Earth
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Earth 184
Every spell on the wiki that needs Earth, by level.
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| Flying Shards | Evo | 0 | E1 | 30 +5/E | —none | 30 | —none | Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage. | 6.37 | 0 | 4 +2/E | Combat |
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| Attentive Statues | Ench | 1 | E2 | —none | —none | —none | 3 E | A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it. | 6.37 | —none | 2 | Ritual |
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| Celestial Servant | Conj | 1 | E1S1 | —none | —none | —none | 1 E | A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it. | 6.37 | —none | 1 | Ritual |
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| Earth Grip | Alt | 1 | E1 | 20 | one target | 10 | —none | Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected. | 6.37 | 5 | 1 | Combat |
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| Farstrike | Thaum | 1 | E2S1 | 50 | one target | 5 | —none | Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level. | 6.37 | 5 | 1 | Combat |
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| Fists of Iron | Alt | 1 | E1 | 1 | —none | 20 | —none | Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement. | 6.37 | 100 | 1 +1/E | Combat |
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| Strength of Giants | Ench | 1 | E2 | 5 | 1 | 20 | —none | Gives a few nearby soldiers increased strength. | 6.37 | 0 | 1 | Combat |
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| Summon Cave Grubs | Conj | 1 | E1 | —none | —none | —none | 5 E | In the deep caverns of the earth strange worms and crawling beasts can be found. | 6.37 | —none | ? not verified | Ritual |
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| Alchemical Transmutation | Alt | 2 | E1 | —none | —none | —none | 10 E | The alchemist transmutes base metals into precious ones. | 6.37 | —none | 1 | Ritual |
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| Armor of Achilles | Alt | 2 | E1 | 15 | 1 | 40 | —none | Almost totally destroys the target's armor and shield. | 6.37 | 3 | 1 | Combat |
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| Break the Second Soul | Thaum | 2 | E1 | 30 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 5 | 1 | Combat |
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| Clockwork Soldiers | Const | 2 | E2 | —none | —none | —none | 4 E | This spell creates a few soldiers driven by magic clockwork. | 6.37 | —none | ? not verified | Ritual |
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| Flying Shield | Ench | 2 | E1A1 | 0 | caster | 20 | —none | The mage animates a shield to protect himself from incoming attacks. | 6.37 | 0 | 1 | Combat |
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| Iron Corpse Reanimation | Ench | 2 | E1D1 | —none | —none | —none | 2 E | The Ktonian Necromancers of Agartha use the dead in many ways. | 6.37 | —none | ? not verified | Ritual |
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| Personal Stoneskin | Alt | 2 | E1 | 0 | caster | 10 | —none | The skin of the caster is transformed into a rough, stone-like hide. | 6.37 | 0 | 1 | Combat |
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| Reanimate Ancestor | Ench | 2 | E2D2 | —none | —none | —none | 3 E | An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost. | 6.37 | —none | 1 | Ritual |
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| Resist Lightning | Alt | 2 | E1 | 0 | caster | 10 | —none | This spell makes the caster highly resistant to thunder and lightning. | 6.37 | 0 | 1 | Combat |
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| Rust Mist | Evo | 2 | E2W1 | 30 | 9 +1/E | 30 | —none | Highly corrosive mists appear on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Ogres | Conj | 2 | E1 | —none | —none | —none | 7 E | The caster summons a group of Ogres and convinces them to serve. | 6.37 | —none | ? not verified | Ritual |
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| Temper Armors | Const | 2 | E2 | 15 | 5 +1/E | 30 | —none | Gives friendly units in the target area the Toughened Armor effect. | 6.37 | 0 | 1 | Combat |
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| Awaken Shard Wights | Conj | 3 | D1E1 | —none | —none | —none | 10 D | Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company. | 6.37 | —none | ? not verified | Ritual |
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| Barathrus Pact | Conj | 3 | E2 | —none | —none | —none | 3 E | An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth. | 6.37 | —none | 2 | Ritual |
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| Bind Penumbral | Conj | 3 | D1E1 | —none | —none | —none | 1 D | An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral. | 6.37 | —none | 1 | Ritual |
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| Bind Scorpion Beast | Conj | 3 | F1E1 | —none | —none | —none | 2 F | The caster summons and binds a huge scorpion. | 6.37 | —none | 1 | Ritual |
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| Call Cyclops Tribe | Conj | 3 | E2 | —none | —none | —none | 9 E | There are in Ind many strange men. Large men, small men, and men with eyes in the back. | 6.37 | —none | ? not verified | Ritual |
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| Claymen | Ench | 3 | W1E1 | —none | —none | —none | 7 W | The caster forms several clay figures and gives them enchanted life. | 6.37 | —none | ? not verified | Ritual |
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| Earth Meld | Alt | 3 | E2 | 25 | 5 | 60 | —none | The targeted soldiers start to sink into the ground. | 6.37 | 3 | 1 | Combat |
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| Enliven Sentinel | Ench | 3 | E2 | —none | —none | —none | 2 E | Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. | 6.37 | —none | 1 | Ritual |
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| Gift of Giant Strength | Ench | 3 | E2 | 15 | 3 +1/E | 40 | —none | Gives a group of soldiers increased strength. | 6.37 | 0 | 1 | Combat |
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| Gift of the Second Soul | Thaum | 3 | E1 | 20 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 0 | 1 | Combat |
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| Iron Darts | Evo | 3 | E1H1 | 40 | —none | 10 | —none | The Black Priest throws darts of cold iron against his enemies. | 6.37 | 5 | 3 +2/E | Combat |
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| Iron Will | Thaum | 3 | E1 | 25 | 1 | 20 | —none | The caster strengthens the minds of some soldiers. | 6.37 | 100 | 1 | Combat |
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| Lightning Resistance | Alt | 3 | E2 | 15 | 1 | 20 | —none | This spell makes units resistant to the damage and stun effects caused by lightning. | 6.37 | 0 | 1 | Combat |
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| Magma Bolts | Evo | 3 | E1F1 | 30 +5/E | —none | 20 | —none | Five bolts of magma shoot towards the enemy at high speed. | 6.37 | 2 | 5 | Combat |
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| Personal Ironskin | Alt | 3 | E1 | 0 | caster | 20 | —none | The skin of the caster is transformed into a hard, metallic hide. | 6.37 | 0 | 1 | Combat |
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| Revive Cavern Wights | Conj | 3 | D1E1 | —none | —none | —none | 8 D | Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead. | 6.37 | —none | 5 | Ritual |
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| Rhuax Pact | Conj | 3 | F1E1 | —none | —none | —none | 2 F | An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma. | 6.37 | —none | 3 | Ritual |
