Air Shield Alt 0 A1 0 caster 10 —none Gives the caster the Air Shield effect. 6.37 0 1 Combat
Spell Air Shield
Level 0
Range 0
Area caster
Fatigue 10
Gems —none
Effect Gives the caster the Air Shield effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Carrion Fortress Alt 0 N3 D2 —none —none —none 45 N This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls. 6.37 —none 1 Ritual
Spell Carrion Fortress
Level 0
Range —none
Area —none
Fatigue —none
Gems 45 N
Effect This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.
Version 6.37
Precision —none
Effects 1
Cast Ritual Grow Fortress Alt 0 N4 —none —none —none 35 N This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls. 6.37 —none 1 Ritual
Spell Grow Fortress
Level 0
Range —none
Area —none
Fatigue —none
Gems 35 N
Effect This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.
Version 6.37
Precision —none
Effects 1
Cast Ritual Hand of Dust Alt 0 D1 1 one target 10 —none Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields. 6.37 0 1 Combat
Spell Hand of Dust
Level 0
Range 1
Area one target
Fatigue 10
Gems —none
Effect Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.
Version 6.37
Precision 0
Effects 1
Cast Combat Poison Touch Alt 0 N1 1 one target 5 —none Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour. 6.37 0 1 Combat
Spell Poison Touch
Level 0
Range 1
Area one target
Fatigue 5
Gems —none
Effect Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.
Version 6.37
Precision 0
Effects 1
Cast Combat Twist Fate Alt 0 S1 0 caster 10 —none Gives the caster the Twist Fate effect. 6.37 0 1 Combat
Spell Twist Fate
Level 0
Range 0
Area caster
Fatigue 10
Gems —none
Effect Gives the caster the Twist Fate effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Blurred Body Alt 1 G1 0 caster 10 —none The mage's body becomes blurred, transparent and difficult to strike in melee. 6.37 0 1 Combat
Spell Blurred Body
Level 1
Range 0
Area caster
Fatigue 10
Gems —none
Effect The mage's body becomes blurred, transparent and difficult to strike in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Cat Eyes Alt 1 N1 0 caster 5 —none This spell grants the caster partial darkvision. 6.37 0 1 Combat
Spell Cat Eyes
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell grants the caster partial darkvision.
Version 6.37
Precision 0
Effects 1
Cast Combat Charge Body Alt 1 A1 0 caster 5 —none When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker. 6.37 0 1 Combat
Spell Charge Body
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version 6.37
Precision 0
Effects 1
Cast Combat Distill Gold Alt 1 F1 —none —none —none 10 F The alchemist distills gold from minerals. 6.37 —none 1 Ritual
Spell Distill Gold
Level 1
Range —none
Area —none
Fatigue —none
Gems 10 F
Effect The alchemist distills gold from minerals.
Version 6.37
Precision —none
Effects 1
Cast Ritual Eagle Eyes Alt 1 N1 0 caster 5 —none This spell grants the mage superior vision and accuracy for both spell casting and archery. 6.37 0 1 Combat
Spell Eagle Eyes
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell grants the mage superior vision and accuracy for both spell casting and archery.
Version 6.37
Precision 0
Effects 1
Cast Combat Earth Grip Alt 1 E1 20 one target 10 —none Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected. 6.37 5 1 Combat
Spell Earth Grip
Level 1
Range 20
Area one target
Fatigue 10
Gems —none
Effect Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version 6.37
Precision 5
Effects 1
Cast Combat Fists of Iron Alt 1 E1 1 —none 20 —none Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement. 6.37 100 1 +1/E Combat
Spell Fists of Iron
Level 1
Range 1
Area —none
Fatigue 20
Gems —none
Effect Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version 6.37
Precision 100
Effects 1 +1/E
Cast Combat Hand of Death Alt 1 D2 1 one target 5 —none The left hand of the caster becomes deadly and destroys anything it touches. 6.37 0 1 Combat
Spell Hand of Death
Level 1
Range 1
Area one target
Fatigue 5
Gems —none
Effect The left hand of the caster becomes deadly and destroys anything it touches.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Barkskin Alt 1 N1 0 caster 5 —none The skin of the caster is transformed into a rough, bark-like hide. 6.37 0 1 Combat
Spell Personal Barkskin
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect The skin of the caster is transformed into a rough, bark-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Poison Resistance Alt 1 N1 0 caster 5 —none This spell makes the caster quite resistant to poison. 6.37 0 1 Combat
Spell Personal Poison Resistance
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell makes the caster quite resistant to poison.
Version 6.37
Precision 0
Effects 1
Cast Combat Skeletal Body Alt 1 D1 0 caster 20 —none The body of the caster dries up and becomes impossibly thin and skeletal. 6.37 0 1 Combat
Spell Skeletal Body
Level 1
Range 0
Area caster
Fatigue 20
Gems —none
Effect The body of the caster dries up and becomes impossibly thin and skeletal.
Version 6.37
Precision 0
Effects 1
Cast Combat Alchemical Transmutation Alt 2 E1 —none —none —none 10 E The alchemist transmutes base metals into precious ones. 6.37 —none 1 Ritual
Spell Alchemical Transmutation
Level 2
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemist transmutes base metals into precious ones.
Version 6.37
Precision —none
Effects 1
Cast Ritual Armor of Achilles Alt 2 E1 15 1 40 —none Almost totally destroys the target's armor and shield. 6.37 3 1 Combat
Spell Armor of Achilles
Level 2
Range 15
Area 1
Fatigue 40
Gems —none
Effect Almost totally destroys the target's armor and shield.
Version 6.37
Precision 3
Effects 1
Cast Combat Blur Alt 2 G1 20 1 20 —none A few soldiers becomes blurred, transparent and difficult to strike in melee. 6.37 0 1 Combat
Spell Blur
Level 2
Range 20
Area 1
Fatigue 20
Gems —none
Effect A few soldiers becomes blurred, transparent and difficult to strike in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Burn Alt 2 F1 30 one target 10 —none Afflicts one unit at range with Immolate, a fire effect that ignores shields. 6.37 100 1 Combat
Spell Burn
Level 2
Range 30
Area one target
Fatigue 10
Gems —none
Effect Afflicts one unit at range with Immolate, a fire effect that ignores shields.
Version 6.37
Precision 100
Effects 1
Cast Combat Enlarge Alt 2 N2 10 1 20 —none A few soldiers are magically enlarged for the duration of the battle. 6.37 0 1 Combat
Spell Enlarge
Level 2
Range 10
Area 1
Fatigue 20
Gems —none
Effect A few soldiers are magically enlarged for the duration of the battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Cheated Fate Alt 2 S1 10 1 20 —none The caster changes the future fates of a few soldiers. 6.37 0 1 Combat
Spell Gift of Cheated Fate
Level 2
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster changes the future fates of a few soldiers.
