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Missile weapons

Every weapon with a range, strongest first.

verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

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Weapons. Verified 6.37.
Enslave MindMissile999100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Enslave 999, precision 100, range 25, 1010 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Enslave Mind
Type
Missile
Damage
999
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Enslave
Shots
1010
Area
—none
Version
6.37
Ethereal CrossbowMissile999500−2450Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units0

Damage 999, precision 5, range 45, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units

Granted by items Ethereal Crossbow

Used by No unit on the wiki carries it

Weapon
Ethereal Crossbow
Type
Missile
Damage
999
Attack or precision
5
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Soul-slaying, Magic resistance negates, Usable underwater, No effect on mindless units
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Petrifying GasMissile999000160Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Petrify 999, range 6, 1007 shots, 1 attack, area 4, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Used by No unit on the wiki carries it

Weapon
Petrifying Gas
Type
Missile
Damage
999
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Petrify
Shots
1007
Area
4
Version
6.37
Elf ShotMissile1000001350Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units3

Fatigue 100, range 35, 20 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by Homunculus, Sprite, Unseelie Sprite

Weapon
Elf Shot
Type
Missile
Damage
100
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
3
Effect
Fatigue
Shots
20
Area
—none
Version
6.37
Dragon GasMissile640001strength/30Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Unknown effect 149 64, range from strength divided by 3, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Gas
Type
Missile
Damage
64
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Unknown effect 149
Shots
1007
Area
6
Version
6.37
BallistaMissile25−200−3700Two-handed, Strength not added, Piercing, Armour-piercing0

Damage 25, precision −2, range 70, 10 shots, attacks −3, resource cost 0. Two-handed, Strength not added, Piercing, Armour-piercing.

Rules Two-handed, Strength not added, Piercing, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Ballista
Type
Missile
Damage
25
Attack or precision
−2
Defence
0
Length
0
Attacks
−3
Range
70
Resource cost
0
Rules
Two-handed, Strength not added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
BoulderMissile · Damage 25Missile250001150Strength not added, Blunt0

Damage 25, range 15, 5 shots, 1 attack, resource cost 0. Strength not added, Blunt.

Rules Strength not added, Blunt

Used by No unit on the wiki carries it

Weapon
Boulder
Type
Missile
Damage
25
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Strength not added, Blunt
Carried by
0
Effect
Damage
Shots
5
Area
—none
Version
6.37
Bow of the TitansMissile2210000−21000Two-handed, Magic weapon, Piercing, Armour-piercing0

Damage 22, precision 100, range 100, 10 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, Piercing, Armour-piercing

Granted by items Bow of the Titans

Used by No unit on the wiki carries it

Weapon
Bow of the Titans
Type
Missile
Damage
22
Attack or precision
100
Defence
0
Length
0
Attacks
−2
Range
100
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
BileMissile200001strength/20Magic weapon, Strength not added, Poison, Armour-negating0

Poison (HP damage) 20, range from strength divided by 2, 5 shots, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Bile
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Poison (HP damage)
Shots
5
Area
3
Version
6.37
Fire BoulderMissile · Damage 20Missile200001strength/30Two-handed, Magic weapon, Blunt0

Damage 20, range from strength divided by 3, 2 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Vitriol BreathMissile160001130Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon1

Damage 16, range 13, 1007 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon

Used by Green Lion

Weapon
Vitriol Breath
Type
Missile
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
13
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
1
Version
6.37
Golden ArbalestMissile1510002550Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 15, precision 10, range 55, 12 shots, 2 attacks, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Golden Arbalest

Used by No unit on the wiki carries it

Weapon
Golden Arbalest
Type
Missile
Damage
15
Attack or precision
10
Defence
0
Length
0
Attacks
2
Range
55
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 15Missile151000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 15, precision 100, range 100, 1001 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
15
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1001
Area
—none
Version
6.37
Vision's FoeMissile131000−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating0

Damage 13, precision 10, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vision's Foe

Used by No unit on the wiki carries it

Weapon
Vision's Foe
Type
Missile
Damage
13
Attack or precision
10
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-negating
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
ArbalestMissile12200−3504Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous2

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 4. Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous

Used by Crossbowman, Zemaite Crossbowman

Weapon
Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
4
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
2
Effect
Damage
Shots
10
Area
—none
Version
6.37
Black BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Feeblemind.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Feeblemind: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on mindless units.

Granted by items Black Bow of Botulf

Used by No unit on the wiki carries it

Weapon
Black Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire ArbalestMissile12200−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Ivory BowMissile122003500Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing0

Unlife Damage 12, precision 2, range 50, 12 shots, 3 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Ivory Bow

Used by No unit on the wiki carries it

Weapon
Ivory Bow
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Unlife Damage
Shots
12
Area
—none
Version
6.37
Just Man's CrossMissile12400−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 4, range 45, 12 shots, attacks −2, resource cost 0, 20 extra damage to demons and the undead. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Just Man's Cross

Used by No unit on the wiki carries it

Weapon
Just Man's Cross
Type
Missile
Damage
12
Attack or precision
4
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 12 · #536Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
Mind BlastMissile · Paralyze 12 · #86Missile121000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 12, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
12
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
Obsidian DartMissile · Damage 12Missile121001strength1Strength not added, Piercing0

Damage 12, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Strength not added, Piercing.

Rules Strength not added, Piercing

Used by No unit on the wiki carries it

Weapon
Obsidian Dart
Type
Missile
Damage
12
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Strength not added, Piercing
Carried by
0
Effect
Damage
Shots
4
Area
—none
Version
6.37
PiercerMissile121000−2350Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater0

Damage 12, precision 10, range 35, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater

Granted by items Piercer

Used by No unit on the wiki carries it

Weapon
Piercer
Type
Missile
Damage
12
Attack or precision
10
Defence
0
Length
0
Attacks
−2
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Usable underwater
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Plague BowMissile125001450Two-handed, Magic weapon, Half of strength added, Piercing5

Damage 12, precision 5, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Disease.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Disease: Cause Affliction: Disease, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, No effect on inanimate units.

