Blood school spells
Every Blood school spell, lowest level first.
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| Bleed | Blood | 0 | B1 | 30 +5/B | one target | 0 | 1 B | Afflicts one unit with Bleed, ignoring armour and shields, unless magic resistance stops it; undead and inanimate beings are unaffected. | 6.37 | 0 | 1 | Combat |
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| Sanguine Heritage | Blood | 0 | B3D3 | —none | —none | —none | 44 B | During the Malediction, evil was let loose in the kingdom. | 6.37 | —none | 1 | Ritual |
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| Summon Incubus | Blood | 0 | B3G1 | —none | —none | —none | 66 B | Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church. | 6.37 | —none | 1 | Ritual |
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| Summon Succubus | Blood | 0 | B3G1 | —none | —none | —none | 66 B | Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church. | 6.37 | —none | 1 | Ritual |
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| Bind Fiery Imps | Blood | 1 | B1F1 | —none | —none | —none | 5 B | The caster sacrifices blood slaves to summon and bind a few fiery imps. | 6.37 | —none | ? not verified | Ritual |
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| Bind Harlequin | Blood | 1 | B1 | —none | —none | —none | 1 B | The Diabolist summons and binds a Demon Jester. | 6.37 | —none | 1 | Ritual |
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| Bind Shadow Imp | Blood | 1 | B1 | —none | —none | —none | 4 B | The caster sacrifices blood slaves to summon and bind imp familiar. | 6.37 | —none | 1 | Ritual |
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| Blood Boil | Blood | 1 | B1F1 | 25 | one target | 50 | —none | The spell boils the blood of the chosen victim. | 6.37 | 100 | 1 | Combat |
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| Blood Burst | Blood | 1 | B1 | 35 | 1 | 0 | 2 B | The Blood Burst causes the victims' blood to explode. | 6.37 | 5 | 1 | Combat |
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| Blood Heal | Blood | 1 | B1 | 0 | caster | 0 | 1 B | The mage spills the blood of a blood slave and is healed in return. | 6.37 | 3 | 1 | Combat |
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| Orgy | Blood | 1 | B1N1 | —none | —none | —none | 1 B | The reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale. | 6.37 | —none | 1 | Ritual |
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| Reinvigoration | Blood | 1 | B1 | 0 | caster | 0 | 1 B | By sacrificing one blood slave, the mage will remove all of his fatigue. | 6.37 | 0 | 1 | Combat |
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| Sabbath Master | Blood | 1 | B1 | 0 | caster | 0 | 1 B | By casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave. | 6.37 | 0 | 1 | Combat |
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| Sabbath Slave | Blood | 1 | B1 | 0 | caster | 0 | 1 B | By casting this spell, the mage allows his magic powers to be guided by a Sabbath master. | 6.37 | 0 | 1 | Combat |
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| Summon Imps | Blood | 1 | B1 | 1 | —none | 0 | 1 B | The caster summons some Imps to aid him in the battle. | 6.37 | 0 | 5 | Combat |
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| Summon Rakshasas | Blood | 1 | B1 | —none | —none | —none | 8 B | Rakshasas are black-skinned demon ogres of the wild forests. | 6.37 | —none | 3 | Ritual |
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| Agony | Blood | 2 | B2 | 40 | 4 +2/B | 0 | 1 B | The mage kills one or more blood slaves in an extremely painful way and transfers their pain onto a large number of enemies. | 6.37 | 2 | 1 | Combat |
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| Banish Demon | Blood | 2 | B1 | 30 | one target | 0 | 1 B | The caster banishes one demon back to Hell. | 6.37 | 100 | 1 | Combat |
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| Bind Beast Bats | Blood | 2 | B1 | —none | —none | —none | 8 B | Beast Bats are sacred bat fiends of the Mictlan forests. | 6.37 | —none | 3 | Ritual |
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| Bind Bone Fiends | Blood | 2 | B1D1 | —none | —none | —none | 5 B | The caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead. | 6.37 | —none | ? not verified | Ritual |
