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Death

D · Sorcery

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Death magic sites

Spells that need Death 228

Every spell on the wiki that needs Death, by level.

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Death spells. Verified 6.37.
Effect
Call EphorConj0D1—none—none—none7 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Ephor
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Spectral PhilosopherConj0D1—none—none—none11 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Spectral Philosopher
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion CentaurEnch0N1D1—none—none—none8 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.6.37
Spell
Carrion Centaur
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion FortressAlt0N3D2—none—none—none45 NThis ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Carrion Fortress
School
Alt
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
45 N
Effect
This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion LadyEnch0N1D1—none—none—none16 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.6.37
Spell
Carrion Lady
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion LordEnch0N3D2—none—none—none35 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.6.37
Spell
Carrion Lord
School
Ench
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Greater Hannya PactConj0D2—none—none—none12 DThe Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.6.37
Spell
Greater Hannya Pact
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hand of DustAlt0D11one target10—noneDeals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.6.37
Spell
Hand of Dust
School
Alt
Level
0
Paths
D1
Range
1
Area
one target
Fatigue
10
Gems
—none
Effect
Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hannya PactConj0D1—none—none—none6 DA ritual that transforms its caster into another form; only EA Yomi can cast it.6.37
Spell
Hannya Pact
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
A ritual that transforms its caster into another form; only EA Yomi can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive AcolyteConj0D2—none—none—none10 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Arch BishopConj0D3—none—none—none23 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Arch Bishop
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive BishopConj0D2—none—none—none16 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Bishop
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive CensorConj0D2—none—none—none4 DThe necromancer revives an Ermorian Censor.6.37
Spell
Revive Censor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The necromancer revives an Ermorian Censor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Dusk ElderConj0D3—none—none—none20 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Dusk Elder
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Grand LemurConj0D3—none—none—none50 DA Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Grand Lemur
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
A Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Grave ConsortEnch0D1—none—none—none10 DA ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.6.37
Spell
Revive Grave Consort
School
Ench
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur AcolyteConj0D2—none—none—none11 DA Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.6.37
Spell
Revive Lemur Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
A Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur CenturionConj0D1—none—none—none5 DA Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.6.37
Spell
Revive Lemur Centurion
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
A Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur ConsulConj0D3—none—none—none25 DA Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.6.37
Spell
Revive Lemur Consul
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur SenatorConj0D2—none—none—none15 DA Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.6.37
Spell
Revive Lemur Senator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
A Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur ThaumaturgConj0D3—none—none—none20 DA Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Lemur Thaumaturg
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive LictorConj0D2—none—none—none3 DThe necromancer revives an Ermorian Lictor.6.37
Spell
Revive Lictor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer revives an Ermorian Lictor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Shadow TribuneConj0D1—none—none—none8 DThe spirit of an old Ermorian Tribune is brought back through a Soul Gate.6.37
Spell
Revive Shadow Tribune
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The spirit of an old Ermorian Tribune is brought back through a Soul Gate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive SpectatorConj0D2—none—none—none12 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Spectator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Tomb KingEnch0D3—none—none—none23 DThe mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb King
School
Ench
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Tomb PriestEnch0D2—none—none—none16 DThe mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.6.37
Spell
Revive Tomb Priest
School
Ench
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sanguine HeritageBlood0B3D3—none—none—none44 BDuring the Malediction, evil was let loose in the kingdom.6.37
Spell
Sanguine Heritage
School
Blood
Level
0
Paths
B3D3
Range
—none
Area
—none
Fatigue
—none
Gems
44 B
Effect
During the Malediction, evil was let loose in the kingdom.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Animate DeadEnch1D15—none20—noneThe necromancer animates a lifeless corpse to unholy service.6.37
Spell
Animate Dead
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The necromancer animates a lifeless corpse to unholy service.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Animate SkeletonEnch1D15—none30—noneThe necromancer enchants the bones of a fallen warrior, giving it false life.6.37
Spell
Animate Skeleton
School
Ench
Level
1
Paths
D1
Range
5
