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Construction school spells

Every Construction school spell, lowest level first.

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

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Spells. Verified 6.37.
Effect
Clockwork SoldiersConst2E2—none—none—none4 EThis spell creates a few soldiers driven by magic clockwork.6.37
Spell
Clockwork Soldiers
School
Const
Level
2
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
This spell creates a few soldiers driven by magic clockwork.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Construct ManikinConst2N1D1—none—none—none7 NA ritual that creates 16 Manikins, plus 2 per path level above the requirement.6.37
Spell
Construct Manikin
School
Const
Level
2
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
A ritual that creates 16 Manikins, plus 2 per path level above the requirement.
Version
6.37
Precision
—none
Effects
16 +2/N
Cast
Ritual
Corpse Man ConstructionConst2A1D1—none—none—none1 AA ritual that creates a Corpse Construct.6.37
Spell
Corpse Man Construction
School
Const
Level
2
Paths
A1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that creates a Corpse Construct.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Temper ArmorsConst2E2155 +1/E30—noneGives friendly units in the target area the Toughened Armor effect.6.37
Spell
Temper Armors
School
Const
Level
2
Paths
E2
Range
15
Area
5 +1/E
Fatigue
30
Gems
—none
Effect
Gives friendly units in the target area the Toughened Armor effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Clockwork HorrorsConst4E2—none—none—none9 EThis spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.6.37
Spell
Clockwork Horrors
School
Const
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
Construct MandragoraConst4N2D1—none—none—none10 NThis ritual lets vines and roots animate human corpses.6.37
Spell
Construct Mandragora
School
Const
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
This ritual lets vines and roots animate human corpses.
Version
6.37
Precision
—none
Effects
10 +2/N
Cast
Ritual
Crusher ConstructionConst4E3—none—none—none10 ECreates one Crusher. A Crusher is a magically animated rock construction of immense strength.6.37
Spell
Crusher Construction
School
Const
Level
4
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dogs of Gold and SilverConst4E1—none—none—none7 EThe opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.6.37
Spell
Dogs of Gold and Silver
School
Const
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soldiers of SteelConst4E31520 +1/E60—noneThe armor of a large group of soldiers is tempered with magic, making it more durable.6.37
Spell
Soldiers of Steel
School
Const
Level
4
Paths
E3
Range
15
Area
20 +1/E
Fatigue
60
Gems
—none
Effect
The armor of a large group of soldiers is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Thousand Year GinsengConst4N1—none—none—none4 NThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Thousand Year Ginseng
School
Const
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wooden ConstructionConst4N3—none—none—none6 NCreates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.6.37
Spell
Wooden Construction
School
Const
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Craft KeledoneConst6E2S2—none—none—none5 EThe caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.6.37
Spell
Craft Keledone
School
Const
Level
6
Paths
E2S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forge Brass BullConst6F3E3—none—none—none25 FA ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.6.37
Spell
Forge Brass Bull
School
Const
Level
6
Paths
F3E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forge of the AncientsConst6E5—none—none—none80 EThe ancient forge of the Great One's servants is reconstructed.6.37
Spell
Forge of the Ancients
School
Const
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
The ancient forge of the Great One's servants is reconstructed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Golem ConstructionConst6S3E2—none—none—none35 SA ritual that creates a Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Golem Construction
School
Const
Level
6
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron GryphonConst6F3E1—none—none—none6 FThe mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.6.37
Spell
Iron Gryphon
School
Const
Level
6
Paths
F3E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Legions of SteelConst6E40whole battlefield01 EThe armor of all soldiers on the battlefield is tempered with magic, making it more durable.6.37
Spell
Legions of Steel
School
Const
Level
6
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mechanical MenConst6E2—none—none—none15 EThe caster makes a group of Mechanical Men to serve him.6.37
Spell
Mechanical Men
School
Const
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster makes a group of Mechanical Men to serve him.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
Iron DragonConst8E4F2—none—none—none25 EThe caster makes a mechanical dragon covered with thick iron plates.6.37
Spell
Iron Dragon
School
Const
Level
8
Paths
E4F2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster makes a mechanical dragon covered with thick iron plates.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Juggernaut ConstructionConst8S5—none—none—none25 SThe Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.6.37
Spell
Juggernaut Construction
School
Const
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mechanical MilitiaConst8E5—none—none—none80 EMechanical Men will help the local militia defend their provinces as long as this spell is in effect.6.37
Spell
Mechanical Militia
School
Const
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Poison GolemConst8D4E2—none—none—none35 DA ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Poison Golem
School
Const
Level
8
Paths
D4E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Siege GolemConst8E3—none—none—none15 EA ritual that creates a Siege Golem.6.37
Spell
Siege Golem
School
Const
Level
8
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
A ritual that creates a Siege Golem.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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