Air Shield Alt 0 A1 0 caster 10 —none Gives the caster the Air Shield effect. 6.37 0 1 Combat
Spell Air Shield
Level 0
Range 0
Area caster
Fatigue 10
Gems —none
Effect Gives the caster the Air Shield effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Charge Body Alt 1 A1 0 caster 5 —none When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker. 6.37 0 1 Combat
Spell Charge Body
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version 6.37
Precision 0
Effects 1
Cast Combat Gust of Winds Evo 1 A1 35 +5/A 2 10 —none Creates a wind gust strong enough to knock soldiers prone. 6.37 2 1 Combat
Spell Gust of Winds
Level 1
Range 35 +5/A
Area 2
Fatigue 10
Gems —none
Effect Creates a wind gust strong enough to knock soldiers prone.
Version 6.37
Precision 2
Effects 1
Cast Combat Levitate Ench 1 A1 0 caster 20 —none Grants the caster the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Levitate
Level 1
Range 0
Area caster
Fatigue 20
Gems —none
Effect Grants the caster the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Protection from Lightning Ench 1 A1 0 caster 5 —none This spell protects the caster from thunder and lightning. 6.37 0 1 Combat
Spell Protection from Lightning
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell protects the caster from thunder and lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Shocking Grasp Evo 1 A1 1 one target 5 —none Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock. 6.37 0 1 Combat
Spell Shocking Grasp
Level 1
Range 1
Area one target
Fatigue 5
Gems —none
Effect Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.
Version 6.37
Precision 0
Effects 1
Cast Combat Trueshot Ench 1 A1 10 1 5 —none Gives the units in one square the Improved Precision effect. 6.37 5 1 Combat
Spell Trueshot
Level 1
Range 10
Area 1
Fatigue 5
Gems —none
Effect Gives the units in one square the Improved Precision effect.
Version 6.37
Precision 5
Effects 1
Cast Combat Windrunner Ench 1 A1 0 caster 10 —none With this spell the caster will be aided by the wind when he is running. 6.37 0 1 Combat
Spell Windrunner
Level 1
Range 0
Area caster
Fatigue 10
Gems —none
Effect With this spell the caster will be aided by the wind when he is running.
Version 6.37
Precision 0
Effects 1
Cast Combat Break the Third Soul Thaum 2 A1 30 one target 20 —none Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it. 6.37 5 1 Combat
Spell Break the Third Soul
Level 2
Range 30
Area one target
Fatigue 20
Gems —none
Effect Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.
Version 6.37
Precision 5
Effects 1
Cast Combat Corpse Man Construction Const 2 A1 D1 —none —none —none 1 A A ritual that creates a Corpse Construct. 6.37 —none 1 Ritual
Spell Corpse Man Construction
Level 2
Range —none
Area —none
Fatigue —none
Gems 1 A
Effect A ritual that creates a Corpse Construct.
Version 6.37
Precision —none
Effects 1
Cast Ritual Eyes of the Condors Ench 2 A2 —none —none —none 1 A The Condor is sacred to the people of Nazca. 6.37 —none 1 Ritual
Spell Eyes of the Condors
Level 2
Range —none
Area —none
Fatigue —none
Gems 1 A
Effect The Condor is sacred to the people of Nazca.
Version 6.37
Precision —none
Effects 1
Cast Ritual Flying Shield Ench 2 E1 A1 0 caster 20 —none The mage animates a shield to protect himself from incoming attacks. 6.37 0 1 Combat
Spell Flying Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage animates a shield to protect himself from incoming attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Lightning Bolt Evo 2 A2 40 +5/A one target 10 —none The mage hurls a bolt of lightning towards an enemy. 6.37 4 1 Combat
Spell Lightning Bolt
Level 2
Range 40 +5/A
Area one target
Fatigue 10
Gems —none
Effect The mage hurls a bolt of lightning towards an enemy.
Version 6.37
Precision 4
Effects 1
Cast Combat Personal Flight Ench 2 A1 0 caster 20 —none Grants the caster the ability to fly. 6.37 0 1 Combat
Spell Personal Flight
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect Grants the caster the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Mistform Alt 2 A2 0 caster 10 —none The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage. 6.37 0 1 Combat
Spell Personal Mistform
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Shock Wave Evo 2 A2 2 6 10 —none An electric shock wave will hit a large area in front of the caster. 6.37 0 1 Combat
Spell Shock Wave
Level 2
Range 2
Area 6
Fatigue 10
Gems —none
Effect An electric shock wave will hit a large area in front of the caster.
Version 6.37
Precision 0
Effects 1
Cast Combat Steal Breath Thaum 2 A1 30 one target 20 —none The victim of this spell will have his breath stolen from him. 6.37 5 1 Combat
Spell Steal Breath
Level 2
Range 30
Area one target
Fatigue 20
Gems —none
Effect The victim of this spell will have his breath stolen from him.
