Glamour
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Glamour 126
Every spell on the wiki that needs Glamour, by level.
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| Sleep Ray | Thaum | 0 | G1 | 1 | 1 | 20 | —none | Afflicts the units in one square within reach with Sleep unless magic resistance stops it; mindless beings, undead and demons are unaffected. | 6.37 | 0 | 1 | Combat |
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| Summon Incubus | Blood | 0 | B3G1 | —none | —none | —none | 66 B | Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church. | 6.37 | —none | 1 | Ritual |
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| Summon Succubus | Blood | 0 | B3G1 | —none | —none | —none | 66 B | Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church. | 6.37 | —none | 1 | Ritual |
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| Bewitching Lights | Evo | 1 | G1 | 30 | 3 | 20 | —none | Stuns or fascinates the enemies in a 3-square area, ignoring armour; magic resistance easily stops it, and mindless units are unaffected. | 6.37 | 1 | 1 | Combat |
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| Blurred Body | Alt | 1 | G1 | 0 | caster | 10 | —none | The mage's body becomes blurred, transparent and difficult to strike in melee. | 6.37 | 0 | 1 | Combat |
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| Chorus Master | Thaum | 1 | G1 | 0 | caster | 20 | —none | The witches and bards of Man have developed the spell singing techniques of the Tuatha further. | 6.37 | 0 | 1 | Combat |
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| Chorus Slave | Thaum | 1 | G1 | 0 | caster | 20 | —none | The witches and bards of Man have developed the spell singing techniques of the Tuatha further. | 6.37 | 0 | 1 | Combat |
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| Curse | Thaum | 1 | G1S1 | 50 | one target | 30 | —none | The mage curses the target with bad luck. | 6.37 | 100 | 1 | Combat |
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| False Fetters | Ench | 1 | G2 | 15 | 2 +1/G | 10 | —none | Afflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it. | 6.37 | 0 | 1 | Combat |
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| Fascination | Thaum | 1 | G1 | 15 | one target | 20 | —none | The caster tries to project images and scents in an enemy's consciousness. | 6.37 | 100 | 1 | Combat |
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| Personal Luck | Thaum | 1 | G1 | 0 | caster | 20 | —none | The caster merges reality with the Dreamwild, where everything is possible. | 6.37 | 0 | 1 | Combat |
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| True Sight | Ench | 1 | G1 | 0 | caster | 5 | —none | The caster gains the ability to discern illusions and see the unseen. | 6.37 | 0 | 1 | Combat |
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| Blur | Alt | 2 | G1 | 20 | 1 | 20 | —none | A few soldiers becomes blurred, transparent and difficult to strike in melee. | 6.37 | 0 | 1 | Combat |
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| Ephemeral Bolt | Evo | 2 | G2 | 35 +5/G | 1 | 10 | —none | The caster projects a bolt of ephemeral power against his enemies. | 6.37 | 2 | 1 | Combat |
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| Mirror Image | Alt | 2 | G1 | 0 | caster | 10 | —none | This spell creates illusionary images of the caster. | 6.37 | 0 | 1 | Combat |
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| Scrying Pool | Thaum | 2 | W1G1 | —none | —none | —none | 2 W | The mage will enchant a pool of water to provide images of a province far away. | 6.37 | —none | 1 | Ritual |
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| Shroud of Splendor | Ench | 2 | G1F1 | 0 | caster | 10 | —none | The caster is wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Sleep | Thaum | 2 | G2 | 35 | one target | 20 | —none | The caster makes the target fall into an enchanted slumber. | 6.37 | 100 | 1 | Combat |
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| Tapestry of Dreams | Conj | 2 | G2 | —none | —none | —none | 4 G | The caster conjures the dreams and memories of a distant land and weaves them into a tapestry that reveals what transpires in the province. | 6.37 | —none | 1 | Ritual |
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| Warrior Illusion | Evo | 2 | G1 | 5 | —none | 10 | —none | The illusionist creates a Warrior Illusion who attacks the enemy. | 6.37 | 0 | 1 | Combat |
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| Cloud of Dreamless Slumber | Evo | 3 | G2A1 | 30 | 3 +1/G | 20 | —none | This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind. | 6.37 | 3 | 1 | Combat |
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| Conjure Phantasmal Wolves | Conj | 3 | G1 | 5 | —none | 0 | 1 G | The caster conjures Phantasmal Wolves to aid him in battle. | 6.37 | 0 | 2 | Combat |
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| Dance of Ephemeral Swords | Evo | 3 | G2 | 0 | caster | 10 | —none | The caster is surrounded by ephemeral dancing swords. | 6.37 | 0 | 1 | Combat |
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| Despair | Thaum | 3 | G2 | 30 | 5 +1/G | 10 | —none | The enemies are overcome with despair and will be more likely to rout when they start taking casualties. | 6.37 | 1 | 1 | Combat |
