Flying Shards Evo 0 E1 30 +5/E —none 30 —none Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage. 6.37 0 4 +2/E Combat
Spell Flying Shards
Level 0
Range 30 +5/E
Area —none
Fatigue 30
Gems —none
Effect Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.
Version 6.37
Precision 0
Effects 4 +2/E
Cast Combat Attentive Statues Ench 1 E2 —none —none —none 3 E A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it. 6.37 —none 2 Ritual
Spell Attentive Statues
Level 1
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version 6.37
Precision —none
Effects 2
Cast Ritual Celestial Servant Conj 1 E1 S1 —none —none —none 1 E A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it. 6.37 —none 1 Ritual
Spell Celestial Servant
Level 1
Range —none
Area —none
Fatigue —none
Gems 1 E
Effect A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Grip Alt 1 E1 20 one target 10 —none Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected. 6.37 5 1 Combat
Spell Earth Grip
Level 1
Range 20
Area one target
Fatigue 10
Gems —none
Effect Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version 6.37
Precision 5
Effects 1
Cast Combat Farstrike Thaum 1 E2 S1 50 one target 5 —none Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level. 6.37 5 1 Combat
Spell Farstrike
Level 1
Range 50
Area one target
Fatigue 5
Gems —none
Effect Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.
Version 6.37
Precision 5
Effects 1
Cast Combat Fists of Iron Alt 1 E1 1 —none 20 —none Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement. 6.37 100 1 +1/E Combat
Spell Fists of Iron
Level 1
Range 1
Area —none
Fatigue 20
Gems —none
Effect Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version 6.37
Precision 100
Effects 1 +1/E
Cast Combat Strength of Giants Ench 1 E2 5 1 20 —none Gives a few nearby soldiers increased strength. 6.37 0 1 Combat
Spell Strength of Giants
Level 1
Range 5
Area 1
Fatigue 20
Gems —none
Effect Gives a few nearby soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Cave Grubs Conj 1 E1 —none —none —none 5 E In the deep caverns of the earth strange worms and crawling beasts can be found. 6.37 —none ? not verified Ritual
Spell Summon Cave Grubs
Level 1
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect In the deep caverns of the earth strange worms and crawling beasts can be found.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Alchemical Transmutation Alt 2 E1 —none —none —none 10 E The alchemist transmutes base metals into precious ones. 6.37 —none 1 Ritual
Spell Alchemical Transmutation
Level 2
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemist transmutes base metals into precious ones.
Version 6.37
Precision —none
Effects 1
Cast Ritual Armor of Achilles Alt 2 E1 15 1 40 —none Almost totally destroys the target's armor and shield. 6.37 3 1 Combat
Spell Armor of Achilles
Level 2
Range 15
Area 1
Fatigue 40
Gems —none
Effect Almost totally destroys the target's armor and shield.
Version 6.37
Precision 3
Effects 1
Cast Combat Break the Second Soul Thaum 2 E1 30 one target 20 —none The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. 6.37 5 1 Combat
Spell Break the Second Soul
Level 2
Range 30
Area one target
Fatigue 20
Gems —none
Effect The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version 6.37
Precision 5
Effects 1
Cast Combat Clockwork Soldiers Const 2 E2 —none —none —none 4 E This spell creates a few soldiers driven by magic clockwork. 6.37 —none ? not verified Ritual
Spell Clockwork Soldiers
Level 2
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect This spell creates a few soldiers driven by magic clockwork.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Flying Shield Ench 2 E1 A1 0 caster 20 —none The mage animates a shield to protect himself from incoming attacks. 6.37 0 1 Combat
Spell Flying Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage animates a shield to protect himself from incoming attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Corpse Reanimation Ench 2 E1 D1 —none —none —none 2 E The Ktonian Necromancers of Agartha use the dead in many ways. 6.37 —none ? not verified Ritual
Spell Iron Corpse Reanimation
Level 2
Range —none
Area —none
Fatigue —none
Gems 2 E
Effect The Ktonian Necromancers of Agartha use the dead in many ways.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Personal Stoneskin Alt 2 E1 0 caster 10 —none The skin of the caster is transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Personal Stoneskin
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect The skin of the caster is transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Reanimate Ancestor Ench 2 E2 D2 —none —none —none 3 E An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost. 6.37 —none 1 Ritual
Spell Reanimate Ancestor
Level 2
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version 6.37
Precision —none
Effects 1
Cast Ritual Resist Lightning Alt 2 E1 0 caster 10 —none This spell makes the caster highly resistant to thunder and lightning. 6.37 0 1 Combat
Spell Resist Lightning
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect This spell makes the caster highly resistant to thunder and lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Rust Mist Evo 2 E2 W1 30 9 +1/E 30 —none Highly corrosive mists appear on the battlefield. 6.37 0 1 Combat
Spell Rust Mist
Level 2
Range 30
Area 9 +1/E
Fatigue 30
Gems —none
Effect Highly corrosive mists appear on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Ogres Conj 2 E1 —none —none —none 7 E The caster summons a group of Ogres and convinces them to serve. 6.37 —none ? not verified Ritual
Spell Summon Ogres
Level 2
Range —none
Area —none
Fatigue —none
Gems 7 E
Effect The caster summons a group of Ogres and convinces them to serve.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Temper Armors Const 2 E2 15 5 +1/E 30 —none Gives friendly units in the target area the Toughened Armor effect. 6.37 0 1 Combat
Spell Temper Armors
Level 2
Range 15
Area 5 +1/E
Fatigue 30
Gems —none
Effect Gives friendly units in the target area the Toughened Armor effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Awaken Shard Wights Conj 3 D1 E1 —none —none —none 10 D Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company. 6.37 —none ? not verified Ritual
Spell Awaken Shard Wights
Level 3
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Barathrus Pact Conj 3 E2 —none —none —none 3 E An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth. 6.37 —none 2 Ritual
Spell Barathrus Pact
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.
Version 6.37
Precision —none
Effects 2
Cast Ritual Bind Penumbral Conj 3 D1 E1 —none —none —none 1 D An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral. 6.37 —none 1 Ritual
Spell Bind Penumbral
Level 3
Range —none
Area —none
Fatigue —none
Gems 1 D
Effect An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version 6.37
Precision —none
Effects 1
Cast Ritual Bind Scorpion Beast Conj 3 F1 E1 —none —none —none 2 F The caster summons and binds a huge scorpion. 6.37 —none 1 Ritual
Spell Bind Scorpion Beast
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 F
Effect The caster summons and binds a huge scorpion.