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| Summon Cave Cows | Conj | 3 | W2E2 | —none | —none | —none | 3 W | The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows. | 6.37 | —none | ? not verified | Ritual |
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| Summon Cave Crab | Conj | 3 | E1W1 | —none | —none | —none | 4 E | The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one. | 6.37 | —none | 1 | Ritual |
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| Summon Earthpower | Conj | 3 | E2 | 0 | caster | 20 | —none | The Earth will lend its endurance to the mage. | 6.37 | 0 | 1 | Combat |
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| Summon Konoha Tengus | Conj | 3 | A1E1 | —none | —none | —none | 3 A | This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds. | 6.37 | —none | ? not verified | Ritual |
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| Summon Lesser Earth Elemental | Conj | 3 | E1 | 1 | —none | 0 | 1 E | The caster summons a Lesser Earth Elemental to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Summon Nagas | Conj | 3 | W2E1 | —none | —none | —none | 15 W | Nagas are semi-divine serpent beings of the Nether World of Patala. | 6.37 | —none | 9 | Ritual |
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| Summon Penumbrals | Conj | 3 | D1E1 | —none | —none | —none | 6 D | An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral. | 6.37 | —none | 6 | Ritual |
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| Summon Sacred Scorpion | Conj | 3 | E1D1 | —none | —none | —none | 2 E | The dark realm of Xibalba is home to many horrors. | 6.37 | —none | 1 | Ritual |
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| Amalgamation of Earth and Flesh | Alt | 4 | E2S1 | —none | —none | —none | 10 E | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth. | 6.37 | —none | ? not verified | Ritual |
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| Blade Wind | Evo | 4 | E3 | 35 +5/E | —none | 80 | —none | The caster throws a huge swarm of whirling blades towards his enemies. | 6.37 | 0 | 50 +3/E | Combat |
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| Blight | Alt | 4 | E2D1 | —none | —none | —none | 5 E | The caster unleashes a blight upon a distant province. | 6.37 | —none | 1 | Ritual |
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| Clockwork Horrors | Const | 4 | E2 | —none | —none | —none | 9 E | This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester. | 6.37 | —none | 15 +1/E | Ritual |
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| Contact Nagini | Conj | 4 | W2E1 | —none | —none | —none | 25 W | The Nagini is a Naga Princess from the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
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| Contact Yaksha | Conj | 4 | N2E1 | —none | —none | —none | 25 N | Yakshas are semi-divine beings of the sacred Mount Kailasa. | 6.37 | —none | 1 | Ritual |
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| Crusher Construction | Const | 4 | E3 | —none | —none | —none | 10 E | Creates one Crusher. A Crusher is a magically animated rock construction of immense strength. | 6.37 | —none | 1 | Ritual |
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| Curse of Stones | Alt | 4 | E3 | 0 | whole battlefield | 0 | 3 E | The caster curses the enemy army with the weight of earth and stones. | 6.37 | 0 | 1 | Combat |
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| Destruction | Alt | 4 | E3 | 30 | 6 | 40 | —none | The armor of several soldiers is destroyed and falls to the ground in useless heaps. | 6.37 | 3 | 1 | Combat |
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| Dogs of Gold and Silver | Const | 4 | E1 | —none | —none | —none | 7 E | The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver. | 6.37 | —none | 1 | Ritual |
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| Earth Shatter Hammers | Ench | 4 | E2 | 15 | 1 | 40 | —none | The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit. | 6.37 | 0 | 1 | Combat |
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| Gnome Lore | Thaum | 4 | E2 | —none | —none | —none | 3 E | The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power. | 6.37 | —none | 1 | Ritual |
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| Mirror of Earth's Memories | Thaum | 4 | W2E2 | —none | —none | —none | 5 W | An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic. | 6.37 | —none | 1 | Ritual |
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| Olm Conclave | Conj | 4 | W1E1 | —none | —none | —none | 20 W | The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave. | 6.37 | —none | 1 | Ritual |
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| Shroud of Flying Shards | Ench | 4 | E2A1 | 0 | caster | 20 | —none | The caster is surrounded by whirling winds and obsidian shards. | 6.37 | 0 | 1 | Combat |
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| Soldiers of Steel | Const | 4 | E3 | 15 | 20 +1/E | 60 | —none | The armor of a large group of soldiers is tempered with magic, making it more durable. | 6.37 | 0 | 1 | Combat |
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| Stoneskin | Alt | 4 | E2 | 15 | 1 | 20 | —none | The skin of a few soldiers are transformed into a rough, stone-like hide. | 6.37 | 0 | 1 | Combat |
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| Strength of Gaia | Conj | 4 | N3E1 | 0 | caster | 20 | —none | The caster connects himself with the might of the living Earth. | 6.37 | 0 | 1 | Combat |
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| Summon Cave Drake | Conj | 4 | E2 | —none | —none | —none | 4 E | The caster summons a Cave Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Cave Kobolds | Conj | 4 | G1E1 | —none | —none | —none | 5 G | The caster summons a group of Cave Kobolds that have lived manifest in this world for a while. | 6.37 | —none | ? not verified | Ritual |
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| Summon Kithaironic Lion | Conj | 4 | N3E1 | —none | —none | —none | 5 N | The caster summons a Kithaironic Lion and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Kusarikkus | Conj | 4 | E1 | —none | —none | —none | 4 E | The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends. | 6.37 | —none | 2 | Ritual |
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| Summon Omukade | Conj | 4 | E2D1 | —none | —none | —none | 5 E | The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono. | 6.37 | —none | 1 | Ritual |
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| Summon Oni | Conj | 4 | E1D1 | —none | —none | —none | 8 E | This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies. | 6.37 | —none | ? not verified | Ritual |
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| Temper Flesh | Alt | 4 | E1 | 0 | caster | 20 | —none | The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire. | 6.37 | 0 | 1 | Combat |
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| Terracotta Army | Ench | 4 | F1E1 | —none | —none | —none | 9 F | The caster crafts an army of terracotta soldiers and imbues them with false life. | 6.37 | —none | 15 +1/F | Ritual |
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| Awaken Jinn Block | Thaum | 5 | E1H1 | —none | —none | —none | 5 E | The Karib awakens the Jinn inhabiting a stone idol. | 6.37 | —none | 1 | Ritual |
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| Awaken Sepulchral | Conj | 5 | D2E1 | —none | —none | —none | 3 D | A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body. | 6.37 | —none | 1 | Ritual |
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| Bind Demon Knight | Blood | 5 | B2E2 | —none | —none | —none | 15 B | The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service. | 6.37 | —none | 1 | Ritual |
