Random events
One row is one random event from the game's data. Open a row for its text, what it needs and what it does; a ? marks a condition or effect the Dom6 Inspector cannot decode.
Swipe sideways for more columns.
| Requirements | Effects | |||||
|---|---|---|---|---|---|---|
| A festival was held in the honor of your god. Everyone was celebrating and faith has increased in… | Common, good | Dominion | In the owner's dominion: yes; Minimum population: 500 | Increase dominion: 3 | 6.37 | 0 |
A festival was held in the honor of your god. Everyone was celebrating and faith has increased in the province. Requirements
Effects
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| A magnificent statue was raised in the honor of your god. | Common, good | Dominion, Dominion scales | Temple: yes; In the owner's dominion: ?; Minimum population: 2000 | Increase dominion: 4; Decrease scale by 1: Turmoil | 6.37 | 1 |
A magnificent statue was raised in the honor of your god. Requirements
Effects
The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.
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| The tax collection went unexpectedly well. | Common, good | Gold and income | Minimum population: 8000 | Gold: +300 | 6.37 | 2 |
The tax collection went unexpectedly well. Requirements
Effects
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| A traders' guild has been established in the province, permanently increasing tax revenues from… | Uncommon, good | Gold and income | Minimum population: 4000 | Province income: +50 | 6.37 | 3 |
A traders' guild has been established in the province, permanently increasing tax revenues from the province. Requirements
Effects
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| A group of zealots has joined your armies. | Uncommon, good | Other, Units | Dominion: 3; Land or sea: land | Owning nation: province owner; Units: x 10d6 Flagellant | 6.37 | 4 |
A group of zealots has joined your armies. Requirements
Effects
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| A wave of religious zeal has swept the province and a group of followers committed to your god has… | Uncommon, good | Other, Units | Dominion: 2; Land or sea: land; Minimum population: 500; Misfortune scale: 0 | Owning nation: province owner; Units: x 16d6 Militia | 6.37 | 5 |
A wave of religious zeal has swept the province and a group of followers committed to your god has joined your armies. Requirements
Effects
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| Many commoners are volunteering to serve in the militia. | Common, good | Other | Maximum unrest: 3; Minimum population: 1000 | Defence: +15 | 6.37 | 6 |
Many commoners are volunteering to serve in the militia. Requirements
Effects
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| One of your bailiffs is afraid of bandits. | Common, good | Other | Minimum unrest: 5; Minimum population: 500 | Defence: +10 | 6.37 | 7 |
One of your bailiffs is afraid of bandits. Requirements
Effects
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| A prospector genius has found a small gold deposit.#8 | Common, good | Gold and income | —none | Gold: +200 | 6.37 | 8 |
A prospector genius has found a small gold deposit. Requirements No requirements listed Effects
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| A prospector genius has found a small gold deposit.#9 | Common, good | Gold and income | Luck scale: 2 | Gold: +400 | 6.37 | 9 |
A prospector genius has found a small gold deposit. Requirements
Effects
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| A prospector genius has found a small gold deposit.#10 | Common, good | Gold and income | Luck scale: 3 | Gold: +800 | 6.37 | 10 |
A prospector genius has found a small gold deposit. Requirements
Effects
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| A tribal chief from a distant land has donated gold and a precious item to your god. | Common, good | Gold and income, Items | Dominion: 5; Era: early | Gold: +150; Magic item: construction levels 0-4 | 6.37 | 11 |
A tribal chief from a distant land has donated gold and a precious item to your god. Requirements
Effects
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| One of the local nobles is afraid of uprisings. | Common, good | Other | Minimum unrest: 5; Minimum population: 500 | Defence: +15 | 6.37 | 12 |
One of the local nobles is afraid of uprisings. Requirements
Effects
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| A pedlar was peddling his wares in the province when one of your agents discovered a few magic… | Common, good | Gems | Minimum population: 500 | Gems: all gems x 1d3; Not decoded: ? | 6.37 | 13 |
A pedlar was peddling his wares in the province when one of your agents discovered a few magic gems of various types among his glass pearls and buttons. They were swiftly and forcefully bought at the price your god intended. Requirements
Effects
The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.