Version 6.37
Precision 5
Effects 1
Cast Combat Sulphur Haze Evo 2 F2 A1 30 4 +1/F 20 —none This spell creates several clouds of toxic mist that remain on the battlefield. 6.37 0 1 Combat
Spell Sulphur Haze
Level 2
Range 30
Area 4 +1/F
Fatigue 20
Gems —none
Effect This spell creates several clouds of toxic mist that remain on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Hawk Conj 2 A1 5 —none 20 —none The caster shrieks and soon a Black Hawk will appear on the battlefield. 6.37 0 1 Combat
Spell Summon Hawk
Level 2
Range 5
Area —none
Fatigue 20
Gems —none
Effect The caster shrieks and soon a Black Hawk will appear on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Karasu Tengus Conj 2 N1 A1 —none —none —none 2 N The Karasu Tengu is a sacred being of the wild and the winds. 6.37 —none 3 Ritual
Spell Summon Karasu Tengus
Level 2
Range —none
Area —none
Fatigue —none
Gems 2 N
Effect The Karasu Tengu is a sacred being of the wild and the winds.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Simargl Conj 2 A1 —none —none —none 1 A A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it. 6.37 —none 1 Ritual
Spell Summon Simargl
Level 2
Range —none
Area —none
Fatigue —none
Gems 1 A
Effect A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Storm Power Conj 2 A1 0 caster 10 —none During a storm, this spell can be used to channel the power of the storm through the mage. 6.37 0 1 Combat
Spell Summon Storm Power
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect During a storm, this spell can be used to channel the power of the storm through the mage.
Version 6.37
Precision 0
Effects 1
Cast Combat Arrow of the Western Wind Ench 3 A2 50 +5/A one target 20 —none With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy. 6.37 25 1 Combat
Spell Arrow of the Western Wind
Level 3
Range 50 +5/A
Area one target
Fatigue 20
Gems —none
Effect With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version 6.37
Precision 25
Effects 1
Cast Combat Call of the Winds Conj 3 A2 —none —none —none 8 A Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away. 6.37 —none 51 Ritual
Spell Call of the Winds
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 A
Effect Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away.
Version 6.37
Precision —none
Effects 51
Cast Ritual Carrier Birds Thaum 3 A2 —none —none —none 2 A This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province. 6.37 —none 1 Ritual
Spell Carrier Birds
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 A
Effect This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Carrier Eagle Thaum 3 A2 —none —none —none 3 A This ritual summons a large eagle that will quickly transport a magic item to a commander in another province. 6.37 —none 1 Ritual
Spell Carrier Eagle
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect This ritual summons a large eagle that will quickly transport a magic item to a commander in another province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Cloud of Dreamless Slumber Evo 3 G2 A1 30 3 +1/G 20 —none This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind. 6.37 3 1 Combat
Spell Cloud of Dreamless Slumber
Level 3
Range 30
Area 3 +1/G
Fatigue 20
Gems —none
Effect This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.
Version 6.37
Precision 3
Effects 1
Cast Combat Farflight Ench 3 A1 10 1 20 —none The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Farflight
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Freezing Mist Evo 3 W3 A1 30 10 +1/W 20 —none This spell creates a large cloud of numbing cold that remains on the battlefield. 6.37 1 1 Combat
Spell Freezing Mist
Level 3
Range 30
Area 10 +1/W
Fatigue 20
Gems —none
Effect This spell creates a large cloud of numbing cold that remains on the battlefield.
Version 6.37
Precision 1
Effects 1
Cast Combat Gift of Flight Ench 3 A2 10 1 20 —none Grants a few units the ability to fly. 6.37 0 1 Combat
Spell Gift of Flight
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect Grants a few units the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Third Soul Thaum 3 A1 20 one target 20 —none The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. 6.37 0 1 Combat
Spell Gift of the Third Soul
Level 3
Range 20
Area one target
Fatigue 20
Gems —none
Effect The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version 6.37
Precision 0
Effects 1
Cast Combat Lesser Thunder Ward Ench 3 A2 15 1 20 —none This spell protects a few units from the damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Lesser Thunder Ward
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Mist Alt 3 A3 0 caster 0 1 A The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly. 6.37 0 1 Combat
Spell Mist
Level 3
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version 6.37
Precision 0
Effects 1
Cast Combat Protective Winds Alt 3 A2 15 3 +1/A 40 —none Powerful winds will protect a group of friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Protective Winds
Level 3
Range 15
Area 3 +1/A
Fatigue 40
Gems —none
Effect Powerful winds will protect a group of friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Seeking Arrow Ench 3 A3 —none —none —none 4 A The caster sends an enchanted arrow across the world to find a suitable heart to penetrate. 6.37 —none 1 Ritual
Spell Seeking Arrow
Level 3
Range —none
Area —none
Fatigue —none
Gems 4 A
Effect The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version 6.37
Precision —none
Effects 1
Cast Ritual Storm Wind Evo 3 A2 40 +5/A 8 +2/A 10 —none Creates winds strong enough to knock soldiers prone. 6.37 3 1 Combat
Spell Storm Wind
Level 3
Range 40 +5/A
Area 8 +2/A
Fatigue 10
Gems —none
Effect Creates winds strong enough to knock soldiers prone.