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| Bind Umbral | Conj | 5 | D2E1 | —none | —none | —none | 2 D | An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral. | 6.37 | —none | 1 | Ritual |
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| Contact Boar of Carnutes | Conj | 5 | N1E1 | —none | —none | —none | 7 N | The caster summons one of the Great Boars of Carnutes. | 6.37 | —none | 1 | Ritual |
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| Contact Dai Tengu | Conj | 5 | A2E1 | —none | —none | —none | 55 A | The caster ventures into the wild mountains and makes a pact with a Tengu King. | 6.37 | —none | 1 | Ritual |
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| Contact Nagaraja | Conj | 5 | W2E1 | —none | —none | —none | 30 W | Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
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| Contact Trolls | Conj | 5 | E3 | —none | —none | —none | 10 E | The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two. | 6.37 | —none | ? not verified | Ritual |
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| Earth Sense | Thaum | 5 | E4 | —none | —none | —none | 6 E | The caster attunes himself with the earth itself to sense who treads upon it. | 6.37 | —none | 1 | Ritual |
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| Earthquake | Evo | 5 | E4 | 0 | whole battlefield | 0 | 3 E | With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds. | 6.37 | 0 | 1 | Combat |
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| Enliven Gargoyles | Ench | 5 | E3A1 | —none | —none | —none | 12 E | A group of grotesque, winged statues are given false life by this powerful enchantment. | 6.37 | —none | ? not verified | Ritual |
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| Enliven Granite Guard | Ench | 5 | E3 | —none | —none | —none | 10 E | Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. | 6.37 | —none | 1 | Ritual |
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| Geoglyphs | Ench | 5 | S3E2 | —none | —none | —none | 18 S | The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth. | 6.37 | —none | 1 | Ritual |
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| Giant Strength Warriors | Ench | 5 | E3 | 15 | 20 +1/E | 0 | 1 E | Gives a large group of soldiers increased strength. | 6.37 | 0 | 1 | Combat |
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| Gifts from Heaven | Evo | 5 | E3S1 | 100 | 1 | 50 | —none | A strange whizzing sound emanates from the heavens. | 6.37 | ? not verified | 3 | Combat |
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| Group Stoneskin | Alt | 5 | E3 | 15 | 3 +1/E | 40 | —none | The skin of a group of soldiers are transformed into a rough, stone-like hide. | 6.37 | 0 | 1 | Combat |
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| Iron Marionettes | Alt | 5 | E3 | 30 | 25 | 0 | 1 E | This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well. | 6.37 | 100 | 1 | Combat |
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| Ironskin | Alt | 5 | E2 | 10 | 1 | 40 | —none | The skins of a few soldiers are transformed into a hard, metallic hide. | 6.37 | 2 | 1 | Combat |
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| Lightning Resistant Warriors | Alt | 5 | E3 | 15 | 20 +1/E | 0 | 1 E | This spell makes several units resistant to the damage and stun effects caused by lightning. | 6.37 | 0 | 1 | Combat |
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| Liquid Flames of Rhuax | Evo | 5 | F3E1 | 30 +5/F | 1 | 20 | —none | This deadly spell hurls a ball of molten metal at the enemies. | 6.37 | 0 | 1 | Combat |
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| Living Mercury | Ench | 5 | W1E1 | 1 | —none | —none | 6 W | Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps. | 6.37 | —none | 1 | Ritual |
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| Maws of the Earth | Alt | 5 | E3 | 30 +5/E | 7 +1/E | 0 | 1 E | The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area. | 6.37 | 3 | 1 | Combat |
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| Memories of Stone | Ench | 5 | D2E1 | —none | —none | —none | 10 D | In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons. | 6.37 | —none | ? not verified | Ritual |
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| Reawaken Fossil | Ench | 5 | E2D1 | —none | —none | —none | 10 E | Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake. | 6.37 | —none | ? not verified | Ritual |
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| Shatter | Alt | 5 | E3 | 15 | one target | 20 | —none | This spell shatters metal and stone, wood and bone. | 6.37 | 100 | 1 | Combat |
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| Summon Bluecap | Conj | 5 | G2E1 | —none | —none | —none | 20 G | The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body. | 6.37 | —none | 1 | Ritual |
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| Summon Earth Elemental | Conj | 5 | E3 | 1 | —none | 0 | 1 E | The caster summons an Earth Elemental to aid him in a battle. | 6.37 | 0 | 1 | Combat |
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| Summon Fall Bears | Conj | 5 | E3 | —none | —none | —none | 13 E | The caster summons and binds five Fall Bears. | 6.37 | —none | ? not verified | Ritual |
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| Summon Hound of Twilight | Conj | 5 | E2D1 | —none | —none | —none | 3 E | The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time. | 6.37 | —none | 1 | Ritual |
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| Summon Illearth | Blood | 5 | B2E2 | 1 | —none | 0 | 2 B | The caster summons an Earth Elemental to aid him in a battle. | 6.37 | 0 | 1 | Combat |
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| Summon Manticores | Conj | 5 | N2E2 | —none | —none | —none | 10 N | The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness. | 6.37 | —none | 3 | Ritual |
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| Summon Ujigami | Conj | 5 | E1S1 | —none | —none | —none | 8 E | The caster summons an Ujigami from the spirit world. | 6.37 | —none | 1 | Ritual |
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| Summon Umbrals | Conj | 5 | D2E1 | —none | —none | —none | 8 D | An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral. | 6.37 | —none | 6 | Ritual |
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| Tempering the Will | Thaum | 5 | E3 | 0 | whole battlefield | 20 | —none | The forces of Ulm have their strength of mind enhanced by magic. | 6.37 | 100 | 1 | Combat |
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| Watcher | Ench | 5 | A3E1 | —none | —none | —none | 5 A | The mage creates a stone statue and gives it awareness and magical powers. | 6.37 | —none | 1 | Ritual |
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| Weapons of Sharpness | Ench | 5 | E3 | 15 | 1 | 40 | —none | A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. | 6.37 | 0 | 1 | Combat |
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| Awaken Tomb Oracle | Conj | 6 | D3E2 | —none | —none | —none | 30 D | When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles. | 6.37 | —none | 1 | Ritual |
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| Contact Beregina | Conj | 6 | W3E1 | —none | —none | —none | 35 W | The caster approaches a shore or riverbank and tries to contact a Beregina. | 6.37 | —none | 1 | Ritual |
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| Contact Hill Giant | Conj | 6 | E3 | —none | —none | —none | 3 E | This ritual summons a Giant and forces him to serve. | 6.37 | —none | 1 | Ritual |
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| Contact Nagarishi | Conj | 6 | W3E1 | —none | —none | —none | 40 W | Nagarishis are sages of considerable power living in the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