Used by Asura, Daitya, Lord of The Summer Plague, Rudra, Scorpion Man

Weapon
Plague Bow
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
5
Effect
Damage
Shots
12
Area
—none
Version
6.37
Sling of AccuracyMissile125001400Magic weapon, Half of strength added, Blunt0

Damage 12, precision 5, range 40, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt.

Rules Magic weapon, Half of strength added, Blunt

Granted by items Sling of Accuracy

Used by No unit on the wiki carries it

Weapon
Sling of Accuracy
Type
Missile
Damage
12
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Trueshot LongbowMissile1230001500Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 12, precision 30, range 50, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Granted by items Trueshot Longbow

Used by No unit on the wiki carries it

Weapon
Trueshot Longbow
Type
Missile
Damage
12
Attack or precision
30
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Great BowMissile110001504Two-handed, Half of strength added, Piercing, Flammable3

Damage 11, range 50, 12 shots, 1 attack, resource cost 4. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Used by Adite Archer, Avvite Heavy Archer, Gileadite Archer

Weapon
Great Bow
Type
Missile
Damage
11
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
4
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
3
Effect
Damage
Shots
12
Area
—none
Version
6.37
Agarthan Steel CrossbowMissile102−20−2405Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous3

Damage 10, precision 2, defence −2, range 40, 12 shots, attacks −2, resource cost 5. Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous

Used by Agarthan Crossbowman, Agarthan Heavy Crossbowman, Agarthan Light Crossbowman

Weapon
Agarthan Steel Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
−2
Length
0
Attacks
−2
Range
40
Resource cost
5
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous
Carried by
3
Effect
Damage
Shots
12
Area
—none
Version
6.37
Banefire CrossbowMissile · Damage 10Missile10200−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 10, precision 2, range 45, 14 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Area Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Banefire Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
14
Area
—none
Version
6.37
BoulderMissile · Damage 10Missile100001strength/30Two-handed, Blunt10

Damage 10, range from strength divided by 3, 2 shots, 1 attack, resource cost 0. Two-handed, Blunt.

Rules Two-handed, Blunt

Used by Cyclops Hurler, First of the Gigantes, Jotun Hurler, Jotun Hurler, Jotun Hurler, Jotun Hurler, King of the Gigantes, Laestrygonian, Laestrygonian Tyrant, Mairu Hurler

Weapon
Boulder
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Blunt
Carried by
10
Effect
Damage
Shots
2
Area
—none
Version
6.37
Cave Fire BottleMissile10−1001strength/20Magic weapon, Strength not added, Fire, Armour-piercing3

Damage 10, precision −1, range from strength divided by 2, 1 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by Agarthan Sapper, Ktonian Alchemist, Master of Alchemical Secrets

Weapon
Cave Fire Bottle
Type
Missile
Damage
10
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1
Area
1
Version
6.37
Frost BlastMissile100001350Magic weapon, Strength not added, Cold, Armour-piercing1

Damage 10, range 35, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Used by Frost Fiend

Weapon
Frost Blast
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Gae BulgaMissile102001strength1Magic weapon, Piercing1

Damage 10, precision 2, range from strength, 1 shots, 1 attack, resource cost 1. Magic weapon, Piercing. Extra effect on damage: Harpooning.

Rules Magic weapon, Piercing

Extra effect when it does damage Harpooning: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Used by Hero

Weapon
Gae Bulga
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
1
Area
—none
Version
6.37
Gaze of DeathMissile10100001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units4

Damage 10, precision 100, range 15, 1005 shots, 1 attack, area 20, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Used by Abomination, Basilisk, Catoblepas, High King

Weapon
Gaze of Death
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
4
Effect
Damage
Shots
1005
Area
20
Version
6.37
Mind BlastMissile · Paralyze 10Missile101000011000Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Paralyze 10, precision 100, range 100, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Psychic Damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Psychic Damage: Damage 1, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, No effect on mindless units.

Used by No unit on the wiki carries it

Weapon
Mind Blast
Type
Missile
Damage
10
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
100
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Paralyze
Shots
1005
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 10 · #224Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon0

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 10 · #324Missile100001strength0Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon4

Poison (HP damage) 10, range from strength, 5 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon

Used by Bog Beast, Jaguar Toad, Kuro-Oni, Spine Frog

Weapon
Poison Spit
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating, Natural ranged weapon
Carried by
4
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Enchanted BowMissile92001400Two-handed, Magic weapon, Half of strength added, Piercing2

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Used by Ahu of the Kavi, Titan of the Hunt

Weapon
Enchanted Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire Long BowMissile90001450Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 9, range 45, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Long Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Howling BowMissile92001405Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 9, precision 2, range 40, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Lesser Fear.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Lesser Fear: Cause Fear (Type II) 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Ancestor Vessel

Weapon
Howling Bow
Type
Missile
Damage
9
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Long BowMissile90001453Two-handed, Half of strength added, Piercing, Flammable18

Damage 9, range 45, 12 shots, 1 attack, resource cost 3. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Weapon
Long Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
45
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
18
Effect
Damage
Shots
12
Area
—none
Version
6.37
Short BowMissile · Damage 9Missile90001352Intrinsic (takes no hand), Strength not added, Piercing, Flammable0

Damage 9, range 35, 12 shots, 1 attack, resource cost 2. Intrinsic (takes no hand), Strength not added, Piercing, Flammable.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Flammable

Used by No unit on the wiki carries it

Weapon
Short Bow
Type
Missile
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
2
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Flammable
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Banefire CrossbowMissile · Damage 8Missile8200−3408Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous1

Damage 8, precision 2, range 40, 12 shots, attacks −3, resource cost 8. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Tomb Flame Wielder

Weapon
Banefire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
40
Resource cost
8
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
BoulderMissile · Damage 8 · #424Missile80001strength/30Blunt3

Damage 8, range from strength divided by 3, 5 shots, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Ancient Stone Hurler, Ancient Stone Hurler, Ancient Stone Hurler

Weapon
Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Blunt
Carried by
3
Effect
Damage
Shots
5
Area
—none
Version
6.37
BoulderMissile · Damage 8 · #546Missile80001strength/30Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 15 shots, 1 attack, resource cost 0. Magic weapon, Blunt.