Version 6.37
Precision 3
Effects 1
Cast Combat Summon Amphiptere Conj 3 A2 N1 —none —none —none 3 A The caster summons an Amphiptere. The Amphiptere is a huge winged serpent. 6.37 —none 1 Ritual
Spell Summon Amphiptere
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Condors Conj 3 A2 —none —none —none 8 A The Condor is sacred to the people of Nazca. 6.37 —none 10 +1/A Ritual
Spell Summon Condors
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 A
Effect The Condor is sacred to the people of Nazca.
Version 6.37
Precision —none
Effects 10 +1/A
Cast Ritual Summon Konoha Tengus Conj 3 A1 E1 —none —none —none 3 A This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds. 6.37 —none ? not verified Ritual
Spell Summon Konoha Tengus
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Lesser Air Elemental Conj 3 A1 1 —none 0 1 A The caster summons a Lesser Air Elemental to aid him in battle. 6.37 0 1 Combat
Spell Summon Lesser Air Elemental
Level 3
Range 1
Area —none
Fatigue 0
Gems 1 A
Effect The caster summons a Lesser Air Elemental to aid him in battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Yetis Conj 3 W2 A1 —none —none —none 8 W The caster summons a group of Yeti from the mountains. 6.37 —none ? not verified Ritual
Spell Summon Yetis
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 W
Effect The caster summons a group of Yeti from the mountains.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Amalgamation of Air and Flesh Alt 4 A2 S1 —none —none —none 10 A The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air. 6.37 —none ? not verified Ritual
Spell Amalgamation of Air and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 A
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Auspex Thaum 4 A2 —none —none —none 2 A The caster listens to the winds and observes the flight of birds. 6.37 —none 1 Ritual
Spell Auspex
Level 4
Range —none
Area —none
Fatigue —none
Gems 2 A
Effect The caster listens to the winds and observes the flight of birds.
Version 6.37
Precision —none
Effects 1
Cast Ritual Bind Storm Demon Blood 4 B2 A2 —none —none —none 10 B The caster sacrifices several blood slaves to contact and bind a Storm Demon. 6.37 —none 1 Ritual
Spell Bind Storm Demon
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 B
Effect The caster sacrifices several blood slaves to contact and bind a Storm Demon.
Version 6.37
Precision —none
Effects 1
Cast Ritual Breath of the Desert Evo 4 F3 A1 —none —none —none 5 F The caster curses a distant province with a dramatic rise in temperature. 6.37 —none 1 Ritual
Spell Breath of the Desert
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 F
Effect The caster curses a distant province with a dramatic rise in temperature.
Version 6.37
Precision —none
Effects 1
Cast Ritual Celestial Hounds Conj 4 A1 S1 —none —none —none 2 A This spell summons a pair of hounds from the Celestial Sphere. 6.37 —none 2 Ritual
Spell Celestial Hounds
Level 4
Range —none
Area —none
Fatigue —none
Gems 2 A
Effect This spell summons a pair of hounds from the Celestial Sphere.
Version 6.37
Precision —none
Effects 2
Cast Ritual Cloud Trapeze Ench 4 A2 —none —none —none 3 A The caster swings himself up and away with incredible speed, landing in a province far away. 6.37 —none 1 Ritual
Spell Cloud Trapeze
Level 4
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect The caster swings himself up and away with incredible speed, landing in a province far away.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Jinn Conj 4 F2 A1 —none —none —none 18 F Jinnun are spiritual beings born from smokeless flame in a distant past. 6.37 —none 1 Ritual
Spell Contact Jinn
Level 4
Range —none
Area —none
Fatigue —none
Gems 18 F
Effect Jinnun are spiritual beings born from smokeless flame in a distant past.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fire Cloud Evo 4 F3 A1 30 8 +1/F 20 —none This spell creates a large cloud of fire and smoke that remain on the battlefield. 6.37 1 1 Combat
Spell Fire Cloud
Level 4
Range 30
Area 8 +1/F
Fatigue 20
Gems —none
Effect This spell creates a large cloud of fire and smoke that remain on the battlefield.