Version 6.37
Precision —none
Effects 1
Cast Ritual Call Cyclops Tribe Conj 3 E2 —none —none —none 9 E There are in Ind many strange men. Large men, small men, and men with eyes in the back. 6.37 —none ? not verified Ritual
Spell Call Cyclops Tribe
Level 3
Range —none
Area —none
Fatigue —none
Gems 9 E
Effect There are in Ind many strange men. Large men, small men, and men with eyes in the back.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Claymen Ench 3 W1 E1 —none —none —none 7 W The caster forms several clay figures and gives them enchanted life. 6.37 —none ? not verified Ritual
Spell Claymen
Level 3
Range —none
Area —none
Fatigue —none
Gems 7 W
Effect The caster forms several clay figures and gives them enchanted life.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Earth Meld Alt 3 E2 25 5 60 —none The targeted soldiers start to sink into the ground. 6.37 3 1 Combat
Spell Earth Meld
Level 3
Range 25
Area 5
Fatigue 60
Gems —none
Effect The targeted soldiers start to sink into the ground.
Version 6.37
Precision 3
Effects 1
Cast Combat Enliven Sentinel Ench 3 E2 —none —none —none 2 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Sentinel
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gift of Giant Strength Ench 3 E2 15 3 +1/E 40 —none Gives a group of soldiers increased strength. 6.37 0 1 Combat
Spell Gift of Giant Strength
Level 3
Range 15
Area 3 +1/E
Fatigue 40
Gems —none
Effect Gives a group of soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Second Soul Thaum 3 E1 20 one target 20 —none The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. 6.37 0 1 Combat
Spell Gift of the Second Soul
Level 3
Range 20
Area one target
Fatigue 20
Gems —none
Effect The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Darts Evo 3 E1 H1 40 —none 10 —none The Black Priest throws darts of cold iron against his enemies. 6.37 5 3 +2/E Combat
Spell Iron Darts
Level 3
Range 40
Area —none
Fatigue 10
Gems —none
Effect The Black Priest throws darts of cold iron against his enemies.
Version 6.37
Precision 5
Effects 3 +2/E
Cast Combat Iron Will Thaum 3 E1 25 1 20 —none The caster strengthens the minds of some soldiers. 6.37 100 1 Combat
Spell Iron Will
Level 3
Range 25
Area 1
Fatigue 20
Gems —none
Effect The caster strengthens the minds of some soldiers.
Version 6.37
Precision 100
Effects 1
Cast Combat Lightning Resistance Alt 3 E2 15 1 20 —none This spell makes units resistant to the damage and stun effects caused by lightning. 6.37 0 1 Combat
Spell Lightning Resistance
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell makes units resistant to the damage and stun effects caused by lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Magma Bolts Evo 3 E1 F1 30 +5/E —none 20 —none Five bolts of magma shoot towards the enemy at high speed. 6.37 2 5 Combat
Spell Magma Bolts
Level 3
Range 30 +5/E
Area —none
Fatigue 20
Gems —none
Effect Five bolts of magma shoot towards the enemy at high speed.
Version 6.37
Precision 2
Effects 5
Cast Combat Personal Ironskin Alt 3 E1 0 caster 20 —none The skin of the caster is transformed into a hard, metallic hide. 6.37 0 1 Combat
Spell Personal Ironskin
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect The skin of the caster is transformed into a hard, metallic hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Revive Cavern Wights Conj 3 D1 E1 —none —none —none 8 D Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead. 6.37 —none 5 Ritual
Spell Revive Cavern Wights
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 D
Effect Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version 6.37
Precision —none
Effects 5
Cast Ritual Rhuax Pact Conj 3 F1 E1 —none —none —none 2 F An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma. 6.37 —none 3 Ritual
Spell Rhuax Pact
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 F
Effect An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Cave Cows Conj 3 W2 E2 —none —none —none 3 W The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows. 6.37 —none ? not verified Ritual
Spell Summon Cave Cows
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Cave Crab Conj 3 E1 W1 —none —none —none 4 E The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one. 6.37 —none 1 Ritual
Spell Summon Cave Crab
Level 3
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Earthpower Conj 3 E2 0 caster 20 —none The Earth will lend its endurance to the mage. 6.37 0 1 Combat
Spell Summon Earthpower
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect The Earth will lend its endurance to the mage.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Konoha Tengus Conj 3 A1 E1 —none —none —none 3 A This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds. 6.37 —none ? not verified Ritual
Spell Summon Konoha Tengus
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Lesser Earth Elemental Conj 3 E1 1 —none 0 1 E The caster summons a Lesser Earth Elemental to aid him in battle. 6.37 0 1 Combat
Spell Summon Lesser Earth Elemental
Level 3
Range 1
Area —none
Fatigue 0
Gems 1 E
Effect The caster summons a Lesser Earth Elemental to aid him in battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Nagas Conj 3 W2 E1 —none —none —none 15 W Nagas are semi-divine serpent beings of the Nether World of Patala. 6.37 —none 9 Ritual
Spell Summon Nagas
Level 3
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect Nagas are semi-divine serpent beings of the Nether World of Patala.
Version 6.37
Precision —none
Effects 9
Cast Ritual Summon Penumbrals Conj 3 D1 E1 —none —none —none 6 D An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral. 6.37 —none 6 Ritual
Spell Summon Penumbrals
Level 3
Range —none
Area —none
Fatigue —none
Gems 6 D
Effect An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version 6.37
Precision —none
Effects 6
Cast Ritual Summon Sacred Scorpion Conj 3 E1 D1 —none —none —none 2 E The dark realm of Xibalba is home to many horrors. 6.37 —none 1 Ritual
Spell Summon Sacred Scorpion
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 E
Effect The dark realm of Xibalba is home to many horrors.
Version 6.37
Precision —none
Effects 1
Cast Ritual Amalgamation of Earth and Flesh Alt 4 E2 S1 —none —none —none 10 E The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth. 6.37 —none ? not verified Ritual
Spell Amalgamation of Earth and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Blade Wind Evo 4 E3 35 +5/E —none 80 —none The caster throws a huge swarm of whirling blades towards his enemies. 6.37 0 50 +3/E Combat
Spell Blade Wind
Level 4
Range 35 +5/E
Area —none
Fatigue 80
Gems —none
Effect The caster throws a huge swarm of whirling blades towards his enemies.