Rules Magic weapon, Blunt

Granted by items The Pebble Pouch

Used by No unit on the wiki carries it

Weapon
Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Bow of WarMissile800013400Two-handed, Half of strength added, Piercing0

Damage 8, range 40, 7 shots, 13 attacks, resource cost 0. Two-handed, Half of strength added, Piercing.

Rules Two-handed, Half of strength added, Piercing

Granted by items Bow of War

Used by No unit on the wiki carries it

Weapon
Bow of War
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
13
Range
40
Resource cost
0
Rules
Two-handed, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
7
Area
—none
Version
6.37
Composite BowMissile81001403Two-handed, Half of strength added, Piercing31
Weapon
Composite Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing
Carried by
31
Effect
Damage
Shots
12
Area
—none
Version
6.37
CrossbowMissile8200−2403Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous37
Weapon
Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
37
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire BoulderMissile · Damage 8Missile80001strength/30Two-handed, Magic weapon, Blunt0

Damage 8, range from strength divided by 3, 5 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Blunt. Extra effect on every attack: Small Area Fire.

Rules Two-handed, Magic weapon, Blunt

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Boulder
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Two-handed, Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
5
Area
—none
Version
6.37
Fire Bow of WarMissile800013400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, range 40, 7 shots, 13 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Bow of War
Type
Missile
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
13
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
7
Area
—none
Version
6.37
Fire Composite BowMissile81001400Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 8, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Composite Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire CrossbowMissile8200−2400Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Poison BowMissile · Damage 8Missile81001404Two-handed, Half of strength added, Piercing, Flammable1

Damage 8, precision 1, range 40, 12 shots, 1 attack, resource cost 4. Two-handed, Half of strength added, Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Two-handed, Half of strength added, Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Androphag Archer

Weapon
Poison Bow
Type
Missile
Damage
8
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
4
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
RainbowMissile82001300Magic weapon, Half of strength added, Blunt, Armour-negating1

Damage 8, precision 2, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Blunt, Armour-negating. Extra effect on every attack: Eyeloss.

Rules Magic weapon, Half of strength added, Blunt, Armour-negating

Extra effect on every attack Eyeloss: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Long Handed

Weapon
Rainbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Blunt, Armour-negating
Carried by
1
Effect
Damage
Shots
10
Area
—none
Version
6.37
XXX - CrossbowMissile8200−2403Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 3. Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous

Used by No unit on the wiki carries it

Weapon
XXX - Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fay BowMissile71001400Two-handed, Magic weapon, Half of strength added, Piercing, Flammable2

Damage 7, precision 1, range 40, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Flammable.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Flammable

Used by Fay Archer, Unseelie Archer

Weapon
Fay Bow
Type
Missile
Damage
7
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Flammable
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
GastraphetesMissile7200−2253Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater2

Damage 7, precision 2, range 25, 12 shots, attacks −2, resource cost 3. Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater

Used by Erytheian Crossbowman, Erytheian Crossbowman

Weapon
Gastraphetes
Type
Missile
Damage
7
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
25
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Banefire BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Longdead Archer

Weapon
Banefire Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Bronze DiscusMissile6−3001strength3Blunt1

Damage 6, precision −3, range from strength, 4 shots, 1 attack, resource cost 3. Blunt.

Rules Blunt

Used by Discobolus

Weapon
Bronze Discus
Type
Missile
Damage
6
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
3
Rules
Blunt
Carried by
1
Effect
Damage
Shots
4
Area
—none
Version
6.37
Cone of FlamesMissile6000190Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 6, range 9, 1005 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Iron Gryphon

Weapon
Cone of Flames
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
9
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1005
Area
1
Version
6.37
Dragon FireMissile60001strength/30Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon5

Damage 6, range from strength divided by 3, 1009 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Azi, Chimera, Dragon, Dragon, Iron Dragon

Weapon
Dragon Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
5
Effect
Damage
Shots
1009
Area
2
Version
6.37
Drake FireMissile6000160Magic weapon, Half of strength added, Fire, Armour-piercing3

Damage 6, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing

Used by Fire Drake, Grotesque, Zmey

Weapon
Drake Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1008
Area
1
Version
6.37
Fire Short BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing0

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Short Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Frost BowMissile60001355Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless2

Damage 6, range 35, 12 shots, 1 attack, resource cost 5. Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless. Extra effect on every attack: Freeze.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless

Extra effect on every attack Freeze: Fatigue 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-negating.

Used by Blizzard Warrior, Blizzard Warrior

Weapon
Frost Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
5
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Unaffected by the fire bless
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Poison BowMissile · Damage 6Missile61001353Two-handed, Half of strength added, Piercing, Flammable2

Damage 6, precision 1, range 35, 12 shots, 1 attack, resource cost 3. Two-handed, Half of strength added, Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Two-handed, Half of strength added, Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Spider Archer, Spider Clan Archer

Weapon
Poison Bow
Type
Missile
Damage
6
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
3
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Short BowMissile · Damage 6Missile60001352Two-handed, Half of strength added, Piercing, Flammable109

Damage 6, range 35, 12 shots, 1 attack, resource cost 2. Two-handed, Half of strength added, Piercing, Flammable.

