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Random events

One row is one random event from the game's data. Open a row for its text, what it needs and what it does; a ? marks a condition or effect the Dom6 Inspector cannot decode.

verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

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Random events. Verified 6.37.
RequirementsEffects
A festival was held in the honor of your god. Everyone was celebrating and faith has increased in…Common, goodDominionIn the owner's dominion: yes; Minimum population: 500Increase dominion: 36.37

A festival was held in the honor of your god. Everyone was celebrating and faith has increased in the province.

Requirements

  • In the owner's dominion yes
  • Minimum population 500

Effects

  • Increase dominion 3
Event
A festival was held in the honor of your god. Everyone was celebrating and faith has increased in…
Rarity
Common, good
Does
Dominion
Version
6.37
Event number
0
A magnificent statue was raised in the honor of your god.Common, goodDominion, Dominion scalesTemple: yes; In the owner's dominion: ?; Minimum population: 2000Increase dominion: 4; Decrease scale by 1: Turmoil6.37

A magnificent statue was raised in the honor of your god.

Requirements

  • Temple yes
  • In the owner's dominion ? not verified
  • Minimum population 2000

Effects

  • Increase dominion 4
  • Decrease scale by 1 Turmoil

The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.

Event
A magnificent statue was raised in the honor of your god.
Rarity
Common, good
Does
Dominion, Dominion scales
Version
6.37
Event number
1
The tax collection went unexpectedly well.Common, goodGold and incomeMinimum population: 8000Gold: +3006.37

The tax collection went unexpectedly well.

Requirements

  • Minimum population 8000

Effects

  • Gold +300
Event
The tax collection went unexpectedly well.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
2
A traders' guild has been established in the province, permanently increasing tax revenues from…Uncommon, goodGold and incomeMinimum population: 4000Province income: +506.37

A traders' guild has been established in the province, permanently increasing tax revenues from the province.

Requirements

  • Minimum population 4000

Effects

  • Province income +50
Event
A traders' guild has been established in the province, permanently increasing tax revenues from…
Rarity
Uncommon, good
Does
Gold and income
Version
6.37
Event number
3
A group of zealots has joined your armies.Uncommon, goodOther, UnitsDominion: 3; Land or sea: landOwning nation: province owner; Units: x 10d6 Flagellant6.37

A group of zealots has joined your armies.

Requirements

  • Dominion 3
  • Land or sea land

Effects

  • Owning nation province owner
  • Units x 10d6 Flagellant
Event
A group of zealots has joined your armies.
Rarity
Uncommon, good
Does
Other, Units
Version
6.37
Event number
4
A wave of religious zeal has swept the province and a group of followers committed to your god has…Uncommon, goodOther, UnitsDominion: 2; Land or sea: land; Minimum population: 500; Misfortune scale: 0Owning nation: province owner; Units: x 16d6 Militia6.37

A wave of religious zeal has swept the province and a group of followers committed to your god has joined your armies.

Requirements

  • Dominion 2
  • Land or sea land
  • Minimum population 500
  • Misfortune scale 0

Effects

  • Owning nation province owner
  • Units x 16d6 Militia
Event
A wave of religious zeal has swept the province and a group of followers committed to your god has…
Rarity
Uncommon, good
Does
Other, Units
Version
6.37
Event number
5
Many commoners are volunteering to serve in the militia.Common, goodOtherMaximum unrest: 3; Minimum population: 1000Defence: +156.37

Many commoners are volunteering to serve in the militia.

Requirements

  • Maximum unrest 3
  • Minimum population 1000

Effects

  • Defence +15
Event
Many commoners are volunteering to serve in the militia.
Rarity
Common, good
Does
Other
Version
6.37
Event number
6
One of your bailiffs is afraid of bandits.Common, goodOtherMinimum unrest: 5; Minimum population: 500Defence: +106.37

One of your bailiffs is afraid of bandits.

Requirements

  • Minimum unrest 5
  • Minimum population 500

Effects

  • Defence +10
Event
One of your bailiffs is afraid of bandits.
Rarity
Common, good
Does
Other
Version
6.37
Event number
7
A prospector genius has found a small gold deposit.#8Common, goodGold and income—noneGold: +2006.37

A prospector genius has found a small gold deposit.

Requirements

No requirements listed

Effects

  • Gold +200
Event
A prospector genius has found a small gold deposit.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
8
A prospector genius has found a small gold deposit.#9Common, goodGold and incomeLuck scale: 2Gold: +4006.37

A prospector genius has found a small gold deposit.

Requirements

  • Luck scale 2

Effects

  • Gold +400
Event
A prospector genius has found a small gold deposit.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
9
A prospector genius has found a small gold deposit.#10Common, goodGold and incomeLuck scale: 3Gold: +8006.37

A prospector genius has found a small gold deposit.

Requirements

  • Luck scale 3

Effects

  • Gold +800
Event
A prospector genius has found a small gold deposit.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
10
A tribal chief from a distant land has donated gold and a precious item to your god.Common, goodGold and income, ItemsDominion: 5; Era: earlyGold: +150; Magic item: construction levels 0-46.37

A tribal chief from a distant land has donated gold and a precious item to your god.

Requirements

  • Dominion 5
  • Era early

Effects

  • Gold +150
  • Magic item construction levels 0-4
Event
A tribal chief from a distant land has donated gold and a precious item to your god.
Rarity
Common, good
Does
Gold and income, Items
Version
6.37
Event number
11
One of the local nobles is afraid of uprisings.Common, goodOtherMinimum unrest: 5; Minimum population: 500Defence: +156.37

One of the local nobles is afraid of uprisings.

