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Armour-piercing weapons

Weapons that ignore part of the target's armour, strongest first.

verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

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Weapons. Verified 6.37.
The SummitMelee2812611—none0Magic weapon, Armour-piercing0

Damage 28, attack 12, defence 6, length 1, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Granted by items The Summit

Used by No unit on the wiki carries it

Weapon
The Summit
Type
Melee
Damage
28
Attack or precision
12
Defence
6
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
BallistaMissile25−200−3700Two-handed, Strength not added, Piercing, Armour-piercing0

Damage 25, precision −2, range 70, 10 shots, attacks −3, resource cost 0. Two-handed, Strength not added, Piercing, Armour-piercing.

Rules Two-handed, Strength not added, Piercing, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Ballista
Type
Missile
Damage
25
Attack or precision
−2
Defence
0
Length
0
Attacks
−3
Range
70
Resource cost
0
Rules
Two-handed, Strength not added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Jellyberd PoisonMelee250011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 25, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on every attack: Jellyberd Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect on every attack Jellyberd Paralyze: Paralyze 12, length 1, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Jellyberd

Used by No unit on the wiki carries it

Weapon
Jellyberd Poison
Type
Melee
Damage
25
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
1
Version
6.37
Bow of the TitansMissile2210000−21000Two-handed, Magic weapon, Piercing, Armour-piercing0

Damage 22, precision 100, range 100, 10 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, Piercing, Armour-piercing

Granted by items Bow of the Titans

Used by No unit on the wiki carries it

Weapon
Bow of the Titans
Type
Missile
Damage
22
Attack or precision
100
Defence
0
Length
0
Attacks
−2
Range
100
Resource cost
0
Rules
Two-handed, Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Unquenched SwordMelee224111—none0Magic weapon, Slashing, Armour-piercing0

Damage 22, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Large Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Large Area Fire: Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Unquenched Sword
Type
Melee
Damage
22
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The First SwordMelee217721—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 21, attack 7, defence 7, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Used by Grigori

Weapon
The First Sword
Type
Melee
Damage
21
Attack or precision
7
Defence
7
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Burn FleshMelee200001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Burn Flesh
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ColdMelee · Fatigue 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled2

Fatigue 20, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled

Extra effect of Fear and Cold

Used by Ao-Oni, Oni Spirit

Weapon
Cold
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot be repelled
Carried by
2
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Fire FlareMelee · Damage 20Melee200001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled4

Damage 20, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Hell Spawn, Hell Spawn, Hell Spawn, Salamander

Weapon
Fire Flare
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
4
Effect
Damage
Shots
—none
Area
1
Version
6.37
Life DrainMelee · Drain Life 20Melee205001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 20, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
20
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Small Area Bane FireMelee200001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 20, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Powerful Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Extra effect of Sword of Injustice

Used by No unit on the wiki carries it

Weapon
Small Area Bane Fire
Type
Melee
Damage
20
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Carmine CleaverMelee184121—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 18, attack 4, defence 1, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Burn Flesh.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Burn Flesh: Damage 20, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Carmine Cleaver

Used by No unit on the wiki carries it

Weapon
Carmine Cleaver
Type
Melee
Damage
18
Attack or precision
4
Defence
1
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FlamesMelee160001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 16, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Flames
Type
Melee
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Vitriol BreathMissile160001130Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon1

Damage 16, range 13, 1007 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon

Used by Green Lion

Weapon
Vitriol Breath
Type
Missile
Damage
16
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
13
Resource cost
0
Rules
Magic weapon, Strength not added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
1
Version
6.37
Anemone PoisonMelee150011—none0Magic weapon, Strength not added, Poison, Armour-piercing0

Poison (HP damage) 15, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-piercing. Extra effect on damage: Anemone Paralyze.

Rules Magic weapon, Strength not added, Poison, Armour-piercing

Extra effect when it does damage Anemone Paralyze: Paralyze 9, length 1, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates.

Extra effect of Anemone Mace

Used by No unit on the wiki carries it

Weapon
Anemone Poison
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Poison, Armour-piercing
Carried by
0
Effect
Poison (HP damage)
Shots
—none
Area
—none
Version
6.37
Bane of HeresyMelee150001—none0Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units0

Fatigue 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units.

