Blessing of the God-slayer Ench 0 W1 H1 —none —none —none 5 W A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it. 6.37 —none 1 Ritual
Spell Blessing of the God-slayer
Level 0
Range —none
Area —none
Fatigue —none
Gems 5 W
Effect A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Carrion Centaur Ench 0 N1 D1 —none —none —none 8 N The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur. 6.37 —none 1 Ritual
Spell Carrion Centaur
Level 0
Range —none
Area —none
Fatigue —none
Gems 8 N
Effect The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.
Version 6.37
Precision —none
Effects 1
Cast Ritual Carrion Growth Ench 0 H4 0 whole battlefield 0 —none An unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed. 6.37 100 1 Combat
Spell Carrion Growth
Level 0
Range 0
Area whole battlefield
Fatigue 0
Gems —none
Effect An unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed.
Version 6.37
Precision 100
Effects 1
Cast Combat Carrion Lady Ench 0 N1 D1 —none —none —none 16 N The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad. 6.37 —none 1 Ritual
Spell Carrion Lady
Level 0
Range —none
Area —none
Fatigue —none
Gems 16 N
Effect The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.
Version 6.37
Precision —none
Effects 1
Cast Ritual Carrion Lord Ench 0 N3 D2 —none —none —none 35 N The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan. 6.37 —none 1 Ritual
Spell Carrion Lord
Level 0
Range —none
Area —none
Fatigue —none
Gems 35 N
Effect The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mend the Dead Ench 0 H2 25 +5/H one target 0 —none An unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast. 6.37 100 1 Combat
Spell Mend the Dead
Level 0
Range 25 +5/H
Area one target
Fatigue 0
Gems —none
Effect An unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast.
Version 6.37
Precision 100
Effects 1
Cast Combat Puppet Mastery Ench 0 H3 0 whole battlefield 0 —none An unholy prayer that quickens the vines reanimating Manikins. 6.37 100 1 Combat
Spell Puppet Mastery
Level 0
Range 0
Area whole battlefield
Fatigue 0
Gems —none
Effect An unholy prayer that quickens the vines reanimating Manikins.
Version 6.37
Precision 100
Effects 1
Cast Combat Quick Roots Ench 0 H1 30 +5/H 1 +1/H 0 —none Gives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it. 6.37 100 1 Combat
Spell Quick Roots
Level 0
Range 30 +5/H
Area 1 +1/H
Fatigue 0
Gems —none
Effect Gives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it.
Version 6.37
Precision 100
Effects 1
Cast Combat Regrowth Ench 0 H2 30 +5/H 2 +1/H 0 —none An unholy prayer that makes the animating vines of the Manikin regrow at incredible speed. 6.37 100 1 Combat
Spell Regrowth
Level 0
Range 30 +5/H
Area 2 +1/H
Fatigue 0
Gems —none
Effect An unholy prayer that makes the animating vines of the Manikin regrow at incredible speed.
Version 6.37
Precision 100
Effects 1
Cast Combat Revive Grave Consort Ench 0 D1 —none —none —none 10 D A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it. 6.37 —none 1 Ritual
Spell Revive Grave Consort
Level 0
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.
Version 6.37
Precision —none
Effects 1
Cast Ritual Revive Tomb King Ench 0 D3 —none —none —none 23 D The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth. 6.37 —none 1 Ritual
Spell Revive Tomb King
Level 0
Range —none
Area —none
Fatigue —none
Gems 23 D
Effect The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Revive Tomb Priest Ench 0 D2 —none —none —none 16 D The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth. 6.37 —none 1 Ritual
Spell Revive Tomb Priest
Level 0
Range —none
Area —none
Fatigue —none
Gems 16 D
Effect The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Tune of Dancing Death Ench 0 N1 0 25 5 —none Nearby enemies start to jerk and move in an uncontrolled manner. 6.37 0 1 Combat
Spell Tune of Dancing Death
Level 0
Range 0
Area 25
Fatigue 5
Gems —none
Effect Nearby enemies start to jerk and move in an uncontrolled manner.
Version 6.37
Precision 0
Effects 1
Cast Combat Tune of Fear Ench 0 N1 0 25 5 —none Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it. 6.37 0 1 Combat
Spell Tune of Fear
Level 0
Range 0
Area 25
Fatigue 5
Gems —none
Effect Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.
Version 6.37
Precision 0
Effects 1
Cast Combat Tune of Growth Ench 0 N1 0 25 5 —none This tune makes roots and vines grow from the ground, entangling nearby enemies. 6.37 0 1 Combat
Spell Tune of Growth
Level 0
Range 0
Area 25
Fatigue 5
Gems —none
Effect This tune makes roots and vines grow from the ground, entangling nearby enemies.
Version 6.37
Precision 0
Effects 1
Cast Combat Animate Dead Ench 1 D1 5 —none 20 —none The necromancer animates a lifeless corpse to unholy service. 6.37 ? not verified 1 Combat
Spell Animate Dead
Level 1
Range 5
Area —none
Fatigue 20
Gems —none
Effect The necromancer animates a lifeless corpse to unholy service.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Animate Skeleton Ench 1 D1 5 —none 30 —none The necromancer enchants the bones of a fallen warrior, giving it false life. 6.37 ? not verified 1 Combat
Spell Animate Skeleton
Level 1
Range 5
Area —none
Fatigue 30
Gems —none
Effect The necromancer enchants the bones of a fallen warrior, giving it false life.
Version 6.37
Precision ? not verified
Effects 1
Cast Combat Attentive Statues Ench 1 E2 —none —none —none 3 E A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it. 6.37 —none 2 Ritual
Spell Attentive Statues
Level 1
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version 6.37
Precision —none
Effects 2
Cast Ritual False Fetters Ench 1 G2 15 2 +1/G 10 —none Afflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it. 6.37 0 1 Combat
Spell False Fetters
Level 1
Range 15
Area 2 +1/G
Fatigue 10
Gems —none
Effect Afflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it.
Version 6.37
Precision 0
Effects 1
Cast Combat Healing Touch Ench 1 N1 1 1 20 —none This spell heals a few targets within reach of the caster. 6.37 1 1 Combat
Spell Healing Touch
Level 1
Range 1
Area 1
Fatigue 20
Gems —none
Effect This spell heals a few targets within reach of the caster.
Version 6.37
Precision 1
Effects 1
Cast Combat Levitate Ench 1 A1 0 caster 20 —none Grants the caster the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Levitate
Level 1
Range 0
Area caster
Fatigue 20
Gems —none
Effect Grants the caster the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Protection from Cold Ench 1 W1 0 caster 5 —none This spell protects the caster from cold. 6.37 0 1 Combat
Spell Protection from Cold
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell protects the caster from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Protection from Fire Ench 1 F1 0 caster 5 —none This spell partially protects the caster from fire and flames. 6.37 0 1 Combat
Spell Protection from Fire
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell partially protects the caster from fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Protection from Lightning Ench 1 A1 0 caster 5 —none This spell protects the caster from thunder and lightning. 6.37 0 1 Combat
Spell Protection from Lightning
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell protects the caster from thunder and lightning.
Version 6.37
Precision 0
Effects 1
Cast Combat Protection from Poison Ench 1 N1 0 caster 5 —none This spell protects the caster from poison. 6.37 0 1 Combat
Spell Protection from Poison
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect This spell protects the caster from poison.
Version 6.37
Precision 0
Effects 1
Cast Combat Reanimation Ench 1 D1 —none —none —none 3 D The necromancer enchants ten well-prepared corpses and gives them false life. 6.37 —none 10 +1/D Ritual
Spell Reanimation
Level 1
Range —none
Area —none
Fatigue —none
Gems 3 D
Effect The necromancer enchants ten well-prepared corpses and gives them false life.
