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Earth spells

Every spell that needs Earth magic, lowest level first.

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

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Spells. Verified 6.37.
Effect
Flying ShardsEvo0E130 +5/E—none30—noneFires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.6.37
Spell
Flying Shards
School
Evo
Level
0
Paths
E1
Range
30 +5/E
Area
—none
Fatigue
30
Gems
—none
Effect
Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.
Version
6.37
Precision
0
Effects
4 +2/E
Cast
Combat
Attentive StatuesEnch1E2—none—none—none3 EA ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.6.37
Spell
Attentive Statues
School
Ench
Level
1
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Celestial ServantConj1E1S1—none—none—none1 EA ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.6.37
Spell
Celestial Servant
School
Conj
Level
1
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 E
Effect
A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth GripAlt1E120one target10—noneAfflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.6.37
Spell
Earth Grip
School
Alt
Level
1
Paths
E1
Range
20
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version
6.37
Precision
5
Effects
1
Cast
Combat
FarstrikeThaum1E2S150one target5—noneStrikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.6.37
Spell
Farstrike
School
Thaum
Level
1
Paths
E2S1
Range
50
Area
one target
Fatigue
5
Gems
—none
Effect
Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Fists of IronAlt1E11—none20—noneStrikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.6.37
Spell
Fists of Iron
School
Alt
Level
1
Paths
E1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version
6.37
Precision
100
Effects
1 +1/E
Cast
Combat
Strength of GiantsEnch1E25120—noneGives a few nearby soldiers increased strength.6.37
Spell
Strength of Giants
School
Ench
Level
1
Paths
E2
Range
5
Area
1
Fatigue
20
Gems
—none
Effect
Gives a few nearby soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Cave GrubsConj1E1—none—none—none5 EIn the deep caverns of the earth strange worms and crawling beasts can be found.6.37
Spell
Summon Cave Grubs
School
Conj
Level
1
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
In the deep caverns of the earth strange worms and crawling beasts can be found.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Alchemical TransmutationAlt2E1—none—none—none10 EThe alchemist transmutes base metals into precious ones.6.37
Spell
Alchemical Transmutation
School
Alt
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes base metals into precious ones.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Armor of AchillesAlt2E115140—noneAlmost totally destroys the target's armor and shield.6.37
Spell
Armor of Achilles
School
Alt
Level
2
Paths
E1
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
Almost totally destroys the target's armor and shield.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Break the Second SoulThaum2E130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the Second Soul
School
Thaum
Level
2
Paths
E1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Clockwork SoldiersConst2E2—none—none—none4 EThis spell creates a few soldiers driven by magic clockwork.6.37
Spell
Clockwork Soldiers
School
Const
Level
2
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
This spell creates a few soldiers driven by magic clockwork.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron Corpse ReanimationEnch2E1D1—none—none—none2 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Iron Corpse Reanimation
School
Ench
Level
2
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Personal StoneskinAlt2E10caster10—noneThe skin of the caster is transformed into a rough, stone-like hide.6.37
Spell
Personal Stoneskin
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The skin of the caster is transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Reanimate AncestorEnch2E2D2—none—none—none3 EAn Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.6.37
Spell
Reanimate Ancestor
School
Ench
Level
2
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Resist LightningAlt2E10caster10—noneThis spell makes the caster highly resistant to thunder and lightning.6.37
Spell
Resist Lightning
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster highly resistant to thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rust MistEvo2E2W1309 +1/E30—noneHighly corrosive mists appear on the battlefield.6.37
Spell
Rust Mist
School
Evo
Level
2
Paths
E2W1
Range
30
Area
9 +1/E
Fatigue
30
Gems
—none
Effect
Highly corrosive mists appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon OgresConj2E1—none—none—none7 EThe caster summons a group of Ogres and convinces them to serve.6.37
Spell
Summon Ogres
School
Conj
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The caster summons a group of Ogres and convinces them to serve.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Temper ArmorsConst2E2155 +1/E30—noneGives friendly units in the target area the Toughened Armor effect.6.37
Spell
Temper Armors
School
Const
Level
2
Paths
E2
Range
15
Area
5 +1/E
Fatigue
30
Gems
—none
Effect
Gives friendly units in the target area the Toughened Armor effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Shard WightsConj3D1E1—none—none—none10 DShard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.6.37
Spell
Awaken Shard Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Barathrus PactConj3E2—none—none—none3 EAn Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.6.37
Spell
Barathrus Pact
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Bind PenumbralConj3D1E1—none—none—none1 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.6.37
Spell
Bind Penumbral
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