Rules Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units

Extra effect of Baculus, Black Halberd, Divine Grasp, God-Slayer Spear

Used by No unit on the wiki carries it

Weapon
Bane of Heresy
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing, Hurts only sacred units
Carried by
0
Effect
Fatigue
Shots
—none
Area
1
Version
6.37
Dark Fire SwordMelee154221—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Fire: Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Fallen Angel

Weapon
Dark Fire Sword
Type
Melee
Damage
15
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Golden ArbalestMissile1510002550Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 15, precision 10, range 55, 12 shots, 2 attacks, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Golden Arbalest

Used by No unit on the wiki carries it

Weapon
Golden Arbalest
Type
Missile
Damage
15
Attack or precision
10
Defence
0
Length
0
Attacks
2
Range
55
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Greatsword of SharpnessMelee154421—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Greatsword of Sharpness

Used by Son of Steel

Weapon
Greatsword of Sharpness
Type
Melee
Damage
15
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Large Area FireMelee150001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 15, length 0, 1 attack, area 9, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Unquenched Sword

Used by No unit on the wiki carries it

Weapon
Large Area Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
9
Version
6.37
Small Area Frost and FireMelee150001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 15, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Extra effect of Ember

Used by No unit on the wiki carries it

Weapon
Small Area Frost and Fire
Type
Melee
Damage
15
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Tainted SoulMelee155001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units0

Drain Life 15, attack 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units

Used by No unit on the wiki carries it

Weapon
Tainted Soul
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Cannot repel, Cannot be repelled, No effect on inanimate units
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
The Bloody MaceMelee155021—none0Two-handed, Magic weapon, Slashing, Armour-piercing1

Damage 15, attack 5, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Spirit Strike.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Spirit Strike: Poison (Stun) 20, length 0, 1 attack, resource cost 0. Magic weapon, Armour-negating.

Used by Daeva of Wrath

Weapon
The Bloody Mace
Type
Melee
Damage
15
Attack or precision
5
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Area FireMelee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 6, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of The Staff from the Sun

Used by No unit on the wiki carries it

Weapon
Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
6
Version
6.37
Infernal SwordMelee144421—none0Two-handed, Magic weapon, Slashing, Armour-piercing0

Damage 14, attack 4, defence 4, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Banish to Inferno.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Banish to Inferno: Planeshift Other: Inferno, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty.

Granted by items Infernal Sword

Used by No unit on the wiki carries it

Weapon
Infernal Sword
Type
Melee
Damage
14
Attack or precision
4
Defence
4
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Small Area FireMelee · Damage 14Melee140001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Boulder, Fire Boulder, Fire Brand, Flame Sword, Gae Assail, Hammer of the Forge Lord, Small Area Frost and Fire, Torch of Unquenchable Flame

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
14
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
FlambeauMelee134221—none0Two-handed, Magic weapon, Slashing, Armour-piercing3

Damage 13, attack 4, defence 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Granted by items Flambeau

Used by Arch Angel, Eternal Knight, Virtue

Weapon
Flambeau
Type
Melee
Damage
13
Attack or precision
4
Defence
2
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
ArbalestMissile12200−3504Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous2

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 4. Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous

Used by Crossbowman, Zemaite Crossbowman

Weapon
Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
4
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
2
Effect
Damage
Shots
10
Area
—none
Version
6.37
ColdMelee · Fatigue 12Melee120001—none0Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled0

Fatigue 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Icicle Fist

Used by No unit on the wiki carries it

Weapon
Cold
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Elf BaneMelee123011—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Slay Magic.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Slay Magic: Damage 999, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Internal damage, Hurts only magic beings.

Granted by items Elf Bane

Used by No unit on the wiki carries it

Weapon
Elf Bane
Type
Melee
Damage
12
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FireMelee · Damage 12Melee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage 12, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Dark Fire Sword, Flaming Fist

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire and WeaknessMelee120001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 12, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing. Extra effect on every attack: Weakness.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect on every attack Weakness: Weaken 2, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating, No effect on inanimate units.

Extra effect of Evening Star

Used by No unit on the wiki carries it

Weapon
Fire and Weakness
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Fire ArbalestMissile12200−3500Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 2, range 50, 10 shots, attacks −3, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Arbalest
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
10
Area
—none
Version
6.37
Fire FlareMelee · Damage 12Melee120021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 12, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Fire Snake

Weapon
Fire Flare
Type
Melee
Damage
12
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Ivory BowMissile122003500Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing0

Unlife Damage 12, precision 2, range 50, 12 shots, 3 attacks, resource cost 0. Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Ivory Bow

Used by No unit on the wiki carries it

Weapon
Ivory Bow
Type
Missile
Damage
12
Attack or precision
2
Defence
0
Length
0
Attacks
3
Range
50
Resource cost
0
Rules
Two-handed, Magic weapon, Half of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Unlife Damage
Shots
12
Area
—none
Version
6.37
Just Man's CrossMissile12400−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 12, precision 4, range 45, 12 shots, attacks −2, resource cost 0, 20 extra damage to demons and the undead. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Granted by items Just Man's Cross

Used by No unit on the wiki carries it

Weapon
Just Man's Cross
Type
Missile
Damage
12
Attack or precision
4
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Shadow BrandMelee124111—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 4, defence 1, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Leeching Darkness.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Leeching Darkness: Damage 5, length 0, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, No effect on inanimate units.