Version 6.37
Precision 1
Effects 1
Cast Combat Hurricane Evo 4 A3 —none —none —none 5 A The caster unleashes a violent hurricane upon a province, devastating the countryside. 6.37 —none 1 Ritual
Spell Hurricane
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The caster unleashes a violent hurricane upon a province, devastating the countryside.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lacerating Winds Alt 4 A2 40 +5/A 5 +1/A 20 —none The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself. 6.37 1 1 Combat
Spell Lacerating Winds
Level 4
Range 40 +5/A
Area 5 +1/A
Fatigue 20
Gems —none
Effect The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version 6.37
Precision 1
Effects 1
Cast Combat Levitate Soldiers Ench 4 A2 15 3 +1/A 40 —none Several soldiers are granted the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Levitate Soldiers
Level 4
Range 15
Area 3 +1/A
Fatigue 40
Gems —none
Effect Several soldiers are granted the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Mistform Alt 4 A2 10 1 20 —none The bodies of a few soldiers becomes mist. 6.37 0 1 Combat
Spell Mistform
Level 4
Range 10
Area 1
Fatigue 20
Gems —none
Effect The bodies of a few soldiers becomes mist.
Version 6.37
Precision 0
Effects 1
Cast Combat Scorching Wind Evo 4 A2 F1 40 6 +1/A 30 —none The Scorching Wind is the primordial wind from which the Hinn were spawned. 6.37 0 1 Combat
Spell Scorching Wind
Level 4
Range 40
Area 6 +1/A
Fatigue 30
Gems —none
Effect The Scorching Wind is the primordial wind from which the Hinn were spawned.
Version 6.37
Precision 0
Effects 1
Cast Combat Shroud of Flying Shards Ench 4 E2 A1 0 caster 20 —none The caster is surrounded by whirling winds and obsidian shards. 6.37 0 1 Combat
Spell Shroud of Flying Shards
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by whirling winds and obsidian shards.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Gryphons Conj 4 A2 —none —none —none 9 A The caster summons and takes control of a convocation of gryphons. 6.37 —none ? not verified Ritual
Spell Summon Gryphons
Level 4
Range —none
Area —none
Fatigue —none
Gems 9 A
Effect The caster summons and takes control of a convocation of gryphons.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Shedim Blood 4 B3 A1 —none —none —none 28 B With a sacrifice of blood, the caster summons three Shedim from the desert. 6.37 —none 3 Ritual
Spell Summon Shedim
Level 4
Range —none
Area —none
Fatigue —none
Gems 28 B
Effect With a sacrifice of blood, the caster summons three Shedim from the desert.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Storm Drake Conj 4 A2 —none —none —none 5 A The caster summons a Storm Drake and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Storm Drake
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The caster summons a Storm Drake and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Wyverns Conj 4 A2 —none —none —none 3 A The caster summons two wyverns and binds them to his service. 6.37 —none 2 Ritual
Spell Summon Wyverns
Level 4
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect The caster summons two wyverns and binds them to his service.
Version 6.37
Precision —none
Effects 2
Cast Ritual Thunder Strike Evo 4 A3 100 1 50 —none A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away. 6.37 ? not verified 1 Combat
Spell Thunder Strike
Level 4
Range 100
Area 1
Fatigue 50
Gems —none
Effect A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Trueshot Warriors Ench 4 A2 15 20 +1/A 0 1 A A large group of soldiers get increased Precision. 6.37 0 1 Combat
Spell Trueshot Warriors
Level 4
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect A large group of soldiers get increased Precision.
Version 6.37
Precision 0
Effects 1
Cast Combat Arrow Ward Alt 5 A3 15 20 +1/A 0 1 A The air itself will protect a large number of friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Arrow Ward
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The air itself will protect a large number of friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Contact Dai Tengu Conj 5 A2 E1 —none —none —none 55 A The caster ventures into the wild mountains and makes a pact with a Tengu King. 6.37 —none 1 Ritual
Spell Contact Dai Tengu
Level 5
Range —none
Area —none
Fatigue —none
Gems 55 A
Effect The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version 6.37
Precision —none
Effects 1
Cast Ritual Contact Draconians Conj 5 A3 —none —none —none 20 A The caster summons a tribe of Draconians and binds them to his service. 6.37 —none 1 Ritual
Spell Contact Draconians
Level 5
Range —none
Area —none
Fatigue —none
Gems 20 A
Effect The caster summons a tribe of Draconians and binds them to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Enliven Gargoyles Ench 5 E3 A1 —none —none —none 12 E A group of grotesque, winged statues are given false life by this powerful enchantment. 6.37 —none ? not verified Ritual
Spell Enliven Gargoyles
Level 5
Range —none
Area —none
Fatigue —none
Gems 12 E
Effect A group of grotesque, winged statues are given false life by this powerful enchantment.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Farflight Arrows Ench 5 A2 15 20 +1/A 0 1 A The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Farflight Arrows
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Messenger Crows Conj 5 A4 —none —none —none 6 A The caster sends out a vast murder of crows to scout a distant province. 6.37 —none 1 Ritual
Spell Messenger Crows
Level 5
Range —none
Area —none
Fatigue —none
Gems 6 A
Effect The caster sends out a vast murder of crows to scout a distant province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Orb Lightning Evo 5 A2 20 one target 20 —none The mage hurls an orb of pure lightning towards the enemies. 6.37 0 1 Combat
Spell Orb Lightning
Level 5
Range 20
Area one target
Fatigue 20
Gems —none
Effect The mage hurls an orb of pure lightning towards the enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Poison Cloud Evo 5 N3 A1 30 6 +1/N 20 —none The caster creates a cloud of noxious spores dangerous to men. 6.37 ? not verified 1 Combat
Spell Poison Cloud
Level 5
Range 30
Area 6 +1/N
Fatigue 20
Gems —none
Effect The caster creates a cloud of noxious spores dangerous to men.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Raven Feast Conj 5 A4 —none —none —none 3 A The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead. 6.37 —none 1 Ritual
Spell Raven Feast
Level 5
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.
