Blessing of the God-slayer Ench 0 W1 H1 —none —none —none 5 W A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it. 6.37 —none 1 Ritual
Spell Blessing of the God-slayer
Level 0
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Freezing Touch Evo 0 W1 1 one target 10 —none Deals 9 cold damage, rising with path level, to one unit within reach, ignoring armour. 6.37 1 1 Combat
Spell Freezing Touch
Level 0
Range 1
Area one target
Fatigue 10
Gems —none
Effect Deals 9 cold damage, rising with path level, to one unit within reach, ignoring armour.
Version 6.37
Precision 1
Effects 1
Cast Combat Acid Spray Evo 1 W2 F1 2 5 20 —none The mage extends his hands, spraying acid at his enemies. 6.37 0 1 Combat
Spell Acid Spray
Level 1
Range 2
Area 5
Fatigue 20
Gems —none
Effect The mage extends his hands, spraying acid at his enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Cold Bolt Evo 1 W2 50 +5/W 1 20 —none A bolt of intense cold issues forth from the caster's hands. 6.37 3 1 Combat
Spell Cold Bolt
Level 1
Range 50 +5/W
Area 1
Fatigue 20
Gems —none
Effect A bolt of intense cold issues forth from the caster's hands.
Version 6.37
Precision 3
Effects 1
Cast Combat Desiccation Thaum 1 W2 30 1 20 —none Applies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected. 6.37 100 1 Combat
Spell Desiccation
Level 1
Range 30
Area 1
Fatigue 20
Gems —none
Effect Applies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected.
Version 6.37
Precision 100
Effects 1
Cast Combat Geyser Evo 1 W1 F1 20 +5/W 3 10 —none A steaming-hot bolt of water rushes from the caster's hands. 6.37 3 1 Combat
Spell Geyser
Level 1
Range 20 +5/W
Area 3
Fatigue 10
Gems —none
Effect A steaming-hot bolt of water rushes from the caster's hands.
Version 6.37
Precision 3
Effects 1
Cast Combat Protection from Cold Ench 1 W1 0 caster 5 —none This spell protects the caster from cold. 6.37 0 1 Combat
Spell Protection from Cold
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell protects the caster from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Slime Evo 1 W1 30 +5/W 1 20 —none The caster hurls a ball of sticky goo at his enemies. 6.37 2 1 Combat
Spell Slime
Level 1
Range 30 +5/W
Area 1
Fatigue 20
Gems —none
Effect The caster hurls a ball of sticky goo at his enemies.
Version 6.37
Precision 2
Effects 1
Cast Combat Summon Crocodiles Conj 1 N1 W1 —none —none —none 4 N This ritual summons a few crocodiles and has them assist in battles. 6.37 —none ? not verified Ritual
Spell Summon Crocodiles
Level 1
Range —none
Area —none
Fatigue —none
Gems 4 N
Effect This ritual summons a few crocodiles and has them assist in battles.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Kappa Conj 1 W1 N1 —none —none —none 3 W A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it. 6.37 —none 5 Ritual
Spell Summon Kappa
Level 1
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.
Version 6.37
Precision —none
Effects 5
Cast Ritual Summon Sea Dogs Conj 1 N1 W1 —none —none —none 2 N Life underneath the waves corresponds in many ways to that on dry land. 6.37 —none ? not verified Ritual
Spell Summon Sea Dogs
Level 1
Range —none
Area —none
Fatigue —none
Gems 2 N
Effect Life underneath the waves corresponds in many ways to that on dry land.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Water Strike Evo 1 W1 35 +5/W 1 20 —none This spell creates a torrent of Water magic that can rip flesh from bone. 6.37 2 1 Combat
Spell Water Strike
Level 1
Range 35 +5/W
Area 1
Fatigue 20
Gems —none
Effect This spell creates a torrent of Water magic that can rip flesh from bone.
Version 6.37
Precision 2
Effects 1
Cast Combat Breath of Winter Ench 2 W1 0 caster 20 —none The caster is surrounded by extreme cold. 6.37 0 1 Combat
Spell Breath of Winter
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by extreme cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Calm Emotions Thaum 2 W1 10 one target 20 —none The caster afflicts the target with phlegmatic humors quenching his raging emotions. 6.37 100 1 Combat
Spell Calm Emotions
Level 2
Range 10
Area one target
Fatigue 20
Gems —none
Effect The caster afflicts the target with phlegmatic humors quenching his raging emotions.
Version 6.37
Precision 100
Effects 1
Cast Combat Cold Blast Evo 2 W2 7 +1/W 3 20 —none A powerful blast of cold strikes a small area close to the caster. 6.37 0 1 Combat
Spell Cold Blast
Level 2
Range 7 +1/W
Area 3
Fatigue 20
Gems —none
Effect A powerful blast of cold strikes a small area close to the caster.
Version 6.37
Precision 0
Effects 1
Cast Combat Gooey Water Alt 2 W2 35 +5/W 5 +1/W 20 —none The caster turns a patch of water into sticky slime. 6.37 2 1 Combat
Spell Gooey Water
Level 2
Range 35 +5/W
Area 5 +1/W
Fatigue 20
Gems —none
Effect The caster turns a patch of water into sticky slime.
Version 6.37
Precision 2
Effects 1
Cast Combat Ice Shield Alt 2 W1 0 caster 20 —none The mage transforms the water around him into a shield of ice that protects him from harm. 6.37 0 1 Combat
Spell Ice Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage transforms the water around him into a shield of ice that protects him from harm.
Version 6.37
Precision 0
Effects 1
Cast Combat Quicken Self Alt 2 W1 0 caster 20 —none Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks. 6.37 0 1 Combat
Spell Quicken Self
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Resist Fire Alt 2 W1 0 caster 10 —none Gives the caster Fire Resistance +5. 6.37 0 1 Combat
Spell Resist Fire
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect Gives the caster Fire Resistance +5.