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| Bind Fiend | Blood | 2 | B2 | 1 | —none | —none | 3 B | The caster sacrifices several blood slaves to contact and bind a Fiend of Darkness. | 6.37 | —none | 1 | Ritual |
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| Bind Spine Devil | Blood | 2 | B2 | —none | —none | —none | 2 B | The caster sacrifices several blood slaves to contact and bind a Spine Devil. | 6.37 | —none | 1 | Ritual |
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| Bowl of Blood | Blood | 2 | B1 | —none | —none | —none | 5 B | The caster fills a bowl with blood, mixes it with soil from a distant land and observes the five signs. | 6.37 | —none | 1 | Ritual |
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| Break the First Soul | Blood | 2 | B1 | 30 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 5 | 1 | Combat |
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| Feast of Flesh | Blood | 2 | B1N1 | —none | —none | —none | 50 B | For this ritual, the Blood mage requires a huge banquet of food, drink and young girls. | 6.37 | —none | 18 | Ritual |
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| Hell Power | Blood | 2 | B3 | 0 | caster | 0 | 3 B | By sacrificing a large number of blood slaves, the caster attracts attention from the Netherworld. | 6.37 | 0 | 1 | Combat |
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| Bind Devil | Blood | 3 | B2F2 | —none | —none | —none | 5 B | The caster sacrifices several blood slaves to contact and bind a Devil. | 6.37 | —none | 1 | Ritual |
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| Bind Frost Fiend | Blood | 3 | B2W2 | —none | —none | —none | 7 B | The caster sacrifices several blood slaves to contact and bind a Frost Fiend. | 6.37 | —none | 1 | Ritual |
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| Blood Feast | Blood | 3 | B2 | —none | —none | —none | 5 B | The caster has learned the recuperative secrets of cannibalism. | 6.37 | —none | 1 | Ritual |
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| Cross Breeding | Blood | 3 | B1N1 | —none | —none | —none | 15 B | Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster. | 6.37 | —none | 30 +1/B | Ritual |
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| Gift of the First Soul | Blood | 3 | B1 | 20 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 0 | 1 | Combat |
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| Infernal Breeding | Blood | 3 | B2 | —none | —none | —none | 25 B | The Warlocks of Abysia have experimented with crossbreeding since they first discovered blood magic. | 6.37 | —none | 16 +1/B | Ritual |
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| Infernal Circle | Blood | 3 | B5 | —none | —none | —none | 5 B | The caster creates a circle with infernal symbols drawn in the blood of virgins. | 6.37 | —none | 1 | Ritual |
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| Leeching Touch | Blood | 3 | B1 | 1 | one target | 20 | —none | The mage tries to touch a target and will drain some of the target's life force if successful. | 6.37 | 0 | 1 | Combat |
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| Pain Transfer | Blood | 3 | B2 | 0 | caster | 20 | —none | Wounds taken by the mage will be transferred to blood slaves that are nearby. | 6.37 | 0 | 1 | Combat |
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| Scapegoats | Blood | 3 | B1 | —none | —none | —none | 8 B | With a sacrifice of blood, the caster prepares two goats and presents them with the sins of the people. | 6.37 | —none | 2 | Ritual |
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| Summon Asrapas | Blood | 3 | B2 | —none | —none | —none | 8 B | Asrapas, or Blood Drinkers, are female demonesses dancing into battle to feast on the blood of monkeys and men. | 6.37 | —none | 3 | Ritual |
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| Summon Se'irim | Blood | 3 | B2 | —none | —none | —none | 23 B | With a sacrifice of blood, the caster summons five Se'irim from the desert. | 6.37 | —none | 5 | Ritual |
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| Bind Jaguar Fiends | Blood | 4 | B1F1 | —none | —none | —none | 16 B | The Ozelotl is a sacred jaguar fiend of the Mictlan forests. | 6.37 | —none | 3 | Ritual |
