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Enchantment

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Enchantment spells 206

Every Enchantment spell on the wiki, by level.

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Enchantment spells. Verified 6.37.
Effect
Blessing of the God-slayerEnch0W1H1—none—none—none5 WA ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.6.37
Spell
Blessing of the God-slayer
School
Ench
Level
0
Paths
W1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion CentaurEnch0N1D1—none—none—none8 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.6.37
Spell
Carrion Centaur
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion GrowthEnch0H40whole battlefield0—noneAn unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed.6.37
Spell
Carrion Growth
School
Ench
Level
0
Paths
H4
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
An unholy prayer that makes the animating vines of most Manikins on the battlefield regrow at incredible speed.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Carrion LadyEnch0N1D1—none—none—none16 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.6.37
Spell
Carrion Lady
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion LordEnch0N3D2—none—none—none35 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.6.37
Spell
Carrion Lord
School
Ench
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mend the DeadEnch0H225 +5/Hone target0—noneAn unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast.6.37
Spell
Mend the Dead
School
Ench
Level
0
Paths
H2
Range
25 +5/H
Area
one target
Fatigue
0
Gems
—none
Effect
An unholy prayer that instantly mends the bones, vines and roots of a Manikin or carrion beast.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Puppet MasteryEnch0H30whole battlefield0—noneAn unholy prayer that quickens the vines reanimating Manikins.6.37
Spell
Puppet Mastery
School
Ench
Level
0
Paths
H3
Range
0
Area
whole battlefield
Fatigue
0
Gems
—none
Effect
An unholy prayer that quickens the vines reanimating Manikins.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Quick RootsEnch0H130 +5/H1 +1/H0—noneGives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it.6.37
Spell
Quick Roots
School
Ench
Level
0
Paths
H1
Range
30 +5/H
Area
1 +1/H
Fatigue
0
Gems
—none
Effect
Gives friendly units in the target area the Swiftness effect; only MA Asphodel can cast it.
Version
6.37
Precision
100
Effects
1
Cast
Combat
RegrowthEnch0H230 +5/H2 +1/H0—noneAn unholy prayer that makes the animating vines of the Manikin regrow at incredible speed.6.37
Spell
Regrowth
School
Ench
Level
0
Paths
H2
Range
30 +5/H
Area
2 +1/H
Fatigue
0
Gems
—none
Effect
An unholy prayer that makes the animating vines of the Manikin regrow at incredible speed.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Revive Grave ConsortEnch0D1—none—none—none10 DA ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.6.37
Spell
Revive Grave Consort
School
Ench
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Tomb KingEnch0D3—none—none—none23 DThe mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb King
School
Ench
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Tomb PriestEnch0D2—none—none—none16 DThe mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb Priest
School
Ench
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Tune of Dancing DeathEnch0N10255—noneNearby enemies start to jerk and move in an uncontrolled manner.6.37
Spell
Tune of Dancing Death
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Nearby enemies start to jerk and move in an uncontrolled manner.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tune of FearEnch0N10255—noneCauses fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.6.37
Spell
Tune of Fear
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tune of GrowthEnch0N10255—noneThis tune makes roots and vines grow from the ground, entangling nearby enemies.6.37
Spell
Tune of Growth
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
This tune makes roots and vines grow from the ground, entangling nearby enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Animate DeadEnch1D15—none20—noneThe necromancer animates a lifeless corpse to unholy service.6.37
Spell
Animate Dead
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The necromancer animates a lifeless corpse to unholy service.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Animate SkeletonEnch1D15—none30—noneThe necromancer enchants the bones of a fallen warrior, giving it false life.6.37
Spell
Animate Skeleton
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
30
Gems
—none
Effect
The necromancer enchants the bones of a fallen warrior, giving it false life.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Attentive StatuesEnch1E2—none—none—none3 EA ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.6.37
Spell
Attentive Statues
School
Ench
Level
1
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
False FettersEnch1G2152 +1/G10—noneAfflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it.6.37
Spell
False Fetters
School
Ench
Level
1
Paths
G2
Range
15
Area
2 +1/G
Fatigue
10
Gems
—none
Effect
Afflicts the units in the target area with False Fetters, ignoring shields, unless magic resistance stops it.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Healing TouchEnch1N11120—noneThis spell heals a few targets within reach of the caster.6.37
Spell
Healing Touch
School
Ench
Level
1
Paths
N1
Range
1
Area
1
Fatigue
20
Gems
—none
Effect
This spell heals a few targets within reach of the caster.