Area
—none
Fatigue
30
Gems
—none
Effect
The necromancer enchants the bones of a fallen warrior, giving it false life.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Call AncestorConj1D11—none20—noneThe spirit of a deceased ancestor is called to the battle.6.37
Spell
Call Ancestor
School
Conj
Level
1
Paths
D1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
The spirit of a deceased ancestor is called to the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
DecayThaum1D125one target20—noneThis spell makes the victim age, wither and die at an incredibly fast rate.6.37
Spell
Decay
School
Thaum
Level
1
Paths
D1
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
This spell makes the victim age, wither and die at an incredibly fast rate.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Dust to DustThaum1D130120—noneDeals 22 damage, rising with path level, to the units in one square, ignoring armour; magic resistance can halve it.6.37
Spell
Dust to Dust
School
Thaum
Level
1
Paths
D1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Deals 22 damage, rising with path level, to the units in one square, ignoring armour; magic resistance can halve it.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FrightenThaum1D15015—noneThe spell fills the targeted unit with fear.6.37
Spell
Frighten
School
Thaum
Level
1
Paths
D1
Range
50
Area
1
Fatigue
5
Gems
—none
Effect
The spell fills the targeted unit with fear.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Hand of DeathAlt1D21one target5—noneThe left hand of the caster becomes deadly and destroys anything it touches.6.37
Spell
Hand of Death
School
Alt
Level
1
Paths
D2
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
The left hand of the caster becomes deadly and destroys anything it touches.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ReanimationEnch1D1—none—none—none3 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimation
School
Ench
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37
Precision
—none
Effects
10 +1/D
Cast
Ritual
Shadow ServantConj1D2—none—none—none5 DThe Shadow Servant is a creature made out of solid darkness.6.37
Spell
Shadow Servant
School
Conj
Level
1
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Shadow Servant is a creature made out of solid darkness.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Skeletal BodyAlt1D10caster20—noneThe body of the caster dries up and becomes impossibly thin and skeletal.6.37
Spell
Skeletal Body
School
Alt
Level
1
Paths
D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The body of the caster dries up and becomes impossibly thin and skeletal.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Spirit CurseConj1D150one target01 DThe caster summons a malign spirit from the underworld and coerces it to curse an enemy.6.37
Spell
Spirit Curse
School
Conj
Level
1
Paths
D1
Range
50
Area
one target
Fatigue
0
Gems
1 D
Effect
The caster summons a malign spirit from the underworld and coerces it to curse an enemy.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon Ko-OniConj1D1—none—none—none4 DThis spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.6.37
Spell
Summon Ko-Oni
School
Conj
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
This spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Bind Bone FiendsBlood2B1D1—none—none—none5 BThe caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.6.37
Spell
Bind Bone Fiends
School
Blood
Level
2
Paths
B1D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Break the Fourth SoulThaum2D130one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Break the Fourth Soul
School
Thaum
Level
2
Paths
D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Construct ManikinConst2N1D1—none—none—none7 NA ritual that creates 16 Manikins, plus 2 per path level above the requirement.6.37
Spell
Construct Manikin
School
Const
Level
2
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
A ritual that creates 16 Manikins, plus 2 per path level above the requirement.
Version
6.37
Precision
—none
Effects
16 +2/N
Cast
Ritual
Corpse Man ConstructionConst2A1D1—none—none—none1 AA ritual that creates a Corpse Construct.6.37
Spell
Corpse Man Construction
School
Const
Level
2
Paths
A1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that creates a Corpse Construct.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Host of GanasConj2D1—none—none—none9 DGanas are ghostly warriors serving the Daityas of the Nether Realms.6.37
Spell
Host of Ganas
School
Conj
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
Ganas are ghostly warriors serving the Daityas of the Nether Realms.
Version
6.37
Precision
—none
Effects
20 +2/D
Cast
Ritual
Iron Corpse ReanimationEnch2E1D1—none—none—none2 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Iron Corpse Reanimation
School
Ench
Level
2
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Reanimate AncestorEnch2E2D2—none—none—none3 EAn Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.6.37
Spell
Reanimate Ancestor
School
Ench
Level
2
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive KingEnch2D1—none—none—none3 DThe king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.6.37
Spell
Revive King
School
Ench
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Wailing LadyConj2D2—none—none—none8 DThe necromancer revives the spectre of an Ermorian lady.6.37
Spell
Revive Wailing Lady
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer revives the spectre of an Ermorian lady.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Abysian AncestorsConj2D1F1—none—none—none5 DThe Anathemant summons the spirits of ancient Abysian warriors.6.37
Spell
Summon Abysian Ancestors
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Anathemant summons the spirits of ancient Abysian warriors.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Summon Ao-OniConj2W1D1—none—none—none7 WThis spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.6.37
Spell
Summon Ao-Oni
School
Conj
Level
2
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Black DogsConj2D2—none—none—none5 DThe caster summons a pack of Black Dogs.6.37
Spell
Summon Black Dogs
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a pack of Black Dogs.
