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verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

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Spells. Verified 6.37.
Effect
Air ShieldAlt0A10caster10—noneGives the caster the Air Shield effect.6.37
Spell
Air Shield
School
Alt
Level
0
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Air Shield effect.
Version
6.37

All values for Air Shield

AnathemaDiv0H25010—noneThe unholy priest curses an enemy priest or a small group of holy enemy units.6.37
Spell
Anathema
School
Div
Level
0
Paths
H2
Range
50
Area
1
Fatigue
0
Gems
—none
Effect
The unholy priest curses an enemy priest or a small group of holy enemy units.
Version
6.37

All values for Anathema

ApostasyDivine · level 0 · #410Div0H330one target0—noneThe unholy priest corrupts the faith of an enemy priest or sacred soldier.6.37
Spell
Apostasy
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The unholy priest corrupts the faith of an enemy priest or sacred soldier.
Version
6.37

All values for Apostasy

ApostasyDivine · level 0 · #378Div0H330one target0—noneThe unholy priest corrupts the faith of an enemy priest or sacred soldier.6.37
Spell
Apostasy
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The unholy priest corrupts the faith of an enemy priest or sacred soldier.
Version
6.37

All values for Apostasy

Ashes to AshesDiv0H125 +5/H4 +2/H0—noneThis is a banish spell. With this prayer the priest smites undead beings with the power of his fiery God.6.37
Spell
Ashes to Ashes
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
4 +2/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest smites undead beings with the power of his fiery God.
Version
6.37

All values for Ashes to Ashes

BanishmentDiv0H125 +5/H4 +2/H0—noneWith this prayer the priest smites undead beings with the power of his God.6.37
Spell
Banishment
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
4 +2/H
Fatigue
0
Gems
—none
Effect
With this prayer the priest smites undead beings with the power of his God.
Version
6.37

All values for Banishment

BleedBlood0B130 +5/Bone target01 BAfflicts one unit with Bleed, ignoring armour and shields, unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Bleed
School
Blood
Level
0
Paths
B1
Range
30 +5/B
Area
one target
Fatigue
0
Gems
1 B
Effect
Afflicts one unit with Bleed, ignoring armour and shields, unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37

All values for Bleed

BlessingDiv0H115 +10/H5 +5/H0—noneBlesses the friendly sacred units in the target area.6.37
Spell
Blessing
School
Div
Level
0
Paths
H1
Range
15 +10/H
Area
5 +5/H
Fatigue
0
Gems
—none
Effect
Blesses the friendly sacred units in the target area.
Version
6.37

All values for Blessing

Blessing of the God-slayerEnch0W1H1—none—none—none5 WA ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.6.37
Spell
Blessing of the God-slayer
School
Ench
Level
0
Paths
W1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.
Version
6.37

All values for Blessing of the God-slayer

Call EphorConj0D1—none—none—none7 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Ephor
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37

All values for Call Ephor

Call Spectral PhilosopherConj0D1—none—none—none11 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Spectral Philosopher
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37

All values for Call Spectral Philosopher

Carrion CentaurEnch0N1D1—none—none—none8 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.6.37
Spell
Carrion Centaur
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.
Version
6.37

All values for Carrion Centaur

Carrion FortressAlt0N3D2—none—none—none45 NThis ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Carrion Fortress
School
Alt
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
45 N
Effect
This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37

All values for Carrion Fortress

Carrion GrowthEnch0H40whole battlefield0—noneAn unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed.6.37
Spell
Carrion Growth
School
Ench
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
An unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed.
Version
6.37

All values for Carrion Growth

Carrion LadyEnch0N1D1—none—none—none16 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.6.37
Spell
Carrion Lady
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.
Version
6.37

All values for Carrion Lady

Carrion LordEnch0N3D2—none—none—none35 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.6.37
Spell
Carrion Lord
School
Ench
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.
Version
6.37

All values for Carrion Lord

Claim LifeDiv0H330one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Claim Life
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Claim Life

Decree of the UnderworldDiv0H125 +5/H4 +2/H0—noneThis is a banish spell. With this prayer the priest targets undead beings with the power of his God.6.37
Spell
Decree of the Underworld
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
4 +2/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest targets undead beings with the power of his God.
Version
6.37

All values for Decree of the Underworld

Divine BlessingDiv0H30whole battlefield0—noneThis is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.6.37
Spell
Divine Blessing
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.
Version
6.37

All values for Divine Blessing

Divine ChannelingDiv0H50caster90—noneThe priest channels the divine might of his God onto the battlefield.6.37
Spell
Divine Channeling
School
Div
Level
0
Paths
H5
Range
0
Area
caster
Fatigue
90
Gems
—none
Effect
The priest channels the divine might of his God onto the battlefield.
Version
6.37

All values for Divine Channeling

FanaticismDiv0H40whole battlefield0—noneThis prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.6.37
Spell
Fanaticism
School
Div
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.
Version
6.37

All values for Fanaticism

Final RestDiv0H125 +5/H2 +1/H0—noneThis is a banish spell. With this prayer the priest calls upon the life-giving powers of his God to restore the natural order and destroy undead beings.6.37
Spell
Final Rest
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
2 +1/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest calls upon the life-giving powers of his God to restore the natural order and destroy undead beings.
Version
6.37

All values for Final Rest

Fire FliesEvo0F130 +5/F—none20—noneSix burning sparks shoot forth from the wizard's hand.6.37
Spell
Fire Flies
School
Evo
Level
0
Paths
F1
Range
30 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
Six burning sparks shoot forth from the wizard's hand.
Version
6.37

All values for Fire Flies

Flying ShardsEvo0E130 +5/E—none30—noneFires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.6.37
Spell
Flying Shards
School
Evo
Level
0
Paths
E1
Range
30 +5/E
Area
—none
Fatigue
30
Gems
—none
Effect
Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.
Version
6.37

All values for Flying Shards

Freezing TouchEvo0W11one target10—noneDeals 9 cold damage, rising with path level, to one unit within reach, ignoring armour.6.37
Spell
Freezing Touch
School
Evo
Level
0
Paths
W1
Range
1
Area
one target
Fatigue
10
Gems
—none
Effect
Deals 9 cold damage, rising with path level, to one unit within reach, ignoring armour.
Version
6.37

All values for Freezing Touch

Greater Hannya PactConj0D2—none—none—none12 DThe Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.6.37
Spell
Greater Hannya Pact
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.
Version
6.37

All values for Greater Hannya Pact

Grow FortressAlt0N4—none—none—none35 NThis ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Grow Fortress
School
Alt
Level
0
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37

All values for Grow Fortress

Hand of DustAlt0D11one target10—noneDeals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.6.37
Spell
Hand of Dust
School
Alt
Level
0
Paths
D1
Range
1
Area
one target
Fatigue
10
Gems
—none
Effect
Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.
Version
6.37

All values for Hand of Dust

Hannya PactConj0D1—none—none—none6 DA ritual that transforms its caster into another form; only EA Yomi can cast it.6.37
Spell
Hannya Pact
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
A ritual that transforms its caster into another form; only EA Yomi can cast it.
Version
6.37

All values for Hannya Pact

Heavenly FireDiv0H330one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Heavenly Fire
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Heavenly Fire

Heavenly StrikeDiv0H350one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Heavenly Strike
School
Div
Level
0
Paths
H3
Range
50
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Heavenly Strike

Holy AvengerDiv0H20caster0—noneAny harm done to the casting priest will result in a divine bolt striking in the midst of the enemy.6.37
Spell
Holy Avenger
School
Div
Level
0
Paths
H2
Range
0
Area
caster
Fatigue
0
Gems
—none
Effect
Any harm done to the casting priest will result in a divine bolt striking in the midst of the enemy.
Version
6.37

All values for Holy Avenger

Holy WordDiv0H225one target0—noneWith a holy word from the next true God the priest is able to stun a sacred warrior of a false pretender.6.37
Spell
Holy Word
School
Div
Level
0
Paths
H2
Range
25
Area
one target
Fatigue
0
Gems
—none
Effect
With a holy word from the next true God the priest is able to stun a sacred warrior of a false pretender.
Version
6.37

All values for Holy Word

Mend the DeadEnch0H225 +5/Hone target0—noneAn unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast.6.37
Spell
Mend the Dead
School
Ench
Level
0
Paths
H2
Range
25 +5/H
Area
one target
Fatigue
0
Gems
—none
Effect
An unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast.
Version
6.37

All values for Mend the Dead

Poison TouchAlt0N11one target5—noneDeals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.6.37
Spell
Poison Touch
School
Alt
Level
0
Paths
N1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.
Version
6.37

All values for Poison Touch

Power of the GraveDiv0H12010—noneWith this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.6.37
Spell
Power of the Grave
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.
Version
6.37

All values for Power of the Grave

Power of the Reborn KingDiv0H40whole battlefield0—noneThe Tomb King fills all his subjects with ancient power.6.37
Spell
Power of the Reborn King
School
Div
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
The Tomb King fills all his subjects with ancient power.
Version
6.37

All values for Power of the Reborn King

Power of the SepulchreDiv0H40whole battlefield0—noneThe Ermorian priest makes his undead subjects dance and twitch with the power of the Unholy Sepulchre.6.37
Spell
Power of the Sepulchre
School
Div
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
The Ermorian priest makes his undead subjects dance and twitch with the power of the Unholy Sepulchre.
Version
6.37

All values for Power of the Sepulchre

Power of the ShadelandsDiv0H40whole battlefield0—noneThe Lemurian priest infuses the undead with the power of the shadelands.6.37
Spell
Power of the Shadelands
School
Div
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
The Lemurian priest infuses the undead with the power of the shadelands.
Version
6.37

All values for Power of the Shadelands

Protection of the GraveDivine · level 0 · #420Div0H210100—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Protection of the Grave
School
Div
Level
0
Paths
H2
Range
10
Area
10
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Protection of the Grave

Protection of the GraveDivine · level 0 · #418Div0H12010—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Protection of the Grave
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Protection of the Grave

Protection of the SepulchreDiv0H30whole battlefield0—noneWith this prayer, an unholy priest grants magic resistance to most undead beings on the battlefield.6.37
Spell
Protection of the Sepulchre
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to most undead beings on the battlefield.
Version
6.37

All values for Protection of the Sepulchre

Protection of the ShadelandsDiv0H30whole battlefield0—noneWith this prayer, a Lemurian priest grants magic resistance to most undead beings on the battlefield.6.37
Spell
Protection of the Shadelands
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
With this prayer, a Lemurian priest grants magic resistance to most undead beings on the battlefield.
Version
6.37

All values for Protection of the Shadelands

Pull from the GraveDiv0H125 +5/H4 +2/H0—noneThis is a banish spell. With this prayer the priest targets undead beings with the Chthonian power of his God.6.37
Spell
Pull from the Grave
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
4 +2/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest targets undead beings with the Chthonian power of his God.
Version
6.37

All values for Pull from the Grave

Puppet MasteryEnch0H30whole battlefield0—noneAn unholy prayer that quickens the vines reanimating Manikins.6.37
Spell
Puppet Mastery
School
Ench
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
An unholy prayer that quickens the vines reanimating Manikins.
Version
6.37

All values for Puppet Mastery

Purifying WaterDiv0H125 +5/H6 +3/H0—noneThis is a banish spell. With this prayer the priest smites undead beings with the purifying power of his God.6.37
Spell
Purifying Water
School
Div
Level
0
Paths
H1
Range
25 +5/H
Area
6 +3/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest smites undead beings with the purifying power of his God.
Version
6.37

All values for Purifying Water

Quick RootsEnch0H130 +5/H1 +1/H0—noneGives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it.6.37
Spell
Quick Roots
School
Ench
Level
0
Paths
H1
Range
30 +5/H
Area
1 +1/H
Fatigue
0
Gems
—none
Effect
Gives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it.
Version
6.37

All values for Quick Roots

RegrowthEnch0H230 +5/H2 +1/H0—noneAn unholy prayer that makes the animating vines of the Manikin regrow at incredible speed.6.37
Spell
Regrowth
School
Ench
Level
0
Paths
H2
Range
30 +5/H
Area
2 +1/H
Fatigue
0
Gems
—none
Effect
An unholy prayer that makes the animating vines of the Manikin regrow at incredible speed.
Version
6.37

All values for Regrowth

Return of the PastDiv0H130 +5/H8 +4/H0—noneThis is a banish spell. With this prayer the priest releases the memories of life upon undead beings.6.37
Spell
Return of the Past
School
Div
Level
0
Paths
H1
Range
30 +5/H
Area
8 +4/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest releases the memories of life upon undead beings.
Version
6.37

All values for Return of the Past

Revive AcolyteConj0D2—none—none—none10 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37

All values for Revive Acolyte

Revive Arch BishopConj0D3—none—none—none23 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Arch Bishop
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37

All values for Revive Arch Bishop

Revive BishopConj0D2—none—none—none16 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Bishop
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37

All values for Revive Bishop

Revive CensorConj0D2—none—none—none4 DThe necromancer revives an Ermorian Censor.6.37
Spell
Revive Censor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The necromancer revives an Ermorian Censor.
Version
6.37

All values for Revive Censor

Revive Dusk ElderConj0D3—none—none—none20 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Dusk Elder
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37

All values for Revive Dusk Elder

Revive Grand LemurConj0D3—none—none—none50 DA Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Grand Lemur
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
A Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.
Version
6.37

All values for Revive Grand Lemur

Revive Grave ConsortEnch0D1—none—none—none10 DA ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.6.37
Spell
Revive Grave Consort
School
Ench
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.
Version
6.37

All values for Revive Grave Consort

Revive Lemur AcolyteConj0D2—none—none—none11 DA Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.6.37
Spell
Revive Lemur Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
A Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.
Version
6.37

All values for Revive Lemur Acolyte

Revive Lemur CenturionConj0D1—none—none—none5 DA Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.6.37
Spell
Revive Lemur Centurion
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
A Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.
Version
6.37

All values for Revive Lemur Centurion

Revive Lemur ConsulConj0D3—none—none—none25 DA Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.6.37
Spell
Revive Lemur Consul
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.
Version
6.37

All values for Revive Lemur Consul

Revive Lemur SenatorConj0D2—none—none—none15 DA Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.6.37
Spell
Revive Lemur Senator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
A Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.
Version
6.37

All values for Revive Lemur Senator

Revive Lemur ThaumaturgConj0D3—none—none—none20 DA Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Lemur Thaumaturg
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.
Version
6.37

All values for Revive Lemur Thaumaturg

Revive LictorConj0D2—none—none—none3 DThe necromancer revives an Ermorian Lictor.6.37
Spell
Revive Lictor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer revives an Ermorian Lictor.
Version
6.37

All values for Revive Lictor

Revive Shadow TribuneConj0D1—none—none—none8 DThe spirit of an old Ermorian Tribune is brought back through a Soul Gate.6.37
Spell
Revive Shadow Tribune
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The spirit of an old Ermorian Tribune is brought back through a Soul Gate.
Version
6.37

All values for Revive Shadow Tribune

Revive SpectatorConj0D2—none—none—none12 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Spectator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37

All values for Revive Spectator

Revive Tomb KingEnch0D3—none—none—none23 DThe mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb King
School
Ench
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.
Version
6.37

All values for Revive Tomb King

Revive Tomb PriestEnch0D2—none—none—none16 DThe mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb Priest
School
Ench
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.
Version
6.37

All values for Revive Tomb Priest

Royal PowerDiv0H31050—noneThe Tomb King fills all his subjects with ancient power.6.37
Spell
Royal Power
School
Div
Level
0
Paths
H3
Range
10
Area
5
Fatigue
0
Gems
—none
Effect
The Tomb King fills all his subjects with ancient power.
Version
6.37

All values for Royal Power

Royal ProtectionDiv0H30whole battlefield0—noneWith this prayer, a Tomb King grants magic resistance to most of his undead subjects.6.37
Spell
Royal Protection
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
With this prayer, a Tomb King grants magic resistance to most of his undead subjects.
Version
6.37

All values for Royal Protection

Sacred WindDiv0H130 +5/H15 +5/H0—noneThis is a banish spell. With this prayer the priest unleashes a wind that is harmful to undead beings.6.37
Spell
Sacred Wind
School
Div
Level
0
Paths
H1
Range
30 +5/H
Area
15 +5/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest unleashes a wind that is harmful to undead beings.
Version
6.37

All values for Sacred Wind

Sanguine HeritageBlood0B3D3—none—none—none44 BDuring the Malediction, evil was let loose in the kingdom.6.37
Spell
Sanguine Heritage
School
Blood
Level
0
Paths
B3D3
Range
—none
Area
—none
Fatigue
—none
Gems
44 B
Effect
During the Malediction, evil was let loose in the kingdom.
Version
6.37

All values for Sanguine Heritage

Sermon of CourageDiv0H225 +5/H10 +5/H0—noneSoldiers' morale is increased with the help of this prayer.6.37
Spell
Sermon of Courage
School
Div
Level
0
Paths
H2
Range
25 +5/H
Area
10 +5/H
Fatigue
0
Gems
—none
Effect
Soldiers' morale is increased with the help of this prayer.
Version
6.37

All values for Sermon of Courage

Sleep RayThaum0G11120—noneAfflicts the units in one square within reach with Sleep unless magic resistance stops it; mindless beings, undead and demons are unaffected.6.37
Spell
Sleep Ray
School
Thaum
Level
0
Paths
G1
Range
1
Area
1
Fatigue
20
Gems
—none
Effect
Afflicts the units in one square within reach with Sleep unless magic resistance stops it; mindless beings, undead and demons are unaffected.
Version
6.37

All values for Sleep Ray

SmiteDiv0H330one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Smite
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Smite

Smite DemonDiv0H230 +5/Hone target0—noneThis prayer will make a divine bolt strike down from the sky and deliver massive damage to a demon who fails to resist the spell.6.37
Spell
Smite Demon
School
Div
Level
0
Paths
H2
Range
30 +5/H
Area
one target
Fatigue
0
Gems
—none
Effect
This prayer will make a divine bolt strike down from the sky and deliver massive damage to a demon who fails to resist the spell.
Version
6.37

All values for Smite Demon

Stellar DecreeDiv0H135 +5/H8 +4/H0—noneThis is a banish spell. With this prayer the priest smites undead beings with the power of his celestial God.6.37
Spell
Stellar Decree
School
Div
Level
0
Paths
H1
Range
35 +5/H
Area
8 +4/H
Fatigue
0
Gems
—none
Effect
This is a banish spell. With this prayer the priest smites undead beings with the power of his celestial God.
Version
6.37

All values for Stellar Decree

Summon IncubusBlood0B3G1—none—none—none66 BSince the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.6.37
Spell
Summon Incubus
School
Blood
Level
0
Paths
B3G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.
Version
6.37

All values for Summon Incubus

Summon SuccubusBlood0B3G1—none—none—none66 BSince the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.6.37
Spell
Summon Succubus
School
Blood
Level
0
Paths
B3G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.
Version
6.37

All values for Summon Succubus

Syllable of DeathDiv0H325one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Syllable of Death
School
Div
Level
0
Paths
H3
Range
25
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Syllable of Death

Tune of Dancing DeathEnch0N10255—noneNearby enemies start to jerk and move in an uncontrolled manner.6.37
Spell
Tune of Dancing Death
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Nearby enemies start to jerk and move in an uncontrolled manner.
Version
6.37

All values for Tune of Dancing Death

Tune of FearEnch0N10255—noneCauses fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.6.37
Spell
Tune of Fear
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.
Version
6.37

All values for Tune of Fear

Tune of GrowthEnch0N10255—noneThis tune makes roots and vines grow from the ground, entangling nearby enemies.6.37
Spell
Tune of Growth
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
This tune makes roots and vines grow from the ground, entangling nearby enemies.
Version
6.37

All values for Tune of Growth

Twist FateAlt0S10caster10—noneGives the caster the Twist Fate effect.6.37
Spell
Twist Fate
School
Alt
Level
0
Paths
S1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Twist Fate effect.
Version
6.37

All values for Twist Fate

Unholy BlessingDivine · level 0 · #377Div0H210100—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H2
Range
10
Area
10
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy BlessingDivine · level 0 · #380Div0H30whole battlefield0—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy BlessingDivine · level 0 · #405Div0H12010—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy BlessingDivine · level 0 · #409Div0H210100—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H2
Range
10
Area
10
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy BlessingDivine · level 0 · #412Div0H30whole battlefield0—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy BlessingDivine · level 0 · #374Div0H12010—noneThis prayer activates the powers of an unholy troop.6.37
Spell
Unholy Blessing
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
This prayer activates the powers of an unholy troop.
Version
6.37

All values for Unholy Blessing

Unholy CommandDivine · level 0 · #403Div0H110one target0—noneAn unholy priest commands an enemy undead being to serve him.6.37
Spell
Unholy Command
School
Div
Level
0
Paths
H1
Range
10
Area
one target
Fatigue
0
Gems
—none
Effect
An unholy priest commands an enemy undead being to serve him.
Version
6.37

All values for Unholy Command

Unholy CommandDivine · level 0 · #372Div0H110one target0—noneAn unholy priest commands an enemy undead being to serve him.6.37
Spell
Unholy Command
School
Div
Level
0
Paths
H1
Range
10
Area
one target
Fatigue
0
Gems
—none
Effect
An unholy priest commands an enemy undead being to serve him.
Version
6.37

All values for Unholy Command

Unholy PowerDivine · level 0 · #379Div0H31050—noneWith this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.6.37
Spell
Unholy Power
School
Div
Level
0
Paths
H3
Range
10
Area
5
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.
Version
6.37

All values for Unholy Power

Unholy PowerDivine · level 0 · #406Div0H12010—noneWith this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.6.37
Spell
Unholy Power
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.
Version
6.37

All values for Unholy Power

Unholy PowerDivine · level 0 · #411Div0H31050—noneWith this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.6.37
Spell
Unholy Power
School
Div
Level
0
Paths
H3
Range
10
Area
5
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.
Version
6.37

All values for Unholy Power

Unholy PowerDivine · level 0 · #375Div0H12010—noneWith this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.6.37
Spell
Unholy Power
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest can grant extra speed and attack skill to a small number of undead beings.
Version
6.37

All values for Unholy Power

Unholy ProtectionDivine · level 0 · #376Div0H210100—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Unholy Protection
School
Div
Level
0
Paths
H2
Range
10
Area
10
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Unholy Protection

Unholy ProtectionDivine · level 0 · #404Div0H12010—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Unholy Protection
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Unholy Protection

Unholy ProtectionDivine · level 0 · #408Div0H210100—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Unholy Protection
School
Div
Level
0
Paths
H2
Range
10
Area
10
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Unholy Protection

Unholy ProtectionDivine · level 0 · #373Div0H12010—noneWith this prayer, an unholy priest grants magic resistance to a small number of undead beings.6.37
Spell
Unholy Protection
School
Div
Level
0
Paths
H1
Range
20
Area
1
Fatigue
0
Gems
—none
Effect
With this prayer, an unholy priest grants magic resistance to a small number of undead beings.
Version
6.37

All values for Unholy Protection

Watery DeathDiv0H325one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Watery Death
School
Div
Level
0
Paths
H3
Range
25
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Watery Death

Word of BewildermentDiv0H330one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Word of Bewilderment
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Word of Bewilderment

Word of PowerDiv0H3100one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Word of Power
School
Div
Level
0
Paths
H3
Range
100
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Word of Power

Word of StoneDiv0H325one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Word of Stone
School
Div
Level
0
Paths
H3
Range
25
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Word of Stone

Word of ThornsDiv0H330one target0—noneThe priest utters a prayer most holy and a heathen is struck by a divine bolt.6.37
Spell
Word of Thorns
School
Div
Level
0
Paths
H3
Range
30
Area
one target
Fatigue
0
Gems
—none
Effect
The priest utters a prayer most holy and a heathen is struck by a divine bolt.
Version
6.37

All values for Word of Thorns

Acid SprayEvo1W2F12520—noneThe mage extends his hands, spraying acid at his enemies.6.37
Spell
Acid Spray
School
Evo
Level
1
Paths
W2F1
Range
2
Area
5
Fatigue
20
Gems
—none
Effect
The mage extends his hands, spraying acid at his enemies.
Version
6.37

All values for Acid Spray

Animate DeadEnch1D15—none20—noneThe necromancer animates a lifeless corpse to unholy service.6.37
Spell
Animate Dead
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The necromancer animates a lifeless corpse to unholy service.
Version
6.37

All values for Animate Dead

Animate SkeletonEnch1D15—none30—noneThe necromancer enchants the bones of a fallen warrior, giving it false life.6.37
Spell
Animate Skeleton
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
30
Gems
—none
Effect
The necromancer enchants the bones of a fallen warrior, giving it false life.
Version
6.37

All values for Animate Skeleton

Arcane BoltEvo1S240 +5/S120—noneThe caster fires a bolt of arcane energies that is deadly for magic beings but harmless for humans.6.37
Spell
Arcane Bolt
School
Evo
Level
1
Paths
S2
Range
40 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
The caster fires a bolt of arcane energies that is deadly for magic beings but harmless for humans.
Version
6.37

All values for Arcane Bolt

Astral ProjectionEvo1S1—none—none—none2 SThe caster's mind is separated from his body and travels the Astral Planes in search of military information.6.37
Spell
Astral Projection
School
Evo
Level
1
Paths
S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
The caster's mind is separated from his body and travels the Astral Planes in search of military information.
Version
6.37

All values for Astral Projection

Attentive StatuesEnch1E2—none—none—none3 EA ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.6.37
Spell
Attentive Statues
School
Ench
Level
1
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version
6.37

All values for Attentive Statues

Bewitching LightsEvo1G130320—noneStuns or fascinates the enemies in a 3-square area, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.6.37
Spell
Bewitching Lights
School
Evo
Level
1
Paths
G1
Range
30
Area
3
Fatigue
20
Gems
—none
Effect
Stuns or fascinates the enemies in a 3-square area, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.
Version
6.37

All values for Bewitching Lights

Bind Fiery ImpsBlood1B1F1—none—none—none5 BThe caster sacrifices blood slaves to summon and bind a few fiery imps.6.37
Spell
Bind Fiery Imps
School
Blood
Level
1
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices blood slaves to summon and bind a few fiery imps.
Version
6.37

All values for Bind Fiery Imps

Bind HarlequinBlood1B1—none—none—none1 BThe Diabolist summons and binds a Demon Jester.6.37
Spell
Bind Harlequin
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
1 B
Effect
The Diabolist summons and binds a Demon Jester.
Version
6.37

All values for Bind Harlequin

Bind Shadow ImpBlood1B1—none—none—none4 BThe caster sacrifices blood slaves to summon and bind imp familiar.6.37
Spell
Bind Shadow Imp
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
4 B
Effect
The caster sacrifices blood slaves to summon and bind imp familiar.
Version
6.37

All values for Bind Shadow Imp

Blood BoilBlood1B1F125one target50—noneThe spell boils the blood of the chosen victim.6.37
Spell
Blood Boil
School
Blood
Level
1
Paths
B1F1
Range
25
Area
one target
Fatigue
50
Gems
—none
Effect
The spell boils the blood of the chosen victim.
Version
6.37

All values for Blood Boil

Blood BurstBlood1B135102 BThe Blood Burst causes the victims' blood to explode.6.37
Spell
Blood Burst
School
Blood
Level
1
Paths
B1
Range
35
Area
1
Fatigue
0
Gems
2 B
Effect
The Blood Burst causes the victims' blood to explode.
Version
6.37

All values for Blood Burst

Blood HealBlood1B10caster01 BThe mage spills the blood of a blood slave and is healed in return.6.37
Spell
Blood Heal
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
The mage spills the blood of a blood slave and is healed in return.
Version
6.37

All values for Blood Heal

Blurred BodyAlt1G10caster10—noneThe mage's body becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Blurred Body
School
Alt
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes blurred, transparent and difficult to strike in melee.
Version
6.37

All values for Blurred Body

Burning HandsEvo1F1115—noneDeals 15 armour-piercing fire damage, rising with path level, to the units in one square within reach.6.37
Spell
Burning Hands
School
Evo
Level
1
Paths
F1
Range
1
Area
1
Fatigue
5
Gems
—none
Effect
Deals 15 armour-piercing fire damage, rising with path level, to the units in one square within reach.
Version
6.37

All values for Burning Hands

Call AncestorConj1D11—none20—noneThe spirit of a deceased ancestor is called to the battle.6.37
Spell
Call Ancestor
School
Conj
Level
1
Paths
D1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
The spirit of a deceased ancestor is called to the battle.
Version
6.37

All values for Call Ancestor

Cat EyesAlt1N10caster5—noneThis spell grants the caster partial darkvision.6.37
Spell
Cat Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the caster partial darkvision.
Version
6.37

All values for Cat Eyes

Celestial ServantConj1E1S1—none—none—none1 EA ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.6.37
Spell
Celestial Servant
School
Conj
Level
1
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 E
Effect
A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version
6.37

All values for Celestial Servant

Charge BodyAlt1A10caster5—noneWhen a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.6.37
Spell
Charge Body
School
Alt
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version
6.37

All values for Charge Body

Chorus MasterThaum1G10caster20—noneThe witches and bards of Man have developed the spell singing techniques of the Tuatha further.6.37
Spell
Chorus Master
School
Thaum
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The witches and bards of Man have developed the spell singing techniques of the Tuatha further.
Version
6.37

All values for Chorus Master

Chorus SlaveThaum1G10caster20—noneThe witches and bards of Man have developed the spell singing techniques of the Tuatha further.6.37
Spell
Chorus Slave
School
Thaum
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The witches and bards of Man have developed the spell singing techniques of the Tuatha further.
Version
6.37

All values for Chorus Slave

Cold BoltEvo1W250 +5/W120—noneA bolt of intense cold issues forth from the caster's hands.6.37
Spell
Cold Bolt
School
Evo
Level
1
Paths
W2
Range
50 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
A bolt of intense cold issues forth from the caster's hands.
Version
6.37

All values for Cold Bolt

Communion MasterThaum1S10caster20—noneThe mage who has cast this spell can use the magic power of the mages who have cast Communion Slave.6.37
Spell
Communion Master
School
Thaum
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage who has cast this spell can use the magic power of the mages who have cast Communion Slave.
Version
6.37

All values for Communion Master

Communion SlaveThaum1S10caster20—noneThe caster opens his mind to allow other mages to guide his magic power.6.37
Spell
Communion Slave
School
Thaum
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his mind to allow other mages to guide his magic power.
Version
6.37

All values for Communion Slave

CurseThaum1G1S150one target30—noneThe mage curses the target with bad luck.6.37
Spell
Curse
School
Thaum
Level
1
Paths
G1S1
Range
50
Area
one target
Fatigue
30
Gems
—none
Effect
The mage curses the target with bad luck.
Version
6.37

All values for Curse

DecayThaum1D125one target20—noneThis spell makes the victim age, wither and die at an incredibly fast rate.6.37
Spell
Decay
School
Thaum
Level
1
Paths
D1
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
This spell makes the victim age, wither and die at an incredibly fast rate.
Version
6.37

All values for Decay

DesiccationThaum1W230120—noneApplies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Desiccation
School
Thaum
Level
1
Paths
W2
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Applies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37

All values for Desiccation

Distill GoldAlt1F1—none—none—none10 FThe alchemist distills gold from minerals.6.37
Spell
Distill Gold
School
Alt
Level
1
Paths
F1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist distills gold from minerals.
Version
6.37

All values for Distill Gold

Dust to DustThaum1D130120—noneDeals 22 damage, rising with path level, to the units in one square, ignoring armour; magic resistance can halve it.6.37
Spell
Dust to Dust
School
Thaum
Level
1
Paths
D1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Deals 22 damage, rising with path level, to the units in one square, ignoring armour; magic resistance can halve it.
Version
6.37

All values for Dust to Dust

Eagle EyesAlt1N10caster5—noneThis spell grants the mage superior vision and accuracy for both spell casting and archery.6.37
Spell
Eagle Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the mage superior vision and accuracy for both spell casting and archery.
Version
6.37

All values for Eagle Eyes

Earth GripAlt1E120one target10—noneAfflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.6.37
Spell
Earth Grip
School
Alt
Level
1
Paths
E1
Range
20
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version
6.37

All values for Earth Grip

False FettersEnch1G2152 +1/G10—noneAfflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it.6.37
Spell
False Fetters
School
Ench
Level
1
Paths
G2
Range
15
Area
2 +1/G
Fatigue
10
Gems
—none
Effect
Afflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it.
Version
6.37

All values for False Fetters

FarstrikeThaum1E2S150one target5—noneStrikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.6.37
Spell
Farstrike
School
Thaum
Level
1
Paths
E2S1
Range
50
Area
one target
Fatigue
5
Gems
—none
Effect
Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.
Version
6.37

All values for Farstrike

FascinationThaum1G115one target20—noneThe caster tries to project images and scents in an enemy's consciousness.6.37
Spell
Fascination
School
Thaum
Level
1
Paths
G1
Range
15
Area
one target
Fatigue
20
Gems
—none
Effect
The caster tries to project images and scents in an enemy's consciousness.
Version
6.37

All values for Fascination

Fire DartsEvo1F130 +5/F—none20—noneWith this spell, a mage can fire many burning missiles towards his enemies.6.37
Spell
Fire Darts
School
Evo
Level
1
Paths
F1
Range
30 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
With this spell, a mage can fire many burning missiles towards his enemies.
Version
6.37

All values for Fire Darts

Fists of IronAlt1E11—none20—noneStrikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.6.37
Spell
Fists of Iron
School
Alt
Level
1
Paths
E1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version
6.37

All values for Fists of Iron

Flame BoltEvo1F245 +5/F120—noneWith this spell, a mage can send a powerful bolt of flame towards a target.6.37
Spell
Flame Bolt
School
Evo
Level
1
Paths
F2
Range
45 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
With this spell, a mage can send a powerful bolt of flame towards a target.
Version
6.37

All values for Flame Bolt

FrightenThaum1D15015—noneThe spell fills the targeted unit with fear.6.37
Spell
Frighten
School
Thaum
Level
1
Paths
D1
Range
50
Area
1
Fatigue
5
Gems
—none
Effect
The spell fills the targeted unit with fear.
Version
6.37

All values for Frighten

GeyserEvo1W1F120 +5/W310—noneA steaming-hot bolt of water rushes from the caster's hands.6.37
Spell
Geyser
School
Evo
Level
1
Paths
W1F1
Range
20 +5/W
Area
3
Fatigue
10
Gems
—none
Effect
A steaming-hot bolt of water rushes from the caster's hands.
Version
6.37

All values for Geyser

Gust of WindsEvo1A135 +5/A210—noneCreates a wind gust strong enough to knock soldiers prone.6.37
Spell
Gust of Winds
School
Evo
Level
1
Paths
A1
Range
35 +5/A
Area
2
Fatigue
10
Gems
—none
Effect
Creates a wind gust strong enough to knock soldiers prone.
Version
6.37

All values for Gust of Winds

Hand of DeathAlt1D21one target5—noneThe left hand of the caster becomes deadly and destroys anything it touches.6.37
Spell
Hand of Death
School
Alt
Level
1
Paths
D2
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
The left hand of the caster becomes deadly and destroys anything it touches.
Version
6.37

All values for Hand of Death

Healing TouchEnch1N11120—noneThis spell heals a few targets within reach of the caster.6.37
Spell
Healing Touch
School
Ench
Level
1
Paths
N1
Range
1
Area
1
Fatigue
20
Gems
—none
Effect
This spell heals a few targets within reach of the caster.
Version
6.37

All values for Healing Touch

Horror MarkThaum1S250one target20—noneThe Horror Mark is an astral beacon only perceivable by Horrors.6.37
Spell
Horror Mark
School
Thaum
Level
1
Paths
S2
Range
50
Area
one target
Fatigue
20
Gems
—none
Effect
The Horror Mark is an astral beacon only perceivable by Horrors.
Version
6.37

All values for Horror Mark

LevitateEnch1A10caster20—noneGrants the caster the ability to float a few inches above the ground.6.37
Spell
Levitate
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to float a few inches above the ground.
Version
6.37

All values for Levitate

OrgyBlood1B1N1—none—none—none1 BThe reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.6.37
Spell
Orgy
School
Blood
Level
1
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 B
Effect
The reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.
Version
6.37

All values for Orgy

Personal BarkskinAlt1N10caster5—noneThe skin of the caster is transformed into a rough, bark-like hide.6.37
Spell
Personal Barkskin
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
The skin of the caster is transformed into a rough, bark-like hide.
Version
6.37

All values for Personal Barkskin

Personal LuckThaum1G10caster20—noneThe caster merges reality with the Dreamwild, where everything is possible.6.37
Spell
Personal Luck
School
Thaum
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster merges reality with the Dreamwild, where everything is possible.
Version
6.37

All values for Personal Luck

Personal Poison ResistanceAlt1N10caster5—noneThis spell makes the caster quite resistant to poison.6.37
Spell
Personal Poison Resistance
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell makes the caster quite resistant to poison.
Version
6.37

All values for Personal Poison Resistance

Protection from ColdEnch1W10caster5—noneThis spell protects the caster from cold.6.37
Spell
Protection from Cold
School
Ench
Level
1
Paths
W1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from cold.
Version
6.37

All values for Protection from Cold

Protection from FireEnch1F10caster5—noneThis spell partially protects the caster from fire and flames.6.37
Spell
Protection from Fire
School
Ench
Level
1
Paths
F1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell partially protects the caster from fire and flames.
Version
6.37

All values for Protection from Fire

Protection from LightningEnch1A10caster5—noneThis spell protects the caster from thunder and lightning.6.37
Spell
Protection from Lightning
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from thunder and lightning.
Version
6.37

All values for Protection from Lightning

Protection from PoisonEnch1N10caster5—noneThis spell protects the caster from poison.6.37
Spell
Protection from Poison
School
Ench
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from poison.
Version
6.37

All values for Protection from Poison

ReanimationEnch1D1—none—none—none3 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimation
School
Ench
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37

All values for Reanimation

ReinvigorationBlood1B10caster01 BBy sacrificing one blood slave, the mage will remove all of his fatigue.6.37
Spell
Reinvigoration
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By sacrificing one blood slave, the mage will remove all of his fatigue.
Version
6.37

All values for Reinvigoration

Resist MagicEnch1S10caster20—noneGives the caster the Magic Resistance effect.6.37
Spell
Resist Magic
School
Ench
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster the Magic Resistance effect.
Version
6.37

All values for Resist Magic

Sabbath MasterBlood1B10caster01 BBy casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave.6.37
Spell
Sabbath Master
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave.
Version
6.37

All values for Sabbath Master

Sabbath SlaveBlood1B10caster01 BBy casting this spell, the mage allows his magic powers to be guided by a Sabbath master.6.37
Spell
Sabbath Slave
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By casting this spell, the mage allows his magic powers to be guided by a Sabbath master.
Version
6.37

All values for Sabbath Slave

Seven Year FeverThaum1N1F125130—noneAfflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Seven Year Fever
School
Thaum
Level
1
Paths
N1F1
Range
25
Area
1
Fatigue
30
Gems
—none
Effect
Afflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37

All values for Seven Year Fever

Shadow ServantConj1D2—none—none—none5 DThe Shadow Servant is a creature made out of solid darkness.6.37
Spell
Shadow Servant
School
Conj
Level
1
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Shadow Servant is a creature made out of solid darkness.
Version
6.37

All values for Shadow Servant

Shocking GraspEvo1A11one target5—noneDeals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.6.37
Spell
Shocking Grasp
School
Evo
Level
1
Paths
A1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.
Version
6.37

All values for Shocking Grasp

Skeletal BodyAlt1D10caster20—noneThe body of the caster dries up and becomes impossibly thin and skeletal.6.37
Spell
Skeletal Body
School
Alt
Level
1
Paths
D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The body of the caster dries up and becomes impossibly thin and skeletal.
Version
6.37

All values for Skeletal Body

SlimeEvo1W130 +5/W120—noneThe caster hurls a ball of sticky goo at his enemies.6.37
Spell
Slime
School
Evo
Level
1
Paths
W1
Range
30 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
The caster hurls a ball of sticky goo at his enemies.
Version
6.37

All values for Slime

Spirit CurseConj1D150one target01 DThe caster summons a malign spirit from the underworld and coerces it to curse an enemy.6.37
Spell
Spirit Curse
School
Conj
Level
1
Paths
D1
Range
50
Area
one target
Fatigue
0
Gems
1 D
Effect
The caster summons a malign spirit from the underworld and coerces it to curse an enemy.
Version
6.37