Version 6.37
Precision —none
Effects 10 +1/D
Cast Ritual Resist Magic Ench 1 S1 0 caster 20 —none Gives the caster the Magic Resistance effect. 6.37 0 1 Combat
Spell Resist Magic
Level 1
Range 0
Area caster
Fatigue 20
Gems —none
Effect Gives the caster the Magic Resistance effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Strength of Giants Ench 1 E2 5 1 20 —none Gives a few nearby soldiers increased strength. 6.37 0 1 Combat
Spell Strength of Giants
Level 1
Range 5
Area 1
Fatigue 20
Gems —none
Effect Gives a few nearby soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat True Sight Ench 1 G1 0 caster 5 —none The caster gains the ability to discern illusions and see the unseen. 6.37 0 1 Combat
Spell True Sight
Level 1
Range 0
Area caster
Fatigue 5
Gems —none
Effect The caster gains the ability to discern illusions and see the unseen.
Version 6.37
Precision 0
Effects 1
Cast Combat Trueshot Ench 1 A1 10 1 5 —none Gives the units in one square the Improved Precision effect. 6.37 5 1 Combat
Spell Trueshot
Level 1
Range 10
Area 1
Fatigue 5
Gems —none
Effect Gives the units in one square the Improved Precision effect.
Version 6.37
Precision 5
Effects 1
Cast Combat Windrunner Ench 1 A1 0 caster 10 —none With this spell the caster will be aided by the wind when he is running. 6.37 0 1 Combat
Spell Windrunner
Level 1
Range 0
Area caster
Fatigue 10
Gems —none
Effect With this spell the caster will be aided by the wind when he is running.
Version 6.37
Precision 0
Effects 1
Cast Combat Breath of Winter Ench 2 W1 0 caster 20 —none The caster is surrounded by extreme cold. 6.37 0 1 Combat
Spell Breath of Winter
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by extreme cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Envenom Arrows Ench 2 N1 10 1 20 —none The mage enchants the arrows of a few archers. 6.37 0 1 Combat
Spell Envenom Arrows
Level 2
Range 10
Area 1
Fatigue 20
Gems —none
Effect The mage enchants the arrows of a few archers.
Version 6.37
Precision 0
Effects 1
Cast Combat Eyes of the Condors Ench 2 A2 —none —none —none 1 A The Condor is sacred to the people of Nazca. 6.37 —none 1 Ritual
Spell Eyes of the Condors
Level 2
Range —none
Area —none
Fatigue —none
Gems 1 A
Effect The Condor is sacred to the people of Nazca.
Version 6.37
Precision —none
Effects 1
Cast Ritual Flying Shield Ench 2 E1 A1 0 caster 20 —none The mage animates a shield to protect himself from incoming attacks. 6.37 0 1 Combat
Spell Flying Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The mage animates a shield to protect himself from incoming attacks.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Hare Ench 2 N1 15 1 +1/N 20 —none Some soldiers are given quick feet. 6.37 0 1 Combat
Spell Gift of the Hare
Level 2
Range 15
Area 1 +1/N
Fatigue 20
Gems —none
Effect Some soldiers are given quick feet.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Sacred Swamp Ench 2 N1 H1 15 5 +2/N 20 —none The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp. 6.37 0 1 Combat
Spell Gift of the Sacred Swamp
Level 2
Range 15
Area 5 +2/N
Fatigue 20
Gems —none
Effect The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Serpent Ench 2 N1 15 1 20 —none This spell protects some soldiers from poison. 6.37 0 1 Combat
Spell Gift of the Serpent
Level 2
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell protects some soldiers from poison.
Version 6.37
Precision 0
Effects 1
Cast Combat Ignite Arrows Ench 2 F2 10 1 20 —none Gives the friendly units in one square the Flaming Arrows effect. 6.37 0 1 Combat
Spell Ignite Arrows
Level 2
Range 10
Area 1
Fatigue 20
Gems —none
Effect Gives the friendly units in one square the Flaming Arrows effect.
Version 6.37
Precision 0
Effects 1
Cast Combat Iron Corpse Reanimation Ench 2 E1 D1 —none —none —none 2 E The Ktonian Necromancers of Agartha use the dead in many ways. 6.37 —none ? not verified Ritual
Spell Iron Corpse Reanimation
Level 2
Range —none
Area —none
Fatigue —none
Gems 2 E
Effect The Ktonian Necromancers of Agartha use the dead in many ways.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Personal Flight Ench 2 A1 0 caster 20 —none Grants the caster the ability to fly. 6.37 0 1 Combat
Spell Personal Flight
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect Grants the caster the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Personal Regeneration Ench 2 N2 0 caster 20 —none Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells. 6.37 0 1 Combat
Spell Personal Regeneration
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.
Version 6.37
Precision 0
Effects 1
Cast Combat Proud Steed Ench 2 N1 10 1 20 —none The caster enchants an animal mount giving it increased intelligence and defensive prowess. 6.37 2 1 Combat
Spell Proud Steed
Level 2
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster enchants an animal mount giving it increased intelligence and defensive prowess.
Version 6.37
Precision 2
Effects 1
Cast Combat Reanimate Ancestor Ench 2 E2 D2 —none —none —none 3 E An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost. 6.37 —none 1 Ritual
Spell Reanimate Ancestor
Level 2
Range —none
Area —none
Fatigue —none
Gems 3 E
Effect An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version 6.37
Precision —none
Effects 1
Cast Ritual Revive King Ench 2 D1 —none —none —none 3 D The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service. 6.37 —none 1 Ritual
Spell Revive King
Level 2
Range —none
Area —none
Fatigue —none
Gems 3 D
Effect The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.
Version 6.37
Precision —none
Effects 1
Cast Ritual Shroud of Splendor Ench 2 G1 F1 0 caster 10 —none The caster is wreathed in fiery splendor. 6.37 0 1 Combat
Spell Shroud of Splendor
Level 2
Range 0
Area caster
Fatigue 10
Gems —none
Effect The caster is wreathed in fiery splendor.
Version 6.37
Precision 0
Effects 1
Cast Combat Water Shield Ench 2 W1 0 caster 20 —none The caster is surrounded by strong currents, making him very difficult to hit in combat. 6.37 0 1 Combat
Spell Water Shield
Level 2
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by strong currents, making him very difficult to hit in combat.
Version 6.37
Precision 0
Effects 1
Cast Combat Arrow of the Western Wind Ench 3 A2 50 +5/A one target 20 —none With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy. 6.37 25 1 Combat
Spell Arrow of the Western Wind
Level 3
Range 50 +5/A
Area one target
Fatigue 20
Gems —none
Effect With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version 6.37
Precision 25
Effects 1
Cast Combat Astral Shield Ench 3 S1 0 caster 20 —none A shield of Astral energies forms around the mage. 6.37 0 1 Combat
Spell Astral Shield
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect A shield of Astral energies forms around the mage.
Version 6.37
Precision 0
Effects 1
Cast Combat Awaken Tattoos Ench 3 N1 H1 20 +2/N 5 +2/N 20 —none The caster activates the dormant powers of enchanted tattoos. 6.37 100 1 Combat
Spell Awaken Tattoos
Level 3
Range 20 +2/N
Area 5 +2/N
Fatigue 20
Gems —none
Effect The caster activates the dormant powers of enchanted tattoos.
Version 6.37
Precision 100
Effects 1
Cast Combat Claymen Ench 3 W1 E1 —none —none —none 7 W The caster forms several clay figures and gives them enchanted life. 6.37 —none ? not verified Ritual
Spell Claymen
Level 3
Range —none
Area —none
Fatigue —none
Gems 7 W
Effect The caster forms several clay figures and gives them enchanted life.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Create Revenant Ench 3 D2 —none —none —none 9 D The necromancer summons a spirit from the Underworld and makes it possess a human corpse. 6.37 —none 1 Ritual
Spell Create Revenant
Level 3
Range —none
Area —none
Fatigue —none
Gems 9 D
Effect The necromancer summons a spirit from the Underworld and makes it possess a human corpse.