Version
6.37
Precision
—none
Effects
20
Cast
Ritual
Summon ShadesConj2D2—none—none—none5 DThe caster summons a group of Shades to serve him.6.37
Spell
Summon Shades
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a group of Shades to serve him.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Spectral InfantryConj2D1F1—none—none—none5 DThis spell will summon the spirits of a few formidable Abysian warriors who have died in battle.6.37
Spell
Summon Spectral Infantry
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell will summon the spirits of a few formidable Abysian warriors who have died in battle.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
WeaknessAlt2D125one target20—noneThe mage damages the life force of the target making it permanently weaker.6.37
Spell
Weakness
School
Alt
Level
2
Paths
D1
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The mage damages the life force of the target making it permanently weaker.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Awaken Shard WightsConj3D1E1—none—none—none10 DShard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.6.37
Spell
Awaken Shard Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Bind PenumbralConj3D1E1—none—none—none1 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.6.37
Spell
Bind Penumbral
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
1 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Create RevenantEnch3D2—none—none—none9 DThe necromancer summons a spirit from the Underworld and makes it possess a human corpse.6.37
Spell
Create Revenant
School
Ench
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
The necromancer summons a spirit from the Underworld and makes it possess a human corpse.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse TabletConj3D1—none—none—none3 DWith the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.6.37
Spell
Curse Tablet
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
With the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark KnowledgeConj3D1—none—none—none4 DThe caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.6.37
Spell
Dark Knowledge
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
From Death Comes LifeAlt3D1N1—none—none—none3 DThe Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.6.37
Spell
From Death Comes Life
School
Alt
Level
3
Paths
D1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of the Fourth SoulThaum3D120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Fourth Soul
School
Thaum
Level
3
Paths
D1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Horrible VisageEnch3G2D10caster10—noneThe caster is wreathed in terror and his face becomes horrible to behold.6.37
Spell
Horrible Visage
School
Ench
Level
3
Paths
G2D1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in terror and his face becomes horrible to behold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
KatabasisEnch3D1W1—none—none—none8 DA mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.6.37
Spell
Katabasis
School
Ench
Level
3
Paths
D1W1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lictorian GuardConj3D2—none—none—none10 DThis spell summons a handful of Lictors.6.37
Spell
Lictorian Guard
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a handful of Lictors.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Raise SkeletonsEnch3D25—none40—noneThe necromancer enchants the bones of a handful warriors, giving them false life.6.37
Spell
Raise Skeletons
School
Ench
Level
3
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of a handful warriors, giving them false life.
Version
6.37
Precision
? not verified
Effects
3
Cast
Combat
Revive BaneConj3D2—none—none—none7 DWith this ritual, the necromancer revives a Bane and binds him to service.6.37
Spell
Revive Bane
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this ritual, the necromancer revives a Bane and binds him to service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Cavern WightsConj3D1E1—none—none—none8 DSince the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.6.37
Spell
Revive Cavern Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Revive WightsConj3D2—none—none—none20 DWith this ritual, the necromancer revives a small group of Wights and binds them to serve.6.37
Spell
Revive Wights
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
With this ritual, the necromancer revives a small group of Wights and binds them to serve.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Rhapsody of the DeadThaum3D115 +5/D4 +2/D20—noneThe Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.6.37
Spell
Rhapsody of the Dead
School
Thaum
Level
3
Paths
D1
Range
15 +5/D
Area
4 +2/D
Fatigue
20
Gems
—none
Effect
The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Second SightEnch3S1D10caster20—noneThe caster opens his third eye and observes the spirit world.6.37
Spell
Second Sight
School
Ench
Level
3
Paths
S1D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his third eye and observes the spirit world.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shadow BoltEvo3D235 +5/D120—noneDeals 7 damage, rising with path level, to the units in one square and can paralyse them, ignoring armour and shields; magic resistance can halve the damage or stop the paralysis, and undead are unaffected.6.37
Spell
Shadow Bolt
School
Evo
Level
3
Paths
D2
Range
35 +5/D
Area
1
Fatigue
20
Gems
—none
Effect
Deals 7 damage, rising with path level, to the units in one square and can paralyse them, ignoring armour and shields; magic resistance can halve the damage or stop the paralysis, and undead are unaffected.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Summon Aka-OniConj3F1D1—none—none—none7 FThis spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Aka-Oni
School
Conj
Level
3
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon GlososConjuration · level 3 · #501Conj3D2—none—none—none10 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon GlososConjuration · level 3 · #495Conj3D2—none—none—none13 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon PenumbralsConj3D1E1—none—none—none6 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.6.37
Spell
Summon Penumbrals
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Sacred ScorpionConj3E1D1—none—none—none2 EThe dark realm of Xibalba is home to many horrors.6.37
Spell
Summon Sacred Scorpion
School
Conj
Level
3
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The dark realm of Xibalba is home to many horrors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arouse HungerAlt4D3—none—none—none8 DThe necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.6.37
Spell
Arouse Hunger
School
Alt
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages.