All values for Spirit Curse

Star FiresEvo1S135—none20—noneFires 3 bolts, each dealing 5 damage that ignores armour and rises with path level.6.37
Spell
Star Fires
School
Evo
Level
1
Paths
S1
Range
35
Area
—none
Fatigue
20
Gems
—none
Effect
Fires 3 bolts, each dealing 5 damage that ignores armour and rises with path level.
Version
6.37

All values for Star Fires

Strength of GiantsEnch1E25120—noneGives a few nearby soldiers increased strength.6.37
Spell
Strength of Giants
School
Ench
Level
1
Paths
E2
Range
5
Area
1
Fatigue
20
Gems
—none
Effect
Gives a few nearby soldiers increased strength.
Version
6.37

All values for Strength of Giants

Summon AnimalsConj1N2—none—none—none10 NThe caster summons several animals and binds them to his service.6.37
Spell
Summon Animals
School
Conj
Level
1
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons several animals and binds them to his service.
Version
6.37

All values for Summon Animals

Summon Cave GrubsConj1E1—none—none—none5 EIn the deep caverns of the earth strange worms and crawling beasts can be found.6.37
Spell
Summon Cave Grubs
School
Conj
Level
1
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
In the deep caverns of the earth strange worms and crawling beasts can be found.
Version
6.37

All values for Summon Cave Grubs

Summon CrocodilesConj1N1W1—none—none—none4 NThis ritual summons a few crocodiles and has them assist in battles.6.37
Spell
Summon Crocodiles
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
This ritual summons a few crocodiles and has them assist in battles.
Version
6.37

All values for Summon Crocodiles

Summon ImpsBlood1B11—none01 BThe caster summons some Imps to aid him in the battle.6.37
Spell
Summon Imps
School
Blood
Level
1
Paths
B1
Range
1
Area
—none
Fatigue
0
Gems
1 B
Effect
The caster summons some Imps to aid him in the battle.
Version
6.37

All values for Summon Imps

Summon Jaguar ToadsConj1N1H1—none—none—none2 NA ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.6.37
Spell
Summon Jaguar Toads
School
Conj
Level
1
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
A ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.
Version
6.37

All values for Summon Jaguar Toads

Summon KappaConj1W1N1—none—none—none3 WA ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.6.37
Spell
Summon Kappa
School
Conj
Level
1
Paths
W1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.
Version
6.37

All values for Summon Kappa

Summon Ko-OniConj1D1—none—none—none4 DThis spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.6.37
Spell
Summon Ko-Oni
School
Conj
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
This spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.
Version
6.37

All values for Summon Ko-Oni

Summon RakshasasBlood1B1—none—none—none8 BRakshasas are black-skinned demon ogres of the wild forests.6.37
Spell
Summon Rakshasas
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Rakshasas are black-skinned demon ogres of the wild forests.
Version
6.37

All values for Summon Rakshasas

Summon Sea DogsConj1N1W1—none—none—none2 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Dogs
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37

All values for Summon Sea Dogs

Tangle VinesConj1N120120—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Vines
School
Conj
Level
1
Paths
N1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37

All values for Tangle Vines

True SightEnch1G10caster5—noneThe caster gains the ability to discern illusions and see the unseen.6.37
Spell
True Sight
School
Ench
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
The caster gains the ability to discern illusions and see the unseen.
Version
6.37

All values for True Sight

TrueshotEnch1A11015—noneGives the units in one square the Improved Precision effect.6.37
Spell
Trueshot
School
Ench
Level
1
Paths
A1
Range
10
Area
1
Fatigue
5
Gems
—none
Effect
Gives the units in one square the Improved Precision effect.
Version
6.37

All values for Trueshot

Vine ArrowEvo1N130 +5/None target20—noneDeals 14 piercing damage, rising with path level, to one unit and afflicts it with Entangle.6.37
Spell
Vine Arrow
School
Evo
Level
1
Paths
N1
Range
30 +5/N
Area
one target
Fatigue
20
Gems
—none
Effect
Deals 14 piercing damage, rising with path level, to one unit and afflicts it with Entangle.
Version
6.37

All values for Vine Arrow

Water StrikeEvo1W135 +5/W120—noneThis spell creates a torrent of Water magic that can rip flesh from bone.6.37
Spell
Water Strike
School
Evo
Level
1
Paths
W1
Range
35 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
This spell creates a torrent of Water magic that can rip flesh from bone.
Version
6.37

All values for Water Strike

WindrunnerEnch1A10caster10—noneWith this spell the caster will be aided by the wind when he is running.6.37
Spell
Windrunner
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
With this spell the caster will be aided by the wind when he is running.
Version
6.37

All values for Windrunner

AgonyBlood2B2404 +2/B01 BThe mage kills one or more blood slaves in an extremely painful way and transfers their pain onto a large number of enemies.6.37
Spell
Agony
School
Blood
Level
2
Paths
B2
Range
40
Area
4 +2/B
Fatigue
0
Gems
1 B
Effect
The mage kills one or more blood slaves in an extremely painful way and transfers their pain onto a large number of enemies.
Version
6.37

All values for Agony

Alchemical TransmutationAlt2E1—none—none—none10 EThe alchemist transmutes base metals into precious ones.6.37
Spell
Alchemical Transmutation
School
Alt
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes base metals into precious ones.
Version
6.37

All values for Alchemical Transmutation

Armor of AchillesAlt2E115140—noneAlmost totally destroys the target's armor and shield.6.37
Spell
Armor of Achilles
School
Alt
Level
2
Paths
E1
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
Almost totally destroys the target's armor and shield.
Version
6.37

All values for Armor of Achilles

Awaken Algae MenConj2N1—none—none—none1 NThe mage awakens some Algae Men and persuades them to serve him.6.37
Spell
Awaken Algae Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Algae Men and persuades them to serve him.
Version
6.37

All values for Awaken Algae Men

Awaken Vine MenConj2N1—none—none—none1 NThe mage awakens some Vine Men and persuades them to serve him.6.37
Spell
Awaken Vine Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Vine Men and persuades them to serve him.
Version
6.37

All values for Awaken Vine Men

Banish DemonBlood2B130one target01 BThe caster banishes one demon back to Hell.6.37
Spell
Banish Demon
School
Blood
Level
2
Paths
B1
Range
30
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster banishes one demon back to Hell.
Version
6.37

All values for Banish Demon

Battle FuryThaum2F210120—noneThe caster fills the hearts of men with righteous fury.6.37
Spell
Battle Fury
School
Thaum
Level
2
Paths
F2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37

All values for Battle Fury

Beast FuryThaum2N110120—noneThe caster fills the hearts of beasts with fury.6.37
Spell
Beast Fury
School
Thaum
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of beasts with fury.
Version
6.37

All values for Beast Fury

Bind Beast BatsBlood2B1—none—none—none8 BBeast Bats are sacred bat fiends of the Mictlan forests.6.37
Spell
Bind Beast Bats
School
Blood
Level
2
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Beast Bats are sacred bat fiends of the Mictlan forests.
Version
6.37

All values for Bind Beast Bats

Bind Bone FiendsBlood2B1D1—none—none—none5 BThe caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.6.37
Spell
Bind Bone Fiends
School
Blood
Level
2
Paths
B1D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.
Version
6.37

All values for Bind Bone Fiends

Bind FiendBlood2B21—none—none3 BThe caster sacrifices several blood slaves to contact and bind a Fiend of Darkness.6.37
Spell
Bind Fiend
School
Blood
Level
2
Paths
B2
Range
1
Area
—none
Fatigue
—none
Gems
3 B
Effect
The caster sacrifices several blood slaves to contact and bind a Fiend of Darkness.
Version
6.37

All values for Bind Fiend

Bind Spine DevilBlood2B2—none—none—none2 BThe caster sacrifices several blood slaves to contact and bind a Spine Devil.6.37
Spell
Bind Spine Devil
School
Blood
Level
2
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
2 B
Effect
The caster sacrifices several blood slaves to contact and bind a Spine Devil.
Version
6.37

All values for Bind Spine Devil

BlurAlt2G120120—noneA few soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Blur
School
Alt
Level
2
Paths
G1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37

All values for Blur

Bonds of FireThaum2F120one target20—noneAfflicts one unit at range with Bonds of Fire, ignoring shields.6.37
Spell
Bonds of Fire
School
Thaum
Level
2
Paths
F1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
Afflicts one unit at range with Bonds of Fire, ignoring shields.
Version
6.37

All values for Bonds of Fire

Bowl of BloodBlood2B1—none—none—none5 BThe caster fills a bowl with blood, mixes it with soil from a distant land and observes the five signs.6.37
Spell
Bowl of Blood
School
Blood
Level
2
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster fills a bowl with blood, mixes it with soil from a distant land and observes the five signs.
Version
6.37

All values for Bowl of Blood

Break the First SoulBlood2B130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the First Soul
School
Blood
Level
2
Paths
B1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Break the First Soul

Break the Fourth SoulThaum2D130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the Fourth Soul
School
Thaum
Level
2
Paths
D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Break the Fourth Soul

Break the Second SoulThaum2E130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the Second Soul
School
Thaum
Level
2
Paths
E1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Break the Second Soul

Break the Third SoulThaum2A130one target20—noneAdds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.6.37
Spell
Break the Third Soul
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.
Version
6.37

All values for Break the Third Soul

Breath of WinterEnch2W10caster20—noneThe caster is surrounded by extreme cold.6.37
Spell
Breath of Winter
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by extreme cold.
Version
6.37

All values for Breath of Winter

BurnAlt2F130one target10—noneAfflicts one unit at range with Immolate, a fire effect that ignores shields.6.37
Spell
Burn
School
Alt
Level
2
Paths
F1
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Immolate, a fire effect that ignores shields.
Version
6.37

All values for Burn

Calm EmotionsThaum2W110one target20—noneThe caster afflicts the target with phlegmatic humors quenching his raging emotions.6.37
Spell
Calm Emotions
School
Thaum
Level
2
Paths
W1
Range
10
Area
one target
Fatigue
20
Gems
—none
Effect
The caster afflicts the target with phlegmatic humors quenching his raging emotions.
Version
6.37

All values for Calm Emotions

Clockwork SoldiersConst2E2—none—none—none4 EThis spell creates a few soldiers driven by magic clockwork.6.37
Spell
Clockwork Soldiers
School
Const
Level
2
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
This spell creates a few soldiers driven by magic clockwork.
Version
6.37

All values for Clockwork Soldiers

Cold BlastEvo2W27 +1/W320—noneA powerful blast of cold strikes a small area close to the caster.6.37
Spell
Cold Blast
School
Evo
Level
2
Paths
W2
Range
7 +1/W
Area
3
Fatigue
20
Gems
—none
Effect
A powerful blast of cold strikes a small area close to the caster.
Version
6.37

All values for Cold Blast

Construct ManikinConst2N1D1—none—none—none7 NA ritual that creates 16 Manikins, plus 2 per path level above the requirement.6.37
Spell
Construct Manikin
School
Const
Level
2
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
A ritual that creates 16 Manikins, plus 2 per path level above the requirement.
Version
6.37

All values for Construct Manikin

Corpse Man ConstructionConst2A1D1—none—none—none1 AA ritual that creates a Corpse Construct.6.37
Spell
Corpse Man Construction
School
Const
Level
2
Paths
A1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that creates a Corpse Construct.
Version
6.37

All values for Corpse Man Construction

EnlargeAlt2N210120—noneA few soldiers are magically enlarged for the duration of the battle.6.37
Spell
Enlarge
School
Alt
Level
2
Paths
N2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are magically enlarged for the duration of the battle.
Version
6.37

All values for Enlarge

Envenom ArrowsEnch2N110120—noneThe mage enchants the arrows of a few archers.6.37
Spell
Envenom Arrows
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The mage enchants the arrows of a few archers.
Version
6.37

All values for Envenom Arrows

Ephemeral BoltEvo2G235 +5/G110—noneThe caster projects a bolt of ephemeral power against his enemies.6.37
Spell
Ephemeral Bolt
School
Evo
Level
2
Paths
G2
Range
35 +5/G
Area
1
Fatigue
10
Gems
—none
Effect
The caster projects a bolt of ephemeral power against his enemies.
Version
6.37

All values for Ephemeral Bolt

Eyes of the CondorsEnch2A2—none—none—none1 AThe Condor is sacred to the people of Nazca.6.37
Spell
Eyes of the Condors
School
Ench
Level
2
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37

All values for Eyes of the Condors

Feast of FleshBlood2B1N1—none—none—none50 BFor this ritual, the Blood mage requires a huge banquet of food, drink and young girls.6.37
Spell
Feast of Flesh
School
Blood
Level
2
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
For this ritual, the Blood mage requires a huge banquet of food, drink and young girls.
Version
6.37

All values for Feast of Flesh

Fire BlastEvo2F27 +1/F320—noneA powerful blast of fiery energies strikes a small area close to the caster.6.37
Spell
Fire Blast
School
Evo
Level
2
Paths
F2
Range
7 +1/F
Area
3
Fatigue
20
Gems
—none
Effect
A powerful blast of fiery energies strikes a small area close to the caster.
Version
6.37

All values for Fire Blast

FlareEvo2F345 +5/F150—noneWith this spell, a mage can send a ball of flame towards his enemies.6.37
Spell
Flare
School
Evo
Level
2
Paths
F3
Range
45 +5/F
Area
1
Fatigue
50
Gems
—none
Effect
With this spell, a mage can send a ball of flame towards his enemies.
Version
6.37

All values for Flare

Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37

All values for Flying Shield

Gift of Cheated FateAlt2S110120—noneThe caster changes the future fates of a few soldiers.6.37
Spell
Gift of Cheated Fate
School
Alt
Level
2
Paths
S1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster changes the future fates of a few soldiers.
Version
6.37

All values for Gift of Cheated Fate

Gift of the HareEnch2N1151 +1/N20—noneSome soldiers are given quick feet.6.37
Spell
Gift of the Hare
School
Ench
Level
2
Paths
N1
Range
15
Area
1 +1/N
Fatigue
20
Gems
—none
Effect
Some soldiers are given quick feet.
Version
6.37

All values for Gift of the Hare

Gift of the Sacred SwampEnch2N1H1155 +2/N20—noneThe serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.6.37
Spell
Gift of the Sacred Swamp
School
Ench
Level
2
Paths
N1H1
Range
15
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.
Version
6.37

All values for Gift of the Sacred Swamp

Gift of the SerpentEnch2N115120—noneThis spell protects some soldiers from poison.6.37
Spell
Gift of the Serpent
School
Ench
Level
2
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects some soldiers from poison.
Version
6.37

All values for Gift of the Serpent

Gooey WaterAlt2W235 +5/W5 +1/W20—noneThe caster turns a patch of water into sticky slime.6.37
Spell
Gooey Water
School
Alt
Level
2
Paths
W2
Range
35 +5/W
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster turns a patch of water into sticky slime.
Version
6.37

All values for Gooey Water

Hell PowerBlood2B30caster03 BBy sacrificing a large number of blood slaves, the caster attracts attention from the Netherworld.6.37
Spell
Hell Power
School
Blood
Level
2
Paths
B3
Range
0
Area
caster
Fatigue
0
Gems
3 B
Effect
By sacrificing a large number of blood slaves, the caster attracts attention from the Netherworld.
Version
6.37

All values for Hell Power

Host of GanasConj2D1—none—none—none9 DGanas are ghostly warriors serving the Daityas of the Nether Realms.6.37
Spell
Host of Ganas
School
Conj
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
Ganas are ghostly warriors serving the Daityas of the Nether Realms.
Version
6.37

All values for Host of Ganas

Ice ShieldAlt2W10caster20—noneThe mage transforms the water around him into a shield of ice that protects him from harm.6.37
Spell
Ice Shield
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage transforms the water around him into a shield of ice that protects him from harm.
Version
6.37

All values for Ice Shield

Ignite ArrowsEnch2F210120—noneGives the friendly units in one square the Flaming Arrows effect.6.37
Spell
Ignite Arrows
School
Ench
Level
2
Paths
F2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Gives the friendly units in one square the Flaming Arrows effect.
Version
6.37

All values for Ignite Arrows

Iron Corpse ReanimationEnch2E1D1—none—none—none2 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Iron Corpse Reanimation
School
Ench
Level
2
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37

All values for Iron Corpse Reanimation

Lightning BoltEvo2A240 +5/Aone target10—noneThe mage hurls a bolt of lightning towards an enemy.6.37
Spell
Lightning Bolt
School
Evo
Level
2
Paths
A2
Range
40 +5/A
Area
one target
Fatigue
10
Gems
—none
Effect
The mage hurls a bolt of lightning towards an enemy.
Version
6.37

All values for Lightning Bolt

Mind BurnThaum2S2100one target20—noneThe caster tries to overload the mind of the target.6.37
Spell
Mind Burn
School
Thaum
Level
2
Paths
S2
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster tries to overload the mind of the target.
Version
6.37

All values for Mind Burn

Mirror ImageAlt2G10caster10—noneThis spell creates illusionary images of the caster.6.37
Spell
Mirror Image
School
Alt
Level
2
Paths
G1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell creates illusionary images of the caster.
Version
6.37

All values for Mirror Image

Pack of WolvesConj2N1—none—none—none2 NThe caster summons a pack of ferocious wolves and binds them to service.6.37
Spell
Pack of Wolves
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The caster summons a pack of ferocious wolves and binds them to service.
Version
6.37

All values for Pack of Wolves

Personal FlightEnch2A10caster20—noneGrants the caster the ability to fly.6.37
Spell
Personal Flight
School
Ench
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to fly.
Version
6.37

All values for Personal Flight

Personal MistformAlt2A20caster10—noneThe mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.6.37
Spell
Personal Mistform
School
Alt
Level
2
Paths
A2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version
6.37

All values for Personal Mistform

Personal RegenerationEnch2N20caster20—noneGives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.6.37
Spell
Personal Regeneration
School
Ench
Level
2
Paths
N2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.
Version
6.37

All values for Personal Regeneration

Personal StoneskinAlt2E10caster10—noneThe skin of the caster is transformed into a rough, stone-like hide.6.37
Spell
Personal Stoneskin
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The skin of the caster is transformed into a rough, stone-like hide.
Version
6.37

All values for Personal Stoneskin

Proud SteedEnch2N110120—noneThe caster enchants an animal mount giving it increased intelligence and defensive prowess.6.37
Spell
Proud Steed
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants an animal mount giving it increased intelligence and defensive prowess.
Version
6.37

All values for Proud Steed

Quicken SelfAlt2W10caster20—noneQuickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.6.37
Spell
Quicken Self
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.
Version
6.37

All values for Quicken Self

Reanimate AncestorEnch2E2D2—none—none—none3 EAn Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.6.37
Spell
Reanimate Ancestor
School
Ench
Level
2
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version
6.37

All values for Reanimate Ancestor

Resist ColdAlt2F10caster10—noneThis spell makes the caster resistant to cold.6.37
Spell
Resist Cold
School
Alt
Level
2
Paths
F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster resistant to cold.
Version
6.37

All values for Resist Cold

Resist FireAlt2W10caster10—noneGives the caster Fire Resistance +5.6.37
Spell
Resist Fire
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster Fire Resistance +5.
Version
6.37

All values for Resist Fire

Resist LightningAlt2E10caster10—noneThis spell makes the caster highly resistant to thunder and lightning.6.37
Spell
Resist Lightning
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster highly resistant to thunder and lightning.
Version
6.37

All values for Resist Lightning

ReturningThaum2S20caster02 SThe caster creates a rift in space that sucks him through, sweeping him back to the home citadel.6.37
Spell
Returning
School
Thaum
Level
2
Paths
S2
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
The caster creates a rift in space that sucks him through, sweeping him back to the home citadel.
Version
6.37

All values for Returning

Revive KingEnch2D1—none—none—none3 DThe king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.6.37
Spell
Revive King
School
Ench
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.
Version
6.37

All values for Revive King

Revive Wailing LadyConj2D2—none—none—none8 DThe necromancer revives the spectre of an Ermorian lady.6.37
Spell
Revive Wailing Lady
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer revives the spectre of an Ermorian lady.
Version
6.37

All values for Revive Wailing Lady

Rust MistEvo2E2W1309 +1/E30—noneHighly corrosive mists appear on the battlefield.6.37
Spell
Rust Mist
School
Evo
Level
2
Paths
E2W1
Range
30
Area
9 +1/E
Fatigue
30
Gems
—none
Effect
Highly corrosive mists appear on the battlefield.
Version
6.37

All values for Rust Mist

Scrying PoolThaum2W1G1—none—none—none2 WThe mage will enchant a pool of water to provide images of a province far away.6.37
Spell
Scrying Pool
School
Thaum
Level
2
Paths
W1G1
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The mage will enchant a pool of water to provide images of a province far away.
Version
6.37

All values for Scrying Pool

Shock WaveEvo2A22610—noneAn electric shock wave will hit a large area in front of the caster.6.37
Spell
Shock Wave
School
Evo
Level
2
Paths
A2
Range
2
Area
6
Fatigue
10
Gems
—none
Effect
An electric shock wave will hit a large area in front of the caster.
Version
6.37

All values for Shock Wave

Shroud of SplendorEnch2G1F10caster10—noneThe caster is wreathed in fiery splendor.6.37
Spell
Shroud of Splendor
School
Ench
Level
2
Paths
G1F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in fiery splendor.
Version
6.37

All values for Shroud of Splendor

SleepThaum2G235one target20—noneThe caster makes the target fall into an enchanted slumber.6.37
Spell
Sleep
School
Thaum
Level
2
Paths
G2
Range
35
Area
one target
Fatigue
20
Gems
—none
Effect
The caster makes the target fall into an enchanted slumber.
Version
6.37

All values for Sleep

Solar RaysEvo2S240 +5/S120—noneThis spell calls down rays of fire from the sun that set undead targets ablaze.6.37
Spell
Solar Rays
School
Evo
Level
2
Paths
S2
Range
40 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
This spell calls down rays of fire from the sun that set undead targets ablaze.
Version
6.37

All values for Solar Rays

Steal BreathThaum2A130one target20—noneThe victim of this spell will have his breath stolen from him.6.37
Spell
Steal Breath
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The victim of this spell will have his breath stolen from him.
Version
6.37

All values for Steal Breath

Sulphur HazeEvo2F2A1304 +1/F20—noneThis spell creates several clouds of toxic mist that remain on the battlefield.6.37
Spell
Sulphur Haze
School
Evo
Level
2
Paths
F2A1
Range
30
Area
4 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates several clouds of toxic mist that remain on the battlefield.
Version
6.37

All values for Sulphur Haze

Summon Abysian AncestorsConj2D1F1—none—none—none5 DThe Anathemant summons the spirits of ancient Abysian warriors.6.37
Spell
Summon Abysian Ancestors
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Anathemant summons the spirits of ancient Abysian warriors.
Version
6.37

All values for Summon Abysian Ancestors

Summon Ao-OniConj2W1D1—none—none—none7 WThis spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.6.37
Spell
Summon Ao-Oni
School
Conj
Level
2
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.
Version
6.37

All values for Summon Ao-Oni

Summon Black DogsConj2D2—none—none—none5 DThe caster summons a pack of Black Dogs.6.37
Spell
Summon Black Dogs
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a pack of Black Dogs.
Version
6.37

All values for Summon Black Dogs

Summon Fire AntsConj2F2N1—none—none—none9 FA ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.6.37
Spell
Summon Fire Ants
School
Conj
Level
2
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.
Version
6.37

All values for Summon Fire Ants

Summon HawkConj2A15—none20—noneThe caster shrieks and soon a Black Hawk will appear on the battlefield.6.37
Spell
Summon Hawk
School
Conj
Level
2
Paths
A1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shrieks and soon a Black Hawk will appear on the battlefield.
Version
6.37

All values for Summon Hawk

Summon Horned SerpentsConj2N1—none—none—none4 NThe mage ventures into a sandy desert to summon and bind several Horned Serpents.6.37
Spell
Summon Horned Serpents
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mage ventures into a sandy desert to summon and bind several Horned Serpents.
Version
6.37

All values for Summon Horned Serpents

Summon Karasu TengusConj2N1A1—none—none—none2 NThe Karasu Tengu is a sacred being of the wild and the winds.6.37
Spell
Summon Karasu Tengus
School
Conj
Level
2
Paths
N1A1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The Karasu Tengu is a sacred being of the wild and the winds.
Version
6.37

All values for Summon Karasu Tengus

Summon Killer MantisConj2N2—none—none—none5 NThis ritual summons a bunch of giant killer mantis.6.37
Spell
Summon Killer Mantis
School
Conj
Level
2
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
This ritual summons a bunch of giant killer mantis.
Version
6.37

All values for Summon Killer Mantis

Summon OgresConj2E1—none—none—none7 EThe caster summons a group of Ogres and convinces them to serve.6.37
Spell
Summon Ogres
School
Conj
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The caster summons a group of Ogres and convinces them to serve.
Version
6.37

All values for Summon Ogres

Summon ShadesConj2D2—none—none—none5 DThe caster summons a group of Shades to serve him.6.37
Spell
Summon Shades
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a group of Shades to serve him.
Version
6.37

All values for Summon Shades

Summon SimarglConj2A1—none—none—none1 AA ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Summon Simargl
School
Conj
Level
2
Paths
A1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37

All values for Summon Simargl

Summon Spectral InfantryConj2D1F1—none—none—none5 DThis spell will summon the spirits of a few formidable Abysian warriors who have died in battle.6.37
Spell
Summon Spectral Infantry
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell will summon the spirits of a few formidable Abysian warriors who have died in battle.
Version
6.37

All values for Summon Spectral Infantry

Summon Storm PowerConj2A10caster10—noneDuring a storm, this spell can be used to channel the power of the storm through the mage.6.37
Spell
Summon Storm Power
School
Conj
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
During a storm, this spell can be used to channel the power of the storm through the mage.
Version
6.37

All values for Summon Storm Power

Summon Water PowerConj2W10caster20—noneThe mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.6.37
Spell
Summon Water Power
School
Conj
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.
Version
6.37

All values for Summon Water Power

Tapestry of DreamsConj2G2—none—none—none4 GThe caster conjures the dreams and memories of a distant land and weaves them into a tapestry that reveals what transpires in the province.6.37
Spell
Tapestry of Dreams
School
Conj
Level
2
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
4 G
Effect
The caster conjures the dreams and memories of a distant land and weaves them into a tapestry that reveals what transpires in the province.
Version
6.37

All values for Tapestry of Dreams

Temper ArmorsConst2E2155 +1/E30—noneGives friendly units in the target area the Toughened Armor effect.6.37
Spell
Temper Armors
School
Const
Level
2
Paths
E2
Range
15
Area
5 +1/E
Fatigue
30
Gems
—none
Effect
Gives friendly units in the target area the Toughened Armor effect.
Version
6.37

All values for Temper Armors

Warrior IllusionEvo2G15—none10—noneThe illusionist creates a Warrior Illusion who attacks the enemy.6.37
Spell
Warrior Illusion
School
Evo
Level
2
Paths
G1
Range
5
Area
—none
Fatigue
10
Gems
—none
Effect
The illusionist creates a Warrior Illusion who attacks the enemy.
Version
6.37

All values for Warrior Illusion

Water ShieldEnch2W10caster20—noneThe caster is surrounded by strong currents, making him very difficult to hit in combat.6.37
Spell
Water Shield
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by strong currents, making him very difficult to hit in combat.
Version
6.37

All values for Water Shield

WeaknessAlt2D125one target20—noneThe mage damages the life force of the target making it permanently weaker.6.37
Spell
Weakness
School
Alt
Level
2
Paths
D1
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The mage damages the life force of the target making it permanently weaker.
Version
6.37

All values for Weakness

WebEvo2N125 +2/N320—noneThe mage projects a mass of sticky webs that will trap a small number of enemies.6.37
Spell
Web
School
Evo
Level
2
Paths
N1
Range
25 +2/N
Area
3
Fatigue
20
Gems
—none
Effect
The mage projects a mass of sticky webs that will trap a small number of enemies.
Version
6.37

All values for Web

Acid BoltEvo3W2F135 +5/W130—noneA gush of highly corrosive fluid flows from the mouth of the caster.6.37
Spell
Acid Bolt
School
Evo
Level
3
Paths
W2F1
Range
35 +5/W
Area
1
Fatigue
30
Gems
—none
Effect
A gush of highly corrosive fluid flows from the mouth of the caster.
Version
6.37

All values for Acid Bolt

Ambush of TigersConj3N2—none—none—none9 NThe caster summons an ambush of Tigers and binds them to service.6.37
Spell
Ambush of Tigers
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons an ambush of Tigers and binds them to service.
Version
6.37

All values for Ambush of Tigers

Animate TreeAlt3N110120—noneThis spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.6.37
Spell
Animate Tree
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.
Version
6.37

All values for Animate Tree

Arcane ProbingEvo3S1—none—none—none3 SThe caster projects his astral self in an attempt to locate sites of Astral power.6.37
Spell
Arcane Probing
School
Evo
Level
3
Paths
S1
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The caster projects his astral self in an attempt to locate sites of Astral power.
Version
6.37

All values for Arcane Probing

Arrow of the Western WindEnch3A250 +5/Aone target20—noneWith a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.6.37
Spell
Arrow of the Western Wind
School
Ench
Level
3
Paths
A2
Range
50 +5/A
Area
one target
Fatigue
20
Gems
—none
Effect
With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version
6.37

All values for Arrow of the Western Wind

Astral ShieldEnch3S10caster20—noneA shield of Astral energies forms around the mage.6.37
Spell
Astral Shield
School
Ench
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A shield of Astral energies forms around the mage.
Version
6.37

All values for Astral Shield

AuguryThaum3F2—none—none—none2 FThe caster pours oil on a pile of soil from a distant province and sets it ablaze.6.37
Spell
Augury
School
Thaum
Level
3
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster pours oil on a pile of soil from a distant province and sets it ablaze.
Version
6.37

All values for Augury

Awaken Shard WightsConj3D1E1—none—none—none10 DShard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.6.37
Spell
Awaken Shard Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version
6.37

All values for Awaken Shard Wights

Awaken TattoosEnch3N1H120 +2/N5 +2/N20—noneThe caster activates the dormant powers of enchanted tattoos.6.37
Spell
Awaken Tattoos
School
Ench
Level
3
Paths
N1H1
Range
20 +2/N
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The caster activates the dormant powers of enchanted tattoos.
Version
6.37

All values for Awaken Tattoos

Barathrus PactConj3E2—none—none—none3 EAn Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.6.37
Spell
Barathrus Pact
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.
Version
6.37

All values for Barathrus Pact

BarkskinAlt3N110120—noneThe skin of a few soldiers are transformed into a rough, bark-like hide.6.37
Spell
Barkskin
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, bark-like hide.
Version
6.37

All values for Barkskin

Bind DevilBlood3B2F2—none—none—none5 BThe caster sacrifices several blood slaves to contact and bind a Devil.6.37
Spell
Bind Devil
School
Blood
Level
3
Paths
B2F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to contact and bind a Devil.
Version
6.37

All values for Bind Devil

Bind Frost FiendBlood3B2W2—none—none—none7 BThe caster sacrifices several blood slaves to contact and bind a Frost Fiend.6.37
Spell
Bind Frost Fiend
School
Blood
Level
3
Paths
B2W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 B
Effect
The caster sacrifices several blood slaves to contact and bind a Frost Fiend.
Version
6.37

All values for Bind Frost Fiend

Bind PenumbralConj3D1E1—none—none—none1 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.6.37
Spell
Bind Penumbral
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
1 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version
6.37

All values for Bind Penumbral

Bind Scorpion BeastConj3F1E1—none—none—none2 FThe caster summons and binds a huge scorpion.6.37
Spell
Bind Scorpion Beast
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons and binds a huge scorpion.
Version
6.37

All values for Bind Scorpion Beast

Blood FeastBlood3B2—none—none—none5 BThe caster has learned the recuperative secrets of cannibalism.6.37
Spell
Blood Feast
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster has learned the recuperative secrets of cannibalism.
Version
6.37

All values for Blood Feast

Body EtherealAlt3S110130—noneThe target's body becomes hazy and transparent.6.37
Spell
Body Ethereal
School
Alt
Level
3
Paths
S1
Range
10
Area
1
Fatigue
30
Gems
—none
Effect
The target's body becomes hazy and transparent.
Version
6.37

All values for Body Ethereal

Call Cyclops TribeConj3E2—none—none—none9 EThere are in Ind many strange men. Large men, small men, and men with eyes in the back.6.37
Spell
Call Cyclops Tribe
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
There are in Ind many strange men. Large men, small men, and men with eyes in the back.
Version
6.37

All values for Call Cyclops Tribe

Call KrakensConj3W3—none—none—none4 WSummons several huge octopoid beasts to serve the caster.6.37
Spell
Call Krakens
School
Conj
Level
3
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
Summons several huge octopoid beasts to serve the caster.
Version
6.37

All values for Call Krakens

Call of the WildConj3N4—none—none—none9 NSummons a werewolf and a large pack of wolves in a distant land.6.37
Spell
Call of the Wild
School
Conj
Level
3
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
Summons a werewolf and a large pack of wolves in a distant land.
Version
6.37

All values for Call of the Wild

Call of the WindsConj3A2—none—none—none8 ASummons a Great Hawk, along with a large flock of Black Hawks, in a province far away.6.37
Spell
Call of the Winds
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away.
Version
6.37

All values for Call of the Winds

Carrier BirdsThaum3A2—none—none—none2 AThis ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.6.37
Spell
Carrier Birds
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.
Version
6.37

All values for Carrier Birds

Carrier EagleThaum3A2—none—none—none3 AThis ritual summons a large eagle that will quickly transport a magic item to a commander in another province.6.37
Spell
Carrier Eagle
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This ritual summons a large eagle that will quickly transport a magic item to a commander in another province.
Version
6.37

All values for Carrier Eagle

ClaymenEnch3W1E1—none—none—none7 WThe caster forms several clay figures and gives them enchanted life.6.37
Spell
Claymen
School
Ench
Level
3
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster forms several clay figures and gives them enchanted life.
Version
6.37

All values for Claymen

Cloud of Dreamless SlumberEvo3G2A1303 +1/G20—noneThis spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.6.37
Spell
Cloud of Dreamless Slumber
School
Evo
Level
3
Paths
G2A1
Range
30
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.
Version
6.37

All values for Cloud of Dreamless Slumber

Cold ResistanceAlt3F215120—noneThis spell makes a few units resistant to cold.6.37
Spell
Cold Resistance
School
Alt
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units resistant to cold.
Version
6.37

All values for Cold Resistance

Conjure Phantasmal WolvesConj3G15—none01 GThe caster conjures Phantasmal Wolves to aid him in battle.6.37
Spell
Conjure Phantasmal Wolves
School
Conj
Level
3
Paths
G1
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures Phantasmal Wolves to aid him in battle.
Version
6.37

All values for Conjure Phantasmal Wolves

Contact BakenekoConj3N2—none—none—none8 NThe caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.6.37
Spell
Contact Bakeneko
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.
Version
6.37

All values for Contact Bakeneko

Contact SirinConj3S2—none—none—none8 SA ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Contact Sirin
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
8 S
Effect
A ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37

All values for Contact Sirin

Create RevenantEnch3D2—none—none—none9 DThe necromancer summons a spirit from the Underworld and makes it possess a human corpse.6.37
Spell
Create Revenant
School
Ench
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
The necromancer summons a spirit from the Underworld and makes it possess a human corpse.
Version
6.37

All values for Create Revenant

Cross BreedingBlood3B1N1—none—none—none15 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Cross Breeding
School
Blood
Level
3
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37

All values for Cross Breeding

Curse TabletConj3D1—none—none—none3 DWith the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.6.37
Spell
Curse Tablet
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
With the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.
Version
6.37

All values for Curse Tablet

Dance of Ephemeral SwordsEvo3G20caster10—noneThe caster is surrounded by ephemeral dancing swords.6.37
Spell
Dance of Ephemeral Swords
School
Evo
Level
3
Paths
G2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is surrounded by ephemeral dancing swords.
Version
6.37

All values for Dance of Ephemeral Swords

Dark KnowledgeConj3D1—none—none—none4 DThe caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.6.37
Spell
Dark Knowledge
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.
Version
6.37

All values for Dark Knowledge

DespairThaum3G2305 +1/G10—noneThe enemies are overcome with despair and will be more likely to rout when they start taking casualties.6.37
Spell
Despair
School
Thaum
Level
3
Paths
G2
Range
30
Area
5 +1/G
Fatigue
10
Gems
—none
Effect
The enemies are overcome with despair and will be more likely to rout when they start taking casualties.
Version
6.37

All values for Despair

Displace BodyAlt3G20caster10—noneThe mage's image appears beside his actual location and is very difficult to hit in melee.6.37
Spell
Displace Body
School
Alt
Level
3
Paths
G2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's image appears beside his actual location and is very difficult to hit in melee.
Version
6.37

All values for Displace Body

Earth MeldAlt3E225560—noneThe targeted soldiers start to sink into the ground.6.37
Spell
Earth Meld
School
Alt
Level
3
Paths
E2
Range
25
Area
5
Fatigue
60
Gems
—none
Effect
The targeted soldiers start to sink into the ground.
Version
6.37

All values for Earth Meld

Elf ShotEvo3G1N130 +5/Gone target20—noneThis spell mimics the abilities used by sprites to strike humans down without harming them.6.37
Spell
Elf Shot
School
Evo
Level
3
Paths
G1N1
Range
30 +5/G
Area
one target
Fatigue
20
Gems
—none
Effect
This spell mimics the abilities used by sprites to strike humans down without harming them.
Version
6.37

All values for Elf Shot

Enliven SentinelEnch3E2—none—none—none2 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Sentinel
School
Ench
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37

All values for Enliven Sentinel

EpopteiaEnch3N1—none—none—none12 NMystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.6.37
Spell
Epopteia
School
Ench
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.
Version
6.37

All values for Epopteia

False FireEvo3G1F130 +5/G120—noneThis spell resembles the normal fireball, but the fire is not real and has a purple tone to it.6.37
Spell
False Fire
School
Evo
Level
3
Paths
G1F1
Range
30 +5/G
Area
1
Fatigue
20
Gems
—none
Effect
This spell resembles the normal fireball, but the fire is not real and has a purple tone to it.
Version
6.37

All values for False Fire

FarflightEnch3A110120—noneThe caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight
School
Ench
Level
3
Paths
A1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version
6.37

All values for Farflight

Fire ResistanceAlt3W215120—noneThis spell makes a few units' bodies resistant to fire and flames.6.37
Spell
Fire Resistance
School
Alt
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units' bodies resistant to fire and flames.
Version
6.37

All values for Fire Resistance

Fire ShieldEnch3F10caster20—noneA wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.6.37
Spell
Fire Shield
School
Ench
Level
3
Paths
F1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.
Version
6.37

All values for Fire Shield

FireballEvo3F235 +5/F120—noneThe hallmark of Fire magic, this spell allows the mage to throw a ball of flame toward his enemies.6.37
Spell
Fireball
School
Evo
Level
3
Paths
F2
Range
35 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
The hallmark of Fire magic, this spell allows the mage to throw a ball of flame toward his enemies.
Version
6.37

All values for Fireball

FreezeAlt3W225120—noneThe caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.6.37
Spell
Freeze
School
Alt
Level
3
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.
Version
6.37

All values for Freeze

Freezing MistEvo3W3A13010 +1/W20—noneThis spell creates a large cloud of numbing cold that remains on the battlefield.6.37
Spell
Freezing Mist
School
Evo
Level
3
Paths
W3A1
Range
30
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of numbing cold that remains on the battlefield.
Version
6.37

All values for Freezing Mist

From Death Comes LifeAlt3D1N1—none—none—none3 DThe Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.6.37
Spell
From Death Comes Life
School
Alt
Level
3
Paths
D1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.
Version
6.37

All values for From Death Comes Life

GeasThaum3G225one target20—noneThe caster places a geas on an enemy. The target is compelled to attack his friends and will act irrationally.6.37
Spell
Geas
School
Thaum
Level
3
Paths
G2
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The caster places a geas on an enemy. The target is compelled to attack his friends and will act irrationally.
Version
6.37