Version
6.37
Precision
1
Effects
1
Cast
Combat
LevitateEnch1A10caster20—noneGrants the caster the ability to float a few inches above the ground.6.37
Spell
Levitate
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from ColdEnch1W10caster5—noneThis spell protects the caster from cold.6.37
Spell
Protection from Cold
School
Ench
Level
1
Paths
W1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from FireEnch1F10caster5—noneThis spell partially protects the caster from fire and flames.6.37
Spell
Protection from Fire
School
Ench
Level
1
Paths
F1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell partially protects the caster from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from LightningEnch1A10caster5—noneThis spell protects the caster from thunder and lightning.6.37
Spell
Protection from Lightning
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from PoisonEnch1N10caster5—noneThis spell protects the caster from poison.6.37
Spell
Protection from Poison
School
Ench
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ReanimationEnch1D1—none—none—none3 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimation
School
Ench
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37
Precision
—none
Effects
10 +1/D
Cast
Ritual
Resist MagicEnch1S10caster20—noneGives the caster the Magic Resistance effect.6.37
Spell
Resist Magic
School
Ench
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster the Magic Resistance effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strength of GiantsEnch1E25120—noneGives a few nearby soldiers increased strength.6.37
Spell
Strength of Giants
School
Ench
Level
1
Paths
E2
Range
5
Area
1
Fatigue
20
Gems
—none
Effect
Gives a few nearby soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
True SightEnch1G10caster5—noneThe caster gains the ability to discern illusions and see the unseen.6.37
Spell
True Sight
School
Ench
Level
1
Paths
G1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
The caster gains the ability to discern illusions and see the unseen.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TrueshotEnch1A11015—noneGives the units in one square the Improved Precision effect.6.37
Spell
Trueshot
School
Ench
Level
1
Paths
A1
Range
10
Area
1
Fatigue
5
Gems
—none
Effect
Gives the units in one square the Improved Precision effect.
Version
6.37
Precision
5
Effects
1
Cast
Combat
WindrunnerEnch1A10caster10—noneWith this spell the caster will be aided by the wind when he is running.6.37
Spell
Windrunner
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
With this spell the caster will be aided by the wind when he is running.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Breath of WinterEnch2W10caster20—noneThe caster is surrounded by extreme cold.6.37
Spell
Breath of Winter
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by extreme cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Envenom ArrowsEnch2N110120—noneThe mage enchants the arrows of a few archers.6.37
Spell
Envenom Arrows
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The mage enchants the arrows of a few archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Eyes of the CondorsEnch2A2—none—none—none1 AThe Condor is sacred to the people of Nazca.6.37
Spell
Eyes of the Condors
School
Ench
Level
2
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the HareEnch2N1151 +1/N20—noneSome soldiers are given quick feet.6.37
Spell
Gift of the Hare
School
Ench
Level
2
Paths
N1
Range
15
Area
1 +1/N
Fatigue
20
Gems
—none
Effect
Some soldiers are given quick feet.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Sacred SwampEnch2N1H1155 +2/N20—noneThe serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.6.37
Spell
Gift of the Sacred Swamp
School
Ench
Level
2
Paths
N1H1
Range
15
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the SerpentEnch2N115120—noneThis spell protects some soldiers from poison.6.37
Spell
Gift of the Serpent
School
Ench
Level
2
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects some soldiers from poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ignite ArrowsEnch2F210120—noneGives the friendly units in one square the Flaming Arrows effect.6.37
Spell
Ignite Arrows
School
Ench
Level
2
Paths
F2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Gives the friendly units in one square the Flaming Arrows effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron Corpse ReanimationEnch2E1D1—none—none—none2 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Iron Corpse Reanimation
School
Ench
Level
2
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Personal FlightEnch2A10caster20—noneGrants the caster the ability to fly.6.37
Spell
Personal Flight
School
Ench
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal RegenerationEnch2N20caster20—noneGives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.6.37
Spell
Personal Regeneration
School
Ench
Level
2
Paths
N2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Proud SteedEnch2N110120—noneThe caster enchants an animal mount giving it increased intelligence and defensive prowess.6.37
Spell
Proud Steed
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants an animal mount giving it increased intelligence and defensive prowess.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Reanimate AncestorEnch2E2D2—none—none—none3 EAn Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.6.37
Spell
Reanimate Ancestor
School
Ench
Level
2
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive KingEnch2D1—none—none—none3 DThe king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.6.37
Spell
Revive King
School
Ench
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shroud of SplendorEnch2G1F10caster10—noneThe caster is wreathed in fiery splendor.6.37
Spell
Shroud of Splendor
School
Ench
Level
2
Paths
G1F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Water ShieldEnch2W10caster20—noneThe caster is surrounded by strong currents, making him very difficult to hit in combat.6.37
Spell
Water Shield
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by strong currents, making him very difficult to hit in combat.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow of the Western WindEnch3A250 +5/Aone target20—noneWith a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.6.37
Spell
Arrow of the Western Wind
School
Ench
Level
3
Paths
A2
Range
50 +5/A
Area
one target
Fatigue
20
Gems
—none
Effect
With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version
6.37
Precision
25
Effects
1
Cast
Combat
Astral ShieldEnch3S10caster20—noneA shield of Astral energies forms around the mage.6.37
Spell
Astral Shield
School
Ench
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A shield of Astral energies forms around the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken TattoosEnch3N1H120 +2/N5 +2/N20—noneThe caster activates the dormant powers of enchanted tattoos.6.37
Spell
Awaken Tattoos
School
Ench
Level
3
Paths
N1H1
Range
20 +2/N
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The caster activates the dormant powers of enchanted tattoos.
