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B · Blood

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

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Spells that need Blood 117

Every spell on the wiki that needs Blood, by level.

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Blood spells. Verified 6.37.
Effect
BleedBlood0B130 +5/Bone target01 BAfflicts one unit with Bleed, ignoring armour and shields, unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Bleed
School
Blood
Level
0
Paths
B1
Range
30 +5/B
Area
one target
Fatigue
0
Gems
1 B
Effect
Afflicts one unit with Bleed, ignoring armour and shields, unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sanguine HeritageBlood0B3D3—none—none—none44 BDuring the Malediction, evil was let loose in the kingdom.6.37
Spell
Sanguine Heritage
School
Blood
Level
0
Paths
B3D3
Range
—none
Area
—none
Fatigue
—none
Gems
44 B
Effect
During the Malediction, evil was let loose in the kingdom.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon IncubusBlood0B3G1—none—none—none66 BSince the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.6.37
Spell
Summon Incubus
School
Blood
Level
0
Paths
B3G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SuccubusBlood0B3G1—none—none—none66 BSince the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.6.37
Spell
Summon Succubus
School
Blood
Level
0
Paths
B3G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
Since the Red Mistress was first summoned by a bishop centuries ago, the secrets of contacting demon lovers have spread throughout the higher echelons of the church.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Fiery ImpsBlood1B1F1—none—none—none5 BThe caster sacrifices blood slaves to summon and bind a few fiery imps.6.37
Spell
Bind Fiery Imps
School
Blood
Level
1
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices blood slaves to summon and bind a few fiery imps.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Bind HarlequinBlood1B1—none—none—none1 BThe Diabolist summons and binds a Demon Jester.6.37
Spell
Bind Harlequin
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
1 B
Effect
The Diabolist summons and binds a Demon Jester.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Shadow ImpBlood1B1—none—none—none4 BThe caster sacrifices blood slaves to summon and bind imp familiar.6.37
Spell
Bind Shadow Imp
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
4 B
Effect
The caster sacrifices blood slaves to summon and bind imp familiar.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood BoilBlood1B1F125one target50—noneThe spell boils the blood of the chosen victim.6.37
Spell
Blood Boil
School
Blood
Level
1
Paths
B1F1
Range
25
Area
one target
Fatigue
50
Gems
—none
Effect
The spell boils the blood of the chosen victim.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Blood BurstBlood1B135102 BThe Blood Burst causes the victims' blood to explode.6.37
Spell
Blood Burst
School
Blood
Level
1
Paths
B1
Range
35
Area
1
Fatigue
0
Gems
2 B
Effect
The Blood Burst causes the victims' blood to explode.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Blood HealBlood1B10caster01 BThe mage spills the blood of a blood slave and is healed in return.6.37
Spell
Blood Heal
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
The mage spills the blood of a blood slave and is healed in return.
Version
6.37
Precision
3
Effects
1
Cast
Combat
OrgyBlood1B1N1—none—none—none1 BThe reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.6.37
Spell
Orgy
School
Blood
Level
1
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 B
Effect
The reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
ReinvigorationBlood1B10caster01 BBy sacrificing one blood slave, the mage will remove all of his fatigue.6.37
Spell
Reinvigoration
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By sacrificing one blood slave, the mage will remove all of his fatigue.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sabbath MasterBlood1B10caster01 BBy casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave.6.37
Spell
Sabbath Master
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sabbath SlaveBlood1B10caster01 BBy casting this spell, the mage allows his magic powers to be guided by a Sabbath master.6.37
Spell
Sabbath Slave
School
Blood
Level
1
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
By casting this spell, the mage allows his magic powers to be guided by a Sabbath master.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ImpsBlood1B11—none01 BThe caster summons some Imps to aid him in the battle.6.37
Spell
Summon Imps
School
Blood
Level
1
Paths
B1
Range
1
Area
—none
Fatigue
0
Gems
1 B
Effect
The caster summons some Imps to aid him in the battle.
Version
6.37
Precision
0
Effects
5
Cast
Combat
Summon RakshasasBlood1B1—none—none—none8 BRakshasas are black-skinned demon ogres of the wild forests.6.37
Spell
Summon Rakshasas
School
Blood
Level
1
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Rakshasas are black-skinned demon ogres of the wild forests.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
AgonyBlood2B2404 +2/B01 BThe mage kills one or more blood slaves in an extremely painful way and transfers their pain onto a large number of enemies.6.37
Spell
Agony
School
Blood
Level
2
Paths
B2
Range
40
Area
4 +2/B
Fatigue
0
Gems
1 B
Effect
The mage kills one or more blood slaves in an extremely painful way and transfers their pain onto a large number of enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Banish DemonBlood2B130one target01 BThe caster banishes one demon back to Hell.6.37
Spell
Banish Demon
School
Blood
Level
2
Paths
B1
Range
30
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster banishes one demon back to Hell.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Bind Beast BatsBlood2B1—none—none—none8 BBeast Bats are sacred bat fiends of the Mictlan forests.6.37
Spell
Bind Beast Bats
School
Blood
Level
2
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Beast Bats are sacred bat fiends of the Mictlan forests.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Bind Bone FiendsBlood2B1D1—none—none—none5 BThe caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.6.37
Spell
Bind Bone Fiends
School
Blood
Level
2
Paths
B1D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Bind FiendBlood2B21—none—none3 BThe caster sacrifices several blood slaves to contact and bind a Fiend of Darkness.6.37
Spell
Bind Fiend
School
Blood
Level
2
Paths
B2
Range
1
Area
—none
Fatigue
—none
Gems
3 B
Effect
The caster sacrifices several blood slaves to contact and bind a Fiend of Darkness.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Spine DevilBlood2B2—none—none—none2 BThe caster sacrifices several blood slaves to contact and bind a Spine Devil.6.37
Spell
Bind Spine Devil
School
Blood
Level
2
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
2 B
Effect
The caster sacrifices several blood slaves to contact and bind a Spine Devil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bowl of BloodBlood2B1—none—none—none5 BThe caster fills a bowl with blood, mixes it with soil from a distant land and observes the five signs.6.37
Spell
Bowl of Blood
School
Blood
Level
2
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster fills a bowl with blood, mixes it with soil from a distant land and observes the five signs.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Break the First SoulBlood2B130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the First Soul
School
