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Magic weapons

Weapons that count as magical, strongest first.

verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

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Weapons. Verified 6.37.
Area PetrificationMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Petrify 999, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Stone Sword

Used by No unit on the wiki carries it

Weapon
Area Petrification
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Petrify
Shots
—none
Area
5
Version
6.37
Consume SoulMelee9990001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units0

Drain Life 999, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Consume Soul
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Consume SoulsMelee9990001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units0

Drain Life 999, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Consume Souls
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, No effect on mindless units
Carried by
0
Effect
Drain Life
Shots
—none
Area
1
Version
6.37
Enslave MindMissile999100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Enslave 999, precision 100, range 25, 1010 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Enslave Mind
Type
Missile
Damage
999
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Enslave
Shots
1010
Area
—none
Version
6.37
EnslavementMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Enslave 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Tartarian Chains

Used by No unit on the wiki carries it

Weapon
Enslavement
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Enslave
Shots
—none
Area
—none
Version
6.37
Ethereal CrossbowMissile999500−2450Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units0

Damage 999, precision 5, range 45, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units

Granted by items Ethereal Crossbow

Used by No unit on the wiki carries it

Weapon
Ethereal Crossbow
Type
Missile
Damage
999
Attack or precision
5
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Heart FindingMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units

Extra effect of Heart Finder Sword

Used by No unit on the wiki carries it

Weapon
Heart Finding
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
PetrifyMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Petrify 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Golden Fist

Used by No unit on the wiki carries it

Weapon
Petrify
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Petrify
Shots
—none
Area
—none
Version
6.37
Petrifying GasMissile999000160Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Petrify 999, range 6, 1007 shots, 1 attack, area 4, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Used by No unit on the wiki carries it

Weapon
Petrifying Gas
Type
Missile
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Petrify
Shots
1007
Area
4
Version
6.37
Slay MagicMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings

Extra effect of Elf Bane, Unconsciousness

Used by No unit on the wiki carries it

Weapon
Slay Magic
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Soul DeathMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units

Extra effect of Devour Soul

Used by No unit on the wiki carries it

Weapon
Soul Death
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Soul SlayMelee9990001—none0Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units0

Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units

Extra effect of Trident from Beyond

Used by No unit on the wiki carries it

Weapon
Soul Slay
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
WailMelee9990051—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units1

Damage 999, length 5, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units. Extra effect on every attack: Fear.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units

Extra effect on every attack Fear: Cause Fear (Type I) 2, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Spares friendly units.

Used by Wailing Lady

Weapon
Wail
Type
Melee
Damage
999
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Cannot repel, Cannot be repelled, No effect on inanimate units
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
UnconsciousnessMelee1100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 110, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Slay Magic.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Slay Magic: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Extra effect of Mage Bane

Used by No unit on the wiki carries it

Weapon
Unconsciousness
Type
Melee
Damage
110
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Elf ShotMissile1000001350Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units3

Fatigue 100, range 35, 20 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by Homunculus, Sprite, Unseelie Sprite

Weapon
Elf Shot
Type
Missile
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
3
Effect
Fatigue
Shots
20
Area
—none
Version
6.37
GrabMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Man Catcher

Used by No unit on the wiki carries it

Weapon
Grab
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Effect
Stun/Fascinate
Shots
—none
Area
—none
Version
6.37
HypnotizeMelee100100051—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Stun/Fascinate 100, attack 100, length 5, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Hypnotize
Type
Melee
Damage
100
Attack or precision
100
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Cannot repel, Cannot be repelled, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Stun/Fascinate
Shots
—none
Area
—none
Version
6.37
Small Area StunMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Hammer of the Mountains, Water Breath

Used by No unit on the wiki carries it

Weapon
Small Area Stun
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Effect
Stun/Fascinate
Shots
—none
Area
1
Version
6.37
StunMelee1000001—none0Magic weapon, Strength not added, Size or strength negates0

Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Rules Magic weapon, Strength not added, Size or strength negates

Extra effect of Spirit Strike, Stunning Strike

Used by No unit on the wiki carries it

Weapon
Stun
Type
Melee
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Size or strength negates
Carried by
0
Effect
Stun/Fascinate
Shots
—none
Area
—none
Version
6.37
The Deadliest PoisonMelee750001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 75, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of The Sharpest Tooth

Used by No unit on the wiki carries it

Weapon
The Deadliest Poison
Type
Melee
Damage
75
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Dragon GasMissile640001strength/30Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Unknown effect 149 64, range from strength divided by 3, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Gas
Type
Missile
Damage
64
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Unknown effect 149
Shots
1007
Area
6
Version
6.37
IncenseMelee640001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Unknown effect 144 64, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Censer

Used by No unit on the wiki carries it

Weapon
Incense
Type
Melee
Damage
64
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Unknown effect 144
Shots
—none
Area
1
Version
6.37
Poison InkMelee640101—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled0

Unknown effect 145 64, defence 1, length 0, 1 attack, area 3, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Poison Ink
Type
Melee
Damage
64
Attack or precision
0
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Poison, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
Effect
Unknown effect 145
Shots
—none
Area
3
Version
6.37
Paralyzing PoisonMelee · Poison (Stun) 50Melee500001—none0Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates0

Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates

Extra effect of Barbed Tail, Barbed Tail, Blow Pipe, Poison Darts, Poisoned Claw, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Paralyzing Poison
Type
Melee
Damage
50
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates
Carried by
0
Effect
Poison (Stun)
Shots
—none
Area
—none
Version
6.37
Asp PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating. Extra effect on damage: Poison Decay.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect when it does damage Poison Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Asp Bite

Used by No unit on the wiki carries it

Weapon
Asp Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Basilisk PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Basilisk Bite

Used by No unit on the wiki carries it

Weapon
Basilisk Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Death PoisonMelee350001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Astral Serpent, Immortal Head, Scorpion Tail, Serpent Kryss, Serpent, Spider Fangs, Spider Fangs, Stinger, Stinger, Stinger, Venomous Bite, Venomous Claw, Venomous Fangs, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Death Poison
Type
Melee
Damage
35
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Pillar of TruthsMelee35−2−521—none0Two-handed, Magic weapon, Blunt0

Damage 35, attack −2, defence −5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Truths.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Truths: Paralyze 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Granted by items Pillar of Truths

Used by No unit on the wiki carries it

Weapon
Pillar of Truths
Type
Melee
Damage
35
Attack or precision
−2
Defence
−5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sleep VinesMelee33−1033—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units28

Fatigue 33, attack −1, length 3, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units

Weapon
Sleep Vines
Type
Melee
Damage
33
Attack or precision
−1
Defence
0
Length
3
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates, Flammable, No effect on inanimate units
Carried by
28
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Death GlobeMelee305031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units0

Damage 30, attack 5, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Death Globe
Type
Melee
Damage
30
Attack or precision
5
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Cannot be repelled, No effect on inanimate units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
DreamsMelee300001—none0Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units0

Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units

Extra effect of Morningstar of Waking Dreams

Used by No unit on the wiki carries it

Weapon
Dreams
Type
Melee
Damage
30
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Sleep TouchMelee300001—none0Magic weapon, Strength not added, Magic resistance negates1

Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Used by Winged Monkey

Weapon
Sleep Touch
Type
Melee
Damage
30
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
1
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Gate CleaverMelee29−1−121—none0Two-handed, Magic weapon, Slashing, Armour-negating0

Damage 29, attack −1, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-negating.

Rules Two-handed, Magic weapon, Slashing, Armour-negating

Granted by items Gate Cleaver

Used by No unit on the wiki carries it

Weapon
Gate Cleaver
Type
Melee
Damage
29
Attack or precision
−1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The SummitMelee2812611—none0Magic weapon, Armour-piercing0

Damage 28, attack 12, defence 6, length 1, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Granted by items The Summit

Used by No unit on the wiki carries it

Weapon
The Summit
Type
Melee
Damage
28
Attack or precision
12
Defence
6
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Hammer of the CyclopsMelee270−121—none0Two-handed, Magic weapon, Blunt0

Damage 27, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Used by No unit on the wiki carries it

Weapon
Hammer of the Cyclops
Type
Melee
Damage
27
Attack or precision
0
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame PoisonMelee250001—none0Magic weapon, Strength not added, Fire, Poison, Armour-negating0

Poison (HP damage) 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Fire, Poison, Armour-negating

Extra effect of Flame Poison Bite

Used by No unit on the wiki carries it

Weapon
Flame Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Hammer of the MountainsMelee25−1−331—none0Two-handed, Magic weapon, Blunt0

Damage 25, attack −1, defence −3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Stun.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Granted by items Hammer of the Mountains

Used by No unit on the wiki carries it

Weapon
Hammer of the Mountains
Type
Melee
Damage
25
Attack or precision
−1
Defence
−3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Jellyberd PoisonMelee250011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 25, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on every attack: Jellyberd Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect on every attack Jellyberd Paralyze: Paralyze 12, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Jellyberd

Used by No unit on the wiki carries it

Weapon
Jellyberd Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
1
Version
6.37
Pixie FatigueMelee250001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty0

Fatigue 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty

Extra effect of Pixie Spear

Used by No unit on the wiki carries it

Weapon
Pixie Fatigue
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Twilight FatigueMelee250001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units0

Fatigue 25, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units

Extra effect of Twilight Glaive

Used by No unit on the wiki carries it

Weapon
Twilight Fatigue
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units
Carried by
0
Effect
Fatigue
Shots
—none
Area
1
Version
6.37
Bow of the TitansMissile2210000−21000Two-handed, Magic weapon, Piercing, Armour-piercing0

Damage 22, precision 100, range 100, 10 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, Piercing, Armour-piercing

Granted by items Bow of the Titans

Used by No unit on the wiki carries it

Weapon
Bow of the Titans
Type
Missile
Damage
22
Attack or precision
100
Defence
0
Length
0
Attacks
−2
Range
100
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Unquenched SwordMelee224111—none0Magic weapon, Slashing, Armour-piercing0

Damage 22, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Large Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Large Area Fire: Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Unquenched Sword
Type
Melee
Damage
22
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Rime HammerMelee215131—none0Two-handed, Magic weapon, Blunt, Unaffected by the fire bless0

Damage 21, attack 5, defence 1, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Blunt, Unaffected by the fire bless

Granted by items Rime Hammer

Used by No unit on the wiki carries it

Weapon
Rime Hammer
Type
Melee
Damage
21
Attack or precision
5
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Unaffected by the fire bless
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The First SwordMelee217721—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 21, attack 7, defence 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Used by Grigori

Weapon
The First Sword
Type
Melee
Damage
21
Attack or precision
7
Defence
7
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
BileMissile200001strength/20Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 20, range from strength divided by 2, 5 shots, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Bile
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
5
Area
3
Version
6.37
Burn FleshMelee200001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Burn Flesh
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Claw of KurgiMelee205001—none0Magic weapon, Strength not added, Slashing, Armour-negating0

Damage 20, attack 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Slashing, Armour-negating.

Rules Magic weapon, Strength not added, Slashing, Armour-negating

Used by No unit on the wiki carries it

Weapon
Claw of Kurgi
Type
Melee
Damage
20
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Slashing, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ColdMelee · Fatigue 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled2

Fatigue 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled

Extra effect of Fear and Cold

Used by Ao-Oni, Oni Spirit

Weapon
Cold
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled
Carried by
2
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Dark SlumberMelee200001—none0Magic weapon, Strength not added, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Skull Club

Used by No unit on the wiki carries it

Weapon
Dark Slumber
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Poison (Stun)
Shots
—none
Area
—none
Version
6.37
Debilitative PoisonMelee200001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Poisoned Claw, Poisonous Bite

Used by No unit on the wiki carries it

Weapon
Debilitative Poison
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (Stun)
Shots
—none
Area
—none
Version
6.37
Fatigue and DiseaseMelee200011—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 20, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Disease.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Disease: Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Axe of Hate

Used by No unit on the wiki carries it

Weapon
Fatigue and Disease
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Fire BoulderMissile · Damage 20Missile200001strength/30Two-handed, Magic weapon, Blunt0

Damage 20, range from strength divided by 3, 2 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Fire FlareMelee · Damage 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled4

Damage 20, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Hell Spawn, Hell Spawn, Hell Spawn, Salamander

Weapon
Fire Flare
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
4
Effect
Damage
Shots
—none
Area
1
Version
6.37
Flames of MercyMelee201111—none0Magic weapon, Strength not added, Fire, Armour-negating0

Fatigue 20, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-negating.

Rules Magic weapon, Strength not added, Fire, Armour-negating

Extra effect of Mercybrand

Used by No unit on the wiki carries it

Weapon
Flames of Mercy
Type
Melee
Damage
20
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Hammer of the Forge LordMelee201021—none0Two-handed, Magic weapon, Blunt0

Damage 20, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Hammer of the Forge Lord

Used by No unit on the wiki carries it

Weapon
Hammer of the Forge Lord
Type
Melee
Damage
20
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 20Melee205001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 20, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
20
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Midget MasherMelee203121—none0Two-handed, Magic weapon, Blunt0

Damage (x2 vs Small Creatures) 20, attack 3, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Midget Masher

Used by No unit on the wiki carries it

Weapon
Midget Masher
Type
Melee
Damage
20
Attack or precision
3
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage (x2 vs Small Creatures)
Shots
—none
Area
—none
Version
6.37
ShatterMelee200001—none0Magic weapon, Strength not added, Armour-negating0

Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Shatterfist, Smasher

Used by No unit on the wiki carries it

Weapon
Shatter
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Shatter
Shots
—none
Area
—none
Version
6.37
Small Area Bane FireMelee200001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 20, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Powerful Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Extra effect of Sword of Injustice

Used by No unit on the wiki carries it

Weapon
Small Area Bane Fire
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Spirit StrikeMelee · Poison (Stun) 20Melee200001—none0Magic weapon, Armour-negating0

Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Rules Magic weapon, Armour-negating

Extra effect of Spirit Club, The Bloody Mace

Used by No unit on the wiki carries it

Weapon
Spirit Strike
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating
Carried by
0
Effect
Poison (Stun)
Shots
—none
Area
—none
Version
6.37
Dancing TridentMelee194041—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled0

Damage 19, attack 4, length 4, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Dancing Trident
Type
Melee
Damage
19
Attack or precision
4
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Pillar of LawsMelee19−3−521—none0Two-handed, Magic weapon, Blunt1

Damage 19, attack −3, defence −5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fatigue.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fatigue: Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Son of Arakiel

Weapon
Pillar of Laws
Type
Melee
Damage
19
Attack or precision
−3
Defence
−5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Carmine CleaverMelee184121—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 18, attack 4, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Burn Flesh.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Burn Flesh: Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Carmine Cleaver
Type
Melee
Damage
18
Attack or precision
4
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of Many ColorsMelee173521—none0Two-handed, Magic weapon, Slashing0

Damage 17, attack 3, defence 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Killing Light.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Killing Light: Damage 10, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units.

Granted by items The Sword of Many Colors

Used by No unit on the wiki carries it

Weapon
Sword of Many Colors
Type
Melee
Damage
17
Attack or precision
3
Defence
5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Doom GlaiveMelee162231—none5Two-handed, Magic weapon, Piercing, Slashing0

Damage 16, attack 2, defence 2, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Small Area Curse and Decay.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Small Area Curse and Decay: Cause Affliction: Curse, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields. Extra effect on every attack: Small Area Decay.

Granted by items Doom Glaive

Used by No unit on the wiki carries it

Weapon
Doom Glaive
Type
Melee
Damage
16
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FlamesMelee160001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 16, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Flames
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Gae AssailMelee160151—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing1

Damage 16, defence 1, length 5, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on every attack: Small Area Fire.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Long Handed

Weapon
Gae Assail
Type
Melee
Damage
16
Attack or precision
0
Defence
1
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Halberd of MightMelee162331—none0Two-handed, Magic weapon, Piercing, Slashing0

Damage 16, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Granted by items Halberd of Might

Used by No unit on the wiki carries it

Weapon
Halberd of Might
Type
Melee
Damage
16
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Harvest BladeMelee1610−501—none0Two-handed, Magic weapon, Slashing0

Damage 16, attack 10, defence −5, length 0, 1 attack, area 1, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Leg Chop.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Leg Chop: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added.

Granted by items Harvest Blade

Used by No unit on the wiki carries it

Weapon
Harvest Blade
Type
Melee
Damage
16
Attack or precision
10
Defence
−5
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
SmasherMelee162011—none0Magic weapon, Blunt0

Damage 16, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Shatter.

Rules Magic weapon, Blunt

Extra effect on every attack Shatter: Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Smasher

Used by No unit on the wiki carries it

Weapon
Smasher
Type
Melee
Damage
16
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Touch of TisiphoneMelee160001—none0Magic weapon, Strength not added, Armour-negating1

Damage 16, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Curse of Tisiphone.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Curse of Tisiphone: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Erinya

Weapon
Touch of Tisiphone
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Vitriol BreathMissile160001130Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon1

Damage 16, range 13, 1007 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon

Used by Green Lion

Weapon
Vitriol Breath
Type
Missile
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
13
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
1
Version
6.37
AcidMelee150001—none0Magic weapon, Strength not added, Acid, Armour-negating0

Damage 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Acid, Armour-negating.

Rules Magic weapon, Strength not added, Acid, Armour-negating

Extra effect of Sting

Used by No unit on the wiki carries it

Weapon
Acid
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Anemone PoisonMelee150011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 15, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on damage: Anemone Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect when it does damage Anemone Paralyze: Paralyze 9, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Anemone Mace

Used by No unit on the wiki carries it

Weapon
Anemone Poison
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Bane of HeresyMelee150001—none0Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units0

Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Rules Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units

Extra effect of Baculus, Black Halberd, Divine Grasp, God-Slayer Spear

Used by No unit on the wiki carries it

Weapon
Bane of Heresy
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units
Carried by
0
Effect
Fatigue
Shots
—none
Area
1
Version
6.37
Dark Fire SwordMelee154221—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Fire: Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Fallen Angel

Weapon
Dark Fire Sword
Type
Melee
Damage
15
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Demon BaneMelee155221—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 5, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Demon Bane

Used by No unit on the wiki carries it

Weapon
Demon Bane
Type
Melee
Damage
15
Attack or precision
5
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
EmberMelee155411—none0Magic weapon, Slashing0

Damage 15, attack 5, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Frost and Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Frost and Fire: Damage 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing. Extra effect on every attack: Small Area Fire.