Version
6.37
Precision
—none
Effects
40 +5/D
Cast
Ritual
Awaken DraugarConj4D2—none—none—none12 DThe Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.6.37
Spell
Awaken Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Awaken Jotun DraugarConj4D2—none—none—none15 DThe Draug is a corporeal undead Jotun Giant.6.37
Spell
Awaken Jotun Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Draug is a corporeal undead Jotun Giant.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Bane Fire DartEvo4D1F130 +5/Done target20—noneThe caster projects a dart of Bane Fire against his enemies.6.37
Spell
Bane Fire Dart
School
Evo
Level
4
Paths
D1F1
Range
30 +5/D
Area
one target
Fatigue
20
Gems
—none
Effect
The caster projects a dart of Bane Fire against his enemies.
Version
6.37
Precision
4
Effects
1
Cast
Combat
BehemothEnch4D3—none—none—none7 DWith this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.6.37
Spell
Behemoth
School
Ench
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BlightAlt4E2D1—none—none—none5 EThe caster unleashes a blight upon a distant province.6.37
Spell
Blight
School
Alt
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster unleashes a blight upon a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bolt of UnlifeEvo4D230 +1/D120—noneThis bolt passes straight through armor and damages the target's soul directly.6.37
Spell
Bolt of Unlife
School
Evo
Level
4
Paths
D2
Range
30 +1/D
Area
1
Fatigue
20
Gems
—none
Effect
This bolt passes straight through armor and damages the target's soul directly.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Command DraugarConj4D2—none—none—none12 DNidavangr has fought endless battles against the vanir and the jotuns.6.37
Spell
Command Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Nidavangr has fought endless battles against the vanir and the jotuns.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Construct MandragoraConst4N2D1—none—none—none10 NThis ritual lets vines and roots animate human corpses.6.37
Spell
Construct Mandragora
School
Const
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
This ritual lets vines and roots animate human corpses.
Version
6.37
Precision
—none
Effects
10 +2/N
Cast
Ritual
Dark SlumberEnch4N4D2—none—none—none15 NThe Caster calls on the wrath of the forest to engulf a village in a distant province.6.37
Spell
Dark Slumber
School
Ench
Level
4
Paths
N4D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The Caster calls on the wrath of the forest to engulf a village in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flame Corpse ConstructionEnch4F1D1—none—none—none1 FFirst, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.6.37
Spell
Flame Corpse Construction
School
Ench
Level
4
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ghost GeneralConj4D3—none—none—none10 DThis spell summons a Shura, or warrior ghost, from the Underworld.6.37
Spell
Ghost General
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a Shura, or warrior ghost, from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
God BroodConj4N2D1—none—none—none12 NThe sorcerer enters the God Forest and summons a brood of sacred hunter spiders.6.37
Spell
God Brood
School
Conj
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
The sorcerer enters the God Forest and summons a brood of sacred hunter spiders.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Nest of AspsConj4N2D10—none01 NThe caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.6.37
Spell
Nest of Asps
School
Conj
Level
4
Paths
N2D1
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.
Version
6.37
Precision
0
Effects
10 +1/N
Cast
Combat
Nether BoltEvo4S1D135 +5/S115—noneThe mage fires a bolt of dark energies towards his enemies.6.37
Spell
Nether Bolt
School
Evo
Level
4
Paths
S1D1
Range
35 +5/S
Area
1
Fatigue
15
Gems
—none
Effect
The mage fires a bolt of dark energies towards his enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Raise DeadEnch4D25—none40—noneThe necromancer animates several corpses to unholy service.6.37
Spell
Raise Dead
School
Ench
Level
4
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer animates several corpses to unholy service.