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| A band of robbers has been rooted out and their treasures confiscated.#14 | Common, good | Gold and income, Population and unrest | Minimum unrest: 3 | Gold: +250; Unrest: -10 | 6.37 | 14 |
A band of robbers has been rooted out and their treasures confiscated. Requirements
Effects
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| A band of robbers has been rooted out and their treasures confiscated.#15 | Common, good | Gold and income, Population and unrest | Minimum unrest: 3; Order scale: 2 | Gold: +350; Unrest: -20 | 6.37 | 15 |
A band of robbers has been rooted out and their treasures confiscated. Requirements
Effects
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| A handful of gems have been found in a hot valley.#16 | Common, good | Gems | Zero population allowed: yes; Heat scale: 1 | Gems: Fire x 1d6 | 6.37 | 16 |
A handful of gems have been found in a hot valley. Requirements
Effects
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| A handful of gems have been found in a hot valley.#17 | Common, good | Gems | Zero population allowed: yes; Heat scale: 1; Luck scale: 0 | Gems: Fire x 1d6 | 6.37 | 17 |
A handful of gems have been found in a hot valley. Requirements
Effects
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| A handful of gems have been found in a hot valley.#18 | Common, good | Gems | Zero population allowed: yes; Heat scale: 2; Luck scale: 0 | Gems: Fire x 2d6 | 6.37 | 18 |
A handful of gems have been found in a hot valley. Requirements
Effects
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| A local wizard has been lynched after allegations of turning a peasant into a frog. His magical…#19 | Common, good | Gems | Turmoil scale: -1; Minimum population: 100; Land or sea: land | Gems: Fire x 1d6; Gems: Fire x 1d6 | 6.37 | 19 |
A local wizard has been lynched after allegations of turning a peasant into a frog. His magical resources have been transported to the lab. Requirements
Effects
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| A local mage has been lynched after allegations of turning a peasant into an oyster. His magical… | Common, good | Gems | Turmoil scale: -1; Minimum population: 100; Land or sea: sea | Gems: Fire x 1d6; Gems: Fire x 1d6 | 6.37 | 20 |
A local mage has been lynched after allegations of turning a peasant into an oyster. His magical resources have been transported to the lab. Requirements
Effects
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| Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#21 | Common, good | Gems | Zero population allowed: yes | Gems: Air x 1d6 | 6.37 | 21 |
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked. Requirements
Effects
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| Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#22 | Common, good | Gems | Zero population allowed: yes; Luck scale: 1 | Gems: Air x 1d6 | 6.37 | 22 |
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked. Requirements
Effects
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| Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#23 | Common, good | Gems | Zero population allowed: yes; Luck scale: 2 | Gems: Air x 2d6 | 6.37 | 23 |
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked. Requirements
Effects
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| A handful of gems have been found in the shards of a broken mirror.#24 | Common, good | Gems | Zero population allowed: yes | Gems: Glamour x 1d6 | 6.37 | 24 |
A handful of gems have been found in the shards of a broken mirror. Requirements
Effects
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| A handful of gems have been found in the shards of a broken mirror.#25 | Common, good | Gems | Zero population allowed: yes; Luck scale: 1 | Gems: Glamour x 1d6 | 6.37 | 25 |
A handful of gems have been found in the shards of a broken mirror. Requirements
Effects
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| A handful of gems have been found in the shards of a broken mirror.#26 | Common, good | Gems | Zero population allowed: yes; Luck scale: 2 | Gems: Glamour x 2d6 | 6.37 | 26 |
A handful of gems have been found in the shards of a broken mirror. Requirements
Effects
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| A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.#27 | Common, good | Gems | Land or sea: land; Misfortune scale: -1 | Gems: Fire, Air, Water, Earth x 1d3 | 6.37 | 27 |
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers. Requirements
Effects
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| A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.#28 | Common, good | Gems | Land or sea: land; Luck scale: 2 | Gems: Fire, Air, Water, Earth x 1d6 | 6.37 | 28 |
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers. Requirements
Effects
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| A magical bird of wondrous colors has been found. Small gems were hidden in its gut. | Common, good | Gems | Land or sea: land; Luck scale: 3 | Gems: Fire, Air, Water, Earth x 1d6 | 6.37 | 29 |
A magical bird of wondrous colors has been found. Small gems were hidden in its gut. Requirements
Effects
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| A magical fish of wondrous colors has been caught. Small gems were found in its belly.#30 | Common, good | Gems | Land or sea: sea; Misfortune scale: -1 | Gems: Fire, Air, Water, Earth x 1d3 | 6.37 | 30 |
A magical fish of wondrous colors has been caught. Small gems were found in its belly. Requirements
Effects
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| A magical fish of wondrous colors has been caught. Small gems were found in its belly.#31 | Common, good | Gems | Land or sea: sea; Luck scale: 2 | Gems: Fire, Air, Water, Earth x 1d6 | 6.37 | 31 |
