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Weapons

One row is one weapon from the game's data, from a spear to a dragon's bite. Damage, Att and Def are what the weapon adds or takes; Rules lists its special properties. Open a row to read its extra effect and every unit that carries it.

verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

Swipe sideways for more columns.

Weapons. Verified 6.37.
...Melee20001—none0Magic weapon, Piercing0

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
...
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
AcidMelee150001—none0Magic weapon, Strength not added, Acid, Armour-negating0

Damage 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Acid, Armour-negating.

Rules Magic weapon, Strength not added, Acid, Armour-negating

Extra effect of Sting

Used by No unit on the wiki carries it

Weapon
Acid
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-negating
Carried by
0
Acid TouchMelee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)1

Damage 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields).

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)

Used by Gelatinous Cube

Weapon
Acid Touch
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)
Carried by
1
Additional WeaknessMelee20001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Extra effect of Bone Glaive, Steal Strength, Steal Strength, Theft of Strength, Weakness Tentacle

Used by No unit on the wiki carries it

Weapon
Additional Weakness
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Agarthan Steel CrossbowMissile102−20−2405Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous3

Damage 10, precision 2, defence −2, range 40, 12 shots, attacks −2, resource cost 5. Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous

Used by Agarthan Crossbowman, Agarthan Heavy Crossbowman, Agarthan Light Crossbowman

Weapon
Agarthan Steel Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
−2
Length
0
Attacks
−2
Range
40
Resource cost
5
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous
Carried by
3
AlicornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Piercing10

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Armored Hippocampus, Armored Sacred Hippocampus, Armored Unicorn, Armored Unicorn, Armored Unicorn, Hippocampus, Hippocampus, Sacred Hippocampus, Unicorn, Unicorn

Weapon
Alicorn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
10
Anakite SwordMelee81211—none8Magic weapon, Slashing7

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Adon, Ahiman Anakite, First Son of Anak, Gibbor, Second Son of Anak, Seren, Sheshai Anakite

Weapon
Anakite Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
7
Ancestor SwordMelee93321—none0Two-handed, Magic weapon, Slashing1

Damage 9, attack 3, defence 3, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on damage: Lesser Fear.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Lesser Fear: Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Ancestor Smith

Weapon
Ancestor Sword
Type
Melee
Damage
9
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Anemone MaceMelee−24111—none0Magic weapon, Blunt0

Damage -2, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Anemone Poison.

Rules Magic weapon, Blunt

Extra effect on every attack Anemone Poison: Poison (HP damage) 15, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on damage: Anemone Paralyze.

Granted by items Anemone Mace

Used by No unit on the wiki carries it

Weapon
Anemone Mace
Type
Melee
Damage
−2
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Anemone ParalyzeMelee90011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Paralyze 9, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Anemone Poison

Used by No unit on the wiki carries it

Weapon
Anemone Paralyze
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Anemone PoisonMelee150011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 15, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on damage: Anemone Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect when it does damage Anemone Paralyze: Paralyze 9, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Anemone Mace

Used by No unit on the wiki carries it

Weapon
Anemone Poison
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
AntlersMelee · Damage 0 · #634Melee0−1011—none0Intrinsic (takes no hand), Slashing9

Damage 0, attack −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Used by Armored Moose, Deer, Deer Carcass, Fay Moose, Moose, Moose, Moose Vedun, Sacred Moose, Sacred Stag

Weapon
Antlers
Type
Melee
Damage
0
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
9
AntlersMelee · Damage 0 · #829Melee0−1011—none0Intrinsic (takes no hand), Magic weapon, Slashing7

Damage 0, attack −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Ghost Moose, Great Moose, Great Stag, Great White Stag, Horned One, Lord of the Wild, Serpent of the Underworld

Weapon
Antlers
Type
Melee
Damage
0
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
7
AntlersMelee · Damage 0 · #876Melee0−1011—none0Intrinsic (takes no hand), Slashing, Only when dismounted3

Damage 0, attack −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Only when dismounted.

Rules Intrinsic (takes no hand), Slashing, Only when dismounted

Used by Antlered Hochmeister, Lost Knight, Sylvan Knight

Weapon
Antlers
Type
Melee
Damage
0
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Only when dismounted
Carried by
3
AntlersMelee · Damage 16Melee16−1011—none0Intrinsic (takes no hand), Strength not added, Slashing1

Damage 16, attack −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by Sea Stag

Weapon
Antlers
Type
Melee
Damage
16
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
1
Apotropaic DaggerMelee42001—none0Magic weapon, Piercing0

Damage (x2 vs Demon) 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Apotropaic Dagger
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Apotropaic MaceMelee61111—none0Magic weapon, Blunt1

Damage 6, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Halt Demon.

Rules Magic weapon, Blunt

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Ugallu

Weapon
Apotropaic Mace
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Apotropaic SpearMelee51031—none0Magic weapon, Piercing1

Damage 5, attack 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Demon.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Kusarikku

Weapon
Apotropaic Spear
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Apotropaic SwordMelee81121—none0Magic weapon, Slashing0

Damage (x2 vs Demon) 8, attack 1, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Apotropaic Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Apotropaic TridentMelee100031—none0Magic weapon, Piercing4

Damage 10, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Demon.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Destroyer of Worlds, Devi of Darkness, Devi of Strength, Nataraja

Weapon
Apotropaic Trident
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
4
ArbalestMissile12200−3504Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous2

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 4. Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous

Used by Crossbowman, Zemaite Crossbowman

Weapon
Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
4
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
2
Area DeathMelee80001—none0Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead0

Damage 8, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead.

Rules Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead

Extra effect of Sun Slayer

Used by No unit on the wiki carries it

Weapon
Area Death
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead
Carried by
0
Area DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Area Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Area FearMelee40001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 4, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Plague Breath

Used by No unit on the wiki carries it

Weapon
Area Fear
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Area FireMelee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of The Staff from the Sun

Used by No unit on the wiki carries it

Weapon
Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Area PetrificationMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Petrify 999, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Stone Sword

Used by No unit on the wiki carries it

Weapon
Area Petrification
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
ArmlossMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Picus's Axe of Rulership, Procas's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Armloss
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Asp BiteMelee10001—none0Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled. Extra effect on damage: Asp Poison.

Rules Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Asp Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating. Extra effect on damage: Poison Decay.

Used by No unit on the wiki carries it

Weapon
Asp Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Asp PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating. Extra effect on damage: Poison Decay.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect when it does damage Poison Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Asp Bite

Used by No unit on the wiki carries it

Weapon
Asp Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Astral ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating8

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Defiler of Dreams, Eater of Dreams, Eater of Gods, Eater of Gods, Eater of Gods, Horror, King of the World, Lesser Horror

Weapon
Astral Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating
Carried by
8
Astral HooksMelee−50003—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage -5, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Hunter of Heroes

Weapon
Astral Hooks
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Astral SerpentMelee35001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled0

Damage 3, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Astral Serpent
Type
Melee
Damage
3
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
AthameMelee42001—none0Magic weapon, Piercing0

Partial Life Drain 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Athame
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
AxeMelee80−111—none1Slashing, Made of iron, Ferrous79
Axe of HateMelee134011—none0Magic weapon, Slashing0

Damage 13, attack 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Fatigue and Disease.

Rules Magic weapon, Slashing

Extra effect when it does damage Fatigue and Disease: Fatigue 20, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Disease.

Granted by items Axe of Hate

Used by No unit on the wiki carries it

Weapon
Axe of Hate
Type
Melee
Damage
13
Attack or precision
4
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Axe of SharpnessMelee112011—none0Magic weapon, Slashing, Armour-piercing0

Damage 11, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Axe of Sharpness

Used by No unit on the wiki carries it

Weapon
Axe of Sharpness
Type
Melee
Damage
11
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
BaculusMelee42331—none7Two-handed, Magic weapon, Blunt12

Damage 4, attack 2, defence 3, length 3, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Bane of Heresy.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Used by Abbot Magus, Abbot Magus Supreme, Arch Emperor, Arch Pope, Baculite, Baculite, Piconye Arch Bishop, Piconye Pope, Presbyter Magistrate, Primate King, Protopope, Viceroy Primate

Weapon
Baculus
Type
Melee
Damage
4
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
12
BallistaMissile25−200−3700Two-handed, Strength not added, Piercing, Armour-piercing0

Damage 25, precision −2, range 70, 10 shots, attacks −3, resource cost 0. Two-handed, Strength not added, Piercing, Armour-piercing.

Rules Two-handed, Strength not added, Piercing, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Ballista
Type
Missile
Damage
25
Attack or precision
−2
Defence
0
Length
0
Attacks
−3
Range
70
Resource cost
0
Rules
Two-handed, Strength not added, Piercing, Armour-piercing
Carried by
0
Bamboo RodMelee11211—none0Blunt3

Damage 1, attack 1, defence 2, length 1, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Imperial Geomancer, Master of the Five Elements, Minister of Magic

Weapon
Bamboo Rod
Type
Melee
Damage
1
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
3
Bane BladeMelee · Damage 7Melee71211—none5Magic weapon, Slashing8

Damage 7, attack 1, defence 2, length 1, 1 attack, resource cost 5. Magic weapon, Slashing. Extra effect on damage: Decay.

Rules Magic weapon, Slashing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Bane Blade

Used by Bane Spider, Black Sorcerer, Heliophagus, Shade King, Unfrozen Lord, Wight, Wraith King, Wraith Lord

Weapon
Bane Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Slashing
Carried by
8
Bane BladeMelee · Damage 10Melee102321—none8Two-handed, Magic weapon, Slashing6

Damage 10, attack 2, defence 3, length 2, 1 attack, resource cost 8. Two-handed, Magic weapon, Slashing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Bane Blade

Used by Ashen Angel, Bane, Bane Lord, Ghost General, Shura, Wraith Lord

Weapon
Bane Blade
Type
Melee
Damage
10
Attack or precision
2
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Slashing
Carried by
6
Bane BurstMelee—none0011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction: Decay, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
Bane Burst
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Bane DaggerMelee32001—none1Magic weapon, Piercing1

Damage 3, attack 2, length 0, 1 attack, resource cost 1. Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Bane Spider

Weapon
Bane Dagger
Type
Melee
Damage
3
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing
Carried by
1
Bane of HeresyMelee150001—none0Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units0

Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Rules Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units

Extra effect of Baculus, Black Halberd, Divine Grasp, God-Slayer Spear

Used by No unit on the wiki carries it

Weapon
Bane of Heresy
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units
Carried by
0
BanefireMelee80001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Banefire Torch

Used by No unit on the wiki carries it

Weapon
Banefire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Banefire BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Longdead Archer

Weapon
Banefire Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Banefire CrossbowMissile · Damage 8Missile8200−3408Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous1

Damage 8, precision 2, range 40, 12 shots, attacks −3, resource cost 8. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Tomb Flame Wielder

Weapon
Banefire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
40
Resource cost
8
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
1
Banefire CrossbowMissile · Damage 10Missile10200−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 10, precision 2, range 45, 14 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Area Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Banefire Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Banefire StrikeMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled. Extra effect on every attack: Powerful Decay.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Used by King of Banefires

Weapon
Banefire Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Banefire TorchMelee41011—none2Magic weapon, Blunt2

Damage 4, attack 1, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on every attack: Banefire.

Rules Magic weapon, Blunt

Extra effect on every attack Banefire: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Decay.

Used by Lampad, Titan of Crossroads

Weapon
Banefire Torch
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
2
Banish to InfernoMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Infernal Scythe, Infernal Sword

Used by No unit on the wiki carries it

Weapon
Banish to Inferno
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
Barbed TailMelee · Damage -2 · #203Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Piercing2

Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by Monster of Fraud, Wyvern

Weapon
Barbed Tail
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
2
Barbed TailMelee · Damage -2 · #68Melee−2−1001—none0Intrinsic (takes no hand), Magic weapon, Piercing18

Damage -2, attack −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Weapon
Barbed Tail
Type
Melee
Damage
−2
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
18
BardicheMelee60−141—none4Two-handed, Slashing, Made of iron, Ferrous0

Damage 6, defence −1, length 4, 1 attack, resource cost 4. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Bardiche
Type
Melee
Damage
6
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
0
Basalt ClubMelee9−1−121—none0Two-handed, Magic weapon, Blunt, Flammable3

Damage 9, attack −1, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Flammable.

Rules Two-handed, Magic weapon, Blunt, Flammable

Used by Basalt Queen, Grandmother Earth, Once and Future Queen

Weapon
Basalt Club
Type
Melee
Damage
9
Attack or precision
−1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Flammable
Carried by
3
Basalt SpearMelee41−131—none6Magic weapon, Piercing4

Damage 4, attack 1, defence −1, length 3, 1 attack, resource cost 6. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Deep One Spearman, Living Pillar, Sleeping Pillar, Warrior of the Deep

Weapon
Basalt Spear
Type
Melee
Damage
4
Attack or precision
1
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Piercing
Carried by
4
Basilisk BiteMelee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Basilisk Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Basilisk Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Basilisk

Weapon
Basilisk Bite
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Basilisk PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Basilisk Bite

Used by No unit on the wiki carries it

Weapon
Basilisk Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
BattleaxeMelee91021—none3Two-handed, Slashing, Made of iron, Ferrous35
Weapon
Battleaxe
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
35
BeakMelee · Damage 0 · #825Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing8

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Celestial Gryphon, Demon Macaw, Heavenly Condor, Hieracosphinx, Phoenix, Raven of the Underworld, Solar Eagle, Vermilion Bird of the South

Weapon
Beak
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
8
BeakMelee · Damage 0 · #404Melee0−1−101—none0Intrinsic (takes no hand), Slashing14

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Weapon
Beak
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
14
Belch FlamesMelee60021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 6, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Hell Spawn

Weapon
Belch Flames
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Belly MawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Strength not added0

Unknown effect 143 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Belly Maw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added
Carried by
0
BidentMelee70131—none2Two-handed, Magic weapon, Piercing1

Damage 7, defence 1, length 3, 1 attack, resource cost 2. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Titan of the Underworld

Weapon
Bident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
BileMissile200001strength/20Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 20, range from strength divided by 2, 5 shots, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Bile
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
BiteMelee · Damage 2 · #322Melee20−101—none0Intrinsic (takes no hand), Slashing23
Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
23
BiteMelee · Damage 2 · #821Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing32

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
32
BiteMelee · Damage 2 · #822Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing10

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Anzu, Demiurge, Great Forest Bear, Green Lion, Hun Balam, Lord of The Desert Sun, Lord of The Summer Plague, Summer Lion, Vahana, White Tiger of the West

Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
10
BiteMelee · Damage 2 · #20Melee20−101—none0Intrinsic (takes no hand), Slashing179

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Used by Ancient Shaman, Apprentice Magus, Armored Jade Lizard, Asp Turtle, Basalt Queen, Binn, Bitch Queen, Black Cat, Black Cat, Black Cat, Black Dog, Calystri City Guard
Show all 179

Calystri Commander, Calystri Crossbowman, Calystri Footman, Calystri General, Calystri Magistrate, Calystri Magus, Calystri Man at Arms, Calystri Militia, Calystri Pikeneer, Calystri Presbyter, Calystri Scout, Calystri Senator, Calystri Senatorial Guard, Calystri Soldier, Carrion Beast, Carrion Boar, Carrion Wolf, Cave Cow, Cave Drake, Cave Drake, Cave Drake, Crocodile, Cu Sidhe, Cu Sidhe, Cynocephalian Chieftain, Cynocephalian Chieftain, Cynocephalian Flesh-Eater, Cynocephalian Hunter, Cynocephalian Hunter, Cynocephalian Shaman, Cynocephalian Shaman, Cynocephalian Warrior, Deep One, Deep One Spearman, Dire Wolf, Divine Consul, Dog, Dog, Elite Warrior, Fay Cat, Fire Drake, Foul Spawn, Foul Spawn, Freak, Ghul, Ghul, Ghulah, Gog Dog-Father, Gog Reaver, Grandmother Earth, Great Bear, Great Bear, Great Bear, Great Bear, Great Bear, Hell Spawn, Hell Spawn, Hell Spawn, Hell Spawn, Hinn, Hound, Howler, Howler Champion, Ice Drake, Iron Dragon, Iron Pig, Jade Lizard, Jade Lizard, Jaguar, Jaguar, Jaguar, Jaguar, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Wolf, Jotun Wolf, Jotun Wolf, Jotun Wolf, Kimpurusha, Kitsune, Kuon Argyreos, Kuon Khryseos, Large Fish, Leviathan, Leviathan, Living Pillar, Lizard Chariot, Lizard Hero, Lizard Shaman, Lizard Shaman, Lizard Shaman, Lizard Warrior, Longdead Warrior, Longdead Warrior, Magistrate Magus, Magog Bitch-Mother, Magog Flesh-Hunter, Mother Ghul, Once and Future Queen, Ozelotl, Pocket Lich, Presbyter Magistrate, Queen of the City, Royal Chariot, Royal Tomb Chariot, Runner, Sacred Crocodile, Salamander, Sea Dog, Serene Master, Serene One, Serpent Carcass, Shambler of the Deep, Shark, Shark, Shark Warrior, Simargl, Sinister Wolf, Skeletal Wolf, Slave Warrior, Sleeping Pillar, Small Shark, Snail, Sobek General, Sobek High Priest, Sobek Sacred Guard, Sobek Sauromancer, Sobek Warrior, Son of the Bear, Storm Drake, Telkhine, Telkhine, Telkhine, Telkhine God-King, Tomb Chariot, Tomb Wyrm, Tupilak, Tupilak Mount, Unseelie Cat, Unseelie Folk, War Dog, Warrior of the Deep, Were Jaguar, Werebear, Werebear, Werebear, Werebear, Werebear, Werehyena, Werehyena, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, White Wolf, Wolf, Wolf, Wolf, Wolf, Wyvern, Zmey

Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
179
Black BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Feeblemind.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Granted by items Black Bow of Botulf

Used by No unit on the wiki carries it

Weapon
Black Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Black HalberdMelee121231—none9Two-handed, Magic weapon, Piercing, Slashing4

Damage 12, attack 1, defence 2, length 3, 1 attack, resource cost 9. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Bane of Heresy.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Granted by items Black Halberd

Used by Ghoul Commander, Ghoul Guardian, Guardian, Lord Guardian

Weapon
Black Halberd
Type
Melee
Damage
12
Attack or precision
1
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
9
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
4
Blacksteel SwordMelee92211—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Blacksteel Sword

Used by No unit on the wiki carries it

Weapon
Blacksteel Sword
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Blade HandMelee40011—none0Intrinsic (takes no hand), Slashing, Made of iron1

Damage 4, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Made of iron.

Rules Intrinsic (takes no hand), Slashing, Made of iron

Used by Clockwork Horror

Weapon
Blade Hand
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Made of iron
Carried by
1
Blade of GrassMelee72211—none0Magic weapon, Slashing, Armour-piercing0

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Draw Blood.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Blade of Grass

Used by No unit on the wiki carries it

Weapon
Blade of Grass
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Blood ThornMelee42001—none0Magic weapon, Piercing0

Partial Life Drain 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Blood Thorn

Used by No unit on the wiki carries it

Weapon
Blood Thorn
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Blow PipeMissile0200181Piercing, Flammable0

Capped Damage 0, precision 2, range 8, 15 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Paralyzing Poison.

Rules Piercing, Flammable

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Blow Pipe
Type
Missile
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
1
Rules
Piercing, Flammable
Carried by
0
Bonds of FireMelee—none0001—none0Magic weapon, Strength not added, Defence-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Defence-negating.

Rules Magic weapon, Strength not added, Defence-negating

Extra effect of Demon Whip

Used by No unit on the wiki carries it

Weapon
Bonds of Fire
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Defence-negating
Carried by
0
Bone GlaiveMelee100−131—none5Two-handed, Magic weapon, Piercing, Slashing2

Damage 10, defence −1, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on damage: Additional Weakness.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Arssartut, Kivigtok

Weapon
Bone Glaive
Type
Melee
Damage
10
Attack or precision
0
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Bone TridentMelee50131—none1Two-handed, Piercing9

Damage 5, defence 1, length 3, 1 attack, resource cost 1. Two-handed, Piercing.

Rules Two-handed, Piercing

Used by Fanatic Deep One, Ichtyid Lord, Sea Father, Slave Guardian, Slave Guardian, Slave Guardian, Slave Trooper, Wet One Captain, Wet One Captain

Weapon
Bone Trident
Type
Melee
Damage
5
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Piercing
Carried by
9
BoulderMissile · Damage 8 · #424Missile80001strength/30Blunt3

Damage 8, range from strength divided by 3, 5 shots, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Ancient Stone Hurler, Ancient Stone Hurler, Ancient Stone Hurler

Weapon
Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Blunt
Carried by
3
BoulderMissile · Damage 25Missile250001150Strength not added, Blunt0

Damage 25, range 15, 5 shots, 1 attack, resource cost 0. Strength not added, Blunt.

Rules Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Boulder
Type
Missile
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Strength not added, Blunt
Carried by
0
BoulderMissile · Damage 8 · #546Missile80001strength/30Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 15 shots, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items The Pebble Pouch

Used by No unit on the wiki carries it

Weapon
Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
BoulderMissile · Damage 10Missile100001strength/30Two-handed, Blunt10

Damage 10, range from strength divided by 3, 2 shots, 1 attack, resource cost 0. Two-handed, Blunt.

Rules Two-handed, Blunt

Used by Cyclops Hurler, First of the Gigantes, Jotun Hurler, Jotun Hurler, Jotun Hurler, Jotun Hurler, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant, Mairu Hurler

Weapon
Boulder
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Blunt
Carried by
10
Bow of the TitansMissile2210000−21000Two-handed, Magic weapon, Piercing, Armour-piercing0

Damage 22, precision 100, range 100, 10 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, Piercing, Armour-piercing

Granted by items Bow of the Titans

Used by No unit on the wiki carries it

Weapon
Bow of the Titans
Type
Missile
Damage
22
Attack or precision
100
Defence
0
Length
0
Attacks
−2
Range
100
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Armour-piercing
Carried by
0
Bow of WarMissile800013400Two-handed, Half of strength added, Piercing0

Damage 8, range 40, 7 shots, 13 attacks, resource cost 0. Two-handed, Half of strength added, Piercing.

Rules Two-handed, Half of strength added, Piercing

Granted by items Bow of War

Used by No unit on the wiki carries it

Weapon
Bow of War
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
13
Range
40
Resource cost
0
Rules
Two-handed, Half of strength added, Piercing
Carried by
0
BranchMelee00001—none0Intrinsic (takes no hand), Blunt10

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Animated Tree, Animated Tree, Animated Tree, Daughter of the Oak, Dying Treelord, Hamadryad, Irminsul, Tree of Tainted Fruits, Treelord, Treelord

Weapon
Branch
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
10
Brass BusineMelee1−1011—none2Blunt1

Damage 1, attack −1, length 1, 1 attack, resource cost 2. Blunt.

Rules Blunt

Used by Fay Folk Musician

Weapon
Brass Busine
Type
Melee
Damage
1
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt
Carried by
1
Brass ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Brass Claw Horror

Weapon
Brass Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Brass HoofMelee10001—none0Intrinsic (takes no hand), Magic weapon, Blunt1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Used by Khalkotauros

Weapon
Brass Hoof
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
1
Brass HornsMelee0−1−111—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing1

Damage 0, attack −1, defence −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Khalkotauros

Weapon
Brass Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
1
Break ArmorMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Unknown effect 159 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Star of Heroes

Used by No unit on the wiki carries it

Weapon
Break Armor
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Broad SwordMelee61111—none3Slashing, Made of iron, Ferrous263

Damage 6, attack 1, defence 1, length 1, 1 attack, resource cost 3. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Adventurer, Adventurer, Adventurer, Agema Commander, Agema Companion, Agrimandri Shaman Chief, Agrimandri Warrior, Ambibate Bare Chested Warrior, Ambibate Chieftain, Ambibate Noble Warrior, Asherite Soldier, Asmeg
Show all 263

Asmeg Jarl, Asynja, Asynja, Avvite Commander, Avvite Swordsman, Bard, Bard, Bard, Bashanite, Bogatyr, Caelian Longdead, Caelian Longdead, Calystri Commander, Calystri General, Cambion Count, Cambion King, Cambion Knight, Captain, Captain, Castellan, Cataphract, Cave Knight, Celestial General, Centurion, Chud Berserker, Chud Chieftain, Chud Hirdman, Chud Jarl, Chud Seniunas, Comitatense, Commander, Commander, Commander, Commander of Ulm, Crimson King, Cynocephalian Chieftain, Dark Knight, Daughter of the Sun, Defender, Demon Knight, Drake Lord, Draug, Draug, Draugadrott, Draugherse, Draugherse, Einhere, Einhere, Emerald Count, Emerald Guard, Emerald Knight, Emerald Lord, Eponi Chieftain, Eponi Knight, Equite, Equite of the Sacred Shroud, Ergi, Feminie Commander, Feminie Queen, Feminie Swordswoman, Fianna, Fir Bolg Hero, Fire Lord, Gittite Commander, Gog Dog-Father, Gog Reaver, Green Knight, Grid Druzhina, Heavy Cavalry, Heavy Cavalry, Heavy Crossbowman, Heavy Infantry, Heavy Infantry, Helote Soldier, Hero, Herse, Herse, Herse, Herse, Herse, Hirdman, Hirdman, Hirdman, Hirdvaetti, Holy Knight, Howler, Howler Champion, Human Hirdman, Iron Bound, Iron Crow, Iron Guard, Jarl, Jotun Draug, Jotun Draug, Jotun Gode, Jotun Gode, Jotun Gode, Jotun Herse, Jotun Herse, Jotun Herse, Jotun Hirdman, Jotun Hirdman, Jotun Hirdman, Jotun Jarl, Jotun Jarl, Jotun Jarl, Jotun Jarl, Jotun Jarl, Keeper of the Bridge, Kernou Chieftain, Kernou Noble Warrior, Kernou Warrior, Knight, Knight Commander of Avalon, Knight of Avalon, Knight of Man, Knight of the Chalice, Knight of the Stone, Knight of the Unholy Sepulchre, Knyaz, Lady at Arms, Lady Commander, Lady Knight, Lady Knight, Lady Warrior, Landless Knight, Leo, Lieutenant, Limitane, Limitane Primani, Limitane Solaris, Limitane Standard, Longdead, Longdead, Longdead, Longdead, Longdead, Longdead, Longdead Rephaite, Longdead Rephaite, Longdead Rephaite, Longdead Rephaite, Lord Warden, Magister Militum, Malaia Druzhina, Man at Arms, Marverni Bare Chested Warrior, Marverni Chieftain, Marverni Noble Warrior, Master of the Games, Master of the Sword, Mechanical Man, Milesian Champion, Milesian Man at Arms, Milesian Swordsman, Mirror Guard, Mouflon Cataphract, Mound King, Mountain Warrior, Mounted Commander, Mounted Commander, Mounted Commander, Muspel Gode, Muspel Herse, Muspel Hirdman, Nidadrott, Nidajarl, Nidherse, Oath-Bound, Oppressor General, Orionde King, Orionde Knight, Orionde Warrior, Paighan-Salar, Paladin, Palatine, Peshtsi City Guard, Phlegran Cataphract Commander, Phlegran Commander, Pocket Knight, Praefectus Equitum, Praetorian Guard, Primani Solaris, Pyrènian Castellan, Pyrènian Castellan, Pyrènian Footman, Pyrènian Footman, Pyrènian Knight, Pyrènian Knight, Pyrènian Man at Arms, Pyrènian Man at Arms, Pyrènian Marquess, Pyrènian Marquess, Raptorian Warrior, Rephaite Commander, Royal Guard, Rusian Chieftain, Sauromatian Cataphract, Sauromatian Manflayer, Savaran Cataphract, Savaran Guard, Seithberender, Seithmathr, Seithmathr Wolf, Seniunas, Soldier Priest, Soulless Warrior, Soulless Warrior, Spy, Spy, Standard, Student of the Sword, Swordsman, Thrymshirding, Tiwaz of War, Tower Guard, Tower Guard, Tower Knight, Tribuni, Troll Archer, Troubadour, Turan Heavy Infantry, Turan Infantry, Turan Shah, Turan Spahbed, Unseen One, Vanadrott, Vanarusian Berserker, Vanarusian Herse, Vanarusian Hirdman, Vanarusian Jarl, Vanhere, Vanjarl, Vanjarl, Varyag, Veliki Knyaz, Voivode, Warrior, Warrior Mage, Warrior Mage, Warrior Priestess, Warrior Queen, Warrior Scout, Witch Hunter General, Wolf Clan Reaver, Wolf Clan Seithberender, Zemaite Chieftain, Zemaite Chud Warrior, Zemaite Heavy Infantry, Zhayedan, Zhayedan Spahbed

Weapon
Broad Sword
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Slashing, Made of iron, Ferrous
Carried by
263
Bronze AxeMelee70−111—none2Slashing3

Damage 7, defence −1, length 1, 1 attack, resource cost 2. Slashing.

Rules Slashing

Used by Fir Bolg Clan Warrior, Fir Bolg Warrior, Fir Bolg Warrior

Weapon
Bronze Axe
Type
Melee
Damage
7
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Slashing
Carried by
3
Bronze BattleaxeMelee81021—none3Two-handed, Slashing8

Damage 8, attack 1, length 2, 1 attack, resource cost 3. Two-handed, Slashing.

Rules Two-handed, Slashing

Used by Ancient Lord, Black Minotaur, Fir Bolg Cattle Raider, Minotaur, Minotaur Lord, Minotaur Lord, Minotaur Warrior, War Minotaur

Weapon
Bronze Battleaxe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Slashing
Carried by
8
Bronze DaggerMelee21001—none0Piercing45
Bronze DiscusMissile6−3001strength3Blunt1

Damage 6, precision −3, range from strength, 4 shots, 1 attack, resource cost 3. Blunt.

Rules Blunt

Used by Discobolus

Weapon
Bronze Discus
Type
Missile
Damage
6
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
3
Rules
Blunt
Carried by
1
Bronze FalchionMelee70011—none6Slashing0

Damage 7, length 1, 1 attack, resource cost 6. Slashing.

Rules Slashing

Used by No unit on the wiki carries it

Weapon
Bronze Falchion
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Slashing
Carried by
0
Bronze GlaiveMelee9−1131—none5Two-handed, Piercing, Slashing4

Damage 9, attack −1, defence 1, length 3, 1 attack, resource cost 5. Two-handed, Piercing, Slashing.

Rules Two-handed, Piercing, Slashing

Used by Cavern Guard, Cavern Wight, Olm Spawn, Rain Warrior

Weapon
Bronze Glaive
Type
Melee
Damage
9
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Piercing, Slashing
Carried by
4
Bronze HatchetMelee51011—none1Slashing14

Damage 5, attack 1, length 1, 1 attack, resource cost 1. Slashing.

Rules Slashing

Weapon
Bronze Hatchet
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Slashing
Carried by
14
Bronze HayforkMelee3−1−131—none1Two-handed, Piercing2

Damage 3, attack −1, defence −1, length 3, 1 attack, resource cost 1. Two-handed, Piercing.