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| Contact Tatsu | Conj | 6 | E3 | —none | —none | —none | 19 E | The shugenja ventures up into a mountainous region and makes contact with a tatsu. | 6.37 | —none | 1 | Ritual |
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| Craft Keledone | Const | 6 | E2S2 | —none | —none | —none | 5 E | The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs. | 6.37 | —none | 1 | Ritual |
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| Crumble | Alt | 6 | E5 | —none | —none | —none | 20 E | The caster unleashes great power upon a besieged castle. | 6.37 | —none | 1 | Ritual |
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| Earth Gem Alchemy | Alt | 6 | E2 | —none | —none | —none | 10 E | The alchemist transmutes earth gems into precious metals. | 6.37 | —none | 1 | Ritual |
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| Earthquake Warriors | Ench | 6 | E4 | 15 | 20 +1/E | 0 | 1 E | The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit. | 6.37 | 0 | 1 | Combat |
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| End of Weakness | Alt | 6 | E2 | 0 | whole battlefield | 0 | 1 E | All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons. | 6.37 | 0 | 1 | Combat |
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| Enliven Marble Oracle | Ench | 6 | E3D1 | —none | —none | —none | 35 E | Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. | 6.37 | —none | 1 | Ritual |
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| Enliven Statues | Ench | 6 | E3 | —none | —none | —none | 20 E | Ten or more statues are given false life by this powerful enchantment. | 6.37 | —none | 10 +1/E | Ritual |
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| Forge Brass Bull | Const | 6 | F3E3 | —none | —none | —none | 25 F | A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era. | 6.37 | —none | 1 | Ritual |
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| Forge of the Ancients | Const | 6 | E5 | —none | —none | —none | 80 E | The ancient forge of the Great One's servants is reconstructed. | 6.37 | —none | 1 | Ritual |
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| Golem Construction | Const | 6 | S3E2 | —none | —none | —none | 35 S | A ritual that creates a Golem, which serves as a commander; it can be cast underwater. | 6.37 | —none | 1 | Ritual |
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| Group Ironskin | Alt | 6 | E3 | 15 | 3 +1/E | 60 | —none | The skins of a group of soldiers are transformed into a hard, metallic hide. | 6.37 | 2 | 1 | Combat |
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| Iron Bane | Alt | 6 | E3 | 0 | whole battlefield | 0 | 1 E | The armor of all soldiers on the battlefield will rust and become weakened. | 6.37 | 0 | 1 | Combat |
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| Iron Blizzard | Evo | 6 | E1H1 | 30 | —none | 50 | —none | The Black Priest throws a swarm of cold iron darts against his enemies. | 6.37 | 3 | 20 +2/E | Combat |
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| Iron Gryphon | Const | 6 | F3E1 | —none | —none | —none | 6 F | The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic. | 6.37 | —none | 1 | Ritual |
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| Iron Pigs | Alt | 6 | E3N1 | —none | —none | —none | 9 E | The caster transforms seven ordinary boars into beings of flesh and steel. | 6.37 | —none | ? not verified | Ritual |
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| Ktonian Legion | Ench | 6 | E2D2 | —none | —none | —none | 15 E | The Ktonian Necromancers of Agartha use the dead in many ways. | 6.37 | —none | 30 +5/E | Ritual |
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| Legions of Steel | Const | 6 | E4 | 0 | whole battlefield | 0 | 1 E | The armor of all soldiers on the battlefield is tempered with magic, making it more durable. | 6.37 | 0 | 1 | Combat |
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| Magma Eruption | Evo | 6 | E2F2 | 30 | 6 +1/E | 50 | —none | A shower of magma and rocks shoots out from the ground. | 6.37 | 0 | 1 | Combat |
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| Mechanical Men | Const | 6 | E2 | —none | —none | —none | 15 E | The caster makes a group of Mechanical Men to serve him. | 6.37 | —none | 15 +1/E | Ritual |
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| Melancholia | Thaum | 6 | E5 | —none | —none | —none | 20 E | The caster curses a province with the humor of earth, melancholia. | 6.37 | —none | 1 | Ritual |
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| Petrify | Alt | 6 | E5 | 30 | 1 | 40 | —none | The caster transforms some targets into stone. | 6.37 | 100 | 1 | Combat |
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| Riches from Beneath | Ench | 6 | E5 | —none | —none | —none | 70 E | This enchantment transforms mining from something harsh and dangerous to a really uplifting experience. | 6.37 | —none | 1 | Ritual |
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| Sow Dragon Teeth | Ench | 6 | E2 | 1 | —none | 0 | 1 E | The caster sows a handful of dragon teeth and enchants them with powerful spells. | 6.37 | 0 | 10 | Combat |
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| Summon Daktyl | Conj | 6 | E3A1 | —none | —none | —none | 30 E | When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. | 6.37 | —none | 1 | Ritual |
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| Summon Gnome | Conj | 6 | G3E2 | —none | —none | —none | 35 G | The caster summons a Gnome to serve him. | 6.37 | —none | 1 | Ritual |
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| Summon Kenzoku | Conj | 6 | S1E1 | —none | —none | —none | 9 S | The caster summons a Kenzoku from the spirit world. | 6.37 | —none | 1 | Ritual |
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| Troll King's Court | Conj | 6 | E4 | —none | —none | —none | 65 E | The caster contacts a Troll King and his retinue of Trolls. | 6.37 | —none | 1 | Ritual |
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| Call Anzus | Conj | 7 | W2E2 | —none | —none | —none | 4 W | The caster summons a pair of Anzu bird-monsters. | 6.37 | —none | 2 | Ritual |
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| Contact Yama-no-kami | Conj | 7 | E4 | —none | —none | —none | 28 E | The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild. | 6.37 | —none | 1 | Ritual |
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| Earth Blood Deep Well | Ench | 7 | E6 | —none | —none | —none | 80 E | A well, deeper than any other, is created. | 6.37 | —none | 1 | Ritual |
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| Elemental Opposition of Air | Evo | 7 | E5 | —none | —none | —none | 60 E | The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them. | 6.37 | —none | 1 | Ritual |
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| Father Illearth | Blood | 7 | B3E4 | —none | —none | —none | 105 B | The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth. | 6.37 | —none | 1 | Ritual |
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| Gigantomachia | Thaum | 7 | E4F4 | —none | whole battlefield | —none | 60 E | The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants. | 6.37 | —none | 1 | Ritual |
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| Iron Walls | Alt | 7 | E5 | —none | —none | —none | 15 E | The caster transforms the stone walls of a castle into iron walls, making it almost impregnable. | 6.37 | —none | 1 | Ritual |
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| Lion Sentinels | Ench | 7 | E5 | —none | —none | —none | 30 E | The caster sculpts eleven statues of lions and enchants them with powerful magic. | 6.37 | —none | 1 | Ritual |