Granted by items Shadow Brand

Used by No unit on the wiki carries it

Weapon
Shadow Brand
Type
Melee
Damage
12
Attack or precision
4
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
The Admiral's SwordMelee125211—none0Magic weapon, Slashing, Armour-piercing0

Damage 12, attack 5, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by No unit on the wiki carries it

Weapon
The Admiral's Sword
Type
Melee
Damage
12
Attack or precision
5
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Axe of SharpnessMelee112011—none0Magic weapon, Slashing, Armour-piercing0

Damage 11, attack 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Axe of Sharpness

Used by No unit on the wiki carries it

Weapon
Axe of Sharpness
Type
Melee
Damage
11
Attack or precision
2
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
SerpentMelee114021—none2Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)9

Damage 11, attack 4, length 2, 1 attack, resource cost 2. Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields). Extra effect on damage: Death Poison.

Rules Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Destroyer of Worlds, Erinya, Erinya, Erinya, Horned One, Matrona of the Healing Spring, Nataraja, Titan of Crossroads, Titan of Serpents and Medicine

Weapon
Serpent
Type
Melee
Damage
11
Attack or precision
4
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
2
Rules
Magic weapon, Strength not added, Piercing, Armour-piercing, Flail (+2 attack against shields)
Carried by
9
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Acid TouchMelee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)1

Damage 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields).

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)

Used by Gelatinous Cube

Weapon
Acid Touch
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Acid, Armour-piercing, Flail (+2 attack against shields)
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Agarthan Steel CrossbowMissile102−20−2405Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous3

Damage 10, precision 2, defence −2, range 40, 12 shots, attacks −2, resource cost 5. Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous

Used by Agarthan Crossbowman, Agarthan Heavy Crossbowman, Agarthan Light Crossbowman

Weapon
Agarthan Steel Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
−2
Length
0
Attacks
−2
Range
40
Resource cost
5
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Made of iron, Ferrous
Carried by
3
Effect
Damage
Shots
12
Area
—none
Version
6.37
Banefire CrossbowMissile · Damage 10Missile10200−2450Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 10, precision 2, range 45, 14 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Area Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Area Decay: Cause Affliction: Decay, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items Banefire Crossbow

Used by No unit on the wiki carries it

Weapon
Banefire Crossbow
Type
Missile
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
45
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
14
Area
—none
Version
6.37
Cave Fire BottleMissile10−1001strength/20Magic weapon, Strength not added, Fire, Armour-piercing3

Damage 10, precision −1, range from strength divided by 2, 1 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by Agarthan Sapper, Ktonian Alchemist, Master of Alchemical Secrets

Weapon
Cave Fire Bottle
Type
Missile
Damage
10
Attack or precision
−1
Defence
0
Length
0
Attacks
1
Range
strength/2
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1
Area
1
Version
6.37
Death ExplosionMelee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Death Explosion
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
False Fire BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage

Used by Blue Flame

Weapon
False Fire Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Magic resistance negates, False damage
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame BurstMelee100011—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing1

Damage 10, length 1, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing

Used by Will o' the Wisp

Weapon
Flame Burst
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame Sting TentaclesMelee100001—none0Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled2

Poison (HP damage) 10, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled

Used by Flame Jelly, Floating Mind

Weapon
Flame Sting Tentacles
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Poison, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
2
Effect
Poison (HP damage)
Shots
—none
Area
1
Version
6.37
Frost BlastMissile100001350Magic weapon, Strength not added, Cold, Armour-piercing1

Damage 10, range 35, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Used by Frost Fiend

Weapon
Frost Blast
Type
Missile
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
35
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Implementor AxeMelee102021—none0Two-handed, Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, length 2, 1 attack, resource cost 0. Two-handed, Magic weapon, Slashing, Armour-piercing.

Rules Two-handed, Magic weapon, Slashing, Armour-piercing

Granted by items Implementor Axe

Used by Apostate Raja, Arch Censor

Weapon
Implementor Axe
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Two-handed, Magic weapon, Slashing, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 10Melee102001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, attack 2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
10
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life Drain TentacleMelee · Drain Life 10Melee100001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon0

Drain Life 10, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Small Area FireMelee · Damage 10Melee100001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Flame Blade

Used by No unit on the wiki carries it

Weapon
Small Area Fire
Type
Melee
Damage
10
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Sword of SharpnessMelee102211—none0Magic weapon, Slashing, Armour-piercing2

Damage 10, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing.

Rules Magic weapon, Slashing, Armour-piercing

Granted by items Sword of Sharpness

Used by Headless Hoburg Hero, Iron Angel

Weapon
Sword of Sharpness
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Twin SpearMelee · Unlife Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Unlife Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Unlife Damage
Shots
—none
Area
—none
Version
6.37
Twin SpearMelee · Damage 10Melee102231—none0Magic weapon, Piercing, Armour-piercing0

Damage 10, attack 2, defence 2, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Twin Spear

Used by No unit on the wiki carries it

Weapon
Twin Spear
Type
Melee
Damage
10
Attack or precision
2
Defence
2
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Frost BreathMelee90001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 9, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Winter Wolf

Weapon
Frost Breath
Type
Melee
Damage
9
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Cold, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
BanefireMelee80001—none0Magic weapon, Strength not added, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-piercing. Extra effect on every attack: Decay.