Version 6.37
Precision 0
Effects 50 +3/E
Cast Combat Blight Alt 4 E2 D1 —none —none —none 5 E The caster unleashes a blight upon a distant province. 6.37 —none 1 Ritual
Spell Blight
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The caster unleashes a blight upon a distant province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Clockwork Horrors Const 4 E2 —none —none —none 9 E This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester. 6.37 —none 15 +1/E Ritual
Spell Clockwork Horrors
Level 4
Range —none
Area —none
Fatigue —none
Gems 9 E
Effect This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version 6.37
Precision —none
Effects 15 +1/E
Cast Ritual Contact Nagini Conj 4 W2 E1 —none —none —none 25 W The Nagini is a Naga Princess from the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagini
Level 4
Range —none
Area —none
Fatigue —none
Gems 25 W
Effect The Nagini is a Naga Princess from the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Yaksha Conj 4 N2 E1 —none —none —none 25 N Yakshas are semi-divine beings of the sacred Mount Kailasa. 6.37 —none 1 Ritual
Spell Contact Yaksha
Level 4
Range —none
Area —none
Fatigue —none
Gems 25 N
Effect Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version 6.37
Precision —none
Effects 1
Cast Ritual Crusher Construction Const 4 E3 —none —none —none 10 E Creates one Crusher. A Crusher is a magically animated rock construction of immense strength. 6.37 —none 1 Ritual
Spell Crusher Construction
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version 6.37
Precision —none
Effects 1
Cast Ritual Curse of Stones Alt 4 E3 0 whole battlefield 0 3 E The caster curses the enemy army with the weight of earth and stones. 6.37 0 1 Combat
Spell Curse of Stones
Level 4
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect The caster curses the enemy army with the weight of earth and stones.
Version 6.37
Precision 0
Effects 1
Cast Combat Destruction Alt 4 E3 30 6 40 —none The armor of several soldiers is destroyed and falls to the ground in useless heaps. 6.37 3 1 Combat
Spell Destruction
Level 4
Range 30
Area 6
Fatigue 40
Gems —none
Effect The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version 6.37
Precision 3
Effects 1
Cast Combat Dogs of Gold and Silver Const 4 E1 —none —none —none 7 E The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver. 6.37 —none 1 Ritual
Spell Dogs of Gold and Silver
Level 4
Range —none
Area —none
Fatigue —none
Gems 7 E
Effect The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Shatter Hammers Ench 4 E2 15 1 40 —none The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit. 6.37 0 1 Combat
Spell Earth Shatter Hammers
Level 4
Range 15
Area 1
Fatigue 40
Gems —none
Effect The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version 6.37
Precision 0
Effects 1
Cast Combat Gnome Lore Thaum 4 E2 —none —none —none 3 E The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power. 6.37 —none 1 Ritual
Spell Gnome Lore
Level 4
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mirror of Earth's Memories Thaum 4 W2 E2 —none —none —none 5 W An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic. 6.37 —none 1 Ritual
Spell Mirror of Earth's Memories
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Olm Conclave Conj 4 W1 E1 —none —none —none 20 W The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave. 6.37 —none 1 Ritual
Spell Olm Conclave
Level 4
Range —none
Area —none
Fatigue —none
Gems 20 W
Effect The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version 6.37
Precision —none
Effects 1
Cast Ritual Shroud of Flying Shards Ench 4 E2 A1 0 caster 20 —none The caster is surrounded by whirling winds and obsidian shards. 6.37 0 1 Combat
Spell Shroud of Flying Shards
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by whirling winds and obsidian shards.
Version 6.37
Precision 0
Effects 1
Cast Combat Soldiers of Steel Const 4 E3 15 20 +1/E 60 —none The armor of a large group of soldiers is tempered with magic, making it more durable. 6.37 0 1 Combat
Spell Soldiers of Steel
Level 4
Range 15
Area 20 +1/E
Fatigue 60
Gems —none
Effect The armor of a large group of soldiers is tempered with magic, making it more durable.
Version 6.37
Precision 0
Effects 1
Cast Combat Stoneskin Alt 4 E2 15 1 20 —none The skin of a few soldiers are transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Stoneskin
Level 4
Range 15
Area 1
Fatigue 20
Gems —none
Effect The skin of a few soldiers are transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Strength of Gaia Conj 4 N3 E1 0 caster 20 —none The caster connects himself with the might of the living Earth. 6.37 0 1 Combat
Spell Strength of Gaia
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster connects himself with the might of the living Earth.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Cave Drake Conj 4 E2 —none —none —none 4 E The caster summons a Cave Drake and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Cave Drake
Level 4
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect The caster summons a Cave Drake and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Cave Kobolds Conj 4 G1 E1 —none —none —none 5 G The caster summons a group of Cave Kobolds that have lived manifest in this world for a while. 6.37 —none ? not verified Ritual
Spell Summon Cave Kobolds
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 G
Effect The caster summons a group of Cave Kobolds that have lived manifest in this world for a while.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Kithaironic Lion Conj 4 N3 E1 —none —none —none 5 N The caster summons a Kithaironic Lion and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Kithaironic Lion
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 N
Effect The caster summons a Kithaironic Lion and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Kusarikkus Conj 4 E1 —none —none —none 4 E The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends. 6.37 —none 2 Ritual
Spell Summon Kusarikkus
Level 4
Range —none
Area —none
Fatigue —none
Gems 4 E
Effect The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.
Version 6.37
Precision —none
Effects 2
Cast Ritual Summon Omukade Conj 4 E2 D1 —none —none —none 5 E The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono. 6.37 —none 1 Ritual
Spell Summon Omukade
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Oni Conj 4 E1 D1 —none —none —none 8 E This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies. 6.37 —none ? not verified Ritual
Spell Summon Oni
Level 4
Range —none
Area —none
Fatigue —none
Gems 8 E
Effect This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Temper Flesh Alt 4 E1 0 caster 20 —none The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire. 6.37 0 1 Combat
Spell Temper Flesh
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version 6.37
Precision 0
Effects 1
Cast Combat Terracotta Army Ench 4 F1 E1 —none —none —none 9 F The caster crafts an army of terracotta soldiers and imbues them with false life. 6.37 —none 15 +1/F Ritual
Spell Terracotta Army
Level 4
Range —none
Area —none
Fatigue —none
Gems 9 F
Effect The caster crafts an army of terracotta soldiers and imbues them with false life.
