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Mechanics

The rules underneath the game: the dice most rolls use, how a blow is settled in battle, the abilities units can have, the random events in the game's data, and the nations that get units without recruiting them. A page that states a measured result says how it was measured, so you can see how far to trust it.

Where to start

  1. DRN: the dice behind most rolls

    What the game's open-ended dice roll is, how often it lands in each range, and which side a tie favours.

  2. Combat

    How a blow is settled in battle. So far this page covers one part of it: which armour protects the head.

  3. How a battle resolves without you

    You never click on a soldier during a fight. You set up your army and its orders before the battle, then watch the replay.

Latest findings

From our own tests. Picked by hand, not a feed.

  • Measured

    Does body armour protect the head?

    Head hits met the helm alone: the chain hauberk, which lists no head value, added nothing to the head.

    n=87 head hits · tested on 6.37

All research →

All Mechanics pages, A to Z

Reference entries such as one spell or one unit are reached from their tables.