Version 6.37
Precision —none
Effects 1
Cast Ritual Enliven Sentinel Ench 3 E2 —none —none —none 2 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Sentinel
Level 3
Range —none
Area —none
Fatigue —none
Gems 2 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Epopteia Ench 3 N1 —none —none —none 12 N Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility. 6.37 —none 1 Ritual
Spell Epopteia
Level 3
Range —none
Area —none
Fatigue —none
Gems 12 N
Effect Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.
Version 6.37
Precision —none
Effects 1
Cast Ritual Farflight Ench 3 A1 10 1 20 —none The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Farflight
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Fire Shield Ench 3 F1 0 caster 20 —none A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking. 6.37 0 1 Combat
Spell Fire Shield
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Flight Ench 3 A2 10 1 20 —none Grants a few units the ability to fly. 6.37 0 1 Combat
Spell Gift of Flight
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect Grants a few units the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Giant Strength Ench 3 E2 15 3 +1/E 40 —none Gives a group of soldiers increased strength. 6.37 0 1 Combat
Spell Gift of Giant Strength
Level 3
Range 15
Area 3 +1/E
Fatigue 40
Gems —none
Effect Gives a group of soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of True Sight Ench 3 G1 10 1 20 —none A few soldiers are granted the ability to discern illusions and see the unseen. 6.37 0 1 Combat
Spell Gift of True Sight
Level 3
Range 10
Area 1
Fatigue 20
Gems —none
Effect A few soldiers are granted the ability to discern illusions and see the unseen.
Version 6.37
Precision 0
Effects 1
Cast Combat Heal Ench 3 N1 15 1 20 —none This spell can heal up to three human-sized targets within close range. 6.37 5 1 Combat
Spell Heal
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell can heal up to three human-sized targets within close range.
Version 6.37
Precision 5
Effects 1
Cast Combat Horrible Visage Ench 3 G2 D1 0 caster 10 —none The caster is wreathed in terror and his face becomes horrible to behold. 6.37 0 1 Combat
Spell Horrible Visage
Level 3
Range 0
Area caster
Fatigue 10
Gems —none
Effect The caster is wreathed in terror and his face becomes horrible to behold.
Version 6.37
Precision 0
Effects 1
Cast Combat Katabasis Ench 3 D1 W1 —none —none —none 8 D A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld. 6.37 —none 1 Ritual
Spell Katabasis
Level 3
Range —none
Area —none
Fatigue —none
Gems 8 D
Effect A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version 6.37
Precision —none
Effects 1
Cast Ritual Lesser Flame Ward Ench 3 F2 15 1 20 —none This spell partially protects a few units from fire and flames. 6.37 0 1 Combat
Spell Lesser Flame Ward
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell partially protects a few units from fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Lesser Thunder Ward Ench 3 A2 15 1 20 —none This spell protects a few units from the damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Lesser Thunder Ward
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Lesser Winter Ward Ench 3 W2 15 1 20 —none This spell protects several units from cold. 6.37 0 1 Combat
Spell Lesser Winter Ward
Level 3
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell protects several units from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Raise Skeletons Ench 3 D2 5 —none 40 —none The necromancer enchants the bones of a handful warriors, giving them false life. 6.37 ? not verified 3 Combat
Spell Raise Skeletons
Level 3
Range 5
Area —none
Fatigue 40
Gems —none
Effect The necromancer enchants the bones of a handful warriors, giving them false life.
Version 6.37
Precision ? not verified
Effects 3
Cast Combat Regeneration Ench 3 N3 15 1 40 —none This spell gives a small number of targets regenerative powers. 6.37 0 1 Combat
Spell Regeneration
Level 3
Range 15
Area 1
Fatigue 40
Gems —none
Effect This spell gives a small number of targets regenerative powers.
Version 6.37
Precision 0
Effects 1
Cast Combat Second Sight Ench 3 S1 D1 0 caster 20 —none The caster opens his third eye and observes the spirit world. 6.37 0 1 Combat
Spell Second Sight
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster opens his third eye and observes the spirit world.
Version 6.37
Precision 0
Effects 1
Cast Combat Seeking Arrow Ench 3 A3 —none —none —none 4 A The caster sends an enchanted arrow across the world to find a suitable heart to penetrate. 6.37 —none 1 Ritual
Spell Seeking Arrow
Level 3
Range —none
Area —none
Fatigue —none
Gems 4 A
Effect The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version 6.37
Precision —none
Effects 1
Cast Ritual Shroud of Bewilderment Ench 3 G2 0 caster 20 —none The caster and his surroundings shift and change. 6.37 0 1 Combat
Spell Shroud of Bewilderment
Level 3
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster and his surroundings shift and change.
Version 6.37
Precision 0
Effects 1
Cast Combat Astral Healing Ench 4 S3 0 whole battlefield 0 1 S The mage summons Astral power to activate the healing energies inherent in the souls of all living beings. 6.37 0 1 Combat
Spell Astral Healing
Level 4
Range 0
Area whole battlefield
Fatigue 0
Gems 1 S
Effect The mage summons Astral power to activate the healing energies inherent in the souls of all living beings.
Version 6.37
Precision 0
Effects 1
Cast Combat Behemoth Ench 4 D3 —none —none —none 7 D With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals. 6.37 —none 1 Ritual
Spell Behemoth
Level 4
Range —none
Area —none
Fatigue —none
Gems 7 D
Effect With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.
Version 6.37
Precision —none
Effects 1
Cast Ritual Cloud Trapeze Ench 4 A2 —none —none —none 3 A The caster swings himself up and away with incredible speed, landing in a province far away. 6.37 —none 1 Ritual
Spell Cloud Trapeze
Level 4
Range —none
Area —none
Fatigue —none
Gems 3 A
Effect The caster swings himself up and away with incredible speed, landing in a province far away.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dark Slumber Ench 4 N4 D2 —none —none —none 15 N The Caster calls on the wrath of the forest to engulf a village in a distant province. 6.37 —none 1 Ritual
Spell Dark Slumber
Level 4
Range —none
Area —none
Fatigue —none
Gems 15 N
Effect The Caster calls on the wrath of the forest to engulf a village in a distant province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Shatter Hammers Ench 4 E2 15 1 40 —none The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit. 6.37 0 1 Combat
Spell Earth Shatter Hammers
Level 4
Range 15
Area 1
Fatigue 40
Gems —none
Effect The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version 6.37
Precision 0
Effects 1
Cast Combat Flame Corpse Construction Ench 4 F1 D1 —none —none —none 1 F First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place. 6.37 —none 1 Ritual
Spell Flame Corpse Construction
Level 4
Range —none
Area —none
Fatigue —none
Gems 1 F
Effect First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gift of Splendor Ench 4 G2 F1 10 1 20 —none A few soldiers are wreathed in fiery splendor. 6.37 0 1 Combat
Spell Gift of Splendor
Level 4
Range 10
Area 1
Fatigue 20
Gems —none
Effect A few soldiers are wreathed in fiery splendor.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of the Moon Ench 4 S1 30 +5/S 1 20 —none The caster calls on the powers of the moon and enchants his wolven companions with invulnerability. 6.37 100 1 Combat
Spell Gift of the Moon
Level 4
Range 30 +5/S
Area 1
Fatigue 20
Gems —none
Effect The caster calls on the powers of the moon and enchants his wolven companions with invulnerability.
Version 6.37
Precision 100
Effects 1
Cast Combat Haste Ench 4 N3 15 20 +1/N 0 1 N A large number of soldiers are given quick feet. 6.37 0 1 Combat
Spell Haste
Level 4
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect A large number of soldiers are given quick feet.