Version
6.37
Precision
100
Effects
1
Cast
Combat
ClaymenEnch3W1E1—none—none—none7 WThe caster forms several clay figures and gives them enchanted life.6.37
Spell
Claymen
School
Ench
Level
3
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster forms several clay figures and gives them enchanted life.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Create RevenantEnch3D2—none—none—none9 DThe necromancer summons a spirit from the Underworld and makes it possess a human corpse.6.37
Spell
Create Revenant
School
Ench
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
The necromancer summons a spirit from the Underworld and makes it possess a human corpse.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven SentinelEnch3E2—none—none—none2 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Sentinel
School
Ench
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
EpopteiaEnch3N1—none—none—none12 NMystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.6.37
Spell
Epopteia
School
Ench
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
FarflightEnch3A110120—noneThe caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight
School
Ench
Level
3
Paths
A1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Fire ShieldEnch3F10caster20—noneA wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.6.37
Spell
Fire Shield
School
Ench
Level
3
Paths
F1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of FlightEnch3A210120—noneGrants a few units the ability to fly.6.37
Spell
Gift of Flight
School
Ench
Level
3
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Grants a few units the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of Giant StrengthEnch3E2153 +1/E40—noneGives a group of soldiers increased strength.6.37
Spell
Gift of Giant Strength
School
Ench
Level
3
Paths
E2
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
Gives a group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of True SightEnch3G110120—noneA few soldiers are granted the ability to discern illusions and see the unseen.6.37
Spell
Gift of True Sight
School
Ench
Level
3
Paths
G1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are granted the ability to discern illusions and see the unseen.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HealEnch3N115120—noneThis spell can heal up to three human-sized targets within close range.6.37
Spell
Heal
School
Ench
Level
3
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell can heal up to three human-sized targets within close range.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Horrible VisageEnch3G2D10caster10—noneThe caster is wreathed in terror and his face becomes horrible to behold.6.37
Spell
Horrible Visage
School
Ench
Level
3
Paths
G2D1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in terror and his face becomes horrible to behold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
KatabasisEnch3D1W1—none—none—none8 DA mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.6.37
Spell
Katabasis
School
Ench
Level
3
Paths
D1W1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lesser Flame WardEnch3F215120—noneThis spell partially protects a few units from fire and flames.6.37
Spell
Lesser Flame Ward
School
Ench
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell partially protects a few units from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lesser Thunder WardEnch3A215120—noneThis spell protects a few units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Lesser Thunder Ward
School
Ench
Level
3
Paths
A2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lesser Winter WardEnch3W215120—noneThis spell protects several units from cold.6.37
Spell
Lesser Winter Ward
School
Ench
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects several units from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Raise SkeletonsEnch3D25—none40—noneThe necromancer enchants the bones of a handful warriors, giving them false life.6.37
Spell
Raise Skeletons
School
Ench
Level
3
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of a handful warriors, giving them false life.
Version
6.37
Precision
? not verified
Effects
3
Cast
Combat
RegenerationEnch3N315140—noneThis spell gives a small number of targets regenerative powers.6.37
Spell
Regeneration
School
Ench
Level
3
Paths
N3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
This spell gives a small number of targets regenerative powers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Second SightEnch3S1D10caster20—noneThe caster opens his third eye and observes the spirit world.6.37
Spell
Second Sight
School
Ench
Level
3
Paths
S1D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his third eye and observes the spirit world.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Seeking ArrowEnch3A3—none—none—none4 AThe caster sends an enchanted arrow across the world to find a suitable heart to penetrate.6.37
Spell
Seeking Arrow
School
Ench
Level
3
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shroud of BewildermentEnch3G20caster20—noneThe caster and his surroundings shift and change.6.37
Spell
Shroud of Bewilderment
School
Ench
Level
3
Paths
G2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster and his surroundings shift and change.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Astral HealingEnch4S30whole battlefield01 SThe mage summons Astral power to activate the healing energies inherent in the souls of all living beings.6.37
Spell
Astral Healing
School
Ench
Level
4
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
The mage summons Astral power to activate the healing energies inherent in the souls of all living beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
BehemothEnch4D3—none—none—none7 DWith this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.6.37
Spell
Behemoth
School
Ench
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cloud TrapezeEnch4A2—none—none—none3 AThe caster swings himself up and away with incredible speed, landing in a province far away.6.37
Spell
Cloud Trapeze
School
Ench
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster swings himself up and away with incredible speed, landing in a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark SlumberEnch4N4D2—none—none—none15 NThe Caster calls on the wrath of the forest to engulf a village in a distant province.6.37
Spell
Dark Slumber
School
Ench
Level
4
Paths
N4D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The Caster calls on the wrath of the forest to engulf a village in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter HammersEnch4E215140—noneThe weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Hammers
School
Ench
Level
4
Paths
E2
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flame Corpse ConstructionEnch4F1D1—none—none—none1 FFirst, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.6.37
Spell
Flame Corpse Construction
School
Ench
Level
4
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of SplendorEnch4G2F110120—noneA few soldiers are wreathed in fiery splendor.6.37
Spell
Gift of Splendor
School
Ench
Level
4
Paths
G2F1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the MoonEnch4S130 +5/S120—noneThe caster calls on the powers of the moon and enchants his wolven companions with invulnerability.6.37
Spell
Gift of the Moon
School
Ench
Level
4
Paths
S1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
The caster calls on the powers of the moon and enchants his wolven companions with invulnerability.
Version
6.37
Precision
100
Effects
1
Cast
Combat
HasteEnch4N31520 +1/N01 NA large number of soldiers are given quick feet.6.37
Spell
Haste
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large number of soldiers are given quick feet.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Immaculate MountsEnch4N2103 +1/N20—noneThe caster enchants animal mounts giving them increased intelligence and defensive prowess.6.37
Spell
Immaculate Mounts
School
Ench
Level
4
Paths
N2
Range
10
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
The caster enchants animal mounts giving them increased intelligence and defensive prowess.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Levitate SoldiersEnch4A2153 +1/A40—noneSeveral soldiers are granted the ability to float a few inches above the ground.6.37
Spell
Levitate Soldiers
School
Ench
Level
4
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Several soldiers are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison WardEnch4N21520 +1/N01 NThis spell protects several units from natural poisons.6.37
Spell
Poison Ward
School
Ench
Level
4
Paths
N2
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell protects several units from natural poisons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Raise DeadEnch4D25—none40—noneThe necromancer animates several corpses to unholy service.6.37
Spell
Raise Dead
School
Ench
Level
4
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer animates several corpses to unholy service.
