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Alteration

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Alteration spells 175

Every Alteration spell on the wiki, by level.

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Alteration spells. Verified 6.37.
Effect
Air ShieldAlt0A10caster10—noneGives the caster the Air Shield effect.6.37
Spell
Air Shield
School
Alt
Level
0
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Air Shield effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Carrion FortressAlt0N3D2—none—none—none45 NThis ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Carrion Fortress
School
Alt
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
45 N
Effect
This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Grow FortressAlt0N4—none—none—none35 NThis ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Grow Fortress
School
Alt
Level
0
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hand of DustAlt0D11one target10—noneDeals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.6.37
Spell
Hand of Dust
School
Alt
Level
0
Paths
D1
Range
1
Area
one target
Fatigue
10
Gems
—none
Effect
Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison TouchAlt0N11one target5—noneDeals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.6.37
Spell
Poison Touch
School
Alt
Level
0
Paths
N1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Twist FateAlt0S10caster10—noneGives the caster the Twist Fate effect.6.37
Spell
Twist Fate
School
Alt
Level
0
Paths
S1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Twist Fate effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Blurred BodyAlt1G10caster10—noneThe mage's body becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Blurred Body
School
Alt
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes blurred, transparent and difficult to strike in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cat EyesAlt1N10caster5—noneThis spell grants the caster partial darkvision.6.37
Spell
Cat Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the caster partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Charge BodyAlt1A10caster5—noneWhen a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.6.37
Spell
Charge Body
School
Alt
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Distill GoldAlt1F1—none—none—none10 FThe alchemist distills gold from minerals.6.37
Spell
Distill Gold
School
Alt
Level
1
Paths
F1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist distills gold from minerals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Eagle EyesAlt1N10caster5—noneThis spell grants the mage superior vision and accuracy for both spell casting and archery.6.37
Spell
Eagle Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the mage superior vision and accuracy for both spell casting and archery.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Earth GripAlt1E120one target10—noneAfflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.6.37
Spell
Earth Grip
School
Alt
Level
1
Paths
E1
Range
20
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Fists of IronAlt1E11—none20—noneStrikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.6.37
Spell
Fists of Iron
School
Alt
Level
1
Paths
E1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version
6.37
Precision
100
Effects
1 +1/E
Cast
Combat
Hand of DeathAlt1D21one target5—noneThe left hand of the caster becomes deadly and destroys anything it touches.6.37
Spell
Hand of Death
School
Alt
Level
1
Paths
D2
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
The left hand of the caster becomes deadly and destroys anything it touches.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal BarkskinAlt1N10caster5—noneThe skin of the caster is transformed into a rough, bark-like hide.6.37
Spell
Personal Barkskin
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
The skin of the caster is transformed into a rough, bark-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal Poison ResistanceAlt1N10caster5—noneThis spell makes the caster quite resistant to poison.6.37
Spell
Personal Poison Resistance
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell makes the caster quite resistant to poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Skeletal BodyAlt1D10caster20—noneThe body of the caster dries up and becomes impossibly thin and skeletal.6.37
Spell
Skeletal Body
School
Alt
Level
1
Paths
D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The body of the caster dries up and becomes impossibly thin and skeletal.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Alchemical TransmutationAlt2E1—none—none—none10 EThe alchemist transmutes base metals into precious ones.6.37
Spell
Alchemical Transmutation
School
Alt
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes base metals into precious ones.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Armor of AchillesAlt2E115140—noneAlmost totally destroys the target's armor and shield.6.37
Spell
Armor of Achilles
School
Alt
Level
2
Paths
E1
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
Almost totally destroys the target's armor and shield.
Version
6.37
Precision
3
Effects
1
Cast
Combat
BlurAlt2G120120—noneA few soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Blur
School
Alt
Level
2
Paths
G1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
BurnAlt2F130one target10—noneAfflicts one unit at range with Immolate, a fire effect that ignores shields.6.37
Spell
Burn
School
Alt
Level
2
Paths
F1
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Immolate, a fire effect that ignores shields.