Blood
Level
2
Paths
B1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Feast of FleshBlood2B1N1—none—none—none50 BFor this ritual, the Blood mage requires a huge banquet of food, drink and young girls.6.37
Spell
Feast of Flesh
School
Blood
Level
2
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
For this ritual, the Blood mage requires a huge banquet of food, drink and young girls.
Version
6.37
Precision
—none
Effects
18
Cast
Ritual
Hell PowerBlood2B30caster03 BBy sacrificing a large number of blood slaves, the caster attracts attention from the Netherworld.6.37
Spell
Hell Power
School
Blood
Level
2
Paths
B3
Range
0
Area
caster
Fatigue
0
Gems
3 B
Effect
By sacrificing a large number of blood slaves, the caster attracts attention from the Netherworld.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Bind DevilBlood3B2F2—none—none—none5 BThe caster sacrifices several blood slaves to contact and bind a Devil.6.37
Spell
Bind Devil
School
Blood
Level
3
Paths
B2F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to contact and bind a Devil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Frost FiendBlood3B2W2—none—none—none7 BThe caster sacrifices several blood slaves to contact and bind a Frost Fiend.6.37
Spell
Bind Frost Fiend
School
Blood
Level
3
Paths
B2W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 B
Effect
The caster sacrifices several blood slaves to contact and bind a Frost Fiend.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood FeastBlood3B2—none—none—none5 BThe caster has learned the recuperative secrets of cannibalism.6.37
Spell
Blood Feast
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster has learned the recuperative secrets of cannibalism.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cross BreedingBlood3B1N1—none—none—none15 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Cross Breeding
School
Blood
Level
3
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37
Precision
—none
Effects
30 +1/B
Cast
Ritual
Gift of the First SoulBlood3B120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the First Soul
School
Blood
Level
3
Paths
B1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Infernal BreedingBlood3B2—none—none—none25 BThe Warlocks of Abysia have experimented with crossbreeding since they first discovered blood magic.6.37
Spell
Infernal Breeding
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
The Warlocks of Abysia have experimented with crossbreeding since they first discovered blood magic.
Version
6.37
Precision
—none
Effects
16 +1/B
Cast
Ritual
Infernal CircleBlood3B5—none—none—none5 BThe caster creates a circle with infernal symbols drawn in the blood of virgins.6.37
Spell
Infernal Circle
School
Blood
Level
3
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster creates a circle with infernal symbols drawn in the blood of virgins.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Leeching TouchBlood3B11one target20—noneThe mage tries to touch a target and will drain some of the target's life force if successful.6.37
Spell
Leeching Touch
School
Blood
Level
3
Paths
B1
Range
1
Area
one target
Fatigue
20
Gems
—none
Effect
The mage tries to touch a target and will drain some of the target's life force if successful.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Pain TransferBlood3B20caster20—noneWounds taken by the mage will be transferred to blood slaves that are nearby.6.37
Spell
Pain Transfer
School
Blood
Level
3
Paths
B2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Wounds taken by the mage will be transferred to blood slaves that are nearby.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ScapegoatsBlood3B1—none—none—none8 BWith a sacrifice of blood, the caster prepares two goats and presents them with the sins of the people.6.37
Spell
Scapegoats
School
Blood
Level
3
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
With a sacrifice of blood, the caster prepares two goats and presents them with the sins of the people.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon AsrapasBlood3B2—none—none—none8 BAsrapas, or Blood Drinkers, are female demonesses dancing into battle to feast on the blood of monkeys and men.6.37
Spell
Summon Asrapas
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
8 B
Effect
Asrapas, or Blood Drinkers, are female demonesses dancing into battle to feast on the blood of monkeys and men.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Se'irimBlood3B2—none—none—none23 BWith a sacrifice of blood, the caster summons five Se'irim from the desert.6.37
Spell
Summon Se'irim
School
Blood
Level
3
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
23 B
Effect
With a sacrifice of blood, the caster summons five Se'irim from the desert.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Bind Jaguar FiendsBlood4B1F1—none—none—none16 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Bind Jaguar Fiends
School
Blood
Level
4
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
16 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Bind Serpent FiendsBlood4B1—none—none—none4 BThe caster sacrifices several blood slaves to contact and bind a few Serpent Fiends.6.37
Spell
Bind Serpent Fiends
School
Blood
Level
4
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
4 B
Effect
The caster sacrifices several blood slaves to contact and bind a few Serpent Fiends.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Bind Storm DemonBlood4B2A2—none—none—none10 BThe caster sacrifices several blood slaves to contact and bind a Storm Demon.6.37
Spell
Bind Storm Demon
School
Blood
Level
4
Paths
B2A2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster sacrifices several blood slaves to contact and bind a Storm Demon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood FecundityBlood4B2N2—none—none—none10 BThe mage performs a great blood ceremony in order to increase the fertility of the land.6.37
Spell
Blood Fecundity
School
Blood
Level
4
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The mage performs a great blood ceremony in order to increase the fertility of the land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood LustBlood4B20whole battlefield01 BBy sacrificing blood, the mage awakens the blood lust of demons, giving them increased strength during battle.6.37
Spell
Blood Lust
School
Blood
Level
4
Paths
B2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 B
Effect
By sacrificing blood, the mage awakens the blood lust of demons, giving them increased strength during battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call Lesser HorrorBlood4B2S25one target02 BThe caster sacrifices human blood to attract a few Lesser Horrors.6.37
Spell
Call Lesser Horror
School
Blood
Level
4
Paths
B2S2
Range
5
Area
one target
Fatigue
0
Gems
2 B
Effect
The caster sacrifices human blood to attract a few Lesser Horrors.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Feast for GhulsBlood4B1—none—none—none16 BSorcerers skilled in blood magic can invite demonic beings of the desert to join him in a grisly feast.6.37
Spell
Feast for Ghuls
School
Blood
Level
4
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
16 B
Effect
Sorcerers skilled in blood magic can invite demonic beings of the desert to join him in a grisly feast.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Hell RideBlood4B3—none—none—none10 BThe caster summons a swarm of imps and commands them to carry him to a distant province with haste.6.37
Spell
Hell Ride
School
Blood
Level
4
Paths
B3