Version 6.37
Precision 0
Effects 1
Cast Combat Immaculate Mounts Ench 4 N2 10 3 +1/N 20 —none The caster enchants animal mounts giving them increased intelligence and defensive prowess. 6.37 2 1 Combat
Spell Immaculate Mounts
Level 4
Range 10
Area 3 +1/N
Fatigue 20
Gems —none
Effect The caster enchants animal mounts giving them increased intelligence and defensive prowess.
Version 6.37
Precision 2
Effects 1
Cast Combat Levitate Soldiers Ench 4 A2 15 3 +1/A 40 —none Several soldiers are granted the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Levitate Soldiers
Level 4
Range 15
Area 3 +1/A
Fatigue 40
Gems —none
Effect Several soldiers are granted the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Poison Ward Ench 4 N2 15 20 +1/N 0 1 N This spell protects several units from natural poisons. 6.37 0 1 Combat
Spell Poison Ward
Level 4
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect This spell protects several units from natural poisons.
Version 6.37
Precision 0
Effects 1
Cast Combat Raise Dead Ench 4 D2 5 —none 40 —none The necromancer animates several corpses to unholy service. 6.37 ? not verified 10 +2/D Combat
Spell Raise Dead
Level 4
Range 5
Area —none
Fatigue 40
Gems —none
Effect The necromancer animates several corpses to unholy service.
Version 6.37
Precision ? not verified
Effects 10 +2/D
Cast Combat Serpent Fang Arrows Ench 4 N3 15 20 +1/N 0 1 N The mage enchants the arrows of a large number of archers. 6.37 0 1 Combat
Spell Serpent Fang Arrows
Level 4
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect The mage enchants the arrows of a large number of archers.
Version 6.37
Precision 0
Effects 1
Cast Combat Shroud of Flying Shards Ench 4 E2 A1 0 caster 20 —none The caster is surrounded by whirling winds and obsidian shards. 6.37 0 1 Combat
Spell Shroud of Flying Shards
Level 4
Range 0
Area caster
Fatigue 20
Gems —none
Effect The caster is surrounded by whirling winds and obsidian shards.
Version 6.37
Precision 0
Effects 1
Cast Combat Simulacrum Ench 4 G3 —none —none —none 20 G The caster creates a replica of himself and enchants it with glamour magic to give it false life. 6.37 —none 1 Ritual
Spell Simulacrum
Level 4
Range —none
Area —none
Fatigue —none
Gems 20 G
Effect The caster creates a replica of himself and enchants it with glamour magic to give it false life.
Version 6.37
Precision —none
Effects 1
Cast Ritual Spell Ward Ench 4 S2 15 20 +1/S 0 1 S The mage seals the minds of a large group of friendly units against malign spells. 6.37 0 1 Combat
Spell Spell Ward
Level 4
Range 15
Area 20 +1/S
Fatigue 0
Gems 1 S
Effect The mage seals the minds of a large group of friendly units against malign spells.
Version 6.37
Precision 0
Effects 1
Cast Combat Terracotta Army Ench 4 F1 E1 —none —none —none 9 F The caster crafts an army of terracotta soldiers and imbues them with false life. 6.37 —none 15 +1/F Ritual
Spell Terracotta Army
Level 4
Range —none
Area —none
Fatigue —none
Gems 9 F
Effect The caster crafts an army of terracotta soldiers and imbues them with false life.
Version 6.37
Precision —none
Effects 15 +1/F
Cast Ritual Trueshot Warriors Ench 4 A2 15 20 +1/A 0 1 A A large group of soldiers get increased Precision. 6.37 0 1 Combat
Spell Trueshot Warriors
Level 4
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect A large group of soldiers get increased Precision.
Version 6.37
Precision 0
Effects 1
Cast Combat Twiceborn Ench 4 D2 —none —none —none 10 D With this ritual, the necromancer enchants his own body to protect himself from death. 6.37 —none 1 Ritual
Spell Twiceborn
Level 4
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect With this ritual, the necromancer enchants his own body to protect himself from death.
Version 6.37
Precision —none
Effects 1
Cast Ritual Vile Water Ench 4 W2 —none —none —none 2 W The alchemist creates a bath of water and vitriol. 6.37 —none 1 Ritual
Spell Vile Water
Level 4
Range —none
Area —none
Fatigue —none
Gems 2 W
Effect The alchemist creates a bath of water and vitriol.
Version 6.37
Precision —none
Effects 1
Cast Ritual Awaken Hamadryad Ench 5 N4 —none —none —none 25 N Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit. 6.37 —none 1 Ritual
Spell Awaken Hamadryad
Level 5
Range —none
Area —none
Fatigue —none
Gems 25 N
Effect Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.
Version 6.37
Precision —none
Effects 1
Cast Ritual Awaken the Dreamwild Ench 5 G4 N2 —none —none —none 18 G The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild. 6.37 —none 1 Ritual
Spell Awaken the Dreamwild
Level 5
Range —none
Area —none
Fatigue —none
Gems 18 G
Effect The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dispel Ench 5 S3 —none —none —none 30 S This enchantment enables a mage to destroy an active global enchantment. 6.37 —none 1 Ritual
Spell Dispel
Level 5
Range —none
Area —none
Fatigue —none
Gems 30 S
Effect This enchantment enables a mage to destroy an active global enchantment.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dreamwild Demesne Ench 5 G5 —none —none —none 10 G The caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe. 6.37 —none 1 Ritual
Spell Dreamwild Demesne
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 G
Effect The caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe.
Version 6.37
Precision —none
Effects 1
Cast Ritual Enliven Gargoyles Ench 5 E3 A1 —none —none —none 12 E A group of grotesque, winged statues are given false life by this powerful enchantment. 6.37 —none ? not verified Ritual
Spell Enliven Gargoyles
Level 5
Range —none
Area —none
Fatigue —none
Gems 12 E
Effect A group of grotesque, winged statues are given false life by this powerful enchantment.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Enliven Granite Guard Ench 5 E3 —none —none —none 10 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Granite Guard
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Faery Trod Ench 5 N4 G1 —none —none —none 20 N The mage leads his army into a magic forest to find a Faery Trod. 6.37 —none 1 Ritual
Spell Faery Trod
Level 5
Range —none
Area —none
Fatigue —none
Gems 20 N
Effect The mage leads his army into a magic forest to find a Faery Trod.
Version 6.37
Precision —none
Effects 1
Cast Ritual Farflight Arrows Ench 5 A2 15 20 +1/A 0 1 A The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Farflight Arrows
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Flame Ward Ench 5 F2 15 20 +1/F 0 1 F This spell partially protects several units from fire and flames. 6.37 0 1 Combat
Spell Flame Ward
Level 5
Range 15
Area 20 +1/F
Fatigue 0
Gems 1 F
Effect This spell partially protects several units from fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Flaming Arrows Ench 5 F3 15 20 +1/F 0 1 F The mage enchants the arrows of a large number of friendly archers. 6.37 0 1 Combat
Spell Flaming Arrows
Level 5
Range 15
Area 20 +1/F
Fatigue 0
Gems 1 F
Effect The mage enchants the arrows of a large number of friendly archers.
Version 6.37
Precision 0
Effects 1
Cast Combat Friendly Currents Ench 5 W3 0 caster 0 1 W This spell makes the water currents aid the caster and all his allies. 6.37 0 1 Combat
Spell Friendly Currents
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect This spell makes the water currents aid the caster and all his allies.
Version 6.37
Precision 0
Effects 1
Cast Combat Geoglyphs Ench 5 S3 E2 —none —none —none 18 S The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth. 6.37 —none 1 Ritual
Spell Geoglyphs
Level 5
Range —none
Area —none
Fatigue —none
Gems 18 S
Effect The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Giant Strength Warriors Ench 5 E3 15 20 +1/E 0 1 E Gives a large group of soldiers increased strength. 6.37 0 1 Combat
Spell Giant Strength Warriors
Level 5
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect Gives a large group of soldiers increased strength.