Version
6.37
Precision
100
Effects
1
Cast
Combat
EnlargeAlt2N210120—noneA few soldiers are magically enlarged for the duration of the battle.6.37
Spell
Enlarge
School
Alt
Level
2
Paths
N2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of Cheated FateAlt2S110120—noneThe caster changes the future fates of a few soldiers.6.37
Spell
Gift of Cheated Fate
School
Alt
Level
2
Paths
S1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster changes the future fates of a few soldiers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gooey WaterAlt2W235 +5/W5 +1/W20—noneThe caster turns a patch of water into sticky slime.6.37
Spell
Gooey Water
School
Alt
Level
2
Paths
W2
Range
35 +5/W
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster turns a patch of water into sticky slime.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Ice ShieldAlt2W10caster20—noneThe mage transforms the water around him into a shield of ice that protects him from harm.6.37
Spell
Ice Shield
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage transforms the water around him into a shield of ice that protects him from harm.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mirror ImageAlt2G10caster10—noneThis spell creates illusionary images of the caster.6.37
Spell
Mirror Image
School
Alt
Level
2
Paths
G1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell creates illusionary images of the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal MistformAlt2A20caster10—noneThe mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.6.37
Spell
Personal Mistform
School
Alt
Level
2
Paths
A2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal StoneskinAlt2E10caster10—noneThe skin of the caster is transformed into a rough, stone-like hide.6.37
Spell
Personal Stoneskin
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The skin of the caster is transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Quicken SelfAlt2W10caster20—noneQuickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.6.37
Spell
Quicken Self
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Resist ColdAlt2F10caster10—noneThis spell makes the caster resistant to cold.6.37
Spell
Resist Cold
School
Alt
Level
2
Paths
F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Resist FireAlt2W10caster10—noneGives the caster Fire Resistance +5.6.37
Spell
Resist Fire
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster Fire Resistance +5.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Resist LightningAlt2E10caster10—noneThis spell makes the caster highly resistant to thunder and lightning.6.37
Spell
Resist Lightning
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster highly resistant to thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
WeaknessAlt2D125one target20—noneThe mage damages the life force of the target making it permanently weaker.6.37
Spell
Weakness
School
Alt
Level
2
Paths
D1
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The mage damages the life force of the target making it permanently weaker.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Animate TreeAlt3N110120—noneThis spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.6.37
Spell
Animate Tree
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.
Version
6.37
Precision
100
Effects
1
Cast
Combat
BarkskinAlt3N110120—noneThe skin of a few soldiers are transformed into a rough, bark-like hide.6.37
Spell
Barkskin
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, bark-like hide.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Body EtherealAlt3S110130—noneThe target's body becomes hazy and transparent.6.37
Spell
Body Ethereal
School
Alt
Level
3
Paths
S1
Range
10
Area
1
Fatigue
30
Gems
—none
Effect
The target's body becomes hazy and transparent.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cold ResistanceAlt3F215120—noneThis spell makes a few units resistant to cold.6.37
Spell
Cold Resistance
School
Alt
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Displace BodyAlt3G20caster10—noneThe mage's image appears beside his actual location and is very difficult to hit in melee.6.37
Spell
Displace Body
School
Alt
Level
3
Paths
G2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's image appears beside his actual location and is very difficult to hit in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Earth MeldAlt3E225560—noneThe targeted soldiers start to sink into the ground.6.37
Spell
Earth Meld
School
Alt
Level
3
Paths
E2
Range
25
Area
5
Fatigue
60
Gems
—none
Effect
The targeted soldiers start to sink into the ground.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Fire ResistanceAlt3W215120—noneThis spell makes a few units' bodies resistant to fire and flames.6.37
Spell
Fire Resistance
School
Alt
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units' bodies resistant to fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FreezeAlt3W225120—noneThe caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.6.37
Spell
Freeze
School
Alt
Level
3
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.
Version
6.37
Precision
100
Effects
1
Cast
Combat
From Death Comes LifeAlt3D1N1—none—none—none3 DThe Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.6.37
Spell
From Death Comes Life
School
Alt
Level
3
Paths
D1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of Cat EyesAlt3N1152 +1/N20—noneThis spell grants a few soldiers partial darkvision.6.37
Spell
Gift of Cat Eyes
School
Alt
Level
3
Paths
N1
Range
15
Area
2 +1/N
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Group BlurAlt3G2203 +1/G40—noneSeveral soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Group Blur
School
Alt
Level
3
Paths
G2
Range
20
Area
3 +1/G
Fatigue
40
Gems
—none
Effect
Several soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ImmolationAlt3F20720—noneThe caster bursts into white-hot flames, badly burning everyone within range.6.37
Spell
Immolation
School
Alt
Level
3
Paths
F2
Range
0
Area
7
Fatigue
20
Gems
—none
Effect
The caster bursts into white-hot flames, badly burning everyone within range.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Inner SunAlt3F1S1—none—none—none1 FThis spell provides the mage with a way to retaliate when attacked by undead warriors.6.37
Spell
Inner Sun
School
Alt
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
This spell provides the mage with a way to retaliate when attacked by undead warriors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lightning ResistanceAlt3E215120—noneThis spell makes units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistance
School
Alt
Level
3
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistAlt3A30caster01 AThe caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.6.37
Spell
Mist
School
Alt
Level
3
Paths
A3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MossbodyAlt3N1W110120—noneThe caster covers the body of a small number of troops in a moist magical moss.6.37
Spell
Mossbody
School
Alt
Level
3
Paths
N1W1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster covers the body of a small number of troops in a moist magical moss.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal IronskinAlt3E10caster20—noneThe skin of the caster is transformed into a hard, metallic hide.6.37
Spell
Personal Ironskin
School
Alt
Level
3
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The skin of the caster is transformed into a hard, metallic hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protective WindsAlt3A2153 +1/A40—nonePowerful winds will protect a group of friendly units from enemy projectiles.6.37
Spell
Protective Winds
School
Alt
Level
3
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Powerful winds will protect a group of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TorporAlt3N235120—noneThis spell targets the metabolism and bodily functions of a few units.6.37
Spell
Torpor
School
Alt
Level
3
Paths
N2
Range
35
Area
1
Fatigue
20
Gems
—none
Effect
This spell targets the metabolism and bodily functions of a few units.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Amalgamation of Air and FleshAlt4A2S1—none—none—none10 AThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.6.37
Spell
Amalgamation of Air and Flesh
School
Alt
Level
4
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Earth and FleshAlt4E2S1—none—none—none10 EThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.6.37
Spell
Amalgamation of Earth and Flesh
School
Alt
Level
4
Paths
E2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Fire and FleshAlt4F2S1—none—none—none10 FThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.6.37
Spell
Amalgamation of Fire and Flesh
School
Alt
Level
4
Paths
F2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Water and FleshAlt4W2S1—none—none—none10 WThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.6.37
Spell
Amalgamation of Water and Flesh
School
Alt
Level
4
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Arouse HungerAlt4D3—none—none—none8 DThe necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.6.37
Spell
Arouse Hunger
School
Alt
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.