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster summons a swarm of imps and commands them to carry him to a distant province with haste.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
HellfireBlood4B1F225 +5/B301 BThe caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.6.37
Spell
Hellfire
School
Blood
Level
4
Paths
B1F2
Range
25 +5/B
Area
3
Fatigue
0
Gems
1 B
Effect
The caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Summon Rakshasa WarriorsBlood4B2—none—none—none21 BRakshasas are black-skinned demon ogres of the wild forests.6.37
Spell
Summon Rakshasa Warriors
School
Blood
Level
4
Paths
B2
Range
—none
Area
—none
Fatigue
—none
Gems
21 B
Effect
Rakshasas are black-skinned demon ogres of the wild forests.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon ShedimBlood4B3A1—none—none—none28 BWith a sacrifice of blood, the caster summons three Shedim from the desert.6.37
Spell
Summon Shedim
School
Blood
Level
4
Paths
B3A1
Range
—none
Area
—none
Fatigue
—none
Gems
28 B
Effect
With a sacrifice of blood, the caster summons three Shedim from the desert.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Awaken Dark VinesBlood5B1N3—none—none—none12 BThe caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.6.37
Spell
Awaken Dark Vines
School
Blood
Level
5
Paths
B1N3
Range
—none
Area
—none
Fatigue
—none
Gems
12 B
Effect
The caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Bind Demon KnightBlood5B2E2—none—none—none15 BThe caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.6.37
Spell
Bind Demon Knight
School
Blood
Level
5
Paths
B2E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind IncubusBlood5B4G1—none—none—none66 BThe caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover.6.37
Spell
Bind Incubus
School
Blood
Level
5
Paths
B4G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
The caster sacrifices several blood slaves to contact and bind an Incubus, or demon lover.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind SuccubusBlood5B4G1—none—none—none66 BThe caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover.6.37
Spell
Bind Succubus
School
Blood
Level
5
Paths
B4G1
Range
—none
Area
—none
Fatigue
—none
Gems
66 B
Effect
The caster sacrifices several blood slaves to contact and bind a Succubus, or demon lover.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BloodlettingBlood5B40whole battlefield04 BWith this arduous spell, the mage tries to drain blood from everyone on the battlefield.6.37
Spell
Bloodletting
School
Blood
Level
5
Paths
B4
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 B
Effect
With this arduous spell, the mage tries to drain blood from everyone on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact CivateteoBlood5B2D2—none—none—none36 BThe mage-priest sits at a crossroads or in a graveyard for a week.6.37
Spell
Contact Civateteo
School
Blood
Level
5
Paths
B2D2
Range
—none
Area
—none
Fatigue
—none
Gems
36 B
Effect
The mage-priest sits at a crossroads or in a graveyard for a week.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hellbind HeartBlood5B230one target01 BThe caster binds an enemy soul to his service.6.37
Spell
Hellbind Heart
School
Blood
Level
5
Paths
B2
Range
30
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster binds an enemy soul to his service.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Horde from HellBlood5B4—none—none—none44 BThe caster sends a horde of Imps led by a Devil to a distant province.6.37
Spell
Horde from Hell
School
Blood
Level
5
Paths
B4
Range
—none
Area
—none
Fatigue
—none
Gems
44 B
Effect
The caster sends a horde of Imps led by a Devil to a distant province.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Rain of ToadsBlood5B3N1—none—none—none20 BThe caster creates a horrible omen, turning the falling rain in a target province into toads.6.37
Spell
Rain of Toads
School
Blood
Level
5
Paths
B3N1
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster creates a horrible omen, turning the falling rain in a target province into toads.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lesser HorrorBlood5B3S3—none—none—none14 BThe caster contacts and forces one or a few Lesser Horrors to attack a distant province.6.37
Spell
Send Lesser Horror
School
Blood
Level
5
Paths
B3S3
Range
—none
Area
—none
Fatigue
—none
Gems
14 B
Effect
The caster contacts and forces one or a few Lesser Horrors to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GhulahBlood5B1—none—none—none31 BThe caster summons and binds a Ghulah to his service.6.37
Spell
Summon Ghulah
School
Blood
Level
5
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
31 B
Effect
The caster summons and binds a Ghulah to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon IfritBlood5B1F3—none—none—none58 BAfarit are powerful Jinnun born from smokeless flame.6.37
Spell
Summon Ifrit
School
Blood
Level
5
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
58 B
Effect
Afarit are powerful Jinnun born from smokeless flame.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon IllearthBlood5B2E21—none02 BThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Illearth
School
Blood
Level
5
Paths
B2E2
Range
1
Area
—none
Fatigue
0
Gems
2 B
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon SandhyabalasBlood5B2D1—none—none—none25 BThe Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.6.37
Spell
Summon Sandhyabalas
School
Blood
Level
5
Paths
B2D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
The Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Wrath of PazuzuBlood5B1A3—none—none—none15 BThe caster unleashes an infernal tempest from the realm of Pazuzu upon a province.6.37
Spell
Wrath of Pazuzu
School
Blood
Level
5
Paths
B1A3
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster unleashes an infernal tempest from the realm of Pazuzu upon a province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Ice DevilBlood6B3W3—none—none—none88 BThe Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.6.37
Spell
Bind Ice Devil
School
Blood
Level
6
Paths
B3W3
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind TzitzimitlBlood6B2S2—none—none—none10 BTzitzimitl are demons of the Stellar Spheres.6.37
Spell
Bind Tzitzimitl
School
Blood
Level
6
Paths
B2S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
Tzitzimitl are demons of the Stellar Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood RainBlood6B30caster03 BBlood pours down over the battlefield, lowering everyone's morale.6.37
Spell
Blood Rain
School
Blood
Level
6
Paths
B3
Range
0
Area
caster
Fatigue
0
Gems
3 B
Effect
Blood pours down over the battlefield, lowering everyone's morale.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Blood RiteBlood6B2D21—none—none11 BThe caster curses a human thrall with vampirism.6.37
Spell
Blood Rite
School
Blood
Level
6
Paths
B2D2
Range
1
Area
—none
Fatigue
—none
Gems
11 B
Effect
The caster curses a human thrall with vampirism.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call HorrorBlood6B3S35one target03 BThe caster sacrifices human blood to attract a Horror.6.37
Spell
Call Horror
School
Blood
Level
6
Paths
B3S3
Range
5
Area
one target
Fatigue
0
Gems
3 B
Effect
The caster sacrifices human blood to attract a Horror.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Call MelqartBlood6B3F2—none—none—none99 BThe Melqart is a Rephaite king of a city.6.37
Spell
Call Melqart
School
Blood
Level
6
Paths