Version 6.37
Precision —none
Effects 1
Cast Ritual Send Lady Midday Conj 5 A3 D1 —none —none —none 5 A The Lady Midday is a malign spirit of the noon. 6.37 —none 1 Ritual
Spell Send Lady Midday
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The Lady Midday is a malign spirit of the noon.
Version 6.37
Precision —none
Effects 1
Cast Ritual Storm Alt 5 A4 0 caster 0 1 A The caster controls the weather and conjures a mighty storm on the battlefield. 6.37 0 1 Combat
Spell Storm
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster controls the weather and conjures a mighty storm on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Air Elemental Conj 5 A3 1 —none 0 1 A The caster summons an Air Elemental to aid him in battle. 6.37 0 1 Combat
Spell Summon Air Elemental
Level 5
Range 1
Area —none
Fatigue 0
Gems 1 A
Effect The caster summons an Air Elemental to aid him in battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Jinn Warriors Conj 5 F2 A1 —none —none —none 13 F Jinnun are spiritual beings born from smokeless flame in a distant past. 6.37 —none 3 Ritual
Spell Summon Jinn Warriors
Level 5
Range —none
Area —none
Fatigue —none
Gems 13 F
Effect Jinnun are spiritual beings born from smokeless flame in a distant past.
Version 6.37
Precision —none
Effects 3
Cast Ritual Summon Spring Hawks Conj 5 A3 —none —none —none 13 A The caster summons and binds five Spring Hawks. 6.37 —none ? not verified Ritual
Spell Summon Spring Hawks
Level 5
Range —none
Area —none
Fatigue —none
Gems 13 A
Effect The caster summons and binds five Spring Hawks.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Ugallu Conj 5 A3 —none —none —none 24 A The caster summons an Ugallu to smite the demons of evil. 6.37 —none 1 Ritual
Spell Summon Ugallu
Level 5
Range —none
Area —none
Fatigue —none
Gems 24 A
Effect The caster summons an Ugallu to smite the demons of evil.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thunder Ward Ench 5 A2 15 20 +1/A 0 1 A This spell protects several units from the damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Thunder Ward
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Trade Wind Ench 5 A4 —none —none —none 10 A The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province. 6.37 —none 1 Ritual
Spell Trade Wind
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 A
Effect The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Watcher Ench 5 A3 E1 —none —none —none 5 A The mage creates a stone statue and gives it awareness and magical powers. 6.37 —none 1 Ritual
Spell Watcher
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The mage creates a stone statue and gives it awareness and magical powers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wind Ride Conj 5 A5 —none —none —none 10 A The Air mage summons a whirlwind in a province of his choice. 6.37 —none 1 Ritual
Spell Wind Ride
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 A
Effect The Air mage summons a whirlwind in a province of his choice.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wrath of Pazuzu Blood 5 B1 A3 —none —none —none 15 B The caster unleashes an infernal tempest from the realm of Pazuzu upon a province. 6.37 —none 1 Ritual
Spell Wrath of Pazuzu
Level 5
Range —none
Area —none
Fatigue —none
Gems 15 B
Effect The caster unleashes an infernal tempest from the realm of Pazuzu upon a province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Blizzard Alt 6 A4 W3 0 caster 0 1 A The caster conjures an unexpected blizzard. 6.37 0 1 Combat
Spell Blizzard
Level 6
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster conjures an unexpected blizzard.
Version 6.37
Precision 0
Effects 1
Cast Combat Call Celestial Soldiers Conj 6 A2 S1 —none —none —none 15 A The Celestial Soldier is a being of the Celestial Sphere. 6.37 —none 6 Ritual
Spell Call Celestial Soldiers
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 A
Effect The Celestial Soldier is a being of the Celestial Sphere.
Version 6.37
Precision —none
Effects 6
Cast Ritual Contact Houri Conj 6 A2 G1 —none —none —none 26 A The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord. 6.37 —none 1 Ritual
Spell Contact Houri
Level 6
Range —none
Area —none
Fatigue —none
Gems 26 A
Effect The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dome of Solid Air Ench 6 A5 —none —none —none 20 A A dome made out of air is created over the entire province the mage is in. 6.37 —none 1 Ritual
Spell Dome of Solid Air
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 A
Effect A dome made out of air is created over the entire province the mage is in.