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| Displace Body | Alt | 3 | G2 | 0 | caster | 10 | —none | The mage's image appears beside his actual location and is very difficult to hit in melee. | 6.37 | 0 | 1 | Combat |
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| Elf Shot | Evo | 3 | G1N1 | 30 +5/G | one target | 20 | —none | This spell mimics the abilities used by sprites to strike humans down without harming them. | 6.37 | 4 | 1 | Combat |
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| False Fire | Evo | 3 | G1F1 | 30 +5/G | 1 | 20 | —none | This spell resembles the normal fireball, but the fire is not real and has a purple tone to it. | 6.37 | 1 | 1 | Combat |
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| Geas | Thaum | 3 | G2 | 25 | one target | 20 | —none | The caster places a geas on an enemy. The target is compelled to attack his friends and will act irrationally. | 6.37 | 100 | 1 | Combat |
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| Gift of True Sight | Ench | 3 | G1 | 10 | 1 | 20 | —none | A few soldiers are granted the ability to discern illusions and see the unseen. | 6.37 | 0 | 1 | Combat |
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| Group Blur | Alt | 3 | G2 | 20 | 3 +1/G | 40 | —none | Several soldiers becomes blurred, transparent and difficult to strike in melee. | 6.37 | 0 | 1 | Combat |
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| Horrible Visage | Ench | 3 | G2D1 | 0 | caster | 10 | —none | The caster is wreathed in terror and his face becomes horrible to behold. | 6.37 | 0 | 1 | Combat |
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| Luck | Thaum | 3 | G1 | 10 | 1 | 20 | —none | The caster merges reality with the Dreamwild, where everything is possible. | 6.37 | 2 | 1 | Combat |
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| Shroud of Bewilderment | Ench | 3 | G2 | 0 | caster | 20 | —none | The caster and his surroundings shift and change. | 6.37 | 0 | 1 | Combat |
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| Sleep Vines | Conj | 3 | N1G1 | 20 | 1 | 20 | —none | Strange vines with purple flowers will emerge from the ground. | 6.37 | 2 | 1 | Combat |
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| Summon Cu Sidhe | Conj | 3 | G2 | —none | —none | —none | 5 G | A ritual that summons 10 Cu Sidhe; only EA Tir na n'Og, MA Eriu, MA Man and LA Man can cast it. | 6.37 | —none | 10 | Ritual |
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| Summon Fay Folk | Conj | 3 | G2N1 | —none | —none | —none | 5 G | The caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands. | 6.37 | —none | 10 | Ritual |
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| Summon Unseelie Folk | Conj | 3 | G2W1 | —none | —none | —none | 5 G | The caster summons a group of Unseelie Fay Folk. | 6.37 | —none | 10 | Ritual |
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| At the End of the Rainbow | Conj | 4 | G2 | —none | —none | —none | 3 G | The caster conjures dreams from beyond the Gate of Horn to find what lies hidden at the End of the Rainbow. | 6.37 | —none | 1 | Ritual |
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| Conjure Phantasmal Warriors | Conj | 4 | G2 | 5 | —none | 0 | 1 G | The caster conjures Phantasmal Warriors to aid him in battle. | 6.37 | 0 | 2 | Combat |
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| Ephemeral Blast | Evo | 4 | G3 | 40 +5/G | 4 +1/G | 10 | —none | The caster projects a blast of ephemeral power against his enemies. | 6.37 | 2 | 1 | Combat |
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| Ghost Wolves | Evo | 4 | G3 | 5 | —none | 10 | —none | The illusionist creates two illusory wolves that attack the enemy. | 6.37 | 0 | 2 | Combat |
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| Gift of Splendor | Ench | 4 | G2F1 | 10 | 1 | 20 | —none | A few soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Herd of Morvarc'h | Conj | 4 | G2W1 | —none | —none | —none | 12 G | The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes. | 6.37 | —none | 10 | Ritual |
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| Herd of Unicorns | Conj | 4 | G2N1 | —none | —none | —none | 10 G | Unicorns are legendary beings of the Dreamwild. | 6.37 | —none | 10 | Ritual |
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| Mind Blank | Thaum | 4 | G1S1 | 0 | caster | 20 | —none | The caster of this spell will shroud his mind with arcane energies. | 6.37 | 0 | 1 | Combat |
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| Mirror Walk | Thaum | 4 | G1S1 | —none | —none | —none | 1 G | With the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between. | 6.37 | —none | 1 | Ritual |
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| Simulacrum | Ench | 4 | G3 | —none | —none | —none | 20 G | The caster creates a replica of himself and enchants it with glamour magic to give it false life. | 6.37 | —none | 1 | Ritual |
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| Slumber | Thaum | 4 | G2 | 35 | 3 +1/G | 20 | —none | The caster makes several targets fall into an enchanted slumber. | 6.37 | 100 | 1 | Combat |