Version
6.37
Precision
? not verified
Effects
10 +2/D
Cast
Combat
Stygian SkinAlt4D1W10caster20—noneThe caster drenches his skin in stygian water, making him almost impervious to physical damage.6.37
Spell
Stygian Skin
School
Alt
Level
4
Paths
D1W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon BarghestsConj4D2—none—none—none7 DThe caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.6.37
Spell
Summon Barghests
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.
Version
6.37
Precision
—none
Effects
14
Cast
Ritual
Summon LammashtasConj4D20—none01 DThe caster summons two Lammashtas to the battle.6.37
Spell
Summon Lammashtas
School
Conj
Level
4
Paths
D2
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
The caster summons two Lammashtas to the battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Summon LikhoConj4D1—none—none—none10 DThe caster summons a crone of misfortune.6.37
Spell
Summon Likho
School
Conj
Level
4
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster summons a crone of misfortune.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OmukadeConj4E2D1—none—none—none5 EThe caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.6.37
Spell
Summon Omukade
School
Conj
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OniConj4E1D1—none—none—none8 EThis spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.6.37
Spell
Summon Oni
School
Conj
Level
4
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon RusalkaConj4W1D1—none—none—none16 WThe caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.6.37
Spell
Summon Rusalka
School
Conj
Level
4
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 W
Effect
The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Shade BeastsConj4D3—none—none—none15 DThe caster summons several Shade Beasts to serve him.6.37
Spell
Summon Shade Beasts
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster summons several Shade Beasts to serve him.
Version
6.37
Precision
—none
Effects
30 +3/D
Cast
Ritual
Summon ShikomeConj4D2—none—none—none5 DThe shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.6.37
Spell
Summon Shikome
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
TerrorThaum4D3305 +1/D20—noneA connection is created between living soldiers and the dead harrowed in the Netherworld.6.37
Spell
Terror
School
Thaum
Level
4
Paths
D3
Range
30
Area
5 +1/D
Fatigue
20
Gems
—none
Effect
A connection is created between living soldiers and the dead harrowed in the Netherworld.
Version
6.37
Precision
1
Effects
1
Cast
Combat
TwicebornEnch4D2—none—none—none10 DWith this ritual, the necromancer enchants his own body to protect himself from death.6.37
Spell
Twiceborn
School
Ench
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
With this ritual, the necromancer enchants his own body to protect himself from death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vengeance of the DeadThaum4G3D1—none—none—none3 GThe mage will contact the dead souls of all the people or creatures that the target has slain.6.37
Spell
Vengeance of the Dead
School
Thaum
Level
4
Paths
G3D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 G
Effect
The mage will contact the dead souls of all the people or creatures that the target has slain.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vengeful VinesConj4N1D120120—nonePoisonous vines with dark flowers will emerge from the ground.6.37
Spell
Vengeful Vines
School
Conj
Level
4
Paths
N1D1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Poisonous vines with dark flowers will emerge from the ground.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Awaken SepulchralConj5D2E1—none—none—none3 DA Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.6.37
Spell
Awaken Sepulchral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind UmbralConj5D2E1—none—none—none2 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.6.37
Spell
Bind Umbral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call DaevasConj5D2F1—none—none—none12 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Daevas
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Call JahiConj5D3F1—none—none—none15 DThe Jahis, 'whores', are thought to be the wives of the Destructive Spirit.6.37
Spell
Call Jahi
School
Conj
Level
5
Paths
D3F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Jahis, 'whores', are thought to be the wives of the Destructive Spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CivateteoBlood5B2D2—none—none—none36 BThe mage-priest sits at a crossroads or in a graveyard for a week.6.37
Spell
Contact Civateteo
School
Blood
Level
5
Paths
B2D2
Range
—none
Area
—none
Fatigue
—none
Gems
36 B
Effect
The mage-priest sits at a crossroads or in a graveyard for a week.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Control the DeadThaum5D225120—noneThe caster takes control over some undead beings.6.37
Spell
Control the Dead
School
Thaum
Level
5
Paths
D2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster takes control over some undead beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Corpse CandleConj5D1F10—none01 DSome Corpse Candles are summoned to help their summoner in battle.6.37
Spell
Corpse Candle
School
Conj
Level
5
Paths
D1F1
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
Some Corpse Candles are summoned to help their summoner in battle.