Version 6.37
Precision —none
Effects 1
Cast Ritual Foul Air Thaum 6 D5 A1 —none —none —none 75 D The air will become polluted by a deadly disease when this enchantment is cast. 6.37 —none 1 Ritual
Spell Foul Air
Level 6
Range —none
Area —none
Fatigue —none
Gems 75 D
Effect The air will become polluted by a deadly disease when this enchantment is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Greater Farflight Ench 6 A4 0 whole battlefield 0 1 A The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Greater Farflight
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Parting of the Soul Thaum 6 D1 A1 30 one target 40 —none Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum. 6.37 100 1 Combat
Spell Parting of the Soul
Level 6
Range 30
Area one target
Fatigue 40
Gems —none
Effect Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.
Version 6.37
Precision 100
Effects 1
Cast Combat Perpetual Storm Evo 6 A5 —none —none —none 70 A An enormous storm will rage constantly over the entire world. 6.37 —none 1 Ritual
Spell Perpetual Storm
Level 6
Range —none
Area —none
Fatigue —none
Gems 70 A
Effect An enormous storm will rage constantly over the entire world.
Version 6.37
Precision —none
Effects 1
Cast Ritual Sanguinia Thaum 6 A5 —none —none —none 20 A The caster affects a friendly province with the humor of air, sanguinia. 6.37 —none 1 Ritual
Spell Sanguinia
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 A
Effect The caster affects a friendly province with the humor of air, sanguinia.
Version 6.37
Precision —none
Effects 1
Cast Ritual Send Aatxe Conj 6 A3 —none —none —none 6 A The Aatxe is a flaming bull spirit and servant of the Mother of Storms. 6.37 —none 1 Ritual
Spell Send Aatxe
Level 6
Range —none
Area —none
Fatigue —none
Gems 6 A
Effect The Aatxe is a flaming bull spirit and servant of the Mother of Storms.
Version 6.37
Precision —none
Effects 1
Cast Ritual Smokeless Flame Evo 6 F3 A1 35 +5/F 1 30 —none The Smokeless Flame is the primordial fire from which the Jinn were spawned. 6.37 1 1 Combat
Spell Smokeless Flame
Level 6
Range 35 +5/F
Area 1
Fatigue 30
Gems —none
Effect The Smokeless Flame is the primordial fire from which the Jinn were spawned.
Version 6.37
Precision 1
Effects 1
Cast Combat Summon Binn Conj 6 W1 A1 —none —none —none 4 W The Binn are spiritual beings of an earlier time. 6.37 —none ? not verified Ritual
Spell Summon Binn
Level 6
Range —none
Area —none
Fatigue —none
Gems 4 W
Effect The Binn are spiritual beings of an earlier time.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Dakini Blood 6 B4 A1 —none —none —none 81 B The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms. 6.37 —none 1 Ritual
Spell Summon Dakini
Level 6
Range —none
Area —none
Fatigue —none
Gems 81 B
Effect The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Daktyl Conj 6 E3 A1 —none —none —none 30 E When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. 6.37 —none 1 Ritual
Spell Summon Daktyl
Level 6
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Great Eagles Conj 6 A3 —none —none —none 8 A Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon. 6.37 —none ? not verified Ritual
Spell Summon Great Eagles
Level 6
Range —none
Area —none
Fatigue —none
Gems 8 A
Effect Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Hinn Conj 6 A1 F1 —none —none —none 4 A The Hinn are spiritual beings of an earlier time. 6.37 —none ? not verified Ritual
Spell Summon Hinn
Level 6
Range —none
Area —none
Fatigue —none
Gems 4 A
Effect The Hinn are spiritual beings of an earlier time.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Summon Morrigan Conj 6 D2 A1 1 —none —none 5 D The caster summons one of the Morrigans in an attempt to turn the tide of the battle. 6.37 —none 1 Ritual
Spell Summon Morrigan
Level 6
Range 1
Area —none
Fatigue —none
Gems 5 D
Effect The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Si'lat Conj 6 A2 —none —none —none 21 A The Sahir summons a Si'lat and binds it to his service. 6.37 —none 1 Ritual
Spell Summon Si'lat
Level 6
Range —none
Area —none
Fatigue —none
Gems 21 A
Effect The Sahir summons a Si'lat and binds it to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Valkyries Conj 6 A3 D1 1 —none 0 1 A The caster summons a group of Valkyries to aid him in battle. 6.37 0 7 Combat
Spell Summon Valkyries
Level 6
Range 1
Area —none
Fatigue 0
Gems 1 A
Effect The caster summons a group of Valkyries to aid him in battle.
