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Air spells

Every spell that needs Air magic, lowest level first.

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

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Spells. Verified 6.37.
Effect
Air ShieldAlt0A10caster10—noneGives the caster the Air Shield effect.6.37
Spell
Air Shield
School
Alt
Level
0
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Air Shield effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Charge BodyAlt1A10caster5—noneWhen a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.6.37
Spell
Charge Body
School
Alt
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gust of WindsEvo1A135 +5/A210—noneCreates a wind gust strong enough to knock soldiers prone.6.37
Spell
Gust of Winds
School
Evo
Level
1
Paths
A1
Range
35 +5/A
Area
2
Fatigue
10
Gems
—none
Effect
Creates a wind gust strong enough to knock soldiers prone.
Version
6.37
Precision
2
Effects
1
Cast
Combat
LevitateEnch1A10caster20—noneGrants the caster the ability to float a few inches above the ground.6.37
Spell
Levitate
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from LightningEnch1A10caster5—noneThis spell protects the caster from thunder and lightning.6.37
Spell
Protection from Lightning
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shocking GraspEvo1A11one target5—noneDeals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.6.37
Spell
Shocking Grasp
School
Evo
Level
1
Paths
A1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TrueshotEnch1A11015—noneGives the units in one square the Improved Precision effect.6.37
Spell
Trueshot
School
Ench
Level
1
Paths
A1
Range
10
Area
1
Fatigue
5
Gems
—none
Effect
Gives the units in one square the Improved Precision effect.
Version
6.37
Precision
5
Effects
1
Cast
Combat
WindrunnerEnch1A10caster10—noneWith this spell the caster will be aided by the wind when he is running.6.37
Spell
Windrunner
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
With this spell the caster will be aided by the wind when he is running.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Break the Third SoulThaum2A130one target20—noneAdds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.6.37
Spell
Break the Third Soul
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Corpse Man ConstructionConst2A1D1—none—none—none1 AA ritual that creates a Corpse Construct.6.37
Spell
Corpse Man Construction
School
Const
Level
2
Paths
A1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that creates a Corpse Construct.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Eyes of the CondorsEnch2A2—none—none—none1 AThe Condor is sacred to the people of Nazca.6.37
Spell
Eyes of the Condors
School
Ench
Level
2
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lightning BoltEvo2A240 +5/Aone target10—noneThe mage hurls a bolt of lightning towards an enemy.6.37
Spell
Lightning Bolt
School
Evo
Level
2
Paths
A2
Range
40 +5/A
Area
one target
Fatigue
10
Gems
—none
Effect
The mage hurls a bolt of lightning towards an enemy.
Version
6.37
Precision
4
Effects
1
Cast
Combat
Personal FlightEnch2A10caster20—noneGrants the caster the ability to fly.6.37
Spell
Personal Flight
School
Ench
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal MistformAlt2A20caster10—noneThe mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.6.37
Spell
Personal Mistform
School
Alt
Level
2
Paths
A2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shock WaveEvo2A22610—noneAn electric shock wave will hit a large area in front of the caster.6.37
Spell
Shock Wave
School
Evo
Level
2
Paths
A2
Range
2
Area
6
Fatigue
10
Gems
—none
Effect
An electric shock wave will hit a large area in front of the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Steal BreathThaum2A130one target20—noneThe victim of this spell will have his breath stolen from him.6.37
Spell
Steal Breath
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The victim of this spell will have his breath stolen from him.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Sulphur HazeEvo2F2A1304 +1/F20—noneThis spell creates several clouds of toxic mist that remain on the battlefield.6.37
Spell
Sulphur Haze
School
Evo
Level
2
Paths
F2A1
Range
30
Area
4 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates several clouds of toxic mist that remain on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon HawkConj2A15—none20—noneThe caster shrieks and soon a Black Hawk will appear on the battlefield.6.37
Spell
Summon Hawk
School
Conj
Level
2
Paths
A1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shrieks and soon a Black Hawk will appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Karasu TengusConj2N1A1—none—none—none2 NThe Karasu Tengu is a sacred being of the wild and the winds.6.37
Spell
Summon Karasu Tengus
School
Conj
Level
2
Paths
N1A1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The Karasu Tengu is a sacred being of the wild and the winds.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon SimarglConj2A1—none—none—none1 AA ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Summon Simargl
School
Conj
Level
2
Paths
A1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Storm PowerConj2A10caster10—noneDuring a storm, this spell can be used to channel the power of the storm through the mage.6.37
Spell
Summon Storm Power
School
Conj
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
During a storm, this spell can be used to channel the power of the storm through the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow of the Western WindEnch3A250 +5/Aone target20—noneWith a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.6.37
Spell
Arrow of the Western Wind
School
Ench
Level
3
Paths
A2
Range
50 +5/A
Area
one target
Fatigue
20
Gems
—none
Effect
With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version
6.37
Precision
25
Effects
1
Cast
Combat
Call of the WindsConj3A2—none—none—none8 ASummons a Great Hawk, along with a large flock of Black Hawks, in a province far away.6.37
Spell
Call of the Winds
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away.