All values for Geas

Gift of Cat EyesAlt3N1152 +1/N20—noneThis spell grants a few soldiers partial darkvision.6.37
Spell
Gift of Cat Eyes
School
Alt
Level
3
Paths
N1
Range
15
Area
2 +1/N
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers partial darkvision.
Version
6.37

All values for Gift of Cat Eyes

Gift of FlightEnch3A210120—noneGrants a few units the ability to fly.6.37
Spell
Gift of Flight
School
Ench
Level
3
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Grants a few units the ability to fly.
Version
6.37

All values for Gift of Flight

Gift of Giant StrengthEnch3E2153 +1/E40—noneGives a group of soldiers increased strength.6.37
Spell
Gift of Giant Strength
School
Ench
Level
3
Paths
E2
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
Gives a group of soldiers increased strength.
Version
6.37

All values for Gift of Giant Strength

Gift of the First SoulBlood3B120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the First Soul
School
Blood
Level
3
Paths
B1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Gift of the First Soul

Gift of the Fourth SoulThaum3D120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Fourth Soul
School
Thaum
Level
3
Paths
D1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Gift of the Fourth Soul

Gift of the Second SoulThaum3E120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Second Soul
School
Thaum
Level
3
Paths
E1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Gift of the Second Soul

Gift of the Third SoulThaum3A120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Third Soul
School
Thaum
Level
3
Paths
A1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37

All values for Gift of the Third Soul

Gift of True SightEnch3G110120—noneA few soldiers are granted the ability to discern illusions and see the unseen.6.37
Spell
Gift of True Sight
School
Ench
Level
3
Paths
G1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are granted the ability to discern illusions and see the unseen.
Version
6.37

All values for Gift of True Sight

Group BlurAlt3G2203 +1/G40—noneSeveral soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Group Blur
School
Alt
Level
3
Paths
G2
Range
20
Area
3 +1/G
Fatigue
40
Gems
—none
Effect
Several soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37

All values for Group Blur

HaruspexThaum3N2—none—none—none2 NThe caster opens the bellies of newly slaughtered animals and observes their livers.6.37
Spell
Haruspex
School
Thaum
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The caster opens the bellies of newly slaughtered animals and observes their livers.
Version
6.37

All values for Haruspex

HealEnch3N115120—noneThis spell can heal up to three human-sized targets within close range.6.37
Spell
Heal
School
Ench
Level
3
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell can heal up to three human-sized targets within close range.
Version
6.37

All values for Heal

Healing LightEvo3S1N130 +5/S120—noneA cascade of warm and wonderful light showers the targets.6.37
Spell
Healing Light
School
Evo
Level
3
Paths
S1N1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
A cascade of warm and wonderful light showers the targets.
Version
6.37

All values for Healing Light

Heavenly RiversConj3W1S1—none—none—none9 WThe Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.6.37
Spell
Heavenly Rivers
School
Conj
Level
3
Paths
W1S1
Range
—none
Area
—none
Fatigue
—none
Gems
9 W
Effect
The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.
Version
6.37

All values for Heavenly Rivers

Herd of BuffaloesConj3N2—none—none—none8 NThis ritual summons a herd of buffaloes and makes them loyal to the caster.6.37
Spell
Herd of Buffaloes
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
This ritual summons a herd of buffaloes and makes them loyal to the caster.
Version
6.37

All values for Herd of Buffaloes

Herd of ElephantsConj3N2—none—none—none20 NThis ritual summons a herd of elephants and makes them loyal to the caster.6.37
Spell
Herd of Elephants
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
This ritual summons a herd of elephants and makes them loyal to the caster.
Version
6.37

All values for Herd of Elephants

Herd of GnusConj3N2—none—none—none5 NThe caster summons a herd of Gnus and binds them to his service.6.37
Spell
Herd of Gnus
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Gnus and binds them to his service.
Version
6.37

All values for Herd of Gnus

Herd of MooseConj3N2—none—none—none5 NThe caster summons a herd of Moose and binds them to his service.6.37
Spell
Herd of Moose
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Moose and binds them to his service.
Version
6.37

All values for Herd of Moose

Horrible VisageEnch3G2D10caster10—noneThe caster is wreathed in terror and his face becomes horrible to behold.6.37
Spell
Horrible Visage
School
Ench
Level
3
Paths
G2D1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in terror and his face becomes horrible to behold.
Version
6.37

All values for Horrible Visage

ImmolationAlt3F20720—noneThe caster bursts into white-hot flames, badly burning everyone within range.6.37
Spell
Immolation
School
Alt
Level
3
Paths
F2
Range
0
Area
7
Fatigue
20
Gems
—none
Effect
The caster bursts into white-hot flames, badly burning everyone within range.
Version
6.37

All values for Immolation

Infernal BreedingBlood3B2—none—none—none25 BThe Warlocks of Abysia have experimented with crossbreeding since they first discovered blood magic.6.37
Spell
Infernal Breeding
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
The Warlocks of Abysia have experimented with crossbreeding since they first discovered blood magic.
Version
6.37

All values for Infernal Breeding

Infernal CircleBlood3B5—none—none—none5 BThe caster creates a circle with infernal symbols drawn in the blood of virgins.6.37
Spell
Infernal Circle
School
Blood
Level
3
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster creates a circle with infernal symbols drawn in the blood of virgins.
Version
6.37

All values for Infernal Circle

Inner SunAlt3F1S1—none—none—none1 FThis spell provides the mage with a way to retaliate when attacked by undead warriors.6.37
Spell
Inner Sun
School
Alt
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
This spell provides the mage with a way to retaliate when attacked by undead warriors.
Version
6.37

All values for Inner Sun

Iron DartsEvo3E1H140—none10—noneThe Black Priest throws darts of cold iron against his enemies.6.37
Spell
Iron Darts
School
Evo
Level
3
Paths
E1H1
Range
40
Area
—none
Fatigue
10
Gems
—none
Effect
The Black Priest throws darts of cold iron against his enemies.
Version
6.37

All values for Iron Darts

Iron WillThaum3E125120—noneThe caster strengthens the minds of some soldiers.6.37
Spell
Iron Will
School
Thaum
Level
3
Paths
E1
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster strengthens the minds of some soldiers.
Version
6.37

All values for Iron Will

KatabasisEnch3D1W1—none—none—none8 DA mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.6.37
Spell
Katabasis
School
Ench
Level
3
Paths
D1W1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version
6.37

All values for Katabasis

Leeching TouchBlood3B11one target20—noneThe mage tries to touch a target and will drain some of the target's life force if successful.6.37
Spell
Leeching Touch
School
Blood
Level
3
Paths
B1
Range
1
Area
one target
Fatigue
20
Gems
—none
Effect
The mage tries to touch a target and will drain some of the target's life force if successful.
Version
6.37

All values for Leeching Touch

Lesser Flame WardEnch3F215120—noneThis spell partially protects a few units from fire and flames.6.37
Spell
Lesser Flame Ward
School
Ench
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell partially protects a few units from fire and flames.
Version
6.37

All values for Lesser Flame Ward

Lesser Thunder WardEnch3A215120—noneThis spell protects a few units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Lesser Thunder Ward
School
Ench
Level
3
Paths
A2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version
6.37

All values for Lesser Thunder Ward

Lesser Winter WardEnch3W215120—noneThis spell protects several units from cold.6.37
Spell
Lesser Winter Ward
School
Ench
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects several units from cold.
Version
6.37

All values for Lesser Winter Ward

Lictorian GuardConj3D2—none—none—none10 DThis spell summons a handful of Lictors.6.37
Spell
Lictorian Guard
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a handful of Lictors.
Version
6.37

All values for Lictorian Guard

Lightning ResistanceAlt3E215120—noneThis spell makes units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistance
School
Alt
Level
3
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes units resistant to the damage and stun effects caused by lightning.
Version
6.37

All values for Lightning Resistance

LuckThaum3G110120—noneThe caster merges reality with the Dreamwild, where everything is possible.6.37
Spell
Luck
School
Thaum
Level
3
Paths
G1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster merges reality with the Dreamwild, where everything is possible.
Version
6.37

All values for Luck

Magic DuelEvo3S1100one target01 SBy use of this spell, one Astral mage challenges another Astral mage to a mental duel.6.37
Spell
Magic Duel
School
Evo
Level
3
Paths
S1
Range
100
Area
one target
Fatigue
0
Gems
1 S
Effect
By use of this spell, one Astral mage challenges another Astral mage to a mental duel.
Version
6.37

All values for Magic Duel

Magma BoltsEvo3E1F130 +5/E—none20—noneFive bolts of magma shoot towards the enemy at high speed.6.37
Spell
Magma Bolts
School
Evo
Level
3
Paths
E1F1
Range
30 +5/E
Area
—none
Fatigue
20
Gems
—none
Effect
Five bolts of magma shoot towards the enemy at high speed.
Version
6.37

All values for Magma Bolts

Mind VesselThaum3S3—none1—none15 SThis ritual puts a part of the Aboleth's mind in the humanlike vessel that has been bred for this purpose.6.37
Spell
Mind Vessel
School
Thaum
Level
3
Paths
S3
Range
—none
Area
1
Fatigue
—none
Gems
15 S
Effect
This ritual puts a part of the Aboleth's mind in the humanlike vessel that has been bred for this purpose.
Version
6.37

All values for Mind Vessel

MistAlt3A30caster01 AThe caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.6.37
Spell
Mist
School
Alt
Level
3
Paths
A3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version
6.37

All values for Mist

MossbodyAlt3N1W110120—noneThe caster covers the body of a small number of troops in a moist magical moss.6.37
Spell
Mossbody
School
Alt
Level
3
Paths
N1W1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster covers the body of a small number of troops in a moist magical moss.
Version
6.37

All values for Mossbody

Pain TransferBlood3B20caster20—noneWounds taken by the mage will be transferred to blood slaves that are nearby.6.37
Spell
Pain Transfer
School
Blood
Level
3
Paths
B2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Wounds taken by the mage will be transferred to blood slaves that are nearby.
Version
6.37

All values for Pain Transfer

PanicThaum3N2305 +2/N20—noneThis spell will cause panic to spread among the enemies.6.37
Spell
Panic
School
Thaum
Level
3
Paths
N2
Range
30
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
This spell will cause panic to spread among the enemies.
Version
6.37

All values for Panic

Personal IronskinAlt3E10caster20—noneThe skin of the caster is transformed into a hard, metallic hide.6.37
Spell
Personal Ironskin
School
Alt
Level
3
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The skin of the caster is transformed into a hard, metallic hide.
Version
6.37

All values for Personal Ironskin

Phoenix PowerConj3F20caster20—noneThis spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.6.37
Spell
Phoenix Power
School
Conj
Level
3
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.
Version
6.37

All values for Phoenix Power

Poison DartsEvo3N130 +5/N—none20—noneThe caster shoots a handful of enchanted darts against his enemies.6.37
Spell
Poison Darts
School
Evo
Level
3
Paths
N1
Range
30 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a handful of enchanted darts against his enemies.
Version
6.37

All values for Poison Darts

Power of the SpheresConj3S10caster01 SThis spell makes the caster more powerful in the elemental and sorcery paths of magic.6.37
Spell
Power of the Spheres
School
Conj
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This spell makes the caster more powerful in the elemental and sorcery paths of magic.
Version
6.37

All values for Power of the Spheres

Pride of LionsConj3N2—none—none—none9 NThe caster summons a pride of Great Lions and binds them to his service.6.37
Spell
Pride of Lions
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a pride of Great Lions and binds them to his service.
Version
6.37

All values for Pride of Lions

Protective WindsAlt3A2153 +1/A40—nonePowerful winds will protect a group of friendly units from enemy projectiles.6.37
Spell
Protective Winds
School
Alt
Level
3
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Powerful winds will protect a group of friendly units from enemy projectiles.
Version
6.37

All values for Protective Winds

RageThaum3F230one target20—noneThe spell fills the heart of a man with furious anger.6.37
Spell
Rage
School
Thaum
Level
3
Paths
F2
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The spell fills the heart of a man with furious anger.
Version
6.37

All values for Rage

RainEvo3W30caster01 WThis spell creates a heavy rain upon the battlefield.6.37
Spell
Rain
School
Evo
Level
3
Paths
W3
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
This spell creates a heavy rain upon the battlefield.
Version
6.37

All values for Rain

Raise SkeletonsEnch3D25—none40—noneThe necromancer enchants the bones of a handful warriors, giving them false life.6.37
Spell
Raise Skeletons
School
Ench
Level
3
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of a handful warriors, giving them false life.
Version
6.37

All values for Raise Skeletons

RegenerationEnch3N315140—noneThis spell gives a small number of targets regenerative powers.6.37
Spell
Regeneration
School
Ench
Level
3
Paths
N3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
This spell gives a small number of targets regenerative powers.
Version
6.37

All values for Regeneration

Revive BaneConj3D2—none—none—none7 DWith this ritual, the necromancer revives a Bane and binds him to service.6.37
Spell
Revive Bane
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this ritual, the necromancer revives a Bane and binds him to service.
Version
6.37

All values for Revive Bane

Revive Cavern WightsConj3D1E1—none—none—none8 DSince the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.6.37
Spell
Revive Cavern Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version
6.37

All values for Revive Cavern Wights

Revive WightsConj3D2—none—none—none20 DWith this ritual, the necromancer revives a small group of Wights and binds them to serve.6.37
Spell
Revive Wights
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
With this ritual, the necromancer revives a small group of Wights and binds them to serve.
Version
6.37

All values for Revive Wights

Rhapsody of LifeThaum3N115 +5/None target20—noneThe Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.6.37
Spell
Rhapsody of Life
School
Thaum
Level
3
Paths
N1
Range
15 +5/N
Area
one target
Fatigue
20
Gems
—none
Effect
The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.
Version
6.37

All values for Rhapsody of Life

Rhapsody of the DeadThaum3D115 +5/D4 +2/D20—noneThe Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.6.37
Spell
Rhapsody of the Dead
School
Thaum
Level
3
Paths
D1
Range
15 +5/D
Area
4 +2/D
Fatigue
20
Gems
—none
Effect
The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.
Version
6.37

All values for Rhapsody of the Dead

Rhuax PactConj3F1E1—none—none—none2 FAn Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.6.37
Spell
Rhuax Pact
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version
6.37

All values for Rhuax Pact

Sailors' DeathThaum3W330120—noneThe lungs of a small number of targets are filled with water.6.37
Spell
Sailors' Death
School
Thaum
Level
3
Paths
W3
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
The lungs of a small number of targets are filled with water.
Version
6.37

All values for Sailors' Death

ScapegoatsBlood3B1—none—none—none8 BWith a sacrifice of blood, the caster prepares two goats and presents them with the sins of the people.6.37
Spell
Scapegoats
School
Blood
Level
3
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
With a sacrifice of blood, the caster prepares two goats and presents them with the sins of the people.
Version
6.37

All values for Scapegoats

Second SightEnch3S1D10caster20—noneThe caster opens his third eye and observes the spirit world.6.37
Spell
Second Sight
School
Ench
Level
3
Paths
S1D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his third eye and observes the spirit world.
Version
6.37

All values for Second Sight

Seeking ArrowEnch3A3—none—none—none4 AThe caster sends an enchanted arrow across the world to find a suitable heart to penetrate.6.37
Spell
Seeking Arrow
School
Ench
Level
3
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version
6.37

All values for Seeking Arrow

Shadow BoltEvo3D235 +5/D120—noneDeals 7 damage, rising with path level, to the units in one square and can paralyse them, ignoring armour and shields; magic resistance can halve the damage or stop the paralysis, and undead are unaffected.6.37
Spell
Shadow Bolt
School
Evo
Level
3
Paths
D2
Range
35 +5/D
Area
1
Fatigue
20
Gems
—none
Effect
Deals 7 damage, rising with path level, to the units in one square and can paralyse them, ignoring armour and shields; magic resistance can halve the damage or stop the paralysis, and undead are unaffected.
Version
6.37

All values for Shadow Bolt

Shroud of BewildermentEnch3G20caster20—noneThe caster and his surroundings shift and change.6.37
Spell
Shroud of Bewilderment
School
Ench
Level
3
Paths
G2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster and his surroundings shift and change.
Version
6.37

All values for Shroud of Bewilderment

Sleep VinesConj3N1G120120—noneStrange vines with purple flowers will emerge from the ground.6.37
Spell
Sleep Vines
School
Conj
Level
3
Paths
N1G1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Strange vines with purple flowers will emerge from the ground.
Version
6.37

All values for Sleep Vines

Sloth of BearsConj3N2—none—none—none6 NThe caster summons a sloth of Great Bears and binds them to service.6.37
Spell
Sloth of Bears
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster summons a sloth of Great Bears and binds them to service.
Version
6.37

All values for Sloth of Bears

Sounder of BoarsConj3N1H1—none—none—none15 NThe caster, often a Gutuater, summons a sounder of Great Boars.6.37
Spell
Sounder of Boars
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster, often a Gutuater, summons a sounder of Great Boars.
Version
6.37

All values for Sounder of Boars

Storm WindEvo3A240 +5/A8 +2/A10—noneCreates winds strong enough to knock soldiers prone.6.37
Spell
Storm Wind
School
Evo
Level
3
Paths
A2
Range
40 +5/A
Area
8 +2/A
Fatigue
10
Gems
—none
Effect
Creates winds strong enough to knock soldiers prone.
Version
6.37

All values for Storm Wind

Summon Aka-OniConj3F1D1—none—none—none7 FThis spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Aka-Oni
School
Conj
Level
3
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.
Version
6.37

All values for Summon Aka-Oni

Summon AmphiptereConj3A2N1—none—none—none3 AThe caster summons an Amphiptere. The Amphiptere is a huge winged serpent.6.37
Spell
Summon Amphiptere
School
Conj
Level
3
Paths
A2N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version
6.37

All values for Summon Amphiptere

Summon AngiriConj3F2—none—none—none5 FAngiris are sun-born warriors that left this world ages ago.6.37
Spell
Summon Angiri
School
Conj
Level
3
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
Angiris are sun-born warriors that left this world ages ago.
Version
6.37

All values for Summon Angiri

Summon ApsarasConj3S2—none—none—none3 SApsaras are divine nymphs that have left this world ages ago.6.37
Spell
Summon Apsaras
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
Apsaras are divine nymphs that have left this world ages ago.
Version
6.37

All values for Summon Apsaras

Summon AsrapasBlood3B2—none—none—none8 BAsrapas, or Blood Drinkers, are female demonesses dancing into battle to feast on the blood of monkeys and men.6.37
Spell
Summon Asrapas
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Asrapas, or Blood Drinkers, are female demonesses dancing into battle to feast on the blood of monkeys and men.
Version
6.37

All values for Summon Asrapas

Summon BearsConj3N1H1—none—none—none8 NThe Great Bear is a magnificent and sacred creature.6.37
Spell
Summon Bears
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Great Bear is a magnificent and sacred creature.
Version
6.37

All values for Summon Bears

Summon Bog BeastsConj3N2W2—none—none—none5 NThe mage summons and binds a few Bog Beasts.6.37
Spell
Summon Bog Beasts
School
Conj
Level
3
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons and binds a few Bog Beasts.
Version
6.37

All values for Summon Bog Beasts

Summon Cave CowsConj3W2E2—none—none—none3 WThe mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.6.37
Spell
Summon Cave Cows
School
Conj
Level
3
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version
6.37

All values for Summon Cave Cows

Summon Cave CrabConj3E1W1—none—none—none4 EThe Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.6.37
Spell
Summon Cave Crab
School
Conj
Level
3
Paths
E1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version
6.37

All values for Summon Cave Crab

Summon CondorsConj3A2—none—none—none8 AThe Condor is sacred to the people of Nazca.6.37
Spell
Summon Condors
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37

All values for Summon Condors

Summon Cu SidheConj3G2—none—none—none5 GA ritual that summons 10 Cu Sidhe; only EA Tir na n'Og, MA Eriu, MA Man and LA Man can cast it.6.37
Spell
Summon Cu Sidhe
School
Conj
Level
3
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
A ritual that summons 10 Cu Sidhe; only EA Tir na n'Og, MA Eriu, MA Man and LA Man can cast it.
Version
6.37

All values for Summon Cu Sidhe

Summon EarthpowerConj3E20caster20—noneThe Earth will lend its endurance to the mage.6.37
Spell
Summon Earthpower
School
Conj
Level
3
Paths
E2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The Earth will lend its endurance to the mage.
Version
6.37

All values for Summon Earthpower

Summon Fay FolkConj3G2N1—none—none—none5 GThe caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Fay Folk
School
Conj
Level
3
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37

All values for Summon Fay Folk

Summon FirebirdConj3F1S1—none—none—none2 FThe caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.6.37
Spell
Summon Firebird
School
Conj
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.
Version
6.37

All values for Summon Firebird

Summon GlososConjuration · level 3 · #501Conj3D2—none—none—none10 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37

All values for Summon Glosos

Summon GlososConjuration · level 3 · #495Conj3D2—none—none—none13 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37

All values for Summon Glosos

Summon JaguarsConj3N2H1—none—none—none20 NThe caster summons a pack of Jaguars and binds them to service.6.37
Spell
Summon Jaguars
School
Conj
Level
3
Paths
N2H1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The caster summons a pack of Jaguars and binds them to service.
Version
6.37

All values for Summon Jaguars

Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37

All values for Summon Konoha Tengus

Summon Lesser Air ElementalConj3A11—none01 AThe caster summons a Lesser Air Elemental to aid him in battle.6.37
Spell
Summon Lesser Air Elemental
School
Conj
Level
3
Paths
A1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a Lesser Air Elemental to aid him in battle.
Version
6.37

All values for Summon Lesser Air Elemental

Summon Lesser Earth ElementalConj3E11—none01 EThe caster summons a Lesser Earth Elemental to aid him in battle.6.37
Spell
Summon Lesser Earth Elemental
School
Conj
Level
3
Paths
E1
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons a Lesser Earth Elemental to aid him in battle.
Version
6.37

All values for Summon Lesser Earth Elemental

Summon Lesser Fire ElementalConj3F11—none01 FThe caster summons a Lesser Fire Elemental to aid him in a battle.6.37
Spell
Summon Lesser Fire Elemental
School
Conj
Level
3
Paths
F1
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster summons a Lesser Fire Elemental to aid him in a battle.
Version
6.37

All values for Summon Lesser Fire Elemental

Summon Lesser Water ElementalConj3W11—none01 WThe caster summons a Lesser Water Elemental to aid him in battle.6.37
Spell
Summon Lesser Water Elemental
School
Conj
Level
3
Paths
W1
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Lesser Water Elemental to aid him in battle.
Version
6.37

All values for Summon Lesser Water Elemental

Summon MazzikimConj3N1—none—none—none3 NThe caster summons a group of Mazzikim from the wild.6.37
Spell
Summon Mazzikim
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The caster summons a group of Mazzikim from the wild.
Version
6.37

All values for Summon Mazzikim

Summon NagasConj3W2E1—none—none—none15 WNagas are semi-divine serpent beings of the Nether World of Patala.6.37
Spell
Summon Nagas
School
Conj
Level
3
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
Nagas are semi-divine serpent beings of the Nether World of Patala.
Version
6.37

All values for Summon Nagas

Summon OkamiConj3N1—none—none—none4 NThe caster summons a pack of Okami, supernatural wolves of Shinuyama.6.37
Spell
Summon Okami
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The caster summons a pack of Okami, supernatural wolves of Shinuyama.
Version
6.37

All values for Summon Okami

Summon PenumbralsConj3D1E1—none—none—none6 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.6.37
Spell
Summon Penumbrals
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version
6.37

All values for Summon Penumbrals

Summon Sacred ScorpionConj3E1D1—none—none—none2 EThe dark realm of Xibalba is home to many horrors.6.37
Spell
Summon Sacred Scorpion
School
Conj
Level
3
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The dark realm of Xibalba is home to many horrors.
Version
6.37

All values for Summon Sacred Scorpion

Summon Se'irimBlood3B2—none—none—none23 BWith a sacrifice of blood, the caster summons five Se'irim from the desert.6.37
Spell
Summon Se'irim
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
23 B
Effect
With a sacrifice of blood, the caster summons five Se'irim from the desert.
Version
6.37

All values for Summon Se'irim

Summon Sea LionsConj3N2W1—none—none—none10 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Lions
School
Conj
Level
3
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37

All values for Summon Sea Lions

Summon Unseelie FolkConj3G2W1—none—none—none5 GThe caster summons a group of Unseelie Fay Folk.6.37
Spell
Summon Unseelie Folk
School
Conj
Level
3
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Unseelie Fay Folk.
Version
6.37

All values for Summon Unseelie Folk

Summon YetisConj3W2A1—none—none—none8 WThe caster summons a group of Yeti from the mountains.6.37
Spell
Summon Yetis
School
Conj
Level
3
Paths
W2A1
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster summons a group of Yeti from the mountains.
Version
6.37

All values for Summon Yetis

TauroboliumThaum3N1F1—none—none—none6 NThe Heliodromus performs a ritual slaying of a sacred bull.6.37
Spell
Taurobolium
School
Thaum
Level
3
Paths
N1F1
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The Heliodromus performs a ritual slaying of a sacred bull.
Version
6.37

All values for Taurobolium

Teleport GemsThaum3S3—none—none—none2 SThis ritual can be used by an astral mage to teleport all his magic gems to a commander in a province far away.6.37
Spell
Teleport Gems
School
Thaum
Level
3
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
This ritual can be used by an astral mage to teleport all his magic gems to a commander in a province far away.
Version
6.37

All values for Teleport Gems

TorporAlt3N235120—noneThis spell targets the metabolism and bodily functions of a few units.6.37
Spell
Torpor
School
Alt
Level
3
Paths
N2
Range
35
Area
1
Fatigue
20
Gems
—none
Effect
This spell targets the metabolism and bodily functions of a few units.
Version
6.37

All values for Torpor

Whispers of the WildThaum3N2—none—none—none3 NThe caster taps into the minds and perceptions of the animals of a distant forest province to gain insight into what transpires in the province.6.37
Spell
Whispers of the Wild
School
Thaum
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The caster taps into the minds and perceptions of the animals of a distant forest province to gain insight into what transpires in the province.
Version
6.37

All values for Whispers of the Wild

Acid RainEvo4W3F1306 +1/W30—noneHighly acidic fluids pour down from the sky, showering a limited area with corrosive bile.6.37
Spell
Acid Rain
School
Evo
Level
4
Paths
W3F1
Range
30
Area
6 +1/W
Fatigue
30
Gems
—none
Effect
Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile.
Version
6.37

All values for Acid Rain

Amalgamation of Air and FleshAlt4A2S1—none—none—none10 AThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.6.37
Spell
Amalgamation of Air and Flesh
School
Alt
Level
4
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version
6.37

All values for Amalgamation of Air and Flesh

Amalgamation of Earth and FleshAlt4E2S1—none—none—none10 EThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.6.37
Spell
Amalgamation of Earth and Flesh
School
Alt
Level
4
Paths
E2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version
6.37

All values for Amalgamation of Earth and Flesh

Amalgamation of Fire and FleshAlt4F2S1—none—none—none10 FThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.6.37
Spell
Amalgamation of Fire and Flesh
School
Alt
Level
4
Paths
F2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.
Version
6.37

All values for Amalgamation of Fire and Flesh

Amalgamation of Water and FleshAlt4W2S1—none—none—none10 WThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.6.37
Spell
Amalgamation of Water and Flesh
School
Alt
Level
4
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version
6.37

All values for Amalgamation of Water and Flesh

Arouse HungerAlt4D3—none—none—none8 DThe necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.6.37
Spell
Arouse Hunger
School
Alt
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.
Version
6.37

All values for Arouse Hunger

Astral HealingEnch4S30whole battlefield01 SThe mage summons Astral power to activate the healing energies inherent in the souls of all living beings.6.37
Spell
Astral Healing
School
Ench
Level
4
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
The mage summons Astral power to activate the healing energies inherent in the souls of all living beings.
Version
6.37

All values for Astral Healing

Astral WindowThaum4S2—none—none—none3 SThe caster opens an arcane rift through which he can observe distant lands.6.37
Spell
Astral Window
School
Thaum
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The caster opens an arcane rift through which he can observe distant lands.
Version
6.37

All values for Astral Window

At the End of the RainbowConj4G2—none—none—none3 GThe caster conjures dreams from beyond the Gate of Horn to find what lies hidden at the End of the Rainbow.6.37
Spell
At the End of the Rainbow
School
Conj
Level
4
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
3 G
Effect
The caster conjures dreams from beyond the Gate of Horn to find what lies hidden at the End of the Rainbow.
Version
6.37

All values for At the End of the Rainbow

AuspexThaum4A2—none—none—none2 AThe caster listens to the winds and observes the flight of birds.6.37
Spell
Auspex
School
Thaum
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
The caster listens to the winds and observes the flight of birds.
Version
6.37

All values for Auspex

Awaken DraugarConj4D2—none—none—none12 DThe Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.6.37
Spell
Awaken Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.
Version
6.37

All values for Awaken Draugar

Awaken Jotun DraugarConj4D2—none—none—none15 DThe Draug is a corporeal undead Jotun Giant.6.37
Spell
Awaken Jotun Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Draug is a corporeal undead Jotun Giant.
Version
6.37

All values for Awaken Jotun Draugar

Awaken Vine OgresConj4N3—none—none—none3 NThe mage awakens a group of Vine Ogres and persuades them to serve him.6.37
Spell
Awaken Vine Ogres
School
Conj
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The mage awakens a group of Vine Ogres and persuades them to serve him.
Version
6.37

All values for Awaken Vine Ogres

Bane Fire DartEvo4D1F130 +5/Done target20—noneThe caster projects a dart of Bane Fire against his enemies.6.37
Spell
Bane Fire Dart
School
Evo
Level
4
Paths
D1F1
Range
30 +5/D
Area
one target
Fatigue
20
Gems
—none
Effect
The caster projects a dart of Bane Fire against his enemies.
Version
6.37

All values for Bane Fire Dart

BehemothEnch4D3—none—none—none7 DWith this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.6.37
Spell
Behemoth
School
Ench
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.
Version
6.37

All values for Behemoth

Bind Jaguar FiendsBlood4B1F1—none—none—none16 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Bind Jaguar Fiends
School
Blood
Level
4
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
16 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37

All values for Bind Jaguar Fiends

Bind Serpent FiendsBlood4B1—none—none—none4 BThe caster sacrifices several blood slaves to contact and bind a few Serpent Fiends.6.37
Spell
Bind Serpent Fiends
School
Blood
Level
4
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
4 B
Effect
The caster sacrifices several blood slaves to contact and bind a few Serpent Fiends.
Version
6.37

All values for Bind Serpent Fiends

Bind Storm DemonBlood4B2A2—none—none—none10 BThe caster sacrifices several blood slaves to contact and bind a Storm Demon.6.37
Spell
Bind Storm Demon
School
Blood
Level
4
Paths
B2A2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster sacrifices several blood slaves to contact and bind a Storm Demon.
Version
6.37

All values for Bind Storm Demon

Blade WindEvo4E335 +5/E—none80—noneThe caster throws a huge swarm of whirling blades towards his enemies.6.37
Spell
Blade Wind
School
Evo
Level
4
Paths
E3
Range
35 +5/E
Area
—none
Fatigue
80
Gems
—none
Effect
The caster throws a huge swarm of whirling blades towards his enemies.
Version
6.37

All values for Blade Wind

BlightAlt4E2D1—none—none—none5 EThe caster unleashes a blight upon a distant province.6.37
Spell
Blight
School
Alt
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster unleashes a blight upon a distant province.
Version
6.37

All values for Blight

Blood FecundityBlood4B2N2—none—none—none10 BThe mage performs a great blood ceremony in order to increase the fertility of the land.6.37
Spell
Blood Fecundity
School
Blood
Level
4
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The mage performs a great blood ceremony in order to increase the fertility of the land.
Version
6.37

All values for Blood Fecundity

Blood LustBlood4B20whole battlefield01 BBy sacrificing blood, the mage awakens the blood lust of demons, giving them increased strength during battle.6.37
Spell
Blood Lust
School
Blood
Level
4
Paths
B2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 B
Effect
By sacrificing blood, the mage awakens the blood lust of demons, giving them increased strength during battle.
Version
6.37

All values for Blood Lust

Bolt of UnlifeEvo4D230 +1/D120—noneThis bolt passes straight through armor and damages the target's soul directly.6.37
Spell
Bolt of Unlife
School
Evo
Level
4
Paths
D2
Range
30 +1/D
Area
1
Fatigue
20
Gems
—none
Effect
This bolt passes straight through armor and damages the target's soul directly.
Version
6.37

All values for Bolt of Unlife

Breath of the DesertEvo4F3A1—none—none—none5 FThe caster curses a distant province with a dramatic rise in temperature.6.37
Spell
Breath of the Desert
School
Evo
Level
4
Paths
F3A1
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster curses a distant province with a dramatic rise in temperature.
Version
6.37

All values for Breath of the Desert

Breath of the DragonEvo4N220 +5/N4 +1/N20—noneThe caster opens his mouth to let bile stream against his enemies.6.37
Spell
Breath of the Dragon
School
Evo
Level
4
Paths
N2
Range
20 +5/N
Area
4 +1/N
Fatigue
20
Gems
—none
Effect
The caster opens his mouth to let bile stream against his enemies.
Version
6.37

All values for Breath of the Dragon

Brood of GarmConj4N2—none—none—none10 NThe caster summons a pack of the huge wolves that roam the Jotun forests.6.37
Spell
Brood of Garm
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a pack of the huge wolves that roam the Jotun forests.
Version
6.37

All values for Brood of Garm

Call Lesser HorrorBlood4B2S25one target02 BThe caster sacrifices human blood to attract a few Lesser Horrors.6.37
Spell
Call Lesser Horror
School
Blood
Level
4
Paths
B2S2
Range
5
Area
one target
Fatigue
0
Gems
2 B
Effect
The caster sacrifices human blood to attract a few Lesser Horrors.
Version
6.37

All values for Call Lesser Horror

Call MalakhConj4S2—none—none—none9 SThe caster calls down a heavenly messenger from the Celestial Sphere.6.37
Spell
Call Malakh
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster calls down a heavenly messenger from the Celestial Sphere.
Version
6.37

All values for Call Malakh

Celestial HoundsConj4A1S1—none—none—none2 AThis spell summons a pair of hounds from the Celestial Sphere.6.37
Spell
Celestial Hounds
School
Conj
Level
4
Paths
A1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This spell summons a pair of hounds from the Celestial Sphere.
Version
6.37

All values for Celestial Hounds

Clockwork HorrorsConst4E2—none—none—none9 EThis spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.6.37
Spell
Clockwork Horrors
School
Const
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version
6.37

All values for Clockwork Horrors

Cloud TrapezeEnch4A2—none—none—none3 AThe caster swings himself up and away with incredible speed, landing in a province far away.6.37
Spell
Cloud Trapeze
School
Ench
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster swings himself up and away with incredible speed, landing in a province far away.
Version
6.37

All values for Cloud Trapeze

CombustionAlt4F130120—noneA few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.6.37
Spell
Combustion
School
Alt
Level
4
Paths
F1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.
Version
6.37

All values for Combustion

Command DraugarConj4D2—none—none—none12 DNidavangr has fought endless battles against the vanir and the jotuns.6.37
Spell
Command Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Nidavangr has fought endless battles against the vanir and the jotuns.
Version
6.37

All values for Command Draugar

Conjure Phantasmal WarriorsConj4G25—none01 GThe caster conjures Phantasmal Warriors to aid him in battle.6.37
Spell
Conjure Phantasmal Warriors
School
Conj
Level
4
Paths
G2
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures Phantasmal Warriors to aid him in battle.
Version
6.37

All values for Conjure Phantasmal Warriors

Construct MandragoraConst4N2D1—none—none—none10 NThis ritual lets vines and roots animate human corpses.6.37
Spell
Construct Mandragora
School
Const
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
This ritual lets vines and roots animate human corpses.
Version
6.37

All values for Construct Mandragora

Contact AlkonostConj4S2—none—none—none15 SThe caster contacts a Alkonost and persuades it to aid him.6.37
Spell
Contact Alkonost
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts a Alkonost and persuades it to aid him.
Version
6.37

All values for Contact Alkonost

Contact JigamiConj4N1—none—none—none10 NThe Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.6.37
Spell
Contact Jigami
School
Conj
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.
Version
6.37

All values for Contact Jigami

Contact JinnConj4F2A1—none—none—none18 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Contact Jinn
School
Conj
Level
4
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
18 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37

All values for Contact Jinn

Contact NaginiConj4W2E1—none—none—none25 WThe Nagini is a Naga Princess from the Jeweled City of Patala.6.37
Spell
Contact Nagini
School
Conj
Level
4
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nagini is a Naga Princess from the Jeweled City of Patala.
Version
6.37

All values for Contact Nagini

Contact YakshaConj4N2E1—none—none—none25 NYakshas are semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yaksha
School
Conj
Level
4
Paths
N2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version
6.37

All values for Contact Yaksha

Contact YakshiniConj4N2W1—none—none—none25 NYakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yakshini
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.
Version
6.37

All values for Contact Yakshini

Crusher ConstructionConst4E3—none—none—none10 ECreates one Crusher. A Crusher is a magically animated rock construction of immense strength.6.37
Spell
Crusher Construction
School
Const
Level
4
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version
6.37

All values for Crusher Construction

Cure DiseaseThaum4N4—none—none—none5 NThis ritual cures a unit from disease, an affliction that otherwise is certain to result in a quick and early death.6.37
Spell
Cure Disease
School
Thaum
Level
4
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
This ritual cures a unit from disease, an affliction that otherwise is certain to result in a quick and early death.
Version
6.37

All values for Cure Disease

Curse of StonesAlt4E30whole battlefield03 EThe caster curses the enemy army with the weight of earth and stones.6.37
Spell
Curse of Stones
School
Alt
Level
4
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster curses the enemy army with the weight of earth and stones.
Version
6.37

All values for Curse of Stones

Curse of the DesertThaum4W330530—noneThis spell will affect several targets with severe dehydration.6.37
Spell
Curse of the Desert
School
Thaum
Level
4
Paths
W3
Range
30
Area
5
Fatigue
30
Gems
—none
Effect
This spell will affect several targets with severe dehydration.
Version
6.37

All values for Curse of the Desert

Dark SlumberEnch4N4D2—none—none—none15 NThe Caster calls on the wrath of the forest to engulf a village in a distant province.6.37
Spell
Dark Slumber
School
Ench
Level
4
Paths
N4D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The Caster calls on the wrath of the forest to engulf a village in a distant province.
Version
6.37

All values for Dark Slumber

DestructionAlt4E330640—noneThe armor of several soldiers is destroyed and falls to the ground in useless heaps.6.37
Spell
Destruction
School
Alt
Level
4
Paths
E3
Range
30
Area
6
Fatigue
40
Gems
—none
Effect
The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version
6.37

All values for Destruction

Dogs of Gold and SilverConst4E1—none—none—none7 EThe opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.6.37
Spell
Dogs of Gold and Silver
School
Const
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version
6.37

All values for Dogs of Gold and Silver

Earth Shatter HammersEnch4E215140—noneThe weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Hammers
School
Ench
Level
4
Paths
E2
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37

All values for Earth Shatter Hammers

Elemental FortitudeAlt4N10caster10—noneIncreases resistance to fire, cold and lightning.6.37
Spell
Elemental Fortitude
School
Alt
Level
4
Paths
N1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Increases resistance to fire, cold and lightning.
Version
6.37

All values for Elemental Fortitude

Encase in IceAlt4W225120—noneThe caster transforms the water surrounding some enemies into ice.6.37
Spell
Encase in Ice
School
Alt
Level
4
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster transforms the water surrounding some enemies into ice.
Version
6.37

All values for Encase in Ice

Ephemeral BlastEvo4G340 +5/G4 +1/G10—noneThe caster projects a blast of ephemeral power against his enemies.6.37
Spell
Ephemeral Blast
School
Evo
Level
4
Paths
G3
Range
40 +5/G
Area
4 +1/G
Fatigue
10
Gems
—none
Effect
The caster projects a blast of ephemeral power against his enemies.
Version
6.37

