Maps
Premade and random maps in Dominions 6, where map files go, the map editor, random-map settings and why roads exist only on custom maps.
verified 6.37updated 2026-10-02 · Jake3 min read
When you create a game you choose a map. It can be a premade one, which is a file made by someone with the map editor, or a random one, which the game builds for you. This page explains both and where the files go.
Premade and random maps
In Create World you pick the map first. A random map is generated once you have finished choosing the rest of the game’s settings. A premade map is a .map file; the manual’s example for choosing one from the command line is eye.map. You then name the game, and the game makes a folder of that name in the saved-games folder.
Where map files go
Maps live in the maps subfolder of the user data folder, next to the mods and saved-games folders. The easiest way to find it is Game Tools on the main menu and the Open User Data Directory function; the default places are a dominions6 folder in your Roaming application-data folder on Windows, and ~/.dominions6/ on Linux and Mac. A map that ships with extra pictures is usually distributed as its own set of files, so keep what came with it together.
The map editor and the random-map tool
The manual lists these among the tools in the main menu: besides creating and managing pretenders, there is a map editor, a tool for making random maps with settings of your own, and a shortcut to the folder where the game stores your files. Use the editor to build a map by hand and the random-map tool to produce one you can then keep and play on.
Random map options
From a command line, --randmap makes a random map for a new game with a chosen number of provinces for each player, and the manual’s choices are 10, 15 or 20. --makemap with a file name generates a random map and exits, which suits making a map to reuse. The same family of options shapes the result:
- size and province count:
--mapsizeand--mapprov; - land mix: how much of the map is sea, mountain, forest, farmland, waste or swamp (
--seapart,--mountpart,--forestpart,--farmpart,--wastepart,--swamppart), plus kelp forests and gorges in the water; - features: rivers, bridges, extra islands, and whether an underworld cave plane is made (
--noundercaves); - wrapping:
--vwrapwraps the map north to south, and--nohwrapturns off the east to west wrap; - looks: sea and border colours, ground noise and similar drawing options, and
--tgapreviewto save a picture of the result.
Each option takes a number or colour value, and the manual gives the default for each. It also describes --blueprint, which uses a Targa or PNG picture as a template for the layout, with --blueacc setting how closely the map follows it.
Roads
Random maps have no roads. Roads can be added to custom maps by their makers, and where a map has them they lower the movement cost of a province. See Map movement for how the costs work.
Last updated 2026-10-02 by JakeVerified for 6.37 (current)