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| Summon Cave Kobolds | Conj | 4 | G1E1 | —none | —none | —none | 5 G | The caster summons a group of Cave Kobolds that have lived manifest in this world for a while. | 6.37 | —none | ? not verified | Ritual |
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| Summon Fay Archers | Conj | 4 | G2N1 | —none | —none | —none | 10 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Fay Footfolk | Conj | 4 | G2N1 | —none | —none | —none | 12 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Unseelie Archers | Conj | 4 | G2W1 | —none | —none | —none | 10 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Unseelie Soldiers | Conj | 4 | G2W1 | —none | —none | —none | 12 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Water Kobold | Conj | 4 | G1W1 | —none | —none | —none | 12 G | The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands. | 6.37 | —none | 1 | Ritual |
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| Twilight | Alt | 4 | G3 | 0 | caster | 0 | 1 G | The caster shrouds the battlefield in twilight. | 6.37 | 0 | 1 | Combat |
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| Vengeance of the Dead | Thaum | 4 | G3D1 | —none | —none | —none | 3 G | The mage will contact the dead souls of all the people or creatures that the target has slain. | 6.37 | —none | 1 | Ritual |
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| Visions of Death | Thaum | 4 | G3 | 35 +5/G | one target | 20 | —none | The target of this spell will see a vision of himself dying a violent death. | 6.37 | 100 | 1 | Combat |
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| Awaken Sleeper | Conj | 5 | G4 | —none | —none | —none | 10 G | The caster locates and awakens an ancient hero from his eternal sleep. | 6.37 | —none | 1 | Ritual |
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| Awaken the Dreamwild | Ench | 5 | G4N2 | —none | —none | —none | 18 G | The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Bind Incubus | Blood | 5 | B4G1 | —none | —none | —none | 66 B | The caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover. | 6.37 | —none | 1 | Ritual |
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| Bind Succubus | Blood | 5 | B4G1 | —none | —none | —none | 66 B | The caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover. | 6.37 | —none | 1 | Ritual |
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| Confusion | Thaum | 5 | G2 | 30 | 1 | 10 | —none | The spell will confuse the minds of a group of soldiers for the remainder of the battle. | 6.37 | 3 | 1 | Combat |
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| Conjure Phantasmal Beast | Conj | 5 | G3 | 5 | —none | 0 | 1 G | The caster conjures a Phantasmal Beast to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Dreamwild Demesne | Ench | 5 | G5 | —none | —none | —none | 10 G | The caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe. | 6.37 | —none | 1 | Ritual |
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| Faery Trod | Ench | 5 | N4G1 | —none | —none | —none | 20 N | The mage leads his army into a magic forest to find a Faery Trod. | 6.37 | —none | 1 | Ritual |
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| Group Luck | Thaum | 5 | G2 | 15 | 3 +1/G | 40 | —none | The caster merges reality with the Dreamwild, where everything is possible. | 6.37 | 2 | 1 | Combat |
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| Illusory Army | Evo | 5 | G3 | 3 +1/G | —none | 0 | 1 G | The illusionist creates a whole contingent of illusory warriors. | 6.37 | 0 | 20 +5/G | Combat |
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| Nightfall | Alt | 5 | G3 | 0 | caster | 0 | 1 G | Casts the Solar Eclipse enchantment over the battlefield. | 6.37 | 0 | 1 | Combat |
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| Project Self | Evo | 5 | G3S1 | —none | —none | —none | 5 G | The caster sends a projection of himself to a distant land. | 6.37 | —none | 1 | Ritual |
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| Shadow Warriors | Alt | 5 | G3 | 20 | 20 +1/G | 0 | 1 G | A large group of soldiers becomes blurred, transparent and difficult to strike in melee. | 6.37 | 0 | 1 | Combat |
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| Summon Bluecap | Conj | 5 | G2E1 | —none | —none | —none | 20 G | The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body. | 6.37 | —none | 1 | Ritual |
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| Summon Fay Knights | Conj | 5 | G3N1 | —none | —none | —none | 15 G | The caster summons a few mounted knights from the Dreamwild. | 6.37 | —none | 3 | Ritual |
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| Summon Unseelie Knights | Conj | 5 | G3W1 | —none | —none | —none | 15 G | The caster summons a few mounted knights from the Dreamwild. | 6.37 | —none | 3 | Ritual |
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| Aura of Splendor | Ench | 6 | G3F1 | 15 | 5 +1/G | 40 | —none | Several soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Beckoning | Thaum | 6 | G4N2 | —none | —none | —none | 20 G | The caster awakens the forces of the wild, which call out to lure the unwary. | 6.37 | —none | 75 +5/G | Ritual |