Requirements

  • Minimum unrest 5
  • Minimum population 500

Effects

  • Defence +15
Event
One of the local nobles is afraid of uprisings.
Rarity
Common, good
Does
Other
Version
6.37
Event number
12
A pedlar was peddling his wares in the province when one of your agents discovered a few magic…Common, goodGemsMinimum population: 500Gems: all gems x 1d3; Not decoded: ?6.37

A pedlar was peddling his wares in the province when one of your agents discovered a few magic gems of various types among his glass pearls and buttons. They were swiftly and forcefully bought at the price your god intended.

Requirements

  • Minimum population 500

Effects

  • Gems all gems x 1d3
  • Not decoded ? not verified

The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.

Event
A pedlar was peddling his wares in the province when one of your agents discovered a few magic…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
13
A band of robbers has been rooted out and their treasures confiscated.#14Common, goodGold and income, Population and unrestMinimum unrest: 3Gold: +250; Unrest: -106.37

A band of robbers has been rooted out and their treasures confiscated.

Requirements

  • Minimum unrest 3

Effects

  • Gold +250
  • Unrest -10
Event
A band of robbers has been rooted out and their treasures confiscated.
Rarity
Common, good
Does
Gold and income, Population and unrest
Version
6.37
Event number
14
A band of robbers has been rooted out and their treasures confiscated.#15Common, goodGold and income, Population and unrestMinimum unrest: 3; Order scale: 2Gold: +350; Unrest: -206.37

A band of robbers has been rooted out and their treasures confiscated.

Requirements

  • Minimum unrest 3
  • Order scale 2

Effects

  • Gold +350
  • Unrest -20
Event
A band of robbers has been rooted out and their treasures confiscated.
Rarity
Common, good
Does
Gold and income, Population and unrest
Version
6.37
Event number
15
A handful of gems have been found in a hot valley.#16Common, goodGemsZero population allowed: yes; Heat scale: 1Gems: Fire x 1d66.37

A handful of gems have been found in a hot valley.

Requirements

  • Zero population allowed yes
  • Heat scale 1

Effects

  • Gems Fire x 1d6
Event
A handful of gems have been found in a hot valley.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
16
A handful of gems have been found in a hot valley.#17Common, goodGemsZero population allowed: yes; Heat scale: 1; Luck scale: 0Gems: Fire x 1d66.37

A handful of gems have been found in a hot valley.

Requirements

  • Zero population allowed yes
  • Heat scale 1
  • Luck scale 0

Effects

  • Gems Fire x 1d6
Event
A handful of gems have been found in a hot valley.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
17
A handful of gems have been found in a hot valley.#18Common, goodGemsZero population allowed: yes; Heat scale: 2; Luck scale: 0Gems: Fire x 2d66.37

A handful of gems have been found in a hot valley.

Requirements

  • Zero population allowed yes
  • Heat scale 2
  • Luck scale 0

Effects

  • Gems Fire x 2d6
Event
A handful of gems have been found in a hot valley.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
18
A local wizard has been lynched after allegations of turning a peasant into a frog. His magical…#19Common, goodGemsTurmoil scale: -1; Minimum population: 100; Land or sea: landGems: Fire x 1d6; Gems: Fire x 1d66.37

A local wizard has been lynched after allegations of turning a peasant into a frog. His magical resources have been transported to the lab.

Requirements

  • Turmoil scale -1
  • Minimum population 100
  • Land or sea land

Effects

  • Gems Fire x 1d6
  • Gems Fire x 1d6
Event
A local wizard has been lynched after allegations of turning a peasant into a frog. His magical…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
19
A local mage has been lynched after allegations of turning a peasant into an oyster. His magical…Common, goodGemsTurmoil scale: -1; Minimum population: 100; Land or sea: seaGems: Fire x 1d6; Gems: Fire x 1d66.37

A local mage has been lynched after allegations of turning a peasant into an oyster. His magical resources have been transported to the lab.

Requirements

  • Turmoil scale -1
  • Minimum population 100
  • Land or sea sea

Effects

  • Gems Fire x 1d6
  • Gems Fire x 1d6
Event
A local mage has been lynched after allegations of turning a peasant into an oyster. His magical…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
20
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#21Common, goodGemsZero population allowed: yesGems: Air x 1d66.37

Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked.

Requirements

  • Zero population allowed yes

Effects

  • Gems Air x 1d6
Event
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
21
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#22Common, goodGemsZero population allowed: yes; Luck scale: 1Gems: Air x 1d66.37

Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked.

Requirements

  • Zero population allowed yes
  • Luck scale 1

Effects

  • Gems Air x 1d6
Event
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
22
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…#23Common, goodGemsZero population allowed: yes; Luck scale: 2Gems: Air x 2d66.37

Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder had been cracked.

Requirements

  • Zero population allowed yes
  • Luck scale 2

Effects

  • Gems Air x 2d6
Event
Lightning struck a large boulder and afterwards a handful of gems could be found where the boulder…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
23
A handful of gems have been found in the shards of a broken mirror.#24Common, goodGemsZero population allowed: yesGems: Glamour x 1d66.37

A handful of gems have been found in the shards of a broken mirror.

Requirements

  • Zero population allowed yes

Effects

  • Gems Glamour x 1d6
Event
A handful of gems have been found in the shards of a broken mirror.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
24
A handful of gems have been found in the shards of a broken mirror.#25Common, goodGemsZero population allowed: yes; Luck scale: 1Gems: Glamour x 1d66.37

A handful of gems have been found in the shards of a broken mirror.

Requirements

  • Zero population allowed yes
  • Luck scale 1

Effects

  • Gems Glamour x 1d6
Event
A handful of gems have been found in the shards of a broken mirror.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
25
A handful of gems have been found in the shards of a broken mirror.#26Common, goodGemsZero population allowed: yes; Luck scale: 2Gems: Glamour x 2d66.37

A handful of gems have been found in the shards of a broken mirror.