Version
6.37
Precision
—none
Effects
40 +5/D
Cast
Ritual
BlightAlt4E2D1—none—none—none5 EThe caster unleashes a blight upon a distant province.6.37
Spell
Blight
School
Alt
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster unleashes a blight upon a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
CombustionAlt4F130120—noneA few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.6.37
Spell
Combustion
School
Alt
Level
4
Paths
F1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Curse of StonesAlt4E30whole battlefield03 EThe caster curses the enemy army with the weight of earth and stones.6.37
Spell
Curse of Stones
School
Alt
Level
4
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster curses the enemy army with the weight of earth and stones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
DestructionAlt4E330640—noneThe armor of several soldiers is destroyed and falls to the ground in useless heaps.6.37
Spell
Destruction
School
Alt
Level
4
Paths
E3
Range
30
Area
6
Fatigue
40
Gems
—none
Effect
The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Elemental FortitudeAlt4N10caster10—noneIncreases resistance to fire, cold and lightning.6.37
Spell
Elemental Fortitude
School
Alt
Level
4
Paths
N1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Increases resistance to fire, cold and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Encase in IceAlt4W225120—noneThe caster transforms the water surrounding some enemies into ice.6.37
Spell
Encase in Ice
School
Alt
Level
4
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster transforms the water surrounding some enemies into ice.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Group BarkskinAlt4N2153 +1/N40—noneThe skin of several soldiers are transformed into a rough, bark-like hide.6.37
Spell
Group Barkskin
School
Alt
Level
4
Paths
N2
Range
15
Area
3 +1/N
Fatigue
40
Gems
—none
Effect
The skin of several soldiers are transformed into a rough, bark-like hide.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Lacerating WindsAlt4A240 +5/A5 +1/A20—noneThe caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.6.37
Spell
Lacerating Winds
School
Alt
Level
4
Paths
A2
Range
40 +5/A
Area
5 +1/A
Fatigue
20
Gems
—none
Effect
The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Liquid BodyAlt4W10caster20—noneThe caster transforms himself into a semi-liquid being.6.37
Spell
Liquid Body
School
Alt
Level
4
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster transforms himself into a semi-liquid being.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistformAlt4A210120—noneThe bodies of a few soldiers becomes mist.6.37
Spell
Mistform
School
Alt
Level
4
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The bodies of a few soldiers becomes mist.
Version
6.37
Precision
0
Effects
1
Cast
Combat
QuicknessAlt4W215120—noneQuickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.6.37
Spell
Quickness
School
Alt
Level
4
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.
Version
6.37
Precision
1
Effects
1
Cast
Combat
ShrinkAlt4N220 +2/N120—noneA few soldiers are shrunk for the rest of their lives.6.37
Spell
Shrink
School
Alt
Level
4
Paths
N2
Range
20 +2/N
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are shrunk for the rest of their lives.
Version
6.37
Precision
0
Effects
1
Cast
Combat
SlowAlt4W230120—noneThis spell will slow down a small group of enemies.6.37
Spell
Slow
School
Alt
Level
4
Paths
W2
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell will slow down a small group of enemies.
Version
6.37
Precision
100
Effects
1
Cast
Combat
StoneskinAlt4E215120—noneThe skin of a few soldiers are transformed into a rough, stone-like hide.6.37
Spell
Stoneskin
School
Alt
Level
4
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Stygian SkinAlt4D1W10caster20—noneThe caster drenches his skin in stygian water, making him almost impervious to physical damage.6.37
Spell
Stygian Skin
School
Alt
Level
4
Paths
D1W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
SwarmAlt4N20—none01 NThe caster summons and transforms several insects, bugs and reptiles.6.37
Spell
Swarm
School
Alt
Level
4
Paths
N2
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster summons and transforms several insects, bugs and reptiles.