Version 6.37
Precision 0
Effects 1
Cast Combat Gooey Water Alt 2 W2 35 +5/W 5 +1/W 20 —none The caster turns a patch of water into sticky slime. 6.37 2 1 Combat
Spell Gooey Water
Level 2
Range 35 +5/W
Area 5 +1/W
Fatigue 20
Gems —none
Effect The caster turns a patch of water into sticky slime.
Version 6.37
Precision 2
Effects 1
Cast Combat Ice Shield Alt 2 W1 0 caster 20 —none The mage transforms the water around him into a shield of ice that protects him from harm. 6.37 0 1 Combat
Spell Ice Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage transforms the water around him into a shield of ice that protects him from harm.
Version 6.37
Precision 0
Effects 1
Cast Combat Mirror Image Alt 2 G1 0 caster 10 —none This spell creates illusionary images of the caster. 6.37 0 1 Combat
Spell Mirror Image
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect This spell creates illusionary images of the caster.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Mistform Alt 2 A2 0 caster 10 —none The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage. 6.37 0 1 Combat
Spell Personal Mistform
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Stoneskin Alt 2 E1 0 caster 10 —none The skin of the caster is transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Personal Stoneskin
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect The skin of the caster is transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Quicken Self Alt 2 W1 0 caster 20 —none Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks. 6.37 0 1 Combat
Spell Quicken Self
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Resist Cold Alt 2 F1 0 caster 10 —none This spell makes the caster resistant to cold. 6.37 0 1 Combat
Spell Resist Cold
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect This spell makes the caster resistant to cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Resist Fire Alt 2 W1 0 caster 10 —none Gives the caster Fire Resistance +5. 6.37 0 1 Combat
Spell Resist Fire
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect Gives the caster Fire Resistance +5.
Version 6.37
Precision 0
Effects 1
Cast Combat Resist Lightning Alt 2 E1 0 caster 10 —none This spell makes the caster highly resistant to thunder and lightning. 6.37 0 1 Combat
Spell Resist Lightning
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect This spell makes the caster highly resistant to thunder and lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Weakness Alt 2 D1 25 one target 20 —none The mage damages the life force of the target making it permanently weaker. 6.37 3 1 Combat
Spell Weakness
Level 2
Range 25
Area one target
Fatigue 20
Gems —none
Effect The mage damages the life force of the target making it permanently weaker.
Version 6.37
Precision 3
Effects 1
Cast Combat Animate Tree Alt 3 N1 10 1 20 —none This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them. 6.37 100 1 Combat
Spell Animate Tree
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.
Version 6.37
Precision 100
Effects 1
Cast Combat Barkskin Alt 3 N1 10 1 20 —none The skin of a few soldiers are transformed into a rough, bark-like hide. 6.37 100 1 Combat
Spell Barkskin
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect The skin of a few soldiers are transformed into a rough, bark-like hide.
Version 6.37
Precision 100
Effects 1
Cast Combat Body Ethereal Alt 3 S1 10 1 30 —none The target's body becomes hazy and transparent. 6.37 0 1 Combat
Spell Body Ethereal
Level 3
Range 10
Area 1
Fatigue 30
Gems —none
Effect The target's body becomes hazy and transparent.
Version 6.37
Precision 0
Effects 1
Cast Combat Cold Resistance Alt 3 F2 15 1 20 —none This spell makes a few units resistant to cold. 6.37 0 1 Combat
Spell Cold Resistance
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell makes a few units resistant to cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Displace Body Alt 3 G2 0 caster 10 —none The mage's image appears beside his actual location and is very difficult to hit in melee. 6.37 0 1 Combat
Spell Displace Body
Level 3
Range 0
Area caster
Fatigue 10
Gems —none
Effect The mage's image appears beside his actual location and is very difficult to hit in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Earth Meld Alt 3 E2 25 5 60 —none The targeted soldiers start to sink into the ground. 6.37 3 1 Combat
Spell Earth Meld
Level 3
Range 25
Area 5
Fatigue 60
Gems —none
Effect The targeted soldiers start to sink into the ground.
Version 6.37
Precision 3
Effects 1
Cast Combat Fire Resistance Alt 3 W2 15 1 20 —none This spell makes a few units' bodies resistant to fire and flames. 6.37 0 1 Combat
Spell Fire Resistance
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell makes a few units' bodies resistant to fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Freeze Alt 3 W2 25 1 20 —none The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn. 6.37 100 1 Combat
Spell Freeze
Level 3
Range 25
Area 1
Fatigue 20
Gems —none
Effect The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.
Version 6.37
Precision 100
Effects 1
Cast Combat From Death Comes Life Alt 3 D1 N1 —none —none —none 3 D The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province. 6.37 —none 1 Ritual
Spell From Death Comes Life
Level 3
Range —none
Area —none
Fatigue —none
Gems 3 D
Effect The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gift of Cat Eyes Alt 3 N1 15 2 +1/N 20 —none This spell grants a few soldiers partial darkvision. 6.37 0 1 Combat
Spell Gift of Cat Eyes
Level 3
Range 15
Area 2 +1/N
Fatigue 20
Gems —none
Effect This spell grants a few soldiers partial darkvision.
Version 6.37
Precision 0
Effects 1
Cast Combat Group Blur Alt 3 G2 20 3 +1/G 40 —none Several soldiers becomes blurred, transparent and difficult to strike in melee. 6.37 0 1 Combat
Spell Group Blur
Level 3
Range 20
Area 3 +1/G
Fatigue 40
Gems —none
Effect Several soldiers becomes blurred, transparent and difficult to strike in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Immolation Alt 3 F2 0 7 20 —none The caster bursts into white-hot flames, badly burning everyone within range. 6.37 0 1 Combat
Spell Immolation
Level 3
Range 0
Area 7
Fatigue 20
Gems —none
Effect The caster bursts into white-hot flames, badly burning everyone within range.