Rules Magic weapon, Strength not added, Armour-piercing

Extra effect on every attack Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Extra effect of Banefire Torch

Used by No unit on the wiki carries it

Weapon
Banefire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Banefire CrossbowMissile · Damage 8Missile8200−3408Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous1

Damage 8, precision 2, range 40, 12 shots, attacks −3, resource cost 8. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous. Extra effect on damage: Decay.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Used by Tomb Flame Wielder

Weapon
Banefire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−3
Range
40
Resource cost
8
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
1
Effect
Damage
Shots
12
Area
—none
Version
6.37
CrossbowMissile8200−2403Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous37
Weapon
Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Ferrous
Carried by
37
Effect
Damage
Shots
12
Area
—none
Version
6.37
FireMelee · Damage 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Fire Arbalest, Fire Bow of War, Fire Chakram, Fire Composite Bow, Fire Crossbow, Fire Javelin, Fire Long Bow, Fire Short Bow, Fire Shuriken, Fire Sling, Torch

Used by No unit on the wiki carries it

Weapon
Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire BrandMelee83011—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 3, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 14, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Granted by items Fire Brand

Used by Arch Devil

Weapon
Fire Brand
Type
Melee
Damage
8
Attack or precision
3
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Fire CrossbowMissile8200−2400Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 0. Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing. Extra effect on every attack: Fire.

Rules Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing

Extra effect on every attack Fire: Damage 8, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by No unit on the wiki carries it

Weapon
Fire Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
0
Rules
Two-handed, Magic weapon, A third of strength added, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Flame BladeMelee82111—none6Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 1, length 1, 1 attack, resource cost 6. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Small Area Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Small Area Fire: Damage 10, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Used by Muspel Jarl

Weapon
Flame Blade
Type
Melee
Damage
8
Attack or precision
2
Defence
1
Length
1
Attacks
1
Range
—none
Resource cost
6
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame EruptionMelee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Mace of Eruption

Used by No unit on the wiki carries it

Weapon
Flame Eruption
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Frozen FlamesMelee80001—none0Magic weapon, Strength not added, Cold, Armour-piercing0

Damage 8, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Cold, Armour-piercing.

Rules Magic weapon, Strength not added, Cold, Armour-piercing

Extra effect of Frost Brand

Used by No unit on the wiki carries it

Weapon
Frozen Flames
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Cold, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
1
Version
6.37
Heavenly SwordMelee82211—none0Magic weapon, Slashing, Armour-piercing1

Damage 8, attack 2, defence 2, length 1, 1 attack, resource cost 0, 7 extra damage to demons and the undead. Magic weapon, Slashing, Armour-piercing. Extra effect on every attack: Holy Fire.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect on every attack Holy Fire: Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Used by Angel of the Host

Weapon
Heavenly Sword
Type
Melee
Damage
8
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Holy FireMelee · Damage (x3 vs Undead/Demon) 8Melee80001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x3 vs Undead/Demon) 8, length 0, 1 attack, area 3, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Flambeau, Sword of Justice

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage (x3 vs Undead/Demon)
Shots
—none
Area
3
Version
6.37
Spectral FireMelee80051—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 8, length 5, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Spectral Axe

Used by No unit on the wiki carries it

Weapon
Spectral Fire
Type
Melee
Damage
8
Attack or precision
0
Defence
0
Length
5
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
XXX - CrossbowMissile8200−2403Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous0

Damage 8, precision 2, range 40, 12 shots, attacks −2, resource cost 3. Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous

Used by No unit on the wiki carries it

Weapon
XXX - Crossbow
Type
Missile
Damage
8
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
40
Resource cost
3
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Ferrous
Carried by
0
Effect
Damage
Shots
12
Area
—none
Version
6.37
Blade of GrassMelee72211—none0Magic weapon, Slashing, Armour-piercing0

Damage 7, attack 2, defence 2, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Draw Blood.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Draw Blood: Cause Affliction: Bleed, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Size or strength negates.

Granted by items Blade of Grass

Used by No unit on the wiki carries it

Weapon
Blade of Grass
Type
Melee
Damage
7
Attack or precision
2
Defence
2
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
GastraphetesMissile7200−2253Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater2

Damage 7, precision 2, range 25, 12 shots, attacks −2, resource cost 3. Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater.