Version
6.37
Precision
0
Effects
20 +2/N
Cast
Combat
Temper FleshAlt4E10caster20—noneThe flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.6.37
Spell
Temper Flesh
School
Alt
Level
4
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TwilightAlt4G30caster01 GThe caster shrouds the battlefield in twilight.6.37
Spell
Twilight
School
Alt
Level
4
Paths
G3
Range
0
Area
caster
Fatigue
0
Gems
1 G
Effect
The caster shrouds the battlefield in twilight.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wolven WinterAlt4W3—none—none—none5 WThe caster curses a distant province with a dramatic fall in temperature.6.37
Spell
Wolven Winter
School
Alt
Level
4
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster curses a distant province with a dramatic fall in temperature.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arrow WardAlt5A31520 +1/A01 AThe air itself will protect a large number of friendly units from enemy projectiles.6.37
Spell
Arrow Ward
School
Alt
Level
5
Paths
A3
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The air itself will protect a large number of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Baleful StarAlt5S3—none—none—none7 SThe caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.6.37
Spell
Baleful Star
School
Alt
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood PoisoningAlt5N230one target20—noneThe blood of the target is turned into poison.6.37
Spell
Blood Poisoning
School
Alt
Level
5
Paths
N2
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The blood of the target is turned into poison.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Bone MelterAlt5W3N225120—noneWhen affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.6.37
Spell
Bone Melter
School
Alt
Level
5
Paths
W3N2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Cat-eyed WarriorsAlt5N31520 +1/N01 NThis spell grants a large group of soldiers partial darkvision.6.37
Spell
Cat-eyed Warriors
School
Alt
Level
5
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell grants a large group of soldiers partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cold Resistant WarriorsAlt5F31520 +1/F01 FThis spell makes several units resistant to cold.6.37
Spell
Cold Resistant Warriors
School
Alt
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell makes several units resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Drain LifeAlt5D430one target10—noneThe caster drains life force from the target, adding it to his own health and endurance.6.37
Spell
Drain Life
School
Alt
Level
5
Paths
D4
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The caster drains life force from the target, adding it to his own health and endurance.
Version
6.37
Precision
100
Effects
1
Cast
Combat
EnfeebleAlt5D2256 +2/D01 DThe mage damages the life force of the targets making them permanently weaker.6.37
Spell
Enfeeble
School
Alt
Level
5
Paths
D2
Range
25
Area
6 +2/D
Fatigue
0
Gems
1 D
Effect
The mage damages the life force of the targets making them permanently weaker.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Fire Resistant WarriorsAlt5W31520 +1/W01 WThis spell makes units' bodies resistant to fire and flames.6.37
Spell
Fire Resistant Warriors
School
Alt
Level
5
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell makes units' bodies resistant to fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Fort of the AncientsAlt5N4—none—none—none35 NIn ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.6.37
Spell
Fort of the Ancients
School
Alt
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of FormlessnessAlt5W210140—noneThe caster transforms a handful of soldiers into semi-liquid beings.6.37
Spell
Gift of Formlessness
School
Alt
Level
5
Paths
W2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms a handful of soldiers into semi-liquid beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Group StoneskinAlt5E3153 +1/E40—noneThe skin of a group of soldiers are transformed into a rough, stone-like hide.6.37
Spell
Group Stoneskin
School
Alt
Level
5
Paths
E3
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
IncinerateAlt5F330one target20—noneA single target is consumed by flames from the inside.6.37
Spell
Incinerate
School
Alt
Level
5
Paths
F3
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
A single target is consumed by flames from the inside.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Internal AlchemyAlt5W2S1—none—none—none5 WThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Internal Alchemy
School
Alt
Level
5
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
InvulnerabilityAlt5D30caster20—noneThe flesh of the caster is made almost invulnerable from normal weapons.6.37
Spell
Invulnerability
School
Alt
Level
5
Paths
D3
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is made almost invulnerable from normal weapons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron MarionettesAlt5E3302501 EThis spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.6.37
Spell
Iron Marionettes
School
Alt
Level
5
Paths
E3
Range
30
Area
25
Fatigue
0
Gems
1 E
Effect
This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version
6.37
Precision
100
Effects
1
Cast
Combat
IronskinAlt5E210140—noneThe skins of a few soldiers are transformed into a hard, metallic hide.6.37
Spell
Ironskin
School
Alt
Level
5
Paths
E2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The skins of a few soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Lightning Resistant WarriorsAlt5E31520 +1/E01 EThis spell makes several units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistant Warriors
School
Alt
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
This spell makes several units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Maws of the EarthAlt5E330 +5/E7 +1/E01 EThe earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.6.37