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| Living Earth | Conj | 7 | E4 | 1 | —none | 0 | 2 E | The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals. | 6.37 | 0 | 4 +1/E | Combat |
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| Marble Warriors | Alt | 7 | E3 | 15 | 20 +1/E | 0 | 1 E | The caster transforms the skin of a large group of soldiers into a hard marble-like hide. | 6.37 | 0 | 1 | Combat |
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| Rain of Stones | Evo | 7 | E3A1 | 0 | caster | 0 | 1 E | The sky blackens and rumbling sounds echo over the battlefield. | 6.37 | 0 | 1 | Combat |
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| Steel Slice Warriors | Ench | 7 | E4 | 15 | 20 +1/E | 0 | 1 E | A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease. | 6.37 | 0 | 1 | Combat |
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| Contact Iron Angel | Conj | 8 | E5S2 | —none | —none | —none | 25 E | The caster contacts an Iron Angel to teach the weak to be strong. | 6.37 | —none | 1 | Ritual |
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| Contact Scorpion Man | Conj | 8 | E1F1 | —none | —none | —none | 12 E | The Scorpion Man is the most frightening beast that wanders the desert. | 6.37 | —none | 1 | Ritual |
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| Earth Attack | Conj | 8 | E5 | —none | —none | —none | 5 E | A huge Earth Elemental will appear in a province of the caster's choice. | 6.37 | —none | 1 | Ritual |
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| Fields of the Dead | Ench | 8 | D5E2 | 0 | caster | 0 | 2 D | The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield. | 6.37 | 0 | 1 | Combat |
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| Ground Army | Alt | 8 | E4 | 0 | whole battlefield | 0 | 2 E | This spell makes the entire army highly resistant to lightning and thunder. | 6.37 | 0 | 1 | Combat |
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| Hall of Statues | Ench | 8 | E5 | —none | —none | —none | 30 E | Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before. | 6.37 | —none | 20 +4/E | Ritual |
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| Hall of the Dead | Conj | 8 | D5E1 | —none | —none | —none | 25 D | A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb. | 6.37 | —none | 20 +4/D | Ritual |
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| Iron Dragon | Const | 8 | E4F2 | —none | —none | —none | 25 E | The caster makes a mechanical dragon covered with thick iron plates. | 6.37 | —none | 1 | Ritual |
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| Iron Warriors | Alt | 8 | E4 | 15 | 20 +1/E | 0 | 2 E | The skins of a large group of soldiers are transformed into hard, metallic hides. | 6.37 | 2 | 1 | Combat |
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| King of Elemental Earth | Conj | 8 | E5 | —none | —none | —none | 50 E | The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth. | 6.37 | —none | 1 | Ritual |
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| Marble Army | Alt | 8 | E4 | 0 | whole battlefield | 0 | 3 E | The caster transforms the skin of the entire army into a hard marble-like hide. | 6.37 | 0 | 1 | Combat |
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| Mechanical Militia | Const | 8 | E5 | —none | —none | —none | 80 E | Mechanical Men will help the local militia defend their provinces as long as this spell is in effect. | 6.37 | —none | 1 | Ritual |
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| Meteor Shower | Evo | 8 | E5S4 | 0 | caster | 0 | 3 E | This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones. | 6.37 | 0 | 1 | Combat |
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| Poison Golem | Const | 8 | D4E2 | —none | —none | —none | 35 D | A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater. | 6.37 | —none | 1 | Ritual |
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| Siege Golem | Const | 8 | E3 | —none | —none | —none | 15 E | A ritual that creates a Siege Golem. | 6.37 | —none | 1 | Ritual |
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| Summon Dwarf of the Four Directions | Conj | 8 | A4E3 | —none | —none | —none | 62 A | In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place. | 6.37 | —none | 1 | Ritual |
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| Unleash Imprisoned Ones | Alt | 8 | E6D4 | —none | —none | —none | 100 E | Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth. | 6.37 | —none | 1 | Ritual |
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| Wizard's Tower | Alt | 8 | E4 | —none | —none | —none | 50 E | The caster raises a tall impregnable stone tower from the ground in any friendly province within range. | 6.37 | —none | 1 | Ritual |
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| Army of Bronze | Alt | 9 | E6 | 0 | whole battlefield | 0 | 3 E | Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected. | 6.37 | 0 | 1 | Combat |
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| Army of Gold | Alt | 9 | E5F1 | 0 | whole battlefield | 0 | 3 E | An entire army is physically altered into beings with golden skin. | 6.37 | 0 | 1 | Combat |
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| Army of Lead | Alt | 9 | E5S1 | 0 | whole battlefield | 0 | 3 E | An entire army is physically altered into beings with leaden skin. | 6.37 | 0 | 1 | Combat |
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| Dome of Seven Seals | Ench | 9 | S4E4 | —none | —none | —none | 14 S | A magic dome is created over the entire province. | 6.37 | —none | 1 | Ritual |
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| Earth Shatter Army | Ench | 9 | E5 | 0 | whole battlefield | 0 | 2 E | The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit. | 6.37 | 0 | 1 | Combat |
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| Elemental Dampening | Thaum | 9 | E7S3 | —none | —none | —none | 60 E | This ritual dampens any attempt at manipulating the elemental powers. | 6.37 | —none | 1 | Ritual |
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| Gaia's Blessing | Ench | 9 | N5E2 | 0 | whole battlefield | 0 | 3 N | This powerful enchantment protects an entire army from the power of the elements. | 6.37 | 0 | 1 | Combat |
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| Infernal Crusade | Blood | 9 | B5E2 | —none | —none | —none | 50 B | The caster summons and binds several Demon Knights. | 6.37 | —none | 10 +1/B | Ritual |
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| Infernal Fumes | Blood | 9 | B4E3 | —none | —none | —none | 40 B | This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea. | 6.37 | —none | 1 | Ritual |
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| Lost Land | Evo | 9 | E6W5 | —none | —none | —none | 100 E | This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea. | 6.37 | —none | 1 | Ritual |
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| Nexus Gate | Thaum | 9 | S5E3 | —none | —none | —none | 40 S | The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places. | 6.37 | —none | 1 | Ritual |
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| Stellar Strike | Evo | 9 | S5E3 | —none | —none | —none | 20 S | By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. | 6.37 | —none | 40 | Ritual |
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| Volcanic Eruption | Evo | 9 | F4E3 | —none | —none | —none | 25 F | The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population. | 6.37 | —none | 1 | Ritual |
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Default columns only · 3 more columns online
Items that need Earth 128
Every item on the wiki whose forging needs Earth, by construction level.
Swipe sideways for more columns.