Version
6.37
Precision
? not verified
Effects
10 +2/D
Cast
Combat
Serpent Fang ArrowsEnch4N31520 +1/N01 NThe mage enchants the arrows of a large number of archers.6.37
Spell
Serpent Fang Arrows
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
The mage enchants the arrows of a large number of archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37
Precision
0
Effects
1
Cast
Combat
SimulacrumEnch4G3—none—none—none20 GThe caster creates a replica of himself and enchants it with glamour magic to give it false life.6.37
Spell
Simulacrum
School
Ench
Level
4
Paths
G3
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster creates a replica of himself and enchants it with glamour magic to give it false life.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Spell WardEnch4S21520 +1/S01 SThe mage seals the minds of a large group of friendly units against malign spells.6.37
Spell
Spell Ward
School
Ench
Level
4
Paths
S2
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The mage seals the minds of a large group of friendly units against malign spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Terracotta ArmyEnch4F1E1—none—none—none9 FThe caster crafts an army of terracotta soldiers and imbues them with false life.6.37
Spell
Terracotta Army
School
Ench
Level
4
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
The caster crafts an army of terracotta soldiers and imbues them with false life.
Version
6.37
Precision
—none
Effects
15 +1/F
Cast
Ritual
Trueshot WarriorsEnch4A21520 +1/A01 AA large group of soldiers get increased Precision.6.37
Spell
Trueshot Warriors
School
Ench
Level
4
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
A large group of soldiers get increased Precision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TwicebornEnch4D2—none—none—none10 DWith this ritual, the necromancer enchants his own body to protect himself from death.6.37
Spell
Twiceborn
School
Ench
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
With this ritual, the necromancer enchants his own body to protect himself from death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vile WaterEnch4W2—none—none—none2 WThe alchemist creates a bath of water and vitriol.6.37
Spell
Vile Water
School
Ench
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The alchemist creates a bath of water and vitriol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken HamadryadEnch5N4—none—none—none25 NHamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.6.37
Spell
Awaken Hamadryad
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken the DreamwildEnch5G4N2—none—none—none18 GThe caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.6.37
Spell
Awaken the Dreamwild
School
Ench
Level
5
Paths
G4N2
Range
—none
Area
—none
Fatigue
—none
Gems
18 G
Effect
The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DispelEnch5S3—none—none—none30 SThis enchantment enables a mage to destroy an active global enchantment.6.37
Spell
Dispel
School
Ench
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
This enchantment enables a mage to destroy an active global enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dreamwild DemesneEnch5G5—none—none—none10 GThe caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe.6.37
Spell
Dreamwild Demesne
School
Ench
Level
5
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster enchants an entire province with the magic of the Dreamwild, creating a land of hope and peace free from misery and woe.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Enliven Granite GuardEnch5E3—none—none—none10 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Granite Guard
School
Ench
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Faery TrodEnch5N4G1—none—none—none20 NThe mage leads his army into a magic forest to find a Faery Trod.6.37
Spell
Faery Trod
School
Ench
Level
5
Paths
N4G1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The mage leads his army into a magic forest to find a Faery Trod.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Farflight ArrowsEnch5A21520 +1/A01 AThe caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight Arrows
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flame WardEnch5F21520 +1/F01 FThis spell partially protects several units from fire and flames.6.37
Spell
Flame Ward
School
Ench
Level
5
Paths
F2
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell partially protects several units from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flaming ArrowsEnch5F31520 +1/F01 FThe mage enchants the arrows of a large number of friendly archers.6.37
Spell
Flaming Arrows
School
Ench
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
The mage enchants the arrows of a large number of friendly archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Friendly CurrentsEnch5W30caster01 WThis spell makes the water currents aid the caster and all his allies.6.37
Spell
Friendly Currents
School
Ench
Level
5
Paths
W3
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
This spell makes the water currents aid the caster and all his allies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
GeoglyphsEnch5S3E2—none—none—none18 SThe Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.6.37
Spell
Geoglyphs
School
Ench
Level
5
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Giant Strength WarriorsEnch5E31520 +1/E01 EGives a large group of soldiers increased strength.6.37
Spell
Giant Strength Warriors
School
Ench
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
Gives a large group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of Spirit SightEnch5S3D115120—noneThis spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.6.37
Spell
Gift of Spirit Sight
School
Ench
Level
5
Paths
S3D1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Group RegenerationEnch5N3153 +1/N60—noneThis spell gives a group of targets regenerative powers.6.37
Spell
Group Regeneration
School
Ench
Level
5
Paths
N3
Range
15
Area
3 +1/N
Fatigue
60
Gems
—none
Effect
This spell gives a group of targets regenerative powers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Horde of SkeletonsEnch5D25—none40—noneThe necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.6.37
Spell
Horde of Skeletons
School
Ench
Level
5
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.