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| Bind Serpent Fiends | Blood | 4 | B1 | —none | —none | —none | 4 B | The caster sacrifices several blood slaves to contact and bind a few Serpent Fiends. | 6.37 | —none | 3 | Ritual |
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| Bind Storm Demon | Blood | 4 | B2A2 | —none | —none | —none | 10 B | The caster sacrifices several blood slaves to contact and bind a Storm Demon. | 6.37 | —none | 1 | Ritual |
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| Blood Fecundity | Blood | 4 | B2N2 | —none | —none | —none | 10 B | The mage performs a great blood ceremony in order to increase the fertility of the land. | 6.37 | —none | 1 | Ritual |
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| Blood Lust | Blood | 4 | B2 | 0 | whole battlefield | 0 | 1 B | By sacrificing blood, the mage awakens the blood lust of demons, giving them increased strength during battle. | 6.37 | 0 | 1 | Combat |
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| Call Lesser Horror | Blood | 4 | B2S2 | 5 | one target | 0 | 2 B | The caster sacrifices human blood to attract a few Lesser Horrors. | 6.37 | ? not verified | 1 | Combat |
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| Feast for Ghuls | Blood | 4 | B1 | —none | —none | —none | 16 B | Sorcerers skilled in blood magic can invite demonic beings of the desert to join him in a grisly feast. | 6.37 | —none | ? not verified | Ritual |
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| Hell Ride | Blood | 4 | B3 | —none | —none | —none | 10 B | The caster summons a swarm of imps and commands them to carry him to a distant province with haste. | 6.37 | —none | 1 | Ritual |
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| Hellfire | Blood | 4 | B1F2 | 25 +5/B | 3 | 0 | 1 B | The caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour. | 6.37 | 0 | 2 | Combat |
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| Summon Rakshasa Warriors | Blood | 4 | B2 | —none | —none | —none | 21 B | Rakshasas are black-skinned demon ogres of the wild forests. | 6.37 | —none | 5 | Ritual |
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| Summon Shedim | Blood | 4 | B3A1 | —none | —none | —none | 28 B | With a sacrifice of blood, the caster summons three Shedim from the desert. | 6.37 | —none | 3 | Ritual |
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| Awaken Dark Vines | Blood | 5 | B1N3 | —none | —none | —none | 12 B | The caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man. | 6.37 | —none | 2 | Ritual |
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| Bind Demon Knight | Blood | 5 | B2E2 | —none | —none | —none | 15 B | The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service. | 6.37 | —none | 1 | Ritual |
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| Bind Incubus | Blood | 5 | B4G1 | —none | —none | —none | 66 B | The caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover. | 6.37 | —none | 1 | Ritual |
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| Bind Succubus | Blood | 5 | B4G1 | —none | —none | —none | 66 B | The caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover. | 6.37 | —none | 1 | Ritual |
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| Bloodletting | Blood | 5 | B4 | 0 | whole battlefield | 0 | 4 B | With this arduous spell, the mage tries to drain blood from everyone on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Contact Civateteo | Blood | 5 | B2D2 | —none | —none | —none | 36 B | The mage-priest sits at a crossroads or in a graveyard for a week. | 6.37 | —none | 1 | Ritual |
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| Hellbind Heart | Blood | 5 | B2 | 30 | one target | 0 | 1 B | The caster binds an enemy soul to his service. | 6.37 | 100 | 1 | Combat |
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| Horde from Hell | Blood | 5 | B4 | —none | —none | —none | 44 B | The caster sends a horde of Imps led by a Devil to a distant province. | 6.37 | —none | 40 | Ritual |
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| Rain of Toads | Blood | 5 | B3N1 | —none | —none | —none | 20 B | The caster creates a horrible omen, turning the falling rain in a target province into toads. | 6.37 | —none | 1 | Ritual |
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| Send Lesser Horror | Blood | 5 | B3S3 | —none | —none | —none | 14 B | The caster contacts and forces one or a few Lesser Horrors to attack a distant province. | 6.37 | —none | 1 | Ritual |
