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How magic sites work

What a magic site is in the Dom6 Inspector's data, what each part of a site record means, what a site can give you, and what we have not tested yet.

verified 6.37updated 2026-10-01 · Jake4 min read

On this page · 6 sections
  1. What a site record holds
  2. What a site can give
  3. Sites and events
  4. Sites and nations
  5. What we do not know yet
  6. What happens next

A magic site is a place in a province that the game’s data ties to a path of magic. The wiki’s magic sites table is built from the Dom6 Inspector, which holds one record for each site. This page explains what is in a record and what each part is for. It does not explain more than that: where the data stops, the last section says so.

What a site record holds

Every site has the same few fields, and each one is a column of the table.

  • Path. The path of magic the site belongs to. Each of the ten paths has its own list of sites, and the table has a view for each.
  • Level. A number from the data that goes with the path. Sort the table by it to see the highest-level sites first.
  • Rarity. A number from the data. The Inspector gives it without a description, so the wiki shows it and does not interpret it.
  • Gems. The magic gems the record lists for the site, by path and amount. A second list, gems when claimed, is shown separately when the record has one.
  • Terrain. The kinds of province the site can be found in. Some records list terrain the Inspector does not name; the table marks that with a question mark.
  • Scales. The dominion scales the record names, each with a maximum.
  • Features. Three yes-or-no features exist in the data: the site generates a lab, generates a temple, or is unaging.

Some sites carry more properties than that: a province income, a spread of dominion, a ritual range, a bonus to one kind of magic, a mine that produces gold or resources, and a few dozen more. They are shown on the site’s own page exactly as the data gives them, and a value the importer could not decode is marked with a question mark rather than guessed.

What a site can give

A record can name commanders and units. The data separates them by how they are tied to the site: a commander or unit the site gives at home, a commander or unit it adds, units a summon names, an extra province defence unit, and units that are recruited for a nation. Each site page lists them with links, and the table row opens to show the same list. The unit pages list the sites that give them, so the link works from both sides.

The table also counts them: the Commanders and Units columns say how many the record names. Use the text filter to find the sites that name a particular commander or unit.

Sites and events

The game’s random events can need a site, add one, or remove one. The random events table holds the events, and each site page lists the events that mention it under three headings: those that need the site, those that can add it, and those that can remove it. Where an event mentions a site, both pages link to each other.

Sites and nations

Some records say a site is a nation’s start site, and a few say it is a nation’s future site. Those nations are listed on the site’s page, and the nation pages list the sites back.

What we do not know yet

The Inspector tells us what a site is. It does not tell us how the game uses it in play. These are the questions we have not tested:

  • When a site’s gems are paid, who receives them, and what “gems when claimed” changes.
  • What the rarity number does when the game places sites on a map, and whether the level has a rule of its own.
  • How a site is found, and what has to be true of a province before the site can be searched out.
  • Whether a lab or temple site changes what the province can build, and what the “unaging” feature does in play.
  • How the listed commanders and units are given: how often, to whom, and whether it needs a choice or a cost.
  • How a site’s scales, income and dominion spread add up with everything else in a province.

What happens next

These are questions for our own tests, with a game hosted for several turns and a site’s effect written down each turn. When a result is measured it will be published here with how it was checked. Until then, treat any rule you read elsewhere about sites as unchecked.

Terms on this page

Generated from the terms used above. This block is what prints.

scales
The dials chosen with your pretender, such as order against turmoil or luck against misfortune. They shape the whole empire slowly but permanently. · Full article · back to text
dominion
The spread of your god's faith. It is not the same as who owns the land, and it matters in battle, in unrest and in how strong your god and its sacred troops are. · Full article · back to text

Last updated 2026-10-01 by JakeVerified for 6.37 (current)

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