Granted by items Ember

Used by No unit on the wiki carries it

Weapon
Ember
Type
Melee
Damage
15
Attack or precision
5
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden ArbalestMissile1510002550Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 15, precision 10, range 55, 12 shots, 2 attacks, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Golden Arbalest

Used by No unit on the wiki carries it

Weapon
Golden Arbalest
Type
Missile
Damage
15
Attack or precision
10
Defence
0
Length
0
Attacks
2
Range
55
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Greatsword of SharpnessMelee154421—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Greatsword of Sharpness

Used by Son of Steel

Weapon
Greatsword of Sharpness
Type
Melee
Damage
15
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Large Area FireMelee150001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Large Area Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
9
Version
6.37
Mind BlastMissile · Paralyze 15Missile151000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 15, precision 100, range 100, 1001 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
15
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1001
Area
—none
Version
6.37
Serpent TailMelee150−101—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing2

Damage 15, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hound of Hades, Hound of Twilight

Weapon
Serpent Tail
Type
Melee
Damage
15
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Small Area Frost and FireMelee150001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Extra effect of Ember

Used by No unit on the wiki carries it

Weapon
Small Area Frost and Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Strong PoisonMelee150001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Flick Barbs, Flick Barbs, Great Head, Poison Dagger, Poison Tipped Spear, Poisonous Gore, Serpent Leg, Serpent Tail, Shuriken, Snake Staff, Snake Staff, Stinger, Thistle Mace, Thorn Spear, Thorn Staff, Venomous Bite, Venomous Bites, Venomous Claw, Venomous Fangs, Venomous Fangs, Venomous Fangs

Used by No unit on the wiki carries it

Weapon
Strong Poison
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Sun SwordMelee153311—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 15, attack 3, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Holyfire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Holyfire: Damage (x2 vs Undead/Demon) 6, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Sun Sword
Type
Melee
Damage
15
Attack or precision
3
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Sword of JusticeMelee153421—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 3, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Holy Fire.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Holy Fire: Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Granted by items Sword of Justice

Used by No unit on the wiki carries it

Weapon
Sword of Justice
Type
Melee
Damage
15
Attack or precision
3
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Tainted SoulMelee155001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units0

Drain Life 15, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Tainted Soul
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
TempestMelee155621—none0Two-handed, Magic weapon, Slashing0

Damage 15, attack 5, defence 6, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Chain Lightning.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Chain Lightning: Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 8 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Granted by items Tempest

Used by No unit on the wiki carries it

Weapon
Tempest
Type
Melee
Damage
15
Attack or precision
5
Defence
6
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The Bloody MaceMelee155021—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Spirit Strike.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Spirit Strike: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Used by Daeva of Wrath

Weapon
The Bloody Mace
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TruthsMelee150001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty0

Paralyze 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty

Extra effect of Pillar of Truths

Used by No unit on the wiki carries it

Weapon
Truths
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty
Carried by
0
Effect
Paralyze
Shots
—none
Area
1
Version
6.37
Twilight GlaiveMelee154431—none5Two-handed, Magic weapon, Piercing, Slashing0

Damage 15, attack 4, defence 4, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Twilight Fatigue.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Twilight Fatigue: Fatigue 25, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on mindless units.

Granted by items Twilight Glaive

Used by No unit on the wiki carries it

Weapon
Twilight Glaive
Type
Melee
Damage
15
Attack or precision
4
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Area FireMelee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of The Staff from the Sun

Used by No unit on the wiki carries it

Weapon
Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
6
Version
6.37
Flesh EaterMelee144−111—none0Magic weapon, Slashing3

Damage 14, attack 4, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Chest Wound.

Rules Magic weapon, Slashing

Extra effect when it does damage Chest Wound: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Flesh Eater

Used by Mandeha, Mandeha, Mandeha

Weapon
Flesh Eater
Type
Melee
Damage
14
Attack or precision
4
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Hell SwordMelee145121—none0Two-handed, Magic weapon, Slashing0

Partial Life Drain 14, attack 5, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Hell Sword

Used by No unit on the wiki carries it

Weapon
Hell Sword
Type
Melee
Damage
14
Attack or precision
5
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
Infernal SwordMelee144421—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 14, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Banish to Inferno.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Banish to Inferno: Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Infernal Sword

Used by No unit on the wiki carries it

Weapon
Infernal Sword
Type
Melee
Damage
14
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Procas's Axe of RulershipMelee143−211—none0Magic weapon, Slashing0

Damage 14, attack 3, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Armloss.

Rules Magic weapon, Slashing

Extra effect on every attack Armloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Procas's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Procas's Axe of Rulership
Type
Melee
Damage
14
Attack or precision
3
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Small Area FireMelee · Damage 14Melee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Boulder, Fire Boulder, Fire Brand, Flame Sword, Gae Assail, Hammer of the Forge Lord, Small Area Frost and Fire, Torch of Unquenchable Flame

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Axe of HateMelee134011—none0Magic weapon, Slashing0

Damage 13, attack 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Fatigue and Disease.

Rules Magic weapon, Slashing

Extra effect when it does damage Fatigue and Disease: Fatigue 20, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Disease.

Granted by items Axe of Hate

Used by No unit on the wiki carries it

Weapon
Axe of Hate
Type
Melee
Damage
13
Attack or precision
4
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flail of MisfortuneMelee136122—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)0

Damage 13, attack 6, defence 1, length 2, 2 attacks, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Curse Luck.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Curse Luck: Set Effect Value (5) if lower: Cursed Luck, length 4, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled.

Used by No unit on the wiki carries it

Weapon
Flail of Misfortune
Type
Melee
Damage
13
Attack or precision
6
Defence
1
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FlambeauMelee134221—none0Two-handed, Magic weapon, Slashing, Armour-piercing3

Damage 13, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Granted by items Flambeau

Used by Arch Angel, Eternal Knight, Virtue

Weapon
Flambeau
Type
Melee
Damage
13
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Moon BladeMelee · Damage 13Melee134521—none0Two-handed, Magic weapon, Slashing1

Damage 13, attack 4, defence 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Moon Blade

Used by Ether Warrior

Weapon
Moon Blade
Type
Melee
Damage
13
Attack or precision
4
Defence
5
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sun SlayerMelee135621—none0Two-handed, Magic weapon, Slashing0

Damage 13, attack 5, defence 6, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Area Death.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Area Death: Damage 8, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead.

Granted by items Sun Slayer

Used by No unit on the wiki carries it

Weapon
Sun Slayer
Type
Melee
Damage
13
Attack or precision
5
Defence
6
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of AurgelmerMelee132211—none0Magic weapon, Slashing0

Damage 13, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Curse.

Rules Magic weapon, Slashing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items The Sword of Aurgelmer

Used by No unit on the wiki carries it

Weapon
Sword of Aurgelmer
Type
Melee
Damage
13
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Trident from BeyondMelee132331—none0Two-handed, Magic weapon, Piercing0

Damage 13, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing. Extra effect on damage: Soul Slay.

Rules Two-handed, Magic weapon, Piercing

Extra effect when it does damage Soul Slay: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, Magic resistance negates, No effect on mindless units.

Granted by items Trident from Beyond

Used by No unit on the wiki carries it

Weapon
Trident from Beyond
Type
Melee
Damage
13
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Vision's FoeMissile131000−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating0

Damage 13, precision 10, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vision's Foe

Used by No unit on the wiki carries it

Weapon
Vision's Foe
Type
Missile
Damage
13
Attack or precision
10
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Black BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Feeblemind.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Granted by items Black Bow of Botulf

Used by No unit on the wiki carries it

Weapon
Black Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Black HalberdMelee121231—none9Two-handed, Magic weapon, Piercing, Slashing4

Damage 12, attack 1, defence 2, length 3, 1 attack, resource cost 9. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on every attack: Bane of Heresy.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Granted by items Black Halberd

Used by Ghoul Commander, Ghoul Guardian, Guardian, Lord Guardian

Weapon
Black Halberd
Type
Melee
Damage
12
Attack or precision
1
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
9
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Burning BladeMelee123111—none0Magic weapon, Slashing0

Damage 12, attack 3, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Burning Blade

Used by No unit on the wiki carries it

Weapon
Burning Blade
Type
Melee
Damage
12
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Champion's TridentMelee123632—none0Two-handed, Magic weapon, Piercing0

Damage 12, attack 3, defence 6, length 3, 2 attacks, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Champion's Trident
Type
Melee
Damage
12
Attack or precision
3
Defence
6
Length
3
Attacks
2
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ColdMelee · Fatigue 12Melee120001—none0Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled0

Fatigue 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Icicle Fist

Used by No unit on the wiki carries it

Weapon
Cold
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Elf BaneMelee123011—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Slay Magic.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Slay Magic: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Granted by items Elf Bane

Used by No unit on the wiki carries it

Weapon
Elf Bane
Type
Melee
Damage
12
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FireMelee · Damage 12Melee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Dark Fire Sword, Flaming Fist

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire and WeaknessMelee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 12, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing. Extra effect on every attack: Weakness.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect on every attack Weakness: Weaken 2, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on inanimate units.

Extra effect of Evening Star

Used by No unit on the wiki carries it

Weapon
Fire and Weakness
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Fire ArbalestMissile12200−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Fire FlareMelee · Damage 12Melee120021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 12, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Fire Snake

Weapon
Fire Flare
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Flame SwordMelee123111—none0Magic weapon, Slashing0

Damage 12, attack 3, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Flame Sword
Type
Melee
Damage
12
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Infernal ScytheMelee12−1−231—none0Magic weapon, Slashing2

Damage 12, attack −1, defence −2, length 3, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Banish to Inferno.

Rules Magic weapon, Slashing

Extra effect when it does damage Banish to Inferno: Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Used by Arch Devil, Scythe Wielder

Weapon
Infernal Scythe
Type
Melee
Damage
12
Attack or precision
−1
Defence
−2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ivory BowMissile122003500Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing0

Unlife Damage 12, precision 2, range 50, 12 shots, 3 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Ivory Bow

Used by No unit on the wiki carries it

Weapon
Ivory Bow
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Unlife Damage
Shots
12
Area
—none
Version
6.37
Jellyberd ParalyzeMelee120011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Paralyze 12, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Jellyberd Poison

Used by No unit on the wiki carries it

Weapon
Jellyberd Paralyze
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Paralyze
Shots
—none
Area
1
Version
6.37
Just Man's CrossMissile12400−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 4, range 45, 12 shots, attacks −2, resource cost 0, 20 extra damage to demons and the undead. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Just Man's Cross

Used by No unit on the wiki carries it

Weapon
Just Man's Cross
Type
Missile
Damage
12
Attack or precision
4
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 12 · #536Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 12 · #86Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
Picus's Axe of RulershipMelee125−211—none0Magic weapon, Slashing0

Damage 12, attack 5, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Armloss.

Rules Magic weapon, Slashing

Extra effect on every attack Armloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Picus's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Picus's Axe of Rulership
Type
Melee
Damage
12
Attack or precision
5
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
PiercerMissile121000−2350Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater0

Damage 12, precision 10, range 35, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater

Granted by items Piercer

Used by No unit on the wiki carries it

Weapon
Piercer
Type
Missile
Damage
12
Attack or precision
10
Defence
0
Length
0
Attacks
−2
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Plague BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing5

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Disease.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Asura, Daitya, Lord of The Summer Plague, Rudra, Scorpion Man

Weapon
Plague Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
5
Effect
Damage
Shots
12
Area
—none
Version
6.37
Shadow BrandMelee124111—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Leeching Darkness.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Leeching Darkness: Damage 5, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Granted by items Shadow Brand

Used by No unit on the wiki carries it

Weapon
Shadow Brand
Type
Melee
Damage
12
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ShortswordMelee123411—none0Two-handed, Magic weapon, Slashing0

Damage (x3 vs Large Creatures) 12, attack 3, defence 4, length 1, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Shortsword
Type
Melee
Damage
12
Attack or precision
3
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage (x3 vs Large Creatures)
Shots
—none
Area
—none
Version
6.37
Sling of AccuracyMissile125001400Magic weapon, Half of strength added, Blunt0

Damage 12, precision 5, range 40, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt.

Rules Magic weapon, Half of strength added, Blunt

Granted by items Sling of Accuracy

Used by No unit on the wiki carries it

Weapon
Sling of Accuracy
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Star of HeroesMelee124−211—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)1

Damage 12, attack 4, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on damage: Break Armor.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect when it does damage Break Armor: Unknown effect 159 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Star of Heroes

Used by Lizard Hero

Weapon
Star of Heroes
Type
Melee
Damage
12
Attack or precision
4
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The Admiral's SwordMelee125211—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 5, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
The Admiral's Sword
Type
Melee
Damage
12
Attack or precision
5
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Trueshot LongbowMissile1230001500Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 30, range 50, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Granted by items Trueshot Longbow

Used by No unit on the wiki carries it

Weapon
Trueshot Longbow
Type
Missile
Damage
12
Attack or precision
30
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Axe of SharpnessMelee112011—none0Magic weapon, Slashing, Armour-piercing0

Damage 11, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Axe of Sharpness

Used by No unit on the wiki carries it

Weapon
Axe of Sharpness
Type
Melee
Damage
11
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
DogsMelee11−2003—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing1

Damage 11, attack −2, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing

Used by Drakaina

Weapon
Dogs
Type
Melee
Damage
11
Attack or precision
−2
Defence
0
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Obsidian GlaiveMelee111131—none8Two-handed, Magic weapon, Piercing, Slashing2

Damage 11, attack 1, defence 1, length 3, 1 attack, resource cost 8. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Used by Seal Guard, Sepulchral

Weapon
Obsidian Glaive
Type
Melee
Damage
11
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
SerpentMelee114021—none2Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)9

Damage 11, attack 4, length 2, 1 attack, resource cost 2. Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields). Extra effect on damage: Death Poison.

Rules Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Destroyer of Worlds, Erinya, Erinya, Erinya, Horned One, Matrona of the Healing Spring, Nataraja, Titan of Crossroads, Titan of Serpents and Medicine

Weapon
Serpent
Type
Melee
Damage
11
Attack or precision
4
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)
Carried by
9
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Summer SwordMelee111211—none0Magic weapon, Slashing0

Damage 11, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Summer Sword

Used by No unit on the wiki carries it

Weapon
Summer Sword
Type
Melee
Damage
11
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sun SpearMelee110231—none0Two-handed, Magic weapon, Piercing, Slashing4

Damage 11, defence 2, length 3, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Two-handed, Magic weapon, Piercing, Slashing.

Rules Two-handed, Magic weapon, Piercing, Slashing

Used by Apu Inti, Ayar, Inca, Sapa Inca

Weapon
Sun Spear
Type
Melee
Damage
11
Attack or precision
0
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Wraith SwordMelee112321—none0Two-handed, Magic weapon, Slashing0

Partial Life Drain 11, attack 2, defence 3, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Granted by items Wraith Sword

Used by No unit on the wiki carries it

Weapon
Wraith Sword
Type
Melee
Damage
11
Attack or precision
2
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
Acid TouchMelee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)1

Damage 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields).

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)

Used by Gelatinous Cube

Weapon
Acid Touch
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Apotropaic TridentMelee100031—none0Magic weapon, Piercing4

Damage 10, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Demon.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Destroyer of Worlds, Devi of Darkness, Devi of Strength, Nataraja

Weapon
Apotropaic Trident
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Bane BladeMelee · Damage 10Melee102321—none8Two-handed, Magic weapon, Slashing6

Damage 10, attack 2, defence 3, length 2, 1 attack, resource cost 8. Two-handed, Magic weapon, Slashing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Bane Blade

Used by Ashen Angel, Bane, Bane Lord, Ghost General, Shura, Wraith Lord

Weapon
Bane Blade
Type
Melee
Damage
10
Attack or precision
2
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Slashing
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Banefire CrossbowMissile · Damage 10Missile10200−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 10, precision 2, range 45, 14 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Area Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Banefire Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
14
Area
—none
Version
6.37
Bone GlaiveMelee100−131—none5Two-handed, Magic weapon, Piercing, Slashing2

Damage 10, defence −1, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on damage: Additional Weakness.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Arssartut, Kivigtok

Weapon
Bone Glaive
Type
Melee
Damage
10
Attack or precision
0
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Break ArmorMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Unknown effect 159 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Star of Heroes

Used by No unit on the wiki carries it

Weapon
Break Armor
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Unknown effect 159
Shots
—none
Area
—none
Version
6.37
Cause FatigueMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Star of Darkness

Used by No unit on the wiki carries it

Weapon
Cause Fatigue
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Cave Fire BottleMissile10−1001strength/20Magic weapon, Strength not added, Fire, Armour-piercing3

Damage 10, precision −1, range from strength divided by 2, 1 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by Agarthan Sapper, Ktonian Alchemist, Master of Alchemical Secrets

Weapon
Cave Fire Bottle
Type
Missile
Damage
10
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1
Area
1
Version
6.37
Dawn FangMelee103321—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 10, attack 3, defence 3, length 2, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Dawn Fang

Used by No unit on the wiki carries it

Weapon
Dawn Fang
Type
Melee
Damage
10
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Death ExplosionMelee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Death Explosion
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Evening StarMelee106−211—none0Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 6, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Fire and Weakness.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Fire and Weakness: Damage 12, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing. Extra effect on every attack: Weakness.

Granted by items Evening Star

Used by No unit on the wiki carries it

Weapon
Evening Star
Type
Melee
Damage
10
Attack or precision
6
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
False Fire BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage

Used by Blue Flame

Weapon
False Fire Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fear and ColdMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Cold.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Cold: Fatigue 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled.

Extra effect of Flailing Hands

Used by No unit on the wiki carries it

Weapon
Fear and Cold
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Fear (Type I)
Shots
—none
Area
—none
Version
6.37
Fire SwordMelee101111—none0Magic weapon, Slashing1

Damage 10, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Fire Sword

Used by Muspel Giant

Weapon
Fire Sword
Type
Melee
Damage
10
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flailing HandsMelee104−122—none0Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 4, defence −1, length 2, 2 attacks, resource cost 0. Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Fear and Cold.

Rules Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Fear and Cold: Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Cold.