All values for Ephemeral Blast

Fate of OedipusEvo4F4—none—none—none75 FThe caster punishes a mage for having claimed the Eyes of God.6.37
Spell
Fate of Oedipus
School
Evo
Level
4
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
75 F
Effect
The caster punishes a mage for having claimed the Eyes of God.
Version
6.37

All values for Fate of Oedipus

Feast for GhulsBlood4B1—none—none—none16 BSorcerers skilled in blood magic can invite demonic beings of the desert to join him in a grisly feast.6.37
Spell
Feast for Ghuls
School
Blood
Level
4
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
16 B
Effect
Sorcerers skilled in blood magic can invite demonic beings of the desert to join him in a grisly feast.
Version
6.37

All values for Feast for Ghuls

FerocityThaum4N2153 +1/N20—noneThe caster fills the hearts of beasts with fury.6.37
Spell
Ferocity
School
Thaum
Level
4
Paths
N2
Range
15
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of beasts with fury.
Version
6.37

All values for Ferocity

Fire CloudEvo4F3A1308 +1/F20—noneThis spell creates a large cloud of fire and smoke that remain on the battlefield.6.37
Spell
Fire Cloud
School
Evo
Level
4
Paths
F3A1
Range
30
Area
8 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of fire and smoke that remain on the battlefield.
Version
6.37

All values for Fire Cloud

Flame Corpse ConstructionEnch4F1D1—none—none—none1 FFirst, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.6.37
Spell
Flame Corpse Construction
School
Ench
Level
4
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.
Version
6.37

All values for Flame Corpse Construction

Furious WarriorsThaum4F2153 +1/F40—noneThe caster fills the hearts of men with righteous fury.6.37
Spell
Furious Warriors
School
Thaum
Level
4
Paths
F2
Range
15
Area
3 +1/F
Fatigue
40
Gems
—none
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37

All values for Furious Warriors

Ghost GeneralConj4D3—none—none—none10 DThis spell summons a Shura, or warrior ghost, from the Underworld.6.37
Spell
Ghost General
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a Shura, or warrior ghost, from the Underworld.
Version
6.37

All values for Ghost General

Ghost WolvesEvo4G35—none10—noneThe illusionist creates two illusory wolves that attack the enemy.6.37
Spell
Ghost Wolves
School
Evo
Level
4
Paths
G3
Range
5
Area
—none
Fatigue
10
Gems
—none
Effect
The illusionist creates two illusory wolves that attack the enemy.
Version
6.37

All values for Ghost Wolves

Gift of SplendorEnch4G2F110120—noneA few soldiers are wreathed in fiery splendor.6.37
Spell
Gift of Splendor
School
Ench
Level
4
Paths
G2F1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are wreathed in fiery splendor.
Version
6.37

All values for Gift of Splendor

Gift of the MoonEnch4S130 +5/S120—noneThe caster calls on the powers of the moon and enchants his wolven companions with invulnerability.6.37
Spell
Gift of the Moon
School
Ench
Level
4
Paths
S1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
The caster calls on the powers of the moon and enchants his wolven companions with invulnerability.
Version
6.37

All values for Gift of the Moon

Gnome LoreThaum4E2—none—none—none3 EThe caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.6.37
Spell
Gnome Lore
School
Thaum
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.
Version
6.37

All values for Gnome Lore

God BroodConj4N2D1—none—none—none12 NThe sorcerer enters the God Forest and summons a brood of sacred hunter spiders.6.37
Spell
God Brood
School
Conj
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
The sorcerer enters the God Forest and summons a brood of sacred hunter spiders.
Version
6.37

All values for God Brood

Group BarkskinAlt4N2153 +1/N40—noneThe skin of several soldiers are transformed into a rough, bark-like hide.6.37
Spell
Group Barkskin
School
Alt
Level
4
Paths
N2
Range
15
Area
3 +1/N
Fatigue
40
Gems
—none
Effect
The skin of several soldiers are transformed into a rough, bark-like hide.
Version
6.37

All values for Group Barkskin

HasteEnch4N31520 +1/N01 NA large number of soldiers are given quick feet.6.37
Spell
Haste
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large number of soldiers are given quick feet.
Version
6.37

All values for Haste

Hell RideBlood4B3—none—none—none10 BThe caster summons a swarm of imps and commands them to carry him to a distant province with haste.6.37
Spell
Hell Ride
School
Blood
Level
4
Paths
B3
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster summons a swarm of imps and commands them to carry him to a distant province with haste.
Version
6.37

All values for Hell Ride

HellfireBlood4B1F225 +5/B301 BThe caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.6.37
Spell
Hellfire
School
Blood
Level
4
Paths
B1F2
Range
25 +5/B
Area
3
Fatigue
0
Gems
1 B
Effect
The caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.
Version
6.37

All values for Hellfire

Herd of Morvarc'hConj4G2W1—none—none—none12 GThe caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.6.37
Spell
Herd of Morvarc'h
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.
Version
6.37

All values for Herd of Morvarc'h

Herd of UnicornsConj4G2N1—none—none—none10 GUnicorns are legendary beings of the Dreamwild.6.37
Spell
Herd of Unicorns
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
Unicorns are legendary beings of the Dreamwild.
Version
6.37

All values for Herd of Unicorns

Holy PyreEvo4F240 +5/F—none20—noneThe Holy Pyre burns living targets and consumes undead ones.6.37
Spell
Holy Pyre
School
Evo
Level
4
Paths
F2
Range
40 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
The Holy Pyre burns living targets and consumes undead ones.
Version
6.37

All values for Holy Pyre

HurricaneEvo4A3—none—none—none5 AThe caster unleashes a violent hurricane upon a province, devastating the countryside.6.37
Spell
Hurricane
School
Evo
Level
4
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster unleashes a violent hurricane upon a province, devastating the countryside.
Version
6.37

All values for Hurricane

Immaculate MountsEnch4N2103 +1/N20—noneThe caster enchants animal mounts giving them increased intelligence and defensive prowess.6.37
Spell
Immaculate Mounts
School
Ench
Level
4
Paths
N2
Range
10
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
The caster enchants animal mounts giving them increased intelligence and defensive prowess.
Version
6.37

All values for Immaculate Mounts

Lacerating WindsAlt4A240 +5/A5 +1/A20—noneThe caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.6.37
Spell
Lacerating Winds
School
Alt
Level
4
Paths
A2
Range
40 +5/A
Area
5 +1/A
Fatigue
20
Gems
—none
Effect
The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version
6.37

All values for Lacerating Winds

Levitate SoldiersEnch4A2153 +1/A40—noneSeveral soldiers are granted the ability to float a few inches above the ground.6.37
Spell
Levitate Soldiers
School
Ench
Level
4
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Several soldiers are granted the ability to float a few inches above the ground.
Version
6.37

All values for Levitate Soldiers

Light of the Northern StarConj4S30caster02 SThis spell makes all wizards on the battlefield more powerful in Astral magic.6.37
Spell
Light of the Northern Star
School
Conj
Level
4
Paths
S3
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
This spell makes all wizards on the battlefield more powerful in Astral magic.
Version
6.37

All values for Light of the Northern Star

Liquid BodyAlt4W10caster20—noneThe caster transforms himself into a semi-liquid being.6.37
Spell
Liquid Body
School
Alt
Level
4
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster transforms himself into a semi-liquid being.
Version
6.37

All values for Liquid Body

MaggotsConj4N125one target01 NThe mage conjures thousands of maggots, which will start to feed upon an undead being.6.37
Spell
Maggots
School
Conj
Level
4
Paths
N1
Range
25
Area
one target
Fatigue
0
Gems
1 N
Effect
The mage conjures thousands of maggots, which will start to feed upon an undead being.
Version
6.37

All values for Maggots

Mind BlankThaum4G1S10caster20—noneThe caster of this spell will shroud his mind with arcane energies.6.37
Spell
Mind Blank
School
Thaum
Level
4
Paths
G1S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster of this spell will shroud his mind with arcane energies.
Version
6.37

All values for Mind Blank

Mirror of Earth's MemoriesThaum4W2E2—none—none—none5 WAn Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.6.37
Spell
Mirror of Earth's Memories
School
Thaum
Level
4
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version
6.37

All values for Mirror of Earth's Memories

Mirror WalkThaum4G1S1—none—none—none1 GWith the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between.6.37
Spell
Mirror Walk
School
Thaum
Level
4
Paths
G1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 G
Effect
With the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between.
Version
6.37

All values for Mirror Walk

MistformAlt4A210120—noneThe bodies of a few soldiers becomes mist.6.37
Spell
Mistform
School
Alt
Level
4
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The bodies of a few soldiers becomes mist.
Version
6.37

All values for Mistform

Nest of AspsConj4N2D10—none01 NThe caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.6.37
Spell
Nest of Asps
School
Conj
Level
4
Paths
N2D1
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.
Version
6.37

All values for Nest of Asps

Nest of SalamandersConj4F20—none01 FThe caster conjures a nest of Salamander Asps.6.37
Spell
Nest of Salamanders
School
Conj
Level
4
Paths
F2
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster conjures a nest of Salamander Asps.
Version
6.37

All values for Nest of Salamanders

Nether BoltEvo4S1D135 +5/S115—noneThe mage fires a bolt of dark energies towards his enemies.6.37
Spell
Nether Bolt
School
Evo
Level
4
Paths
S1D1
Range
35 +5/S
Area
1
Fatigue
15
Gems
—none
Effect
The mage fires a bolt of dark energies towards his enemies.
Version
6.37

All values for Nether Bolt

Olm ConclaveConj4W1E1—none—none—none20 WThe caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.6.37
Spell
Olm Conclave
School
Conj
Level
4
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version
6.37

All values for Olm Conclave

ParalyzeThaum4S2100one target20—noneThe caster overloads the target's mind and effectively paralyzes the target for a very long time.6.37
Spell
Paralyze
School
Thaum
Level
4
Paths
S2
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster overloads the target's mind and effectively paralyzes the target for a very long time.
Version
6.37

All values for Paralyze

Poison WardEnch4N21520 +1/N01 NThis spell protects several units from natural poisons.6.37
Spell
Poison Ward
School
Ench
Level
4
Paths
N2
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell protects several units from natural poisons.
Version
6.37

All values for Poison Ward

Prison of FireThaum4F3303 +1/F30—noneShackles of fire will trap a group of enemies.6.37
Spell
Prison of Fire
School
Thaum
Level
4
Paths
F3
Range
30
Area
3 +1/F
Fatigue
30
Gems
—none
Effect
Shackles of fire will trap a group of enemies.
Version
6.37

All values for Prison of Fire

QuicknessAlt4W215120—noneQuickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.6.37
Spell
Quickness
School
Alt
Level
4
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.
Version
6.37

All values for Quickness

Rage of the Cornered RatThaum4N2203 +1/N20—noneA group of animals are provoked into a berserker rage.6.37
Spell
Rage of the Cornered Rat
School
Thaum
Level
4
Paths
N2
Range
20
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
A group of animals are provoked into a berserker rage.
Version
6.37

All values for Rage of the Cornered Rat

Raise DeadEnch4D25—none40—noneThe necromancer animates several corpses to unholy service.6.37
Spell
Raise Dead
School
Ench
Level
4
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer animates several corpses to unholy service.
Version
6.37

All values for Raise Dead

Sacred CrocodileConj4N2W2—none—none—none1 NAll crocodiles are more or less sacred to the populace of C'tis.6.37
Spell
Sacred Crocodile
School
Conj
Level
4
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
All crocodiles are more or less sacred to the populace of C'tis.
Version
6.37

All values for Sacred Crocodile

School of SharksConj4W20—none01 WThe caster attracts several small sharks and makes them attack the enemies.6.37
Spell
School of Sharks
School
Conj
Level
4
Paths
W2
Range
0
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster attracts several small sharks and makes them attack the enemies.
Version
6.37

All values for School of Sharks

Scorching WindEvo4A2F1406 +1/A30—noneThe Scorching Wind is the primordial wind from which the Hinn were spawned.6.37
Spell
Scorching Wind
School
Evo
Level
4
Paths
A2F1
Range
40
Area
6 +1/A
Fatigue
30
Gems
—none
Effect
The Scorching Wind is the primordial wind from which the Hinn were spawned.
Version
6.37

All values for Scorching Wind

Send VodyanoyConj4W2—none—none—none20 WThe caster summons and sends a Vodyanoy to a distant sea province.6.37
Spell
Send Vodyanoy
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster summons and sends a Vodyanoy to a distant sea province.
Version
6.37

All values for Send Vodyanoy

Serpent Fang ArrowsEnch4N31520 +1/N01 NThe mage enchants the arrows of a large number of archers.6.37
Spell
Serpent Fang Arrows
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
The mage enchants the arrows of a large number of archers.
Version
6.37

All values for Serpent Fang Arrows

ShrinkAlt4N220 +2/N120—noneA few soldiers are shrunk for the rest of their lives.6.37
Spell
Shrink
School
Alt
Level
4
Paths
N2
Range
20 +2/N
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are shrunk for the rest of their lives.
Version
6.37

All values for Shrink

Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37

All values for Shroud of Flying Shards

SimulacrumEnch4G3—none—none—none20 GThe caster creates a replica of himself and enchants it with glamour magic to give it false life.6.37
Spell
Simulacrum
School
Ench
Level
4
Paths
G3
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster creates a replica of himself and enchants it with glamour magic to give it false life.
Version
6.37

All values for Simulacrum

SlowAlt4W230120—noneThis spell will slow down a small group of enemies.6.37
Spell
Slow
School
Alt
Level
4
Paths
W2
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell will slow down a small group of enemies.
Version
6.37

All values for Slow

SlumberThaum4G2353 +1/G20—noneThe caster makes several targets fall into an enchanted slumber.6.37
Spell
Slumber
School
Thaum
Level
4
Paths
G2
Range
35
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
The caster makes several targets fall into an enchanted slumber.
Version
6.37

All values for Slumber

Soldiers of SteelConst4E31520 +1/E60—noneThe armor of a large group of soldiers is tempered with magic, making it more durable.6.37
Spell
Soldiers of Steel
School
Const
Level
4
Paths
E3
Range
15
Area
20 +1/E
Fatigue
60
Gems
—none
Effect
The armor of a large group of soldiers is tempered with magic, making it more durable.
Version
6.37

All values for Soldiers of Steel

Spell WardEnch4S21520 +1/S01 SThe mage seals the minds of a large group of friendly units against malign spells.6.37
Spell
Spell Ward
School
Ench
Level
4
Paths
S2
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The mage seals the minds of a large group of friendly units against malign spells.
Version
6.37

All values for Spell Ward

StoneskinAlt4E215120—noneThe skin of a few soldiers are transformed into a rough, stone-like hide.6.37
Spell
Stoneskin
School
Alt
Level
4
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, stone-like hide.
Version
6.37

All values for Stoneskin

Strange FireEvo4S2F140 +5/S320—noneThe caster unleashes otherworldly fire to smite his enemies.6.37
Spell
Strange Fire
School
Evo
Level
4
Paths
S2F1
Range
40 +5/S
Area
3
Fatigue
20
Gems
—none
Effect
The caster unleashes otherworldly fire to smite his enemies.
Version
6.37

All values for Strange Fire

Strength of GaiaConj4N3E10caster20—noneThe caster connects himself with the might of the living Earth.6.37
Spell
Strength of Gaia
School
Conj
Level
4
Paths
N3E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster connects himself with the might of the living Earth.
Version
6.37

All values for Strength of Gaia

Stygian SkinAlt4D1W10caster20—noneThe caster drenches his skin in stygian water, making him almost impervious to physical damage.6.37
Spell
Stygian Skin
School
Alt
Level
4
Paths
D1W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version
6.37

All values for Stygian Skin

Summon BarghestsConj4D2—none—none—none7 DThe caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.6.37
Spell
Summon Barghests
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.
Version
6.37

All values for Summon Barghests

Summon Cave DrakeConj4E2—none—none—none4 EThe caster summons a Cave Drake and binds it to his service.6.37
Spell
Summon Cave Drake
School
Conj
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a Cave Drake and binds it to his service.
Version
6.37

All values for Summon Cave Drake

Summon Cave KoboldsConj4G1E1—none—none—none5 GThe caster summons a group of Cave Kobolds that have lived manifest in this world for a while.6.37
Spell
Summon Cave Kobolds
School
Conj
Level
4
Paths
G1E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Cave Kobolds that have lived manifest in this world for a while.
Version
6.37

All values for Summon Cave Kobolds

Summon Fay ArchersConj4G2N1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Archers
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37

All values for Summon Fay Archers

Summon Fay FootfolkConj4G2N1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Footfolk
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37

All values for Summon Fay Footfolk

Summon Fire DrakeConj4F2—none—none—none6 FThe caster summons a Fire Drake and binds it to his service.6.37
Spell
Summon Fire Drake
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a Fire Drake and binds it to his service.
Version
6.37

All values for Summon Fire Drake

Summon Flame JelliesConj4F2—none—none—none6 FThe caster summons a swarm of Flame Jellies.6.37
Spell
Summon Flame Jellies
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a swarm of Flame Jellies.
Version
6.37

All values for Summon Flame Jellies

Summon GryphonsConj4A2—none—none—none9 AThe caster summons and takes control of a convocation of gryphons.6.37
Spell
Summon Gryphons
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
9 A
Effect
The caster summons and takes control of a convocation of gryphons.
Version
6.37

All values for Summon Gryphons

Summon Ice DrakeConj4W2—none—none—none7 WThe caster summons an Ice Drake and binds it to his service.6.37
Spell
Summon Ice Drake
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster summons an Ice Drake and binds it to his service.
Version
6.37

All values for Summon Ice Drake

Summon Jade SerpentsConj4W2—none—none—none3 WThe Priest summons two Jade Serpents to serve as temple guardians.6.37
Spell
Summon Jade Serpents
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The Priest summons two Jade Serpents to serve as temple guardians.
Version
6.37

All values for Summon Jade Serpents

Summon Kithaironic LionConj4N3E1—none—none—none5 NThe caster summons a Kithaironic Lion and binds it to his service.6.37
Spell
Summon Kithaironic Lion
School
Conj
Level
4
Paths
N3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a Kithaironic Lion and binds it to his service.
Version
6.37

All values for Summon Kithaironic Lion

Summon KusarikkusConj4E1—none—none—none4 EThe caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.6.37
Spell
Summon Kusarikkus
School
Conj
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.
Version
6.37

All values for Summon Kusarikkus

Summon LammashtasConj4D20—none01 DThe caster summons two Lammashtas to the battle.6.37
Spell
Summon Lammashtas
School
Conj
Level
4
Paths
D2
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
The caster summons two Lammashtas to the battle.
Version
6.37

All values for Summon Lammashtas

Summon LeogryphsConj4N2—none—none—none12 NWith this ritual a convocation of Leogryphs is summoned and controlled.6.37
Spell
Summon Leogryphs
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
With this ritual a convocation of Leogryphs is summoned and controlled.
Version
6.37

All values for Summon Leogryphs

Summon LikhoConj4D1—none—none—none10 DThe caster summons a crone of misfortune.6.37
Spell
Summon Likho
School
Conj
Level
4
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster summons a crone of misfortune.
Version
6.37

All values for Summon Likho

Summon OmukadeConj4E2D1—none—none—none5 EThe caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.6.37
Spell
Summon Omukade
School
Conj
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version
6.37

All values for Summon Omukade

Summon OniConj4E1D1—none—none—none8 EThis spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.6.37
Spell
Summon Oni
School
Conj
Level
4
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version
6.37

All values for Summon Oni

Summon Rakshasa WarriorsBlood4B2—none—none—none21 BRakshasas are black-skinned demon ogres of the wild forests.6.37
Spell
Summon Rakshasa Warriors
School
Blood
Level
4
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
21 B
Effect
Rakshasas are black-skinned demon ogres of the wild forests.
Version
6.37

All values for Summon Rakshasa Warriors

Summon RusalkaConj4W1D1—none—none—none16 WThe caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.6.37
Spell
Summon Rusalka
School
Conj
Level
4
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 W
Effect
The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.
Version
6.37

All values for Summon Rusalka

Summon Sea SerpentConj4W2—none—none—none4 WThe caster summons a Sea Serpent and binds it to his service.6.37
Spell
Summon Sea Serpent
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a Sea Serpent and binds it to his service.
Version
6.37

All values for Summon Sea Serpent

Summon Shade BeastsConj4D3—none—none—none15 DThe caster summons several Shade Beasts to serve him.6.37
Spell
Summon Shade Beasts
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster summons several Shade Beasts to serve him.
Version
6.37

All values for Summon Shade Beasts

Summon ShedimBlood4B3A1—none—none—none28 BWith a sacrifice of blood, the caster summons three Shedim from the desert.6.37
Spell
Summon Shedim
School
Blood
Level
4
Paths
B3A1
Range
—none
Area
—none
Fatigue
—none
Gems
28 B
Effect
With a sacrifice of blood, the caster summons three Shedim from the desert.
Version
6.37

All values for Summon Shedim

Summon ShikomeConj4D2—none—none—none5 DThe shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.6.37
Spell
Summon Shikome
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.
Version
6.37

All values for Summon Shikome

Summon Spine FrogConj4N2W1—none—none—none1 NThe caster summons a Spine Frog and binds it to his service.6.37
Spell
Summon Spine Frog
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The caster summons a Spine Frog and binds it to his service.
Version
6.37

All values for Summon Spine Frog

Summon Storm DrakeConj4A2—none—none—none5 AThe caster summons a Storm Drake and binds it to his service.6.37
Spell
Summon Storm Drake
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster summons a Storm Drake and binds it to his service.
Version
6.37

All values for Summon Storm Drake

Summon Swamp DrakeConj4N2W1—none—none—none5 NThe mage summons a Swamp Drake and binds it to his service.6.37
Spell
Summon Swamp Drake
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons a Swamp Drake and binds it to his service.
Version
6.37

All values for Summon Swamp Drake

Summon Unseelie ArchersConj4G2W1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Archers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37

All values for Summon Unseelie Archers

Summon Unseelie SoldiersConj4G2W1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Soldiers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37

All values for Summon Unseelie Soldiers

Summon VidyadharaConj4S2—none—none—none15 SVidyadharas are divine sages that left this world ages ago.6.37
Spell
Summon Vidyadhara
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Vidyadharas are divine sages that left this world ages ago.
Version
6.37

All values for Summon Vidyadhara

Summon Water KoboldConj4G1W1—none—none—none12 GThe caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Water Kobold
School
Conj
Level
4
Paths
G1W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37

All values for Summon Water Kobold

Summon WyvernsConj4A2—none—none—none3 AThe caster summons two wyverns and binds them to his service.6.37
Spell
Summon Wyverns
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons two wyverns and binds them to his service.
Version
6.37

All values for Summon Wyverns

SwarmAlt4N20—none01 NThe caster summons and transforms several insects, bugs and reptiles.6.37
Spell
Swarm
School
Alt
Level
4
Paths
N2
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster summons and transforms several insects, bugs and reptiles.
Version
6.37

All values for Swarm

Tangle ThicketConj4N2203 +1/N30—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Thicket
School
Conj
Level
4
Paths
N2
Range
20
Area
3 +1/N
Fatigue
30
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37

All values for Tangle Thicket

TeleportThaum4S3—none—none—none2 SWith this spell, the mage can transport himself to almost any province in the world, only those very very far away are out of range for this ritual.6.37
Spell
Teleport
School
Thaum
Level
4
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
With this spell, the mage can transport himself to almost any province in the world, only those very very far away are out of range for this ritual.
Version
6.37

All values for Teleport

Telestic AnimationThaum4S2—none—none—none5 SThe mage crafts a statue and places a golden plate inscribed with divine names within its head.6.37
Spell
Telestic Animation
School
Thaum
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 S
Effect
The mage crafts a statue and places a golden plate inscribed with divine names within its head.
Version
6.37

All values for Telestic Animation

Temper FleshAlt4E10caster20—noneThe flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.6.37
Spell
Temper Flesh
School
Alt
Level
4
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version
6.37

All values for Temper Flesh

Terracotta ArmyEnch4F1E1—none—none—none9 FThe caster crafts an army of terracotta soldiers and imbues them with false life.6.37
Spell
Terracotta Army
School
Ench
Level
4
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
The caster crafts an army of terracotta soldiers and imbues them with false life.
Version
6.37

All values for Terracotta Army

TerrorThaum4D3305 +1/D20—noneA connection is created between living soldiers and the dead harrowed in the Netherworld.6.37
Spell
Terror
School
Thaum
Level
4
Paths
D3
Range
30
Area
5 +1/D
Fatigue
20
Gems
—none
Effect
A connection is created between living soldiers and the dead harrowed in the Netherworld.
Version
6.37

All values for Terror

Thousand Year GinsengConst4N1—none—none—none4 NThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Thousand Year Ginseng
School
Const
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37

All values for Thousand Year Ginseng

Thunder StrikeEvo4A3100150—noneA thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.6.37
Spell
Thunder Strike
School
Evo
Level
4
Paths
A3
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.
Version
6.37

All values for Thunder Strike

Touch of MadnessThaum4N120130—noneA small group of soldiers are forced to go berserk.6.37
Spell
Touch of Madness
School
Thaum
Level
4
Paths
N1
Range
20
Area
1
Fatigue
30
Gems
—none
Effect
A small group of soldiers are forced to go berserk.
Version
6.37

All values for Touch of Madness

Trueshot WarriorsEnch4A21520 +1/A01 AA large group of soldiers get increased Precision.6.37
Spell
Trueshot Warriors
School
Ench
Level
4
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
A large group of soldiers get increased Precision.
Version
6.37

All values for Trueshot Warriors

TwicebornEnch4D2—none—none—none10 DWith this ritual, the necromancer enchants his own body to protect himself from death.6.37
Spell
Twiceborn
School
Ench
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
With this ritual, the necromancer enchants his own body to protect himself from death.
Version
6.37

All values for Twiceborn

TwilightAlt4G30caster01 GThe caster shrouds the battlefield in twilight.6.37
Spell
Twilight
School
Alt
Level
4
Paths
G3
Range
0
Area
caster
Fatigue
0
Gems
1 G
Effect
The caster shrouds the battlefield in twilight.
Version
6.37

All values for Twilight

Vengeance of the DeadThaum4G3D1—none—none—none3 GThe mage will contact the dead souls of all the people or creatures that the target has slain.6.37
Spell
Vengeance of the Dead
School
Thaum
Level
4
Paths
G3D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 G
Effect
The mage will contact the dead souls of all the people or creatures that the target has slain.
Version
6.37

All values for Vengeance of the Dead

Vengeful VinesConj4N1D120120—nonePoisonous vines with dark flowers will emerge from the ground.6.37
Spell
Vengeful Vines
School
Conj
Level
4
Paths
N1D1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Poisonous vines with dark flowers will emerge from the ground.
Version
6.37

All values for Vengeful Vines

Vile WaterEnch4W2—none—none—none2 WThe alchemist creates a bath of water and vitriol.6.37
Spell
Vile Water
School
Ench
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The alchemist creates a bath of water and vitriol.
Version
6.37

All values for Vile Water

Visions of DeathThaum4G335 +5/Gone target20—noneThe target of this spell will see a vision of himself dying a violent death.6.37
Spell
Visions of Death
School
Thaum
Level
4
Paths
G3
Range
35 +5/G
Area
one target
Fatigue
20
Gems
—none
Effect
The target of this spell will see a vision of himself dying a violent death.
Version
6.37

All values for Visions of Death

Voice of ApsuConj4W2—none—none—none2 WThe caster conjures the dreams of Apsu, the Fresh Water Underneath.6.37
Spell
Voice of Apsu
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The caster conjures the dreams of Apsu, the Fresh Water Underneath.
Version
6.37

All values for Voice of Apsu

WildnessThaum4N330120—noneAnimals in the enemy army become wild, unpredictable and difficult to control.6.37
Spell
Wildness
School
Thaum
Level
4
Paths
N3
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Animals in the enemy army become wild, unpredictable and difficult to control.
Version
6.37

All values for Wildness

Wolven WinterAlt4W3—none—none—none5 WThe caster curses a distant province with a dramatic fall in temperature.6.37
Spell
Wolven Winter
School
Alt
Level
4
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster curses a distant province with a dramatic fall in temperature.
Version
6.37

All values for Wolven Winter

Wooden ConstructionConst4N3—none—none—none6 NCreates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.6.37
Spell
Wooden Construction
School
Const
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.
Version
6.37

All values for Wooden Construction

Acashic RecordConj5S2—none—none—none10 SThis spell lets the caster access the acashic records to find out the history for one nation.6.37
Spell
Acashic Record
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
This spell lets the caster access the acashic records to find out the history for one nation.
Version
6.37

All values for Acashic Record

Arrow WardAlt5A31520 +1/A01 AThe air itself will protect a large number of friendly units from enemy projectiles.6.37
Spell
Arrow Ward
School
Alt
Level
5
Paths
A3
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The air itself will protect a large number of friendly units from enemy projectiles.
Version
6.37

All values for Arrow Ward

Astral GeyserEvo5S350 +5/S120—noneTiny holes are blasted into the astral space.6.37
Spell
Astral Geyser
School
Evo
Level
5
Paths
S3
Range
50 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
Tiny holes are blasted into the astral space.
Version
6.37

All values for Astral Geyser

Awaken Dark VinesBlood5B1N3—none—none—none12 BThe caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.6.37
Spell
Awaken Dark Vines
School
Blood
Level
5
Paths
B1N3
Range
—none
Area
—none
Fatigue
—none
Gems
12 B
Effect
The caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.
Version
6.37

All values for Awaken Dark Vines

Awaken HamadryadEnch5N4—none—none—none25 NHamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.6.37
Spell
Awaken Hamadryad
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.
Version
6.37

All values for Awaken Hamadryad

Awaken Jinn BlockThaum5E1H1—none—none—none5 EThe Karib awakens the Jinn inhabiting a stone idol.6.37
Spell
Awaken Jinn Block
School
Thaum
Level
5
Paths
E1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The Karib awakens the Jinn inhabiting a stone idol.
Version
6.37

All values for Awaken Jinn Block

Awaken SepulchralConj5D2E1—none—none—none3 DA Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.6.37
Spell
Awaken Sepulchral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version
6.37

All values for Awaken Sepulchral

Awaken SleeperConj5G4—none—none—none10 GThe caster locates and awakens an ancient hero from his eternal sleep.6.37
Spell
Awaken Sleeper
School
Conj
Level
5
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster locates and awakens an ancient hero from his eternal sleep.
Version
6.37

All values for Awaken Sleeper

Awaken the DreamwildEnch5G4N2—none—none—none18 GThe caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.6.37
Spell
Awaken the Dreamwild
School
Ench
Level
5
Paths
G4N2
Range
—none
Area
—none
Fatigue
—none
Gems
18 G
Effect
The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.
Version
6.37

All values for Awaken the Dreamwild

Baleful StarAlt5S3—none—none—none7 SThe caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.6.37
Spell
Baleful Star
School
Alt
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.
Version
6.37

All values for Baleful Star

Bind Demon KnightBlood5B2E2—none—none—none15 BThe caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.6.37
Spell
Bind Demon Knight
School
Blood
Level
5
Paths
B2E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.
Version
6.37

All values for Bind Demon Knight

Bind IncubusBlood5B4G1—none—none—none66 BThe caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover.6.37
Spell
Bind Incubus
School
Blood
Level
5
Paths
B4G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
The caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover.
Version
6.37

All values for Bind Incubus

Bind SuccubusBlood5B4G1—none—none—none66 BThe caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover.6.37
Spell
Bind Succubus
School
Blood
Level
5
Paths
B4G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
The caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover.
Version
6.37

All values for Bind Succubus

Bind UmbralConj5D2E1—none—none—none2 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.6.37
Spell
Bind Umbral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version
6.37

All values for Bind Umbral

Blood PoisoningAlt5N230one target20—noneThe blood of the target is turned into poison.6.37
Spell
Blood Poisoning
School
Alt
Level
5
Paths
N2
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The blood of the target is turned into poison.
Version
6.37

All values for Blood Poisoning

BloodlettingBlood5B40whole battlefield04 BWith this arduous spell, the mage tries to drain blood from everyone on the battlefield.6.37
Spell
Bloodletting
School
Blood
Level
5
Paths
B4
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 B
Effect
With this arduous spell, the mage tries to drain blood from everyone on the battlefield.
Version
6.37

All values for Bloodletting

Bone MelterAlt5W3N225120—noneWhen affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.6.37
Spell
Bone Melter
School
Alt
Level
5
Paths
W3N2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version
6.37

All values for Bone Melter

Call AhuraniConj5S2W1—none—none—none12 SThe Ahuranis are Yazatas of waters, rains, prosperity and health.6.37
Spell
Call Ahurani
School
Conj
Level
5
Paths
S2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Ahuranis are Yazatas of waters, rains, prosperity and health.
Version
6.37

All values for Call Ahurani

Call DaevasConj5D2F1—none—none—none12 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Daevas
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37

All values for Call Daevas

Call JahiConj5D3F1—none—none—none15 DThe Jahis, 'whores', are thought to be the wives of the Destructive Spirit.6.37
Spell
Call Jahi
School
Conj
Level
5
Paths
D3F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Jahis, 'whores', are thought to be the wives of the Destructive Spirit.
Version
6.37

All values for Call Jahi

Cat-eyed WarriorsAlt5N31520 +1/N01 NThis spell grants a large group of soldiers partial darkvision.6.37
Spell
Cat-eyed Warriors
School
Alt
Level
5
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell grants a large group of soldiers partial darkvision.
Version
6.37

All values for Cat-eyed Warriors

Celestial ChastisementEvo5S320one target20—noneThe mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god.6.37
Spell
Celestial Chastisement
School
Evo
Level
5
Paths
S3
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god.
Version
6.37

All values for Celestial Chastisement

Charm AnimalThaum5N220one target20—noneAn animal is charmed by the mage.6.37
Spell
Charm Animal
School
Thaum
Level
5
Paths
N2
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
An animal is charmed by the mage.
Version
6.37

All values for Charm Animal

Cold Resistant WarriorsAlt5F31520 +1/F01 FThis spell makes several units resistant to cold.6.37
Spell
Cold Resistant Warriors
School
Alt
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell makes several units resistant to cold.
Version
6.37

All values for Cold Resistant Warriors

ConfusionThaum5G230110—noneThe spell will confuse the minds of a group of soldiers for the remainder of the battle.6.37
Spell
Confusion
School
Thaum
Level
5
Paths
G2
Range
30
Area
1
Fatigue
10
Gems
—none
Effect
The spell will confuse the minds of a group of soldiers for the remainder of the battle.
Version
6.37

All values for Confusion

Conjure Phantasmal BeastConj5G35—none01 GThe caster conjures a Phantasmal Beast to aid him in battle.6.37
Spell
Conjure Phantasmal Beast
School
Conj
Level
5
Paths
G3
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures a Phantasmal Beast to aid him in battle.
Version
6.37

All values for Conjure Phantasmal Beast

Contact Angel of the HostConj5S3—none—none—none7 SThe caster contacts an Angel of the Host and asks for its aid.6.37
Spell
Contact Angel of the Host
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster contacts an Angel of the Host and asks for its aid.
Version
6.37

All values for Contact Angel of the Host

Contact Boar of CarnutesConj5N1E1—none—none—none7 NThe caster summons one of the Great Boars of Carnutes.6.37
Spell
Contact Boar of Carnutes
School
Conj
Level
5
Paths
N1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
The caster summons one of the Great Boars of Carnutes.
Version
6.37

All values for Contact Boar of Carnutes

Contact CivateteoBlood5B2D2—none—none—none36 BThe mage-priest sits at a crossroads or in a graveyard for a week.6.37
Spell
Contact Civateteo
School
Blood
Level
5
Paths
B2D2
Range
—none
Area
—none
Fatigue
—none
Gems
36 B
Effect
The mage-priest sits at a crossroads or in a graveyard for a week.
Version
6.37

All values for Contact Civateteo

Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37

All values for Contact Dai Tengu

Contact DraconiansConj5A3—none—none—none20 AThe caster summons a tribe of Draconians and binds them to his service.6.37
Spell
Contact Draconians
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster summons a tribe of Draconians and binds them to his service.
Version
6.37

All values for Contact Draconians

Contact Forest TrollsConj5N3—none—none—none10 NThe caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Forest Trolls
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37

All values for Contact Forest Trolls

Contact GamayunConj5S3—none—none—none25 SThe caster contacts a Gamayun and persuades it to aid him.6.37
Spell
Contact Gamayun
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a Gamayun and persuades it to aid him.
Version
6.37

All values for Contact Gamayun

Contact KaijinConj5W3—none—none—none25 WThe caster contacts a Kaijin and convinces it to serve the Lord.6.37
Spell
Contact Kaijin
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The caster contacts a Kaijin and convinces it to serve the Lord.
Version
6.37

All values for Contact Kaijin

Contact LarConj5N1—none—none—none16 NA priest of the old faith summons and persuades a Lar to join the servants of the empire.6.37
Spell
Contact Lar
School
Conj
Level
5
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
A priest of the old faith summons and persuades a Lar to join the servants of the empire.
Version
6.37

All values for Contact Lar

Contact Mori-no-kamiConj5N3—none—none—none21 NThe Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.6.37
Spell
Contact Mori-no-kami
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.
Version
6.37

All values for Contact Mori-no-kami

Contact MujinaConj5N2—none—none—none21 NThe caster contacts and makes a deal with a Mujina, a magical badger.6.37
Spell
Contact Mujina
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The caster contacts and makes a deal with a Mujina, a magical badger.
Version
6.37

All values for Contact Mujina

Contact NagarajaConj5W2E1—none—none—none30 WNagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.6.37
Spell
Contact Nagaraja
School
Conj
Level
5
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
30 W
Effect
Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version
6.37

All values for Contact Nagaraja

Contact NaiadConj5W3N1—none—none—none35 WThe caster goes to a river and makes a deal with a Naiad.6.37
Spell
Contact Naiad
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster goes to a river and makes a deal with a Naiad.
Version
6.37

All values for Contact Naiad

Contact NushiConj5W2N1—none—none—none25 WThe Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.6.37
Spell
Contact Nushi
School
Conj
Level
5
Paths
W2N1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.
Version
6.37

All values for Contact Nushi

Contact Sea TrollsConj5W3—none—none—none10 WThe caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Sea Trolls
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37

All values for Contact Sea Trolls

Contact TanukiConj5N2—none—none—none26 NThe caster contacts and makes a deal with a Tanuki, a magical raccoon dog.6.37
Spell
Contact Tanuki
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
26 N
Effect
The caster contacts and makes a deal with a Tanuki, a magical raccoon dog.
Version
6.37

All values for Contact Tanuki

Contact TrollsConj5E3—none—none—none10 EThe caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Trolls
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37

All values for Contact Trolls

Control the DeadThaum5D225120—noneThe caster takes control over some undead beings.6.37
Spell
Control the Dead
School
Thaum
Level
5
Paths
D2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster takes control over some undead beings.
Version
6.37

All values for Control the Dead

Corpse CandleConj5D1F10—none01 DSome Corpse Candles are summoned to help their summoner in battle.6.37
Spell
Corpse Candle
School
Conj
Level
5
Paths
D1F1
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
Some Corpse Candles are summoned to help their summoner in battle.
Version
6.37

All values for Corpse Candle

DispelEnch5S3—none—none—none30 SThis enchantment enables a mage to destroy an active global enchantment.6.37
Spell
Dispel
School
Ench
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
This enchantment enables a mage to destroy an active global enchantment.
Version
6.37

All values for Dispel

Drain LifeAlt5D430one target10—noneThe caster drains life force from the target, adding it to his own health and endurance.6.37
Spell
Drain Life
School
Alt
Level
5
Paths
D4
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The caster drains life force from the target, adding it to his own health and endurance.
Version
6.37

All values for Drain Life

Dreamwild DemesneEnch5G5—none—none—none10 GThe caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe.6.37
Spell
Dreamwild Demesne
School
Ench
Level
5
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe.
Version
6.37

All values for Dreamwild Demesne

Earth SenseThaum5E4—none—none—none6 EThe caster attunes himself with the earth itself to sense who treads upon it.6.37
Spell
Earth Sense
School
Thaum
Level
5
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
6 E
Effect
The caster attunes himself with the earth itself to sense who treads upon it.
Version
6.37