Version
6.37
Precision
—none
Effects
51
Cast
Ritual
Carrier BirdsThaum3A2—none—none—none2 AThis ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.6.37
Spell
Carrier Birds
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrier EagleThaum3A2—none—none—none3 AThis ritual summons a large eagle that will quickly transport a magic item to a commander in another province.6.37
Spell
Carrier Eagle
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This ritual summons a large eagle that will quickly transport a magic item to a commander in another province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cloud of Dreamless SlumberEvo3G2A1303 +1/G20—noneThis spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.6.37
Spell
Cloud of Dreamless Slumber
School
Evo
Level
3
Paths
G2A1
Range
30
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.
Version
6.37
Precision
3
Effects
1
Cast
Combat
FarflightEnch3A110120—noneThe caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight
School
Ench
Level
3
Paths
A1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Freezing MistEvo3W3A13010 +1/W20—noneThis spell creates a large cloud of numbing cold that remains on the battlefield.6.37
Spell
Freezing Mist
School
Evo
Level
3
Paths
W3A1
Range
30
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of numbing cold that remains on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Gift of FlightEnch3A210120—noneGrants a few units the ability to fly.6.37
Spell
Gift of Flight
School
Ench
Level
3
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Grants a few units the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Third SoulThaum3A120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Third Soul
School
Thaum
Level
3
Paths
A1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lesser Thunder WardEnch3A215120—noneThis spell protects a few units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Lesser Thunder Ward
School
Ench
Level
3
Paths
A2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistAlt3A30caster01 AThe caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.6.37
Spell
Mist
School
Alt
Level
3
Paths
A3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protective WindsAlt3A2153 +1/A40—nonePowerful winds will protect a group of friendly units from enemy projectiles.6.37
Spell
Protective Winds
School
Alt
Level
3
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Powerful winds will protect a group of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Seeking ArrowEnch3A3—none—none—none4 AThe caster sends an enchanted arrow across the world to find a suitable heart to penetrate.6.37
Spell
Seeking Arrow
School
Ench
Level
3
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Storm WindEvo3A240 +5/A8 +2/A10—noneCreates winds strong enough to knock soldiers prone.6.37
Spell
Storm Wind
School
Evo
Level
3
Paths
A2
Range
40 +5/A
Area
8 +2/A
Fatigue
10
Gems
—none
Effect
Creates winds strong enough to knock soldiers prone.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Summon AmphiptereConj3A2N1—none—none—none3 AThe caster summons an Amphiptere. The Amphiptere is a huge winged serpent.6.37
Spell
Summon Amphiptere
School
Conj
Level
3
Paths
A2N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CondorsConj3A2—none—none—none8 AThe Condor is sacred to the people of Nazca.6.37
Spell
Summon Condors
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
10 +1/A
Cast
Ritual
Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Lesser Air ElementalConj3A11—none01 AThe caster summons a Lesser Air Elemental to aid him in battle.6.37
Spell
Summon Lesser Air Elemental
School
Conj
Level
3
Paths
A1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a Lesser Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon YetisConj3W2A1—none—none—none8 WThe caster summons a group of Yeti from the mountains.6.37
Spell
Summon Yetis
School
Conj
Level
3
Paths
W2A1
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster summons a group of Yeti from the mountains.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Air and FleshAlt4A2S1—none—none—none10 AThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.6.37
Spell
Amalgamation of Air and Flesh
School
Alt
Level
4
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
AuspexThaum4A2—none—none—none2 AThe caster listens to the winds and observes the flight of birds.6.37
Spell
Auspex
School
Thaum
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
The caster listens to the winds and observes the flight of birds.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Storm DemonBlood4B2A2—none—none—none10 BThe caster sacrifices several blood slaves to contact and bind a Storm Demon.6.37
Spell
Bind Storm Demon
School
Blood
Level
4
Paths