Version 6.37
Precision 0
Effects 1
Cast Combat Rust Mist Evo 2 E2 W1 30 9 +1/E 30 —none Highly corrosive mists appear on the battlefield. 6.37 0 1 Combat
Spell Rust Mist
Level 2
Range 30
Area 9 +1/E
Fatigue 30
Gems —none
Effect Highly corrosive mists appear on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Scrying Pool Thaum 2 W1 G1 —none —none —none 2 W The mage will enchant a pool of water to provide images of a province far away. 6.37 —none 1 Ritual
Spell Scrying Pool
Level 2
Range —none
Area —none
Fatigue —none
Gems 2 W
Effect The mage will enchant a pool of water to provide images of a province far away.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Ao-Oni Conj 2 W1 D1 —none —none —none 7 W This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi. 6.37 —none ? not verified Ritual
Spell Summon Ao-Oni
Level 2
Range —none
Area —none
Fatigue —none
Gems 7 W
Effect This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Water Power Conj 2 W1 0 caster 20 —none The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells. 6.37 0 1 Combat
Spell Summon Water Power
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.
Version 6.37
Precision 0
Effects 1
Cast Combat Water Shield Ench 2 W1 0 caster 20 —none The caster is surrounded by strong currents, making him very difficult to hit in combat. 6.37 0 1 Combat
Spell Water Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by strong currents, making him very difficult to hit in combat.
Version 6.37
Precision 0
Effects 1
Cast Combat Acid Bolt Evo 3 W2 F1 35 +5/W 1 30 —none A gush of highly corrosive fluid flows from the mouth of the caster. 6.37 3 1 Combat
Spell Acid Bolt
Level 3
Range 35 +5/W
Area 1
Fatigue 30
Gems —none
Effect A gush of highly corrosive fluid flows from the mouth of the caster.
Version 6.37
Precision 3
Effects 1
Cast Combat Bind Frost Fiend Blood 3 B2 W2 —none —none —none 7 B The caster sacrifices several blood slaves to contact and bind a Frost Fiend. 6.37 —none 1 Ritual
Spell Bind Frost Fiend
Level 3
Range —none
Area —none
Fatigue —none
Gems 7 B
Effect The caster sacrifices several blood slaves to contact and bind a Frost Fiend.
Version 6.37
Precision —none
Effects 1
Cast Ritual Call Krakens Conj 3 W3 —none —none —none 4 W Summons several huge octopoid beasts to serve the caster. 6.37 —none ? not verified Ritual
Spell Call Krakens
Level 3
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect Summons several huge octopoid beasts to serve the caster.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Claymen Ench 3 W1 E1 —none —none —none 7 W The caster forms several clay figures and gives them enchanted life. 6.37 —none ? not verified Ritual
Spell Claymen
Level 3
Range —none
Area —none
Fatigue —none
Gems 7 W
Effect The caster forms several clay figures and gives them enchanted life.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Fire Resistance Alt 3 W2 15 1 20 —none This spell makes a few units' bodies resistant to fire and flames. 6.37 0 1 Combat
Spell Fire Resistance
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell makes a few units' bodies resistant to fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Freeze Alt 3 W2 25 1 20 —none The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn. 6.37 100 1 Combat
Spell Freeze
Level 3
Range 25
Area 1
Fatigue 20
Gems —none
Effect The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.
Version 6.37
Precision 100
Effects 1
Cast Combat Freezing Mist Evo 3 W3 A1 30 10 +1/W 20 —none This spell creates a large cloud of numbing cold that remains on the battlefield. 6.37 1 1 Combat
Spell Freezing Mist
Level 3
Range 30
Area 10 +1/W
Fatigue 20
Gems —none
Effect This spell creates a large cloud of numbing cold that remains on the battlefield.
Version 6.37
Precision 1
Effects 1
Cast Combat Heavenly Rivers Conj 3 W1 S1 —none —none —none 9 W The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers. 6.37 —none 3 Ritual
Spell Heavenly Rivers
Level 3
Range —none
Area —none
Fatigue —none
Gems 9 W
Effect The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.
Version 6.37
Precision —none
Effects 3
Cast Ritual Katabasis Ench 3 D1 W1 —none —none —none 8 D A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld. 6.37 —none 1 Ritual
Spell Katabasis
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 D
Effect A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lesser Winter Ward Ench 3 W2 15 1 20 —none This spell protects several units from cold. 6.37 0 1 Combat
Spell Lesser Winter Ward
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell protects several units from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Mossbody Alt 3 N1 W1 10 1 20 —none The caster covers the body of a small number of troops in a moist magical moss. 6.37 0 1 Combat
Spell Mossbody
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster covers the body of a small number of troops in a moist magical moss.
Version 6.37
Precision 0
Effects 1
Cast Combat Rain Evo 3 W3 0 caster 0 1 W This spell creates a heavy rain upon the battlefield. 6.37 0 1 Combat
Spell Rain
Level 3
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect This spell creates a heavy rain upon the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Sailors' Death Thaum 3 W3 30 1 20 —none The lungs of a small number of targets are filled with water. 6.37 1 1 Combat
Spell Sailors' Death
Level 3
Range 30
Area 1
Fatigue 20
Gems —none
Effect The lungs of a small number of targets are filled with water.
Version 6.37
Precision 1
Effects 1
Cast Combat Summon Bog Beasts Conj 3 N2 W2 —none —none —none 5 N The mage summons and binds a few Bog Beasts. 6.37 —none ? not verified Ritual
Spell Summon Bog Beasts
Level 3
Range —none
Area —none
Fatigue —none
Gems 5 N
Effect The mage summons and binds a few Bog Beasts.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Cave Cows Conj 3 W2 E2 —none —none —none 3 W The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows. 6.37 —none ? not verified Ritual
Spell Summon Cave Cows
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Cave Crab Conj 3 E1 W1 —none —none —none 4 E The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one. 6.37 —none 1 Ritual
Spell Summon Cave Crab
Level 3
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Lesser Water Elemental Conj 3 W1 1 —none 0 1 W The caster summons a Lesser Water Elemental to aid him in battle. 6.37 0 1 Combat
Spell Summon Lesser Water Elemental
Level 3
Range 1
Area —none
Fatigue 0
Gems 1 W
Effect The caster summons a Lesser Water Elemental to aid him in battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Nagas Conj 3 W2 E1 —none —none —none 15 W Nagas are semi-divine serpent beings of the Nether World of Patala. 6.37 —none 9 Ritual
Spell Summon Nagas
Level 3
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect Nagas are semi-divine serpent beings of the Nether World of Patala.