Spell
Maws of the Earth
School
Alt
Level
5
Paths
E3
Range
30 +5/E
Area
7 +1/E
Fatigue
0
Gems
1 E
Effect
The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Mother OakAlt5N5—none—none—none50 NThe oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.6.37
Spell
Mother Oak
School
Alt
Level
5
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
NightfallAlt5G30caster01 GCasts the Solar Eclipse enchantment over the battlefield.6.37
Spell
Nightfall
School
Alt
Level
5
Paths
G3
Range
0
Area
caster
Fatigue
0
Gems
1 G
Effect
Casts the Solar Eclipse enchantment over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shadow WarriorsAlt5G32020 +1/G01 GA large group of soldiers becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Shadow Warriors
School
Alt
Level
5
Paths
G3
Range
20
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers becomes blurred, transparent and difficult to strike in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ShatterAlt5E315one target20—noneThis spell shatters metal and stone, wood and bone.6.37
Spell
Shatter
School
Alt
Level
5
Paths
E3
Range
15
Area
one target
Fatigue
20
Gems
—none
Effect
This spell shatters metal and stone, wood and bone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Solar EclipseAlt5F3S10caster01 FThe spell will blot out the sun, but only for a little while and in a limited area.6.37
Spell
Solar Eclipse
School
Alt
Level
5
Paths
F3S1
Range
0
Area
caster
Fatigue
0
Gems
1 F
Effect
The spell will blot out the sun, but only for a little while and in a limited area.
Version
6.37
Precision
0
Effects
1
Cast
Combat
StormAlt5A40caster01 AThe caster controls the weather and conjures a mighty storm on the battlefield.6.37
Spell
Storm
School
Alt
Level
5
Paths
A4
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster controls the weather and conjures a mighty storm on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Transmute FireAlt5F2—none—none—none10 FThe alchemist transmutes fire gems into gold.6.37
Spell
Transmute Fire
School
Alt
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist transmutes fire gems into gold.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winter's ChillAlt5W3255 +1/W20—noneThe caster freezes several enemy soldiers.6.37
Spell
Winter's Chill
School
Alt
Level
5
Paths
W3
Range
25
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster freezes several enemy soldiers.
Version
6.37
Precision
100
Effects
1
Cast
Combat
BlindnessAlt6F120one target20—noneA very bright light flashes in the target's eyes.6.37
Spell
Blindness
School
Alt
Level
6
Paths
F1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
A very bright light flashes in the target's eyes.
Version
6.37
Precision
100
Effects
1
Cast
Combat
BlizzardAlt6A4W30caster01 AThe caster conjures an unexpected blizzard.6.37
Spell
Blizzard
School
Alt
Level
6
Paths
A4W3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster conjures an unexpected blizzard.
Version
6.37
Precision
0
Effects
1
Cast
Combat
BoilAlt6F3W130120—noneThis spell heats up a large underwater area to the point of boiling.6.37
Spell
Boil
School
Alt
Level
6
Paths
F3W1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell heats up a large underwater area to the point of boiling.
Version
6.37
Precision
100
Effects
1
Cast
Combat
ControlAlt6S325one target01 SThe caster alters the magical bonds of a magical being, making it serve him instead of its creator.6.37
Spell
Control
School
Alt
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
0
Gems
1 S
Effect
The caster alters the magical bonds of a magical being, making it serve him instead of its creator.
Version
6.37
Precision
100
Effects
1
Cast
Combat
CrumbleAlt6E5—none—none—none20 EThe caster unleashes great power upon a besieged castle.6.37
Spell
Crumble
School
Alt
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster unleashes great power upon a besieged castle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DarknessAlt6D40caster04 DThe battlefield is covered in a blanket of darkness that even renders torches useless.6.37
Spell
Darkness
School
Alt
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The battlefield is covered in a blanket of darkness that even renders torches useless.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Eagle-eyed WarriorsAlt6N31520 +1/N01 NA large group of soldiers are granted superior vision and accuracy.6.37
Spell
Eagle-eyed Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are granted superior vision and accuracy.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Earth Gem AlchemyAlt6E2—none—none—none10 EThe alchemist transmutes earth gems into precious metals.6.37
Spell
Earth Gem Alchemy
School
Alt
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes earth gems into precious metals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
End of WeaknessAlt6E20whole battlefield01 EAll Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.6.37
Spell
End of Weakness
School
Alt
Level
6
Paths
E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frozen HeartAlt6W125 +5/Wone target20—noneThe victim's heart is instantly frozen.6.37
Spell
Frozen Heart
School
Alt
Level
6
Paths
W1
Range
25 +5/W
Area
one target
Fatigue
20
Gems
—none
Effect
The victim's heart is instantly frozen.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Giant WarriorsAlt6N3101001 NA large group of soldiers are magically enlarged for the duration of the battle.6.37
Spell
Giant Warriors
School
Alt
Level
6
Paths
N3
Range
10
Area
10
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of DisplacementAlt6G210120—noneThe target's images appear beside their actual location and are very difficult to hit in melee.6.37
Spell
Gift of Displacement
School
Alt
Level
6
Paths