Requirements

  • Zero population allowed yes
  • Luck scale 2

Effects

  • Gems Glamour x 2d6
Event
A handful of gems have been found in the shards of a broken mirror.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
26
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.#27Common, goodGemsLand or sea: land; Misfortune scale: -1Gems: Fire, Air, Water, Earth x 1d36.37

A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.

Requirements

  • Land or sea land
  • Misfortune scale -1

Effects

  • Gems Fire, Air, Water, Earth x 1d3
Event
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
27
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.#28Common, goodGemsLand or sea: land; Luck scale: 2Gems: Fire, Air, Water, Earth x 1d66.37

A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.

Requirements

  • Land or sea land
  • Luck scale 2

Effects

  • Gems Fire, Air, Water, Earth x 1d6
Event
A magical bird of wondrous colors has been found. Small gems were hidden in its feathers.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
28
A magical bird of wondrous colors has been found. Small gems were hidden in its gut.Common, goodGemsLand or sea: land; Luck scale: 3Gems: Fire, Air, Water, Earth x 1d66.37

A magical bird of wondrous colors has been found. Small gems were hidden in its gut.

Requirements

  • Land or sea land
  • Luck scale 3

Effects

  • Gems Fire, Air, Water, Earth x 1d6
Event
A magical bird of wondrous colors has been found. Small gems were hidden in its gut.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
29
A magical fish of wondrous colors has been caught. Small gems were found in its belly.#30Common, goodGemsLand or sea: sea; Misfortune scale: -1Gems: Fire, Air, Water, Earth x 1d36.37

A magical fish of wondrous colors has been caught. Small gems were found in its belly.

Requirements

  • Land or sea sea
  • Misfortune scale -1

Effects

  • Gems Fire, Air, Water, Earth x 1d3
Event
A magical fish of wondrous colors has been caught. Small gems were found in its belly.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
30
A magical fish of wondrous colors has been caught. Small gems were found in its belly.#31Common, goodGemsLand or sea: sea; Luck scale: 2Gems: Fire, Air, Water, Earth x 1d66.37

A magical fish of wondrous colors has been caught. Small gems were found in its belly.

Requirements

  • Land or sea sea
  • Luck scale 2

Effects

  • Gems Fire, Air, Water, Earth x 1d6
Event
A magical fish of wondrous colors has been caught. Small gems were found in its belly.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
31
A magical fish of wondrous colors has been caught. A handful of small gems were found in its belly.Common, goodGemsFresh water: must have fresh water; Luck scale: 0; Magic scale: -1Gems: Fire, Air, Water, Earth x 1d66.37

A magical fish of wondrous colors has been caught. A handful of small gems were found in its belly.

Requirements

  • Fresh water must have fresh water
  • Luck scale 0
  • Magic scale -1

Effects

  • Gems Fire, Air, Water, Earth x 1d6
Event
A magical fish of wondrous colors has been caught. A handful of small gems were found in its belly.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
32
A handful of gems have been found in a small stream.#33Common, goodGemsLand or sea: land; Misfortune scale: -1Gems: Water x 1d36.37

A handful of gems have been found in a small stream.

Requirements

  • Land or sea land
  • Misfortune scale -1

Effects

  • Gems Water x 1d3
Event
A handful of gems have been found in a small stream.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
33
A handful of gems have been found in a small stream.#34Common, goodGemsLand or sea: land; Luck scale: 1Gems: Water x 1d66.37

A handful of gems have been found in a small stream.

Requirements

  • Land or sea land
  • Luck scale 1

Effects

  • Gems Water x 1d6
Event
A handful of gems have been found in a small stream.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
34
A few magic gems have been found in an enormous icicle.Common, goodGemsZero population allowed: yes; Land or sea: land; Cold scale: 2Gems: Water x 2d66.37

A few magic gems have been found in an enormous icicle.

Requirements

  • Zero population allowed yes
  • Land or sea land
  • Cold scale 2

Effects

  • Gems Water x 2d6
Event
A few magic gems have been found in an enormous icicle.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
35
A handful of magic gems have been found in a deep ravine.Common, goodGemsZero population allowed: yesGems: Earth x 1d66.37

A handful of magic gems have been found in a deep ravine.

Requirements

  • Zero population allowed yes

Effects

  • Gems Earth x 1d6
Event
A handful of magic gems have been found in a deep ravine.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
36
A handful of magic gems were found under a huge rock.#37Common, goodGemsZero population allowed: yes; Misfortune scale: -1Gems: Earth x 1d66.37

A handful of magic gems were found under a huge rock.

Requirements

  • Zero population allowed yes
  • Misfortune scale -1

Effects

  • Gems Earth x 1d6
Event
A handful of magic gems were found under a huge rock.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
37
A handful of magic gems were found under a huge rock.#38Common, goodGemsZero population allowed: yes; Luck scale: 2Gems: Earth x 1d66.37

A handful of magic gems were found under a huge rock.

Requirements

  • Zero population allowed yes
  • Luck scale 2

Effects

  • Gems Earth x 1d6
Event
A handful of magic gems were found under a huge rock.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
38
A handful of magic gems were found under a huge rock.#39Common, goodGemsZero population allowed: yes; Luck scale: 3Gems: Earth x 2d66.37

A handful of magic gems were found under a huge rock.

Requirements

  • Zero population allowed yes
  • Luck scale 3

Effects

  • Gems Earth x 2d6
Event
A handful of magic gems were found under a huge rock.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
39
A handful of magic gems have been found on a starry night.Common, goodGemsZero population allowed: yes; Magic scale: 1Gems: Astral x 2d66.37

A handful of magic gems have been found on a starry night.

Requirements

  • Zero population allowed yes
  • Magic scale 1

Effects

  • Gems Astral x 2d6
Event
A handful of magic gems have been found on a starry night.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
40
A handful of magic gems have been found in an abandoned graveyard.Common, goodGemsZero population allowed: yes; Death scale: 1Gems: Death x 2d66.37

A handful of magic gems have been found in an abandoned graveyard.