Version
6.37
Precision
? not verified
Effects
? not verified
Cast
Combat
Inner FurnaceEnch5F30whole battlefield01 FThe caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.6.37
Spell
Inner Furnace
School
Ench
Level
5
Paths
F3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Living MercuryEnch5W1E11—none—none6 WIndependent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.6.37
Spell
Living Mercury
School
Ench
Level
5
Paths
W1E1
Range
1
Area
—none
Fatigue
—none
Gems
6 W
Effect
Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Memories of StoneEnch5D2E1—none—none—none10 DIn a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.6.37
Spell
Memories of Stone
School
Ench
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Nightmare ConstructionEnch5F1D1—none—none—none2 FNot only human dead are crafted into servants of the necromancers.6.37
Spell
Nightmare Construction
School
Ench
Level
5
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
Not only human dead are crafted into servants of the necromancers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Pale RidersEnch5D3—none—none—none10 DThe necromancer enchants the bones of dead warriors and their horses, giving them false life.6.37
Spell
Pale Riders
School
Ench
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer enchants the bones of dead warriors and their horses, giving them false life.
Version
6.37
Precision
—none
Effects
25 +2/D
Cast
Ritual
QuagmireEnch5W40caster01 WWater will start to seep from the ground that will quickly become soft and difficult to traverse.6.37
Spell
Quagmire
School
Ench
Level
5
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Water will start to seep from the ground that will quickly become soft and difficult to traverse.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Reawaken FossilEnch5E2D1—none—none—none10 EAbysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.6.37
Spell
Reawaken Fossil
School
Ench
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Ritual of ReturningEnch5S2—none—none—none3 SThe mage will return to the home citadel at once if he is wounded.6.37
Spell
Ritual of Returning
School
Ench
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The mage will return to the home citadel at once if he is wounded.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send TupilakEnch5D3W1—none—none—none5 DThe Tupilak is an artificial animal made from various animal cadavers.6.37
Spell
Send Tupilak
School
Ench
Level
5
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Tupilak is an artificial animal made from various animal cadavers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
The Eyes of GodEnch5S5—none—none—none50 SThis enchantment enables the mage to see all provinces in the world.6.37
Spell
The Eyes of God
School
Ench
Level
5
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This enchantment enables the mage to see all provinces in the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder WardEnch5A21520 +1/A01 AThis spell protects several units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Ward
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Trade WindEnch5A4—none—none—none10 AThe caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.6.37
Spell
Trade Wind
School
Ench
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Weapons of SharpnessEnch5E315140—noneA few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Weapons of Sharpness
School
Ench
Level
5
Paths
E3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Weavers of the WoodEnch5N4—none—none—none6 NThe caster makes spiders large and small weave a giant web covering an entire forest province.6.37
Spell
Weavers of the Wood
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes spiders large and small weave a giant web covering an entire forest province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winter WardEnch5W21520 +1/W01 WThis spell protects several units from cold.6.37
Spell
Winter Ward
School
Ench
Level
5
Paths
W2
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell protects several units from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Aura of SplendorEnch6G3F1155 +1/G40—noneSeveral soldiers are wreathed in fiery splendor.6.37
Spell
Aura of Splendor
School
Ench
Level
6
Paths
G3F1
Range
15
Area
5 +1/G
Fatigue
40
Gems
—none
Effect
Several soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dome of Arcane WardingEnch6S4—none—none—none10 SAn astral dome is created over the entire province that the mage is located in.6.37
Spell
Dome of Arcane Warding
School
Ench
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An astral dome is created over the entire province that the mage is located in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of MisdirectionEnch6G5—none—none—none20 GThe entire province the mage is in is protected by a dome of glamour and illusions.6.37
Spell
Dome of Misdirection
School
Ench
Level
6
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The entire province the mage is in is protected by a dome of glamour and illusions.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Solid AirEnch6A5—none—none—none20 AA dome made out of air is created over the entire province the mage is in.6.37
Spell
Dome of Solid Air
School
Ench
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
A dome made out of air is created over the entire province the mage is in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earthquake WarriorsEnch6E41520 +1/E01 EThe weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earthquake Warriors
School
Ench
Level
6
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enliven Marble OracleEnch6E3D1—none—none—none35 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Marble Oracle
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven StatuesEnch6E3—none—none—none20 ETen or more statues are given false life by this powerful enchantment.6.37
Spell
Enliven Statues
School
Ench
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
Ten or more statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
10 +1/E
Cast
Ritual
Ermorian LegionEnch6D4—none—none—none15 DThis spell reanimates an entire legion of dead soldiers from the Old Empire.6.37
Spell
Ermorian Legion
School
Ench
Level
6
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
This spell reanimates an entire legion of dead soldiers from the Old Empire.