Version 6.37
Precision —none
Effects 9
Cast Ritual Summon Sea Lions Conj 3 N2 W1 —none —none —none 10 N Life underneath the waves corresponds in many ways to that on dry land. 6.37 —none 16 +1/N Ritual
Spell Summon Sea Lions
Level 3
Range —none
Area —none
Fatigue —none
Gems 10 N
Effect Life underneath the waves corresponds in many ways to that on dry land.
Version 6.37
Precision —none
Effects 16 +1/N
Cast Ritual Summon Unseelie Folk Conj 3 G2 W1 —none —none —none 5 G The caster summons a group of Unseelie Fay Folk. 6.37 —none 10 Ritual
Spell Summon Unseelie Folk
Level 3
Range —none
Area —none
Fatigue —none
Gems 5 G
Effect The caster summons a group of Unseelie Fay Folk.
Version 6.37
Precision —none
Effects 10
Cast Ritual Summon Yetis Conj 3 W2 A1 —none —none —none 8 W The caster summons a group of Yeti from the mountains. 6.37 —none ? not verified Ritual
Spell Summon Yetis
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 W
Effect The caster summons a group of Yeti from the mountains.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Acid Rain Evo 4 W3 F1 30 6 +1/W 30 —none Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile. 6.37 ? not verified 1 Combat
Spell Acid Rain
Level 4
Range 30
Area 6 +1/W
Fatigue 30
Gems —none
Effect Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Amalgamation of Water and Flesh Alt 4 W2 S1 —none —none —none 10 W The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water. 6.37 —none ? not verified Ritual
Spell Amalgamation of Water and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 W
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Contact Nagini Conj 4 W2 E1 —none —none —none 25 W The Nagini is a Naga Princess from the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagini
Level 4
Range —none
Area —none
Fatigue —none
Gems 25 W
Effect The Nagini is a Naga Princess from the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Yakshini Conj 4 N2 W1 —none —none —none 25 N Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa. 6.37 —none 1 Ritual
Spell Contact Yakshini
Level 4
Range —none
Area —none
Fatigue —none
Gems 25 N
Effect Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.
Version 6.37
Precision —none
Effects 1
Cast Ritual Curse of the Desert Thaum 4 W3 30 5 30 —none This spell will affect several targets with severe dehydration. 6.37 100 1 Combat
Spell Curse of the Desert
Level 4
Range 30
Area 5
Fatigue 30
Gems —none
Effect This spell will affect several targets with severe dehydration.
Version 6.37
Precision 100
Effects 1
Cast Combat Encase in Ice Alt 4 W2 25 1 20 —none The caster transforms the water surrounding some enemies into ice. 6.37 100 1 Combat
Spell Encase in Ice
Level 4
Range 25
Area 1
Fatigue 20
Gems —none
Effect The caster transforms the water surrounding some enemies into ice.
Version 6.37
Precision 100
Effects 1
Cast Combat Herd of Morvarc'h Conj 4 G2 W1 —none —none —none 12 G The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes. 6.37 —none 10 Ritual
Spell Herd of Morvarc'h
Level 4
Range —none
Area —none
Fatigue —none
Gems 12 G
Effect The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.
Version 6.37
Precision —none
Effects 10
Cast Ritual Liquid Body Alt 4 W1 0 caster 20 —none The caster transforms himself into a semi-liquid being. 6.37 0 1 Combat
Spell Liquid Body
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster transforms himself into a semi-liquid being.
Version 6.37
Precision 0
Effects 1
Cast Combat Mirror of Earth's Memories Thaum 4 W2 E2 —none —none —none 5 W An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic. 6.37 —none 1 Ritual
Spell Mirror of Earth's Memories
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Olm Conclave Conj 4 W1 E1 —none —none —none 20 W The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave. 6.37 —none 1 Ritual
Spell Olm Conclave
Level 4
Range —none
Area —none
Fatigue —none
Gems 20 W
Effect The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version 6.37
Precision —none
Effects 1
Cast Ritual Quickness Alt 4 W2 15 1 20 —none Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks. 6.37 1 1 Combat
Spell Quickness
Level 4
Range 15
Area 1
Fatigue 20
Gems —none
Effect Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.
Version 6.37
Precision 1
Effects 1
Cast Combat Sacred Crocodile Conj 4 N2 W2 —none —none —none 1 N All crocodiles are more or less sacred to the populace of C'tis. 6.37 —none 1 Ritual
Spell Sacred Crocodile
Level 4
Range —none
Area —none
Fatigue —none
Gems 1 N
Effect All crocodiles are more or less sacred to the populace of C'tis.
Version 6.37
Precision —none
Effects 1
Cast Ritual School of Sharks Conj 4 W2 0 —none 0 1 W The caster attracts several small sharks and makes them attack the enemies. 6.37 0 10 +2/W Combat
Spell School of Sharks
Level 4
Range 0
Area —none
Fatigue 0
Gems 1 W
Effect The caster attracts several small sharks and makes them attack the enemies.
Version 6.37
Precision 0
Effects 10 +2/W
Cast Combat Send Vodyanoy Conj 4 W2 —none —none —none 20 W The caster summons and sends a Vodyanoy to a distant sea province. 6.37 —none 1 Ritual
Spell Send Vodyanoy
Level 4
Range —none
Area —none
Fatigue —none
Gems 20 W
Effect The caster summons and sends a Vodyanoy to a distant sea province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Slow Alt 4 W2 30 1 20 —none This spell will slow down a small group of enemies. 6.37 100 1 Combat
Spell Slow
Level 4
Range 30
Area 1
Fatigue 20
Gems —none
Effect This spell will slow down a small group of enemies.
Version 6.37
Precision 100
Effects 1
Cast Combat Stygian Skin Alt 4 D1 W1 0 caster 20 —none The caster drenches his skin in stygian water, making him almost impervious to physical damage. 6.37 0 1 Combat
Spell Stygian Skin
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Ice Drake Conj 4 W2 —none —none —none 7 W The caster summons an Ice Drake and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Ice Drake
Level 4
Range —none
Area —none
Fatigue —none
Gems 7 W
Effect The caster summons an Ice Drake and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Jade Serpents Conj 4 W2 —none —none —none 3 W The Priest summons two Jade Serpents to serve as temple guardians. 6.37 —none 2 Ritual
Spell Summon Jade Serpents
Level 4
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect The Priest summons two Jade Serpents to serve as temple guardians.