Version 6.37
Precision 0
Effects 1
Cast Combat Gift of Spirit Sight Ench 5 S3 D1 15 1 20 —none This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits. 6.37 0 1 Combat
Spell Gift of Spirit Sight
Level 5
Range 15
Area 1
Fatigue 20
Gems —none
Effect This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.
Version 6.37
Precision 0
Effects 1
Cast Combat Group Regeneration Ench 5 N3 15 3 +1/N 60 —none This spell gives a group of targets regenerative powers. 6.37 0 1 Combat
Spell Group Regeneration
Level 5
Range 15
Area 3 +1/N
Fatigue 60
Gems —none
Effect This spell gives a group of targets regenerative powers.
Version 6.37
Precision 0
Effects 1
Cast Combat Horde of Skeletons Ench 5 D2 5 —none 40 —none The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors. 6.37 ? not verified ? not verified Combat
Spell Horde of Skeletons
Level 5
Range 5
Area —none
Fatigue 40
Gems —none
Effect The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.
Version 6.37
Precision ? not verified
Effects ? not verified
Cast Combat Inner Furnace Ench 5 F3 0 whole battlefield 0 1 F The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian. 6.37 0 1 Combat
Spell Inner Furnace
Level 5
Range 0
Area whole battlefield
Fatigue 0
Gems 1 F
Effect The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.
Version 6.37
Precision 0
Effects 1
Cast Combat Living Mercury Ench 5 W1 E1 1 —none —none 6 W Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps. 6.37 —none 1 Ritual
Spell Living Mercury
Level 5
Range 1
Area —none
Fatigue —none
Gems 6 W
Effect Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version 6.37
Precision —none
Effects 1
Cast Ritual Memories of Stone Ench 5 D2 E1 —none —none —none 10 D In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons. 6.37 —none ? not verified Ritual
Spell Memories of Stone
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Nightmare Construction Ench 5 F1 D1 —none —none —none 2 F Not only human dead are crafted into servants of the necromancers. 6.37 —none 1 Ritual
Spell Nightmare Construction
Level 5
Range —none
Area —none
Fatigue —none
Gems 2 F
Effect Not only human dead are crafted into servants of the necromancers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Pale Riders Ench 5 D3 —none —none —none 10 D The necromancer enchants the bones of dead warriors and their horses, giving them false life. 6.37 —none 25 +2/D Ritual
Spell Pale Riders
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect The necromancer enchants the bones of dead warriors and their horses, giving them false life.
Version 6.37
Precision —none
Effects 25 +2/D
Cast Ritual Quagmire Ench 5 W4 0 caster 0 1 W Water will start to seep from the ground that will quickly become soft and difficult to traverse. 6.37 0 1 Combat
Spell Quagmire
Level 5
Range 0
Area caster
Fatigue 0
Gems 1 W
Effect Water will start to seep from the ground that will quickly become soft and difficult to traverse.
Version 6.37
Precision 0
Effects 1
Cast Combat Reawaken Fossil Ench 5 E2 D1 —none —none —none 10 E Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake. 6.37 —none ? not verified Ritual
Spell Reawaken Fossil
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 E
Effect Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Ritual of Returning Ench 5 S2 —none —none —none 3 S The mage will return to the home citadel at once if he is wounded. 6.37 —none 1 Ritual
Spell Ritual of Returning
Level 5
Range —none
Area —none
Fatigue —none
Gems 3 S
Effect The mage will return to the home citadel at once if he is wounded.
Version 6.37
Precision —none
Effects 1
Cast Ritual Send Tupilak Ench 5 D3 W1 —none —none —none 5 D The Tupilak is an artificial animal made from various animal cadavers. 6.37 —none 1 Ritual
Spell Send Tupilak
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 D
Effect The Tupilak is an artificial animal made from various animal cadavers.
Version 6.37
Precision —none
Effects 1
Cast Ritual The Eyes of God Ench 5 S5 —none —none —none 50 S This enchantment enables the mage to see all provinces in the world. 6.37 —none 1 Ritual
Spell The Eyes of God
Level 5
Range —none
Area —none
Fatigue —none
Gems 50 S
Effect This enchantment enables the mage to see all provinces in the world.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thunder Ward Ench 5 A2 15 20 +1/A 0 1 A This spell protects several units from the damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Thunder Ward
Level 5
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Trade Wind Ench 5 A4 —none —none —none 10 A The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province. 6.37 —none 1 Ritual
Spell Trade Wind
Level 5
Range —none
Area —none
Fatigue —none
Gems 10 A
Effect The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Watcher Ench 5 A3 E1 —none —none —none 5 A The mage creates a stone statue and gives it awareness and magical powers. 6.37 —none 1 Ritual
Spell Watcher
Level 5
Range —none
Area —none
Fatigue —none
Gems 5 A
Effect The mage creates a stone statue and gives it awareness and magical powers.
Version 6.37
Precision —none
Effects 1
Cast Ritual Weapons of Sharpness Ench 5 E3 15 1 40 —none A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. 6.37 0 1 Combat
Spell Weapons of Sharpness
Level 5
Range 15
Area 1
Fatigue 40
Gems —none
Effect A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version 6.37
Precision 0
Effects 1
Cast Combat Weavers of the Wood Ench 5 N4 —none —none —none 6 N The caster makes spiders large and small weave a giant web covering an entire forest province. 6.37 —none 1 Ritual
Spell Weavers of the Wood
Level 5
Range —none
Area —none
Fatigue —none
Gems 6 N
Effect The caster makes spiders large and small weave a giant web covering an entire forest province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Winter Ward Ench 5 W2 15 20 +1/W 0 1 W This spell protects several units from cold. 6.37 0 1 Combat
Spell Winter Ward
Level 5
Range 15
Area 20 +1/W
Fatigue 0
Gems 1 W
Effect This spell protects several units from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Aura of Splendor Ench 6 G3 F1 15 5 +1/G 40 —none Several soldiers are wreathed in fiery splendor. 6.37 0 1 Combat
Spell Aura of Splendor
Level 6
Range 15
Area 5 +1/G
Fatigue 40
Gems —none
Effect Several soldiers are wreathed in fiery splendor.
Version 6.37
Precision 0
Effects 1
Cast Combat Dome of Arcane Warding Ench 6 S4 —none —none —none 10 S An astral dome is created over the entire province that the mage is located in. 6.37 —none 1 Ritual
Spell Dome of Arcane Warding
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 S
Effect An astral dome is created over the entire province that the mage is located in.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dome of Misdirection Ench 6 G5 —none —none —none 20 G The entire province the mage is in is protected by a dome of glamour and illusions. 6.37 —none 1 Ritual
Spell Dome of Misdirection
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 G
Effect The entire province the mage is in is protected by a dome of glamour and illusions.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dome of Solid Air Ench 6 A5 —none —none —none 20 A A dome made out of air is created over the entire province the mage is in. 6.37 —none 1 Ritual
Spell Dome of Solid Air
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 A
Effect A dome made out of air is created over the entire province the mage is in.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earthquake Warriors Ench 6 E4 15 20 +1/E 0 1 E The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit. 6.37 0 1 Combat
Spell Earthquake Warriors
Level 6
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version 6.37
Precision 0
Effects 1
Cast Combat Enliven Marble Oracle Ench 6 E3 D1 —none —none —none 35 E Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. 6.37 —none 1 Ritual
Spell Enliven Marble Oracle
Level 6
Range —none
Area —none
Fatigue —none
Gems 35 E
Effect Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version 6.37
Precision —none
Effects 1
Cast Ritual Enliven Statues Ench 6 E3 —none —none —none 20 E Ten or more statues are given false life by this powerful enchantment. 6.37 —none 10 +1/E Ritual
Spell Enliven Statues
Level 6
Range —none
Area —none
Fatigue —none
Gems 20 E
Effect Ten or more statues are given false life by this powerful enchantment.