1 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Scorpion BeastConj3F1E1—none—none—none2 FThe caster summons and binds a huge scorpion.6.37
Spell
Bind Scorpion Beast
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons and binds a huge scorpion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Cyclops TribeConj3E2—none—none—none9 EThere are in Ind many strange men. Large men, small men, and men with eyes in the back.6.37
Spell
Call Cyclops Tribe
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
There are in Ind many strange men. Large men, small men, and men with eyes in the back.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
ClaymenEnch3W1E1—none—none—none7 WThe caster forms several clay figures and gives them enchanted life.6.37
Spell
Claymen
School
Ench
Level
3
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster forms several clay figures and gives them enchanted life.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Earth MeldAlt3E225560—noneThe targeted soldiers start to sink into the ground.6.37
Spell
Earth Meld
School
Alt
Level
3
Paths
E2
Range
25
Area
5
Fatigue
60
Gems
—none
Effect
The targeted soldiers start to sink into the ground.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Enliven SentinelEnch3E2—none—none—none2 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Sentinel
School
Ench
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of Giant StrengthEnch3E2153 +1/E40—noneGives a group of soldiers increased strength.6.37
Spell
Gift of Giant Strength
School
Ench
Level
3
Paths
E2
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
Gives a group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Second SoulThaum3E120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Second Soul
School
Thaum
Level
3
Paths
E1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron DartsEvo3E1H140—none10—noneThe Black Priest throws darts of cold iron against his enemies.6.37
Spell
Iron Darts
School
Evo
Level
3
Paths
E1H1
Range
40
Area
—none
Fatigue
10
Gems
—none
Effect
The Black Priest throws darts of cold iron against his enemies.
Version
6.37
Precision
5
Effects
3 +2/E
Cast
Combat
Iron WillThaum3E125120—noneThe caster strengthens the minds of some soldiers.6.37
Spell
Iron Will
School
Thaum
Level
3
Paths
E1
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster strengthens the minds of some soldiers.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Lightning ResistanceAlt3E215120—noneThis spell makes units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistance
School
Alt
Level
3
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Magma BoltsEvo3E1F130 +5/E—none20—noneFive bolts of magma shoot towards the enemy at high speed.6.37
Spell
Magma Bolts
School
Evo
Level
3
Paths
E1F1
Range
30 +5/E
Area
—none
Fatigue
20
Gems
—none
Effect
Five bolts of magma shoot towards the enemy at high speed.
Version
6.37
Precision
2
Effects
5
Cast
Combat
Personal IronskinAlt3E10caster20—noneThe skin of the caster is transformed into a hard, metallic hide.6.37
Spell
Personal Ironskin
School
Alt
Level
3
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The skin of the caster is transformed into a hard, metallic hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Revive Cavern WightsConj3D1E1—none—none—none8 DSince the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.6.37
Spell
Revive Cavern Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Rhuax PactConj3F1E1—none—none—none2 FAn Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.6.37
Spell
Rhuax Pact
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Cave CowsConj3W2E2—none—none—none3 WThe mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.6.37
Spell
Summon Cave Cows
School
Conj
Level
3
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CrabConj3E1W1—none—none—none4 EThe Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.6.37
Spell
Summon Cave Crab
School
Conj
Level
3
Paths
E1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon EarthpowerConj3E20caster20—noneThe Earth will lend its endurance to the mage.6.37
Spell
Summon Earthpower
School
Conj
Level
3
Paths
E2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The Earth will lend its endurance to the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Lesser Earth ElementalConj3E11—none01 EThe caster summons a Lesser Earth Elemental to aid him in battle.6.37
Spell
Summon Lesser Earth Elemental
School
Conj
Level
3
Paths
E1
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons a Lesser Earth Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon NagasConj3W2E1—none—none—none15 WNagas are semi-divine serpent beings of the Nether World of Patala.6.37
Spell
Summon Nagas
School
Conj
Level
3
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
Nagas are semi-divine serpent beings of the Nether World of Patala.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon PenumbralsConj3D1E1—none—none—none6 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.6.37
Spell
Summon Penumbrals
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Sacred ScorpionConj3E1D1—none—none—none2 EThe dark realm of Xibalba is home to many horrors.6.37
Spell
Summon Sacred Scorpion
School
Conj
Level
3
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The dark realm of Xibalba is home to many horrors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Amalgamation of Earth and FleshAlt4E2S1—none—none—none10 EThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.6.37
Spell
Amalgamation of Earth and Flesh
School
Alt
Level
4
Paths
E2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Blade WindEvo4E335 +5/E—none80—noneThe caster throws a huge swarm of whirling blades towards his enemies.6.37
Spell
Blade Wind
School
Evo
Level
4
Paths
E3
Range
35 +5/E
Area
—none
Fatigue
80
Gems
—none
Effect
The caster throws a huge swarm of whirling blades towards his enemies.