A magical fish of wondrous colors has been caught. Small gems were found in its belly. Requirements
Effects
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| A magical fish of wondrous colors has been caught. A handful of small gems were found in its belly. | Common, good | Gems | Fresh water: must have fresh water; Luck scale: 0; Magic scale: -1 | Gems: Fire, Air, Water, Earth x 1d6 | 6.37 | 32 |
A magical fish of wondrous colors has been caught. A handful of small gems were found in its belly. Requirements
Effects
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| A handful of gems have been found in a small stream.#33 | Common, good | Gems | Land or sea: land; Misfortune scale: -1 | Gems: Water x 1d3 | 6.37 | 33 |
A handful of gems have been found in a small stream. Requirements
Effects
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| A handful of gems have been found in a small stream.#34 | Common, good | Gems | Land or sea: land; Luck scale: 1 | Gems: Water x 1d6 | 6.37 | 34 |
A handful of gems have been found in a small stream. Requirements
Effects
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| A few magic gems have been found in an enormous icicle. | Common, good | Gems | Zero population allowed: yes; Land or sea: land; Cold scale: 2 | Gems: Water x 2d6 | 6.37 | 35 |
A few magic gems have been found in an enormous icicle. Requirements
Effects
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| A handful of magic gems have been found in a deep ravine. | Common, good | Gems | Zero population allowed: yes | Gems: Earth x 1d6 | 6.37 | 36 |
A handful of magic gems have been found in a deep ravine. Requirements
Effects
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| A handful of magic gems were found under a huge rock.#37 | Common, good | Gems | Zero population allowed: yes; Misfortune scale: -1 | Gems: Earth x 1d6 | 6.37 | 37 |
A handful of magic gems were found under a huge rock. Requirements
Effects
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| A handful of magic gems were found under a huge rock.#38 | Common, good | Gems | Zero population allowed: yes; Luck scale: 2 | Gems: Earth x 1d6 | 6.37 | 38 |
A handful of magic gems were found under a huge rock. Requirements
Effects
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| A handful of magic gems were found under a huge rock.#39 | Common, good | Gems | Zero population allowed: yes; Luck scale: 3 | Gems: Earth x 2d6 | 6.37 | 39 |
A handful of magic gems were found under a huge rock. Requirements
Effects
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| A handful of magic gems have been found on a starry night. | Common, good | Gems | Zero population allowed: yes; Magic scale: 1 | Gems: Astral x 2d6 | 6.37 | 40 |
A handful of magic gems have been found on a starry night. Requirements
Effects
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| A handful of magic gems have been found in an abandoned graveyard. | Common, good | Gems | Zero population allowed: yes; Death scale: 1 | Gems: Death x 2d6 | 6.37 | 41 |
A handful of magic gems have been found in an abandoned graveyard. Requirements
Effects
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| A few magic gems have been found in the moss growing in a torture chamber. | Common, good | Other, Gems | Zero population allowed: yes; Land or sea: sea | Owning nation: Arcoscephale; Gems: Fire x 1d6 | 6.37 | 42 |
A few magic gems have been found in the moss growing in a torture chamber. Requirements
Effects
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| A few magic gems have been found in the black algae covering the floors of a torture chamber. | Common, good | Gems | Zero population allowed: yes; Land or sea: sea | Gems: Death x 1d6 | 6.37 | 43 |
A few magic gems have been found in the black algae covering the floors of a torture chamber. Requirements
Effects
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| A handful of magic gems have been found in the verdant greenery. | Common, good | Gems | Growth scale: 1 | Gems: Nature x 1d6 | 6.37 | 44 |
A handful of magic gems have been found in the verdant greenery. Requirements
Effects
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| A few gems have been found in the split trunk of an oak. | Common, good | Gems | Land or sea: land; Misfortune scale: -1 | Gems: Nature x 1d6 | 6.37 | 45 |
A few gems have been found in the split trunk of an oak. Requirements
Effects
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| Magical gems have been found in the split trunk of an oak. | Common, good | Gems | Land or sea: land; Luck scale: 0 | Gems: Nature x 2d6 | 6.37 | 46 |
Magical gems have been found in the split trunk of an oak. Requirements
Effects
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| A local slave-lord is seeking absolution for his sins. He has donated some virgins to your cause. | Common, good | Gems | Minimum population: 1000; Land or sea: land; Misfortune scale: -1 | Gems: Blood x 1d6 | 6.37 | 47 |
A local slave-lord is seeking absolution for his sins. He has donated some virgins to your cause. Requirements
Effects
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| A local slave-lord is seeking absolution for his sins. He has donated all his virgins and a chest… | Common, good | Gems, Gold and income | Minimum population: 1000; Land or sea: land; Luck scale: 2; Not decoded: ? | Gems: Blood x 4d6; Gold: +150 | 6.37 | 48 |
A local slave-lord is seeking absolution for his sins. He has donated all his virgins and a chest of gold to your cause. Requirements
Effects
The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.