Version
6.37
Precision
—none
Effects
50
Cast
Ritual
Eternal PyreEnch6F6—none—none—none80 FA huge blazing pyre lights up the landscape.6.37
Spell
Eternal Pyre
School
Ench
Level
6
Paths
F6
Range
—none
Area
—none
Fatigue
—none
Gems
80 F
Effect
A huge blazing pyre lights up the landscape.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fay-eyed WarriorsEnch6G31520 +1/G01 GSeveral soldiers are granted the ability to discern illusions and see the unseen.6.37
Spell
Fay-eyed Warriors
School
Ench
Level
6
Paths
G3
Range
15
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
Several soldiers are granted the ability to discern illusions and see the unseen.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Forest DomeEnch6N5—none—none—none10 NVegetation will grow into a dome that covers the entire province where the spell is cast.6.37
Spell
Forest Dome
School
Ench
Level
6
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Vegetation will grow into a dome that covers the entire province where the spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul VaporsEnch6N4W10caster02 NPoisonous gas will begin to seep from the ground shortly after this spell is cast.6.37
Spell
Foul Vapors
School
Ench
Level
6
Paths
N4W1
Range
0
Area
caster
Fatigue
0
Gems
2 N
Effect
Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frost DomeEnch6W5—none—none—none15 WA frost dome is created over the entire province where the spell is cast.6.37
Spell
Frost Dome
School
Ench
Level
6
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
A frost dome is created over the entire province where the spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Greater FarflightEnch6A40whole battlefield01 AThe caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.6.37
Spell
Greater Farflight
School
Ench
Level
6
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Grip of WinterEnch6W40caster02 WThe entire battlefield is harrowed by enormous cold.6.37
Spell
Grip of Winter
School
Ench
Level
6
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
2 W
Effect
The entire battlefield is harrowed by enormous cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hail of Serpent FangsEnch6N40whole battlefield02 NThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Serpent Fangs
School
Ench
Level
6
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Heat from HellEnch6F40caster02 FThe entire battlefield is struck by heat worse than that of the hottest of deserts.6.37
Spell
Heat from Hell
School
Ench
Level
6
Paths
F4
Range
0
Area
caster
Fatigue
0
Gems
2 F
Effect
The entire battlefield is struck by heat worse than that of the hottest of deserts.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hidden in SandEnch6E3D1—none—none—none65 EThis spell can only be cast in a wasteland.6.37
Spell
Hidden in Sand
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a wasteland.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden in SnowEnch6W3D1—none—none—none65 WThis spell can only be cast where there are high mountains nearby.6.37
Spell
Hidden in Snow
School
Ench
Level
6
Paths
W3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 W
Effect
This spell can only be cast where there are high mountains nearby.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden UnderneathEnch6E3D1—none—none—none65 EThis spell can only be cast in a cave province.6.37
Spell
Hidden Underneath
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a cave province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ktonian LegionEnch6E2D2—none—none—none15 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Ktonian Legion
School
Ench
Level
6
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
30 +5/E
Cast
Ritual
OppositionEnch6S325one target20—noneThe caster creates a supernatural force diametrically opposed to a target magical being.6.37
Spell
Opposition
School
Ench
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The caster creates a supernatural force diametrically opposed to a target magical being.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Reanimate ArchersEnch6D2F1—none—none—none5 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimate Archers
School
Ench
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
ReliefEnch6N50caster01 NThis battle enchantment reduces the fatigue of all friendly units on the battlefield.6.37
Spell
Relief
School
Ench
Level
6
Paths
N5
Range
0
Area
caster
Fatigue
0
Gems
1 N
Effect
This battle enchantment reduces the fatigue of all friendly units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Riches from BeneathEnch6E5—none—none—none70 EThis enchantment transforms mining from something harsh and dangerous to a really uplifting experience.6.37
Spell
Riches from Beneath
School
Ench
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
70 E
Effect
This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Rigor MortisEnch6D40caster03 DThe necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.6.37
Spell
Rigor Mortis
School
Ench
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
3 D
Effect
The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sow Dragon TeethEnch6E21—none01 EThe caster sows a handful of dragon teeth and enchants them with powerful spells.6.37
Spell
Sow Dragon Teeth
School
Ench
Level
6
Paths
E2
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version
6.37
Precision
0
Effects
10
Cast
Combat
Steal SightEnch6G120one target20—noneThe caster renders an enemy bereft of sight.6.37
Spell
Steal Sight
School
Ench
Level
6
Paths
G1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The caster renders an enemy bereft of sight.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Vafur FlamesEnch6F5—none—none—none10 FThis spell recreates the legendary enchantment of Asgård.6.37
Spell
Vafur Flames
School
Ench
Level
6
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
This spell recreates the legendary enchantment of Asgård.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Water WardEnch6W1152501 WMany soldiers become surrounded by strong currents, making them very difficult to hit in combat.6.37
Spell
Water Ward
School
Ench
Level
6
Paths
W1
Range
15
Area
25
Fatigue
0
Gems
1 W
Effect
Many soldiers become surrounded by strong currents, making them very difficult to hit in combat.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wind GuideEnch6A30whole battlefield01 AMakes all friendly units shoot more accurately and reduces the problem of firing during Storm.6.37
Spell
Wind Guide
School
Ench
Level
6
Paths
A3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ZizEnch6D3A2—none—none—none2 DThe Ziz is a dead, rotting Great Eagle given false life by a necromancer.6.37
Spell
Ziz
School
Ench
Level
6
Paths
D3A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
AntimagicEnch7S30whole battlefield02 SThe mage seals the minds of all friendly units against malign spells.6.37
Spell
Antimagic
School
Ench
Level
7
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The mage seals the minds of all friendly units against malign spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of Immaculate MountsEnch7N40whole battlefield02 NThe caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.6.37
Spell
Army of Immaculate Mounts
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Aura of BewildermentEnch7G4155 +1/G01 GA group of soldiers are enchanted with glamour making their surroundings shift and change.6.37
Spell
Aura of Bewilderment
School
Ench
Level
7
Paths
G4
Range
15
Area
5 +1/G
Fatigue
0
Gems
1 G
Effect
A group of soldiers are enchanted with glamour making their surroundings shift and change.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken TreelordEnch7N5—none—none—none35 NThe Treelords are ancient living trees that were once vibrant and very powerful.6.37
Spell
Awaken Treelord
School
Ench
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Treelords are ancient living trees that were once vibrant and very powerful.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion ReanimationEnch7D3—none—none—none10 DDuring a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.6.37
Spell
Carrion Reanimation
School
Ench
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Curse of BalorEnch7G3D12011 +1/G01 GThe caster strikes his enemies with blindness.6.37
Spell
Curse of Balor
School
Ench
Level
7
Paths
G3D1
Range
20
Area
11 +1/G
Fatigue
0
Gems
1 G
Effect
The caster strikes his enemies with blindness.
