unique Alchemist's Stone 9 E1 F1 5 E + 5 F —none misc This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation. 6.37 —none Unique —none Generic
Item Alchemist's Stone
Construction 9
Gems 5 E + 5 F
Boosters —none
Slot misc
Effect This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Amon Hotep 9 F5 S4 40 F + 25 S —none crown This golden headgear contains the soul of Amon Hotep, the First Mummy. 6.37 —none Unique —none Generic
Item Amon Hotep
Construction 9
Gems 40 F + 25 S
Boosters —none
Slot crown
Effect This golden headgear contains the soul of Amon Hotep, the First Mummy.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Crown of Overmight 9 F5 E3 40 F + 15 E —none crown A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle. 6.37 —none Unique —none Generic
Item Crown of Overmight
Construction 9
Gems 40 F + 15 E
Boosters —none
Slot crown
Effect A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Crown of the Elements 9 F4 W4 25 F + 25 W F+1 A+1 W+1 E+1 crown This is the crown worn by the lord of the elements. 6.37 —none Unique —none Generic
Item Crown of the Elements
Construction 9
Gems 25 F + 25 W
Slot crown
Effect This is the crown worn by the lord of the elements.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Crown of the Fire King 9 F4 25 F —none crown This crown has an ancient, powerful fire being trapped in its rubies. 6.37 —none Unique —none Generic
Item Crown of the Fire King
Construction 9
Gems 25 F
Boosters —none
Slot crown
Effect This crown has an ancient, powerful fire being trapped in its rubies.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Disease Grinder 9 D3 F1 15 D + 5 F —none misc This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic. 6.37 —none Unique —none Generic
Item Disease Grinder
Construction 9
Gems 15 D + 5 F
Boosters —none
Slot misc
Effect This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Ember 9 F2 W2 10 F + 10 W —none 1-hand Ember is the sword that is cold and hot at the same time. 6.37 15 Unique —none Generic
Item Ember
Construction 9
Gems 10 F + 10 W
Boosters —none
Slot 1-hand
Effect Ember is the sword that is cold and hot at the same time.
Version 6.37
Damage 15
Unique Unique
Magic penetration —none
National Generic unique Fever Fetish 9 F1 N1 5 F + 5 N —none misc This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems. 6.37 —none Unique —none Generic
Item Fever Fetish
Construction 9
Gems 5 F + 5 N
Boosters —none
Slot misc
Effect This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Fountain of Youth 9 N3 F3 15 N + 15 F —none misc When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life. 6.37 —none Unique —none Generic
Item Fountain of Youth
Construction 9
Gems 15 N + 15 F
Boosters —none
Slot misc
Effect When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Hammer of the Forge Lord 9 E5 F3 40 E + 15 F —none 2-hand A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. 6.37 20 Unique —none Generic
Item Hammer of the Forge Lord
Construction 9
Gems 40 E + 15 F
Boosters —none
Slot 2-hand
Effect A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.
Version 6.37
Damage 20
Unique Unique
Magic penetration —none
National Generic unique Immaculate Shield 9 F3 S2 15 F + 10 S H+1 shield A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2. 6.37 —none Unique —none Generic
Item Immaculate Shield
Construction 9
Gems 15 F + 10 S
Slot shield
Effect A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Infernal Sword 9 B1 F1 5 B + 5 F —none 2-hand This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living. 6.37 14 Unique —none Generic
Item Infernal Sword
Construction 9
Gems 5 B + 5 F
Boosters —none
Slot 2-hand
Effect This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.
Version 6.37
Damage 14
Unique Unique
Magic penetration —none
National Generic unique O'al Kan's Sceptre 9 F3 15 F —none 1-hand Each hit also adds 10 fatigue to the units in the target's square, ignoring armour; the bearer gains +100 leadership, cold resistance 10 and +2 Fire ritual range, and can cast Flare in battle. 6.37 0 Unique —none Generic
Item O'al Kan's Sceptre
Construction 9
Gems 15 F
Boosters —none
Slot 1-hand
Effect Each hit also adds 10 fatigue to the units in the target's square, ignoring armour; the bearer gains +100 leadership, cold resistance 10 and +2 Fire ritual range, and can cast Flare in battle.