Version
6.37
Precision
0
Effects
50 +3/E
Cast
Combat
BlightAlt4E2D1—none—none—none5 EThe caster unleashes a blight upon a distant province.6.37
Spell
Blight
School
Alt
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster unleashes a blight upon a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Clockwork HorrorsConst4E2—none—none—none9 EThis spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.6.37
Spell
Clockwork Horrors
School
Const
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
Contact NaginiConj4W2E1—none—none—none25 WThe Nagini is a Naga Princess from the Jeweled City of Patala.6.37
Spell
Contact Nagini
School
Conj
Level
4
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nagini is a Naga Princess from the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshaConj4N2E1—none—none—none25 NYakshas are semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yaksha
School
Conj
Level
4
Paths
N2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Crusher ConstructionConst4E3—none—none—none10 ECreates one Crusher. A Crusher is a magically animated rock construction of immense strength.6.37
Spell
Crusher Construction
School
Const
Level
4
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse of StonesAlt4E30whole battlefield03 EThe caster curses the enemy army with the weight of earth and stones.6.37
Spell
Curse of Stones
School
Alt
Level
4
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster curses the enemy army with the weight of earth and stones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
DestructionAlt4E330640—noneThe armor of several soldiers is destroyed and falls to the ground in useless heaps.6.37
Spell
Destruction
School
Alt
Level
4
Paths
E3
Range
30
Area
6
Fatigue
40
Gems
—none
Effect
The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Dogs of Gold and SilverConst4E1—none—none—none7 EThe opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.6.37
Spell
Dogs of Gold and Silver
School
Const
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter HammersEnch4E215140—noneThe weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Hammers
School
Ench
Level
4
Paths
E2
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gnome LoreThaum4E2—none—none—none3 EThe caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.6.37
Spell
Gnome Lore
School
Thaum
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mirror of Earth's MemoriesThaum4W2E2—none—none—none5 WAn Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.6.37
Spell
Mirror of Earth's Memories
School
Thaum
Level
4
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Olm ConclaveConj4W1E1—none—none—none20 WThe caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.6.37
Spell
Olm Conclave
School
Conj
Level
4
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soldiers of SteelConst4E31520 +1/E60—noneThe armor of a large group of soldiers is tempered with magic, making it more durable.6.37
Spell
Soldiers of Steel
School
Const
Level
4
Paths
E3
Range
15
Area
20 +1/E
Fatigue
60
Gems
—none
Effect
The armor of a large group of soldiers is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
StoneskinAlt4E215120—noneThe skin of a few soldiers are transformed into a rough, stone-like hide.6.37
Spell
Stoneskin
School
Alt
Level
4
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strength of GaiaConj4N3E10caster20—noneThe caster connects himself with the might of the living Earth.6.37
Spell
Strength of Gaia
School
Conj
Level
4
Paths
N3E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster connects himself with the might of the living Earth.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Cave DrakeConj4E2—none—none—none4 EThe caster summons a Cave Drake and binds it to his service.6.37
Spell
Summon Cave Drake
School
Conj
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a Cave Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Cave KoboldsConj4G1E1—none—none—none5 GThe caster summons a group of Cave Kobolds that have lived manifest in this world for a while.6.37
Spell
Summon Cave Kobolds
School
Conj
Level
4
Paths
G1E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Cave Kobolds that have lived manifest in this world for a while.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Kithaironic LionConj4N3E1—none—none—none5 NThe caster summons a Kithaironic Lion and binds it to his service.6.37
Spell
Summon Kithaironic Lion
School
Conj
Level
4
Paths
N3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a Kithaironic Lion and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KusarikkusConj4E1—none—none—none4 EThe caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.6.37
Spell
Summon Kusarikkus
School
Conj
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon OmukadeConj4E2D1—none—none—none5 EThe caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.6.37
Spell
Summon Omukade
School
Conj
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OniConj4E1D1—none—none—none8 EThis spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.6.37
Spell
Summon Oni
School
Conj
Level
4
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Temper FleshAlt4E10caster20—noneThe flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.6.37
Spell
Temper Flesh
School
Alt
Level
4
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Terracotta ArmyEnch4F1E1—none—none—none9 FThe caster crafts an army of terracotta soldiers and imbues them with false life.6.37
Spell
Terracotta Army
School
Ench
Level
4
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
The caster crafts an army of terracotta soldiers and imbues them with false life.
