unique Hammer of the Forge Lord 9 E5 F3 40 E + 15 F —none 2-hand A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. 6.37 20 Unique —none Generic
Item Hammer of the Forge Lord
Construction 9
Gems 40 E + 15 F
Boosters —none
Slot 2-hand
Effect A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.
Version 6.37
Damage 20
Unique Unique
Magic penetration —none
National Generic unique Harvest Blade 9 B3 N1 15 B + 5 N —none 2-hand A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood. 6.37 16 Unique —none Generic
Item Harvest Blade
Construction 9
Gems 15 B + 5 N
Boosters —none
Slot 2-hand
Effect A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood.
Version 6.37
Damage 16
Unique Unique
Magic penetration —none
National Generic unique Infernal Sword 9 B1 F1 5 B + 5 F —none 2-hand This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living. 6.37 14 Unique —none Generic
Item Infernal Sword
Construction 9
Gems 5 B + 5 F
Boosters —none
Slot 2-hand
Effect This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.
Version 6.37
Damage 14
Unique Unique
Magic penetration —none
National Generic unique Pillar of Truths 9 E4 S4 25 E + 25 S —none 2-hand When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle. 6.37 35 Unique —none Generic
Item Pillar of Truths
Construction 9
Gems 25 E + 25 S
Boosters —none
Slot 2-hand
Effect When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle.
Version 6.37
Damage 35
Unique Unique
Magic penetration —none
National Generic unique Sun Slayer 9 D6 60 D D+1 2-hand This gruesome blade was designed by Vestur of the Black Coven. 6.37 13 Unique —none Generic
Item Sun Slayer
Construction 9
Gems 60 D
Slot 2-hand
Effect This gruesome blade was designed by Vestur of the Black Coven.
Version 6.37
Damage 13
Unique Unique
Magic penetration —none
National Generic unique Sword of Justice 9 F3 S3 15 F + 15 S H+1 2-hand Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%. 6.37 15 Unique —none Generic
Item Sword of Justice
Construction 9
Gems 15 F + 15 S
Slot 2-hand
Effect Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.
Version 6.37
Damage 15
Unique Unique
Magic penetration —none
National Generic unique Tempest 9 A5 40 A —none 2-hand A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning. 6.37 15 Unique —none Generic
Item Tempest
Construction 9
Gems 40 A
Boosters —none
Slot 2-hand
Effect A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning.
Version 6.37
Damage 15
Unique Unique
Magic penetration —none
National Generic unique The Flailing Hands 9 D2 10 D D+1 2-hand This flail is made of human bones bound with iron. 6.37 10 Unique 1 Generic
Item The Flailing Hands
Construction 9
Gems 10 D
Slot 2-hand
Effect This flail is made of human bones bound with iron.
Version 6.37
Damage 10
Unique Unique
Magic penetration 1
National Generic unique The Oath Rod of Kurgi 9 S3 B3 15 S + 15 B S+1 B+1 2-hand This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason. 6.37 5 Unique —none Generic
Item The Oath Rod of Kurgi
Construction 9
Gems 15 S + 15 B
Slot 2-hand
Effect This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason.
Version 6.37
Damage 5
Unique Unique
Magic penetration —none
National Generic unique The Staff from the Sun 9 S5 F1 40 S + 5 F F+1 2-hand A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. 6.37 4 Unique —none Generic
Item The Staff from the Sun
Construction 9
Gems 40 S + 5 F
Slot 2-hand
Effect A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.
Version 6.37
Damage 4
Unique Unique
Magic penetration —none
National Generic unique The Stone Sword 9 E5 40 E —none 2-hand This mighty sword will strike everyone in its vicinity with petrification, including the wielder. 6.37 10 Unique —none Generic
Item The Stone Sword
Construction 9
Gems 40 E
Boosters —none
Slot 2-hand
Effect This mighty sword will strike everyone in its vicinity with petrification, including the wielder.
Version 6.37
Damage 10
Unique Unique
Magic penetration —none
National Generic unique The Sword of Many Colors 9 G4 F2 25 G + 10 F G+1 2-hand When this sword is swung in combat, it will explode in a shower of light. 6.37 17 Unique —none Generic
Item The Sword of Many Colors
Construction 9
Gems 25 G + 10 F
Slot 2-hand
Effect When this sword is swung in combat, it will explode in a shower of light.