Version 6.37
Precision —none
Effects 15 +1/F
Cast Ritual Awaken Jinn Block Thaum 5 E1 H1 —none —none —none 5 E The Karib awakens the Jinn inhabiting a stone idol. 6.37 —none 1 Ritual
Spell Awaken Jinn Block
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The Karib awakens the Jinn inhabiting a stone idol.
Version 6.37
Precision —none
Effects 1
Cast Ritual Awaken Sepulchral Conj 5 D2 E1 —none —none —none 3 D A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body. 6.37 —none 1 Ritual
Spell Awaken Sepulchral
Level 5
Range —none
Area —none
Fatigue —none
Gems 3 D
Effect A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version 6.37
Precision —none
Effects 1
Cast Ritual Bind Demon Knight Blood 5 B2 E2 —none —none —none 15 B The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service. 6.37 —none 1 Ritual
Spell Bind Demon Knight
Level 5
Range —none
Area —none
Fatigue —none
Gems 15 B
Effect The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Bind Umbral Conj 5 D2 E1 —none —none —none 2 D An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral. 6.37 —none 1 Ritual
Spell Bind Umbral
Level 5
Range —none
Area —none
Fatigue —none
Gems 2 D
Effect An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Boar of Carnutes Conj 5 N1 E1 —none —none —none 7 N The caster summons one of the Great Boars of Carnutes. 6.37 —none 1 Ritual
Spell Contact Boar of Carnutes
Level 5
Range —none
Area —none
Fatigue —none
Gems 7 N
Effect The caster summons one of the Great Boars of Carnutes.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Dai Tengu Conj 5 A2 E1 —none —none —none 55 A The caster ventures into the wild mountains and makes a pact with a Tengu King. 6.37 —none 1 Ritual
Spell Contact Dai Tengu
Level 5
Range —none
Area —none
Fatigue —none
Gems 55 A
Effect The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Nagaraja Conj 5 W2 E1 —none —none —none 30 W Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagaraja
Level 5
Range —none
Area —none
Fatigue —none
Gems 30 W
Effect Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Trolls Conj 5 E3 —none —none —none 10 E The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two. 6.37 —none ? not verified Ritual
Spell Contact Trolls
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Earth Sense Thaum 5 E4 —none —none —none 6 E The caster attunes himself with the earth itself to sense who treads upon it. 6.37 —none 1 Ritual
Spell Earth Sense
Level 5
Range —none
Area —none
Fatigue —none
Gems 6 E
Effect The caster attunes himself with the earth itself to sense who treads upon it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earthquake Evo 5 E4 0 whole battlefield 0 3 E With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds. 6.37 0 1 Combat
Spell Earthquake
Level 5
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.
Version 6.37
Precision 0
Effects 1
Cast Combat Enliven Gargoyles Ench 5 E3 A1 —none —none —none 12 E A group of grotesque, winged statues are given false life by this powerful enchantment. 6.37 —none ? not verified Ritual
Spell Enliven Gargoyles
Level 5
Range —none
Area —none
Fatigue —none
Gems 12 E
Effect A group of grotesque, winged statues are given false life by this powerful enchantment.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Enliven Granite Guard Ench 5 E3 —none —none —none 10 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Granite Guard
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Geoglyphs Ench 5 S3 E2 —none —none —none 18 S The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth. 6.37 —none 1 Ritual
Spell Geoglyphs
Level 5
Range —none
Area —none
Fatigue —none
Gems 18 S
Effect The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Giant Strength Warriors Ench 5 E3 15 20 +1/E 0 1 E Gives a large group of soldiers increased strength. 6.37 0 1 Combat
Spell Giant Strength Warriors
Level 5
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect Gives a large group of soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat Gifts from Heaven Evo 5 E3 S1 100 1 50 —none A strange whizzing sound emanates from the heavens. 6.37 ? not verified 3 Combat
Spell Gifts from Heaven
Level 5
Range 100
Area 1
Fatigue 50
Gems —none
Effect A strange whizzing sound emanates from the heavens.
Version 6.37
Precision ? not verified
Effects 3
Cast Combat Group Stoneskin Alt 5 E3 15 3 +1/E 40 —none The skin of a group of soldiers are transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Group Stoneskin
Level 5
Range 15
Area 3 +1/E
Fatigue 40
Gems —none
Effect The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Marionettes Alt 5 E3 30 25 0 1 E This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well. 6.37 100 1 Combat
Spell Iron Marionettes
Level 5
Range 30
Area 25
Fatigue 0
Gems 1 E
Effect This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version 6.37
Precision 100
Effects 1
Cast Combat Ironskin Alt 5 E2 10 1 40 —none The skins of a few soldiers are transformed into a hard, metallic hide. 6.37 2 1 Combat
Spell Ironskin
Level 5
Range 10
Area 1
Fatigue 40
Gems —none
Effect The skins of a few soldiers are transformed into a hard, metallic hide.
Version 6.37
Precision 2
Effects 1
Cast Combat Lightning Resistant Warriors Alt 5 E3 15 20 +1/E 0 1 E This spell makes several units resistant to the damage and stun effects caused by lightning. 6.37 0 1 Combat
Spell Lightning Resistant Warriors
Level 5
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect This spell makes several units resistant to the damage and stun effects caused by lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Liquid Flames of Rhuax Evo 5 F3 E1 30 +5/F 1 20 —none This deadly spell hurls a ball of molten metal at the enemies. 6.37 0 1 Combat
Spell Liquid Flames of Rhuax
Level 5
Range 30 +5/F
Area 1
Fatigue 20
Gems —none
Effect This deadly spell hurls a ball of molten metal at the enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Living Mercury Ench 5 W1 E1 1 —none —none 6 W Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps. 6.37 —none 1 Ritual
Spell Living Mercury
Level 5
Range 1
Area —none
Fatigue —none
Gems 6 W
Effect Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version 6.37
Precision —none
Effects 1
Cast Ritual Maws of the Earth Alt 5 E3 30 +5/E 7 +1/E 0 1 E The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area. 6.37 3 1 Combat
Spell Maws of the Earth
Level 5
Range 30 +5/E
Area 7 +1/E
Fatigue 0
Gems 1 E
Effect The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version 6.37
Precision 3
Effects 1
Cast Combat Memories of Stone Ench 5 D2 E1 —none —none —none 10 D In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons. 6.37 —none ? not verified Ritual
Spell Memories of Stone
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Reawaken Fossil Ench 5 E2 D1 —none —none —none 10 E Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake. 6.37 —none ? not verified Ritual
Spell Reawaken Fossil
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Shatter Alt 5 E3 15 one target 20 —none This spell shatters metal and stone, wood and bone. 6.37 100 1 Combat
Spell Shatter
Level 5
Range 15
Area one target
Fatigue 20
Gems —none
Effect This spell shatters metal and stone, wood and bone.