Version 6.37
Precision —none
Effects 2
Cast Ritual Summon Rusalka Conj 4 W1 D1 —none —none —none 16 W The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit. 6.37 —none 1 Ritual
Spell Summon Rusalka
Level 4
Range —none
Area —none
Fatigue —none
Gems 16 W
Effect The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Sea Serpent Conj 4 W2 —none —none —none 4 W The caster summons a Sea Serpent and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Sea Serpent
Level 4
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect The caster summons a Sea Serpent and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Spine Frog Conj 4 N2 W1 —none —none —none 1 N The caster summons a Spine Frog and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Spine Frog
Level 4
Range —none
Area —none
Fatigue —none
Gems 1 N
Effect The caster summons a Spine Frog and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Swamp Drake Conj 4 N2 W1 —none —none —none 5 N The mage summons a Swamp Drake and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Swamp Drake
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 N
Effect The mage summons a Swamp Drake and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Unseelie Archers Conj 4 G2 W1 —none —none —none 10 G The caster summons a group of soldiers from the Dreamwild. 6.37 —none ? not verified Ritual
Spell Summon Unseelie Archers
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 G
Effect The caster summons a group of soldiers from the Dreamwild.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Unseelie Soldiers Conj 4 G2 W1 —none —none —none 12 G The caster summons a group of soldiers from the Dreamwild. 6.37 —none ? not verified Ritual
Spell Summon Unseelie Soldiers
Level 4
Range —none
Area —none
Fatigue —none
Gems 12 G
Effect The caster summons a group of soldiers from the Dreamwild.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Water Kobold Conj 4 G1 W1 —none —none —none 12 G The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands. 6.37 —none 1 Ritual
Spell Summon Water Kobold
Level 4
Range —none
Area —none
Fatigue —none
Gems 12 G
Effect The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version 6.37
Precision —none
Effects 1
Cast Ritual Vile Water Ench 4 W2 —none —none —none 2 W The alchemist creates a bath of water and vitriol. 6.37 —none 1 Ritual
Spell Vile Water
Level 4
Range —none
Area —none
Fatigue —none
Gems 2 W
Effect The alchemist creates a bath of water and vitriol.
Version 6.37
Precision —none
Effects 1
Cast Ritual Voice of Apsu Conj 4 W2 —none —none —none 2 W The caster conjures the dreams of Apsu, the Fresh Water Underneath. 6.37 —none 1 Ritual
Spell Voice of Apsu
Level 4
Range —none
Area —none
Fatigue —none
Gems 2 W
Effect The caster conjures the dreams of Apsu, the Fresh Water Underneath.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wolven Winter Alt 4 W3 —none —none —none 5 W The caster curses a distant province with a dramatic fall in temperature. 6.37 —none 1 Ritual
Spell Wolven Winter
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The caster curses a distant province with a dramatic fall in temperature.
Version 6.37
Precision —none
Effects 1
Cast Ritual Bone Melter Alt 5 W3 N2 25 1 20 —none When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death. 6.37 3 1 Combat
Spell Bone Melter
Level 5
Range 25
Area 1
Fatigue 20
Gems —none
Effect When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version 6.37
Precision 3
Effects 1
Cast Combat Call Ahurani Conj 5 S2 W1 —none —none —none 12 S The Ahuranis are Yazatas of waters, rains, prosperity and health. 6.37 —none 1 Ritual
Spell Call Ahurani
Level 5
Range —none
Area —none
Fatigue —none
Gems 12 S
Effect The Ahuranis are Yazatas of waters, rains, prosperity and health.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Kaijin Conj 5 W3 —none —none —none 25 W The caster contacts a Kaijin and convinces it to serve the Lord. 6.37 —none 1 Ritual
Spell Contact Kaijin
Level 5
Range —none
Area —none
Fatigue —none
Gems 25 W
Effect The caster contacts a Kaijin and convinces it to serve the Lord.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Nagaraja Conj 5 W2 E1 —none —none —none 30 W Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagaraja
Level 5
Range —none
Area —none
Fatigue —none
Gems 30 W
Effect Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Naiad Conj 5 W3 N1 —none —none —none 35 W The caster goes to a river and makes a deal with a Naiad. 6.37 —none 1 Ritual
Spell Contact Naiad
Level 5
Range —none
Area —none
Fatigue —none
Gems 35 W
Effect The caster goes to a river and makes a deal with a Naiad.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Nushi Conj 5 W2 N1 —none —none —none 25 W The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men. 6.37 —none 1 Ritual
Spell Contact Nushi
Level 5
Range —none
Area —none
Fatigue —none
Gems 25 W
Effect The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Sea Trolls Conj 5 W3 —none —none —none 10 W The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two. 6.37 —none ? not verified Ritual
Spell Contact Sea Trolls
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 W
Effect The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Enslave Sea Trolls Thaum 5 S3 W2 —none —none —none 10 S An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors. 6.37 —none ? not verified Ritual
Spell Enslave Sea Trolls
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 S
Effect An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Falling Frost Evo 5 W3 50 10 +1/W 20 —none Bolts of breathtaking frost bombard an area. 6.37 ? not verified 1 Combat
Spell Falling Frost
Level 5
Range 50
Area 10 +1/W
Fatigue 20
Gems —none
Effect Bolts of breathtaking frost bombard an area.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Fire Resistant Warriors Alt 5 W3 15 20 +1/W 0 1 W This spell makes units' bodies resistant to fire and flames. 6.37 0 1 Combat
Spell Fire Resistant Warriors
Level 5
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect This spell makes units' bodies resistant to fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Friendly Currents Ench 5 W3 0 caster 0 1 W This spell makes the water currents aid the caster and all his allies. 6.37 0 1 Combat
Spell Friendly Currents
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect This spell makes the water currents aid the caster and all his allies.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Formlessness Alt 5 W2 10 1 40 —none The caster transforms a handful of soldiers into semi-liquid beings. 6.37 0 1 Combat
Spell Gift of Formlessness
Level 5
Range 10
Area 1
Fatigue 40
Gems —none
Effect The caster transforms a handful of soldiers into semi-liquid beings.