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| Contact Houri | Conj | 6 | A2G1 | —none | —none | —none | 26 A | The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord. | 6.37 | —none | 1 | Ritual |
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| Deceive the Decree of the Lost | Thaum | 6 | G3S1 | —none | —none | —none | 45 G | In Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death. | 6.37 | —none | 1 | Ritual |
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| Dome of Misdirection | Ench | 6 | G5 | —none | —none | —none | 20 G | The entire province the mage is in is protected by a dome of glamour and illusions. | 6.37 | —none | 1 | Ritual |
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| Dreams of R'lyeh | Thaum | 6 | S3G1 | —none | —none | —none | 4 S | This spell can target the dreams of an enemy commander anywhere in the world. | 6.37 | —none | 1 | Ritual |
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| False Horror | Evo | 6 | G3 | 5 | —none | 10 | —none | The illusionist creates a frightening illusion of a Horror. | 6.37 | 0 | 1 | Combat |
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| Fay-eyed Warriors | Ench | 6 | G3 | 15 | 20 +1/G | 0 | 1 G | Several soldiers are granted the ability to discern illusions and see the unseen. | 6.37 | 0 | 1 | Combat |
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| Forgotten Palace | Thaum | 6 | G5 | —none | —none | —none | 15 G | The caster casts a spell on a fortress in a nearby province and makes it disappear from everyone's memories. | 6.37 | —none | 1 | Ritual |
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| Gift of Displacement | Alt | 6 | G2 | 10 | 1 | 20 | —none | The target's images appear beside their actual location and are very difficult to hit in melee. | 6.37 | 0 | 1 | Combat |
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| Invisibility | Alt | 6 | G3 | 0 | caster | 10 | —none | The caster becomes invisible and will be almost impossible to hit in melee. | 6.37 | 0 | 1 | Combat |
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| Mirage | Alt | 6 | G4 | —none | —none | —none | 20 G | The mage creates an illusory castle in a distant province to fool neighboring nations. | 6.37 | —none | 1 | Ritual |
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| Mirror Mind | Thaum | 6 | G2S1 | 15 | 3 +1/G | 20 | —none | The caster of this spell will shroud the minds of a few soldiers with arcane energies. | 6.37 | 0 | 1 | Combat |
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| Sandman's Blessing | Thaum | 6 | G5 | 30 | 25 | 20 | —none | A large number of soldiers are touched by the Sandman and will fall asleep. | 6.37 | 0 | 1 | Combat |
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| Soul Transaction | Blood | 6 | B1G1 | 20 | one target | 0 | 1 B | The caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters. | 6.37 | 100 | 1 | Combat |
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| Steal Sight | Ench | 6 | G1 | 20 | one target | 20 | —none | The caster renders an enemy bereft of sight. | 6.37 | 100 | 1 | Combat |
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| Summon Fay Prince | Conj | 6 | G4N1 | —none | —none | —none | 30 G | The caster summons a Fay Prince from the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Summon Gnome | Conj | 6 | G3E2 | —none | —none | —none | 35 G | The caster summons a Gnome to serve him. | 6.37 | —none | 1 | Ritual |
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| Summon Lauma | Conj | 6 | G2N2 | —none | —none | —none | 35 G | The caster performs a ritual dance to attract a Lauma. | 6.37 | —none | 1 | Ritual |
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| Summon Sprites | Conj | 6 | G1N1 | 1 | —none | 0 | 1 G | The caster summons six sprites to aid him in battle. | 6.37 | 0 | 6 | Combat |
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| Summon Unseelie Prince | Conj | 6 | G4W1 | —none | —none | —none | 30 G | The caster summons a Fay Prince from the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Unending Nightmare | Thaum | 6 | G3D1 | 35 | 3 +1/G | 20 | —none | The target falls asleep in a fitful slumber haunted by nightmares. | 6.37 | 100 | 1 | Combat |
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| Army of Shades | Alt | 7 | G4 | 0 | whole battlefield | 0 | 2 G | The entire army becomes blurred, transparent and difficult to strike in melee. | 6.37 | 0 | 1 | Combat |
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| Aura of Bewilderment | Ench | 7 | G4 | 15 | 5 +1/G | 0 | 1 G | A group of soldiers are enchanted with glamour making their surroundings shift and change. | 6.37 | 0 | 1 | Combat |
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| Charm | Thaum | 7 | G3 | 25 | one target | 30 | —none | The victim of a Charm spell will become totally loyal to the caster of the spell. | 6.37 | 100 | 1 | Combat |
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| Conjure Phantasmal Knight | Conj | 7 | G2 | 5 | —none | 0 | 1 G | The caster conjures a Phantasmal Knight to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Curse of Balor | Ench | 7 | G3D1 | 20 | 11 +1/G | 0 | 1 G | The caster strikes his enemies with blindness. | 6.37 | 100 | 1 | Combat |