Version 6.37
Damage 0
Unique Unique
Magic penetration —none
National Generic unique Orb of Elemental Fire 9 F4 25 F F+1 misc This orb was forged from pure fire and is constantly radiating heat from the fire inside it. 6.37 —none Unique —none Generic
Item Orb of Elemental Fire
Construction 9
Gems 25 F
Slot misc
Effect This orb was forged from pure fire and is constantly radiating heat from the fire inside it.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Sunrise Barding 9 F2 E2 10 F + 10 E —none barding Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points. 6.37 —none Unique —none Generic
Item Sunrise Barding
Construction 9
Gems 10 F + 10 E
Boosters —none
Slot barding
Effect Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique Sword of Justice 9 F3 S3 15 F + 15 S H+1 2-hand Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%. 6.37 15 Unique —none Generic
Item Sword of Justice
Construction 9
Gems 15 F + 15 S
Slot 2-hand
Effect Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.
Version 6.37
Damage 15
Unique Unique
Magic penetration —none
National Generic unique The Ark 9 F5 S5 40 F + 40 S —none misc The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces. 6.37 —none Unique —none Generic
Item The Ark
Construction 9
Gems 40 F + 40 S
Boosters —none
Slot misc
Effect The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The First Crown 9 S4 F4 25 S + 25 F —none crown It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted. 6.37 —none Unique —none Generic
Item The First Crown
Construction 9
Gems 25 S + 25 F
Boosters —none
Slot crown
Effect It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The Forbidden Light 9 S5 F5 40 S + 40 F F+2 S+2 misc This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings. 6.37 —none Unique —none Generic
Item The Forbidden Light
Construction 9
Gems 40 S + 40 F
Slot misc
Effect This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The Magic Lamp 9 A5 F4 40 A + 25 F —none misc This lamp contains Al-Khazim, the almighty Djinn. 6.37 —none Unique —none Generic
Item The Magic Lamp
Construction 9
Gems 40 A + 25 F
Boosters —none
Slot misc
Effect This lamp contains Al-Khazim, the almighty Djinn.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The Ruby Eye 9 F3 15 F F+1 misc By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic. 6.37 —none Unique —none Generic
Item The Ruby Eye
Construction 9
Gems 15 F
Slot misc
Effect By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The Silver Arms 9 E3 F3 15 E + 15 F —none misc After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods. 6.37 —none Unique —none Generic
Item The Silver Arms
Construction 9
Gems 15 E + 15 F
Boosters —none
Slot misc
Effect After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods.
Version 6.37
Damage —none
Unique Unique
Magic penetration —none
National Generic unique The Staff from the Sun 9 S5 F1 40 S + 5 F F+1 2-hand A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. 6.37 4 Unique —none Generic
Item The Staff from the Sun
Construction 9
Gems 40 S + 5 F
Slot 2-hand
Effect A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.
Version 6.37
Damage 4
Unique Unique
Magic penetration —none
National Generic unique The Sword of Many Colors 9 G4 F2 25 G + 10 F G+1 2-hand When this sword is swung in combat, it will explode in a shower of light. 6.37 17 Unique —none Generic
Item The Sword of Many Colors
Construction 9
Gems 25 G + 10 F
Slot 2-hand
Effect When this sword is swung in combat, it will explode in a shower of light.
Version 6.37
Damage 17
Unique Unique
Magic penetration —none
National Generic unique The Tartarian Chains 9 E4 F2 25 E + 10 F —none 1-hand The ancient god who once wore these chains is unknown, but the purpose of the chains is not. 6.37 5 Unique —none Generic
Item The Tartarian Chains
Construction 9
Gems 25 E + 10 F
Boosters —none
Slot 1-hand
Effect The ancient god who once wore these chains is unknown, but the purpose of the chains is not.
Version 6.37
Damage 5
Unique Unique
Magic penetration —none
National Generic unique Unquenched Sword 9 F5 40 F —none 1-hand This blade is made of solid Fire tempered in an Elemental brazier. 6.37 22 Unique —none Generic
Item Unquenched Sword
Construction 9
Gems 40 F
Boosters —none
Slot 1-hand
Effect This blade is made of solid Fire tempered in an Elemental brazier.
Version 6.37
Damage 22
Unique Unique
Magic penetration —none
National Generic Carmine Cleaver 7 F2 E1 10 F + 5 E —none 2-hand A battle axe made of stabilized lavasteel. 6.37 18 —none —none Generic
Item Carmine Cleaver
Construction 7
Gems 10 F + 5 E
Boosters —none
Slot 2-hand
Effect A battle axe made of stabilized lavasteel.