G2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The target's images appear beside their actual location and are very difficult to hit in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Group IronskinAlt6E3153 +1/E60—noneThe skins of a group of soldiers are transformed into a hard, metallic hide.6.37
Spell
Group Ironskin
School
Alt
Level
6
Paths
E3
Range
15
Area
3 +1/E
Fatigue
60
Gems
—none
Effect
The skins of a group of soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
HellscapeAlt6F4—none—none—none10 FThe caster calls on the fires of Rhuax to curse a distant province with blistering heat.6.37
Spell
Hellscape
School
Alt
Level
6
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The caster calls on the fires of Rhuax to curse a distant province with blistering heat.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
InvisibilityAlt6G30caster10—noneThe caster becomes invisible and will be almost impossible to hit in melee.6.37
Spell
Invisibility
School
Alt
Level
6
Paths
G3
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster becomes invisible and will be almost impossible to hit in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron BaneAlt6E30whole battlefield01 EThe armor of all soldiers on the battlefield will rust and become weakened.6.37
Spell
Iron Bane
School
Alt
Level
6
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield will rust and become weakened.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron PigsAlt6E3N1—none—none—none9 EThe caster transforms seven ordinary boars into beings of flesh and steel.6.37
Spell
Iron Pigs
School
Alt
Level
6
Paths
E3N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
The caster transforms seven ordinary boars into beings of flesh and steel.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Manifest VitriolAlt6W2F1—none—none—none3 WThe alchemist conjures a manifestation of the alchemical principle of vitriol.6.37
Spell
Manifest Vitriol
School
Alt
Level
6
Paths
W2F1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
MirageAlt6G4—none—none—none20 GThe mage creates an illusory castle in a distant province to fool neighboring nations.6.37
Spell
Mirage
School
Alt
Level
6
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The mage creates an illusory castle in a distant province to fool neighboring nations.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
PetrifyAlt6E530140—noneThe caster transforms some targets into stone.6.37
Spell
Petrify
School
Alt
Level
6
Paths
E5
Range
30
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms some targets into stone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Rewrite FateAlt6S41520 +1/S01 SThe caster alters the fate of a large group of soldiers.6.37
Spell
Rewrite Fate
School
Alt
Level
6
Paths
S4
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The caster alters the fate of a large group of soldiers.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Skeletal LegionAlt6D40whole battlefield01 DThe caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.6.37
Spell
Skeletal Legion
School
Alt
Level
6
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soul VortexAlt6D30caster40—noneAnyone close to the necromancer will have his life force drained from him.6.37
Spell
Soul Vortex
School
Alt
Level
6
Paths
D3
Range
0
Area
caster
Fatigue
40
Gems
—none
Effect
Anyone close to the necromancer will have his life force drained from him.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TransformationAlt6N2—none—none—none8 NThe caster is transformed into a random monster or animal.6.37
Spell
Transformation
School
Alt
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster is transformed into a random monster or animal.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Venomous DeathAlt6N2D130one target20—noneThe caster emulates the horrible bite of the Asp, the most deadly of snakes.6.37
Spell
Venomous Death
School
Alt
Level
6
Paths
N2D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The caster emulates the horrible bite of the Asp, the most deadly of snakes.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Wooden WarriorsAlt6N31520 +1/N01 NThis spell gives Barkskin to a large group of soldiers.6.37
Spell
Wooden Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell gives Barkskin to a large group of soldiers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of ShadesAlt7G40whole battlefield02 GThe entire army becomes blurred, transparent and difficult to strike in melee.6.37
Spell
Army of Shades
School
Alt
Level
7
Paths
G4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 G
Effect
The entire army becomes blurred, transparent and difficult to strike in melee.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow FendAlt7A40whole battlefield01 AThe air itself will protect all friendly units from enemy projectiles.6.37
Spell
Arrow Fend
School
Alt
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The air itself will protect all friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Bone GrindingAlt7D70whole battlefield01 DWith a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.6.37
Spell
Bone Grinding
School
Alt
Level
7
Paths
D7
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.
Version
6.37
Precision
0
Effects
1
Cast
Combat
CrawlAlt7W3306 +2/W01 WThis spell will slow down a large group of enemies.6.37
Spell
Crawl
School
Alt
Level
7
Paths
W3
Range
30
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
This spell will slow down a large group of enemies.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Creeping DoomAlt7N30—none01 NThis spell enlarges a huge number of insects to enormous proportions.6.37
Spell
Creeping Doom
School
Alt
Level
7
Paths
N3
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
This spell enlarges a huge number of insects to enormous proportions.