B3F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Melqart is a Rephaite king of a city.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TlahuelpuchiBlood6B3—none—none—none42 BThe mage-priest collects a newborn child and ventures into the woods to attract a Tlahuelpuchi and propose a pact.6.37
Spell
Contact Tlahuelpuchi
School
Blood
Level
6
Paths
B3
Range
—none
Area
—none
Fatigue
—none
Gems
42 B
Effect
The mage-priest collects a newborn child and ventures into the woods to attract a Tlahuelpuchi and propose a pact.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
HarmBlood6B2504 +2/B01 BThis spell causes severe damage to the victims' chests and stomachs.6.37
Spell
Harm
School
Blood
Level
6
Paths
B2
Range
50
Area
4 +2/B
Fatigue
0
Gems
1 B
Effect
This spell causes severe damage to the victims' chests and stomachs.
Version
6.37
Precision
5
Effects
1
Cast
Combat
IllwinterBlood6B5W3—none—none—none120 BThe caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.6.37
Spell
Illwinter
School
Blood
Level
6
Paths
B5W3
Range
—none
Area
—none
Fatigue
—none
Gems
120 B
Effect
The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Infernal DiseaseBlood6B5—none—none—none5 BThis ritual starts with a month of scribing complex magic symbols and eventually culminates with the sacrifice of five young girls.6.37
Spell
Infernal Disease
School
Blood
Level
6
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
This ritual starts with a month of scribing complex magic symbols and eventually culminates with the sacrifice of five young girls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
RejuvenateBlood6B1—none—none—none10 BThe mage drenches himself in the blood of ten young girls in an attempt to become younger.6.37
Spell
Rejuvenate
School
Blood
Level
6
Paths
B1
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The mage drenches himself in the blood of ten young girls in an attempt to become younger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ritual of Five GatesBlood6B5—none—none—none33 BThe demonologist inscribes a pentagram on the floor of his summoning chamber and opens a gate in each point of the star.6.37
Spell
Ritual of Five Gates
School
Blood
Level
6
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
33 B
Effect
The demonologist inscribes a pentagram on the floor of his summoning chamber and opens a gate in each point of the star.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soul TransactionBlood6B1G120one target01 BThe caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters.6.37
Spell
Soul Transaction
School
Blood
Level
6
Paths
B1G1
Range
20
Area
one target
Fatigue
0
Gems
1 B
Effect
The caster tries to buy the soul and servitude of the target with the promise to protect him from his former masters.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon DakiniBlood6B4A1—none—none—none81 BThe Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.6.37
Spell
Summon Dakini
School
Blood
Level
6
Paths
B4A1
Range
—none
Area
—none
Fatigue
—none
Gems
81 B
Effect
The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ShaytanBlood6B1F3—none—none—none73 BThe Shayatin are malign Jinnun, spiritual beings born from smokeless flame.6.37
Spell
Summon Shaytan
School
Blood
Level
6
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
73 B
Effect
The Shayatin are malign Jinnun, spiritual beings born from smokeless flame.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winter's CallBlood6B3W2—none—none—none86 BThe caster sacrifices blood to summon a Herald of the Eternal Winter.6.37
Spell
Winter's Call
School
Blood
Level
6
Paths
B3W2
Range
—none
Area
—none
Fatigue
—none
Gems
86 B
Effect
The caster sacrifices blood to summon a Herald of the Eternal Winter.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Arch DevilBlood7B4F2—none—none—none99 BThe Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.6.37
Spell
Bind Arch Devil
School
Blood
Level
7
Paths
B4F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood MoonBlood7B7S5—none—none—none90 BBy making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.6.37
Spell
Blood Moon
School
Blood
Level
7
Paths
B7S5
Range
—none
Area
—none
Fatigue
—none
Gems
90 B
Effect
By making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact OnaquiBlood7B4—none—none—none101 BThe priest ventures into the depths of the Mictlan forests and makes a pact with an Onaqui.6.37
Spell
Contact Onaqui
School
Blood
Level
7
Paths
B4
Range
—none
Area
—none
Fatigue
—none
Gems
101 B
Effect
The priest ventures into the depths of the Mictlan forests and makes a pact with an Onaqui.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of CorruptionBlood7B4S4—none—none—none20 BThe caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.6.37
Spell
Dome of Corruption
School
Blood
Level
7
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Father IllearthBlood7B3E4—none—none—none105 BThe Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.6.37
Spell
Father Illearth
School
Blood
Level
7
Paths
B3E4
Range
—none
Area
—none
Fatigue
—none
Gems
105 B
Effect
The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LeechBlood7B130101 BThe mage drains the life force of a small group of enemies.6.37
Spell
Leech
School
Blood
Level
7
Paths
B1
Range
30
Area
1
Fatigue
0
Gems
1 B
Effect
The mage drains the life force of a small group of enemies.
Version
6.37
Precision
25
Effects
1
Cast
Combat
Plague of LocustsBlood7B5—none—none—none88 BAfter sacrificing eight and eighty slaves a chasm smoking with sulfur opens in a distant land.6.37
Spell
Plague of Locusts
School
Blood
Level
7
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
After sacrificing eight and eighty slaves a chasm smoking with sulfur opens in a distant land.
Version
6.37
Precision
—none
Effects
11
Cast
Ritual
Purify BloodBlood7B4N10whole battlefield03 BThe entire army is purified and protected from poisons for the remainder of the battle.6.37
Spell
Purify Blood
School
Blood
Level
7
Paths
B4N1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 B
Effect
The entire army is purified and protected from poisons for the remainder of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ReascendanceBlood7B4S1—none—none—none88 BBy sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.6.37
Spell
Reascendance
School
Blood
Level
7
Paths
B4S1
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
By sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Dream HorrorBlood7B3S4—none—none—none15 BThe caster sends a Defiler of Dreams to attack a distant province.6.37
Spell
Send Dream Horror
School
Blood
Level
7
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sends a Defiler of Dreams to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SamanishadaBlood7B3D1—none—none—none35 BThe Samanishadas, Night Walkers, are demon assassins of great renown.6.37
Spell
Summon Samanishada
School
Blood
Level
7
Paths
B3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 B
Effect
The Samanishadas, Night Walkers, are demon assassins of great renown.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind HeliophagusBlood8B5—none—none—none111 BThe Blood mage sacrifices several blood slaves to contact and bind one of the four Heliophagii to serve him.6.37
Spell
Bind Heliophagus
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
111 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the four Heliophagii to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood VortexBlood8B7—none—none—none166 BThis horrifying ritual creates the blood vortex.6.37
Spell
Blood Vortex
School
Blood
Level
8
Paths
B7
Range
—none
Area
—none
Fatigue
—none
Gems
166 B
Effect