Version 6.37
Precision 0
Effects 7
Cast Combat The Wrath of God Evo 6 S5 A3 —none —none —none 70 S With this enchantment, lighting will strike the enemies of the God, no matter where they are. 6.37 —none 1 Ritual
Spell The Wrath of God
Level 6
Range —none
Area —none
Fatigue —none
Gems 70 S
Effect With this enchantment, lighting will strike the enemies of the God, no matter where they are.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wind Guide Ench 6 A3 0 whole battlefield 0 1 A Makes all friendly units shoot more accurately and reduces the problem of firing during Storm. 6.37 0 1 Combat
Spell Wind Guide
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version 6.37
Precision 0
Effects 1
Cast Combat Wrathful Skies Evo 6 A5 0 caster 0 2 A The sky turns dark and lightning strikes all over the battlefield. 6.37 0 1 Combat
Spell Wrathful Skies
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 A
Effect The sky turns dark and lightning strikes all over the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Ziz Ench 6 D3 A2 —none —none —none 2 D The Ziz is a dead, rotting Great Eagle given false life by a necromancer. 6.37 —none 1 Ritual
Spell Ziz
Level 6
Range —none
Area —none
Fatigue —none
Gems 2 D
Effect The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version 6.37
Precision —none
Effects 1
Cast Ritual Arrow Fend Alt 7 A4 0 whole battlefield 0 1 A The air itself will protect all friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Arrow Fend
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect The air itself will protect all friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Cloud of Death Evo 7 D4 A1 30 15 +2/D 20 —none A deadly grey cloud will form upon the battlefield. 6.37 ? not verified 1 Combat
Spell Cloud of Death
Level 7
Range 30
Area 15 +2/D
Fatigue 20
Gems —none
Effect A deadly grey cloud will form upon the battlefield.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Contact Cloud Vila Conj 7 A4 —none —none —none 40 A The caster travels to a remote mountain top to contact a Vila and persuade her to aid him. 6.37 —none 1 Ritual
Spell Contact Cloud Vila
Level 7
Range —none
Area —none
Fatigue —none
Gems 40 A
Effect The caster travels to a remote mountain top to contact a Vila and persuade her to aid him.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dark Skies Thaum 7 A5 —none —none —none 50 A Black clouds billow forth and cover the lands of your Dominion. 6.37 —none 1 Ritual
Spell Dark Skies
Level 7
Range —none
Area —none
Fatigue —none
Gems 50 A
Effect Black clouds billow forth and cover the lands of your Dominion.
Version 6.37
Precision —none
Effects 1
Cast Ritual Elemental Opposition of Earth Evo 7 A5 —none —none —none 60 A The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them. 6.37 —none 1 Ritual
Spell Elemental Opposition of Earth
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 A
Effect The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.
Version 6.37
Precision —none
Effects 1
Cast Ritual Featherweight Army Ench 7 A4 0 whole battlefield 0 2 A All soldiers on the battlefield are granted the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Featherweight Army
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 A
Effect All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Fog Warriors Alt 7 A4 15 20 +1/A 0 1 A The bodies of a large group of friendly troops become misty and almost impossible to damage. 6.37 0 1 Combat
Spell Fog Warriors
Level 7
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Living Clouds Conj 7 A4 1 —none 0 2 A The caster releases the power of the winds and calls forth several mid-sized Air Elementals. 6.37 0 4 +1/A Combat
Spell Living Clouds
Level 7
Range 1
Area —none
Fatigue 0
Gems 2 A
Effect The caster releases the power of the winds and calls forth several mid-sized Air Elementals.
Version 6.37
Precision 0
Effects 4 +1/A
Cast Combat Mass Flight Ench 7 A4 15 20 +1/A 0 1 A The caster grants a large number of soldiers the ability to fly. 6.37 0 1 Combat
Spell Mass Flight
Level 7
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The caster grants a large number of soldiers the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Poison Mist Evo 7 N3 A1 30 15 +3/N 40 —none The caster creates a large cloud of noxious spores dangerous to men. 6.37 ? not verified 1 Combat
Spell Poison Mist
Level 7
Range 30
Area 15 +3/N
Fatigue 40
Gems —none
Effect The caster creates a large cloud of noxious spores dangerous to men.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Rain of Stones Evo 7 E3 A1 0 caster 0 1 E The sky blackens and rumbling sounds echo over the battlefield. 6.37 0 1 Combat
Spell Rain of Stones
Level 7
Range 0
Area caster
Fatigue 0
Gems 1 E
Effect The sky blackens and rumbling sounds echo over the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Thunderstorm Evo 7 A4 —none —none —none 30 A The caster unleashes a devastating thunderstorm upon an enemy army. 6.37 —none 40 +5/A Ritual
Spell Thunderstorm
Level 7
Range —none
Area —none
Fatigue —none
Gems 30 A
Effect The caster unleashes a devastating thunderstorm upon an enemy army.
Version 6.37
Precision —none
Effects 40 +5/A
Cast Ritual Wailing Winds Evo 7 G4 A1 0 caster 0 2 G The mage releases a wind of horrible screams and sighs. 6.37 0 1 Combat
Spell Wailing Winds
Level 7
Range 0
Area caster
Fatigue 0
Gems 2 G
Effect The mage releases a wind of horrible screams and sighs.