Version
6.37
Precision
0
Effects
3
Cast
Combat
Drain LifeAlt5D430one target10—noneThe caster drains life force from the target, adding it to his own health and endurance.6.37
Spell
Drain Life
School
Alt
Level
5
Paths
D4
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The caster drains life force from the target, adding it to his own health and endurance.
Version
6.37
Precision
100
Effects
1
Cast
Combat
EnfeebleAlt5D2256 +2/D01 DThe mage damages the life force of the targets making them permanently weaker.6.37
Spell
Enfeeble
School
Alt
Level
5
Paths
D2
Range
25
Area
6 +2/D
Fatigue
0
Gems
1 D
Effect
The mage damages the life force of the targets making them permanently weaker.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Ghost GripConj5D125—none10—noneThe caster summons energies from beyond the grave to target some troops on the battlefield.6.37
Spell
Ghost Grip
School
Conj
Level
5
Paths
D1
Range
25
Area
—none
Fatigue
10
Gems
—none
Effect
The caster summons energies from beyond the grave to target some troops on the battlefield.
Version
6.37
Precision
3
Effects
5
Cast
Combat
Gift of Spirit SightEnch5S3D115120—noneThis spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.6.37
Spell
Gift of Spirit Sight
School
Ench
Level
5
Paths
S3D1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Horde of SkeletonsEnch5D25—none40—noneThe necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.6.37
Spell
Horde of Skeletons
School
Ench
Level
5
Paths
D2
Range
5
Area
—none
Fatigue
40
Gems
—none
Effect
The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors.
Version
6.37
Precision
? not verified
Effects
? not verified
Cast
Combat
InvulnerabilityAlt5D30caster20—noneThe flesh of the caster is made almost invulnerable from normal weapons.6.37
Spell
Invulnerability
School
Alt
Level
5
Paths
D3
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The flesh of the caster is made almost invulnerable from normal weapons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
LamentationConj5D3—none—none—none25 DThis spell summons a handful of Wailing Ladies.6.37
Spell
Lamentation
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
This spell summons a handful of Wailing Ladies.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Leeching DarknessThaum5D3303 +1/D20—noneA deadly cloud of darkness will form upon the battlefield.6.37
Spell
Leeching Darkness
School
Thaum
Level
5
Paths
D3
Range
30
Area
3 +1/D
Fatigue
20
Gems
—none
Effect
A deadly cloud of darkness will form upon the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Memories of StoneEnch5D2E1—none—none—none10 DIn a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.6.37
Spell
Memories of Stone
School
Ench
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Nightmare ConstructionEnch5F1D1—none—none—none2 FNot only human dead are crafted into servants of the necromancers.6.37
Spell
Nightmare Construction
School
Ench
Level
5
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
Not only human dead are crafted into servants of the necromancers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Pale RidersEnch5D3—none—none—none10 DThe necromancer enchants the bones of dead warriors and their horses, giving them false life.6.37
Spell
Pale Riders
School
Ench
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer enchants the bones of dead warriors and their horses, giving them false life.
Version
6.37
Precision
—none
Effects
25 +2/D
Cast
Ritual
Procession of the UnderworldConj5D3—none—none—none13 DThe caster leads a Lampade procession astray from its travels through the Underworld.6.37
Spell
Procession of the Underworld
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster leads a Lampade procession astray from its travels through the Underworld.