Version
6.37
Precision
100
Effects
1
Cast
Combat
DisenchantmentEnch7S5—none—none—none50 SThis ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.6.37
Spell
Disenchantment
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Flaming DeathEnch7F4—none—none—none8 FAn invisible web of Fire magic is created over the entire province where this spell is cast.6.37
Spell
Dome of Flaming Death
School
Ench
Level
7
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
An invisible web of Fire magic is created over the entire province where this spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Blood Deep WellEnch7E6—none—none—none80 EA well, deeper than any other, is created.6.37
Spell
Earth Blood Deep Well
School
Ench
Level
7
Paths
E6
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
A well, deeper than any other, is created.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Featherweight ArmyEnch7A40whole battlefield02 AAll soldiers on the battlefield are granted the ability to float a few inches above the ground.6.37
Spell
Featherweight Army
School
Ench
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 A
Effect
All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ghost Ship ArmadaEnch7W5D3—none—none—none60 WThis spell will awaken the dead Admiral Torgrin and make him fight for your cause.6.37
Spell
Ghost Ship Armada
School
Ench
Level
7
Paths
W5D3
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of HealthEnch7N6—none—none—none50 NThis gift grants excellent health to all loyal subjects inside the God's Dominion.6.37
Spell
Gift of Health
School
Ench
Level
7
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
This gift grants excellent health to all loyal subjects inside the God's Dominion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hail of Burning EmbersEnch7F40whole battlefield02 FThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Burning Embers
School
Ench
Level
7
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Land of the Ever YoungEnch7G5N1—none—none—none10 GWith this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.6.37
Spell
Land of the Ever Young
School
Ench
Level
7
Paths
G5N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LeviathanEnch7D3W1—none—none—none10 DThe Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.6.37
Spell
Leviathan
School
Ench
Level
7
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Life after DeathEnch7D40whole battlefield04 DThis spell gives all friendly units a second chance to fight after dying in the battle.6.37
Spell
Life after Death
School
Ench
Level
7
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 D
Effect
This spell gives all friendly units a second chance to fight after dying in the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lion SentinelsEnch7E5—none—none—none30 EThe caster sculpts eleven statues of lions and enchants them with powerful magic.6.37
Spell
Lion Sentinels
School
Ench
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mass FlightEnch7A41520 +1/A01 AThe caster grants a large number of soldiers the ability to fly.6.37
Spell
Mass Flight
School
Ench
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster grants a large number of soldiers the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mass RegenerationEnch7N41520 +1/N01 NGives regenerative powers to a large group of units.6.37
Spell
Mass Regeneration
School
Ench
Level
7
Paths
N4
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
Gives regenerative powers to a large group of units.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Nightmare MasksEnch7G4D1155 +1/G01 GA few soldiers are wreathed in terror and their faces becomes horrible to behold.6.37
Spell
Nightmare Masks
School
Ench
Level
7
Paths
G4D1
Range
15
Area
5 +1/G
Fatigue
0
Gems
1 G
Effect
A few soldiers are wreathed in terror and their faces becomes horrible to behold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ritual of RebirthEnch7D4—none—none—none15 DThe caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.6.37
Spell
Ritual of Rebirth
School
Ench
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Serpent's BlessingEnch7N40whole battlefield02 NThis spell makes all friendly units on the battlefield resistant to natural poisons.6.37
Spell
Serpent's Blessing
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
This spell makes all friendly units on the battlefield resistant to natural poisons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Solar BrillianceEnch7S50caster03 SThe sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.6.37
Spell
Solar Brilliance
School
Ench
Level
7
Paths
S5
Range
0
Area
caster
Fatigue
0
Gems
3 S
Effect
The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Steel Slice WarriorsEnch7E41520 +1/E01 EA large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Steel Slice Warriors
School
Ench
Level
7
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Stellar FocusEnch7S5—none—none—none60 SThis spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.6.37
Spell
Stellar Focus
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thetis' BlessingEnch7W5—none—none—none50 WAllows all troops in the world to enter the sea and breathe under water.6.37
Spell
Thetis' Blessing
School
Ench
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
Allows all troops in the world to enter the sea and breathe under water.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Veil of Perpetual MistsEnch7G5—none—none—none30 GThe caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes.6.37
Spell
Veil of Perpetual Mists
School
Ench
Level
7
Paths
G5
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster shrouds an entire province in mists alive with whispers, screams and harrowing shapes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Warriors of the DawnEnch7G4F12020 +1/G01 GA large group of soldiers are wreathed in fiery splendor.6.37
Spell
Warriors of the Dawn
School
Ench
Level
7
Paths
G4F1
Range
20
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army RegenerationEnch8N50whole battlefield03 NGives regenerative powers to all friendly units on the battlefield.6.37
Spell
Army Regeneration
School
Ench
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
Gives regenerative powers to all friendly units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dragon MasterEnch8G3—none—none—none30 GThe caster claims lordship over all serpentkin.6.37