Rules Two-handed, Piercing

Used by Fay Folk Stablehand, Unseelie Stablehand

Weapon
Bronze Hayfork
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Piercing
Carried by
2
Bronze LanceMelee30031—none1Piercing, Bonus damage on the first attack36
Weapon
Bronze Lance
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Bonus damage on the first attack
Carried by
36
Bronze Long SpearMelee30−141—none2Piercing7

Damage 3, defence −1, length 4, 1 attack, resource cost 2. Piercing.

Rules Piercing

Used by Erytheian Hoplite, Erytheian Hoplite, Helote Hoplite, Hoplite, Merman Hoplite, Merman Hoplite, Neodamode Hoplite

Weapon
Bronze Long Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing
Carried by
7
Bronze ScimitarMelee61011—none5Slashing7

Damage 6, attack 1, length 1, 1 attack, resource cost 5. Slashing.

Rules Slashing

Used by Banu Si'lat, Brazen Guard, Ilah of the Sky, Jann Emir, Jann Guard, Jinn Warrior, Ubaran Commander

Weapon
Bronze Scimitar
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
5
Rules
Slashing
Carried by
7
Bronze SpearMelee30031—none1Piercing115

Damage 3, length 3, 1 attack, resource cost 1. Piercing.

Rules Piercing

Used by Ancient One, Androleth, Bekryde Commander, Bekryde Heavy Infantry, Bekryde Infantry, Cardaces, Centauride Warrior, Daoine Sidhe, Dryad Hoplite, Ekdromos, Enkidu Spear Guard, Erytheian Scout
Show all 115

Erytheian Scout, Fay Folk, Fay Folk, Fay Folk, Fay Folk Sheep Knight, Fir Bolg Clan Warrior, Fir Bolg Militia, Fir Bolg Militia, Fir Bolg Warrior, Fir Bolg Warrior, Fomorian Champion, Fomorian Druid, Fomorian Giant, Fomorian God King, Fomorian Javelinist, Fomorian King, Fomorian Militia, Fomorian Scout, Fomorian Spearman, Fomorian Warrior, Heavy Infantry, Helote Ekdromos, Helote Peltast, High King, Human Warrior, Human Warrior, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr, Ichtysatyr Commander, Ichtysatyr Commander, Ichtysatyr Scout, Ichtysatyr Scout, Ichtysatyr Soldier, Ichtysatyr Soldier, Ichtysatyr Soldier, Ichtysatyr Soldier, Ichtysatyr Warrior, Ichtysatyr Warrior, Ichtytaur, Ichtytaur, Ichtytaur, Ichtytaur, Ichtytaur Warrior, Ichtytaur Warrior, Kulullu, Kulullu Commander, Kulullu King, Kulullu Soldier, Maiden of the Moon, Muuch Warrior, Naga, Naphtali Spearman, Neodamode Ekdromos, Neodamode Peltast, Pale One, Pale One Commander, Pale One Militia, Pale One Scout, Pale One Warrior, Pale One Warrior, Peltast, Perioeci Peltast, Perioeci Scout, Reveler, Sak Muuch Warrior, Satyr, Satyr, Satyr Commander, Satyr Commander, Satyr Hoplite, Satyr Slave, Satyr Sneak, Satyr Warrior, Scout, Sidhe Warrior, Thyreophorite, Thyreophorite, Triton Knight, Triton Noble, Ubaran Soldier, Uncursed, Unmarked, Unmarked Champion, Unseelie Folk, Unseelie Folk, Unseelie Folk, Unseelie Folk, Warrior, Warrior, Way, White Satyr, Ysian Commander, Ysian Infantry, Ysian Man at Arms, Ysian Militia, Ysian Spearman, Zebulunite Soldier

Weapon
Bronze Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing
Carried by
115
Bronze SwordMelee · Damage 4 · #751Melee41111—none3Piercing, Slashing0

Damage 4, attack 1, defence 1, length 1, 1 attack, resource cost 3. Piercing, Slashing.

Rules Piercing, Slashing

Used by No unit on the wiki carries it

Weapon
Bronze Sword
Type
Melee
Damage
4
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Piercing, Slashing
Carried by
0
Bronze SwordMelee · Damage 4 · #645Melee41111—none3Piercing, Slashing35
Weapon
Bronze Sword
Type
Melee
Damage
4
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Piercing, Slashing
Carried by
35
Bronze TridentMelee70131—none3Two-handed, Piercing10

Damage 7, defence 1, length 3, 1 attack, resource cost 3. Two-handed, Piercing.

Rules Two-handed, Piercing

Used by Capricorn, Capricorn, Hybrid Commander, Hybrid Soldier, Lord of the Waves, Pearl King, Titan of the Sea, Triton King, Wave Warrior, Wave Warrior

Weapon
Bronze Trident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Piercing
Carried by
10
BuffMelee−50001—none0Intrinsic (takes no hand), Blunt2

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Elephant Idol, Juggernaut

Weapon
Buff
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
2
Burn FleshMelee200001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Burn Flesh
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Burning BeakMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Yllerion, Yllerion

Weapon
Burning Beak
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Burning BladeMelee123111—none0Magic weapon, Slashing0

Damage 12, attack 3, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Burning Blade

Used by No unit on the wiki carries it

Weapon
Burning Blade
Type
Melee
Damage
12
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Burning ClawMelee20001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Yllerion, Yllerion

Weapon
Burning Claw
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Carmine CleaverMelee184121—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 18, attack 4, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Burn Flesh.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Burn Flesh: Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Carmine Cleaver
Type
Melee
Damage
18
Attack or precision
4
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
Carrion BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added. Extra effect on every attack: Carrion Seed.

Granted by items Carrion Bow

Used by Sagittarian Carcass

Weapon
Carrion Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Carrion SeedMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units

Extra effect of Carrion Vine, Entanglement

Used by No unit on the wiki carries it

Weapon
Carrion Seed
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units
Carried by
0
Carrion VineMelee00031—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units6

Poison (HP damage) 0, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units. Extra effect on every attack: Carrion Seed.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units

Extra effect on every attack Carrion Seed: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Used by Carrion Dragon, Carrion Lord, Carrion Lord, Ettin Mandragora, Mother Mandragora, Titan Mandragora

Weapon
Carrion Vine
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units
Carried by
6
Cause FatigueMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Star of Darkness

Used by No unit on the wiki carries it

Weapon
Cause Fatigue
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Cave Fire BottleMissile10−1001strength/20Magic weapon, Strength not added, Fire, Armour-piercing3

Damage 10, precision −1, range from strength divided by 2, 1 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by Agarthan Sapper, Ktonian Alchemist, Master of Alchemical Secrets

Weapon
Cave Fire Bottle
Type
Missile
Damage
10
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
3
CenserMelee1−1−111—none2Blunt, Flail (+2 attack against shields)3

Damage 1, attack −1, defence −1, length 1, 1 attack, resource cost 2. Blunt, Flail (+2 attack against shields). Extra effect on every attack: Incense.

Rules Blunt, Flail (+2 attack against shields)

Extra effect on every attack Incense: Unknown effect 144 64, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Kohen, Kohen Gadol, Nabi

Weapon
Censer
Type
Melee
Damage
1
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt, Flail (+2 attack against shields)
Carried by
3
Chain LightningMelee50001—none0Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee0

Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 8 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee

Extra effect of Tempest

Used by No unit on the wiki carries it

Weapon
Chain Lightning
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee
Carried by
0
Chain ShockMelee · Chaining Damage 2Melee20001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Chaining Damage 2, length 0, 1 attack, area 1, resource cost 0, 5 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Shock Trident

Used by No unit on the wiki carries it

Weapon
Chain Shock
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Chain ShockMelee · Chaining Damage 3Melee30001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Lightning Tusk, Thunder Whip

Used by No unit on the wiki carries it

Weapon
Chain Shock
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
ChakramMissile40001strength2Slashing, Made of iron, Ferrous1

Damage 4, range from strength, 2 shots, 1 attack, resource cost 2. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Vanara Chakram Thrower

Weapon
Chakram
Type
Missile
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Slashing, Made of iron, Ferrous
Carried by
1
Champion's GladiusMelee82411—none0Magic weapon, Piercing, Slashing0

Damage 8, attack 2, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by No unit on the wiki carries it

Weapon
Champion's Gladius
Type
Melee
Damage
8
Attack or precision
2
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
Champion's TridentMelee123632—none0Two-handed, Magic weapon, Piercing0

Damage 12, attack 3, defence 6, length 3, 2 attacks, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Champion's Trident
Type
Melee
Damage
12
Attack or precision
3
Defence
6
Length
3
Attacks
2
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Chest WoundMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Flesh Eater

Used by No unit on the wiki carries it

Weapon
Chest Wound
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Chi KickMelee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt0

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Granted by items Chi Shoes

Used by No unit on the wiki carries it

Weapon
Chi Kick
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
0
ClawMelee · Damage 0 · #236Melee00001—none0Intrinsic (takes no hand), Slashing65
ClawMelee · Damage 20Melee200001—none0Intrinsic (takes no hand), Strength not added, Slashing0

Damage 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by No unit on the wiki carries it

Weapon
Claw
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
0
ClawMelee · Damage 0 · #823Melee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing38
Weapon
Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
38
ClawMelee · Damage 0 · #824Melee00001—none0Magic weapon, Slashing5

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Bakeneko, Moloch, Son of Fenrer, Teteo Inan, Void Lord

Weapon
Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
5
ClawMelee · Damage 0 · #29Melee00001—none0Slashing114

Damage 0, length 0, 1 attack, resource cost 0. Slashing.

Rules Slashing

Used by Balam of the East, Balam of the North, Balam of the South, Balam of the West, Bean Sidhe, Bitch Queen, Black King, Bolon-ti-ku, Bone Fiend, Carrion Commander, Carrion Enkidu, Carrion Giant
Show all 114

Carrion Lady, Carrion Ogre, Celestial Bureaucrat, Celestial Bureaucrat, Chunari, Consort of the Dead, Crossbowman, Daeva of Frost and Snow, Daeva of Shooting Stars, Deathless, Deep One, Demon of Pus, Demonbred, Demonbred, Fatherslayer, Gargoyle, Ghost Cat, Ghul, Ghul, Ghul, Ghul, Ghulah, Ghulah, Grand Saurolich, Grave Consort, Great Sauromancer, Grotesque, Guild Master, Hannya, Hell Spawn, Hierodule, High Priest of C'tis, High Priest of C'tis, Hun Came, Immortal Coya, Jaguar Toad, Jahi, Jarnvidja, Jaundice Demon, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Werewolf, Jotun Wolf, Kappa, Kappa, Kappa Chief, Kappa Mage, Keeper of the Tombs, Lamia, Likho, Lobo Guard, Lord of the Plague Wind, Mad Deep One, Mad One, Maenad, Mandragora, Manikin, Marshmaster, Minotaur Manikin, Monster Toad, Mother Ghul, Mother Ghul, Nushi, Onaqui, Onaqui, Pairika, Rakshasa, Reborn, Reborn, Ryujin, Satyr Manikin, Sauromancer, Sauromancer, Se'ir, Sea Troll, Shambler, Shambler, Shambler Chief, Shambler of the Deep, Shambler Thrall, Shuten-doji, Soulless Deep One, Soulless Enkidu, Soulless Giant, Soulless of C'tis, Soulless Shambler, Stabbing Demon, Sweeping Demon, Teotl of the Underworld, Tomb Flame Wielder, Tomb Priest, Were Jaguar, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, Werewolf, Yata

Weapon
Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
114
Claw of KurgiMelee205001—none0Magic weapon, Strength not added, Slashing, Armour-negating0

Damage 20, attack 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Slashing, Armour-negating.

Rules Magic weapon, Strength not added, Slashing, Armour-negating

Used by No unit on the wiki carries it

Weapon
Claw of Kurgi
Type
Melee
Damage
20
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Slashing, Armour-negating
Carried by
0
ClawsMelee00002—none0Slashing6

Damage 0, length 0, 2 attacks, resource cost 0. Slashing.

Rules Slashing

Used by Demon Jester, Imp, Mazzik, Troglodyte, Troglodyte Lord, Troglodyte Slave

Weapon
Claws
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
—none
Resource cost
0
Rules
Slashing
Carried by
6
ClaymoreMelee101121—none5Two-handed, Slashing, Made of iron, Ferrous0

Damage 10, attack 1, defence 1, length 2, 1 attack, resource cost 5. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Claymore
Type
Melee
Damage
10
Attack or precision
1
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
0
ClubMelee30011—none0Blunt, Flammable13

Damage 3, length 1, 1 attack, resource cost 0. Blunt, Flammable.

Rules Blunt, Flammable

Weapon
Club
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Flammable
Carried by
13
Cockerel BlindnessMelee—none0011—none0Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction: Blind, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Extra effect of Cockerel Sceptre

Used by No unit on the wiki carries it

Weapon
Cockerel Blindness
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Cockerel SceptreMelee62111—none0Magic weapon, Blunt0

Damage 6, attack 2, defence 1, length 1, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Magic weapon, Blunt. Extra effect on every attack: Cockerel Blindness.

Rules Magic weapon, Blunt

Extra effect on every attack Cockerel Blindness: Cause Affliction: Blind, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Granted by items Cockerel Scepter

Used by No unit on the wiki carries it

Weapon
Cockerel Sceptre
Type
Melee
Damage
6
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
CodMelee−30011—none0Blunt0

Capped Damage -3, length 1, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by No unit on the wiki carries it

Weapon
Cod
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
0
ColdMelee · Fatigue 12Melee120001—none0Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled0

Fatigue 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Icicle Fist

Used by No unit on the wiki carries it

Weapon
Cold
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
ColdMelee · Fatigue 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled2

Fatigue 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled

Extra effect of Fear and Cold

Used by Ao-Oni, Oni Spirit

Weapon
Cold
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled
Carried by
2
Composite BowMissile81001403Two-handed, Half of strength added, Piercing31
Weapon
Composite Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing
Carried by
31
Cone of FlamesMissile6000190Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 6, range 9, 1005 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Iron Gryphon

Weapon
Cone of Flames
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
9
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Consume SoulMelee9990001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units0

Drain Life 999, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Consume Soul
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units
Carried by
0
Consume SoulsMelee9990001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units0

Drain Life 999, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Consume Souls
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units
Carried by
0
Copper FeathersMelee80051—none5Intrinsic (takes no hand), Strength not added, Piercing, Cannot repel, One use per battle1

Damage 8, length 5, 1 attack, area 1, resource cost 5. Intrinsic (takes no hand), Strength not added, Piercing, Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Cannot repel, One use per battle

Used by Stymphalian Bird

Weapon
Copper Feathers
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
5
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Cannot repel, One use per battle
Carried by
1
Coral BladeMelee92211—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Draw Blood.

Rules Magic weapon, Slashing

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Coral Blade

Used by No unit on the wiki carries it

Weapon
Coral Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Coral ClubMelee40011—none1Blunt7

Damage 4, length 1, 1 attack, resource cost 1. Blunt. Extra effect on damage: Weak Poison.

Rules Blunt

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Pearl Clan Priest, Pearl Clan Priest, Queen Mother, Shambler Chief, Shambler Chief, Shambler Guard, Triton Priest

Weapon
Coral Club
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
7
Coral GlaiveMelee9−1131—none4Two-handed, Piercing, Slashing14

Damage 9, attack −1, defence 1, length 3, 1 attack, resource cost 4. Two-handed, Piercing, Slashing. Extra effect on damage: Weak Poison.

Rules Two-handed, Piercing, Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Coral Glaive
Type
Melee
Damage
9
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Piercing, Slashing
Carried by
14
Coral HornMelee20011—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Sea Serpent

Weapon
Coral Horn
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Coral KnifeMelee10001—none0Piercing10

Damage 1, length 0, 1 attack, resource cost 0. Piercing. Extra effect on damage: Weak Poison.

Rules Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Coral Priest, Coral Queen, Deep Seer, Hydromancer, Pelagian Militia, Priest of All Waters, Scout, Shark Tribe Brigand, Shark Tribe Triton, Triton

Weapon
Coral Knife
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing
Carried by
10
Coral LanceMelee20031—none1Piercing, Bonus damage on the first attack1

Damage 2, length 3, 1 attack, resource cost 1. Piercing, Bonus damage on the first attack. Extra effect on damage: Weak Poison.

Rules Piercing, Bonus damage on the first attack

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Triton Rider

Weapon
Coral Lance
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Bonus damage on the first attack
Carried by
1
Coral Long SpearMelee20−141—none2Piercing2

Damage 2, defence −1, length 4, 1 attack, resource cost 2. Piercing. Extra effect on damage: Weak Poison.

Rules Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Coral Clan Hoplite, Triton Hoplite

Weapon
Coral Long Spear
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing
Carried by
2
Coral SpearMelee20031—none1Piercing33

Damage 2, length 3, 1 attack, resource cost 1. Piercing. Extra effect on damage: Weak Poison.

Rules Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Coral Spear
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing
Carried by
33
Coral Tipped JavelinMissile1−2001strength1Piercing, Flammable5

Damage 1, precision −2, range from strength, 2 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Reef Warrior, Turtle Chief, Turtle Chief, Turtle Warrior, Turtle Warrior

Weapon
Coral Tipped Javelin
Type
Missile
Damage
1
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
5
CornucopiaMelee70021—none0Two-handed, Magic weapon, Blunt2

Damage 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Used by Lord of Fertility, Lord of Fertility

Weapon
Cornucopia
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
2
CorrosionMelee · Cause Affliction · #604Melee—none0001—none0Magic weapon, Strength not added, Armour-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Corrosive Bite

Used by No unit on the wiki carries it

Weapon
Corrosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
CorrosionMelee · Cause Affliction · #515Melee—none0001—none0Magic weapon, Strength not added, Armour-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Corrosive Spit

Used by No unit on the wiki carries it

Weapon
Corrosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Corrosive BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Corrosion.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Corrosion: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Cave Grub

Weapon
Corrosive Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Corrosive SpitMissile−50001strength0Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon1

Damage -5, range from strength, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Corrosion.

Rules Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon

Extra effect on every attack Corrosion: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Cave Cow

Weapon
Corrosive Spit
Type
Missile
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Crab ClawMelee · Damage 1Melee1−2001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage 1, attack −2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Father of Monsters, Protogenos of the Sea

Weapon
Crab Claw
Type
Melee
Damage
1
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
Crab ClawMelee · Damage 5Melee50001—none0Intrinsic (takes no hand), Armour-piercing1

Damage 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Used by Cave Crab

Weapon
Crab Claw
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
1
CrossbowMissile8200−2403Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous37
Weapon
Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
37
CrushMelee00001—none0Intrinsic (takes no hand), Blunt, Armour-piercing26
Weapon
Crush
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Armour-piercing
Carried by
26
Crystal FistMelee20001—none0Intrinsic (takes no hand), Magic weapon, Piercing16

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Weapon
Crystal Fist
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
16
CurseMissile · Cause Affliction: CurseMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Curse
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
CurseMelee · Cause Affliction: Curse · #694Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Knife of the Damned, Sword of Aurgelmer, The Admiral's Sword

Used by No unit on the wiki carries it

Weapon
Curse
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
CurseMelee · Cause Affliction: Curse · #118Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Shard Glaive

Used by No unit on the wiki carries it

Weapon
Curse
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Curse LuckMelee · Set Effect Value (5) if lower: Cursed Luck · #366Melee—none0041—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled0

Set Effect Value (5) if lower: Cursed Luck, length 4, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled

Extra effect of Flail of Misfortune

Used by No unit on the wiki carries it

Weapon
Curse Luck
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled
Carried by
0
Curse LuckMelee · Set Effect Value (5) if lower: Cursed Luck · #364Melee—none0001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled0

Set Effect Value (5) if lower: Cursed Luck, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Curse Luck
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled
Carried by
0
Curse of TisiphoneMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Touch of Tisiphone

Used by No unit on the wiki carries it

Weapon
Curse of Tisiphone
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Cyclope SpearMelee41031—none4Magic weapon, Piercing1

Damage 4, attack 1, length 3, 1 attack, resource cost 4. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Cyclope Soldier

Weapon
Cyclope Spear
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing
Carried by
1
Cyclope SwordMelee81111—none6Magic weapon, Slashing1

Damage 8, attack 1, defence 1, length 1, 1 attack, resource cost 6. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Cyclope Commander

Weapon
Cyclope Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Slashing
Carried by
1
DaggerMelee21001—none0Piercing, Made of iron, Ferrous267

Damage 2, attack 1, length 0, 1 attack, resource cost 0. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by Acolyte, Adventurer, Agarthan Scout, Alchemist, Alchemist, Amazon, Anathemant, Anathemant Salamander, Anathemant Salamander, Anathemant Salamander, Anathemant Warlock, Androphag Archer
Show all 267

Archer, Archer, Archer Priest, Astrapelagist, Astrologer, Atavi Archer, Attendant of the Dead, Attendant of the Oracles, Avvite Horn Blower, Azenach Archer, Azenach Shaman Chief, Azure Initiate, Azure Mage, Bakemono Archer, Bakemono Archer, Bakemono Scout, Berytian Archer, Berytian Priest, Berytian Scout, Bird Clan Archer, Bishop of the Sacred Shroud, Black Acolyte, Black Acolyte, Black Witch, Blind One, Blood Bishop, Bloodhenge Druid, Bogarusian Scout, Calystri Scout, Cambion Countess, Cambion Progeny, Cambion Progeny, Cambion Queen, Cardinal, Chariot Archer, Chartmaker, Cloud Mage, Commoner, Conjurer, Crone of Avalon, Crossbowman, Crossbowman, Crosswielder, Crow Clan Scout, Crystal Priestess, Crystal Sorceress, Cultist, Cynocephalian Hunter, Cynocephalian Shaman, Dastur, Daughter of Avalon, Deep One Dreamer, Deer Tribe Archer, Demon Priest, Diabolist, Disciple of Myrddin, Divine Sibyl, Elephant Archer, Elephant Archer, Elephant Archer, Elludian Moon Mage, Enarie, Enkidu Archer, Enkidu Heavy Archer, Enkidu Scout, Eparch, Ermorian Cultist, Exarch, False Prophet, Faydream Enchantress, Fellow, Feminie Archer, Feminie Savant, Feminie Scout, Flamen, Forester, Fortune Teller, Freak Lord, Friar, Goetic Adept, Goetic Master, Grand Hierophant, Gray Enchantress, Heliodromus, Helote Archer, Helote Archer, Heretic, Hermit Sahir, Hierophant, High Inquisitor, High Inquisitor, High Priest, Hoburg Crossbow, Hoburg Slinger, Huli Jing, Human Sahir, Human Slinger, Illusionist, Initiate, Initiate of the Deep, Inquisitor, Inquisitor, Iron Hail Archer, Jaguar Tribe Priest, Judge, Kahin, Kalendologist, Kannushi, Karapan, Karib, King of Legends, Kitsune, Kitsune, Kohen, Kryptes, Lady Archer, Levite Priest, Light Archer, Lion Tribe Archer, Loremistress, Machaka Archer, Machaka Scout, Mad Triton, Mage Pilot, Mage Pilot, Magister, Magister Arcane, Magister of Theology, Magister Supreme, Magog Bitch-Mother, Magog Flesh-Hunter, Markata Scout, Marverni Horn Blower, Marverni Slinger, Master Alchemist, Master of Names, Master of the Dead, Master of the Way, Master of the Way, Merman Dreamer, Merman Dreamer, Milesian Scout, Milesian Slinger, Missionary, Moon Mage, Moose Rider, Moose Rider, Mori-no-kami, Mori-no-kami, Mother of Avalon, Mukarrib, Naditu, Navigator, Necromancer, Newt, Nin, Norna, Norna of the Future, Norna of the Past, Norna of the Present, Occultist, Orionde Crossbowman, Patriarch, Phaeacian Archer, Phaeacian Priest, Phaeacian Scout, Pharmakeia, Phlegran Priest, Piconye Bishop, Piconye Crossbowman, Piconye Sage, Piconye Slinger, Piconye Slinger, Plague Cult Leader, Poison Slinger, Priest, Pygmy, Pyrènian Bishop, Pyrènian Monk, Pyrènian Monk, Pyrènian Priest, Pyrènian Priest, Pyrènian Scout, Pyromancer, Raven Guard, Royal Alchemist, Royal Navigator, Rusian Priest, Rusian Wizard, Sanguine Acolyte, Sanguine Anathemant, Sauromatian Archer, Scelerian Cultist, Scout, Scout, Scout, Scout, Seithberender Apprentice, Seithkona, Serf Defender, Shadow Seer, Sibyl, Slinger, Soothsayer, Sorgina, Sorgina, Sorgina, Spider Archer, Spider Clan Archer, Spider Warrior, Spirit Guide, Starets, Storm Caller, Student of the Five Elements, Student of the Way, Tenebrous Enchantress, Thaumaturg, Therodian Archer, Therodian Scout, Theurg Acolyte, Triton Dreamer, Trophimos Priest, Trophimos Sage, Tubba, Turan Athravan, Turan Sorcerer, Turan Usij, Vaetti Archer, Vaetti Archer, Vaetti Archer, Vaetti Crossbowman, Vaetti Hag, Vanara Archer, Vanarusian Archer, Vanarusian Sage, Veiled Enchantress, Vivisectionist, Voi Archer, Warlock, Warlock, Warlock, Warlock Apprentice, Warlock Apprentice, Weaver of Nightmares, Wight Hag, Wight Mage, Wind Caller, Wind Master, Witch, Wolf Tribe Archer, Wolf Tribe Warrior, Woodsman, Woodsman Blowpipe, Yavana Archer, Zemaite Archer

Weapon
Dagger
Type
Melee
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing, Made of iron, Ferrous
Carried by
267
Dancing ShardMelee7−2021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled0

Capped Damage 7, attack −2, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Dancing Shard
Type
Melee
Damage
7
Attack or precision
−2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled
Carried by
0
Dancing SwordMelee12013—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage0

Damage 1, attack 2, length 1, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage

Used by No unit on the wiki carries it

Weapon
Dancing Sword
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
1
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage
Carried by
0
Dancing TridentMelee194041—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled0

Damage 19, attack 4, length 4, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Dancing Trident
Type
Melee
Damage
19
Attack or precision
4
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled
Carried by
0
Dark Fire SwordMelee154221—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Fire: Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Fallen Angel

Weapon
Dark Fire Sword
Type
Melee
Damage
15
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Dark SlumberMelee200001—none0Magic weapon, Strength not added, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Skull Club

Used by No unit on the wiki carries it

Weapon
Dark Slumber
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Dawn BladeMelee92211—none8Magic weapon, Slashing14

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Weapon
Dawn Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
14
Dawn FangMelee103321—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 10, attack 3, defence 3, length 2, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Dawn Fang

Used by No unit on the wiki carries it

Weapon
Dawn Fang
Type
Melee
Damage
10
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Death BlessingMelee20051—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Damage 2, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates. Extra effect on damage: Disease.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by No unit on the wiki carries it

Weapon
Death Blessing
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Death Blessing DiseaseMelee—none0051—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Cause Affliction: Disease, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Death Blessing Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Death ExplosionMelee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Death Explosion
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon
Carried by
0
Death GlobeMelee305031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units0

Damage 30, attack 5, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Death Globe
Type
Melee
Damage
30
Attack or precision
5
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units
Carried by
0
Death PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Astral Serpent, Immortal Head, Scorpion Tail, Serpent Kryss, Serpent, Spider Fangs, Spider Fangs, Stinger, Stinger, Stinger, Venomous Bite, Venomous Claw, Venomous Fangs, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Death Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Debilitative PoisonMelee200001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Poisoned Claw, Poisonous Bite

Used by No unit on the wiki carries it

Weapon
Debilitative Poison
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Bane Blade, Bane Blade, Bane Dagger, Banefire Bow, Banefire Crossbow, Banefire, Ivory Bow, Pain Sickle, Sceptre of Corruption, Scourge of Vengeance, Spear of the Morrigan, Void Lightning, Withering Horn

Used by No unit on the wiki carries it

Weapon
Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Demon BaneMelee155221—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 5, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Demon Bane

Used by No unit on the wiki carries it

Weapon
Demon Bane
Type
Melee
Damage
15
Attack or precision
5
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Demon WhipMelee24041—none0Magic weapon, Slashing0

Capped Damage 2, attack 4, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Bonds of Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Bonds of Fire: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Defence-negating.

Granted by items Demon Whip

Used by No unit on the wiki carries it

Weapon
Demon Whip
Type
Melee
Damage
2
Attack or precision
4
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Demon-SlayerMelee82211—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 8, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Demon-Slayer
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
DevourMelee00001—none0Intrinsic (takes no hand), Magic weapon, Strength not added0

Unleash Imprisoned Ones 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Devour
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added
Carried by
0
Devour SoulMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Internal damage1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Internal damage. Extra effect on damage: Soul Death.

Rules Intrinsic (takes no hand), Magic weapon, Internal damage

Extra effect when it does damage Soul Death: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units.

Used by Devourer of Souls

Weapon
Devour Soul
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Internal damage
Carried by
1
Dimensional RodMelee01111—none0Magic weapon, Blunt0

Damage 0, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Dimensional Shift.

Rules Magic weapon, Blunt

Extra effect on every attack Dimensional Shift: Planeshift Other: The Void, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Dimensional Rod

Used by No unit on the wiki carries it

Weapon
Dimensional Rod
Type
Melee
Damage
0
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Dimensional ShiftMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Planeshift Other: The Void, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Dimensional Rod

Used by No unit on the wiki carries it

Weapon
Dimensional Shift
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
DiseaseMelee · Cause Affliction: Disease · #414Melee—none0011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Fatigue and Disease

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
DiseaseMelee · Cause Affliction: Disease · #860Melee—none0011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Infected Bite

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
DiseaseMelee · Cause Affliction: Disease · #143Melee—none0001—none0Magic weapon, Strength not added, No effect on inanimate units0

Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Rules Magic weapon, Strength not added, No effect on inanimate units

Extra effect of Death Blessing, Plague Bow, Plague Scythe, Touch of Leprosy, Touch of Leprosy

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on inanimate units
Carried by
0
Distorted ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating

Used by Float Cat Horror

Weapon
Distorted Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating
Carried by
1
Dive attackMelee44001—none0Intrinsic (takes no hand), Slashing, Cannot repel, One use per battle7

Damage 4, attack 4, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Slashing, Cannot repel, One use per battle

Used by Black Hawk, Falcon, Great Hawk, Imp Pet, Sinister Hawk, Strange Bird, War Bird

Weapon
Dive attack
Type
Melee
Damage
4
Attack or precision
4
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Cannot repel, One use per battle
Carried by
7
Divine ArmamentMelee50001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Divine Armament
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Divine GraspMelee−20001—none0Magic weapon0

Damage (x2 vs Magic Beings) -2, length 0, 1 attack, resource cost 0. Magic weapon. Extra effect on every attack: Bane of Heresy.

Rules Magic weapon

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Used by No unit on the wiki carries it

Weapon
Divine Grasp
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon
Carried by
0
DogsMelee11−2003—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing1

Damage 11, attack −2, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing

Used by Drakaina

Weapon
Dogs
Type
Melee
Damage
11
Attack or precision
−2
Defence
0
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing
Carried by
1
Doom GlaiveMelee162231—none5Two-handed, Magic weapon, Piercing, Slashing0

Damage 16, attack 2, defence 2, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Small Area Curse and Decay.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Small Area Curse and Decay: Cause Affliction: Curse, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields. Extra effect on every attack: Small Area Decay.

