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Earth

E · Element

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Earth magic sites

Spells that need Earth 184

Every spell on the wiki that needs Earth, by level.

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Earth spells. Verified 6.37.
Effect
Flying ShardsEvo0E130 +5/E—none30—noneFires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.6.37
Spell
Flying Shards
School
Evo
Level
0
Paths
E1
Range
30 +5/E
Area
—none
Fatigue
30
Gems
—none
Effect
Fires 4 shards, plus 2 per path level above the requirement, each dealing 7 nonmagical bludgeoning and slashing damage.
Version
6.37
Precision
0
Effects
4 +2/E
Cast
Combat
Attentive StatuesEnch1E2—none—none—none3 EA ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.6.37
Spell
Attentive Statues
School
Ench
Level
1
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
A ritual that summons 2 Attentive Statues and can be cast underwater; only MA Agartha can cast it.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Celestial ServantConj1E1S1—none—none—none1 EA ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.6.37
Spell
Celestial Servant
School
Conj
Level
1
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 E
Effect
A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth GripAlt1E120one target10—noneAfflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.6.37
Spell
Earth Grip
School
Alt
Level
1
Paths
E1
Range
20
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Earth Grip, ignoring shields; units that fly or float are unaffected.
Version
6.37
Precision
5
Effects
1
Cast
Combat
FarstrikeThaum1E2S150one target5—noneStrikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.6.37
Spell
Farstrike
School
Thaum
Level
1
Paths
E2S1
Range
50
Area
one target
Fatigue
5
Gems
—none
Effect
Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Fists of IronAlt1E11—none20—noneStrikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.6.37
Spell
Fists of Iron
School
Alt
Level
1
Paths
E1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
Strikes a unit within reach for 15 bludgeoning damage plus the caster's strength, with one more strike per path level above the requirement.
Version
6.37
Precision
100
Effects
1 +1/E
Cast
Combat
Strength of GiantsEnch1E25120—noneGives a few nearby soldiers increased strength.6.37
Spell
Strength of Giants
School
Ench
Level
1
Paths
E2
Range
5
Area
1
Fatigue
20
Gems
—none
Effect
Gives a few nearby soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Cave GrubsConj1E1—none—none—none5 EIn the deep caverns of the earth strange worms and crawling beasts can be found.6.37
Spell
Summon Cave Grubs
School
Conj
Level
1
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
In the deep caverns of the earth strange worms and crawling beasts can be found.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Alchemical TransmutationAlt2E1—none—none—none10 EThe alchemist transmutes base metals into precious ones.6.37
Spell
Alchemical Transmutation
School
Alt
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes base metals into precious ones.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Armor of AchillesAlt2E115140—noneAlmost totally destroys the target's armor and shield.6.37
Spell
Armor of Achilles
School
Alt
Level
2
Paths
E1
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
Almost totally destroys the target's armor and shield.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Break the Second SoulThaum2E130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the Second Soul
School
Thaum
Level
2
Paths
E1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Clockwork SoldiersConst2E2—none—none—none4 EThis spell creates a few soldiers driven by magic clockwork.6.37
Spell
Clockwork Soldiers
School
Const
Level
2
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
This spell creates a few soldiers driven by magic clockwork.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron Corpse ReanimationEnch2E1D1—none—none—none2 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Iron Corpse Reanimation
School
Ench
Level
2
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Personal StoneskinAlt2E10caster10—noneThe skin of the caster is transformed into a rough, stone-like hide.6.37
Spell
Personal Stoneskin
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The skin of the caster is transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Reanimate AncestorEnch2E2D2—none—none—none3 EAn Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.6.37
Spell
Reanimate Ancestor
School
Ench
Level
2
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Resist LightningAlt2E10caster10—noneThis spell makes the caster highly resistant to thunder and lightning.6.37
Spell
Resist Lightning
School
Alt
Level
2
Paths
E1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster highly resistant to thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rust MistEvo2E2W1309 +1/E30—noneHighly corrosive mists appear on the battlefield.6.37
Spell
Rust Mist
School
Evo
Level
2
Paths
E2W1
Range
30
Area
9 +1/E
Fatigue
30
Gems
—none
Effect
Highly corrosive mists appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon OgresConj2E1—none—none—none7 EThe caster summons a group of Ogres and convinces them to serve.6.37
Spell
Summon Ogres
School
Conj
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The caster summons a group of Ogres and convinces them to serve.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Temper ArmorsConst2E2155 +1/E30—noneGives friendly units in the target area the Toughened Armor effect.6.37
Spell
Temper Armors
School
Const
Level
2
Paths
E2
Range
15
Area
5 +1/E
Fatigue
30
Gems
—none
Effect
Gives friendly units in the target area the Toughened Armor effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Shard WightsConj3D1E1—none—none—none10 DShard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.6.37
Spell
Awaken Shard Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Barathrus PactConj3E2—none—none—none3 EAn Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.6.37
Spell
Barathrus Pact
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Bind PenumbralConj3D1E1—none—none—none1 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.6.37
Spell
Bind Penumbral
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
1 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Scorpion BeastConj3F1E1—none—none—none2 FThe caster summons and binds a huge scorpion.6.37
Spell
Bind Scorpion Beast
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons and binds a huge scorpion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Cyclops TribeConj3E2—none—none—none9 EThere are in Ind many strange men. Large men, small men, and men with eyes in the back.6.37
Spell
Call Cyclops Tribe
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
There are in Ind many strange men. Large men, small men, and men with eyes in the back.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
ClaymenEnch3W1E1—none—none—none7 WThe caster forms several clay figures and gives them enchanted life.6.37
Spell
Claymen
School
Ench
Level
3
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster forms several clay figures and gives them enchanted life.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Earth MeldAlt3E225560—noneThe targeted soldiers start to sink into the ground.6.37
Spell
Earth Meld
School
Alt
Level
3
Paths
E2
Range
25
Area
5
Fatigue
60
Gems
—none
Effect
The targeted soldiers start to sink into the ground.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Enliven SentinelEnch3E2—none—none—none2 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Sentinel
School
Ench
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of Giant StrengthEnch3E2153 +1/E40—noneGives a group of soldiers increased strength.6.37
Spell
Gift of Giant Strength
School
Ench
Level
3
Paths
E2
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
Gives a group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Second SoulThaum3E120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Second Soul
School
Thaum
Level
3
Paths
E1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron DartsEvo3E1H140—none10—noneThe Black Priest throws darts of cold iron against his enemies.6.37
Spell
Iron Darts
School
Evo
Level
3
Paths
E1H1
Range
40
Area
—none
Fatigue
10
Gems
—none
Effect
The Black Priest throws darts of cold iron against his enemies.
Version
6.37
Precision
5
Effects
3 +2/E
Cast
Combat
Iron WillThaum3E125120—noneThe caster strengthens the minds of some soldiers.6.37
Spell
Iron Will
School
Thaum
Level
3
Paths
E1
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster strengthens the minds of some soldiers.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Lightning ResistanceAlt3E215120—noneThis spell makes units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistance
School
Alt
Level
3
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Magma BoltsEvo3E1F130 +5/E—none20—noneFive bolts of magma shoot towards the enemy at high speed.6.37
Spell
Magma Bolts
School
Evo
Level
3
Paths
E1F1
Range
30 +5/E
Area
—none
Fatigue
20
Gems
—none
Effect
Five bolts of magma shoot towards the enemy at high speed.
Version
6.37
Precision
2
Effects
5
Cast
Combat
Personal IronskinAlt3E10caster20—noneThe skin of the caster is transformed into a hard, metallic hide.6.37
Spell
Personal Ironskin
School
Alt
Level
3
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The skin of the caster is transformed into a hard, metallic hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Revive Cavern WightsConj3D1E1—none—none—none8 DSince the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.6.37
Spell
Revive Cavern Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Rhuax PactConj3F1E1—none—none—none2 FAn Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.6.37
Spell
Rhuax Pact
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Cave CowsConj3W2E2—none—none—none3 WThe mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.6.37
Spell
Summon Cave Cows
School
Conj
Level
3
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CrabConj3E1W1—none—none—none4 EThe Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.6.37
Spell
Summon Cave Crab
School
Conj
Level
3
Paths
E1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon EarthpowerConj3E20caster20—noneThe Earth will lend its endurance to the mage.6.37
Spell
Summon Earthpower
School
Conj
Level
3
Paths
E2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The Earth will lend its endurance to the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Lesser Earth ElementalConj3E11—none01 EThe caster summons a Lesser Earth Elemental to aid him in battle.6.37
Spell
Summon Lesser Earth Elemental
School
Conj
Level
3
Paths
E1
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons a Lesser Earth Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon NagasConj3W2E1—none—none—none15 WNagas are semi-divine serpent beings of the Nether World of Patala.6.37
Spell
Summon Nagas
School
Conj
Level
3
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
Nagas are semi-divine serpent beings of the Nether World of Patala.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon PenumbralsConj3D1E1—none—none—none6 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.6.37
Spell
Summon Penumbrals
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Sacred ScorpionConj3E1D1—none—none—none2 EThe dark realm of Xibalba is home to many horrors.6.37
Spell
Summon Sacred Scorpion
School
Conj
Level
3
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The dark realm of Xibalba is home to many horrors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Amalgamation of Earth and FleshAlt4E2S1—none—none—none10 EThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.6.37
Spell
Amalgamation of Earth and Flesh
School
Alt
Level
4
Paths
E2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Blade WindEvo4E335 +5/E—none80—noneThe caster throws a huge swarm of whirling blades towards his enemies.6.37
Spell
Blade Wind
School
Evo
Level
4
Paths
E3
Range
35 +5/E
Area
—none
Fatigue
80
Gems
—none
Effect
The caster throws a huge swarm of whirling blades towards his enemies.