B2A2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster sacrifices several blood slaves to contact and bind a Storm Demon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Breath of the DesertEvo4F3A1—none—none—none5 FThe caster curses a distant province with a dramatic rise in temperature.6.37
Spell
Breath of the Desert
School
Evo
Level
4
Paths
F3A1
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster curses a distant province with a dramatic rise in temperature.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial HoundsConj4A1S1—none—none—none2 AThis spell summons a pair of hounds from the Celestial Sphere.6.37
Spell
Celestial Hounds
School
Conj
Level
4
Paths
A1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This spell summons a pair of hounds from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Cloud TrapezeEnch4A2—none—none—none3 AThe caster swings himself up and away with incredible speed, landing in a province far away.6.37
Spell
Cloud Trapeze
School
Ench
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster swings himself up and away with incredible speed, landing in a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JinnConj4F2A1—none—none—none18 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Contact Jinn
School
Conj
Level
4
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
18 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire CloudEvo4F3A1308 +1/F20—noneThis spell creates a large cloud of fire and smoke that remain on the battlefield.6.37
Spell
Fire Cloud
School
Evo
Level
4
Paths
F3A1
Range
30
Area
8 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of fire and smoke that remain on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
HurricaneEvo4A3—none—none—none5 AThe caster unleashes a violent hurricane upon a province, devastating the countryside.6.37
Spell
Hurricane
School
Evo
Level
4
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster unleashes a violent hurricane upon a province, devastating the countryside.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lacerating WindsAlt4A240 +5/A5 +1/A20—noneThe caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.6.37
Spell
Lacerating Winds
School
Alt
Level
4
Paths
A2
Range
40 +5/A
Area
5 +1/A
Fatigue
20
Gems
—none
Effect
The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Levitate SoldiersEnch4A2153 +1/A40—noneSeveral soldiers are granted the ability to float a few inches above the ground.6.37
Spell
Levitate Soldiers
School
Ench
Level
4
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Several soldiers are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistformAlt4A210120—noneThe bodies of a few soldiers becomes mist.6.37
Spell
Mistform
School
Alt
Level
4
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The bodies of a few soldiers becomes mist.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Scorching WindEvo4A2F1406 +1/A30—noneThe Scorching Wind is the primordial wind from which the Hinn were spawned.6.37
Spell
Scorching Wind
School
Evo
Level
4
Paths
A2F1
Range
40
Area
6 +1/A
Fatigue
30
Gems
—none
Effect
The Scorching Wind is the primordial wind from which the Hinn were spawned.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon GryphonsConj4A2—none—none—none9 AThe caster summons and takes control of a convocation of gryphons.6.37
Spell
Summon Gryphons
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
9 A
Effect
The caster summons and takes control of a convocation of gryphons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon ShedimBlood4B3A1—none—none—none28 BWith a sacrifice of blood, the caster summons three Shedim from the desert.6.37
Spell
Summon Shedim
School
Blood
Level
4
Paths
B3A1
Range
—none
Area
—none
Fatigue
—none
Gems
28 B
Effect
With a sacrifice of blood, the caster summons three Shedim from the desert.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Storm DrakeConj4A2—none—none—none5 AThe caster summons a Storm Drake and binds it to his service.6.37
Spell
Summon Storm Drake
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster summons a Storm Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon WyvernsConj4A2—none—none—none3 AThe caster summons two wyverns and binds them to his service.6.37
Spell
Summon Wyverns
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons two wyverns and binds them to his service.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Thunder StrikeEvo4A3100150—noneA thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.6.37
Spell
Thunder Strike
School
Evo
Level
4
Paths
A3
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Trueshot WarriorsEnch4A21520 +1/A01 AA large group of soldiers get increased Precision.6.37
Spell
Trueshot Warriors
School
Ench
Level