Version 6.37
Precision —none
Effects 10 +1/E
Cast Ritual Ermorian Legion Ench 6 D4 —none —none —none 15 D This spell reanimates an entire legion of dead soldiers from the Old Empire. 6.37 —none 50 Ritual
Spell Ermorian Legion
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 D
Effect This spell reanimates an entire legion of dead soldiers from the Old Empire.
Version 6.37
Precision —none
Effects 50
Cast Ritual Eternal Pyre Ench 6 F6 —none —none —none 80 F A huge blazing pyre lights up the landscape. 6.37 —none 1 Ritual
Spell Eternal Pyre
Level 6
Range —none
Area —none
Fatigue —none
Gems 80 F
Effect A huge blazing pyre lights up the landscape.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fay-eyed Warriors Ench 6 G3 15 20 +1/G 0 1 G Several soldiers are granted the ability to discern illusions and see the unseen. 6.37 0 1 Combat
Spell Fay-eyed Warriors
Level 6
Range 15
Area 20 +1/G
Fatigue 0
Gems 1 G
Effect Several soldiers are granted the ability to discern illusions and see the unseen.
Version 6.37
Precision 0
Effects 1
Cast Combat Forest Dome Ench 6 N5 —none —none —none 10 N Vegetation will grow into a dome that covers the entire province where the spell is cast. 6.37 —none 1 Ritual
Spell Forest Dome
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 N
Effect Vegetation will grow into a dome that covers the entire province where the spell is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Foul Vapors Ench 6 N4 W1 0 caster 0 2 N Poisonous gas will begin to seep from the ground shortly after this spell is cast. 6.37 0 1 Combat
Spell Foul Vapors
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 N
Effect Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version 6.37
Precision 0
Effects 1
Cast Combat Frost Dome Ench 6 W5 —none —none —none 15 W A frost dome is created over the entire province where the spell is cast. 6.37 —none 1 Ritual
Spell Frost Dome
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 W
Effect A frost dome is created over the entire province where the spell is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Greater Farflight Ench 6 A4 0 whole battlefield 0 1 A The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far. 6.37 0 1 Combat
Spell Greater Farflight
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version 6.37
Precision 0
Effects 1
Cast Combat Grip of Winter Ench 6 W4 0 caster 0 2 W The entire battlefield is harrowed by enormous cold. 6.37 0 1 Combat
Spell Grip of Winter
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 W
Effect The entire battlefield is harrowed by enormous cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Hail of Serpent Fangs Ench 6 N4 0 whole battlefield 0 2 N The mage enchants the arrows of all friendly archers on the battlefield. 6.37 0 1 Combat
Spell Hail of Serpent Fangs
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 2 N
Effect The mage enchants the arrows of all friendly archers on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Heat from Hell Ench 6 F4 0 caster 0 2 F The entire battlefield is struck by heat worse than that of the hottest of deserts. 6.37 0 1 Combat
Spell Heat from Hell
Level 6
Range 0
Area caster
Fatigue 0
Gems 2 F
Effect The entire battlefield is struck by heat worse than that of the hottest of deserts.
Version 6.37
Precision 0
Effects 1
Cast Combat Hidden in Sand Ench 6 E3 D1 —none —none —none 65 E This spell can only be cast in a wasteland. 6.37 —none 1 Ritual
Spell Hidden in Sand
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 E
Effect This spell can only be cast in a wasteland.
Version 6.37
Precision —none
Effects 1
Cast Ritual Hidden in Snow Ench 6 W3 D1 —none —none —none 65 W This spell can only be cast where there are high mountains nearby. 6.37 —none 1 Ritual
Spell Hidden in Snow
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 W
Effect This spell can only be cast where there are high mountains nearby.
Version 6.37
Precision —none
Effects 1
Cast Ritual Hidden Underneath Ench 6 E3 D1 —none —none —none 65 E This spell can only be cast in a cave province. 6.37 —none 1 Ritual
Spell Hidden Underneath
Level 6
Range —none
Area —none
Fatigue —none
Gems 65 E
Effect This spell can only be cast in a cave province.
Version 6.37
Precision —none
Effects 1
Cast Ritual Ktonian Legion Ench 6 E2 D2 —none —none —none 15 E The Ktonian Necromancers of Agartha use the dead in many ways. 6.37 —none 30 +5/E Ritual
Spell Ktonian Legion
Level 6
Range —none
Area —none
Fatigue —none
Gems 15 E
Effect The Ktonian Necromancers of Agartha use the dead in many ways.
Version 6.37
Precision —none
Effects 30 +5/E
Cast Ritual Opposition Ench 6 S3 25 one target 20 —none The caster creates a supernatural force diametrically opposed to a target magical being. 6.37 100 1 Combat
Spell Opposition
Level 6
Range 25
Area one target
Fatigue 20
Gems —none
Effect The caster creates a supernatural force diametrically opposed to a target magical being.
Version 6.37
Precision 100
Effects 1
Cast Combat Reanimate Archers Ench 6 D2 F1 —none —none —none 5 D The necromancer enchants ten well-prepared corpses and gives them false life. 6.37 —none 10 Ritual
Spell Reanimate Archers
Level 6
Range —none
Area —none
Fatigue —none
Gems 5 D
Effect The necromancer enchants ten well-prepared corpses and gives them false life.
Version 6.37
Precision —none
Effects 10
Cast Ritual Relief Ench 6 N5 0 caster 0 1 N This battle enchantment reduces the fatigue of all friendly units on the battlefield. 6.37 0 1 Combat
Spell Relief
Level 6
Range 0
Area caster
Fatigue 0
Gems 1 N
Effect This battle enchantment reduces the fatigue of all friendly units on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Riches from Beneath Ench 6 E5 —none —none —none 70 E This enchantment transforms mining from something harsh and dangerous to a really uplifting experience. 6.37 —none 1 Ritual
Spell Riches from Beneath
Level 6
Range —none
Area —none
Fatigue —none
Gems 70 E
Effect This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version 6.37
Precision —none
Effects 1
Cast Ritual Rigor Mortis Ench 6 D4 0 caster 0 3 D The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead. 6.37 0 1 Combat
Spell Rigor Mortis
Level 6
Range 0
Area caster
Fatigue 0
Gems 3 D
Effect The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.
Version 6.37
Precision 0
Effects 1
Cast Combat Sow Dragon Teeth Ench 6 E2 1 —none 0 1 E The caster sows a handful of dragon teeth and enchants them with powerful spells. 6.37 0 10 Combat
Spell Sow Dragon Teeth
Level 6
Range 1
Area —none
Fatigue 0
Gems 1 E
Effect The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version 6.37
Precision 0
Effects 10
Cast Combat Steal Sight Ench 6 G1 20 one target 20 —none The caster renders an enemy bereft of sight. 6.37 100 1 Combat
Spell Steal Sight
Level 6
Range 20
Area one target
Fatigue 20
Gems —none
Effect The caster renders an enemy bereft of sight.
Version 6.37
Precision 100
Effects 1
Cast Combat Vafur Flames Ench 6 F5 —none —none —none 10 F This spell recreates the legendary enchantment of Asgård. 6.37 —none 1 Ritual
Spell Vafur Flames
Level 6
Range —none
Area —none
Fatigue —none
Gems 10 F
Effect This spell recreates the legendary enchantment of Asgård.
Version 6.37
Precision —none
Effects 1
Cast Ritual Water Ward Ench 6 W1 15 25 0 1 W Many soldiers become surrounded by strong currents, making them very difficult to hit in combat. 6.37 0 1 Combat
Spell Water Ward
Level 6
Range 15
Area 25
Fatigue 0
Gems 1 W
Effect Many soldiers become surrounded by strong currents, making them very difficult to hit in combat.