Version
6.37
Precision
0
Effects
50 +3/E
Cast
Combat
BlightAlt4E2D1—none—none—none5 EThe caster unleashes a blight upon a distant province.6.37
Spell
Blight
School
Alt
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster unleashes a blight upon a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Clockwork HorrorsConst4E2—none—none—none9 EThis spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.6.37
Spell
Clockwork Horrors
School
Const
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
This spell recreates the work of the infamous watchmaker, Dr. Scheuer, who, in an attempt to increase the crop of prime Hoburg weed, designed a Hoburg-sized clockwork-driven automated harvester.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
Contact NaginiConj4W2E1—none—none—none25 WThe Nagini is a Naga Princess from the Jeweled City of Patala.6.37
Spell
Contact Nagini
School
Conj
Level
4
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nagini is a Naga Princess from the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshaConj4N2E1—none—none—none25 NYakshas are semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yaksha
School
Conj
Level
4
Paths
N2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Crusher ConstructionConst4E3—none—none—none10 ECreates one Crusher. A Crusher is a magically animated rock construction of immense strength.6.37
Spell
Crusher Construction
School
Const
Level
4
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Creates one Crusher. A Crusher is a magically animated rock construction of immense strength.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse of StonesAlt4E30whole battlefield03 EThe caster curses the enemy army with the weight of earth and stones.6.37
Spell
Curse of Stones
School
Alt
Level
4
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster curses the enemy army with the weight of earth and stones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
DestructionAlt4E330640—noneThe armor of several soldiers is destroyed and falls to the ground in useless heaps.6.37
Spell
Destruction
School
Alt
Level
4
Paths
E3
Range
30
Area
6
Fatigue
40
Gems
—none
Effect
The armor of several soldiers is destroyed and falls to the ground in useless heaps.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Dogs of Gold and SilverConst4E1—none—none—none7 EThe opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.6.37
Spell
Dogs of Gold and Silver
School
Const
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The opulent halls of the Orichalcum Palace are known for its guardian dogs of gold and silver.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter HammersEnch4E215140—noneThe weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Hammers
School
Ench
Level
4
Paths
E2
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
The weapons of a few soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gnome LoreThaum4E2—none—none—none3 EThe caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.6.37
Spell
Gnome Lore
School
Thaum
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mirror of Earth's MemoriesThaum4W2E2—none—none—none5 WAn Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.6.37
Spell
Mirror of Earth's Memories
School
Thaum
Level
4
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Olm ConclaveConj4W1E1—none—none—none20 WThe caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.6.37
Spell
Olm Conclave
School
Conj
Level
4
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soldiers of SteelConst4E31520 +1/E60—noneThe armor of a large group of soldiers is tempered with magic, making it more durable.6.37
Spell
Soldiers of Steel
School
Const
Level
4
Paths
E3
Range
15
Area
20 +1/E
Fatigue
60
Gems
—none
Effect
The armor of a large group of soldiers is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
StoneskinAlt4E215120—noneThe skin of a few soldiers are transformed into a rough, stone-like hide.6.37
Spell
Stoneskin
School
Alt
Level
4
Paths
E2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strength of GaiaConj4N3E10caster20—noneThe caster connects himself with the might of the living Earth.6.37
Spell
Strength of Gaia
School
Conj
Level
4
Paths
N3E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster connects himself with the might of the living Earth.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Cave DrakeConj4E2—none—none—none4 EThe caster summons a Cave Drake and binds it to his service.6.37
Spell
Summon Cave Drake
School
Conj
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a Cave Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Cave KoboldsConj4G1E1—none—none—none5 GThe caster summons a group of Cave Kobolds that have lived manifest in this world for a while.6.37
Spell
Summon Cave Kobolds
School
Conj
Level
4
Paths
G1E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Cave Kobolds that have lived manifest in this world for a while.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Kithaironic LionConj4N3E1—none—none—none5 NThe caster summons a Kithaironic Lion and binds it to his service.6.37
Spell
Summon Kithaironic Lion
School
Conj
Level
4
Paths
N3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a Kithaironic Lion and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KusarikkusConj4E1—none—none—none4 EThe caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.6.37
Spell
Summon Kusarikkus
School
Conj
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon OmukadeConj4E2D1—none—none—none5 EThe caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.6.37
Spell
Summon Omukade
School
Conj
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OniConj4E1D1—none—none—none8 EThis spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.6.37
Spell
Summon Oni
School
Conj
Level
4
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Temper FleshAlt4E10caster20—noneThe flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.6.37
Spell
Temper Flesh
School
Alt
Level
4
Paths
E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is tempered with earth magic and made highly resistant to physical damage as well as fire.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Terracotta ArmyEnch4F1E1—none—none—none9 FThe caster crafts an army of terracotta soldiers and imbues them with false life.6.37
Spell
Terracotta Army
School
Ench
Level
4
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
The caster crafts an army of terracotta soldiers and imbues them with false life.
Version
6.37
Precision
—none
Effects
15 +1/F
Cast
Ritual
Awaken Jinn BlockThaum5E1H1—none—none—none5 EThe Karib awakens the Jinn inhabiting a stone idol.6.37
Spell
Awaken Jinn Block
School
Thaum
Level
5
Paths
E1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The Karib awakens the Jinn inhabiting a stone idol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken SepulchralConj5D2E1—none—none—none3 DA Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.6.37
Spell
Awaken Sepulchral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Demon KnightBlood5B2E2—none—none—none15 BThe caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.6.37
Spell
Bind Demon Knight
School
Blood
Level
5
Paths
B2E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sacrifices several blood slaves to summon and bind a Demon Knight to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind UmbralConj5D2E1—none—none—none2 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.6.37
Spell
Bind Umbral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Boar of CarnutesConj5N1E1—none—none—none7 NThe caster summons one of the Great Boars of Carnutes.6.37
Spell
Contact Boar of Carnutes
School
Conj
Level
5
Paths
N1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
The caster summons one of the Great Boars of Carnutes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarajaConj5W2E1—none—none—none30 WNagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.6.37
Spell
Contact Nagaraja
School
Conj
Level
5
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
30 W
Effect
Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TrollsConj5E3—none—none—none10 EThe caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Trolls
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Earth SenseThaum5E4—none—none—none6 EThe caster attunes himself with the earth itself to sense who treads upon it.6.37
Spell
Earth Sense
School
Thaum
Level
5
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
6 E
Effect
The caster attunes himself with the earth itself to sense who treads upon it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
EarthquakeEvo5E40whole battlefield03 EWith a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.6.37
Spell
Earthquake
School
Evo
Level
5
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
With a thundering boom, the ground heaves and erupts, throwing soldiers into crevices that close after a few seconds.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Enliven Granite GuardEnch5E3—none—none—none10 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Granite Guard
School
Ench
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
GeoglyphsEnch5S3E2—none—none—none18 SThe Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.6.37
Spell
Geoglyphs
School
Ench
Level
5
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Giant Strength WarriorsEnch5E31520 +1/E01 EGives a large group of soldiers increased strength.6.37
Spell
Giant Strength Warriors
School
Ench
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
Gives a large group of soldiers increased strength.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gifts from HeavenEvo5E3S1100150—noneA strange whizzing sound emanates from the heavens.6.37
Spell
Gifts from Heaven
School
Evo
Level
5
Paths
E3S1
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A strange whizzing sound emanates from the heavens.
Version
6.37
Precision
? not verified
Effects
3
Cast
Combat
Group StoneskinAlt5E3153 +1/E40—noneThe skin of a group of soldiers are transformed into a rough, stone-like hide.6.37
Spell
Group Stoneskin
School
Alt
Level
5
Paths
E3
Range
15
Area
3 +1/E
Fatigue
40
Gems
—none
Effect
The skin of a group of soldiers are transformed into a rough, stone-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron MarionettesAlt5E3302501 EThis spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.6.37
Spell
Iron Marionettes
School
Alt
Level
5
Paths
E3
Range
30
Area
25
Fatigue
0
Gems
1 E
Effect
This spell is primarily used to boost the power of the Agarthan Iron Corpses, but the spell works on other undead units as well.
Version
6.37
Precision
100
Effects
1
Cast
Combat
IronskinAlt5E210140—noneThe skins of a few soldiers are transformed into a hard, metallic hide.6.37
Spell
Ironskin
School
Alt
Level
5
Paths
E2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The skins of a few soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Lightning Resistant WarriorsAlt5E31520 +1/E01 EThis spell makes several units resistant to the damage and stun effects caused by lightning.6.37
Spell
Lightning Resistant Warriors
School
Alt
Level
5
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
This spell makes several units resistant to the damage and stun effects caused by lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Liquid Flames of RhuaxEvo5F3E130 +5/F120—noneThis deadly spell hurls a ball of molten metal at the enemies.6.37
Spell
Liquid Flames of Rhuax
School
Evo
Level
5
Paths
F3E1
Range
30 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
This deadly spell hurls a ball of molten metal at the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Living MercuryEnch5W1E11—none—none6 WIndependent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.6.37
Spell
Living Mercury
School
Ench
Level
5
Paths
W1E1
Range
1
Area
—none
Fatigue
—none
Gems
6 W
Effect
Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Maws of the EarthAlt5E330 +5/E7 +1/E01 EThe earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.6.37
Spell
Maws of the Earth
School
Alt
Level
5
Paths
E3
Range
30 +5/E
Area
7 +1/E
Fatigue
0
Gems
1 E
Effect
The earth cringes and heaves and a great maw with teeth of rock opens and swallows those unfortunate to be standing in the area.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Memories of StoneEnch5D2E1—none—none—none10 DIn a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.6.37
Spell
Memories of Stone
School
Ench
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Reawaken FossilEnch5E2D1—none—none—none10 EAbysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.6.37
Spell
Reawaken Fossil
School
Ench
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
ShatterAlt5E315one target20—noneThis spell shatters metal and stone, wood and bone.6.37
Spell
Shatter
School
Alt
Level
5
Paths
E3
Range
15
Area
one target
Fatigue
20
Gems
—none
Effect
This spell shatters metal and stone, wood and bone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon BluecapConj5G2E1—none—none—none20 GThe caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.6.37
Spell
Summon Bluecap
School
Conj
Level
5
Paths
G2E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Earth ElementalConj5E31—none01 EThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Earth Elemental
School
Conj
Level
5
Paths
E3
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Fall BearsConj5E3—none—none—none13 EThe caster summons and binds five Fall Bears.6.37
Spell
Summon Fall Bears
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
13 E
Effect
The caster summons and binds five Fall Bears.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Hound of TwilightConj5E2D1—none—none—none3 EThe Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.6.37
Spell
Summon Hound of Twilight
School
Conj
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon IllearthBlood5B2E21—none02 BThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Illearth
School
Blood
Level
5
Paths
B2E2
Range
1
Area
—none
Fatigue
0
Gems
2 B
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ManticoresConj5N2E2—none—none—none10 NThe Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.6.37
Spell
Summon Manticores
School
Conj
Level
5
Paths
N2E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon UjigamiConj5E1S1—none—none—none8 EThe caster summons an Ujigami from the spirit world.6.37
Spell
Summon Ujigami
School
Conj
Level
5
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
The caster summons an Ujigami from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon UmbralsConj5D2E1—none—none—none8 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.6.37
Spell
Summon Umbrals
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Tempering the WillThaum5E30whole battlefield20—noneThe forces of Ulm have their strength of mind enhanced by magic.6.37
Spell
Tempering the Will
School
Thaum
Level
5
Paths
E3
Range
0
Area
whole battlefield
Fatigue
20
Gems
—none
Effect
The forces of Ulm have their strength of mind enhanced by magic.