Version
6.37
Precision
0
Effects
70 +5/N
Cast
Combat
Curse of the Frog PrinceAlt7N225one target20—noneThe victim is cursed with the form of a frog for the rest of his life.6.37
Spell
Curse of the Frog Prince
School
Alt
Level
7
Paths
N2
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The victim is cursed with the form of a frog for the rest of his life.
Version
6.37
Precision
100
Effects
1
Cast
Combat
DoomAlt7S40whole battlefield01 SThis spell curses all enemy units on the battlefield.6.37
Spell
Doom
School
Alt
Level
7
Paths
S4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
This spell curses all enemy units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enchanted WallsAlt7S5—none—none—none12 SBy enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.6.37
Spell
Enchanted Walls
School
Alt
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fog WarriorsAlt7A41520 +1/A01 AThe bodies of a large group of friendly troops become misty and almost impossible to damage.6.37
Spell
Fog Warriors
School
Alt
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ice WallsAlt7W5—none—none—none15 WThe caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.6.37
Spell
Ice Walls
School
Alt
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Immaculate FortAlt7G5—none—none—none10 GWith the help of glamour a fortification and everything in it is made perfect, at least that is how it seems.6.37
Spell
Immaculate Fort
School
Alt
Level
7
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
With the help of glamour a fortification and everything in it is made perfect, at least that is how it seems.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron WallsAlt7E5—none—none—none15 EThe caster transforms the stone walls of a castle into iron walls, making it almost impregnable.6.37
Spell
Iron Walls
School
Alt
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Marble WarriorsAlt7E31520 +1/E01 EThe caster transforms the skin of a large group of soldiers into a hard marble-like hide.6.37
Spell
Marble Warriors
School
Alt
Level
7
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Oaken ArmyAlt7N40whole battlefield03 NThis spell gives Barkskin to all friendly units on the entire battlefield.6.37
Spell
Oaken Army
School
Alt
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This spell gives Barkskin to all friendly units on the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Phoenix PyreAlt7F20caster20—noneThis spell gives the mage limited immortality.6.37
Spell
Phoenix Pyre
School
Alt
Level
7
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell gives the mage limited immortality.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Prison of SednaAlt7W3256 +2/W01 WThe caster transforms the water surrounding the enemies into ice.6.37
Spell
Prison of Sedna
School
Alt
Level
7
Paths
W3
Range
25
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
The caster transforms the water surrounding the enemies into ice.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Sea of IceAlt7W6—none—none—none80 WAll lakes, seas and rivers in the world are frozen by this powerful enchantment.6.37
Spell
Sea of Ice
School
Alt
Level
7
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
80 W
Effect
All lakes, seas and rivers in the world are frozen by this powerful enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wave WarriorsAlt7W31520 +1/W01 WThe caster transforms a large group of soldiers into semi-liquid beings.6.37
Spell
Wave Warriors
School
Alt
Level
7
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
The caster transforms a large group of soldiers into semi-liquid beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Will of the FatesAlt7S50whole battlefield02 SThe caster alters the fate of an entire battle.6.37
Spell
Will of the Fates
School
Alt
Level
7
Paths
S5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The caster alters the fate of an entire battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
All-consuming PyreAlt8F504001 FThe caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.6.37
Spell
All-consuming Pyre
School
Alt
Level
8
Paths
F5
Range
0
Area
40
Fatigue
0
Gems
1 F
Effect
The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arcane DominationAlt8S70whole battlefield07 SThe caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.6.37
Spell
Arcane Domination
School
Alt
Level
8
Paths
S7
Range
0
Area
whole battlefield
Fatigue
0
Gems
7 S
Effect
The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of GiantsAlt8N50whole battlefield03 NAn entire army is magically enlarged for the duration of the battle.6.37
Spell
Army of Giants
School
Alt
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
An entire army is magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of MistAlt8A50whole battlefield03 AThe entire army becomes misty and almost impossible to damage.6.37
Spell
Army of Mist
School
Alt
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The entire army becomes misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ConflagrationAlt8F2301020—noneMany enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.6.37
Spell
Conflagration
School
Alt
Level
8
Paths
F2
Range
30
Area
10
Fatigue
20
Gems
—none
Effect
Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.