Rules Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater

Used by Erytheian Crossbowman, Erytheian Crossbowman

Weapon
Gastraphetes
Type
Missile
Damage
7
Attack or precision
2
Defence
0
Length
0
Attacks
−2
Range
25
Resource cost
3
Rules
Two-handed, A third of strength added, Piercing, Armour-piercing, Usable underwater
Carried by
2
Effect
Damage
Shots
12
Area
—none
Version
6.37
Holy FireMelee · Damage (x2 vs Undead/Demon) 7Melee70001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled0

Damage (x2 vs Undead/Demon) 7, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect of Heavenly Sword

Used by No unit on the wiki carries it

Weapon
Holy Fire
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
1
Version
6.37
StingerMelee · Damage 7Melee72131—none0Magic weapon, Piercing, Armour-piercing0

Damage 7, attack 2, defence 1, length 3, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Stinger

Used by No unit on the wiki carries it

Weapon
Stinger
Type
Melee
Damage
7
Attack or precision
2
Defence
1
Length
3
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TremorMelee70001—none0Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers1

Damage 7, length 0, 1 attack, area 25, resource cost 0. Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers. Extra effect on every attack: Tremor Stun.

Rules Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers

Extra effect on every attack Tremor Stun: Stun/Fascinate 100, length 0, 1 attack, area 50, resource cost 0. Strength not added, Defence-negating, Size or strength negates, No effect on fliers.

Used by Maker of Ruins

Weapon
Tremor
Type
Melee
Damage
7
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Armour-piercing, Defence-negating, Cannot repel, Cannot be repelled, No effect on fliers
Carried by
1
Effect
Damage
Shots
—none
Area
25
Version
6.37
Belch FlamesMelee60021—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon1

Damage 6, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Hell Spawn

Weapon
Belch Flames
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Cone of FlamesMissile6000190Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 6, range 9, 1005 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Iron Gryphon

Weapon
Cone of Flames
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
9
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1005
Area
1
Version
6.37
Dragon FireMissile60001strength/30Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon5

Damage 6, range from strength divided by 3, 1009 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Azi, Chimera, Dragon, Dragon, Iron Dragon

Weapon
Dragon Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
5
Effect
Damage
Shots
1009
Area
2
Version
6.37
Drake FireMissile6000160Magic weapon, Half of strength added, Fire, Armour-piercing3

Damage 6, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing

Used by Fire Drake, Grotesque, Zmey

Weapon
Drake Fire
Type
Missile
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing
Carried by
3
Effect
Damage
Shots
1008
Area
1
Version
6.37
Fiery BreathMelee · Damage 6Melee60001—none0Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon2

Damage 6, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by Armored Morvarc'h, Morvarc'h

Weapon
Fiery Breath
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Strength not added, Fire, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
2
Effect
Damage
Shots
—none
Area
1
Version
6.37
Fire BlessingMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled0

Damage 6, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled.

Rules Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Fire Blessing
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sling of Crystal ShardsMissile6−1006300Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units0

Capped Damage 6, precision −1, range 30, 12 shots, 6 attacks, resource cost 0. Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units. Extra effect on damage: Shard Illusion.

Rules Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units

Extra effect when it does damage Shard Illusion: Summon Units, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Sling of Crystal Shards

Used by No unit on the wiki carries it

Weapon
Sling of Crystal Shards
Type
Missile
Damage
6
Attack or precision
−1
Defence
0
Length
0
Attacks
6
Range
30
Resource cost
0
Rules
Magic weapon, Half of strength added, Slashing, Armour-piercing, No effect on mindless units
Carried by
0
Effect
Capped Damage
Shots
12
Area
—none
Version
6.37
Small Area HolyfireMelee60001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 6, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Extra effect of Sun Sword

Used by No unit on the wiki carries it

Weapon
Small Area Holyfire
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
1
Version
6.37
unusedMelee · Damage 6Melee60041—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage 6, length 4, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
unused
Type
Melee
Damage
6
Attack or precision
0
Defence
0
Length
4
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Crab ClawMelee · Damage 5Melee50001—none0Intrinsic (takes no hand), Armour-piercing1

Damage 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Used by Cave Crab

Weapon
Crab Claw
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Divine ArmamentMelee50001—none0Magic weapon, Strength not added, Fire, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Armour-piercing.

Rules Magic weapon, Strength not added, Fire, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Divine Armament
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Strength not added, Fire, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
—none
Area
—none
Version
6.37
Heavenly HornMissile50001270Magic weapon, Strength not added, Armour-piercing0

Damage (x2 vs Undead/Demon) 5, range 27, 15 shots, 1 attack, area 5, resource cost 0. Magic weapon, Strength not added, Armour-piercing.

Rules Magic weapon, Strength not added, Armour-piercing

Used by No unit on the wiki carries it

Weapon
Heavenly Horn
Type
Missile
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
27
Resource cost
0
Rules
Magic weapon, Strength not added, Armour-piercing
Carried by
0
Effect
Damage (x2 vs Undead/Demon)
Shots
15
Area
5
Version
6.37
Life Drain TentacleMelee · Drain Life 5Melee50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain Tentacle
Type
Melee
Damage
5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Pain SickleMelee54411—none0Magic weapon, Slashing, Armour-piercing0

Damage 5, attack 4, defence 4, length 1, 1 attack, resource cost 0. Magic weapon, Slashing, Armour-piercing. Extra effect on damage: Decay.