Version 6.37
Precision 100
Effects 1
Cast Combat Summon Bluecap Conj 5 G2 E1 —none —none —none 20 G The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body. 6.37 —none 1 Ritual
Spell Summon Bluecap
Level 5
Range —none
Area —none
Fatigue —none
Gems 20 G
Effect The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Earth Elemental Conj 5 E3 1 —none 0 1 E The caster summons an Earth Elemental to aid him in a battle. 6.37 0 1 Combat
Spell Summon Earth Elemental
Level 5
Range 1
Area —none
Fatigue 0
Gems 1 E
Effect The caster summons an Earth Elemental to aid him in a battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Fall Bears Conj 5 E3 —none —none —none 13 E The caster summons and binds five Fall Bears. 6.37 —none ? not verified Ritual
Spell Summon Fall Bears
Level 5
Range —none
Area —none
Fatigue —none
Gems 13 E
Effect The caster summons and binds five Fall Bears.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Hound of Twilight Conj 5 E2 D1 —none —none —none 3 E The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time. 6.37 —none 1 Ritual
Spell Summon Hound of Twilight
Level 5
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Illearth Blood 5 B2 E2 1 —none 0 2 B The caster summons an Earth Elemental to aid him in a battle. 6.37 0 1 Combat
Spell Summon Illearth
Level 5
Range 1
Area —none
Fatigue 0
Gems 2 B
Effect The caster summons an Earth Elemental to aid him in a battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Manticores Conj 5 N2 E2 —none —none —none 10 N The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness. 6.37 —none 3 Ritual
Spell Summon Manticores
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 N
Effect The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Ujigami Conj 5 E1 S1 —none —none —none 8 E The caster summons an Ujigami from the spirit world. 6.37 —none 1 Ritual
Spell Summon Ujigami
Level 5
Range —none
Area —none
Fatigue —none
Gems 8 E
Effect The caster summons an Ujigami from the spirit world.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Umbrals Conj 5 D2 E1 —none —none —none 8 D An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral. 6.37 —none 6 Ritual
Spell Summon Umbrals
Level 5
Range —none
Area —none
Fatigue —none
Gems 8 D
Effect An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version 6.37
Precision —none
Effects 6
Cast Ritual Tempering the Will Thaum 5 E3 0 whole battlefield 20 —none The forces of Ulm have their strength of mind enhanced by magic. 6.37 100 1 Combat
Spell Tempering the Will
Level 5
Range 0
Area whole battlefield
Fatigue 20
Gems —none
Effect The forces of Ulm have their strength of mind enhanced by magic.
Version 6.37
Precision 100
Effects 1
Cast Combat Watcher Ench 5 A3 E1 —none —none —none 5 A The mage creates a stone statue and gives it awareness and magical powers. 6.37 —none 1 Ritual
Spell Watcher
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The mage creates a stone statue and gives it awareness and magical powers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Weapons of Sharpness Ench 5 E3 15 1 40 —none A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. 6.37 0 1 Combat
Spell Weapons of Sharpness
Level 5
Range 15
Area 1
Fatigue 40
Gems —none
Effect A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version 6.37
Precision 0
Effects 1
Cast Combat Awaken Tomb Oracle Conj 6 D3 E2 —none —none —none 30 D When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles. 6.37 —none 1 Ritual
Spell Awaken Tomb Oracle
Level 6
Range —none
Area —none
Fatigue —none
Gems 30 D
Effect When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Beregina Conj 6 W3 E1 —none —none —none 35 W The caster approaches a shore or riverbank and tries to contact a Beregina. 6.37 —none 1 Ritual
Spell Contact Beregina
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 W
Effect The caster approaches a shore or riverbank and tries to contact a Beregina.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Hill Giant Conj 6 E3 —none —none —none 3 E This ritual summons a Giant and forces him to serve. 6.37 —none 1 Ritual
Spell Contact Hill Giant
Level 6
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect This ritual summons a Giant and forces him to serve.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Nagarishi Conj 6 W3 E1 —none —none —none 40 W Nagarishis are sages of considerable power living in the Jeweled City of Patala. 6.37 —none 1 Ritual
Spell Contact Nagarishi
Level 6
Range —none
Area —none
Fatigue —none
Gems 40 W
Effect Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Tatsu Conj 6 E3 —none —none —none 19 E The shugenja ventures up into a mountainous region and makes contact with a tatsu. 6.37 —none 1 Ritual
Spell Contact Tatsu
Level 6
Range —none
Area —none
Fatigue —none
Gems 19 E
Effect The shugenja ventures up into a mountainous region and makes contact with a tatsu.
Version 6.37
Precision —none
Effects 1
Cast Ritual Craft Keledone Const 6 E2 S2 —none —none —none 5 E The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs. 6.37 —none 1 Ritual
Spell Craft Keledone
Level 6
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version 6.37
Precision —none
Effects 1
Cast Ritual Crumble Alt 6 E5 —none —none —none 20 E The caster unleashes great power upon a besieged castle. 6.37 —none 1 Ritual
Spell Crumble
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 E
Effect The caster unleashes great power upon a besieged castle.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Gem Alchemy Alt 6 E2 —none —none —none 10 E The alchemist transmutes earth gems into precious metals. 6.37 —none 1 Ritual
Spell Earth Gem Alchemy
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemist transmutes earth gems into precious metals.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earthquake Warriors Ench 6 E4 15 20 +1/E 0 1 E The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit. 6.37 0 1 Combat
Spell Earthquake Warriors
Level 6
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version 6.37
Precision 0
Effects 1
Cast Combat End of Weakness Alt 6 E2 0 whole battlefield 0 1 E All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons. 6.37 0 1 Combat
Spell End of Weakness
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version 6.37
Precision 0
Effects 1
Cast Combat Enliven Marble Oracle Ench 6 E3 D1 —none —none —none 35 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Marble Oracle
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Enliven Statues Ench 6 E3 —none —none —none 20 E Ten or more statues are given false life by this powerful enchantment. 6.37 —none 10 +1/E Ritual
Spell Enliven Statues
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 E
Effect Ten or more statues are given false life by this powerful enchantment.