Version
6.37
Precision
100
Effects
1
Cast
Combat
WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Weapons of SharpnessEnch5E315140—noneA few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Weapons of Sharpness
School
Ench
Level
5
Paths
E3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
A few friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Tomb OracleConj6D3E2—none—none—none30 DWhen one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.6.37
Spell
Awaken Tomb Oracle
School
Conj
Level
6
Paths
D3E2
Range
—none
Area
—none
Fatigue
—none
Gems
30 D
Effect
When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact BereginaConj6W3E1—none—none—none35 WThe caster approaches a shore or riverbank and tries to contact a Beregina.6.37
Spell
Contact Beregina
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster approaches a shore or riverbank and tries to contact a Beregina.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Hill GiantConj6E3—none—none—none3 EThis ritual summons a Giant and forces him to serve.6.37
Spell
Contact Hill Giant
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
This ritual summons a Giant and forces him to serve.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarishiConj6W3E1—none—none—none40 WNagarishis are sages of considerable power living in the Jeweled City of Patala.6.37
Spell
Contact Nagarishi
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TatsuConj6E3—none—none—none19 EThe shugenja ventures up into a mountainous region and makes contact with a tatsu.6.37
Spell
Contact Tatsu
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
19 E
Effect
The shugenja ventures up into a mountainous region and makes contact with a tatsu.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Craft KeledoneConst6E2S2—none—none—none5 EThe caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.6.37
Spell
Craft Keledone
School
Const
Level
6
Paths
E2S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
CrumbleAlt6E5—none—none—none20 EThe caster unleashes great power upon a besieged castle.6.37
Spell
Crumble
School
Alt
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster unleashes great power upon a besieged castle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Gem AlchemyAlt6E2—none—none—none10 EThe alchemist transmutes earth gems into precious metals.6.37
Spell
Earth Gem Alchemy
School
Alt
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemist transmutes earth gems into precious metals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earthquake WarriorsEnch6E41520 +1/E01 EThe weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earthquake Warriors
School
Ench
Level
6
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The weapons of a large group of soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
End of WeaknessAlt6E20whole battlefield01 EAll Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.6.37
Spell
End of Weakness
School
Alt
Level
6
Paths
E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
All Oni on the battlefield are enchanted with the strength of the Underworld and their skin becomes almost impervious to non magical weapons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enliven Marble OracleEnch6E3D1—none—none—none35 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Marble Oracle
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven StatuesEnch6E3—none—none—none20 ETen or more statues are given false life by this powerful enchantment.6.37
Spell
Enliven Statues
School
Ench
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
Ten or more statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
10 +1/E
Cast
Ritual
Forge Brass BullConst6F3E3—none—none—none25 FA ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.6.37
Spell
Forge Brass Bull
School
Const
Level
6
Paths
F3E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forge of the AncientsConst6E5—none—none—none80 EThe ancient forge of the Great One's servants is reconstructed.6.37
Spell
Forge of the Ancients
School
Const
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
The ancient forge of the Great One's servants is reconstructed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Golem ConstructionConst6S3E2—none—none—none35 SA ritual that creates a Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Golem Construction
School
Const
Level
6
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Group IronskinAlt6E3153 +1/E60—noneThe skins of a group of soldiers are transformed into a hard, metallic hide.6.37
Spell
Group Ironskin
School
Alt
Level
6
Paths
E3
Range
15
Area
3 +1/E
Fatigue
60
Gems
—none
Effect
The skins of a group of soldiers are transformed into a hard, metallic hide.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Hidden in SandEnch6E3D1—none—none—none65 EThis spell can only be cast in a wasteland.6.37
Spell
Hidden in Sand
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a wasteland.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden UnderneathEnch6E3D1—none—none—none65 EThis spell can only be cast in a cave province.6.37
Spell
Hidden Underneath
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a cave province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron BaneAlt6E30whole battlefield01 EThe armor of all soldiers on the battlefield will rust and become weakened.6.37
Spell
Iron Bane
School
Alt
Level
6
Paths
E3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield will rust and become weakened.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron BlizzardEvo6E1H130—none50—noneThe Black Priest throws a swarm of cold iron darts against his enemies.6.37
Spell
Iron Blizzard
School
Evo
Level
6
Paths
E1H1
Range
30
Area
—none
Fatigue
50
Gems
—none
Effect
The Black Priest throws a swarm of cold iron darts against his enemies.
Version
6.37
Precision
3
Effects
20 +2/E
Cast
Combat
Iron GryphonConst6F3E1—none—none—none6 FThe mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.6.37
Spell
Iron Gryphon
School
Const
Level
6
Paths
F3E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron PigsAlt6E3N1—none—none—none9 EThe caster transforms seven ordinary boars into beings of flesh and steel.6.37
Spell
Iron Pigs
School
Alt
Level
6
Paths
E3N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
The caster transforms seven ordinary boars into beings of flesh and steel.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Ktonian LegionEnch6E2D2—none—none—none15 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Ktonian Legion
School
Ench
Level
6
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
30 +5/E
Cast
Ritual
Legions of SteelConst6E40whole battlefield01 EThe armor of all soldiers on the battlefield is tempered with magic, making it more durable.6.37
Spell
Legions of Steel
School
Const
Level
6
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 E
Effect
The armor of all soldiers on the battlefield is tempered with magic, making it more durable.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Magma EruptionEvo6E2F2306 +1/E50—noneA shower of magma and rocks shoots out from the ground.6.37
Spell
Magma Eruption
School
Evo
Level
6
Paths
E2F2
Range
30
Area
6 +1/E
Fatigue
50
Gems
—none
Effect
A shower of magma and rocks shoots out from the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mechanical MenConst6E2—none—none—none15 EThe caster makes a group of Mechanical Men to serve him.6.37
Spell
Mechanical Men
School
Const
Level
6
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster makes a group of Mechanical Men to serve him.
Version
6.37
Precision
—none
Effects
15 +1/E
Cast
Ritual
MelancholiaThaum6E5—none—none—none20 EThe caster curses a province with the humor of earth, melancholia.6.37
Spell
Melancholia
School
Thaum
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
20 E
Effect
The caster curses a province with the humor of earth, melancholia.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
PetrifyAlt6E530140—noneThe caster transforms some targets into stone.6.37
Spell
Petrify
School
Alt
Level
6
Paths
E5
Range
30
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms some targets into stone.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Riches from BeneathEnch6E5—none—none—none70 EThis enchantment transforms mining from something harsh and dangerous to a really uplifting experience.6.37
Spell
Riches from Beneath
School
Ench
Level
6
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
70 E
Effect
This enchantment transforms mining from something harsh and dangerous to a really uplifting experience.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sow Dragon TeethEnch6E21—none01 EThe caster sows a handful of dragon teeth and enchants them with powerful spells.6.37
Spell
Sow Dragon Teeth
School
Ench
Level
6
Paths
E2
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster sows a handful of dragon teeth and enchants them with powerful spells.
Version
6.37
Precision
0
Effects
10
Cast
Combat
Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GnomeConj6G3E2—none—none—none35 GThe caster summons a Gnome to serve him.6.37
Spell
Summon Gnome
School
Conj
Level
6
Paths
G3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster summons a Gnome to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KenzokuConj6S1E1—none—none—none9 SThe caster summons a Kenzoku from the spirit world.6.37
Spell
Summon Kenzoku
School
Conj
Level
6
Paths
S1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster summons a Kenzoku from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Troll King's CourtConj6E4—none—none—none65 EThe caster contacts a Troll King and his retinue of Trolls.6.37
Spell
Troll King's Court
School
Conj
Level
6
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
The caster contacts a Troll King and his retinue of Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AnzusConj7W2E2—none—none—none4 WThe caster summons a pair of Anzu bird-monsters.6.37
Spell
Call Anzus
School
Conj
Level
7
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a pair of Anzu bird-monsters.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Contact Yama-no-kamiConj7E4—none—none—none28 EThe Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.6.37
Spell
Contact Yama-no-kami
School
Conj
Level
7
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
28 E
Effect
The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Blood Deep WellEnch7E6—none—none—none80 EA well, deeper than any other, is created.6.37
Spell
Earth Blood Deep Well
School
Ench
Level
7
Paths
E6
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
A well, deeper than any other, is created.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental Opposition of AirEvo7E5—none—none—none60 EThe caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Air
School
Evo
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
The caster channels vast amounts of Earth arcana against all active Global Air Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Father IllearthBlood7B3E4—none—none—none105 BThe Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.6.37
Spell
Father Illearth
School
Blood
Level
7
Paths
B3E4
Range
—none
Area
—none
Fatigue
—none
Gems
105 B
Effect
The Blood mage spills sacrificial blood on the ground to awaken Pedoseion, the fallen King of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
GigantomachiaThaum7E4F4—nonewhole battlefield—none60 EThe war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.6.37
Spell
Gigantomachia
School
Thaum
Level
7
Paths
E4F4
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 E
Effect
The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron WallsAlt7E5—none—none—none15 EThe caster transforms the stone walls of a castle into iron walls, making it almost impregnable.6.37
Spell
Iron Walls
School
Alt
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The caster transforms the stone walls of a castle into iron walls, making it almost impregnable.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lion SentinelsEnch7E5—none—none—none30 EThe caster sculpts eleven statues of lions and enchants them with powerful magic.6.37
Spell
Lion Sentinels
School
Ench
Level
7
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
The caster sculpts eleven statues of lions and enchants them with powerful magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living EarthConj7E41—none02 EThe caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.6.37
Spell
Living Earth
School
Conj
Level
7
Paths
E4
Range
1
Area
—none
Fatigue
0
Gems
2 E
Effect
The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.