Version 6.37
Damage 18
Unique —none
Magic penetration —none
National Generic Crown of the Titans 7 E2 F1 10 E + 5 F —none crown This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him. 6.37 —none —none —none Generic
Item Crown of the Titans
Construction 7
Gems 10 E + 5 F
Boosters —none
Slot crown
Effect This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Demon Whip 7 F1 B1 5 F + 5 B —none 1-hand When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire. 6.37 ? not verified —none —none Generic
Item Demon Whip
Construction 7
Gems 5 F + 5 B
Boosters —none
Slot 1-hand
Effect When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Dragon Sceptre 7 F2 10 F —none 1-hand This sceptre will make it easier for mages to summon and control various kinds of smaller dragons. 6.37 ? not verified —none —none Generic
Item Dragon Sceptre
Construction 7
Gems 10 F
Boosters —none
Slot 1-hand
Effect This sceptre will make it easier for mages to summon and control various kinds of smaller dragons.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Elixir of Life 7 N2 F2 10 N + 10 F —none misc With the Elixir of Life, a man can keep living forever. 6.37 —none —none —none Generic
Item Elixir of Life
Construction 7
Gems 10 N + 10 F
Boosters —none
Slot misc
Effect With the Elixir of Life, a man can keep living forever.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Evening Star 7 F1 D1 5 F + 5 D —none 1-hand This morningstar is enchanted with the fires of the Evening Star. 6.37 10 —none —none Generic
Item Evening Star
Construction 7
Gems 5 F + 5 D
Boosters —none
Slot 1-hand
Effect This morningstar is enchanted with the fires of the Evening Star.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Fire Brand 7 F1 E1 5 F + 5 E —none 1-hand Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale. 6.37 8 —none —none Generic
Item Fire Brand
Construction 7
Gems 5 F + 5 E
Boosters —none
Slot 1-hand
Effect Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale.
Version 6.37
Damage 8
Unique —none
Magic penetration —none
National Generic Hell Sword 7 B2 F2 10 B + 10 F —none 2-hand A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder. 6.37 ? not verified —none —none Generic
Item Hell Sword
Construction 7
Gems 10 B + 10 F
Boosters —none
Slot 2-hand
Effect A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Jellyberd 7 S1 F1 5 S + 5 F —none 2-hand A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. 6.37 0 —none —none National
Item Jellyberd
Construction 7
Gems 5 S + 5 F
Boosters —none
Slot 2-hand
Effect A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.
Version 6.37
Damage 0
Unique —none
Magic penetration —none
National National Lantern Shield 7 D2 F1 10 D + 5 F —none shield This metal shield is set with turquoise stones that burn with otherworldly light. 6.37 —none —none —none Generic
Item Lantern Shield
Construction 7
Gems 10 D + 5 F
Boosters —none
Slot shield
Effect This metal shield is set with turquoise stones that burn with otherworldly light.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Lightless Lantern 7 F1 5 F —none misc This lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells. 6.37 —none —none —none Generic
Item Lightless Lantern
Construction 7
Gems 5 F
Boosters —none
Slot misc
Effect This lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Ring of the False Prophet 7 G4 F2 25 G + 10 F H+1 misc This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet. 6.37 —none —none —none Generic
Item Ring of the False Prophet
Construction 7
Gems 25 G + 10 F
Slot misc
Effect This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Rod of the Phoenix 7 F4 25 F —none 1-hand The wielder of this wand will be able to Incinerate enemies at will. 6.37 ? not verified —none —none Generic
Item Rod of the Phoenix
Construction 7
Gems 25 F
Boosters —none
Slot 1-hand