Requirements

  • Zero population allowed yes
  • Death scale 1

Effects

  • Gems Death x 2d6
Event
A handful of magic gems have been found in an abandoned graveyard.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
41
A few magic gems have been found in the moss growing in a torture chamber.Common, goodOther, GemsZero population allowed: yes; Land or sea: seaOwning nation: Arcoscephale; Gems: Fire x 1d66.37

A few magic gems have been found in the moss growing in a torture chamber.

Requirements

  • Zero population allowed yes
  • Land or sea sea

Effects

Event
A few magic gems have been found in the moss growing in a torture chamber.
Rarity
Common, good
Does
Other, Gems
Version
6.37
Event number
42
A few magic gems have been found in the black algae covering the floors of a torture chamber.Common, goodGemsZero population allowed: yes; Land or sea: seaGems: Death x 1d66.37

A few magic gems have been found in the black algae covering the floors of a torture chamber.

Requirements

  • Zero population allowed yes
  • Land or sea sea

Effects

  • Gems Death x 1d6
Event
A few magic gems have been found in the black algae covering the floors of a torture chamber.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
43
A handful of magic gems have been found in the verdant greenery.Common, goodGemsGrowth scale: 1Gems: Nature x 1d66.37

A handful of magic gems have been found in the verdant greenery.

Requirements

  • Growth scale 1

Effects

  • Gems Nature x 1d6
Event
A handful of magic gems have been found in the verdant greenery.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
44
A few gems have been found in the split trunk of an oak.Common, goodGemsLand or sea: land; Misfortune scale: -1Gems: Nature x 1d66.37

A few gems have been found in the split trunk of an oak.

Requirements

  • Land or sea land
  • Misfortune scale -1

Effects

  • Gems Nature x 1d6
Event
A few gems have been found in the split trunk of an oak.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
45
Magical gems have been found in the split trunk of an oak.Common, goodGemsLand or sea: land; Luck scale: 0Gems: Nature x 2d66.37

Magical gems have been found in the split trunk of an oak.

Requirements

  • Land or sea land
  • Luck scale 0

Effects

  • Gems Nature x 2d6
Event
Magical gems have been found in the split trunk of an oak.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
46
A local slave-lord is seeking absolution for his sins. He has donated some virgins to your cause.Common, goodGemsMinimum population: 1000; Land or sea: land; Misfortune scale: -1Gems: Blood x 1d66.37

A local slave-lord is seeking absolution for his sins. He has donated some virgins to your cause.

Requirements

  • Minimum population 1000
  • Land or sea land
  • Misfortune scale -1

Effects

  • Gems Blood x 1d6
Event
A local slave-lord is seeking absolution for his sins. He has donated some virgins to your cause.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
47
A local slave-lord is seeking absolution for his sins. He has donated all his virgins and a chest…Common, goodGems, Gold and incomeMinimum population: 1000; Land or sea: land; Luck scale: 2; Not decoded: ?Gems: Blood x 4d6; Gold: +1506.37

A local slave-lord is seeking absolution for his sins. He has donated all his virgins and a chest of gold to your cause.

Requirements

  • Minimum population 1000
  • Land or sea land
  • Luck scale 2
  • Not decoded ? not verified

Effects

  • Gems Blood x 4d6
  • Gold +150

The Dom6 Inspector does not decode this condition or effect, so the wiki shows ? rather than guess.

Event
A local slave-lord is seeking absolution for his sins. He has donated all his virgins and a chest…
Rarity
Common, good
Does
Gems, Gold and income
Version
6.37
Event number
48
The tax collectors did a magnificent job and managed to tax the hidden reserves of the local lords.Common, goodGold and incomeMinimum population: 8000; Order scale: 1; Minimum turn: 5Gold: +10006.37

The tax collectors did a magnificent job and managed to tax the hidden reserves of the local lords.

Requirements

  • Minimum population 8000
  • Order scale 1
  • Minimum turn 5

Effects

  • Gold +1000
Event
The tax collectors did a magnificent job and managed to tax the hidden reserves of the local lords.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
49
A magic item has been found and transported to the arcane laboratory.#50Common, goodItemsMaximum unrest: 50; Magic scale: 3; Misfortune scale: -1Magic item: construction levels 0-46.37

A magic item has been found and transported to the arcane laboratory.

Requirements

  • Maximum unrest 50
  • Magic scale 3
  • Misfortune scale -1

Effects

  • Magic item construction levels 0-4
Event
A magic item has been found and transported to the arcane laboratory.
Rarity
Common, good
Does
Items
Version
6.37
Event number
50
A magic item has been found and transported to the arcane laboratory.#51Common, goodItemsMaximum unrest: 50; Magic scale: 3; Luck scale: 2Magic item: construction levels 0-66.37

A magic item has been found and transported to the arcane laboratory.

Requirements

  • Maximum unrest 50
  • Magic scale 3
  • Luck scale 2

Effects

  • Magic item construction levels 0-6
Event
A magic item has been found and transported to the arcane laboratory.
Rarity
Common, good
Does
Items
Version
6.37
Event number
51
A market was held in the province. Merchants from far and wide gathered and there was much commerce.#52Common, goodGold and incomeMinimum turn: 4; Cannot happen in: winter; Minimum population: 1000; Order scale: 1Gold: +5006.37

A market was held in the province. Merchants from far and wide gathered and there was much commerce.