This horrifying ritual creates the blood vortex.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Claws of KokytosBlood8B3W135one target02 BA gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.6.37
Spell
Claws of Kokytos
School
Blood
Level
8
Paths
B3W1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Curse of BloodBlood8B3D4—none—none—none96 BThe caster creates a Vampire Lord by cursing the blood of a suitable human servant.6.37
Spell
Curse of Blood
School
Blood
Level
8
Paths
B3D4
Range
—none
Area
—none
Fatigue
—none
Gems
96 B
Effect
The caster creates a Vampire Lord by cursing the blood of a suitable human servant.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Damage ReversalBlood8B10caster01 BThis spell will bring the ultimate protection for a mage in battle.6.37
Spell
Damage Reversal
School
Blood
Level
8
Paths
B1
Range
0
Area
caster
Fatigue
0
Gems
1 B
Effect
This spell will bring the ultimate protection for a mage in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Horror SeedBlood8B3S4—none—none—none25 BA Horror is sent to possess a far away enemy.6.37
Spell
Horror Seed
School
Blood
Level
8
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
A Horror is sent to possess a far away enemy.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Improved Cross BreedingBlood8B2N2—none—none—none20 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Improved Cross Breeding
School
Blood
Level
8
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37
Precision
—none
Effects
40 +3/B
Cast
Ritual
Infernal PrisonBlood8B3F135one target02 BA gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.6.37
Spell
Infernal Prison
School
Blood
Level
8
Paths
B3F1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Life for a LifeBlood8B3100one target991 BThe Blood mage sacrifices a virgin and in exchange one of his foes on the battlefield is slain.6.37
Spell
Life for a Life
School
Blood
Level
8
Paths
B3
Range
100
Area
one target
Fatigue
99
Gems
1 B
Effect
The Blood mage sacrifices a virgin and in exchange one of his foes on the battlefield is slain.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Rain of JaguarsBlood8B6F2—none—none—none40 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Rain of Jaguars
School
Blood
Level
8
Paths
B6F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37
Precision
—none
Effects
14 +1/B
Cast
Ritual
Rush of StrengthBlood8B30whole battlefield01 BBy sacrificing a blood slave, all friendly units receive increased physical strength for the duration of the battle.6.37
Spell
Rush of Strength
School
Blood
Level
8
Paths
B3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 B
Effect
By sacrificing a blood slave, all friendly units receive increased physical strength for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon DaityaBlood8B5—none—none—none45 BDaityas are handsome demon-titans of ancient times.6.37
Spell
Summon Daitya
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
45 B
Effect
Daityas are handsome demon-titans of ancient times.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon DanavasBlood8B5—none—none—none70 BDanavas are demon titans of ancient times.6.37
Spell
Summon Danavas
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
70 B
Effect
Danavas are demon titans of ancient times.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon MandehaBlood8B5D2—none—none—none133 BThe Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.6.37
Spell
Summon Mandeha
School
Blood
Level
8
Paths
B5D2
Range
—none
Area
—none
Fatigue
—none
Gems
133 B
Effect
The Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Three Red SecondsBlood8B5—none—none—none120 BThe caster summons a horde of Imps and commands them to raise a fortress.6.37
Spell
Three Red Seconds
School
Blood
Level
8
Paths
B5
Range
—none
Area
—none
Fatigue
—none
Gems
120 B
Effect
The caster summons a horde of Imps and commands them to raise a fortress.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Astral CorruptionBlood9B6S6—none—none—none166 BThis horrible ritual is the cause of Blood magic being banned in ancient times.6.37
Spell
Astral Corruption
School
Blood
Level
9
Paths
B6S6
Range
—none
Area
—none
Fatigue
—none
Gems
166 B
Effect
This horrible ritual is the cause of Blood magic being banned in ancient times.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Demon LordBlood9B8—none—none—none150 BThe Blood mage performs a beastly ritual, sacrificing vast numbers of slaves in an attempt to contact and bind one of the Demon Lords.6.37
Spell
Bind Demon Lord
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
150 B
Effect
The Blood mage performs a beastly ritual, sacrificing vast numbers of slaves in an attempt to contact and bind one of the Demon Lords.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forces of DarknessBlood9B6—none—none—none50 BThe caster summons and binds several Fiends of Darkness.6.37
Spell
Forces of Darkness
School
Blood
Level
9
Paths
B6
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Fiends of Darkness.
Version
6.37
Precision
—none
Effects
22 +1/B
Cast
Ritual
Forces of IceBlood9B5W2—none—none—none50 BThe caster summons and binds several Frost Fiends.6.37
Spell
Forces of Ice
School
Blood
Level
9
Paths
B5W2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Frost Fiends.
Version
6.37
Precision
—none
Effects
15 +1/B
Cast
Ritual
Infernal CrusadeBlood9B5E2—none—none—none50 BThe caster summons and binds several Demon Knights.6.37
Spell
Infernal Crusade
School
Blood
Level
9
Paths
B5E2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Demon Knights.
Version
6.37
Precision
—none
Effects
10 +1/B
Cast
Ritual
Infernal ForcesBlood9B5F2—none—none—none50 BThe caster summons and binds several Devils and twenty Imps.6.37
Spell
Infernal Forces
School
Blood
Level
9
Paths
B5F2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Devils and twenty Imps.
Version
6.37
Precision
—none
Effects
18 +1/B
Cast
Ritual
Infernal FumesBlood9B4E3—none—none—none40 BThis ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.6.37
Spell
Infernal Fumes
School
Blood
Level
9
Paths
B4E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Infernal TempestBlood9B5A2—none—none—none50 BThe caster unleashes an infernal tempest.6.37
Spell
Infernal Tempest
School
Blood
Level
9
Paths
B5A2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster unleashes an infernal tempest.
Version
6.37
Precision
—none
Effects
12 +1/B
Cast
Ritual
Release Lord of CivilizationBlood9B8—none—none—none177 BA ritual that summons Grigori, a unique commander, and ages the caster by ten years; only EA Hinnom, MA Ind and LA Feminie can cast it.6.37
Spell
Release Lord of Civilization
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
177 B
Effect
A ritual that summons Grigori, a unique commander, and ages the caster by ten years; only EA Hinnom, MA Ind and LA Feminie can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send HorrorBlood9B4S4—none—none—none30 BThe caster contacts and forces a Horror to attack a distant province.6.37
Spell
Send Horror
School
Blood
Level
9
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
30 B
Effect
The caster contacts and forces a Horror to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
The Looming HellBlood9B8—none—none—none150 BDevils will appear in the dreams of some unfortunate enemies whenever they try to sleep.6.37
Spell
The Looming Hell
School
Blood
Level
9
Paths
B8
Range
—none
Area
—none
Fatigue
—none
Gems
150 B
Effect
Devils will appear in the dreams of some unfortunate enemies whenever they try to sleep.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