Granted by items Doom Glaive

Used by No unit on the wiki carries it

Weapon
Doom Glaive
Type
Melee
Damage
16
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Double AxeMelee81021—none4Two-handed, Slashing0

Damage 8, attack 1, length 2, 1 attack, resource cost 4. Two-handed, Slashing.

Rules Two-handed, Slashing

Used by No unit on the wiki carries it

Weapon
Double Axe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Slashing
Carried by
0
Dragon BileMissile30001strength/30Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon1

Damage 3, range from strength divided by 3, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon

Used by Dragon

Weapon
Dragon Bile
Type
Missile
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Dragon FireMissile60001strength/30Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon5

Damage 6, range from strength divided by 3, 1009 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Azi, Chimera, Dragon, Dragon, Iron Dragon

Weapon
Dragon Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
5
Dragon FrostMissile−30001strength/30Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon1

Damage -3, range from strength divided by 3, 1008 shots, 1 attack, area 4, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon

Used by Dragon

Weapon
Dragon Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon
Carried by
1
Dragon GasMissile640001strength/30Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Unknown effect 149 64, range from strength divided by 3, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Gas
Type
Missile
Damage
64
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Dragon LightningMissile21001strength/30Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 3, 1009 shots, 1 attack, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Drake FireMissile6000160Magic weapon, Half of strength added, Fire, Armour-piercing3

Damage 6, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing

Used by Fire Drake, Grotesque, Zmey

Weapon
Drake Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing
Carried by
3
Drake FrostMissile−3000160Magic weapon, Half of strength added, Cold, Armour-negating1

Damage -3, range 6, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating.

Rules Magic weapon, Half of strength added, Cold, Armour-negating

Used by Ice Drake

Weapon
Drake Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating
Carried by
1
Drake GasMissile—none000160Magic weapon, Strength not added, Poison, Armour-negating0

Cloud, range 6, 1006 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Drake Gas
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Drake LightningMissile21001strength/20Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 2, 1009 shots, 1 attack, resource cost 0, 1 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Drake Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Draw BloodMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Size or strength negates0

Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Rules Magic weapon, Strength not added, Armour-negating, Size or strength negates

Extra effect of Blade of Grass, Coral Blade, Duskdagger

Used by No unit on the wiki carries it

Weapon
Draw Blood
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Size or strength negates
Carried by
0
Dream TouchMelee10001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage2

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Void Dreamer, Void Herald

Weapon
Dream Touch
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
2
DreamsMelee300001—none0Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units0

Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units

Extra effect of Morningstar of Waking Dreams

Used by No unit on the wiki carries it

Weapon
Dreams
Type
Melee
Damage
30
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units
Carried by
0
DuskdaggerMelee33101—none10Magic weapon, Piercing, Armour-negating3

Damage 3, attack 3, defence 1, length 0, 1 attack, resource cost 10. Magic weapon, Piercing, Armour-negating. Extra effect on damage: Draw Blood.

Rules Magic weapon, Piercing, Armour-negating

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Duskdagger

Used by Dimvaetti, Lich Hag, Samanishada

Weapon
Duskdagger
Type
Melee
Damage
3
Attack or precision
3
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
10
Rules
Magic weapon, Piercing, Armour-negating
Carried by
3
Dwarven HammerMelee80−111—none0Magic weapon, Blunt0

Damage 8, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Dwarven Hammer

Used by No unit on the wiki carries it

Weapon
Dwarven Hammer
Type
Melee
Damage
8
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Earth Grip ExplosionMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, No effect on fliers0

Cause Affliction: Earth Grip, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on fliers.

Rules Magic weapon, Strength not added, Armour-negating, No effect on fliers

Used by No unit on the wiki carries it

Weapon
Earth Grip Explosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, No effect on fliers
Carried by
0
Elf BaneMelee123011—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Slay Magic.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Slay Magic: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Granted by items Elf Bane

Used by No unit on the wiki carries it

Weapon
Elf Bane
Type
Melee
Damage
12
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Elf ShotMissile1000001350Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units3

Fatigue 100, range 35, 20 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by Homunculus, Sprite, Unseelie Sprite

Weapon
Elf Shot
Type
Missile
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
3
EmberMelee155411—none0Magic weapon, Slashing0

Damage 15, attack 5, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Frost and Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Frost and Fire: Damage 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing. Extra effect on every attack: Small Area Fire.

Granted by items Ember

Used by No unit on the wiki carries it

Weapon
Ember
Type
Melee
Damage
15
Attack or precision
5
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Enchanted BowMissile92001400Two-handed, Magic weapon, Half of strength added, Piercing2

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Used by Ahu of the Kavi, Titan of the Hunt

Weapon
Enchanted Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
2
Enchanted HammerMelee81−111—none3Magic weapon, Piercing, Blunt1

Damage 8, attack 1, defence −1, length 1, 1 attack, resource cost 3. Magic weapon, Piercing, Blunt.

Rules Magic weapon, Piercing, Blunt

Used by Daktyl

Weapon
Enchanted Hammer
Type
Melee
Damage
8
Attack or precision
1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Magic weapon, Piercing, Blunt
Carried by
1
Enchanted KatanaMelee74311—none7Two-handed, Magic weapon, Slashing, Made of iron, Ferrous1

Damage 7, attack 4, defence 3, length 1, 1 attack, resource cost 7. Two-handed, Magic weapon, Slashing, Made of iron, Ferrous.

Rules Two-handed, Magic weapon, Slashing, Made of iron, Ferrous

Used by Kenzoku

Weapon
Enchanted Katana
Type
Melee
Damage
7
Attack or precision
4
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Slashing, Made of iron, Ferrous
Carried by
1
Enchanted NetMelee—none0031—none1Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle0

Cause Affliction, length 3, 1 attack, resource cost 1. Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle

Used by No unit on the wiki carries it

Weapon
Enchanted Net
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle
Carried by
0
Enchanted No-DachiMelee93321—none7Two-handed, Magic weapon, Slashing, Made of iron, Ferrous4

Damage 9, attack 3, defence 3, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Slashing, Made of iron, Ferrous.

Rules Two-handed, Magic weapon, Slashing, Made of iron, Ferrous

Used by Araburu-kami, Araburu-kami, Dai Oni, Oni Kunshu

Weapon
Enchanted No-Dachi
Type
Melee
Damage
9
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Slashing, Made of iron, Ferrous
Carried by
4
Enchanted Pick AxeMelee9−1−211—none3Two-handed, Magic weapon, Piercing, Made of iron2

Damage 9, attack −1, defence −2, length 1, 1 attack, resource cost 3. Two-handed, Magic weapon, Piercing, Made of iron.

Rules Two-handed, Magic weapon, Piercing, Made of iron

Used by Bluecap, Cave Kobold

Weapon
Enchanted Pick Axe
Type
Melee
Damage
9
Attack or precision
−1
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Magic weapon, Piercing, Made of iron
Carried by
2
Enchanted PikeMelee93151—none0Two-handed, Magic weapon, Piercing0

Damage 9, attack 3, defence 1, length 5, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Granted by items Enchanted Pike

Used by No unit on the wiki carries it

Weapon
Enchanted Pike
Type
Melee
Damage
9
Attack or precision
3
Defence
1
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Enchanted ScimitarMelee73111—none8Magic weapon, Slashing7

Damage 7, attack 3, defence 1, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Firstborn of the Smokeless Flame, Guardian of the Forbidden Chambers, Ifrit, Ifrit Sultan, Ifrit Warrior, Jinn Emir, Jinn Warrior

Weapon
Enchanted Scimitar
Type
Melee
Damage
7
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
7
Enchanted SickleMelee72111—none0Magic weapon, Slashing3

Damage 7, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Arch Devil, God Vessel, Tartarian Titan

Weapon
Enchanted Sickle
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
3
Enchanted SpearMelee72231—none0Magic weapon, Piercing9

Damage 7, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Enchanted Spear

Used by Apostatic Warrior, God Vessel, Lord of the Hunt, Morrigna, Morrigna, Morrigna, Sleeper, Tartarian Titan, Titan of War and Wisdom

Weapon
Enchanted Spear
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
9
Enchanted SwordMelee81211—none0Magic weapon, Slashing5

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Enchanted Sword

Used by Hero, Master, Scorpion Man, Son of the Sea, Tartarian Cyclops

Weapon
Enchanted Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
5
Enslave MindMissile999100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Enslave 999, precision 100, range 25, 1010 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Enslave Mind
Type
Missile
Damage
999
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
EnslavementMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Enslave 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Tartarian Chains

Used by No unit on the wiki carries it

Weapon
Enslavement
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
EntanglementMelee · Cause Affliction: Entangle · #870Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added. Extra effect on every attack: Carrion Seed.

Rules Magic weapon, Strength not added

Extra effect on every attack Carrion Seed: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Extra effect of Carrion Bow

Used by No unit on the wiki carries it

Weapon
Entanglement
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
EntanglementMelee · Cause Affliction: Entangle · #137Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Vine Bow, Vine Whip

Used by No unit on the wiki carries it

Weapon
Entanglement
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Ethereal CrossbowMissile999500−2450Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units0

Damage 999, precision 5, range 45, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units

Granted by items Ethereal Crossbow

Used by No unit on the wiki carries it

Weapon
Ethereal Crossbow
Type
Missile
Damage
999
Attack or precision
5
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units
Carried by
0
Evening StarMelee106−211—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 6, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Fire and Weakness.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Fire and Weakness: Damage 12, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing. Extra effect on every attack: Weakness.

Granted by items Evening Star

Used by No unit on the wiki carries it

Weapon
Evening Star
Type
Melee
Damage
10
Attack or precision
6
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
0
Executioner's AxeMelee101−121—none4Two-handed, Slashing, Made of iron, Ferrous0

Damage 10, attack 1, defence −1, length 2, 1 attack, resource cost 4. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Executioner's Axe
Type
Melee
Damage
10
Attack or precision
1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
0
Extinguished TorchMelee30011—none1Blunt2

Damage 3, length 1, 1 attack, resource cost 1. Blunt.

Rules Blunt

Used by Daduchos, Daduchos

Weapon
Extinguished Torch
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
2
EyecatcherMelee−5−2001—none0Magic weapon, Piercing, Armour-negating0

Damage -5, attack −2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-negating. Extra effect on damage: Eyeloss.

Rules Magic weapon, Piercing, Armour-negating

Extra effect when it does damage Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Eyecatcher

Used by No unit on the wiki carries it

Weapon
Eyecatcher
Type
Melee
Damage
−5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-negating
Carried by
0
EyelossMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Eyecatcher, Rainbow, Vision's Foe

Used by No unit on the wiki carries it

Weapon
Eyeloss
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
FaithfulMelee72411—none0Magic weapon, Piercing, Slashing0

Damage 7, attack 2, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Granted by items Faithful

Used by No unit on the wiki carries it

Weapon
Faithful
Type
Melee
Damage
7
Attack or precision
2
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
FalchionMelee80011—none4Slashing, Made of iron, Ferrous75
False FettersMelee · Cause Affliction · #416Melee—none0001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates
Carried by
0
False FettersMelee · Cause Affliction · #810Melee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Mirage Bola

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
False FettersMelee · Cause Affliction · #219Melee—none0001—none0Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Extra effect of Star of Thraldom

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
0
False Fire BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage

Used by Blue Flame

Weapon
False Fire Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage
Carried by
1
Fancy SwordMelee51111—none2Piercing, Slashing1

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 2. Piercing, Slashing.

Rules Piercing, Slashing

Used by Fay Folk

Weapon
Fancy Sword
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Slashing
Carried by
1
FatigueMelee00001—none0Magic weapon, Armour-piercing0

Fatigue 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Extra effect of Strangulation

Used by No unit on the wiki carries it

Weapon
Fatigue
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Fatigue and DiseaseMelee200011—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 20, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Disease.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Disease: Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Axe of Hate

Used by No unit on the wiki carries it

Weapon
Fatigue and Disease
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Fay BladeMelee62311—none0Magic weapon, Slashing7

Damage 6, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Fay Archer, Fay Footman, Fay Knight, Fay Prince, Unseelie Knight, Unseelie Prince, Unseelie Soldier

Weapon
Fay Blade
Type
Melee
Damage
6
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
7
Fay BowMissile71001400Two-handed, Magic weapon, Half of strength added, Piercing, Flammable2

Damage 7, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Flammable.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Flammable

Used by Fay Archer, Unseelie Archer

Weapon
Fay Bow
Type
Missile
Damage
7
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Flammable
Carried by
2
Fay DaggerMelee22011—none0Magic weapon, Piercing1

Damage 2, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Unseelie Archer

Weapon
Fay Dagger
Type
Melee
Damage
2
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Fay LanceMelee72031—none2Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle5

Damage 7, attack 2, length 3, 1 attack, resource cost 2. Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle

Used by Fay Knight, Fay Prince, Lost Knight, Unseelie Knight, Unseelie Prince

Weapon
Fay Lance
Type
Melee
Damage
7
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle
Carried by
5
FearMelee20001—none0Magic weapon, Strength not added, Spares friendly units0

Cause Fear (Type I) 2, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Spares friendly units.

Rules Magic weapon, Strength not added, Spares friendly units

Extra effect of Wail

Used by No unit on the wiki carries it

Weapon
Fear
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Spares friendly units
Carried by
0
Fear and ColdMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Cold.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Cold: Fatigue 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled.

Extra effect of Flailing Hands

Used by No unit on the wiki carries it

Weapon
Fear and Cold
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
FeeblemindMelee—none0001—none0Magic weapon, Strength not added, No effect on mindless units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Rules Magic weapon, Strength not added, No effect on mindless units

Extra effect of Black Bow, Oath Rod, Touch of Madness

Used by No unit on the wiki carries it

Weapon
Feeblemind
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on mindless units
Carried by
0
Fiery BreathMissile · Damage 0Missile0000160Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 0, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Khalkotauros

Weapon
Fiery Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Fiery BreathMelee · Damage 6Melee60001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon2

Damage 6, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Armored Morvarc'h, Morvarc'h

Weapon
Fiery Breath
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
2
FireMelee · Damage 12Melee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Dark Fire Sword, Flaming Fist

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
FireMelee · Damage 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Arbalest, Fire Bow of War, Fire Chakram, Fire Composite Bow, Fire Crossbow, Fire Javelin, Fire Long Bow, Fire Short Bow, Fire Shuriken, Fire Sling, Torch

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Fire and WeaknessMelee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 12, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing. Extra effect on every attack: Weakness.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect on every attack Weakness: Weaken 2, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on inanimate units.

Extra effect of Evening Star

Used by No unit on the wiki carries it

Weapon
Fire and Weakness
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Fire ArbalestMissile12200−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Fire BlessingMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled0

Damage 6, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Fire Blessing
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled
Carried by
0
Fire BolaMissile22001strength0Magic weapon, Blunt0

Damage 2, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Fire Bonds.

Rules Magic weapon, Blunt

Extra effect on every attack Fire Bonds: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Fire Bola

Used by No unit on the wiki carries it

Weapon
Fire Bola
Type
Missile
Damage
2
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Fire BondsMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Fire Bola

Used by No unit on the wiki carries it

Weapon
Fire Bonds
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Fire BoulderMissile · Damage 8Missile80001strength/30Two-handed, Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 5 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Fire BoulderMissile · Damage 20Missile200001strength/30Two-handed, Magic weapon, Blunt0

Damage 20, range from strength divided by 3, 2 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Fire Bow of WarMissile800013400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, range 40, 7 shots, 13 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Bow of War
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
13
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Fire BrandMelee83011—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Fire Brand

Used by Arch Devil

Weapon
Fire Brand
Type
Melee
Damage
8
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Fire ChakramMissile40001strength2Magic weapon, Slashing, Made of iron, Ferrous0

Damage 4, range from strength, 2 shots, 1 attack, resource cost 2. Magic weapon, Slashing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Slashing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Chakram
Type
Missile
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Magic weapon, Slashing, Made of iron, Ferrous
Carried by
0
Fire Composite BowMissile81001400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Composite Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Fire CrossbowMissile8200−2400Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Fire FlareMelee · Damage 12Melee120021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 12, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Fire Snake

Weapon
Fire Flare
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Fire FlareMelee · Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled1

Damage -2, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Firebird

Weapon
Fire Flare
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Fire FlareMelee · Damage 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled4

Damage 20, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Hell Spawn, Hell Spawn, Hell Spawn, Salamander

Weapon
Fire Flare
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
4
Fire JavelinMissile2−2001strength0Magic weapon, Piercing0

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Fire Long BowMissile90001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 9, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Long Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Fire Short BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Short Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Fire ShurikenMissile10002strength1Magic weapon, Piercing, Made of iron, Ferrous0

Damage 1, range from strength, 4 shots, 2 attacks, resource cost 1. Magic weapon, Piercing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Shuriken
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing, Made of iron, Ferrous
Carried by
0
Fire SlingMissile5−3001300Magic weapon, Half of strength added, Piercing0

Damage 5, precision −3, range 30, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Sling
Type
Missile
Damage
5
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Piercing
Carried by
0
Fire SwordMelee101111—none0Magic weapon, Slashing1

Damage 10, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Fire Sword

Used by Muspel Giant

Weapon
Fire Sword
Type
Melee
Damage
10
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
FistMelee · Damage -2 · #881Melee−2−1−101—none0Magic weapon, Blunt1

Damage -2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Teotl of the Night

Weapon
Fist
Type
Melee
Damage
−2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
FistMelee · Damage -2 · #93Melee−2−1−101—none0Intrinsic (takes no hand), Blunt0

Damage -2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by No unit on the wiki carries it

Weapon
Fist
Type
Melee
Damage
−2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
0
FistMelee · Damage -2 · #92Melee−2−1−101—none0Blunt286

Damage -2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Abbess, Abbot Sage, Aclla, Adept of the Hidden Order, Aegaeide, Ahurani, Algae Man, Ammi, Ancient Stone Hurler, Ancient Stone Hurler, Ancient Stone Hurler, Angel of the Heavenly Choir
Show all 286

Annunaki of Growth and Rebirth, Annunaki of Love and War, Annunaki of the Morning Star, Annunaki of the Underworld, Apkallu, Apkallu, Apprentice Magus, Archon, Arel, Asynja, Ba'al, Bandar, Basandere, Basileus, Bearer, Bearer, Beregina, Bodhisattva of Mercy, Bronze Colossus, Calystri Magistrate, Calystri Presbyter, Camazotz, Carrion Titan, Celestial Carp, Cloistered Lady, Cloud Vila, Colossi Queen, Colossi Weaver, Commoner, Corpse Construct, Coya, Crone, Cyclops, Daeva of Aging, Daeva of Destruction, Daeva of Discontent, Daughter of the Thunder, Dead One, Deives of the Sun, Devi of Fortunes, Devi of Good Fortunes, Discobolus, Divine Emperor, Dragon Girl, Dragon of the Cave, Drakaina, Earth Gnome, Earth made Flesh, Enkidu, Enkidu, Enkidu Slave, Ephor, Erytheian Priest, Erytheian Priest, Ettin Mandragora, Faery Queen, Father Illearth, Fay Folk Donkey-In-Waiting, Fay Folk Emperor, Feminie Abbess, First of the Gigantes, First Queen, Foul Spawn, Foul Spawn, Gala, Gala, Geronte, Golem, Great Ape, Great Mother, Great Siddha, Grey One, Grigori, Grigori, Grigori, Grigori, Grigori, Grotesque, Guru, Haliade, Harbinger, Harbinger of the Choir, Hekateride, Hell Spawn, Hell Spawn, Hell Spawn, Hell Spawn, Hellbred Horite, Hesperide, High Magus, Hooded Spirit, Houri, Houri, Iassacharite Sibyl, Ilah of the Moon, Ilah of the Sacred Mountain, Ilahat of Fate, Ilahat of Might, Illuminated One, Imperial Consort, Initiate of the Hidden Order, Ivy King, Jade Emperor, Jinn, Jinn, Jinn Sahir, Kami of the Moon, King of Banefires, King of Deeper Earth, King of Flames, King of Magma, King of Mountains, King of the Gigantes, Kokythiad, Ktonian Alchemist, Ktonian Reanimator, Kuliltu Queen, Kulullu Sage, Laestrygonian, Lar, Leshiy, Leshiy, Little Soulless, Longdead Archer, Longdead Archer, Longdead Bandar, Longdead Giant, Longdead Markata, Longdead Rephaite, Longdead Vanara, Longdead Zotz, Lord of Corruption, Lord of Hell, Lord of The Summer Plague, Lord of the Wild, Lore Master, Lumber Construct, Mad Merman, Mad Merman, Mage of Autumn, Mage of Spring, Mage of Summer, Mage of Winter, Magus, Maharishi, Malakh, Marid, Marid, Markata, Markata Archer, Markata Mystic, Master of Alchemical Secrets, Master of the Hidden Order, Matrona of the Healing Spring, Member of the Second Tier, Member of the Third Tier, Member of the Third Tier, Member of the Third Tier, Merman Priest, Merman Priest, Merman Priest, Merman Priest, Milesian Mage, Milesian Monk, Mirror Mage, Monk, Monk, Monk of the Fivefold Path, Monster in the Maze, Mother Mandragora, Mother of Monsters, Muspelgygja, Mystes, Nagini, Nagini, Naiad, Nephil, Nerid, Neteret of Joy, Neteret of Many Names, Nun, Nyorai, Oppressor Archon, Oreiad, Phaeacian Princess, Phlegran Oppressor, Piconye Scholar, Poison Golem, Pontifex, Prince Consort, Prince of Death, Prince of Lust, Princess of the Setting Sun, Princess of the Setting Sun, Qarin, Qedesim, Qedesot, Queen of Land and Water, Queen of Land and Water, Queen of the City, Queen of Winter, Raktapata, Renata, Rephaite Sage, Rephaite Scholar, Reveler, Revenant, Rishi, Rusalka, Sage, Sage-Queen, Sahir, Satyr, Scorpion King, Seeker of Truths, Seraph, Shackled Mage, Shackled Mage, Shaytan, Shaytan, Si'lat, Sibyl of Hermon, Siddha, Siren, Sister, Solar Disc, Soulless, Soulless, Soulless Bandar, Soulless Markata, Soulless Nazcan, Soulless Vanara, Soulless Zotz, Spenta of Plants, Spenta of the Earth, Spenta of Waters, Talmai Elder, Tanuki, Tartarian Monstra, Tathagata, Telkhine, Telkhine, Telkhine, Telkhine God-King, Teotl of Rain, Theurg Communicant, Theurg Tyrant, Third Son of Anak, Titan Mandragora, Titan of Forethought, Titan of Love, Titan of Rivers, Trophimos Oppressor, Umu-apkallu, Vanara, Vine Man, Vine Ogre, Vodyanoy, Volla of the Bountiful Forest, Water Kobold, Wizard of the Crescent Moon, Wondrous, Worm Mage, Worm Mage, Worm Soul, Worm Soul, Yakshini, Yazad of Fire, Yazad of Justice, Yazad of the Earth, Yazad of the Sky, Yazad of the Stars, Yazad of Water, Yogi

Weapon
Fist
Type
Melee
Damage
−2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
286
FlailMelee · Damage 3 · #347Melee31−222—none3Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)1

Damage 3, attack 1, defence −2, length 2, 2 attacks, resource cost 3. Blunt, Made of iron, Ferrous, Flail (+2 attack against shields).

Rules Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)

Used by Neter of the Underworld

Weapon
Flail
Type
Melee
Damage
3
Attack or precision
1
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
3
Rules
Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)
Carried by
1
FlailMelee · Damage 3 · #16Melee31−222—none3Two-handed, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)9

Damage 3, attack 1, defence −2, length 2, 2 attacks, resource cost 3. Two-handed, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields).

Rules Two-handed, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)

Used by Abysian Heavy Infantry, Abysian Infantry, Black Plate Infantry, Eye of the Lord, Flagellant, Ghoul Baron, Gladiator, Hell Spawn, Infantry of Ulm

Weapon
Flail
Type
Melee
Damage
3
Attack or precision
1
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
3
Rules
Two-handed, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)
Carried by
9
Flail of MisfortuneMelee136122—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)0

Damage 13, attack 6, defence 1, length 2, 2 attacks, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Curse Luck.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Curse Luck: Set Effect Value (5) if lower: Cursed Luck, length 4, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled.

Used by No unit on the wiki carries it

Weapon
Flail of Misfortune
Type
Melee
Damage
13
Attack or precision
6
Defence
1
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
0
Flailing HandsMelee104−122—none0Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 4, defence −1, length 2, 2 attacks, resource cost 0. Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Fear and Cold.

Rules Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Fear and Cold: Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Cold.

Granted by items The Flailing Hands

Used by No unit on the wiki carries it

Weapon
Flailing Hands
Type
Melee
Damage
10
Attack or precision
4
Defence
−1
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
FlambeauMelee134221—none0Two-handed, Magic weapon, Slashing, Armour-piercing3

Damage 13, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Granted by items Flambeau

Used by Arch Angel, Eternal Knight, Virtue

Weapon
Flambeau
Type
Melee
Damage
13
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
3
Flame BladeMelee82111—none6Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 1, length 1, 1 attack, resource cost 6. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Muspel Jarl

Weapon
Flame Blade
Type
Melee
Damage
8
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Flame BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Will o' the Wisp

Weapon
Flame Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Flame EruptionMelee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Mace of Eruption

Used by No unit on the wiki carries it

Weapon
Flame Eruption
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Flame PoisonMelee250001—none0Magic weapon, Strength not added, Fire, Poison, Armour-negating0

Poison (HP damage) 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Fire, Poison, Armour-negating

Extra effect of Flame Poison Bite

Used by No unit on the wiki carries it

Weapon
Flame Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Poison, Armour-negating
Carried by
0
Flame Poison BiteMelee10001—none0Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled. Extra effect on damage: Flame Poison.

Rules Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Flame Poison: Poison (HP damage) 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Flame Poison Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Flame Sting TentaclesMelee100001—none0Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled2

Poison (HP damage) 10, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled

Used by Flame Jelly, Floating Mind

Weapon
Flame Sting Tentacles
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
2
Flame StrikeMelee00021—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel14

Damage 0, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel

Weapon
Flame Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel
Carried by
14
Flame SwordMelee123111—none0Magic weapon, Slashing0

Damage 12, attack 3, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Flame Sword
Type
Melee
Damage
12
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
FlamesMelee160001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 16, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Flames
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Flames of MercyMelee201111—none0Magic weapon, Strength not added, Fire, Armour-negating0

Fatigue 20, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-negating.

Rules Magic weapon, Strength not added, Fire, Armour-negating

Extra effect of Mercybrand

Used by No unit on the wiki carries it

Weapon
Flames of Mercy
Type
Melee
Damage
20
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-negating
Carried by
0
Flaming BreathMissile0000160Magic weapon, Fire, Armour-piercing, Natural ranged weapon2

Damage 0, range 6, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Used by Anzu, Calydonian Boar

Weapon
Flaming Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
2
Flaming FistMelee−20001—none0Magic weapon, Blunt4

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Fire.

Rules Magic weapon, Blunt

Extra effect on every attack Fire: Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Anointed of Rhuax, Araburu-kami, Demon of Heavenly Fires, Son of Shamshiel

Weapon
Flaming Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
4
Flaming WheelMissile00001300Magic weapon, Fire, Armour-piercing, Ignores shields1

Damage 0, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Ignores shields.

Rules Magic weapon, Fire, Armour-piercing, Ignores shields

Used by Demon of Heavenly Fires

Weapon
Flaming Wheel
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Ignores shields
Carried by
1
Flesh EaterMelee144−111—none0Magic weapon, Slashing3

Damage 14, attack 4, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Chest Wound.

Rules Magic weapon, Slashing

Extra effect when it does damage Chest Wound: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Flesh Eater

Used by Mandeha, Mandeha, Mandeha

Weapon
Flesh Eater
Type
Melee
Damage
14
Attack or precision
4
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
3
Flick BarbsMissile · Damage 2 · #833Missile2−4006strength1Magic weapon, Half of strength added, Piercing1

Damage 2, precision −4, range from strength, 3 shots, 6 attacks, resource cost 1. Magic weapon, Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Man-Eater

Weapon
Flick Barbs
Type
Missile
Damage
2
Attack or precision
−4
Defence
0
Length
0
Attacks
6
Range
strength
Resource cost
1
Rules
Magic weapon, Half of strength added, Piercing
Carried by
1
Flick BarbsMissile · Damage 2 · #537Missile2−4004strength1Half of strength added, Piercing1

Damage 2, precision −4, range from strength, 3 shots, 4 attacks, resource cost 1. Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Manticore

Weapon
Flick Barbs
Type
Missile
Damage
2
Attack or precision
−4
Defence
0
Length
0
Attacks
4
Range
strength
Resource cost
1
Rules
Half of strength added, Piercing
Carried by
1
Flint SwordMelee81131—none0Magic weapon, Slashing1

Damage 8, attack 1, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Unfrozen Warrior

Weapon
Flint Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Fly WhiskMelee00011—none0Magic weapon, Flammable2

Fatigue 0, length 1, 1 attack, resource cost 0. Magic weapon, Flammable.

Rules Magic weapon, Flammable

Used by Immortal, Immortal

Weapon
Fly Whisk
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Flammable
Carried by
2
Fomorian Bronze SpearMelee30031—none1Piercing0

Damage 3, length 3, 1 attack, resource cost 1. Piercing.

Rules Piercing

Used by No unit on the wiki carries it

Weapon
Fomorian Bronze Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing
Carried by
0
Fossilized HatchetMelee41011—none2Blunt2

Damage 4, attack 1, length 1, 1 attack, resource cost 2. Blunt.

Rules Blunt

Used by Released King, Released Warrior

Weapon
Fossilized Hatchet
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt
Carried by
2
Fossilized SwordMelee40111—none2Blunt3

Damage 4, defence 1, length 1, 1 attack, resource cost 2. Blunt.

Rules Blunt

Used by Fossil Warrior, Fossilized Giant, Released Warrior

Weapon
Fossilized Sword
Type
Melee
Damage
4
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt
Carried by
3
FreeMelee00001—none0Magic weapon, Strength not added0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Free
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
FreezeMelee100001—none0Magic weapon, Strength not added, Cold, Armour-negating0

Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-negating.

Rules Magic weapon, Strength not added, Cold, Armour-negating

Extra effect of Frost Bow

Used by No unit on the wiki carries it

Weapon
Freeze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-negating
Carried by
0
Frost BlastMissile100001350Magic weapon, Strength not added, Cold, Armour-piercing1

Damage 10, range 35, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Used by Frost Fiend

Weapon
Frost Blast
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
1
Frost BowMissile60001355Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless2

Damage 6, range 35, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless. Extra effect on every attack: Freeze.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless

Extra effect on every attack Freeze: Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-negating.

Used by Blizzard Warrior, Blizzard Warrior

Weapon
Frost Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless
Carried by
2
Frost BrandMelee81211—none0Magic weapon, Slashing1

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Frozen Flames.

Rules Magic weapon, Slashing

Extra effect on every attack Frozen Flames: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Granted by items Frost Brand

Used by Ice Devil

Weapon
Frost Brand
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Frost BreathMelee90001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 9, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Winter Wolf

Weapon
Frost Breath
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Frozen FlamesMelee80001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect of Frost Brand

Used by No unit on the wiki carries it

Weapon
Frozen Flames
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Gae AssailMelee160151—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing1

Damage 16, defence 1, length 5, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on every attack: Small Area Fire.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Long Handed

Weapon
Gae Assail
Type
Melee
Damage
16
Attack or precision
0
Defence
1
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
1
Gae BulgaMissile102001strength1Magic weapon, Piercing1

Damage 10, precision 2, range from strength, 1 shots, 1 attack, resource cost 1. Magic weapon, Piercing. Extra effect on damage: Harpooning.