Granted by items The Flailing Hands

Used by No unit on the wiki carries it

Weapon
Flailing Hands
Type
Melee
Damage
10
Attack or precision
4
Defence
−1
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Will o' the Wisp

Weapon
Flame Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame Sting TentaclesMelee100001—none0Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled2

Poison (HP damage) 10, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled

Used by Flame Jelly, Floating Mind

Weapon
Flame Sting Tentacles
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
2
Effect
Poison (HP damage)
Shots
—none
Area
1
Version
6.37
FreezeMelee100001—none0Magic weapon, Strength not added, Cold, Armour-negating0

Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-negating.

Rules Magic weapon, Strength not added, Cold, Armour-negating

Extra effect of Frost Bow

Used by No unit on the wiki carries it

Weapon
Freeze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Frost BlastMissile100001350Magic weapon, Strength not added, Cold, Armour-piercing1

Damage 10, range 35, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Used by Frost Fiend

Weapon
Frost Blast
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Gae BulgaMissile102001strength1Magic weapon, Piercing1

Damage 10, precision 2, range from strength, 1 shots, 1 attack, resource cost 1. Magic weapon, Piercing. Extra effect on damage: Harpooning.

Rules Magic weapon, Piercing

Extra effect when it does damage Harpooning: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Used by Hero

Weapon
Gae Bulga
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
1
Area
—none
Version
6.37
Gaze of DeathMissile10100001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units4

Damage 10, precision 100, range 15, 1005 shots, 1 attack, area 20, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Used by Abomination, Basilisk, Catoblepas, High King

Weapon
Gaze of Death
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
4
Effect
Damage
Shots
1005
Area
20
Version
6.37
Greater FearMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Rat Tail

Used by No unit on the wiki carries it

Weapon
Greater Fear
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Fear (Type I)
Shots
—none
Area
—none
Version
6.37
Heart Finder SwordMelee104211—none0Magic weapon, Slashing0

Damage 10, attack 4, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Heart Finding.

Rules Magic weapon, Slashing

Extra effect when it does damage Heart Finding: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, No effect on inanimate units.

Granted by items Heart Finder Sword

Used by No unit on the wiki carries it

Weapon
Heart Finder Sword
Type
Melee
Damage
10
Attack or precision
4
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Implementor AxeMelee102021—none0Two-handed, Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Implementor Axe

Used by Apostate Raja, Arch Censor

Weapon
Implementor Axe
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Killing LightMelee100001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units0

Damage 10, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units

Extra effect of Sword of Many Colors

Used by No unit on the wiki carries it

Weapon
Killing Light
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage, Internal damage, Spares friendly units
Carried by
0
Effect
Damage
Shots
—none
Area
5
Version
6.37
Lictor AxeMelee102021—none8Two-handed, Magic weapon, Slashing2

Damage 10, attack 2, length 2, 1 attack, resource cost 8. Two-handed, Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Censor, Lictor

Weapon
Lictor Axe
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 10Melee102001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, attack 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life Drain TentacleMelee · Drain Life 10Melee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Mage BaneMelee105611—none0Magic weapon, Slashing0

Damage 10, attack 5, defence 6, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Unconsciousness.

Rules Magic weapon, Slashing

Extra effect when it does damage Unconsciousness: Fatigue 110, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Slay Magic.

Granted by items Mage Bane

Used by No unit on the wiki carries it

Weapon
Mage Bane
Type
Melee
Damage
10
Attack or precision
5
Defence
6
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Major Life DrainMelee100001—none0Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Drain Life 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Extra effect of Sceptre of Dark Regency

Used by No unit on the wiki carries it

Weapon
Major Life Drain
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 10Missile101000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 10, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
ParalyzeMelee · Paralyze 10 · #283Melee100001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
ParalyzeMelee · Paralyze 10 · #837Melee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Plague ScytheMelee101−231—none0Two-handed, Magic weapon, Slashing1

Damage 10, attack 1, defence −2, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on damage: Disease.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Lady Midday

Weapon
Plague Scythe
Type
Melee
Damage
10
Attack or precision
1
Defence
−2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 10 · #224Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 10 · #324Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon4

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by Bog Beast, Jaguar Toad, Kuro-Oni, Spine Frog

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
4
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Rod of DeathMelee103011—none0Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage7

Damage 10, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage.

Rules Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage

Granted by items Rod of Death

Used by Arch Bishop of Eldregate, Ghost King, Lich, Lich, Lich, Lich Queen, Shade Lord

Weapon
Rod of Death
Type
Melee
Damage
10
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Blunt, Armour-negating, Internal damage
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Serpent ManeMelee10−2005—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing1

Damage 10, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hound of Hades

Weapon
Serpent Mane
Type
Melee
Damage
10
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Shard GlaiveMelee101031—none8Two-handed, Magic weapon, Piercing, Slashing2

Damage 10, attack 1, length 3, 1 attack, resource cost 8. Two-handed, Magic weapon, Piercing, Slashing. Extra effect on damage: Curse.

Rules Two-handed, Magic weapon, Piercing, Slashing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Shard Guard, Shard Wight

Weapon
Shard Glaive
Type
Melee
Damage
10
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
8
Rules
Two-handed, Magic weapon, Piercing, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Shock TridentMelee103431—none2Two-handed, Magic weapon, Piercing0

Damage 10, attack 3, defence 4, length 3, 1 attack, resource cost 2. Two-handed, Magic weapon, Piercing. Extra effect on every attack: Chain Shock.

Rules Two-handed, Magic weapon, Piercing

Extra effect on every attack Chain Shock: Chaining Damage 2, length 0, 1 attack, area 1, resource cost 0, 5 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Shock Trident

Used by No unit on the wiki carries it

Weapon
Shock Trident
Type
Melee
Damage
10
Attack or precision
3
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Small Area FatigueMelee100001—none0Magic weapon, Strength not added, Armour-negating0

Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of O'al Kan's Sceptre, Pillar of Laws

Used by No unit on the wiki carries it

Weapon
Small Area Fatigue
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Fatigue
Shots
—none
Area
1
Version
6.37
Small Area FireMelee · Damage 10Melee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Flame Blade

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Soul CatcherMelee101031—none0Two-handed, Magic weapon2

Damage 10, attack 1, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon. Extra effect on damage: Trap Soul.

Rules Two-handed, Magic weapon

Extra effect when it does damage Trap Soul: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units.

Used by Horse-face, Ox-head

Weapon
Soul Catcher
Type
Melee
Damage
10
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Star of DarknessMelee102111—none0Magic weapon, Piercing, Blunt0

Damage 10, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt. Extra effect on damage: Cause Fatigue.

Rules Magic weapon, Piercing, Blunt

Extra effect when it does damage Cause Fatigue: Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Star of Darkness

Used by No unit on the wiki carries it

Weapon
Star of Darkness
Type
Melee
Damage
10
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Star of ThraldomMelee106−211—none0Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 10, attack 6, defence −2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: False Fetters.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack False Fetters: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Granted by items Star of Thraldom

Used by No unit on the wiki carries it

Weapon
Star of Thraldom
Type
Melee
Damage
10
Attack or precision
6
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Stone SwordMelee104721—none0Two-handed, Magic weapon, Slashing0

Damage 10, attack 4, defence 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on every attack: Area Petrification.

Rules Two-handed, Magic weapon, Slashing

Extra effect on every attack Area Petrification: Petrify 999, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Granted by items The Stone Sword

Used by No unit on the wiki carries it

Weapon
Stone Sword
Type
Melee
Damage
10
Attack or precision
4
Defence
7
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of SharpnessMelee102211—none0Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Sword of Sharpness

Used by Headless Hoburg Hero, Iron Angel

Weapon
Sword of Sharpness
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of SwiftnessMelee102412—none0Magic weapon, Slashing1

Damage 10, attack 2, defence 4, length 1, 2 attacks, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Sword of Swiftness

Used by Lizard Hero

Weapon
Sword of Swiftness
Type
Melee
Damage
10
Attack or precision
2
Defence
4
Length
1
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Twin SpearMelee · Unlife Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Unlife Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Unlife Damage
Shots
—none
Area
—none
Version
6.37
Twin SpearMelee · Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Wave BreakerMelee103333—none0Two-handed, Magic weapon, Piercing0

Damage 10, attack 3, defence 3, length 3, 3 attacks, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Granted by items Wave Breaker

Used by No unit on the wiki carries it

Weapon
Wave Breaker
Type
Melee
Damage
10
Attack or precision
3
Defence
3
Length
3
Attacks
3
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ancestor SwordMelee93321—none0Two-handed, Magic weapon, Slashing1

Damage 9, attack 3, defence 3, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing. Extra effect on damage: Lesser Fear.

Rules Two-handed, Magic weapon, Slashing

Extra effect when it does damage Lesser Fear: Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Ancestor Smith

Weapon
Ancestor Sword
Type
Melee
Damage
9
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Anemone ParalyzeMelee90011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Paralyze 9, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Anemone Poison

Used by No unit on the wiki carries it

Weapon
Anemone Paralyze
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Basalt ClubMelee9−1−121—none0Two-handed, Magic weapon, Blunt, Flammable3

Damage 9, attack −1, defence −1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Flammable.

Rules Two-handed, Magic weapon, Blunt, Flammable

Used by Basalt Queen, Grandmother Earth, Once and Future Queen

Weapon
Basalt Club
Type
Melee
Damage
9
Attack or precision
−1
Defence
−1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Flammable
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Blacksteel SwordMelee92211—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Blacksteel Sword

Used by No unit on the wiki carries it

Weapon
Blacksteel Sword
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Coral BladeMelee92211—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Draw Blood.

Rules Magic weapon, Slashing

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Coral Blade

Used by No unit on the wiki carries it

Weapon
Coral Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dawn BladeMelee92211—none8Magic weapon, Slashing14

Damage 9, attack 2, defence 2, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Weapon
Dawn Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
14
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted BowMissile92001400Two-handed, Magic weapon, Half of strength added, Piercing2

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Used by Ahu of the Kavi, Titan of the Hunt

Weapon
Enchanted Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Enchanted No-DachiMelee93321—none7Two-handed, Magic weapon, Slashing, Made of iron, Ferrous4

Damage 9, attack 3, defence 3, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Slashing, Made of iron, Ferrous.

Rules Two-handed, Magic weapon, Slashing, Made of iron, Ferrous

Used by Araburu-kami, Araburu-kami, Dai Oni, Oni Kunshu

Weapon
Enchanted No-Dachi
Type
Melee
Damage
9
Attack or precision
3
Defence
3
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Slashing, Made of iron, Ferrous
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted Pick AxeMelee9−1−211—none3Two-handed, Magic weapon, Piercing, Made of iron2

Damage 9, attack −1, defence −2, length 1, 1 attack, resource cost 3. Two-handed, Magic weapon, Piercing, Made of iron.

Rules Two-handed, Magic weapon, Piercing, Made of iron

Used by Bluecap, Cave Kobold

Weapon
Enchanted Pick Axe
Type
Melee
Damage
9
Attack or precision
−1
Defence
−2
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Two-handed, Magic weapon, Piercing, Made of iron
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted PikeMelee93151—none0Two-handed, Magic weapon, Piercing0

Damage 9, attack 3, defence 1, length 5, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Granted by items Enchanted Pike

Used by No unit on the wiki carries it

Weapon
Enchanted Pike
Type
Melee
Damage
9
Attack or precision
3
Defence
1
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire Long BowMissile90001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 9, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Long Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Frost BreathMelee90001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 9, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Winter Wolf

Weapon
Frost Breath
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Giant PestleMelee9−1−101—none0Magic weapon, Blunt1

Damage 9, attack −1, defence −1, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Hag

Weapon
Giant Pestle
Type
Melee
Damage
9
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Howling BowMissile92001405Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Lesser Fear.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Lesser Fear: Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Ancestor Vessel

Weapon
Howling Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Ice GlaiveMelee90−131—none6Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless4

Damage 9, defence −1, length 3, 1 attack, resource cost 6. Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless

Used by Ice Captain, Ice Guard, Snow Captain, Snow Warrior

Weapon
Ice Glaive
Type
Melee
Damage
9
Attack or precision
0
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
6
Rules
Two-handed, Magic weapon, Piercing, Slashing, Unaffected by the fire bless
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Obsidian Shard BladeMelee92121—none9Two-handed, Magic weapon, Slashing3

Damage 9, attack 2, defence 1, length 2, 1 attack, resource cost 9. Two-handed, Magic weapon, Slashing.

Rules Two-handed, Magic weapon, Slashing

Used by Halach Uinic, Obsidian Warrior, Sun Guide

Weapon
Obsidian Shard Blade
Type
Melee
Damage
9
Attack or precision
2
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
9
Rules
Two-handed, Magic weapon, Slashing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Singing SwordMelee92311—none0Magic weapon, Slashing0

Damage 9, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Singing Sword

Used by No unit on the wiki carries it

Weapon
Singing Sword
Type
Melee
Damage
9
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Skull ClubMelee · Damage 9Melee91021—none7Two-handed, Magic weapon, Blunt1

Damage 9, attack 1, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on damage: Dark Slumber.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Dark Slumber: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Carrion Fury

Weapon
Skull Club
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral Great SwordMelee91221—none0Magic weapon, Slashing, Magic resistance halves damage6

Damage 9, attack 1, defence 2, length 2, 1 attack, resource cost 0. Magic weapon, Slashing, Magic resistance halves damage.

Rules Magic weapon, Slashing, Magic resistance halves damage

Used by Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit

Weapon
Spectral Great Sword
Type
Melee
Damage
9
Attack or precision
1
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Magic resistance halves damage
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spirit ClubMelee · Damage 9Melee91021—none7Two-handed, Magic weapon, Blunt2

Damage 9, attack 1, length 2, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on damage: Spirit Strike.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Spirit Strike: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Used by Lion King, Lion Warrior

Weapon
Spirit Club
Type
Melee
Damage
9
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Stone BirdMelee90031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head0

Damage 9, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head

Used by No unit on the wiki carries it

Weapon
Stone Bird
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Blunt, Cannot be repelled, Likely to hit the head
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Thunder AxeMelee92011—none0Magic weapon, Slashing4

Damage 9, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Chaac of the East, Chaac of the North, Chaac of the South, Chaac of the West

Weapon
Thunder Axe
Type
Melee
Damage
9
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Anakite SwordMelee81211—none8Magic weapon, Slashing7

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Adon, Ahiman Anakite, First Son of Anak, Gibbor, Second Son of Anak, Seren, Sheshai Anakite

Weapon
Anakite Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Apotropaic SwordMelee81121—none0Magic weapon, Slashing0

Damage (x2 vs Demon) 8, attack 1, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Apotropaic Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage (x2 vs Demon)
Shots
—none
Area
—none
Version
6.37
Area DeathMelee80001—none0Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead0

Damage 8, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead.

Rules Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead

Extra effect of Sun Slayer

Used by No unit on the wiki carries it

Weapon
Area Death
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Internal damage, No effect on undead
Carried by
0
Effect
Damage
Shots
—none
Area
5
Version
6.37
BanefireMelee80001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Banefire Torch

Used by No unit on the wiki carries it

Weapon
Banefire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Banefire CrossbowMissile · Damage 8Missile8200−3408Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous1

Damage 8, precision 2, range 40, 12 shots, attacks −3, resource cost 8. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Tomb Flame Wielder

Weapon
Banefire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
40
Resource cost
8
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
BoulderMissile · Damage 8 · #546Missile80001strength/30Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 15 shots, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items The Pebble Pouch

Used by No unit on the wiki carries it

Weapon
Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Champion's GladiusMelee82411—none0Magic weapon, Piercing, Slashing0

Damage 8, attack 2, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by No unit on the wiki carries it

Weapon
Champion's Gladius
Type
Melee
Damage
8
Attack or precision
2
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Cyclope SwordMelee81111—none6Magic weapon, Slashing1

Damage 8, attack 1, defence 1, length 1, 1 attack, resource cost 6. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Cyclope Commander

Weapon
Cyclope Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Demon-SlayerMelee82211—none0Magic weapon, Slashing0

Damage (x2 vs Undead/Demon) 8, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Demon-Slayer
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Dwarven HammerMelee80−111—none0Magic weapon, Blunt0

Damage 8, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Dwarven Hammer

Used by No unit on the wiki carries it

Weapon
Dwarven Hammer
Type
Melee
Damage
8
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted HammerMelee81−111—none3Magic weapon, Piercing, Blunt1

Damage 8, attack 1, defence −1, length 1, 1 attack, resource cost 3. Magic weapon, Piercing, Blunt.

Rules Magic weapon, Piercing, Blunt

Used by Daktyl

Weapon
Enchanted Hammer
Type
Melee
Damage
8
Attack or precision
1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
3
Rules
Magic weapon, Piercing, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted SwordMelee81211—none0Magic weapon, Slashing5

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Enchanted Sword

Used by Hero, Master, Scorpion Man, Son of the Sea, Tartarian Cyclops

Weapon
Enchanted Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FireMelee · Damage 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Arbalest, Fire Bow of War, Fire Chakram, Fire Composite Bow, Fire Crossbow, Fire Javelin, Fire Long Bow, Fire Short Bow, Fire Shuriken, Fire Sling, Torch

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire BoulderMissile · Damage 8Missile80001strength/30Two-handed, Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 5 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
5
Area
—none
Version
6.37
Fire Bow of WarMissile800013400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, range 40, 7 shots, 13 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Bow of War
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
13
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
7
Area
—none
Version
6.37
Fire BrandMelee83011—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Fire Brand

Used by Arch Devil

Weapon
Fire Brand
Type
Melee
Damage
8
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire Composite BowMissile81001400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Composite Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire CrossbowMissile8200−2400Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Flame BladeMelee82111—none6Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 1, length 1, 1 attack, resource cost 6. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Muspel Jarl

Weapon
Flame Blade
Type
Melee
Damage
8
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame EruptionMelee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Mace of Eruption

Used by No unit on the wiki carries it

Weapon
Flame Eruption
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Flint SwordMelee81131—none0Magic weapon, Slashing1

Damage 8, attack 1, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Unfrozen Warrior

Weapon
Flint Sword
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Frost BrandMelee81211—none0Magic weapon, Slashing1

Damage 8, attack 1, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Frozen Flames.