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| 1 | E1N1 | 5 E + 5 N | —none | misc | A talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E2 | 10 E | —none | body | Blacksteel Full Plate armor is made from a black, ferrous alloy of incredible strength and durability. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E1 | 5 E | —none | head | A helmet with head protection 24 and no other property. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E1 | 5 E | —none | shield | This kite shield is made of a black, ferrous alloy of incredible strength and durability. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E1 | 5 E | —none | body | Body armour with protection 24 on the body and 10 on the arms and legs that gives its wearer 4 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E1 | 5 E | —none | 1-hand | The nation of Ulm is famous for its incredibly strong blacksteel. | 6.37 | 9 | —none | —none | Generic | |
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| 1 | E1 | 5 E | —none | shield | A shield with protection 23 and defence 7 that a mounted bearer cannot use. | 6.37 | —none | —none | —none | Generic | |
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| 1 | E3 | 15 E | —none | crown | A crown with head protection 6 that lowers its wearer's magic resistance by 2; it is restricted to MA and LA Phlegra. | 6.37 | —none | —none | —none | National | |
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| 3 | E1A1 | 2 E + 2 A | —none | body | The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance. | 6.37 | —none | —none | —none | National | |
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| 3 | E1 | 5 E | —none | 1-hand | An axe with a magically sharpened edge, this weapon will cut through most armor. | 6.37 | 11 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 2-hand | The Black Halberd is made of high quality blacksteel and inscribed with the most sacred words. | 6.37 | 12 | —none | —none | National | |
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| 3 | E2 | 10 E | —none | barding | A barding made from a black, ferrous alloy of incredible strength and durability. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | feet | These boots give the wearer increased strength. | 6.37 | —none | —none | —none | Generic | |
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Boots of the Behemoth | 3 | E1 | 5 E | —none | feet | Boots that give their wearer trample and make them heavy. | 6.37 | —none | —none | —none | Generic |
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| 3 | E1 | 5 E | —none | misc | These steel bracers are inscribed with protective runes. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | misc | An amulet in the shape of a cat's face set with two cat's eye stones. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | misc | A small, enchanted mechanical bird placed in a metal cage. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | crown | A crown with head protection 6 that gives its wearer +1 magic resistance. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E3 | 15 E | —none | 1-hand | A well-crafted hammer made of blackest dwarven iron, this hammer is enchanted with Earth magic. | 6.37 | 8 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | misc | Many ghosts and spiritual beings, and the Jinnun of Ubar in particular, are sensitive to salt. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1W1 | 5 E + 5 W | —none | 1-hand | This magical instrument will automatically hit the enemy in the eye and spoon it out. | 6.37 | ? not verified | —none | —none | Generic | |
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| 3 | E1G1 | 5 E + 5 G | —none | 1-hand | This short sword will grant its wielder luck in battle. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 1-hand | The God-Slayer Spears have been forged by the Elder Cyclopses to help their allies get rid of the Gods. | 6.37 | 6 | —none | —none | National | |
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Greatsword of Sharpness | 3 | E1 | 5 E | —none | 2-hand | A large sword with extraordinarily sharp edges, this blade will cut through most armor. | 6.37 | 15 | —none | —none | Generic |
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| 3 | E1 | 5 E | —none | 2-hand | This heavy halberd increases the physical strength of the wielder. | 6.37 | 16 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 2-hand | The Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains. | 6.37 | 25 | —none | —none | Generic | |
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| 3 | N1E1 | 3 N + 2 E | —none | body | The Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E2 | 10 E | —none | shield | The Lead Shield is very heavy and is enchanted to protect its wielder from hostile magic. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 2-hand | A cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell. | 6.37 | 3 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | misc | An enchanted lodestone that gives the wearer some protection from magical attacks. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 1-hand | The Main Gauche of Parrying is made of superior steel and enchanted with quickness and lightness to better enable its wielder to counter incoming attacks. | 6.37 | 4 | —none | —none | Generic | |
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| 3 | E1A1 | 5 E + 5 A | —none | missile | A two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | S3E2 | 15 S + 10 E | —none | shield | This heavy shield is made of sky metal, a material known to focus and enhance arcane powers. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1A1 | 5 E + 5 A | —none | shield | A magic shield with protection 21 and defence 7. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E2 | 10 E | —none | 1-hand | This is a special magic hammer that is used to smash objects into small pieces. | 6.37 | 16 | —none | —none | Generic | |
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| 3 | E2 | 10 E | —none | 1-hand | All but the most powerful armor will be destroyed when hit by this morningstar. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 1-hand | A needle-sharp spear that can pierce the thickest of armor. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | E1A1 | 5 E + 5 A | —none | misc | These four birds will float constantly above its owner until the owner gets into melee with his enemies. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | 1-hand | A sword with extraordinarily sharp edges, this blade will cut through most armor. | 6.37 | 10 | —none | —none | Generic | |
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| 3 | E1 | 5 E | —none | missile | A rather nondescript pouch made of cured Jotun skin. | 6.37 | 8 | —none | —none | Generic | |
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| 3 | E1S1 | 5 E + 5 S | —none | misc | An amulet set with an enchanted lapis lazuli stone. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1E1 | 5 N + 5 E | —none | misc | The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1S1 | 5 E + 5 S | —none | body | This heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2 | 10 E | —none | body | Armor made from the scales of a true dragon, it is almost weightless and very durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | B3E2 | 15 B + 10 E | E+1 | misc | The wound on this stone is constantly wet from Earth Blood. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2 | 10 E | —none | feet | When these soft boots are put on, they will become quite hard, almost like stone. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | body | A silvery haubergeon enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2E1 | 10 A + 5 E | —none | body | A silvery hauberk enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F1E1 | 5 F + 5 E | —none | feet | Boots that give fire resistance 15, +4 strength and waste survival. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2F1 | 10 E + 5 F | —none | shield | A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis. | 6.37 | —none | —none | —none | Generic | |
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| 5 | S2E2 | 10 S + 10 E | S+1 | misc | This medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | misc | This shield is enchanted with spells of flight, durability and protection. | 6.37 | —none | —none | —none | Generic | |
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| 5 | W1E1 | 5 W + 5 E | —none | crown | A crown with head protection 9 that gives its wearer dragon mastery. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2 | 10 E | E+1 | feet | An Earth mage who wears these boots will be able to drain power from the ground, making him more powerful in Earth magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2F1 | 10 E + 5 F | —none | body | This enchanted plate hauberk protects its wearer from heat, cold, and lightning. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1S1 | 5 E + 5 S | —none | 1-hand | This mighty axe shreds the strands of arcane energy that hold magical beings together. | 6.37 | 12 | —none | —none | Generic | |
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| 5 | E1 | 5 E | —none | misc | This golden girdle is set with a single amber stone. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | missile | An arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed. | 6.37 | 15 | —none | —none | Generic | |
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| 5 | F1E1 | 5 F + 5 E | —none | head | A helmet with head protection 19 that gives its wearer inspirational leadership +2. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1D1 | 5 E + 5 D | —none | 2-hand | This axe screams with unholy voices that can be heard during the night. | 6.37 | 10 | —none | —none | Generic | |