Version
6.37
Precision
—none
Effects
15
Cast
Ritual
Reawaken FossilEnch5E2D1—none—none—none10 EAbysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.6.37
Spell
Reawaken Fossil
School
Ench
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Revive Bane LordConj5D4—none—none—none12 DWith this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.6.37
Spell
Revive Bane Lord
School
Conj
Level
5
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
With this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Seith CurseThaum5D1S1—none—none—none3 DSeith is an ancient form of sorcery, reputedly invented by Angerboda.6.37
Spell
Seith Curse
School
Thaum
Level
5
Paths
D1S1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
Seith is an ancient form of sorcery, reputedly invented by Angerboda.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lady MiddayConj5A3D1—none—none—none5 AThe Lady Midday is a malign spirit of the noon.6.37
Spell
Send Lady Midday
School
Conj
Level
5
Paths
A3D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The Lady Midday is a malign spirit of the noon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send TupilakEnch5D3W1—none—none—none5 DThe Tupilak is an artificial animal made from various animal cadavers.6.37
Spell
Send Tupilak
School
Ench
Level
5
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Tupilak is an artificial animal made from various animal cadavers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shadow BlastEvo5D235 +5/D9 +1/D01 DThe necromancer hurls a blast of dark energies against his enemies.6.37
Spell
Shadow Blast
School
Evo
Level
5
Paths
D2
Range
35 +5/D
Area
9 +1/D
Fatigue
0
Gems
1 D
Effect
The necromancer hurls a blast of dark energies against his enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Spirit MasteryConj5D1—none—none—none4 DThe caster summons spirits of the newly dead and prevents them from entering the Underworld.6.37
Spell
Spirit Mastery
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons spirits of the newly dead and prevents them from entering the Underworld.
Version
6.37
Precision
—none
Effects
25 +1/D
Cast
Ritual
Summon Bean SidheConj5D1—none—none—none25 DThe Caster summons the spirit of a long dead Sidhe woman.6.37
Spell
Summon Bean Sidhe
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Caster summons the spirit of a long dead Sidhe woman.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Ether WarriorsConj5S3D1—none—none—none15 SThe caster opens a rift in space and summons a few Ether Warriors.6.37
Spell
Summon Ether Warriors
School
Conj
Level
5
Paths
S3D1
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster opens a rift in space and summons a few Ether Warriors.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Hound of TwilightConj5E2D1—none—none—none3 EThe Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.6.37
Spell
Summon Hound of Twilight
School
Conj
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Kuro-OniConj5D2F1—none—none—none9 DThis spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Kuro-Oni
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon SandhyabalasBlood5B2D1—none—none—none25 BThe Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.6.37
Spell
Summon Sandhyabalas
School
Blood
Level
5
Paths
B2D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
The Sandhyabalas, Strong-in-Twilight, are demon ogres of the night.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon SupayasConj5D2—none—none—none8 DThe Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.6.37
Spell
Summon Supayas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon UmbralsConj5D2E1—none—none—none8 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.6.37
Spell
Summon Umbrals
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon VetalasConj5D2—none—none—none10 DA Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.6.37
Spell
Summon Vetalas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.
Version
6.37
Precision
—none
Effects
15
Cast
Ritual
Awaken Tomb OracleConj6D3E2—none—none—none30 DWhen one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.6.37
Spell
Awaken Tomb Oracle
School
Conj
Level
6
Paths
D3E2
Range
—none
Area
—none
Fatigue
—none
Gems
30 D
Effect
When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bane FireEvo6D3F145 +5/D120—noneThe Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.6.37
Spell
Bane Fire
School
Evo
Level
6
Paths
D3F1
Range
45 +5/D
Area
1
Fatigue
20
Gems
—none
Effect
The Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Bind KeresConj6D2—none—none—none12 DThe caster summons and binds three Keres.6.37
Spell
Bind Keres
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The caster summons and binds three Keres.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Blast of UnlifeEvo6D330 +1/D220—noneThis blast passes straight through armor and damages the targets' souls directly.6.37
Spell
Blast of Unlife
School
Evo
Level
6
Paths
D3
Range
30 +1/D
Area
2
Fatigue
20
Gems
—none
Effect
This blast passes straight through armor and damages the targets' souls directly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Blood RiteBlood6B2D21—none—none11 BThe caster curses a human thrall with vampirism.6.37
Spell
Blood Rite
School
Blood
Level
6
Paths
B2D2
Range
1
Area
—none
Fatigue
—none
Gems
11 B
Effect
The caster curses a human thrall with vampirism.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call YataConj6D3F2—none—none—none40 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Yata
School
Conj
Level
6
Paths
D3F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JorogumoConj6N2D1—none—none—none32 NThe caster contacts and makes a deal with a Jorogumo, a supernatural spider.6.37
Spell
Contact Jorogumo
School
Conj
Level
6
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
32 N
Effect
The caster contacts and makes a deal with a Jorogumo, a supernatural spider.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Lamia QueenConj6N5D2—none—none—none25 NThe caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.6.37
Spell
Contact Lamia Queen
School
Conj
Level
6
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DarknessAlt6D40caster04 DThe battlefield is covered in a blanket of darkness that even renders torches useless.6.37
Spell
Darkness
School
Alt
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The battlefield is covered in a blanket of darkness that even renders torches useless.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dirge for the DeadConj6D3H1—none—none—none25 DThe Zamzummite contacts and summons a Ditanu from Sheol.6.37
Spell
Dirge for the Dead
School
Conj
Level
6
Paths
D3H1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Zamzummite contacts and summons a Ditanu from Sheol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven Marble OracleEnch6E3D1—none—none—none35 EEverything left by the Ancient Ones has become subject to worship by the humans of Agartha.6.37
Spell
Enliven Marble Oracle
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 E
Effect
Everything left by the Ancient Ones has become subject to worship by the humans of Agartha.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ermorian LegionEnch6D4—none—none—none15 DThis spell reanimates an entire legion of dead soldiers from the Old Empire.6.37
Spell
Ermorian Legion
School
Ench
Level
6
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
This spell reanimates an entire legion of dead soldiers from the Old Empire.