Version
6.37
Precision
0
Effects
4 +1/E
Cast
Combat
Marble WarriorsAlt7E31520 +1/E01 EThe caster transforms the skin of a large group of soldiers into a hard marble-like hide.6.37
Spell
Marble Warriors
School
Alt
Level
7
Paths
E3
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
The caster transforms the skin of a large group of soldiers into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rain of StonesEvo7E3A10caster01 EThe sky blackens and rumbling sounds echo over the battlefield.6.37
Spell
Rain of Stones
School
Evo
Level
7
Paths
E3A1
Range
0
Area
caster
Fatigue
0
Gems
1 E
Effect
The sky blackens and rumbling sounds echo over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Steel Slice WarriorsEnch7E41520 +1/E01 EA large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.6.37
Spell
Steel Slice Warriors
School
Ench
Level
7
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
1 E
Effect
A large number of friendly units are gifted with weapons so sharp that they can cut through armor and flesh with equal ease.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Iron AngelConj8E5S2—none—none—none25 EThe caster contacts an Iron Angel to teach the weak to be strong.6.37
Spell
Contact Iron Angel
School
Conj
Level
8
Paths
E5S2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster contacts an Iron Angel to teach the weak to be strong.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Scorpion ManConj8E1F1—none—none—none12 EThe Scorpion Man is the most frightening beast that wanders the desert.6.37
Spell
Contact Scorpion Man
School
Conj
Level
8
Paths
E1F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
The Scorpion Man is the most frightening beast that wanders the desert.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth AttackConj8E5—none—none—none5 EA huge Earth Elemental will appear in a province of the caster's choice.6.37
Spell
Earth Attack
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
A huge Earth Elemental will appear in a province of the caster's choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fields of the DeadEnch8D5E20caster02 DThe necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.6.37
Spell
Fields of the Dead
School
Ench
Level
8
Paths
D5E2
Range
0
Area
caster
Fatigue
0
Gems
2 D
Effect
The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ground ArmyAlt8E40whole battlefield02 EThis spell makes the entire army highly resistant to lightning and thunder.6.37
Spell
Ground Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
This spell makes the entire army highly resistant to lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hall of StatuesEnch8E5—none—none—none30 ESome halls underneath the earth contain entire rows of the sacred status of the pale ones from before.6.37
Spell
Hall of Statues
School
Ench
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
Some halls underneath the earth contain entire rows of the sacred status of the pale ones from before.
Version
6.37
Precision
—none
Effects
20 +4/E
Cast
Ritual
Hall of the DeadConj8D5E1—none—none—none25 DA Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.6.37
Spell
Hall of the Dead
School
Conj
Level
8
Paths
D5E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version
6.37
Precision
—none
Effects
20 +4/D
Cast
Ritual
Iron DragonConst8E4F2—none—none—none25 EThe caster makes a mechanical dragon covered with thick iron plates.6.37
Spell
Iron Dragon
School
Const
Level
8
Paths
E4F2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster makes a mechanical dragon covered with thick iron plates.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron WarriorsAlt8E41520 +1/E02 EThe skins of a large group of soldiers are transformed into hard, metallic hides.6.37
Spell
Iron Warriors
School
Alt
Level
8
Paths
E4
Range
15
Area
20 +1/E
Fatigue
0
Gems
2 E
Effect
The skins of a large group of soldiers are transformed into hard, metallic hides.
Version
6.37
Precision
2
Effects
1
Cast
Combat
King of Elemental EarthConj8E5—none—none—none50 EThe caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.6.37
Spell
King of Elemental Earth
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Marble ArmyAlt8E40whole battlefield03 EThe caster transforms the skin of the entire army into a hard marble-like hide.6.37
Spell
Marble Army
School
Alt
Level
8
Paths
E4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
The caster transforms the skin of the entire army into a hard marble-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mechanical MilitiaConst8E5—none—none—none80 EMechanical Men will help the local militia defend their provinces as long as this spell is in effect.6.37
Spell
Mechanical Militia
School
Const
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
80 E
Effect
Mechanical Men will help the local militia defend their provinces as long as this spell is in effect.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Meteor ShowerEvo8E5S40caster03 EThis spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.6.37
Spell
Meteor Shower
School
Evo
Level
8
Paths
E5S4
Range
0
Area
caster
Fatigue
0
Gems
3 E
Effect
This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison GolemConst8D4E2—none—none—none35 DA ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Poison Golem
School
Const
Level
8
Paths
D4E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Siege GolemConst8E3—none—none—none15 EA ritual that creates a Siege Golem.6.37
Spell
Siege Golem
School
Const
Level
8
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
A ritual that creates a Siege Golem.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Unleash Imprisoned OnesAlt8E6D4—none—none—none100 ESince before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.6.37
Spell
Unleash Imprisoned Ones
School
Alt
Level
8
Paths
E6D4
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wizard's TowerAlt8E4—none—none—none50 EThe caster raises a tall impregnable stone tower from the ground in any friendly province within range.6.37
Spell
Wizard's Tower
School
Alt
Level
8
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster raises a tall impregnable stone tower from the ground in any friendly province within range.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of BronzeAlt9E60whole battlefield03 EGives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.6.37
Spell
Army of Bronze
School
Alt
Level
9
Paths
E6
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
Gives every friendly unit on the battlefield Extra Strength and Ironskin; illusions and spiritforms are unaffected.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of GoldAlt9E5F10whole battlefield03 EAn entire army is physically altered into beings with golden skin.6.37
Spell
Army of Gold
School
Alt
Level
9
Paths
E5F1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with golden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of LeadAlt9E5S10whole battlefield03 EAn entire army is physically altered into beings with leaden skin.6.37
Spell
Army of Lead
School
Alt
Level
9
Paths
E5S1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with leaden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dome of Seven SealsEnch9S4E4—none—none—none14 SA magic dome is created over the entire province.6.37
Spell
Dome of Seven Seals
School
Ench
Level
9
Paths
S4E4
Range
—none
Area
—none
Fatigue
—none
Gems
14 S
Effect
A magic dome is created over the entire province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth Shatter ArmyEnch9E50whole battlefield02 EThe weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.6.37
Spell
Earth Shatter Army
School
Ench
Level
9
Paths
E5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 E
Effect
The weapons of all friendly soldiers are enchanted with the power of the earth, making them stun those hit.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Elemental DampeningThaum9E7S3—none—none—none60 EThis ritual dampens any attempt at manipulating the elemental powers.6.37
Spell
Elemental Dampening
School
Thaum
Level
9
Paths
E7S3
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
This ritual dampens any attempt at manipulating the elemental powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gaia's BlessingEnch9N5E20whole battlefield03 NThis powerful enchantment protects an entire army from the power of the elements.6.37
Spell
Gaia's Blessing
School
Ench
Level
9
Paths
N5E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This powerful enchantment protects an entire army from the power of the elements.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Infernal CrusadeBlood9B5E2—none—none—none50 BThe caster summons and binds several Demon Knights.6.37
Spell
Infernal Crusade
School
Blood
Level
9
Paths
B5E2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Demon Knights.
Version
6.37
Precision
—none
Effects
10 +1/B
Cast
Ritual
Infernal FumesBlood9B4E3—none—none—none40 BThis ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.6.37
Spell
Infernal Fumes
School
Blood
Level
9
Paths
B4E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
This ritual opens up a way for the hot infernal gases trapped under the depths, to make their way into the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lost LandEvo9E6W5—none—none—none100 EThis most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.6.37
Spell
Lost Land
School
Evo
Level
9
Paths
E6W5
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Nexus GateThaum9S5E3—none—none—none40 SThe caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.6.37
Spell
Nexus Gate
School
Thaum
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Stellar StrikeEvo9S5E3—none—none—none20 SBy reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.6.37
Spell
Stellar Strike
School
Evo
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 S
Effect
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Volcanic EruptionEvo9F4E3—none—none—none25 FThe caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.6.37
Spell
Volcanic Eruption
School
Evo
Level
9
Paths
F4E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

Default columns only · 3 more columns online

Items that need Earth 128

Every item on the wiki whose forging needs Earth, by construction level.

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Earth items. Verified 6.37.
Effect
Bear Claw Talisman1E1N15 E + 5 N—nonemiscA talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1.6.37
Item
Bear Claw Talisman
Construction
1
Paths
E1N1
Gems
5 E + 5 N
Boosters
—none
Slot
misc
Effect
A talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Full Plate1E210 E—nonebodyBlacksteel Full Plate armor is made from a black, ferrous alloy of incredible strength and durability.6.37
Item
Blacksteel Full Plate
Construction
1
Paths
E2
Gems
10 E
Boosters
—none
Slot
body
Effect
Blacksteel Full Plate armor is made from a black, ferrous alloy of incredible strength and durability.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Helmet1E15 E—noneheadA helmet with head protection 24 and no other property.6.37
Item
Blacksteel Helmet
Construction
1
Paths
E1
Gems
5 E
Boosters
—none
Slot
head
Effect
A helmet with head protection 24 and no other property.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Kite Shield1E15 E—noneshieldThis kite shield is made of a black, ferrous alloy of incredible strength and durability.6.37
Item
Blacksteel Kite Shield
Construction
1
Paths
E1
Gems
5 E
Boosters
—none
Slot
shield
Effect
This kite shield is made of a black, ferrous alloy of incredible strength and durability.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Plate1E15 E—nonebodyBody armour with protection 24 on the body and 10 on the arms and legs that gives its wearer 4 hit points.6.37
Item
Blacksteel Plate
Construction
1
Paths
E1
Gems
5 E
Boosters
—none
Slot
body
Effect
Body armour with protection 24 on the body and 10 on the arms and legs that gives its wearer 4 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Sword1E15 E—none1-handThe nation of Ulm is famous for its incredibly strong blacksteel.6.37
Item
Blacksteel Sword
Construction
1
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
The nation of Ulm is famous for its incredibly strong blacksteel.
Version
6.37
Damage
9
Unique
—none
Magic penetration
—none
National
Generic
Blacksteel Tower Shield1E15 E—noneshieldA shield with protection 23 and defence 7 that a mounted bearer cannot use.6.37
Item
Blacksteel Tower Shield
Construction
1
Paths
E1
Gems
5 E
Boosters
—none
Slot
shield
Effect
A shield with protection 23 and defence 7 that a mounted bearer cannot use.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Oppressors Headband1E315 E—nonecrownA crown with head protection 6 that lowers its wearer's magic resistance by 2; it is restricted to MA and LA Phlegra.6.37
Item
Oppressors Headband
Construction
1
Paths
E3
Gems
15 E
Boosters
—none
Slot
crown
Effect
A crown with head protection 6 that lowers its wearer's magic resistance by 2; it is restricted to MA and LA Phlegra.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Armor of the Five Elements3E1A12 E + 2 A—nonebodyThe weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance.6.37
Item
Armor of the Five Elements
Construction
3
Paths
E1A1
Gems
2 E + 2 A
Boosters
—none
Slot
body
Effect
The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Axe of Sharpness3E15 E—none1-handAn axe with a magically sharpened edge, this weapon will cut through most armor.6.37
Item
Axe of Sharpness
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
An axe with a magically sharpened edge, this weapon will cut through most armor.