Default columns only · 3 more columns online

Items that need Blood 48

Every item on the wiki whose forging needs Blood, by construction level.

Swipe sideways for more columns.

Blood items. Verified 6.37.
Effect
Slave Collar1B15 B—nonemiscThis copper collar is sometimes given by magicians to cowardly commanders.6.37
Item
Slave Collar
Construction
1
Paths
B1
Gems
5 B
Boosters
—none
Slot
misc
Effect
This copper collar is sometimes given by magicians to cowardly commanders.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Imp Familiar3B15 B—nonemiscThe Blood mage sacrifices several victims to summon and bind an imp familiar in a small stone figurine.6.37
Item
Imp Familiar
Construction
3
Paths
B1
Gems
5 B
Boosters
—none
Slot
misc
Effect
The Blood mage sacrifices several victims to summon and bind an imp familiar in a small stone figurine.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Jade Knife3N1B15 N + 5 B—none1-handA Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices.6.37
Item
Jade Knife
Construction
3
Paths
N1B1
Gems
5 N + 5 B
Boosters
—none
Slot
1-hand
Effect
A Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
National
Ring of the Warrior3B15 B—nonemiscThis ruby ring is drenched in the blood of innocents.6.37
Item
Ring of the Warrior
Construction
3
Paths
B1
Gems
5 B
Boosters
—none
Slot
misc
Effect
This ruby ring is drenched in the blood of innocents.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Soul Contract3B3F175 B + 5 F—nonemiscThe Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers.6.37
Item
Soul Contract
Construction
3
Paths
B3F1
Gems
75 B + 5 F
Boosters
—none
Slot
misc
Effect
The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Witches' Ointment3B2A110 B + 5 A—nonemiscThe Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly.6.37
Item
Witches' Ointment
Construction
3
Paths
B2A1
Gems
10 B + 5 A
Boosters
—none
Slot
misc
Effect
The Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Armor of Souls5B540 BB+1bodyThis suit of chainmail was forged from forty pure souls.6.37
Item
Armor of Souls
Construction
5
Paths
B5
Gems
40 B
Boosters
B+1
Slot
body
Effect
This suit of chainmail was forged from forty pure souls.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Armor of Twisting Thorns5B3N215 B + 10 NN+1B+1bodyThorns will protrude from all over the mage's body.6.37
Item
Armor of Twisting Thorns
Construction
5
Paths
B3N2
Gems
15 B + 10 N
Boosters
N+1B+1
Slot
body
Effect
Thorns will protrude from all over the mage's body.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blood Stone5B3E215 B + 10 EE+1miscThe wound on this stone is constantly wet from Earth Blood.6.37
Item
Blood Stone
Construction
5
Paths
B3E2
Gems
15 B + 10 E
Boosters
E+1
Slot
misc
Effect
The wound on this stone is constantly wet from Earth Blood.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brazen Vessel5B540 BB+1miscThis metal skull contains a bound devil.6.37
Item
Brazen Vessel
Construction
5
Paths
B5
Gems
40 B
Boosters
B+1
Slot
misc
Effect
This metal skull contains a bound devil.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Flesh Eater5B15 B—none1-handThis is an axe that has been trained to yearn after human flesh.6.37
Item
Flesh Eater
Construction
5
Paths
B1
Gems
5 B
Boosters
—none
Slot
1-hand
Effect
This is an axe that has been trained to yearn after human flesh.
Version
6.37
Damage
14
Unique
—none
Magic penetration
—none
National
Generic
Heart Finder Sword5B210 B—none1-handThe magic of this sword is released as soon as the blade hits the flesh of an enemy.6.37
Item
Heart Finder Sword
Construction
5
Paths
B2
Gems
10 B
Boosters
—none
Slot
1-hand
Effect
The magic of this sword is released as soon as the blade hits the flesh of an enemy.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Lifelong Protection5B240 B—nonemiscThe Blood mage sacrifices twoscore slaves to get the attention of Infernal powers.6.37
Item
Lifelong Protection
Construction
5
Paths
B2
Gems
40 B
Boosters
—none
Slot
misc
Effect
The Blood mage sacrifices twoscore slaves to get the attention of Infernal powers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sanguine Dowsing Rod5B15 B—nonemiscThis dowsing rod will lead its owner to suitable blood slaves.6.37
Item
Sanguine Dowsing Rod
Construction
5
Paths
B1
Gems
5 B
Boosters
—none
Slot
misc
Effect
This dowsing rod will lead its owner to suitable blood slaves.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shield of the Accursed5S2B110 S + 5 B—noneshieldThis large, round shield is carved with disturbing patterns.6.37
Item
Shield of the Accursed
Construction
5
Paths
S2B1
Gems
10 S + 5 B
Boosters
—none
Slot
shield
Effect
This large, round shield is carved with disturbing patterns.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Slave's Heart5B3S115 B + 5 S—nonemiscBy replacing a mage's heart with this one he will become an obedient and capable member of any sabbath.6.37
Item
Slave's Heart
Construction
5
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
misc
Effect
By replacing a mage's heart with this one he will become an obedient and capable member of any sabbath.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Soul Scales5B1G15 B + 5 G—nonemiscThis set of scales allows its wielder to measure the worth of a person's soul.6.37
Item
Soul Scales
Construction
5
Paths
B1G1
Gems
5 B + 5 G
Boosters
—none
Slot
misc
Effect
This set of scales allows its wielder to measure the worth of a person's soul.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
The Heart of Life5B315 B—nonemiscThis powerful heart is the result of the concentrated life force of many slaves.6.37
Item
The Heart of Life
Construction
5
Paths
B3
Gems
15 B
Boosters
—none
Slot
misc
Effect
This powerful heart is the result of the concentrated life force of many slaves.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Abominable Arms7B4N225 B + 10 N—nonemiscA cursed item that gives two extra arms but −3 attack and −3 defence, a chest wound and a 5% horrormark chance; inanimate beings cannot use it.6.37
Item
Abominable Arms
Construction
7
Paths
B4N2
Gems
25 B + 10 N
Boosters
—none
Slot
misc
Effect
A cursed item that gives two extra arms but −3 attack and −3 defence, a chest wound and a 5% horrormark chance; inanimate beings cannot use it.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blood Pendant7B210 B—nonemiscThis pendant makes it easier to project Blood magic at far away provinces and, as a side effect, it also grants its user enhanced strength and vision.6.37
Item
Blood Pendant
Construction
7
Paths
B2
Gems
10 B
Boosters
—none
Slot
misc
Effect
This pendant makes it easier to project Blood magic at far away provinces and, as a side effect, it also grants its user enhanced strength and vision.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blood Thorn7B315 BB+11-handA blade demon-forged into the shape of the athame of high sacrifice.6.37
Item
Blood Thorn
Construction
7
Paths
B3
Gems
15 B
Boosters
B+1
Slot
1-hand
Effect
A blade demon-forged into the shape of the athame of high sacrifice.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Bloodstone Armor7B3E215 B + 10 E—nonebodyThis armor is made from plates of enchanted blood stone.6.37
Item
Bloodstone Armor
Construction
7
Paths
B3E2
Gems
15 B + 10 E
Boosters
—none
Slot
body
Effect
This armor is made from plates of enchanted blood stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Youth7B210 B—nonefeetThese leather boots have been drenched in the blood of ten young virgins.6.37
Item
Boots of Youth
Construction
7
Paths
B2
Gems
10 B
Boosters
—none
Slot
feet
Effect
These leather boots have been drenched in the blood of ten young virgins.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Demon Whip7F1B15 F + 5 B—none1-handWhen this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire.6.37
Item
Demon Whip
Construction
7
Paths
F1B1
Gems
5 F + 5 B
Boosters
—none
Slot
1-hand
Effect
When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Hell Sword7B2F210 B + 10 F—none2-handA sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.6.37
Item
Hell Sword
Construction
7
Paths