Requirements

  • Minimum turn 4
  • Cannot happen in winter
  • Minimum population 1000
  • Order scale 1

Effects

  • Gold +500
Event
A market was held in the province. Merchants from far and wide gathered and there was much commerce.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
52
A market was held in the province. Merchants from far and wide gathered and there was much commerce.#53Common, goodGold and incomeMinimum turn: 5; Cannot happen in: winter; Minimum population: 1000; Order scale: 1; Era: lateGold: +10006.37

A market was held in the province. Merchants from far and wide gathered and there was much commerce.

Requirements

  • Minimum turn 5
  • Cannot happen in winter
  • Minimum population 1000
  • Order scale 1
  • Era late

Effects

  • Gold +1000
Event
A market was held in the province. Merchants from far and wide gathered and there was much commerce.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
53
A wealthy merchant from a distant land has married his daughter to a prominent priest of your god…Common, goodGold and income, ItemsOrder scale: 1; Dominion: 5; Not in era: earlyGold: +300; Magic item: construction levels 0-46.37

A wealthy merchant from a distant land has married his daughter to a prominent priest of your god. A pile of gold and a remarkable item were accepted as offerings by the temple.

Requirements

  • Order scale 1
  • Dominion 5
  • Not in era early

Effects

  • Gold +300
  • Magic item construction levels 0-4
Event
A wealthy merchant from a distant land has married his daughter to a prominent priest of your god…
Rarity
Common, good
Does
Gold and income, Items
Version
6.37
Event number
54
A priest of your god has been blessing the crops throughout the province. People are happy, faith…#55Common, goodGold and income, DominionGrowth scale: 1; Dominion: 3Gold: +200; Increase dominion: 16.37

A priest of your god has been blessing the crops throughout the province. People are happy, faith has increased and much wealth has been donated by merry farmers.

Requirements

  • Growth scale 1
  • Dominion 3

Effects

  • Gold +200
  • Increase dominion 1
Event
A priest of your god has been blessing the crops throughout the province. People are happy, faith…
Rarity
Common, good
Does
Gold and income, Dominion
Version
6.37
Event number
55
A priest of your god has been preaching and warning people of the end of the world. People are…Common, goodGold and income, Dominion, Population and unrestTurmoil scale: 0; Dominion: 3Gold: +300; Increase dominion: 1; Unrest: +106.37

A priest of your god has been preaching and warning people of the end of the world. People are frightened and come to the temples to seek comfort. Faith has increased and much wealth has been donated to the temple.

Requirements

  • Turmoil scale 0
  • Dominion 3

Effects

  • Gold +300
  • Increase dominion 1
  • Unrest +10
Event
A priest of your god has been preaching and warning people of the end of the world. People are…
Rarity
Common, good
Does
Gold and income, Dominion, Population and unrest
Version
6.37
Event number
56
A wealthy merchant has donated a sculpture of solid gold to the temple.Common, goodGold and incomeOrder scale: 1; Dominion: 5; Not in era: earlyGold: +2506.37

A wealthy merchant has donated a sculpture of solid gold to the temple.

Requirements

  • Order scale 1
  • Dominion 5
  • Not in era early

Effects

  • Gold +250
Event
A wealthy merchant has donated a sculpture of solid gold to the temple.
Rarity
Common, good
Does
Gold and income
Version
6.37
Event number
57
A famous circus has been touring in the province. This resulted in extra taxes in addition to the…Common, goodGold and income, Dominion scalesMinimum population: 5000; Order scale: 0; Growth scale: 0; Maximum unrest: 25; Not in era: earlyGold: +200; Decrease scale by 2: Misfortune6.37

A famous circus has been touring in the province. This resulted in extra taxes in addition to the good luck that a circus always brings.

Requirements

  • Minimum population 5000
  • Order scale 0
  • Growth scale 0
  • Maximum unrest 25
  • Not in era early

Effects

  • Gold +200
  • Decrease scale by 2 Misfortune
Event
A famous circus has been touring in the province. This resulted in extra taxes in addition to the…
Rarity
Common, good
Does
Gold and income, Dominion scales
Version
6.37
Event number
58
A freak show with local talents has gained fame and is now known throughout the neighboring…Common, goodGold and income, Dominion scales, Population and unrestMinimum population: 5000; Turmoil scale: 2; Maximum unrest: 25Gold: +150; Decrease scale by 1: Turmoil; Unrest: -256.37

A freak show with local talents has gained fame and is now known throughout the neighboring provinces as well. People are proud of their misfits and taxes have increased.

Requirements

  • Minimum population 5000
  • Turmoil scale 2
  • Maximum unrest 25

Effects

  • Gold +150
  • Decrease scale by 1 Turmoil
  • Unrest -25
Event
A freak show with local talents has gained fame and is now known throughout the neighboring…
Rarity
Common, good
Does
Gold and income, Dominion scales, Population and unrest
Version
6.37
Event number
59
Playful winds have been captured, distilled into diamonds and transported to your laboratory by…Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: springGems: Air x 2d66.37

Playful winds have been captured, distilled into diamonds and transported to your laboratory by your mages.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in spring

Effects

  • Gems Air x 2d6
Event
Playful winds have been captured, distilled into diamonds and transported to your laboratory by…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
60
Playful winds have been captured, distilled into diamonds by your mages.Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: spring; Luck scale: 3; Magic scale: 0Gems: Air x 3d66.37

Playful winds have been captured, distilled into diamonds by your mages.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in spring
  • Luck scale 3
  • Magic scale 0

Effects

  • Gems Air x 3d6
Event
Playful winds have been captured, distilled into diamonds by your mages.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
61
A spring fairy has been sighted, spreading joy and laughter in the land.Common, goodPopulation and unrest, Dominion scalesOnly happens in: spring; Land or sea: land; Cave: cannot be caveUnrest: -50; Decrease scale by 3: Death; Decrease scale by 2: Misfortune6.37

A spring fairy has been sighted, spreading joy and laughter in the land.