Rules Magic weapon, Slashing

Extra effect on every attack Frozen Flames: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Granted by items Frost Brand

Used by Ice Devil

Weapon
Frost Brand
Type
Melee
Damage
8
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Frozen FlamesMelee80001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect of Frost Brand

Used by No unit on the wiki carries it

Weapon
Frozen Flames
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Heavenly SwordMelee82211—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 2, length 1, 1 attack, resource cost 0, 7 extra damage to demons and the undead. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Angel of the Host

Weapon
Heavenly Sword
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Holy FireMelee · Damage (x3 vs Undead/Demon) 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Flambeau, Sword of Justice

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage (x3 vs Undead/Demon)
Shots
—none
Area
3
Version
6.37
Ice Mist ScimitarMelee82311—none0Magic weapon, Slashing, Unaffected by the fire bless0

Damage 8, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Granted by items Ice Mist Scimitar

Used by No unit on the wiki carries it

Weapon
Ice Mist Scimitar
Type
Melee
Damage
8
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Mace of EruptionMelee81011—none1Magic weapon, Blunt0

Damage 8, attack 1, length 1, 1 attack, resource cost 1. Magic weapon, Blunt. Extra effect on damage: Flame Eruption.

Rules Magic weapon, Blunt

Extra effect when it does damage Flame Eruption: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Mace of Eruption

Used by No unit on the wiki carries it

Weapon
Mace of Eruption
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Magic AxeMelee80−111—none1Magic weapon, Slashing, Made of iron, Ferrous1

Damage 8, defence −1, length 1, 1 attack, resource cost 1. Magic weapon, Slashing, Made of iron, Ferrous.

Rules Magic weapon, Slashing, Made of iron, Ferrous

Used by Destroyer of Worlds

Weapon
Magic Axe
Type
Melee
Damage
8
Attack or precision
0
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Slashing, Made of iron, Ferrous
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Moon BladeMelee · Damage 8Melee82011—none0Magic weapon, Slashing2

Damage 8, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Samanishada, Sandhyabala

Weapon
Moon Blade
Type
Melee
Damage
8
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
RainbowMissile82001300Magic weapon, Half of strength added, Blunt, Armour-negating1

Damage 8, precision 2, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Magic weapon, Half of strength added, Blunt, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Long Handed

Weapon
Rainbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt, Armour-negating
Carried by
1
Effect
Damage
Shots
10
Area
—none
Version
6.37
ShockMelee · Damage 8Melee80001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Used by No unit on the wiki carries it

Weapon
Shock
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spear of the Dragon KingMelee82141—none0Two-handed, Magic weapon, Piercing1

Damage 8, attack 2, defence 1, length 4, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Son of the Dragon King

Weapon
Spear of the Dragon King
Type
Melee
Damage
8
Attack or precision
2
Defence
1
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral AxeMelee · Damage 8 · #711Melee81021—none0Two-handed, Magic weapon, Slashing, Magic resistance halves damage1

Damage 8, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Magic resistance halves damage.

Rules Two-handed, Magic weapon, Slashing, Magic resistance halves damage

Used by Spectral Lictor

Weapon
Spectral Axe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Magic resistance halves damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral AxeMelee · Damage 8 · #457Melee81021—none0Two-handed, Magic weapon, Slashing, Magic resistance halves damage2

Damage 8, attack 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Magic resistance halves damage. Extra effect on damage: Spectral Fire.

Rules Two-handed, Magic weapon, Slashing, Magic resistance halves damage

Extra effect when it does damage Spectral Fire: Damage 8, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Smoulderghost, Smoulderghost

Weapon
Spectral Axe
Type
Melee
Damage
8
Attack or precision
1
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Magic resistance halves damage
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral FireMelee80051—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Spectral Axe

Used by No unit on the wiki carries it

Weapon
Spectral Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of OathsMelee81111—none0Magic weapon, Slashing0

Damage (x2 vs Demon) 8, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Sword of Oaths
Type
Melee
Damage
8
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage (x2 vs Demon)
Shots
—none
Area
—none
Version
6.37
Sword of the Five ElementsMelee83411—none0Magic weapon, Slashing0

Damage 8, attack 3, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Sword of the Five Elements

Used by No unit on the wiki carries it

Weapon
Sword of the Five Elements
Type
Melee
Damage
8
Attack or precision
3
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Unseen SwordMelee82211—none0Magic weapon, Slashing0

Damage 8, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Unseen Sword

Used by No unit on the wiki carries it

Weapon
Unseen Sword
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
WoundflameMelee84511—none0Magic weapon, Piercing, Slashing0

Damage 8, attack 4, defence 5, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing. Extra effect on damage: Plague.

Rules Magic weapon, Piercing, Slashing

Extra effect when it does damage Plague: Cause Affliction: Carry Plague, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on undead.

Granted by items Woundflame

Used by No unit on the wiki carries it

Weapon
Woundflame
Type
Melee
Damage
8
Attack or precision
4
Defence
5
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Bane BladeMelee · Damage 7Melee71211—none5Magic weapon, Slashing8

Damage 7, attack 1, defence 2, length 1, 1 attack, resource cost 5. Magic weapon, Slashing. Extra effect on damage: Decay.

Rules Magic weapon, Slashing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Bane Blade

Used by Bane Spider, Black Sorcerer, Heliophagus, Shade King, Unfrozen Lord, Wight, Wraith King, Wraith Lord

Weapon
Bane Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Slashing
Carried by
8
Effect
Damage
Shots
—none
Area
—none
Version
6.37
BidentMelee70131—none2Two-handed, Magic weapon, Piercing1

Damage 7, defence 1, length 3, 1 attack, resource cost 2. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Titan of the Underworld

Weapon
Bident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Blade of GrassMelee72211—none0Magic weapon, Slashing, Armour-piercing0

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Draw Blood.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Blade of Grass

Used by No unit on the wiki carries it

Weapon
Blade of Grass
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
CornucopiaMelee70021—none0Two-handed, Magic weapon, Blunt2

Damage 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Used by Lord of Fertility, Lord of Fertility

Weapon
Cornucopia
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dancing ShardMelee7−2021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled0

Capped Damage 7, attack −2, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Dancing Shard
Type
Melee
Damage
7
Attack or precision
−2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Cannot be repelled
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Enchanted KatanaMelee74311—none7Two-handed, Magic weapon, Slashing, Made of iron, Ferrous1

Damage 7, attack 4, defence 3, length 1, 1 attack, resource cost 7. Two-handed, Magic weapon, Slashing, Made of iron, Ferrous.

Rules Two-handed, Magic weapon, Slashing, Made of iron, Ferrous

Used by Kenzoku

Weapon
Enchanted Katana
Type
Melee
Damage
7
Attack or precision
4
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Slashing, Made of iron, Ferrous
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted ScimitarMelee73111—none8Magic weapon, Slashing7

Damage 7, attack 3, defence 1, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Firstborn of the Smokeless Flame, Guardian of the Forbidden Chambers, Ifrit, Ifrit Sultan, Ifrit Warrior, Jinn Emir, Jinn Warrior

Weapon
Enchanted Scimitar
Type
Melee
Damage
7
Attack or precision
3
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted SickleMelee72111—none0Magic weapon, Slashing3

Damage 7, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Arch Devil, God Vessel, Tartarian Titan

Weapon
Enchanted Sickle
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Enchanted SpearMelee72231—none0Magic weapon, Piercing9

Damage 7, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Enchanted Spear

Used by Apostatic Warrior, God Vessel, Lord of the Hunt, Morrigna, Morrigna, Morrigna, Sleeper, Tartarian Titan, Titan of War and Wisdom

Weapon
Enchanted Spear
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
9
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FaithfulMelee72411—none0Magic weapon, Piercing, Slashing0

Damage 7, attack 2, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Granted by items Faithful

Used by No unit on the wiki carries it

Weapon
Faithful
Type
Melee
Damage
7
Attack or precision
2
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Slashing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fay BowMissile71001400Two-handed, Magic weapon, Half of strength added, Piercing, Flammable2

Damage 7, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Flammable.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Flammable

Used by Fay Archer, Unseelie Archer

Weapon
Fay Bow
Type
Missile
Damage
7
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Flammable
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fay LanceMelee72031—none2Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle5

Damage 7, attack 2, length 3, 1 attack, resource cost 2. Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle

Used by Fay Knight, Fay Prince, Lost Knight, Unseelie Knight, Unseelie Prince

Weapon
Fay Lance
Type
Melee
Damage
7
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Bonus damage on the first attack, Heavy (higher charge cap), Cannot repel, Only when mounted, One use per battle
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden SickleMelee72211—none2Magic weapon, Slashing1

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 2. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Son of Semyaza

Weapon
Golden Sickle
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden SwordMelee71111—none8Magic weapon, Slashing5

Damage 7, attack 1, defence 1, length 1, 1 attack, resource cost 8. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Antlered One, Longdead Partholonian, Nemedian Champion, Sidhe Champion, Sidhe Champion

Weapon
Golden Sword
Type
Melee
Damage
7
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
8
Rules
Magic weapon, Slashing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Holy FireMelee · Damage (x2 vs Undead/Demon) 7Melee70001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Heavenly Sword

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
1
Version
6.37
Magic SwordMelee72211—none0Magic weapon, Slashing2

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Grey Knight, Grey Lord

Weapon
Magic Sword
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
MercybrandMelee71111—none0Magic weapon, Blunt0

Damage 7, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Flames of Mercy.

Rules Magic weapon, Blunt

Extra effect when it does damage Flames of Mercy: Fatigue 20, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-negating.

Granted by items Mercybrand

Used by No unit on the wiki carries it

Weapon
Mercybrand
Type
Melee
Damage
7
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Meteorite TridentMelee70131—none5Two-handed, Magic weapon, Piercing5

Damage 7, defence 1, length 3, 1 attack, resource cost 5. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Illithid Lord, Illithid Soldier, Meteorite Guard, Slave Prince, Traitor Prince

Weapon
Meteorite Trident
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Two-handed, Magic weapon, Piercing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Mighty YariMelee71041—none1Two-handed, Magic weapon, Piercing1

Damage 7, attack 1, length 4, 1 attack, resource cost 1. Two-handed, Magic weapon, Piercing.

Rules Two-handed, Magic weapon, Piercing

Used by Kaijin

Weapon
Mighty Yari
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Obsidian BladeMelee71011—none7Magic weapon, Slashing3

Damage 7, attack 1, length 1, 1 attack, resource cost 7. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Muuch Ajaw, Wo' Muuch, Wo' Muuch

Weapon
Obsidian Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Slashing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Poisoned Obsidian BladeMelee71011—none7Magic weapon, Slashing3

Damage 7, attack 1, length 1, 1 attack, resource cost 7. Magic weapon, Slashing. Extra effect on damage: Paralyzing Poison.

Rules Magic weapon, Slashing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Used by Chak Muuch Assassin, Chak Muuch Obsidian Warrior, Red Face

Weapon
Poisoned Obsidian Blade
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Slashing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Rune SmasherMelee72111—none0Magic weapon, Blunt0

Damage 7, attack 2, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Rune Smasher

Used by No unit on the wiki carries it

Weapon
Rune Smasher
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Serpent ClubMelee72011—none0Magic weapon, Piercing, Blunt1

Damage 7, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing, Blunt. Extra effect on damage: Weak Poison.

Rules Magic weapon, Piercing, Blunt

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Teotl of War

Weapon
Serpent Club
Type
Melee
Damage
7
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral Great ClubMelee70121—none0Magic weapon, Blunt, Magic resistance halves damage2

Damage 7, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Blunt, Magic resistance halves damage.

Rules Magic weapon, Blunt, Magic resistance halves damage

Used by Oni Spirit, Oni Spirit

Weapon
Spectral Great Club
Type
Melee
Damage
7
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Magic resistance halves damage
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingerMelee · Damage 7Melee72131—none0Magic weapon, Piercing, Armour-piercing0

Damage 7, attack 2, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Stinger

Used by No unit on the wiki carries it

Weapon
Stinger
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sun MaceMelee71011—none1Magic weapon, Blunt1

Damage 7, attack 1, length 1, 1 attack, resource cost 1, 10 extra damage to demons and the undead. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Sun Guard

Weapon
Sun Mace
Type
Melee
Damage
7
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Unholy AxeMelee73−111—none0Magic weapon, Slashing1

Damage 7, attack 3, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Slashing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Danava

Weapon
Unholy Axe
Type
Melee
Damage
7
Attack or precision
3
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Apotropaic MaceMelee61111—none0Magic weapon, Blunt1

Damage 6, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Halt Demon.

Rules Magic weapon, Blunt

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Ugallu

Weapon
Apotropaic Mace
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Banefire BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Longdead Archer

Weapon
Banefire Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Belch FlamesMelee60021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 6, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Hell Spawn

Weapon
Belch Flames
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Cockerel SceptreMelee62111—none0Magic weapon, Blunt0

Damage 6, attack 2, defence 1, length 1, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Magic weapon, Blunt. Extra effect on every attack: Cockerel Blindness.

Rules Magic weapon, Blunt

Extra effect on every attack Cockerel Blindness: Cause Affliction: Blind, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Granted by items Cockerel Scepter

Used by No unit on the wiki carries it

Weapon
Cockerel Sceptre
Type
Melee
Damage
6
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Cone of FlamesMissile6000190Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 6, range 9, 1005 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Iron Gryphon

Weapon
Cone of Flames
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
9
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1005
Area
1
Version
6.37
Dragon FireMissile60001strength/30Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon5

Damage 6, range from strength divided by 3, 1009 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Azi, Chimera, Dragon, Dragon, Iron Dragon

Weapon
Dragon Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
5
Effect
Damage
Shots
1009
Area
2
Version
6.37
Drake FireMissile6000160Magic weapon, Half of strength added, Fire, Armour-piercing3

Damage 6, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing

Used by Fire Drake, Grotesque, Zmey

Weapon
Drake Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1008
Area
1
Version
6.37
Fay BladeMelee62311—none0Magic weapon, Slashing7

Damage 6, attack 2, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Fay Archer, Fay Footman, Fay Knight, Fay Prince, Unseelie Knight, Unseelie Prince, Unseelie Soldier

Weapon
Fay Blade
Type
Melee
Damage
6
Attack or precision
2
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fiery BreathMelee · Damage 6Melee60001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon2

Damage 6, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Armored Morvarc'h, Morvarc'h

Weapon
Fiery Breath
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
2
Effect
Damage
Shots
—none
Area
1
Version
6.37
Fire BlessingMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled0

Damage 6, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Fire Blessing
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire Short BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Short Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Frost BowMissile60001355Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless2

Damage 6, range 35, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless. Extra effect on every attack: Freeze.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless

Extra effect on every attack Freeze: Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-negating.

Used by Blizzard Warrior, Blizzard Warrior

Weapon
Frost Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
God-Slayer SpearMelee62031—none7Magic weapon, Piercing2

Damage 6, attack 2, length 3, 1 attack, resource cost 7. Magic weapon, Piercing. Extra effect on every attack: Bane of Heresy.

Rules Magic weapon, Piercing

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Granted by items God-Slayer Spear

Used by King of Pallene, Polemarch

Weapon
God-Slayer Spear
Type
Melee
Damage
6
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
7
Rules
Magic weapon, Piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Herald LanceMelee61131—none0Magic weapon, Piercing0

Damage 6, attack 1, defence 1, length 3, 1 attack, resource cost 0, 10 extra damage to demons and the undead. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Herald Lance

Used by No unit on the wiki carries it

Weapon
Herald Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Holy ScourgeMelee65−222—none3Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 6, attack 5, defence −2, length 2, 2 attacks, resource cost 3, 7 extra damage to demons and the undead. Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)

Granted by items Holy Scourge

Used by Angel of Fury

Weapon
Holy Scourge
Type
Melee
Damage
6
Attack or precision
5
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
3
Rules
Two-handed, Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice HammerMelee61−111—none2Magic weapon, Piercing, Blunt, Unaffected by the fire bless1

Damage 6, attack 1, defence −1, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Blunt, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Blunt, Unaffected by the fire bless

Used by Ice Crafter

Weapon
Ice Hammer
Type
Melee
Damage
6
Attack or precision
1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Blunt, Unaffected by the fire bless
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice SwordMelee61311—none0Magic weapon, Slashing, Unaffected by the fire bless3

Damage 6, attack 1, defence 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Granted by items Ice Sword

Used by Airya Noble, Airya Shah, Airya Spahbed

Weapon
Ice Sword
Type
Melee
Damage
6
Attack or precision
1
Defence
3
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Lightning SwarmMelee60021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee13

Damage 6, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee

Weapon
Lightning Swarm
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee
Carried by
13
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Moon LanceMelee61131—none0Magic weapon, Piercing2

Damage 6, attack 1, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Ether Lord, Son of Kokabel

Weapon
Moon Lance
Type
Melee
Damage
6
Attack or precision
1
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Morningstar of Waking DreamsMelee62−111—none2Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)1

Damage 6, attack 2, defence −1, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Dreams.

Rules Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Dreams: Fatigue 30, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on mindless units.

Used by Lost Knight

Weapon
Morningstar of Waking Dreams
Type
Melee
Damage
6
Attack or precision
2
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Orichalcum SwordMelee61211—none2Magic weapon, Piercing, Slashing1

Damage 6, attack 1, defence 2, length 1, 1 attack, resource cost 2. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by Orichalcum Guard

Weapon
Orichalcum Sword
Type
Melee
Damage
6
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Skull ClubMelee · Damage 6Melee61011—none0Magic weapon, Blunt3

Damage 6, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Apostatic Warrior, Bone Tribe Head Hunter, Enkidu Head Hunter

Weapon
Skull Club
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sling of Crystal ShardsMissile6−1006300Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units0

Capped Damage 6, precision −1, range 30, 12 shots, 6 attacks, resource cost 0. Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units. Extra effect on damage: Shard Illusion.

Rules Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units

Extra effect when it does damage Shard Illusion: Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Sling of Crystal Shards
Type
Missile
Damage
6
Attack or precision
−1
Defence
0
Length
0
Attacks
6
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units
Carried by
0
Effect
Capped Damage
Shots
12
Area
—none
Version
6.37
Small Area HolyfireMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 6, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Sun Sword

Used by No unit on the wiki carries it

Weapon
Small Area Holyfire
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
1
Version
6.37
Spear of the MorriganMelee63231—none5Magic weapon, Piercing0

Partial Life Drain 6, attack 3, defence 2, length 3, 1 attack, resource cost 5. Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Spear of the Morrigan

Used by No unit on the wiki carries it

Weapon
Spear of the Morrigan
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
Spectral BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater

Used by Spectral Archer

Weapon
Spectral Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Spirit ClubMelee · Damage 6Melee61011—none0Magic weapon, Blunt1

Damage 6, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Spirit Master

Weapon
Spirit Club
Type
Melee
Damage
6
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sword of InjusticeMelee63211—none0Magic weapon, Slashing1

Damage 6, attack 3, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Small Area Bane Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Small Area Bane Fire: Damage 20, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Powerful Decay.