4
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
A large group of soldiers get increased Precision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow WardAlt5A31520 +1/A01 AThe air itself will protect a large number of friendly units from enemy projectiles.6.37
Spell
Arrow Ward
School
Alt
Level
5
Paths
A3
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The air itself will protect a large number of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact DraconiansConj5A3—none—none—none20 AThe caster summons a tribe of Draconians and binds them to his service.6.37
Spell
Contact Draconians
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster summons a tribe of Draconians and binds them to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Farflight ArrowsEnch5A21520 +1/A01 AThe caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight Arrows
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Messenger CrowsConj5A4—none—none—none6 AThe caster sends out a vast murder of crows to scout a distant province.6.37
Spell
Messenger Crows
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The caster sends out a vast murder of crows to scout a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Orb LightningEvo5A220one target20—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Orb Lightning
School
Evo
Level
5
Paths
A2
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison CloudEvo5N3A1306 +1/N20—noneThe caster creates a cloud of noxious spores dangerous to men.6.37
Spell
Poison Cloud
School
Evo
Level
5
Paths
N3A1
Range
30
Area
6 +1/N
Fatigue
20
Gems
—none
Effect
The caster creates a cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Raven FeastConj5A4—none—none—none3 AThe caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.6.37
Spell
Raven Feast
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lady MiddayConj5A3D1—none—none—none5 AThe Lady Midday is a malign spirit of the noon.6.37
Spell
Send Lady Midday
School
Conj
Level
5
Paths
A3D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The Lady Midday is a malign spirit of the noon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
StormAlt5A40caster01 AThe caster controls the weather and conjures a mighty storm on the battlefield.6.37
Spell
Storm
School
Alt
Level
5
Paths
A4
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster controls the weather and conjures a mighty storm on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Air ElementalConj5A31—none01 AThe caster summons an Air Elemental to aid him in battle.6.37
Spell
Summon Air Elemental
School
Conj
Level
5
Paths
A3
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons an Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Jinn WarriorsConj5F2A1—none—none—none13 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Summon Jinn Warriors
School
Conj
Level
5
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Spring HawksConj5A3—none—none—none13 AThe caster summons and binds five Spring Hawks.6.37
Spell
Summon Spring Hawks
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
13 A
Effect
The caster summons and binds five Spring Hawks.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon UgalluConj5A3—none—none—none24 AThe caster summons an Ugallu to smite the demons of evil.6.37
Spell
Summon Ugallu
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
24 A
Effect
The caster summons an Ugallu to smite the demons of evil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder WardEnch5A21520 +1/A01 AThis spell protects several units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Ward
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Trade WindEnch5A4—none—none—none10 AThe caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.6.37
Spell
Trade Wind
School
Ench
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wind RideConj5A5—none—none—none10 AThe Air mage summons a whirlwind in a province of his choice.6.37
Spell
Wind Ride
School
Conj
Level
5
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The Air mage summons a whirlwind in a province of his choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wrath of PazuzuBlood5B1A3—none—none—none15 BThe caster unleashes an infernal tempest from the realm of Pazuzu upon a province.6.37
Spell
Wrath of Pazuzu
School
Blood
Level
5
Paths
B1A3
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster unleashes an infernal tempest from the realm of Pazuzu upon a province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BlizzardAlt6A4W30caster01 AThe caster conjures an unexpected blizzard.6.37
Spell
Blizzard
School
Alt
Level
6
Paths
A4W3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster conjures an unexpected blizzard.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call Celestial SoldiersConj6A2S1—none—none—none15 AThe Celestial Soldier is a being of the Celestial Sphere.6.37