Spell
Dragon Master
School
Ench
Level
8
Paths
G3
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster claims lordship over all serpentkin.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fata MorganaEnch8G7—none—none—none90 GUnder the fata morgana life seems much easier and everyone is happy.6.37
Spell
Fata Morgana
School
Ench
Level
8
Paths
G7
Range
—none
Area
—none
Fatigue
—none
Gems
90 G
Effect
Under the fata morgana life seems much easier and everyone is happy.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fields of the DeadEnch8D5E20caster02 DThe necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.6.37
Spell
Fields of the Dead
School
Ench
Level
8
Paths
D5E2
Range
0
Area
caster
Fatigue
0
Gems
2 D
Effect
The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Fire FendEnch8F40whole battlefield01 FThis spell partially protects the entire army from fire and flames.6.37
Spell
Fire Fend
School
Ench
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
This spell partially protects the entire army from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frost FendEnch8W40whole battlefield01 WThis spell protects the entire army from cold.6.37
Spell
Frost Fend
School
Ench
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 W
Effect
This spell protects the entire army from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hall of StatuesEnch8E5—none—none—none30 ESome halls underneath the earth contain entire rows of the sacred status of the pale ones from before.6.37
Spell
Hall of Statues
School
Ench
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version
6.37
Precision
—none
Effects
20 +4/E
Cast
Ritual
Haunted ForestEnch8N5D1—none—none—none60 NVines will merge with anyone killed in the God's Dominion, creating an undead Manikin.6.37
Spell
Haunted Forest
School
Ench
Level
8
Paths
N5D1
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mists of DeceptionEnch8G5A10caster02 GThis powerful enchantment creates a magic mist on the battlefield.6.37
Spell
Mists of Deception
School
Ench
Level
8
Paths
G5A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
This powerful enchantment creates a magic mist on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soaring ArmyEnch8A50whole battlefield03 AThe caster grants all friendly soldiers on the battlefield the ability to fly.6.37
Spell
Soaring Army
School
Ench
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The caster grants all friendly soldiers on the battlefield the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Theft of the SunEnch8D6F3—none—none—none70 DSince the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.6.37
Spell
Theft of the Sun
School
Ench
Level
8
Paths
D6F3
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder FendEnch8A40whole battlefield01 AThis spell protects the entire army from damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Fend
School
Ench
Level
8
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
UnravelingEnch8S60whole battlefield06 SThe caster unravels the enchantments that bind magic beings together.6.37
Spell
Unraveling
School
Ench
Level
8
Paths
S6
Range
0
Area
whole battlefield
Fatigue
0
Gems
6 S
Effect
The caster unravels the enchantments that bind magic beings together.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Void Pattern LabyrinthEnch8S4G3—none—none—none10 SA void pattern dome is created over the province that the mage is located in.6.37
Spell
Void Pattern Labyrinth
School
Ench
Level
8
Paths
S4G3
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
A void pattern dome is created over the province that the mage is located in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wrath of the SeaEnch8W5—none—none—none70 WThe sea will rise and flood all coastal provinces within just a few months.6.37
Spell
Wrath of the Sea
School
Ench
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
70 W
Effect
The sea will rise and flood all coastal provinces within just a few months.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arcane NexusEnch9S8—none—none—none150 SThis mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.6.37
Spell
Arcane Nexus
School
Ench
Level
9
Paths
S8
Range
—none
Area
—none
Fatigue
—none
Gems
150 S
Effect
This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of the DeadEnch9D5—none—none—none10 DAnimates an entire army of skeletal Longdead Warriors in a distant province.6.37
Spell
Army of the Dead
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Animates an entire army of skeletal Longdead Warriors in a distant province.
Version
6.37
Precision
—none
Effects
100 +5/D
Cast
Ritual
Demon CleansingEnch9W50caster01 WCasts the Demon Cleansing enchantment over the battlefield.6.37
Spell
Demon Cleansing
School
Ench
Level
9
Paths
W5
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Casts the Demon Cleansing enchantment over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dome of Seven SealsEnch9S4E4—none—none—none14 SA magic dome is created over the entire province.6.37
Spell
Dome of Seven Seals
School
Ench
Level
9
Paths
S4E4
Range
—none
Area
—none
Fatigue
—none
Gems
14 S
Effect
A magic dome is created over the entire province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter ArmyEnch9E50whole battlefield02 EThe weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Army
School
Ench
Level
9
Paths
E5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gaia's BlessingEnch9N5E20whole battlefield03 NThis powerful enchantment protects an entire army from the power of the elements.6.37
Spell
Gaia's Blessing
School
Ench
Level
9
Paths
N5E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This powerful enchantment protects an entire army from the power of the elements.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of Nature's BountyEnch9N7—none—none—none70 NAll life in the God's Dominion is blessed.6.37
Spell
Gift of Nature's Bounty
School
Ench
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
70 N
Effect
All life in the God's Dominion is blessed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LichcraftEnch9D5—none—none—none25 DWith knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.6.37
Spell
Lichcraft
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
With knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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