All values for Earth Sense

EarthquakeEvo5E40whole battlefield03 EWith a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.6.37
Spell
Earthquake
School
Evo
Level
5
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.
Version
6.37

All values for Earthquake

EnfeebleAlt5D2256 +2/D01 DThe mage damages the life force of the targets making them permanently weaker.6.37
Spell
Enfeeble
School
Alt
Level
5
Paths
D2
Range
25
Area
6 +2/D
Fatigue
0
Gems
1 D
Effect
The mage damages the life force of the targets making them permanently weaker.
Version
6.37

All values for Enfeeble

Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37

All values for Enliven Gargoyles

Enliven Granite GuardEnch5E3—none—none—none10 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Granite Guard
School
Ench
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37

All values for Enliven Granite Guard

Enslave Sea TrollsThaum5S3W2—none—none—none10 SAn Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.6.37
Spell
Enslave Sea Trolls
School
Thaum
Level
5
Paths
S3W2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.
Version
6.37

All values for Enslave Sea Trolls

Faery TrodEnch5N4G1—none—none—none20 NThe mage leads his army into a magic forest to find a Faery Trod.6.37
Spell
Faery Trod
School
Ench
Level
5
Paths
N4G1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The mage leads his army into a magic forest to find a Faery Trod.
Version
6.37

All values for Faery Trod

Falling FiresEvo5F3506 +1/F20—noneThis spell calls down a rain of searing flames on the enemy.6.37
Spell
Falling Fires
School
Evo
Level
5
Paths
F3
Range
50
Area
6 +1/F
Fatigue
20
Gems
—none
Effect
This spell calls down a rain of searing flames on the enemy.
Version
6.37

All values for Falling Fires

Falling FrostEvo5W35010 +1/W20—noneBolts of breathtaking frost bombard an area.6.37
Spell
Falling Frost
School
Evo
Level
5
Paths
W3
Range
50
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
Bolts of breathtaking frost bombard an area.
Version
6.37

All values for Falling Frost

Farflight ArrowsEnch5A21520 +1/A01 AThe caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight Arrows
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version
6.37

All values for Farflight Arrows

Fire Resistant WarriorsAlt5W31520 +1/W01 WThis spell makes units' bodies resistant to fire and flames.6.37
Spell
Fire Resistant Warriors
School
Alt
Level
5
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell makes units' bodies resistant to fire and flames.
Version
6.37

All values for Fire Resistant Warriors

Fires from AfarEvo5F4—none—none—none10 FThe mage fires a row of flame bolts towards an enemy army camp located in a province far away.6.37
Spell
Fires from Afar
School
Evo
Level
5
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The mage fires a row of flame bolts towards an enemy army camp located in a province far away.
Version
6.37

All values for Fires from Afar

Flame WardEnch5F21520 +1/F01 FThis spell partially protects several units from fire and flames.6.37
Spell
Flame Ward
School
Ench
Level
5
Paths
F2
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell partially protects several units from fire and flames.
Version
6.37

All values for Flame Ward

Flaming ArrowsEnch5F31520 +1/F01 FThe mage enchants the arrows of a large number of friendly archers.6.37
Spell
Flaming Arrows
School
Ench
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
The mage enchants the arrows of a large number of friendly archers.
Version
6.37

All values for Flaming Arrows

Fort of the AncientsAlt5N4—none—none—none35 NIn ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.6.37
Spell
Fort of the Ancients
School
Alt
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.
Version
6.37

All values for Fort of the Ancients

Friendly CurrentsEnch5W30caster01 WThis spell makes the water currents aid the caster and all his allies.6.37
Spell
Friendly Currents
School
Ench
Level
5
Paths
W3
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
This spell makes the water currents aid the caster and all his allies.
Version
6.37

All values for Friendly Currents

GeoglyphsEnch5S3E2—none—none—none18 SThe Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.6.37
Spell
Geoglyphs
School
Ench
Level
5
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version
6.37

All values for Geoglyphs

Ghost GripConj5D125—none10—noneThe caster summons energies from beyond the grave to target some troops on the battlefield.6.37
Spell
Ghost Grip
School
Conj
Level
5
Paths
D1
Range
25
Area
—none
Fatigue
10
Gems
—none
Effect
The caster summons energies from beyond the grave to target some troops on the battlefield.
Version
6.37

All values for Ghost Grip

Giant Strength WarriorsEnch5E31520 +1/E01 EGives a large group of soldiers increased strength.6.37
Spell
Giant Strength Warriors
School
Ench
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
Gives a large group of soldiers increased strength.
Version
6.37

All values for Giant Strength Warriors

Gift of FormlessnessAlt5W210140—noneThe caster transforms a handful of soldiers into semi-liquid beings.6.37
Spell
Gift of Formlessness
School
Alt
Level
5
Paths
W2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms a handful of soldiers into semi-liquid beings.
Version
6.37

All values for Gift of Formlessness

Gift of ReasonThaum5N4—none—none—none20 NThis gift grants commander status and a sharp intellect to any one being.6.37
Spell
Gift of Reason
School
Thaum
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
This gift grants commander status and a sharp intellect to any one being.
Version
6.37

All values for Gift of Reason

Gift of Spirit SightEnch5S3D115120—noneThis spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.6.37
Spell
Gift of Spirit Sight
School
Ench
Level
5
Paths
S3D1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.
Version
6.37

All values for Gift of Spirit Sight

Gift of the FuriesThaum5F31520 +1/F01 FThe caster fills the hearts of men with righteous fury.6.37
Spell
Gift of the Furies
School
Thaum
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37

All values for Gift of the Furies

Gifts from HeavenEvo5E3S1100150—noneA strange whizzing sound emanates from the heavens.6.37
Spell
Gifts from Heaven
School
Evo
Level
5
Paths
E3S1
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A strange whizzing sound emanates from the heavens.
Version
6.37

All values for Gifts from Heaven

Group LuckThaum5G2153 +1/G40—noneThe caster merges reality with the Dreamwild, where everything is possible.6.37
Spell
Group Luck
School
Thaum
Level
5
Paths
G2
Range
15
Area
3 +1/G
Fatigue
40
Gems
—none
Effect
The caster merges reality with the Dreamwild, where everything is possible.
Version
6.37

All values for Group Luck

Group RegenerationEnch5N3153 +1/N60—noneThis spell gives a group of targets regenerative powers.6.37
Spell
Group Regeneration
School
Ench
Level
5
Paths
N3
Range
15
Area
3 +1/N
Fatigue
60
Gems
—none
Effect
This spell gives a group of targets regenerative powers.
Version
6.37

All values for Group Regeneration

Group StoneskinAlt5E3153 +1/E40—noneThe skin of a group of soldiers are transformed into a rough, stone-like hide.6.37
Spell
Group Stoneskin
School
Alt
Level
5
Paths
E3
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version
6.37

All values for Group Stoneskin

Heavenly FiresConj5F1S1—none—none—none4 FThe Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.6.37
Spell
Heavenly Fires
School
Conj
Level
5
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.
Version
6.37

All values for Heavenly Fires

Hellbind HeartBlood5B230one target01 BThe caster binds an enemy soul to his service.6.37
Spell
Hellbind Heart
School
Blood
Level
5
Paths
B2
Range
30
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster binds an enemy soul to his service.
Version
6.37

All values for Hellbind Heart

Hidden FlameEvo5F3S140 +5/F120—noneThe caster unleashes the Hidden Flame upon the enemies of this world.6.37
Spell
Hidden Flame
School
Evo
Level
5
Paths
F3S1
Range
40 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
The caster unleashes the Hidden Flame upon the enemies of this world.
Version
6.37

All values for Hidden Flame

Horde from HellBlood5B4—none—none—none44 BThe caster sends a horde of Imps led by a Devil to a distant province.6.37
Spell
Horde from Hell
School
Blood
Level
5
Paths
B4
Range
—none
Area
—none
Fatigue
—none
Gems
44 B
Effect
The caster sends a horde of Imps led by a Devil to a distant province.
Version
6.37

All values for Horde from Hell

Horde of SkeletonsEnch5D25—none40—noneThe necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.6.37
Spell
Horde of Skeletons
School
Ench
Level
5
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.
Version
6.37

All values for Horde of Skeletons

HowlConj5N30caster03 NThe caster summons a pack of wolves to aid him in battle.6.37
Spell
Howl
School
Conj
Level
5
Paths
N3
Range
0
Area
caster
Fatigue
0
Gems
3 N
Effect
The caster summons a pack of wolves to aid him in battle.
Version
6.37

All values for Howl

Illusory ArmyEvo5G33 +1/G—none01 GThe illusionist creates a whole contingent of illusory warriors.6.37
Spell
Illusory Army
School
Evo
Level
5
Paths
G3
Range
3 +1/G
Area
—none
Fatigue
0
Gems
1 G
Effect
The illusionist creates a whole contingent of illusory warriors.
Version
6.37

All values for Illusory Army

IncinerateAlt5F330one target20—noneA single target is consumed by flames from the inside.6.37
Spell
Incinerate
School
Alt
Level
5
Paths
F3
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
A single target is consumed by flames from the inside.
Version
6.37

All values for Incinerate

Inner FurnaceEnch5F30whole battlefield01 FThe caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.6.37
Spell
Inner Furnace
School
Ench
Level
5
Paths
F3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.
Version
6.37

All values for Inner Furnace

Internal AlchemyAlt5W2S1—none—none—none5 WThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Internal Alchemy
School
Alt
Level
5
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37

All values for Internal Alchemy

InvulnerabilityAlt5D30caster20—noneThe flesh of the caster is made almost invulnerable from normal weapons.6.37
Spell
Invulnerability
School
Alt
Level
5
Paths
D3
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is made almost invulnerable from normal weapons.
Version
6.37

All values for Invulnerability

Iron MarionettesAlt5E3302501 EThis spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.6.37
Spell
Iron Marionettes
School
Alt
Level
5
Paths
E3
Range
30
Area
25
Fatigue
0
Gems
1 E
Effect
This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version
6.37

All values for Iron Marionettes

IronskinAlt5E210140—noneThe skins of a few soldiers are transformed into a hard, metallic hide.6.37
Spell
Ironskin
School
Alt
Level
5
Paths
E2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The skins of a few soldiers are transformed into a hard, metallic hide.
Version
6.37

All values for Ironskin

LamentationConj5D3—none—none—none25 DThis spell summons a handful of Wailing Ladies.6.37
Spell
Lamentation
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
This spell summons a handful of Wailing Ladies.
Version
6.37

All values for Lamentation

Leeching DarknessThaum5D3303 +1/D20—noneA deadly cloud of darkness will form upon the battlefield.6.37
Spell
Leeching Darkness
School
Thaum
Level
5
Paths
D3
Range
30
Area
3 +1/D
Fatigue
20
Gems
—none
Effect
A deadly cloud of darkness will form upon the battlefield.
Version
6.37

All values for Leeching Darkness

Lightning Resistant WarriorsAlt5E31520 +1/E01 EThis spell makes several units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistant Warriors
School
Alt
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
This spell makes several units resistant to the damage and stun effects caused by lightning.
Version
6.37

All values for Lightning Resistant Warriors

Liquid Flames of RhuaxEvo5F3E130 +5/F120—noneThis deadly spell hurls a ball of molten metal at the enemies.6.37
Spell
Liquid Flames of Rhuax
School
Evo
Level
5
Paths
F3E1
Range
30 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
This deadly spell hurls a ball of molten metal at the enemies.
Version
6.37

All values for Liquid Flames of Rhuax

Living MercuryEnch5W1E11—none—none6 WIndependent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.6.37
Spell
Living Mercury
School
Ench
Level
5
Paths
W1E1
Range
1
Area
—none
Fatigue
—none
Gems
6 W
Effect
Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version
6.37

All values for Living Mercury

Maws of the EarthAlt5E330 +5/E7 +1/E01 EThe earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.6.37
Spell
Maws of the Earth
School
Alt
Level
5
Paths
E3
Range
30 +5/E
Area
7 +1/E
Fatigue
0
Gems
1 E
Effect
The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version
6.37

All values for Maws of the Earth

Memories of StoneEnch5D2E1—none—none—none10 DIn a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.6.37
Spell
Memories of Stone
School
Ench
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version
6.37

All values for Memories of Stone

Messenger CrowsConj5A4—none—none—none6 AThe caster sends out a vast murder of crows to scout a distant province.6.37
Spell
Messenger Crows
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The caster sends out a vast murder of crows to scout a distant province.
Version
6.37

All values for Messenger Crows

Monster BoarConj5N3—none—none—none10 NThe caster summons a monster boar and sends it to a distant province to ravage the land.6.37
Spell
Monster Boar
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a monster boar and sends it to a distant province to ravage the land.
Version
6.37

All values for Monster Boar

Mother OakAlt5N5—none—none—none50 NThe oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.6.37
Spell
Mother Oak
School
Alt
Level
5
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.
Version
6.37

All values for Mother Oak

Naiad WarriorsConj5W3N1—none—none—none18 WThe caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.6.37
Spell
Naiad Warriors
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
18 W
Effect
The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.
Version
6.37

All values for Naiad Warriors

NightfallAlt5G30caster01 GCasts the Solar Eclipse enchantment over the battlefield.6.37
Spell
Nightfall
School
Alt
Level
5
Paths
G3
Range
0
Area
caster
Fatigue
0
Gems
1 G
Effect
Casts the Solar Eclipse enchantment over the battlefield.
Version
6.37

All values for Nightfall

Nightmare ConstructionEnch5F1D1—none—none—none2 FNot only human dead are crafted into servants of the necromancers.6.37
Spell
Nightmare Construction
School
Ench
Level
5
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
Not only human dead are crafted into servants of the necromancers.
Version
6.37

All values for Nightmare Construction

Orb LightningEvo5A220one target20—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Orb Lightning
School
Evo
Level
5
Paths
A2
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37

All values for Orb Lightning

Pack FerocityThaum5N21520 +1/N01 NThe caster fills the hearts of beasts with fury.6.37
Spell
Pack Ferocity
School
Thaum
Level
5
Paths
N2
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
The caster fills the hearts of beasts with fury.
Version
6.37

All values for Pack Ferocity

Pale RidersEnch5D3—none—none—none10 DThe necromancer enchants the bones of dead warriors and their horses, giving them false life.6.37
Spell
Pale Riders
School
Ench
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer enchants the bones of dead warriors and their horses, giving them false life.
Version
6.37

All values for Pale Riders

Poison ArrowsEvo5N235 +5/N—none20—noneThe caster shoots a few enchanted arrows against his enemies.6.37
Spell
Poison Arrows
School
Evo
Level
5
Paths
N2
Range
35 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a few enchanted arrows against his enemies.
Version
6.37

All values for Poison Arrows

Poison CloudEvo5N3A1306 +1/N20—noneThe caster creates a cloud of noxious spores dangerous to men.6.37
Spell
Poison Cloud
School
Evo
Level
5
Paths
N3A1
Range
30
Area
6 +1/N
Fatigue
20
Gems
—none
Effect
The caster creates a cloud of noxious spores dangerous to men.
Version
6.37

All values for Poison Cloud

Procession of the UnderworldConj5D3—none—none—none13 DThe caster leads a Lampade procession astray from its travels through the Underworld.6.37
Spell
Procession of the Underworld
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster leads a Lampade procession astray from its travels through the Underworld.
Version
6.37

All values for Procession of the Underworld

Project SelfEvo5G3S1—none—none—none5 GThe caster sends a projection of himself to a distant land.6.37
Spell
Project Self
School
Evo
Level
5
Paths
G3S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster sends a projection of himself to a distant land.
Version
6.37

All values for Project Self

Pyre of CatharsisThaum5F3—none—none—none4 FCatharsis was once the spirit of the Purifying Flames.6.37
Spell
Pyre of Catharsis
School
Thaum
Level
5
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
Catharsis was once the spirit of the Purifying Flames.
Version
6.37

All values for Pyre of Catharsis

QuagmireEnch5W40caster01 WWater will start to seep from the ground that will quickly become soft and difficult to traverse.6.37
Spell
Quagmire
School
Ench
Level
5
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Water will start to seep from the ground that will quickly become soft and difficult to traverse.
Version
6.37

All values for Quagmire

Raging HeartsThaum5F4—none—none—none10 FFury will start to grow in the hearts of all people in an entire province.6.37
Spell
Raging Hearts
School
Thaum
Level
5
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
Fury will start to grow in the hearts of all people in an entire province.
Version
6.37

All values for Raging Hearts

Rain of ToadsBlood5B3N1—none—none—none20 BThe caster creates a horrible omen, turning the falling rain in a target province into toads.6.37
Spell
Rain of Toads
School
Blood
Level
5
Paths
B3N1
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster creates a horrible omen, turning the falling rain in a target province into toads.
Version
6.37

All values for Rain of Toads

Raven FeastConj5A4—none—none—none3 AThe caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.6.37
Spell
Raven Feast
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.
Version
6.37

All values for Raven Feast

Reawaken FossilEnch5E2D1—none—none—none10 EAbysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.6.37
Spell
Reawaken Fossil
School
Ench
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version
6.37

All values for Reawaken Fossil

Revive Bane LordConj5D4—none—none—none12 DWith this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.6.37
Spell
Revive Bane Lord
School
Conj
Level
5
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
With this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.
Version
6.37

All values for Revive Bane Lord

Ritual of ReturningEnch5S2—none—none—none3 SThe mage will return to the home citadel at once if he is wounded.6.37
Spell
Ritual of Returning
School
Ench
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The mage will return to the home citadel at once if he is wounded.
Version
6.37

All values for Ritual of Returning

Seith CurseThaum5D1S1—none—none—none3 DSeith is an ancient form of sorcery, reputedly invented by Angerboda.6.37
Spell
Seith Curse
School
Thaum
Level
5
Paths
D1S1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
Seith is an ancient form of sorcery, reputedly invented by Angerboda.
Version
6.37

All values for Seith Curse

Send BukavacConj5W4—none—none—none5 WThe caster summons and sends a Bukavac to wreak havoc in a distant sea province.6.37
Spell
Send Bukavac
School
Conj
Level
5
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster summons and sends a Bukavac to wreak havoc in a distant sea province.
Version
6.37

All values for Send Bukavac

Send Lady MiddayConj5A3D1—none—none—none5 AThe Lady Midday is a malign spirit of the noon.6.37
Spell
Send Lady Midday
School
Conj
Level
5
Paths
A3D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The Lady Midday is a malign spirit of the noon.
Version
6.37

All values for Send Lady Midday

Send Lesser HorrorBlood5B3S3—none—none—none14 BThe caster contacts and forces one or a few Lesser Horrors to attack a distant province.6.37
Spell
Send Lesser Horror
School
Blood
Level
5
Paths
B3S3
Range
—none
Area
—none
Fatigue
—none
Gems
14 B
Effect
The caster contacts and forces one or a few Lesser Horrors to attack a distant province.
Version
6.37

All values for Send Lesser Horror

Send TupilakEnch5D3W1—none—none—none5 DThe Tupilak is an artificial animal made from various animal cadavers.6.37
Spell
Send Tupilak
School
Ench
Level
5
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Tupilak is an artificial animal made from various animal cadavers.
Version
6.37

All values for Send Tupilak

SerenityThaum5W3153 +1/W20—noneThe caster afflicts the targets with phlegmatic humors quenching their raging emotions.6.37
Spell
Serenity
School
Thaum
Level
5
Paths
W3
Range
15
Area
3 +1/W
Fatigue
20
Gems
—none
Effect
The caster afflicts the targets with phlegmatic humors quenching their raging emotions.
Version
6.37

All values for Serenity

Shadow BlastEvo5D235 +5/D9 +1/D01 DThe necromancer hurls a blast of dark energies against his enemies.6.37
Spell
Shadow Blast
School
Evo
Level
5
Paths
D2
Range
35 +5/D
Area
9 +1/D
Fatigue
0
Gems
1 D
Effect
The necromancer hurls a blast of dark energies against his enemies.
Version
6.37

All values for Shadow Blast

Shadow WarriorsAlt5G32020 +1/G01 GA large group of soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Shadow Warriors
School
Alt
Level
5
Paths
G3
Range
20
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37

All values for Shadow Warriors

ShatterAlt5E315one target20—noneThis spell shatters metal and stone, wood and bone.6.37
Spell
Shatter
School
Alt
Level
5
Paths
E3
Range
15
Area
one target
Fatigue
20
Gems
—none
Effect
This spell shatters metal and stone, wood and bone.
Version
6.37

All values for Shatter

Solar EclipseAlt5F3S10caster01 FThe spell will blot out the sun, but only for a little while and in a limited area.6.37
Spell
Solar Eclipse
School
Alt
Level
5
Paths
F3S1
Range
0
Area
caster
Fatigue
0
Gems
1 F
Effect
The spell will blot out the sun, but only for a little while and in a limited area.
Version
6.37

All values for Solar Eclipse

Soul SlayThaum5S3100one target20—noneThe caster attempts to rip the target's mind from his body.6.37
Spell
Soul Slay
School
Thaum
Level
5
Paths
S3
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster attempts to rip the target's mind from his body.
Version
6.37

All values for Soul Slay

Spirit MasteryConj5D1—none—none—none4 DThe caster summons spirits of the newly dead and prevents them from entering the Underworld.6.37
Spell
Spirit Mastery
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons spirits of the newly dead and prevents them from entering the Underworld.
Version
6.37

All values for Spirit Mastery

Spirits of the WoodConj5N3—none—none—none8 NThe caster summons several spirits that inhabit ancient trees.6.37
Spell
Spirits of the Wood
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster summons several spirits that inhabit ancient trees.
Version
6.37

All values for Spirits of the Wood

Stellar CascadesEvo5S235720—noneLight from a stellar body will shower down upon a group of enemies.6.37
Spell
Stellar Cascades
School
Evo
Level
5
Paths
S2
Range
35
Area
7
Fatigue
20
Gems
—none
Effect
Light from a stellar body will shower down upon a group of enemies.
Version
6.37

All values for Stellar Cascades

StormAlt5A40caster01 AThe caster controls the weather and conjures a mighty storm on the battlefield.6.37
Spell
Storm
School
Alt
Level
5
Paths
A4
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster controls the weather and conjures a mighty storm on the battlefield.
Version
6.37

All values for Storm

Summon Air ElementalConj5A31—none01 AThe caster summons an Air Elemental to aid him in battle.6.37
Spell
Summon Air Elemental
School
Conj
Level
5
Paths
A3
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons an Air Elemental to aid him in battle.
Version
6.37

All values for Summon Air Elemental

Summon Bean SidheConj5D1—none—none—none25 DThe Caster summons the spirit of a long dead Sidhe woman.6.37
Spell
Summon Bean Sidhe
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Caster summons the spirit of a long dead Sidhe woman.
Version
6.37

All values for Summon Bean Sidhe

Summon BluecapConj5G2E1—none—none—none20 GThe caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.6.37
Spell
Summon Bluecap
School
Conj
Level
5
Paths
G2E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.
Version
6.37

All values for Summon Bluecap

Summon Earth ElementalConj5E31—none01 EThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Earth Elemental
School
Conj
Level
5
Paths
E3
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37

All values for Summon Earth Elemental

Summon Ether WarriorsConj5S3D1—none—none—none15 SThe caster opens a rift in space and summons a few Ether Warriors.6.37
Spell
Summon Ether Warriors
School
Conj
Level
5
Paths
S3D1
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster opens a rift in space and summons a few Ether Warriors.
Version
6.37

All values for Summon Ether Warriors

Summon Fall BearsConj5E3—none—none—none13 EThe caster summons and binds five Fall Bears.6.37
Spell
Summon Fall Bears
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
13 E
Effect
The caster summons and binds five Fall Bears.
Version
6.37

All values for Summon Fall Bears

Summon Fay KnightsConj5G3N1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Fay Knights
School
Conj
Level
5
Paths
G3N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37

All values for Summon Fay Knights

Summon Fire ElementalConj5F31—none01 FThe Caster summons a Fire Elemental to aid him in a battle.6.37
Spell
Summon Fire Elemental
School
Conj
Level
5
Paths
F3
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The Caster summons a Fire Elemental to aid him in a battle.
Version
6.37

All values for Summon Fire Elemental

Summon GandharvasConj5S2—none—none—none15 SGandharvas are divine warrior-musicians that left this world ages ago.6.37
Spell
Summon Gandharvas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Gandharvas are divine warrior-musicians that left this world ages ago.
Version
6.37

All values for Summon Gandharvas

Summon GhulahBlood5B1—none—none—none31 BThe caster summons and binds a Ghulah to his service.6.37
Spell
Summon Ghulah
School
Blood
Level
5
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
31 B
Effect
The caster summons and binds a Ghulah to his service.
Version
6.37

All values for Summon Ghulah

Summon HekaterideConj5N3W1—none—none—none30 NWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Hekateride
School
Conj
Level
5
Paths
N3W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37

All values for Summon Hekateride

Summon Hound of TwilightConj5E2D1—none—none—none3 EThe Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.6.37
Spell
Summon Hound of Twilight
School
Conj
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version
6.37

All values for Summon Hound of Twilight

Summon HuacasConj5S2—none—none—none12 SThe Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.6.37
Spell
Summon Huacas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.
Version
6.37

All values for Summon Huacas

Summon IfritBlood5B1F3—none—none—none58 BAfarit are powerful Jinnun born from smokeless flame.6.37
Spell
Summon Ifrit
School
Blood
Level
5
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
58 B
Effect
Afarit are powerful Jinnun born from smokeless flame.
Version
6.37

All values for Summon Ifrit

Summon IllearthBlood5B2E21—none02 BThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Illearth
School
Blood
Level
5
Paths
B2E2
Range
1
Area
—none
Fatigue
0
Gems
2 B
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37

All values for Summon Illearth

Summon Jinn WarriorsConj5F2A1—none—none—none13 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Summon Jinn Warriors
School
Conj
Level
5
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37

All values for Summon Jinn Warriors

Summon KimpurushasConj5N2S1—none—none—none15 NKimpurushas are divine lion-headed warriors that left this world ages ago.6.37
Spell
Summon Kimpurushas
School
Conj
Level
5
Paths
N2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
Kimpurushas are divine lion-headed warriors that left this world ages ago.
Version
6.37

All values for Summon Kimpurushas

Summon Kuro-OniConj5D2F1—none—none—none9 DThis spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Kuro-Oni
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.
Version
6.37

All values for Summon Kuro-Oni

Summon LilotConj5N4—none—none—none15 NThe caster summons a Lilot from the wild.6.37
Spell
Summon Lilot
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster summons a Lilot from the wild.
Version
6.37

All values for Summon Lilot

Summon ManticoresConj5N2E2—none—none—none10 NThe Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.6.37
Spell
Summon Manticores
School
Conj
Level
5
Paths
N2E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version
6.37

All values for Summon Manticores

Summon Monster ToadConj5N2—none—none—none1 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toad
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37

All values for Summon Monster Toad

Summon Monster ToadsConj5N2—none—none—none5 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toads
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37

All values for Summon Monster Toads

Summon RimvaettirConj5W2—none—none—none5 WThe Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.6.37
Spell
Summon Rimvaettir
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.
Version
6.37

All values for Summon Rimvaettir

Summon SandhyabalasBlood5B2D1—none—none—none25 BThe Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.6.37
Spell
Summon Sandhyabalas
School
Blood
Level
5
Paths
B2D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
The Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.
Version
6.37

All values for Summon Sandhyabalas

Summon Spring HawksConj5A3—none—none—none13 AThe caster summons and binds five Spring Hawks.6.37
Spell
Summon Spring Hawks
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
13 A
Effect
The caster summons and binds five Spring Hawks.
Version
6.37

All values for Summon Spring Hawks

Summon Summer LionsConj5F3—none—none—none13 FThe caster summons and binds five Summer Lions.6.37
Spell
Summon Summer Lions
School
Conj
Level
5
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
The caster summons and binds five Summer Lions.
Version
6.37

All values for Summon Summer Lions

Summon SupayasConj5D2—none—none—none8 DThe Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.6.37
Spell
Summon Supayas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.
Version
6.37

All values for Summon Supayas

Summon UgalluConj5A3—none—none—none24 AThe caster summons an Ugallu to smite the demons of evil.6.37
Spell
Summon Ugallu
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
24 A
Effect
The caster summons an Ugallu to smite the demons of evil.
Version
6.37

All values for Summon Ugallu

Summon UjigamiConj5E1S1—none—none—none8 EThe caster summons an Ujigami from the spirit world.6.37
Spell
Summon Ujigami
School
Conj
Level
5
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
The caster summons an Ujigami from the spirit world.
Version
6.37

All values for Summon Ujigami

Summon UmbralsConj5D2E1—none—none—none8 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.6.37
Spell
Summon Umbrals
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version
6.37

All values for Summon Umbrals

Summon Unseelie KnightsConj5G3W1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Unseelie Knights
School
Conj
Level
5
Paths
G3W1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37

All values for Summon Unseelie Knights

Summon VetalasConj5D2—none—none—none10 DA Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.6.37
Spell
Summon Vetalas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.
Version
6.37

All values for Summon Vetalas

Summon Water ElementalConj5W31—none01 WThe caster summons a Water Elemental to aid him in battle.6.37
Spell
Summon Water Elemental
School
Conj
Level
5
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Water Elemental to aid him in battle.
Version
6.37

All values for Summon Water Elemental

Summon Winter WolvesConj5W3—none—none—none6 WThe caster summons and binds five Winter Wolves.6.37
Spell
Summon Winter Wolves
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
The caster summons and binds five Winter Wolves.
Version
6.37

All values for Summon Winter Wolves

Summon YazatasConj5S2—none—none—none12 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Summon Yazatas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37

All values for Summon Yazatas

Summon ZmeyConj5F2—none—none—none5 FThe caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.6.37
Spell
Summon Zmey
School
Conj
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.
Version
6.37

All values for Summon Zmey

Teleport ItemThaum5S2—none—none—none3 SThis ritual can be used by an astral mage to teleport a single magic item to a commander in a province far away.6.37
Spell
Teleport Item
School
Thaum
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
This ritual can be used by an astral mage to teleport a single magic item to a commander in a province far away.
Version
6.37

All values for Teleport Item

Tempering the WillThaum5E30whole battlefield20—noneThe forces of Ulm have their strength of mind enhanced by magic.6.37
Spell
Tempering the Will
School
Thaum
Level
5
Paths
E3
Range
0
Area
whole battlefield
Fatigue
20
Gems
—none
Effect
The forces of Ulm have their strength of mind enhanced by magic.
Version
6.37

All values for Tempering the Will

The Eyes of GodEnch5S5—none—none—none50 SThis enchantment enables the mage to see all provinces in the world.6.37
Spell
The Eyes of God
School
Ench
Level
5
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This enchantment enables the mage to see all provinces in the world.
Version
6.37

All values for The Eyes of God

The Ravenous SwarmThaum5N31—none01 NThis spell is sometimes used by nature mages to combat the undead.6.37
Spell
The Ravenous Swarm
School
Thaum
Level
5
Paths
N3
Range
1
Area
—none
Fatigue
0
Gems
1 N
Effect
This spell is sometimes used by nature mages to combat the undead.
Version
6.37

All values for The Ravenous Swarm

Thunder WardEnch5A21520 +1/A01 AThis spell protects several units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Ward
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version
6.37

All values for Thunder Ward

Trade WindEnch5A4—none—none—none10 AThe caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.6.37
Spell
Trade Wind
School
Ench
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version
6.37

All values for Trade Wind

Transmute FireAlt5F2—none—none—none10 FThe alchemist transmutes fire gems into gold.6.37
Spell
Transmute Fire
School
Alt
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist transmutes fire gems into gold.
Version
6.37

All values for Transmute Fire

Vermin FeastConj5N4—none—none—none6 NThe caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.6.37
Spell
Vermin Feast
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.
Version
6.37

All values for Vermin Feast

Voice of TiamatConj5W2—none—none—none8 WThe caster conjures up the dreams of Tiamat, the Raging Sea.6.37
Spell
Voice of Tiamat
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster conjures up the dreams of Tiamat, the Raging Sea.
Version
6.37

All values for Voice of Tiamat

WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37

All values for Watcher

Weapons of SharpnessEnch5E315140—noneA few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Weapons of Sharpness
School
Ench
Level
5
Paths
E3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37

All values for Weapons of Sharpness

Weavers of the WoodEnch5N4—none—none—none6 NThe caster makes spiders large and small weave a giant web covering an entire forest province.6.37
Spell
Weavers of the Wood
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes spiders large and small weave a giant web covering an entire forest province.
Version
6.37

All values for Weavers of the Wood

Will o' the WispConj5F10—none01 FTwo Will o' the Wisps are summoned to help their summoner in battle.6.37
Spell
Will o' the Wisp
School
Conj
Level
5
Paths
F1
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
Two Will o' the Wisps are summoned to help their summoner in battle.
Version
6.37

All values for Will o' the Wisp

Wind RideConj5A5—none—none—none10 AThe Air mage summons a whirlwind in a province of his choice.6.37
Spell
Wind Ride
School
Conj
Level
5
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The Air mage summons a whirlwind in a province of his choice.
Version
6.37

All values for Wind Ride

Winged MonkeysConj5N3S2—none—none—none10 NThe caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.6.37
Spell
Winged Monkeys
School
Conj
Level
5
Paths
N3S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.
Version
6.37

All values for Winged Monkeys

Winter WardEnch5W21520 +1/W01 WThis spell protects several units from cold.6.37
Spell
Winter Ward
School
Ench
Level
5
Paths
W2
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell protects several units from cold.
Version
6.37

All values for Winter Ward

Winter's ChillAlt5W3255 +1/W20—noneThe caster freezes several enemy soldiers.6.37
Spell
Winter's Chill
School
Alt
Level
5
Paths
W3
Range
25
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster freezes several enemy soldiers.
Version
6.37

All values for Winter's Chill

Wrath of PazuzuBlood5B1A3—none—none—none15 BThe caster unleashes an infernal tempest from the realm of Pazuzu upon a province.6.37
Spell
Wrath of Pazuzu
School
Blood
Level
5
Paths
B1A3
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster unleashes an infernal tempest from the realm of Pazuzu upon a province.
Version
6.37

All values for Wrath of Pazuzu

Acashic KnowledgeConj6S3—none—none—none25 SThis spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.6.37
Spell
Acashic Knowledge
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
This spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.
Version
6.37

All values for Acashic Knowledge

Angelic ChoirConj6S3—none—none—none15 SThe caster contacts an angelic choir and asks for its aid.6.37
Spell
Angelic Choir
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts an angelic choir and asks for its aid.
Version
6.37

All values for Angelic Choir

Astral FiresEvo6S4F145 +5/S120—noneAstral fires consume the essence of materials as ordinary fires consume wood.6.37
Spell
Astral Fires
School
Evo
Level
6
Paths
S4F1
Range
45 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
Astral fires consume the essence of materials as ordinary fires consume wood.
Version
6.37

All values for Astral Fires

Aura of SplendorEnch6G3F1155 +1/G40—noneSeveral soldiers are wreathed in fiery splendor.6.37
Spell
Aura of Splendor
School
Ench
Level
6
Paths
G3F1
Range
15
Area
5 +1/G
Fatigue
40
Gems
—none
Effect
Several soldiers are wreathed in fiery splendor.
Version
6.37

All values for Aura of Splendor

Awaken Tomb OracleConj6D3E2—none—none—none30 DWhen one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.6.37
Spell
Awaken Tomb Oracle
School
Conj
Level
6
Paths
D3E2
Range
—none
Area
—none
Fatigue
—none
Gems
30 D
Effect
When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version
6.37

All values for Awaken Tomb Oracle

Bane FireEvo6D3F145 +5/D120—noneThe Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.6.37
Spell
Bane Fire
School
Evo
Level
6
Paths
D3F1
Range
45 +5/D
Area
1
Fatigue
20
Gems
—none
Effect
The Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.
Version
6.37

All values for Bane Fire

BeckoningThaum6G4N2—none—none—none20 GThe caster awakens the forces of the wild, which call out to lure the unwary.6.37
Spell
Beckoning
School
Thaum
Level
6
Paths
G4N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster awakens the forces of the wild, which call out to lure the unwary.
Version
6.37

All values for Beckoning

Bind Ice DevilBlood6B3W3—none—none—none88 BThe Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.6.37
Spell
Bind Ice Devil
School
Blood
Level
6
Paths
B3W3
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.
Version
6.37

All values for Bind Ice Devil

Bind KeresConj6D2—none—none—none12 DThe caster summons and binds three Keres.6.37
Spell
Bind Keres
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The caster summons and binds three Keres.
Version
6.37

All values for Bind Keres

Bind TzitzimitlBlood6B2S2—none—none—none10 BTzitzimitl are demons of the Stellar Spheres.6.37
Spell
Bind Tzitzimitl
School
Blood
Level
6
Paths
B2S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
Tzitzimitl are demons of the Stellar Spheres.
Version
6.37

All values for Bind Tzitzimitl

Blast of UnlifeEvo6D330 +1/D220—noneThis blast passes straight through armor and damages the targets' souls directly.6.37
Spell
Blast of Unlife
School
Evo
Level
6
Paths
D3
Range
30 +1/D
Area
2
Fatigue
20
Gems
—none
Effect
This blast passes straight through armor and damages the targets' souls directly.
Version
6.37

All values for Blast of Unlife

BlindnessAlt6F120one target20—noneA very bright light flashes in the target's eyes.6.37
Spell
Blindness
School
Alt
Level
6
Paths
F1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
A very bright light flashes in the target's eyes.
Version
6.37

All values for Blindness

BlizzardAlt6A4W30caster01 AThe caster conjures an unexpected blizzard.6.37
Spell
Blizzard
School
Alt
Level
6
Paths
A4W3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster conjures an unexpected blizzard.
Version
6.37

All values for Blizzard

Blood RainBlood6B30caster03 BBlood pours down over the battlefield, lowering everyone's morale.6.37
Spell
Blood Rain
School
Blood
Level
6
Paths
B3
Range
0
Area
caster
Fatigue
0
Gems
3 B
Effect
Blood pours down over the battlefield, lowering everyone's morale.
Version
6.37

All values for Blood Rain

Blood RiteBlood6B2D21—none—none11 BThe caster curses a human thrall with vampirism.6.37
Spell
Blood Rite
School
Blood
Level
6
Paths
B2D2
Range
1
Area
—none
Fatigue
—none
Gems
11 B
Effect
The caster curses a human thrall with vampirism.
Version
6.37

All values for Blood Rite

BoilAlt6F3W130120—noneThis spell heats up a large underwater area to the point of boiling.6.37
Spell
Boil
School
Alt
Level
6
Paths
F3W1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell heats up a large underwater area to the point of boiling.
Version
6.37

All values for Boil

Call Celestial SoldiersConj6A2S1—none—none—none15 AThe Celestial Soldier is a being of the Celestial Sphere.6.37
Spell
Call Celestial Soldiers
School
Conj
Level
6
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 A
Effect
The Celestial Soldier is a being of the Celestial Sphere.
Version
6.37

All values for Call Celestial Soldiers

Call Celestial YazadConj6S4—none—none—none40 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Celestial Yazad
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37

All values for Call Celestial Yazad

Call HashmalConj6S3F1—none—none—none21 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Hashmal
School
Conj
Level
6
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37

All values for Call Hashmal

Call HorrorBlood6B3S35one target03 BThe caster sacrifices human blood to attract a Horror.6.37
Spell
Call Horror
School
Blood
Level
6
Paths
B3S3
Range
5
Area
one target
Fatigue
0
Gems
3 B
Effect
The caster sacrifices human blood to attract a Horror.
Version
6.37

All values for Call Horror

Call LadonConj6F3N2—none—none—none15 FThe caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.6.37
Spell
Call Ladon
School
Conj
Level
6
Paths
F3N2
Range
—none
Area
—none
Fatigue
—none
Gems
15 F
Effect
The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.
Version
6.37

All values for Call Ladon

Call MelqartBlood6B3F2—none—none—none99 BThe Melqart is a Rephaite king of a city.6.37
Spell
Call Melqart
School
Blood
Level
6
Paths
B3F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Melqart is a Rephaite king of a city.
Version
6.37