Version 6.37
Precision 0
Effects 1
Cast Combat Inner Sun Alt 3 F1 S1 —none —none —none 1 F This spell provides the mage with a way to retaliate when attacked by undead warriors. 6.37 —none 1 Ritual
Spell Inner Sun
Level 3
Range —none
Area —none
Fatigue —none
Gems 1 F
Effect This spell provides the mage with a way to retaliate when attacked by undead warriors.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lightning Resistance Alt 3 E2 15 1 20 —none This spell makes units resistant to the damage and stun effects caused by lightning. 6.37 0 1 Combat
Spell Lightning Resistance
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell makes units resistant to the damage and stun effects caused by lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Mist Alt 3 A3 0 caster 0 1 A The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly. 6.37 0 1 Combat
Spell Mist
Level 3
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version 6.37
Precision 0
Effects 1
Cast Combat Mossbody Alt 3 N1 W1 10 1 20 —none The caster covers the body of a small number of troops in a moist magical moss. 6.37 0 1 Combat
Spell Mossbody
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster covers the body of a small number of troops in a moist magical moss.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Ironskin Alt 3 E1 0 caster 20 —none The skin of the caster is transformed into a hard, metallic hide. 6.37 0 1 Combat
Spell Personal Ironskin
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect The skin of the caster is transformed into a hard, metallic hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Protective Winds Alt 3 A2 15 3 +1/A 40 —none Powerful winds will protect a group of friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Protective Winds
Level 3
Range 15
Area 3 +1/A
Fatigue 40
Gems —none
Effect Powerful winds will protect a group of friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Torpor Alt 3 N2 35 1 20 —none This spell targets the metabolism and bodily functions of a few units. 6.37 100 1 Combat
Spell Torpor
Level 3
Range 35
Area 1
Fatigue 20
Gems —none
Effect This spell targets the metabolism and bodily functions of a few units.
Version 6.37
Precision 100
Effects 1
Cast Combat Amalgamation of Air and Flesh Alt 4 A2 S1 —none —none —none 10 A The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air. 6.37 —none ? not verified Ritual
Spell Amalgamation of Air and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 A
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Amalgamation of Earth and Flesh Alt 4 E2 S1 —none —none —none 10 E The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth. 6.37 —none ? not verified Ritual
Spell Amalgamation of Earth and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Amalgamation of Fire and Flesh Alt 4 F2 S1 —none —none —none 10 F The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire. 6.37 —none ? not verified Ritual
Spell Amalgamation of Fire and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 F
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Amalgamation of Water and Flesh Alt 4 W2 S1 —none —none —none 10 W The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water. 6.37 —none ? not verified Ritual
Spell Amalgamation of Water and Flesh
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 W
Effect The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Arouse Hunger Alt 4 D3 —none —none —none 8 D The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages. 6.37 —none 40 +5/D Ritual
Spell Arouse Hunger
Level 4
Range —none
Area —none
Fatigue —none
Gems 8 D
Effect The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.
Version 6.37
Precision —none
Effects 40 +5/D
Cast Ritual Blight Alt 4 E2 D1 —none —none —none 5 E The caster unleashes a blight upon a distant province. 6.37 —none 1 Ritual
Spell Blight
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 E
Effect The caster unleashes a blight upon a distant province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Combustion Alt 4 F1 30 1 20 —none A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim. 6.37 100 1 Combat
Spell Combustion
Level 4
Range 30
Area 1
Fatigue 20
Gems —none
Effect A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.
Version 6.37
Precision 100
Effects 1
Cast Combat Curse of Stones Alt 4 E3 0 whole battlefield 0 3 E The caster curses the enemy army with the weight of earth and stones. 6.37 0 1 Combat
Spell Curse of Stones
Level 4
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect The caster curses the enemy army with the weight of earth and stones.
Version 6.37
Precision 0
Effects 1
Cast Combat Destruction Alt 4 E3 30 6 40 —none The armor of several soldiers is destroyed and falls to the ground in useless heaps. 6.37 3 1 Combat
Spell Destruction
Level 4
Range 30
Area 6
Fatigue 40
Gems —none
Effect The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version 6.37
Precision 3
Effects 1
Cast Combat Elemental Fortitude Alt 4 N1 0 caster 10 —none Increases resistance to fire, cold and lightning. 6.37 0 1 Combat
Spell Elemental Fortitude
Level 4
Range 0
Area caster
Fatigue 10
Gems —none
Effect Increases resistance to fire, cold and lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Encase in Ice Alt 4 W2 25 1 20 —none The caster transforms the water surrounding some enemies into ice. 6.37 100 1 Combat
Spell Encase in Ice
Level 4
Range 25
Area 1
Fatigue 20
Gems —none
Effect The caster transforms the water surrounding some enemies into ice.
Version 6.37
Precision 100
Effects 1
Cast Combat Group Barkskin Alt 4 N2 15 3 +1/N 40 —none The skin of several soldiers are transformed into a rough, bark-like hide. 6.37 100 1 Combat
Spell Group Barkskin
Level 4
Range 15
Area 3 +1/N
Fatigue 40
Gems —none
Effect The skin of several soldiers are transformed into a rough, bark-like hide.
Version 6.37
Precision 100
Effects 1
Cast Combat Lacerating Winds Alt 4 A2 40 +5/A 5 +1/A 20 —none The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself. 6.37 1 1 Combat
Spell Lacerating Winds
Level 4
Range 40 +5/A
Area 5 +1/A
Fatigue 20
Gems —none
Effect The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version 6.37
Precision 1
Effects 1
Cast Combat Liquid Body Alt 4 W1 0 caster 20 —none The caster transforms himself into a semi-liquid being. 6.37 0 1 Combat
Spell Liquid Body
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster transforms himself into a semi-liquid being.
Version 6.37
Precision 0
Effects 1
Cast Combat Mistform Alt 4 A2 10 1 20 —none The bodies of a few soldiers becomes mist. 6.37 0 1 Combat
Spell Mistform
Level 4
Range 10
Area 1
Fatigue 20
Gems —none
Effect The bodies of a few soldiers becomes mist.
Version 6.37
Precision 0
Effects 1
Cast Combat Quickness Alt 4 W2 15 1 20 —none Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks. 6.37 1 1 Combat
Spell Quickness
Level 4
Range 15
Area 1
Fatigue 20
Gems —none
Effect Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.
Version 6.37
Precision 1
Effects 1
Cast Combat Shrink Alt 4 N2 20 +2/N 1 20 —none A few soldiers are shrunk for the rest of their lives. 6.37 0 1 Combat
Spell Shrink
Level 4
Range 20 +2/N
Area 1
Fatigue 20
Gems —none
Effect A few soldiers are shrunk for the rest of their lives.
Version 6.37
Precision 0
Effects 1
Cast Combat Slow Alt 4 W2 30 1 20 —none This spell will slow down a small group of enemies. 6.37 100 1 Combat
Spell Slow
Level 4
Range 30
Area 1
Fatigue 20
Gems —none
Effect This spell will slow down a small group of enemies.