Version
6.37
Damage
11
Unique
—none
Magic penetration
—none
National
Generic
Black Halberd3E15 E—none2-handThe Black Halberd is made of high quality blacksteel and inscribed with the most sacred words.6.37
Item
Black Halberd
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
The Black Halberd is made of high quality blacksteel and inscribed with the most sacred words.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
National
Blacksteel Barding3E210 E—nonebardingA barding made from a black, ferrous alloy of incredible strength and durability.6.37
Item
Blacksteel Barding
Construction
3
Paths
E2
Gems
10 E
Boosters
—none
Slot
barding
Effect
A barding made from a black, ferrous alloy of incredible strength and durability.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Giant Strength3E15 E—nonefeetThese boots give the wearer increased strength.6.37
Item
Boots of Giant Strength
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
feet
Effect
These boots give the wearer increased strength.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of the Behemoth3E15 E—nonefeetBoots that give their wearer trample and make them heavy.6.37
Item
Boots of the Behemoth
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
feet
Effect
Boots that give their wearer trample and make them heavy.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bracers of Protection3E15 E—nonemiscThese steel bracers are inscribed with protective runes.6.37
Item
Bracers of Protection
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
These steel bracers are inscribed with protective runes.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Cat's Eye Amulet3E15 E—nonemiscAn amulet in the shape of a cat's face set with two cat's eye stones.6.37
Item
Cat's Eye Amulet
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
An amulet in the shape of a cat's face set with two cat's eye stones.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Clockwork Bird3E15 E—nonemiscA small, enchanted mechanical bird placed in a metal cage.6.37
Item
Clockwork Bird
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
A small, enchanted mechanical bird placed in a metal cage.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of Lead3E15 E—nonecrownA crown with head protection 6 that gives its wearer +1 magic resistance.6.37
Item
Crown of Lead
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
crown
Effect
A crown with head protection 6 that gives its wearer +1 magic resistance.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dwarven Hammer3E315 E—none1-handA well-crafted hammer made of blackest dwarven iron, this hammer is enchanted with Earth magic.6.37
Item
Dwarven Hammer
Construction
3
Paths
E3
Gems
15 E
Boosters
—none
Slot
1-hand
Effect
A well-crafted hammer made of blackest dwarven iron, this hammer is enchanted with Earth magic.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Salt3E15 E—nonemiscMany ghosts and spiritual beings, and the Jinnun of Ubar in particular, are sensitive to salt.6.37
Item
Enchanted Salt
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
Many ghosts and spiritual beings, and the Jinnun of Ubar in particular, are sensitive to salt.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Eyecatcher3E1W15 E + 5 W—none1-handThis magical instrument will automatically hit the enemy in the eye and spoon it out.6.37
Item
Eyecatcher
Construction
3
Paths
E1W1
Gems
5 E + 5 W
Boosters
—none
Slot
1-hand
Effect
This magical instrument will automatically hit the enemy in the eye and spoon it out.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Faithful3E1G15 E + 5 G—none1-handThis short sword will grant its wielder luck in battle.6.37
Item
Faithful
Construction
3
Paths
E1G1
Gems
5 E + 5 G
Boosters
—none
Slot
1-hand
Effect
This short sword will grant its wielder luck in battle.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
Generic
God-Slayer Spear3E15 E—none1-handThe God-Slayer Spears have been forged by the Elder Cyclopses to help their allies get rid of the Gods.6.37
Item
God-Slayer Spear
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
The God-Slayer Spears have been forged by the Elder Cyclopses to help their allies get rid of the Gods.
Version
6.37
Damage
6
Unique
—none
Magic penetration
—none
National
National
Greatsword of Sharpness3E15 E—none2-handA large sword with extraordinarily sharp edges, this blade will cut through most armor.6.37
Item
Greatsword of Sharpness
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
A large sword with extraordinarily sharp edges, this blade will cut through most armor.
Version
6.37
Damage
15
Unique
—none
Magic penetration
—none
National
Generic
Halberd of Might3E15 E—none2-handThis heavy halberd increases the physical strength of the wielder.6.37
Item
Halberd of Might
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
This heavy halberd increases the physical strength of the wielder.
Version
6.37
Damage
16
Unique
—none
Magic penetration
—none
National
Generic
Hammer of the Mountains3E15 E—none2-handThe Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains.6.37
Item
Hammer of the Mountains
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
The Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains.
Version
6.37
Damage
25
Unique
—none
Magic penetration
—none
National
Generic
Kithaironic Lion Pelt3N1E13 N + 2 E—nonebodyThe Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt.6.37
Item
Kithaironic Lion Pelt
Construction
3
Paths
N1E1
Gems
3 N + 2 E
Boosters
—none
Slot
body
Effect
The Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Lead Shield3E210 E—noneshieldThe Lead Shield is very heavy and is enchanted to protect its wielder from hostile magic.6.37
Item
Lead Shield
Construction
3
Paths
E2
Gems
10 E
Boosters
—none
Slot
shield
Effect
The Lead Shield is very heavy and is enchanted to protect its wielder from hostile magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Lightning Rod3E15 E—none2-handA cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell.6.37
Item
Lightning Rod
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
A cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Lodestone Amulet3E15 E—nonemiscAn enchanted lodestone that gives the wearer some protection from magical attacks.6.37
Item
Lodestone Amulet
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
An enchanted lodestone that gives the wearer some protection from magical attacks.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Main Gauche of Parrying3E15 E—none1-handThe Main Gauche of Parrying is made of superior steel and enchanted with quickness and lightness to better enable its wielder to counter incoming attacks.6.37
Item
Main Gauche of Parrying
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
The Main Gauche of Parrying is made of superior steel and enchanted with quickness and lightness to better enable its wielder to counter incoming attacks.
Version
6.37
Damage
4
Unique
—none
Magic penetration
—none
National
Generic
Piercer3E1A15 E + 5 A—nonemissileA two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater.6.37
Item
Piercer
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
missile
Effect
A two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Shield of Meteoritic Iron3S3E215 S + 10 E—noneshieldThis heavy shield is made of sky metal, a material known to focus and enhance arcane powers.6.37
Item
Shield of Meteoritic Iron
Construction
3
Paths
S3E2
Gems
15 S + 10 E
Boosters
—none
Slot
shield
Effect
This heavy shield is made of sky metal, a material known to focus and enhance arcane powers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shield of Valor3E1A15 E + 5 A—noneshieldA magic shield with protection 21 and defence 7.6.37
Item
Shield of Valor
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
shield
Effect
A magic shield with protection 21 and defence 7.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Smasher3E210 E—none1-handThis is a special magic hammer that is used to smash objects into small pieces.6.37
Item
Smasher
Construction
3
Paths
E2
Gems
10 E
Boosters
—none
Slot
1-hand
Effect
This is a special magic hammer that is used to smash objects into small pieces.
Version
6.37
Damage
16
Unique
—none
Magic penetration
—none
National
Generic
Star of Heroes3E210 E—none1-handAll but the most powerful armor will be destroyed when hit by this morningstar.6.37
Item
Star of Heroes
Construction
3
Paths
E2
Gems
10 E
Boosters
—none
Slot
1-hand
Effect
All but the most powerful armor will be destroyed when hit by this morningstar.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Stinger3E15 E—none1-handA needle-sharp spear that can pierce the thickest of armor.6.37
Item
Stinger
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
A needle-sharp spear that can pierce the thickest of armor.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
Generic
Stone Birds3E1A15 E + 5 A—nonemiscThese four birds will float constantly above its owner until the owner gets into melee with his enemies.6.37
Item
Stone Birds
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
misc
Effect
These four birds will float constantly above its owner until the owner gets into melee with his enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sword of Sharpness3E15 E—none1-handA sword with extraordinarily sharp edges, this blade will cut through most armor.6.37
Item
Sword of Sharpness
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
1-hand
Effect
A sword with extraordinarily sharp edges, this blade will cut through most armor.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
The Pebble Pouch3E15 E—nonemissileA rather nondescript pouch made of cured Jotun skin.6.37
Item
The Pebble Pouch
Construction
3
Paths
E1
Gems
5 E
Boosters
—none
Slot
missile
Effect
A rather nondescript pouch made of cured Jotun skin.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Wound Fend Amulet3E1S15 E + 5 S—nonemiscAn amulet set with an enchanted lapis lazuli stone.6.37
Item
Wound Fend Amulet
Construction
3
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
An amulet set with an enchanted lapis lazuli stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Acorn Necklace5N1E15 N + 5 E—nonemiscThe oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.6.37
Item
Acorn Necklace
Construction
5
Paths
N1E1
Gems
5 N + 5 E
Boosters
—none
Slot
misc
Effect
The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Armor of Meteoritic Iron5E1S15 E + 5 S—nonebodyThis heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic.6.37
Item
Armor of Meteoritic Iron
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
body
Effect
This heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Black Dragon Scale Mail5E210 E—nonebodyArmor made from the scales of a true dragon, it is almost weightless and very durable.6.37
Item
Black Dragon Scale Mail
Construction
5
Paths
E2
Gems
10 E
Boosters
—none
Slot
body
Effect
Armor made from the scales of a true dragon, it is almost weightless and very durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blood Stone5B3E215 B + 10 EE+1miscThe wound on this stone is constantly wet from Earth Blood.6.37
Item
Blood Stone
Construction
5
Paths
B3E2
Gems
15 B + 10 E
Boosters
E+1
Slot
misc
Effect
The wound on this stone is constantly wet from Earth Blood.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Stone5E210 E—nonefeetWhen these soft boots are put on, they will become quite hard, almost like stone.6.37
Item
Boots of Stone
Construction
5
Paths
E2
Gems
10 E
Boosters
—none
Slot
feet
Effect
When these soft boots are put on, they will become quite hard, almost like stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brightmail Haubergeon5A1E15 A + 5 E—nonebodyA silvery haubergeon enchanted to be exceptionally light and durable.6.37
Item
Brightmail Haubergeon
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
body
Effect
A silvery haubergeon enchanted to be exceptionally light and durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brightmail Hauberk5A2E110 A + 5 E—nonebodyA silvery hauberk enchanted to be exceptionally light and durable.6.37
Item
Brightmail Hauberk
Construction
5
Paths
A2E1
Gems
10 A + 5 E
Boosters
—none
Slot
body
Effect
A silvery hauberk enchanted to be exceptionally light and durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brimstone Boots5F1E15 F + 5 E—nonefeetBoots that give fire resistance 15, +4 strength and waste survival.6.37
Item
Brimstone Boots
Construction
5
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
feet
Effect
Boots that give fire resistance 15, +4 strength and waste survival.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Charcoal Shield5E2F110 E + 5 F—noneshieldA massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis.6.37
Item
Charcoal Shield
Construction
5
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
shield
Effect
A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Coin of Meteoritic Iron5S2E210 S + 10 ES+1miscThis medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth.6.37
Item
Coin of Meteoritic Iron
Construction
5
Paths
S2E2
Gems
10 S + 10 E
Boosters
S+1
Slot
misc
Effect
This medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dancing Shield5A1E15 A + 5 E—nonemiscThis shield is enchanted with spells of flight, durability and protection.6.37
Item
Dancing Shield
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
misc
Effect
This shield is enchanted with spells of flight, durability and protection.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dragon Crown5W1E15 W + 5 E—nonecrownA crown with head protection 9 that gives its wearer dragon mastery.6.37
Item
Dragon Crown
Construction
5
Paths
W1E1
Gems
5 W + 5 E
Boosters
—none
Slot
crown
Effect
A crown with head protection 9 that gives its wearer dragon mastery.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Earth Boots5E210 EE+1feetAn Earth mage who wears these boots will be able to drain power from the ground, making him more powerful in Earth magic.6.37
Item
Earth Boots
Construction
5
Paths
E2
Gems
10 E
Boosters
E+1
Slot
feet
Effect
An Earth mage who wears these boots will be able to drain power from the ground, making him more powerful in Earth magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Elemental Armor5E2F110 E + 5 F—nonebodyThis enchanted plate hauberk protects its wearer from heat, cold, and lightning.6.37
Item
Elemental Armor
Construction
5
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
body
Effect
This enchanted plate hauberk protects its wearer from heat, cold, and lightning.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Elf Bane5E1S15 E + 5 S—none1-handThis mighty axe shreds the strands of arcane energy that hold magical beings together.6.37
Item
Elf Bane
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
1-hand
Effect
This mighty axe shreds the strands of arcane energy that hold magical beings together.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Girdle of Might5E15 E—nonemiscThis golden girdle is set with a single amber stone.6.37
Item
Girdle of Might
Construction
5
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
This golden girdle is set with a single amber stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Golden Arbalest5A1E15 A + 5 E—nonemissileAn arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed.6.37
Item
Golden Arbalest
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
missile
Effect
An arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed.