Effect The wielder of this wand will be able to Incinerate enemies at will.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Scorpion Crown 7 F3 D2 15 F + 10 D —none crown A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership. 6.37 —none —none —none Generic
Item Scorpion Crown
Construction 7
Gems 15 F + 10 D
Boosters —none
Slot crown
Effect A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Shield of Gleaming Gold 7 F1 G1 5 F + 5 G —none shield A shield with protection 23 that gives its bearer awe 1. 6.37 —none —none —none Generic
Item Shield of Gleaming Gold
Construction 7
Gems 5 F + 5 G
Boosters —none
Slot shield
Effect A shield with protection 23 that gives its bearer awe 1.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Skull of Fire 7 F1 D1 5 F + 5 D F+1 misc A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic. 6.37 —none —none —none Generic
Item Skull of Fire
Construction 7
Gems 5 F + 5 D
Slot misc
Effect A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Staff of Elemental Mastery 2-hand · Construction 7 · #76 7 F4 W4 25 F + 25 W F+1 A+1 W+1 E+1 2-hand Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5. 6.37 3 —none —none Generic
Item Staff of Elemental Mastery
Construction 7
Gems 25 F + 25 W
Slot 2-hand
Effect Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic The Copper Arm 7 E3 F1 15 E + 5 F —none misc The smiths of Ulm have always dreamed of holding more hammers in their hands. 6.37 —none —none —none Generic
Item The Copper Arm
Construction 7
Gems 15 E + 5 F
Boosters —none
Slot misc
Effect The smiths of Ulm have always dreamed of holding more hammers in their hands.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic The Heart of Quickness 7 B2 F1 10 B + 5 F —none misc This heart made from ruby and blood is full of life force and magic power. 6.37 —none —none —none Generic
Item The Heart of Quickness
Construction 7
Gems 10 B + 5 F
Boosters —none
Slot misc
Effect This heart made from ruby and blood is full of life force and magic power.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Brimstone Boots 5 F1 E1 5 F + 5 E —none feet Boots that give fire resistance 15, +4 strength and waste survival. 6.37 —none —none —none Generic
Item Brimstone Boots
Construction 5
Gems 5 F + 5 E
Boosters —none
Slot feet
Effect Boots that give fire resistance 15, +4 strength and waste survival.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Charcoal Shield 5 E2 F1 10 E + 5 F —none shield A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis. 6.37 —none —none —none Generic
Item Charcoal Shield
Construction 5
Gems 10 E + 5 F
Boosters —none
Slot shield
Effect A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Cockerel Scepter 5 F2 10 F —none 1-hand A short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum. 6.37 6 —none —none National
Item Cockerel Scepter
Construction 5
Gems 10 F
Boosters —none
Slot 1-hand
Effect A short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum.
Version 6.37
Damage 6
Unique —none
Magic penetration —none
National National Elemental Armor 5 E2 F1 10 E + 5 F —none body This enchanted plate hauberk protects its wearer from heat, cold, and lightning. 6.37 —none —none —none Generic
Item Elemental Armor
Construction 5
Gems 10 E + 5 F
Boosters —none
Slot body
Effect This enchanted plate hauberk protects its wearer from heat, cold, and lightning.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Fire Bola 5 F1 5 F —none missile A bola whose hits add the wielder's strength and bind the target in Fire Bonds. 6.37 2 —none —none Generic
Item Fire Bola
Construction 5
Gems 5 F
Boosters —none
Slot missile
Effect A bola whose hits add the wielder's strength and bind the target in Fire Bonds.
Version 6.37
Damage 2
Unique —none
Magic penetration —none
National Generic Flambeau 5 F3 15 F —none 2-hand Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle. 6.37 13 —none —none Generic
Item Flambeau
Construction 5
Gems 15 F
Boosters —none
Slot 2-hand
Effect Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle.