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| The tax collectors did a magnificent job and managed to tax the hidden reserves of the local lords. | Common, good | Gold and income | Minimum population: 8000; Order scale: 1; Minimum turn: 5 | Gold: +1000 | 6.37 | 49 |
The tax collectors did a magnificent job and managed to tax the hidden reserves of the local lords. Requirements
Effects
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| A magic item has been found and transported to the arcane laboratory.#50 | Common, good | Items | Maximum unrest: 50; Magic scale: 3; Misfortune scale: -1 | Magic item: construction levels 0-4 | 6.37 | 50 |
A magic item has been found and transported to the arcane laboratory. Requirements
Effects
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| A magic item has been found and transported to the arcane laboratory.#51 | Common, good | Items | Maximum unrest: 50; Magic scale: 3; Luck scale: 2 | Magic item: construction levels 0-6 | 6.37 | 51 |
A magic item has been found and transported to the arcane laboratory. Requirements
Effects
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| A market was held in the province. Merchants from far and wide gathered and there was much commerce.#52 | Common, good | Gold and income | Minimum turn: 4; Cannot happen in: winter; Minimum population: 1000; Order scale: 1 | Gold: +500 | 6.37 | 52 |
A market was held in the province. Merchants from far and wide gathered and there was much commerce. Requirements
Effects
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| A market was held in the province. Merchants from far and wide gathered and there was much commerce.#53 | Common, good | Gold and income | Minimum turn: 5; Cannot happen in: winter; Minimum population: 1000; Order scale: 1; Era: late | Gold: +1000 | 6.37 | 53 |
A market was held in the province. Merchants from far and wide gathered and there was much commerce. Requirements
Effects
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| A wealthy merchant from a distant land has married his daughter to a prominent priest of your god… | Common, good | Gold and income, Items | Order scale: 1; Dominion: 5; Not in era: early | Gold: +300; Magic item: construction levels 0-4 | 6.37 | 54 |
A wealthy merchant from a distant land has married his daughter to a prominent priest of your god. A pile of gold and a remarkable item were accepted as offerings by the temple. Requirements
Effects
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| A priest of your god has been blessing the crops throughout the province. People are happy, faith…#55 | Common, good | Gold and income, Dominion | Growth scale: 1; Dominion: 3 | Gold: +200; Increase dominion: 1 | 6.37 | 55 |
A priest of your god has been blessing the crops throughout the province. People are happy, faith has increased and much wealth has been donated by merry farmers. Requirements
Effects
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| A priest of your god has been preaching and warning people of the end of the world. People are… | Common, good | Gold and income, Dominion, Population and unrest | Turmoil scale: 0; Dominion: 3 | Gold: +300; Increase dominion: 1; Unrest: +10 | 6.37 | 56 |
A priest of your god has been preaching and warning people of the end of the world. People are frightened and come to the temples to seek comfort. Faith has increased and much wealth has been donated to the temple. Requirements
Effects
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| A wealthy merchant has donated a sculpture of solid gold to the temple. | Common, good | Gold and income | Order scale: 1; Dominion: 5; Not in era: early | Gold: +250 | 6.37 | 57 |
A wealthy merchant has donated a sculpture of solid gold to the temple. Requirements
Effects
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| A famous circus has been touring in the province. This resulted in extra taxes in addition to the… | Common, good | Gold and income, Dominion scales | Minimum population: 5000; Order scale: 0; Growth scale: 0; Maximum unrest: 25; Not in era: early | Gold: +200; Decrease scale by 2: Misfortune | 6.37 | 58 |
A famous circus has been touring in the province. This resulted in extra taxes in addition to the good luck that a circus always brings. Requirements
Effects
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| A freak show with local talents has gained fame and is now known throughout the neighboring… | Common, good | Gold and income, Dominion scales, Population and unrest | Minimum population: 5000; Turmoil scale: 2; Maximum unrest: 25 | Gold: +150; Decrease scale by 1: Turmoil; Unrest: -25 | 6.37 | 59 |
A freak show with local talents has gained fame and is now known throughout the neighboring provinces as well. People are proud of their misfits and taxes have increased. Requirements
