Clockwork Soldiers Const 2 E2 —none —none —none 4 E This spell creates a few soldiers driven by magic clockwork. 6.37 —none ? not verified Ritual
Spell Clockwork Soldiers
Level 2
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect This spell creates a few soldiers driven by magic clockwork.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Construct Manikin Const 2 N1 D1 —none —none —none 7 N A ritual that creates 16 Manikins, plus 2 per path level above the requirement. 6.37 —none 16 +2/N Ritual
Spell Construct Manikin
Level 2
Range —none
Area —none
Fatigue —none
Gems 7 N
Effect A ritual that creates 16 Manikins, plus 2 per path level above the requirement.
Version 6.37
Precision —none
Effects 16 +2/N
Cast Ritual Corpse Man Construction Const 2 A1 D1 —none —none —none 1 A A ritual that creates a Corpse Construct. 6.37 —none 1 Ritual
Spell Corpse Man Construction
Level 2
Range —none
Area —none
Fatigue —none
Gems 1 A
Effect A ritual that creates a Corpse Construct.
Version 6.37
Precision —none
Effects 1
Cast Ritual Temper Armors Const 2 E2 15 5 +1/E 30 —none Gives friendly units in the target area the Toughened Armor effect. 6.37 0 1 Combat
Spell Temper Armors
Level 2
Range 15
Area 5 +1/E
Fatigue 30
Gems —none
Effect Gives friendly units in the target area the Toughened Armor effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Clockwork Horrors Const 4 E2 —none —none —none 9 E This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester. 6.37 —none 15 +1/E Ritual
Spell Clockwork Horrors
Level 4
Range —none
Area —none
Fatigue —none
Gems 9 E
Effect This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version 6.37
Precision —none
Effects 15 +1/E
Cast Ritual Construct Mandragora Const 4 N2 D1 —none —none —none 10 N This ritual lets vines and roots animate human corpses. 6.37 —none 10 +2/N Ritual
Spell Construct Mandragora
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 N
Effect This ritual lets vines and roots animate human corpses.
Version 6.37
Precision —none
Effects 10 +2/N
Cast Ritual Crusher Construction Const 4 E3 —none —none —none 10 E Creates one Crusher. A Crusher is a magically animated rock construction of immense strength. 6.37 —none 1 Ritual
Spell Crusher Construction
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dogs of Gold and Silver Const 4 E1 —none —none —none 7 E The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver. 6.37 —none 1 Ritual
Spell Dogs of Gold and Silver
Level 4
Range —none
Area —none
Fatigue —none
Gems 7 E
Effect The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version 6.37
Precision —none
Effects 1
Cast Ritual Soldiers of Steel Const 4 E3 15 20 +1/E 60 —none The armor of a large group of soldiers is tempered with magic, making it more durable. 6.37 0 1 Combat
Spell Soldiers of Steel
Level 4
Range 15
Area 20 +1/E
Fatigue 60
Gems —none
Effect The armor of a large group of soldiers is tempered with magic, making it more durable.
Version 6.37
Precision 0
Effects 1
Cast Combat Thousand Year Ginseng Const 4 N1 —none —none —none 4 N The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. 6.37 —none 1 Ritual
Spell Thousand Year Ginseng
Level 4
Range —none
Area —none
Fatigue —none
Gems 4 N
Effect The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wooden Construction Const 4 N3 —none —none —none 6 N Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human. 6.37 —none 4 Ritual
Spell Wooden Construction
Level 4
Range —none
Area —none
Fatigue —none
Gems 6 N
Effect Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.
Version 6.37
Precision —none
Effects 4
Cast Ritual Craft Keledone Const 6 E2 S2 —none —none —none 5 E The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs. 6.37 —none 1 Ritual
Spell Craft Keledone
Level 6
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version 6.37
Precision —none
Effects 1
Cast Ritual Forge Brass Bull Const 6 F3 E3 —none —none —none 25 F A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era. 6.37 —none 1 Ritual
Spell Forge Brass Bull
Level 6
Range —none
Area —none
Fatigue —none
Gems 25 F
Effect A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version 6.37
Precision —none
Effects 1
Cast Ritual Forge of the Ancients Const 6 E5 —none —none —none 80 E The ancient forge of the Great One's servants is reconstructed. 6.37 —none 1 Ritual
Spell Forge of the Ancients
Level 6
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect The ancient forge of the Great One's servants is reconstructed.
Version 6.37
Precision —none
Effects 1
Cast Ritual Golem Construction Const 6 S3 E2 —none —none —none 35 S A ritual that creates a Golem, which serves as a commander; it can be cast underwater. 6.37 —none 1 Ritual
Spell Golem Construction
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 S
Effect A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Gryphon Const 6 F3 E1 —none —none —none 6 F The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic. 6.37 —none 1 Ritual
Spell Iron Gryphon
Level 6
Range —none
Area —none
Fatigue —none
Gems 6 F
Effect The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Legions of Steel Const 6 E4 0 whole battlefield 0 1 E The armor of all soldiers on the battlefield is tempered with magic, making it more durable. 6.37 0 1 Combat
Spell Legions of Steel
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version 6.37
Precision 0
Effects 1
Cast Combat Mechanical Men Const 6 E2 —none —none —none 15 E The caster makes a group of Mechanical Men to serve him. 6.37 —none 15 +1/E Ritual
Spell Mechanical Men
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The caster makes a group of Mechanical Men to serve him.
Version 6.37
Precision —none
Effects 15 +1/E
Cast Ritual Iron Dragon Const 8 E4 F2 —none —none —none 25 E The caster makes a mechanical dragon covered with thick iron plates. 6.37 —none 1 Ritual
Spell Iron Dragon
Level 8
Range —none
Area —none
Fatigue —none
Gems 25 E
Effect The caster makes a mechanical dragon covered with thick iron plates.
Version 6.37
Precision —none
Effects 1
Cast Ritual Juggernaut Construction Const 8 S5 —none —none —none 25 S The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels. 6.37 —none 1 Ritual
Spell Juggernaut Construction
Level 8
Range —none
Area —none
Fatigue —none
Gems 25 S
Effect The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mechanical Militia Const 8 E5 —none —none —none 80 E Mechanical Men will help the local militia defend their provinces as long as this spell is in effect. 6.37 —none 1 Ritual
Spell Mechanical Militia
Level 8
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version 6.37
Precision —none
Effects 1
Cast Ritual Poison Golem Const 8 D4 E2 —none —none —none 35 D A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater. 6.37 —none 1 Ritual
Spell Poison Golem
Level 8
Range —none
Area —none
Fatigue —none
Gems 35 D
Effect A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version 6.37
Precision —none
Effects 1
Cast Ritual Siege Golem Const 8 E3 —none —none —none 15 E A ritual that creates a Siege Golem. 6.37 —none 1 Ritual
Spell Siege Golem
Level 8
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect A ritual that creates a Siege Golem.
Version 6.37
Precision —none
Effects 1
Cast Ritual