Requirements

  • Only happens in spring
  • Land or sea land
  • Cave cannot be cave

Effects

  • Unrest -50
  • Decrease scale by 3 Death
  • Decrease scale by 2 Misfortune
Event
A spring fairy has been sighted, spreading joy and laughter in the land.
Rarity
Common, good
Does
Population and unrest, Dominion scales
Version
6.37
Event number
62
The summer heat has been distilled into glowing rubies by a young mage.Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: summerGems: Fire x 1d66.37

The summer heat has been distilled into glowing rubies by a young mage.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in summer

Effects

  • Gems Fire x 1d6
Event
The summer heat has been distilled into glowing rubies by a young mage.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
63
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.#64Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: summer; Heat scale: -1Gems: Fire x 2d66.37

This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in summer
  • Heat scale -1

Effects

  • Gems Fire x 2d6
Event
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
64
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.#65Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: summer; Heat scale: -1; Luck scale: 3Gems: Fire x 4d66.37

This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in summer
  • Heat scale -1
  • Luck scale 3

Effects

  • Gems Fire x 4d6
Event
This summer is unusually hot. In the ashes of a burning bush a small amount of gems were found.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
65
Fallen leaves and magic gems have been found in a badger's den.Common, goodGemsLand or sea: land; Cave: cannot be cave; Only happens in: fallGems: Earth x 2d66.37

Fallen leaves and magic gems have been found in a badger's den.

Requirements

  • Land or sea land
  • Cave cannot be cave
  • Only happens in fall

Effects

  • Gems Earth x 2d6
Event
Fallen leaves and magic gems have been found in a badger's den.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
66
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.#67Common, goodGemsZero population allowed: yes; Land or sea: land; Cave: cannot be cave; Only happens in: fallGems: all gems x 1d36.37

Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.

Requirements

  • Zero population allowed yes
  • Land or sea land
  • Cave cannot be cave
  • Only happens in fall

Effects

  • Gems all gems x 1d3
Event
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
67
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.#68Common, goodGemsZero population allowed: yes; Land or sea: land; Cave: cannot be cave; Only happens in: fall; Luck scale: 3Gems: all gems x 1d66.37

Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.

Requirements

  • Zero population allowed yes
  • Land or sea land
  • Cave cannot be cave
  • Only happens in fall
  • Luck scale 3

Effects

  • Gems all gems x 1d6
Event
Heavy autumn rains caused a landslide, revealing a buried cache of magic gems underneath the soil.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
68
A few ice crystals of fantastical proportions have fallen in the province.Common, goodGemsZero population allowed: yes; Land or sea: land; Only happens in: winterGems: Water x 2d66.37

A few ice crystals of fantastical proportions have fallen in the province.

Requirements

  • Zero population allowed yes
  • Land or sea land
  • Only happens in winter

Effects

  • Gems Water x 2d6
Event
A few ice crystals of fantastical proportions have fallen in the province.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
69
The hard working farmers of the province managed to harvest some sturdy crops even during winter…#70Common, goodPopulation and unrest, Gold and incomeMaximum unrest: 50; Only happens in: winter; Cave: cannot be cave; Production scale: 0; Growth scale: 0Unrest: -15; Gold: +1006.37

The hard working farmers of the province managed to harvest some sturdy crops even during winter. The farmers were overjoyed and managed to pay some extra tax as well.

Requirements

  • Maximum unrest 50
  • Only happens in winter
  • Cave cannot be cave
  • Production scale 0
  • Growth scale 0

Effects

  • Unrest -15
  • Gold +100
Event
The hard working farmers of the province managed to harvest some sturdy crops even during winter…
Rarity
Common, good
Does
Population and unrest, Gold and income
Version
6.37
Event number
70
The hard working farmers of the province managed to harvest some sturdy crops even during winter…#71Common, goodPopulation and unrest, Gold and incomeMaximum unrest: 50; Only happens in: winter; Cave: cannot be cave; Production scale: 2; Growth scale: 1Unrest: -15; Province tax: 200%6.37

The hard working farmers of the province managed to harvest some sturdy crops even during winter. The farmers were overjoyed and managed to pay some extra tax as well.

Requirements

  • Maximum unrest 50
  • Only happens in winter
  • Cave cannot be cave
  • Production scale 2
  • Growth scale 1

Effects

  • Unrest -15
  • Province tax 200%
Event
The hard working farmers of the province managed to harvest some sturdy crops even during winter…
Rarity
Common, good
Does
Population and unrest, Gold and income
Version
6.37
Event number
71
A mild winter has enabled your traders to travel extensively and livestock to survive the winter.Common, goodPopulation and unrest, Gold and incomeMaximum unrest: 50; Only happens in: winter; Land or sea: land; Cave: cannot be caveUnrest: -20; Gold: +1506.37

A mild winter has enabled your traders to travel extensively and livestock to survive the winter.

Requirements

  • Maximum unrest 50
  • Only happens in winter
  • Land or sea land
  • Cave cannot be cave

Effects

  • Unrest -20
  • Gold +150
Event
A mild winter has enabled your traders to travel extensively and livestock to survive the winter.
Rarity
Common, good
Does
Population and unrest, Gold and income
Version
6.37
Event number
72
A young farmer stealing food from squirrels found some gems among the acorns and donated them to…Common, goodGemsOnly happens in: winter; Land or sea: land; Cave: cannot be cave; Temple: yes; Growth scale: 0Gems: Nature x 1d66.37

A young farmer stealing food from squirrels found some gems among the acorns and donated them to the temple.

Requirements

  • Only happens in winter
  • Land or sea land
  • Cave cannot be cave
  • Temple yes
  • Growth scale 0

Effects

  • Gems Nature x 1d6
Event
A young farmer stealing food from squirrels found some gems among the acorns and donated them to…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
73
A handful of magic fire gems were found by digging in a spot where the snow would not settle.Common, goodGemsOnly happens in: winter; Land or sea: land; Cold scale: 1; Cave: cannot be caveGems: Fire x 1d66.37

A handful of magic fire gems were found by digging in a spot where the snow would not settle.