Version 6.37
Damage 17
Unique Unique
Magic penetration —none
National Generic unique Trident from Beyond 9 W3 S2 15 W + 10 S W+1 2-hand Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly. 6.37 13 Unique —none Generic
Item Trident from Beyond
Construction 9
Gems 15 W + 10 S
Slot 2-hand
Effect Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly.
Version 6.37
Damage 13
Unique Unique
Magic penetration —none
National Generic Banner of the Northern Star 7 S4 25 S —none 2-hand This banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful. 6.37 1 —none —none Generic
Item Banner of the Northern Star
Construction 7
Gems 25 S
Boosters —none
Slot 2-hand
Effect This banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful.
Version 6.37
Damage 1
Unique —none
Magic penetration —none
National Generic Carmine Cleaver 7 F2 E1 10 F + 5 E —none 2-hand A battle axe made of stabilized lavasteel. 6.37 18 —none —none Generic
Item Carmine Cleaver
Construction 7
Gems 10 F + 5 E
Boosters —none
Slot 2-hand
Effect A battle axe made of stabilized lavasteel.
Version 6.37
Damage 18
Unique —none
Magic penetration —none
National Generic Demon Bane 7 W1 5 W —none 2-hand Created to slay demons, this sword protects its wielder from fire and delivers severe damage to its target. 6.37 15 —none —none Generic
Item Demon Bane
Construction 7
Gems 5 W
Boosters —none
Slot 2-hand
Effect Created to slay demons, this sword protects its wielder from fire and delivers severe damage to its target.
Version 6.37
Damage 15
Unique —none
Magic penetration —none
National Generic Gate Cleaver 7 E3 15 E —none 2-hand This enormous axe can chop through anything, be it flesh, stone or steel. 6.37 29 —none —none Generic
Item Gate Cleaver
Construction 7
Gems 15 E
Boosters —none
Slot 2-hand
Effect This enormous axe can chop through anything, be it flesh, stone or steel.
Version 6.37
Damage 29
Unique —none
Magic penetration —none
National Generic Hell Sword 7 B2 F2 10 B + 10 F —none 2-hand A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder. 6.37 ? not verified —none —none Generic
Item Hell Sword
Construction 7
Gems 10 B + 10 F
Boosters —none
Slot 2-hand
Effect A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Jellyberd 7 S1 F1 5 S + 5 F —none 2-hand A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. 6.37 0 —none —none National
Item Jellyberd
Construction 7
Gems 5 S + 5 F
Boosters —none
Slot 2-hand
Effect A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.
Version 6.37
Damage 0
Unique —none
Magic penetration —none
National National Rime Hammer 7 W2 A1 10 W + 5 A —none 2-hand This huge maul is enchanted with water to make it strike hard and with air to make it light to swing. 6.37 21 —none —none Generic
Item Rime Hammer
Construction 7
Gems 10 W + 5 A
Boosters —none
Slot 2-hand
Effect This huge maul is enchanted with water to make it strike hard and with air to make it light to swing.
Version 6.37
Damage 21
Unique —none
Magic penetration —none
National Generic Staff of Elemental Mastery 2-hand · Construction 7 · #82 7 A4 E4 25 A + 25 E F+1 A+1 W+1 E+1 2-hand A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range. 6.37 3 —none —none Generic
Item Staff of Elemental Mastery
Construction 7
Gems 25 A + 25 E
Slot 2-hand
Effect A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Staff of Elemental Mastery 2-hand · Construction 7 · #76 7 F4 W4 25 F + 25 W F+1 A+1 W+1 E+1 2-hand Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5. 6.37 3 —none —none Generic
Item Staff of Elemental Mastery
Construction 7
Gems 25 F + 25 W
Slot 2-hand
Effect Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Staff of Storms 7 A5 40 A —none 2-hand The owner of this potent item is always accompanied by heavy rainstorms and thunder. 6.37 3 —none —none Generic
Item Staff of Storms
Construction 7
Gems 40 A
Boosters —none
Slot 2-hand
Effect The owner of this potent item is always accompanied by heavy rainstorms and thunder.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Standard of the Damned 7 D4 25 D —none 2-hand This standard drains life energy from enemies and adds it to the owner of the standard. 6.37 1 —none —none Generic
Item Standard of the Damned
Construction 7
Gems 25 D
Boosters —none
Slot 2-hand
Effect This standard drains life energy from enemies and adds it to the owner of the standard.