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| 5 | E1 | 5 E | —none | 2-hand | This huge weapon causes double damage against smaller opponents. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | G2E1 | 10 G + 5 E | —none | body | A dark haubergeon, enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2E1 | 10 A + 5 E | —none | body | A chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1S1 | 5 E + 5 S | —none | misc | The Sky Metal Matrix grants a mage the ability to command a communion. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1S1 | 5 E + 5 S | —none | misc | The Slave Matrix opens the bearer's mind so that his power can be used by another mage. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1E1 | 5 G + 5 E | —none | missile | This magic sling throws a large number of crystal shards towards the enemy. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | G2E1 | 10 G + 5 E | —none | misc | A smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N2E1 | 10 N + 5 E | —none | 1-hand | If thrust into the ground, this sword brings good weather and fertility to the surrounding countryside. | 6.37 | 11 | —none | —none | Generic | |
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| 7 | E1 | 5 E | —none | body | Body armour with protection 23 on the body and 18 on the arms and legs that gives its wearer 6 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 7 | B3E2 | 15 B + 10 E | —none | body | This armor is made from plates of enchanted blood stone. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E2 | 10 E | —none | feet | These boots command the very earth around them. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F2E1 | 10 F + 5 E | —none | 2-hand | A battle axe made of stabilized lavasteel. | 6.37 | 18 | —none | —none | Generic | |
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| 7 | E1 | 5 E | —none | misc | These chains are enchanted with the earth magic of construction. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E2F1 | 10 E + 5 F | —none | crown | This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E1G1 | 5 E + 5 G | —none | misc | The Crystal Heart is a heart-shaped crystal placed in the chest of its owner behind his ordinary heart. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E3D3 | 15 E + 15 D | —none | misc | A pendant set with three enchanted Eye Agates. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G1E1 | 5 G + 5 E | —none | barding | Barding for a mount, with protection 21 on the head and body and 16 on the limbs, that gives awe 2 and 8 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1E1 | 5 F + 5 E | —none | 1-hand | Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale. | 6.37 | 8 | —none | —none | Generic | |
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| 7 | E3 | 15 E | —none | 2-hand | This enormous axe can chop through anything, be it flesh, stone or steel. | 6.37 | 29 | —none | —none | Generic | |
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| 7 | E3 | 15 E | —none | head | This helmet will turn the face and the rest of the skin of its wearer into iron. | 6.37 | —none | —none | —none | Generic | |
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| 7 | W2E1 | 10 W + 5 E | —none | body | A heavy scale mail composed of small bits of jade stone. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A1E1 | 5 A + 5 E | —none | misc | The Nabaean Sahirs are known for their skills in Jinn magic. | 6.37 | —none | —none | —none | National | |
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| 7 | A1E1 | 5 A + 5 E | —none | barding | Barding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E2 | 10 E | —none | body | This breastplate is made from a single block of marble. | 6.37 | —none | —none | —none | Generic | |
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| 7 | W1E1 | 5 W + 5 E | —none | misc | When the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal. | 6.37 | —none | —none | —none | National | |
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| 7 | G3E2 | 15 G + 10 E | G+1 | misc | A flawless crystal found in a sandy desert enchanted with the powers of the Unseen. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A1E1 | 5 A + 5 E | —none | shield | This formidable tower shield is enchanted with Earth to make it strong. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D2E1 | 10 D + 5 E | —none | 1-hand | As soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire. | 6.37 | 12 | —none | —none | Generic | |
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| 7 | A4E4 | 25 A + 25 E | F+1A+1W+1E+1 | 2-hand | A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range. | 6.37 | 3 | —none | —none | Generic | |
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| 7 | E2S2 | 10 E + 10 S | —none | misc | A stone crafted in the image of a false god. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E4 | 25 E | —none | body | This is an intricate device, consisting of two enormous wings made of copper feathers fastened to a bronze breastplate that is securely strapped to its wearer. | 6.37 | —none | —none | —none | Generic | |
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| 7 | E3F1 | 15 E + 5 F | —none | misc | The smiths of Ulm have always dreamed of holding more hammers in their hands. | 6.37 | —none | —none | —none | Generic | |
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| unique | 9 | E1F1 | 5 E + 5 F | —none | misc | This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E2S1 | 10 E + 5 S | —none | body | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E4 | 25 E | —none | body | Cursed body armour with protection 30 on the body, arms and legs that gives +4 magic resistance, +8 morale and 15 hit points. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5S5 | 40 E + 40 S | E+1S+1N+1 | misc | This large tome is filled with truths concerning the creation of the world. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E4 | 25 E | —none | shield | This great shield is inscribed with runes of fortitude and swiftness. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E4N1 | 25 E + 5 N | E+1 | feet | Boots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F5E3 | 40 F + 15 E | —none | crown | A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E2S1 | 10 E + 5 S | —none | 1-hand | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | ? not verified | Unique | —none | Generic |
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| unique | 9 | E5 | 40 E | —none | misc | A golden ring of dwarven craftsmanship. Every night it gives birth to eight identical rings. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E7S7 | 80 E + 80 S | —none | misc | An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5F3 | 40 E + 15 F | —none | 2-hand | A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. | 6.37 | 20 | Unique | —none | Generic |
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| unique | 9 | E2S1 | 10 E + 5 S | —none | head | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E1D1 | 5 E + 5 D | —none | misc | This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E2 | 10 E | —none | misc | These magical steel bracers were specially made for the warlord Krupp. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E6 | 60 E | —none | 1-hand | As the name implies, this sword was designed to destroy mages. | 6.37 | 10 | Unique | —none | Generic |
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| unique | 9 | E4 | 25 E | —none | body | This unbelievably massive armor is crafted out of black obsidian and is so heavy that it seems immovable. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | W4E1 | 25 W + 5 E | W+1 | misc | This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E4 | 25 E | E+1 | misc | This orb was forged from pure earth and is extremely heavy. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | B4E1 | 25 B + 5 E | E+1 | body | The skin of the long dead troll king Uffga, the Barrow Squatter. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E1N1 | 5 E + 5 N | —none | misc | Percival the Pocket Knight is, as his name implies, a Pocket Knight. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2E1 | 10 D + 5 E | —none | 1-hand | Picus and Procas were two brothers who ruled a kingdom together. | 6.37 | 12 | Unique | —none | Generic |
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| unique | 9 | E4S4 | 25 E + 25 S | —none | 2-hand | When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle. | 6.37 | 35 | Unique | —none | Generic |
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| unique | 9 | B2E1 | 10 B + 5 E | —none | 1-hand | Picus and Procas were two brothers who ruled a kingdom together. | 6.37 | 14 | Unique | —none | Generic |
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| unique | 9 | E2S1 | 10 E + 5 S | —none | shield | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N6E1 | 60 N + 5 E | —none | misc | This stone is a symbol of all wolvenkin. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F2E2 | 10 F + 10 E | —none | barding | Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5 | 40 E | —none | shield | This is a round shield of hardened leather with tufts of goat hair surrounding its edge. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E6 | 60 E | —none | misc | The first anvil was made by the god of forging and then given to the mortals so they could discover the art of forging. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | S3E2 | 15 S + 10 E | —none | misc | This marble chest is covered with quintessence, the source of all magic, on its inside. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E3F3 | 15 E + 15 F | —none | misc | After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5 | 40 E | —none | 2-hand | This mighty sword will strike everyone in its vicinity with petrification, including the wielder. | 6.37 | 10 | Unique | —none | Generic |
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| unique | 9 | E4 | 25 E | —none | 1-hand | This beautiful axe was once used by a great Dwarf Lord. | 6.37 | 28 | Unique | —none | Generic |
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| unique | 9 | E4F2 | 25 E + 10 F | —none | 1-hand | The ancient god who once wore these chains is unknown, but the purpose of the chains is not. | 6.37 | 5 | Unique | —none | Generic |
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| unique | 9 | N2E2 | 10 N + 10 E | E+1N+1 | misc | This ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5B1 | 40 E + 5 B | —none | misc | Master Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | W2E2 | 10 W + 10 E | —none | feet | These boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life. | 6.37 | —none | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Earth mages 61
Every nation whose own mages reach Earth, with the highest level.