Version
6.37
Precision
100
Effects
1
Cast
Combat
DisintegrateAlt8D230one target10—noneThe necromancer points a bony finger at a target, who instantly turns to dust.6.37
Spell
Disintegrate
School
Alt
Level
8
Paths
D2
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The necromancer points a bony finger at a target, who instantly turns to dust.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Displaced WarriorsAlt8G41520 +1/G01 GA large group of soldiers get their images displaced to appear beside their actual location.6.37
Spell
Displaced Warriors
School
Alt
Level
8
Paths
G4
Range
15
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers get their images displaced to appear beside their actual location.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Eternal TwilightAlt8G8—none—none—none90 GThe entire world is stuck in between the day and the night, an eternal twilight.6.37
Spell
Eternal Twilight
School
Alt
Level
8
Paths
G8
Range
—none
Area
—none
Fatigue
—none
Gems
90 G
Effect
The entire world is stuck in between the day and the night, an eternal twilight.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flameflesh ArmyAlt8F40whole battlefield02 FThis spell transforms the caster's entire army into a legion of red-hued apparitions.6.37
Spell
Flameflesh Army
School
Alt
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
This spell transforms the caster's entire army into a legion of red-hued apparitions.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frostflesh ArmyAlt8W40whole battlefield02 WThis spell transforms the caster's entire army into a legion of half-frozen apparitions.6.37
Spell
Frostflesh Army
School
Alt
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 W
Effect
This spell transforms the caster's entire army into a legion of half-frozen apparitions.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ground ArmyAlt8E40whole battlefield02 EThis spell makes the entire army highly resistant to lightning and thunder.6.37
Spell
Ground Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
This spell makes the entire army highly resistant to lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron WarriorsAlt8E41520 +1/E02 EThe skins of a large group of soldiers are transformed into hard, metallic hides.6.37
Spell
Iron Warriors
School
Alt
Level
8
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
2 E
Effect
The skins of a large group of soldiers are transformed into hard, metallic hides.
Version
6.37
Precision
2
Effects
1
Cast
Combat
LiquifyAlt8W430320—noneThe targets are turned into pools of liquid flesh, causing instant death.6.37
Spell
Liquify
School
Alt
Level
8
Paths
W4
Range
30
Area
3
Fatigue
20
Gems
—none
Effect
The targets are turned into pools of liquid flesh, causing instant death.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Marble ArmyAlt8E40whole battlefield03 EThe caster transforms the skin of the entire army into a hard marble-like hide.6.37
Spell
Marble Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster transforms the skin of the entire army into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
PolymorphAlt8N32510 +2/N02 NThe caster transforms his enemies into swine.6.37
Spell
Polymorph
School
Alt
Level
8
Paths
N3
Range
25
Area
10 +2/N
Fatigue
0
Gems
2 N
Effect
The caster transforms his enemies into swine.
Version
6.37
Precision
5
Effects
1
Cast
Combat
QuickeningAlt8W2209 +1/W01 WThis spells grants quickness to a large number of units.6.37
Spell
Quickening
School
Alt
Level
8
Paths
W2
Range
20
Area
9 +1/W
Fatigue
0
Gems
1 W
Effect
This spells grants quickness to a large number of units.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Unleash Imprisoned OnesAlt8E6D4—none—none—none100 ESince before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.6.37
Spell
Unleash Imprisoned Ones
School
Alt
Level
8
Paths
E6D4
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wizard's TowerAlt8E4—none—none—none50 EThe caster raises a tall impregnable stone tower from the ground in any friendly province within range.6.37
Spell
Wizard's Tower
School
Alt
Level
8
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arcane DecreeAlt9S6—none—none—none60 SThis decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.6.37
Spell
Arcane Decree
School
Alt
Level
9
Paths
S6
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of BronzeAlt9E60whole battlefield03 EGives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.6.37
Spell
Army of Bronze
School
Alt
Level
9
Paths
E6
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of GoldAlt9E5F10whole battlefield03 EAn entire army is physically altered into beings with golden skin.6.37
Spell
Army of Gold
School
Alt
Level
9
Paths
E5F1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with golden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of LeadAlt9E5S10whole battlefield03 EAn entire army is physically altered into beings with leaden skin.6.37
Spell
Army of Lead
School
Alt
Level
9
Paths
E5S1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with leaden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of RatsAlt9N50whole battlefield04 NThe entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.6.37
Spell
Army of Rats
School
Alt
Level
9
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 N
Effect
The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken ForestAlt9N50—none02 NThis spell will awaken all the bushes and small trees on the battlefield.6.37
Spell
Awaken Forest
School
Alt
Level
9
Paths
N5
Range
0
Area
—none
Fatigue
0
Gems
2 N
Effect
This spell will awaken all the bushes and small trees on the battlefield.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Time StopAlt9S60caster01 SThis powerful alteration will slow down time to almost a standstill for everyone but the caster.6.37
Spell
Time Stop
School
Alt
Level
9
Paths
S6
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This powerful alteration will slow down time to almost a standstill for everyone but the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
UtterdarkAlt9D9—none—none—none100 DThe world is covered by a blanket of utter darkness.6.37
Spell
Utterdark
School
Alt
Level
9
Paths
D9
Range
—none
Area
—none
Fatigue
—none
Gems
100 D
Effect
The world is covered by a blanket of utter darkness.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
WishAlt9S9—none—none—none100 SThis ritual taps the primal powers from beyond the Spheres.6.37
Spell
Wish
School
Alt
Level
9
Paths
S9
Range
—none
Area
—none
Fatigue
—none
Gems
100 S
Effect
This ritual taps the primal powers from beyond the Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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