Version 6.37
Precision 0
Effects 1
Cast Combat Internal Alchemy Alt 5 W2 S1 —none —none —none 5 W The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. 6.37 —none 1 Ritual
Spell Internal Alchemy
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version 6.37
Precision —none
Effects 1
Cast Ritual Living Mercury Ench 5 W1 E1 1 —none —none 6 W Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps. 6.37 —none 1 Ritual
Spell Living Mercury
Level 5
Range 1
Area —none
Fatigue —none
Gems 6 W
Effect Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version 6.37
Precision —none
Effects 1
Cast Ritual Naiad Warriors Conj 5 W3 N1 —none —none —none 18 W The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world. 6.37 —none 25 Ritual
Spell Naiad Warriors
Level 5
Range —none
Area —none
Fatigue —none
Gems 18 W
Effect The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.
Version 6.37
Precision —none
Effects 25
Cast Ritual Quagmire Ench 5 W4 0 caster 0 1 W Water will start to seep from the ground that will quickly become soft and difficult to traverse. 6.37 0 1 Combat
Spell Quagmire
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect Water will start to seep from the ground that will quickly become soft and difficult to traverse.
Version 6.37
Precision 0
Effects 1
Cast Combat Send Bukavac Conj 5 W4 —none —none —none 5 W The caster summons and sends a Bukavac to wreak havoc in a distant sea province. 6.37 —none 1 Ritual
Spell Send Bukavac
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The caster summons and sends a Bukavac to wreak havoc in a distant sea province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Send Tupilak Ench 5 D3 W1 —none —none —none 5 D The Tupilak is an artificial animal made from various animal cadavers. 6.37 —none 1 Ritual
Spell Send Tupilak
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 D
Effect The Tupilak is an artificial animal made from various animal cadavers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Serenity Thaum 5 W3 15 3 +1/W 20 —none The caster afflicts the targets with phlegmatic humors quenching their raging emotions. 6.37 100 1 Combat
Spell Serenity
Level 5
Range 15
Area 3 +1/W
Fatigue 20
Gems —none
Effect The caster afflicts the targets with phlegmatic humors quenching their raging emotions.
Version 6.37
Precision 100
Effects 1
Cast Combat Summon Hekateride Conj 5 N3 W1 —none —none —none 30 N When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. 6.37 —none 1 Ritual
Spell Summon Hekateride
Level 5
Range —none
Area —none
Fatigue —none
Gems 30 N
Effect When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Rimvaettir Conj 5 W2 —none —none —none 5 W The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size. 6.37 —none 5 +1/W Ritual
Spell Summon Rimvaettir
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.
Version 6.37
Precision —none
Effects 5 +1/W
Cast Ritual Summon Unseelie Knights Conj 5 G3 W1 —none —none —none 15 G The caster summons a few mounted knights from the Dreamwild. 6.37 —none 3 Ritual
Spell Summon Unseelie Knights
Level 5
Range —none
Area —none
Fatigue —none
Gems 15 G
Effect The caster summons a few mounted knights from the Dreamwild.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Water Elemental Conj 5 W3 1 —none 0 1 W The caster summons a Water Elemental to aid him in battle. 6.37 0 1 Combat
Spell Summon Water Elemental
Level 5
Range 1
Area —none
Fatigue 0
Gems 1 W
Effect The caster summons a Water Elemental to aid him in battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Winter Wolves Conj 5 W3 —none —none —none 6 W The caster summons and binds five Winter Wolves. 6.37 —none ? not verified Ritual
Spell Summon Winter Wolves
Level 5
Range —none
Area —none
Fatigue —none
Gems 6 W
Effect The caster summons and binds five Winter Wolves.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Voice of Tiamat Conj 5 W2 —none —none —none 8 W The caster conjures up the dreams of Tiamat, the Raging Sea. 6.37 —none 1 Ritual
Spell Voice of Tiamat
Level 5
Range —none
Area —none
Fatigue —none
Gems 8 W
Effect The caster conjures up the dreams of Tiamat, the Raging Sea.
Version 6.37
Precision —none
Effects 1
Cast Ritual Winter Ward Ench 5 W2 15 20 +1/W 0 1 W This spell protects several units from cold. 6.37 0 1 Combat
Spell Winter Ward
Level 5
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect This spell protects several units from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Winter's Chill Alt 5 W3 25 5 +1/W 20 —none The caster freezes several enemy soldiers. 6.37 100 1 Combat
Spell Winter's Chill
Level 5
Range 25
Area 5 +1/W
Fatigue 20
Gems —none
Effect The caster freezes several enemy soldiers.
Version 6.37
Precision 100
Effects 1
Cast Combat Bind Ice Devil Blood 6 B3 W3 —none —none —none 88 B The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils. 6.37 —none 1 Ritual
Spell Bind Ice Devil
Level 6
Range —none
Area —none
Fatigue —none
Gems 88 B
Effect The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.
Version 6.37
Precision —none
Effects 1
Cast Ritual Blizzard Alt 6 A4 W3 0 caster 0 1 A The caster conjures an unexpected blizzard. 6.37 0 1 Combat
Spell Blizzard
Level 6
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster conjures an unexpected blizzard.
Version 6.37
Precision 0
Effects 1
Cast Combat Boil Alt 6 F3 W1 30 1 20 —none This spell heats up a large underwater area to the point of boiling. 6.37 100 1 Combat
Spell Boil
Level 6
Range 30
Area 1
Fatigue 20
Gems —none
Effect This spell heats up a large underwater area to the point of boiling.