Requirements

  • Only happens in winter
  • Land or sea land
  • Cold scale 1
  • Cave cannot be cave

Effects

  • Gems Fire x 1d6
Event
A handful of magic fire gems were found by digging in a spot where the snow would not settle.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
74
A handful of magic gems have been found in the prime of the season.#75Common, goodGemsCannot happen in: fall; Cannot happen in: fallGems: Nature x 1d66.37

A handful of magic gems have been found in the prime of the season.

Requirements

  • Cannot happen in fall
  • Cannot happen in fall

Effects

  • Gems Nature x 1d6
Event
A handful of magic gems have been found in the prime of the season.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
75
Magic gems have been found in the prime of the season.Common, goodGemsLuck scale: 2; Cannot happen in: fall; Cannot happen in: fallGems: Nature x 4d66.37

Magic gems have been found in the prime of the season.

Requirements

  • Luck scale 2
  • Cannot happen in fall
  • Cannot happen in fall

Effects

  • Gems Nature x 4d6
Event
Magic gems have been found in the prime of the season.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
76
The harvest has been good.Common, goodPopulation and unrest, Gold and incomeMaximum unrest: 50; Cannot happen in: spring; Cannot happen in: spring; Growth scale: -1Unrest: -20; Province tax: 100%6.37

The harvest has been good.

Requirements

  • Maximum unrest 50
  • Cannot happen in spring
  • Cannot happen in spring
  • Growth scale -1

Effects

  • Unrest -20
  • Province tax 100%
Event
The harvest has been good.
Rarity
Common, good
Does
Population and unrest, Gold and income
Version
6.37
Event number
77
The harvest has been truly exceptional.Common, goodPopulation and unrest, Gold and incomeMaximum unrest: 50; Cannot happen in: spring; Cannot happen in: spring; Growth scale: 1Unrest: -30; Province tax: 250%6.37

The harvest has been truly exceptional.

Requirements

  • Maximum unrest 50
  • Cannot happen in spring
  • Cannot happen in spring
  • Growth scale 1

Effects

  • Unrest -30
  • Province tax 250%
Event
The harvest has been truly exceptional.
Rarity
Common, good
Does
Population and unrest, Gold and income
Version
6.37
Event number
78
A handful of magic gems have been found in the prime of the season.#79Common, goodGemsCannot happen in: spring; Cannot happen in: springGems: Death x 1d66.37

A handful of magic gems have been found in the prime of the season.

Requirements

  • Cannot happen in spring
  • Cannot happen in spring

Effects

  • Gems Death x 1d6
Event
A handful of magic gems have been found in the prime of the season.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
79
A handful of magic gems have been found in the prime of the season.#80Common, goodGemsLuck scale: 3; Cannot happen in: spring; Cannot happen in: springGems: Death x 4d66.37

A handful of magic gems have been found in the prime of the season.

Requirements

  • Luck scale 3
  • Cannot happen in spring
  • Cannot happen in spring

Effects

  • Gems Death x 4d6
Event
A handful of magic gems have been found in the prime of the season.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
80
A handful of magic gems have been found in the hot waste.Common, goodGemsZero population allowed: yes; Waste: must be waste; Heat scale: 2Gems: Fire x 2d66.37

A handful of magic gems have been found in the hot waste.

Requirements

  • Zero population allowed yes
  • Waste must be waste
  • Heat scale 2

Effects

  • Gems Fire x 2d6
Event
A handful of magic gems have been found in the hot waste.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
81
A handful of magic gems have been found among the old white bones of bold adventurers.Common, goodGemsWaste: must be wasteGems: Death x 2d66.37

A handful of magic gems have been found among the old white bones of bold adventurers.

Requirements

  • Waste must be waste

Effects

  • Gems Death x 2d6
Event
A handful of magic gems have been found among the old white bones of bold adventurers.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
82
Some mystical gems have been found in a deep crevice.Common, goodGemsZero population allowed: yes; Waste: must be wasteGems: Earth x 2d66.37

Some mystical gems have been found in a deep crevice.

Requirements

  • Zero population allowed yes
  • Waste must be waste

Effects

  • Gems Earth x 2d6
Event
Some mystical gems have been found in a deep crevice.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
83
A handful of magic gems have been found in the swamps.Common, goodGemsZero population allowed: yes; Swamp: must be swampGems: Water x 2d66.37

A handful of magic gems have been found in the swamps.

Requirements

  • Zero population allowed yes
  • Swamp must be swamp

Effects

  • Gems Water x 2d6
Event
A handful of magic gems have been found in the swamps.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
84
A handful of magic gems have been found in corpses floating in the stagnant waters of the swamp.Common, goodGemsZero population allowed: yes; Swamp: must be swampGems: Death x 2d66.37

A handful of magic gems have been found in corpses floating in the stagnant waters of the swamp.

Requirements

  • Zero population allowed yes
  • Swamp must be swamp

Effects

  • Gems Death x 2d6
Event
A handful of magic gems have been found in corpses floating in the stagnant waters of the swamp.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
85
A renegade wizard was found and staked in a bog. His laboratory along with a handful of gems are…Common, goodOther, GemsLab: no; Swamp: must be swampLab: new lab; Gems: Nature x 2d66.37

A renegade wizard was found and staked in a bog. His laboratory along with a handful of gems are now yours.

Requirements

  • Lab no
  • Swamp must be swamp

Effects

  • Lab new lab
  • Gems Nature x 2d6
Event
A renegade wizard was found and staked in a bog. His laboratory along with a handful of gems are…
Rarity
Common, good
Does
Other, Gems
Version
6.37
Event number
86
A handful of magic gems have been found in a grove in the forest.Common, goodGemsForest: must be forestGems: Nature x 2d66.37

A handful of magic gems have been found in a grove in the forest.