Rules Two-handed, Half of strength added, Piercing, Flammable

Used by Adventurer, Agarthan Scout, Amazon, Archer, Archer, Archer, Archer, Archer, Archer Priest, Atavi Archer, Aucac Runa Archer, Azenach Archer
Show all 109

Azenach Shaman Chief, Bakemono Archer, Bakemono Archer, Bakemono Scout, Bandit, Berytian Archer, Berytian Scout, Bird Clan Archer, Bogarusian Scout, Bone Tribe Hunter, Brigand Leader, Calystri Scout, Centauride, Centauride Hierophantide, Centauride Hierophantide, Chariot Archer, Chariot Archer, Crow Clan Archer, Crow Clan Scout, Crystal Priestess, Crystal Sorceress, Cynocephalian Chieftain, Cynocephalian Hunter, Cynocephalian Hunter, Deer Tribe Archer, Elephant Archer, Elephant Archer, Elephant Archer, Elephant Archer, Fay Folk, Feminie Archer, Feminie Scout, Forester, Helote Archer, Helote Archer, Heroine, Horse Brother, Horse Brother, Horse Tribe Cavalry, Horse Tribe Chief, Iassacharite Scout, Kavi Archer, Lady Archer, Light Archer, Light Cavalry, Light Cavalry, Lion Tribe Archer, Longdead Archer, Machaka Archer, Machaka Scout, Magog Flesh-Hunter, Mammoth Archer, Markata Archer, Milesian Scout, Moose Rider, Mori-no-kami, Mori-no-kami, Nabaean Desert Warrior, Nabaean Scout, Pegasus Rider, Perioeci Scout, Phaeacian Archer, Phaeacian Scout, Pygmy, Pyrènian Scout, Reubenite Archer, Royal Forester, Rusian Chieftain, Rusian Hunter, Scout, Scout, Scout, Scout, Scout, Serf Defender, Spider Rider, Spider Rider, Spire Horn Archer, Spire Horn Archer, Therodian Archer, Therodian Scout, Ubaran Archer, Ubaran Desert Warrior, Ubaran Scout, Unseelie Folk, Vaetti Archer, Vaetti Archer, Vaetti Archer, Vanara Archer, Vanarusian Archer, Villain, Voi Archer, Warrior Maiden, Warrior Scout, Wolf Tribe Archer, Woodsman, Zemaite Archer

Weapon
Short Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
2
Rules
Two-handed, Half of strength added, Piercing, Flammable
Carried by
109
Effect
Damage
Shots
12
Area
—none
Version
6.37
Sling of Crystal ShardsMissile6−1006300Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units0

Capped Damage 6, precision −1, range 30, 12 shots, 6 attacks, resource cost 0. Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units. Extra effect on damage: Shard Illusion.

Rules Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units

Extra effect when it does damage Shard Illusion: Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Sling of Crystal Shards
Type
Missile
Damage
6
Attack or precision
−1
Defence
0
Length
0
Attacks
6
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units
Carried by
0
Effect
Capped Damage
Shots
12
Area
—none
Version
6.37
Spectral BowMissile60001350Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater1

Damage 6, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater

Used by Spectral Archer

Weapon
Spectral Bow
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Magic resistance halves damage, Usable underwater
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Carrion BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added. Extra effect on every attack: Carrion Seed.

Granted by items Carrion Bow

Used by Sagittarian Carcass

Weapon
Carrion Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
Fire SlingMissile5−3001300Magic weapon, Half of strength added, Piercing0

Damage 5, precision −3, range 30, 15 shots, 1 attack, resource cost 0. Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Half of strength added, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Sling
Type
Missile
Damage
5
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Piercing
Carried by
0
Effect
Damage
Shots
15
Area
—none
Version
6.37
Heavenly HornMissile50001270Magic weapon, Strength not added, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, range 27, 15 shots, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-piercing.

Rules Magic weapon, Strength not added, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Heavenly Horn
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
27
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
15
Area
5
Version
6.37
Javelin of FlightMissile50001300Magic weapon, Piercing1

Damage 5, range 30, 30 shots, 1 attack, resource cost 0. Magic weapon, Piercing.

Rules Magic weapon, Piercing

Used by Sleeper

Weapon
Javelin of Flight
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
1
Effect
Damage
Shots
30
Area
—none
Version
6.37
Shatter SoulsMissile5100001100Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units0

Damage (x2 vs Magic Beings) 5, precision 100, range 10, 10 shots, 1 attack, area 50, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units. Extra effect on damage: Horror Mark.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units

Extra effect when it does damage Horror Mark: Add To Effect Value (1): Horror Mark, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
Shatter Souls
Type
Missile
Damage
5
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Magic resistance negates with difficulty, Natural ranged weapon, Internal damage, Gets the penetration bonus, Usable underwater, No effect on mindless units
Carried by
0
Effect
Damage (x2 vs Magic Beings)
Shots
10
Area
50
Version
6.37
SlingMissile5−2001300Half of strength added, Blunt22

Damage 5, precision −2, range 30, 15 shots, 1 attack, resource cost 0. Half of strength added, Blunt.

Rules Half of strength added, Blunt

Weapon
Sling
Type
Missile
Damage
5
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Half of strength added, Blunt
Carried by
22
Effect
Damage
Shots
15
Area
—none
Version
6.37
Throwing AxeMissile5−4001strength2Slashing, Made of iron, Ferrous3

Damage 5, precision −4, range from strength, 2 shots, 1 attack, resource cost 2. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Abysian Axe Thrower, Axe Warrior, Forest Warrior

Weapon
Throwing Axe
Type
Missile
Damage
5
Attack or precision
−4
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Slashing, Made of iron, Ferrous
Carried by
3
Effect
Damage
Shots
2
Area
—none
Version
6.37
Vine BowMissile50001350Two-handed, Magic weapon, Half of strength added, Piercing1

Damage 5, range 35, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing. Extra effect on every attack: Entanglement.

Rules Two-handed, Magic weapon, Half of strength added, Piercing

Extra effect on every attack Entanglement: Cause Affliction: Entangle, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Vine Bow

Used by Mountain Vila

Weapon
Vine Bow
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
ChakramMissile40001strength2Slashing, Made of iron, Ferrous1

Damage 4, range from strength, 2 shots, 1 attack, resource cost 2. Slashing, Made of iron, Ferrous.