Rules Magic weapon, Slashing, Armour-piercing

Extra effect when it does damage Decay: Cause Affliction: Decay, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Ignores shields, Magic resistance negates.

Granted by items The Sickle whose Crop is Pain

Used by No unit on the wiki carries it

Weapon
Pain Sickle
Type
Melee
Damage
5
Attack or precision
4
Defence
4
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Slashing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Hunter's KnifeMelee42101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing.

Rules Magic weapon, Piercing, Armour-piercing

Granted by items Hunter's Knife

Used by No unit on the wiki carries it

Weapon
Hunter's Knife
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Knife of the DamnedMelee44101—none0Magic weapon, Piercing, Armour-piercing0

Damage 4, attack 4, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Curse.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Curse: Cause Affliction: Curse, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Granted by items Knife of the Damned

Used by No unit on the wiki carries it

Weapon
Knife of the Damned
Type
Melee
Damage
4
Attack or precision
4
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Serpent KryssMelee42101—none0Magic weapon, Piercing, Armour-piercing1

Damage 4, attack 2, defence 1, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items Serpent Kryss

Used by Serpent Assassin

Weapon
Serpent Kryss
Type
Melee
Damage
4
Attack or precision
2
Defence
1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Dragon BileMissile30001strength/30Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon1

Damage 3, range from strength divided by 3, 1007 shots, 1 attack, area 2, resource cost 0. Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon

Used by Dragon

Weapon
Dragon Bile
Type
Missile
Damage
3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength/3
Resource cost
0
Rules
Magic weapon, Half of strength added, Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1007
Area
2
Version
6.37
The Sharpest ToothMelee32001—none0Magic weapon, Piercing, Armour-piercing0

Damage 3, attack 2, length 0, 1 attack, resource cost 0. Magic weapon, Piercing, Armour-piercing. Extra effect on damage: The Deadliest Poison.

Rules Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage The Deadliest Poison: Poison (HP damage) 75, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Granted by items The Sharpest Tooth

Used by No unit on the wiki carries it

Weapon
The Sharpest Tooth
Type
Melee
Damage
3
Attack or precision
2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Piercing, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Sharpest BiteMelee20−101—none0Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing1

Damage 2, defence −1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing

Used by Tarrasque

Weapon
Sharpest Bite
Type
Melee
Damage
2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Slashing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Asp BiteMelee10001—none0Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled. Extra effect on damage: Asp Poison.

Rules Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Asp Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating. Extra effect on damage: Poison Decay.

Used by No unit on the wiki carries it

Weapon
Asp Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Crab ClawMelee · Damage 1Melee1−2001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage 1, attack −2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Father of Monsters, Protogenos of the Sea

Weapon
Crab Claw
Type
Melee
Damage
1
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Flame Poison BiteMelee10001—none0Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled. Extra effect on damage: Flame Poison.

Rules Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Flame Poison: Poison (HP damage) 25, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Fire, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Flame Poison Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
PincerMelee · Damage 1 · #273Melee10001—none0Intrinsic (takes no hand), Armour-piercing5

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Used by Crab General, Sacred Scorpion, Scorpion Beast, Scorpion Man, Xibalban Scorpion

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
PincerMelee · Damage 1 · #838Melee10001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing1

Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Used by Scorpion King

Weapon
Pincer
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingMelee · Capped Damage 1Melee10001—none0Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by No unit on the wiki carries it

Weapon
Sting
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Piercing, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Tiny BiteMelee · Capped Damage 1 · #740Melee10001—none0Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled0

Capped Damage 1, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled.

Rules Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled

Used by No unit on the wiki carries it

Weapon
Tiny Bite
Type
Melee
Damage
1
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Strength not added, Slashing, Armour-piercing, Cannot be repelled
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
Banefire StrikeMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled1

Damage 0, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled. Extra effect on every attack: Powerful Decay.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled

Extra effect on every attack Powerful Decay: Cause Affliction: Decay, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Magic resistance negates with difficulty, No effect on undead.