Requirements

  • Forest must be forest

Effects

  • Gems Nature x 2d6
Event
A handful of magic gems have been found in a grove in the forest.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
87
A renegade wizard was found and hanged from an oak. His laboratory along with a handful of nature…Common, goodOther, GemsLab: no; Forest: must be forestLab: new lab; Gems: Nature x 2d66.37

A renegade wizard was found and hanged from an oak. His laboratory along with a handful of nature gems are now yours.

Requirements

  • Lab no
  • Forest must be forest

Effects

  • Lab new lab
  • Gems Nature x 2d6
Event
A renegade wizard was found and hanged from an oak. His laboratory along with a handful of nature…
Rarity
Common, good
Does
Other, Gems
Version
6.37
Event number
88
A spirit was found fettered in the split trunk of an ancient oak and offered some magic gems in…Common, goodGemsForest: must be forestGems: Nature x 2d66.37

A spirit was found fettered in the split trunk of an ancient oak and offered some magic gems in return for its release.

Requirements

  • Forest must be forest

Effects

  • Gems Nature x 2d6
Event
A spirit was found fettered in the split trunk of an ancient oak and offered some magic gems in…
Rarity
Common, good
Does
Gems
Version
6.37
Event number
89
A handful of magic gems have been found on a desolate mountaintop.Common, goodGemsZero population allowed: yes; Mountain: must be mountainGems: Air x 2d66.37

A handful of magic gems have been found on a desolate mountaintop.

Requirements

  • Zero population allowed yes
  • Mountain must be mountain

Effects

  • Gems Air x 2d6
Event
A handful of magic gems have been found on a desolate mountaintop.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
90
A handful of magic gems have been found in an abandoned mine.Common, goodGemsMountain: must be mountainGems: Earth x 2d66.37

A handful of magic gems have been found in an abandoned mine.

Requirements

  • Mountain must be mountain

Effects

  • Gems Earth x 2d6
Event
A handful of magic gems have been found in an abandoned mine.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
91
Copper deposits have been found and a new mine is being built.Common, goodSitesMountain: must be mountain; Free sites available: 1New site: Copper Mine6.37

Copper deposits have been found and a new mine is being built.

Requirements

  • Mountain must be mountain
  • Free sites available 1

Effects

Event
Copper deposits have been found and a new mine is being built.
Rarity
Common, good
Does
Sites
Version
6.37
Event number
92
Silver deposits have been found and a new mine is being built.Common, goodSitesMountain: must be mountain; Luck scale: 1; Free sites available: 1New site: Silver Mine6.37

Silver deposits have been found and a new mine is being built.

Requirements

  • Mountain must be mountain
  • Luck scale 1
  • Free sites available 1

Effects

Event
Silver deposits have been found and a new mine is being built.
Rarity
Common, good
Does
Sites
Version
6.37
Event number
93
Gold deposits have been found and a new mine is being built.#94Common, goodSitesMountain: must be mountain; Luck scale: 2; Free sites available: 1New site: Gold Mine6.37

Gold deposits have been found and a new mine is being built.

Requirements

  • Mountain must be mountain
  • Luck scale 2
  • Free sites available 1

Effects

Event
Gold deposits have been found and a new mine is being built.
Rarity
Common, good
Does
Sites
Version
6.37
Event number
94
Ore deposits have been found and a boost in army production is expected.Common, goodSitesMountain: must be mountain; Free sites available: 1New site: Iron Mine6.37

Ore deposits have been found and a boost in army production is expected.

Requirements

  • Mountain must be mountain
  • Free sites available 1

Effects

Event
Ore deposits have been found and a boost in army production is expected.
Rarity
Common, good
Does
Sites
Version
6.37
Event number
95
A handful of magic gems were found in the belly of a dead whale.Common, goodGemsZero population allowed: yes; Land or sea: seaGems: Water x 2d66.37

A handful of magic gems were found in the belly of a dead whale.

Requirements

  • Zero population allowed yes
  • Land or sea sea

Effects

  • Gems Water x 2d6
Event
A handful of magic gems were found in the belly of a dead whale.
Rarity
Common, good
Does
Gems
Version
6.37
Event number
96
Some magic gems were found in wreck of a sunken shipCommon, goodGemsZero population allowed: yes; Land or sea: seaGems: Death x 2d66.37

Some magic gems were found in wreck of a sunken ship

Requirements

  • Zero population allowed yes
  • Land or sea sea

Effects

  • Gems Death x 2d6
Event
Some magic gems were found in wreck of a sunken ship
Rarity
Common, good
Does
Gems
Version
6.37
Event number
97
Magical clams were found and harvested for pearlsCommon, goodGemsLand or sea: seaGems: Astral x 2d66.37

Magical clams were found and harvested for pearls

Requirements

  • Land or sea sea

Effects

  • Gems Astral x 2d6
Event
Magical clams were found and harvested for pearls
Rarity
Common, good
Does
Gems
Version
6.37
Event number
98
A grand festival was held in the honor of your god. Everyone was celebrating and faith has…Uncommon, goodDominionTemple: yes; In the owner's dominion: yesIncrease dominion: 26.37

A grand festival was held in the honor of your god. Everyone was celebrating and faith has increased in the province.

Requirements

  • Temple yes
  • In the owner's dominion yes

Effects

  • Increase dominion 2
Event
A grand festival was held in the honor of your god. Everyone was celebrating and faith has…
Rarity
Uncommon, good
Does
Dominion
Version
6.37
Event number
99

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Text: Illwinter Game Design, via Dom6 Inspector

Last updated 2026-10-01 by Data importVerified for 6.37 (current)

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