Version
6.37
Damage
15
Unique
—none
Magic penetration
—none
National
Generic
Helmet of Heroes5F1E15 F + 5 E—noneheadA helmet with head protection 19 that gives its wearer inspirational leadership +2.6.37
Item
Helmet of Heroes
Construction
5
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
head
Effect
A helmet with head protection 19 that gives its wearer inspirational leadership +2.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Implementor Axe5E1D15 E + 5 D—none2-handThis axe screams with unholy voices that can be heard during the night.6.37
Item
Implementor Axe
Construction
5
Paths
E1D1
Gems
5 E + 5 D
Boosters
—none
Slot
2-hand
Effect
This axe screams with unholy voices that can be heard during the night.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Midget Masher5E15 E—none2-handThis huge weapon causes double damage against smaller opponents.6.37
Item
Midget Masher
Construction
5
Paths
E1
Gems
5 E
Boosters
—none
Slot
2-hand
Effect
This huge weapon causes double damage against smaller opponents.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Shademail Haubergeon5G2E110 G + 5 E—nonebodyA dark haubergeon, enchanted to be exceptionally light and durable.6.37
Item
Shademail Haubergeon
Construction
5
Paths
G2E1
Gems
10 G + 5 E
Boosters
—none
Slot
body
Effect
A dark haubergeon, enchanted to be exceptionally light and durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Silver Hauberk5A2E110 A + 5 E—nonebodyA chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies.6.37
Item
Silver Hauberk
Construction
5
Paths
A2E1
Gems
10 A + 5 E
Boosters
—none
Slot
body
Effect
A chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sky Metal Matrix5E1S15 E + 5 S—nonemiscThe Sky Metal Matrix grants a mage the ability to command a communion.6.37
Item
Sky Metal Matrix
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
The Sky Metal Matrix grants a mage the ability to command a communion.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Slave Matrix5E1S15 E + 5 S—nonemiscThe Slave Matrix opens the bearer's mind so that his power can be used by another mage.6.37
Item
Slave Matrix
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
The Slave Matrix opens the bearer's mind so that his power can be used by another mage.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sling of Crystal Shards5G1E15 G + 5 E—nonemissileThis magic sling throws a large number of crystal shards towards the enemy.6.37
Item
Sling of Crystal Shards
Construction
5
Paths
G1E1
Gems
5 G + 5 E
Boosters
—none
Slot
missile
Effect
This magic sling throws a large number of crystal shards towards the enemy.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Stone Sphere5G2E110 G + 5 E—nonemiscA smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places.6.37
Item
Stone Sphere
Construction
5
Paths
G2E1
Gems
10 G + 5 E
Boosters
—none
Slot
misc
Effect
A smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Summer Sword5N2E110 N + 5 E—none1-handIf thrust into the ground, this sword brings good weather and fertility to the surrounding countryside.6.37
Item
Summer Sword
Construction
5
Paths
N2E1
Gems
10 N + 5 E
Boosters
—none
Slot
1-hand
Effect
If thrust into the ground, this sword brings good weather and fertility to the surrounding countryside.
Version
6.37
Damage
11
Unique
—none
Magic penetration
—none
National
Generic
Armor of Knights7E15 E—nonebodyBody armour with protection 23 on the body and 18 on the arms and legs that gives its wearer 6 hit points.6.37
Item
Armor of Knights
Construction
7
Paths
E1
Gems
5 E
Boosters
—none
Slot
body
Effect
Body armour with protection 23 on the body and 18 on the arms and legs that gives its wearer 6 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bloodstone Armor7B3E215 B + 10 E—nonebodyThis armor is made from plates of enchanted blood stone.6.37
Item
Bloodstone Armor
Construction
7
Paths
B3E2
Gems
15 B + 10 E
Boosters
—none
Slot
body
Effect
This armor is made from plates of enchanted blood stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Grasping Earth7E210 E—nonefeetThese boots command the very earth around them.6.37
Item
Boots of Grasping Earth
Construction
7
Paths
E2
Gems
10 E
Boosters
—none
Slot
feet
Effect
These boots command the very earth around them.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Carmine Cleaver7F2E110 F + 5 E—none2-handA battle axe made of stabilized lavasteel.6.37
Item
Carmine Cleaver
Construction
7
Paths
F2E1
Gems
10 F + 5 E
Boosters
—none
Slot
2-hand
Effect
A battle axe made of stabilized lavasteel.
Version
6.37
Damage
18
Unique
—none
Magic penetration
—none
National
Generic
Chains of Reconstruction7E15 E—nonemiscThese chains are enchanted with the earth magic of construction.6.37
Item
Chains of Reconstruction
Construction
7
Paths
E1
Gems
5 E
Boosters
—none
Slot
misc
Effect
These chains are enchanted with the earth magic of construction.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Titans7E2F110 E + 5 F—nonecrownThis item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.6.37
Item
Crown of the Titans
Construction
7
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
crown
Effect
This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crystal Heart7E1G15 E + 5 G—nonemiscThe Crystal Heart is a heart-shaped crystal placed in the chest of its owner behind his ordinary heart.6.37
Item
Crystal Heart
Construction
7
Paths
E1G1
Gems
5 E + 5 G
Boosters
—none
Slot
misc
Effect
The Crystal Heart is a heart-shaped crystal placed in the chest of its owner behind his ordinary heart.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Eye Pendant7E3D315 E + 15 D—nonemiscA pendant set with three enchanted Eye Agates.6.37
Item
Eye Pendant
Construction
7
Paths
E3D3
Gems
15 E + 15 D
Boosters
—none
Slot
misc
Effect
A pendant set with three enchanted Eye Agates.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Fay Steed Barding7G1E15 G + 5 E—nonebardingBarding for a mount, with protection 21 on the head and body and 16 on the limbs, that gives awe 2 and 8 hit points.6.37
Item
Fay Steed Barding
Construction
7
Paths
G1E1
Gems
5 G + 5 E
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 21 on the head and body and 16 on the limbs, that gives awe 2 and 8 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Fire Brand7F1E15 F + 5 E—none1-handEach hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale.6.37
Item
Fire Brand
Construction
7
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
1-hand
Effect
Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Gate Cleaver7E315 E—none2-handThis enormous axe can chop through anything, be it flesh, stone or steel.6.37
Item
Gate Cleaver
Construction
7
Paths
E3
Gems
15 E
Boosters
—none
Slot
2-hand
Effect
This enormous axe can chop through anything, be it flesh, stone or steel.