Used by King of Banefires

Weapon
Banefire Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
CrushMelee00001—none0Intrinsic (takes no hand), Blunt, Armour-piercing26
Weapon
Crush
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Armour-piercing
Carried by
26
Effect
Damage
Shots
—none
Area
—none
Version
6.37
FatigueMelee00001—none0Magic weapon, Armour-piercing0

Fatigue 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Extra effect of Strangulation

Used by No unit on the wiki carries it

Weapon
Fatigue
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
0
Effect
Fatigue
Shots
—none
Area
—none
Version
6.37
Fiery BreathMissile · Damage 0Missile0000160Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon1

Damage 0, range 6, 1008 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon

Used by Khalkotauros

Weapon
Fiery Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Half of strength added, Fire, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1008
Area
1
Version
6.37
Flame StrikeMelee00021—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel14

Damage 0, length 2, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel

Weapon
Flame Strike
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel
Carried by
14
Effect
Damage
Shots
—none
Area
1
Version
6.37
Flaming BreathMissile0000160Magic weapon, Fire, Armour-piercing, Natural ranged weapon2

Damage 0, range 6, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Used by Anzu, Calydonian Boar

Weapon
Flaming Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
6
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
2
Effect
Damage
Shots
1004
Area
1
Version
6.37
Flaming WheelMissile00001300Magic weapon, Fire, Armour-piercing, Ignores shields1

Damage 0, range 30, 10 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Ignores shields.

Rules Magic weapon, Fire, Armour-piercing, Ignores shields

Used by Demon of Heavenly Fires

Weapon
Flaming Wheel
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
30
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Ignores shields
Carried by
1
Effect
Damage
Shots
10
Area
—none
Version
6.37
Life DrainMelee · Drain Life 0 · #719Melee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life DrainMelee · Drain Life 0 · #63Melee00001—none0Magic weapon, Armour-piercing, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Armour-piercing, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Drain
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Life Draining FlareMelee00001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon0

Drain Life 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon

Used by No unit on the wiki carries it

Weapon
Life Draining Flare
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing, Cannot repel, Cannot be repelled, Natural ranged weapon
Carried by
0
Effect
Drain Life
Shots
—none
Area
—none
Version
6.37
Poison SpitMissile · Poison (HP damage) 0Missile00001100Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon10

Poison (HP damage) 0, range 10, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon.

Rules Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon

Used by Foul Spawn, Naga, Naga Chief, Naga Warrior, Nagaraja, Nagarishi, Nagasiddha, Nagasiddha, Nagini, Serpent King

Weapon
Poison Spit
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
10
Resource cost
0
Rules
Intrinsic (takes no hand), Poison, Armour-piercing, Natural ranged weapon
Carried by
10
Effect
Poison (HP damage)
Shots
5
Area
—none
Version
6.37
Sceptre of Dark RegencyMelee01011—none0Magic weapon, Blunt, Armour-piercing0

Damage 0, attack 1, length 1, 1 attack, resource cost 0. Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Major Life Drain.

Rules Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Major Life Drain: Drain Life 10, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Natural ranged weapon.

Granted by items Sceptre of Dark Regency

Used by No unit on the wiki carries it

Weapon
Sceptre of Dark Regency
Type
Melee
Damage
0
Attack or precision
1
Defence
0
Length
1
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Blunt, Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingMelee · Damage 0Melee00001—none0Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled5

Damage 0, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled. Extra effect on damage: Weak Poison.

Rules Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled

Extra effect when it does damage Weak Poison: Poison (HP damage) 5, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Fire Ant, Giant Scorpion, Giant Scorpion, Large Ant, Red Ant

Weapon
Sting
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Piercing, Armour-piercing, Cannot be repelled
Carried by
5
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingerMelee · Damage 0 · #557Melee00021—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing3

Damage 0, length 2, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Death Poison.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Death Poison: Poison (HP damage) 35, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Poison, Armour-negating.

Used by Demonic Locust, Scorpion King, Spine Membrane Horror

Weapon
Stinger
Type
Melee
Damage
0
Attack or precision
0
Defence
0
Length
2
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Water BreathMissile00001120Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon1

Damage 0, range 12, 1004 shots, 1 attack, area 1, resource cost 0. Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Small Area Stun.

Rules Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon

Extra effect on every attack Small Area Stun: Stun/Fascinate 100, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by Anzu

Weapon
Water Breath
Type
Missile
Damage
0
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
12
Resource cost
0
Rules
Magic weapon, Half of strength added, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
1004
Area
1
Version
6.37
Fire FlareMelee · Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled1

Damage -2, length 0, 1 attack, area 1, resource cost 0. Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled.

Rules Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled

Used by Firebird

Weapon
Fire Flare
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Fire, Armour-piercing, Cannot repel, Cannot be repelled
Carried by
1
Effect
Damage
Shots
—none
Area
1
Version
6.37
Spirit StrikeMelee · Capped Damage -2Melee−20001—none0Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing0

Capped Damage -2, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing. Extra effect on damage: Stun.

Rules Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing

Extra effect when it does damage Stun: Stun/Fascinate 100, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Size or strength negates.

Used by No unit on the wiki carries it

Weapon
Spirit Strike
Type
Melee
Damage
−2
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Blunt, Armour-piercing
Carried by
0
Effect
Capped Damage
Shots
—none
Area
—none
Version
6.37
StrangulationMelee−20−101—none0Blunt, Armour-piercing3

Damage -2, defence −1, length 0, 1 attack, resource cost 0. Blunt, Armour-piercing. Extra effect on damage: Fatigue.