Version 6.37
Precision —none
Effects 10 +1/E
Cast Ritual Forge Brass Bull Const 6 F3 E3 —none —none —none 25 F A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era. 6.37 —none 1 Ritual
Spell Forge Brass Bull
Level 6
Range —none
Area —none
Fatigue —none
Gems 25 F
Effect A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version 6.37
Precision —none
Effects 1
Cast Ritual Forge of the Ancients Const 6 E5 —none —none —none 80 E The ancient forge of the Great One's servants is reconstructed. 6.37 —none 1 Ritual
Spell Forge of the Ancients
Level 6
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect The ancient forge of the Great One's servants is reconstructed.
Version 6.37
Precision —none
Effects 1
Cast Ritual Golem Construction Const 6 S3 E2 —none —none —none 35 S A ritual that creates a Golem, which serves as a commander; it can be cast underwater. 6.37 —none 1 Ritual
Spell Golem Construction
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 S
Effect A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version 6.37
Precision —none
Effects 1
Cast Ritual Group Ironskin Alt 6 E3 15 3 +1/E 60 —none The skins of a group of soldiers are transformed into a hard, metallic hide. 6.37 2 1 Combat
Spell Group Ironskin
Level 6
Range 15
Area 3 +1/E
Fatigue 60
Gems —none
Effect The skins of a group of soldiers are transformed into a hard, metallic hide.
Version 6.37
Precision 2
Effects 1
Cast Combat Hidden in Sand Ench 6 E3 D1 —none —none —none 65 E This spell can only be cast in a wasteland. 6.37 —none 1 Ritual
Spell Hidden in Sand
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 E
Effect This spell can only be cast in a wasteland.
Version 6.37
Precision —none
Effects 1
Cast Ritual Hidden Underneath Ench 6 E3 D1 —none —none —none 65 E This spell can only be cast in a cave province. 6.37 —none 1 Ritual
Spell Hidden Underneath
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 E
Effect This spell can only be cast in a cave province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Bane Alt 6 E3 0 whole battlefield 0 1 E The armor of all soldiers on the battlefield will rust and become weakened. 6.37 0 1 Combat
Spell Iron Bane
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect The armor of all soldiers on the battlefield will rust and become weakened.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Blizzard Evo 6 E1 H1 30 —none 50 —none The Black Priest throws a swarm of cold iron darts against his enemies. 6.37 3 20 +2/E Combat
Spell Iron Blizzard
Level 6
Range 30
Area —none
Fatigue 50
Gems —none
Effect The Black Priest throws a swarm of cold iron darts against his enemies.
Version 6.37
Precision 3
Effects 20 +2/E
Cast Combat Iron Gryphon Const 6 F3 E1 —none —none —none 6 F The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic. 6.37 —none 1 Ritual
Spell Iron Gryphon
Level 6
Range —none
Area —none
Fatigue —none
Gems 6 F
Effect The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Pigs Alt 6 E3 N1 —none —none —none 9 E The caster transforms seven ordinary boars into beings of flesh and steel. 6.37 —none ? not verified Ritual
Spell Iron Pigs
Level 6
Range —none
Area —none
Fatigue —none
Gems 9 E
Effect The caster transforms seven ordinary boars into beings of flesh and steel.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Ktonian Legion Ench 6 E2 D2 —none —none —none 15 E The Ktonian Necromancers of Agartha use the dead in many ways. 6.37 —none 30 +5/E Ritual
Spell Ktonian Legion
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The Ktonian Necromancers of Agartha use the dead in many ways.
Version 6.37
Precision —none
Effects 30 +5/E
Cast Ritual Legions of Steel Const 6 E4 0 whole battlefield 0 1 E The armor of all soldiers on the battlefield is tempered with magic, making it more durable. 6.37 0 1 Combat
Spell Legions of Steel
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version 6.37
Precision 0
Effects 1
Cast Combat Magma Eruption Evo 6 E2 F2 30 6 +1/E 50 —none A shower of magma and rocks shoots out from the ground. 6.37 0 1 Combat
Spell Magma Eruption
Level 6
Range 30
Area 6 +1/E
Fatigue 50
Gems —none
Effect A shower of magma and rocks shoots out from the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Mechanical Men Const 6 E2 —none —none —none 15 E The caster makes a group of Mechanical Men to serve him. 6.37 —none 15 +1/E Ritual
Spell Mechanical Men
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The caster makes a group of Mechanical Men to serve him.
Version 6.37
Precision —none
Effects 15 +1/E
Cast Ritual Melancholia Thaum 6 E5 —none —none —none 20 E The caster curses a province with the humor of earth, melancholia. 6.37 —none 1 Ritual
Spell Melancholia
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 E
Effect The caster curses a province with the humor of earth, melancholia.
Version 6.37
Precision —none
Effects 1
Cast Ritual Petrify Alt 6 E5 30 1 40 —none The caster transforms some targets into stone. 6.37 100 1 Combat
Spell Petrify
Level 6
Range 30
Area 1
Fatigue 40
Gems —none
Effect The caster transforms some targets into stone.
Version 6.37
Precision 100
Effects 1
Cast Combat Riches from Beneath Ench 6 E5 —none —none —none 70 E This enchantment transforms mining from something harsh and dangerous to a really uplifting experience. 6.37 —none 1 Ritual
Spell Riches from Beneath
Level 6
Range —none
Area —none
Fatigue —none
Gems 70 E
Effect This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version 6.37
Precision —none
Effects 1
Cast Ritual Sow Dragon Teeth Ench 6 E2 1 —none 0 1 E The caster sows a handful of dragon teeth and enchants them with powerful spells. 6.37 0 10 Combat
Spell Sow Dragon Teeth
Level 6
Range 1
Area —none
Fatigue 0
Gems 1 E
Effect The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version 6.37
Precision 0
Effects 10
Cast Combat Summon Daktyl Conj 6 E3 A1 —none —none —none 30 E When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. 6.37 —none 1 Ritual
Spell Summon Daktyl
Level 6
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Gnome Conj 6 G3 E2 —none —none —none 35 G The caster summons a Gnome to serve him. 6.37 —none 1 Ritual
Spell Summon Gnome
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 G
Effect The caster summons a Gnome to serve him.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Kenzoku Conj 6 S1 E1 —none —none —none 9 S The caster summons a Kenzoku from the spirit world. 6.37 —none 1 Ritual
Spell Summon Kenzoku
Level 6
Range —none
Area —none
Fatigue —none
Gems 9 S
Effect The caster summons a Kenzoku from the spirit world.