Version
6.37
Precision
—none
Effects
15 +1/F
Cast
Ritual
Awaken Jinn BlockThaum5E1H1—none—none—none5 EThe Karib awakens the Jinn inhabiting a stone idol.6.37
Spell
Awaken Jinn Block
School
Thaum
Level
5
Paths
E1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The Karib awakens the Jinn inhabiting a stone idol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken SepulchralConj5D2E1—none—none—none3 DA Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.6.37
Spell
Awaken Sepulchral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Demon KnightBlood5B2E2—none—none—none15 BThe caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.6.37
Spell
Bind Demon Knight
School
Blood
Level
5
Paths
B2E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind UmbralConj5D2E1—none—none—none2 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.6.37
Spell
Bind Umbral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Boar of CarnutesConj5N1E1—none—none—none7 NThe caster summons one of the Great Boars of Carnutes.6.37
Spell
Contact Boar of Carnutes
School
Conj
Level
5
Paths
N1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
The caster summons one of the Great Boars of Carnutes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarajaConj5W2E1—none—none—none30 WNagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.6.37
Spell
Contact Nagaraja
School
Conj
Level
5
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
30 W
Effect
Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TrollsConj5E3—none—none—none10 EThe caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Trolls
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Earth SenseThaum5E4—none—none—none6 EThe caster attunes himself with the earth itself to sense who treads upon it.6.37
Spell
Earth Sense
School
Thaum
Level
5
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
6 E
Effect
The caster attunes himself with the earth itself to sense who treads upon it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
EarthquakeEvo5E40whole battlefield03 EWith a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.6.37
Spell
Earthquake
School
Evo
Level
5
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Enliven Granite GuardEnch5E3—none—none—none10 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Granite Guard
School
Ench
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
GeoglyphsEnch5S3E2—none—none—none18 SThe Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.6.37
Spell
Geoglyphs
School
Ench
Level
5
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Giant Strength WarriorsEnch5E31520 +1/E01 EGives a large group of soldiers increased strength.6.37
Spell
Giant Strength Warriors
School
Ench
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
Gives a large group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gifts from HeavenEvo5E3S1100150—noneA strange whizzing sound emanates from the heavens.6.37
Spell
Gifts from Heaven
School
Evo
Level
5
Paths
E3S1
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A strange whizzing sound emanates from the heavens.
Version
6.37
Precision
? not verified
Effects
3
Cast
Combat
Group StoneskinAlt5E3153 +1/E40—noneThe skin of a group of soldiers are transformed into a rough, stone-like hide.6.37
Spell
Group Stoneskin
School
Alt
Level
5
Paths
E3
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron MarionettesAlt5E3302501 EThis spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.6.37
Spell
Iron Marionettes
School
Alt
Level
5
Paths
E3
Range
30
Area
25
Fatigue
0
Gems
1 E
Effect
This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version
6.37
Precision
100
Effects
1
Cast
Combat
IronskinAlt5E210140—noneThe skins of a few soldiers are transformed into a hard, metallic hide.6.37
Spell
Ironskin
School
Alt
Level
5
Paths
E2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The skins of a few soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Lightning Resistant WarriorsAlt5E31520 +1/E01 EThis spell makes several units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistant Warriors
School
Alt
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
This spell makes several units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Liquid Flames of RhuaxEvo5F3E130 +5/F120—noneThis deadly spell hurls a ball of molten metal at the enemies.6.37
Spell
Liquid Flames of Rhuax
School
Evo
Level
5
Paths
F3E1
Range
30 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
This deadly spell hurls a ball of molten metal at the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Living MercuryEnch5W1E11—none—none6 WIndependent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.6.37
Spell
Living Mercury
School
Ench
Level
5
Paths
W1E1
Range
1
Area
—none
Fatigue
—none
Gems
6 W
Effect
Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Maws of the EarthAlt5E330 +5/E7 +1/E01 EThe earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.6.37
Spell
Maws of the Earth
School
Alt
Level
5
Paths
E3
Range
30 +5/E
Area
7 +1/E
Fatigue
0
Gems
1 E
Effect
The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Memories of StoneEnch5D2E1—none—none—none10 DIn a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.6.37
Spell
Memories of Stone
School
Ench
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Reawaken FossilEnch5E2D1—none—none—none10 EAbysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.6.37
Spell
Reawaken Fossil
School
Ench
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
ShatterAlt5E315one target20—noneThis spell shatters metal and stone, wood and bone.6.37
Spell
Shatter
School
Alt
Level
5
Paths
E3
Range
15
Area
one target
Fatigue
20
Gems