Rules Slashing, Made of iron, Ferrous

Used by Vanara Chakram Thrower

Weapon
Chakram
Type
Missile
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Slashing, Made of iron, Ferrous
Carried by
1
Effect
Damage
Shots
2
Area
—none
Version
6.37
Fire ChakramMissile40001strength2Magic weapon, Slashing, Made of iron, Ferrous0

Damage 4, range from strength, 2 shots, 1 attack, resource cost 2. Magic weapon, Slashing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Slashing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Chakram
Type
Missile
Damage
4
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
2
Rules
Magic weapon, Slashing, Made of iron, Ferrous
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Gaze of FearMissile4100001400Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon0

Cause Fear (Type I) 4, precision 100, range 40, 1003 shots, 1 attack, area 5, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Gaze of Fear
Type
Missile
Damage
4
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating, Natural ranged weapon
Carried by
0
Effect
Cause Fear (Type I)
Shots
1003
Area
5
Version
6.37
Dragon BileMissile30001strength/30Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon1

Damage 3, range from strength divided by 3, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon

Used by Dragon

Weapon
Dragon Bile
Type
Missile
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
2
Version
6.37
HarpoonMissile3−2001strength1Piercing, Flammable2

Damage 3, precision −2, range from strength, 1 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Harpooning.

Rules Piercing, Flammable

Extra effect when it does damage Harpooning: Cause Affliction, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates.

Used by Seal Hunter, Tent Owner

Weapon
Harpoon
Type
Missile
Damage
3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
2
Effect
Damage
Shots
1
Area
—none
Version
6.37
Dragon LightningMissile21001strength/30Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 3, 1009 shots, 1 attack, resource cost 0, 3 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Dragon Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Effect
Chaining Damage
Shots
1009
Area
—none
Version
6.37
Drake LightningMissile21001strength/20Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon0

Chaining Damage 2, precision 1, range from strength divided by 2, 1009 shots, 1 attack, resource cost 0, 1 bounces. Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon.

Rules Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Drake Lightning
Type
Missile
Damage
2
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Shock, Armour-negating, Ignores shields, Also used in melee, Natural ranged weapon
Carried by
0
Effect
Chaining Damage
Shots
1009
Area
—none
Version
6.37
Fire BolaMissile22001strength0Magic weapon, Blunt0

Damage 2, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: Fire Bonds.

Rules Magic weapon, Blunt

Extra effect on every attack Fire Bonds: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Fire Bola

Used by No unit on the wiki carries it

Weapon
Fire Bola
Type
Missile
Damage
2
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
50
Area
—none
Version
6.37
Fire JavelinMissile2−2001strength0Magic weapon, Piercing0

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing
Carried by
0
Effect
Damage
Shots
2
Area
—none
Version
6.37
Flick BarbsMissile · Damage 2 · #833Missile2−4006strength1Magic weapon, Half of strength added, Piercing1

Damage 2, precision −4, range from strength, 3 shots, 6 attacks, resource cost 1. Magic weapon, Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Magic weapon, Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Man-Eater

Weapon
Flick Barbs
Type
Missile
Damage
2
Attack or precision
−4
Defence
0
Length
0
Attacks
6
Range
strength
Resource cost
1
Rules
Magic weapon, Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
3
Area
—none
Version
6.37
Flick BarbsMissile · Damage 2 · #537Missile2−4004strength1Half of strength added, Piercing1

Damage 2, precision −4, range from strength, 3 shots, 4 attacks, resource cost 1. Half of strength added, Piercing. Extra effect on damage: Strong Poison.

Rules Half of strength added, Piercing

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Manticore

Weapon
Flick Barbs
Type
Missile
Damage
2
Attack or precision
−4
Defence
0
Length
0
Attacks
4
Range
strength
Resource cost
1
Rules
Half of strength added, Piercing
Carried by
1
Effect
Damage
Shots
3
Area
—none
Version
6.37
JavelinMissile · Damage 2 · #409Missile2−2001strength1Piercing, Flammable1

Damage 2, precision −2, range from strength, 1 shots, 1 attack, resource cost 1. Piercing, Flammable.

Rules Piercing, Flammable

Used by Fir Bolg Charioteer

Weapon
Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
1
Effect
Damage
Shots
1
Area
—none
Version
6.37
JavelinMissile · Damage 2 · #21Missile2−2001strength1Piercing, Flammable190

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 1. Piercing, Flammable.

Rules Piercing, Flammable

Used by Accensus, Adite Light Infantry, Agrimandri Warrior, Alae Legionnaire, Alae Legionnaire, Amanojaku, Apostate of the Closed Realm, Apostate of the Closed Realm, Asara, Avvite Charioteer, Avvite Light Infantry, Avvite Scout
Show all 190