Version 6.37
Damage 13
Unique —none
Magic penetration —none
National Generic Flame Helmet 5 F4 25 F F+1 head A helmet with head protection 21 that gives +1 Fire and reinvigoration −3. 6.37 —none —none —none Generic
Item Flame Helmet
Construction 5
Gems 25 F
Slot head
Effect A helmet with head protection 21 that gives +1 Fire and reinvigoration −3.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Golden Barding 5 F1 S1 5 F + 5 S —none barding This barding is made out of real gold and enchanted with magic to make it even better. 6.37 —none —none —none Generic
Item Golden Barding
Construction 5
Gems 5 F + 5 S
Boosters —none
Slot barding
Effect This barding is made out of real gold and enchanted with magic to make it even better.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Golden Hoplon 5 F2 10 F —none shield A shield with protection 23 that gives its bearer fire resistance 15. 6.37 —none —none —none Generic
Item Golden Hoplon
Construction 5
Gems 10 F
Boosters —none
Slot shield
Effect A shield with protection 23 that gives its bearer fire resistance 15.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Helmet of Heroes 5 F1 E1 5 F + 5 E —none head A helmet with head protection 19 that gives its wearer inspirational leadership +2. 6.37 —none —none —none Generic
Item Helmet of Heroes
Construction 5
Gems 5 F + 5 E
Boosters —none
Slot head
Effect A helmet with head protection 19 that gives its wearer inspirational leadership +2.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Huaca Headdress 5 F2 10 F —none crown The Huaca Headdress is a golden crown of ancient times. 6.37 —none —none —none National
Item Huaca Headdress
Construction 5
Gems 10 F
Boosters —none
Slot crown
Effect The Huaca Headdress is a golden crown of ancient times.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National National Medallion of Vengeance 5 F1 5 F —none misc A medallion that makes its wearer explode on death with strength 10. 6.37 —none —none —none Generic
Item Medallion of Vengeance
Construction 5
Gems 5 F
Boosters —none
Slot misc
Effect A medallion that makes its wearer explode on death with strength 10.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Red Dragon Scale Mail 5 F2 10 F —none body Body armour with protection 22 on the body and 11 on the arms and legs that gives fire resistance 15, +4 morale and 6 hit points. 6.37 —none —none —none Generic
Item Red Dragon Scale Mail
Construction 5
Gems 10 F
Boosters —none
Slot body
Effect Body armour with protection 22 on the body and 11 on the arms and legs that gives fire resistance 15, +4 morale and 6 hit points.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Rune Smasher 5 W2 F2 10 W + 10 F —none 1-hand The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell. 6.37 7 —none 2 Generic
Item Rune Smasher
Construction 5
Gems 10 W + 10 F
Boosters —none
Slot 1-hand
Effect The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell.
Version 6.37
Damage 7
Unique —none
Magic penetration 2
National Generic Salamander Silk Garments 5 F1 5 F —none body In Magnificent Ind are worms called Salamanders. 6.37 —none —none —none National
Item Salamander Silk Garments
Construction 5
Gems 5 F
Boosters —none
Slot body
Effect In Magnificent Ind are worms called Salamanders.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National National Staff of Corrosion 5 W2 F1 10 W + 5 F —none 2-hand This staff can be used to fire Acid Bolts at the enemy. 6.37 3 —none —none Generic
Item Staff of Corrosion
Construction 5
Gems 10 W + 5 F
Boosters —none
Slot 2-hand
Effect This staff can be used to fire Acid Bolts at the enemy.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Wand of Wild Fire 5 F3 15 F —none 1-hand Lets its bearer cast Fireball in battle. 6.37 0 —none —none Generic
Item Wand of Wild Fire
Construction 5
Gems 15 F
Boosters —none
Slot 1-hand
Effect Lets its bearer cast Fireball in battle.
Version 6.37
Damage 0
Unique —none
Magic penetration —none
National Generic Burning Blade 3 F1 5 F —none 1-hand The blade of this sword is constantly burning unless it is sheathed in its scabbard. 6.37 12 —none —none Generic
Item Burning Blade
Construction 3
Gems 5 F
Boosters —none
Slot 1-hand
Effect The blade of this sword is constantly burning unless it is sheathed in its scabbard.
Version 6.37
Damage 12
Unique —none
Magic penetration —none
National Generic Burning Pearl 3 F1 5 F —none misc A pearl that gives fire resistance 5, +4 attack and patience −1. 6.37 —none —none —none Generic
Item Burning Pearl
Construction 3
Gems 5 F
Boosters —none
Slot misc
Effect A pearl that gives fire resistance 5, +4 attack and patience −1.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Crown of the Shah 3 F1 A1 5 F + 5 A H+1 crown The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings. 6.37 —none —none —none National
Item Crown of the Shah
Construction 3
Gems 5 F + 5 A
Slot crown
Effect The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National National Dragon Helmet 3 F1 5 F —none head A helmet with head protection 22 that gives fire resistance 5, +4 morale and darkvision 50. 6.37 —none —none —none Generic
Item Dragon Helmet
Construction 3
Gems 5 F
Boosters —none
Slot head
Effect A helmet with head protection 22 that gives fire resistance 5, +4 morale and darkvision 50.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Fire in a Jar 3 F1 5 F —none misc This jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle. 6.37 —none —none —none Generic
Item Fire in a Jar
Construction 3
Gems 5 F
Boosters —none
Slot misc
Effect This jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Fire Plate 3 F1 5 F —none body Body armour with protection 23 on the body and 9 on the arms and legs that gives fire resistance 5, +2 morale and 4 hit points. 6.37 —none —none —none Generic
Item Fire Plate
Construction 3
Gems 5 F
Boosters —none
Slot body
Effect Body armour with protection 23 on the body and 9 on the arms and legs that gives fire resistance 5, +2 morale and 4 hit points.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Holy Scourge 3 F1 5 F —none 2-hand A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead. 6.37 6 —none —none Generic
Item Holy Scourge
Construction 3
Gems 5 F
Boosters —none
Slot 2-hand
Effect A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead.