Rules Blunt, Armour-piercing

Extra effect when it does damage Fatigue: Fatigue 0, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Used by Divine Mummy, Giant Mummy, Mummy

Weapon
Strangulation
Type
Melee
Damage
−2
Attack or precision
0
Defence
−1
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
KoppoMelee−3−2001—none0Blunt, Armour-piercing4

Damage -3, attack −2, length 0, 1 attack, resource cost 0. Blunt, Armour-piercing. Extra effect on damage: Limp.

Rules Blunt, Armour-piercing

Extra effect when it does damage Limp: Cause Affliction, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added.

Used by Kappa, Kappa, Kappa Chief, Kappa Mage

Weapon
Koppo
Type
Melee
Damage
−3
Attack or precision
−2
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Blunt, Armour-piercing
Carried by
4
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Throw FlamesMissile−30001250Magic weapon, Fire, Armour-piercing, Natural ranged weapon14

Damage -3, range 25, 1005 shots, 1 attack, resource cost 0. Magic weapon, Fire, Armour-piercing, Natural ranged weapon.

Rules Magic weapon, Fire, Armour-piercing, Natural ranged weapon

Weapon
Throw Flames
Type
Missile
Damage
−3
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
25
Resource cost
0
Rules
Magic weapon, Fire, Armour-piercing, Natural ranged weapon
Carried by
14
Effect
Damage
Shots
1005
Area
—none
Version
6.37
Corrosive SpitMissile−50001strength0Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon1

Damage -5, range from strength, 5 shots, 1 attack, resource cost 0. Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon. Extra effect on every attack: Corrosion.

Rules Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon

Extra effect on every attack Corrosion: Cause Affliction, length 0, 1 attack, area 1, resource cost 0. Magic weapon, Strength not added, Armour-negating.

Used by Cave Cow

Weapon
Corrosive Spit
Type
Missile
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
strength
Resource cost
0
Rules
Intrinsic (takes no hand), Acid, Armour-piercing, Natural ranged weapon
Carried by
1
Effect
Damage
Shots
5
Area
—none
Version
6.37
RootMelee−50001—none0Intrinsic (takes no hand), Blunt, Armour-piercing3

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Blunt, Armour-piercing.

Rules Intrinsic (takes no hand), Blunt, Armour-piercing

Used by Animated Bush, Animated Shrub, Small Animated Shrub

Weapon
Root
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Blunt, Armour-piercing
Carried by
3
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TentacleMelee · Damage -5 · #628Melee−50001—none0Armour-piercing0

Damage -5, length 0, 1 attack, resource cost 0. Armour-piercing.

Rules Armour-piercing

Used by No unit on the wiki carries it

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Armour-piercing
Carried by
0
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TentacleMelee · Damage -5 · #835Melee−50001—none0Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Magic weapon, Armour-piercing.

Rules Magic weapon, Armour-piercing

Used by Ancient Kraken, King in Yellow

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
TentacleMelee · Damage -5 · #85Melee−50001—none0Intrinsic (takes no hand), Armour-piercing23

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Armour-piercing.

Rules Intrinsic (takes no hand), Armour-piercing

Weapon
Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Armour-piercing
Carried by
23
Effect
Damage
Shots
—none
Area
—none
Version
6.37
Weakness TentacleMelee−50001—none0Intrinsic (takes no hand), Magic weapon, Armour-piercing2

Damage -5, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Armour-piercing. Extra effect on damage: Additional Weakness.

Rules Intrinsic (takes no hand), Magic weapon, Armour-piercing

Extra effect when it does damage Additional Weakness: Weaken 2, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Armour-negating, Magic resistance negates, Gets the penetration bonus, No effect on inanimate units.

Used by Belly Maw Horror, Mind Slime Horror

Weapon
Weakness Tentacle
Type
Melee
Damage
−5
Attack or precision
0
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Armour-piercing
Carried by
2
Effect
Damage
Shots
—none
Area
—none
Version
6.37
StingMelee · Damage -10Melee−10−3001—none0Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing1

Damage -10, attack −3, length 0, 1 attack, resource cost 0. Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing. Extra effect on damage: Acid.

Rules Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing

Extra effect when it does damage Acid: Damage 15, length 0, 1 attack, resource cost 0. Magic weapon, Strength not added, Acid, Armour-negating.

Used by Myrmecoleon

Weapon
Sting
Type
Melee
Damage
−10
Attack or precision
−3
Defence
0
Length
0
Attacks
1
Range
—none
Resource cost
0
Rules
Intrinsic (takes no hand), Magic weapon, Piercing, Armour-piercing
Carried by
1
Effect
Damage
Shots
—none
Area
—none
Version
6.37

Default columns only · 4 more columns online

Last updated 2026-10-01 by Data importVerified for 6.37 (current)

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