Mechanics
The rules underneath the game: the dice most rolls use, how a blow is settled in battle, the abilities units can have, the random events in the game's data, and the nations that get units without recruiting them. A page that states a measured result says how it was measured, so you can see how far to trust it.
Where to start
DRN: the dice behind most rolls
What the game's open-ended dice roll is, how often it lands in each range, and which side a tie favours.
Combat
How a blow is settled in battle. So far this page covers one part of it: which armour protects the head.
How a battle resolves without you
You never click on a soldier during a fight. You set up your army and its orders before the battle, then watch the replay.
Latest findings
From our own tests. Picked by hand, not a feed.
Measured
Does body armour protect the head?
Head hits met the helm alone: the chain hauberk, which lists no head value, added nothing to the head.
All Mechanics pages, A to Z
- Armour Table
- Armour-piercing weapons Table
- Body armour Table
- Combat Article
- DRN: the dice behind most rolls Article
- Helmets Table
- Magic weapons Table
- Missile weapons Table
- Nations that get units without recruiting Article
- Random events Table
- Shields Table
- Unit Abilities Index
- Weapons Table
Reference entries such as one spell or one unit are reached from their tables.