Granted by items Sword of Injustice

Used by Gannag Menog

Weapon
Sword of Injustice
Type
Melee
Damage
6
Attack or precision
3
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Unholy SwordMelee63121—none0Magic weapon, Slashing2

Damage 6, attack 3, defence 1, length 2, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Slashing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Daitya, Danava

Weapon
Unholy Sword
Type
Melee
Damage
6
Attack or precision
3
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
unusedMelee · Damage 6Melee60041—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 6, length 4, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
unused
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Apotropaic SpearMelee51031—none0Magic weapon, Piercing1

Damage 5, attack 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Demon.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Demon: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Used by Kusarikku

Weapon
Apotropaic Spear
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Carrion BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added. Extra effect on every attack: Carrion Seed.

Granted by items Carrion Bow

Used by Sagittarian Carcass

Weapon
Carrion Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Chain LightningMelee50001—none0Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee0

Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 8 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee

Extra effect of Tempest

Used by No unit on the wiki carries it

Weapon
Chain Lightning
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee
Carried by
0
Effect
Chaining Damage
Shots
—none
Area
1
Version
6.37
Divine ArmamentMelee50001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Divine Armament
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Fire SlingMissile5−3001300Magic weapon, Half of strength added, Piercing0

Damage 5, precision −3, range 30, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Sling
Type
Missile
Damage
5
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Golden LanceMelee51031—none5Magic weapon, Piercing, Bonus damage on the first attack14

Damage 5, attack 1, length 3, 1 attack, resource cost 5. Magic weapon, Piercing, Bonus damage on the first attack.

Rules Magic weapon, Piercing, Bonus damage on the first attack

Weapon
Golden Lance
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing, Bonus damage on the first attack
Carried by
14
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden SpearMelee51031—none5Magic weapon, Piercing13

Damage 5, attack 1, length 3, 1 attack, resource cost 5. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Weapon
Golden Spear
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
5
Rules
Magic weapon, Piercing
Carried by
13
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Halt DemonMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead

Extra effect of Apotropaic Mace, Apotropaic Spear, Apotropaic Trident

Used by No unit on the wiki carries it

Weapon
Halt Demon
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on undead
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Halt SacredMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units

Extra effect of Unholy Axe, Unholy Spear, Unholy Sword

Used by No unit on the wiki carries it

Weapon
Halt Sacred
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Hardwood ClubMelee51111—none0Magic weapon, Blunt, Flammable0

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Flammable.

Rules Magic weapon, Blunt, Flammable

Granted by items Hardwood Club

Used by No unit on the wiki carries it

Weapon
Hardwood Club
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flammable
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Heavenly HornMissile50001270Magic weapon, Strength not added, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, range 27, 15 shots, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-piercing.

Rules Magic weapon, Strength not added, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Heavenly Horn
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
27
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
15
Area
5
Version
6.37
Ice BladeMelee · Damage 5 · #612Melee51211—none4Magic weapon, Slashing, Unaffected by the fire bless0

Damage 5, attack 1, defence 2, length 1, 1 attack, resource cost 4. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Used by No unit on the wiki carries it

Weapon
Ice Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice BladeMelee · Damage 5 · #37Melee51111—none4Magic weapon, Slashing, Unaffected by the fire bless17

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 4. Magic weapon, Slashing, Unaffected by the fire bless.

Rules Magic weapon, Slashing, Unaffected by the fire bless

Weapon
Ice Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Slashing, Unaffected by the fire bless
Carried by
17
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice MaceMelee52011—none2Magic weapon, Blunt, Unaffected by the fire bless2

Damage 5, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt, Unaffected by the fire bless.

Rules Magic weapon, Blunt, Unaffected by the fire bless

Used by Apostate Seraph, High Seraph

Weapon
Ice Mace
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Unaffected by the fire bless
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
IncinerationMelee50001—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled1

Damage 5, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled

Used by Void Flame

Weapon
Incineration
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-negating, Cannot repel, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Javelin of FlightMissile50001300Magic weapon, Piercing1

Damage 5, range 30, 30 shots, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Sleeper

Weapon
Javelin of Flight
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
30
Area
—none
Version
6.37
Key to Every EntranceMelee51011—none0Magic weapon, Blunt1

Damage 5, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Titan of Crossroads

Weapon
Key to Every Entrance
Type
Melee
Damage
5
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Leeching DarknessMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Damage 5, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Extra effect of Shadow Brand

Used by No unit on the wiki carries it

Weapon
Leeching Darkness
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Effect
Damage
Shots
—none
Area
5
Version
6.37
Life Drain TentacleMelee · Drain Life 5Melee50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Lightning SpearMelee52231—none0Magic weapon, Piercing0

Damage 5, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Lightning Spear

Used by No unit on the wiki carries it

Weapon
Lightning Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Magic LanceMelee52031—none1Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous4

Damage 5, attack 2, length 3, 1 attack, resource cost 1. Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous

Used by Ahu, Daeva, Huaca, Yazad

Weapon
Magic Lance
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Made of iron, Ferrous
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Magic SpearMelee52041—none0Magic weapon, Piercing1

Damage 5, attack 2, length 4, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Unwinged

Weapon
Magic Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Master's AthameMelee50001—none0Magic weapon, Piercing0

Partial Life Drain 5, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Master's Athame

Used by No unit on the wiki carries it

Weapon
Master's Athame
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
Minor Life DrainMelee50001—none0Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Drain Life 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Minor Life Drain
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Oath RodMelee53531—none0Two-handed, Magic weapon, Blunt1

Damage 5, attack 3, defence 5, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on damage: Feeblemind.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Granted by items The Oath Rod of Kurgi

Used by Lamia Queen

Weapon
Oath Rod
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Pain SickleMelee54411—none0Magic weapon, Slashing, Armour-piercing0

Damage 5, attack 4, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Decay.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items The Sickle whose Crop is Pain

Used by No unit on the wiki carries it

Weapon
Pain Sickle
Type
Melee
Damage
5
Attack or precision
4
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ParalyzeMelee · Paralyze 5Melee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Paralyze
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Pearl BladeMelee51111—none4Magic weapon, Piercing, Slashing6

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 4. Magic weapon, Piercing, Slashing.

Rules Magic weapon, Piercing, Slashing

Used by Conqueror of the Closed Realm, Conqueror of the Closed Realm, Erytheian Commander, Erytheian Commander, Soldier of the Setting Sun, Soldier of the Setting Sun

Weapon
Pearl Blade
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing, Slashing
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Pearl TridentMelee5−1041—none4Magic weapon, Piercing9

Damage 5, attack −1, length 4, 1 attack, resource cost 4. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Alchemical Amalgam of Water, Amber Clan Noble, Ichtycentaur Commander, Ichtycentaur Commander, Pelagian Captain, Trident Lord, Trident Lord, Wave Lord, Wave Lord

Weapon
Pearl Trident
Type
Melee
Damage
5
Attack or precision
−1
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing
Carried by
9
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Pixie SpearMelee53131—none0Magic weapon, Piercing0

Damage 5, attack 3, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Pixie Fatigue.

Rules Magic weapon, Piercing

Extra effect when it does damage Pixie Fatigue: Fatigue 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty.

Granted by items Pixie Spear

Used by No unit on the wiki carries it

Weapon
Pixie Spear
Type
Melee
Damage
5
Attack or precision
3
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sacred WaterMelee50001—none0Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead0

Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead.

Rules Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead

Extra effect of Sacred Pitcher

Used by No unit on the wiki carries it

Weapon
Sacred Water
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
1
Version
6.37
Shadow SpearMelee52031—none3Magic weapon, Piercing1

Damage 5, attack 2, length 3, 1 attack, resource cost 3. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Shadow Vestal

Weapon
Shadow Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
3
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Shatter SoulsMissile5100001100Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Damage (x2 vs Magic Beings) 5, precision 100, range 10, 10 shots, 1 attack, area 50, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
Shatter Souls
Type
Missile
Damage
5
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Damage (x2 vs Magic Beings)
Shots
10
Area
50
Version
6.37
ShillelaghMelee51111—none0Magic weapon, Blunt0

Damage 5, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Shillelagh

Used by No unit on the wiki carries it

Weapon
Shillelagh
Type
Melee
Damage
5
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ShockMelee · Damage 5Melee50001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Damage 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Spark Bite

Used by No unit on the wiki carries it

Weapon
Shock
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Snake StaffMelee · Damage 5Melee53541—none0Two-handed, Magic weapon, Piercing, Blunt6

Damage 5, attack 3, defence 5, length 4, 1 attack, resource cost 0. Two-handed, Magic weapon, Piercing, Blunt. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Piercing, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First King, Jade Priestess, Jade Sorceress, Pontifex Serpentus, Sobek High Priest, Tomb King

Weapon
Snake Staff
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Blunt
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral SwordMelee50111—none0Magic weapon, Slashing, Magic resistance halves damage6

Damage 5, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Magic resistance halves damage.

Rules Magic weapon, Slashing, Magic resistance halves damage

Used by Alchemical Amalgam of Air, Praetorian Spectre, Spectral Archer, Spectral Kourete, Spectral Principe, Spectral Standard

Weapon
Spectral Sword
Type
Melee
Damage
5
Attack or precision
0
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Magic resistance halves damage
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Stop the DeadMelee50001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons0

Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons

Extra effect of Ghost Rending Bite, Ghost Rending Claw, Lictor Axe, Thrown Sutra

Used by No unit on the wiki carries it

Weapon
Stop the Dead
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons
Carried by
0
Effect
Paralyze
Shots
—none
Area
—none
Version
6.37
Tartarian ChainsMelee · Damage 5 · #298Melee53−241—none0Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 5, attack 3, defence −2, length 4, 1 attack, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Used by Tartarian Spirit

Weapon
Tartarian Chains
Type
Melee
Damage
5
Attack or precision
3
Defence
−2
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Tartarian ChainsMelee · Damage 5 · #188Melee53−222—none0Magic weapon, Blunt, Flail (+2 attack against shields)0

Damage 5, attack 3, defence −2, length 2, 2 attacks, resource cost 0. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on every attack: Enslavement.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect on every attack Enslavement: Enslave 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Granted by items The Tartarian Chains

Used by No unit on the wiki carries it

Weapon
Tartarian Chains
Type
Melee
Damage
5
Attack or precision
3
Defence
−2
Length
2
Attacks
2
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Thorn SpearMelee52231—none0Magic weapon, Piercing0

Damage 5, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Strong Poison.

Rules Magic weapon, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thorn Spear

Used by No unit on the wiki carries it

Weapon
Thorn Spear
Type
Melee
Damage
5
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Thorn StaffMelee53531—none0Two-handed, Magic weapon, Blunt0

Damage 5, attack 3, defence 5, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thorn Staff

Used by No unit on the wiki carries it

Weapon
Thorn Staff
Type
Melee
Damage
5
Attack or precision
3
Defence
5
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
VajraMelee52001—none0Magic weapon, Piercing0

Damage 5, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Vajra

Used by No unit on the wiki carries it

Weapon
Vajra
Type
Melee
Damage
5
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Vine BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vine Bow

Used by Mountain Vila

Weapon
Vine Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Void LightningMelee50001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon0

Chaining Damage 5, length 0, 1 attack, area 1, resource cost 0, 16 bounces. Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon. Extra effect on every attack: Decay.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Void Lightning
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Shock, Armour-negating, Also used in melee, Natural ranged weapon
Carried by
0
Effect
Chaining Damage
Shots
—none
Area
1
Version
6.37
Weak PoisonMelee50001—none0Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Extra effect of Coral Club, Coral Glaive, Coral Knife, Coral Lance, Coral Long Spear, Coral Spear, Coral Tipped Javelin, Lesser Head, Lesser Heads, Poison Bow, Poison Bow, Serpent Club, Serpent Mane, Snake Hair, Snake Hair, Snake Skirt, Snake Tresses, Sting, Sting, Venomous Bite, Venomous Bite, Venomous Bite, Venomous Claw, Venomous Claw, Venomous Claw

Used by No unit on the wiki carries it

Weapon
Weak Poison
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Wheel of the Turning YearMelee5−2211—none0Magic weapon, Blunt1

Damage 5, attack −2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Duiu of Thunder

Weapon
Wheel of the Turning Year
Type
Melee
Damage
5
Attack or precision
−2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Apotropaic DaggerMelee42001—none0Magic weapon, Piercing0

Damage (x2 vs Demon) 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Apotropaic Dagger
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage (x2 vs Demon)
Shots
—none
Area
—none
Version
6.37
Area FearMelee40001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type I) 4, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Plague Breath

Used by No unit on the wiki carries it

Weapon
Area Fear
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Fear (Type I)
Shots
—none
Area
1
Version
6.37
AthameMelee42001—none0Magic weapon, Piercing0

Partial Life Drain 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
Athame
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
BaculusMelee42331—none7Two-handed, Magic weapon, Blunt12

Damage 4, attack 2, defence 3, length 3, 1 attack, resource cost 7. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Bane of Heresy.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Used by Abbot Magus, Abbot Magus Supreme, Arch Emperor, Arch Pope, Baculite, Baculite, Piconye Arch Bishop, Piconye Pope, Presbyter Magistrate, Primate King, Protopope, Viceroy Primate

Weapon
Baculus
Type
Melee
Damage
4
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
7
Rules
Two-handed, Magic weapon, Blunt
Carried by
12
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Banefire TorchMelee41011—none2Magic weapon, Blunt2

Damage 4, attack 1, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on every attack: Banefire.

Rules Magic weapon, Blunt

Extra effect on every attack Banefire: Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Decay.

Used by Lampad, Titan of Crossroads

Weapon
Banefire Torch
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Basalt SpearMelee41−131—none6Magic weapon, Piercing4

Damage 4, attack 1, defence −1, length 3, 1 attack, resource cost 6. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Deep One Spearman, Living Pillar, Sleeping Pillar, Warrior of the Deep

Weapon
Basalt Spear
Type
Melee
Damage
4
Attack or precision
1
Defence
−1
Length
3
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Piercing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Blood ThornMelee42001—none0Magic weapon, Piercing0

Partial Life Drain 4, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Blood Thorn

Used by No unit on the wiki carries it

Weapon
Blood Thorn
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Partial Life Drain
Shots
—none
Area
—none
Version
6.37
Cyclope SpearMelee41031—none4Magic weapon, Piercing1

Damage 4, attack 1, length 3, 1 attack, resource cost 4. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Cyclope Soldier

Weapon
Cyclope Spear
Type
Melee
Damage
4
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
4
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire ChakramMissile40001strength2Magic weapon, Slashing, Made of iron, Ferrous0

Damage 4, range from strength, 2 shots, 1 attack, resource cost 2. Magic weapon, Slashing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Slashing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Chakram
Type
Missile
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Magic weapon, Slashing, Made of iron, Ferrous
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Gaze of FearMissile4100001400Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Cause Fear (Type I) 4, precision 100, range 40, 1003 shots, 1 attack, area 5, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Gaze of Fear
Type
Missile
Damage
4
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Cause Fear (Type I)
Shots
1003
Area
5
Version
6.37
Hunter's KnifeMelee42101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Hunter's Knife

Used by No unit on the wiki carries it

Weapon
Hunter's Knife
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Knife of the DamnedMelee44101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 4, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Knife of the Damned

Used by No unit on the wiki carries it

Weapon
Knife of the Damned
Type
Melee
Damage
4
Attack or precision
4
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Main Gauche of ParryingMelee41601—none0Magic weapon, Piercing0

Damage 4, attack 1, defence 6, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Main Gauche of Parrying

Used by No unit on the wiki carries it

Weapon
Main Gauche of Parrying
Type
Melee
Damage
4
Attack or precision
1
Defence
6
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Scourge of PowerMelee42012—none2Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 4, attack 2, length 1, 2 attacks, resource cost 2. Magic weapon, Blunt, Flail (+2 attack against shields).

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Used by Great Archon

Weapon
Scourge of Power
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
2
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Scourge of VengeanceMelee42012—none2Magic weapon, Blunt, Flail (+2 attack against shields)1

Damage 4, attack 2, length 1, 2 attacks, resource cost 2. Magic weapon, Blunt, Flail (+2 attack against shields). Extra effect on damage: Decay.

Rules Magic weapon, Blunt, Flail (+2 attack against shields)

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Erinya

Weapon
Scourge of Vengeance
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
2
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Serpent KryssMelee42101—none0Magic weapon, Piercing, Armour-piercing1

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Serpent Kryss

Used by Serpent Assassin

Weapon
Serpent Kryss
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral ClubMelee40011—none0Magic weapon, Blunt, Magic resistance halves damage3

Damage 4, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Magic resistance halves damage.

Rules Magic weapon, Blunt, Magic resistance halves damage

Used by Gana, Oni spirit, Oni spirit

Weapon
Spectral Club
Type
Melee
Damage
4
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Magic resistance halves damage
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The Staff from the SunMelee43331—none0Two-handed, Magic weapon, Blunt0

Damage 4, attack 3, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Area Fire: Damage 14, length 0, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items The Staff from the Sun

Used by No unit on the wiki carries it

Weapon
The Staff from the Sun
Type
Melee
Damage
4
Attack or precision
3
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Torch of StrifeMelee42011—none2Magic weapon, Blunt1

Damage 4, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on damage: Maddening Rage.

Rules Magic weapon, Blunt

Extra effect when it does damage Maddening Rage: Cause Affliction: Enrage (Dominions 3: Cause Confusion), length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields.

Used by Erinya

Weapon
Torch of Strife
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Torch of Unquenchable FlameMelee42011—none2Magic weapon, Blunt1

Damage 4, attack 2, length 1, 1 attack, resource cost 2. Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Father of Monsters

Weapon
Torch of Unquenchable Flame
Type
Melee
Damage
4
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Astral SerpentMelee35001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled0

Damage 3, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Astral Serpent
Type
Melee
Damage
3
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Piercing, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Bane DaggerMelee32001—none1Magic weapon, Piercing1

Damage 3, attack 2, length 0, 1 attack, resource cost 1. Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Bane Spider

Weapon
Bane Dagger
Type
Melee
Damage
3
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Chain ShockMelee · Chaining Damage 3Melee30001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Lightning Tusk, Thunder Whip

Used by No unit on the wiki carries it

Weapon
Chain Shock
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Chaining Damage
Shots
—none
Area
1
Version
6.37
Dragon BileMissile30001strength/30Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon1

Damage 3, range from strength divided by 3, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon

Used by Dragon

Weapon
Dragon Bile
Type
Missile
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
2
Version
6.37
DuskdaggerMelee33101—none10Magic weapon, Piercing, Armour-negating3

Damage 3, attack 3, defence 1, length 0, 1 attack, resource cost 10. Magic weapon, Piercing, Armour-negating. Extra effect on damage: Draw Blood.