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| Gates of Horn and Ivory | Thaum | 7 | G5 | —none | —none | —none | 60 G | The caster erects two gates into the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Illusory Attack | Evo | 7 | G4 | —none | —none | —none | 8 G | The mage projects an illusionary army at a province far away. | 6.37 | —none | 55 +10/G | Ritual |
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| Immaculate Fort | Alt | 7 | G5 | —none | —none | —none | 10 G | With the help of glamour a fortification and everything in it is made perfect, at least that is how it seems. | 6.37 | —none | 1 | Ritual |
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| Land of the Ever Young | Ench | 7 | G5N1 | —none | —none | —none | 10 G | With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters. | 6.37 | —none | 1 | Ritual |
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| Lore of Legends | Conj | 7 | G4 | —none | —none | —none | 20 G | The caster taps into the legends of the dreamwild to unearth long forgotten lore. | 6.37 | —none | 1 | Ritual |
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| Mass Confusion | Thaum | 7 | G3 | 30 | 5 +1/G | 10 | —none | The spell will confuse the minds of a large group of soldiers for the remainder of the battle. | 6.37 | 3 | 1 | Combat |
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| Nightmare Masks | Ench | 7 | G4D1 | 15 | 5 +1/G | 0 | 1 G | A few soldiers are wreathed in terror and their faces becomes horrible to behold. | 6.37 | 0 | 1 | Combat |
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| Shimmering Fields | Evo | 7 | G5 | 25 | 50 | 0 | 2 G | The caster projects a storm of ephemeral power against his enemies. | 6.37 | 0 | 1 | Combat |
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| Veil of Perpetual Mists | Ench | 7 | G5 | —none | —none | —none | 30 G | The caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes. | 6.37 | —none | 1 | Ritual |
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| Wailing Winds | Evo | 7 | G4A1 | 0 | caster | 0 | 2 G | The mage releases a wind of horrible screams and sighs. | 6.37 | 0 | 1 | Combat |
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| Warriors of the Dawn | Ench | 7 | G4F1 | 20 | 20 +1/G | 0 | 1 G | A large group of soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Wild Hunt | Conj | 7 | G5N3 | —none | —none | —none | 50 G | The caster unleashes the Wild Hunt upon the world. | 6.37 | —none | 1 | Ritual |
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| Aurora Borealis | Evo | 8 | G5S1 | 1 | 1 | 0 | 2 G | The caster drapes the night skies in dancing curtains of otherworldly lights. | 6.37 | ? not verified | 1 | Combat |
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| Battle Fortune | Thaum | 8 | G4 | 15 | 20 +1/G | 0 | 2 G | The caster merges reality with the Dreamwild and tricks fate itself to grant a large number of soldiers unnatural luck in battle. | 6.37 | 5 | 1 | Combat |
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| Displaced Warriors | Alt | 8 | G4 | 15 | 20 +1/G | 0 | 1 G | A large group of soldiers get their images displaced to appear beside their actual location. | 6.37 | 0 | 1 | Combat |
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| Dragon Master | Ench | 8 | G3 | —none | —none | —none | 30 G | The caster claims lordship over all serpentkin. | 6.37 | —none | 1 | Ritual |
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| Eternal Twilight | Alt | 8 | G8 | —none | —none | —none | 90 G | The entire world is stuck in between the day and the night, an eternal twilight. | 6.37 | —none | 1 | Ritual |
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| Faerie Court | Conj | 8 | G4N1 | —none | —none | —none | 60 G | The caster summons a Faery Queen and her court from the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Fata Morgana | Ench | 8 | G7 | —none | —none | —none | 90 G | Under the fata morgana life seems much easier and everyone is happy. | 6.37 | —none | 1 | Ritual |
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| Lure of the Deep | Thaum | 8 | G5W2 | —none | —none | —none | 70 G | Sirens will start to emerge from the deeps when this powerful enchantment is cast. | 6.37 | —none | 1 | Ritual |
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| Mists of Deception | Ench | 8 | G5A1 | 0 | caster | 0 | 2 G | This powerful enchantment creates a magic mist on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Void Pattern Labyrinth | Ench | 8 | S4G3 | —none | —none | —none | 10 S | A void pattern dome is created over the province that the mage is located in. | 6.37 | —none | 1 | Ritual |
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| Celestial Rainbow | Evo | 9 | G7W5 | —none | —none | —none | 80 G | This ritual creates a rainbow large enough to be seen from everywhere in the world. | 6.37 | —none | 1 | Ritual |
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| Dreams of the Awakening God | Thaum | 9 | G8 | —none | —none | —none | 90 G | Everywhere where it is not yet worshiped, people will start dreaming of the rightful Pretender God. | 6.37 | —none | 1 | Ritual |