Version 6.37
Precision 100
Effects 1
Cast Combat Stoneskin Alt 4 E2 15 1 20 —none The skin of a few soldiers are transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Stoneskin
Level 4
Range 15
Area 1
Fatigue 20
Gems —none
Effect The skin of a few soldiers are transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Stygian Skin Alt 4 D1 W1 0 caster 20 —none The caster drenches his skin in stygian water, making him almost impervious to physical damage. 6.37 0 1 Combat
Spell Stygian Skin
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Swarm Alt 4 N2 0 —none 0 1 N The caster summons and transforms several insects, bugs and reptiles. 6.37 0 20 +2/N Combat
Spell Swarm
Level 4
Range 0
Area —none
Fatigue 0
Gems 1 N
Effect The caster summons and transforms several insects, bugs and reptiles.
Version 6.37
Precision 0
Effects 20 +2/N
Cast Combat Temper Flesh Alt 4 E1 0 caster 20 —none The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire. 6.37 0 1 Combat
Spell Temper Flesh
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version 6.37
Precision 0
Effects 1
Cast Combat Twilight Alt 4 G3 0 caster 0 1 G The caster shrouds the battlefield in twilight. 6.37 0 1 Combat
Spell Twilight
Level 4
Range 0
Area caster
Fatigue 0
Gems 1 G
Effect The caster shrouds the battlefield in twilight.
Version 6.37
Precision 0
Effects 1
Cast Combat Wolven Winter Alt 4 W3 —none —none —none 5 W The caster curses a distant province with a dramatic fall in temperature. 6.37 —none 1 Ritual
Spell Wolven Winter
Level 4
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The caster curses a distant province with a dramatic fall in temperature.
Version 6.37
Precision —none
Effects 1
Cast Ritual Arrow Ward Alt 5 A3 15 20 +1/A 0 1 A The air itself will protect a large number of friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Arrow Ward
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The air itself will protect a large number of friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Baleful Star Alt 5 S3 —none —none —none 7 S The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur. 6.37 —none 1 Ritual
Spell Baleful Star
Level 5
Range —none
Area —none
Fatigue —none
Gems 7 S
Effect The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.
Version 6.37
Precision —none
Effects 1
Cast Ritual Blood Poisoning Alt 5 N2 30 one target 20 —none The blood of the target is turned into poison. 6.37 100 1 Combat
Spell Blood Poisoning
Level 5
Range 30
Area one target
Fatigue 20
Gems —none
Effect The blood of the target is turned into poison.
Version 6.37
Precision 100
Effects 1
Cast Combat Bone Melter Alt 5 W3 N2 25 1 20 —none When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death. 6.37 3 1 Combat
Spell Bone Melter
Level 5
Range 25
Area 1
Fatigue 20
Gems —none
Effect When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version 6.37
Precision 3
Effects 1
Cast Combat Cat-eyed Warriors Alt 5 N3 15 20 +1/N 0 1 N This spell grants a large group of soldiers partial darkvision. 6.37 0 1 Combat
Spell Cat-eyed Warriors
Level 5
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect This spell grants a large group of soldiers partial darkvision.
Version 6.37
Precision 0
Effects 1
Cast Combat Cold Resistant Warriors Alt 5 F3 15 20 +1/F 0 1 F This spell makes several units resistant to cold. 6.37 0 1 Combat
Spell Cold Resistant Warriors
Level 5
Range 15
Area 20 +1/F
Fatigue 0
Gems 1 F
Effect This spell makes several units resistant to cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Drain Life Alt 5 D4 30 one target 10 —none The caster drains life force from the target, adding it to his own health and endurance. 6.37 100 1 Combat
Spell Drain Life
Level 5
Range 30
Area one target
Fatigue 10
Gems —none
Effect The caster drains life force from the target, adding it to his own health and endurance.
Version 6.37
Precision 100
Effects 1
Cast Combat Enfeeble Alt 5 D2 25 6 +2/D 0 1 D The mage damages the life force of the targets making them permanently weaker. 6.37 3 1 Combat
Spell Enfeeble
Level 5
Range 25
Area 6 +2/D
Fatigue 0
Gems 1 D
Effect The mage damages the life force of the targets making them permanently weaker.
Version 6.37
Precision 3
Effects 1
Cast Combat Fire Resistant Warriors Alt 5 W3 15 20 +1/W 0 1 W This spell makes units' bodies resistant to fire and flames. 6.37 0 1 Combat
Spell Fire Resistant Warriors
Level 5
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect This spell makes units' bodies resistant to fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Fort of the Ancients Alt 5 N4 —none —none —none 35 N In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch. 6.37 —none 1 Ritual
Spell Fort of the Ancients
Level 5
Range —none
Area —none
Fatigue —none
Gems 35 N
Effect In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gift of Formlessness Alt 5 W2 10 1 40 —none The caster transforms a handful of soldiers into semi-liquid beings. 6.37 0 1 Combat
Spell Gift of Formlessness
Level 5
Range 10
Area 1
Fatigue 40
Gems —none
Effect The caster transforms a handful of soldiers into semi-liquid beings.
Version 6.37
Precision 0
Effects 1
Cast Combat Group Stoneskin Alt 5 E3 15 3 +1/E 40 —none The skin of a group of soldiers are transformed into a rough, stone-like hide. 6.37 0 1 Combat
Spell Group Stoneskin
Level 5
Range 15
Area 3 +1/E
Fatigue 40
Gems —none
Effect The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Incinerate Alt 5 F3 30 one target 20 —none A single target is consumed by flames from the inside. 6.37 100 1 Combat
Spell Incinerate
Level 5
Range 30
Area one target
Fatigue 20
Gems —none
Effect A single target is consumed by flames from the inside.
Version 6.37
Precision 100
Effects 1
Cast Combat Internal Alchemy Alt 5 W2 S1 —none —none —none 5 W The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. 6.37 —none 1 Ritual
Spell Internal Alchemy
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version 6.37
Precision —none
Effects 1
Cast Ritual Invulnerability Alt 5 D3 0 caster 20 —none The flesh of the caster is made almost invulnerable from normal weapons. 6.37 0 1 Combat
Spell Invulnerability
Level 5
Range 0
Area caster
Fatigue 20
Gems —none
Effect The flesh of the caster is made almost invulnerable from normal weapons.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Marionettes Alt 5 E3 30 25 0 1 E This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well. 6.37 100 1 Combat
Spell Iron Marionettes
Level 5
Range 30
Area 25
Fatigue 0
Gems 1 E
Effect This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version 6.37
Precision 100
Effects 1
Cast Combat Ironskin Alt 5 E2 10 1 40 —none The skins of a few soldiers are transformed into a hard, metallic hide. 6.37 2 1 Combat
Spell Ironskin
Level 5
Range 10
Area 1
Fatigue 40
Gems —none
Effect The skins of a few soldiers are transformed into a hard, metallic hide.