Rules Magic weapon, Piercing

Extra effect when it does damage Harpooning: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Used by Hero

Weapon
Gae Bulga
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing
Carried by
1
GastraphetesMissile7200−2253Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater2

Damage 7, precision 2, range 25, 12 shots, attacks −2, resource cost 3. Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater

Used by Erytheian Crossbowman, Erytheian Crossbowman

Weapon
Gastraphetes
Type
Missile
Damage
7
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
25
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater
Carried by
2
Gate CleaverMelee29−1−121—none0Two-handed, Magic weapon, Slashing, Armour-negating0

Damage 29, attack −1, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-negating.

Rules Two-handed, Magic weapon, Slashing, Armour-negating

Granted by items Gate Cleaver

Used by No unit on the wiki carries it

Weapon
Gate Cleaver
Type
Melee
Damage
29
Attack or precision
−1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-negating
Carried by
0
Gaze of DeathMissile10100001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units4

Damage 10, precision 100, range 15, 1005 shots, 1 attack, area 20, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Used by Abomination, Basilisk, Catoblepas, High King

Weapon
Gaze of Death
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
4
Gaze of FearMissile4100001400Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Cause Fear (Type I) 4, precision 100, range 40, 1003 shots, 1 attack, area 5, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Gaze of Fear
Type
Missile
Damage
4
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Ghost Rending BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Hound of Hades, Hound of Twilight

Weapon
Ghost Rending Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Ghost Rending ClawMelee00001—none0Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Ker, Shikome

Weapon
Ghost Rending Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Giant PestleMelee9−1−101—none0Magic weapon, Blunt1

Damage 9, attack −1, defence −1, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Hag

Weapon
Giant Pestle
Type
Melee
Damage
9
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
GlaiveMelee10−1131—none4Two-handed, Piercing, Slashing, Made of iron, Ferrous10

Damage 10, attack −1, defence 1, length 3, 1 attack, resource cost 4. Two-handed, Piercing, Slashing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Slashing, Made of iron, Ferrous

Used by Calystri City Guard, Celestial Soldier, City Guard, Feminie City Guard, Footman, Heavy Footman, Imperial City Guard, Imperial Footman, Medium Footman, Ministry Guardsman

Weapon
Glaive
Type
Melee
Damage
10
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Piercing, Slashing, Made of iron, Ferrous
Carried by
10
Gloves of the GladiatorMelee32104—none0Two-handed, Magic weapon, Blunt0

Damage 3, attack 2, defence 1, length 0, 4 attacks, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Gloves of the Gladiator

Used by No unit on the wiki carries it

Weapon
Gloves of the Gladiator
Type
Melee
Damage
3
Attack or precision
2
Defence
1
Length
0
Attacks
4
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
GobbleMelee−2−1−101—none0Intrinsic (takes no hand)0

Damage Armor (can destroy magic items) -2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand).

Rules Intrinsic (takes no hand)

Used by No unit on the wiki carries it

Weapon
Gobble
Type
Melee
Damage
−2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand)
Carried by
0
God-Slayer SpearMelee62031—none7Magic weapon, Piercing2

Damage 6, attack 2, length 3, 1 attack, resource cost 7. Magic weapon, Piercing. Extra effect on every attack: Bane of Heresy.

Rules Magic weapon, Piercing

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Granted by items God-Slayer Spear

Used by King of Pallene, Polemarch

Weapon
God-Slayer Spear
Type
Melee
Damage
6
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Piercing
Carried by
2
Gold Chain Tail SweepMelee−40001—none0Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating1

Damage -4, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating.

Rules Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating

Used by Serpent of the Underworld

Weapon
Gold Chain Tail Sweep
Type
Melee
Damage
−4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating
Carried by
1
Golden ArbalestMissile1510002550Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 15, precision 10, range 55, 12 shots, 2 attacks, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Golden Arbalest

Used by No unit on the wiki carries it

Weapon
Golden Arbalest
Type
Missile
Damage
15
Attack or precision
10
Defence
0
Length
0
Attacks
2
Range
55
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Golden ClawMelee20001—none0Magic weapon, Slashing4

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Corruptor, Gorgon, Heliophagus, Immortal Gorgon

Weapon
Golden Claw
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
4
Golden FistMelee−20001—none0Magic weapon, Blunt1

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Petrify.

Rules Magic weapon, Blunt

Extra effect on every attack Petrify: Petrify 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Used by Wooden Colossus

Weapon
Golden Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Golden HornsMelee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing9

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Firstborn of the Lost, Nephil, Son of Arakiel, Son of Azazel, Son of Ezekiel, Son of Kokabel, Son of Semyaza, Son of Shamshiel, Son of the Fallen

Weapon
Golden Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
9
Golden LanceMelee51031—none5Magic weapon, Piercing, Bonus damage on the first attack14

Damage 5, attack 1, length 3, 1 attack, resource cost 5. Magic weapon, Piercing, Bonus damage on the first attack.

Rules Magic weapon, Piercing, Bonus damage on the first attack

Weapon
Golden Lance
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing, Bonus damage on the first attack
Carried by
14
Golden SickleMelee72211—none2Magic weapon, Slashing1

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 2. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Son of Semyaza

Weapon
Golden Sickle
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Slashing
Carried by
1
Golden SpearMelee51031—none5Magic weapon, Piercing13

Damage 5, attack 1, length 3, 1 attack, resource cost 5. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Weapon
Golden Spear
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing
Carried by
13
Golden SwordMelee71111—none8Magic weapon, Slashing5

Damage 7, attack 1, defence 1, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Antlered One, Longdead Partholonian, Nemedian Champion, Sidhe Champion, Sidhe Champion

Weapon
Golden Sword
Type
Melee
Damage
7
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
5
GoreMelee · Damage 0 · #334Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Granted by items Horned Helmet

Used by Monster in the Maze

Weapon
Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
GoreMelee · Damage 13Melee13−1−101—none0Intrinsic (takes no hand), Strength not added, Slashing0

Damage 13, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by No unit on the wiki carries it

Weapon
Gore
Type
Melee
Damage
13
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
0
GoreMelee · Damage 2Melee2−1−101—none0Intrinsic (takes no hand), Slashing4

Damage 2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Used by Mushussu, Mushussu, Mushussu - replaced, Sirrush

Weapon
Gore
Type
Melee
Damage
2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
4
GoreMelee · Damage 22Melee22−1−101—none0Intrinsic (takes no hand), Strength not added, Slashing0

Damage 22, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by No unit on the wiki carries it

Weapon
Gore
Type
Melee
Damage
22
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
0
GoreMelee · Damage 0 · #830Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing4

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Flayed Bull, Great Black Bull, Great White Bull, Thrice Horned Boar

Weapon
Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
4
GoreMelee · Damage 0 · #331Melee0−1−101—none0Intrinsic (takes no hand), Slashing48
Weapon
Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
48
Gore TideMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled

Used by Gore Tide Horror

Weapon
Gore Tide
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled
Carried by
1
GrabMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Man Catcher

Used by No unit on the wiki carries it

Weapon
Grab
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Grab and SwallowMelee0−1−101—none0Intrinsic (takes no hand), Strength not added0

Swallow if not Greater than Size/2 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added.

Rules Intrinsic (takes no hand), Strength not added

Used by No unit on the wiki carries it

Weapon
Grab and Swallow
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added
Carried by
0
Granite GlaiveMelee7−1031—none0Two-handed, Blunt2

Damage 7, attack −1, length 3, 1 attack, resource cost 0. Two-handed, Blunt.

Rules Two-handed, Blunt

Used by Granite Guardian, Sentinel

Weapon
Granite Glaive
Type
Melee
Damage
7
Attack or precision
−1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt
Carried by
2
Granite SwordMelee4−1011—none0Blunt1

Damage 4, attack −1, length 1, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Attentive Statue

Weapon
Granite Sword
Type
Melee
Damage
4
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
1
Great BowMissile110001504Two-handed, Half of strength added, Piercing, Flammable3

Damage 11, range 50, 12 shots, 1 attack, resource cost 4. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Used by Adite Archer, Avvite Heavy Archer, Gileadite Archer

Weapon
Great Bow
Type
Missile
Damage
11
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
4
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
3
Great ClubMelee70121—none0Two-handed, Blunt, Flammable32
Weapon
Great Club
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt, Flammable
Carried by
32
Great HeadMelee01001—none0Intrinsic (takes no hand), Piercing16

Damage 0, attack 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Great Head
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
16
Great SwordMelee91221—none5Two-handed, Slashing, Made of iron, Ferrous31
Weapon
Great Sword
Type
Melee
Damage
9
Attack or precision
1
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
31
Greater FearMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Rat Tail

Used by No unit on the wiki carries it

Weapon
Greater Fear
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Greatsword of SharpnessMelee154421—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Greatsword of Sharpness

Used by Son of Steel

Weapon
Greatsword of Sharpness
Type
Melee
Damage
15
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
HalberdMelee10−1131—none4Two-handed, Piercing, Slashing, Made of iron, Ferrous10

Damage 10, attack −1, defence 1, length 3, 1 attack, resource cost 4. Two-handed, Piercing, Slashing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Slashing, Made of iron, Ferrous

Used by Alchemical Amalgam of Fire, Calystri Senatorial Guard, Halberdier, Halberdier, Halberdier, Halberdier, Hand of Justice, Mournful, Palace Guard, Sobek Sacred Guard

Weapon
Halberd
Type
Melee
Damage
10
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Piercing, Slashing, Made of iron, Ferrous
Carried by
10
Halberd of MightMelee162331—none0Two-handed, Magic weapon, Piercing, Slashing0

Damage 16, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Granted by items Halberd of Might

Used by No unit on the wiki carries it

Weapon
Halberd of Might
Type
Melee
Damage
16
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Halt DemonMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead

Extra effect of Apotropaic Mace, Apotropaic Spear, Apotropaic Trident

Used by No unit on the wiki carries it

Weapon
Halt Demon
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead
Carried by
0
Halt SacredMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units

Extra effect of Unholy Axe, Unholy Spear, Unholy Sword

Used by No unit on the wiki carries it

Weapon
Halt Sacred
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units
Carried by
0
HammerMelee70−111—none2Piercing, Blunt22
Weapon
Hammer
Type
Melee
Damage
7
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Blunt
Carried by
22
Hammer of the CyclopsMelee270−121—none0Two-handed, Magic weapon, Blunt0

Damage 27, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Used by No unit on the wiki carries it

Weapon
Hammer of the Cyclops
Type
Melee
Damage
27
Attack or precision
0
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Hammer of the Forge LordMelee201021—none0Two-handed, Magic weapon, Blunt0

Damage 20, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Hammer of the Forge Lord

Used by No unit on the wiki carries it

Weapon
Hammer of the Forge Lord
Type
Melee
Damage
20
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Hammer of the MountainsMelee25−1−331—none0Two-handed, Magic weapon, Blunt0

Damage 25, attack −1, defence −3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Stun.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Granted by items Hammer of the Mountains

Used by No unit on the wiki carries it

Weapon
Hammer of the Mountains
Type
Melee
Damage
25
Attack or precision
−1
Defence
−3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Hand AxeMelee50001—none1Slashing, Made of iron, Ferrous4

Damage 5, length 0, 1 attack, resource cost 1. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Jotun Hurler, Jotun Hurler, Jotun Hurler, Jotun Hurler

Weapon
Hand Axe
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
1
Rules
Slashing, Made of iron, Ferrous
Carried by
4
Hardwood ClubMelee51111—none0Magic weapon, Blunt, Flammable0

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Flammable.

Rules Magic weapon, Blunt, Flammable

Granted by items Hardwood Club

Used by No unit on the wiki carries it

Weapon
Hardwood Club
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flammable
Carried by
0
HarpoonMissile3−2001strength1Piercing, Flammable2

Damage 3, precision −2, range from strength, 1 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Harpooning.

Rules Piercing, Flammable

Extra effect when it does damage Harpooning: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Used by Seal Hunter, Tent Owner

Weapon
Harpoon
Type
Missile
Damage
3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
2
HarpooningMelee—none0001—none0Intrinsic (takes no hand), Strength not added, Size or strength negates0

Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates

Extra effect of Gae Bulga, Harpoon

Used by No unit on the wiki carries it

Weapon
Harpooning
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates
Carried by
0
Harvest BladeMelee1610−501—none0Two-handed, Magic weapon, Slashing0

Damage 16, attack 10, defence −5, length 0, 1 attack, area 1, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Leg Chop.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Leg Chop: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added.

Granted by items Harvest Blade

Used by No unit on the wiki carries it

Weapon
Harvest Blade
Type
Melee
Damage
16
Attack or precision
10
Defence
−5
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
HatchetMelee51011—none1Slashing, Made of iron, Ferrous9

Damage 5, attack 1, length 1, 1 attack, resource cost 1. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Bear Tribe Warrior, Fommepori Shaman Chief, Fommepori Warrior, Gog Dog-Father, Gog Reaver, Howler, Howler Champion, Light Vaetti Infantry, Rimvaetti

Weapon
Hatchet
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Slashing, Made of iron, Ferrous
Carried by
9
Head ButtMelee · Damage -4Melee−4−4−401—none0Blunt0

Damage -4, attack −4, defence −4, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by No unit on the wiki carries it

Weapon
Head Butt
Type
Melee
Damage
−4
Attack or precision
−4
Defence
−4
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
0
Head ButtMelee · Damage 16Melee16−1−101—none0Intrinsic (takes no hand), Strength not added, Blunt0

Damage 16, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Blunt.

Rules Intrinsic (takes no hand), Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Head Butt
Type
Melee
Damage
16
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Blunt
Carried by
0
Head ButtMelee · Damage 0 · #828Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Blunt2

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Used by Criosphinx, Rams-Headed Serpent

Weapon
Head Butt
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
2
Head ButtMelee · Damage 0 · #300Melee0−1−101—none0Intrinsic (takes no hand), Blunt8

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Black Goat, Black Goat, Cataphracted Mouflon, Goat, Great Mouflon, Great Mouflon, Ram, Sacred Mouflon

Weapon
Head Butt
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
8
Heart Finder SwordMelee104211—none0Magic weapon, Slashing0

Damage 10, attack 4, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Heart Finding.

Rules Magic weapon, Slashing

Extra effect when it does damage Heart Finding: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units.

Granted by items Heart Finder Sword

Used by No unit on the wiki carries it

Weapon
Heart Finder Sword
Type
Melee
Damage
10
Attack or precision
4
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Heart FindingMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units

Extra effect of Heart Finder Sword

Used by No unit on the wiki carries it

Weapon
Heart Finding
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units
Carried by
0
Heavenly HornMissile50001270Magic weapon, Strength not added, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, range 27, 15 shots, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-piercing.

Rules Magic weapon, Strength not added, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Heavenly Horn
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
27
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Heavenly SwordMelee82211—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 2, length 1, 1 attack, resource cost 0, 7 extra damage to demons and the undead. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Angel of the Host

Weapon
Heavenly Sword
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Hell SwordMelee145121—none0Two-handed, Magic weapon, Slashing0

Partial Life Drain 14, attack 5, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Hell Sword

Used by No unit on the wiki carries it

Weapon
Hell Sword
Type
Melee
Damage
14
Attack or precision
5
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Herald LanceMelee61131—none0Magic weapon, Piercing0

Damage 6, attack 1, defence 1, length 3, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Herald Lance

Used by No unit on the wiki carries it

Weapon
Herald Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Holy FireMelee · Damage (x2 vs Undead/Demon) 7Melee70001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Heavenly Sword

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Holy FireMelee · Damage (x3 vs Undead/Demon) 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Flambeau, Sword of Justice

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Holy ScourgeMelee65−222—none3Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 6, attack 5, defence −2, length 2, 2 attacks, resource cost 3, 7 extra damage to demons and the undead. Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)

Granted by items Holy Scourge

Used by Angel of Fury

Weapon
Holy Scourge
Type
Melee
Damage
6
Attack or precision
5
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
3
Rules
Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
HoofMelee · Damage 20Melee200001—none0Intrinsic (takes no hand), Strength not added, Blunt0

Damage 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Blunt.

Rules Intrinsic (takes no hand), Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Hoof
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Blunt
Carried by
0
HoofMelee · Damage 13Melee130001—none0Intrinsic (takes no hand), Strength not added, Blunt1

Damage 13, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Blunt.

Rules Intrinsic (takes no hand), Strength not added, Blunt

Used by Pocket Knight

Weapon
Hoof
Type
Melee
Damage
13
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Blunt
Carried by
1
HoofMelee · Damage 15Melee150001—none0Intrinsic (takes no hand), Strength not added, Blunt0

Damage 15, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Blunt.

Rules Intrinsic (takes no hand), Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Hoof
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Blunt
Carried by
0
HoofMelee · Damage 0 · #831Melee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt14

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Weapon
Hoof
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
14
HoofMelee · Damage 0 · #55Melee00001—none0Intrinsic (takes no hand), Blunt118

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Aatxe, Aphroi, Aphroi Hierophant, Aphroi Lord, Aphroi Sage, Armored Black Unicorn, Armored Kelpie, Armored Morvarc'h, Armored Pegasus, Armored Steppe Horse, Armored Steppe Horse, Armored Steppe Horse
Show all 118

Armored Steppe Horse, Armored Unicorn, Armored Unicorn, Armored Unicorn, Black Centaur, Black Destrier, Black Destrier, Black Dryad, Black Unicorn, Blessed Couple, Buffalo, Camel, Camel, Carrion Centaur, Carrion Commander, Carrion Horse, Carrion Lady, Cataphract Commander, Cataphracted Chariot, Cataphracted Steppe Horse, Cataphracted Steppe Horse, Cataphracted War Horse, Cataphracted War Horse, Catoblepas, Centaur, Centaur Cataphract, Centaur Cataphract, Centaur Chariot, Centaur Chariot, Centaur Commander, Centaur Great Sage, Centaur Hierophant, Centaur Hierophant, Centaur Manikin, Centaur Sage, Centaur Slave, Centaur Warrior, Centaur Warrior, Centauride, Centauride Cataphract, Centauride Crossbow, Centauride Enchantress, Centauride Hierophantide, Centauride Hierophantide, Centauride Warrior, Chariot, Chariot, Demon Steed, Destrier, Destrier, Destrier, Destrier, Destrier, Destrier, Disahestur, Dryad, Dryad, Dryad, Dryad Hag, Dryad Mother, Fay Horse, Fay Horse, Fay Horse Chariot, Fay Steed, Flame Barrel Nightmare, Gnu, Goat Sun, Grieving Dryad, Helhestur, Horse, Horse Vale Stallion, Ichtycentaur, Ichtycentaur Cataphract, Ichtycentaur Commander, Ichtycentaur Commander, Kelpie, Morvarc'h, Nightmare, Nisean War Horse, Pegasus, Red Cattle, Reveler, Riding Horse, Royal Fay Steed, Royal Unseelie Steed, Sacred Skeletal Horse, Sagittarian Carcass, Satyr, Satyr Sniper, Shadow Steed, Shah of Horses, Skeletal Beast, Skeletal Horse, Skeletal War Horse, Spirit Horse, Steppe Horse, Steppe Horse, Unicorn, Unicorn, Unseelie Steed, War Cart, War Horse, War Horse, War Horse, White Centaur, White Satyr

Weapon
Hoof
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
118
Horror ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled

Used by Maker of Ruins

Weapon
Horror Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled
Carried by
1
Horror MarkMissile · Add To Effect Value (2): Horror MarkMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Add To Effect Value (2): Horror Mark, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Horror Mark
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Horror MarkMelee · Add To Effect Value (1): Horror MarkMelee—none0001—none0Magic weapon, Strength not added0

Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Astral Claw, Astral Hooks, Shatter Souls, Soul Rend

Used by No unit on the wiki carries it

Weapon
Horror Mark
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Howling BowMissile92001405Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Lesser Fear.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Lesser Fear: Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Ancestor Vessel

Weapon
Howling Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Hunter's KnifeMelee42101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Hunter's Knife

Used by No unit on the wiki carries it

Weapon
Hunter's Knife
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
HypnotizeMelee100100051—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Stun/Fascinate 100, attack 100, length 5, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Hypnotize
Type
Melee
Damage
100
Attack or precision
100
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Ice BladeMelee · Damage 5 · #612Melee51211—none4Magic weapon, Slashing, Unaffected by the fire bless0

Damage 5, attack 1, defence 2, length 1, 1 attack, resource cost 4. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Used by No unit on the wiki carries it

Weapon
Ice Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
0
Ice BladeMelee · Damage 5 · #37Melee51111—none4Magic weapon, Slashing, Unaffected by the fire bless17

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 4. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Weapon
Ice Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
17
Ice FistMelee20001—none0Intrinsic (takes no hand), Piercing8

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing.

Rules Intrinsic (takes no hand), Piercing

Used by Ice Elemental, Ice Elemental, Ice Elemental, Ice Elemental, Ice Elemental, Ice Elemental, Ice Elemental, Ice Elemental

Weapon
Ice Fist
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
8
Ice GlaiveMelee90−131—none6Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless4

Damage 9, defence −1, length 3, 1 attack, resource cost 6. Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless

Used by Ice Captain, Ice Guard, Snow Captain, Snow Warrior

Weapon
Ice Glaive
Type
Melee
Damage
9
Attack or precision
0
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
6
Rules
Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless
Carried by
4
Ice HammerMelee61−111—none2Magic weapon, Piercing, Blunt, Unaffected by the fire bless1

Damage 6, attack 1, defence −1, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Blunt, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Blunt, Unaffected by the fire bless

Used by Ice Crafter

Weapon
Ice Hammer
Type
Melee
Damage
6
Attack or precision
1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Blunt, Unaffected by the fire bless
Carried by
1
Ice KnifeMelee12001—none1Magic weapon, Piercing, Unaffected by the fire bless16

Damage 1, attack 2, length 0, 1 attack, resource cost 1. Magic weapon, Piercing, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Unaffected by the fire bless

Weapon
Ice Knife
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing, Unaffected by the fire bless
Carried by
16
Ice LanceMelee · Damage 3 · #693Melee31231—none2Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless0

Damage 3, attack 1, defence 2, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless

Granted by items Ice Lance

Used by No unit on the wiki carries it

Weapon
Ice Lance
Type
Melee
Damage
3
Attack or precision
1
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless
Carried by
0
Ice LanceMelee · Damage 3 · #36Melee31031—none2Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless13

Damage 3, attack 1, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless

Weapon
Ice Lance
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless
Carried by
13
Ice MaceMelee52011—none2Magic weapon, Blunt, Unaffected by the fire bless2

Damage 5, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt, Unaffected by the fire bless.

Rules Magic weapon, Blunt, Unaffected by the fire bless

Used by Apostate Seraph, High Seraph

Weapon
Ice Mace
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Unaffected by the fire bless
Carried by
2
Ice Mist ScimitarMelee82311—none0Magic weapon, Slashing, Unaffected by the fire bless0

Damage 8, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Granted by items Ice Mist Scimitar

Used by No unit on the wiki carries it

Weapon
Ice Mist Scimitar
Type
Melee
Damage
8
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
0
Ice RodMelee32431—none0Two-handed, Magic weapon, Blunt, Unaffected by the fire bless6

Damage 3, attack 2, defence 4, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Blunt, Unaffected by the fire bless

Used by Arch Seraph, Frost Fiend, Harab Seraphine, High Seraph, Seraphine, Yazad King

Weapon
Ice Rod
Type
Melee
Damage
3
Attack or precision
2
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Unaffected by the fire bless
Carried by
6
Ice SpearMelee31031—none2Magic weapon, Piercing, Unaffected by the fire bless4

Damage 3, attack 1, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Unaffected by the fire bless

Used by Ice Warrior, Snow Warrior, Spire Horn Militia, Spire Horn Militia

Weapon
Ice Spear
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Unaffected by the fire bless
Carried by
4
Ice SwordMelee61311—none0Magic weapon, Slashing, Unaffected by the fire bless3

Damage 6, attack 1, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Granted by items Ice Sword

Used by Airya Noble, Airya Shah, Airya Spahbed

Weapon
Ice Sword
Type
Melee
Damage
6
Attack or precision
1
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
3
Icicle FistMelee20001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Cold.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Cold: Fatigue 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Ice Devil

Weapon
Icicle Fist
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Imagined WoundMelee00001—none0Magic weapon, Armour-negating, Magic resistance negates, False damage0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Armour-negating, Magic resistance negates, False damage

Extra effect of Toy Sword

Used by No unit on the wiki carries it

Weapon
Imagined Wound
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, Magic resistance negates, False damage
Carried by
0
Immortal HeadMelee31001—none0Intrinsic (takes no hand), Piercing9

Damage 3, attack 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon

Weapon
Immortal Head
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
9
Implementor AxeMelee102021—none0Two-handed, Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Implementor Axe

Used by Apostate Raja, Arch Censor

Weapon
Implementor Axe
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
2
IncenseMelee640001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Unknown effect 144 64, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Censer

Used by No unit on the wiki carries it

Weapon
Incense
Type
Melee
Damage
64
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
IncinerationMelee50001—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled1

Damage 5, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled

Used by Void Flame

Weapon
Incineration
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled
Carried by
1
Infected BiteMelee20−101—none0Intrinsic (takes no hand), Slashing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing. Extra effect on damage: Disease.

Rules Intrinsic (takes no hand), Slashing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Used by Giant Rat

Weapon
Infected Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
1
Infernal ScytheMelee12−1−231—none0Magic weapon, Slashing2

Damage 12, attack −1, defence −2, length 3, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Banish to Inferno.

Rules Magic weapon, Slashing

Extra effect when it does damage Banish to Inferno: Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Used by Arch Devil, Scythe Wielder

Weapon
Infernal Scythe
Type
Melee
Damage
12
Attack or precision
−1
Defence
−2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Infernal SwordMelee144421—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 14, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Banish to Inferno.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Banish to Inferno: Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Infernal Sword

Used by No unit on the wiki carries it

Weapon
Infernal Sword
Type
Melee
Damage
14
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
InstrumentMelee1−1011—none2Piercing, Made of iron, Ferrous7

Damage 1, attack −1, length 1, 1 attack, resource cost 2. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by Architect, Architect, Master Mason, Pelagian Explorer, Pelagian Explorer, Pelagian Mystic, Pelagian Mystic

Weapon
Instrument
Type
Melee
Damage
1
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Made of iron, Ferrous
Carried by
7
Iron CrutchMelee3−1−121—none2Blunt, Made of iron, Ferrous1

Damage 3, attack −1, defence −1, length 2, 1 attack, resource cost 2. Blunt, Made of iron, Ferrous.

Rules Blunt, Made of iron, Ferrous

Used by Master With The Iron Crutch

Weapon
Iron Crutch
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt, Made of iron, Ferrous
Carried by
1
Iron CudgelMelee80021—none2Two-handed, Blunt, Made of iron, Ferrous4

Damage 8, length 2, 1 attack, resource cost 2. Two-handed, Blunt, Made of iron, Ferrous.

Rules Two-handed, Blunt, Made of iron, Ferrous

Used by Alchemical Amalgam of Earth, Bandar Warrior, Longdead Bandar Warrior, Rakshasa Warrior

Weapon
Iron Cudgel
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Blunt, Made of iron, Ferrous
Carried by
4
Iron ProdMelee8−2−121—none4Piercing, Made of iron, Ferrous1

Damage 8, attack −2, defence −1, length 2, 1 attack, resource cost 4. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by Beast Trainer

Weapon
Iron Prod
Type
Melee
Damage
8
Attack or precision
−2
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
4
Rules
Piercing, Made of iron, Ferrous
Carried by
1
Ivory BowMissile122003500Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing0

Unlife Damage 12, precision 2, range 50, 12 shots, 3 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Ivory Bow

Used by No unit on the wiki carries it

Weapon
Ivory Bow
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing
Carried by
0
Jade KnifeMelee11001—none0Magic weapon, Piercing0

Damage 1, attack 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Jade Knife

Used by No unit on the wiki carries it

Weapon
Jade Knife
Type
Melee
Damage
1
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
JavelinMissile · Damage 2 · #409Missile2−2001strength1Piercing, Flammable1

Damage 2, precision −2, range from strength, 1 shots, 1 attack, resource cost 1. Piercing, Flammable.

Rules Piercing, Flammable

Used by Fir Bolg Charioteer

Weapon
Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
1
JavelinMissile · Damage 2 · #21Missile2−2001strength1Piercing, Flammable190

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 1. Piercing, Flammable.

Rules Piercing, Flammable

Used by Accensus, Adite Light Infantry, Agrimandri Warrior, Alae Legionnaire, Alae Legionnaire, Amanojaku, Apostate of the Closed Realm, Apostate of the Closed Realm, Asara, Avvite Charioteer, Avvite Light Infantry, Avvite Scout
Show all 190

Avvite Spearman, Bear Tribe Warrior, Berytian Spearman, Black Centaur, Bone Tribe Beast Hunter, C'tissian Light Infantry, Cannibal Warlord, Cannibal Warrior, Centauride Cataphract, Centauride Warrior, Chud Chieftain, Chud Hunter, Colossi Light Infantry, Comitatense, Cyclope Commander, Cyclope Soldier, Cynocephalian Flesh-Eater, Cynocephalian Warrior, Dai Oni, Daoine Sidhe, Deer Tribe Warrior, Desert Ranger, Dis, Edomite, Edomite Scout, Enkidu Hunter, Enkidu Hunter Chief, Eponi Chieftain, Eponi Knight, Erytheian Scout, Erytheian Scout, Feathered Warrior, Feathered Warrior, Fianna, Fir Bolg Champion, Fir Bolg Champion, Fir Bolg Champion, Fir Bolg Clan Warrior, Fir Bolg Hero, Fir Bolg Scout, Fir Bolg Scout, Fir Bolg Warrior, Fir Bolg Warrior, Fommepori Warrior, Fomorian Champion, Fomorian Giant, Fomorian God King, Fomorian Javelinist, Fomorian King, Fomorian Scout, Gadite Swordsman, Gittite Commander, Gittite Soldier, Godihuskarl, Godihuskarl, Godihuskarl, Great Huntress, Hangadrott, Hastatus, Hastatus, Hastatus, Helhirding, Helkarl, Helote Peltast, Helote Warrior, Herse, Herse, Herse, High King, Human Huskarl, Human Huskarl, Human Warrior, Humanbred, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Hyena Clan Warrior, Jotun Javelinist, Jotun Scout, Jotun Scout, Jotun Warrior, Jotun Warrior, Kernou Warrior, Kuraka, Leve, Light Cavalry, Light Infantry, Limitane, Limitane Solaris, Limitane Standard, Lion Tribe Warrior, Lizard Auxiliare, Logrian Warrior, Longdead Legionnaire, Longdead Principe, Longdead Velite, Machaka Warrior, Machimos, Mairu Champion, Marverni Bare Chested Warrior, Marverni Javelineer, Milite, Mounted Hirdman, Muspel Huskarl, Nabaean Light Infantry, Naphtali Spearman, Nemedian Champion, Nemedian Warrior, Neodamode Peltast, Nidherse, Oni, Oni Kunshu, Oni Shugo, Pelagian Shore Fighter, Pelagian Shore Fighter, Peltast, Perioeci Peltast, Phaeacian Light Infantry, Principe, Principe, Principe, Ri, Rorarus, Satyr, Sidhe Champion, Sidhe Champion, Sidhe Lord, Sidhe Lord, Sidhe Warrior, Son of the Sea, Standard, Standard, Standard, Standard, Sun Warrior, Therodian Peltast, Thyreophorite, Thyreophorite, Tribal King, Tuatha, Tuatha Warrior, Turan Infantry, Ubaran Soldier, Uncursed, Unmarked Champion, Van, Vanabog, Vanadis, Vanadrott, Vanadrott, Vanarusian Herse, Vanarusian Hirdman, Vanarusian Hirdman, Vanarusian Hirdman, Vanarusian Huskarl, Vanarusian Huskarl, Vanherse, Vanherse, Vanjarl, Vanjarl, Velite, Velite, Velite, Voi Spearman, Warrior, Warrior, Warrior, Warrior, White Centaur, Wolf Clan Reaver, Zemaite Chieftain, Zemaite Infantry, Zemaite Warrior, Zemaite Warrior

Weapon
Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
190
Javelin of FlightMissile50001300Magic weapon, Piercing1

Damage 5, range 30, 30 shots, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Sleeper

Weapon
Javelin of Flight
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
JellyberdMelee02331—none0Two-handed, Magic weapon, Blunt0

Damage 0, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Jellyberd Poison.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Jellyberd Poison: Poison (HP damage) 25, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on every attack: Jellyberd Paralyze.