Version 6.37
Damage 1
Unique —none
Magic penetration —none
National Generic Treelord's Staff 7 N5 40 N N+2 2-hand A staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length. 6.37 3 —none —none Generic
Item Treelord's Staff
Construction 7
Gems 40 N
Slot 2-hand
Effect A staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Wave Breaker 7 W3 15 W —none 2-hand The wielder of this trident will be able to command the currents of the sea to help him and his friends. 6.37 10 —none —none Generic
Item Wave Breaker
Construction 7
Gems 15 W
Boosters —none
Slot 2-hand
Effect The wielder of this trident will be able to command the currents of the sea to help him and his friends.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Flambeau 5 F3 15 F —none 2-hand Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle. 6.37 13 —none —none Generic
Item Flambeau
Construction 5
Gems 15 F
Boosters —none
Slot 2-hand
Effect Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle.
Version 6.37
Damage 13
Unique —none
Magic penetration —none
National Generic Ice Pebble Staff 5 W3 15 W —none 2-hand This strange staff is adorned with pebbles of ice. 6.37 3 —none —none Generic
Item Ice Pebble Staff
Construction 5
Gems 15 W
Boosters —none
Slot 2-hand
Effect This strange staff is adorned with pebbles of ice.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Implementor Axe 5 E1 D1 5 E + 5 D —none 2-hand This axe screams with unholy voices that can be heard during the night. 6.37 10 —none —none Generic
Item Implementor Axe
Construction 5
Gems 5 E + 5 D
Boosters —none
Slot 2-hand
Effect This axe screams with unholy voices that can be heard during the night.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Midget Masher 5 E1 5 E —none 2-hand This huge weapon causes double damage against smaller opponents. 6.37 ? not verified —none —none Generic
Item Midget Masher
Construction 5
Gems 5 E
Boosters —none
Slot 2-hand
Effect This huge weapon causes double damage against smaller opponents.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Moon Blade 5 S1 5 S —none 2-hand A blade tempered in stellar light, it causes additional damage to magical beings. 6.37 13 —none —none Generic
Item Moon Blade
Construction 5
Gems 5 S
Boosters —none
Slot 2-hand
Effect A blade tempered in stellar light, it causes additional damage to magical beings.
Version 6.37
Damage 13
Unique —none
Magic penetration —none
National Generic Shock Trident 5 A1 5 A —none 2-hand Whenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby. 6.37 10 —none —none Generic
Item Shock Trident
Construction 5
Gems 5 A
Boosters —none
Slot 2-hand
Effect Whenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Skull Staff 5 D2 10 D D+1 2-hand The Skull Staff is an ebony staff adorned with a human skull. 6.37 3 —none —none Generic
Item Skull Staff
Construction 5
Gems 10 D
Slot 2-hand
Effect The Skull Staff is an ebony staff adorned with a human skull.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Skull Standard 5 N2 D1 10 N + 5 D —none 2-hand The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard. 6.37 1 —none —none Generic
Item Skull Standard
Construction 5
Gems 10 N + 5 D
Boosters —none
Slot 2-hand
Effect The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard.
Version 6.37
Damage 1
Unique —none
Magic penetration —none
National Generic Staff of Corrosion 5 W2 F1 10 W + 5 F —none 2-hand This staff can be used to fire Acid Bolts at the enemy. 6.37 3 —none —none Generic
Item Staff of Corrosion
Construction 5
Gems 10 W + 5 F
Boosters —none
Slot 2-hand
Effect This staff can be used to fire Acid Bolts at the enemy.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Twilight Glaive 5 G2 10 G —none 2-hand This glaive is enchanted with the powers of glamour magic. 6.37 15 —none —none Generic
Item Twilight Glaive
Construction 5
Gems 10 G
Boosters —none
Slot 2-hand
Effect This glaive is enchanted with the powers of glamour magic.
Version 6.37
Damage 15
Unique —none
Magic penetration —none
National Generic Wraith Sword 5 D2 10 D —none 2-hand When in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down. 6.37 ? not verified —none —none Generic
Item Wraith Sword
Construction 5
Gems 10 D
Boosters —none
Slot 2-hand
Effect When in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down.
Version 6.37
Damage ? not verified
Unique —none
Magic penetration —none
National Generic Bane Blade 2-hand · Construction 3 3 D1 5 D —none 2-hand Bane Blades are horrible swords made from a strange alloy crafted in the Underworld. 6.37 10 —none —none Generic
Item Bane Blade
Construction 3
Gems 5 D
Boosters —none
Slot 2-hand
Effect Bane Blades are horrible swords made from a strange alloy crafted in the Underworld.