Version 6.37
Precision 100
Effects 1
Cast Combat Cleansing Water Evo 6 W2 30 +5/W 5 +1/W 20 —none The caster projects a torrent of water against undead enemies. 6.37 0 1 Combat
Spell Cleansing Water
Level 6
Range 30 +5/W
Area 5 +1/W
Fatigue 20
Gems —none
Effect The caster projects a torrent of water against undead enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Contact Beregina Conj 6 W3 E1 —none —none —none 35 W The caster approaches a shore or riverbank and tries to contact a Beregina. 6.37 —none 1 Ritual
Spell Contact Beregina
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 W
Effect The caster approaches a shore or riverbank and tries to contact a Beregina.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Nagarishi Conj 6 W3 E1 —none —none —none 40 W Nagarishis are sages of considerable power living in the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagarishi
Level 6
Range —none
Area —none
Fatigue —none
Gems 40 W
Effect Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Foul Vapors Ench 6 N4 W1 0 caster 0 2 N Poisonous gas will begin to seep from the ground shortly after this spell is cast. 6.37 0 1 Combat
Spell Foul Vapors
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 N
Effect Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version 6.37
Precision 0
Effects 1
Cast Combat Frost Dome Ench 6 W5 —none —none —none 15 W A frost dome is created over the entire province where the spell is cast. 6.37 —none 1 Ritual
Spell Frost Dome
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect A frost dome is created over the entire province where the spell is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Frozen Heart Alt 6 W1 25 +5/W one target 20 —none The victim's heart is instantly frozen. 6.37 100 1 Combat
Spell Frozen Heart
Level 6
Range 25 +5/W
Area one target
Fatigue 20
Gems —none
Effect The victim's heart is instantly frozen.
Version 6.37
Precision 100
Effects 1
Cast Combat Grip of Winter Ench 6 W4 0 caster 0 2 W The entire battlefield is harrowed by enormous cold. 6.37 0 1 Combat
Spell Grip of Winter
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 W
Effect The entire battlefield is harrowed by enormous cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Hidden in Snow Ench 6 W3 D1 —none —none —none 65 W This spell can only be cast where there are high mountains nearby. 6.37 —none 1 Ritual
Spell Hidden in Snow
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 W
Effect This spell can only be cast where there are high mountains nearby.
Version 6.37
Precision —none
Effects 1
Cast Ritual Illwinter Blood 6 B5 W3 —none —none —none 120 B The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun. 6.37 —none 1 Ritual
Spell Illwinter
Level 6
Range —none
Area —none
Fatigue —none
Gems 120 B
Effect The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.
Version 6.37
Precision —none
Effects 1
Cast Ritual Manifest Vitriol Alt 6 W2 F1 —none —none —none 3 W The alchemist conjures a manifestation of the alchemical principle of vitriol. 6.37 —none 1 Ritual
Spell Manifest Vitriol
Level 6
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version 6.37
Precision —none
Effects 1
Cast Ritual Phlegmatia Thaum 6 W5 —none —none —none 20 W The caster curses a province with the humor of water, phlegmatia. 6.37 —none 1 Ritual
Spell Phlegmatia
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 W
Effect The caster curses a province with the humor of water, phlegmatia.
Version 6.37
Precision —none
Effects 1
Cast Ritual Sea King's Court Conj 6 W4 —none —none —none 55 W The caster contacts a Sea King and his retinue of twenty Sea Trolls. 6.37 —none 1 Ritual
Spell Sea King's Court
Level 6
Range —none
Area —none
Fatigue —none
Gems 55 W
Effect The caster contacts a Sea King and his retinue of twenty Sea Trolls.
Version 6.37
Precision —none
Effects 1
Cast Ritual Shark Attack Conj 6 W3 1 —none 0 3 W The caster attracts sharks to the smell of blood in the water. 6.37 0 1 Combat
Spell Shark Attack
Level 6
Range 1
Area —none
Fatigue 0
Gems 3 W
Effect The caster attracts sharks to the smell of blood in the water.
Version 6.37
Precision 0
Effects 1
Cast Combat Streams from Hades Conj 6 W4 D1 —none —none —none 40 W The caster draws forth water from the Underworld and summons a Kokythiad. 6.37 —none 1 Ritual
Spell Streams from Hades
Level 6
Range —none
Area —none
Fatigue —none
Gems 40 W
Effect The caster draws forth water from the Underworld and summons a Kokythiad.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Binn Conj 6 W1 A1 —none —none —none 4 W The Binn are spiritual beings of an earlier time. 6.37 —none ? not verified Ritual
Spell Summon Binn
Level 6
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect The Binn are spiritual beings of an earlier time.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Bishop Fish Conj 6 W3 —none —none —none 15 W The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes. 6.37 —none 1 Ritual
Spell Summon Bishop Fish
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Monster Fish Conj 6 W3 —none —none —none 6 W This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean. 6.37 —none 1 Ritual
Spell Summon Monster Fish
Level 6
Range —none
Area —none
Fatigue —none
Gems 6 W
Effect This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Unseelie Prince Conj 6 G4 W1 —none —none —none 30 G The caster summons a Fay Prince from the Dreamwild. 6.37 —none 1 Ritual
Spell Summon Unseelie Prince
Level 6
Range —none
Area —none
Fatigue —none
Gems 30 G
Effect The caster summons a Fay Prince from the Dreamwild.
Version 6.37
Precision —none
Effects 1
Cast Ritual Water Ward Ench 6 W1 15 25 0 1 W Many soldiers become surrounded by strong currents, making them very difficult to hit in combat. 6.37 0 1 Combat
Spell Water Ward
Level 6
Range 15
Area 25
Fatigue 0
Gems 1 W
Effect Many soldiers become surrounded by strong currents, making them very difficult to hit in combat.
Version 6.37
Precision 0
Effects 1
Cast Combat Winter's Call Blood 6 B3 W2 —none —none —none 86 B The caster sacrifices blood to summon a Herald of the Eternal Winter. 6.37 —none 1 Ritual
Spell Winter's Call
Level 6
Range —none
Area —none
Fatigue —none
Gems 86 B
Effect The caster sacrifices blood to summon a Herald of the Eternal Winter.
Version 6.37
Precision —none
Effects 1
Cast Ritual Acid Storm Evo 7 W4 F1 0 caster 0 3 W The whole battlefield is showered in highly corrosive fluids pouring down from the heavens. 6.37 0 1 Combat
Spell Acid Storm
Level 7
Range 0
Area caster
Fatigue 0
Gems 3 W
Effect The whole battlefield is showered in highly corrosive fluids pouring down from the heavens.
Version 6.37
Precision 0
Effects 1
Cast Combat Call Anzus Conj 7 W2 E2 —none —none —none 4 W The caster summons a pair of Anzu bird-monsters. 6.37 —none 2 Ritual
Spell Call Anzus
Level 7
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect The caster summons a pair of Anzu bird-monsters.