—none
Effect
This spell shatters metal and stone, wood and bone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon BluecapConj5G2E1—none—none—none20 GThe caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.6.37
Spell
Summon Bluecap
School
Conj
Level
5
Paths
G2E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Earth ElementalConj5E31—none01 EThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Earth Elemental
School
Conj
Level
5
Paths
E3
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Fall BearsConj5E3—none—none—none13 EThe caster summons and binds five Fall Bears.6.37
Spell
Summon Fall Bears
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
13 E
Effect
The caster summons and binds five Fall Bears.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Hound of TwilightConj5E2D1—none—none—none3 EThe Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.6.37
Spell
Summon Hound of Twilight
School
Conj
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon IllearthBlood5B2E21—none02 BThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Illearth
School
Blood
Level
5
Paths
B2E2
Range
1
Area
—none
Fatigue
0
Gems
2 B
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ManticoresConj5N2E2—none—none—none10 NThe Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.6.37
Spell
Summon Manticores
School
Conj
Level
5
Paths
N2E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon UjigamiConj5E1S1—none—none—none8 EThe caster summons an Ujigami from the spirit world.6.37
Spell
Summon Ujigami
School
Conj
Level
5
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
The caster summons an Ujigami from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon UmbralsConj5D2E1—none—none—none8 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.6.37
Spell
Summon Umbrals
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Tempering the WillThaum5E30whole battlefield20—noneThe forces of Ulm have their strength of mind enhanced by magic.6.37
Spell
Tempering the Will
School
Thaum
Level
5
Paths
E3
Range
0
Area
whole battlefield
Fatigue
20
Gems
—none
Effect
The forces of Ulm have their strength of mind enhanced by magic.
Version
6.37
Precision
100
Effects
1
Cast
Combat
WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Weapons of SharpnessEnch5E315140—noneA few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Weapons of Sharpness
School
Ench
Level
5
Paths
E3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Tomb OracleConj6D3E2—none—none—none30 DWhen one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.6.37
Spell
Awaken Tomb Oracle
School
Conj
Level
6
Paths
D3E2
Range
—none
Area
—none
Fatigue
—none
Gems
30 D
Effect
When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact BereginaConj6W3E1—none—none—none35 WThe caster approaches a shore or riverbank and tries to contact a Beregina.6.37
Spell
Contact Beregina
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster approaches a shore or riverbank and tries to contact a Beregina.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Hill GiantConj6E3—none—none—none3 EThis ritual summons a Giant and forces him to serve.6.37
Spell
Contact Hill Giant
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
This ritual summons a Giant and forces him to serve.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarishiConj6W3E1—none—none—none40 WNagarishis are sages of considerable power living in the Jeweled City of Patala.6.37
Spell
Contact Nagarishi
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TatsuConj6E3—none—none—none19 EThe shugenja ventures up into a mountainous region and makes contact with a tatsu.6.37
Spell
Contact Tatsu
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
19 E
Effect
The shugenja ventures up into a mountainous region and makes contact with a tatsu.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Craft KeledoneConst6E2S2—none—none—none5 EThe caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.6.37
Spell
Craft Keledone
School
Const
Level
6
Paths
E2S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
CrumbleAlt6E5—none—none—none20 EThe caster unleashes great power upon a besieged castle.6.37
Spell
Crumble
School
Alt
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster unleashes great power upon a besieged castle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Gem AlchemyAlt6E2—none—none—none10 EThe alchemist transmutes earth gems into precious metals.6.37
Spell
Earth Gem Alchemy
School
Alt
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes earth gems into precious metals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earthquake WarriorsEnch6E41520 +1/E01 EThe weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earthquake Warriors
School
Ench
Level
6
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
End of WeaknessAlt6E20whole battlefield01 EAll Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.6.37
Spell
End of Weakness
School
Alt
Level
6
Paths
E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enliven Marble OracleEnch6E3D1—none—none—none35 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Marble Oracle
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven StatuesEnch6E3—none—none—none20 ETen or more statues are given false life by this powerful enchantment.6.37
Spell
Enliven Statues
School
Ench
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
Ten or more statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
10 +1/E
Cast
Ritual
Forge Brass BullConst6F3E3—none—none—none25 FA ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.6.37
Spell
Forge Brass Bull
School
Const
Level
6
Paths