Avvite Spearman, Bear Tribe Warrior, Berytian Spearman, Black Centaur, Bone Tribe Beast Hunter, C'tissian Light Infantry, Cannibal Warlord, Cannibal Warrior, Centauride Cataphract, Centauride Warrior, Chud Chieftain, Chud Hunter, Colossi Light Infantry, Comitatense, Cyclope Commander, Cyclope Soldier, Cynocephalian Flesh-Eater, Cynocephalian Warrior, Dai Oni, Daoine Sidhe, Deer Tribe Warrior, Desert Ranger, Dis, Edomite, Edomite Scout, Enkidu Hunter, Enkidu Hunter Chief, Eponi Chieftain, Eponi Knight, Erytheian Scout, Erytheian Scout, Feathered Warrior, Feathered Warrior, Fianna, Fir Bolg Champion, Fir Bolg Champion, Fir Bolg Champion, Fir Bolg Clan Warrior, Fir Bolg Hero, Fir Bolg Scout, Fir Bolg Scout, Fir Bolg Warrior, Fir Bolg Warrior, Fommepori Warrior, Fomorian Champion, Fomorian Giant, Fomorian God King, Fomorian Javelinist, Fomorian King, Fomorian Scout, Gadite Swordsman, Gittite Commander, Gittite Soldier, Godihuskarl, Godihuskarl, Godihuskarl, Great Huntress, Hangadrott, Hastatus, Hastatus, Hastatus, Helhirding, Helkarl, Helote Peltast, Helote Warrior, Herse, Herse, Herse, High King, Human Huskarl, Human Huskarl, Human Warrior, Humanbred, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Huskarl, Hyena Clan Warrior, Jotun Javelinist, Jotun Scout, Jotun Scout, Jotun Warrior, Jotun Warrior, Kernou Warrior, Kuraka, Leve, Light Cavalry, Light Infantry, Limitane, Limitane Solaris, Limitane Standard, Lion Tribe Warrior, Lizard Auxiliare, Logrian Warrior, Longdead Legionnaire, Longdead Principe, Longdead Velite, Machaka Warrior, Machimos, Mairu Champion, Marverni Bare Chested Warrior, Marverni Javelineer, Milite, Mounted Hirdman, Muspel Huskarl, Nabaean Light Infantry, Naphtali Spearman, Nemedian Champion, Nemedian Warrior, Neodamode Peltast, Nidherse, Oni, Oni Kunshu, Oni Shugo, Pelagian Shore Fighter, Pelagian Shore Fighter, Peltast, Perioeci Peltast, Phaeacian Light Infantry, Principe, Principe, Principe, Ri, Rorarus, Satyr, Sidhe Champion, Sidhe Champion, Sidhe Lord, Sidhe Lord, Sidhe Warrior, Son of the Sea, Standard, Standard, Standard, Standard, Sun Warrior, Therodian Peltast, Thyreophorite, Thyreophorite, Tribal King, Tuatha, Tuatha Warrior, Turan Infantry, Ubaran Soldier, Uncursed, Unmarked Champion, Van, Vanabog, Vanadis, Vanadrott, Vanadrott, Vanarusian Herse, Vanarusian Hirdman, Vanarusian Hirdman, Vanarusian Hirdman, Vanarusian Huskarl, Vanarusian Huskarl, Vanherse, Vanherse, Vanjarl, Vanjarl, Velite, Velite, Velite, Voi Spearman, Warrior, Warrior, Warrior, Warrior, White Centaur, Wolf Clan Reaver, Zemaite Chieftain, Zemaite Infantry, Zemaite Warrior, Zemaite Warrior

Weapon
Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
190
Effect
Damage
Shots
2
Area
—none
Version
6.37
Spectral JavelinMissile2−2001strength0Magic weapon, Piercing, Magic resistance halves damage, Usable underwater10

Damage 2, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Magic weapon, Piercing, Magic resistance halves damage, Usable underwater.

Rules Magic weapon, Piercing, Magic resistance halves damage, Usable underwater

Used by Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Oni Spirit, Spectral Hastatus, Spectral Peltast, Spectral Principe, Spectral Standard, Spectral Velite

Weapon
Spectral Javelin
Type
Missile
Damage
2
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Piercing, Magic resistance halves damage, Usable underwater
Carried by
10
Effect
Damage
Shots
2
Area
—none
Version
6.37
Thrown SutraMissile20001150Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating0

Damage (x3 vs Undead/Demon) 2, range 15, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating. Extra effect on damage: Stop the Dead.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating

Extra effect when it does damage Stop the Dead: Paralyze 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Hurts only demons and undead, No effect on demons.

Used by No unit on the wiki carries it

Weapon
Thrown Sutra
Type
Missile
Damage
2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-negating
Carried by
0
Effect
Damage (x3 vs Undead/Demon)
Shots
5
Area
—none
Version
6.37
WeaknessMissile · Weaken 2Missile2100001300Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units0

Weaken 2, precision 100, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Rules Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Weakness
Type
Missile
Damage
2
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units
Carried by
0
Effect
Weaken
Shots
10
Area
—none
Version
6.37
Coral Tipped JavelinMissile1−2001strength1Piercing, Flammable5

Damage 1, precision −2, range from strength, 2 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Weak Poison.

Rules Piercing, Flammable

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Reef Warrior, Turtle Chief, Turtle Chief, Turtle Warrior, Turtle Warrior

Weapon
Coral Tipped Javelin
Type
Missile
Damage
1
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing, Flammable
Carried by
5
Effect
Damage
Shots
2
Area
—none
Version
6.37
Fire ShurikenMissile10002strength1Magic weapon, Piercing, Made of iron, Ferrous0

Damage 1, range from strength, 4 shots, 2 attacks, resource cost 1. Magic weapon, Piercing, Made of iron, Ferrous. Extra effect on every attack: Fire.

Rules Magic weapon, Piercing, Made of iron, Ferrous

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Shuriken
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Magic weapon, Piercing, Made of iron, Ferrous
Carried by
0
Effect
Damage
Shots
4
Area
—none
Version
6.37
Phantasmal BowMissile10001300Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage1

Damage 1, range 30, 12 shots, 1 attack, resource cost 0. Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage.

Rules Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage

Used by Archer Illusion

Weapon
Phantasmal Bow
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Two-handed, Magic weapon, Strength not added, Piercing, Armour-negating, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
ShurikenMissile10002strength1Piercing, Made of iron, Ferrous1

Damage 1, range from strength, 4 shots, 2 attacks, resource cost 1. Piercing, Made of iron, Ferrous. Extra effect on damage: Strong Poison.

Rules Piercing, Made of iron, Ferrous

Extra effect when it does damage Strong Poison: Poison (HP damage) 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Ninja

Weapon
Shuriken
Type
Missile
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Piercing, Made of iron, Ferrous
Carried by
1
Effect
Damage
Shots
4
Area
—none
Version
6.37
Blow PipeMissile0200181Piercing, Flammable0

Capped Damage 0, precision 2, range 8, 15 shots, 1 attack, resource cost 1. Piercing, Flammable. Extra effect on damage: Paralyzing Poison.