Granted by items Jellyberd

Used by No unit on the wiki carries it

Weapon
Jellyberd
Type
Melee
Damage
0
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Jellyberd ParalyzeMelee120011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Paralyze 12, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Jellyberd Poison

Used by No unit on the wiki carries it

Weapon
Jellyberd Paralyze
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Jellyberd PoisonMelee250011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 25, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on every attack: Jellyberd Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect on every attack Jellyberd Paralyze: Paralyze 12, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Jellyberd

Used by No unit on the wiki carries it

Weapon
Jellyberd Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
Jotun AxeMelee70−111—none1Slashing, Made of iron, Ferrous0

Damage 7, defence −1, length 1, 1 attack, resource cost 1. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Jotun Axe
Type
Melee
Damage
7
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Slashing, Made of iron, Ferrous
Carried by
0
Jotun BattleaxeMelee91021—none3Two-handed, Slashing, Made of iron, Ferrous0

Damage 9, attack 1, length 2, 1 attack, resource cost 3. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Jotun Battleaxe
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
0
Jotun LongswordMelee90111—none3Slashing, Made of iron, Ferrous0

Damage 9, defence 1, length 1, 1 attack, resource cost 3. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Jotun Longsword
Type
Melee
Damage
9
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Slashing, Made of iron, Ferrous
Carried by
0
Jotun SpearMelee30031—none1Piercing, Made of iron, Ferrous0

Damage 3, length 3, 1 attack, resource cost 1. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Jotun Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Made of iron, Ferrous
Carried by
0
Just Man's CrossMissile12400−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 4, range 45, 12 shots, attacks −2, resource cost 0, 20 extra damage to demons and the undead. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Just Man's Cross

Used by No unit on the wiki carries it

Weapon
Just Man's Cross
Type
Missile
Damage
12
Attack or precision
4
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
KatanaMelee · Damage 6 · #857Melee62111—none0Piercing, Slashing, Made of iron, Ferrous, Only when mounted4

Damage 6, attack 2, defence 1, length 1, 1 attack, resource cost 0. Piercing, Slashing, Made of iron, Ferrous, Only when mounted.

Rules Piercing, Slashing, Made of iron, Ferrous, Only when mounted

Used by Daimyo, Hatamoto, Mounted Gokenin, Samurai Cavalry

Weapon
Katana
Type
Melee
Damage
6
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing, Slashing, Made of iron, Ferrous, Only when mounted
Carried by
4
KatanaMelee · Damage 6 · #858Melee63211—none7Two-handed, Piercing, Slashing, Made of iron, Ferrous, Only when dismounted4

Damage 6, attack 3, defence 2, length 1, 1 attack, resource cost 7. Two-handed, Piercing, Slashing, Made of iron, Ferrous, Only when dismounted.

Rules Two-handed, Piercing, Slashing, Made of iron, Ferrous, Only when dismounted

Used by Daimyo, Hatamoto, Mounted Gokenin, Samurai Cavalry

Weapon
Katana
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Piercing, Slashing, Made of iron, Ferrous, Only when dismounted
Carried by
4
KatanaMelee · Damage 6 · #378Melee63211—none7Two-handed, Piercing, Slashing, Made of iron, Ferrous16

Damage 6, attack 3, defence 2, length 1, 1 attack, resource cost 7. Two-handed, Piercing, Slashing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Slashing, Made of iron, Ferrous

Weapon
Katana
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Piercing, Slashing, Made of iron, Ferrous
Carried by
16
Key to Every EntranceMelee51011—none0Magic weapon, Blunt1

Damage 5, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Titan of Crossroads

Weapon
Key to Every Entrance
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
KickMelee00001—none0Intrinsic (takes no hand), Blunt32

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Weapon
Kick
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
32
Killing LightMelee100001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units0

Damage 10, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units

Extra effect of Sword of Many Colors

Used by No unit on the wiki carries it

Weapon
Killing Light
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units
Carried by
0
Kitchen KnifeMelee10001—none0Piercing1

Damage 1, length 0, 1 attack, resource cost 0. Piercing.

Rules Piercing

Used by Fay Folk

Weapon
Kitchen Knife
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing
Carried by
1
Knife of the DamnedMelee44101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 4, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Knife of the Damned

Used by No unit on the wiki carries it

Weapon
Knife of the Damned
Type
Melee
Damage
4
Attack or precision
4
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
KopeshMelee50011—none2Slashing2

Damage 5, length 1, 1 attack, resource cost 2. Slashing.

Rules Slashing

Used by Dust King, Dust Warrior

Weapon
Kopesh
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Slashing
Carried by
2
KoppoMelee−3−2001—none0Blunt, Armour-piercing4

Damage -3, attack −2, length 0, 1 attack, resource cost 0. Blunt, Armour-piercing. Extra effect on damage: Limp.

Rules Blunt, Armour-piercing

Extra effect when it does damage Limp: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Kappa, Kappa, Kappa Chief, Kappa Mage

Weapon
Koppo
Type
Melee
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Armour-piercing
Carried by
4
KryssMelee30011—none1Piercing7

Damage 3, length 1, 1 attack, resource cost 1. Piercing.

Rules Piercing

Used by Nagarishi, Nagarishi, Nagasiddha, Nagasiddha, Nagasiddha, Nagasiddha, Vidyadhara

Weapon
Kryss
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing
Carried by
7
LanceMelee · Damage 6 · #852Melee61031—none2Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, One use per battle1

Damage 6, attack 1, length 3, 1 attack, resource cost 2. Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, One use per battle

Used by Pocket Knight

Weapon
Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, One use per battle
Carried by
1
LanceMelee · Damage 6 · #4Melee61031—none2Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle78

Damage 6, attack 1, length 3, 1 attack, resource cost 2. Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle.

Rules Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle

Weapon
Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle
Carried by
78
Large Area FireMelee150001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Large Area Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Leeching DarknessMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Damage 5, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Extra effect of Shadow Brand

Used by No unit on the wiki carries it

Weapon
Leeching Darkness
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Leg ChopMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Harvest Blade

Used by No unit on the wiki carries it

Weapon
Leg Chop
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Lesser FearMelee20001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Ancestor Sword, Howling Bow

Used by No unit on the wiki carries it

Weapon
Lesser Fear
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Lesser HeadMelee−30001—none0Intrinsic (takes no hand), Piercing14

Damage -3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Lesser Head
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
14
Lesser HeadsMelee−30002—none0Intrinsic (takes no hand), Piercing9

Damage -3, length 0, 2 attacks, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Daughter of Typhon, Hydra Hatchling, Hydra Hatchling

Weapon
Lesser Heads
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
9
Lictor AxeMelee102021—none8Two-handed, Magic weapon, Slashing2

Damage 10, attack 2, length 2, 1 attack, resource cost 8. Two-handed, Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Censor, Lictor

Weapon
Lictor Axe
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Slashing
Carried by
2
Life DrainMelee · Drain Life 20Melee205001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 20, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
20
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Life DrainMelee · Drain Life 10Melee102001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, attack 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Life DrainMelee · Drain Life 0 · #719Melee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Life DrainMelee · Drain Life 0 · #63Melee00001—none0Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Life Drain TentacleMelee · Drain Life 5Melee50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Life Drain TentacleMelee · Drain Life 10Melee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Life Draining FlareMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Draining Flare
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
0
Light LanceMelee · Damage 3 · #596Melee31031—none2Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Cannot repel, Made of iron, Ferrous, One use per battle6

Damage 3, attack 1, length 3, 1 attack, resource cost 2. Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Cannot repel, Made of iron, Ferrous, One use per battle.

Rules Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Cannot repel, Made of iron, Ferrous, One use per battle

Used by Equite, Equite of the Sacred Shroud, Hatamoto, Mounted Gokenin, Praefectus Equitum, Samurai Cavalry

Weapon
Light Lance
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Piercing, Bonus damage on the first attack, Cannot repel, Made of iron, Ferrous, One use per battle
Carried by
6
Light LanceMelee · Damage 3 · #357Melee30031—none1Piercing, Bonus damage on the first attack, Made of iron, Ferrous65
Weapon
Light Lance
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Bonus damage on the first attack, Made of iron, Ferrous
Carried by
65
LightningMissile · Damage 0 · #494Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater1

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Watcher

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
1
LightningMissile · Damage 0 · #584Missile05001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater4

Damage 0, precision 5, range 40, 3 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Annunaki of the Sky, King of the City, Mother of Storms, Titan of Heaven

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
4
LightningMissile · Damage 0 · #243Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater15

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Thunder Bow

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
15
Lightning SpearMelee52231—none0Magic weapon, Piercing0

Damage 5, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Lightning Spear

Used by No unit on the wiki carries it

Weapon
Lightning Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Lightning StrikeMissile−30001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee6

Damage -3, range 40, 1 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Araburu-kami, Cloud Vila, Karasu Tengu, Konoha Tengu, Red Tengu, Tengu Warrior

Weapon
Lightning Strike
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee
Carried by
6
Lightning SwarmMelee60021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee13

Damage 6, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee

Weapon
Lightning Swarm
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee
Carried by
13
Lightning TuskMelee00001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Chain Shock.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Chain Shock: Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Calydonian Boar

Weapon
Lightning Tusk
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
LimpMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Koppo

Used by No unit on the wiki carries it

Weapon
Limp
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Lobster ClawMelee20−4001—none0Intrinsic (takes no hand), Strength not added, Slashing0

Damage 20, attack −4, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by No unit on the wiki carries it

Weapon
Lobster Claw
Type
Melee
Damage
20
Attack or precision
−4
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
0
Long BowMissile90001453Two-handed, Half of strength added, Piercing, Flammable18

Damage 9, range 45, 12 shots, 1 attack, resource cost 3. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Weapon
Long Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
18
Long SpearMelee · Damage 12Melee120041—none2Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous0

Damage 12, length 4, 1 attack, resource cost 2. Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Long Spear
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous
Carried by
0
Long SpearMelee · Damage 3Melee30−141—none2Piercing, Made of iron, Ferrous24
Weapon
Long Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Made of iron, Ferrous
Carried by
24
MaceMelee60011—none1Blunt81
Weapon
Mace
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
81
Mace of EruptionMelee81011—none1Magic weapon, Blunt0

Damage 8, attack 1, length 1, 1 attack, resource cost 1. Magic weapon, Blunt. Extra effect on damage: Flame Eruption.

Rules Magic weapon, Blunt

Extra effect when it does damage Flame Eruption: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Mace of Eruption

Used by No unit on the wiki carries it

Weapon
Mace of Eruption
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Blunt
Carried by
0
Machaka SpearMelee5−1−141—none3Piercing, Made of iron, Ferrous10

Damage 5, attack −1, defence −1, length 4, 1 attack, resource cost 3. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by Gnu Clan Cavalry, Gnu Clan Commander, Lion Clan Commander, Lion Clan Warrior, Lord of The Desert Sun, Machaka Commander, Machaka Hoplite, Machaka Warrior, Rhino Clan Commander, Rhino Clan Warrior

Weapon
Machaka Spear
Type
Melee
Damage
5
Attack or precision
−1
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
3
Rules
Piercing, Made of iron, Ferrous
Carried by
10
Maddening RageMelee—none0001—none0Magic weapon, Strength not added, Ignores shields0

Cause Affliction: Enrage (Dominions 3: Cause Confusion), length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields.

Rules Magic weapon, Strength not added, Ignores shields

Extra effect of Torch of Strife

Used by No unit on the wiki carries it

Weapon
Maddening Rage
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields
Carried by
0
Mage BaneMelee105611—none0Magic weapon, Slashing0

Damage 10, attack 5, defence 6, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Unconsciousness.

Rules Magic weapon, Slashing

Extra effect when it does damage Unconsciousness: Fatigue 110, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Slay Magic.

Granted by items Mage Bane

Used by No unit on the wiki carries it

Weapon
Mage Bane
Type
Melee
Damage
10
Attack or precision
5
Defence
6
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Magic AxeMelee80−111—none1Magic weapon, Slashing, Made of iron, Ferrous1

Damage 8, defence −1, length 1, 1 attack, resource cost 1. Magic weapon, Slashing, Made of iron, Ferrous.

Rules Magic weapon, Slashing, Made of iron, Ferrous

Used by Destroyer of Worlds

Weapon
Magic Axe
Type
Melee
Damage
8
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Slashing, Made of iron, Ferrous
Carried by
1
Magic LanceMelee52031—none1Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous4

Damage 5, attack 2, length 3, 1 attack, resource cost 1. Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous

Used by Ahu, Daeva, Huaca, Yazad

Weapon
Magic Lance
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous
Carried by
4
Magic SceptreMelee01011—none0Magic weapon, Blunt17
Weapon
Magic Sceptre
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
17
Magic SpearMelee52041—none0Magic weapon, Piercing1

Damage 5, attack 2, length 4, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Unwinged

Weapon
Magic Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Magic StaffMelee32431—none0Two-handed, Magic weapon, Blunt38
Magic SwordMelee72211—none0Magic weapon, Slashing2

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Grey Knight, Grey Lord

Weapon
Magic Sword
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Main Gauche of ParryingMelee41601—none0Magic weapon, Piercing0

Damage 4, attack 1, defence 6, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Main Gauche of Parrying

Used by No unit on the wiki carries it

Weapon
Main Gauche of Parrying
Type
Melee
Damage
4
Attack or precision
1
Defence
6
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Major Life DrainMelee100001—none0Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Drain Life 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Extra effect of Sceptre of Dark Regency

Used by No unit on the wiki carries it

Weapon
Major Life Drain
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Man CatcherMelee2−3031—none5Two-handed, Ferrous1

Damage 2, attack −3, length 3, 1 attack, resource cost 5. Two-handed, Ferrous. Extra effect on damage: Grab.

Rules Two-handed, Ferrous

Extra effect when it does damage Grab: Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by Ministry Guardsman

Weapon
Man Catcher
Type
Melee
Damage
2
Attack or precision
−3
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Ferrous
Carried by
1
Mantis ClawMelee · Damage 0 · #742Melee00001—none0Intrinsic (takes no hand), Piercing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing.

Rules Intrinsic (takes no hand), Piercing

Used by Killer Mantis

Weapon
Mantis Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
1
Mantis ClawMelee · Damage 0 · #549Melee00001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Horror Mantis

Weapon
Mantis Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Master's AthameMelee50001—none0Magic weapon, Piercing0

Partial Life Drain 5, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Master's Athame

Used by No unit on the wiki carries it

Weapon
Master's Athame
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
MaulMelee90−121—none1Two-handed, Blunt23
Weapon
Maul
Type
Melee
Damage
9
Attack or precision
0
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Blunt
Carried by
23
MercybrandMelee71111—none0Magic weapon, Blunt0

Damage 7, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Flames of Mercy.

Rules Magic weapon, Blunt

Extra effect when it does damage Flames of Mercy: Fatigue 20, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-negating.

Granted by items Mercybrand

Used by No unit on the wiki carries it

Weapon
Mercybrand
Type
Melee
Damage
7
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
MesmerizeMissile—none100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Cause Affliction: Enrage (Dominions 3: Cause Confusion), precision 100, range 25, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Mesmerize
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Metal GlaiveMelee10−1131—none5Two-handed, Piercing, Slashing2

Damage 10, attack −1, defence 1, length 3, 1 attack, resource cost 5. Two-handed, Piercing, Slashing.

Rules Two-handed, Piercing, Slashing

Used by Crab General, Shrimp Soldier

Weapon
Metal Glaive
Type
Melee
Damage
10
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Piercing, Slashing
Carried by
2
Metal YariMelee41041—none2Two-handed, Piercing1

Damage 4, attack 1, length 4, 1 attack, resource cost 2. Two-handed, Piercing.

Rules Two-handed, Piercing

Used by Shark Warrior

Weapon
Metal Yari
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Piercing
Carried by
1
Meteorite DaggerMelee21001—none0Magic weapon, Piercing, Made of iron1

Damage 2, attack 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Made of iron.

Rules Magic weapon, Piercing, Made of iron

Used by Star Child

Weapon
Meteorite Dagger
Type
Melee
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Made of iron
Carried by
1
Meteorite TridentMelee70131—none5Two-handed, Magic weapon, Piercing5

Damage 7, defence 1, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Illithid Lord, Illithid Soldier, Meteorite Guard, Slave Prince, Traitor Prince

Weapon
Meteorite Trident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing
Carried by
5
Midget MasherMelee203121—none0Two-handed, Magic weapon, Blunt0

Damage (x2 vs Small Creatures) 20, attack 3, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Midget Masher

Used by No unit on the wiki carries it

Weapon
Midget Masher
Type
Melee
Damage
20
Attack or precision
3
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Mighty YariMelee71041—none1Two-handed, Magic weapon, Piercing1

Damage 7, attack 1, length 4, 1 attack, resource cost 1. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Kaijin

Weapon
Mighty Yari
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
Mind BlastMissile · Paralyze 10Missile101000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 10, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Mind BlastMissile · Paralyze 12 · #536Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Mind BlastMissile · Paralyze 15Missile151000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 15, precision 100, range 100, 1001 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
15
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Mind BlastMissile · Paralyze 12 · #86Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Minor Life DrainMelee50001—none0Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Drain Life 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Minor Life Drain
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Mirage BolaMissile02001strength0Magic weapon, Blunt0

Damage 0, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: False Fetters.

Rules Magic weapon, Blunt

Extra effect on every attack False Fetters: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Mirage Bola

Used by No unit on the wiki carries it

Weapon
Mirage Bola
Type
Missile
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Moon BladeMelee · Damage 8Melee82011—none0Magic weapon, Slashing2

Damage 8, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Samanishada, Sandhyabala

Weapon
Moon Blade
Type
Melee
Damage
8
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Moon BladeMelee · Damage 13Melee134521—none0Two-handed, Magic weapon, Slashing1

Damage 13, attack 4, defence 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Moon Blade

Used by Ether Warrior

Weapon
Moon Blade
Type
Melee
Damage
13
Attack or precision
4
Defence
5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Moon LanceMelee61131—none0Magic weapon, Piercing2

Damage 6, attack 1, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Ether Lord, Son of Kokabel

Weapon
Moon Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
2
Moose KickMelee160001—none0Intrinsic (takes no hand), Strength not added, Blunt0

Damage 16, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Blunt.

Rules Intrinsic (takes no hand), Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Moose Kick
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Blunt
Carried by
0
MorningstarMelee61−211—none2Piercing, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)25

Damage 6, attack 1, defence −2, length 1, 1 attack, resource cost 2. Piercing, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields).

Rules Piercing, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)

Weapon
Morningstar
Type
Melee
Damage
6
Attack or precision
1
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Blunt, Made of iron, Ferrous, Flail (+2 attack against shields)
Carried by
25
Morningstar of Waking DreamsMelee62−111—none2Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)1

Damage 6, attack 2, defence −1, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Dreams.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Dreams: Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units.

Used by Lost Knight

Weapon
Morningstar of Waking Dreams
Type
Melee
Damage
6
Attack or precision
2
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
1
NaginataMelee10−1131—none4Two-handed, Slashing, Made of iron, Ferrous2

Damage 10, attack −1, defence 1, length 3, 1 attack, resource cost 4. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by Samurai, Sohei

Weapon
Naginata
Type
Melee
Damage
10
Attack or precision
−1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
2
NetMelee—none0041—none1Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel, One use per battle0

Cause Affliction, length 4, 1 attack, resource cost 1. Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel, One use per battle

Used by No unit on the wiki carries it

Weapon
Net
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel, One use per battle
Carried by
0
NinjatoMelee52011—none3Slashing, Made of iron, Ferrous1

Damage 5, attack 2, length 1, 1 attack, resource cost 3. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Ninja

Weapon
Ninjato
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Slashing, Made of iron, Ferrous
Carried by
1
No-DachiMelee82221—none6Two-handed, Slashing, Made of iron, Ferrous14

Damage 8, attack 2, defence 2, length 2, 1 attack, resource cost 6. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Weapon
No-Dachi
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
6
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
14
O'al Kan's SceptreMelee00011—none0Magic weapon, Blunt0

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Small Area Fatigue.

Rules Magic weapon, Blunt

Extra effect on every attack Small Area Fatigue: Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items O'al Kan's Sceptre

Used by No unit on the wiki carries it

Weapon
O'al Kan's Sceptre
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Oath RodMelee53531—none0Two-handed, Magic weapon, Blunt1

Damage 5, attack 3, defence 5, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on damage: Feeblemind.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Granted by items The Oath Rod of Kurgi

Used by Lamia Queen

Weapon
Oath Rod
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Obsidian BladeMelee71011—none7Magic weapon, Slashing3

Damage 7, attack 1, length 1, 1 attack, resource cost 7. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Muuch Ajaw, Wo' Muuch, Wo' Muuch

Weapon
Obsidian Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Slashing
Carried by
3
Obsidian Club SwordMelee · Damage 4Melee40011—none2Blunt, Slashing5

Damage 4, length 1, 1 attack, resource cost 2. Blunt, Slashing.

Rules Blunt, Slashing

Used by Jaguar Tribe Warrior, Muuch Jungle Warrior, Muuch Warrior, Muuch Warrior, Sak Muuch Warrior

Weapon
Obsidian Club Sword
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt, Slashing
Carried by
5
Obsidian Club SwordMelee · Damage 7Melee70121—none2Two-handed, Blunt, Slashing16

Damage 7, defence 1, length 2, 1 attack, resource cost 2. Two-handed, Blunt, Slashing.

Rules Two-handed, Blunt, Slashing

Weapon
Obsidian Club Sword
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Blunt, Slashing
Carried by
16
Obsidian DartMissile · Damage 12Missile121001strength1Strength not added, Piercing0

Damage 12, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Strength not added, Piercing.

Rules Strength not added, Piercing

Used by No unit on the wiki carries it

Weapon
Obsidian Dart
Type
Missile
Damage
12
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Strength not added, Piercing
Carried by
0
Obsidian DartMissile · Damage 0Missile01001strength1Piercing4

Damage 0, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Piercing.

Rules Piercing

Used by Muuch Dart Thrower, Sak Muuch Dart Thrower, Xibalban Dart Thrower, Zotz Dart Thrower

Weapon
Obsidian Dart
Type
Missile
Damage
0
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing
Carried by
4
Obsidian GlaiveMelee111131—none8Two-handed, Magic weapon, Piercing, Slashing2

Damage 11, attack 1, defence 1, length 3, 1 attack, resource cost 8. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Used by Seal Guard, Sepulchral

Weapon
Obsidian Glaive
Type
Melee
Damage
11
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Obsidian Shard BladeMelee92121—none9Two-handed, Magic weapon, Slashing3

Damage 9, attack 2, defence 1, length 2, 1 attack, resource cost 9. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Used by Halach Uinic, Obsidian Warrior, Sun Guide

Weapon
Obsidian Shard Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
9
Rules
Two-handed, Magic weapon, Slashing
Carried by
3
Obsolete --- Death Poison and WebMelee350001—none0Strength not added, Poison0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Strength not added, Poison. Extra effect on damage: Web.

Rules Strength not added, Poison

Extra effect when it does damage Web: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel.

Used by No unit on the wiki carries it

Weapon
Obsolete --- Death Poison and Web
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Strength not added, Poison
Carried by
0
Orichalcum SwordMelee61211—none2Magic weapon, Piercing, Slashing1

Damage 6, attack 1, defence 2, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by Orichalcum Guard

Weapon
Orichalcum Sword
Type
Melee
Damage
6
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Slashing
Carried by
1
OwlMelee130051—none0Intrinsic (takes no hand), Strength not added, Slashing2

Damage 13, length 5, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing.

Rules Intrinsic (takes no hand), Strength not added, Slashing

Used by Annunaki of the Morning Star, Titan of War and Wisdom

Weapon
Owl
Type
Melee
Damage
13
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing
Carried by
2
Pain SickleMelee54411—none0Magic weapon, Slashing, Armour-piercing0

Damage 5, attack 4, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Decay.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items The Sickle whose Crop is Pain

Used by No unit on the wiki carries it

Weapon
Pain Sickle
Type
Melee
Damage
5
Attack or precision
4
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
ParalyzeMelee · Paralyze 10 · #283Melee100001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
ParalyzeMelee · Paralyze 10 · #837Melee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
ParalyzeMelee · Paralyze 5Melee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Paralyzing PoisonMelee · Poison (Stun) 25Melee250001—none0Strength not added, Poison, Armour-negating0

Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Rules Strength not added, Poison, Armour-negating

Extra effect of Poison Dart, Poisoned Bronze Spear, Poisoned Obsidian Blade

Used by No unit on the wiki carries it

Weapon
Paralyzing Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Strength not added, Poison, Armour-negating
Carried by
0
Paralyzing PoisonMelee · Poison (Stun) 50Melee500001—none0Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates0

Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates

Extra effect of Barbed Tail, Barbed Tail, Blow Pipe, Poison Darts, Poisoned Claw, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Paralyzing Poison
Type
Melee
Damage
50
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates
Carried by
0
Pearl BladeMelee51111—none4Magic weapon, Piercing, Slashing6

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 4. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by Conqueror of the Closed Realm, Conqueror of the Closed Realm, Erytheian Commander, Erytheian Commander, Soldier of the Setting Sun, Soldier of the Setting Sun

Weapon
Pearl Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing, Slashing
Carried by
6
Pearl SpearMelee30031—none2Magic weapon, Piercing4

Damage 3, length 3, 1 attack, resource cost 2. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Merman Scout, Merman Scout, Pearl Guard, Pelagian Captain

Weapon
Pearl Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing
Carried by
4
Pearl TridentMelee5−1041—none4Magic weapon, Piercing9

Damage 5, attack −1, length 4, 1 attack, resource cost 4. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Alchemical Amalgam of Water, Amber Clan Noble, Ichtycentaur Commander, Ichtycentaur Commander, Pelagian Captain, Trident Lord, Trident Lord, Wave Lord, Wave Lord

Weapon
Pearl Trident
Type
Melee
Damage
5
Attack or precision
−1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing
Carried by
9
PestleMelee1−1001—none0Blunt3

Damage 1, attack −1, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Alchemist of the Five Elements, Apothecary, Imperial Alchemist

Weapon
Pestle
Type
Melee
Damage
1
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
3
PetrifyMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Petrify 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Golden Fist

Used by No unit on the wiki carries it

Weapon
Petrify
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Petrifying GasMissile999000160Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Petrify 999, range 6, 1007 shots, 1 attack, area 4, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Used by No unit on the wiki carries it

Weapon
Petrifying Gas
Type
Missile
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Phantasmal BiteMelee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage4

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Beast, Phantasmal Sea Dog, Phantasmal Wolf, Wolf Illusion

Weapon
Phantasmal Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
4
Phantasmal BowMissile10001300Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage1

Damage 1, range 30, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage

Used by Archer Illusion

Weapon
Phantasmal Bow
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage
Carried by
1
Phantasmal ClawMelee · Damage 3Melee30001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage3

Damage 3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Beast Illusion, False Horror, Phantasmal Beast

Weapon
Phantasmal Claw
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
3
Phantasmal ClawMelee · Damage 1Melee10001—none0Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage0

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage

Used by No unit on the wiki carries it

Weapon
Phantasmal Claw
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage
Carried by
0
Phantasmal Great WeaponMelee20021—none0Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage0

Damage 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by No unit on the wiki carries it

Weapon
Phantasmal Great Weapon
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
0
Phantasmal HoofMelee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Steed

Weapon
Phantasmal Hoof
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Phantasmal HornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Hippocampus

Weapon
Phantasmal Horn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Phantasmal LanceMelee30031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle2

Damage 3, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle

Used by Phantasmal Knight, Phantasmal Knight

Weapon
Phantasmal Lance
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle
Carried by
2
Phantasmal Tail FlipperMelee1−2011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, attack −2, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Hippocampus

Weapon
Phantasmal Tail Flipper
Type
Melee
Damage
1
Attack or precision
−2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Phantasmal WeaponMelee · Damage 1 · #770Melee10011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage5

Damage 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Captain Illusion, Chieftain Illusion, Phantasmal Warrior, Projection, Warrior Illusion

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
5
Phantasmal WeaponMelee · Damage 1 · #771Melee10011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage2

Damage 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Knight, Phantasmal Triton

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
2
Phantasmal WeaponMelee · Damage 1 · #67Melee10001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage5

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Archer Illusion, Knight Illusion, Oni Spirit, Oni Spirit, Phantasmal Knight

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
5
Pick AxeMelee8−2−211—none3Two-handed, Piercing, Made of iron, Ferrous2

Damage 8, attack −2, defence −2, length 1, 1 attack, resource cost 3. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Agarthan Sapper, Sapper

Weapon
Pick Axe
Type
Melee
Damage
8
Attack or precision
−2
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
2
Picus's Axe of RulershipMelee125−211—none0Magic weapon, Slashing0

Damage 12, attack 5, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Armloss.

Rules Magic weapon, Slashing

Extra effect on every attack Armloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Picus's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Picus's Axe of Rulership
Type
Melee
Damage
12
Attack or precision
5
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
PiercerMissile121000−2350Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater0

Damage 12, precision 10, range 35, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater

Granted by items Piercer

Used by No unit on the wiki carries it

Weapon
Piercer
Type
Missile
Damage
12
Attack or precision
10
Defence
0
Length
0
Attacks
−2
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater
Carried by
0
PikeMelee50−151—none2Two-handed, Piercing, Made of iron, Ferrous11

Damage 5, defence −1, length 5, 1 attack, resource cost 2. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Black Plate Pikeneer, Calystri Pikeneer, Footman, Pikeneer, Pikeneer, Pikeneer, Pikeneer, Pikeneer, Soldier of the Faith, Terracotta Soldier, Zemaite Pikeneer

Weapon
Pike
Type
Melee
Damage
5
Attack or precision
0
Defence
−1
Length
5
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
11
Pillar of LawsMelee19−3−521—none0Two-handed, Magic weapon, Blunt1

Damage 19, attack −3, defence −5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fatigue.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fatigue: Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Son of Arakiel

Weapon
Pillar of Laws
Type
Melee
Damage
19
Attack or precision
−3
Defence
−5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Pillar of TruthsMelee35−2−521—none0Two-handed, Magic weapon, Blunt0

Damage 35, attack −2, defence −5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Truths.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Truths: Paralyze 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Granted by items Pillar of Truths

Used by No unit on the wiki carries it

Weapon
Pillar of Truths
Type
Melee
Damage
35
Attack or precision
−2
Defence
−5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
PincerMelee · Damage 1 · #273Melee10001—none0Intrinsic (takes no hand), Armour-piercing5

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Used by Crab General, Sacred Scorpion, Scorpion Beast, Scorpion Man, Xibalban Scorpion

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
5
PincerMelee · Damage 1 · #838Melee10001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Scorpion King

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
1
PincerMelee · Damage 1 · #235Melee10001—none0Intrinsic (takes no hand)5

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand).