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| Abysia#16 | Early Age | 16 | F4H3B2E1S1 | —none | 6.37 |
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| Abysia#63 | Middle Age | 63 | F3B3H3S2E1 | —none | 6.37 |
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| Agartha#15 | Early Age | 15 | E3H3W2F1D1 | —none | 6.37 |
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| Agartha#102 | Late Age | 102 | E2D2H2F1W1 | S2 | 6.37 |
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| Agartha#59 | Middle Age | 59 | E3H3F1W1D1 | —none | 6.37 |
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| Andramania | Late Age | 121 | F2N2H2E1S1 | W2D1B1 | 6.37 |
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| Arcoscephale#5 | Early Age | 5 | N3A2E1S1H1 | F2W2 | 6.37 |
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| Ashdod | Middle Age | 64 | D2H2E1 | F4S4 | 6.37 |
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| Atlantis#43 | Early Age | 43 | E3H3W2F1 | S1 | 6.37 |
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| Berytos | Early Age | 29 | F2A2W2B2H2E1 | S1 | 6.37 |
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| Bogarus | Late Age | 116 | H3F2A2S2B2E1D1 | —none | 6.37 |
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| Caelum#24 | Early Age | 24 | A4H2F1W1E1D1 | —none | 6.37 |
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| Caelum#106 | Late Age | 106 | A2D2H2W1E1 | F2 | 6.37 |
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| Eriu | Middle Age | 58 | G3N2H2A1W1E1 | F1 | 6.37 |
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| Gath | Late Age | 107 | H3N2B2E1S1D1 | F3 | 6.37 |
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| Helheim | Early Age | 31 | D3A2E2G2H2 | F1 | 6.37 |
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| Hinnom | Early Age | 17 | B3N2E1D1H1 | F4S4A2 | 6.37 |
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| Ind | Middle Age | 67 | S3H3B2F1E1D1N1 | W2 | 6.37 |
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| Jomon | Late Age | 110 | W2S2H2E1N1 | F3A3 | 6.37 |
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| Kailasa | Early Age | 20 | W3E3S2N1G1H1 | —none | 6.37 |
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| Machaka#28 | Early Age | 28 | F3N3E2D2H2G1 | —none | 6.37 |
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| Machaka#76 | Middle Age | 76 | F2E2N2G2H2D1 | —none | 6.37 |
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| Man#100 | Late Age | 100 | A2H2E1S1G1 | F1D1 | 6.37 |
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| Man#57 | Middle Age | 57 | N3G2E1H1 | A2W2F1 | 6.37 |
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| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
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| Marverni | Early Age | 12 | E2S2H2N1 | W3 | 6.37 |
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| Mekone | Early Age | 6 | F2E2H2A1W1 | —none | 6.37 |
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| Na'Ba | Middle Age | 65 | F3A2G2H2E1S1 | N2 | 6.37 |
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| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
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| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
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| Oceania#41 | Early Age | 41 | N4W2G2H2A1E1 | —none | 6.37 |
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| Oceania#87 | Middle Age | 87 | N4W2G2H2A1E1 | —none | 6.37 |
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| Pangaea#7 | Early Age | 7 | N4H2E1G1B1 | W2 | 6.37 |
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| Pangaea#97 | Late Age | 97 | N3E2S1H1 | A1W1D1B1 | 6.37 |
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| Pangaea#52 | Middle Age | 52 | N3E2B2H2 | W1G1 | 6.37 |
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| Patala | Late Age | 108 | W2E2S2H2N1G1 | —none | 6.37 |
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| Pelagia#86 | Middle Age | 86 | W4H2F1A1E1S1 | N3 | 6.37 |
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| Phlegra#96 | Late Age | 96 | H2F1A1W1E1S1 | —none | 6.37 |
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| Phlegra#51 | Middle Age | 51 | F3E2A1D1N1H1 | W2 | 6.37 |
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| Piconye | Late Age | 120 | H3S2F1E1 | W2N2 | 6.37 |
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| Pyrène#14 | Early Age | 14 | A3E3N2W1H1 | —none | 6.37 |
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| Pyrène#62 | Middle Age | 62 | B3A2N2H2F1E1 | —none | 6.37 |
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| Shinuyama | Middle Age | 70 | F2E2D2W1N1H1 | —none | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
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| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
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| Therodos | Early Age | 42 | N3W2E2H2A1 | F2D2 | 6.37 |
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| Ulm#13 | Early Age | 13 | E2N2H1 | F2A2W2D2 | 6.37 |
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| Ulm#101 | Late Age | 101 | S2H2E1B1 | F1A1D1G1 | 6.37 |
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| Ulm#60 | Middle Age | 60 | E2H2F1 | A1S1 | 6.37 |
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| Ur | Early Age | 19 | N3H3W2E2D1 | A2S1 | 6.37 |
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| Uruk | Middle Age | 66 | S3H3W2N2E1 | A2 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Vanheim#30 | Early Age | 30 | A2E2G2H2B1 | F2D2 | 6.37 |
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| Vanheim#78 | Middle Age | 78 | A2E2G2H2B1 | F2D2 | 6.37 |
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| Xibalba#26 | Early Age | 26 | D3B3F2H2E1N1 | A1 | 6.37 |
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| Xibalba#112 | Late Age | 112 | W3H3E2D2N2B1 | F1A1 | 6.37 |
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| Xibalba#74 | Middle Age | 74 | W3E2D2N2H2B1 | F1A1 | 6.37 |
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| Yomi | Early Age | 23 | D3F2E2N1H1 | A2 | 6.37 |
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| Ys | Middle Age | 85 | G3W2H2E1S1 | F2N1 | 6.37 |
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| Zemaitia | Late Age | 124 | E2N2G2H1 | F2A2 | 6.37 |
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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