Effects
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| Playful winds have been captured, distilled into diamonds and transported to your laboratory by… | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: spring | Gems: Air x 2d6 | 6.37 | 60 |
Playful winds have been captured, distilled into diamonds and transported to your laboratory by your mages. Requirements
Effects
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| Playful winds have been captured, distilled into diamonds by your mages. | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: spring; Luck scale: 3; Magic scale: 0 | Gems: Air x 3d6 | 6.37 | 61 |
Playful winds have been captured, distilled into diamonds by your mages. Requirements
Effects
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| A spring fairy has been sighted, spreading joy and laughter in the land. | Common, good | Population and unrest, Dominion scales | Only happens in: spring; Land or sea: land; Cave: cannot be cave | Unrest: -50; Decrease scale by 3: Death; Decrease scale by 2: Misfortune | 6.37 | 62 |
A spring fairy has been sighted, spreading joy and laughter in the land. Requirements
Effects
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| The summer heat has been distilled into glowing rubies by a young mage. | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: summer | Gems: Fire x 1d6 | 6.37 | 63 |
The summer heat has been distilled into glowing rubies by a young mage. Requirements
Effects
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| This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.#64 | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: summer; Heat scale: -1 | Gems: Fire x 2d6 | 6.37 | 64 |
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found. Requirements
Effects
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| This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.#65 | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: summer; Heat scale: -1; Luck scale: 3 | Gems: Fire x 4d6 | 6.37 | 65 |
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found. Requirements
Effects
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| Fallen leaves and magic gems have been found in a badger's den. | Common, good | Gems | Land or sea: land; Cave: cannot be cave; Only happens in: fall | Gems: Earth x 2d6 | 6.37 | 66 |
Fallen leaves and magic gems have been found in a badger's den. Requirements
Effects
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| Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.#67 | Common, good | Gems | Zero population allowed: yes; Land or sea: land; Cave: cannot be cave; Only happens in: fall | Gems: all gems x 1d3 | 6.37 | 67 |
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil. Requirements
Effects
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| Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.#68 | Common, good | Gems | Zero population allowed: yes; Land or sea: land; Cave: cannot be cave; Only happens in: fall; Luck scale: 3 | Gems: all gems x 1d6 | 6.37 | 68 |
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil. Requirements
Effects
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| A few ice crystals of fantastical proportions have fallen in the province. | Common, good | Gems | Zero population allowed: yes; Land or sea: land; Only happens in: winter | Gems: Water x 2d6 | 6.37 | 69 |
A few ice crystals of fantastical proportions have fallen in the province. Requirements
Effects
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| The hard working farmers of the province managed to harvest some sturdy crops even during winter…#70 | Common, good | Population and unrest, Gold and income | Maximum unrest: 50; Only happens in: winter; Cave: cannot be cave; Production scale: 0; Growth scale: 0 | Unrest: -15; Gold: +100 | 6.37 | 70 |
The hard working farmers of the province managed to harvest some sturdy crops even during winter. The farmers were overjoyed and managed to pay some extra tax as well. Requirements
Effects
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| The hard working farmers of the province managed to harvest some sturdy crops even during winter…#71 | Common, good | Population and unrest, Gold and income | Maximum unrest: 50; Only happens in: winter; Cave: cannot be cave; Production scale: 2; Growth scale: 1 | Unrest: -15; Province tax: 200% | 6.37 | 71 |
The hard working farmers of the province managed to harvest some sturdy crops even during winter. The farmers were overjoyed and managed to pay some extra tax as well. Requirements
Effects