Rules Piercing, Flammable

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Blow Pipe
Type
Missile
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
1
Rules
Piercing, Flammable
Carried by
0
Effect
Capped Damage
Shots
15
Area
—none
Version
6.37
Fiery BreathMissile · Damage 0Missile0000160Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 0, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Khalkotauros

Weapon
Fiery Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Flaming BreathMissile0000160Magic weapon, Fire, Armour-piercing, Natural ranged weapon2

Damage 0, range 6, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Used by Anzu, Calydonian Boar

Weapon
Flaming Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
2
Effect
Damage
Shots
1004
Area
1
Version
6.37
Flaming WheelMissile00001300Magic weapon, Fire, Armour-piercing, Ignores shields1

Damage 0, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Ignores shields.

Rules Magic weapon, Fire, Armour-piercing, Ignores shields

Used by Demon of Heavenly Fires

Weapon
Flaming Wheel
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Ignores shields
Carried by
1
Effect
Damage
Shots
10
Area
—none
Version
6.37
LightningMissile · Damage 0 · #494Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater1

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Watcher

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
1
Effect
Damage
Shots
1005
Area
—none
Version
6.37
LightningMissile · Damage 0 · #584Missile05001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater4

Damage 0, precision 5, range 40, 3 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Annunaki of the Sky, King of the City, Mother of Storms, Titan of Heaven

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
4
Effect
Damage
Shots
3
Area
—none
Version
6.37
LightningMissile · Damage 0 · #243Missile03001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater15

Damage 0, precision 3, range 40, 1005 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Granted by items Thunder Bow

Weapon
Lightning
Type
Missile
Damage
0
Attack or precision
3
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee, Usable underwater
Carried by
15
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Mirage BolaMissile02001strength0Magic weapon, Blunt0

Damage 0, precision 2, range from strength, 50 shots, 1 attack, resource cost 0. Magic weapon, Blunt. Extra effect on every attack: False Fetters.

Rules Magic weapon, Blunt

Extra effect on every attack False Fetters: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Mirage Bola

Used by No unit on the wiki carries it

Weapon
Mirage Bola
Type
Missile
Damage
0
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Magic weapon, Blunt
Carried by
0
Effect
Damage
Shots
50
Area
—none
Version
6.37
Obsidian DartMissile · Damage 0Missile01001strength1Piercing4

Damage 0, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Piercing.

Rules Piercing

Used by Muuch Dart Thrower, Sak Muuch Dart Thrower, Xibalban Dart Thrower, Zotz Dart Thrower

Weapon
Obsidian Dart
Type
Missile
Damage
0
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing
Carried by
4
Effect
Damage
Shots
4
Area
—none
Version
6.37
Poison DartMissile01001strength1Piercing3

Damage 0, precision 1, range from strength, 4 shots, 1 attack, resource cost 1. Piercing. Extra effect on damage: Paralyzing Poison.

Rules Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 25, length 0, 1 attack, resource cost 0. Strength not added, Poison, Armour-negating.

Used by Chak Muuch Assassin, Chak Muuch Dart Thrower, Red Face

Weapon
Poison Dart
Type
Missile
Damage
0
Attack or precision
1
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
1
Rules
Piercing
Carried by
3
Effect
Damage
Shots
4
Area
—none
Version
6.37
Poison DartsMissile00002strength1Piercing0

Capped Damage 0, range from strength, 6 shots, 2 attacks, resource cost 1. Piercing. Extra effect on damage: Paralyzing Poison.

Rules Piercing

Extra effect when it does damage Paralyzing Poison: Poison (Stun) 50, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating, Magic resistance negates.

Used by No unit on the wiki carries it

Weapon
Poison Darts
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
1
Rules
Piercing
Carried by
0
Effect
Capped Damage
Shots
6
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 0Missile00001100Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon10

Poison (HP damage) 0, range 10, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon

Used by Foul Spawn, Naga, Naga Chief, Naga Warrior, Nagaraja, Nagarishi, Nagasiddha, Nagasiddha, Nagini, Serpent King

Weapon
Poison Spit
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon
Carried by
10
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Spray PoisonMissile00001strength/20Magic weapon, Half of strength added, Poison, Armour-negating1

Poison (HP damage) 0, range from strength divided by 2, 1007 shots, 1 attack, area 6, resource cost 0. Magic weapon, Half of strength added, Poison, Armour-negating.

Rules Magic weapon, Half of strength added, Poison, Armour-negating

Used by Amphiptere

Weapon
Spray Poison
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Half of strength added, Poison, Armour-negating
Carried by
1
Effect
Poison (HP damage)
Shots
1007
Area
6
Version
6.37
Stellar BoltMissile00001550Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage2

Damage 0, range 55, 1005 shots, 1 attack, resource cost 0. Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage.

Rules Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage

Used by Daeva of Shooting Stars, Tzitzimitl

Weapon
Stellar Bolt
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
55
Resource cost
0
Rules
Magic weapon, Armour-negating, Ignores shields, Magic resistance halves damage
Carried by
2
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Theft of LifeMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Drain Life 0, precision 100, range 50, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Theft of Life
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Drain Life
Shots
1005
Area
1
Version
6.37
Theft of StrengthMissile0100001500Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater0

Damage 0, precision 100, range 50, 30 shots, 1 attack, area 3, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater. Extra effect on every attack: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater

Extra effect on every attack Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by No unit on the wiki carries it

Weapon
Theft of Strength
Type
Missile
Damage
0
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-negating, Magic resistance negates, Usable underwater
Carried by
0
Effect
Damage
Shots
30
Area
3
Version
6.37
Water BreathMissile00001120Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon1

Damage 0, range 12, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Small Area Stun.

Rules Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by Anzu

Weapon
Water Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
12
Resource cost
0
Rules
Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1004
Area
1
Version
6.37
Dragon FrostMissile−30001strength/30Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon1

Damage -3, range from strength divided by 3, 1008 shots, 1 attack, area 4, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon

Used by Dragon

Weapon
Dragon Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1008
Area
4
Version
6.37
Drake FrostMissile−3000160Magic weapon, Half of strength added, Cold, Armour-negating1

Damage -3, range 6, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Cold, Armour-negating.