Version 6.37
Precision 0
Effects 1
Cast Combat Wind Guide Ench 6 A3 0 whole battlefield 0 1 A Makes all friendly units shoot more accurately and reduces the problem of firing during Storm. 6.37 0 1 Combat
Spell Wind Guide
Level 6
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version 6.37
Precision 0
Effects 1
Cast Combat Ziz Ench 6 D3 A2 —none —none —none 2 D The Ziz is a dead, rotting Great Eagle given false life by a necromancer. 6.37 —none 1 Ritual
Spell Ziz
Level 6
Range —none
Area —none
Fatigue —none
Gems 2 D
Effect The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version 6.37
Precision —none
Effects 1
Cast Ritual Antimagic Ench 7 S3 0 whole battlefield 0 2 S The mage seals the minds of all friendly units against malign spells. 6.37 0 1 Combat
Spell Antimagic
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 S
Effect The mage seals the minds of all friendly units against malign spells.
Version 6.37
Precision 0
Effects 1
Cast Combat Army of Immaculate Mounts Ench 7 N4 0 whole battlefield 0 2 N The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess. 6.37 0 1 Combat
Spell Army of Immaculate Mounts
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 N
Effect The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.
Version 6.37
Precision 0
Effects 1
Cast Combat Aura of Bewilderment Ench 7 G4 15 5 +1/G 0 1 G A group of soldiers are enchanted with glamour making their surroundings shift and change. 6.37 0 1 Combat
Spell Aura of Bewilderment
Level 7
Range 15
Area 5 +1/G
Fatigue 0
Gems 1 G
Effect A group of soldiers are enchanted with glamour making their surroundings shift and change.
Version 6.37
Precision 0
Effects 1
Cast Combat Awaken Treelord Ench 7 N5 —none —none —none 35 N The Treelords are ancient living trees that were once vibrant and very powerful. 6.37 —none 1 Ritual
Spell Awaken Treelord
Level 7
Range —none
Area —none
Fatigue —none
Gems 35 N
Effect The Treelords are ancient living trees that were once vibrant and very powerful.
Version 6.37
Precision —none
Effects 1
Cast Ritual Carrion Reanimation Ench 7 D3 —none —none —none 10 D During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art. 6.37 —none ? not verified Ritual
Spell Carrion Reanimation
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.
Version 6.37
Precision —none
Effects ? not verified
Cast Ritual Curse of Balor Ench 7 G3 D1 20 11 +1/G 0 1 G The caster strikes his enemies with blindness. 6.37 100 1 Combat
Spell Curse of Balor
Level 7
Range 20
Area 11 +1/G
Fatigue 0
Gems 1 G
Effect The caster strikes his enemies with blindness.
Version 6.37
Precision 100
Effects 1
Cast Combat Disenchantment Ench 7 S5 —none —none —none 50 S This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment. 6.37 —none 1 Ritual
Spell Disenchantment
Level 7
Range —none
Area —none
Fatigue —none
Gems 50 S
Effect This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.
Version 6.37
Precision —none
Effects 1
Cast Ritual Dome of Flaming Death Ench 7 F4 —none —none —none 8 F An invisible web of Fire magic is created over the entire province where this spell is cast. 6.37 —none 1 Ritual
Spell Dome of Flaming Death
Level 7
Range —none
Area —none
Fatigue —none
Gems 8 F
Effect An invisible web of Fire magic is created over the entire province where this spell is cast.
Version 6.37
Precision —none
Effects 1
Cast Ritual Earth Blood Deep Well Ench 7 E6 —none —none —none 80 E A well, deeper than any other, is created. 6.37 —none 1 Ritual
Spell Earth Blood Deep Well
Level 7
Range —none
Area —none
Fatigue —none
Gems 80 E
Effect A well, deeper than any other, is created.
Version 6.37
Precision —none
Effects 1
Cast Ritual Featherweight Army Ench 7 A4 0 whole battlefield 0 2 A All soldiers on the battlefield are granted the ability to float a few inches above the ground. 6.37 0 1 Combat
Spell Featherweight Army
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 A
Effect All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version 6.37
Precision 0
Effects 1
Cast Combat Ghost Ship Armada Ench 7 W5 D3 —none —none —none 60 W This spell will awaken the dead Admiral Torgrin and make him fight for your cause. 6.37 —none 1 Ritual
Spell Ghost Ship Armada
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 W
Effect This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version 6.37
Precision —none
Effects 1
Cast Ritual Gift of Health Ench 7 N6 —none —none —none 50 N This gift grants excellent health to all loyal subjects inside the God's Dominion. 6.37 —none 1 Ritual
Spell Gift of Health
Level 7
Range —none
Area —none
Fatigue —none
Gems 50 N
Effect This gift grants excellent health to all loyal subjects inside the God's Dominion.
Version 6.37
Precision —none
Effects 1
Cast Ritual Hail of Burning Embers Ench 7 F4 0 whole battlefield 0 2 F The mage enchants the arrows of all friendly archers on the battlefield. 6.37 0 1 Combat
Spell Hail of Burning Embers
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 F
Effect The mage enchants the arrows of all friendly archers on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Land of the Ever Young Ench 7 G5 N1 —none —none —none 10 G With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters. 6.37 —none 1 Ritual
Spell Land of the Ever Young
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 G
Effect With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.
Version 6.37
Precision —none
Effects 1
Cast Ritual Leviathan Ench 7 D3 W1 —none —none —none 10 D The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer. 6.37 —none 1 Ritual
Spell Leviathan
Level 7
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version 6.37
Precision —none
Effects 1
Cast Ritual Life after Death Ench 7 D4 0 whole battlefield 0 4 D This spell gives all friendly units a second chance to fight after dying in the battle. 6.37 0 1 Combat
Spell Life after Death
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 4 D
Effect This spell gives all friendly units a second chance to fight after dying in the battle.
Version 6.37
Precision 0
Effects 1
Cast Combat Lion Sentinels Ench 7 E5 —none —none —none 30 E The caster sculpts eleven statues of lions and enchants them with powerful magic. 6.37 —none 1 Ritual
Spell Lion Sentinels
Level 7
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mass Flight Ench 7 A4 15 20 +1/A 0 1 A The caster grants a large number of soldiers the ability to fly. 6.37 0 1 Combat
Spell Mass Flight
Level 7
Range 15
Area 20 +1/A
Fatigue 0
Gems 1 A
Effect The caster grants a large number of soldiers the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Mass Regeneration Ench 7 N4 15 20 +1/N 0 1 N Gives regenerative powers to a large group of units. 6.37 0 1 Combat
Spell Mass Regeneration
Level 7
Range 15
Area 20 +1/N
Fatigue 0
Gems 1 N
Effect Gives regenerative powers to a large group of units.
Version 6.37
Precision 0
Effects 1
Cast Combat Nightmare Masks Ench 7 G4 D1 15 5 +1/G 0 1 G A few soldiers are wreathed in terror and their faces becomes horrible to behold. 6.37 0 1 Combat
Spell Nightmare Masks
Level 7
Range 15
Area 5 +1/G
Fatigue 0
Gems 1 G
Effect A few soldiers are wreathed in terror and their faces becomes horrible to behold.
Version 6.37
Precision 0
Effects 1
Cast Combat Ritual of Rebirth Ench 7 D4 —none —none —none 15 D The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth. 6.37 —none 1 Ritual
Spell Ritual of Rebirth
Level 7
Range —none
Area —none
Fatigue —none
Gems 15 D
Effect The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.
Version 6.37
Precision —none
Effects 1
Cast Ritual Serpent's Blessing Ench 7 N4 0 whole battlefield 0 2 N This spell makes all friendly units on the battlefield resistant to natural poisons. 6.37 0 1 Combat
Spell Serpent's Blessing
Level 7
Range 0
Area whole battlefield
Fatigue 0
Gems 2 N
Effect This spell makes all friendly units on the battlefield resistant to natural poisons.