Rules Magic weapon, Piercing, Armour-negating

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Duskdagger

Used by Dimvaetti, Lich Hag, Samanishada

Weapon
Duskdagger
Type
Melee
Damage
3
Attack or precision
3
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
10
Rules
Magic weapon, Piercing, Armour-negating
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Gloves of the GladiatorMelee32104—none0Two-handed, Magic weapon, Blunt0

Damage 3, attack 2, defence 1, length 0, 4 attacks, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Gloves of the Gladiator

Used by No unit on the wiki carries it

Weapon
Gloves of the Gladiator
Type
Melee
Damage
3
Attack or precision
2
Defence
1
Length
0
Attacks
4
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice LanceMelee · Damage 3 · #693Melee31231—none2Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless0

Damage 3, attack 1, defence 2, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless

Granted by items Ice Lance

Used by No unit on the wiki carries it

Weapon
Ice Lance
Type
Melee
Damage
3
Attack or precision
1
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice LanceMelee · Damage 3 · #36Melee31031—none2Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless13

Damage 3, attack 1, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless

Weapon
Ice Lance
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Bonus damage on the first attack, Unaffected by the fire bless
Carried by
13
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice RodMelee32431—none0Two-handed, Magic weapon, Blunt, Unaffected by the fire bless6

Damage 3, attack 2, defence 4, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt, Unaffected by the fire bless.

Rules Two-handed, Magic weapon, Blunt, Unaffected by the fire bless

Used by Arch Seraph, Frost Fiend, Harab Seraphine, High Seraph, Seraphine, Yazad King

Weapon
Ice Rod
Type
Melee
Damage
3
Attack or precision
2
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt, Unaffected by the fire bless
Carried by
6
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ice SpearMelee31031—none2Magic weapon, Piercing, Unaffected by the fire bless4

Damage 3, attack 1, length 3, 1 attack, resource cost 2. Magic weapon, Piercing, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Unaffected by the fire bless

Used by Ice Warrior, Snow Warrior, Spire Horn Militia, Spire Horn Militia

Weapon
Ice Spear
Type
Melee
Damage
3
Attack or precision
1
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing, Unaffected by the fire bless
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Magic StaffMelee32431—none0Two-handed, Magic weapon, Blunt38
Pearl SpearMelee30031—none2Magic weapon, Piercing4

Damage 3, length 3, 1 attack, resource cost 2. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Merman Scout, Merman Scout, Pearl Guard, Pelagian Captain

Weapon
Pearl Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Piercing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal ClawMelee · Damage 3Melee30001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage3

Damage 3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Beast Illusion, False Horror, Phantasmal Beast

Weapon
Phantasmal Claw
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal LanceMelee30031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle2

Damage 3, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle

Used by Phantasmal Knight, Phantasmal Knight

Weapon
Phantasmal Lance
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Bonus damage on the first attack, Cannot repel, False damage, One use per battle
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Snake StaffMelee · Damage 3Melee31331—none1Two-handed, Magic weapon, Piercing, Blunt, Flammable1

Damage 3, attack 1, defence 3, length 3, 1 attack, resource cost 1. Two-handed, Magic weapon, Piercing, Blunt, Flammable. Extra effect on damage: Strong Poison.

Rules Two-handed, Magic weapon, Piercing, Blunt, Flammable

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Serpent Dancer

Weapon
Snake Staff
Type
Melee
Damage
3
Attack or precision
1
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Two-handed, Magic weapon, Piercing, Blunt, Flammable
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral Long SpearMelee30−141—none0Magic weapon, Piercing, Magic resistance halves damage3

Damage 3, defence −1, length 4, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage.

Rules Magic weapon, Piercing, Magic resistance halves damage

Used by Spectral Commander, Spectral Hoplite, Spectral Triarius

Weapon
Spectral Long Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
−1
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral SpearMelee30031—none0Magic weapon, Piercing, Magic resistance halves damage4

Damage 3, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage.

Rules Magic weapon, Piercing, Magic resistance halves damage

Used by Spectral Hastatus, Spectral Peltast, Spectral Velite, Supaya

Weapon
Spectral Spear
Type
Melee
Damage
3
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Staff of StormsMelee32431—none0Two-handed, Magic weapon, Blunt1

Damage 3, attack 2, defence 4, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt.

Rules Two-handed, Magic weapon, Blunt

Granted by items Staff of Storms

Used by Son of Ezekiel

Weapon
Staff of Storms
Type
Melee
Damage
3
Attack or precision
2
Defence
4
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The Sharpest ToothMelee32001—none0Magic weapon, Piercing, Armour-piercing0

Damage 3, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: The Deadliest Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage The Deadliest Poison: Poison (HP damage) 75, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items The Sharpest Tooth

Used by No unit on the wiki carries it

Weapon
The Sharpest Tooth
Type
Melee
Damage
3
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Thistle MaceMelee3−1−111—none0Magic weapon, Blunt2

Damage 3, attack −1, defence −1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on damage: Strong Poison.

Rules Magic weapon, Blunt

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Thistle Mace

Used by Moonvine Enchanter, Wanderer

Weapon
Thistle Mace
Type
Melee
Damage
3
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Unholy SpearMelee33031—none0Magic weapon, Piercing1

Damage 3, attack 3, length 3, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on damage: Halt Sacred.

Rules Magic weapon, Piercing

Extra effect when it does damage Halt Sacred: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only sacred units.

Used by Danava

Weapon
Unholy Spear
Type
Melee
Damage
3
Attack or precision
3
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
...Melee20001—none0Magic weapon, Piercing0

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by No unit on the wiki carries it

Weapon
...
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Additional WeaknessMelee20001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units0

Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units

Extra effect of Bone Glaive, Steal Strength, Steal Strength, Theft of Strength, Weakness Tentacle

Used by No unit on the wiki carries it

Weapon
Additional Weakness
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units
Carried by
0
Effect
Weaken
Shots
—none
Area
—none
Version
6.37
BiteMelee · Damage 2 · #821Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing32

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
32
Effect
Damage
Shots
—none
Area
—none
Version
6.37
BiteMelee · Damage 2 · #822Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing10

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Anzu, Demiurge, Great Forest Bear, Green Lion, Hun Balam, Lord of The Desert Sun, Lord of The Summer Plague, Summer Lion, Vahana, White Tiger of the West

Weapon
Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
10
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Burning ClawMelee20001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Yllerion, Yllerion

Weapon
Burning Claw
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Chain ShockMelee · Chaining Damage 2Melee20001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Chaining Damage 2, length 0, 1 attack, area 1, resource cost 0, 5 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Shock Trident

Used by No unit on the wiki carries it

Weapon
Chain Shock
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Chaining Damage
Shots
—none
Area
1
Version
6.37
Coral HornMelee20011—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Sea Serpent

Weapon
Coral Horn
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Corrosive BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Corrosion.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Corrosion: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Cave Grub

Weapon
Corrosive Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Crystal FistMelee20001—none0Intrinsic (takes no hand), Magic weapon, Piercing16

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Weapon
Crystal Fist
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
16
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Death BlessingMelee20051—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Damage 2, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates. Extra effect on damage: Disease.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by No unit on the wiki carries it

Weapon
Death Blessing
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Demon WhipMelee24041—none0Magic weapon, Slashing0

Capped Damage 2, attack 4, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Bonds of Fire.

Rules Magic weapon, Slashing

Extra effect on every attack Bonds of Fire: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Defence-negating.

Granted by items Demon Whip

Used by No unit on the wiki carries it

Weapon
Demon Whip
Type
Melee
Damage
2
Attack or precision
4
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Devour SoulMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Internal damage1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Internal damage. Extra effect on damage: Soul Death.

Rules Intrinsic (takes no hand), Magic weapon, Internal damage

Extra effect when it does damage Soul Death: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Soul-slaying, No effect on mindless units.

Used by Devourer of Souls

Weapon
Devour Soul
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Internal damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dragon LightningMissile21001strength/30Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 3, 1009 shots, 1 attack, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Effect
Chaining Damage
Shots
1009
Area
—none
Version
6.37
Drake LightningMissile21001strength/20Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 2, 1009 shots, 1 attack, resource cost 0, 1 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Drake Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Effect
Chaining Damage
Shots
1009
Area
—none
Version
6.37
Fay DaggerMelee22011—none0Magic weapon, Piercing1

Damage 2, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Unseelie Archer

Weapon
Fay Dagger
Type
Melee
Damage
2
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FearMelee20001—none0Magic weapon, Strength not added, Spares friendly units0

Cause Fear (Type I) 2, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Spares friendly units.

Rules Magic weapon, Strength not added, Spares friendly units

Extra effect of Wail

Used by No unit on the wiki carries it

Weapon
Fear
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Spares friendly units
Carried by
0
Effect
Cause Fear (Type I)
Shots
—none
Area
5
Version
6.37
Fire BolaMissile22001strength0Magic weapon, Blunt0

Damage 2, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Fire Bonds.

Rules Magic weapon, Blunt

Extra effect on every attack Fire Bonds: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Fire Bola

Used by No unit on the wiki carries it

Weapon
Fire Bola
Type
Missile
Damage
2
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
50
Area
—none
Version
6.37
Fire JavelinMissile2−2001strength0Magic weapon, Piercing0

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Flick BarbsMissile · Damage 2 · #833Missile2−4006strength1Magic weapon, Half of strength added, Piercing1

Damage 2, precision −4, range from strength, 3 shots, 6 attacks, resource cost 1. Magic weapon, Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Man-Eater

Weapon
Flick Barbs
Type
Missile
Damage
2
Attack or precision
−4
Defence
0
Length
0
Attacks
6
Range
strength
Resource cost
1
Rules
Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
3
Area
—none
Version
6.37
Ghost Rending BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Hound of Hades, Hound of Twilight

Weapon
Ghost Rending Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden ClawMelee20001—none0Magic weapon, Slashing4

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Corruptor, Gorgon, Heliophagus, Immortal Gorgon

Weapon
Golden Claw
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Icicle FistMelee20001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Cold.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Cold: Fatigue 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Ice Devil

Weapon
Icicle Fist
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Lesser FearMelee20001—none0Magic weapon, Strength not added, Armour-negating0

Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Ancestor Sword, Howling Bow

Used by No unit on the wiki carries it

Weapon
Lesser Fear
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Fear (Type II)
Shots
—none
Area
—none
Version
6.37
Meteorite DaggerMelee21001—none0Magic weapon, Piercing, Made of iron1

Damage 2, attack 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Made of iron.

Rules Magic weapon, Piercing, Made of iron

Used by Star Child

Weapon
Meteorite Dagger
Type
Melee
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Made of iron
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal Great WeaponMelee20021—none0Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage0

Damage 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by No unit on the wiki carries it

Weapon
Phantasmal Great Weapon
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Reanimating BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing0

Unlife Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by No unit on the wiki carries it

Weapon
Reanimating Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
0
Effect
Unlife Damage
Shots
—none
Area
—none
Version
6.37
Sharpest BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing

Used by Tarrasque

Weapon
Sharpest Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spectral JavelinMissile2−2001strength0Magic weapon, Piercing, Magic resistance halves damage, Usable underwater10

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage, Usable underwater.

Rules Magic weapon, Piercing, Magic resistance halves damage, Usable underwater

Used by Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Spectral Hastatus, Spectral Peltast, Spectral Principe, Spectral Standard, Spectral Velite

Weapon
Spectral Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage, Usable underwater
Carried by
10
Effect
Damage
Shots
2
Area
—none
Version
6.37
Thrown SutraMissile20001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Damage (x3 vs Undead/Demon) 2, range 15, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Stop the Dead.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by No unit on the wiki carries it

Weapon
Thrown Sutra
Type
Missile
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Damage (x3 vs Undead/Demon)
Shots
5
Area
—none
Version
6.37
Thunder WhipMelee20041—none0Magic weapon, Slashing0

Capped Damage 2, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Chain Shock.

Rules Magic weapon, Slashing

Extra effect on every attack Chain Shock: Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Thunder Whip

Used by No unit on the wiki carries it

Weapon
Thunder Whip
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Venomous BiteMelee · Damage 2 · #462Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing3

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Jorogumo, Omukade, Teotl of Rain

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous BiteMelee · Damage 2 · #560Melee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Brass Claw Horror

Weapon
Venomous Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
WeaknessMelee · Weaken 2Melee20001—none0Magic weapon, Strength not added, Armour-negating, No effect on inanimate units0

Weaken 2, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, No effect on inanimate units

Extra effect of Fire and Weakness

Used by No unit on the wiki carries it

Weapon
Weakness
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, No effect on inanimate units
Carried by
0
Effect
Weaken
Shots
—none
Area
1
Version
6.37
WeaknessMissile · Weaken 2Missile2100001300Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Weaken 2, precision 100, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Weakness
Type
Missile
Damage
2
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Effect
Weaken
Shots
10
Area
—none
Version
6.37
Winter BringerMelee20001—none0Magic weapon, Blunt0

Damage 2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Winter Bringer

Used by No unit on the wiki carries it

Weapon
Winter Bringer
Type
Melee
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
AlicornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Piercing10

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Armored Hippocampus, Armored Sacred Hippocampus, Armored Unicorn, Armored Unicorn, Armored Unicorn, Hippocampus, Hippocampus, Sacred Hippocampus, Unicorn, Unicorn

Weapon
Alicorn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
10
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Brass HoofMelee10001—none0Intrinsic (takes no hand), Magic weapon, Blunt1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Used by Khalkotauros

Weapon
Brass Hoof
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Crab ClawMelee · Damage 1Melee1−2001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage 1, attack −2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Father of Monsters, Protogenos of the Sea

Weapon
Crab Claw
Type
Melee
Damage
1
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dancing SwordMelee12013—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage0

Damage 1, attack 2, length 1, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage

Used by No unit on the wiki carries it

Weapon
Dancing Sword
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
1
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, Cannot be repelled, False damage
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dream TouchMelee10001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage2

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Void Dreamer, Void Herald

Weapon
Dream Touch
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire ShurikenMissile10002strength1Magic weapon, Piercing, Made of iron, Ferrous0

Damage 1, range from strength, 4 shots, 2 attacks, resource cost 1. Magic weapon, Piercing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Shuriken
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing, Made of iron, Ferrous
Carried by
0
Effect
Damage
Shots
4
Area
—none
Version
6.37
Ice KnifeMelee12001—none1Magic weapon, Piercing, Unaffected by the fire bless16

Damage 1, attack 2, length 0, 1 attack, resource cost 1. Magic weapon, Piercing, Unaffected by the fire bless.

Rules Magic weapon, Piercing, Unaffected by the fire bless

Weapon
Ice Knife
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
1
Rules
Magic weapon, Piercing, Unaffected by the fire bless
Carried by
16
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Jade KnifeMelee11001—none0Magic weapon, Piercing0

Damage 1, attack 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Granted by items Jade Knife

Used by No unit on the wiki carries it

Weapon
Jade Knife
Type
Melee
Damage
1
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal BiteMelee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage4

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Beast, Phantasmal Sea Dog, Phantasmal Wolf, Wolf Illusion

Weapon
Phantasmal Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal BowMissile10001300Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage1

Damage 1, range 30, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage

Used by Archer Illusion

Weapon
Phantasmal Bow
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Phantasmal ClawMelee · Damage 1Melee10001—none0Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage0

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage

Used by No unit on the wiki carries it

Weapon
Phantasmal Claw
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Slashing, Armour-negating, Magic resistance negates, False damage
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal HoofMelee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Steed

Weapon
Phantasmal Hoof
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal HornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Hippocampus

Weapon
Phantasmal Horn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal Tail FlipperMelee1−2011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage1

Damage 1, attack −2, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Hippocampus

Weapon
Phantasmal Tail Flipper
Type
Melee
Damage
1
Attack or precision
−2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal WeaponMelee · Damage 1 · #770Melee10011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage5

Damage 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Captain Illusion, Chieftain Illusion, Phantasmal Warrior, Projection, Warrior Illusion

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal WeaponMelee · Damage 1 · #771Melee10011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage2

Damage 1, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Phantasmal Knight, Phantasmal Triton

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Phantasmal WeaponMelee · Damage 1 · #67Melee10001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage5

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage

Used by Archer Illusion, Knight Illusion, Oni Spirit, Oni Spirit, Phantasmal Knight

Weapon
Phantasmal Weapon
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, False damage
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
PincerMelee · Damage 1 · #838Melee10001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Scorpion King

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Psychic DamageMelee10001—none0Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units0

Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Rules Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units

Extra effect of Mind Blast, Mind Blast, Mind Blast, Mind Blast

Used by No unit on the wiki carries it

Weapon
Psychic Damage
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sacred PitcherMelee10011—none0Magic weapon, One use per battle0

Damage (x2 vs Undead/Demon) 1, length 1, 1 attack, resource cost 0. Magic weapon, One use per battle. Extra effect on every attack: Sacred Water.

Rules Magic weapon, One use per battle

Extra effect on every attack Sacred Water: Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only demons and undead.

Used by No unit on the wiki carries it

Weapon
Sacred Pitcher
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, One use per battle
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Sceptre of CorruptionMelee12011—none0Magic weapon, Blunt0

Damage 1, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Decay.