All values for Call Melqart

Call the Birds of SplendorConj6F2N1—none—none—none7 FIn Magnificent Ind lives the Yllerions, the Birds of Splendor.6.37
Spell
Call the Birds of Splendor
School
Conj
Level
6
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
In Magnificent Ind lives the Yllerions, the Birds of Splendor.
Version
6.37

All values for Call the Birds of Splendor

Call YataConj6D3F2—none—none—none40 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Yata
School
Conj
Level
6
Paths
D3F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37

All values for Call Yata

Celestial MusicThaum6S31whole battlefield01 SThe caster begins playing the music of the Celestial Spheres.6.37
Spell
Celestial Music
School
Thaum
Level
6
Paths
S3
Range
1
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
The caster begins playing the music of the Celestial Spheres.
Version
6.37

All values for Celestial Music

CholeriaThaum6F5—none—none—none20 FThe caster affects a friendly province with the humor of fire, choleria.6.37
Spell
Choleria
School
Thaum
Level
6
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
20 F
Effect
The caster affects a friendly province with the humor of fire, choleria.
Version
6.37

All values for Choleria

Cleansing WaterEvo6W230 +5/W5 +1/W20—noneThe caster projects a torrent of water against undead enemies.6.37
Spell
Cleansing Water
School
Evo
Level
6
Paths
W2
Range
30 +5/W
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster projects a torrent of water against undead enemies.
Version
6.37

All values for Cleansing Water

Contact BereginaConj6W3E1—none—none—none35 WThe caster approaches a shore or riverbank and tries to contact a Beregina.6.37
Spell
Contact Beregina
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster approaches a shore or riverbank and tries to contact a Beregina.
Version
6.37

All values for Contact Beregina

Contact CouatlConjuration · level 6Conj6N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
6
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37

All values for Contact Couatl

Contact Forest GiantsConj6N3—none—none—none2 NThis ritual summons a pair of Giants and forces them to serve.6.37
Spell
Contact Forest Giants
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
This ritual summons a pair of Giants and forces them to serve.
Version
6.37

All values for Contact Forest Giants

Contact HarbingerConj6S4—none—none—none25 SThe caster contacts a heavenly Harbinger.6.37
Spell
Contact Harbinger
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a heavenly Harbinger.
Version
6.37

All values for Contact Harbinger

Contact HesperideConj6F3S1—none—none—none35 FThe caster contacts and attracts one of the Hesperides.6.37
Spell
Contact Hesperide
School
Conj
Level
6
Paths
F3S1
Range
—none
Area
—none
Fatigue
—none
Gems
35 F
Effect
The caster contacts and attracts one of the Hesperides.
Version
6.37

All values for Contact Hesperide

Contact Hill GiantConj6E3—none—none—none3 EThis ritual summons a Giant and forces him to serve.6.37
Spell
Contact Hill Giant
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
This ritual summons a Giant and forces him to serve.
Version
6.37

All values for Contact Hill Giant

Contact HouriConj6A2G1—none—none—none26 AThe Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.6.37
Spell
Contact Houri
School
Conj
Level
6
Paths
A2G1
Range
—none
Area
—none
Fatigue
—none
Gems
26 A
Effect
The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.
Version
6.37

All values for Contact Houri

Contact Huli JingConj6N2—none—none—none30 NThe Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Huli Jing
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37

All values for Contact Huli Jing

Contact JorogumoConj6N2D1—none—none—none32 NThe caster contacts and makes a deal with a Jorogumo, a supernatural spider.6.37
Spell
Contact Jorogumo
School
Conj
Level
6
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
32 N
Effect
The caster contacts and makes a deal with a Jorogumo, a supernatural spider.
Version
6.37

All values for Contact Jorogumo

Contact KitsuneConj6N2—none—none—none30 NThe Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Kitsune
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37

All values for Contact Kitsune

Contact Lamia QueenConj6N5D2—none—none—none25 NThe caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.6.37
Spell
Contact Lamia Queen
School
Conj
Level
6
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.
Version
6.37

All values for Contact Lamia Queen

Contact LamiasConj6N3—none—none—none5 NThe caster performs the rites necessary to summon Lamias, serpent women, to aid him.6.37
Spell
Contact Lamias
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster performs the rites necessary to summon Lamias, serpent women, to aid him.
Version
6.37

All values for Contact Lamias

Contact NagarishiConj6W3E1—none—none—none40 WNagarishis are sages of considerable power living in the Jeweled City of Patala.6.37
Spell
Contact Nagarishi
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version
6.37

All values for Contact Nagarishi

Contact TatsuConj6E3—none—none—none19 EThe shugenja ventures up into a mountainous region and makes contact with a tatsu.6.37
Spell
Contact Tatsu
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
19 E
Effect
The shugenja ventures up into a mountainous region and makes contact with a tatsu.
Version
6.37

All values for Contact Tatsu

Contact TlahuelpuchiBlood6B3—none—none—none42 BThe mage-priest collects a newborn child and ventures into the woods to attract a Tlahuelpuchi and propose a pact.6.37
Spell
Contact Tlahuelpuchi
School
Blood
Level
6
Paths
B3
Range
—none
Area
—none
Fatigue
—none
Gems
42 B
Effect
The mage-priest collects a newborn child and ventures into the woods to attract a Tlahuelpuchi and propose a pact.
Version
6.37

All values for Contact Tlahuelpuchi

Contact Void SpectreConj6S3—none—none—none25 SWith this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.6.37
Spell
Contact Void Spectre
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
With this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.
Version
6.37

All values for Contact Void Spectre

ControlAlt6S325one target01 SThe caster alters the magical bonds of a magical being, making it serve him instead of its creator.6.37
Spell
Control
School
Alt
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
0
Gems
1 S
Effect
The caster alters the magical bonds of a magical being, making it serve him instead of its creator.
Version
6.37

All values for Control

Craft KeledoneConst6E2S2—none—none—none5 EThe caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.6.37
Spell
Craft Keledone
School
Const
Level
6
Paths
E2S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version
6.37

All values for Craft Keledone

CrumbleAlt6E5—none—none—none20 EThe caster unleashes great power upon a besieged castle.6.37
Spell
Crumble
School
Alt
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster unleashes great power upon a besieged castle.
Version
6.37

All values for Crumble

DarknessAlt6D40caster04 DThe battlefield is covered in a blanket of darkness that even renders torches useless.6.37
Spell
Darkness
School
Alt
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The battlefield is covered in a blanket of darkness that even renders torches useless.
Version
6.37

All values for Darkness

Deceive the Decree of the LostThaum6G3S1—none—none—none45 GIn Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death.6.37
Spell
Deceive the Decree of the Lost
School
Thaum
Level
6
Paths
G3S1
Range
—none
Area
—none
Fatigue
—none
Gems
45 G
Effect
In Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death.
Version
6.37

All values for Deceive the Decree of the Lost

Dirge for the DeadConj6D3H1—none—none—none25 DThe Zamzummite contacts and summons a Ditanu from Sheol.6.37
Spell
Dirge for the Dead
School
Conj
Level
6
Paths
D3H1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Zamzummite contacts and summons a Ditanu from Sheol.
Version
6.37

All values for Dirge for the Dead

Dome of Arcane WardingEnch6S4—none—none—none10 SAn astral dome is created over the entire province that the mage is located in.6.37
Spell
Dome of Arcane Warding
School
Ench
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An astral dome is created over the entire province that the mage is located in.
Version
6.37

All values for Dome of Arcane Warding

Dome of MisdirectionEnch6G5—none—none—none20 GThe entire province the mage is in is protected by a dome of glamour and illusions.6.37
Spell
Dome of Misdirection
School
Ench
Level
6
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The entire province the mage is in is protected by a dome of glamour and illusions.
Version
6.37

All values for Dome of Misdirection

Dome of Solid AirEnch6A5—none—none—none20 AA dome made out of air is created over the entire province the mage is in.6.37
Spell
Dome of Solid Air
School
Ench
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
A dome made out of air is created over the entire province the mage is in.
Version
6.37

All values for Dome of Solid Air

Dreams of R'lyehThaum6S3G1—none—none—none4 SThis spell can target the dreams of an enemy commander anywhere in the world.6.37
Spell
Dreams of R'lyeh
School
Thaum
Level
6
Paths
S3G1
Range
—none
Area
—none
Fatigue
—none
Gems
4 S
Effect
This spell can target the dreams of an enemy commander anywhere in the world.
Version
6.37

All values for Dreams of R'lyeh

Eagle-eyed WarriorsAlt6N31520 +1/N01 NA large group of soldiers are granted superior vision and accuracy.6.37
Spell
Eagle-eyed Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are granted superior vision and accuracy.
Version
6.37

All values for Eagle-eyed Warriors

Earth Gem AlchemyAlt6E2—none—none—none10 EThe alchemist transmutes earth gems into precious metals.6.37
Spell
Earth Gem Alchemy
School
Alt
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes earth gems into precious metals.
Version
6.37

All values for Earth Gem Alchemy

Earthquake WarriorsEnch6E41520 +1/E01 EThe weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earthquake Warriors
School
Ench
Level
6
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37

All values for Earthquake Warriors

End of CultureThaum6F5—nonewhole battlefield—none60 FThis is the End of Culture for the entire world as chaos will increase worldwide.6.37
Spell
End of Culture
School
Thaum
Level
6
Paths
F5
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 F
Effect
This is the End of Culture for the entire world as chaos will increase worldwide.
Version
6.37

All values for End of Culture

End of WeaknessAlt6E20whole battlefield01 EAll Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.6.37
Spell
End of Weakness
School
Alt
Level
6
Paths
E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version
6.37

All values for End of Weakness

Enliven Marble OracleEnch6E3D1—none—none—none35 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Marble Oracle
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37

All values for Enliven Marble Oracle

Enliven StatuesEnch6E3—none—none—none20 ETen or more statues are given false life by this powerful enchantment.6.37
Spell
Enliven Statues
School
Ench
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
Ten or more statues are given false life by this powerful enchantment.
Version
6.37

All values for Enliven Statues

Enslave MindThaum6S4100one target20—noneThe caster enslaves the body and mind of one target.6.37
Spell
Enslave Mind
School
Thaum
Level
6
Paths
S4
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster enslaves the body and mind of one target.
Version
6.37

All values for Enslave Mind

Ermorian LegionEnch6D4—none—none—none15 DThis spell reanimates an entire legion of dead soldiers from the Old Empire.6.37
Spell
Ermorian Legion
School
Ench
Level
6
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
This spell reanimates an entire legion of dead soldiers from the Old Empire.
Version
6.37

All values for Ermorian Legion

Eternal PyreEnch6F6—none—none—none80 FA huge blazing pyre lights up the landscape.6.37
Spell
Eternal Pyre
School
Ench
Level
6
Paths
F6
Range
—none
Area
—none
Fatigue
—none
Gems
80 F
Effect
A huge blazing pyre lights up the landscape.
Version
6.37

All values for Eternal Pyre

Ether GateConj6S4D1—none—none—none90 SThis ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.6.37
Spell
Ether Gate
School
Conj
Level
6
Paths
S4D1
Range
—none
Area
—none
Fatigue
—none
Gems
90 S
Effect
This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.
Version
6.37

All values for Ether Gate

False HorrorEvo6G35—none10—noneThe illusionist creates a frightening illusion of a Horror.6.37
Spell
False Horror
School
Evo
Level
6
Paths
G3
Range
5
Area
—none
Fatigue
10
Gems
—none
Effect
The illusionist creates a frightening illusion of a Horror.
Version
6.37

All values for False Horror

Fay-eyed WarriorsEnch6G31520 +1/G01 GSeveral soldiers are granted the ability to discern illusions and see the unseen.6.37
Spell
Fay-eyed Warriors
School
Ench
Level
6
Paths
G3
Range
15
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
Several soldiers are granted the ability to discern illusions and see the unseen.
Version
6.37

All values for Fay-eyed Warriors

Flame EruptionEvo6F27 +1/F1530—noneThis spell works like the Burning Hands spell except that the flames cover a much larger area.6.37
Spell
Flame Eruption
School
Evo
Level
6
Paths
F2
Range
7 +1/F
Area
15
Fatigue
30
Gems
—none
Effect
This spell works like the Burning Hands spell except that the flames cover a much larger area.
Version
6.37

All values for Flame Eruption

Forest DomeEnch6N5—none—none—none10 NVegetation will grow into a dome that covers the entire province where the spell is cast.6.37
Spell
Forest Dome
School
Ench
Level
6
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Vegetation will grow into a dome that covers the entire province where the spell is cast.
Version
6.37

All values for Forest Dome

Forest Troll TribeConj6N3—none—none—none37 NThe caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.6.37
Spell
Forest Troll Tribe
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
37 N
Effect
The caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.
Version
6.37

All values for Forest Troll Tribe

Forge Brass BullConst6F3E3—none—none—none25 FA ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.6.37
Spell
Forge Brass Bull
School
Const
Level
6
Paths
F3E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version
6.37

All values for Forge Brass Bull

Forge of the AncientsConst6E5—none—none—none80 EThe ancient forge of the Great One's servants is reconstructed.6.37
Spell
Forge of the Ancients
School
Const
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
The ancient forge of the Great One's servants is reconstructed.
Version
6.37

All values for Forge of the Ancients

Forgotten PalaceThaum6G5—none—none—none15 GThe caster casts a spell on a fortress in a nearby province and makes it disappear from everyone's memories.6.37
Spell
Forgotten Palace
School
Thaum
Level
6
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster casts a spell on a fortress in a nearby province and makes it disappear from everyone's memories.
Version
6.37

All values for Forgotten Palace

Foul AirThaum6D5A1—none—none—none75 DThe air will become polluted by a deadly disease when this enchantment is cast.6.37
Spell
Foul Air
School
Thaum
Level
6
Paths
D5A1
Range
—none
Area
—none
Fatigue
—none
Gems
75 D
Effect
The air will become polluted by a deadly disease when this enchantment is cast.
Version
6.37

All values for Foul Air

Foul VaporsEnch6N4W10caster02 NPoisonous gas will begin to seep from the ground shortly after this spell is cast.6.37
Spell
Foul Vapors
School
Ench
Level
6
Paths
N4W1
Range
0
Area
caster
Fatigue
0
Gems
2 N
Effect
Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version
6.37

All values for Foul Vapors

Frost DomeEnch6W5—none—none—none15 WA frost dome is created over the entire province where the spell is cast.6.37
Spell
Frost Dome
School
Ench
Level
6
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
A frost dome is created over the entire province where the spell is cast.
Version
6.37

All values for Frost Dome

Frozen HeartAlt6W125 +5/Wone target20—noneThe victim's heart is instantly frozen.6.37
Spell
Frozen Heart
School
Alt
Level
6
Paths
W1
Range
25 +5/W
Area
one target
Fatigue
20
Gems
—none
Effect
The victim's heart is instantly frozen.
Version
6.37

All values for Frozen Heart

GatewayThaum6S4—none—none—none10 SThe caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant laboratory that has been prepared for the gateway.6.37
Spell
Gateway
School
Thaum
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant laboratory that has been prepared for the gateway.
Version
6.37

All values for Gateway

Giant WarriorsAlt6N3101001 NA large group of soldiers are magically enlarged for the duration of the battle.6.37
Spell
Giant Warriors
School
Alt
Level
6
Paths
N3
Range
10
Area
10
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are magically enlarged for the duration of the battle.
Version
6.37

All values for Giant Warriors

Gift of DisplacementAlt6G210120—noneThe target's images appear beside their actual location and are very difficult to hit in melee.6.37
Spell
Gift of Displacement
School
Alt
Level
6
Paths
G2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The target's images appear beside their actual location and are very difficult to hit in melee.
Version
6.37

All values for Gift of Displacement

Golem ConstructionConst6S3E2—none—none—none35 SA ritual that creates a Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Golem Construction
School
Const
Level
6
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version
6.37

All values for Golem Construction

Greater FarflightEnch6A40whole battlefield01 AThe caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.6.37
Spell
Greater Farflight
School
Ench
Level
6
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version
6.37

All values for Greater Farflight

Grip of WinterEnch6W40caster02 WThe entire battlefield is harrowed by enormous cold.6.37
Spell
Grip of Winter
School
Ench
Level
6
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
2 W
Effect
The entire battlefield is harrowed by enormous cold.
Version
6.37

All values for Grip of Winter

Group IronskinAlt6E3153 +1/E60—noneThe skins of a group of soldiers are transformed into a hard, metallic hide.6.37
Spell
Group Ironskin
School
Alt
Level
6
Paths
E3
Range
15
Area
3 +1/E
Fatigue
60
Gems
—none
Effect
The skins of a group of soldiers are transformed into a hard, metallic hide.
Version
6.37

All values for Group Ironskin

Growing FuryThaum6N40caster01 NA growing fury will affect all friendly units on the battlefield.6.37
Spell
Growing Fury
School
Thaum
Level
6
Paths
N4
Range
0
Area
caster
Fatigue
0
Gems
1 N
Effect
A growing fury will affect all friendly units on the battlefield.
Version
6.37

All values for Growing Fury

Hail of Serpent FangsEnch6N40whole battlefield02 NThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Serpent Fangs
School
Ench
Level
6
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37

All values for Hail of Serpent Fangs

HarmBlood6B2504 +2/B01 BThis spell causes severe damage to the victims' chests and stomachs.6.37
Spell
Harm
School
Blood
Level
6
Paths
B2
Range
50
Area
4 +2/B
Fatigue
0
Gems
1 B
Effect
This spell causes severe damage to the victims' chests and stomachs.
Version
6.37

All values for Harm

Heat from HellEnch6F40caster02 FThe entire battlefield is struck by heat worse than that of the hottest of deserts.6.37
Spell
Heat from Hell
School
Ench
Level
6
Paths
F4
Range
0
Area
caster
Fatigue
0
Gems
2 F
Effect
The entire battlefield is struck by heat worse than that of the hottest of deserts.
Version
6.37

All values for Heat from Hell

HellscapeAlt6F4—none—none—none10 FThe caster calls on the fires of Rhuax to curse a distant province with blistering heat.6.37
Spell
Hellscape
School
Alt
Level
6
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The caster calls on the fires of Rhuax to curse a distant province with blistering heat.
Version
6.37

All values for Hellscape

Hidden in SandEnch6E3D1—none—none—none65 EThis spell can only be cast in a wasteland.6.37
Spell
Hidden in Sand
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a wasteland.
Version
6.37

All values for Hidden in Sand

Hidden in SnowEnch6W3D1—none—none—none65 WThis spell can only be cast where there are high mountains nearby.6.37
Spell
Hidden in Snow
School
Ench
Level
6
Paths
W3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 W
Effect
This spell can only be cast where there are high mountains nearby.
Version
6.37

All values for Hidden in Snow

Hidden UnderneathEnch6E3D1—none—none—none65 EThis spell can only be cast in a cave province.6.37
Spell
Hidden Underneath
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a cave province.
Version
6.37

All values for Hidden Underneath

IllwinterBlood6B5W3—none—none—none120 BThe caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.6.37
Spell
Illwinter
School
Blood
Level
6
Paths
B5W3
Range
—none
Area
—none
Fatigue
—none
Gems
120 B
Effect
The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.
Version
6.37

All values for Illwinter

Imprint SoulsThaum6S4—none—none—none15 SThe people of a small village in a remote province will have their minds gradually broken down.6.37
Spell
Imprint Souls
School
Thaum
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The people of a small village in a remote province will have their minds gradually broken down.
Version
6.37

All values for Imprint Souls

Infernal DiseaseBlood6B5—none—none—none5 BThis ritual starts with a month of scribing complex magic symbols and eventually culminates with the sacrifice of five young girls.6.37
Spell
Infernal Disease
School
Blood
Level
6
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
This ritual starts with a month of scribing complex magic symbols and eventually culminates with the sacrifice of five young girls.
Version
6.37

All values for Infernal Disease

InvisibilityAlt6G30caster10—noneThe caster becomes invisible and will be almost impossible to hit in melee.6.37
Spell
Invisibility
School
Alt
Level
6
Paths
G3
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster becomes invisible and will be almost impossible to hit in melee.
Version
6.37

All values for Invisibility

Iron BaneAlt6E30whole battlefield01 EThe armor of all soldiers on the battlefield will rust and become weakened.6.37
Spell
Iron Bane
School
Alt
Level
6
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield will rust and become weakened.
Version
6.37

All values for Iron Bane

Iron BlizzardEvo6E1H130—none50—noneThe Black Priest throws a swarm of cold iron darts against his enemies.6.37
Spell
Iron Blizzard
School
Evo
Level
6
Paths
E1H1
Range
30
Area
—none
Fatigue
50
Gems
—none
Effect
The Black Priest throws a swarm of cold iron darts against his enemies.
Version
6.37

All values for Iron Blizzard

Iron GryphonConst6F3E1—none—none—none6 FThe mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.6.37
Spell
Iron Gryphon
School
Const
Level
6
Paths
F3E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version
6.37

All values for Iron Gryphon

Iron PigsAlt6E3N1—none—none—none9 EThe caster transforms seven ordinary boars into beings of flesh and steel.6.37
Spell
Iron Pigs
School
Alt
Level
6
Paths
E3N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
The caster transforms seven ordinary boars into beings of flesh and steel.
Version
6.37

All values for Iron Pigs

Ktonian LegionEnch6E2D2—none—none—none15 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Ktonian Legion
School
Ench
Level
6
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37

All values for Ktonian Legion

Legions of SteelConst6E40whole battlefield01 EThe armor of all soldiers on the battlefield is tempered with magic, making it more durable.6.37
Spell
Legions of Steel
School
Const
Level
6
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version
6.37

All values for Legions of Steel

LeprosyThaum6D5—none—none—none10 DThe mage conjures forth a wasting disease upon an enemy army in a distant province.6.37
Spell
Leprosy
School
Thaum
Level
6
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The mage conjures forth a wasting disease upon an enemy army in a distant province.
Version
6.37

All values for Leprosy

Locust SwarmsConj6N3—none—none—none8 NThe caster unleashes swarms of locusts upon a province.6.37
Spell
Locust Swarms
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster unleashes swarms of locusts upon a province.
Version
6.37

All values for Locust Swarms

Magma EruptionEvo6E2F2306 +1/E50—noneA shower of magma and rocks shoots out from the ground.6.37
Spell
Magma Eruption
School
Evo
Level
6
Paths
E2F2
Range
30
Area
6 +1/E
Fatigue
50
Gems
—none
Effect
A shower of magma and rocks shoots out from the ground.
Version
6.37

All values for Magma Eruption

Manifest VitriolAlt6W2F1—none—none—none3 WThe alchemist conjures a manifestation of the alchemical principle of vitriol.6.37
Spell
Manifest Vitriol
School
Alt
Level
6
Paths
W2F1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version
6.37

All values for Manifest Vitriol

Mechanical MenConst6E2—none—none—none15 EThe caster makes a group of Mechanical Men to serve him.6.37
Spell
Mechanical Men
School
Const
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster makes a group of Mechanical Men to serve him.
Version
6.37

All values for Mechanical Men

MelancholiaThaum6E5—none—none—none20 EThe caster curses a province with the humor of earth, melancholia.6.37
Spell
Melancholia
School
Thaum
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster curses a province with the humor of earth, melancholia.
Version
6.37

All values for Melancholia

Mind HuntEvo6S4—none—none—none2 SThe caster's mind is separated from his body and travels the astral planes in search of enemy commanders' minds.6.37
Spell
Mind Hunt
School
Evo
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
The caster's mind is separated from his body and travels the astral planes in search of enemy commanders' minds.
Version
6.37

All values for Mind Hunt

MirageAlt6G4—none—none—none20 GThe mage creates an illusory castle in a distant province to fool neighboring nations.6.37
Spell
Mirage
School
Alt
Level
6
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The mage creates an illusory castle in a distant province to fool neighboring nations.
Version
6.37

All values for Mirage

Mirror MindThaum6G2S1153 +1/G20—noneThe caster of this spell will shroud the minds of a few soldiers with arcane energies.6.37
Spell
Mirror Mind
School
Thaum
Level
6
Paths
G2S1
Range
15
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
The caster of this spell will shroud the minds of a few soldiers with arcane energies.
Version
6.37

All values for Mirror Mind

OppositionEnch6S325one target20—noneThe caster creates a supernatural force diametrically opposed to a target magical being.6.37
Spell
Opposition
School
Ench
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The caster creates a supernatural force diametrically opposed to a target magical being.
Version
6.37

All values for Opposition

Parting of the SoulThaum6D1A130one target40—noneSince the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.6.37
Spell
Parting of the Soul
School
Thaum
Level
6
Paths
D1A1
Range
30
Area
one target
Fatigue
40
Gems
—none
Effect
Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.
Version
6.37

All values for Parting of the Soul

Perpetual StormEvo6A5—none—none—none70 AAn enormous storm will rage constantly over the entire world.6.37
Spell
Perpetual Storm
School
Evo
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
70 A
Effect
An enormous storm will rage constantly over the entire world.
Version
6.37

All values for Perpetual Storm

PetrifyAlt6E530140—noneThe caster transforms some targets into stone.6.37
Spell
Petrify
School
Alt
Level
6
Paths
E5
Range
30
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms some targets into stone.
Version
6.37

All values for Petrify

PhlegmatiaThaum6W5—none—none—none20 WThe caster curses a province with the humor of water, phlegmatia.6.37
Spell
Phlegmatia
School
Thaum
Level
6
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster curses a province with the humor of water, phlegmatia.
Version
6.37

All values for Phlegmatia

Reanimate ArchersEnch6D2F1—none—none—none5 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimate Archers
School
Ench
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37

All values for Reanimate Archers

RejuvenateBlood6B1—none—none—none10 BThe mage drenches himself in the blood of ten young girls in an attempt to become younger.6.37
Spell
Rejuvenate
School
Blood
Level
6
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The mage drenches himself in the blood of ten young girls in an attempt to become younger.
Version
6.37

All values for Rejuvenate

ReliefEnch6N50caster01 NThis battle enchantment reduces the fatigue of all friendly units on the battlefield.6.37
Spell
Relief
School
Ench
Level
6
Paths
N5
Range
0
Area
caster
Fatigue
0
Gems
1 N
Effect
This battle enchantment reduces the fatigue of all friendly units on the battlefield.
Version
6.37

All values for Relief

Rewrite FateAlt6S41520 +1/S01 SThe caster alters the fate of a large group of soldiers.6.37
Spell
Rewrite Fate
School
Alt
Level
6
Paths
S4
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The caster alters the fate of a large group of soldiers.
Version
6.37

All values for Rewrite Fate

Riches from BeneathEnch6E5—none—none—none70 EThis enchantment transforms mining from something harsh and dangerous to a really uplifting experience.6.37
Spell
Riches from Beneath
School
Ench
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
70 E
Effect
This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version
6.37

All values for Riches from Beneath

Rigor MortisEnch6D40caster03 DThe necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.6.37
Spell
Rigor Mortis
School
Ench
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
3 D
Effect
The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.
Version
6.37

All values for Rigor Mortis

Ritual of Five GatesBlood6B5—none—none—none33 BThe demonologist inscribes a pentagram on the floor of his summoning chamber and opens a gate in each point of the star.6.37
Spell
Ritual of Five Gates
School
Blood
Level
6
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
33 B
Effect
The demonologist inscribes a pentagram on the floor of his summoning chamber and opens a gate in each point of the star.
Version
6.37

All values for Ritual of Five Gates

Sandman's BlessingThaum6G5302520—noneA large number of soldiers are touched by the Sandman and will fall asleep.6.37
Spell
Sandman's Blessing
School
Thaum
Level
6
Paths
G5
Range
30
Area
25
Fatigue
20
Gems
—none
Effect
A large number of soldiers are touched by the Sandman and will fall asleep.
Version
6.37

All values for Sandman's Blessing

SanguiniaThaum6A5—none—none—none20 AThe caster affects a friendly province with the humor of air, sanguinia.6.37
Spell
Sanguinia
School
Thaum
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster affects a friendly province with the humor of air, sanguinia.
Version
6.37

All values for Sanguinia

Sea King's CourtConj6W4—none—none—none55 WThe caster contacts a Sea King and his retinue of twenty Sea Trolls.6.37
Spell
Sea King's Court
School
Conj
Level
6
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
55 W
Effect
The caster contacts a Sea King and his retinue of twenty Sea Trolls.
Version
6.37

All values for Sea King's Court

Send AatxeConj6A3—none—none—none6 AThe Aatxe is a flaming bull spirit and servant of the Mother of Storms.6.37
Spell
Send Aatxe
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The Aatxe is a flaming bull spirit and servant of the Mother of Storms.
Version
6.37

All values for Send Aatxe

Shark AttackConj6W31—none03 WThe caster attracts sharks to the smell of blood in the water.6.37
Spell
Shark Attack
School
Conj
Level
6
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
3 W
Effect
The caster attracts sharks to the smell of blood in the water.
Version
6.37

All values for Shark Attack

Skeletal LegionAlt6D40whole battlefield01 DThe caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.6.37
Spell
Skeletal Legion
School
Alt
Level
6
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.
Version
6.37

All values for Skeletal Legion

Smokeless FlameEvo6F3A135 +5/F130—noneThe Smokeless Flame is the primordial fire from which the Jinn were spawned.6.37
Spell
Smokeless Flame
School
Evo
Level
6
Paths
F3A1
Range
35 +5/F
Area
1
Fatigue
30
Gems
—none
Effect
The Smokeless Flame is the primordial fire from which the Jinn were spawned.
Version
6.37

All values for Smokeless Flame

Soul TransactionBlood6B1G120one target01 BThe caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters.6.37
Spell
Soul Transaction
School
Blood
Level
6
Paths
B1G1
Range
20
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters.
Version
6.37

All values for Soul Transaction

Soul VortexAlt6D30caster40—noneAnyone close to the necromancer will have his life force drained from him.6.37
Spell
Soul Vortex
School
Alt
Level
6
Paths
D3
Range
0
Area
caster
Fatigue
40
Gems
—none
Effect
Anyone close to the necromancer will have his life force drained from him.
Version
6.37

All values for Soul Vortex

Sow Dragon TeethEnch6E21—none01 EThe caster sows a handful of dragon teeth and enchants them with powerful spells.6.37
Spell
Sow Dragon Teeth
School
Ench
Level
6
Paths
E2
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version
6.37

All values for Sow Dragon Teeth

Steal SightEnch6G120one target20—noneThe caster renders an enemy bereft of sight.6.37
Spell
Steal Sight
School
Ench
Level
6
Paths
G1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The caster renders an enemy bereft of sight.
Version
6.37

All values for Steal Sight

Stream of LifeEvo6N340 +5/N120—noneThe caster pours life into the bodies of his enemies in an attempt to overload the body systems of the targets.6.37
Spell
Stream of Life
School
Evo
Level
6
Paths
N3
Range
40 +5/N
Area
1
Fatigue
20
Gems
—none
Effect
The caster pours life into the bodies of his enemies in an attempt to overload the body systems of the targets.
Version
6.37

All values for Stream of Life

Streams from HadesConj6W4D1—none—none—none40 WThe caster draws forth water from the Underworld and summons a Kokythiad.6.37
Spell
Streams from Hades
School
Conj
Level
6
Paths
W4D1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
The caster draws forth water from the Underworld and summons a Kokythiad.
Version
6.37

All values for Streams from Hades

Summon BinnConj6W1A1—none—none—none4 WThe Binn are spiritual beings of an earlier time.6.37
Spell
Summon Binn
School
Conj
Level
6
Paths
W1A1
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The Binn are spiritual beings of an earlier time.
Version
6.37

All values for Summon Binn

Summon Bishop FishConj6W3—none—none—none15 WThe caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.6.37
Spell
Summon Bishop Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.
Version
6.37

All values for Summon Bishop Fish

Summon DakiniBlood6B4A1—none—none—none81 BThe Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.6.37
Spell
Summon Dakini
School
Blood
Level
6
Paths
B4A1
Range
—none
Area
—none
Fatigue
—none
Gems
81 B
Effect
The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.
Version
6.37

All values for Summon Dakini

Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37

All values for Summon Daktyl

Summon Fay PrinceConj6G4N1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Fay Prince
School
Conj
Level
6
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37

All values for Summon Fay Prince

Summon Fire SnakesConj6F2—none—none—none8 FThe caster summons and binds several Fire Snakes.6.37
Spell
Summon Fire Snakes
School
Conj
Level
6
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
The caster summons and binds several Fire Snakes.
Version
6.37

All values for Summon Fire Snakes

Summon Flame SpiritConj6F3—none—none—none30 FThis ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.6.37
Spell
Summon Flame Spirit
School
Conj
Level
6
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
30 F
Effect
This ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.
Version
6.37

All values for Summon Flame Spirit

Summon GarudasConj6S2—none—none—none21 SGarudas are divine bird-warriors that left this world ages ago.6.37
Spell
Summon Garudas
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
Garudas are divine bird-warriors that left this world ages ago.
Version
6.37

All values for Summon Garudas

Summon GhostsConj6D2—none—none—none10 DGhosts are the souls of slain humans summoned from the Underworld.6.37
Spell
Summon Ghosts
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Ghosts are the souls of slain humans summoned from the Underworld.
Version
6.37

All values for Summon Ghosts

Summon GnomeConj6G3E2—none—none—none35 GThe caster summons a Gnome to serve him.6.37
Spell
Summon Gnome
School
Conj
Level
6
Paths
G3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster summons a Gnome to serve him.
Version
6.37

All values for Summon Gnome

Summon Gozu MezuConj6D3—none—none—none6 DThe caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.6.37
Spell
Summon Gozu Mezu
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
The caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.
Version
6.37

All values for Summon Gozu Mezu

Summon Great EaglesConj6A3—none—none—none8 AGreat Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.6.37
Spell
Summon Great Eagles
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.
Version
6.37

All values for Summon Great Eagles

Summon HinnConj6A1F1—none—none—none4 AThe Hinn are spiritual beings of an earlier time.6.37
Spell
Summon Hinn
School
Conj
Level
6
Paths
A1F1
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The Hinn are spiritual beings of an earlier time.
Version
6.37

All values for Summon Hinn

Summon KenzokuConj6S1E1—none—none—none9 SThe caster summons a Kenzoku from the spirit world.6.37
Spell
Summon Kenzoku
School
Conj
Level
6
Paths
S1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster summons a Kenzoku from the spirit world.
Version
6.37

All values for Summon Kenzoku

Summon KinnaraConj6S3—none—none—none25 SThe Kinnara is a divine being and musician of the Spheres.6.37
Spell
Summon Kinnara
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Kinnara is a divine being and musician of the Spheres.
Version
6.37

All values for Summon Kinnara

Summon LaumaConj6G2N2—none—none—none35 GThe caster performs a ritual dance to attract a Lauma.6.37
Spell
Summon Lauma
School
Conj
Level
6
Paths
G2N2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster performs a ritual dance to attract a Lauma.
Version
6.37

All values for Summon Lauma

Summon MarutsConj6S2—none—none—none18 SMaruts are storm-born divine warriors armed with lightning and demon-slaying swords.6.37
Spell
Summon Maruts
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
Maruts are storm-born divine warriors armed with lightning and demon-slaying swords.
Version
6.37

All values for Summon Maruts

Summon Monster FishConj6W3—none—none—none6 WThis spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.6.37
Spell
Summon Monster Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.
Version
6.37

All values for Summon Monster Fish

Summon MorriganConj6D2A11—none—none5 DThe caster summons one of the Morrigans in an attempt to turn the tide of the battle.6.37
Spell
Summon Morrigan
School
Conj
Level
6
Paths
D2A1
Range
1
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version
6.37

All values for Summon Morrigan

Summon Oni GeneralConj6D2F1—none—none—none20 DThis spell summons a mighty Oni General.6.37
Spell
Summon Oni General
School
Conj
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
This spell summons a mighty Oni General.
Version
6.37

All values for Summon Oni General

Summon ShaytanBlood6B1F3—none—none—none73 BThe Shayatin are malign Jinnun, spiritual beings born from smokeless flame.6.37
Spell
Summon Shaytan
School
Blood
Level
6
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
73 B
Effect
The Shayatin are malign Jinnun, spiritual beings born from smokeless flame.
Version
6.37

All values for Summon Shaytan

Summon Si'latConj6A2—none—none—none21 AThe Sahir summons a Si'lat and binds it to his service.6.37
Spell
Summon Si'lat
School
Conj
Level
6
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
21 A
Effect
The Sahir summons a Si'lat and binds it to his service.
Version
6.37

All values for Summon Si'lat

Summon SpectreConj6D3—none—none—none22 DThe necromancer summons the Spectre of a dead mage and binds it to his service.6.37
Spell
Summon Spectre
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
22 D
Effect
The necromancer summons the Spectre of a dead mage and binds it to his service.
Version
6.37

All values for Summon Spectre

Summon SpritesConj6G1N11—none01 GThe caster summons six sprites to aid him in battle.6.37
Spell
Summon Sprites
School
Conj
Level
6
Paths
G1N1
Range
1
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster summons six sprites to aid him in battle.
Version
6.37

All values for Summon Sprites

Summon Unseelie PrinceConj6G4W1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Unseelie Prince
School
Conj
Level
6
Paths
G4W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37

All values for Summon Unseelie Prince

Summon ValkyriesConj6A3D11—none01 AThe caster summons a group of Valkyries to aid him in battle.6.37
Spell
Summon Valkyries
School
Conj
Level
6
Paths
A3D1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a group of Valkyries to aid him in battle.
Version
6.37

All values for Summon Valkyries

The Wrath of GodEvo6S5A3—none—none—none70 SWith this enchantment, lighting will strike the enemies of the God, no matter where they are.6.37
Spell
The Wrath of God
School
Evo
Level
6
Paths
S5A3
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
With this enchantment, lighting will strike the enemies of the God, no matter where they are.
Version
6.37

All values for The Wrath of God

TransformationAlt6N2—none—none—none8 NThe caster is transformed into a random monster or animal.6.37
Spell
Transformation
School
Alt
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster is transformed into a random monster or animal.
Version
6.37

All values for Transformation

Troll King's CourtConj6E4—none—none—none65 EThe caster contacts a Troll King and his retinue of Trolls.6.37
Spell
Troll King's Court
School
Conj
Level
6
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
The caster contacts a Troll King and his retinue of Trolls.
Version
6.37

All values for Troll King's Court

Unending NightmareThaum6G3D1353 +1/G20—noneThe target falls asleep in a fitful slumber haunted by nightmares.6.37
Spell
Unending Nightmare
School
Thaum
Level
6
Paths
G3D1
Range
35
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
The target falls asleep in a fitful slumber haunted by nightmares.
Version
6.37

All values for Unending Nightmare

Vafur FlamesEnch6F5—none—none—none10 FThis spell recreates the legendary enchantment of Asgård.6.37
Spell
Vafur Flames
School
Ench
Level
6
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
This spell recreates the legendary enchantment of Asgård.
Version
6.37

All values for Vafur Flames

Venomous DeathAlt6N2D130one target20—noneThe caster emulates the horrible bite of the Asp, the most deadly of snakes.6.37
Spell
Venomous Death
School
Alt
Level
6
Paths
N2D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The caster emulates the horrible bite of the Asp, the most deadly of snakes.
Version
6.37

All values for Venomous Death

Water WardEnch6W1152501 WMany soldiers become surrounded by strong currents, making them very difficult to hit in combat.6.37
Spell
Water Ward
School
Ench
Level
6
Paths
W1
Range
15
Area
25
Fatigue
0
Gems
1 W
Effect
Many soldiers become surrounded by strong currents, making them very difficult to hit in combat.
Version
6.37

All values for Water Ward

Wind GuideEnch6A30whole battlefield01 AMakes all friendly units shoot more accurately and reduces the problem of firing during Storm.6.37
Spell
Wind Guide
School
Ench
Level
6
Paths
A3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version
6.37

All values for Wind Guide

Winter's CallBlood6B3W2—none—none—none86 BThe caster sacrifices blood to summon a Herald of the Eternal Winter.6.37
Spell
Winter's Call
School
Blood
Level
6
Paths
B3W2
Range
—none
Area
—none
Fatigue
—none
Gems
86 B
Effect
The caster sacrifices blood to summon a Herald of the Eternal Winter.
Version
6.37

All values for Winter's Call

Wither BonesThaum6D3306 +2/D50—noneThis spell is the nightmare of necromancers.6.37
Spell
Wither Bones
School
Thaum
Level
6
Paths
D3
Range
30
Area
6 +2/D
Fatigue
50
Gems
—none
Effect
This spell is the nightmare of necromancers.
Version
6.37