Version 6.37
Precision —none
Effects 1
Cast Ritual Troll King's Court Conj 6 E4 —none —none —none 65 E The caster contacts a Troll King and his retinue of Trolls. 6.37 —none 1 Ritual
Spell Troll King's Court
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 E
Effect The caster contacts a Troll King and his retinue of Trolls.
Version 6.37
Precision —none
Effects 1
Cast Ritual Call Anzus Conj 7 W2 E2 —none —none —none 4 W The caster summons a pair of Anzu bird-monsters. 6.37 —none 2 Ritual
Spell Call Anzus
Level 7
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect The caster summons a pair of Anzu bird-monsters.
Version 6.37
Precision —none
Effects 2
Cast Ritual Contact Yama-no-kami Conj 7 E4 —none —none —none 28 E The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild. 6.37 —none 1 Ritual
Spell Contact Yama-no-kami
Level 7
Range —none
Area —none
Fatigue —none
Gems 28 E
Effect The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Blood Deep Well Ench 7 E6 —none —none —none 80 E A well, deeper than any other, is created. 6.37 —none 1 Ritual
Spell Earth Blood Deep Well
Level 7
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect A well, deeper than any other, is created.
Version 6.37
Precision —none
Effects 1
Cast Ritual Elemental Opposition of Air Evo 7 E5 —none —none —none 60 E The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them. 6.37 —none 1 Ritual
Spell Elemental Opposition of Air
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 E
Effect The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.
Version 6.37
Precision —none
Effects 1
Cast Ritual Father Illearth Blood 7 B3 E4 —none —none —none 105 B The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth. 6.37 —none 1 Ritual
Spell Father Illearth
Level 7
Range —none
Area —none
Fatigue —none
Gems 105 B
Effect The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gigantomachia Thaum 7 E4 F4 —none whole battlefield —none 60 E The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants. 6.37 —none 1 Ritual
Spell Gigantomachia
Level 7
Range —none
Area whole battlefield
Fatigue —none
Gems 60 E
Effect The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Walls Alt 7 E5 —none —none —none 15 E The caster transforms the stone walls of a castle into iron walls, making it almost impregnable. 6.37 —none 1 Ritual
Spell Iron Walls
Level 7
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lion Sentinels Ench 7 E5 —none —none —none 30 E The caster sculpts eleven statues of lions and enchants them with powerful magic. 6.37 —none 1 Ritual
Spell Lion Sentinels
Level 7
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Living Earth Conj 7 E4 1 —none 0 2 E The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals. 6.37 0 4 +1/E Combat
Spell Living Earth
Level 7
Range 1
Area —none
Fatigue 0
Gems 2 E
Effect The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.
Version 6.37
Precision 0
Effects 4 +1/E
Cast Combat Marble Warriors Alt 7 E3 15 20 +1/E 0 1 E The caster transforms the skin of a large group of soldiers into a hard marble-like hide. 6.37 0 1 Combat
Spell Marble Warriors
Level 7
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Rain of Stones Evo 7 E3 A1 0 caster 0 1 E The sky blackens and rumbling sounds echo over the battlefield. 6.37 0 1 Combat
Spell Rain of Stones
Level 7
Range 0
Area caster
Fatigue 0
Gems 1 E
Effect The sky blackens and rumbling sounds echo over the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Steel Slice Warriors Ench 7 E4 15 20 +1/E 0 1 E A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. 6.37 0 1 Combat
Spell Steel Slice Warriors
Level 7
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version 6.37
Precision 0
Effects 1
Cast Combat Contact Iron Angel Conj 8 E5 S2 —none —none —none 25 E The caster contacts an Iron Angel to teach the weak to be strong. 6.37 —none 1 Ritual
Spell Contact Iron Angel
Level 8
Range —none
Area —none
Fatigue —none
Gems 25 E
Effect The caster contacts an Iron Angel to teach the weak to be strong.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Scorpion Man Conj 8 E1 F1 —none —none —none 12 E The Scorpion Man is the most frightening beast that wanders the desert. 6.37 —none 1 Ritual
Spell Contact Scorpion Man
Level 8
Range —none
Area —none
Fatigue —none
Gems 12 E
Effect The Scorpion Man is the most frightening beast that wanders the desert.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Attack Conj 8 E5 —none —none —none 5 E A huge Earth Elemental will appear in a province of the caster's choice. 6.37 —none 1 Ritual
Spell Earth Attack
Level 8
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect A huge Earth Elemental will appear in a province of the caster's choice.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fields of the Dead Ench 8 D5 E2 0 caster 0 2 D The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield. 6.37 0 1 Combat
Spell Fields of the Dead
Level 8
Range 0
Area caster
Fatigue 0
Gems 2 D
Effect The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Ground Army Alt 8 E4 0 whole battlefield 0 2 E This spell makes the entire army highly resistant to lightning and thunder. 6.37 0 1 Combat
Spell Ground Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 2 E
Effect This spell makes the entire army highly resistant to lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Hall of Statues Ench 8 E5 —none —none —none 30 E Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before. 6.37 —none 20 +4/E Ritual
Spell Hall of Statues
Level 8
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version 6.37
Precision —none
Effects 20 +4/E
Cast Ritual Hall of the Dead Conj 8 D5 E1 —none —none —none 25 D A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb. 6.37 —none 20 +4/D Ritual
Spell Hall of the Dead
Level 8
Range —none
Area —none
Fatigue —none
Gems 25 D
Effect A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version 6.37
Precision —none
Effects 20 +4/D
Cast Ritual Iron Dragon Const 8 E4 F2 —none —none —none 25 E The caster makes a mechanical dragon covered with thick iron plates. 6.37 —none 1 Ritual
Spell Iron Dragon
Level 8
Range —none
Area —none
Fatigue —none
Gems 25 E
Effect The caster makes a mechanical dragon covered with thick iron plates.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Warriors Alt 8 E4 15 20 +1/E 0 2 E The skins of a large group of soldiers are transformed into hard, metallic hides. 6.37 2 1 Combat
Spell Iron Warriors
Level 8
Range 15
Area 20 +1/E
Fatigue 0
Gems 2 E
Effect The skins of a large group of soldiers are transformed into hard, metallic hides.