Version 6.37
Precision —none
Effects 2
Cast Ritual Crawl Alt 7 W3 30 6 +2/W 0 1 W This spell will slow down a large group of enemies. 6.37 100 1 Combat
Spell Crawl
Level 7
Range 30
Area 6 +2/W
Fatigue 0
Gems 1 W
Effect This spell will slow down a large group of enemies.
Version 6.37
Precision 100
Effects 1
Cast Combat Elemental Opposition of Fire Evo 7 W5 —none —none —none 60 W The caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them. 6.37 —none 1 Ritual
Spell Elemental Opposition of Fire
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect The caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them.
Version 6.37
Precision —none
Effects 1
Cast Ritual Ghost Ship Armada Ench 7 W5 D3 —none —none —none 60 W This spell will awaken the dead Admiral Torgrin and make him fight for your cause. 6.37 —none 1 Ritual
Spell Ghost Ship Armada
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version 6.37
Precision —none
Effects 1
Cast Ritual Ice Strike Evo 7 W2 30 —none 20 —none The caster hurls a ball of ice at his enemies. 6.37 1 1 Combat
Spell Ice Strike
Level 7
Range 30
Area —none
Fatigue 20
Gems —none
Effect The caster hurls a ball of ice at his enemies.
Version 6.37
Precision 1
Effects 1
Cast Combat Ice Walls Alt 7 W5 —none —none —none 15 W The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach. 6.37 —none 1 Ritual
Spell Ice Walls
Level 7
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.
Version 6.37
Precision —none
Effects 1
Cast Ritual Leviathan Ench 7 D3 W1 —none —none —none 10 D The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer. 6.37 —none 1 Ritual
Spell Leviathan
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version 6.37
Precision —none
Effects 1
Cast Ritual Living Castle Conj 7 N4 W1 —none —none —none 40 N The caster conjures a castle of living kelp and algae. 6.37 —none 1 Ritual
Spell Living Castle
Level 7
Range —none
Area —none
Fatigue —none
Gems 40 N
Effect The caster conjures a castle of living kelp and algae.
Version 6.37
Precision —none
Effects 1
Cast Ritual Living Water Conj 7 W4 1 —none 0 2 W The caster releases the powers of Water and calls forth several mid-sized Water Elementals. 6.37 0 4 +1/W Combat
Spell Living Water
Level 7
Range 1
Area —none
Fatigue 0
Gems 2 W
Effect The caster releases the powers of Water and calls forth several mid-sized Water Elementals.
Version 6.37
Precision 0
Effects 4 +1/W
Cast Combat Murdering Winter Evo 7 W5 —none —none —none 40 W A sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice. 6.37 —none 1 Ritual
Spell Murdering Winter
Level 7
Range —none
Area —none
Fatigue —none
Gems 40 W
Effect A sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice.
Version 6.37
Precision —none
Effects 1
Cast Ritual Prison of Sedna Alt 7 W3 25 6 +2/W 0 1 W The caster transforms the water surrounding the enemies into ice. 6.37 100 1 Combat
Spell Prison of Sedna
Level 7
Range 25
Area 6 +2/W
Fatigue 0
Gems 1 W
Effect The caster transforms the water surrounding the enemies into ice.
Version 6.37
Precision 100
Effects 1
Cast Combat Sea of Ice Alt 7 W6 —none —none —none 80 W All lakes, seas and rivers in the world are frozen by this powerful enchantment. 6.37 —none 1 Ritual
Spell Sea of Ice
Level 7
Range —none
Area —none
Fatigue —none
Gems 80 W
Effect All lakes, seas and rivers in the world are frozen by this powerful enchantment.
Version 6.37
Precision —none
Effects 1
Cast Ritual Stygian Rains Evo 7 D3 W2 0 whole battlefield 0 2 D The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield. 6.37 0 1 Combat
Spell Stygian Rains
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 D
Effect The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Asp Turtle Conj 7 W3 —none —none —none 10 W The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean. 6.37 —none 1 Ritual
Spell Summon Asp Turtle
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 W
Effect The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Catoblepas Conj 7 W3 D2 —none —none —none 12 W The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death. 6.37 —none 1 Ritual
Spell Summon Catoblepas
Level 7
Range —none
Area —none
Fatigue —none
Gems 12 W
Effect The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Tlaloque Conj 7 W4 —none —none —none 60 W The mage-priest summons one of the four Tlaloque. 6.37 —none 1 Ritual
Spell Summon Tlaloque
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect The mage-priest summons one of the four Tlaloque.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thetis' Blessing Ench 7 W5 —none —none —none 50 W Allows all troops in the world to enter the sea and breathe under water. 6.37 —none 1 Ritual
Spell Thetis' Blessing
Level 7
Range —none
Area —none
Fatigue —none
Gems 50 W
Effect Allows all troops in the world to enter the sea and breathe under water.
Version 6.37
Precision —none
Effects 1
Cast Ritual Vengeful Water Thaum 7 W7 —none —none —none 70 W The caster chains the seven pillars of water to his god's command. 6.37 —none 1 Ritual
Spell Vengeful Water
Level 7
Range —none
Area —none
Fatigue —none
Gems 70 W
Effect The caster chains the seven pillars of water to his god's command.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wave Warriors Alt 7 W3 15 20 +1/W 0 1 W The caster transforms a large group of soldiers into semi-liquid beings. 6.37 0 1 Combat
Spell Wave Warriors
Level 7
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect The caster transforms a large group of soldiers into semi-liquid beings.
Version 6.37
Precision 0
Effects 1
Cast Combat Claws of Kokytos Blood 8 B3 W1 35 one target 0 2 B A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils. 6.37 100 1 Combat
Spell Claws of Kokytos
Level 8
Range 35
Area one target
Fatigue 0
Gems 2 B
Effect A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.
Version 6.37
Precision 100
Effects 1
Cast Combat Contact Marid Conj 8 W2 F4 —none —none —none 60 W The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord. 6.37 —none 1 Ritual
Spell Contact Marid
Level 8
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.