All values for Wither Bones

Wooden WarriorsAlt6N31520 +1/N01 NThis spell gives Barkskin to a large group of soldiers.6.37
Spell
Wooden Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell gives Barkskin to a large group of soldiers.
Version
6.37

All values for Wooden Warriors

Wrathful SkiesEvo6A50caster02 AThe sky turns dark and lightning strikes all over the battlefield.6.37
Spell
Wrathful Skies
School
Evo
Level
6
Paths
A5
Range
0
Area
caster
Fatigue
0
Gems
2 A
Effect
The sky turns dark and lightning strikes all over the battlefield.
Version
6.37

All values for Wrathful Skies

ZizEnch6D3A2—none—none—none2 DThe Ziz is a dead, rotting Great Eagle given false life by a necromancer.6.37
Spell
Ziz
School
Ench
Level
6
Paths
D3A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version
6.37

All values for Ziz

Acid StormEvo7W4F10caster03 WThe whole battlefield is showered in highly corrosive fluids pouring down from the heavens.6.37
Spell
Acid Storm
School
Evo
Level
7
Paths
W4F1
Range
0
Area
caster
Fatigue
0
Gems
3 W
Effect
The whole battlefield is showered in highly corrosive fluids pouring down from the heavens.
Version
6.37

All values for Acid Storm

Angelic HostConj7S5—none—none—none50 SThe caster contacts an Arch Angel and asks for its aid.6.37
Spell
Angelic Host
School
Conj
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The caster contacts an Arch Angel and asks for its aid.
Version
6.37

All values for Angelic Host

Animal HordeConj7N4—none—none—none10 NThe caster summons a horde of animals and binds them to his service.6.37
Spell
Animal Horde
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a horde of animals and binds them to his service.
Version
6.37

All values for Animal Horde

AntimagicEnch7S30whole battlefield02 SThe mage seals the minds of all friendly units against malign spells.6.37
Spell
Antimagic
School
Ench
Level
7
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The mage seals the minds of all friendly units against malign spells.
Version
6.37

All values for Antimagic

Army of Immaculate MountsEnch7N40whole battlefield02 NThe caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.6.37
Spell
Army of Immaculate Mounts
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.
Version
6.37

All values for Army of Immaculate Mounts

Army of ShadesAlt7G40whole battlefield02 GThe entire army becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Army of Shades
School
Alt
Level
7
Paths
G4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 G
Effect
The entire army becomes blurred, transparent and difficult to strike in melee.
Version
6.37

All values for Army of Shades

Arrow FendAlt7A40whole battlefield01 AThe air itself will protect all friendly units from enemy projectiles.6.37
Spell
Arrow Fend
School
Alt
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The air itself will protect all friendly units from enemy projectiles.
Version
6.37

All values for Arrow Fend

Aura of BewildermentEnch7G4155 +1/G01 GA group of soldiers are enchanted with glamour making their surroundings shift and change.6.37
Spell
Aura of Bewilderment
School
Ench
Level
7
Paths
G4
Range
15
Area
5 +1/G
Fatigue
0
Gems
1 G
Effect
A group of soldiers are enchanted with glamour making their surroundings shift and change.
Version
6.37

All values for Aura of Bewilderment

Awaken Ivy KingConj7N4—none—none—none30 NThe mage awakens an ancient Ivy King and persuades him to serve him.6.37
Spell
Awaken Ivy King
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage awakens an ancient Ivy King and persuades him to serve him.
Version
6.37

All values for Awaken Ivy King

Awaken TreelordEnch7N5—none—none—none35 NThe Treelords are ancient living trees that were once vibrant and very powerful.6.37
Spell
Awaken Treelord
School
Ench
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Treelords are ancient living trees that were once vibrant and very powerful.
Version
6.37

All values for Awaken Treelord

Bind Arch DevilBlood7B4F2—none—none—none99 BThe Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.6.37
Spell
Bind Arch Devil
School
Blood
Level
7
Paths
B4F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.
Version
6.37

All values for Bind Arch Devil

Blood MoonBlood7B7S5—none—none—none90 BBy making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.6.37
Spell
Blood Moon
School
Blood
Level
7
Paths
B7S5
Range
—none
Area
—none
Fatigue
—none
Gems
90 B
Effect
By making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.
Version
6.37

All values for Blood Moon

Bone GrindingAlt7D70whole battlefield01 DWith a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.6.37
Spell
Bone Grinding
School
Alt
Level
7
Paths
D7
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.
Version
6.37

All values for Bone Grinding

Burden of TimeThaum7D7—none—none—none70 DThis evil enchantment will make everyone in the world age at a highly accelerated rate.6.37
Spell
Burden of Time
School
Thaum
Level
7
Paths
D7
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
This evil enchantment will make everyone in the world age at a highly accelerated rate.
Version
6.37

All values for Burden of Time

Call AnzusConj7W2E2—none—none—none4 WThe caster summons a pair of Anzu bird-monsters.6.37
Spell
Call Anzus
School
Conj
Level
7
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a pair of Anzu bird-monsters.
Version
6.37

All values for Call Anzus

Call ArelConj7S4N1—none—none—none39 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Arel
School
Conj
Level
7
Paths
S4N1
Range
—none
Area
—none
Fatigue
—none
Gems
39 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37

All values for Call Arel

Call FravashiConj7S3—none—none—none30 SWith the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.6.37
Spell
Call Fravashi
School
Conj
Level
7
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
With the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.
Version
6.37

All values for Call Fravashi

Call of the DrugvantThaum7D4F1—none—none—none15 DThe Drugvant are the People of the Lie, those under the influence of evil intentions.6.37
Spell
Call of the Drugvant
School
Thaum
Level
7
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Drugvant are the People of the Lie, those under the influence of evil intentions.
Version
6.37

All values for Call of the Drugvant

Carrion ReanimationEnch7D3—none—none—none10 DDuring a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.6.37
Spell
Carrion Reanimation
School
Ench
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.
Version
6.37

All values for Carrion Reanimation

CharmThaum7G325one target30—noneThe victim of a Charm spell will become totally loyal to the caster of the spell.6.37
Spell
Charm
School
Thaum
Level
7
Paths
G3
Range
25
Area
one target
Fatigue
30
Gems
—none
Effect
The victim of a Charm spell will become totally loyal to the caster of the spell.
Version
6.37

All values for Charm

Cloud of DeathEvo7D4A13015 +2/D20—noneA deadly grey cloud will form upon the battlefield.6.37
Spell
Cloud of Death
School
Evo
Level
7
Paths
D4A1
Range
30
Area
15 +2/D
Fatigue
20
Gems
—none
Effect
A deadly grey cloud will form upon the battlefield.
Version
6.37

All values for Cloud of Death

Conjure Phantasmal KnightConj7G25—none01 GThe caster conjures a Phantasmal Knight to aid him in battle.6.37
Spell
Conjure Phantasmal Knight
School
Conj
Level
7
Paths
G2
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures a Phantasmal Knight to aid him in battle.
Version
6.37

All values for Conjure Phantasmal Knight

Contact Cloud VilaConj7A4—none—none—none40 AThe caster travels to a remote mountain top to contact a Vila and persuade her to aid him.6.37
Spell
Contact Cloud Vila
School
Conj
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
40 A
Effect
The caster travels to a remote mountain top to contact a Vila and persuade her to aid him.
Version
6.37

All values for Contact Cloud Vila

Contact CouatlConjuration · level 7Conj7N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
7
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37

All values for Contact Couatl

Contact Mountain VilaConj7N4—none—none—none40 NThe caster travels to a remote mountain to contact a Vila and persuade her to aid him.6.37
Spell
Contact Mountain Vila
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster travels to a remote mountain to contact a Vila and persuade her to aid him.
Version
6.37

All values for Contact Mountain Vila

Contact OnaquiBlood7B4—none—none—none101 BThe priest ventures into the depths of the Mictlan forests and makes a pact with an Onaqui.6.37
Spell
Contact Onaqui
School
Blood
Level
7
Paths
B4
Range
—none
Area
—none
Fatigue
—none
Gems
101 B
Effect
The priest ventures into the depths of the Mictlan forests and makes a pact with an Onaqui.
Version
6.37

All values for Contact Onaqui

Contact Yama-no-kamiConj7E4—none—none—none28 EThe Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.6.37
Spell
Contact Yama-no-kami
School
Conj
Level
7
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
28 E
Effect
The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.
Version
6.37

All values for Contact Yama-no-kami

CrawlAlt7W3306 +2/W01 WThis spell will slow down a large group of enemies.6.37
Spell
Crawl
School
Alt
Level
7
Paths
W3
Range
30
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
This spell will slow down a large group of enemies.
Version
6.37

All values for Crawl

Creeping DoomAlt7N30—none01 NThis spell enlarges a huge number of insects to enormous proportions.6.37
Spell
Creeping Doom
School
Alt
Level
7
Paths
N3
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
This spell enlarges a huge number of insects to enormous proportions.
Version
6.37

All values for Creeping Doom

Curse of BalorEnch7G3D12011 +1/G01 GThe caster strikes his enemies with blindness.6.37
Spell
Curse of Balor
School
Ench
Level
7
Paths
G3D1
Range
20
Area
11 +1/G
Fatigue
0
Gems
1 G
Effect
The caster strikes his enemies with blindness.
Version
6.37

All values for Curse of Balor

Curse of the Frog PrinceAlt7N225one target20—noneThe victim is cursed with the form of a frog for the rest of his life.6.37
Spell
Curse of the Frog Prince
School
Alt
Level
7
Paths
N2
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The victim is cursed with the form of a frog for the rest of his life.
Version
6.37

All values for Curse of the Frog Prince

Dark SkiesThaum7A5—none—none—none50 ABlack clouds billow forth and cover the lands of your Dominion.6.37
Spell
Dark Skies
School
Thaum
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
Black clouds billow forth and cover the lands of your Dominion.
Version
6.37

All values for Dark Skies

DisenchantmentEnch7S5—none—none—none50 SThis ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.6.37
Spell
Disenchantment
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.
Version
6.37

All values for Disenchantment

Divine NameThaum7S5—none—none—none25 SThe caster inscribes a divine name on a piece of paper and places it in the head of a mindless being.6.37
Spell
Divine Name
School
Thaum
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster inscribes a divine name on a piece of paper and places it in the head of a mindless being.
Version
6.37

All values for Divine Name

Dome of CorruptionBlood7B4S4—none—none—none20 BThe caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.6.37
Spell
Dome of Corruption
School
Blood
Level
7
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.
Version
6.37

All values for Dome of Corruption

Dome of Flaming DeathEnch7F4—none—none—none8 FAn invisible web of Fire magic is created over the entire province where this spell is cast.6.37
Spell
Dome of Flaming Death
School
Ench
Level
7
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
An invisible web of Fire magic is created over the entire province where this spell is cast.
Version
6.37

All values for Dome of Flaming Death

DoomAlt7S40whole battlefield01 SThis spell curses all enemy units on the battlefield.6.37
Spell
Doom
School
Alt
Level
7
Paths
S4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
This spell curses all enemy units on the battlefield.
Version
6.37

All values for Doom

Earth Blood Deep WellEnch7E6—none—none—none80 EA well, deeper than any other, is created.6.37
Spell
Earth Blood Deep Well
School
Ench
Level
7
Paths
E6
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
A well, deeper than any other, is created.
Version
6.37

All values for Earth Blood Deep Well

Elemental Opposition of AirEvo7E5—none—none—none60 EThe caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Air
School
Evo
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.
Version
6.37

All values for Elemental Opposition of Air

Elemental Opposition of EarthEvo7A5—none—none—none60 AThe caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Earth
School
Evo
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.
Version
6.37

All values for Elemental Opposition of Earth

Elemental Opposition of FireEvo7W5—none—none—none60 WThe caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Fire
School
Evo
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them.
Version
6.37

All values for Elemental Opposition of Fire

Elemental Opposition of WaterEvo7F5—none—none—none60 FThe caster channels vast amounts of Fire Arcana against all active Global Water Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Water
School
Evo
Level
7
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
60 F
Effect
The caster channels vast amounts of Fire Arcana against all active Global Water Enchantments to simultaneously dispel them.
Version
6.37

All values for Elemental Opposition of Water

Enchanted WallsAlt7S5—none—none—none12 SBy enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.6.37
Spell
Enchanted Walls
School
Alt
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.
Version
6.37

All values for Enchanted Walls

Father IllearthBlood7B3E4—none—none—none105 BThe Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.6.37
Spell
Father Illearth
School
Blood
Level
7
Paths
B3E4
Range
—none
Area
—none
Fatigue
—none
Gems
105 B
Effect
The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.
Version
6.37

All values for Father Illearth

Featherweight ArmyEnch7A40whole battlefield02 AAll soldiers on the battlefield are granted the ability to float a few inches above the ground.6.37
Spell
Featherweight Army
School
Ench
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 A
Effect
All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version
6.37

All values for Featherweight Army

Fire StormEvo7F50caster03 FA massive storm of fire is unleashed on the battlefield.6.37
Spell
Fire Storm
School
Evo
Level
7
Paths
F5
Range
0
Area
caster
Fatigue
0
Gems
3 F
Effect
A massive storm of fire is unleashed on the battlefield.
Version
6.37

All values for Fire Storm

Fog WarriorsAlt7A41520 +1/A01 AThe bodies of a large group of friendly troops become misty and almost impossible to damage.6.37
Spell
Fog Warriors
School
Alt
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version
6.37

All values for Fog Warriors

Fury of the WildThaum7N40whole battlefield02 NThe caster fills the hearts of beasts with fury.6.37
Spell
Fury of the Wild
School
Thaum
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The caster fills the hearts of beasts with fury.
Version
6.37

All values for Fury of the Wild

Gates of Horn and IvoryThaum7G5—none—none—none60 GThe caster erects two gates into the Dreamwild.6.37
Spell
Gates of Horn and Ivory
School
Thaum
Level
7
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
60 G
Effect
The caster erects two gates into the Dreamwild.
Version
6.37

All values for Gates of Horn and Ivory

Ghost Ship ArmadaEnch7W5D3—none—none—none60 WThis spell will awaken the dead Admiral Torgrin and make him fight for your cause.6.37
Spell
Ghost Ship Armada
School
Ench
Level
7
Paths
W5D3
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version
6.37

All values for Ghost Ship Armada

Gift of HealthEnch7N6—none—none—none50 NThis gift grants excellent health to all loyal subjects inside the God's Dominion.6.37
Spell
Gift of Health
School
Ench
Level
7
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
This gift grants excellent health to all loyal subjects inside the God's Dominion.
Version
6.37

All values for Gift of Health

GigantomachiaThaum7E4F4—nonewhole battlefield—none60 EThe war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.6.37
Spell
Gigantomachia
School
Thaum
Level
7
Paths
E4F4
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 E
Effect
The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.
Version
6.37

All values for Gigantomachia

Great LamentationConj7D5—none—none—none33 DThis spell summons a great number of Wailing Ladies.6.37
Spell
Great Lamentation
School
Conj
Level
7
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
33 D
Effect
This spell summons a great number of Wailing Ladies.
Version
6.37

All values for Great Lamentation

Hail of Burning EmbersEnch7F40whole battlefield02 FThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Burning Embers
School
Ench
Level
7
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37

All values for Hail of Burning Embers

Harvester of SorrowsConj7D4—none—none—none20 DA Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.6.37
Spell
Harvester of Sorrows
School
Conj
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.
Version
6.37

All values for Harvester of Sorrows

Heavenly WrathConj7S3F1—none—none—none35 SThis spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.6.37
Spell
Heavenly Wrath
School
Conj
Level
7
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.
Version
6.37

All values for Heavenly Wrath

Ice StrikeEvo7W230—none20—noneThe caster hurls a ball of ice at his enemies.6.37
Spell
Ice Strike
School
Evo
Level
7
Paths
W2
Range
30
Area
—none
Fatigue
20
Gems
—none
Effect
The caster hurls a ball of ice at his enemies.
Version
6.37

All values for Ice Strike

Ice WallsAlt7W5—none—none—none15 WThe caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.6.37
Spell
Ice Walls
School
Alt
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.
Version
6.37

All values for Ice Walls

Illusory AttackEvo7G4—none—none—none8 GThe mage projects an illusionary army at a province far away.6.37
Spell
Illusory Attack
School
Evo
Level
7
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
8 G
Effect
The mage projects an illusionary army at a province far away.
Version
6.37

All values for Illusory Attack

Immaculate FortAlt7G5—none—none—none10 GWith the help of glamour a fortification and everything in it is made perfect, at least that is how it seems.6.37
Spell
Immaculate Fort
School
Alt
Level
7
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
With the help of glamour a fortification and everything in it is made perfect, at least that is how it seems.
Version
6.37

All values for Immaculate Fort

Iron WallsAlt7E5—none—none—none15 EThe caster transforms the stone walls of a castle into iron walls, making it almost impregnable.6.37
Spell
Iron Walls
School
Alt
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version
6.37

All values for Iron Walls

Land of the Ever YoungEnch7G5N1—none—none—none10 GWith this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.6.37
Spell
Land of the Ever Young
School
Ench
Level
7
Paths
G5N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.
Version
6.37

All values for Land of the Ever Young

LeechBlood7B130101 BThe mage drains the life force of a small group of enemies.6.37
Spell
Leech
School
Blood
Level
7
Paths
B1
Range
30
Area
1
Fatigue
0
Gems
1 B
Effect
The mage drains the life force of a small group of enemies.
Version
6.37

All values for Leech

LeviathanEnch7D3W1—none—none—none10 DThe Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.6.37
Spell
Leviathan
School
Ench
Level
7
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version
6.37

All values for Leviathan

Life after DeathEnch7D40whole battlefield04 DThis spell gives all friendly units a second chance to fight after dying in the battle.6.37
Spell
Life after Death
School
Ench
Level
7
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 D
Effect
This spell gives all friendly units a second chance to fight after dying in the battle.
Version
6.37

All values for Life after Death

Lion SentinelsEnch7E5—none—none—none30 EThe caster sculpts eleven statues of lions and enchants them with powerful magic.6.37
Spell
Lion Sentinels
School
Ench
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version
6.37

All values for Lion Sentinels

Living CastleConj7N4W1—none—none—none40 NThe caster conjures a castle of living kelp and algae.6.37
Spell
Living Castle
School
Conj
Level
7
Paths
N4W1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster conjures a castle of living kelp and algae.
Version
6.37

All values for Living Castle

Living CloudsConj7A41—none02 AThe caster releases the power of the winds and calls forth several mid-sized Air Elementals.6.37
Spell
Living Clouds
School
Conj
Level
7
Paths
A4
Range
1
Area
—none
Fatigue
0
Gems
2 A
Effect
The caster releases the power of the winds and calls forth several mid-sized Air Elementals.
Version
6.37

All values for Living Clouds

Living EarthConj7E41—none02 EThe caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.6.37
Spell
Living Earth
School
Conj
Level
7
Paths
E4
Range
1
Area
—none
Fatigue
0
Gems
2 E
Effect
The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.
Version
6.37

All values for Living Earth

Living FireConj7F41—none02 FThe caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.6.37
Spell
Living Fire
School
Conj
Level
7
Paths
F4
Range
1
Area
—none
Fatigue
0
Gems
2 F
Effect
The caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.
Version
6.37

All values for Living Fire

Living WaterConj7W41—none02 WThe caster releases the powers of Water and calls forth several mid-sized Water Elementals.6.37
Spell
Living Water
School
Conj
Level
7
Paths
W4
Range
1
Area
—none
Fatigue
0
Gems
2 W
Effect
The caster releases the powers of Water and calls forth several mid-sized Water Elementals.
Version
6.37

All values for Living Water

Lore of LegendsConj7G4—none—none—none20 GThe caster taps into the legends of the dreamwild to unearth long forgotten lore.6.37
Spell
Lore of Legends
School
Conj
Level
7
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster taps into the legends of the dreamwild to unearth long forgotten lore.
Version
6.37

All values for Lore of Legends

Marble WarriorsAlt7E31520 +1/E01 EThe caster transforms the skin of a large group of soldiers into a hard marble-like hide.6.37
Spell
Marble Warriors
School
Alt
Level
7
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version
6.37

All values for Marble Warriors

Mass ConfusionThaum7G3305 +1/G10—noneThe spell will confuse the minds of a large group of soldiers for the remainder of the battle.6.37
Spell
Mass Confusion
School
Thaum
Level
7
Paths
G3
Range
30
Area
5 +1/G
Fatigue
10
Gems
—none
Effect
The spell will confuse the minds of a large group of soldiers for the remainder of the battle.
Version
6.37

All values for Mass Confusion

Mass FlightEnch7A41520 +1/A01 AThe caster grants a large number of soldiers the ability to fly.6.37
Spell
Mass Flight
School
Ench
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster grants a large number of soldiers the ability to fly.
Version
6.37

All values for Mass Flight

Mass RegenerationEnch7N41520 +1/N01 NGives regenerative powers to a large group of units.6.37
Spell
Mass Regeneration
School
Ench
Level
7
Paths
N4
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
Gives regenerative powers to a large group of units.
Version
6.37

All values for Mass Regeneration

MiasmaEvo7N4—none—none—none25 NWith this ritual a nature mage will try to poison an entire enemy army camp by releasing the poisonous gases that are trapped under the ground.6.37
Spell
Miasma
School
Evo
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
With this ritual a nature mage will try to poison an entire enemy army camp by releasing the poisonous gases that are trapped under the ground.
Version
6.37

All values for Miasma

Murdering WinterEvo7W5—none—none—none40 WA sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice.6.37
Spell
Murdering Winter
School
Evo
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
A sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice.
Version
6.37

All values for Murdering Winter

Nether DartsEvo7S1D130 +5/S—none15—noneThe mage fires dark energies towards his enemies.6.37
Spell
Nether Darts
School
Evo
Level
7
Paths
S1D1
Range
30 +5/S
Area
—none
Fatigue
15
Gems
—none
Effect
The mage fires dark energies towards his enemies.
Version
6.37

All values for Nether Darts

Nightmare MasksEnch7G4D1155 +1/G01 GA few soldiers are wreathed in terror and their faces becomes horrible to behold.6.37
Spell
Nightmare Masks
School
Ench
Level
7
Paths
G4D1
Range
15
Area
5 +1/G
Fatigue
0
Gems
1 G
Effect
A few soldiers are wreathed in terror and their faces becomes horrible to behold.
Version
6.37

All values for Nightmare Masks

Oaken ArmyAlt7N40whole battlefield03 NThis spell gives Barkskin to all friendly units on the entire battlefield.6.37
Spell
Oaken Army
School
Alt
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This spell gives Barkskin to all friendly units on the entire battlefield.
Version
6.37

All values for Oaken Army

Phoenix PyreAlt7F20caster20—noneThis spell gives the mage limited immortality.6.37
Spell
Phoenix Pyre
School
Alt
Level
7
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell gives the mage limited immortality.
Version
6.37

All values for Phoenix Pyre

PlagueThaum7D425101 DWith this spell, the mage will bring a magic plague on some victims.6.37
Spell
Plague
School
Thaum
Level
7
Paths
D4
Range
25
Area
1
Fatigue
0
Gems
1 D
Effect
With this spell, the mage will bring a magic plague on some victims.
Version
6.37

All values for Plague

Plague of LocustsBlood7B5—none—none—none88 BAfter sacrificing eight and eighty slaves a chasm smoking with sulfur opens in a distant land.6.37
Spell
Plague of Locusts
School
Blood
Level
7
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
After sacrificing eight and eighty slaves a chasm smoking with sulfur opens in a distant land.
Version
6.37

All values for Plague of Locusts

Poison MistEvo7N3A13015 +3/N40—noneThe caster creates a large cloud of noxious spores dangerous to men.6.37
Spell
Poison Mist
School
Evo
Level
7
Paths
N3A1
Range
30
Area
15 +3/N
Fatigue
40
Gems
—none
Effect
The caster creates a large cloud of noxious spores dangerous to men.
Version
6.37

All values for Poison Mist

Prison of SednaAlt7W3256 +2/W01 WThe caster transforms the water surrounding the enemies into ice.6.37
Spell
Prison of Sedna
School
Alt
Level
7
Paths
W3
Range
25
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
The caster transforms the water surrounding the enemies into ice.
Version
6.37

All values for Prison of Sedna

PurgatoryThaum7F6—none—none—none60 FHoly fire will strike undead enemy creatures in the God's Dominion.6.37
Spell
Purgatory
School
Thaum
Level
7
Paths
F6
Range
—none
Area
—none
Fatigue
—none
Gems
60 F
Effect
Holy fire will strike undead enemy creatures in the God's Dominion.
Version
6.37

All values for Purgatory

Purify BloodBlood7B4N10whole battlefield03 BThe entire army is purified and protected from poisons for the remainder of the battle.6.37
Spell
Purify Blood
School
Blood
Level
7
Paths
B4N1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 B
Effect
The entire army is purified and protected from poisons for the remainder of the battle.
Version
6.37

All values for Purify Blood

Rain of StonesEvo7E3A10caster01 EThe sky blackens and rumbling sounds echo over the battlefield.6.37
Spell
Rain of Stones
School
Evo
Level
7
Paths
E3A1
Range
0
Area
caster
Fatigue
0
Gems
1 E
Effect
The sky blackens and rumbling sounds echo over the battlefield.
Version
6.37

All values for Rain of Stones

ReascendanceBlood7B4S1—none—none—none88 BBy sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.6.37
Spell
Reascendance
School
Blood
Level
7
Paths
B4S1
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
By sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.
Version
6.37

All values for Reascendance

Ritual of RebirthEnch7D4—none—none—none15 DThe caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.6.37
Spell
Ritual of Rebirth
School
Ench
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.
Version
6.37

All values for Ritual of Rebirth

Sea of IceAlt7W6—none—none—none80 WAll lakes, seas and rivers in the world are frozen by this powerful enchantment.6.37
Spell
Sea of Ice
School
Alt
Level
7
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
80 W
Effect
All lakes, seas and rivers in the world are frozen by this powerful enchantment.
Version
6.37

All values for Sea of Ice

Send Dream HorrorBlood7B3S4—none—none—none15 BThe caster sends a Defiler of Dreams to attack a distant province.6.37
Spell
Send Dream Horror
School
Blood
Level
7
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sends a Defiler of Dreams to attack a distant province.
Version
6.37

All values for Send Dream Horror

Serpent's BlessingEnch7N40whole battlefield02 NThis spell makes all friendly units on the battlefield resistant to natural poisons.6.37
Spell
Serpent's Blessing
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
This spell makes all friendly units on the battlefield resistant to natural poisons.
Version
6.37

All values for Serpent's Blessing

Shimmering FieldsEvo7G5255002 GThe caster projects a storm of ephemeral power against his enemies.6.37
Spell
Shimmering Fields
School
Evo
Level
7
Paths
G5
Range
25
Area
50
Fatigue
0
Gems
2 G
Effect
The caster projects a storm of ephemeral power against his enemies.
Version
6.37

All values for Shimmering Fields

Solar BrillianceEnch7S50caster03 SThe sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.6.37
Spell
Solar Brilliance
School
Ench
Level
7
Paths
S5
Range
0
Area
caster
Fatigue
0
Gems
3 S
Effect
The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.
Version
6.37

All values for Solar Brilliance

Steel Slice WarriorsEnch7E41520 +1/E01 EA large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Steel Slice Warriors
School
Ench
Level
7
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37

All values for Steel Slice Warriors

Stellar FocusEnch7S5—none—none—none60 SThis spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.6.37
Spell
Stellar Focus
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.
Version
6.37

All values for Stellar Focus

Storm of ThornsEvo7N235 +5/N—none20—noneThe caster shoots a storm of enchanted Vine Arrows against his enemies.6.37
Spell
Storm of Thorns
School
Evo
Level
7
Paths
N2
Range
35 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a storm of enchanted Vine Arrows against his enemies.
Version
6.37

All values for Storm of Thorns

Stygian RainsEvo7D3W20whole battlefield02 DThe caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.6.37
Spell
Stygian Rains
School
Evo
Level
7
Paths
D3W2
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 D
Effect
The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.
Version
6.37

All values for Stygian Rains

Summon Araburu-kamiConj7D1F1—none—none—none5 DThe caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.6.37
Spell
Summon Araburu-kami
School
Conj
Level
7
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.
Version
6.37

All values for Summon Araburu-kami

Summon Asp TurtleConj7W3—none—none—none10 WThe Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.6.37
Spell
Summon Asp Turtle
School
Conj
Level
7
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.
Version
6.37

All values for Summon Asp Turtle

Summon BalamConj7N4—none—none—none60 NThe caster summons one of the four Balam.6.37
Spell
Summon Balam
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster summons one of the four Balam.
Version
6.37

All values for Summon Balam

Summon Calydonian BoarConj7N5—none—none—none9 NThe caster summons a Calydonian Boar and binds it to his service.6.37
Spell
Summon Calydonian Boar
School
Conj
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a Calydonian Boar and binds it to his service.
Version
6.37

All values for Summon Calydonian Boar

Summon CatoblepasConj7W3D2—none—none—none12 WThe caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.6.37
Spell
Summon Catoblepas
School
Conj
Level
7
Paths
W3D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 W
Effect
The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.
Version
6.37

All values for Summon Catoblepas

Summon Mound FiendConj7D3—none—none—none28 DThe necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.6.37
Spell
Summon Mound Fiend
School
Conj
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
28 D
Effect
The necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.
Version
6.37

All values for Summon Mound Fiend

Summon SamanishadaBlood7B3D1—none—none—none35 BThe Samanishadas, Night Walkers, are demon assassins of great renown.6.37
Spell
Summon Samanishada
School
Blood
Level
7
Paths
B3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 B
Effect
The Samanishadas, Night Walkers, are demon assassins of great renown.
Version
6.37

All values for Summon Samanishada

Summon SiddhaConj7S4—none—none—none35 SThis spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.6.37
Spell
Summon Siddha
School
Conj
Level
7
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.
Version
6.37

All values for Summon Siddha

Summon TlaloqueConj7W4—none—none—none60 WThe mage-priest summons one of the four Tlaloque.6.37
Spell
Summon Tlaloque
School
Conj
Level
7
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The mage-priest summons one of the four Tlaloque.
Version
6.37

All values for Summon Tlaloque

Thetis' BlessingEnch7W5—none—none—none50 WAllows all troops in the world to enter the sea and breathe under water.6.37
Spell
Thetis' Blessing
School
Ench
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
Allows all troops in the world to enter the sea and breathe under water.
Version
6.37

All values for Thetis' Blessing

ThunderstormEvo7A4—none—none—none30 AThe caster unleashes a devastating thunderstorm upon an enemy army.6.37
Spell
Thunderstorm
School
Evo
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
30 A
Effect
The caster unleashes a devastating thunderstorm upon an enemy army.
Version
6.37

All values for Thunderstorm

Veil of Perpetual MistsEnch7G5—none—none—none30 GThe caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes.6.37
Spell
Veil of Perpetual Mists
School
Ench
Level
7
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes.
Version
6.37

All values for Veil of Perpetual Mists

Vengeful WaterThaum7W7—none—none—none70 WThe caster chains the seven pillars of water to his god's command.6.37
Spell
Vengeful Water
School
Thaum
Level
7
Paths
W7
Range
—none
Area
—none
Fatigue
—none
Gems
70 W
Effect
The caster chains the seven pillars of water to his god's command.
Version
6.37

All values for Vengeful Water

Vortex of ReturningThaum7S40whole battlefield03 SThe caster creates a rift in space that carries the entire army back to the home province on astral currents.6.37
Spell
Vortex of Returning
School
Thaum
Level
7
Paths
S4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 S
Effect
The caster creates a rift in space that carries the entire army back to the home province on astral currents.
Version
6.37

All values for Vortex of Returning

Wailing WindsEvo7G4A10caster02 GThe mage releases a wind of horrible screams and sighs.6.37
Spell
Wailing Winds
School
Evo
Level
7
Paths
G4A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
The mage releases a wind of horrible screams and sighs.
Version
6.37

All values for Wailing Winds

Warriors of the DawnEnch7G4F12020 +1/G01 GA large group of soldiers are wreathed in fiery splendor.6.37
Spell
Warriors of the Dawn
School
Ench
Level
7
Paths
G4F1
Range
20
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers are wreathed in fiery splendor.
Version
6.37

All values for Warriors of the Dawn

Wave WarriorsAlt7W31520 +1/W01 WThe caster transforms a large group of soldiers into semi-liquid beings.6.37
Spell
Wave Warriors
School
Alt
Level
7
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
The caster transforms a large group of soldiers into semi-liquid beings.
Version
6.37

All values for Wave Warriors

Wild HuntConj7G5N3—none—none—none50 GThe caster unleashes the Wild Hunt upon the world.6.37
Spell
Wild Hunt
School
Conj
Level
7
Paths
G5N3
Range
—none
Area
—none
Fatigue
—none
Gems
50 G
Effect
The caster unleashes the Wild Hunt upon the world.
Version
6.37

All values for Wild Hunt

Will of the FatesAlt7S50whole battlefield02 SThe caster alters the fate of an entire battle.6.37
Spell
Will of the Fates
School
Alt
Level
7
Paths
S5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The caster alters the fate of an entire battle.
Version
6.37

All values for Will of the Fates

Wind of DeathEvo7D4A10whole battlefield01 DWith this horrible spell, the necromancer releases a wind thick with the stench of open graves.6.37
Spell
Wind of Death
School
Evo
Level
7
Paths
D4A1
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With this horrible spell, the necromancer releases a wind thick with the stench of open graves.
Version
6.37

All values for Wind of Death

Wrath of the AncestorsConj7D11—none01 DA host of wrathful ancestral spirits is summoned to decide the battle.6.37
Spell
Wrath of the Ancestors
School
Conj
Level
7
Paths
D1
Range
1
Area
—none
Fatigue
0
Gems
1 D
Effect
A host of wrathful ancestral spirits is summoned to decide the battle.
Version
6.37

All values for Wrath of the Ancestors

All-consuming PyreAlt8F504001 FThe caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.6.37
Spell
All-consuming Pyre
School
Alt
Level
8
Paths
F5
Range
0
Area
40
Fatigue
0
Gems
1 F
Effect
The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.
Version
6.37

All values for All-consuming Pyre

Arcane DominationAlt8S70whole battlefield07 SThe caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.6.37
Spell
Arcane Domination
School
Alt
Level
8
Paths
S7
Range
0
Area
whole battlefield
Fatigue
0
Gems
7 S
Effect
The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.
Version
6.37

All values for Arcane Domination

Army of GiantsAlt8N50whole battlefield03 NAn entire army is magically enlarged for the duration of the battle.6.37
Spell
Army of Giants
School
Alt
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
An entire army is magically enlarged for the duration of the battle.
Version
6.37

All values for Army of Giants

Army of MistAlt8A50whole battlefield03 AThe entire army becomes misty and almost impossible to damage.6.37
Spell
Army of Mist
School
Alt
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The entire army becomes misty and almost impossible to damage.
Version
6.37

All values for Army of Mist

Army RegenerationEnch8N50whole battlefield03 NGives regenerative powers to all friendly units on the battlefield.6.37
Spell
Army Regeneration
School
Ench
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
Gives regenerative powers to all friendly units on the battlefield.
Version
6.37

All values for Army Regeneration

Astral TempestEvo8S50caster02 SThe caster unleashes an astral storm upon the battlefield.6.37
Spell
Astral Tempest
School
Evo
Level
8
Paths
S5
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
The caster unleashes an astral storm upon the battlefield.
Version
6.37

All values for Astral Tempest

Astral TravelThaum8S5—none—none—none25 SThe caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant province.6.37
Spell
Astral Travel
School
Thaum
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant province.
Version
6.37

All values for Astral Travel

Aurora BorealisEvo8G5S11102 GThe caster drapes the night skies in dancing curtains of otherworldly lights.6.37
Spell
Aurora Borealis
School
Evo
Level
8
Paths
G5S1
Range
1
Area
1
Fatigue
0
Gems
2 G
Effect
The caster drapes the night skies in dancing curtains of otherworldly lights.
Version
6.37

All values for Aurora Borealis

Banquet for the DeadConj8D4H1—none—none—none55 DThe Zamzummite holds a banquet for the deified dead.6.37
Spell
Banquet for the Dead
School
Conj
Level
8
Paths
D4H1
Range
—none
Area
—none
Fatigue
—none
Gems
55 D
Effect
The Zamzummite holds a banquet for the deified dead.
Version
6.37

All values for Banquet for the Dead

Battle FortuneThaum8G41520 +1/G02 GThe caster merges reality with the Dreamwild and tricks fate itself to grant a large number of soldiers unnatural luck in battle.6.37
Spell
Battle Fortune
School
Thaum
Level
8
Paths
G4
Range
15
Area
20 +1/G
Fatigue
0
Gems
2 G
Effect
The caster merges reality with the Dreamwild and tricks fate itself to grant a large number of soldiers unnatural luck in battle.
Version
6.37

All values for Battle Fortune

Bind HeliophagusBlood8B5—none—none—none111 BThe Blood mage sacrifices several blood slaves to contact and bind one of the four Heliophagii to serve him.6.37
Spell
Bind Heliophagus
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
111 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the four Heliophagii to serve him.
Version
6.37

All values for Bind Heliophagus

Black DeathThaum8D5—none—none—none15 DThe necromancer curses a province with the Black Death.6.37
Spell
Black Death
School
Thaum
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The necromancer curses a province with the Black Death.
Version
6.37

All values for Black Death

Blood VortexBlood8B7—none—none—none166 BThis horrifying ritual creates the blood vortex.6.37
Spell
Blood Vortex
School
Blood
Level
8
Paths
B7
Range
—none
Area
—none
Fatigue
—none
Gems
166 B
Effect
This horrifying ritual creates the blood vortex.
Version
6.37

All values for Blood Vortex

Call Amesha SpentaConj8S5—none—none—none60 SOne of the six Amesha Spentas is summoned from the Stellar Sphere.6.37
Spell
Call Amesha Spenta
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
One of the six Amesha Spentas is summoned from the Stellar Sphere.
Version
6.37

All values for Call Amesha Spenta

Call ApkalluConj8S5—none—none—none60 SThe Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.6.37
Spell
Call Apkallu
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
The Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.
Version
6.37

All values for Call Apkallu

Call Greater DaevaConj8D4F2—none—none—none60 DOne of the Greater Daevas of the Daevic Heptad is summoned.6.37
Spell
Call Greater Daeva
School
Conj
Level
8
Paths
D4F2
Range
—none
Area
—none
Fatigue
—none
Gems
60 D
Effect
One of the Greater Daevas of the Daevic Heptad is summoned.
Version
6.37

All values for Call Greater Daeva

Call OphanConj8S5F2—none—none—none49 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Ophan
School
Conj
Level
8
Paths
S5F2
Range
—none
Area
—none
Fatigue
—none
Gems
49 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37

All values for Call Ophan

Call the Eater of the DeadConj8S4D4—none—none—none50 SThe Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.6.37
Spell
Call the Eater of the Dead
School
Conj
Level
8
Paths
S4D4
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.
Version
6.37

All values for Call the Eater of the Dead

Call the Worm That WalksThaum8N5—none—none—none30 NPotent nature mages do not die easily, and for the more potent even death might not stop them.6.37
Spell
Call the Worm That Walks
School
Thaum
Level
8
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
Potent nature mages do not die easily, and for the more potent even death might not stop them.
Version
6.37

All values for Call the Worm That Walks

Call Wraith LordConj8D5—none—none—none40 DThe caster summons a Wraith Lord from the Underworld to serve him.6.37
Spell
Call Wraith Lord
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
The caster summons a Wraith Lord from the Underworld to serve him.
Version
6.37

All values for Call Wraith Lord

Chain LightningEvo8A325one target30—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Chain Lightning
School
Evo
Level
8
Paths
A3
Range
25
Area
one target
Fatigue
30
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37

All values for Chain Lightning

Claws of KokytosBlood8B3W135one target02 BA gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.6.37
Spell
Claws of Kokytos
School
Blood
Level
8
Paths
B3W1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.
Version
6.37

All values for Claws of Kokytos

ConflagrationAlt8F2301020—noneMany enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.6.37
Spell
Conflagration
School
Alt
Level
8
Paths
F2
Range
30
Area
10
Fatigue
20
Gems
—none
Effect
Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.
Version
6.37