Version 6.37
Precision 2
Effects 1
Cast Combat Lightning Resistant Warriors Alt 5 E3 15 20 +1/E 0 1 E This spell makes several units resistant to the damage and stun effects caused by lightning. 6.37 0 1 Combat
Spell Lightning Resistant Warriors
Level 5
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect This spell makes several units resistant to the damage and stun effects caused by lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Maws of the Earth Alt 5 E3 30 +5/E 7 +1/E 0 1 E The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area. 6.37 3 1 Combat
Spell Maws of the Earth
Level 5
Range 30 +5/E
Area 7 +1/E
Fatigue 0
Gems 1 E
Effect The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version 6.37
Precision 3
Effects 1
Cast Combat Mother Oak Alt 5 N5 —none —none —none 50 N The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was. 6.37 —none 1 Ritual
Spell Mother Oak
Level 5
Range —none
Area —none
Fatigue —none
Gems 50 N
Effect The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.
Version 6.37
Precision —none
Effects 1
Cast Ritual Nightfall Alt 5 G3 0 caster 0 1 G Casts the Solar Eclipse enchantment over the battlefield. 6.37 0 1 Combat
Spell Nightfall
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 G
Effect Casts the Solar Eclipse enchantment over the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Shadow Warriors Alt 5 G3 20 20 +1/G 0 1 G A large group of soldiers becomes blurred, transparent and difficult to strike in melee. 6.37 0 1 Combat
Spell Shadow Warriors
Level 5
Range 20
Area 20 +1/G
Fatigue 0
Gems 1 G
Effect A large group of soldiers becomes blurred, transparent and difficult to strike in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Shatter Alt 5 E3 15 one target 20 —none This spell shatters metal and stone, wood and bone. 6.37 100 1 Combat
Spell Shatter
Level 5
Range 15
Area one target
Fatigue 20
Gems —none
Effect This spell shatters metal and stone, wood and bone.
Version 6.37
Precision 100
Effects 1
Cast Combat Solar Eclipse Alt 5 F3 S1 0 caster 0 1 F The spell will blot out the sun, but only for a little while and in a limited area. 6.37 0 1 Combat
Spell Solar Eclipse
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 F
Effect The spell will blot out the sun, but only for a little while and in a limited area.
Version 6.37
Precision 0
Effects 1
Cast Combat Storm Alt 5 A4 0 caster 0 1 A The caster controls the weather and conjures a mighty storm on the battlefield. 6.37 0 1 Combat
Spell Storm
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster controls the weather and conjures a mighty storm on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Transmute Fire Alt 5 F2 —none —none —none 10 F The alchemist transmutes fire gems into gold. 6.37 —none 1 Ritual
Spell Transmute Fire
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 F
Effect The alchemist transmutes fire gems into gold.
Version 6.37
Precision —none
Effects 1
Cast Ritual Winter's Chill Alt 5 W3 25 5 +1/W 20 —none The caster freezes several enemy soldiers. 6.37 100 1 Combat
Spell Winter's Chill
Level 5
Range 25
Area 5 +1/W
Fatigue 20
Gems —none
Effect The caster freezes several enemy soldiers.
Version 6.37
Precision 100
Effects 1
Cast Combat Blindness Alt 6 F1 20 one target 20 —none A very bright light flashes in the target's eyes. 6.37 100 1 Combat
Spell Blindness
Level 6
Range 20
Area one target
Fatigue 20
Gems —none
Effect A very bright light flashes in the target's eyes.
Version 6.37
Precision 100
Effects 1
Cast Combat Blizzard Alt 6 A4 W3 0 caster 0 1 A The caster conjures an unexpected blizzard. 6.37 0 1 Combat
Spell Blizzard
Level 6
Range 0
Area caster
Fatigue 0
Gems 1 A
Effect The caster conjures an unexpected blizzard.
Version 6.37
Precision 0
Effects 1
Cast Combat Boil Alt 6 F3 W1 30 1 20 —none This spell heats up a large underwater area to the point of boiling. 6.37 100 1 Combat
Spell Boil
Level 6
Range 30
Area 1
Fatigue 20
Gems —none
Effect This spell heats up a large underwater area to the point of boiling.
Version 6.37
Precision 100
Effects 1
Cast Combat Control Alt 6 S3 25 one target 0 1 S The caster alters the magical bonds of a magical being, making it serve him instead of its creator. 6.37 100 1 Combat
Spell Control
Level 6
Range 25
Area one target
Fatigue 0
Gems 1 S
Effect The caster alters the magical bonds of a magical being, making it serve him instead of its creator.
Version 6.37
Precision 100
Effects 1
Cast Combat Crumble Alt 6 E5 —none —none —none 20 E The caster unleashes great power upon a besieged castle. 6.37 —none 1 Ritual
Spell Crumble
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 E
Effect The caster unleashes great power upon a besieged castle.
Version 6.37
Precision —none
Effects 1
Cast Ritual Darkness Alt 6 D4 0 caster 0 4 D The battlefield is covered in a blanket of darkness that even renders torches useless. 6.37 0 1 Combat
Spell Darkness
Level 6
Range 0
Area caster
Fatigue 0
Gems 4 D
Effect The battlefield is covered in a blanket of darkness that even renders torches useless.
Version 6.37
Precision 0
Effects 1
Cast Combat Eagle-eyed Warriors Alt 6 N3 15 20 +1/N 0 1 N A large group of soldiers are granted superior vision and accuracy. 6.37 0 1 Combat
Spell Eagle-eyed Warriors
Level 6
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect A large group of soldiers are granted superior vision and accuracy.
Version 6.37
Precision 0
Effects 1
Cast Combat Earth Gem Alchemy Alt 6 E2 —none —none —none 10 E The alchemist transmutes earth gems into precious metals. 6.37 —none 1 Ritual
Spell Earth Gem Alchemy
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect The alchemist transmutes earth gems into precious metals.
Version 6.37
Precision —none
Effects 1
Cast Ritual End of Weakness Alt 6 E2 0 whole battlefield 0 1 E All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons. 6.37 0 1 Combat
Spell End of Weakness
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version 6.37
Precision 0
Effects 1
Cast Combat Frozen Heart Alt 6 W1 25 +5/W one target 20 —none The victim's heart is instantly frozen. 6.37 100 1 Combat
Spell Frozen Heart
Level 6
Range 25 +5/W
Area one target
Fatigue 20
Gems —none
Effect The victim's heart is instantly frozen.