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| Dreamwild Legion | Thaum | 9 | G5 | 0 | whole battlefield | 0 | 4 G | The caster conjures the memories and dreams of battles of the Dreamwild, where soldiers never die, and merges them with the reality of the physical world. | 6.37 | 0 | 1 | Combat |
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| Legion's Demise | Thaum | 9 | G7 | 0 | caster | 0 | 4 G | When this enchantment is active the enemies will experience relentless attacks on themselves and all their allies. | 6.37 | 0 | 1 | Combat |
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Default columns only · 3 more columns online
Items that need Glamour 57
Every item on the wiki whose forging needs Glamour, by construction level.
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| 1 | G1 | 5 G | —none | feet | Anyone wearing these boots will be able to move around without making any sound. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | misc | This moonstone amulet grants the wearer the ability to tell truth from falsehood. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1N1 | 5 G + 5 N | —none | 1-hand | This sword is actually a blade of grass, large as any sword and enchanted by the magic of the dreamwild. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | E1G1 | 5 E + 5 G | —none | 1-hand | This short sword will grant its wielder luck in battle. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | G2N1 | 10 G + 5 N | —none | misc | A piece of cloth made from dreams and hopes. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | body | This gown looks like it was dreamed up, and it probably was. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G2 | 10 G | —none | shield | A buckler of polished silver, it has inscribed on its surface the face of an unknown statesman grinning at some private joke. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | missile | This weapon is composed of three globes shining with a faint light, all connected to each other with a thin red cord. | 6.37 | 0 | —none | —none | Generic | |
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| 3 | G1A1 | 5 G + 5 A | —none | body | Body armour with protection 17 on the body and 9 on the arms and legs that gives +3 magic resistance and 4 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | misc | The unicorn is a symbol of good luck. This amulet will grant the wearer luck in battle. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | 1-hand | While pixies do not actually use spears like this, they are an important ingredient when creating this magic spear. | 6.37 | 5 | —none | —none | Generic | |
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| 3 | G1N1 | 3 G + 2 N | —none | 1-hand | A Shillelagh is made from a piece of an old oak that is inhabited by faeries. | 6.37 | 5 | —none | —none | National | |
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| 3 | G3 | 15 G | —none | misc | When this enchanted tablecloth is put on a table a marvelous buffet of exotic foods appear out of thin air. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1 | 5 G | —none | 1-hand | A simple wooden sword made for children's play. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | G3 | 15 G | —none | misc | A great silver cauldron enchanted with the magic of the Vanir. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G2 | 10 G | —none | body | The wearer of this full suit of chainmail will have his image displaced by a couple of feet. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1D1 | 5 G + 5 D | —none | crown | A crown with head protection 9 that gives nightmare aura 24, undreaming 4 and glamour manipulation; mindless beings cannot wear it. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | misc | This spool can collect the dreams of those sleeping. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | misc | Anyone wielding this stone for a few days will suddenly start to dream every night and remember them clearly afterwards. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G2 | 10 G | —none | misc | This mirror projects images of those around it. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | barding | This barding is made from woven spider silk that is enchanted with glamour magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G3 | 15 G | G+1 | crown | This veil is woven of gossamer, the fabric of dreams and glamour. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G2 | 10 G | —none | shield | This heavy bronze and silver tower shield is enchanted with glamour magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | misc | This gold and silver hand mirror is enchanted with glamour magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | crown | A garland enchanted to draw forth the magical properties of mistletoe, which grants good luck and protection from poison. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1W1 | 5 G + 5 W | —none | misc | This keg is enchanted with the magic of the fay. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | misc | Anyone putting on this amulet will have their beauty greatly increased. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1N1 | 5 G + 5 N | —none | feet | Shoes that give +2 defence, luck and 6 extra map movement. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G2E1 | 10 G + 5 E | —none | body | A dark haubergeon, enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1E1 | 5 G + 5 E | —none | missile | This magic sling throws a large number of crystal shards towards the enemy. | 6.37 | ? not verified | —none | —none | Generic | |