Version 6.37
Damage 6
Unique —none
Magic penetration —none
National Generic Just Man's Cross 3 F1 5 F —none missile A two-handed crossbow with +4 precision whose armour-piercing bolts add a third of the wielder's strength and deal an extra 20 armour-negating damage to demons and undead. 6.37 12 —none —none Generic
Item Just Man's Cross
Construction 3
Gems 5 F
Boosters —none
Slot missile
Effect A two-handed crossbow with +4 precision whose armour-piercing bolts add a third of the wielder's strength and deal an extra 20 armour-negating damage to demons and undead.
Version 6.37
Damage 12
Unique —none
Magic penetration —none
National Generic Mace of Eruption 3 F1 5 F —none 1-hand This ornate mace looks expensive enough to be used by a king. 6.37 8 —none —none Generic
Item Mace of Eruption
Construction 3
Gems 5 F
Boosters —none
Slot 1-hand
Effect This ornate mace looks expensive enough to be used by a king.
Version 6.37
Damage 8
Unique —none
Magic penetration —none
National Generic Mercybrand 3 F2 10 F —none 1-hand A branding iron, ever hot and glowing red, forged in the House of Just Fires. 6.37 7 —none —none National
Item Mercybrand
Construction 3
Gems 10 F
Boosters —none
Slot 1-hand
Effect A branding iron, ever hot and glowing red, forged in the House of Just Fires.
Version 6.37
Damage 7
Unique —none
Magic penetration —none
National National Sceptre of Authority 3 F1 5 F —none 1-hand A sceptre that gives its bearer +50 leadership and lets them cast Burn in battle. 6.37 0 —none —none Generic
Item Sceptre of Authority
Construction 3
Gems 5 F
Boosters —none
Slot 1-hand
Effect A sceptre that gives its bearer +50 leadership and lets them cast Burn in battle.
Version 6.37
Damage 0
Unique —none
Magic penetration —none
National Generic Soul Contract 3 B3 F1 75 B + 5 F —none misc The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers. 6.37 —none —none —none Generic
Item Soul Contract
Construction 3
Gems 75 B + 5 F
Boosters —none
Slot misc
Effect The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Staff of Flame Focus 3 F1 5 F —none 2-hand This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces. 6.37 3 —none —none Generic
Item Staff of Flame Focus
Construction 3
Gems 5 F
Boosters —none
Slot 2-hand
Effect This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Sword of the Five Elements 3 F1 W1 2 F + 2 W —none 1-hand The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade. 6.37 8 —none —none National
Item Sword of the Five Elements
Construction 3
Gems 2 F + 2 W
Boosters —none
Slot 1-hand
Effect The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade.
Version 6.37
Damage 8
Unique —none
Magic penetration —none
National National Fire Sword 1 F1 5 F —none 1-hand A magic sword with +1 attack and +1 defence whose slashing blows add the wielder's strength. 6.37 10 —none —none Generic
Item Fire Sword
Construction 1
Gems 5 F
Boosters —none
Slot 1-hand
Effect A magic sword with +1 attack and +1 defence whose slashing blows add the wielder's strength.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Pendant of Courage 1 F1 5 F —none misc This rose crystal pendant gives the wearer increased morale. 6.37 —none —none —none Generic
Item Pendant of Courage
Construction 1
Gems 5 F
Boosters —none
Slot misc
Effect This rose crystal pendant gives the wearer increased morale.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic Ring of Fire 1 F1 5 F —none misc A ring that gives fire resistance 15 to its wearer and to their mount. 6.37 —none —none —none Generic
Item Ring of Fire
Construction 1
Gems 5 F
Boosters —none
Slot misc
Effect A ring that gives fire resistance 15 to its wearer and to their mount.
Version 6.37
Damage —none
Unique —none
Magic penetration —none
National Generic