B2F2
Gems
10 B + 10 F
Boosters
—none
Slot
2-hand
Effect
A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Master's Athame7B3S115 B + 5 S—none1-handA demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings.6.37
Item
Master's Athame
Construction
7
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
1-hand
Effect
A demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Robe of the Magi7A5B540 A + 40 B+ allbodyThis robe is infused with the power of Air and the blood of forty virgins.6.37
Item
Robe of the Magi
Construction
7
Paths
A5B5
Gems
40 A + 40 B
Boosters
+ all
Slot
body
Effect
This robe is infused with the power of Air and the blood of forty virgins.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
The Black Heart7B210 B—nonemiscBy replacing their original heart with this one, the owner of the Black Heart will receive the skills and morals needed to be a professional assassin.6.37
Item
The Black Heart
Construction
7
Paths
B2
Gems
10 B
Boosters
—none
Slot
misc
Effect
By replacing their original heart with this one, the owner of the Black Heart will receive the skills and morals needed to be a professional assassin.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
The Heart of Quickness7B2F110 B + 5 F—nonemiscThis heart made from ruby and blood is full of life force and magic power.6.37
Item
The Heart of Quickness
Construction
7
Paths
B2F1
Gems
10 B + 5 F
Boosters
—none
Slot
misc
Effect
This heart made from ruby and blood is full of life force and magic power.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueArdmon's Soul Trap9B3S115 B + 5 S—nonemiscThis trap was devised by the feared Blood mage Ardmon.6.37
Item
Ardmon's Soul Trap
Construction
9
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
misc
Effect
This trap was devised by the feared Blood mage Ardmon.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFlesh Ward9B425 BB+1bodyThe Flesh Ward is a breastplate, in a very literal sense.6.37
Item
Flesh Ward
Construction
9
Paths
B4
Gems
25 B
Boosters
B+1
Slot
body
Effect
The Flesh Ward is a breastplate, in a very literal sense.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHarvest Blade9B3N115 B + 5 N—none2-handA large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood.6.37
Item
Harvest Blade
Construction
9
Paths
B3N1
Gems
15 B + 5 N
Boosters
—none
Slot
2-hand
Effect
A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood.
Version
6.37
Damage
16
Unique
Unique
Magic penetration
—none
National
Generic
uniqueInfernal Sword9B1F15 B + 5 F—none2-handThis sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.6.37
Item
Infernal Sword
Construction
9
Paths
B1F1
Gems
5 B + 5 F
Boosters
—none
Slot
2-hand
Effect
This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.
Version
6.37
Damage
14
Unique
Unique
Magic penetration
—none
National
Generic
uniquePebble Skin Suit9B4E125 B + 5 EE+1bodyThe skin of the long dead troll king Uffga, the Barrow Squatter.6.37
Item
Pebble Skin Suit
Construction
9
Paths
B4E1
Gems
25 B + 5 E
Boosters
E+1
Slot
body
Effect
The skin of the long dead troll king Uffga, the Barrow Squatter.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueProcas's Axe of Rulership9B2E110 B + 5 E—none1-handPicus and Procas were two brothers who ruled a kingdom together.6.37
Item
Procas's Axe of Rulership
Construction
9
Paths
B2E1
Gems
10 B + 5 E
Boosters
—none
Slot
1-hand
Effect
Picus and Procas were two brothers who ruled a kingdom together.
Version
6.37
Damage
14
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSceptre of Corruption9B425 B—none1-handThis unholy sceptre was the sign of office of the Great Sarlah.6.37
Item
Sceptre of Corruption
Construction
9
Paths
B4
Gems
25 B
Boosters
—none
Slot
1-hand
Effect
This unholy sceptre was the sign of office of the Great Sarlah.
Version
6.37
Damage
1
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Astral Harpoon9S5B140 S + 5 B—nonemiscAn ancient harpoon made of bone with a tip of rusted iron.6.37
Item
The Astral Harpoon
Construction
9
Paths
S5B1
Gems
40 S + 5 B
Boosters
—none
Slot
misc
Effect
An ancient harpoon made of bone with a tip of rusted iron.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Black Book of Secrets9D2B210 D + 10 BD+1B+1miscThis ancient book is infused with power and can be a great help when using Death and Blood magic.6.37
Item
The Black Book of Secrets
Construction
9
Paths
D2B2
Gems
10 D + 10 B
Boosters
D+1B+1
Slot
misc
Effect
This ancient book is infused with power and can be a great help when using Death and Blood magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Black Mirror9S4B225 S + 10 BG+1miscThis magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame.6.37
Item
The Black Mirror
Construction
9
Paths
S4B2
Gems
25 S + 10 B
Boosters
G+1
Slot
misc
Effect
This magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Crown of Pure Blood9B4D225 B + 10 D—nonecrownThis crown was first created by a mad vampire lord with a particular fondness of eating blood slaves.6.37
Item
The Crown of Pure Blood
Construction
9
Paths
B4D2
Gems
25 B + 10 D
Boosters
—none
Slot
crown
Effect
This crown was first created by a mad vampire lord with a particular fondness of eating blood slaves.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Gift of Kurgi9B540 B—nonemiscThis will be granted to the man who first brings Kurgi the fine gift of twoscore blood slaves.6.37
Item
The Gift of Kurgi
Construction
9
Paths
B5
Gems
40 B
Boosters
—none
Slot
misc
Effect
This will be granted to the man who first brings Kurgi the fine gift of twoscore blood slaves.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Manual of Cross Breeding9B3N315 B + 15 N—nonemiscThis tome contains the results of cross breeding between all kinds of different species using various techniques.6.37
Item
The Manual of Cross Breeding
Construction
9
Paths
B3N3
Gems
15 B + 15 N
Boosters
—none
Slot
misc
Effect
This tome contains the results of cross breeding between all kinds of different species using various techniques.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Oath Rod of Kurgi9S3B315 S + 15 BS+1B+12-handThis black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason.6.37
Item
The Oath Rod of Kurgi
Construction
9
Paths
S3B3
Gems
15 S + 15 B
Boosters
S+1B+1
Slot
2-hand
Effect
This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason.
Version
6.37
Damage
5
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Protection of Geryon9B330 B—nonemiscWith a sizable sacrifice, a deal with the demon lord Geryon is struck to ensure the protection of one individual.6.37
Item
The Protection of Geryon
Construction
9
Paths
B3
Gems
30 B
Boosters
—none
Slot
misc
Effect
With a sizable sacrifice, a deal with the demon lord Geryon is struck to ensure the protection of one individual.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Void Sphere9S6B160 S + 5 BS+2miscKaromatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb.6.37
Item
The Void Sphere
Construction
9
Paths
S6B1
Gems
60 S + 5 B
Boosters
S+2
Slot
misc
Effect
Karomatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of the Forgotten Masons9E5B140 E + 5 B—nonemiscMaster Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve.6.37
Item
Tome of the Forgotten Masons
Construction
9
Paths
E5B1
Gems
40 E + 5 B
Boosters
—none
Slot
misc
Effect
Master Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of the Lower Planes9S3B215 S + 10 BB+1miscThis book contains a study about the planes of Hell and the magic that holds them together.6.37
Item
Tome of the Lower Planes
Construction
9
Paths
S3B2
Gems
15 S + 10 B
Boosters
B+1
Slot
misc
Effect
This book contains a study about the planes of Hell and the magic that holds them together.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTwin Spear1-hand · Construction 9 · #1119S1B15 S + 5 B—none1-handThis is one of two spears made for the sons of a king in ancient times.6.37
Item
Twin Spear
Construction
9
Paths
S1B1
Gems
5 S + 5 B
Boosters
—none
Slot
1-hand
Effect
This is one of two spears made for the sons of a king in ancient times.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