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Soul Scales | 5 | B1G1 | 5 B + 5 G | —none | misc | This set of scales allows its wielder to measure the worth of a person's soul. | 6.37 | —none | —none | —none | Generic |
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| 5 | G2E1 | 10 G + 5 E | —none | misc | A smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D1G1 | 5 D + 5 G | —none | shield | The head painted on this shield will cast curses on anyone striking its bearer. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G2 | 10 G | —none | 2-hand | This glaive is enchanted with the powers of glamour magic. | 6.37 | 15 | —none | —none | Generic | |
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| 5 | G1 | 5 G | —none | 1-hand | This sword is invisible. Even seasoned warriors would have a hard time defending against the wielder of such a blade. | 6.37 | 8 | —none | —none | Generic | |
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| 7 | G3 | 15 G | —none | body | This cloak makes the wearer invisible. The invisibility ends if the wearer is hurt. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E1G1 | 5 E + 5 G | —none | misc | The Crystal Heart is a heart-shaped crystal placed in the chest of its owner behind his ordinary heart. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G2 | 10 G | —none | misc | This magic gemstone is activated by replacing one of the user's eyes with it. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G1E1 | 5 G + 5 E | —none | barding | Barding for a mount, with protection 21 on the head and body and 16 on the limbs, that gives awe 2 and 8 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G2 | 10 G | —none | crown | With the help of magic the dreams of a hundred old men are woven into a beautiful headband. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G2 | 10 G | —none | crown | This mask enables the wearer to take on the appearance of anyone he meets. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G3E2 | 15 G + 10 E | G+1 | misc | A flawless crystal found in a sandy desert enchanted with the powers of the Unseen. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G4 | 25 G | —none | misc | This mirror makes everyone in the entire army look the same. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G1W1 | 5 G + 5 W | —none | body | This brilliant armor is made of small crystals and enchanted with the protective powers of the rainbow. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G5 | 40 G | —none | misc | This ring is set with an enchanted opal. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G4F2 | 25 G + 10 F | H+1 | misc | This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1G1 | 5 F + 5 G | —none | shield | A shield with protection 23 that gives its bearer awe 1. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G2 | 10 G | —none | 1-hand | This strange weapon will start to sing its otherworldly songs as soon as any enemies come near. | 6.37 | 9 | —none | —none | Generic | |
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| 7 | G1 | 5 G | —none | 1-hand | Those close to where this morningstar strikes may find themselves magically shackled. | 6.37 | 10 | —none | —none | Generic | |
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| unique | 9 | G2 | 10 G | —none | misc | The amulet makes the wearer look like an ordinary commoner, which makes it possible to move unnoticed in enemy territory. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | G4 | 25 G | —none | misc | A cursed item that gives +5 attack, +5 defence, +4 precision, 80% warning and a 5% horrormark chance; it is never picked up from the battlefield. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | S5G4 | 40 S + 25 G | —none | misc | As soon as combat starts, the harmonica will start its ominous wail. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | G5 | 40 G | —none | misc | The missing tune will play for all enemies on the battlefield. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | G6 | 60 G | —none | 1-hand | This sword was made for a Jotun hero by Skuld, the Norna of Future Fates. | 6.37 | 13 | Unique | —none | Generic |
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| unique | 9 | G4F2 | 25 G + 10 F | G+1 | 2-hand | When this sword is swung in combat, it will explode in a shower of light. | 6.37 | 17 | Unique | —none | Generic |
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| unique | 9 | G4S4 | 25 G + 25 S | S+1G+1B+1 | misc | Gustius was the most famous mage of the discipline of mind and dreams. | 6.37 | —none | Unique | 2 | Generic |
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| unique | 9 | G5 | 40 G | G+2 | misc | This ancient tome is filled with the legends of old as well being enchanted with powerful glamour magic. | 6.37 | —none | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Glamour mages 36
Every nation whose own mages reach Glamour, with the highest level.