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| Summon Ghulah | Blood | 5 | B1 | —none | —none | —none | 31 B | The caster summons and binds a Ghulah to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Ifrit | Blood | 5 | B1F3 | —none | —none | —none | 58 B | Afarit are powerful Jinnun born from smokeless flame. | 6.37 | —none | 1 | Ritual |
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| Summon Illearth | Blood | 5 | B2E2 | 1 | —none | 0 | 2 B | The caster summons an Earth Elemental to aid him in a battle. | 6.37 | 0 | 1 | Combat |
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| Summon Sandhyabalas | Blood | 5 | B2D1 | —none | —none | —none | 25 B | The Sandhyabalas, Strong-in-Twilight, are demon ogres of the night. | 6.37 | —none | 3 | Ritual |
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| Wrath of Pazuzu | Blood | 5 | B1A3 | —none | —none | —none | 15 B | The caster unleashes an infernal tempest from the realm of Pazuzu upon a province. | 6.37 | —none | 1 | Ritual |
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| Bind Ice Devil | Blood | 6 | B3W3 | —none | —none | —none | 88 B | The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils. | 6.37 | —none | 1 | Ritual |
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| Bind Tzitzimitl | Blood | 6 | B2S2 | —none | —none | —none | 10 B | Tzitzimitl are demons of the Stellar Spheres. | 6.37 | —none | 1 | Ritual |
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| Blood Rain | Blood | 6 | B3 | 0 | caster | 0 | 3 B | Blood pours down over the battlefield, lowering everyone's morale. | 6.37 | 0 | 1 | Combat |
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| Blood Rite | Blood | 6 | B2D2 | 1 | —none | —none | 11 B | The caster curses a human thrall with vampirism. | 6.37 | —none | 1 | Ritual |
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| Call Horror | Blood | 6 | B3S3 | 5 | one target | 0 | 3 B | The caster sacrifices human blood to attract a Horror. | 6.37 | ? not verified | 1 | Combat |
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| Call Melqart | Blood | 6 | B3F2 | —none | —none | —none | 99 B | The Melqart is a Rephaite king of a city. | 6.37 | —none | 1 | Ritual |
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| Contact Tlahuelpuchi | Blood | 6 | B3 | —none | —none | —none | 42 B | The mage-priest collects a newborn child and ventures into the woods to attract a Tlahuelpuchi and propose a pact. | 6.37 | —none | 1 | Ritual |
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| Harm | Blood | 6 | B2 | 50 | 4 +2/B | 0 | 1 B | This spell causes severe damage to the victims' chests and stomachs. | 6.37 | 5 | 1 | Combat |
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| Illwinter | Blood | 6 | B5W3 | —none | —none | —none | 120 B | The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun. | 6.37 | —none | 1 | Ritual |
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| Infernal Disease | Blood | 6 | B5 | —none | —none | —none | 5 B | This ritual starts with a month of scribing complex magic symbols and eventually culminates with the sacrifice of five young girls. | 6.37 | —none | 1 | Ritual |
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| Rejuvenate | Blood | 6 | B1 | —none | —none | —none | 10 B | The mage drenches himself in the blood of ten young girls in an attempt to become younger. | 6.37 | —none | 1 | Ritual |
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| Ritual of Five Gates | Blood | 6 | B5 | —none | —none | —none | 33 B | The demonologist inscribes a pentagram on the floor of his summoning chamber and opens a gate in each point of the star. | 6.37 | —none | 1 | Ritual |
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| Soul Transaction | Blood | 6 | B1G1 | 20 | one target | 0 | 1 B | The caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters. | 6.37 | 100 | 1 | Combat |
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| Summon Dakini | Blood | 6 | B4A1 | —none | —none | —none | 81 B | The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms. | 6.37 | —none | 1 | Ritual |
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| Summon Shaytan | Blood | 6 | B1F3 | —none | —none | —none | 73 B | The Shayatin are malign Jinnun, spiritual beings born from smokeless flame. | 6.37 | —none | 1 | Ritual |