Rules Intrinsic (takes no hand)

Used by Crab Hybrid, Giant Lobster, Giant Lobster, Large Lobster, Tzitzimitl

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand)
Carried by
5
PitchforkMelee3−1−131—none1Two-handed, Piercing, Made of iron, Ferrous7

Damage 3, attack −1, defence −1, length 3, 1 attack, resource cost 1. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Fiery Imp, Human Dreamer, Peasant, Piconye Militia, Self Proclaimed Prince, Shadow Imp, Thrall

Weapon
Pitchfork
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
7
Pixie FatigueMelee250001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty0

Fatigue 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty

Extra effect of Pixie Spear

Used by No unit on the wiki carries it

Weapon
Pixie Fatigue
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty
Carried by
0
Pixie SpearMelee53131—none0Magic weapon, Piercing0

Damage 5, attack 3, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Pixie Fatigue.

Rules Magic weapon, Piercing

Extra effect when it does damage Pixie Fatigue: Fatigue 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Granted by items Pixie Spear

Used by No unit on the wiki carries it

Weapon
Pixie Spear
Type
Melee
Damage
5
Attack or precision
3
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
PlagueMelee—none0001—none0Magic weapon, Strength not added, No effect on undead0

Cause Affliction: Carry Plague, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on undead.

Rules Magic weapon, Strength not added, No effect on undead

Extra effect of Woundflame

Used by No unit on the wiki carries it

Weapon
Plague
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on undead
Carried by
0
Plague BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing5

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Disease.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Asura, Daitya, Lord of The Summer Plague, Rudra, Scorpion Man

Weapon
Plague Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
5
Plague BreathMissile—none0001strength/20Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units0

Cause Affliction: Disease, range from strength divided by 2, 1009 shots, 1 attack, area 10, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units. Extra effect on every attack: Area Fear.

Rules Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units

Extra effect on every attack Area Fear: Cause Fear (Type I) 4, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Plague Breath
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units
Carried by
0
Plague ScytheMelee101−231—none0Two-handed, Magic weapon, Slashing1

Damage 10, attack 1, defence −2, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on damage: Disease.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Lady Midday

Weapon
Plague Scythe
Type
Melee
Damage
10
Attack or precision
1
Defence
−2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Poison BowMissile · Damage 6Missile61001353Two-handed, Half of strength added, Piercing, Flammable2

Damage 6, precision 1, range 35, 12 shots, 1 attack, resource cost 3. Two-handed, Half of strength added, Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Two-handed, Half of strength added, Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Spider Archer, Spider Clan Archer

Weapon
Poison Bow
Type
Missile
Damage
6
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
2
Poison BowMissile · Damage 8Missile81001404Two-handed, Half of strength added, Piercing, Flammable1

Damage 8, precision 1, range 40, 12 shots, 1 attack, resource cost 4. Two-handed, Half of strength added, Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Two-handed, Half of strength added, Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Androphag Archer

Weapon
Poison Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
4
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
1
Poison DaggerMelee21001—none0Piercing, Made of iron, Ferrous14

Damage 2, attack 1, length 0, 1 attack, resource cost 0. Piercing, Made of iron, Ferrous. Extra effect on damage: Strong Poison.

Rules Piercing, Made of iron, Ferrous

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Poison Dagger
Type
Melee
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing, Made of iron, Ferrous
Carried by
14
Poison DartMissile01001strength1Piercing3

Damage 0, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Piercing. Extra effect on damage: Paralyzing Poison.

Rules Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Used by Chak Muuch Assassin, Chak Muuch Dart Thrower, Red Face

Weapon
Poison Dart
Type
Missile
Damage
0
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing
Carried by
3
Poison DartsMissile00002strength1Piercing0

Capped Damage 0, range from strength, 6 shots, 2 attacks, resource cost 1. Piercing. Extra effect on damage: Paralyzing Poison.

Rules Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Poison Darts
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Piercing
Carried by
0
Poison DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Asp Poison

Used by No unit on the wiki carries it

Weapon
Poison Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Poison InkMelee640101—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled0

Unknown effect 145 64, defence 1, length 0, 1 attack, area 3, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Poison Ink
Type
Melee
Damage
64
Attack or precision
0
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
Poison SlingMissile—none−4001155Strength not added, Poison, Armour-negating0

Cloud, precision −4, range 15, 12 shots, 1 attack, area 1, resource cost 5. Strength not added, Poison, Armour-negating.

Rules Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Poison Sling
Type
Missile
Damage
—none
Attack or precision
−4
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
5
Rules
Strength not added, Poison, Armour-negating
Carried by
0
Poison SpitMissile · Poison (HP damage) 10 · #224Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Poison SpitMissile · Poison (HP damage) 10 · #324Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon4

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by Bog Beast, Jaguar Toad, Kuro-Oni, Spine Frog

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
4
Poison SpitMissile · Poison (HP damage) 0Missile00001100Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon10

Poison (HP damage) 0, range 10, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon

Used by Foul Spawn, Naga, Naga Chief, Naga Warrior, Nagaraja, Nagarishi, Nagasiddha, Nagasiddha, Nagini, Serpent King

Weapon
Poison Spit
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon
Carried by
10
Poison Tipped SpearMelee30031—none4Piercing, Made of iron, Ferrous2

Damage 3, length 3, 1 attack, resource cost 4. Piercing, Made of iron, Ferrous. Extra effect on damage: Strong Poison.

Rules Piercing, Made of iron, Ferrous

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Amorite, Spider Clan Warrior

Weapon
Poison Tipped Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Piercing, Made of iron, Ferrous
Carried by
2
Poisoned Bronze SpearMelee30031—none1Piercing1

Damage 3, length 3, 1 attack, resource cost 1. Piercing. Extra effect on damage: Paralyzing Poison.

Rules Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Used by Chak Muuch Dart Thrower

Weapon
Poisoned Bronze Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing
Carried by
1
Poisoned ClawMelee · Damage 0 · #250Melee00001—none0Slashing0

Damage 0, length 0, 1 attack, resource cost 0. Slashing. Extra effect on damage: Debilitative Poison.

Rules Slashing

Extra effect when it does damage Debilitative Poison: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Poisoned Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
0
Poisoned ClawMelee · Damage 0 · #43Melee00001—none0Slashing4

Damage 0, length 0, 1 attack, resource cost 0. Slashing. Extra effect on damage: Paralyzing Poison.

Rules Slashing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by Acolyte of Eldregate, Bishop of Eldregate, Ghoul, Pisacha

Weapon
Poisoned Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
4
Poisoned Obsidian BladeMelee71011—none7Magic weapon, Slashing3

Damage 7, attack 1, length 1, 1 attack, resource cost 7. Magic weapon, Slashing. Extra effect on damage: Paralyzing Poison.

Rules Magic weapon, Slashing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Used by Chak Muuch Assassin, Chak Muuch Obsidian Warrior, Red Face

Weapon
Poisoned Obsidian Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Slashing
Carried by
3
Poisonous BiteMelee20−101—none0Intrinsic (takes no hand), Slashing5

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing. Extra effect on damage: Debilitative Poison.

Rules Intrinsic (takes no hand), Slashing

Extra effect when it does damage Debilitative Poison: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Armored Serpent, Armored Serpent, Serpent, Serpent, Serpent

Weapon
Poisonous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
5
Poisonous GoreMelee0−1−101—none0Intrinsic (takes no hand), Slashing1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Slashing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Gloso

Weapon
Poisonous Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
1
Powerful DecayMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead0

Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead

Extra effect of Banefire Strike, Small Area Bane Fire

Used by No unit on the wiki carries it

Weapon
Powerful Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead
Carried by
0
Procas's Axe of RulershipMelee143−211—none0Magic weapon, Slashing0

Damage 14, attack 3, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Armloss.

Rules Magic weapon, Slashing

Extra effect on every attack Armloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Procas's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Procas's Axe of Rulership
Type
Melee
Damage
14
Attack or precision
3
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Psychic DamageMelee10001—none0Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units0

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units

Extra effect of Mind Blast, Mind Blast, Mind Blast, Mind Blast

Used by No unit on the wiki carries it

Weapon
Psychic Damage
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units
Carried by
0
QuarterstaffMelee31331—none0Two-handed, Blunt, Flammable276

Damage 3, attack 1, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Blunt, Flammable.

Rules Two-handed, Blunt, Flammable

Used by Abba, Acha, Adept of Pyriphlegeton, Adventurer, Adventurer, Adventurer, Allfather, Amber Clan Mage, Anansi, Ancestor Guide, Angakok, Animist
Show all 276

Annunaki of Sweet Waters, Antlered Shaman, Antlered Vedun, Aphroi Hierophant, Aphroi Hierophant, Aphroi Sage, Aphroi Sage, Arch Bishop of the Sacred Shroud, Arch Druid, Arch Mage, Arch Mage, Arch Mage, Arch Theurg, Arch Wizard of Black Arcana, Arch Wizard of the Deeper Earth, Arch Wizard of the Hidden Flame, Arch Wizard of the Sky, Arch Wizard of the Spheres, Arch Wizard of Unseen Colors, Arch Wizard of Waters Underneath, Ashipu, Bacab, Bacab, Bakemono Shaman, Bakemono Sorcerer, Basajaun, Basalt King, Bear Tribe Shaman, Bekryde Shepherd, Bishop, Black Bull, Black Sorceress, Blackrose Sorceress, Blood Mage, Bog Mummy, Bog Mummy, Bone Mother, Bone Reader, Calystri Magus, Calystri Senator, Camazotz, Camazotz, Camazotz, Cambion, Cannibal Shaman Chief, Caretaker, Centaur Great Sage, Centaur Sage, Centauride Enchantress, Chud Vedun, Circle Master, Crone, Crow Clan Seithberender, Cyclops Shepherd Shaman, Dai Tengu, Decrepit, Deer Tribe Shaman, Divine Consul, Dryad Hag, Dryad Mother, Dust Priest, Dwarf Elder, Earth Reader, Earth Reader, Eldest Dwarf, Emite, Enkidu Bone Reader, Enkidu Elder, Enkidu Great Sage, Enkidu Shaman, Enkidu Shaman, Ensi, Entu, Entu, Entu of the Moon, Ereshdingir, Favored of Enki, Fay, Feminie Sorceress, Feminie Sorceress, Fir Bolg Druid, Fomorian Sorcerer, Forgiving Father, Frost Father, Frost Father, Galderman, Galdramathr, God-King of the Deep, Grand Hydromancer, Grand Thaumaturg, Grand Thaumaturg, Grandfather Earth, Great Enchantress, Great Sage, Great Sage, Great Seer of the Deeps, Great Seer of the Deeps, Great Sorcerer, Great Sorceress, Great Warlock, Great Warlock, Guardian of the Tree, Gudu, Gudu, Gutuater, Gygja, Gygja, Gygja, Harab Seraph, Harab Seraph, Hedge Wizard, Horite Shaman, Hurin Priest, Hyena Clan Witch Doctor, Ice Druid, Ishib, Ishib, Jigami, Jotun Gygja, Jotun Skratti, Jotun Skratti, Jotun Skratti, Kernou Druid, King of Both Worlds, King of Both Worlds, King of Frozen Bones, King of Rain, King of the Deep, Kohen, Ktonian Necromancer, Lady of Spiders, Leader of the Closed Council, Lich Oracle, Lion Tribe Witch Doctor, Logrian Wise Man, Mage of the Deep, Mage of the Deep, Magistrate Magus, Mashmashu, Master Enchanter, Master Enchanter, Master Shugenja, Master Sorcerer, Mermage, Mermage, Mermage, Mermage, Mermage, Mermage, Morgen High Queen, Morgen Sorceress, Muspeldottir, Nemedian Sorceress, Old Man of the Sea, Onmyo Hakase, Onmyo-ji, Onyx Priestess, Onyx Sorceress, Oracle of the Ancients, Pan, Pan, Pan, Pandemoniac, Panic Apostate, Paqo of the Earth Mother, Paqo of the Mountain Spirits, Partholonian Sorceress, Patriarch, Pearl Mage, Pearl Mage, Pearl Mage, Pelagian Mermage, Pelagian Mermage, Piconye Sage-Priest, Pilgrim, Plague Doctor, Primate, Renatus, Renegade Harab Seraph, Risen Oracle, Sal-Me, Seer King, Seithmathr Crow, Sequani Stargazer, Serpent Priest, Servant of the Oracles, Shaman, Shugenja, Skratti, Slave Mage, Slave Mage, Slave Priest, Slave Priest, Sobek Sauromancer, Sorcerer, Sorcerer, Sorcerer, Sorcerer of the Sands, Sorceress, Spider Clan Sorcerer, Spider Clan Witch Doctor, Spider Sorceress, Spire Horn Seraph, Spire Horn Seraph, Storm Father, Swanherd, Tengu King, Thunder Priest, Titan of Death and Rebirth, Tlaloque of the East, Tlaloque of the North, Tlaloque of the South, Tlaloque of the West, Tomb Oracle, Traitor King, Troll Mage, Troll Seithberender, Troll Shaman, Tuatha Sorceress, Tungalik, Undying, Unfrozen Mage, Vaetti Gygja, Vedun, Vergobret, Völva, Vyedma, Vyedun, Weaver of Tales, Whisperwood Enchantress, Wight Hag, Wight Hag, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Mage, Wight Murmurer, Wight Oracle, Wight Shaman, Witch Doctor, Witness of the Deep, Wizard of Dark Arts, Wizard of Fire and Flame, Wizard of High Magics, Wizard of High Magics, Wizard of Ice and Water, Wizard of Many Colors, Wizard of Storms and Thunder, Wizard of the Earth, Wizard of the Stars, Wizard's Apprentice, Wizard's Apprentice, Wolf Tribe Shaman, Wolfherd, Woodhenge Druid, Wormwood Witch, Yama-no-kami, Yeddeoni, Zamzummite

Weapon
Quarterstaff
Type
Melee
Damage
3
Attack or precision
1
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt, Flammable
Carried by
276
RainbowMissile82001300Magic weapon, Half of strength added, Blunt, Armour-negating1

Damage 8, precision 2, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Magic weapon, Half of strength added, Blunt, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Long Handed

Weapon
Rainbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt, Armour-negating
Carried by
1
RakeMelee1−1−141—none1Blunt, Flammable1

Damage 1, attack −1, defence −1, length 4, 1 attack, resource cost 1. Blunt, Flammable.

Rules Blunt, Flammable

Used by Celestial Servant

Weapon
Rake
Type
Melee
Damage
1
Attack or precision
−1
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt, Flammable
Carried by
1
Rat TailMelee02041—none0Magic weapon, Slashing0

Capped Damage 0, attack 2, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Greater Fear.

Rules Magic weapon, Slashing

Extra effect on every attack Greater Fear: Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Rat Tail

Used by No unit on the wiki carries it

Weapon
Rat Tail
Type
Melee
Damage
0
Attack or precision
2
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Razor WingsMelee−30001—none0Slashing2

Damage -3, length 0, 1 attack, area 1, resource cost 0. Slashing.

Rules Slashing

Used by Yllerion, Yllerion

Weapon
Razor Wings
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
2
Reanimating BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing0

Unlife Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Reanimating Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
0
Rime HammerMelee215131—none0Two-handed, Magic weapon, Blunt, Unaffected by the fire bless0

Damage 21, attack 5, defence 1, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Blunt, Unaffected by the fire bless

Granted by items Rime Hammer

Used by No unit on the wiki carries it

Weapon
Rime Hammer
Type
Melee
Damage
21
Attack or precision
5
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Unaffected by the fire bless
Carried by
0
Ritual BatonMelee20111—none0Blunt, Flammable1

Damage 2, defence 1, length 1, 1 attack, resource cost 0. Blunt, Flammable.

Rules Blunt, Flammable

Used by Dharmapala of the Underworld

Weapon
Ritual Baton
Type
Melee
Damage
2
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Flammable
Carried by
1
RockMelee0−1−101—none0Blunt2

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Yeti, Yeti Shaman

Weapon
Rock
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
2
Rod of DeathMelee103011—none0Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage7

Damage 10, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage.

Rules Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage

Granted by items Rod of Death

Used by Arch Bishop of Eldregate, Ghost King, Lich, Lich, Lich, Lich Queen, Shade Lord

Weapon
Rod of Death
Type
Melee
Damage
10
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage
Carried by
7
RootMelee−50001—none0Intrinsic (takes no hand), Blunt, Armour-piercing3

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt, Armour-piercing.

Rules Intrinsic (takes no hand), Blunt, Armour-piercing

Used by Animated Bush, Animated Shrub, Small Animated Shrub

Weapon
Root
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Armour-piercing
Carried by
3
RudderMelee62−131—none0Two-handed, Blunt, Flammable1

Damage 6, attack 2, defence −1, length 3, 1 attack, resource cost 0. Two-handed, Blunt, Flammable.

Rules Two-handed, Blunt, Flammable

Used by Titan of Winds and Waves

Weapon
Rudder
Type
Melee
Damage
6
Attack or precision
2
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt, Flammable
Carried by
1
Rune SmasherMelee72111—none0Magic weapon, Blunt0

Damage 7, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Rune Smasher

Used by No unit on the wiki carries it

Weapon
Rune Smasher
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Sacred CircletMelee00011—none0Magic weapon, Blunt2

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Ancestral Fravashi, Fravashi

Weapon
Sacred Circlet
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
2
Sacred PitcherMelee10011—none0Magic weapon, One use per battle0

Damage (x2 vs Undead/Demon) 1, length 1, 1 attack, resource cost 0. Magic weapon, One use per battle. Extra effect on every attack: Sacred Water.

Rules Magic weapon, One use per battle

Extra effect on every attack Sacred Water: Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead.

Used by No unit on the wiki carries it

Weapon
Sacred Pitcher
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, One use per battle
Carried by
0
Sacred WaterMelee50001—none0Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead0

Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead.

Rules Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead

Extra effect of Sacred Pitcher

Used by No unit on the wiki carries it

Weapon
Sacred Water
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead
Carried by
0
SceptreMelee20011—none1Blunt11
Weapon
Sceptre
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
11
Sceptre of CorruptionMelee12011—none0Magic weapon, Blunt0

Damage 1, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Decay.

Rules Magic weapon, Blunt

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Sceptre of Corruption

Used by No unit on the wiki carries it

Weapon
Sceptre of Corruption
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Sceptre of Dark RegencyMelee01011—none0Magic weapon, Blunt, Armour-piercing0

Damage 0, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Major Life Drain.

Rules Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Major Life Drain: Drain Life 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Granted by items Sceptre of Dark Regency

Used by No unit on the wiki carries it

Weapon
Sceptre of Dark Regency
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Armour-piercing
Carried by
0
ScimitarMelee71011—none3Slashing, Made of iron, Ferrous11

Damage 7, attack 1, length 1, 1 attack, resource cost 3. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Adite Elite Soldier, Adite General, Nabaean Camel Rider, Nabaean Desert Warrior, Nabaean Scout, Nabaean Soldier, Sheikh, Ubaran Camel Rider, Ubaran Desert Warrior, Ubaran Scout, Ubaran Sheikh

Weapon
Scimitar
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Slashing, Made of iron, Ferrous
Carried by
11
Scorpion TailMelee00021—none0Intrinsic (takes no hand), Piercing4

Damage 0, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Sacred Scorpion, Scorpion Beast, Tzitzimitl, Xibalban Scorpion

Weapon
Scorpion Tail
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
4
Scourge of PowerMelee42012—none2Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 4, attack 2, length 1, 2 attacks, resource cost 2. Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Used by Great Archon

Weapon
Scourge of Power
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
2
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Scourge of VengeanceMelee42012—none2Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 4, attack 2, length 1, 2 attacks, resource cost 2. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on damage: Decay.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Erinya

Weapon
Scourge of Vengeance
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
2
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
ScytheMelee8−2−131—none4Two-handed, Piercing, Slashing, Made of iron, Ferrous1

Damage 8, attack −2, defence −1, length 3, 1 attack, resource cost 4. Two-handed, Piercing, Slashing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Slashing, Made of iron, Ferrous

Used by Peasant

Weapon
Scythe
Type
Melee
Damage
8
Attack or precision
−2
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Two-handed, Piercing, Slashing, Made of iron, Ferrous
Carried by
1
SerpentMelee114021—none2Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)9

Damage 11, attack 4, length 2, 1 attack, resource cost 2. Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields). Extra effect on damage: Death Poison.

Rules Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Destroyer of Worlds, Erinya, Erinya, Erinya, Horned One, Matrona of the Healing Spring, Nataraja, Titan of Crossroads, Titan of Serpents and Medicine

Weapon
Serpent
Type
Melee
Damage
11
Attack or precision
4
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)
Carried by
9
Serpent ClubMelee72011—none0Magic weapon, Piercing, Blunt1

Damage 7, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt. Extra effect on damage: Weak Poison.

Rules Magic weapon, Piercing, Blunt

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Teotl of War

Weapon
Serpent Club
Type
Melee
Damage
7
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt
Carried by
1
Serpent KryssMelee42101—none0Magic weapon, Piercing, Armour-piercing1

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Serpent Kryss

Used by Serpent Assassin

Weapon
Serpent Kryss
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
1
Serpent LegMelee−2−1001—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing5

Damage -2, attack −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First of the Gigantes, Great Archon, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant

Weapon
Serpent Leg
Type
Melee
Damage
−2
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing
Carried by
5
Serpent ManeMelee10−2005—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing1

Damage 10, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hound of Hades

Weapon
Serpent Mane
Type
Melee
Damage
10
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
1
Serpent TailMelee150−101—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing2

Damage 15, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hound of Hades, Hound of Twilight

Weapon
Serpent Tail
Type
Melee
Damage
15
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
2
Shadow BrandMelee124111—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Leeching Darkness.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Leeching Darkness: Damage 5, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Granted by items Shadow Brand

Used by No unit on the wiki carries it

Weapon
Shadow Brand
Type
Melee
Damage
12
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Shadow SpearMelee52031—none3Magic weapon, Piercing1

Damage 5, attack 2, length 3, 1 attack, resource cost 3. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Shadow Vestal

Weapon
Shadow Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
3
Rules
Magic weapon, Piercing
Carried by
1
Shard GlaiveMelee101031—none8Two-handed, Magic weapon, Piercing, Slashing2

Damage 10, attack 1, length 3, 1 attack, resource cost 8. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on damage: Curse.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Shard Guard, Shard Wight

Weapon
Shard Glaive
Type
Melee
Damage
10
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Shard IllusionMelee—none0001—none0Magic weapon, Strength not added0

Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Shard Illusion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Sharpest BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing

Used by Tarrasque

Weapon
Sharpest Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing
Carried by
1
ShatterMelee200001—none0Magic weapon, Strength not added, Armour-negating0

Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Shatterfist, Smasher

Used by No unit on the wiki carries it

Weapon
Shatter
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Shatter SoulsMissile5100001100Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Damage (x2 vs Magic Beings) 5, precision 100, range 10, 10 shots, 1 attack, area 50, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
Shatter Souls
Type
Missile
Damage
5
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
ShatterfistMelee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt. Extra effect on every attack: Shatter.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Extra effect on every attack Shatter: Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Siege Golem

Weapon
Shatterfist
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
1
ShillelaghMelee51111—none0Magic weapon, Blunt0

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Shillelagh

Used by No unit on the wiki carries it

Weapon
Shillelagh
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
ShockMelee · Damage 5Melee50001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Damage 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Spark Bite

Used by No unit on the wiki carries it

Weapon
Shock
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
ShockMelee · Damage 8Melee80001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Used by No unit on the wiki carries it

Weapon
Shock
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Shock ExplosionMelee10001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Used by No unit on the wiki carries it

Weapon
Shock Explosion
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Shock TridentMelee103431—none2Two-handed, Magic weapon, Piercing0

Damage 10, attack 3, defence 4, length 3, 1 attack, resource cost 2. Two-handed, Magic weapon, Piercing. Extra effect on every attack: Chain Shock.

Rules Two-handed, Magic weapon, Piercing

Extra effect on every attack Chain Shock: Chaining Damage 2, length 0, 1 attack, area 1, resource cost 0, 5 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Shock Trident

Used by No unit on the wiki carries it

Weapon
Shock Trident
Type
Melee
Damage
10
Attack or precision
3
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Short BowMissile · Damage 9Missile90001352Intrinsic (takes no hand), Strength not added, Piercing, Flammable0

Damage 9, range 35, 12 shots, 1 attack, resource cost 2. Intrinsic (takes no hand), Strength not added, Piercing, Flammable.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Flammable

Used by No unit on the wiki carries it

Weapon
Short Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
2
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Flammable
Carried by
0
Short BowMissile · Damage 6Missile60001352Two-handed, Half of strength added, Piercing, Flammable109

Damage 6, range 35, 12 shots, 1 attack, resource cost 2. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Used by Adventurer, Agarthan Scout, Amazon, Archer, Archer, Archer, Archer, Archer, Archer Priest, Atavi Archer, Aucac Runa Archer, Azenach Archer
Show all 109

Azenach Shaman Chief, Bakemono Archer, Bakemono Archer, Bakemono Scout, Bandit, Berytian Archer, Berytian Scout, Bird Clan Archer, Bogarusian Scout, Bone Tribe Hunter, Brigand Leader, Calystri Scout, Centauride, Centauride Hierophantide, Centauride Hierophantide, Chariot Archer, Chariot Archer, Crow Clan Archer, Crow Clan Scout, Crystal Priestess, Crystal Sorceress, Cynocephalian Chieftain, Cynocephalian Hunter, Cynocephalian Hunter, Deer Tribe Archer, Elephant Archer, Elephant Archer, Elephant Archer, Elephant Archer, Fay Folk, Feminie Archer, Feminie Scout, Forester, Helote Archer, Helote Archer, Heroine, Horse Brother, Horse Brother, Horse Tribe Cavalry, Horse Tribe Chief, Iassacharite Scout, Kavi Archer, Lady Archer, Light Archer, Light Cavalry, Light Cavalry, Lion Tribe Archer, Longdead Archer, Machaka Archer, Machaka Scout, Magog Flesh-Hunter, Mammoth Archer, Markata Archer, Milesian Scout, Moose Rider, Mori-no-kami, Mori-no-kami, Nabaean Desert Warrior, Nabaean Scout, Pegasus Rider, Perioeci Scout, Phaeacian Archer, Phaeacian Scout, Pygmy, Pyrènian Scout, Reubenite Archer, Royal Forester, Rusian Chieftain, Rusian Hunter, Scout, Scout, Scout, Scout, Scout, Serf Defender, Spider Rider, Spider Rider, Spire Horn Archer, Spire Horn Archer, Therodian Archer, Therodian Scout, Ubaran Archer, Ubaran Desert Warrior, Ubaran Scout, Unseelie Folk, Vaetti Archer, Vaetti Archer, Vaetti Archer, Vanara Archer, Vanarusian Archer, Villain, Voi Archer, Warrior Maiden, Warrior Scout, Wolf Tribe Archer, Woodsman, Zemaite Archer

Weapon
Short Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
2
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
109
Short Bronze TridentMelee5−1031—none3Piercing9

Damage 5, attack −1, length 3, 1 attack, resource cost 3. Piercing.

Rules Piercing

Used by Amber Clan Guard, Amber Clan Guard, Amber Clan Triton, Ichtycentaur Cataphract, Ichtycentaur Cataphract, Mermidon, Mermidon, Pelagian Soldier, Triton Soldier

Weapon
Short Bronze Trident
Type
Melee
Damage
5
Attack or precision
−1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
3
Rules
Piercing
Carried by
9
Short PikeMelee50−141—none2Two-handed, Piercing, Made of iron, Ferrous1

Damage 5, defence −1, length 4, 1 attack, resource cost 2. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Hoburg Pikeman

Weapon
Short Pike
Type
Melee
Damage
5
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
1
Short SwordMelee51111—none2Piercing, Slashing, Made of iron, Ferrous132

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 2. Piercing, Slashing, Made of iron, Ferrous.

Rules Piercing, Slashing, Made of iron, Ferrous

Used by Adite Archer, Agarthan Crossbowman, Agarthan Heavy Crossbowman, Agarthan Heavy Infantry, Agarthan Infantry, Agarthan Light Crossbowman, Agarthan Light Infantry, Ahu of the Kavi, Apostate of the Closed Realm, Apostate of the Closed Realm, Archbishop Marshal, Archer
Show all 132

Archer, Archer, Archer, Assassin, Assassin, Avvite Heavy Archer, Avvite Scout, Bebryx, Bebryx Guard, Berytian Captain, Berytian Elite Soldier, Berytian Soldier, Bishop General, Bishop Vicomte, Blindfighter, Blindlord, Blood Guard, Blood Lord, Burgmeister, Burgmeister Guard, Calystri Crossbowman, Cave Captain, Centauride Crossbow, Centurion, Centurion, Champion of the Closed Realm, Champion of the Closed Realm, Chariot Archer, Chief, Colossi Heavy Infantry, Colossi Storm Captain, Colossi Warrior, Crossbowman, Crossbowman, Crossbowman, Crossbowman, Crow Clan Archer, Defender of the Halls, Deliverer of Justice, Divine Son, Ear of the Lord, Earthbound, Edomite Scout, Elephant Archer, Enkidu Commander, Enkidu Royal Guard, Ensi, Entrance Guard, Falconeer, Flame Corpse, Fommepori Shaman Chief, Fommepori Warrior, Gate Lord, Gileadite Archer, Harab Elder, Harab Seraph, Hastatus, Hastatus, Hastatus, Helote Crossbowman, Hoburg Champion, Hoburg Defender, Hoburg Hero, Imp Trainer, Imperial Archer, Imperial Crossbowman, Iron Ancestor, Iron Corpse, Korybant, Legatus Legionis, Legatus Legionis, Lemur Centurion, Lemur Consul, Lizard Auxiliare, Longbowman, Longbowman, Longbowman, Longdead Principe, Machimos, Machimos Commander, Master of the Games, Nidylva, Pelagian Shore Commander, Pelagian Shore Commander, Phaeacian Captain, Phaeacian Heavy Infantry, Phaeacian Infantry, Piconye Bishop General, Piconye Castellan, Piconye Defender, Piconye King, Piconye Scout, Piconye Soldier, Piconye Soldier, Prester King, Principe, Principe, Principe, Raven Guard, Raven Lord, Shield Maiden, Soldier Priest, Son of Titans, Stalker, Standard, Standard, Standard, Steel Maiden, Strategos, Troglodyte Trainer, Vaetti Gode, Vaetti Herse, Vaetti Jarl, Vampire Count, Vampire Lord, Voice of Spider, Warrior Maiden, Warrior of the Five Elements, Zemaite Crossbowman, Zemaite Skinshifter

Weapon
Short Sword
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Slashing, Made of iron, Ferrous
Carried by
132
Short TridentMelee5−1031—none2Piercing, Made of iron, Ferrous0

Damage 5, attack −1, length 3, 1 attack, resource cost 2. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Short Trident
Type
Melee
Damage
5
Attack or precision
−1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Made of iron, Ferrous
Carried by
0
ShortswordMelee123411—none0Two-handed, Magic weapon, Slashing0

Damage (x3 vs Large Creatures) 12, attack 3, defence 4, length 1, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Shortsword
Type
Melee
Damage
12
Attack or precision
3
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
ShrinkMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon

Extra effect of Slap, Slap

Used by No unit on the wiki carries it

Weapon
Shrink
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon
Carried by
0
ShurikenMissile10002strength1Piercing, Made of iron, Ferrous1

Damage 1, range from strength, 4 shots, 2 attacks, resource cost 1. Piercing, Made of iron, Ferrous. Extra effect on damage: Strong Poison.