Version 6.37
Precision 2
Effects 1
Cast Combat King of Elemental Earth Conj 8 E5 —none —none —none 50 E The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth. 6.37 —none 1 Ritual
Spell King of Elemental Earth
Level 8
Range —none
Area —none
Fatigue —none
Gems 50 E
Effect The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Marble Army Alt 8 E4 0 whole battlefield 0 3 E The caster transforms the skin of the entire army into a hard marble-like hide. 6.37 0 1 Combat
Spell Marble Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect The caster transforms the skin of the entire army into a hard marble-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Mechanical Militia Const 8 E5 —none —none —none 80 E Mechanical Men will help the local militia defend their provinces as long as this spell is in effect. 6.37 —none 1 Ritual
Spell Mechanical Militia
Level 8
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version 6.37
Precision —none
Effects 1
Cast Ritual Meteor Shower Evo 8 E5 S4 0 caster 0 3 E This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones. 6.37 0 1 Combat
Spell Meteor Shower
Level 8
Range 0
Area caster
Fatigue 0
Gems 3 E
Effect This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.
Version 6.37
Precision 0
Effects 1
Cast Combat Poison Golem Const 8 D4 E2 —none —none —none 35 D A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater. 6.37 —none 1 Ritual
Spell Poison Golem
Level 8
Range —none
Area —none
Fatigue —none
Gems 35 D
Effect A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version 6.37
Precision —none
Effects 1
Cast Ritual Siege Golem Const 8 E3 —none —none —none 15 E A ritual that creates a Siege Golem. 6.37 —none 1 Ritual
Spell Siege Golem
Level 8
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect A ritual that creates a Siege Golem.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Dwarf of the Four Directions Conj 8 A4 E3 —none —none —none 62 A In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place. 6.37 —none 1 Ritual
Spell Summon Dwarf of the Four Directions
Level 8
Range —none
Area —none
Fatigue —none
Gems 62 A
Effect In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version 6.37
Precision —none
Effects 1
Cast Ritual Unleash Imprisoned Ones Alt 8 E6 D4 —none —none —none 100 E Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth. 6.37 —none 1 Ritual
Spell Unleash Imprisoned Ones
Level 8
Range —none
Area —none
Fatigue —none
Gems 100 E
Effect Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wizard's Tower Alt 8 E4 —none —none —none 50 E The caster raises a tall impregnable stone tower from the ground in any friendly province within range. 6.37 —none 1 Ritual
Spell Wizard's Tower
Level 8
Range —none
Area —none
Fatigue —none
Gems 50 E
Effect The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version 6.37
Precision —none
Effects 1
Cast Ritual Army of Bronze Alt 9 E6 0 whole battlefield 0 3 E Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected. 6.37 0 1 Combat
Spell Army of Bronze
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Gold Alt 9 E5 F1 0 whole battlefield 0 3 E An entire army is physically altered into beings with golden skin. 6.37 0 1 Combat
Spell Army of Gold
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect An entire army is physically altered into beings with golden skin.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Lead Alt 9 E5 S1 0 whole battlefield 0 3 E An entire army is physically altered into beings with leaden skin. 6.37 0 1 Combat
Spell Army of Lead
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect An entire army is physically altered into beings with leaden skin.
Version 6.37
Precision 0
Effects 1
Cast Combat Dome of Seven Seals Ench 9 S4 E4 —none —none —none 14 S A magic dome is created over the entire province. 6.37 —none 1 Ritual
Spell Dome of Seven Seals
Level 9
Range —none
Area —none
Fatigue —none
Gems 14 S
Effect A magic dome is created over the entire province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Shatter Army Ench 9 E5 0 whole battlefield 0 2 E The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit. 6.37 0 1 Combat
Spell Earth Shatter Army
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 2 E
Effect The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.
Version 6.37
Precision 0
Effects 1
Cast Combat Elemental Dampening Thaum 9 E7 S3 —none —none —none 60 E This ritual dampens any attempt at manipulating the elemental powers. 6.37 —none 1 Ritual
Spell Elemental Dampening
Level 9
Range —none
Area —none
Fatigue —none
Gems 60 E
Effect This ritual dampens any attempt at manipulating the elemental powers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gaia's Blessing Ench 9 N5 E2 0 whole battlefield 0 3 N This powerful enchantment protects an entire army from the power of the elements. 6.37 0 1 Combat
Spell Gaia's Blessing
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 N
Effect This powerful enchantment protects an entire army from the power of the elements.
Version 6.37
Precision 0
Effects 1
Cast Combat Infernal Crusade Blood 9 B5 E2 —none —none —none 50 B The caster summons and binds several Demon Knights. 6.37 —none 10 +1/B Ritual
Spell Infernal Crusade
Level 9
Range —none
Area —none
Fatigue —none
Gems 50 B
Effect The caster summons and binds several Demon Knights.
Version 6.37
Precision —none
Effects 10 +1/B
Cast Ritual Infernal Fumes Blood 9 B4 E3 —none —none —none 40 B This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea. 6.37 —none 1 Ritual
Spell Infernal Fumes
Level 9
Range —none
Area —none
Fatigue —none
Gems 40 B
Effect This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lost Land Evo 9 E6 W5 —none —none —none 100 E This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea. 6.37 —none 1 Ritual
Spell Lost Land
Level 9
Range —none
Area —none
Fatigue —none
Gems 100 E
Effect This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version 6.37
Precision —none
Effects 1
Cast Ritual Nexus Gate Thaum 9 S5 E3 —none —none —none 40 S The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places. 6.37 —none 1 Ritual
Spell Nexus Gate
Level 9
Range —none
Area —none
Fatigue —none
Gems 40 S
Effect The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.
Version 6.37
Precision —none
Effects 1
Cast Ritual Stellar Strike Evo 9 S5 E3 —none —none —none 20 S By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. 6.37 —none 40 Ritual
Spell Stellar Strike
Level 9
Range —none
Area —none
Fatigue —none
Gems 20 S
Effect By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.
Version 6.37
Precision —none
Effects 40
Cast Ritual Volcanic Eruption Evo 9 F4 E3 —none —none —none 25 F The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population. 6.37 —none 1 Ritual
Spell Volcanic Eruption
Level 9
Range —none
Area —none
Fatigue —none
Gems 25 F
Effect The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.
Version 6.37
Precision —none
Effects 1
Cast Ritual