Spell
Call Celestial Soldiers
School
Conj
Level
6
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 A
Effect
The Celestial Soldier is a being of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Contact HouriConj6A2G1—none—none—none26 AThe Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.6.37
Spell
Contact Houri
School
Conj
Level
6
Paths
A2G1
Range
—none
Area
—none
Fatigue
—none
Gems
26 A
Effect
The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Solid AirEnch6A5—none—none—none20 AA dome made out of air is created over the entire province the mage is in.6.37
Spell
Dome of Solid Air
School
Ench
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
A dome made out of air is created over the entire province the mage is in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul AirThaum6D5A1—none—none—none75 DThe air will become polluted by a deadly disease when this enchantment is cast.6.37
Spell
Foul Air
School
Thaum
Level
6
Paths
D5A1
Range
—none
Area
—none
Fatigue
—none
Gems
75 D
Effect
The air will become polluted by a deadly disease when this enchantment is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Greater FarflightEnch6A40whole battlefield01 AThe caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.6.37
Spell
Greater Farflight
School
Ench
Level
6
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Parting of the SoulThaum6D1A130one target40—noneSince the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.6.37
Spell
Parting of the Soul
School
Thaum
Level
6
Paths
D1A1
Range
30
Area
one target
Fatigue
40
Gems
—none
Effect
Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Perpetual StormEvo6A5—none—none—none70 AAn enormous storm will rage constantly over the entire world.6.37
Spell
Perpetual Storm
School
Evo
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
70 A
Effect
An enormous storm will rage constantly over the entire world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
SanguiniaThaum6A5—none—none—none20 AThe caster affects a friendly province with the humor of air, sanguinia.6.37
Spell
Sanguinia
School
Thaum
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster affects a friendly province with the humor of air, sanguinia.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send AatxeConj6A3—none—none—none6 AThe Aatxe is a flaming bull spirit and servant of the Mother of Storms.6.37
Spell
Send Aatxe
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The Aatxe is a flaming bull spirit and servant of the Mother of Storms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Smokeless FlameEvo6F3A135 +5/F130—noneThe Smokeless Flame is the primordial fire from which the Jinn were spawned.6.37
Spell
Smokeless Flame
School
Evo
Level
6
Paths
F3A1
Range
35 +5/F
Area
1
Fatigue
30
Gems
—none
Effect
The Smokeless Flame is the primordial fire from which the Jinn were spawned.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon BinnConj6W1A1—none—none—none4 WThe Binn are spiritual beings of an earlier time.6.37
Spell
Summon Binn
School
Conj
Level
6
Paths
W1A1
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The Binn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon DakiniBlood6B4A1—none—none—none81 BThe Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.6.37
Spell
Summon Dakini
School
Blood
Level
6
Paths
B4A1
Range
—none
Area
—none
Fatigue
—none
Gems
81 B
Effect
The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Great EaglesConj6A3—none—none—none8 AGreat Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.6.37
Spell
Summon Great Eagles
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon HinnConj6A1F1—none—none—none4 AThe Hinn are spiritual beings of an earlier time.6.37
Spell
Summon Hinn
School
Conj
Level
6
Paths
A1F1
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The Hinn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon MorriganConj6D2A11—none—none5 DThe caster summons one of the Morrigans in an attempt to turn the tide of the battle.6.37
Spell
Summon Morrigan
School
Conj
Level
6
Paths
D2A1
Range
1
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Si'latConj6A2—none—none—none21 AThe Sahir summons a Si'lat and binds it to his service.6.37
Spell
Summon Si'lat
School
Conj
Level
6
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
21 A
Effect
The Sahir summons a Si'lat and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ValkyriesConj6A3D11—none01 AThe caster summons a group of Valkyries to aid him in battle.6.37
Spell
Summon Valkyries
School
Conj
Level
6
Paths
A3D1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a group of Valkyries to aid him in battle.