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| A mild winter has enabled your traders to travel extensively and livestock to survive the winter. | Common, good | Population and unrest, Gold and income | Maximum unrest: 50; Only happens in: winter; Land or sea: land; Cave: cannot be cave | Unrest: -20; Gold: +150 | 6.37 | 72 |
A mild winter has enabled your traders to travel extensively and livestock to survive the winter. Requirements
Effects
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| A young farmer stealing food from squirrels found some gems among the acorns and donated them to… | Common, good | Gems | Only happens in: winter; Land or sea: land; Cave: cannot be cave; Temple: yes; Growth scale: 0 | Gems: Nature x 1d6 | 6.37 | 73 |
A young farmer stealing food from squirrels found some gems among the acorns and donated them to the temple. Requirements
Effects
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| A handful of magic fire gems were found by digging in a spot where the snow would not settle. | Common, good | Gems | Only happens in: winter; Land or sea: land; Cold scale: 1; Cave: cannot be cave | Gems: Fire x 1d6 | 6.37 | 74 |
A handful of magic fire gems were found by digging in a spot where the snow would not settle. Requirements
Effects
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| A handful of magic gems have been found in the prime of the season.#75 | Common, good | Gems | Cannot happen in: fall; Cannot happen in: fall | Gems: Nature x 1d6 | 6.37 | 75 |
A handful of magic gems have been found in the prime of the season. Requirements
Effects
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| Magic gems have been found in the prime of the season. | Common, good | Gems | Luck scale: 2; Cannot happen in: fall; Cannot happen in: fall | Gems: Nature x 4d6 | 6.37 | 76 |
Magic gems have been found in the prime of the season. Requirements
Effects
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| The harvest has been good. | Common, good | Population and unrest, Gold and income | Maximum unrest: 50; Cannot happen in: spring; Cannot happen in: spring; Growth scale: -1 | Unrest: -20; Province tax: 100% | 6.37 | 77 |
The harvest has been good. Requirements
Effects
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| The harvest has been truly exceptional. | Common, good | Population and unrest, Gold and income | Maximum unrest: 50; Cannot happen in: spring; Cannot happen in: spring; Growth scale: 1 | Unrest: -30; Province tax: 250% | 6.37 | 78 |
The harvest has been truly exceptional. Requirements
Effects
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| A handful of magic gems have been found in the prime of the season.#79 | Common, good | Gems | Cannot happen in: spring; Cannot happen in: spring | Gems: Death x 1d6 | 6.37 | 79 |
A handful of magic gems have been found in the prime of the season. Requirements
Effects
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| A handful of magic gems have been found in the prime of the season.#80 | Common, good | Gems | Luck scale: 3; Cannot happen in: spring; Cannot happen in: spring | Gems: Death x 4d6 | 6.37 | 80 |
A handful of magic gems have been found in the prime of the season. Requirements
Effects
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| A handful of magic gems have been found in the hot waste. | Common, good | Gems | Zero population allowed: yes; Waste: must be waste; Heat scale: 2 | Gems: Fire x 2d6 | 6.37 | 81 |
A handful of magic gems have been found in the hot waste. Requirements
Effects
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| A handful of magic gems have been found among the old white bones of bold adventurers. | Common, good | Gems | Waste: must be waste | Gems: Death x 2d6 | 6.37 | 82 |
A handful of magic gems have been found among the old white bones of bold adventurers. Requirements
Effects
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| Some mystical gems have been found in a deep crevice. | Common, good | Gems | Zero population allowed: yes; Waste: must be waste | Gems: Earth x 2d6 | 6.37 | 83 |
Some mystical gems have been found in a deep crevice. Requirements
Effects
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| A handful of magic gems have been found in the swamps. | Common, good | Gems | Zero population allowed: yes; Swamp: must be swamp | Gems: Water x 2d6 | 6.37 | 84 |
A handful of magic gems have been found in the swamps. Requirements
Effects
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| A handful of magic gems have been found in corpses floating in the stagnant waters of the swamp. | Common, good | Gems | Zero population allowed: yes; Swamp: must be swamp | Gems: Death x 2d6 | 6.37 | 85 |
A handful of magic gems have been found in corpses floating in the stagnant waters of the swamp. Requirements
Effects