F3E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forge of the AncientsConst6E5—none—none—none80 EThe ancient forge of the Great One's servants is reconstructed.6.37
Spell
Forge of the Ancients
School
Const
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
The ancient forge of the Great One's servants is reconstructed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Golem ConstructionConst6S3E2—none—none—none35 SA ritual that creates a Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Golem Construction
School
Const
Level
6
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Group IronskinAlt6E3153 +1/E60—noneThe skins of a group of soldiers are transformed into a hard, metallic hide.6.37
Spell
Group Ironskin
School
Alt
Level
6
Paths
E3
Range
15
Area
3 +1/E
Fatigue
60
Gems
—none
Effect
The skins of a group of soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Hidden in SandEnch6E3D1—none—none—none65 EThis spell can only be cast in a wasteland.6.37
Spell
Hidden in Sand
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a wasteland.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden UnderneathEnch6E3D1—none—none—none65 EThis spell can only be cast in a cave province.6.37
Spell
Hidden Underneath
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a cave province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron BaneAlt6E30whole battlefield01 EThe armor of all soldiers on the battlefield will rust and become weakened.6.37
Spell
Iron Bane
School
Alt
Level
6
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield will rust and become weakened.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron BlizzardEvo6E1H130—none50—noneThe Black Priest throws a swarm of cold iron darts against his enemies.6.37
Spell
Iron Blizzard
School
Evo
Level
6
Paths
E1H1
Range
30
Area
—none
Fatigue
50
Gems
—none
Effect
The Black Priest throws a swarm of cold iron darts against his enemies.
Version
6.37
Precision
3
Effects
20 +2/E
Cast
Combat
Iron GryphonConst6F3E1—none—none—none6 FThe mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.6.37
Spell
Iron Gryphon
School
Const
Level
6
Paths
F3E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron PigsAlt6E3N1—none—none—none9 EThe caster transforms seven ordinary boars into beings of flesh and steel.6.37
Spell
Iron Pigs
School
Alt
Level
6
Paths
E3N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
The caster transforms seven ordinary boars into beings of flesh and steel.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Ktonian LegionEnch6E2D2—none—none—none15 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Ktonian Legion
School
Ench
Level
6
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
30 +5/E
Cast
Ritual
Legions of SteelConst6E40whole battlefield01 EThe armor of all soldiers on the battlefield is tempered with magic, making it more durable.6.37
Spell
Legions of Steel
School
Const
Level
6
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Magma EruptionEvo6E2F2306 +1/E50—noneA shower of magma and rocks shoots out from the ground.6.37
Spell
Magma Eruption
School
Evo
Level
6
Paths
E2F2
Range
30
Area
6 +1/E
Fatigue
50
Gems
—none
Effect
A shower of magma and rocks shoots out from the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mechanical MenConst6E2—none—none—none15 EThe caster makes a group of Mechanical Men to serve him.6.37
Spell
Mechanical Men
School
Const
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster makes a group of Mechanical Men to serve him.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
MelancholiaThaum6E5—none—none—none20 EThe caster curses a province with the humor of earth, melancholia.6.37
Spell
Melancholia
School
Thaum
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster curses a province with the humor of earth, melancholia.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
PetrifyAlt6E530140—noneThe caster transforms some targets into stone.6.37
Spell
Petrify
School
Alt
Level
6
Paths
E5
Range
30
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms some targets into stone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Riches from BeneathEnch6E5—none—none—none70 EThis enchantment transforms mining from something harsh and dangerous to a really uplifting experience.6.37
Spell
Riches from Beneath
School
Ench
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
70 E
Effect
This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sow Dragon TeethEnch6E21—none01 EThe caster sows a handful of dragon teeth and enchants them with powerful spells.6.37
Spell
Sow Dragon Teeth
School
Ench
Level
6
Paths
E2
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version
6.37
Precision
0
Effects
10
Cast
Combat
Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GnomeConj6G3E2—none—none—none35 GThe caster summons a Gnome to serve him.6.37
Spell
Summon Gnome
School
Conj
Level
6
Paths
G3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster summons a Gnome to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KenzokuConj6S1E1—none—none—none9 SThe caster summons a Kenzoku from the spirit world.6.37
Spell
Summon Kenzoku
School
Conj
Level
6
Paths
S1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster summons a Kenzoku from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Troll King's CourtConj6E4—none—none—none65 EThe caster contacts a Troll King and his retinue of Trolls.6.37
Spell
Troll King's Court
School
Conj
Level
6
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
The caster contacts a Troll King and his retinue of Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AnzusConj7W2E2—none—none—none4 WThe caster summons a pair of Anzu bird-monsters.6.37