Version 6.37
Damage 10
Unique —none
Magic penetration —none
National Generic Black Halberd 3 E1 5 E —none 2-hand The Black Halberd is made of high quality blacksteel and inscribed with the most sacred words. 6.37 12 —none —none National
Item Black Halberd
Construction 3
Gems 5 E
Boosters —none
Slot 2-hand
Effect The Black Halberd is made of high quality blacksteel and inscribed with the most sacred words.
Version 6.37
Damage 12
Unique —none
Magic penetration —none
National National Doom Glaive 3 D1 S1 5 D + 5 S —none 2-hand A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields. 6.37 16 —none —none Generic
Item Doom Glaive
Construction 3
Gems 5 D + 5 S
Boosters —none
Slot 2-hand
Effect A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields.
Version 6.37
Damage 16
Unique —none
Magic penetration —none
National Generic Gloves of the Gladiator 3 N2 10 N —none 2-hand These gloves are straps made from the cured skin of master gladiators. 6.37 3 —none —none Generic
Item Gloves of the Gladiator
Construction 3
Gems 10 N
Boosters —none
Slot 2-hand
Effect These gloves are straps made from the cured skin of master gladiators.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Greatsword of Sharpness 3 E1 5 E —none 2-hand A large sword with extraordinarily sharp edges, this blade will cut through most armor. 6.37 15 —none —none Generic
Item Greatsword of Sharpness
Construction 3
Gems 5 E
Boosters —none
Slot 2-hand
Effect A large sword with extraordinarily sharp edges, this blade will cut through most armor.
Version 6.37
Damage 15
Unique —none
Magic penetration —none
National Generic Halberd of Might 3 E1 5 E —none 2-hand This heavy halberd increases the physical strength of the wielder. 6.37 16 —none —none Generic
Item Halberd of Might
Construction 3
Gems 5 E
Boosters —none
Slot 2-hand
Effect This heavy halberd increases the physical strength of the wielder.
Version 6.37
Damage 16
Unique —none
Magic penetration —none
National Generic Hammer of the Mountains 3 E1 5 E —none 2-hand The Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains. 6.37 25 —none —none Generic
Item Hammer of the Mountains
Construction 3
Gems 5 E
Boosters —none
Slot 2-hand
Effect The Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains.
Version 6.37
Damage 25
Unique —none
Magic penetration —none
National Generic Holy Scourge 3 F1 5 F —none 2-hand A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead. 6.37 6 —none —none Generic
Item Holy Scourge
Construction 3
Gems 5 F
Boosters —none
Slot 2-hand
Effect A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead.
Version 6.37
Damage 6
Unique —none
Magic penetration —none
National Generic Lightning Rod 3 E1 5 E —none 2-hand A cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell. 6.37 3 —none —none Generic
Item Lightning Rod
Construction 3
Gems 5 E
Boosters —none
Slot 2-hand
Effect A cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Shaman's Staff 3 N1 S1 5 N + 5 S —none 2-hand Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature. 6.37 3 —none 1 Generic
Item Shaman's Staff
Construction 3
Gems 5 N + 5 S
Boosters —none
Slot 2-hand
Effect Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature.
Version 6.37
Damage 3
Unique —none
Magic penetration 1
National Generic Staff of Flame Focus 3 F1 5 F —none 2-hand This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces. 6.37 3 —none —none Generic
Item Staff of Flame Focus
Construction 3
Gems 5 F
Boosters —none
Slot 2-hand
Effect This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces.
Version 6.37
Damage 3
Unique —none
Magic penetration —none
National Generic Thorn Staff 3 N1 5 N —none 2-hand This wooden quarterstaff is covered with poisonous thorns. 6.37 5 —none —none Generic
Item Thorn Staff
Construction 3
Gems 5 N
Boosters —none
Slot 2-hand
Effect This wooden quarterstaff is covered with poisonous thorns.
Version 6.37
Damage 5
Unique —none
Magic penetration —none
National Generic Enchanted Pike 1 S1 5 S —none 2-hand A two-handed magic pike of length 5, with +3 attack and +1 defence, whose piercing blows add the wielder's strength. 6.37 9 —none —none Generic
Item Enchanted Pike
Construction 1
Gems 5 S
Boosters —none
Slot 2-hand
Effect A two-handed magic pike of length 5, with +3 attack and +1 defence, whose piercing blows add the wielder's strength.
Version 6.37
Damage 9
Unique —none
Magic penetration —none
National Generic