Version 6.37
Precision 100
Effects 1
Cast Combat Giant Warriors Alt 6 N3 10 10 0 1 N A large group of soldiers are magically enlarged for the duration of the battle. 6.37 0 1 Combat
Spell Giant Warriors
Level 6
Range 10
Area 10
Fatigue 0
Gems 1 N
Effect A large group of soldiers are magically enlarged for the duration of the battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Displacement Alt 6 G2 10 1 20 —none The target's images appear beside their actual location and are very difficult to hit in melee. 6.37 0 1 Combat
Spell Gift of Displacement
Level 6
Range 10
Area 1
Fatigue 20
Gems —none
Effect The target's images appear beside their actual location and are very difficult to hit in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Group Ironskin Alt 6 E3 15 3 +1/E 60 —none The skins of a group of soldiers are transformed into a hard, metallic hide. 6.37 2 1 Combat
Spell Group Ironskin
Level 6
Range 15
Area 3 +1/E
Fatigue 60
Gems —none
Effect The skins of a group of soldiers are transformed into a hard, metallic hide.
Version 6.37
Precision 2
Effects 1
Cast Combat Hellscape Alt 6 F4 —none —none —none 10 F The caster calls on the fires of Rhuax to curse a distant province with blistering heat. 6.37 —none 1 Ritual
Spell Hellscape
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 F
Effect The caster calls on the fires of Rhuax to curse a distant province with blistering heat.
Version 6.37
Precision —none
Effects 1
Cast Ritual Invisibility Alt 6 G3 0 caster 10 —none The caster becomes invisible and will be almost impossible to hit in melee. 6.37 0 1 Combat
Spell Invisibility
Level 6
Range 0
Area caster
Fatigue 10
Gems —none
Effect The caster becomes invisible and will be almost impossible to hit in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Bane Alt 6 E3 0 whole battlefield 0 1 E The armor of all soldiers on the battlefield will rust and become weakened. 6.37 0 1 Combat
Spell Iron Bane
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 E
Effect The armor of all soldiers on the battlefield will rust and become weakened.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Pigs Alt 6 E3 N1 —none —none —none 9 E The caster transforms seven ordinary boars into beings of flesh and steel. 6.37 —none ? not verified Ritual
Spell Iron Pigs
Level 6
Range —none
Area —none
Fatigue —none
Gems 9 E
Effect The caster transforms seven ordinary boars into beings of flesh and steel.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Manifest Vitriol Alt 6 W2 F1 —none —none —none 3 W The alchemist conjures a manifestation of the alchemical principle of vitriol. 6.37 —none 1 Ritual
Spell Manifest Vitriol
Level 6
Range —none
Area —none
Fatigue —none
Gems 3 W
Effect The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mirage Alt 6 G4 —none —none —none 20 G The mage creates an illusory castle in a distant province to fool neighboring nations. 6.37 —none 1 Ritual
Spell Mirage
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 G
Effect The mage creates an illusory castle in a distant province to fool neighboring nations.
Version 6.37
Precision —none
Effects 1
Cast Ritual Petrify Alt 6 E5 30 1 40 —none The caster transforms some targets into stone. 6.37 100 1 Combat
Spell Petrify
Level 6
Range 30
Area 1
Fatigue 40
Gems —none
Effect The caster transforms some targets into stone.
Version 6.37
Precision 100
Effects 1
Cast Combat Rewrite Fate Alt 6 S4 15 20 +1/S 0 1 S The caster alters the fate of a large group of soldiers. 6.37 5 1 Combat
Spell Rewrite Fate
Level 6
Range 15
Area 20 +1/S
Fatigue 0
Gems 1 S
Effect The caster alters the fate of a large group of soldiers.
Version 6.37
Precision 5
Effects 1
Cast Combat Skeletal Legion Alt 6 D4 0 whole battlefield 0 1 D The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks. 6.37 0 1 Combat
Spell Skeletal Legion
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 D
Effect The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Soul Vortex Alt 6 D3 0 caster 40 —none Anyone close to the necromancer will have his life force drained from him. 6.37 0 1 Combat
Spell Soul Vortex
Level 6
Range 0
Area caster
Fatigue 40
Gems —none
Effect Anyone close to the necromancer will have his life force drained from him.
Version 6.37
Precision 0
Effects 1
Cast Combat Transformation Alt 6 N2 —none —none —none 8 N The caster is transformed into a random monster or animal. 6.37 —none 1 Ritual
Spell Transformation
Level 6
Range —none
Area —none
Fatigue —none
Gems 8 N
Effect The caster is transformed into a random monster or animal.
Version 6.37
Precision —none
Effects 1
Cast Ritual Venomous Death Alt 6 N2 D1 30 one target 20 —none The caster emulates the horrible bite of the Asp, the most deadly of snakes. 6.37 100 1 Combat
Spell Venomous Death
Level 6
Range 30
Area one target
Fatigue 20
Gems —none
Effect The caster emulates the horrible bite of the Asp, the most deadly of snakes.
Version 6.37
Precision 100
Effects 1
Cast Combat Wooden Warriors Alt 6 N3 15 20 +1/N 0 1 N This spell gives Barkskin to a large group of soldiers. 6.37 0 1 Combat
Spell Wooden Warriors
Level 6
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect This spell gives Barkskin to a large group of soldiers.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Shades Alt 7 G4 0 whole battlefield 0 2 G The entire army becomes blurred, transparent and difficult to strike in melee. 6.37 0 1 Combat
Spell Army of Shades
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 G
Effect The entire army becomes blurred, transparent and difficult to strike in melee.
Version 6.37
Precision 0
Effects 1
Cast Combat Arrow Fend Alt 7 A4 0 whole battlefield 0 1 A The air itself will protect all friendly units from enemy projectiles. 6.37 0 1 Combat
Spell Arrow Fend
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect The air itself will protect all friendly units from enemy projectiles.
Version 6.37
Precision 0
Effects 1
Cast Combat Bone Grinding Alt 7 D7 0 whole battlefield 0 1 D With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break. 6.37 0 1 Combat
Spell Bone Grinding
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 1 D
Effect With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.
Version 6.37
Precision 0
Effects 1
Cast Combat Crawl Alt 7 W3 30 6 +2/W 0 1 W This spell will slow down a large group of enemies. 6.37 100 1 Combat
Spell Crawl
Level 7
Range 30
Area 6 +2/W
Fatigue 0
Gems 1 W
Effect This spell will slow down a large group of enemies.