Rules Piercing, Made of iron, Ferrous

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Ninja

Weapon
Shuriken
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Piercing, Made of iron, Ferrous
Carried by
1
SickleMelee50011—none2Slashing, Made of iron, Ferrous1

Damage 5, length 1, 1 attack, resource cost 2. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Elder Druid

Weapon
Sickle
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Slashing, Made of iron, Ferrous
Carried by
1
Sickle StaffMelee60131—none2Two-handed, Slashing, Made of iron, Ferrous1

Damage 6, defence 1, length 3, 1 attack, resource cost 2. Two-handed, Slashing, Made of iron, Ferrous.

Rules Two-handed, Slashing, Made of iron, Ferrous

Used by Blinded

Weapon
Sickle Staff
Type
Melee
Damage
6
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Slashing, Made of iron, Ferrous
Carried by
1
Silver BusineMelee1−1011—none2Blunt1

Damage 1, attack −1, length 1, 1 attack, resource cost 2. Blunt.

Rules Blunt

Used by Unseelie Musician

Weapon
Silver Busine
Type
Melee
Damage
1
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Blunt
Carried by
1
Silver HornsMelee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Ilah of the Moon

Weapon
Silver Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
1
Singing SwordMelee92311—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Singing Sword

Used by No unit on the wiki carries it

Weapon
Singing Sword
Type
Melee
Damage
9
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
SistrumMelee01011—none0Blunt1

Damage 0, attack 1, length 1, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Titan of Winds and Waves

Weapon
Sistrum
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
1
Skull ClubMelee · Damage 9Melee91021—none7Two-handed, Magic weapon, Blunt1

Damage 9, attack 1, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on damage: Dark Slumber.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Dark Slumber: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Carrion Fury

Weapon
Skull Club
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Skull ClubMelee · Damage 6Melee61011—none0Magic weapon, Blunt3

Damage 6, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Apostatic Warrior, Bone Tribe Head Hunter, Enkidu Head Hunter

Weapon
Skull Club
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
3
SlapMelee · Capped Damage 1 · #545Melee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Shrink.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Shrink: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Used by No unit on the wiki carries it

Weapon
Slap
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
SlapMelee · Capped Damage 1 · #543Melee10001—none0Magic weapon, Strength not added, Armour-negating0

Capped Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Shrink.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Shrink: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Used by No unit on the wiki carries it

Weapon
Slap
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Slay MagicMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings

Extra effect of Elf Bane, Unconsciousness

Used by No unit on the wiki carries it

Weapon
Slay Magic
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings
Carried by
0
Sleep TouchMelee300001—none0Magic weapon, Strength not added, Magic resistance negates1

Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Used by Winged Monkey

Weapon
Sleep Touch
Type
Melee
Damage
30
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
1
Sleep VinesMelee33−1033—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units28

Fatigue 33, attack −1, length 3, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units

Weapon
Sleep Vines
Type
Melee
Damage
33
Attack or precision
−1
Defence
0
Length
3
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units
Carried by
28
SlimeMelee—none5031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction, attack 5, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
Slime
Type
Melee
Damage
—none
Attack or precision
5
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Slime ExplosionMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers.

Rules Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers

Used by No unit on the wiki carries it

Weapon
Slime Explosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers
Carried by
0
SlingMissile5−2001300Half of strength added, Blunt22

Damage 5, precision −2, range 30, 15 shots, 1 attack, resource cost 0. Half of strength added, Blunt.

Rules Half of strength added, Blunt

Weapon
Sling
Type
Missile
Damage
5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Half of strength added, Blunt
Carried by
22
Sling of AccuracyMissile125001400Magic weapon, Half of strength added, Blunt0

Damage 12, precision 5, range 40, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt.

Rules Magic weapon, Half of strength added, Blunt

Granted by items Sling of Accuracy

Used by No unit on the wiki carries it

Weapon
Sling of Accuracy
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt
Carried by
0
Sling of Crystal ShardsMissile6−1006300Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units0

Capped Damage 6, precision −1, range 30, 12 shots, 6 attacks, resource cost 0. Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units. Extra effect on damage: Shard Illusion.

Rules Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units

Extra effect when it does damage Shard Illusion: Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Sling of Crystal Shards
Type
Missile
Damage
6
Attack or precision
−1
Defence
0
Length
0
Attacks
6
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units
Carried by
0
Small Area Bane FireMelee200001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 20, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Powerful Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Extra effect of Sword of Injustice

Used by No unit on the wiki carries it

Weapon
Small Area Bane Fire
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Small Area Curse and DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields0

Cause Affliction: Curse, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields. Extra effect on every attack: Small Area Decay.

Rules Magic weapon, Strength not added, Ignores shields

Extra effect on every attack Small Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Doom Glaive

Used by No unit on the wiki carries it

Weapon
Small Area Curse and Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields
Carried by
0
Small Area DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Small Area Curse and Decay

Used by No unit on the wiki carries it

Weapon
Small Area Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Small Area FatigueMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of O'al Kan's Sceptre, Pillar of Laws

Used by No unit on the wiki carries it

Weapon
Small Area Fatigue
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Small Area FireMelee · Damage 10Melee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Flame Blade

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Small Area FireMelee · Damage 14Melee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Boulder, Fire Boulder, Fire Brand, Flame Sword, Gae Assail, Hammer of the Forge Lord, Small Area Frost and Fire, Torch of Unquenchable Flame

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Small Area Frost and FireMelee150001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Extra effect of Ember

Used by No unit on the wiki carries it

Weapon
Small Area Frost and Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Small Area HolyfireMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 6, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Sun Sword

Used by No unit on the wiki carries it

Weapon
Small Area Holyfire
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Small Area ShockMelee10001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Lightning, Lightning, Lightning Strike, Lightning

Used by No unit on the wiki carries it

Weapon
Small Area Shock
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Small Area StunMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Hammer of the Mountains, Water Breath

Used by No unit on the wiki carries it

Weapon
Small Area Stun
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Small HammerMelee3−1−111—none1Blunt7

Damage 3, attack −1, defence −1, length 1, 1 attack, resource cost 1. Blunt.

Rules Blunt

Used by Elephant Rider, Elephant Rider, Elephant Rider, Elephant Rider, Elephant Rider, Mammoth Rider, Turan Elephant Rider

Weapon
Small Hammer
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
7
SmasherMelee162011—none0Magic weapon, Blunt0

Damage 16, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Shatter.

Rules Magic weapon, Blunt

Extra effect on every attack Shatter: Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Smasher

Used by No unit on the wiki carries it

Weapon
Smasher
Type
Melee
Damage
16
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Snake Bladder StickMelee—none0121—none0Magic weapon, Strength not added, Poison, Armour-negating0

Cloud, defence 1, length 2, 1 attack, area 4, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Granted by items Snake Bladder Stick

Used by No unit on the wiki carries it

Weapon
Snake Bladder Stick
Type
Melee
Damage
—none
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Snake HairMelee · Damage -4 · #358Melee−4−2003—none0Intrinsic (takes no hand), Piercing0

Damage -4, attack −2, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Snake Hair
Type
Melee
Damage
−4
Attack or precision
−2
Defence
0
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
0
Snake HairMelee · Damage -4 · #38Melee−4−2005—none0Intrinsic (takes no hand), Magic weapon, Piercing5

Damage -4, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Erinya, Erinya, Erinya, Gorgon, Immortal Gorgon

Weapon
Snake Hair
Type
Melee
Damage
−4
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
5
Snake SkirtMelee−4−2005—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -4, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Teteo Inan

Weapon
Snake Skirt
Type
Melee
Damage
−4
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Snake StaffMelee · Damage 3Melee31331—none1Two-handed, Magic weapon, Piercing, Blunt, Flammable1

Damage 3, attack 1, defence 3, length 3, 1 attack, resource cost 1. Two-handed, Magic weapon, Piercing, Blunt, Flammable. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Piercing, Blunt, Flammable

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Serpent Dancer

Weapon
Snake Staff
Type
Melee
Damage
3
Attack or precision
1
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Magic weapon, Piercing, Blunt, Flammable
Carried by
1
Snake StaffMelee · Damage 5Melee53541—none0Two-handed, Magic weapon, Piercing, Blunt6

Damage 5, attack 3, defence 5, length 4, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing, Blunt. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Piercing, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First King, Jade Priestess, Jade Sorceress, Pontifex Serpentus, Sobek High Priest, Tomb King

Weapon
Snake Staff
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Blunt
Carried by
6
Snake TressesMelee0−2005—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing4

Damage 0, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First of the Gigantes, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant

Weapon
Snake Tresses
Type
Melee
Damage
0
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing
Carried by
4
Soul CatcherMelee101031—none0Two-handed, Magic weapon2

Damage 10, attack 1, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon. Extra effect on damage: Trap Soul.

Rules Two-handed, Magic weapon

Extra effect when it does damage Trap Soul: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units.

Used by Horse-face, Ox-head

Weapon
Soul Catcher
Type
Melee
Damage
10
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon
Carried by
2
Soul DeathMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units

Extra effect of Devour Soul

Used by No unit on the wiki carries it

Weapon
Soul Death
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units
Carried by
0
Soul LeechMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units0

Drain Life 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Soul Leech
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units
Carried by
0
Soul RendMelee00001—none0Magic weapon, Armour-negating, No effect on mindless units0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, No effect on mindless units. Extra effect on damage: Horror Mark.

Rules Magic weapon, Armour-negating, No effect on mindless units

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Extra effect of Soul Rending Claw

Used by No unit on the wiki carries it

Weapon
Soul Rend
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, No effect on mindless units
Carried by
0
Soul Rending ClawMelee00001—none0Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Soul Rend.

Rules Magic weapon, Slashing

Extra effect on every attack Soul Rend: Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, No effect on mindless units. Extra effect on damage: Horror Mark.

Used by Soultorn

Weapon
Soul Rending Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Soul SlayMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units

Extra effect of Trident from Beyond

Used by No unit on the wiki carries it

Weapon
Soul Slay
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units
Carried by
0
Spark BiteMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on every attack: Shock.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect on every attack Shock: Damage 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Iron Fly

Weapon
Spark Bite
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
SpearMelee · Damage 16Melee160031—none1Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous0

Damage 16, length 3, 1 attack, resource cost 1. Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Spear
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous
Carried by
0
SpearMelee · Damage 13Melee130031—none1Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous0

Damage 13, length 3, 1 attack, resource cost 1. Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous

Used by No unit on the wiki carries it

Weapon
Spear
Type
Melee
Damage
13
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Made of iron, Ferrous
Carried by
0
SpearMelee · Damage 3Melee30031—none1Piercing, Made of iron, Ferrous182

Damage 3, length 3, 1 attack, resource cost 1. Piercing, Made of iron, Ferrous.

Rules Piercing, Made of iron, Ferrous

Used by Abysian Light Infantry, Accensus, Adite Light Infantry, Alae Legionnaire, Alae Legionnaire, Amazon, Amazon, Amazon, Ancient One, Asara, Asura, Avvite Charioteer
Show all 182

Avvite Light Infantry, Avvite Spearman, Battle Vestal, Bear Tribe Warrior, Berytian Militia, Berytian Spearman, Bone Tribe Hunter, C'tissian Heavy Infantry, C'tissian Light Infantry, C'tissian Medium Infantry, Caelian Longdead, Caelian Longdead, Calystri Footman, Calystri Militia, Calystri Soldier, Cannibal Warrior, Centaur Charioteer, Centaur Charioteer, Charioteer, Chud Hunter, Chud Warrior, City Guard, Colossi Light Infantry, Commander of C'tis, Cynocephalian Flesh-Eater, Deer Tribe Warrior, Devata, Dust Walker, Edomite, Enkidu Soldier, Enkidu Spearman, Fallen, Feminie Militia, Feminie Soldier, Footman, Garnet Priestess, Garnet Sorceress, Gigante, Gigante Warrior, Gileadite, Gittite Soldier, Godihuskarl, Godihuskarl, Godihuskarl, Great Huntress, Guhyaka, Heavy Footman, Heavy Infantry, Hirdman, Hoburg Spearman, Horse Brother, Horse Brother, Human Godihuskarl, Human Huskarl, Human Slave, Humanbred, Humanbred, Huskarl, Huskarl, Huskarl, Hybrid, Hybrid Trooper, Hyena Clan Warrior, Hypaspist, Hypaspist Commander, Imperial Footman, Jaguar Tribe Slinger, Jotun Scout, Jotun Scout, Jotun Skinshifter, Jotun Spearman, Jotun Warrior, Jotun Warrior, Leve, Light Cavalry, Light Cavalry, Light Cavalry, Light Infantry, Light Infantry, Light Vaetti Infantry, Lion Tribe Warrior, Longdead, Longdead, Longdead, Longdead, Longdead Giant, Longdead Giant, Longdead Legionnaire, Longdead of C'tis, Longdead of C'tis, Longdead of C'tis, Longdead Velite, Lord of the Forest, Machaka Chief, Machaka Militia, Machaka Militia, Machaka Warrior, Machaka Warrior, Marverni Javelineer, Marverni Scout, Medium Footman, Milesian Spearman, Milite, Militia, Militia, Militia, Militia, Ministry Footman, Mother of Tuathas, Mushussu Charioteer, Muspel Huskarl, Nabaean Light Infantry, Nazcan Longdead, Paighan, Pale One Captain, Pale One Soldier, Pelagian Shore Fighter, Pelagian Shore Fighter, Peshtsi Spearman, Phaeacian Light Infantry, Phaeacian Militia, Piconye Spearman, Piconye Spearman, Pyrènian Spearman, Pyrènian Spearman, Raider, Raptorian Militia, Rorarus, Runner, Rusian Hunter, Rusian Warrior, Satyr Commander, Satyr Hoplite, Sauromatian Amazon, Sauromatian Raider, Serf Warrior, Slave of Belphegor, Son of the Bear, Soulless Nazcan Warrior, Soulless Nazcan Warrior, Soulless Warrior, Soulless Warrior, Soulless Warrior, Soulless Warrior, Soulless Warrior, Soulless Warrior, Soulless Warrior, Spearman, Spearman, Spider Knight, Spider Lord, Spider Rider, Spider Rider, Therodian Peltast, Turan Horse Archer, Ulfhedin, Vaetti, Vaetti Spearman, Van Scout, Vanarusian Hirdman, Vanarusian Huskarl, Velite, Velite, Velite, Voi Spearman, Wolf Brother, Wolf Rider, Wolf Rider, Zemaite Infantry, Zemaite Warrior

Weapon
Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Made of iron, Ferrous
Carried by
182
Spear of the Dragon KingMelee82141—none0Two-handed, Magic weapon, Piercing1

Damage 8, attack 2, defence 1, length 4, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Son of the Dragon King

Weapon
Spear of the Dragon King
Type
Melee
Damage
8
Attack or precision
2
Defence
1
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
Spear of the MorriganMelee63231—none5Magic weapon, Piercing0

Partial Life Drain 6, attack 3, defence 2, length 3, 1 attack, resource cost 5. Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Spear of the Morrigan

Used by No unit on the wiki carries it

Weapon
Spear of the Morrigan
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing
Carried by
0
Spectral AxeMelee · Damage 8 · #711Melee81021—none0Two-handed, Magic weapon, Slashing, Magic resistance halves damage1

Damage 8, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Magic resistance halves damage.

Rules Two-handed, Magic weapon, Slashing, Magic resistance halves damage

Used by Spectral Lictor

Weapon
Spectral Axe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Magic resistance halves damage
Carried by
1
Spectral AxeMelee · Damage 8 · #457Melee81021—none0Two-handed, Magic weapon, Slashing, Magic resistance halves damage2

Damage 8, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Magic resistance halves damage. Extra effect on damage: Spectral Fire.

Rules Two-handed, Magic weapon, Slashing, Magic resistance halves damage

Extra effect when it does damage Spectral Fire: Damage 8, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Smoulderghost, Smoulderghost

Weapon
Spectral Axe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Magic resistance halves damage
Carried by
2
Spectral BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater

Used by Spectral Archer

Weapon
Spectral Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater
Carried by
1
Spectral ClubMelee40011—none0Magic weapon, Blunt, Magic resistance halves damage3

Damage 4, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Magic resistance halves damage.

Rules Magic weapon, Blunt, Magic resistance halves damage

Used by Gana, Oni spirit, Oni spirit

Weapon
Spectral Club
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Magic resistance halves damage
Carried by
3
Spectral FireMelee80051—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Spectral Axe

Used by No unit on the wiki carries it

Weapon
Spectral Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Spectral Great ClubMelee70121—none0Magic weapon, Blunt, Magic resistance halves damage2

Damage 7, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Blunt, Magic resistance halves damage.

Rules Magic weapon, Blunt, Magic resistance halves damage

Used by Oni Spirit, Oni Spirit

Weapon
Spectral Great Club
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Magic resistance halves damage
Carried by
2
Spectral Great SwordMelee91221—none0Magic weapon, Slashing, Magic resistance halves damage6

Damage 9, attack 1, defence 2, length 2, 1 attack, resource cost 0. Magic weapon, Slashing, Magic resistance halves damage.

Rules Magic weapon, Slashing, Magic resistance halves damage

Used by Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit

Weapon
Spectral Great Sword
Type
Melee
Damage
9
Attack or precision
1
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Magic resistance halves damage
Carried by
6
Spectral JavelinMissile2−2001strength0Magic weapon, Piercing, Magic resistance halves damage, Usable underwater10

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage, Usable underwater.

Rules Magic weapon, Piercing, Magic resistance halves damage, Usable underwater

Used by Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Spectral Hastatus, Spectral Peltast, Spectral Principe, Spectral Standard, Spectral Velite

Weapon
Spectral Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage, Usable underwater
Carried by
10
Spectral Long SpearMelee30−141—none0Magic weapon, Piercing, Magic resistance halves damage3

Damage 3, defence −1, length 4, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage.

Rules Magic weapon, Piercing, Magic resistance halves damage

Used by Spectral Commander, Spectral Hoplite, Spectral Triarius

Weapon
Spectral Long Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage
Carried by
3
Spectral SpearMelee30031—none0Magic weapon, Piercing, Magic resistance halves damage4

Damage 3, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage.

Rules Magic weapon, Piercing, Magic resistance halves damage

Used by Spectral Hastatus, Spectral Peltast, Spectral Velite, Supaya

Weapon
Spectral Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage
Carried by
4
Spectral SwordMelee50111—none0Magic weapon, Slashing, Magic resistance halves damage6

Damage 5, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Magic resistance halves damage.

Rules Magic weapon, Slashing, Magic resistance halves damage

Used by Alchemical Amalgam of Air, Praetorian Spectre, Spectral Archer, Spectral Kourete, Spectral Principe, Spectral Standard

Weapon
Spectral Sword
Type
Melee
Damage
5
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Magic resistance halves damage
Carried by
6
SpetumMelee70031—none2Two-handed, Piercing, Made of iron, Ferrous2

Damage 7, length 3, 1 attack, resource cost 2. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Bone Tribe Beast Hunter, Veiled One

Weapon
Spetum
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
2
Spider ClawMelee · Damage 0 · #743Melee00001—none0Intrinsic (takes no hand), Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Used by Jorogumo, Wight Spider

Weapon
Spider Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
2
Spider ClawMelee · Damage 0 · #148Melee00001—none0Slashing0

Damage 0, length 0, 1 attack, resource cost 0. Slashing.

Rules Slashing

Used by No unit on the wiki carries it

Weapon
Spider Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
0
Spider FangsMelee · Damage 16Melee160−101—none0Intrinsic (takes no hand), Strength not added, Piercing0

Damage 16, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Strength not added, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Spider Fangs
Type
Melee
Damage
16
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Piercing
Carried by
0
Spider FangsMelee · Damage 14Melee140−101—none0Intrinsic (takes no hand), Strength not added, Piercing0

Damage 14, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Strength not added, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Spider Fangs
Type
Melee
Damage
14
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Piercing
Carried by
0
Spiked ClubMelee · Damage 4 · #593Melee40011—none0Piercing, Blunt, Flammable1

Damage 4, length 1, 1 attack, resource cost 0. Piercing, Blunt, Flammable.

Rules Piercing, Blunt, Flammable

Used by Ettin King

Weapon
Spiked Club
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Piercing, Blunt, Flammable
Carried by
1
Spiked ClubMelee · Damage 4 · #265Melee40011—none1Piercing, Blunt, Flammable0

Damage 4, length 1, 1 attack, resource cost 1. Piercing, Blunt, Flammable.

Rules Piercing, Blunt, Flammable

Used by No unit on the wiki carries it

Weapon
Spiked Club
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Blunt, Flammable
Carried by
0
Spirit ClubMelee · Damage 9Melee91021—none7Two-handed, Magic weapon, Blunt2

Damage 9, attack 1, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on damage: Spirit Strike.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Spirit Strike: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Used by Lion King, Lion Warrior

Weapon
Spirit Club
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
2
Spirit ClubMelee · Damage 6Melee61011—none0Magic weapon, Blunt1

Damage 6, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Spirit Master

Weapon
Spirit Club
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Spirit StrikeMelee · Capped Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing0

Capped Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Stun.

Rules Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Stun: Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by No unit on the wiki carries it

Weapon
Spirit Strike
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing
Carried by
0
Spirit StrikeMelee · Poison (Stun) 20Melee200001—none0Magic weapon, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Rules Magic weapon, Armour-negating

Extra effect of Spirit Club, The Bloody Mace

Used by No unit on the wiki carries it

Weapon
Spirit Strike
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating
Carried by
0
Spray PoisonMissile00001strength/20Magic weapon, Half of strength added, Poison, Armour-negating1

Poison (HP damage) 0, range from strength divided by 2, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Half of strength added, Poison, Armour-negating.

Rules Magic weapon, Half of strength added, Poison, Armour-negating

Used by Amphiptere

Weapon
Spray Poison
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Half of strength added, Poison, Armour-negating
Carried by
1
Staff of StormsMelee32431—none0Two-handed, Magic weapon, Blunt1

Damage 3, attack 2, defence 4, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Staff of Storms

Used by Son of Ezekiel

Weapon
Staff of Storms
Type
Melee
Damage
3
Attack or precision
2
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
StandardMelee1−2−341—none3Two-handed, Blunt, Flammable0

Damage 1, attack −2, defence −3, length 4, 1 attack, resource cost 3. Two-handed, Blunt, Flammable.

Rules Two-handed, Blunt, Flammable

Granted by items Banner of the Northern Star, Skull Standard, Standard of the Damned

Used by No unit on the wiki carries it

Weapon
Standard
Type
Melee
Damage
1
Attack or precision
−2
Defence
−3
Length
4
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Blunt, Flammable
Carried by
0
Star of DarknessMelee102111—none0Magic weapon, Piercing, Blunt0

Damage 10, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt. Extra effect on damage: Cause Fatigue.

Rules Magic weapon, Piercing, Blunt

Extra effect when it does damage Cause Fatigue: Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Star of Darkness

Used by No unit on the wiki carries it

Weapon
Star of Darkness
Type
Melee
Damage
10
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt
Carried by
0
Star of HeroesMelee124−211—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)1

Damage 12, attack 4, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on damage: Break Armor.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect when it does damage Break Armor: Unknown effect 159 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Star of Heroes

Used by Lizard Hero

Weapon
Star of Heroes
Type
Melee
Damage
12
Attack or precision
4
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
1
Star of ThraldomMelee106−211—none0Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 6, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: False Fetters.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack False Fetters: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Granted by items Star of Thraldom

Used by No unit on the wiki carries it

Weapon
Star of Thraldom
Type
Melee
Damage
10
Attack or precision
6
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
Steal StrengthMelee · Damage 0 · #811Melee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus7

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus. Extra effect on damage: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Ancient Presence, Eater of the Dead, Eater of the Dead, Eater of the Dead, Unfettered, Uttervast, Vastness

Weapon
Steal Strength
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus
Carried by
7
Steal StrengthMelee · Damage 0 · #284Melee00001—none0Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus5

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus. Extra effect on damage: Additional Weakness.

Rules Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Lemur Senator, Shade, Shade Lord, Thing Of Many Eyes, Woodland Spirit

Weapon
Steal Strength
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus
Carried by
5
Stellar BoltMissile00001550Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage2

Damage 0, range 55, 1005 shots, 1 attack, resource cost 0. Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage.

Rules Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage

Used by Daeva of Shooting Stars, Tzitzimitl

Weapon
Stellar Bolt
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
55
Resource cost
0
Rules
Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage
Carried by
2
StickMelee20111—none0Two-handed, Blunt, Flammable5

Damage 2, defence 1, length 1, 1 attack, resource cost 0. Two-handed, Blunt, Flammable.

Rules Two-handed, Blunt, Flammable

Used by Great Hag, Hoburg Militia, Hoburg Priest, Horticulturist, Piconye Peasant

Weapon
Stick
Type
Melee
Damage
2
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt, Flammable
Carried by
5
Sticks and StonesMissile−3−2002strength0Blunt22

Damage -3, precision −2, range from strength, 30 shots, 2 attacks, resource cost 0. Blunt.

Rules Blunt

Weapon
Sticks and Stones
Type
Missile
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
0
Rules
Blunt
Carried by
22
StingMelee · Capped Damage 1Melee10001—none0Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Sting
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled
Carried by
0
StingMelee · Damage -10Melee−10−3001—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing1

Damage -10, attack −3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Acid.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Acid: Damage 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Acid, Armour-negating.

Used by Myrmecoleon

Weapon
Sting
Type
Melee
Damage
−10
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
1
StingMelee · Damage 0Melee00001—none0Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled5

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Fire Ant, Giant Scorpion, Giant Scorpion, Large Ant, Red Ant

Weapon
Sting
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled
Carried by
5
StingerMelee · Damage 0 · #144Melee05021—none0Intrinsic (takes no hand), Piercing4

Damage 0, attack 5, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Grotesque, Manticore, Scorpion Man, Tartarian Monstrum

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
4
StingerMelee · Damage 0 · #557Melee00021—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing3

Damage 0, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Demonic Locust, Scorpion King, Spine Membrane Horror

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
3
StingerMelee · Damage 0 · #592Melee02001—none0Intrinsic (takes no hand), Piercing1

Damage 0, attack 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Cockatrice

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
1
StingerMelee · Damage 0 · #832Melee05021—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, attack 5, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Man-Eater

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
StingerMelee · Damage 7Melee72131—none0Magic weapon, Piercing, Armour-piercing0

Damage 7, attack 2, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Stinger

Used by No unit on the wiki carries it

Weapon
Stinger
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Stone BirdMelee90031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head0

Damage 9, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head

Used by No unit on the wiki carries it

Weapon
Stone Bird
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head
Carried by
0
Stone ClubMelee9−1021—none0Two-handed, Blunt, Flammable2

Damage 9, attack −1, length 2, 1 attack, resource cost 0. Two-handed, Blunt, Flammable.

Rules Two-handed, Blunt, Flammable

Used by Marble Oracle, Onyx Oracle

Weapon
Stone Club
Type
Melee
Damage
9
Attack or precision
−1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Blunt, Flammable
Carried by
2
Stone DaggerMelee11001—none0Piercing50
Stone FistMelee0−1−101—none0Blunt1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Crusher

Weapon
Stone Fist
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
1
Stone LanceMelee20031—none1Piercing, Bonus damage on the first attack6

Damage 2, length 3, 1 attack, resource cost 1. Piercing, Bonus damage on the first attack.

Rules Piercing, Bonus damage on the first attack

Used by Eagle Priest, Xibalban Scout, Xibalban Warrior, Zotz Guard, Zotz Warrior, Zotz Warrior

Weapon
Stone Lance
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Piercing, Bonus damage on the first attack
Carried by
6
Stone SpearMelee20031—none0Piercing, Flammable58
Stone SwordMelee104721—none0Two-handed, Magic weapon, Slashing0

Damage 10, attack 4, defence 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Area Petrification.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Area Petrification: Petrify 999, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Granted by items The Stone Sword

Used by No unit on the wiki carries it

Weapon
Stone Sword
Type
Melee
Damage
10
Attack or precision
4
Defence
7
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Stop the DeadMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons

Extra effect of Ghost Rending Bite, Ghost Rending Claw, Lictor Axe, Thrown Sutra

Used by No unit on the wiki carries it

Weapon
Stop the Dead
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons
Carried by
0
StrangulationMelee−20−101—none0Blunt, Armour-piercing3

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Blunt, Armour-piercing. Extra effect on damage: Fatigue.

Rules Blunt, Armour-piercing

Extra effect when it does damage Fatigue: Fatigue 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Used by Divine Mummy, Giant Mummy, Mummy

Weapon
Strangulation
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Armour-piercing
Carried by
3
Strong PoisonMelee150001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Flick Barbs, Flick Barbs, Great Head, Poison Dagger, Poison Tipped Spear, Poisonous Gore, Serpent Leg, Serpent Tail, Shuriken, Snake Staff, Snake Staff, Stinger, Thistle Mace, Thorn Spear, Thorn Staff, Venomous Bite, Venomous Bites, Venomous Claw, Venomous Fangs, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Strong Poison
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
StumpMelee−3−2−101—none0Intrinsic (takes no hand), Blunt1

Damage -3, attack −2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Fivefold Angel

Weapon
Stump
Type
Melee
Damage
−3
Attack or precision
−2
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
1
StunMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Spirit Strike, Stunning Strike

Used by No unit on the wiki carries it

Weapon
Stun
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Stunning StrikeMelee−20001—none0Intrinsic (takes no hand), Blunt0

Capped Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt. Extra effect on damage: Stun.

Rules Intrinsic (takes no hand), Blunt

Extra effect when it does damage Stun: Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by No unit on the wiki carries it

Weapon
Stunning Strike
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
0
Summer SwordMelee111211—none0Magic weapon, Slashing0

Damage 11, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Summer Sword

Used by No unit on the wiki carries it

Weapon
Summer Sword
Type
Melee
Damage
11
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Sun MaceMelee71011—none1Magic weapon, Blunt1

Damage 7, attack 1, length 1, 1 attack, resource cost 1, 10 extra damage to demons and the undead. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Sun Guard

Weapon
Sun Mace
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Blunt
Carried by
1
Sun SlayerMelee135621—none0Two-handed, Magic weapon, Slashing0

Damage 13, attack 5, defence 6, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Area Death.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Area Death: Damage 8, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead.