Version
6.37
Precision
0
Effects
7
Cast
Combat
The Wrath of GodEvo6S5A3—none—none—none70 SWith this enchantment, lighting will strike the enemies of the God, no matter where they are.6.37
Spell
The Wrath of God
School
Evo
Level
6
Paths
S5A3
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
With this enchantment, lighting will strike the enemies of the God, no matter where they are.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wind GuideEnch6A30whole battlefield01 AMakes all friendly units shoot more accurately and reduces the problem of firing during Storm.6.37
Spell
Wind Guide
School
Ench
Level
6
Paths
A3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wrathful SkiesEvo6A50caster02 AThe sky turns dark and lightning strikes all over the battlefield.6.37
Spell
Wrathful Skies
School
Evo
Level
6
Paths
A5
Range
0
Area
caster
Fatigue
0
Gems
2 A
Effect
The sky turns dark and lightning strikes all over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ZizEnch6D3A2—none—none—none2 DThe Ziz is a dead, rotting Great Eagle given false life by a necromancer.6.37
Spell
Ziz
School
Ench
Level
6
Paths
D3A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arrow FendAlt7A40whole battlefield01 AThe air itself will protect all friendly units from enemy projectiles.6.37
Spell
Arrow Fend
School
Alt
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The air itself will protect all friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cloud of DeathEvo7D4A13015 +2/D20—noneA deadly grey cloud will form upon the battlefield.6.37
Spell
Cloud of Death
School
Evo
Level
7
Paths
D4A1
Range
30
Area
15 +2/D
Fatigue
20
Gems
—none
Effect
A deadly grey cloud will form upon the battlefield.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Contact Cloud VilaConj7A4—none—none—none40 AThe caster travels to a remote mountain top to contact a Vila and persuade her to aid him.6.37
Spell
Contact Cloud Vila
School
Conj
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
40 A
Effect
The caster travels to a remote mountain top to contact a Vila and persuade her to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark SkiesThaum7A5—none—none—none50 ABlack clouds billow forth and cover the lands of your Dominion.6.37
Spell
Dark Skies
School
Thaum
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
Black clouds billow forth and cover the lands of your Dominion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental Opposition of EarthEvo7A5—none—none—none60 AThe caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Earth
School
Evo
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Featherweight ArmyEnch7A40whole battlefield02 AAll soldiers on the battlefield are granted the ability to float a few inches above the ground.6.37
Spell
Featherweight Army
School
Ench
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 A
Effect
All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Fog WarriorsAlt7A41520 +1/A01 AThe bodies of a large group of friendly troops become misty and almost impossible to damage.6.37
Spell
Fog Warriors
School
Alt
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Living CloudsConj7A41—none02 AThe caster releases the power of the winds and calls forth several mid-sized Air Elementals.6.37
Spell
Living Clouds
School
Conj
Level
7
Paths
A4
Range
1
Area
—none
Fatigue
0
Gems
2 A
Effect
The caster releases the power of the winds and calls forth several mid-sized Air Elementals.
Version
6.37
Precision
0
Effects
4 +1/A
Cast
Combat
Mass FlightEnch7A41520 +1/A01 AThe caster grants a large number of soldiers the ability to fly.6.37
Spell
Mass Flight
School
Ench
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster grants a large number of soldiers the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison MistEvo7N3A13015 +3/N40—noneThe caster creates a large cloud of noxious spores dangerous to men.6.37
Spell
Poison Mist
School
Evo
Level
7
Paths
N3A1
Range
30
Area
15 +3/N
Fatigue
40
Gems
—none
Effect
The caster creates a large cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Rain of StonesEvo7E3A10caster01 EThe sky blackens and rumbling sounds echo over the battlefield.6.37
Spell
Rain of Stones
School
Evo
Level
7
Paths
E3A1
Range
0
Area
caster
Fatigue
0
Gems
1 E
Effect
The sky blackens and rumbling sounds echo over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ThunderstormEvo7A4—none—none—none30 AThe caster unleashes a devastating thunderstorm upon an enemy army.6.37
Spell
Thunderstorm
School
Evo
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
30 A
Effect
The caster unleashes a devastating thunderstorm upon an enemy army.