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| Winter's Call | Blood | 6 | B3W2 | —none | —none | —none | 86 B | The caster sacrifices blood to summon a Herald of the Eternal Winter. | 6.37 | —none | 1 | Ritual |
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| Bind Arch Devil | Blood | 7 | B4F2 | —none | —none | —none | 99 B | The Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him. | 6.37 | —none | 1 | Ritual |
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| Blood Moon | Blood | 7 | B7S5 | —none | —none | —none | 90 B | By making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood. | 6.37 | —none | 1 | Ritual |
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| Contact Onaqui | Blood | 7 | B4 | —none | —none | —none | 101 B | The priest ventures into the depths of the Mictlan forests and makes a pact with an Onaqui. | 6.37 | —none | 1 | Ritual |
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| Dome of Corruption | Blood | 7 | B4S4 | —none | —none | —none | 20 B | The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province. | 6.37 | —none | 1 | Ritual |
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| Father Illearth | Blood | 7 | B3E4 | —none | —none | —none | 105 B | The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth. | 6.37 | —none | 1 | Ritual |
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| Leech | Blood | 7 | B1 | 30 | 1 | 0 | 1 B | The mage drains the life force of a small group of enemies. | 6.37 | 25 | 1 | Combat |
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| Plague of Locusts | Blood | 7 | B5 | —none | —none | —none | 88 B | After sacrificing eight and eighty slaves a chasm smoking with sulfur opens in a distant land. | 6.37 | —none | 11 | Ritual |
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| Purify Blood | Blood | 7 | B4N1 | 0 | whole battlefield | 0 | 3 B | The entire army is purified and protected from poisons for the remainder of the battle. | 6.37 | 0 | 1 | Combat |
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| Reascendance | Blood | 7 | B4S1 | —none | —none | —none | 88 B | By sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres. | 6.37 | —none | 1 | Ritual |
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| Send Dream Horror | Blood | 7 | B3S4 | —none | —none | —none | 15 B | The caster sends a Defiler of Dreams to attack a distant province. | 6.37 | —none | 1 | Ritual |
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| Summon Samanishada | Blood | 7 | B3D1 | —none | —none | —none | 35 B | The Samanishadas, Night Walkers, are demon assassins of great renown. | 6.37 | —none | 1 | Ritual |
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| Bind Heliophagus | Blood | 8 | B5 | —none | —none | —none | 111 B | The Blood mage sacrifices several blood slaves to contact and bind one of the four Heliophagii to serve him. | 6.37 | —none | 1 | Ritual |
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| Blood Vortex | Blood | 8 | B7 | —none | —none | —none | 166 B | This horrifying ritual creates the blood vortex. | 6.37 | —none | 1 | Ritual |
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| Claws of Kokytos | Blood | 8 | B3W1 | 35 | one target | 0 | 2 B | A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils. | 6.37 | 100 | 1 | Combat |
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| Curse of Blood | Blood | 8 | B3D4 | —none | —none | —none | 96 B | The caster creates a Vampire Lord by cursing the blood of a suitable human servant. | 6.37 | —none | 1 | Ritual |
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| Damage Reversal | Blood | 8 | B1 | 0 | caster | 0 | 1 B | This spell will bring the ultimate protection for a mage in battle. | 6.37 | 0 | 1 | Combat |
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| Horror Seed | Blood | 8 | B3S4 | —none | —none | —none | 25 B | A Horror is sent to possess a far away enemy. | 6.37 | —none | 1 | Ritual |
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| Improved Cross Breeding | Blood | 8 | B2N2 | —none | —none | —none | 20 B | Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster. | 6.37 | —none | 40 +3/B | Ritual |
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| Infernal Prison | Blood | 8 | B3F1 | 35 | one target | 0 | 2 B | A gate is opened and the target is instantly thrown into the Inferno, the realm of Devils. | 6.37 | 100 | 1 | Combat |