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| A renegade wizard was found and staked in a bog. His laboratory along with a handful of gems are… | Common, good | Other, Gems | Lab: no; Swamp: must be swamp | Lab: new lab; Gems: Nature x 2d6 | 6.37 | 86 |
A renegade wizard was found and staked in a bog. His laboratory along with a handful of gems are now yours. Requirements
Effects
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| A handful of magic gems have been found in a grove in the forest. | Common, good | Gems | Forest: must be forest | Gems: Nature x 2d6 | 6.37 | 87 |
A handful of magic gems have been found in a grove in the forest. Requirements
Effects
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| A renegade wizard was found and hanged from an oak. His laboratory along with a handful of nature… | Common, good | Other, Gems | Lab: no; Forest: must be forest | Lab: new lab; Gems: Nature x 2d6 | 6.37 | 88 |
A renegade wizard was found and hanged from an oak. His laboratory along with a handful of nature gems are now yours. Requirements
Effects
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| A spirit was found fettered in the split trunk of an ancient oak and offered some magic gems in… | Common, good | Gems | Forest: must be forest | Gems: Nature x 2d6 | 6.37 | 89 |
A spirit was found fettered in the split trunk of an ancient oak and offered some magic gems in return for its release. Requirements
Effects
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| A handful of magic gems have been found on a desolate mountaintop. | Common, good | Gems | Zero population allowed: yes; Mountain: must be mountain | Gems: Air x 2d6 | 6.37 | 90 |
A handful of magic gems have been found on a desolate mountaintop. Requirements
Effects
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| A handful of magic gems have been found in an abandoned mine. | Common, good | Gems | Mountain: must be mountain | Gems: Earth x 2d6 | 6.37 | 91 |
A handful of magic gems have been found in an abandoned mine. Requirements
Effects
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| Copper deposits have been found and a new mine is being built. | Common, good | Sites | Mountain: must be mountain; Free sites available: 1 | New site: Copper Mine | 6.37 | 92 |
Copper deposits have been found and a new mine is being built. Requirements
Effects
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| Silver deposits have been found and a new mine is being built. | Common, good | Sites | Mountain: must be mountain; Luck scale: 1; Free sites available: 1 | New site: Silver Mine | 6.37 | 93 |
Silver deposits have been found and a new mine is being built. Requirements
Effects
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| Gold deposits have been found and a new mine is being built.#94 | Common, good | Sites | Mountain: must be mountain; Luck scale: 2; Free sites available: 1 | New site: Gold Mine | 6.37 | 94 |
Gold deposits have been found and a new mine is being built. Requirements
Effects
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| Ore deposits have been found and a boost in army production is expected. | Common, good | Sites | Mountain: must be mountain; Free sites available: 1 | New site: Iron Mine | 6.37 | 95 |
Ore deposits have been found and a boost in army production is expected. Requirements
Effects
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| A handful of magic gems were found in the belly of a dead whale. | Common, good | Gems | Zero population allowed: yes; Land or sea: sea | Gems: Water x 2d6 | 6.37 | 96 |
A handful of magic gems were found in the belly of a dead whale. Requirements
Effects
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| Some magic gems were found in wreck of a sunken ship | Common, good | Gems | Zero population allowed: yes; Land or sea: sea | Gems: Death x 2d6 | 6.37 | 97 |
Some magic gems were found in wreck of a sunken ship Requirements
Effects
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| Magical clams were found and harvested for pearls | Common, good | Gems | Land or sea: sea | Gems: Astral x 2d6 | 6.37 | 98 |
Magical clams were found and harvested for pearls Requirements
Effects
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| A grand festival was held in the honor of your god. Everyone was celebrating and faith has… | Uncommon, good | Dominion | Temple: yes; In the owner's dominion: yes | Increase dominion: 2 | 6.37 | 99 |
A grand festival was held in the honor of your god. Everyone was celebrating and faith has increased in the province. Requirements
Effects
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Text: Illwinter Game Design, via Dom6 Inspector
Last updated 2026-10-01 by Data importVerified for 6.37 (current)