Version
6.37
Damage
29
Unique
—none
Magic penetration
—none
National
Generic
Iron Face7E315 E—noneheadThis helmet will turn the face and the rest of the skin of its wearer into iron.6.37
Item
Iron Face
Construction
7
Paths
E3
Gems
15 E
Boosters
—none
Slot
head
Effect
This helmet will turn the face and the rest of the skin of its wearer into iron.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Jade Armor7W2E110 W + 5 E—nonebodyA heavy scale mail composed of small bits of jade stone.6.37
Item
Jade Armor
Construction
7
Paths
W2E1
Gems
10 W + 5 E
Boosters
—none
Slot
body
Effect
A heavy scale mail composed of small bits of jade stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Jinn Bottle7A1E15 A + 5 E—nonemiscThe Nabaean Sahirs are known for their skills in Jinn magic.6.37
Item
Jinn Bottle
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
misc
Effect
The Nabaean Sahirs are known for their skills in Jinn magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Knight's Barding7A1E15 A + 5 E—nonebardingBarding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield.6.37
Item
Knight's Barding
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Marble Armor7E210 E—nonebodyThis breastplate is made from a single block of marble.6.37
Item
Marble Armor
Construction
7
Paths
E2
Gems
10 E
Boosters
—none
Slot
body
Effect
This breastplate is made from a single block of marble.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Mercury Barrel7W1E15 W + 5 E—nonemiscWhen the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal.6.37
Item
Mercury Barrel
Construction
7
Paths
W1E1
Gems
5 W + 5 E
Boosters
—none
Slot
misc
Effect
When the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Mirage Crystal7G3E215 G + 10 EG+1miscA flawless crystal found in a sandy desert enchanted with the powers of the Unseen.6.37
Item
Mirage Crystal
Construction
7
Paths
G3E2
Gems
15 G + 10 E
Boosters
G+1
Slot
misc
Effect
A flawless crystal found in a sandy desert enchanted with the powers of the Unseen.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Scutata Volturnus7A1E15 A + 5 E—noneshieldThis formidable tower shield is enchanted with Earth to make it strong.6.37
Item
Scutata Volturnus
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
shield
Effect
This formidable tower shield is enchanted with Earth to make it strong.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shadow Brand7D2E110 D + 5 E—none1-handAs soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire.6.37
Item
Shadow Brand
Construction
7
Paths
D2E1
Gems
10 D + 5 E
Boosters
—none
Slot
1-hand
Effect
As soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Staff of Elemental Mastery2-hand · Construction 7 · #827A4E425 A + 25 EF+1A+1W+1E+12-handA mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range.6.37
Item
Staff of Elemental Mastery
Construction
7
Paths
A4E4
Gems
25 A + 25 E
Boosters
F+1A+1W+1E+1
Slot
2-hand
Effect
A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Stone Idol7E2S210 E + 10 S—nonemiscA stone crafted in the image of a false god.6.37
Item
Stone Idol
Construction
7
Paths
E2S2
Gems
10 E + 10 S
Boosters
—none
Slot
misc
Effect
A stone crafted in the image of a false god.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Stymphalian Wings7E425 E—nonebodyThis is an intricate device, consisting of two enormous wings made of copper feathers fastened to a bronze breastplate that is securely strapped to its wearer.6.37
Item
Stymphalian Wings
Construction
7
Paths
E4
Gems
25 E
Boosters
—none
Slot
body
Effect
This is an intricate device, consisting of two enormous wings made of copper feathers fastened to a bronze breastplate that is securely strapped to its wearer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
The Copper Arm7E3F115 E + 5 F—nonemiscThe smiths of Ulm have always dreamed of holding more hammers in their hands.6.37
Item
The Copper Arm
Construction
7
Paths
E3F1
Gems
15 E + 5 F
Boosters
—none
Slot
misc
Effect
The smiths of Ulm have always dreamed of holding more hammers in their hands.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueAlchemist's Stone9E1F15 E + 5 F—nonemiscThis stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.6.37
Item
Alchemist's Stone
Construction
9
Paths
E1F1
Gems
5 E + 5 F
Boosters
—none
Slot
misc
Effect
This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueArmor of the Dawn9E2S110 E + 5 S—nonebodyAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Armor of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
body
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueAseftik's Armor9E425 E—nonebodyCursed body armour with protection 30 on the body, arms and legs that gives +4 magic resistance, +8 morale and 15 hit points.6.37
Item
Aseftik's Armor
Construction
9
Paths
E4
Gems
25 E
Boosters
—none
Slot
body
Effect
Cursed body armour with protection 30 on the body, arms and legs that gives +4 magic resistance, +8 morale and 15 hit points.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueAtlas of Creation9E5S540 E + 40 SE+1S+1N+1miscThis large tome is filled with truths concerning the creation of the world.6.37
Item
Atlas of Creation
Construction
9
Paths
E5S5
Gems
40 E + 40 S
Boosters
E+1S+1N+1
Slot
misc
Effect
This large tome is filled with truths concerning the creation of the world.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueBarrier9E425 E—noneshieldThis great shield is inscribed with runes of fortitude and swiftness.6.37
Item
Barrier
Construction
9
Paths
E4
Gems
25 E
Boosters
—none
Slot
shield
Effect
This great shield is inscribed with runes of fortitude and swiftness.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueBoots of Antaeus9E4N125 E + 5 NE+1feetBoots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement.6.37
Item
Boots of Antaeus
Construction
9
Paths
E4N1
Gems
25 E + 5 N
Boosters
E+1
Slot
feet
Effect
Boots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of Overmight9F5E340 F + 15 E—nonecrownA cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle.6.37
Item
Crown of Overmight
Construction
9
Paths
F5E3
Gems
40 F + 15 E
Boosters
—none
Slot
crown
Effect
A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDawn Fang9E2S110 E + 5 S—none1-handAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Dawn Fang
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
1-hand
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
? not verified
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDraupnir9E540 E—nonemiscA golden ring of dwarven craftsmanship. Every night it gives birth to eight identical rings.6.37
Item
Draupnir
Construction
9
Paths
E5
Gems
40 E
Boosters
—none
Slot
misc
Effect
A golden ring of dwarven craftsmanship. Every night it gives birth to eight identical rings.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueGate Stone9E7S780 E + 80 S—nonemiscAn intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through.6.37
Item
Gate Stone
Construction
9
Paths
E7S7
Gems
80 E + 80 S
Boosters
—none
Slot
misc
Effect
An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHammer of the Forge Lord9E5F340 E + 15 F—none2-handA very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.6.37
Item
Hammer of the Forge Lord
Construction
9
Paths
E5F3
Gems
40 E + 15 F
Boosters
—none
Slot
2-hand
Effect
A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.
Version
6.37
Damage
20
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHelmet of the Dawn9E2S110 E + 5 S—noneheadAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Helmet of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
head
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHolger the Head9E1D15 E + 5 D—nonemiscThis is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero.6.37
Item
Holger the Head
Construction
9
Paths
E1D1
Gems
5 E + 5 D
Boosters
—none
Slot
misc
Effect
This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueKrupp's Bracers9E210 E—nonemiscThese magical steel bracers were specially made for the warlord Krupp.6.37
Item
Krupp's Bracers
Construction
9
Paths
E2
Gems
10 E
Boosters
—none
Slot
misc
Effect
These magical steel bracers were specially made for the warlord Krupp.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueMage Bane9E660 E—none1-handAs the name implies, this sword was designed to destroy mages.6.37
Item
Mage Bane
Construction
9
Paths
E6
Gems
60 E
Boosters
—none
Slot
1-hand
Effect
As the name implies, this sword was designed to destroy mages.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
—none
National
Generic
uniqueMonolith Armor9E425 E—nonebodyThis unbelievably massive armor is crafted out of black obsidian and is so heavy that it seems immovable.6.37
Item
Monolith Armor
Construction
9
Paths
E4
Gems
25 E
Boosters
—none
Slot
body
Effect
This unbelievably massive armor is crafted out of black obsidian and is so heavy that it seems immovable.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Atlantis9W4E125 W + 5 EW+1miscThis crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers.6.37
Item
Orb of Atlantis
Construction
9
Paths
W4E1
Gems
25 W + 5 E
Boosters
W+1
Slot
misc
Effect
This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Elemental Earth9E425 EE+1miscThis orb was forged from pure earth and is extremely heavy.6.37
Item
Orb of Elemental Earth
Construction
9
Paths
E4
Gems
25 E
Boosters
E+1
Slot
misc
Effect
This orb was forged from pure earth and is extremely heavy.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePebble Skin Suit9B4E125 B + 5 EE+1bodyThe skin of the long dead troll king Uffga, the Barrow Squatter.6.37
Item
Pebble Skin Suit
Construction
9
Paths
B4E1
Gems
25 B + 5 E
Boosters
E+1
Slot
body
Effect
The skin of the long dead troll king Uffga, the Barrow Squatter.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePercival the Pocket Knight9E1N15 E + 5 N—nonemiscPercival the Pocket Knight is, as his name implies, a Pocket Knight.6.37
Item
Percival the Pocket Knight
Construction
9
Paths
E1N1
Gems
5 E + 5 N
Boosters
—none
Slot
misc
Effect
Percival the Pocket Knight is, as his name implies, a Pocket Knight.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePicus's Axe of Rulership9D2E110 D + 5 E—none1-handPicus and Procas were two brothers who ruled a kingdom together.6.37
Item
Picus's Axe of Rulership
Construction
9
Paths
D2E1
Gems
10 D + 5 E
Boosters
—none
Slot
1-hand
Effect
Picus and Procas were two brothers who ruled a kingdom together.
Version
6.37
Damage
12
Unique
Unique
Magic penetration
—none
National
Generic
uniquePillar of Truths9E4S425 E + 25 S—none2-handWhen the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle.6.37
Item
Pillar of Truths
Construction
9
Paths
E4S4
Gems
25 E + 25 S
Boosters
—none
Slot
2-hand
Effect
When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle.
Version
6.37
Damage
35
Unique
Unique
Magic penetration
—none
National
Generic
uniqueProcas's Axe of Rulership9B2E110 B + 5 E—none1-handPicus and Procas were two brothers who ruled a kingdom together.6.37
Item
Procas's Axe of Rulership
Construction
9
Paths
B2E1
Gems
10 B + 5 E
Boosters
—none
Slot
1-hand
Effect
Picus and Procas were two brothers who ruled a kingdom together.
Version
6.37
Damage
14
Unique
Unique
Magic penetration
—none
National
Generic
uniqueShield of the Dawn9E2S110 E + 5 S—noneshieldAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Shield of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
shield
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSoulstone of the Wolves9N6E160 N + 5 E—nonemiscThis stone is a symbol of all wolvenkin.6.37
Item
Soulstone of the Wolves
Construction
9
Paths
N6E1
Gems
60 N + 5 E
Boosters
—none
Slot
misc
Effect
This stone is a symbol of all wolvenkin.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSunrise Barding9F2E210 F + 10 E—nonebardingBarding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points.6.37
Item
Sunrise Barding
Construction
9
Paths
F2E2
Gems
10 F + 10 E
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Aegis9E540 E—noneshieldThis is a round shield of hardened leather with tufts of goat hair surrounding its edge.6.37
Item
The Aegis
Construction
9
Paths
E5
Gems
40 E
Boosters
—none
Slot
shield
Effect
This is a round shield of hardened leather with tufts of goat hair surrounding its edge.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe First Anvil9E660 E—nonemiscThe first anvil was made by the god of forging and then given to the mortals so they could discover the art of forging.6.37
Item
The First Anvil
Construction
9
Paths
E6
Gems
60 E
Boosters
—none
Slot
misc
Effect
The first anvil was made by the god of forging and then given to the mortals so they could discover the art of forging.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Quintessence Chest9S3E215 S + 10 E—nonemiscThis marble chest is covered with quintessence, the source of all magic, on its inside.6.37
Item
The Quintessence Chest
Construction
9
Paths
S3E2
Gems
15 S + 10 E
Boosters
—none
Slot
misc
Effect
This marble chest is covered with quintessence, the source of all magic, on its inside.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Silver Arms9E3F315 E + 15 F—nonemiscAfter having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods.6.37
Item
The Silver Arms
Construction
9
Paths
E3F3
Gems
15 E + 15 F
Boosters
—none
Slot
misc
Effect
After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Stone Sword9E540 E—none2-handThis mighty sword will strike everyone in its vicinity with petrification, including the wielder.6.37
Item
The Stone Sword
Construction
9
Paths
E5
Gems
40 E
Boosters
—none
Slot
2-hand
Effect
This mighty sword will strike everyone in its vicinity with petrification, including the wielder.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Summit9E425 E—none1-handThis beautiful axe was once used by a great Dwarf Lord.6.37
Item
The Summit
Construction
9
Paths
E4
Gems
25 E
Boosters
—none
Slot
1-hand
Effect
This beautiful axe was once used by a great Dwarf Lord.
Version
6.37
Damage
28
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Tartarian Chains9E4F225 E + 10 F—none1-handThe ancient god who once wore these chains is unknown, but the purpose of the chains is not.6.37
Item
The Tartarian Chains
Construction
9
Paths
E4F2
Gems
25 E + 10 F
Boosters
—none
Slot
1-hand
Effect
The ancient god who once wore these chains is unknown, but the purpose of the chains is not.