Spell
Call Anzus
School
Conj
Level
7
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a pair of Anzu bird-monsters.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Contact Yama-no-kamiConj7E4—none—none—none28 EThe Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.6.37
Spell
Contact Yama-no-kami
School
Conj
Level
7
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
28 E
Effect
The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Blood Deep WellEnch7E6—none—none—none80 EA well, deeper than any other, is created.6.37
Spell
Earth Blood Deep Well
School
Ench
Level
7
Paths
E6
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
A well, deeper than any other, is created.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental Opposition of AirEvo7E5—none—none—none60 EThe caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Air
School
Evo
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Father IllearthBlood7B3E4—none—none—none105 BThe Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.6.37
Spell
Father Illearth
School
Blood
Level
7
Paths
B3E4
Range
—none
Area
—none
Fatigue
—none
Gems
105 B
Effect
The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
GigantomachiaThaum7E4F4—nonewhole battlefield—none60 EThe war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.6.37
Spell
Gigantomachia
School
Thaum
Level
7
Paths
E4F4
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 E
Effect
The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron WallsAlt7E5—none—none—none15 EThe caster transforms the stone walls of a castle into iron walls, making it almost impregnable.6.37
Spell
Iron Walls
School
Alt
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lion SentinelsEnch7E5—none—none—none30 EThe caster sculpts eleven statues of lions and enchants them with powerful magic.6.37
Spell
Lion Sentinels
School
Ench
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living EarthConj7E41—none02 EThe caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.6.37
Spell
Living Earth
School
Conj
Level
7
Paths
E4
Range
1
Area
—none
Fatigue
0
Gems
2 E
Effect
The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.
Version
6.37
Precision
0
Effects
4 +1/E
Cast
Combat
Marble WarriorsAlt7E31520 +1/E01 EThe caster transforms the skin of a large group of soldiers into a hard marble-like hide.6.37
Spell
Marble Warriors
School
Alt
Level
7
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rain of StonesEvo7E3A10caster01 EThe sky blackens and rumbling sounds echo over the battlefield.6.37
Spell
Rain of Stones
School
Evo
Level
7
Paths
E3A1
Range
0
Area
caster
Fatigue
0
Gems
1 E
Effect
The sky blackens and rumbling sounds echo over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Steel Slice WarriorsEnch7E41520 +1/E01 EA large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Steel Slice Warriors
School
Ench
Level
7
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Iron AngelConj8E5S2—none—none—none25 EThe caster contacts an Iron Angel to teach the weak to be strong.6.37
Spell
Contact Iron Angel
School
Conj
Level
8
Paths
E5S2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster contacts an Iron Angel to teach the weak to be strong.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Scorpion ManConj8E1F1—none—none—none12 EThe Scorpion Man is the most frightening beast that wanders the desert.6.37
Spell
Contact Scorpion Man
School
Conj
Level
8
Paths
E1F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
The Scorpion Man is the most frightening beast that wanders the desert.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth AttackConj8E5—none—none—none5 EA huge Earth Elemental will appear in a province of the caster's choice.6.37
Spell
Earth Attack
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
A huge Earth Elemental will appear in a province of the caster's choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fields of the DeadEnch8D5E20caster02 DThe necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.6.37
Spell
Fields of the Dead
School
Ench
Level
8
Paths
D5E2
Range
0
Area
caster
Fatigue
0
Gems
2 D
Effect
The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ground ArmyAlt8E40whole battlefield02 EThis spell makes the entire army highly resistant to lightning and thunder.6.37
Spell
Ground Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
This spell makes the entire army highly resistant to lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hall of StatuesEnch8E5—none—none—none30 ESome halls underneath the earth contain entire rows of the sacred status of the pale ones from before.6.37
Spell
Hall of Statues
School
Ench
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version
6.37
Precision
—none
Effects
20 +4/E
Cast
Ritual
Hall of the DeadConj8D5E1—none—none—none25 DA Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.6.37
Spell
Hall of the Dead
School
Conj
Level
8
Paths
D5E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version
6.37
Precision
—none
Effects
20 +4/D
Cast
Ritual
Iron DragonConst8E4F2—none—none—none25 EThe caster makes a mechanical dragon covered with thick iron plates.6.37
Spell
Iron Dragon
School
Const
Level
8
Paths
E4F2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster makes a mechanical dragon covered with thick iron plates.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron WarriorsAlt8E41520 +1/E02 EThe skins of a large group of soldiers are transformed into hard, metallic hides.6.37
Spell
Iron Warriors
School
Alt
Level
8
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
2 E
Effect
The skins of a large group of soldiers are transformed into hard, metallic hides.