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| Life for a Life | Blood | 8 | B3 | 100 | one target | 99 | 1 B | The Blood mage sacrifices a virgin and in exchange one of his foes on the battlefield is slain. | 6.37 | 100 | 1 | Combat |
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| Rain of Jaguars | Blood | 8 | B6F2 | —none | —none | —none | 40 B | The Ozelotl is a sacred jaguar fiend of the Mictlan forests. | 6.37 | —none | 14 +1/B | Ritual |
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| Rush of Strength | Blood | 8 | B3 | 0 | whole battlefield | 0 | 1 B | By sacrificing a blood slave, all friendly units receive increased physical strength for the duration of the battle. | 6.37 | 0 | 1 | Combat |
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| Summon Daitya | Blood | 8 | B5 | —none | —none | —none | 45 B | Daityas are handsome demon-titans of ancient times. | 6.37 | —none | 3 | Ritual |
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| Summon Danavas | Blood | 8 | B5 | —none | —none | —none | 70 B | Danavas are demon titans of ancient times. | 6.37 | —none | 3 | Ritual |
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| Summon Mandeha | Blood | 8 | B5D2 | —none | —none | —none | 133 B | The Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber. | 6.37 | —none | 1 | Ritual |
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| Three Red Seconds | Blood | 8 | B5 | —none | —none | —none | 120 B | The caster summons a horde of Imps and commands them to raise a fortress. | 6.37 | —none | 1 | Ritual |
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| Astral Corruption | Blood | 9 | B6S6 | —none | —none | —none | 166 B | This horrible ritual is the cause of Blood magic being banned in ancient times. | 6.37 | —none | 1 | Ritual |
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| Bind Demon Lord | Blood | 9 | B8 | —none | —none | —none | 150 B | The Blood mage performs a beastly ritual, sacrificing vast numbers of slaves in an attempt to contact and bind one of the Demon Lords. | 6.37 | —none | 1 | Ritual |
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| Forces of Darkness | Blood | 9 | B6 | —none | —none | —none | 50 B | The caster summons and binds several Fiends of Darkness. | 6.37 | —none | 22 +1/B | Ritual |
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| Forces of Ice | Blood | 9 | B5W2 | —none | —none | —none | 50 B | The caster summons and binds several Frost Fiends. | 6.37 | —none | 15 +1/B | Ritual |
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| Infernal Crusade | Blood | 9 | B5E2 | —none | —none | —none | 50 B | The caster summons and binds several Demon Knights. | 6.37 | —none | 10 +1/B | Ritual |
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| Infernal Forces | Blood | 9 | B5F2 | —none | —none | —none | 50 B | The caster summons and binds several Devils and twenty Imps. | 6.37 | —none | 18 +1/B | Ritual |
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| Infernal Fumes | Blood | 9 | B4E3 | —none | —none | —none | 40 B | This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea. | 6.37 | —none | 1 | Ritual |
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| Infernal Tempest | Blood | 9 | B5A2 | —none | —none | —none | 50 B | The caster unleashes an infernal tempest. | 6.37 | —none | 12 +1/B | Ritual |
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| Release Lord of Civilization | Blood | 9 | B8 | —none | —none | —none | 177 B | A ritual that summons Grigori, a unique commander, and ages the caster by ten years; only EA Hinnom, MA Ind and LA Feminie can cast it. | 6.37 | —none | 1 | Ritual |
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| Send Horror | Blood | 9 | B4S4 | —none | —none | —none | 30 B | The caster contacts and forces a Horror to attack a distant province. | 6.37 | —none | 1 | Ritual |
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| The Looming Hell | Blood | 9 | B8 | —none | —none | —none | 150 B | Devils will appear in the dreams of some unfortunate enemies whenever they try to sleep. | 6.37 | —none | 1 | Ritual |
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Default columns only · 3 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)