Version
6.37
Damage
5
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Tome of Gaia9N2E210 N + 10 EE+1N+1miscThis ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic.6.37
Item
The Tome of Gaia
Construction
9
Paths
N2E2
Gems
10 N + 10 E
Boosters
E+1N+1
Slot
misc
Effect
This ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of the Forgotten Masons9E5B140 E + 5 B—nonemiscMaster Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve.6.37
Item
Tome of the Forgotten Masons
Construction
9
Paths
E5B1
Gems
40 E + 5 B
Boosters
—none
Slot
misc
Effect
Master Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueWyrmskin Boots9W2E210 W + 10 E—nonefeetThese boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life.6.37
Item
Wyrmskin Boots
Construction
9
Paths
W2E2
Gems
10 W + 10 E
Boosters
—none
Slot
feet
Effect
These boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

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Nations with Earth mages 61

Every nation whose own mages reach Earth, with the highest level.

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Nations with Earth. Verified 6.37.
Abysia#16Early Age16F4H3B2E1S16.37
Nation
Abysia
Era
Early Age
Number
16
Paths
F4H3B2E1S1
Rare paths
—none
Version
6.37
Abysia#63Middle Age63F3B3H3S2E16.37
Nation
Abysia
Era
Middle Age
Number
63
Paths
F3B3H3S2E1
Rare paths
—none
Version
6.37
Agartha#15Early Age15E3H3W2F1D16.37
Nation
Agartha
Era
Early Age
Number
15
Paths
E3H3W2F1D1
Rare paths
—none
Version
6.37
Agartha#102Late Age102E2D2H2F1W16.37
Nation
Agartha
Era
Late Age
Number
102
Paths
E2D2H2F1W1
Rare paths
S2
Version
6.37
Agartha#59Middle Age59E3H3F1W1D16.37
Nation
Agartha
Era
Middle Age
Number
59
Paths
E3H3F1W1D1
Rare paths
—none
Version
6.37
AndramaniaLate Age121F2N2H2E1S16.37
Nation
Andramania
Era
Late Age
Number
121
Paths
F2N2H2E1S1
Rare paths
W2D1B1
Version
6.37
Arcoscephale#5Early Age5N3A2E1S1H16.37
Nation
Arcoscephale
Era
Early Age
Number
5
Paths
N3A2E1S1H1
Rare paths
F2W2
Version
6.37
AshdodMiddle Age64D2H2E16.37
Nation
Ashdod
Era
Middle Age
Number
64
Paths
D2H2E1
Rare paths
F4S4
Version
6.37
Atlantis#43Early Age43E3H3W2F16.37
Nation
Atlantis
Era
Early Age
Number
43
Paths
E3H3W2F1
Rare paths
S1
Version
6.37
BerytosEarly Age29F2A2W2B2H2E16.37
Nation
Berytos
Era
Early Age
Number
29
Paths
F2A2W2B2H2E1
Rare paths
S1
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
Caelum#24Early Age24A4H2F1W1E1D16.37
Nation
Caelum
Era
Early Age
Number
24
Paths
A4H2F1W1E1D1
Rare paths
—none
Version
6.37
Caelum#106Late Age106A2D2H2W1E16.37
Nation
Caelum
Era
Late Age
Number
106
Paths
A2D2H2W1E1
Rare paths
F2
Version
6.37
EriuMiddle Age58G3N2H2A1W1E16.37
Nation
Eriu
Era
Middle Age
Number
58
Paths
G3N2H2A1W1E1
Rare paths
F1
Version
6.37
GathLate Age107H3N2B2E1S1D16.37
Nation
Gath
Era
Late Age
Number
107
Paths
H3N2B2E1S1D1
Rare paths
F3
Version
6.37
HelheimEarly Age31D3A2E2G2H26.37
Nation
Helheim
Era
Early Age
Number
31
Paths
D3A2E2G2H2
Rare paths
F1
Version
6.37
HinnomEarly Age17B3N2E1D1H16.37
Nation
Hinnom
Era
Early Age
Number
17
Paths
B3N2E1D1H1
Rare paths
F4S4A2
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
JomonLate Age110W2S2H2E1N16.37
Nation
Jomon
Era
Late Age
Number
110
Paths
W2S2H2E1N1
Rare paths
F3A3
Version
6.37
KailasaEarly Age20W3E3S2N1G1H16.37
Nation
Kailasa
Era
Early Age
Number
20
Paths
W3E3S2N1G1H1
Rare paths
—none
Version
6.37
Machaka#28Early Age28F3N3E2D2H2G16.37
Nation
Machaka
Era
Early Age
Number
28
Paths
F3N3E2D2H2G1
Rare paths
—none
Version
6.37
Machaka#76Middle Age76F2E2N2G2H2D16.37
Nation
Machaka
Era
Middle Age
Number
76
Paths
F2E2N2G2H2D1
Rare paths
—none
Version
6.37
Man#100Late Age100A2H2E1S1G16.37
Nation
Man
Era
Late Age
Number
100
Paths
A2H2E1S1G1
Rare paths
F1D1
Version
6.37
Man#57Middle Age57N3G2E1H16.37
Nation
Man
Era
Middle Age
Number
57
Paths
N3G2E1H1
Rare paths
A2W2F1
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
MarverniEarly Age12E2S2H2N16.37
Nation
Marverni
Era
Early Age
Number
12
Paths
E2S2H2N1
Rare paths
W3
Version
6.37
MekoneEarly Age6F2E2H2A1W16.37
Nation
Mekone
Era
Early Age
Number
6
Paths
F2E2H2A1W1
Rare paths
—none
Version
6.37
Na'BaMiddle Age65F3A2G2H2E1S16.37
Nation
Na'Ba
Era
Middle Age
Number
65
Paths
F3A2G2H2E1S1
Rare paths
N2
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
Oceania#41Early Age41N4W2G2H2A1E16.37
Nation
Oceania
Era
Early Age
Number
41
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Oceania#87Middle Age87N4W2G2H2A1E16.37
Nation
Oceania
Era
Middle Age
Number
87
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Pangaea#7Early Age7N4H2E1G1B16.37
Nation
Pangaea
Era
Early Age
Number
7
Paths
N4H2E1G1B1
Rare paths
W2
Version
6.37
Pangaea#97Late Age97N3E2S1H16.37
Nation
Pangaea
Era
Late Age
Number
97
Paths
N3E2S1H1
Rare paths
A1W1D1B1
Version
6.37
Pangaea#52Middle Age52N3E2B2H26.37
Nation
Pangaea
Era
Middle Age
Number
52
Paths
N3E2B2H2
Rare paths
W1G1
Version
6.37
PatalaLate Age108W2E2S2H2N1G16.37
Nation
Patala
Era
Late Age
Number
108
Paths
W2E2S2H2N1G1
Rare paths
—none
Version
6.37
Pelagia#86Middle Age86W4H2F1A1E1S16.37
Nation
Pelagia
Era
Middle Age
Number
86
Paths
W4H2F1A1E1S1
Rare paths
N3
Version
6.37
Phlegra#96Late Age96H2F1A1W1E1S16.37
Nation
Phlegra
Era
Late Age
Number
96
Paths
H2F1A1W1E1S1
Rare paths
—none
Version
6.37
Phlegra#51Middle Age51F3E2A1D1N1H16.37
Nation
Phlegra
Era
Middle Age
Number
51
Paths
F3E2A1D1N1H1
Rare paths
W2
Version
6.37
PiconyeLate Age120H3S2F1E16.37
Nation
Piconye
Era
Late Age
Number
120
Paths
H3S2F1E1
Rare paths
W2N2
Version
6.37
Pyrène#14Early Age14A3E3N2W1H16.37
Nation
Pyrène
Era
Early Age
Number
14
Paths
A3E3N2W1H1
Rare paths
—none
Version
6.37
Pyrène#62Middle Age62B3A2N2H2F1E16.37
Nation
Pyrène
Era
Middle Age
Number
62
Paths
B3A2N2H2F1E1
Rare paths
—none
Version
6.37
ShinuyamaMiddle Age70F2E2D2W1N1H16.37
Nation
Shinuyama
Era
Middle Age
Number
70
Paths
F2E2D2W1N1H1
Rare paths
—none
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
TherodosEarly Age42N3W2E2H2A16.37
Nation
Therodos
Era
Early Age
Number
42
Paths
N3W2E2H2A1
Rare paths
F2D2
Version
6.37
Ulm#13Early Age13E2N2H16.37
Nation
Ulm
Era
Early Age
Number
13
Paths
E2N2H1
Rare paths
F2A2W2D2
Version
6.37
Ulm#101Late Age101S2H2E1B16.37
Nation
Ulm
Era
Late Age
Number
101
Paths
S2H2E1B1
Rare paths
F1A1D1G1
Version
6.37
Ulm#60Middle Age60E2H2F16.37
Nation
Ulm
Era
Middle Age
Number
60
Paths
E2H2F1
Rare paths
A1S1
Version
6.37
UrEarly Age19N3H3W2E2D16.37
Nation
Ur
Era
Early Age
Number
19
Paths
N3H3W2E2D1
Rare paths
A2S1
Version
6.37
UrukMiddle Age66S3H3W2N2E16.37
Nation
Uruk
Era
Middle Age
Number
66
Paths
S3H3W2N2E1
Rare paths
A2
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Vanheim#30Early Age30A2E2G2H2B16.37
Nation
Vanheim
Era
Early Age
Number
30
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37
Vanheim#78Middle Age78A2E2G2H2B16.37
Nation
Vanheim
Era
Middle Age
Number
78
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37
Xibalba#26Early Age26D3B3F2H2E1N16.37
Nation
Xibalba
Era
Early Age
Number
26
Paths
D3B3F2H2E1N1
Rare paths
A1
Version
6.37
Xibalba#112Late Age112W3H3E2D2N2B16.37
Nation
Xibalba
Era
Late Age
Number
112
Paths
W3H3E2D2N2B1
Rare paths
F1A1
Version
6.37
Xibalba#74Middle Age74W3E2D2N2H2B16.37
Nation
Xibalba
Era
Middle Age
Number
74
Paths
W3E2D2N2H2B1
Rare paths
F1A1
Version
6.37
YomiEarly Age23D3F2E2N1H16.37
Nation
Yomi
Era
Early Age
Number
23
Paths
D3F2E2N1H1
Rare paths
A2
Version
6.37
YsMiddle Age85G3W2H2E1S16.37
Nation
Ys
Era
Middle Age
Number
85
Paths
G3W2H2E1S1
Rare paths
F2N1
Version
6.37
ZemaitiaLate Age124E2N2G2H16.37
Nation
Zemaitia
Era
Late Age
Number
124
Paths
E2N2G2H1
Rare paths
F2A2
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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