Rules Magic weapon, Blunt

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Sceptre of Corruption

Used by No unit on the wiki carries it

Weapon
Sceptre of Corruption
Type
Melee
Damage
1
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Shock ExplosionMelee10001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Used by No unit on the wiki carries it

Weapon
Shock Explosion
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Capped Damage
Shots
—none
Area
1
Version
6.37
SlapMelee · Capped Damage 1 · #545Melee10001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Shrink.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Shrink: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Used by No unit on the wiki carries it

Weapon
Slap
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
SlapMelee · Capped Damage 1 · #543Melee10001—none0Magic weapon, Strength not added, Armour-negating0

Capped Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Shrink.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Shrink: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Used by No unit on the wiki carries it

Weapon
Slap
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Small Area ShockMelee10001—none0Magic weapon, Strength not added, Shock, Armour-negating0

Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Rules Magic weapon, Strength not added, Shock, Armour-negating

Extra effect of Lightning, Lightning, Lightning Strike, Lightning

Used by No unit on the wiki carries it

Weapon
Small Area Shock
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating
Carried by
0
Effect
Capped Damage
Shots
—none
Area
1
Version
6.37
Taloned KickMelee10001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Annunaki of Love and War, Lauma

Weapon
Taloned Kick
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TalonsMelee · Damage 1 · #826Melee10001—none0Intrinsic (takes no hand), Magic weapon, Piercing8

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Anzu, Celestial Gryphon, Demon Macaw, Heavenly Condor, Raven of the Underworld, Solar Disc, Solar Eagle, Vermilion Bird of the South

Weapon
Talons
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
8
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Throw SaltMelee10051—none1Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled0

Salt Damage 1, length 5, 1 attack, area 1, resource cost 1. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled

Granted by items Enchanted Salt

Used by No unit on the wiki carries it

Weapon
Throw Salt
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Cannot repel, Cannot be repelled
Carried by
0
Effect
Salt Damage
Shots
—none
Area
1
Version
6.37
Toy SwordMelee12211—none0Magic weapon, Blunt0

Capped Damage 1, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Imagined Wound.

Rules Magic weapon, Blunt

Extra effect on every attack Imagined Wound: Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, False damage.

Granted by items Toy Sword

Used by No unit on the wiki carries it

Weapon
Toy Sword
Type
Melee
Damage
1
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Whip of CommandMelee13041—none0Magic weapon, Slashing0

Capped Damage 1, attack 3, length 4, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Granted by items Whip of Command

Used by No unit on the wiki carries it

Weapon
Whip of Command
Type
Melee
Damage
1
Attack or precision
3
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Withering HornMelee10011—none0Intrinsic (takes no hand), Magic weapon, Piercing2

Damage 1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Decay.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Armored Black Unicorn, Black Unicorn

Weapon
Withering Horn
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
AntlersMelee · Damage 0 · #829Melee0−1011—none0Intrinsic (takes no hand), Magic weapon, Slashing7

Damage 0, attack −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Ghost Moose, Great Moose, Great Stag, Great White Stag, Horned One, Lord of the Wild, Serpent of the Underworld

Weapon
Antlers
Type
Melee
Damage
0
Attack or precision
−1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Astral ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating8

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Defiler of Dreams, Eater of Dreams, Eater of Gods, Eater of Gods, Eater of Gods, Horror, King of the World, Lesser Horror

Weapon
Astral Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating
Carried by
8
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Banefire StrikeMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled. Extra effect on every attack: Powerful Decay.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Used by King of Banefires

Weapon
Banefire Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
BeakMelee · Damage 0 · #825Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing8

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Celestial Gryphon, Demon Macaw, Heavenly Condor, Hieracosphinx, Phoenix, Raven of the Underworld, Solar Eagle, Vermilion Bird of the South

Weapon
Beak
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
8
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Belly MawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Strength not added0

Unknown effect 143 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Belly Maw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added
Carried by
0
Effect
Unknown effect 143
Shots
—none
Area
—none
Version
6.37
Brass ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Brass Claw Horror

Weapon
Brass Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Brass HornsMelee0−1−111—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing1

Damage 0, attack −1, defence −1, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Khalkotauros

Weapon
Brass Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Burning BeakMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Yllerion, Yllerion

Weapon
Burning Beak
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Carrion VineMelee00031—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units6

Poison (HP damage) 0, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units. Extra effect on every attack: Carrion Seed.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units

Extra effect on every attack Carrion Seed: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Used by Carrion Dragon, Carrion Lord, Carrion Lord, Ettin Mandragora, Mother Mandragora, Titan Mandragora

Weapon
Carrion Vine
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Poison, Armour-negating, Flammable, No effect on inanimate units
Carried by
6
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Chi KickMelee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt0

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Granted by items Chi Shoes

Used by No unit on the wiki carries it

Weapon
Chi Kick
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ClawMelee · Damage 0 · #823Melee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing38
Weapon
Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
38
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ClawMelee · Damage 0 · #824Melee00001—none0Magic weapon, Slashing5

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing.

Rules Magic weapon, Slashing

Used by Bakeneko, Moloch, Son of Fenrer, Teteo Inan, Void Lord

Weapon
Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
DevourMelee00001—none0Intrinsic (takes no hand), Magic weapon, Strength not added0

Unleash Imprisoned Ones 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Devour
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added
Carried by
0
Effect
Unleash Imprisoned Ones
Shots
—none
Area
1
Version
6.37
Dimensional RodMelee01111—none0Magic weapon, Blunt0

Damage 0, attack 1, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Dimensional Shift.

Rules Magic weapon, Blunt

Extra effect on every attack Dimensional Shift: Planeshift Other: The Void, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Dimensional Rod

Used by No unit on the wiki carries it

Weapon
Dimensional Rod
Type
Melee
Damage
0
Attack or precision
1
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Distorted ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating

Used by Float Cat Horror

Weapon
Distorted Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FatigueMelee00001—none0Magic weapon, Armour-piercing0

Fatigue 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Extra effect of Strangulation

Used by No unit on the wiki carries it

Weapon
Fatigue
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Fiery BreathMissile · Damage 0Missile0000160Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 0, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Khalkotauros

Weapon
Fiery Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Flame StrikeMelee00021—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel14

Damage 0, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel

Weapon
Flame Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel
Carried by
14
Effect
Damage
Shots
—none
Area
1
Version
6.37
Flaming BreathMissile0000160Magic weapon, Fire, Armour-piercing, Natural ranged weapon2

Damage 0, range 6, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Used by Anzu, Calydonian Boar

Weapon
Flaming Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
2
Effect
Damage
Shots
1004
Area
1
Version
6.37
Flaming WheelMissile00001300Magic weapon, Fire, Armour-piercing, Ignores shields1

Damage 0, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Ignores shields.

Rules Magic weapon, Fire, Armour-piercing, Ignores shields

Used by Demon of Heavenly Fires

Weapon
Flaming Wheel
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Ignores shields
Carried by
1
Effect
Damage
Shots
10
Area
—none
Version
6.37
Fly WhiskMelee00011—none0Magic weapon, Flammable2

Fatigue 0, length 1, 1 attack, resource cost 0. Magic weapon, Flammable.

Rules Magic weapon, Flammable

Used by Immortal, Immortal

Weapon
Fly Whisk
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Flammable
Carried by
2
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
FreeMelee00001—none0Magic weapon, Strength not added0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
Free
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Ghost Rending ClawMelee00001—none0Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Stop the Dead.

Rules Magic weapon, Slashing

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by Ker, Shikome

Weapon
Ghost Rending Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden HornsMelee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing9

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Firstborn of the Lost, Nephil, Son of Arakiel, Son of Azazel, Son of Ezekiel, Son of Kokabel, Son of Semyaza, Son of Shamshiel, Son of the Fallen

Weapon
Golden Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
9
Effect
Damage
Shots
—none
Area
—none
Version
6.37
GoreMelee · Damage 0 · #334Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Granted by items Horned Helmet

Used by Monster in the Maze

Weapon
Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
GoreMelee · Damage 0 · #830Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Slashing4

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Used by Flayed Bull, Great Black Bull, Great White Bull, Thrice Horned Boar

Weapon
Gore
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Gore TideMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled

Used by Gore Tide Horror

Weapon
Gore Tide
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Head ButtMelee · Damage 0 · #828Melee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Blunt2

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Used by Criosphinx, Rams-Headed Serpent

Weapon
Head Butt
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
HoofMelee · Damage 0 · #831Melee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt14

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Weapon
Hoof
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
14
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Horror ClawMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled

Used by Maker of Ruins

Weapon
Horror Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-negating, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Imagined WoundMelee00001—none0Magic weapon, Armour-negating, Magic resistance negates, False damage0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, False damage.

Rules Magic weapon, Armour-negating, Magic resistance negates, False damage

Extra effect of Toy Sword

Used by No unit on the wiki carries it

Weapon
Imagined Wound
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, Magic resistance negates, False damage
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
JellyberdMelee02331—none0Two-handed, Magic weapon, Blunt0

Damage 0, attack 2, defence 3, length 3, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Jellyberd Poison.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Jellyberd Poison: Poison (HP damage) 25, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on every attack: Jellyberd Paralyze.

Granted by items Jellyberd

Used by No unit on the wiki carries it

Weapon
Jellyberd
Type
Melee
Damage
0
Attack or precision
2
Defence
3
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 0 · #719Melee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 0 · #63Melee00001—none0Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life Draining FlareMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Draining Flare
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
LightningMissile · Damage 0 · #494Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater1

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Watcher

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
1
Effect
Damage
Shots
1005
Area
—none
Version
6.37
LightningMissile · Damage 0 · #584Missile05001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater4

Damage 0, precision 5, range 40, 3 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Annunaki of the Sky, King of the City, Mother of Storms, Titan of Heaven

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
4
Effect
Damage
Shots
3
Area
—none
Version
6.37
LightningMissile · Damage 0 · #243Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater15

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Thunder Bow

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
15
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Lightning TuskMelee00001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Chain Shock.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Chain Shock: Chaining Damage 3, length 0, 1 attack, area 1, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Calydonian Boar

Weapon
Lightning Tusk
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Magic SceptreMelee01011—none0Magic weapon, Blunt17
Weapon
Magic Sceptre
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
17
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Mantis ClawMelee · Damage 0 · #549Melee00001—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Used by Horror Mantis

Weapon
Mantis Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Mirage BolaMissile02001strength0Magic weapon, Blunt0

Damage 0, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: False Fetters.

Rules Magic weapon, Blunt

Extra effect on every attack False Fetters: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Mirage Bola

Used by No unit on the wiki carries it

Weapon
Mirage Bola
Type
Missile
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
50
Area
—none
Version
6.37
O'al Kan's SceptreMelee00011—none0Magic weapon, Blunt0

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Small Area Fatigue.

Rules Magic weapon, Blunt

Extra effect on every attack Small Area Fatigue: Fatigue 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items O'al Kan's Sceptre

Used by No unit on the wiki carries it

Weapon
O'al Kan's Sceptre
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Rat TailMelee02041—none0Magic weapon, Slashing0

Capped Damage 0, attack 2, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Greater Fear.

Rules Magic weapon, Slashing

Extra effect on every attack Greater Fear: Cause Fear (Type I) 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Granted by items Rat Tail

Used by No unit on the wiki carries it

Weapon
Rat Tail
Type
Melee
Damage
0
Attack or precision
2
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Sacred CircletMelee00011—none0Magic weapon, Blunt2

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Ancestral Fravashi, Fravashi

Weapon
Sacred Circlet
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sceptre of Dark RegencyMelee01011—none0Magic weapon, Blunt, Armour-piercing0

Damage 0, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Major Life Drain.

Rules Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Major Life Drain: Drain Life 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Granted by items Sceptre of Dark Regency

Used by No unit on the wiki carries it

Weapon
Sceptre of Dark Regency
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ShatterfistMelee00001—none0Intrinsic (takes no hand), Magic weapon, Blunt1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt. Extra effect on every attack: Shatter.

Rules Intrinsic (takes no hand), Magic weapon, Blunt

Extra effect on every attack Shatter: Shatter 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Siege Golem

Weapon
Shatterfist
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Silver HornsMelee0−1−101—none0Intrinsic (takes no hand), Magic weapon, Piercing, Slashing1

Damage 0, attack −1, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Slashing.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Slashing

Used by Ilah of the Moon

Weapon
Silver Horns
Type
Melee
Damage
0
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Snake TressesMelee0−2005—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing4

Damage 0, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First of the Gigantes, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant

Weapon
Snake Tresses
Type
Melee
Damage
0
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Soul LeechMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units0

Drain Life 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Soul Leech
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Cannot repel, Cannot be repelled, Gets the penetration bonus, No effect on mindless units
Carried by
0
Effect
Drain Life
Shots
—none
Area
1
Version
6.37
Soul RendMelee00001—none0Magic weapon, Armour-negating, No effect on mindless units0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, No effect on mindless units. Extra effect on damage: Horror Mark.

Rules Magic weapon, Armour-negating, No effect on mindless units

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Extra effect of Soul Rending Claw

Used by No unit on the wiki carries it

Weapon
Soul Rend
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, No effect on mindless units
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Soul Rending ClawMelee00001—none0Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Soul Rend.

Rules Magic weapon, Slashing

Extra effect on every attack Soul Rend: Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, No effect on mindless units. Extra effect on damage: Horror Mark.

Used by Soultorn

Weapon
Soul Rending Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spark BiteMelee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on every attack: Shock.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect on every attack Shock: Damage 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Iron Fly

Weapon
Spark Bite
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spray PoisonMissile00001strength/20Magic weapon, Half of strength added, Poison, Armour-negating1

Poison (HP damage) 0, range from strength divided by 2, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Half of strength added, Poison, Armour-negating.

Rules Magic weapon, Half of strength added, Poison, Armour-negating

Used by Amphiptere

Weapon
Spray Poison
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Half of strength added, Poison, Armour-negating
Carried by
1
Effect
Poison (HP damage)
Shots
1007
Area
6
Version
6.37
Steal StrengthMelee · Damage 0 · #811Melee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus7

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus. Extra effect on damage: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Ancient Presence, Eater of the Dead, Eater of the Dead, Eater of the Dead, Unfettered, Uttervast, Vastness

Weapon
Steal Strength
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus
Carried by
7
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Steal StrengthMelee · Damage 0 · #284Melee00001—none0Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus5

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus. Extra effect on damage: Additional Weakness.

Rules Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Lemur Senator, Shade, Shade Lord, Thing Of Many Eyes, Woodland Spirit

Weapon
Steal Strength
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-negating, Magic resistance negates, Gets the penetration bonus
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Stellar BoltMissile00001550Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage2

Damage 0, range 55, 1005 shots, 1 attack, resource cost 0. Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage.

Rules Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage

Used by Daeva of Shooting Stars, Tzitzimitl

Weapon
Stellar Bolt
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
55
Resource cost
0
Rules
Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage
Carried by
2
Effect
Damage
Shots
1005
Area
—none
Version
6.37
StingerMelee · Damage 0 · #557Melee00021—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing3

Damage 0, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Demonic Locust, Scorpion King, Spine Membrane Horror

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingerMelee · Damage 0 · #832Melee05021—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage 0, attack 5, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Man-Eater

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Theft of LifeMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Drain Life 0, precision 100, range 50, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Theft of Life
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Drain Life
Shots
1005
Area
1
Version
6.37
Theft of StrengthMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater0

Damage 0, precision 100, range 50, 30 shots, 1 attack, area 3, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater. Extra effect on every attack: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater

Extra effect on every attack Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by No unit on the wiki carries it

Weapon
Theft of Strength
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater
Carried by
0
Effect
Damage
Shots
30
Area
3
Version
6.37
TorcMelee00011—none0Magic weapon, Blunt1

Damage 0, length 1, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Horned One

Weapon
Torc
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Touch of LeprosyMelee · Damage 0 · #286Melee00001—none0Magic weapon2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon. Extra effect on damage: Disease.

Rules Magic weapon

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Apparition, Disease Demon

Weapon
Touch of Leprosy
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
unusedMelee · Damage 0Melee00001—none0Magic weapon, Strength not added0

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Used by No unit on the wiki carries it

Weapon
unused
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous ClawMelee · Damage 0 · #204Melee00001—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Hell Spawn

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous ClawMelee · Damage 0 · #207Melee00001—none0Magic weapon, Slashing2

Damage 0, length 0, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on damage: Weak Poison.

Rules Magic weapon, Slashing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Fiend of Darkness, Spine Devil

Weapon
Venomous Claw
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Vine WhipMelee03041—none0Magic weapon, Slashing0

Capped Damage 0, attack 3, length 4, 1 attack, resource cost 0. Magic weapon, Slashing. Extra effect on every attack: Entanglement.

Rules Magic weapon, Slashing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vine Whip

Used by No unit on the wiki carries it

Weapon
Vine Whip
Type
Melee
Damage
0
Attack or precision
3
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Water BreathMissile00001120Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon1

Damage 0, range 12, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Small Area Stun.

Rules Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by Anzu

Weapon
Water Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
12
Resource cost
0
Rules
Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1004
Area
1
Version
6.37
Anemone MaceMelee−24111—none0Magic weapon, Blunt0

Damage -2, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Anemone Poison.

Rules Magic weapon, Blunt

Extra effect on every attack Anemone Poison: Poison (HP damage) 15, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on damage: Anemone Paralyze.

Granted by items Anemone Mace

Used by No unit on the wiki carries it

Weapon
Anemone Mace
Type
Melee
Damage
−2
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Barbed TailMelee · Damage -2 · #203Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Piercing2

Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by Monster of Fraud, Wyvern

Weapon
Barbed Tail
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Barbed TailMelee · Damage -2 · #68Melee−2−1001—none0Intrinsic (takes no hand), Magic weapon, Piercing18

Damage -2, attack −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Weapon
Barbed Tail
Type
Melee
Damage
−2
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
18
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Basilisk BiteMelee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on every attack: Basilisk Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect on every attack Basilisk Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Basilisk

Weapon
Basilisk Bite
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Divine GraspMelee−20001—none0Magic weapon0

Damage (x2 vs Magic Beings) -2, length 0, 1 attack, resource cost 0. Magic weapon. Extra effect on every attack: Bane of Heresy.

Rules Magic weapon

Extra effect on every attack Bane of Heresy: Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Used by No unit on the wiki carries it

Weapon
Divine Grasp
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon
Carried by
0
Effect
Damage (x2 vs Magic Beings)
Shots
—none
Area
—none
Version
6.37
Fire FlareMelee · Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled1

Damage -2, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Firebird

Weapon
Fire Flare
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
FistMelee · Damage -2 · #881Melee−2−1−101—none0Magic weapon, Blunt1

Damage -2, attack −1, defence −1, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Used by Teotl of the Night

Weapon
Fist
Type
Melee
Damage
−2
Attack or precision
−1
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flaming FistMelee−20001—none0Magic weapon, Blunt4

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Fire.

Rules Magic weapon, Blunt

Extra effect on every attack Fire: Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Anointed of Rhuax, Araburu-kami, Demon of Heavenly Fires, Son of Shamshiel

Weapon
Flaming Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden FistMelee−20001—none0Magic weapon, Blunt1

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Petrify.