Default columns only · 4 more columns online

Nations with Blood mages 31

Every nation whose own mages reach Blood, with the highest level.

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Nations with Blood. Verified 6.37.
Abysia#16Early Age16F4H3B2E1S16.37
Nation
Abysia
Era
Early Age
Number
16
Paths
F4H3B2E1S1
Rare paths
—none
Version
6.37
Abysia#104Late Age104B3H3F2S2D16.37
Nation
Abysia
Era
Late Age
Number
104
Paths
B3H3F2S2D1
Rare paths
E2
Version
6.37
Abysia#63Middle Age63F3B3H3S2E16.37
Nation
Abysia
Era
Middle Age
Number
63
Paths
F3B3H3S2E1
Rare paths
—none
Version
6.37
BerytosEarly Age29F2A2W2B2H2E16.37
Nation
Berytos
Era
Early Age
Number
29
Paths
F2A2W2B2H2E1
Rare paths
S1
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
GathLate Age107H3N2B2E1S1D16.37
Nation
Gath
Era
Late Age
Number
107
Paths
H3N2B2E1S1D1
Rare paths
F3
Version
6.37
HinnomEarly Age17B3N2E1D1H16.37
Nation
Hinnom
Era
Early Age
Number
17
Paths
B3N2E1D1H1
Rare paths
F4S4A2
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
JotunheimMiddle Age80W2B2H2D1G16.37
Nation
Jotunheim
Era
Middle Age
Number
80
Paths
W2B2H2D1G1
Rare paths
S4N4
Version
6.37
LankaEarly Age21A2N2B2H2D1G16.37
Nation
Lanka
Era
Early Age
Number
21
Paths
A2N2B2H2D1G1
Rare paths
—none
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
Mictlan#25Early Age25B3H3F2W2S2N26.37
Nation
Mictlan
Era
Early Age
Number
25
Paths
B3H3F2W2S2N2
Rare paths
D1
Version
6.37
Mictlan#111Late Age111W3H3F2S2N2B26.37
Nation
Mictlan
Era
Late Age
Number
111
Paths
W3H3F2S2N2B2
Rare paths
D1
Version
6.37
MidgårdLate Age115A2S2H2G1B16.37
Nation
Midgård
Era
Late Age
Number
115
Paths
A2S2H2G1B1
Rare paths
E3D3
Version
6.37
MuspelheimEarly Age34F3H2A1D1G1B16.37
Nation
Muspelheim
Era
Early Age
Number
34
Paths
F3H2A1D1G1B1
Rare paths
S3N3
Version
6.37
NiefelheimEarly Age33W3D2B2H2G16.37
Nation
Niefelheim
Era
Early Age
Number
33
Paths
W3D2B2H2G1
Rare paths
S3N3
Version
6.37
Pangaea#7Early Age7N4H2E1G1B16.37
Nation
Pangaea
Era
Early Age
Number
7
Paths
N4H2E1G1B1
Rare paths
W2
Version
6.37
Pangaea#52Middle Age52N3E2B2H26.37
Nation
Pangaea
Era
Middle Age
Number
52
Paths
N3E2B2H2
Rare paths
W1G1
Version
6.37
Pyrène#123Late Age123B3G2H2A16.37
Nation
Pyrène
Era
Late Age
Number
123
Paths
B3G2H2A1
Rare paths
F2E2N1
Version
6.37
Pyrène#62Middle Age62B3A2N2H2F1E16.37
Nation
Pyrène
Era
Middle Age
Number
62
Paths
B3A2N2H2F1E1
Rare paths
—none
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
SauromatiaEarly Age9D3S1N1B1H16.37
Nation
Sauromatia
Era
Early Age
Number
9
Paths
D3S1N1B1H1
Rare paths
W2
Version
6.37
Ulm#101Late Age101S2H2E1B16.37
Nation
Ulm
Era
Late Age
Number
101
Paths
S2H2E1B1
Rare paths
F1A1D1G1
Version
6.37
UtgårdLate Age117S2D2B2H2W1G16.37
Nation
Utgård
Era
Late Age
Number
117
Paths
S2D2B2H2W1G1
Rare paths
N2
Version
6.37
VaettiheimLate Age118W1D1N1G1B1H16.37
Nation
Vaettiheim
Era
Late Age
Number
118
Paths
W1D1N1G1B1H1
Rare paths
S3
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Vanheim#30Early Age30A2E2G2H2B16.37
Nation
Vanheim
Era
Early Age
Number
30
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37
Vanheim#78Middle Age78A2E2G2H2B16.37
Nation
Vanheim
Era
Middle Age
Number
78
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37
Xibalba#26Early Age26D3B3F2H2E1N16.37
Nation
Xibalba
Era
Early Age
Number
26
Paths
D3B3F2H2E1N1
Rare paths
A1
Version
6.37
Xibalba#112Late Age112W3H3E2D2N2B16.37
Nation
Xibalba
Era
Late Age
Number
112
Paths
W3H3E2D2N2B1
Rare paths
F1A1
Version
6.37
Xibalba#74Middle Age74W3E2D2N2H2B16.37
Nation
Xibalba
Era
Middle Age
Number
74
Paths
W3E2D2N2H2B1
Rare paths
F1A1
Version
6.37

Default columns only · 1 more columns online

Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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