Version 6.37
Precision 100
Effects 1
Cast Combat Creeping Doom Alt 7 N3 0 —none 0 1 N This spell enlarges a huge number of insects to enormous proportions. 6.37 0 70 +5/N Combat
Spell Creeping Doom
Level 7
Range 0
Area —none
Fatigue 0
Gems 1 N
Effect This spell enlarges a huge number of insects to enormous proportions.
Version 6.37
Precision 0
Effects 70 +5/N
Cast Combat Curse of the Frog Prince Alt 7 N2 25 one target 20 —none The victim is cursed with the form of a frog for the rest of his life. 6.37 100 1 Combat
Spell Curse of the Frog Prince
Level 7
Range 25
Area one target
Fatigue 20
Gems —none
Effect The victim is cursed with the form of a frog for the rest of his life.
Version 6.37
Precision 100
Effects 1
Cast Combat Doom Alt 7 S4 0 whole battlefield 0 1 S This spell curses all enemy units on the battlefield. 6.37 0 1 Combat
Spell Doom
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 1 S
Effect This spell curses all enemy units on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Enchanted Walls Alt 7 S5 —none —none —none 12 S By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls. 6.37 —none 1 Ritual
Spell Enchanted Walls
Level 7
Range —none
Area —none
Fatigue —none
Gems 12 S
Effect By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fog Warriors Alt 7 A4 15 20 +1/A 0 1 A The bodies of a large group of friendly troops become misty and almost impossible to damage. 6.37 0 1 Combat
Spell Fog Warriors
Level 7
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Ice Walls Alt 7 W5 —none —none —none 15 W The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach. 6.37 —none 1 Ritual
Spell Ice Walls
Level 7
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.
Version 6.37
Precision —none
Effects 1
Cast Ritual Immaculate Fort Alt 7 G5 —none —none —none 10 G With the help of glamour a fortification and everything in it is made perfect, at least that is how it seems. 6.37 —none 1 Ritual
Spell Immaculate Fort
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 G
Effect With the help of glamour a fortification and everything in it is made perfect, at least that is how it seems.
Version 6.37
Precision —none
Effects 1
Cast Ritual Iron Walls Alt 7 E5 —none —none —none 15 E The caster transforms the stone walls of a castle into iron walls, making it almost impregnable. 6.37 —none 1 Ritual
Spell Iron Walls
Level 7
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version 6.37
Precision —none
Effects 1
Cast Ritual Marble Warriors Alt 7 E3 15 20 +1/E 0 1 E The caster transforms the skin of a large group of soldiers into a hard marble-like hide. 6.37 0 1 Combat
Spell Marble Warriors
Level 7
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Oaken Army Alt 7 N4 0 whole battlefield 0 3 N This spell gives Barkskin to all friendly units on the entire battlefield. 6.37 0 1 Combat
Spell Oaken Army
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 3 N
Effect This spell gives Barkskin to all friendly units on the entire battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Phoenix Pyre Alt 7 F2 0 caster 20 —none This spell gives the mage limited immortality. 6.37 0 1 Combat
Spell Phoenix Pyre
Level 7
Range 0
Area caster
Fatigue 20
Gems —none
Effect This spell gives the mage limited immortality.
Version 6.37
Precision 0
Effects 1
Cast Combat Prison of Sedna Alt 7 W3 25 6 +2/W 0 1 W The caster transforms the water surrounding the enemies into ice. 6.37 100 1 Combat
Spell Prison of Sedna
Level 7
Range 25
Area 6 +2/W
Fatigue 0
Gems 1 W
Effect The caster transforms the water surrounding the enemies into ice.
Version 6.37
Precision 100
Effects 1
Cast Combat Sea of Ice Alt 7 W6 —none —none —none 80 W All lakes, seas and rivers in the world are frozen by this powerful enchantment. 6.37 —none 1 Ritual
Spell Sea of Ice
Level 7
Range —none
Area —none
Fatigue —none
Gems 80 W
Effect All lakes, seas and rivers in the world are frozen by this powerful enchantment.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wave Warriors Alt 7 W3 15 20 +1/W 0 1 W The caster transforms a large group of soldiers into semi-liquid beings. 6.37 0 1 Combat
Spell Wave Warriors
Level 7
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect The caster transforms a large group of soldiers into semi-liquid beings.
Version 6.37
Precision 0
Effects 1
Cast Combat Will of the Fates Alt 7 S5 0 whole battlefield 0 2 S The caster alters the fate of an entire battle. 6.37 0 1 Combat
Spell Will of the Fates
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 S
Effect The caster alters the fate of an entire battle.
Version 6.37
Precision 0
Effects 1
Cast Combat All-consuming Pyre Alt 8 F5 0 40 0 1 F The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him. 6.37 0 1 Combat
Spell All-consuming Pyre
Level 8
Range 0
Area 40
Fatigue 0
Gems 1 F
Effect The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.
Version 6.37
Precision 0
Effects 1
Cast Combat Arcane Domination Alt 8 S7 0 whole battlefield 0 7 S The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators. 6.37 0 1 Combat
Spell Arcane Domination
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 7 S
Effect The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Giants Alt 8 N5 0 whole battlefield 0 3 N An entire army is magically enlarged for the duration of the battle. 6.37 0 1 Combat
Spell Army of Giants
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 N
Effect An entire army is magically enlarged for the duration of the battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Mist Alt 8 A5 0 whole battlefield 0 3 A The entire army becomes misty and almost impossible to damage. 6.37 0 1 Combat
Spell Army of Mist
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 A
Effect The entire army becomes misty and almost impossible to damage.
Version 6.37
Precision 0
Effects 1
Cast Combat Conflagration Alt 8 F2 30 10 20 —none Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims. 6.37 100 1 Combat
Spell Conflagration
Level 8
Range 30
Area 10
Fatigue 20
Gems —none
Effect Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.
Version 6.37
Precision 100
Effects 1
Cast Combat Disintegrate Alt 8 D2 30 one target 10 —none The necromancer points a bony finger at a target, who instantly turns to dust. 6.37 100 1 Combat
Spell Disintegrate
Level 8
Range 30
Area one target
Fatigue 10
Gems —none
Effect The necromancer points a bony finger at a target, who instantly turns to dust.
Version 6.37
Precision 100
Effects 1
Cast Combat Displaced Warriors Alt 8 G4 15 20 +1/G 0 1 G A large group of soldiers get their images displaced to appear beside their actual location. 6.37 0 1 Combat
Spell Displaced Warriors
Level 8
Range 15
Area 20 +1/G
Fatigue 0
Gems 1 G
Effect A large group of soldiers get their images displaced to appear beside their actual location.