Version 6.37
Precision 0
Effects 1
Cast Combat Wind of Death Evo 7 D4 A1 0 whole battlefield 0 1 D With this horrible spell, the necromancer releases a wind thick with the stench of open graves. 6.37 0 1 Combat
Spell Wind of Death
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 1 D
Effect With this horrible spell, the necromancer releases a wind thick with the stench of open graves.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Mist Alt 8 A5 0 whole battlefield 0 3 A The entire army becomes misty and almost impossible to damage. 6.37 0 1 Combat
Spell Army of Mist
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 A
Effect The entire army becomes misty and almost impossible to damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Chain Lightning Evo 8 A3 25 one target 30 —none The mage hurls an orb of pure lightning towards the enemies. 6.37 0 1 Combat
Spell Chain Lightning
Level 8
Range 25
Area one target
Fatigue 30
Gems —none
Effect The mage hurls an orb of pure lightning towards the enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Dance of the Morrigans Conj 8 D5 A2 0 caster 0 4 D The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful. 6.37 0 1 Combat
Spell Dance of the Morrigans
Level 8
Range 0
Area caster
Fatigue 0
Gems 4 D
Effect The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version 6.37
Precision 0
Effects 1
Cast Combat Gale Gate Thaum 8 A5 —none —none —none 60 A The caster opens a rift in space creating a gate into a realm of storms. 6.37 —none 1 Ritual
Spell Gale Gate
Level 8
Range —none
Area —none
Fatigue —none
Gems 60 A
Effect The caster opens a rift in space creating a gate into a realm of storms.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mists of Deception Ench 8 G5 A1 0 caster 0 2 G This powerful enchantment creates a magic mist on the battlefield. 6.37 0 1 Combat
Spell Mists of Deception
Level 8
Range 0
Area caster
Fatigue 0
Gems 2 G
Effect This powerful enchantment creates a magic mist on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Queen of Elemental Air Conj 8 A5 —none —none —none 50 A The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air. 6.37 —none 1 Ritual
Spell Queen of Elemental Air
Level 8
Range —none
Area —none
Fatigue —none
Gems 50 A
Effect The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.
Version 6.37
Precision —none
Effects 1
Cast Ritual Soaring Army Ench 8 A5 0 whole battlefield 0 3 A The caster grants all friendly soldiers on the battlefield the ability to fly. 6.37 0 1 Combat
Spell Soaring Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 A
Effect The caster grants all friendly soldiers on the battlefield the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Summon Chaac Conj 8 A4 —none —none —none 75 A The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain. 6.37 —none 1 Ritual
Spell Summon Chaac
Level 8
Range —none
Area —none
Fatigue —none
Gems 75 A
Effect The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Dwarf of the Four Directions Conj 8 A4 E3 —none —none —none 62 A In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place. 6.37 —none 1 Ritual
Spell Summon Dwarf of the Four Directions
Level 8
Range —none
Area —none
Fatigue —none
Gems 62 A
Effect In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Marid Conj 8 F4 A2 —none —none —none 66 F The Marids are rebellious Jinnun of vast powers. 6.37 —none 1 Ritual
Spell Summon Marid
Level 8
Range —none
Area —none
Fatigue —none
Gems 66 F
Effect The Marids are rebellious Jinnun of vast powers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Summon Telkhine Conj 8 W5 A2 —none —none —none 69 W The caster releases one of the Telkhines from its Tartarian prison. 6.37 —none 1 Ritual
Spell Summon Telkhine
Level 8
Range —none
Area —none
Fatigue —none
Gems 69 W
Effect The caster releases one of the Telkhines from its Tartarian prison.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thunder Fend Ench 8 A4 0 whole battlefield 0 1 A This spell protects the entire army from damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Thunder Fend
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Infernal Tempest Blood 9 B5 A2 —none —none —none 50 B The caster unleashes an infernal tempest. 6.37 —none 12 +1/B Ritual
Spell Infernal Tempest
Level 9
Range —none
Area —none
Fatigue —none
Gems 50 B
Effect The caster unleashes an infernal tempest.
Version 6.37
Precision —none
Effects 12 +1/B
Cast Ritual Lightning Field Evo 9 A6 30 100 0 1 A This very powerful spell charges a large area with the power of air and thunder. 6.37 0 1 Combat
Spell Lightning Field
Level 9
Range 30
Area 100
Fatigue 0
Gems 1 A
Effect This very powerful spell charges a large area with the power of air and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Winds of Arcane Drought Thaum 9 A7 S6 —none —none —none 90 A The caster creates an enormous whirlwind that originates in the province where the ritual is performed. 6.37 —none 1 Ritual
Spell Winds of Arcane Drought
Level 9
Range —none
Area —none
Fatigue —none
Gems 90 A
Effect The caster creates an enormous whirlwind that originates in the province where the ritual is performed.
Version 6.37
Precision —none
Effects 1
Cast Ritual