All values for Conflagration

Contact Iron AngelConj8E5S2—none—none—none25 EThe caster contacts an Iron Angel to teach the weak to be strong.6.37
Spell
Contact Iron Angel
School
Conj
Level
8
Paths
E5S2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster contacts an Iron Angel to teach the weak to be strong.
Version
6.37

All values for Contact Iron Angel

Contact LeshiyConj8N6—none—none—none60 NThe caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.6.37
Spell
Contact Leshiy
School
Conj
Level
8
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.
Version
6.37

All values for Contact Leshiy

Contact MaridConj8W2F4—none—none—none60 WThe caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.6.37
Spell
Contact Marid
School
Conj
Level
8
Paths
W2F4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.
Version
6.37

All values for Contact Marid

Contact Scorpion ManConj8E1F1—none—none—none12 EThe Scorpion Man is the most frightening beast that wanders the desert.6.37
Spell
Contact Scorpion Man
School
Conj
Level
8
Paths
E1F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
The Scorpion Man is the most frightening beast that wanders the desert.
Version
6.37

All values for Contact Scorpion Man

Curse of BloodBlood8B3D4—none—none—none96 BThe caster creates a Vampire Lord by cursing the blood of a suitable human servant.6.37
Spell
Curse of Blood
School
Blood
Level
8
Paths
B3D4
Range
—none
Area
—none
Fatigue
—none
Gems
96 B
Effect
The caster creates a Vampire Lord by cursing the blood of a suitable human servant.
Version
6.37

All values for Curse of Blood

Damage ReversalBlood8B10caster01 BThis spell will bring the ultimate protection for a mage in battle.6.37
Spell
Damage Reversal
School
Blood
Level
8
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
This spell will bring the ultimate protection for a mage in battle.
Version
6.37

All values for Damage Reversal

Dance of the MorrigansConj8D5A20caster04 DThe caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.6.37
Spell
Dance of the Morrigans
School
Conj
Level
8
Paths
D5A2
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version
6.37

All values for Dance of the Morrigans

Daughter of TyphonConj8N5D2—none—none—none30 NThe mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.6.37
Spell
Daughter of Typhon
School
Conj
Level
8
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.
Version
6.37

All values for Daughter of Typhon

DisintegrateAlt8D230one target10—noneThe necromancer points a bony finger at a target, who instantly turns to dust.6.37
Spell
Disintegrate
School
Alt
Level
8
Paths
D2
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The necromancer points a bony finger at a target, who instantly turns to dust.
Version
6.37

All values for Disintegrate

Displaced WarriorsAlt8G41520 +1/G01 GA large group of soldiers get their images displaced to appear beside their actual location.6.37
Spell
Displaced Warriors
School
Alt
Level
8
Paths
G4
Range
15
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers get their images displaced to appear beside their actual location.
Version
6.37

All values for Displaced Warriors

Dragon MasterEnch8G3—none—none—none30 GThe caster claims lordship over all serpentkin.6.37
Spell
Dragon Master
School
Ench
Level
8
Paths
G3
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster claims lordship over all serpentkin.
Version
6.37

All values for Dragon Master

Earth AttackConj8E5—none—none—none5 EA huge Earth Elemental will appear in a province of the caster's choice.6.37
Spell
Earth Attack
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
A huge Earth Elemental will appear in a province of the caster's choice.
Version
6.37

All values for Earth Attack

Eternal TwilightAlt8G8—none—none—none90 GThe entire world is stuck in between the day and the night, an eternal twilight.6.37
Spell
Eternal Twilight
School
Alt
Level
8
Paths
G8
Range
—none
Area
—none
Fatigue
—none
Gems
90 G
Effect
The entire world is stuck in between the day and the night, an eternal twilight.
Version
6.37

All values for Eternal Twilight

Faerie CourtConj8G4N1—none—none—none60 GThe caster summons a Faery Queen and her court from the Dreamwild.6.37
Spell
Faerie Court
School
Conj
Level
8
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
60 G
Effect
The caster summons a Faery Queen and her court from the Dreamwild.
Version
6.37

All values for Faerie Court

Fata MorganaEnch8G7—none—none—none90 GUnder the fata morgana life seems much easier and everyone is happy.6.37
Spell
Fata Morgana
School
Ench
Level
8
Paths
G7
Range
—none
Area
—none
Fatigue
—none
Gems
90 G
Effect
Under the fata morgana life seems much easier and everyone is happy.
Version
6.37

All values for Fata Morgana

Fields of the DeadEnch8D5E20caster02 DThe necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.6.37
Spell
Fields of the Dead
School
Ench
Level
8
Paths
D5E2
Range
0
Area
caster
Fatigue
0
Gems
2 D
Effect
The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version
6.37

All values for Fields of the Dead

Fire FendEnch8F40whole battlefield01 FThis spell partially protects the entire army from fire and flames.6.37
Spell
Fire Fend
School
Ench
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
This spell partially protects the entire army from fire and flames.
Version
6.37

All values for Fire Fend

Flameflesh ArmyAlt8F40whole battlefield02 FThis spell transforms the caster's entire army into a legion of red-hued apparitions.6.37
Spell
Flameflesh Army
School
Alt
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
This spell transforms the caster's entire army into a legion of red-hued apparitions.
Version
6.37

All values for Flameflesh Army

Frost FendEnch8W40whole battlefield01 WThis spell protects the entire army from cold.6.37
Spell
Frost Fend
School
Ench
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 W
Effect
This spell protects the entire army from cold.
Version
6.37

All values for Frost Fend

Frostflesh ArmyAlt8W40whole battlefield02 WThis spell transforms the caster's entire army into a legion of half-frozen apparitions.6.37
Spell
Frostflesh Army
School
Alt
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 W
Effect
This spell transforms the caster's entire army into a legion of half-frozen apparitions.
Version
6.37

All values for Frostflesh Army

Gale GateThaum8A5—none—none—none60 AThe caster opens a rift in space creating a gate into a realm of storms.6.37
Spell
Gale Gate
School
Thaum
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster opens a rift in space creating a gate into a realm of storms.
Version
6.37

All values for Gale Gate

Ground ArmyAlt8E40whole battlefield02 EThis spell makes the entire army highly resistant to lightning and thunder.6.37
Spell
Ground Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
This spell makes the entire army highly resistant to lightning and thunder.
Version
6.37

All values for Ground Army

Guardians of the DeepConj8W6—none—none—none60 WSea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.6.37
Spell
Guardians of the Deep
School
Conj
Level
8
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.
Version
6.37

All values for Guardians of the Deep

Hall of StatuesEnch8E5—none—none—none30 ESome halls underneath the earth contain entire rows of the sacred status of the pale ones from before.6.37
Spell
Hall of Statues
School
Ench
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version
6.37

All values for Hall of Statues

Hall of the DeadConj8D5E1—none—none—none25 DA Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.6.37
Spell
Hall of the Dead
School
Conj
Level
8
Paths
D5E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version
6.37

All values for Hall of the Dead

Haunted ForestEnch8N5D1—none—none—none60 NVines will merge with anyone killed in the God's Dominion, creating an undead Manikin.6.37
Spell
Haunted Forest
School
Ench
Level
8
Paths
N5D1
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin.
Version
6.37

All values for Haunted Forest

Horror SeedBlood8B3S4—none—none—none25 BA Horror is sent to possess a far away enemy.6.37
Spell
Horror Seed
School
Blood
Level
8
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
A Horror is sent to possess a far away enemy.
Version
6.37

All values for Horror Seed

HydrophobiaThaum8F230501 FThe spell afflicts enemies with rabies. Affected units become rabid and will attack anything nearby, even friends.6.37
Spell
Hydrophobia
School
Thaum
Level
8
Paths
F2
Range
30
Area
5
Fatigue
0
Gems
1 F
Effect
The spell afflicts enemies with rabies. Affected units become rabid and will attack anything nearby, even friends.
Version
6.37

All values for Hydrophobia

Improved Cross BreedingBlood8B2N2—none—none—none20 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Improved Cross Breeding
School
Blood
Level
8
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37

All values for Improved Cross Breeding

Infernal PrisonBlood8B3F135one target02 BA gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.6.37
Spell
Infernal Prison
School
Blood
Level
8
Paths
B3F1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.
Version
6.37

All values for Infernal Prison

Iron DragonConst8E4F2—none—none—none25 EThe caster makes a mechanical dragon covered with thick iron plates.6.37
Spell
Iron Dragon
School
Const
Level
8
Paths
E4F2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster makes a mechanical dragon covered with thick iron plates.
Version
6.37

All values for Iron Dragon

Iron WarriorsAlt8E41520 +1/E02 EThe skins of a large group of soldiers are transformed into hard, metallic hides.6.37
Spell
Iron Warriors
School
Alt
Level
8
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
2 E
Effect
The skins of a large group of soldiers are transformed into hard, metallic hides.
Version
6.37

All values for Iron Warriors

Juggernaut ConstructionConst8S5—none—none—none25 SThe Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.6.37
Spell
Juggernaut Construction
School
Const
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.
Version
6.37

All values for Juggernaut Construction

King of BanefiresConj8D3F4—none—none—none50 DThe caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.6.37
Spell
King of Banefires
School
Conj
Level
8
Paths
D3F4
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.
Version
6.37

All values for King of Banefires

King of Elemental EarthConj8E5—none—none—none50 EThe caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.6.37
Spell
King of Elemental Earth
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.
Version
6.37

All values for King of Elemental Earth

King of Elemental FireConj8F5—none—none—none50 FThe caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.6.37
Spell
King of Elemental Fire
School
Conj
Level
8
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
50 F
Effect
The caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.
Version
6.37

All values for King of Elemental Fire

Lictorian LegionConj8D4—none—none—none35 DThis spell summons an entire legion of Lictors.6.37
Spell
Lictorian Legion
School
Conj
Level
8
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
This spell summons an entire legion of Lictors.
Version
6.37

All values for Lictorian Legion

Life for a LifeBlood8B3100one target991 BThe Blood mage sacrifices a virgin and in exchange one of his foes on the battlefield is slain.6.37
Spell
Life for a Life
School
Blood
Level
8
Paths
B3
Range
100
Area
one target
Fatigue
99
Gems
1 B
Effect
The Blood mage sacrifices a virgin and in exchange one of his foes on the battlefield is slain.
Version
6.37

All values for Life for a Life

LiquifyAlt8W430320—noneThe targets are turned into pools of liquid flesh, causing instant death.6.37
Spell
Liquify
School
Alt
Level
8
Paths
W4
Range
30
Area
3
Fatigue
20
Gems
—none
Effect
The targets are turned into pools of liquid flesh, causing instant death.
Version
6.37

All values for Liquify

Lure of the DeepThaum8G5W2—none—none—none70 GSirens will start to emerge from the deeps when this powerful enchantment is cast.6.37
Spell
Lure of the Deep
School
Thaum
Level
8
Paths
G5W2
Range
—none
Area
—none
Fatigue
—none
Gems
70 G
Effect
Sirens will start to emerge from the deeps when this powerful enchantment is cast.
Version
6.37

All values for Lure of the Deep

MaelstromEvo8W6—none—none—none80 WA huge magical maelstrom is created in a sea.6.37
Spell
Maelstrom
School
Evo
Level
8
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
80 W
Effect
A huge magical maelstrom is created in a sea.
Version
6.37

All values for Maelstrom

ManifestationConj8D5—none—none—none4 DWith this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.6.37
Spell
Manifestation
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
With this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.
Version
6.37

All values for Manifestation

Marble ArmyAlt8E40whole battlefield03 EThe caster transforms the skin of the entire army into a hard marble-like hide.6.37
Spell
Marble Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster transforms the skin of the entire army into a hard marble-like hide.
Version
6.37

All values for Marble Army

Mechanical MilitiaConst8E5—none—none—none80 EMechanical Men will help the local militia defend their provinces as long as this spell is in effect.6.37
Spell
Mechanical Militia
School
Const
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version
6.37

All values for Mechanical Militia

Meteor ShowerEvo8E5S40caster03 EThis spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.6.37
Spell
Meteor Shower
School
Evo
Level
8
Paths
E5S4
Range
0
Area
caster
Fatigue
0
Gems
3 E
Effect
This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.
Version
6.37

All values for Meteor Shower

Mists of DeceptionEnch8G5A10caster02 GThis powerful enchantment creates a magic mist on the battlefield.6.37
Spell
Mists of Deception
School
Ench
Level
8
Paths
G5A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
This powerful enchantment creates a magic mist on the battlefield.
Version
6.37

All values for Mists of Deception

Ordeal by FireThaum8F6S6—none—none—none70 FThis enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.6.37
Spell
Ordeal by Fire
School
Thaum
Level
8
Paths
F6S6
Range
—none
Area
—none
Fatigue
—none
Gems
70 F
Effect
This enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.
Version
6.37

All values for Ordeal by Fire

Pillar of FireEvo8F2100120—noneThis spell creates a huge column of fire that strikes from the sky.6.37
Spell
Pillar of Fire
School
Evo
Level
8
Paths
F2
Range
100
Area
1
Fatigue
20
Gems
—none
Effect
This spell creates a huge column of fire that strikes from the sky.
Version
6.37

All values for Pillar of Fire

Poison GolemConst8D4E2—none—none—none35 DA ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Poison Golem
School
Const
Level
8
Paths
D4E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version
6.37

All values for Poison Golem

PolymorphAlt8N32510 +2/N02 NThe caster transforms his enemies into swine.6.37
Spell
Polymorph
School
Alt
Level
8
Paths
N3
Range
25
Area
10 +2/N
Fatigue
0
Gems
2 N
Effect
The caster transforms his enemies into swine.
Version
6.37

All values for Polymorph

Queen of Elemental AirConj8A5—none—none—none50 AThe caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.6.37
Spell
Queen of Elemental Air
School
Conj
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.
Version
6.37

All values for Queen of Elemental Air

Queen of Elemental WaterConj8W5—none—none—none50 WThe caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.6.37
Spell
Queen of Elemental Water
School
Conj
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.
Version
6.37

All values for Queen of Elemental Water

QuickeningAlt8W2209 +1/W01 WThis spells grants quickness to a large number of units.6.37
Spell
Quickening
School
Alt
Level
8
Paths
W2
Range
20
Area
9 +1/W
Fatigue
0
Gems
1 W
Effect
This spells grants quickness to a large number of units.
Version
6.37

All values for Quickening

Rain of JaguarsBlood8B6F2—none—none—none40 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Rain of Jaguars
School
Blood
Level
8
Paths
B6F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37

All values for Rain of Jaguars

Rush of StrengthBlood8B30whole battlefield01 BBy sacrificing a blood slave, all friendly units receive increased physical strength for the duration of the battle.6.37
Spell
Rush of Strength
School
Blood
Level
8
Paths
B3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 B
Effect
By sacrificing a blood slave, all friendly units receive increased physical strength for the duration of the battle.
Version
6.37

All values for Rush of Strength

Second SunEvo8F8—none—none—none80 FThe caster creates a huge ball of fire in the sky.6.37
Spell
Second Sun
School
Evo
Level
8
Paths
F8
Range
—none
Area
—none
Fatigue
—none
Gems
80 F
Effect
The caster creates a huge ball of fire in the sky.
Version
6.37

All values for Second Sun

Siege GolemConst8E3—none—none—none15 EA ritual that creates a Siege Golem.6.37
Spell
Siege Golem
School
Const
Level
8
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
A ritual that creates a Siege Golem.
Version
6.37

All values for Siege Golem

Soaring ArmyEnch8A50whole battlefield03 AThe caster grants all friendly soldiers on the battlefield the ability to fly.6.37
Spell
Soaring Army
School
Ench
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The caster grants all friendly soldiers on the battlefield the ability to fly.
Version
6.37

All values for Soaring Army

Soul DrainThaum8S5D50caster05 SThe caster creates a well of unlife on the battlefield and opens a channel between himself and the well.6.37
Spell
Soul Drain
School
Thaum
Level
8
Paths
S5D5
Range
0
Area
caster
Fatigue
0
Gems
5 S
Effect
The caster creates a well of unlife on the battlefield and opens a channel between himself and the well.
Version
6.37

All values for Soul Drain

Stygian PathsThaum8D5—none—none—none15 DAll lands are connected to the Underworld and every location in the Underworld corresponds to a location in the lands of the living, but time passes differently in the Underworld.6.37
Spell
Stygian Paths
School
Thaum
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
All lands are connected to the Underworld and every location in the Underworld corresponds to a location in the lands of the living, but time passes differently in the Underworld.
Version
6.37

All values for Stygian Paths

Summon ChaacConj8A4—none—none—none75 AThe caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.6.37
Spell
Summon Chaac
School
Conj
Level
8
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
75 A
Effect
The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.
Version
6.37

All values for Summon Chaac

Summon Dai OniConj8D4F1—none—none—none45 DThis spells summons a mighty demon king from the Netherworld.6.37
Spell
Summon Dai Oni
School
Conj
Level
8
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
45 D
Effect
This spells summons a mighty demon king from the Netherworld.
Version
6.37

All values for Summon Dai Oni

Summon DaityaBlood8B5—none—none—none45 BDaityas are handsome demon-titans of ancient times.6.37
Spell
Summon Daitya
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
45 B
Effect
Daityas are handsome demon-titans of ancient times.
Version
6.37

All values for Summon Daitya

Summon DanavasBlood8B5—none—none—none70 BDanavas are demon titans of ancient times.6.37
Spell
Summon Danavas
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
70 B
Effect
Danavas are demon titans of ancient times.
Version
6.37

All values for Summon Danavas

Summon DevataConj8S5—none—none—none45 SThis spell summons a Devata, a lesser divinity of the Celestial Sphere.6.37
Spell
Summon Devata
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
45 S
Effect
This spell summons a Devata, a lesser divinity of the Celestial Sphere.
Version
6.37

All values for Summon Devata

Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37

All values for Summon Dwarf of the Four Directions

Summon MandehaBlood8B5D2—none—none—none133 BThe Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.6.37
Spell
Summon Mandeha
School
Blood
Level
8
Paths
B5D2
Range
—none
Area
—none
Fatigue
—none
Gems
133 B
Effect
The Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.
Version
6.37

All values for Summon Mandeha

Summon MaridConj8F4A2—none—none—none66 FThe Marids are rebellious Jinnun of vast powers.6.37
Spell
Summon Marid
School
Conj
Level
8
Paths
F4A2
Range
—none
Area
—none
Fatigue
—none
Gems
66 F
Effect
The Marids are rebellious Jinnun of vast powers.
Version
6.37

All values for Summon Marid

Summon TelkhineConj8W5A2—none—none—none69 WThe caster releases one of the Telkhines from its Tartarian prison.6.37
Spell
Summon Telkhine
School
Conj
Level
8
Paths
W5A2
Range
—none
Area
—none
Fatigue
—none
Gems
69 W
Effect
The caster releases one of the Telkhines from its Tartarian prison.
Version
6.37

All values for Summon Telkhine

The Kindly OnesConj8F6N4—none—none—none40 FThe caster unleashes the Erinyes upon the world.6.37
Spell
The Kindly Ones
School
Conj
Level
8
Paths
F6N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 F
Effect
The caster unleashes the Erinyes upon the world.
Version
6.37

All values for The Kindly Ones

Theft of the SunEnch8D6F3—none—none—none70 DSince the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.6.37
Spell
Theft of the Sun
School
Ench
Level
8
Paths
D6F3
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.
Version
6.37

All values for Theft of the Sun

Three Red SecondsBlood8B5—none—none—none120 BThe caster summons a horde of Imps and commands them to raise a fortress.6.37
Spell
Three Red Seconds
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
120 B
Effect
The caster summons a horde of Imps and commands them to raise a fortress.
Version
6.37

All values for Three Red Seconds

Thunder FendEnch8A40whole battlefield01 AThis spell protects the entire army from damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Fend
School
Ench
Level
8
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version
6.37

All values for Thunder Fend

Tidal WaveEvo8W5—none—none—none15 WThe caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people.6.37
Spell
Tidal Wave
School
Evo
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people.
Version
6.37

All values for Tidal Wave

Undead MasteryThaum8D70whole battlefield07 DThe caster takes control over all undead beings on the entire battlefield.6.37
Spell
Undead Mastery
School
Thaum
Level
8
Paths
D7
Range
0
Area
whole battlefield
Fatigue
0
Gems
7 D
Effect
The caster takes control over all undead beings on the entire battlefield.
Version
6.37

All values for Undead Mastery

Unleash Imprisoned OnesAlt8E6D4—none—none—none100 ESince before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.6.37
Spell
Unleash Imprisoned Ones
School
Alt
Level
8
Paths
E6D4
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version
6.37

All values for Unleash Imprisoned Ones

UnravelingEnch8S60whole battlefield06 SThe caster unravels the enchantments that bind magic beings together.6.37
Spell
Unraveling
School
Ench
Level
8
Paths
S6
Range
0
Area
whole battlefield
Fatigue
0
Gems
6 S
Effect
The caster unravels the enchantments that bind magic beings together.
Version
6.37

All values for Unraveling

Void Pattern LabyrinthEnch8S4G3—none—none—none10 SA void pattern dome is created over the province that the mage is located in.6.37
Spell
Void Pattern Labyrinth
School
Ench
Level
8
Paths
S4G3
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
A void pattern dome is created over the province that the mage is located in.
Version
6.37

All values for Void Pattern Labyrinth

Vortex of UnlifeEvo8D530 +2/D8 +1/D20—noneThis vortex affects a large area and passes straight through armor and damages the targets' souls directly.6.37
Spell
Vortex of Unlife
School
Evo
Level
8
Paths
D5
Range
30 +2/D
Area
8 +1/D
Fatigue
20
Gems
—none
Effect
This vortex affects a large area and passes straight through armor and damages the targets' souls directly.
Version
6.37

All values for Vortex of Unlife

Well of MiseryConj8D6—none—none—none80 DThis mighty ritual is a blessing to units across the world.6.37
Spell
Well of Misery
School
Conj
Level
8
Paths
D6
Range
—none
Area
—none
Fatigue
—none
Gems
80 D
Effect
This mighty ritual is a blessing to units across the world.
Version
6.37

All values for Well of Misery

Wild GrowthConj8N42010 +2/N40—noneVines and roots sprout from the ground, grabbing all enemies within reach.6.37
Spell
Wild Growth
School
Conj
Level
8
Paths
N4
Range
20
Area
10 +2/N
Fatigue
40
Gems
—none
Effect
Vines and roots sprout from the ground, grabbing all enemies within reach.
Version
6.37

All values for Wild Growth

Wizard's TowerAlt8E4—none—none—none50 EThe caster raises a tall impregnable stone tower from the ground in any friendly province within range.6.37
Spell
Wizard's Tower
School
Alt
Level
8
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version
6.37

All values for Wizard's Tower

Wrath of the SeaEnch8W5—none—none—none70 WThe sea will rise and flood all coastal provinces within just a few months.6.37
Spell
Wrath of the Sea
School
Ench
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
70 W
Effect
The sea will rise and flood all coastal provinces within just a few months.
Version
6.37

All values for Wrath of the Sea

Arcane AnalysisThaum9S4—none—none—none25 SWith this ritual a skillful astral mage can send a thaumaturgical probe into the ether in order to examine the strength and weaknesses of a global enchantment.6.37
Spell
Arcane Analysis
School
Thaum
Level
9
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
With this ritual a skillful astral mage can send a thaumaturgical probe into the ether in order to examine the strength and weaknesses of a global enchantment.
Version
6.37

All values for Arcane Analysis

Arcane DecreeAlt9S6—none—none—none60 SThis decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.6.37
Spell
Arcane Decree
School
Alt
Level
9
Paths
S6
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.
Version
6.37

All values for Arcane Decree

Arcane NexusEnch9S8—none—none—none150 SThis mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.6.37
Spell
Arcane Nexus
School
Ench
Level
9
Paths
S8
Range
—none
Area
—none
Fatigue
—none
Gems
150 S
Effect
This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.
Version
6.37

All values for Arcane Nexus

Army of BronzeAlt9E60whole battlefield03 EGives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.6.37
Spell
Army of Bronze
School
Alt
Level
9
Paths
E6
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version
6.37

All values for Army of Bronze

Army of GoldAlt9E5F10whole battlefield03 EAn entire army is physically altered into beings with golden skin.6.37
Spell
Army of Gold
School
Alt
Level
9
Paths
E5F1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with golden skin.
Version
6.37

All values for Army of Gold

Army of LeadAlt9E5S10whole battlefield03 EAn entire army is physically altered into beings with leaden skin.6.37
Spell
Army of Lead
School
Alt
Level
9
Paths
E5S1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with leaden skin.
Version
6.37

All values for Army of Lead

Army of RatsAlt9N50whole battlefield04 NThe entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.6.37
Spell
Army of Rats
School
Alt
Level
9
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 N
Effect
The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.
Version
6.37

All values for Army of Rats

Army of the DeadEnch9D5—none—none—none10 DAnimates an entire army of skeletal Longdead Warriors in a distant province.6.37
Spell
Army of the Dead
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Animates an entire army of skeletal Longdead Warriors in a distant province.
Version
6.37

All values for Army of the Dead

Astral CorruptionBlood9B6S6—none—none—none166 BThis horrible ritual is the cause of Blood magic being banned in ancient times.6.37
Spell
Astral Corruption
School
Blood
Level
9
Paths
B6S6
Range
—none
Area
—none
Fatigue
—none
Gems
166 B
Effect
This horrible ritual is the cause of Blood magic being banned in ancient times.
Version
6.37

All values for Astral Corruption

Astral DisruptionThaum9S6—none—none—none60 SThe mage manipulates the astral plane, creating ripples that overload the world with magic.6.37
Spell
Astral Disruption
School
Thaum
Level
9
Paths
S6
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
The mage manipulates the astral plane, creating ripples that overload the world with magic.
Version
6.37

All values for Astral Disruption

Awaken ForestAlt9N50—none02 NThis spell will awaken all the bushes and small trees on the battlefield.6.37
Spell
Awaken Forest
School
Alt
Level
9
Paths
N5
Range
0
Area
—none
Fatigue
0
Gems
2 N
Effect
This spell will awaken all the bushes and small trees on the battlefield.
Version
6.37

All values for Awaken Forest

Awaken TarrasqueConj9N5—none—none—none15 NThe caster awakens an ancient sleeping dragon.6.37
Spell
Awaken Tarrasque
School
Conj
Level
9
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster awakens an ancient sleeping dragon.
Version
6.37

All values for Awaken Tarrasque

Beast MasteryThaum9N60whole battlefield04 NAll animals on the battlefield are bound to the will of the caster.6.37
Spell
Beast Mastery
School
Thaum
Level
9
Paths
N6
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 N
Effect
All animals on the battlefield are bound to the will of the caster.
Version
6.37

All values for Beast Mastery

Bind Demon LordBlood9B8—none—none—none150 BThe Blood mage performs a beastly ritual, sacrificing vast numbers of slaves in an attempt to contact and bind one of the Demon Lords.6.37
Spell
Bind Demon Lord
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
150 B
Effect
The Blood mage performs a beastly ritual, sacrificing vast numbers of slaves in an attempt to contact and bind one of the Demon Lords.
Version
6.37

All values for Bind Demon Lord

Call AbominationConj9S5W2—none—none—none15 SThe caster summons an Abomination from the nether planes.6.37
Spell
Call Abomination
School
Conj
Level
9
Paths
S5W2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster summons an Abomination from the nether planes.
Version
6.37

All values for Call Abomination

Call Ancient PresenceConj9W5N4—none—none—none15 WIn the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.6.37
Spell
Call Ancient Presence
School
Conj
Level
9
Paths
W5N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.
Version
6.37

All values for Call Ancient Presence

Celestial RainbowEvo9G7W5—none—none—none80 GThis ritual creates a rainbow large enough to be seen from everywhere in the world.6.37
Spell
Celestial Rainbow
School
Evo
Level
9
Paths
G7W5
Range
—none
Area
—none
Fatigue
—none
Gems
80 G
Effect
This ritual creates a rainbow large enough to be seen from everywhere in the world.
Version
6.37

All values for Celestial Rainbow

Demon CleansingEnch9W50caster01 WCasts the Demon Cleansing enchantment over the battlefield.6.37
Spell
Demon Cleansing
School
Ench
Level
9
Paths
W5
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Casts the Demon Cleansing enchantment over the battlefield.
Version
6.37

All values for Demon Cleansing

Dome of Seven SealsEnch9S4E4—none—none—none14 SA magic dome is created over the entire province.6.37
Spell
Dome of Seven Seals
School
Ench
Level
9
Paths
S4E4
Range
—none
Area
—none
Fatigue
—none
Gems
14 S
Effect
A magic dome is created over the entire province.
Version
6.37

All values for Dome of Seven Seals

Dreams of the Awakening GodThaum9G8—none—none—none90 GEverywhere where it is not yet worshiped, people will start dreaming of the rightful Pretender God.6.37
Spell
Dreams of the Awakening God
School
Thaum
Level
9
Paths
G8
Range
—none
Area
—none
Fatigue
—none
Gems
90 G
Effect
Everywhere where it is not yet worshiped, people will start dreaming of the rightful Pretender God.
Version
6.37

All values for Dreams of the Awakening God

Dreamwild LegionThaum9G50whole battlefield04 GThe caster conjures the memories and dreams of battles of the Dreamwild, where soldiers never die, and merges them with the reality of the physical world.6.37
Spell
Dreamwild Legion
School
Thaum
Level
9
Paths
G5
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 G
Effect
The caster conjures the memories and dreams of battles of the Dreamwild, where soldiers never die, and merges them with the reality of the physical world.
Version
6.37

All values for Dreamwild Legion

Earth Shatter ArmyEnch9E50whole battlefield02 EThe weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Army
School
Ench
Level
9
Paths
E5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37

All values for Earth Shatter Army

Elemental DampeningThaum9E7S3—none—none—none60 EThis ritual dampens any attempt at manipulating the elemental powers.6.37
Spell
Elemental Dampening
School
Thaum
Level
9
Paths
E7S3
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
This ritual dampens any attempt at manipulating the elemental powers.
Version
6.37

All values for Elemental Dampening

Enchanted ForestsConj9N7—none—none—none90 NAll forests will start to whisper the hymns to the pretender that controls this enchantment.6.37
Spell
Enchanted Forests
School
Conj
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
90 N
Effect
All forests will start to whisper the hymns to the pretender that controls this enchantment.
Version
6.37

All values for Enchanted Forests

Flame StormEvo9F540 +5/F5001 FDeals 15 armour-piercing fire damage, rising with path level, to every unit in a 50-square area.6.37
Spell
Flame Storm
School
Evo
Level
9
Paths
F5
Range
40 +5/F
Area
50
Fatigue
0
Gems
1 F
Effect
Deals 15 armour-piercing fire damage, rising with path level, to every unit in a 50-square area.
Version
6.37

All values for Flame Storm

Flames from the SkyEvo9F5—none—none—none30 FWith this spell, the mage hurls a maelstrom of flaming spheres towards an enemy province.6.37
Spell
Flames from the Sky
School
Evo
Level
9
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
30 F
Effect
With this spell, the mage hurls a maelstrom of flaming spheres towards an enemy province.
Version
6.37

All values for Flames from the Sky

Forces of DarknessBlood9B6—none—none—none50 BThe caster summons and binds several Fiends of Darkness.6.37
Spell
Forces of Darkness
School
Blood
Level
9
Paths
B6
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Fiends of Darkness.
Version
6.37

All values for Forces of Darkness

Forces of IceBlood9B5W2—none—none—none50 BThe caster summons and binds several Frost Fiends.6.37
Spell
Forces of Ice
School
Blood
Level
9
Paths
B5W2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Frost Fiends.
Version
6.37

All values for Forces of Ice

Gaia's BlessingEnch9N5E20whole battlefield03 NThis powerful enchantment protects an entire army from the power of the elements.6.37
Spell
Gaia's Blessing
School
Ench
Level
9
Paths
N5E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This powerful enchantment protects an entire army from the power of the elements.
Version
6.37

All values for Gaia's Blessing

Ghost RidersConj9D5—none—none—none5 DThis spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.6.37
Spell
Ghost Riders
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.
Version
6.37

All values for Ghost Riders

Gift of Nature's BountyEnch9N7—none—none—none70 NAll life in the God's Dominion is blessed.6.37
Spell
Gift of Nature's Bounty
School
Ench
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
70 N
Effect
All life in the God's Dominion is blessed.
Version
6.37

All values for Gift of Nature's Bounty

Heavenly ChoirConj9S7F2—none—none—none144 SA ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.6.37
Spell
Heavenly Choir
School
Conj
Level
9
Paths
S7F2
Range
—none
Area
—none
Fatigue
—none
Gems
144 S
Effect
A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.
Version
6.37

All values for Heavenly Choir

Infernal CrusadeBlood9B5E2—none—none—none50 BThe caster summons and binds several Demon Knights.6.37
Spell
Infernal Crusade
School
Blood
Level
9
Paths
B5E2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Demon Knights.
Version
6.37

All values for Infernal Crusade

Infernal ForcesBlood9B5F2—none—none—none50 BThe caster summons and binds several Devils and twenty Imps.6.37
Spell
Infernal Forces
School
Blood
Level
9
Paths
B5F2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Devils and twenty Imps.
Version
6.37

All values for Infernal Forces

Infernal FumesBlood9B4E3—none—none—none40 BThis ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.6.37
Spell
Infernal Fumes
School
Blood
Level
9
Paths
B4E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.
Version
6.37

All values for Infernal Fumes

Infernal TempestBlood9B5A2—none—none—none50 BThe caster unleashes an infernal tempest.6.37
Spell
Infernal Tempest
School
Blood
Level
9
Paths
B5A2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster unleashes an infernal tempest.
Version
6.37

All values for Infernal Tempest

Legion of WightsConj9D5—none—none—none20 DThe necromancer summons a contingent of Wights from the Underworld to serve him.6.37
Spell
Legion of Wights
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer summons a contingent of Wights from the Underworld to serve him.
Version
6.37

All values for Legion of Wights

Legion's DemiseThaum9G70caster04 GWhen this enchantment is active the enemies will experience relentless attacks on themselves and all their allies.6.37
Spell
Legion's Demise
School
Thaum
Level
9
Paths
G7
Range
0
Area
caster
Fatigue
0
Gems
4 G
Effect
When this enchantment is active the enemies will experience relentless attacks on themselves and all their allies.
Version
6.37

All values for Legion's Demise

LichcraftEnch9D5—none—none—none25 DWith knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.6.37
Spell
Lichcraft
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
With knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.
Version
6.37

All values for Lichcraft

Lightning FieldEvo9A63010001 AThis very powerful spell charges a large area with the power of air and thunder.6.37
Spell
Lightning Field
School
Evo
Level
9
Paths
A6
Range
30
Area
100
Fatigue
0
Gems
1 A
Effect
This very powerful spell charges a large area with the power of air and thunder.
Version
6.37

All values for Lightning Field

Lost LandEvo9E6W5—none—none—none100 EThis most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.6.37
Spell
Lost Land
School
Evo
Level
9
Paths
E6W5
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version
6.37

All values for Lost Land

Master EnslaveThaum9S80whole battlefield08 STries to enslave every enemy unit on the battlefield, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.6.37
Spell
Master Enslave
School
Thaum
Level
9
Paths
S8
Range
0
Area
whole battlefield
Fatigue
0
Gems
8 S
Effect
Tries to enslave every enemy unit on the battlefield, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.
Version
6.37

All values for Master Enslave

Nexus GateThaum9S5E3—none—none—none40 SThe caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.6.37
Spell
Nexus Gate
School
Thaum
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.
Version
6.37

All values for Nexus Gate

Niefel FlamesEvo9W540 +5/W75 +5/W01 WA shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks.6.37
Spell
Niefel Flames
School
Evo
Level
9
Paths
W5
Range
40 +5/W
Area
75 +5/W
Fatigue
0
Gems
1 W
Effect
A shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks.
Version
6.37

All values for Niefel Flames

Release Lord of CivilizationBlood9B8—none—none—none177 BA ritual that summons Grigori, a unique commander, and ages the caster by ten years; only EA Hinnom, MA Ind and LA Feminie can cast it.6.37
Spell
Release Lord of Civilization
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
177 B
Effect
A ritual that summons Grigori, a unique commander, and ages the caster by ten years; only EA Hinnom, MA Ind and LA Feminie can cast it.
Version
6.37

All values for Release Lord of Civilization

Remnants in the DepthsThaum9D6W4—none—none—none90 DMassive amounts of death and disease have always been safely locked away at the bottom of the oceans.6.37
Spell
Remnants in the Depths
School
Thaum
Level
9
Paths
D6W4
Range
—none
Area
—none
Fatigue
—none
Gems
90 D
Effect
Massive amounts of death and disease have always been safely locked away at the bottom of the oceans.
Version
6.37

All values for Remnants in the Depths

Send HorrorBlood9B4S4—none—none—none30 BThe caster contacts and forces a Horror to attack a distant province.6.37
Spell
Send Horror
School
Blood
Level
9
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
30 B
Effect
The caster contacts and forces a Horror to attack a distant province.
Version
6.37

All values for Send Horror

Stellar StrikeEvo9S5E3—none—none—none20 SBy reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.6.37
Spell
Stellar Strike
School
Evo
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 S
Effect
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.
Version
6.37

All values for Stellar Strike

Strands of Arcane PowerEvo9S7—none—none—none70 SThis mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power.6.37
Spell
Strands of Arcane Power
School
Evo
Level
9
Paths
S7
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power.
Version
6.37

All values for Strands of Arcane Power

Summon DevalaConj9S5—none—none—none55 SThe Devala is a personification of music and lesser god of the Celestial Sphere.6.37
Spell
Summon Devala
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The Devala is a personification of music and lesser god of the Celestial Sphere.
Version
6.37

All values for Summon Devala

Summon RudraConj9S5—none—none—none55 SThe caster summons one of the Rudras from the Celestial Spheres.6.37
Spell
Summon Rudra
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The caster summons one of the Rudras from the Celestial Spheres.
Version
6.37

All values for Summon Rudra

Tartarian GateConj9D7—none—none—none7 DThe caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.6.37
Spell
Tartarian Gate
School
Conj
Level
9
Paths
D7
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.
Version
6.37

All values for Tartarian Gate

The Looming HellBlood9B8—none—none—none150 BDevils will appear in the dreams of some unfortunate enemies whenever they try to sleep.6.37
Spell
The Looming Hell
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
150 B
Effect
Devils will appear in the dreams of some unfortunate enemies whenever they try to sleep.
Version
6.37

All values for The Looming Hell

Time StopAlt9S60caster01 SThis powerful alteration will slow down time to almost a standstill for everyone but the caster.6.37
Spell
Time Stop
School
Alt
Level
9
Paths
S6
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This powerful alteration will slow down time to almost a standstill for everyone but the caster.
Version
6.37

All values for Time Stop

UtterdarkAlt9D9—none—none—none100 DThe world is covered by a blanket of utter darkness.6.37
Spell
Utterdark
School
Alt
Level
9
Paths
D9
Range
—none
Area
—none
Fatigue
—none
Gems
100 D
Effect
The world is covered by a blanket of utter darkness.
Version
6.37

All values for Utterdark

Volcanic EruptionEvo9F4E3—none—none—none25 FThe caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.6.37
Spell
Volcanic Eruption
School
Evo
Level
9
Paths
F4E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.
Version
6.37

All values for Volcanic Eruption

Winds of Arcane DroughtThaum9A7S6—none—none—none90 AThe caster creates an enormous whirlwind that originates in the province where the ritual is performed.6.37
Spell
Winds of Arcane Drought
School
Thaum
Level
9
Paths
A7S6
Range
—none
Area
—none
Fatigue
—none
Gems
90 A
Effect
The caster creates an enormous whirlwind that originates in the province where the ritual is performed.
Version
6.37

All values for Winds of Arcane Drought

WishAlt9S9—none—none—none100 SThis ritual taps the primal powers from beyond the Spheres.6.37
Spell
Wish
School
Alt
Level
9
Paths
S9
Range
—none
Area
—none
Fatigue
—none
Gems
100 S
Effect
This ritual taps the primal powers from beyond the Spheres.
Version
6.37

All values for Wish

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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