Version
6.37
Precision
2
Effects
1
Cast
Combat
King of Elemental EarthConj8E5—none—none—none50 EThe caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.6.37
Spell
King of Elemental Earth
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Marble ArmyAlt8E40whole battlefield03 EThe caster transforms the skin of the entire army into a hard marble-like hide.6.37
Spell
Marble Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster transforms the skin of the entire army into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mechanical MilitiaConst8E5—none—none—none80 EMechanical Men will help the local militia defend their provinces as long as this spell is in effect.6.37
Spell
Mechanical Militia
School
Const
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Meteor ShowerEvo8E5S40caster03 EThis spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.6.37
Spell
Meteor Shower
School
Evo
Level
8
Paths
E5S4
Range
0
Area
caster
Fatigue
0
Gems
3 E
Effect
This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison GolemConst8D4E2—none—none—none35 DA ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Poison Golem
School
Const
Level
8
Paths
D4E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Siege GolemConst8E3—none—none—none15 EA ritual that creates a Siege Golem.6.37
Spell
Siege Golem
School
Const
Level
8
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
A ritual that creates a Siege Golem.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Unleash Imprisoned OnesAlt8E6D4—none—none—none100 ESince before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.6.37
Spell
Unleash Imprisoned Ones
School
Alt
Level
8
Paths
E6D4
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wizard's TowerAlt8E4—none—none—none50 EThe caster raises a tall impregnable stone tower from the ground in any friendly province within range.6.37
Spell
Wizard's Tower
School
Alt
Level
8
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of BronzeAlt9E60whole battlefield03 EGives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.6.37
Spell
Army of Bronze
School
Alt
Level
9
Paths
E6
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of GoldAlt9E5F10whole battlefield03 EAn entire army is physically altered into beings with golden skin.6.37
Spell
Army of Gold
School
Alt
Level
9
Paths
E5F1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with golden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of LeadAlt9E5S10whole battlefield03 EAn entire army is physically altered into beings with leaden skin.6.37
Spell
Army of Lead
School
Alt
Level
9
Paths
E5S1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with leaden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dome of Seven SealsEnch9S4E4—none—none—none14 SA magic dome is created over the entire province.6.37
Spell
Dome of Seven Seals
School
Ench
Level
9
Paths
S4E4
Range
—none
Area
—none
Fatigue
—none
Gems
14 S
Effect
A magic dome is created over the entire province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter ArmyEnch9E50whole battlefield02 EThe weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Army
School
Ench
Level
9
Paths
E5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Elemental DampeningThaum9E7S3—none—none—none60 EThis ritual dampens any attempt at manipulating the elemental powers.6.37
Spell
Elemental Dampening
School
Thaum
Level
9
Paths
E7S3
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
This ritual dampens any attempt at manipulating the elemental powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gaia's BlessingEnch9N5E20whole battlefield03 NThis powerful enchantment protects an entire army from the power of the elements.6.37
Spell
Gaia's Blessing
School
Ench
Level
9
Paths
N5E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This powerful enchantment protects an entire army from the power of the elements.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Infernal CrusadeBlood9B5E2—none—none—none50 BThe caster summons and binds several Demon Knights.6.37
Spell
Infernal Crusade
School
Blood
Level
9
Paths
B5E2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Demon Knights.
Version
6.37
Precision
—none
Effects
10 +1/B
Cast
Ritual
Infernal FumesBlood9B4E3—none—none—none40 BThis ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.6.37
Spell
Infernal Fumes
School
Blood
Level
9
Paths
B4E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lost LandEvo9E6W5—none—none—none100 EThis most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.6.37
Spell
Lost Land
School
Evo
Level
9
Paths
E6W5
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Nexus GateThaum9S5E3—none—none—none40 SThe caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.6.37
Spell
Nexus Gate
School
Thaum
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Stellar StrikeEvo9S5E3—none—none—none20 SBy reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.6.37
Spell
Stellar Strike
School
Evo
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 S
Effect
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Volcanic EruptionEvo9F4E3—none—none—none25 FThe caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.6.37
Spell
Volcanic Eruption
School
Evo
Level
9
Paths
F4E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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