Version
6.37
Precision
—none
Effects
40 +5/A
Cast
Ritual
Wailing WindsEvo7G4A10caster02 GThe mage releases a wind of horrible screams and sighs.6.37
Spell
Wailing Winds
School
Evo
Level
7
Paths
G4A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
The mage releases a wind of horrible screams and sighs.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wind of DeathEvo7D4A10whole battlefield01 DWith this horrible spell, the necromancer releases a wind thick with the stench of open graves.6.37
Spell
Wind of Death
School
Evo
Level
7
Paths
D4A1
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With this horrible spell, the necromancer releases a wind thick with the stench of open graves.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of MistAlt8A50whole battlefield03 AThe entire army becomes misty and almost impossible to damage.6.37
Spell
Army of Mist
School
Alt
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The entire army becomes misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Chain LightningEvo8A325one target30—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Chain Lightning
School
Evo
Level
8
Paths
A3
Range
25
Area
one target
Fatigue
30
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dance of the MorrigansConj8D5A20caster04 DThe caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.6.37
Spell
Dance of the Morrigans
School
Conj
Level
8
Paths
D5A2
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gale GateThaum8A5—none—none—none60 AThe caster opens a rift in space creating a gate into a realm of storms.6.37
Spell
Gale Gate
School
Thaum
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster opens a rift in space creating a gate into a realm of storms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mists of DeceptionEnch8G5A10caster02 GThis powerful enchantment creates a magic mist on the battlefield.6.37
Spell
Mists of Deception
School
Ench
Level
8
Paths
G5A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
This powerful enchantment creates a magic mist on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Queen of Elemental AirConj8A5—none—none—none50 AThe caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.6.37
Spell
Queen of Elemental Air
School
Conj
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soaring ArmyEnch8A50whole battlefield03 AThe caster grants all friendly soldiers on the battlefield the ability to fly.6.37
Spell
Soaring Army
School
Ench
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The caster grants all friendly soldiers on the battlefield the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ChaacConj8A4—none—none—none75 AThe caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.6.37
Spell
Summon Chaac
School
Conj
Level
8
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
75 A
Effect
The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MaridConj8F4A2—none—none—none66 FThe Marids are rebellious Jinnun of vast powers.6.37
Spell
Summon Marid
School
Conj
Level
8
Paths
F4A2
Range
—none
Area
—none
Fatigue
—none
Gems
66 F
Effect
The Marids are rebellious Jinnun of vast powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon TelkhineConj8W5A2—none—none—none69 WThe caster releases one of the Telkhines from its Tartarian prison.6.37
Spell
Summon Telkhine
School
Conj
Level
8
Paths
W5A2
Range
—none
Area
—none
Fatigue
—none
Gems
69 W
Effect
The caster releases one of the Telkhines from its Tartarian prison.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder FendEnch8A40whole battlefield01 AThis spell protects the entire army from damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Fend
School
Ench
Level
8
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Infernal TempestBlood9B5A2—none—none—none50 BThe caster unleashes an infernal tempest.6.37
Spell
Infernal Tempest
School
Blood
Level
9
Paths
B5A2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster unleashes an infernal tempest.
Version
6.37
Precision
—none
Effects
12 +1/B
Cast
Ritual
Lightning FieldEvo9A63010001 AThis very powerful spell charges a large area with the power of air and thunder.6.37
Spell
Lightning Field
School
Evo
Level
9
Paths
A6
Range
30
Area
100
Fatigue
0
Gems
1 A
Effect
This very powerful spell charges a large area with the power of air and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Winds of Arcane DroughtThaum9A7S6—none—none—none90 AThe caster creates an enormous whirlwind that originates in the province where the ritual is performed.6.37
Spell
Winds of Arcane Drought
School
Thaum
Level
9
Paths
A7S6
Range
—none
Area
—none
Fatigue
—none
Gems
90 A
Effect
The caster creates an enormous whirlwind that originates in the province where the ritual is performed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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