Version 6.37
Precision 0
Effects 1
Cast Combat Solar Brilliance Ench 7 S5 0 caster 0 3 S The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders. 6.37 0 1 Combat
Spell Solar Brilliance
Level 7
Range 0
Area caster
Fatigue 0
Gems 3 S
Effect The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.
Version 6.37
Precision 0
Effects 1
Cast Combat Steel Slice Warriors Ench 7 E4 15 20 +1/E 0 1 E A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. 6.37 0 1 Combat
Spell Steel Slice Warriors
Level 7
Range 15
Area 20 +1/E
Fatigue 0
Gems 1 E
Effect A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version 6.37
Precision 0
Effects 1
Cast Combat Stellar Focus Ench 7 S5 —none —none —none 60 S This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor. 6.37 —none 1 Ritual
Spell Stellar Focus
Level 7
Range —none
Area —none
Fatigue —none
Gems 60 S
Effect This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thetis' Blessing Ench 7 W5 —none —none —none 50 W Allows all troops in the world to enter the sea and breathe under water. 6.37 —none 1 Ritual
Spell Thetis' Blessing
Level 7
Range —none
Area —none
Fatigue —none
Gems 50 W
Effect Allows all troops in the world to enter the sea and breathe under water.
Version 6.37
Precision —none
Effects 1
Cast Ritual Veil of Perpetual Mists Ench 7 G5 —none —none —none 30 G The caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes. 6.37 —none 1 Ritual
Spell Veil of Perpetual Mists
Level 7
Range —none
Area —none
Fatigue —none
Gems 30 G
Effect The caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes.
Version 6.37
Precision —none
Effects 1
Cast Ritual Warriors of the Dawn Ench 7 G4 F1 20 20 +1/G 0 1 G A large group of soldiers are wreathed in fiery splendor. 6.37 0 1 Combat
Spell Warriors of the Dawn
Level 7
Range 20
Area 20 +1/G
Fatigue 0
Gems 1 G
Effect A large group of soldiers are wreathed in fiery splendor.
Version 6.37
Precision 0
Effects 1
Cast Combat Army Regeneration Ench 8 N5 0 whole battlefield 0 3 N Gives regenerative powers to all friendly units on the battlefield. 6.37 0 1 Combat
Spell Army Regeneration
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 N
Effect Gives regenerative powers to all friendly units on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Dragon Master Ench 8 G3 —none —none —none 30 G The caster claims lordship over all serpentkin. 6.37 —none 1 Ritual
Spell Dragon Master
Level 8
Range —none
Area —none
Fatigue —none
Gems 30 G
Effect The caster claims lordship over all serpentkin.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fata Morgana Ench 8 G7 —none —none —none 90 G Under the fata morgana life seems much easier and everyone is happy. 6.37 —none 1 Ritual
Spell Fata Morgana
Level 8
Range —none
Area —none
Fatigue —none
Gems 90 G
Effect Under the fata morgana life seems much easier and everyone is happy.
Version 6.37
Precision —none
Effects 1
Cast Ritual Fields of the Dead Ench 8 D5 E2 0 caster 0 2 D The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield. 6.37 0 1 Combat
Spell Fields of the Dead
Level 8
Range 0
Area caster
Fatigue 0
Gems 2 D
Effect The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Fire Fend Ench 8 F4 0 whole battlefield 0 1 F This spell partially protects the entire army from fire and flames. 6.37 0 1 Combat
Spell Fire Fend
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 1 F
Effect This spell partially protects the entire army from fire and flames.
Version 6.37
Precision 0
Effects 1
Cast Combat Frost Fend Ench 8 W4 0 whole battlefield 0 1 W This spell protects the entire army from cold. 6.37 0 1 Combat
Spell Frost Fend
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 1 W
Effect This spell protects the entire army from cold.
Version 6.37
Precision 0
Effects 1
Cast Combat Hall of Statues Ench 8 E5 —none —none —none 30 E Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before. 6.37 —none 20 +4/E Ritual
Spell Hall of Statues
Level 8
Range —none
Area —none
Fatigue —none
Gems 30 E
Effect Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version 6.37
Precision —none
Effects 20 +4/E
Cast Ritual Haunted Forest Ench 8 N5 D1 —none —none —none 60 N Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin. 6.37 —none 1 Ritual
Spell Haunted Forest
Level 8
Range —none
Area —none
Fatigue —none
Gems 60 N
Effect Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin.
Version 6.37
Precision —none
Effects 1
Cast Ritual Mists of Deception Ench 8 G5 A1 0 caster 0 2 G This powerful enchantment creates a magic mist on the battlefield. 6.37 0 1 Combat
Spell Mists of Deception
Level 8
Range 0
Area caster
Fatigue 0
Gems 2 G
Effect This powerful enchantment creates a magic mist on the battlefield.
Version 6.37
Precision 0
Effects 1
Cast Combat Soaring Army Ench 8 A5 0 whole battlefield 0 3 A The caster grants all friendly soldiers on the battlefield the ability to fly. 6.37 0 1 Combat
Spell Soaring Army
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 3 A
Effect The caster grants all friendly soldiers on the battlefield the ability to fly.
Version 6.37
Precision 0
Effects 1
Cast Combat Theft of the Sun Ench 8 D6 F3 —none —none —none 70 D Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity. 6.37 —none 1 Ritual
Spell Theft of the Sun
Level 8
Range —none
Area —none
Fatigue —none
Gems 70 D
Effect Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.
Version 6.37
Precision —none
Effects 1
Cast Ritual Thunder Fend Ench 8 A4 0 whole battlefield 0 1 A This spell protects the entire army from damage and stun effects caused by lightning and thunder. 6.37 0 1 Combat
Spell Thunder Fend
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 1 A
Effect This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version 6.37
Precision 0
Effects 1
Cast Combat Unraveling Ench 8 S6 0 whole battlefield 0 6 S The caster unravels the enchantments that bind magic beings together. 6.37 0 1 Combat
Spell Unraveling
Level 8
Range 0
Area whole battlefield
Fatigue 0
Gems 6 S
Effect The caster unravels the enchantments that bind magic beings together.
Version 6.37
Precision 0
Effects 1
Cast Combat Void Pattern Labyrinth Ench 8 S4 G3 —none —none —none 10 S A void pattern dome is created over the province that the mage is located in. 6.37 —none 1 Ritual
Spell Void Pattern Labyrinth
Level 8
Range —none
Area —none
Fatigue —none
Gems 10 S
Effect A void pattern dome is created over the province that the mage is located in.
Version 6.37
Precision —none
Effects 1
Cast Ritual Wrath of the Sea Ench 8 W5 —none —none —none 70 W The sea will rise and flood all coastal provinces within just a few months. 6.37 —none 1 Ritual
Spell Wrath of the Sea
Level 8
Range —none
Area —none
Fatigue —none
Gems 70 W
Effect The sea will rise and flood all coastal provinces within just a few months.
Version 6.37
Precision —none
Effects 1
Cast Ritual Arcane Nexus Ench 9 S8 —none —none —none 150 S This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources. 6.37 —none 1 Ritual
Spell Arcane Nexus
Level 9
Range —none
Area —none
Fatigue —none
Gems 150 S
Effect This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.
Version 6.37
Precision —none
Effects 1
Cast Ritual Army of the Dead Ench 9 D5 —none —none —none 10 D Animates an entire army of skeletal Longdead Warriors in a distant province. 6.37 —none 100 +5/D Ritual
Spell Army of the Dead
Level 9
Range —none
Area —none
Fatigue —none
Gems 10 D
Effect Animates an entire army of skeletal Longdead Warriors in a distant province.
Version 6.37
Precision —none
Effects 100 +5/D
Cast Ritual