Version 6.37
Precision 0
Effects 1
Cast Combat Eternal Twilight Alt 8 G8 —none —none —none 90 G The entire world is stuck in between the day and the night, an eternal twilight. 6.37 —none 1 Ritual
Spell Eternal Twilight
Level 8
Range —none
Area —none
Fatigue —none
Gems 90 G
Effect The entire world is stuck in between the day and the night, an eternal twilight.
Version 6.37
Precision —none
Effects 1
Cast Ritual Flameflesh Army Alt 8 F4 0 whole battlefield 0 2 F This spell transforms the caster's entire army into a legion of red-hued apparitions. 6.37 0 1 Combat
Spell Flameflesh Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 2 F
Effect This spell transforms the caster's entire army into a legion of red-hued apparitions.
Version 6.37
Precision 0
Effects 1
Cast Combat Frostflesh Army Alt 8 W4 0 whole battlefield 0 2 W This spell transforms the caster's entire army into a legion of half-frozen apparitions. 6.37 0 1 Combat
Spell Frostflesh Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 2 W
Effect This spell transforms the caster's entire army into a legion of half-frozen apparitions.
Version 6.37
Precision 0
Effects 1
Cast Combat Ground Army Alt 8 E4 0 whole battlefield 0 2 E This spell makes the entire army highly resistant to lightning and thunder. 6.37 0 1 Combat
Spell Ground Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 2 E
Effect This spell makes the entire army highly resistant to lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Warriors Alt 8 E4 15 20 +1/E 0 2 E The skins of a large group of soldiers are transformed into hard, metallic hides. 6.37 2 1 Combat
Spell Iron Warriors
Level 8
Range 15
Area 20 +1/E
Fatigue 0
Gems 2 E
Effect The skins of a large group of soldiers are transformed into hard, metallic hides.
Version 6.37
Precision 2
Effects 1
Cast Combat Liquify Alt 8 W4 30 3 20 —none The targets are turned into pools of liquid flesh, causing instant death. 6.37 100 1 Combat
Spell Liquify
Level 8
Range 30
Area 3
Fatigue 20
Gems —none
Effect The targets are turned into pools of liquid flesh, causing instant death.
Version 6.37
Precision 100
Effects 1
Cast Combat Marble Army Alt 8 E4 0 whole battlefield 0 3 E The caster transforms the skin of the entire army into a hard marble-like hide. 6.37 0 1 Combat
Spell Marble Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect The caster transforms the skin of the entire army into a hard marble-like hide.
Version 6.37
Precision 0
Effects 1
Cast Combat Polymorph Alt 8 N3 25 10 +2/N 0 2 N The caster transforms his enemies into swine. 6.37 5 1 Combat
Spell Polymorph
Level 8
Range 25
Area 10 +2/N
Fatigue 0
Gems 2 N
Effect The caster transforms his enemies into swine.
Version 6.37
Precision 5
Effects 1
Cast Combat Quickening Alt 8 W2 20 9 +1/W 0 1 W This spells grants quickness to a large number of units. 6.37 0 1 Combat
Spell Quickening
Level 8
Range 20
Area 9 +1/W
Fatigue 0
Gems 1 W
Effect This spells grants quickness to a large number of units.
Version 6.37
Precision 0
Effects 1
Cast Combat Unleash Imprisoned Ones Alt 8 E6 D4 —none —none —none 100 E Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth. 6.37 —none 1 Ritual
Spell Unleash Imprisoned Ones
Level 8
Range —none
Area —none
Fatigue —none
Gems 100 E
Effect Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wizard's Tower Alt 8 E4 —none —none —none 50 E The caster raises a tall impregnable stone tower from the ground in any friendly province within range. 6.37 —none 1 Ritual
Spell Wizard's Tower
Level 8
Range —none
Area —none
Fatigue —none
Gems 50 E
Effect The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version 6.37
Precision —none
Effects 1
Cast Ritual Arcane Decree Alt 9 S6 —none —none —none 60 S This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments. 6.37 —none 1 Ritual
Spell Arcane Decree
Level 9
Range —none
Area —none
Fatigue —none
Gems 60 S
Effect This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.
Version 6.37
Precision —none
Effects 1
Cast Ritual Army of Bronze Alt 9 E6 0 whole battlefield 0 3 E Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected. 6.37 0 1 Combat
Spell Army of Bronze
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Gold Alt 9 E5 F1 0 whole battlefield 0 3 E An entire army is physically altered into beings with golden skin. 6.37 0 1 Combat
Spell Army of Gold
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect An entire army is physically altered into beings with golden skin.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Lead Alt 9 E5 S1 0 whole battlefield 0 3 E An entire army is physically altered into beings with leaden skin. 6.37 0 1 Combat
Spell Army of Lead
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 3 E
Effect An entire army is physically altered into beings with leaden skin.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Rats Alt 9 N5 0 whole battlefield 0 4 N The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives. 6.37 0 1 Combat
Spell Army of Rats
Level 9
Range 0
Area whole battlefield
Fatigue 0
Gems 4 N
Effect The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.
Version 6.37
Precision 0
Effects 1
Cast Combat Awaken Forest Alt 9 N5 0 —none 0 2 N This spell will awaken all the bushes and small trees on the battlefield. 6.37 100 1 Combat
Spell Awaken Forest
Level 9
Range 0
Area —none
Fatigue 0
Gems 2 N
Effect This spell will awaken all the bushes and small trees on the battlefield.
Version 6.37
Precision 100
Effects 1
Cast Combat Time Stop Alt 9 S6 0 caster 0 1 S This powerful alteration will slow down time to almost a standstill for everyone but the caster. 6.37 0 1 Combat
Spell Time Stop
Level 9
Range 0
Area caster
Fatigue 0
Gems 1 S
Effect This powerful alteration will slow down time to almost a standstill for everyone but the caster.
Version 6.37
Precision 0
Effects 1
Cast Combat Utterdark Alt 9 D9 —none —none —none 100 D The world is covered by a blanket of utter darkness. 6.37 —none 1 Ritual
Spell Utterdark
Level 9
Range —none
Area —none
Fatigue —none
Gems 100 D
Effect The world is covered by a blanket of utter darkness.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wish Alt 9 S9 —none —none —none 100 S This ritual taps the primal powers from beyond the Spheres. 6.37 —none 1 Ritual
Spell Wish
Level 9
Range —none
Area —none
Fatigue —none
Gems 100 S
Effect This ritual taps the primal powers from beyond the Spheres.
Version 6.37
Precision —none
Effects 1
Cast Ritual