Rules Magic weapon, Blunt

Extra effect on every attack Petrify: Petrify 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Used by Wooden Colossus

Weapon
Golden Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Serpent LegMelee−2−1001—none0Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing5

Damage -2, attack −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by First of the Gigantes, Great Archon, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant

Weapon
Serpent Leg
Type
Melee
Damage
−2
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Half of strength added, Piercing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Spirit StrikeMelee · Capped Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing0

Capped Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Stun.

Rules Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Stun: Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by No unit on the wiki carries it

Weapon
Spirit Strike
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Thunder FistMelee−20001—none0Magic weapon, Blunt14

Damage -2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Weapon
Thunder Fist
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
14
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous BiteMelee · Damage -2Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing0

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Venomous Bite
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous FangsMelee · Damage -2 · #827Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing11

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Earth Serpent, God Spider, Linnormr, Linnormr, Ormr, Serpent of Chaos, Serpent of Heavenly Fires, Solar Serpent, Teteo Inan, Wadjet, Wyrm

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
11
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Venomous FangsMelee · Damage -2 · #882Melee−20−101—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Paralyzing Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by Teotl of the Night

Weapon
Venomous Fangs
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
WandMelee−2−2001—none0Magic weapon, Blunt0

Damage -2, attack −2, length 0, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items Dragon Sceptre, Rod of the Phoenix

Used by No unit on the wiki carries it

Weapon
Wand
Type
Melee
Damage
−2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dragon FrostMissile−30001strength/30Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon1

Damage -3, range from strength divided by 3, 1008 shots, 1 attack, area 4, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon

Used by Dragon

Weapon
Dragon Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1008
Area
4
Version
6.37
Drake FrostMissile−3000160Magic weapon, Half of strength added, Cold, Armour-negating1

Damage -3, range 6, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating.

Rules Magic weapon, Half of strength added, Cold, Armour-negating

Used by Ice Drake

Weapon
Drake Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating
Carried by
1
Effect
Damage
Shots
1007
Area
2
Version
6.37
Lightning StrikeMissile−30001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee6

Damage -3, range 40, 1 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Araburu-kami, Cloud Vila, Karasu Tengu, Konoha Tengu, Red Tengu, Tengu Warrior

Weapon
Lightning Strike
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee
Carried by
6
Effect
Damage
Shots
1
Area
—none
Version
6.37
Throw FlamesMissile−30001250Magic weapon, Fire, Armour-piercing, Natural ranged weapon14

Damage -3, range 25, 1005 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Weapon
Throw Flames
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
14
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Touch of MadnessMelee−3−3001—none0Magic weapon, Magic resistance negates1

Damage -3, attack −3, length 0, 1 attack, resource cost 0. Magic weapon, Magic resistance negates. Extra effect on damage: Feeblemind.

Rules Magic weapon, Magic resistance negates

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Used by Vetala

Weapon
Touch of Madness
Type
Melee
Damage
−3
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Magic resistance negates
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Gold Chain Tail SweepMelee−40001—none0Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating1

Damage -4, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating.

Rules Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating

Used by Serpent of the Underworld

Weapon
Gold Chain Tail Sweep
Type
Melee
Damage
−4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt, Defence-negating
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Snake HairMelee · Damage -4 · #38Melee−4−2005—none0Intrinsic (takes no hand), Magic weapon, Piercing5

Damage -4, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Erinya, Erinya, Erinya, Gorgon, Immortal Gorgon

Weapon
Snake Hair
Type
Melee
Damage
−4
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Snake SkirtMelee−4−2005—none0Intrinsic (takes no hand), Magic weapon, Piercing1

Damage -4, attack −2, length 0, 5 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Teteo Inan

Weapon
Snake Skirt
Type
Melee
Damage
−4
Attack or precision
−2
Defence
0
Length
0
Attacks
5
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Astral HooksMelee−50003—none0Intrinsic (takes no hand), Magic weapon, Slashing1

Damage -5, length 0, 3 attacks, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Slashing

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Hunter of Heroes

Weapon
Astral Hooks
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
3
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
EyecatcherMelee−5−2001—none0Magic weapon, Piercing, Armour-negating0

Damage -5, attack −2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-negating. Extra effect on damage: Eyeloss.

Rules Magic weapon, Piercing, Armour-negating

Extra effect when it does damage Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Eyecatcher

Used by No unit on the wiki carries it

Weapon
Eyecatcher
Type
Melee
Damage
−5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-negating
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TentacleMelee · Damage -5 · #835Melee−50001—none0Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Used by Ancient Kraken, King in Yellow

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Weakness TentacleMelee−50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing. Extra effect on damage: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Belly Maw Horror, Mind Slime Horror

Weapon
Weakness Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingMelee · Damage -10Melee−10−3001—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing1

Damage -10, attack −3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Acid.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Acid: Damage 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Acid, Armour-negating.

Used by Myrmecoleon

Weapon
Sting
Type
Melee
Damage
−10
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Area DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Area Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
3
Version
6.37
ArmlossMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Picus's Axe of Rulership, Procas's Axe of Rulership

Used by No unit on the wiki carries it

Weapon
Armloss
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Bane BurstMelee—none0011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction: Decay, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
Bane Burst
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
—none
Version
6.37
Banish to InfernoMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Infernal Scythe, Infernal Sword

Used by No unit on the wiki carries it

Weapon
Banish to Inferno
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
Effect
Planeshift Other: Inferno
Shots
—none
Area
—none
Version
6.37
Bonds of FireMelee—none0001—none0Magic weapon, Strength not added, Defence-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Defence-negating.

Rules Magic weapon, Strength not added, Defence-negating

Extra effect of Demon Whip

Used by No unit on the wiki carries it

Weapon
Bonds of Fire
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Defence-negating
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
Carrion SeedMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units

Extra effect of Carrion Vine, Entanglement

Used by No unit on the wiki carries it

Weapon
Carrion Seed
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Chest WoundMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Flesh Eater

Used by No unit on the wiki carries it

Weapon
Chest Wound
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Cockerel BlindnessMelee—none0011—none0Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction: Blind, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Extra effect of Cockerel Sceptre

Used by No unit on the wiki carries it

Weapon
Cockerel Blindness
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Blind
Shots
—none
Area
—none
Version
6.37
CorrosionMelee · Cause Affliction · #604Melee—none0001—none0Magic weapon, Strength not added, Armour-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Corrosive Bite

Used by No unit on the wiki carries it

Weapon
Corrosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
CorrosionMelee · Cause Affliction · #515Melee—none0001—none0Magic weapon, Strength not added, Armour-negating0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Rules Magic weapon, Strength not added, Armour-negating

Extra effect of Corrosive Spit

Used by No unit on the wiki carries it

Weapon
Corrosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
CurseMissile · Cause Affliction: CurseMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Curse
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Cause Affliction: Curse
Shots
30
Area
—none
Version
6.37
CurseMelee · Cause Affliction: Curse · #694Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Knife of the Damned, Sword of Aurgelmer, The Admiral's Sword

Used by No unit on the wiki carries it

Weapon
Curse
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction: Curse
Shots
—none
Area
—none
Version
6.37
CurseMelee · Cause Affliction: Curse · #118Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Shard Glaive

Used by No unit on the wiki carries it

Weapon
Curse
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction: Curse
Shots
—none
Area
—none
Version
6.37
Curse LuckMelee · Set Effect Value (5) if lower: Cursed Luck · #366Melee—none0041—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled0

Set Effect Value (5) if lower: Cursed Luck, length 4, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled

Extra effect of Flail of Misfortune

Used by No unit on the wiki carries it

Weapon
Curse Luck
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cannot repel, Cannot be repelled
Carried by
0
Effect
Set Effect Value (5) if lower: Cursed Luck
Shots
—none
Area
1
Version
6.37
Curse LuckMelee · Set Effect Value (5) if lower: Cursed Luck · #364Melee—none0001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled0

Set Effect Value (5) if lower: Cursed Luck, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Curse Luck
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates with difficulty, Cannot repel, Cannot be repelled
Carried by
0
Effect
Set Effect Value (5) if lower: Cursed Luck
Shots
—none
Area
1
Version
6.37
Curse of TisiphoneMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Touch of Tisiphone

Used by No unit on the wiki carries it

Weapon
Curse of Tisiphone
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Death Blessing DiseaseMelee—none0051—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Cause Affliction: Disease, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Death Blessing Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Effect
Cause Affliction: Disease
Shots
—none
Area
—none
Version
6.37
DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Bane Blade, Bane Blade, Bane Dagger, Banefire Bow, Banefire Crossbow, Banefire, Ivory Bow, Pain Sickle, Sceptre of Corruption, Scourge of Vengeance, Spear of the Morrigan, Void Lightning, Withering Horn

Used by No unit on the wiki carries it

Weapon
Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
—none
Version
6.37
Dimensional ShiftMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Planeshift Other: The Void, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Dimensional Rod

Used by No unit on the wiki carries it

Weapon
Dimensional Shift
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
Effect
Planeshift Other: The Void
Shots
—none
Area
—none
Version
6.37
DiseaseMelee · Cause Affliction: Disease · #414Melee—none0011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Fatigue and Disease

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Disease
Shots
—none
Area
—none
Version
6.37
DiseaseMelee · Cause Affliction: Disease · #860Melee—none0011—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction: Disease, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Extra effect of Infected Bite

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Disease
Shots
—none
Area
—none
Version
6.37
DiseaseMelee · Cause Affliction: Disease · #143Melee—none0001—none0Magic weapon, Strength not added, No effect on inanimate units0

Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Rules Magic weapon, Strength not added, No effect on inanimate units

Extra effect of Death Blessing, Plague Bow, Plague Scythe, Touch of Leprosy, Touch of Leprosy

Used by No unit on the wiki carries it

Weapon
Disease
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on inanimate units
Carried by
0
Effect
Cause Affliction: Disease
Shots
—none
Area
—none
Version
6.37
Drake GasMissile—none000160Magic weapon, Strength not added, Poison, Armour-negating0

Cloud, range 6, 1006 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Drake Gas
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Cloud
Shots
1006
Area
1
Version
6.37
Draw BloodMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Size or strength negates0

Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Rules Magic weapon, Strength not added, Armour-negating, Size or strength negates

Extra effect of Blade of Grass, Coral Blade, Duskdagger

Used by No unit on the wiki carries it

Weapon
Draw Blood
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Size or strength negates
Carried by
0
Effect
Cause Affliction: Bleed
Shots
—none
Area
—none
Version
6.37
Earth Grip ExplosionMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, No effect on fliers0

Cause Affliction: Earth Grip, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on fliers.

Rules Magic weapon, Strength not added, Armour-negating, No effect on fliers

Used by No unit on the wiki carries it

Weapon
Earth Grip Explosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, No effect on fliers
Carried by
0
Effect
Cause Affliction: Earth Grip
Shots
—none
Area
1
Version
6.37
Enchanted NetMelee—none0031—none1Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle0

Cause Affliction, length 3, 1 attack, resource cost 1. Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle

Used by No unit on the wiki carries it

Weapon
Enchanted Net
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
1
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Size or strength negates, Cannot repel, One use per battle
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
EntanglementMelee · Cause Affliction: Entangle · #870Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added. Extra effect on every attack: Carrion Seed.

Rules Magic weapon, Strength not added

Extra effect on every attack Carrion Seed: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, No effect on inanimate units.

Extra effect of Carrion Bow

Used by No unit on the wiki carries it

Weapon
Entanglement
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction: Entangle
Shots
—none
Area
—none
Version
6.37
EntanglementMelee · Cause Affliction: Entangle · #137Melee—none0001—none0Magic weapon, Strength not added0

Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Vine Bow, Vine Whip

Used by No unit on the wiki carries it

Weapon
Entanglement
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction: Entangle
Shots
—none
Area
—none
Version
6.37
EyelossMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Eyecatcher, Rainbow, Vision's Foe

Used by No unit on the wiki carries it

Weapon
Eyeloss
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
False FettersMelee · Cause Affliction · #416Melee—none0001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
False FettersMelee · Cause Affliction · #810Melee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty

Extra effect of Mirage Bola

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
False FettersMelee · Cause Affliction · #219Melee—none0001—none0Magic weapon, Strength not added, Magic resistance negates0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates.

Rules Magic weapon, Strength not added, Magic resistance negates

Extra effect of Star of Thraldom

Used by No unit on the wiki carries it

Weapon
False Fetters
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
FeeblemindMelee—none0001—none0Magic weapon, Strength not added, No effect on mindless units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Rules Magic weapon, Strength not added, No effect on mindless units

Extra effect of Black Bow, Oath Rod, Touch of Madness

Used by No unit on the wiki carries it

Weapon
Feeblemind
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on mindless units
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Fire BondsMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Fire Bola

Used by No unit on the wiki carries it

Weapon
Fire Bonds
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Horror MarkMissile · Add To Effect Value (2): Horror MarkMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Add To Effect Value (2): Horror Mark, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Horror Mark
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Add To Effect Value (2): Horror Mark
Shots
30
Area
—none
Version
6.37
Horror MarkMelee · Add To Effect Value (1): Horror MarkMelee—none0001—none0Magic weapon, Strength not added0

Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Astral Claw, Astral Hooks, Shatter Souls, Soul Rend

Used by No unit on the wiki carries it

Weapon
Horror Mark
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Add To Effect Value (1): Horror Mark
Shots
—none
Area
—none
Version
6.37
Leg ChopMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Harvest Blade

Used by No unit on the wiki carries it

Weapon
Leg Chop
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
LimpMelee—none0001—none0Magic weapon, Strength not added0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Koppo

Used by No unit on the wiki carries it

Weapon
Limp
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Maddening RageMelee—none0001—none0Magic weapon, Strength not added, Ignores shields0

Cause Affliction: Enrage (Dominions 3: Cause Confusion), length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields.

Rules Magic weapon, Strength not added, Ignores shields

Extra effect of Torch of Strife

Used by No unit on the wiki carries it

Weapon
Maddening Rage
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields
Carried by
0
Effect
Cause Affliction: Enrage (Dominions 3: Cause Confusion)
Shots
—none
Area
—none
Version
6.37
MesmerizeMissile—none100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Cause Affliction: Enrage (Dominions 3: Cause Confusion), precision 100, range 25, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Mesmerize
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Cause Affliction: Enrage (Dominions 3: Cause Confusion)
Shots
1005
Area
—none
Version
6.37
PlagueMelee—none0001—none0Magic weapon, Strength not added, No effect on undead0

Cause Affliction: Carry Plague, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on undead.

Rules Magic weapon, Strength not added, No effect on undead

Extra effect of Woundflame

Used by No unit on the wiki carries it

Weapon
Plague
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, No effect on undead
Carried by
0
Effect
Cause Affliction: Carry Plague
Shots
—none
Area
—none
Version
6.37
Plague BreathMissile—none0001strength/20Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units0

Cause Affliction: Disease, range from strength divided by 2, 1009 shots, 1 attack, area 10, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units. Extra effect on every attack: Area Fear.

Rules Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units

Extra effect on every attack Area Fear: Cause Fear (Type I) 4, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Plague Breath
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units
Carried by
0
Effect
Cause Affliction: Disease
Shots
1009
Area
10
Version
6.37
Poison DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Asp Poison

Used by No unit on the wiki carries it

Weapon
Poison Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
—none
Version
6.37
Powerful DecayMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead0

Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead

Extra effect of Banefire Strike, Small Area Bane Fire

Used by No unit on the wiki carries it

Weapon
Powerful Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
1
Version
6.37
Shard IllusionMelee—none0001—none0Magic weapon, Strength not added0

Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Rules Magic weapon, Strength not added

Extra effect of Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Shard Illusion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added
Carried by
0
Effect
Summon Units
Shots
—none
Area
—none
Version
6.37
ShrinkMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon

Extra effect of Slap, Slap

Used by No unit on the wiki carries it

Weapon
Shrink
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
SlimeMelee—none5031—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates0

Cause Affliction, attack 5, length 3, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates

Used by No unit on the wiki carries it

Weapon
Slime
Type
Melee
Damage
—none
Attack or precision
5
Defence
0
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Slime ExplosionMelee—none0001—none0Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers0

Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers.

Rules Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers

Used by No unit on the wiki carries it

Weapon
Slime Explosion
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Hurts only air-breathers
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
1
Version
6.37
Small Area Curse and DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields0

Cause Affliction: Curse, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields. Extra effect on every attack: Small Area Decay.

Rules Magic weapon, Strength not added, Ignores shields

Extra effect on every attack Small Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Doom Glaive

Used by No unit on the wiki carries it

Weapon
Small Area Curse and Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields
Carried by
0
Effect
Cause Affliction: Curse
Shots
—none
Area
1
Version
6.37
Small Area DecayMelee—none0001—none0Magic weapon, Strength not added, Ignores shields, Magic resistance negates0

Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Rules Magic weapon, Strength not added, Ignores shields, Magic resistance negates

Extra effect of Small Area Curse and Decay

Used by No unit on the wiki carries it

Weapon
Small Area Decay
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Magic resistance negates
Carried by
0
Effect
Cause Affliction: Decay
Shots
—none
Area
1
Version
6.37
Snake Bladder StickMelee—none0121—none0Magic weapon, Strength not added, Poison, Armour-negating0

Cloud, defence 1, length 2, 1 attack, area 4, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Granted by items Snake Bladder Stick

Used by No unit on the wiki carries it

Weapon
Snake Bladder Stick
Type
Melee
Damage
—none
Attack or precision
0
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Cloud
Shots
—none
Area
4
Version
6.37
Theft of ReasonMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater0

Cause Affliction, precision 100, range 50, 1002 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater

Used by No unit on the wiki carries it

Weapon
Theft of Reason
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater
Carried by
0
Effect
Cause Affliction
Shots
1002
Area
—none
Version
6.37
Trap SoulMelee—none0001—none0Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units0

Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units.

Rules Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units

Extra effect of Soul Catcher

Used by No unit on the wiki carries it

Weapon
Trap Soul
Type
Melee
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on mindless units
Carried by
0
Effect
Cause Affliction
Shots
—none
Area
—none
Version
6.37
Wail of DoomMissile—none100001500Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 1 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Wail of Doom
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Cause Affliction: Curse
Shots
1
Area
—none
Version
6.37

Default columns only · 4 more columns online

Last updated 2026-10-01 by Data importVerified for 6.37 (current)

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