Swipe sideways for more columns.
| Arcoscephale#95 | Late Age | 95 | S2H2D1N1G1 | F2W2E2 | 6.37 |
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| Asphodel | Middle Age | 53 | N3D2H2G1 | W2E2 | 6.37 |
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| Eriu | Middle Age | 58 | G3N2H2A1W1E1 | F1 | 6.37 |
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| Feminie | Late Age | 119 | S3G3F2H2 | W2N2 | 6.37 |
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| Fomoria | Early Age | 10 | A3D2G2H2 | W2N2E1 | 6.37 |
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| Helheim | Early Age | 31 | D3A2E2G2H2 | F1 | 6.37 |
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| Jotunheim | Middle Age | 80 | W2B2H2D1G1 | S4N4 | 6.37 |
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| Kailasa | Early Age | 20 | W3E3S2N1G1H1 | —none | 6.37 |
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| Lanka | Early Age | 21 | A2N2B2H2D1G1 | —none | 6.37 |
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| Machaka#28 | Early Age | 28 | F3N3E2D2H2G1 | —none | 6.37 |
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| Machaka#76 | Middle Age | 76 | F2E2N2G2H2D1 | —none | 6.37 |
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| Man#100 | Late Age | 100 | A2H2E1S1G1 | F1D1 | 6.37 |
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| Man#57 | Middle Age | 57 | N3G2E1H1 | A2W2F1 | 6.37 |
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| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
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| Midgård | Late Age | 115 | A2S2H2G1B1 | E3D3 | 6.37 |
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| Muspelheim | Early Age | 34 | F3H2A1D1G1B1 | S3N3 | 6.37 |
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| Na'Ba | Middle Age | 65 | F3A2G2H2E1S1 | N2 | 6.37 |
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| Niefelheim | Early Age | 33 | W3D2B2H2G1 | S3N3 | 6.37 |
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| Oceania#41 | Early Age | 41 | N4W2G2H2A1E1 | —none | 6.37 |
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| Oceania#87 | Middle Age | 87 | N4W2G2H2A1E1 | —none | 6.37 |
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| Pangaea#7 | Early Age | 7 | N4H2E1G1B1 | W2 | 6.37 |
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| Patala | Late Age | 108 | W2E2S2H2N1G1 | —none | 6.37 |
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| Phaeacia | Middle Age | 77 | A3W2H2S1G1 | E2 | 6.37 |
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| Pyrène#123 | Late Age | 123 | B3G2H2A1 | F2E2N1 | 6.37 |
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| R'lyeh#127 | Late Age | 127 | S3W2H2G1 | E3N1 | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
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| Tir na n'Og | Early Age | 11 | G4N2H2A1W1 | E2 | 6.37 |
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| Ubar | Early Age | 18 | F2A2G1H1 | E1 | 6.37 |
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| Utgård | Late Age | 117 | S2D2B2H2W1G1 | N2 | 6.37 |
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| Vaettiheim | Late Age | 118 | W1D1N1G1B1H1 | S3 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Vanheim#30 | Early Age | 30 | A2E2G2H2B1 | F2D2 | 6.37 |
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| Vanheim#78 | Middle Age | 78 | A2E2G2H2B1 | F2D2 | 6.37 |
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| Ys | Middle Age | 85 | G3W2H2E1S1 | F2N1 | 6.37 |
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| Zemaitia | Late Age | 124 | E2N2G2H1 | F2A2 | 6.37 |
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Default columns only · 1 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)