Rules Magic weapon, Half of strength added, Cold, Armour-negating

Used by Ice Drake

Weapon
Drake Frost
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Cold, Armour-negating
Carried by
1
Effect
Damage
Shots
1007
Area
2
Version
6.37
Lightning StrikeMissile−30001400Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee6

Damage -3, range 40, 1 shots, 1 attack, resource cost 0. Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee. Extra effect on every attack: Small Area Shock.

Rules Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee

Extra effect on every attack Small Area Shock: Capped Damage 1, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Shock, Armour-negating.

Used by Araburu-kami, Cloud Vila, Karasu Tengu, Konoha Tengu, Red Tengu, Tengu Warrior

Weapon
Lightning Strike
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
40
Resource cost
0
Rules
Magic weapon, Shock, Armour-negating, Ignores shields, Also used in melee
Carried by
6
Effect
Damage
Shots
1
Area
—none
Version
6.37
Sticks and StonesMissile−3−2002strength0Blunt22

Damage -3, precision −2, range from strength, 30 shots, 2 attacks, resource cost 0. Blunt.

Rules Blunt

Weapon
Sticks and Stones
Type
Missile
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
2
Range
strength
Resource cost
0
Rules
Blunt
Carried by
22
Effect
Damage
Shots
30
Area
—none
Version
6.37
Throw FlamesMissile−30001250Magic weapon, Fire, Armour-piercing, Natural ranged weapon14

Damage -3, range 25, 1005 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Weapon
Throw Flames
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
14
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Throw RocksMissile−3−2001strength0Blunt1

Damage -3, precision −2, range from strength, 2 shots, 1 attack, resource cost 0. Blunt.

Rules Blunt

Used by Ancient One

Weapon
Throw Rocks
Type
Missile
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Blunt
Carried by
1
Effect
Damage
Shots
2
Area
—none
Version
6.37
Corrosive SpitMissile−50001strength0Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon1

Damage -5, range from strength, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Corrosion.

Rules Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon

Extra effect on every attack Corrosion: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Cave Cow

Weapon
Corrosive Spit
Type
Missile
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
5
Area
—none
Version
6.37
CurseMissile · Cause Affliction: CurseMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Curse
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Cause Affliction: Curse
Shots
30
Area
—none
Version
6.37
Drake GasMissile—none000160Magic weapon, Strength not added, Poison, Armour-negating0

Cloud, range 6, 1006 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Rules Magic weapon, Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Drake Gas
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-negating
Carried by
0
Effect
Cloud
Shots
1006
Area
1
Version
6.37
Horror MarkMissile · Add To Effect Value (2): Horror MarkMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater0

Add To Effect Value (2): Horror Mark, precision 100, range 50, 30 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Horror Mark
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Add To Effect Value (2): Horror Mark
Shots
30
Area
—none
Version
6.37
MesmerizeMissile—none100001250Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units0

Cause Affliction: Enrage (Dominions 3: Cause Confusion), precision 100, range 25, 1005 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units

Used by No unit on the wiki carries it

Weapon
Mesmerize
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Natural ranged weapon, Usable underwater, No effect on mindless units
Carried by
0
Effect
Cause Affliction: Enrage (Dominions 3: Cause Confusion)
Shots
1005
Area
—none
Version
6.37
Plague BreathMissile—none0001strength/20Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units0

Cause Affliction: Disease, range from strength divided by 2, 1009 shots, 1 attack, area 10, resource cost 0. Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units. Extra effect on every attack: Area Fear.

Rules Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units

Extra effect on every attack Area Fear: Cause Fear (Type I) 4, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Plague Breath
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Magic resistance negates, Natural ranged weapon, No effect on inanimate units
Carried by
0
Effect
Cause Affliction: Disease
Shots
1009
Area
10
Version
6.37
Poison SlingMissile—none−4001155Strength not added, Poison, Armour-negating0

Cloud, precision −4, range 15, 12 shots, 1 attack, area 1, resource cost 5. Strength not added, Poison, Armour-negating.

Rules Strength not added, Poison, Armour-negating

Used by No unit on the wiki carries it

Weapon
Poison Sling
Type
Missile
Damage
—none
Attack or precision
−4
Defence
0
Length
0
Attacks
1
Range
15
Resource cost
5
Rules
Strength not added, Poison, Armour-negating
Carried by
0
Effect
Cloud
Shots
12
Area
1
Version
6.37
Theft of ReasonMissile—none100001500Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater0

Cause Affliction, precision 100, range 50, 1002 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater

Used by No unit on the wiki carries it

Weapon
Theft of Reason
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Ignores shields, Magic resistance negates, Usable underwater
Carried by
0
Effect
Cause Affliction
Shots
1002
Area
—none
Version
6.37
Wail of DoomMissile—none100001500Magic weapon, Strength not added, Ignores shields, Usable underwater0

Cause Affliction: Curse, precision 100, range 50, 1 shots, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Usable underwater.

Rules Magic weapon, Strength not added, Ignores shields, Usable underwater

Used by No unit on the wiki carries it

Weapon
Wail of Doom
Type
Missile
Damage
—none
Attack or precision
100
Defence
0
Length
0
Attacks
1
Range
50
Resource cost
0
Rules
Magic weapon, Strength not added, Ignores shields, Usable underwater
Carried by
0
Effect
Cause Affliction: Curse
Shots
1
Area
—none
Version
6.37
Web SpitMissile · Cause Affliction · #779Missile—none000180Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon0

Cause Affliction, range 8, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Web Spit
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon
Carried by
0
Effect
Cause Affliction
Shots
1005
Area
1
Version
6.37
Web SpitMissile · Cause Affliction · #262Missile—none000180Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon0

Cause Affliction, range 8, 1005 shots, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon.

Rules Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Web Spit
Type
Missile
Damage
—none
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
8
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Size or strength negates, Natural ranged weapon
Carried by
0
Effect
Cause Affliction
Shots
1005
Area
1
Version
6.37

Default columns only · 4 more columns online

Last updated 2026-10-01 by Data importVerified for 6.37 (current)

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