Jellyberd
verified 6.37updated 2026-10-01 · Data import · Data: Dom6 Inspector (larzm42)

Jellyberd
Const 7S1F12-hand
- Gem cost
- 5 S + 5 F
- Damage
- 0
- Slot
- 2-hand
- Protective force
- 20
- Weapon
- Jellyberd · Damage 0 · Attack +2 · Defence +3 · Length 3 · two-handed, magic, blunt
Requires 5 S 5 F to forge (S1F1)
A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. Those who have seen it wielded by the Illithids have dubbed it the jellyberd. When swung the tendrils will flail about and will not just hit the primary target, but will strike anyone standing close to the target too, paralyzing and poisoning those struck. The jellyfish also protects its wielder with an astral force.
Text: Illwinter Game Design, via Dom6 Inspector
Items in the same slot 8
- Enchanted Pike Const 1
- Bane Blade Const 3
- Black Halberd Const 3
- Doom Glaive Const 3
- Gloves of the Gladiator Const 3
- Greatsword of Sharpness Const 3
- Halberd of Might Const 3
- Hammer of the Mountains Const 3
Art: Illwinter Game Design, via Dom6 Inspector
Last updated 2026-10-01 by Data importVerified for 6.37 (current)