Version 6.37
Precision —none
Effects 1
Cast Ritual Frost Fend Ench 8 W4 0 whole battlefield 0 1 W This spell protects the entire army from cold. 6.37 0 1 Combat
Spell Frost Fend
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 1 W
Effect This spell protects the entire army from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Frostflesh Army Alt 8 W4 0 whole battlefield 0 2 W This spell transforms the caster's entire army into a legion of half-frozen apparitions. 6.37 0 1 Combat
Spell Frostflesh Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 2 W
Effect This spell transforms the caster's entire army into a legion of half-frozen apparitions.
Version 6.37
Precision 0
Effects 1
Cast Combat Guardians of the Deep Conj 8 W6 —none —none —none 60 W Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect. 6.37 —none 1 Ritual
Spell Guardians of the Deep
Level 8
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.
Version 6.37
Precision —none
Effects 1
Cast Ritual Liquify Alt 8 W4 30 3 20 —none The targets are turned into pools of liquid flesh, causing instant death. 6.37 100 1 Combat
Spell Liquify
Level 8
Range 30
Area 3
Fatigue 20
Gems —none
Effect The targets are turned into pools of liquid flesh, causing instant death.
Version 6.37
Precision 100
Effects 1
Cast Combat Lure of the Deep Thaum 8 G5 W2 —none —none —none 70 G Sirens will start to emerge from the deeps when this powerful enchantment is cast. 6.37 —none 1 Ritual
Spell Lure of the Deep
Level 8
Range —none
Area —none
Fatigue —none
Gems 70 G
Effect Sirens will start to emerge from the deeps when this powerful enchantment is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Maelstrom Evo 8 W6 —none —none —none 80 W A huge magical maelstrom is created in a sea. 6.37 —none 1 Ritual
Spell Maelstrom
Level 8
Range —none
Area —none
Fatigue —none
Gems 80 W
Effect A huge magical maelstrom is created in a sea.
Version 6.37
Precision —none
Effects 1
Cast Ritual Queen of Elemental Water Conj 8 W5 —none —none —none 50 W The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water. 6.37 —none 1 Ritual
Spell Queen of Elemental Water
Level 8
Range —none
Area —none
Fatigue —none
Gems 50 W
Effect The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.
Version 6.37
Precision —none
Effects 1
Cast Ritual Quickening Alt 8 W2 20 9 +1/W 0 1 W This spells grants quickness to a large number of units. 6.37 0 1 Combat
Spell Quickening
Level 8
Range 20
Area 9 +1/W
Fatigue 0
Gems 1 W
Effect This spells grants quickness to a large number of units.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Telkhine Conj 8 W5 A2 —none —none —none 69 W The caster releases one of the Telkhines from its Tartarian prison. 6.37 —none 1 Ritual
Spell Summon Telkhine
Level 8
Range —none
Area —none
Fatigue —none
Gems 69 W
Effect The caster releases one of the Telkhines from its Tartarian prison.
Version 6.37
Precision —none
Effects 1
Cast Ritual Tidal Wave Evo 8 W5 —none —none —none 15 W The caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people. 6.37 —none 1 Ritual
Spell Tidal Wave
Level 8
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect The caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wrath of the Sea Ench 8 W5 —none —none —none 70 W The sea will rise and flood all coastal provinces within just a few months. 6.37 —none 1 Ritual
Spell Wrath of the Sea
Level 8
Range —none
Area —none
Fatigue —none
Gems 70 W
Effect The sea will rise and flood all coastal provinces within just a few months.
Version 6.37
Precision —none
Effects 1
Cast Ritual Call Abomination Conj 9 S5 W2 —none —none —none 15 S The caster summons an Abomination from the nether planes. 6.37 —none 1 Ritual
Spell Call Abomination
Level 9
Range —none
Area —none
Fatigue —none
Gems 15 S
Effect The caster summons an Abomination from the nether planes.
Version 6.37
Precision —none
Effects 1
Cast Ritual Call Ancient Presence Conj 9 W5 N4 —none —none —none 15 W In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter. 6.37 —none 1 Ritual
Spell Call Ancient Presence
Level 9
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.
Version 6.37
Precision —none
Effects 1
Cast Ritual Celestial Rainbow Evo 9 G7 W5 —none —none —none 80 G This ritual creates a rainbow large enough to be seen from everywhere in the world. 6.37 —none 1 Ritual
Spell Celestial Rainbow
Level 9
Range —none
Area —none
Fatigue —none
Gems 80 G
Effect This ritual creates a rainbow large enough to be seen from everywhere in the world.
Version 6.37
Precision —none
Effects 1
Cast Ritual Demon Cleansing Ench 9 W5 0 caster 0 1 W Casts the Demon Cleansing enchantment over the battlefield. 6.37 0 1 Combat
Spell Demon Cleansing
Level 9
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect Casts the Demon Cleansing enchantment over the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Forces of Ice Blood 9 B5 W2 —none —none —none 50 B The caster summons and binds several Frost Fiends. 6.37 —none 15 +1/B Ritual
Spell Forces of Ice
Level 9
Range —none
Area —none
Fatigue —none
Gems 50 B
Effect The caster summons and binds several Frost Fiends.
Version 6.37
Precision —none
Effects 15 +1/B
Cast Ritual Lost Land Evo 9 E6 W5 —none —none —none 100 E This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea. 6.37 —none 1 Ritual
Spell Lost Land
Level 9
Range —none
Area —none
Fatigue —none
Gems 100 E
Effect This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version 6.37
Precision —none
Effects 1
Cast Ritual Niefel Flames Evo 9 W5 40 +5/W 75 +5/W 0 1 W A shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks. 6.37 0 1 Combat
Spell Niefel Flames
Level 9
Range 40 +5/W
Area 75 +5/W
Fatigue 0
Gems 1 W
Effect A shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks.
Version 6.37
Precision 0
Effects 1
Cast Combat Remnants in the Depths Thaum 9 D6 W4 —none —none —none 90 D Massive amounts of death and disease have always been safely locked away at the bottom of the oceans. 6.37 —none 1 Ritual
Spell Remnants in the Depths
Level 9
Range —none
Area —none
Fatigue —none
Gems 90 D
Effect Massive amounts of death and disease have always been safely locked away at the bottom of the oceans.
Version 6.37
Precision —none
Effects 1
Cast Ritual