Granted by items Sun Slayer

Used by No unit on the wiki carries it

Weapon
Sun Slayer
Type
Melee
Damage
13
Attack or precision
5
Defence
6
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Sun SpearMelee110231—none0Two-handed, Magic weapon, Piercing, Slashing4

Damage 11, defence 2, length 3, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Used by Apu Inti, Ayar, Inca, Sapa Inca

Weapon
Sun Spear
Type
Melee
Damage
11
Attack or precision
0
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
4
Sun SwordMelee153311—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 15, attack 3, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Holyfire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Holyfire: Damage (x2 vs Undead/Demon) 6, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Sun Sword
Type
Melee
Damage
15
Attack or precision
3
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
SwallowMelee−50−201—none0Intrinsic (takes no hand)0

Swallow if Smaller, else Damage -5, defence −2, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand).

Rules Intrinsic (takes no hand)

Used by No unit on the wiki carries it

Weapon
Swallow
Type
Melee
Damage
−5
Attack or precision
0
Defence
−2
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand)
Carried by
0
Sword HandMelee60011—none3Intrinsic (takes no hand), Slashing, Made of iron, Ferrous1

Damage 6, length 1, 1 attack, resource cost 3. Intrinsic (takes no hand), Slashing, Made of iron, Ferrous.

Rules Intrinsic (takes no hand), Slashing, Made of iron, Ferrous

Used by Clockwork Soldier

Weapon
Sword Hand
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Intrinsic (takes no hand), Slashing, Made of iron, Ferrous
Carried by
1
Sword of AurgelmerMelee132211—none0Magic weapon, Slashing0

Damage 13, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Curse.

Rules Magic weapon, Slashing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items The Sword of Aurgelmer

Used by No unit on the wiki carries it

Weapon
Sword of Aurgelmer
Type
Melee
Damage
13
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Sword of InjusticeMelee63211—none0Magic weapon, Slashing1

Damage 6, attack 3, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Bane Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Bane Fire: Damage 20, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Powerful Decay.

Granted by items Sword of Injustice

Used by Gannag Menog

Weapon
Sword of Injustice
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Sword of JusticeMelee153421—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 3, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Holy Fire.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Holy Fire: Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Granted by items Sword of Justice

Used by No unit on the wiki carries it

Weapon
Sword of Justice
Type
Melee
Damage
15
Attack or precision
3
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Sword of Many ColorsMelee173521—none0Two-handed, Magic weapon, Slashing0

Damage 17, attack 3, defence 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Killing Light.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Killing Light: Damage 10, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units.

Granted by items The Sword of Many Colors

Used by No unit on the wiki carries it

Weapon
Sword of Many Colors
Type
Melee
Damage
17
Attack or precision
3
Defence
5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Sword of OathsMelee81111—none0Magic weapon, Slashing0

Damage (x2 vs Demon) 8, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Sword of Oaths
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Sword of SharpnessMelee102211—none0Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Sword of Sharpness

Used by Headless Hoburg Hero, Iron Angel

Weapon
Sword of Sharpness
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
2
Sword of SwiftnessMelee102412—none0Magic weapon, Slashing1

Damage 10, attack 2, defence 4, length 1, 2 attacks, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Sword of Swiftness

Used by Lizard Hero

Weapon
Sword of Swiftness
Type
Melee
Damage
10
Attack or precision
2
Defence
4
Length
1
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Sword of the Five ElementsMelee83411—none0Magic weapon, Slashing0

Damage 8, attack 3, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Sword of the Five Elements

Used by No unit on the wiki carries it

Weapon
Sword of the Five Elements
Type
Melee
Damage
8
Attack or precision
3
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Tail FlipperMelee−5−2001—none0Intrinsic (takes no hand), Blunt11

Damage -5, attack −2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Armored Hippocampus, Armored Kelpie, Armored Morvarc'h, Armored Sacred Hippocampus, Hippocampus, Hippocampus, Kelpie, Leocampus, Morvarc'h, Sacred Hippocampus, Sea Stag

Weapon
Tail Flipper
Type
Melee
Damage
−5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
11
Tail SlapMelee−5−2001—none0Intrinsic (takes no hand), Blunt1

Damage -5, attack −2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Foul Spawn

Weapon
Tail Slap
Type
Melee
Damage
−5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
1
Tail SweepMelee−50001—none0Intrinsic (takes no hand), Blunt, Defence-negating26

Damage -5, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Blunt, Defence-negating.

Rules Intrinsic (takes no hand), Blunt, Defence-negating

Weapon
Tail Sweep
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Defence-negating
Carried by
26
Tainted SoulMelee155001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units0

Drain Life 15, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Tainted Soul
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units
Carried by
0
Taloned KickMelee10001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Annunaki of Love and War, Lauma

Weapon
Taloned Kick
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
TalonsMelee · Damage 1 · #826Melee10001—none0Intrinsic (takes no hand), Magic weapon, Piercing8

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Anzu, Celestial Gryphon, Demon Macaw, Heavenly Condor, Raven of the Underworld, Solar Disc, Solar Eagle, Vermilion Bird of the South

Weapon
Talons
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
8
TalonsMelee · Damage 1 · #408Melee10001—none0Intrinsic (takes no hand), Piercing26

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing.

Rules Intrinsic (takes no hand), Piercing

Weapon
Talons
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
26
Tartarian ChainsMelee · Damage 5 · #298Melee53−241—none0Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 5, attack 3, defence −2, length 4, 1 attack, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Used by Tartarian Spirit

Weapon
Tartarian Chains
Type
Melee
Damage
5
Attack or precision
3
Defence
−2
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Tartarian ChainsMelee · Damage 5 · #188Melee53−222—none0Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 5, attack 3, defence −2, length 2, 2 attacks, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Enslavement.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Enslavement: Enslave 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Granted by items The Tartarian Chains

Used by No unit on the wiki carries it

Weapon
Tartarian Chains
Type
Melee
Damage
5
Attack or precision
3
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
TempestMelee155621—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 5, defence 6, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Chain Lightning.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Chain Lightning: Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 8 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Granted by items Tempest

Used by No unit on the wiki carries it

Weapon
Tempest
Type
Melee
Damage
15
Attack or precision
5
Defence
6
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
TentacleMelee · Damage -5 · #628Melee−50001—none0Armour-piercing0

Damage -5, length 0, 1 attack, resource cost 0. Armour-piercing.

Rules Armour-piercing

Used by No unit on the wiki carries it

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Armour-piercing
Carried by
0
TentacleMelee · Damage -5 · #835Melee−50001—none0Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Used by Ancient Kraken, King in Yellow

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
2
TentacleMelee · Damage -5 · #85Melee−50001—none0Intrinsic (takes no hand), Armour-piercing23

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
23
The Admiral's SwordMelee125211—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 5, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
The Admiral's Sword
Type
Melee
Damage
12
Attack or precision
5
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
The Bloody MaceMelee155021—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Spirit Strike.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Spirit Strike: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Used by Daeva of Wrath

Weapon
The Bloody Mace
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
The Deadliest PoisonMelee750001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 75, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of The Sharpest Tooth

Used by No unit on the wiki carries it

Weapon
The Deadliest Poison
Type
Melee
Damage
75
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
The First SwordMelee217721—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 21, attack 7, defence 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Used by Grigori

Weapon
The First Sword
Type
Melee
Damage
21
Attack or precision
7
Defence
7
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
The Sharpest ToothMelee32001—none0Magic weapon, Piercing, Armour-piercing0

Damage 3, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: The Deadliest Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage The Deadliest Poison: Poison (HP damage) 75, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items The Sharpest Tooth

Used by No unit on the wiki carries it

Weapon
The Sharpest Tooth
Type
Melee
Damage
3
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
The Staff from the SunMelee43331—none0Two-handed, Magic weapon, Blunt0

Damage 4, attack 3, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Area Fire: Damage 14, length 0, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items The Staff from the Sun

Used by No unit on the wiki carries it

Weapon
The Staff from the Sun
Type
Melee
Damage
4
Attack or precision
3
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
The SummitMelee2812611—none0Magic weapon, Armour-piercing0

Damage 28, attack 12, defence 6, length 1, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Granted by items The Summit

Used by No unit on the wiki carries it

Weapon
The Summit
Type
Melee
Damage
28
Attack or precision
12
Defence
6
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Theft of LifeMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Drain Life 0, precision 100, range 50, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Theft of Life
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Theft of ReasonMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater0

Cause Affliction, precision 100, range 50, 1002 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater

Used by No unit on the wiki carries it

Weapon
Theft of Reason
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater
Carried by
0
Theft of StrengthMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater0

Damage 0, precision 100, range 50, 30 shots, 1 attack, area 3, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater. Extra effect on every attack: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater

Extra effect on every attack Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by No unit on the wiki carries it

Weapon
Theft of Strength
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater
Carried by
0
Thistle MaceMelee3−1−111—none0Magic weapon, Blunt2

Damage 3, attack −1, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Strong Poison.

Rules Magic weapon, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thistle Mace

Used by Moonvine Enchanter, Wanderer

Weapon
Thistle Mace
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
2
Thorn SpearMelee52231—none0Magic weapon, Piercing0

Damage 5, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Strong Poison.

Rules Magic weapon, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thorn Spear

Used by No unit on the wiki carries it

Weapon
Thorn Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Thorn StaffMelee53531—none0Two-handed, Magic weapon, Blunt0

Damage 5, attack 3, defence 5, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thorn Staff

Used by No unit on the wiki carries it

Weapon
Thorn Staff
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Throw FlamesMissile−30001250Magic weapon, Fire, Armour-piercing, Natural ranged weapon14

Damage -3, range 25, 1005 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Weapon
Throw Flames
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
14
Throw RocksMissile−3−2001strength0Blunt1

Damage -3, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Ancient One

Weapon
Throw Rocks
Type
Missile
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Blunt
Carried by
1
Throw SaltMelee10051—none1Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled0

Salt Damage 1, length 5, 1 attack, area 1, resource cost 1. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled

Granted by items Enchanted Salt

Used by No unit on the wiki carries it

Weapon
Throw Salt
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
Throwing AxeMissile5−4001strength2Slashing, Made of iron, Ferrous3

Damage 5, precision −4, range from strength, 2 shots, 1 attack, resource cost 2. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Abysian Axe Thrower, Axe Warrior, Forest Warrior

Weapon
Throwing Axe
Type
Missile
Damage
5
Attack or precision
−4
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Slashing, Made of iron, Ferrous
Carried by
3
Thrown SutraMissile20001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Damage (x3 vs Undead/Demon) 2, range 15, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Stop the Dead.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by No unit on the wiki carries it

Weapon
Thrown Sutra
Type
Missile
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Thunder AxeMelee92011—none0Magic weapon, Slashing4

Damage 9, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Chaac of the East, Chaac of the North, Chaac of the South, Chaac of the West

Weapon
Thunder Axe
Type
Melee
Damage
9
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
4
Thunder FistMelee−20001—none0Magic weapon, Blunt14

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Weapon
Thunder Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
14
Thunder WhipMelee20041—none0Magic weapon, Slashing0

Capped Damage 2, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Chain Shock.

Rules Magic weapon, Slashing

Extra effect on every attack Chain Shock: Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Thunder Whip

Used by No unit on the wiki carries it

Weapon
Thunder Whip
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Tiny BiteMelee · Capped Damage 1 · #740Melee10001—none0Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Tiny Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Tiny BiteMelee · Capped Damage 1 · #450Melee10001—none0Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating, Cannot be repelled.

Rules Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Tiny Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating, Cannot be repelled
Carried by
0
Tiny SlapMelee00001—none0Intrinsic (takes no hand), Blunt, Cannot be repelled0

Capped Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt, Cannot be repelled.

Rules Intrinsic (takes no hand), Blunt, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Tiny Slap
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Cannot be repelled
Carried by
0
Tiny StingMelee10001—none0Intrinsic (takes no hand), Strength not added, Piercing, Poison, Armour-negating, Cannot be repelled0

Capped Poison Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Piercing, Poison, Armour-negating, Cannot be repelled.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Poison, Armour-negating, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Tiny Sting
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Poison, Armour-negating, Cannot be repelled
Carried by
0
Tiny TentacleMelee10001—none0Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating.

Rules Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating

Used by No unit on the wiki carries it

Weapon
Tiny Tentacle
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing, Armour-negating
Carried by
0
ToolMelee2−1011—none2Piercing, Blunt, Made of iron, Ferrous2

Damage 2, attack −1, length 1, 1 attack, resource cost 2. Piercing, Blunt, Made of iron, Ferrous.

Rules Piercing, Blunt, Made of iron, Ferrous

Used by Engineer, Mage Engineer

Weapon
Tool
Type
Melee
Damage
2
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Piercing, Blunt, Made of iron, Ferrous
Carried by
2
TorcMelee00011—none0Magic weapon, Blunt1

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Horned One

Weapon
Torc
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
TorchMelee30011—none1Blunt2

Damage 3, length 1, 1 attack, resource cost 1. Blunt. Extra effect on every attack: Fire.

Rules Blunt

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Daduchos, Daduchos

Weapon
Torch
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt
Carried by
2
Torch of StrifeMelee42011—none2Magic weapon, Blunt1

Damage 4, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on damage: Maddening Rage.

Rules Magic weapon, Blunt

Extra effect when it does damage Maddening Rage: Cause Affliction: Enrage (Dominions 3: Cause Confusion), length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields.

Used by Erinya

Weapon
Torch of Strife
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
1
Torch of Unquenchable FlameMelee42011—none2Magic weapon, Blunt1

Damage 4, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Father of Monsters

Weapon
Torch of Unquenchable Flame
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
1
Touch of LeprosyMelee · Damage 0 · #286Melee00001—none0Magic weapon2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon. Extra effect on damage: Disease.

Rules Magic weapon

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Apparition, Disease Demon

Weapon
Touch of Leprosy
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon
Carried by
2
Touch of LeprosyMelee · Damage 0 · #142Melee00001—none0Intrinsic (takes no hand)4

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand). Extra effect on damage: Disease.

Rules Intrinsic (takes no hand)

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Eater of the Dead, Eater of the Dead, Foul Spawn, Unfettered

Weapon
Touch of Leprosy
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand)
Carried by
4
Touch of MadnessMelee−3−3001—none0Magic weapon, Magic resistance negates1

Damage -3, attack −3, length 0, 1 attack, resource cost 0. Magic weapon, Magic resistance negates. Extra effect on damage: Feeblemind.

Rules Magic weapon, Magic resistance negates

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Used by Vetala

Weapon
Touch of Madness
Type
Melee
Damage
−3
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Magic resistance negates
Carried by
1
Touch of TisiphoneMelee160001—none0Magic weapon, Strength not added, Armour-negating1

Damage 16, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Curse of Tisiphone.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Curse of Tisiphone: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Erinya

Weapon
Touch of Tisiphone
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
1
Toy SwordMelee12211—none0Magic weapon, Blunt0

Capped Damage 1, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Imagined Wound.

Rules Magic weapon, Blunt

Extra effect on every attack Imagined Wound: Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, False damage.

Granted by items Toy Sword

Used by No unit on the wiki carries it

Weapon
Toy Sword
Type
Melee
Damage
1
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Trap SoulMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units

Extra effect of Soul Catcher

Used by No unit on the wiki carries it

Weapon
Trap Soul
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units
Carried by
0
TremorMelee70001—none0Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers1

Damage 7, length 0, 1 attack, area 25, resource cost 0. Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers. Extra effect on every attack: Tremor Stun.

Rules Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers

Extra effect on every attack Tremor Stun: Stun/Fascinate 100, length 0, 1 attack, area 50, resource cost 0. Strength not added, Defence-negating, Size or strength negates, No effect on fliers.

Used by Maker of Ruins

Weapon
Tremor
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers
Carried by
1
Tremor StunMelee1000001—none0Strength not added, Defence-negating, Size or strength negates, No effect on fliers0

Stun/Fascinate 100, length 0, 1 attack, area 50, resource cost 0. Strength not added, Defence-negating, Size or strength negates, No effect on fliers.

Rules Strength not added, Defence-negating, Size or strength negates, No effect on fliers

Extra effect of Tremor

Used by No unit on the wiki carries it

Weapon
Tremor Stun
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Strength not added, Defence-negating, Size or strength negates, No effect on fliers
Carried by
0
TridentMelee70131—none2Two-handed, Piercing, Made of iron, Ferrous11

Damage 7, defence 1, length 3, 1 attack, resource cost 2. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Arch Devil, Devil, Elite Warrior, Gladiatrix, Hydra Tamer, Hydra Tamer, Lizard Warrior, Longdead Warrior, Longdead Warrior, Retiarius, Slave Warrior

Weapon
Trident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
11
Trident from BeyondMelee132331—none0Two-handed, Magic weapon, Piercing0

Damage 13, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing. Extra effect on damage: Soul Slay.

Rules Two-handed, Magic weapon, Piercing

Extra effect when it does damage Soul Slay: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units.

Granted by items Trident from Beyond

Used by No unit on the wiki carries it

Weapon
Trident from Beyond
Type
Melee
Damage
13
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Trueshot LongbowMissile1230001500Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 30, range 50, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Granted by items Trueshot Longbow

Used by No unit on the wiki carries it

Weapon
Trueshot Longbow
Type
Missile
Damage
12
Attack or precision
30
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
TrunkMelee−30001—none0Intrinsic (takes no hand), Blunt0

Damage -3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by No unit on the wiki carries it

Weapon
Trunk
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
0
TruthsMelee150001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty0

Paralyze 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty

Extra effect of Pillar of Truths

Used by No unit on the wiki carries it

Weapon
Truths
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty
Carried by
0
TuskMelee00001—none0Intrinsic (takes no hand), Piercing8

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing.

Rules Intrinsic (takes no hand), Piercing

Used by Behemoth, Carrion Behemoth, Elephant, Machaka War Elephant, Mammoth, Old King, War Elephant, War Elephant

Weapon
Tusk
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
8
TwigMelee−30011—none0Blunt, Flammable0

Capped Damage -3, length 1, 1 attack, resource cost 0. Blunt, Flammable.

Rules Blunt, Flammable

Used by No unit on the wiki carries it

Weapon
Twig
Type
Melee
Damage
−3
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Flammable
Carried by
0
Twilight FatigueMelee250001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units0

Fatigue 25, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units

Extra effect of Twilight Glaive

Used by No unit on the wiki carries it

Weapon
Twilight Fatigue
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units
Carried by
0
Twilight GlaiveMelee154431—none5Two-handed, Magic weapon, Piercing, Slashing0

Damage 15, attack 4, defence 4, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Twilight Fatigue.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Twilight Fatigue: Fatigue 25, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units.

Granted by items Twilight Glaive

Used by No unit on the wiki carries it

Weapon
Twilight Glaive
Type
Melee
Damage
15
Attack or precision
4
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Twin SpearMelee · Unlife Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Unlife Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Twin SpearMelee · Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
UnconsciousnessMelee1100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 110, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Slay Magic.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Slay Magic: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Extra effect of Mage Bane

Used by No unit on the wiki carries it

Weapon
Unconsciousness
Type
Melee
Damage
110
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Unholy AxeMelee73−111—none0Magic weapon, Slashing1

Damage 7, attack 3, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Slashing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Danava

Weapon
Unholy Axe
Type
Melee
Damage
7
Attack or precision
3
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Unholy SpearMelee33031—none0Magic weapon, Piercing1

Damage 3, attack 3, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Danava

Weapon
Unholy Spear
Type
Melee
Damage
3
Attack or precision
3
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Unholy SwordMelee63121—none0Magic weapon, Slashing2

Damage 6, attack 3, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Slashing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Daitya, Danava

Weapon
Unholy Sword
Type
Melee
Damage
6
Attack or precision
3
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Unquenched SwordMelee224111—none0Magic weapon, Slashing, Armour-piercing0

Damage 22, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Large Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Large Area Fire: Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Unquenched Sword
Type
Melee
Damage
22
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Unseen SwordMelee82211—none0Magic weapon, Slashing0

Damage 8, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Unseen Sword

Used by No unit on the wiki carries it

Weapon
Unseen Sword
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
unusedMelee · Damage 6Melee60041—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 6, length 4, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
unused
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
unusedMelee · Damage 0Melee00001—none0Magic weapon, Strength not added0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
unused
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Useless KickMelee−5−4−201—none0Blunt0

Damage -5, attack −4, defence −2, length 0, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by No unit on the wiki carries it

Weapon
Useless Kick
Type
Melee
Damage
−5
Attack or precision
−4
Defence
−2
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt
Carried by
0
VajraMelee52001—none0Magic weapon, Piercing0

Damage 5, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Vajra

Used by No unit on the wiki carries it

Weapon
Vajra
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Venomous BiteMelee · Damage 2 · #223Melee20−101—none0Intrinsic (takes no hand), Slashing3

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Barghest, Draconian, Draconian Chief

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
3
Venomous BiteMelee · Damage 2 · #323Melee20−101—none0Intrinsic (takes no hand), Slashing2

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Bog Beast, Swamp Drake

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
2
Venomous BiteMelee · Damage 2 · #462Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing3

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Jorogumo, Omukade, Teotl of Rain

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
3
Venomous BiteMelee · Damage 2 · #560Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Brass Claw Horror

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Venomous BiteMelee · Damage -2Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing0

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Bite
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
0
Venomous BitesMelee−20−102—none0Intrinsic (takes no hand), Piercing0

Damage -2, defence −1, length 0, 2 attacks, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Bites
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
2
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
0
Venomous ClawMelee · Damage 0 · #204Melee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hell Spawn

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Venomous ClawMelee · Damage 0 · #207Melee00001—none0Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Weak Poison.

Rules Magic weapon, Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Fiend of Darkness, Spine Devil

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Venomous ClawMelee · Damage 0 · #248Melee00001—none0Slashing0

Damage 0, length 0, 1 attack, resource cost 0. Slashing. Extra effect on damage: Weak Poison.

Rules Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
0
Venomous ClawMelee · Damage 0 · #249Melee00001—none0Slashing0

Damage 0, length 0, 1 attack, resource cost 0. Slashing. Extra effect on damage: Strong Poison.

Rules Slashing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
0
Venomous ClawMelee · Damage 0 · #146Melee00001—none0Slashing0

Damage 0, length 0, 1 attack, resource cost 0. Slashing. Extra effect on damage: Death Poison.

Rules Slashing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Slashing
Carried by
0
Venomous FangsMelee · Damage -2 · #239Melee−20−101—none0Intrinsic (takes no hand), Piercing15

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
15
Venomous FangsMelee · Damage -2 · #251Melee−20−101—none0Intrinsic (takes no hand), Piercing13

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
13
Venomous FangsMelee · Damage -2 · #325Melee−20−101—none0Intrinsic (takes no hand), Piercing1

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Sacred Serpent

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
1
Venomous FangsMelee · Damage -10Melee−100−101—none0Intrinsic (takes no hand), Piercing4

Damage -10, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Mushussu, Mushussu, Mushussu - replaced, Sirrush

Weapon
Venomous Fangs
Type
Melee
Damage
−10
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
4
Venomous FangsMelee · Damage -2 · #65Melee−20−101—none0Intrinsic (takes no hand), Piercing29

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
29
Venomous FangsMelee · Damage -2 · #827Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing11

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Earth Serpent, God Spider, Linnormr, Linnormr, Ormr, Serpent of Chaos, Serpent of Heavenly Fires, Solar Serpent, Teteo Inan, Wadjet, Wyrm

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
11
Venomous FangsMelee · Damage -2 · #882Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by Teotl of the Night

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Venomous FangsMelee · Damage -2 · #30Melee−20−103—none0Intrinsic (takes no hand), Piercing5

Damage -2, defence −1, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Nagaraja, Nagarishi, Nagasiddha, Nagasiddha, Nagini

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing
Carried by
5
Vine BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vine Bow

Used by Mountain Vila

Weapon
Vine Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Vine WhipMelee03041—none0Magic weapon, Slashing0

Capped Damage 0, attack 3, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Entanglement.

Rules Magic weapon, Slashing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vine Whip

Used by No unit on the wiki carries it

Weapon
Vine Whip
Type
Melee
Damage
0
Attack or precision
3
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Vision's FoeMissile131000−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating0

Damage 13, precision 10, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vision's Foe

Used by No unit on the wiki carries it

Weapon
Vision's Foe
Type
Missile
Damage
13
Attack or precision
10
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating
Carried by
0
Vitriol BreathMissile160001130Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon1

Damage 16, range 13, 1007 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon

Used by Green Lion

Weapon
Vitriol Breath
Type
Missile
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
13
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Void LightningMelee50001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon0

Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 16 bounces. Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon. Extra effect on every attack: Decay.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Void Lightning
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon
Carried by
0
WailMelee9990051—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units1

Damage 999, length 5, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units. Extra effect on every attack: Fear.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units

Extra effect on every attack Fear: Cause Fear (Type I) 2, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Spares friendly units.

Used by Wailing Lady

Weapon
Wail
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units
Carried by
1
Wail of DoomMissile—none100001500Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 1 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Wail of Doom
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
WakizashiMelee52111—none4Piercing, Slashing, Made of iron, Ferrous6

Damage 5, attack 2, defence 1, length 1, 1 attack, resource cost 4. Piercing, Slashing, Made of iron, Ferrous.

Rules Piercing, Slashing, Made of iron, Ferrous

Used by Bakemono Chief, Bakemono Chief, Bakemono Warrior, Bandit, Mujina, Noppera-bo

Weapon
Wakizashi
Type
Melee
Damage
5
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Piercing, Slashing, Made of iron, Ferrous
Carried by
6
WandMelee−2−2001—none0Magic weapon, Blunt0

Damage -2, attack −2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Dragon Sceptre, Rod of the Phoenix

Used by No unit on the wiki carries it

Weapon
Wand
Type
Melee
Damage
−2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Water BreathMissile00001120Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon1

Damage 0, range 12, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Small Area Stun.

Rules Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by Anzu

Weapon
Water Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
12
Resource cost
0
Rules
Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon
Carried by
1
Wave BreakerMelee103333—none0Two-handed, Magic weapon, Piercing0

Damage 10, attack 3, defence 3, length 3, 3 attacks, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Granted by items Wave Breaker

Used by No unit on the wiki carries it

Weapon
Wave Breaker
Type
Melee
Damage
10
Attack or precision
3
Defence
3
Length
3
Attacks
3
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Weak BiteMelee00001—none0Intrinsic (takes no hand), Slashing0

Capped Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing.

Rules Intrinsic (takes no hand), Slashing

Used by No unit on the wiki carries it

Weapon
Weak Bite
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing
Carried by
0
Weak PoisonMelee50001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Coral Club, Coral Glaive, Coral Knife, Coral Lance, Coral Long Spear, Coral Spear, Coral Tipped Javelin, Lesser Head, Lesser Heads, Poison Bow, Poison Bow, Serpent Club, Serpent Mane, Snake Hair, Snake Hair, Snake Skirt, Snake Tresses, Sting, Sting, Venomous Bite, Venomous Bite, Venomous Bite, Venomous Claw, Venomous Claw, Venomous Claw

Used by No unit on the wiki carries it

Weapon
Weak Poison
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
WeaknessMelee · Weaken 2Melee20001—none0Magic weapon, Strength not added, Armour-negating, No effect on inanimate units0

Weaken 2, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, No effect on inanimate units

Extra effect of Fire and Weakness

Used by No unit on the wiki carries it

Weapon
Weakness
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, No effect on inanimate units
Carried by
0
WeaknessMissile · Weaken 2Missile2100001300Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Weaken 2, precision 100, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Weakness
Type
Missile
Damage
2
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Weakness TentacleMelee−50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing. Extra effect on damage: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Belly Maw Horror, Mind Slime Horror

Weapon
Weakness Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
WebMelee—none0001—none0Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel0

Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel

Extra effect of Obsolete --- Death Poison and Web

Used by No unit on the wiki carries it

Weapon
Web
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Cannot repel
Carried by
0
Web SpitMissile · Cause Affliction · #779Missile—none000180Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon0

Cause Affliction, range 8, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Web Spit
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon
Carried by
0
Web SpitMissile · Cause Affliction · #262Missile—none000180Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon0

Cause Affliction, range 8, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Web Spit
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon
Carried by
0
Wheel of the Turning YearMelee5−2211—none0Magic weapon, Blunt1

Damage 5, attack −2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Duiu of Thunder

Weapon
Wheel of the Turning Year
Type
Melee
Damage
5
Attack or precision
−2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
WhipMelee−1−1041—none1Slashing0

Capped Damage -1, attack −1, length 4, 1 attack, resource cost 1. Slashing.

Rules Slashing

Used by No unit on the wiki carries it

Weapon
Whip
Type
Melee
Damage
−1
Attack or precision
−1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Slashing
Carried by
0
Whip of CommandMelee13041—none0Magic weapon, Slashing0

Capped Damage 1, attack 3, length 4, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Whip of Command

Used by No unit on the wiki carries it

Weapon
Whip of Command
Type
Melee
Damage
1
Attack or precision
3
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Wing BuffMelee−3−1−101—none0Intrinsic (takes no hand), Blunt2

Damage -3, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt.

Rules Intrinsic (takes no hand), Blunt

Used by Fay Swan, Swan

Weapon
Wing Buff
Type
Melee
Damage
−3
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt
Carried by
2
Winter BringerMelee20001—none0Magic weapon, Blunt0

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Winter Bringer

Used by No unit on the wiki carries it

Weapon
Winter Bringer
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Withering HornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Piercing2

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Armored Black Unicorn, Black Unicorn

Weapon
Withering Horn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
2
WoundflameMelee84511—none0Magic weapon, Piercing, Slashing0

Damage 8, attack 4, defence 5, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing. Extra effect on damage: Plague.

Rules Magic weapon, Piercing, Slashing

Extra effect when it does damage Plague: Cause Affliction: Carry Plague, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on undead.

Granted by items Woundflame

Used by No unit on the wiki carries it

Weapon
Woundflame
Type
Melee
Damage
8
Attack or precision
4
Defence
5
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
Wraith SwordMelee112321—none0Two-handed, Magic weapon, Slashing0

Partial Life Drain 11, attack 2, defence 3, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Wraith Sword

Used by No unit on the wiki carries it

Weapon
Wraith Sword
Type
Melee
Damage
11
Attack or precision
2
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
XXX - CrossbowMissile8200−2403Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 3. Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous

Used by No unit on the wiki carries it

Weapon
XXX - Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous
Carried by
0
Yak Tail Fly WhiskMelee−20011—none1Blunt, Flammable0

Capped Damage -2, length 1, 1 attack, resource cost 1. Blunt, Flammable.

Rules Blunt, Flammable

Used by No unit on the wiki carries it

Weapon
Yak Tail Fly Whisk
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Blunt, Flammable
Carried by
0
YariMelee41041—none1Two-handed, Piercing, Made of iron, Ferrous4

Damage 4, attack 1, length 4, 1 attack, resource cost 1. Two-handed, Piercing, Made of iron, Ferrous.

Rules Two-handed, Piercing, Made of iron, Ferrous

Used by Ashigaru, Bakemono-Sho, Bakemono-Sho, Bandit

Weapon
Yari
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Piercing, Made of iron, Ferrous
Carried by
4

Default columns only · 4 more columns online

Last updated 2026-10-01 by Data importVerified for 6.37 (current)

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