Version
6.37
Precision
—none
Effects
50
Cast
Ritual
Ether GateConj6S4D1—none—none—none90 SThis ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.6.37
Spell
Ether Gate
School
Conj
Level
6
Paths
S4D1
Range
—none
Area
—none
Fatigue
—none
Gems
90 S
Effect
This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul AirThaum6D5A1—none—none—none75 DThe air will become polluted by a deadly disease when this enchantment is cast.6.37
Spell
Foul Air
School
Thaum
Level
6
Paths
D5A1
Range
—none
Area
—none
Fatigue
—none
Gems
75 D
Effect
The air will become polluted by a deadly disease when this enchantment is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden in SandEnch6E3D1—none—none—none65 EThis spell can only be cast in a wasteland.6.37
Spell
Hidden in Sand
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a wasteland.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden in SnowEnch6W3D1—none—none—none65 WThis spell can only be cast where there are high mountains nearby.6.37
Spell
Hidden in Snow
School
Ench
Level
6
Paths
W3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 W
Effect
This spell can only be cast where there are high mountains nearby.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hidden UnderneathEnch6E3D1—none—none—none65 EThis spell can only be cast in a cave province.6.37
Spell
Hidden Underneath
School
Ench
Level
6
Paths
E3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
This spell can only be cast in a cave province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ktonian LegionEnch6E2D2—none—none—none15 EThe Ktonian Necromancers of Agartha use the dead in many ways.6.37
Spell
Ktonian Legion
School
Ench
Level
6
Paths
E2D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 E
Effect
The Ktonian Necromancers of Agartha use the dead in many ways.
Version
6.37
Precision
—none
Effects
30 +5/E
Cast
Ritual
LeprosyThaum6D5—none—none—none10 DThe mage conjures forth a wasting disease upon an enemy army in a distant province.6.37
Spell
Leprosy
School
Thaum
Level
6
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The mage conjures forth a wasting disease upon an enemy army in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Parting of the SoulThaum6D1A130one target40—noneSince the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.6.37
Spell
Parting of the Soul
School
Thaum
Level
6
Paths
D1A1
Range
30
Area
one target
Fatigue
40
Gems
—none
Effect
Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Reanimate ArchersEnch6D2F1—none—none—none5 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimate Archers
School
Ench
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Rigor MortisEnch6D40caster03 DThe necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.6.37
Spell
Rigor Mortis
School
Ench
Level
6
Paths
D4
Range
0
Area
caster
Fatigue
0
Gems
3 D
Effect
The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Skeletal LegionAlt6D40whole battlefield01 DThe caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.6.37
Spell
Skeletal Legion
School
Alt
Level
6
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soul VortexAlt6D30caster40—noneAnyone close to the necromancer will have his life force drained from him.6.37
Spell
Soul Vortex
School
Alt
Level
6
Paths
D3
Range
0
Area
caster
Fatigue
40
Gems
—none
Effect
Anyone close to the necromancer will have his life force drained from him.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Streams from HadesConj6W4D1—none—none—none40 WThe caster draws forth water from the Underworld and summons a Kokythiad.6.37
Spell
Streams from Hades
School
Conj
Level
6
Paths
W4D1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
The caster draws forth water from the Underworld and summons a Kokythiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GhostsConj6D2—none—none—none10 DGhosts are the souls of slain humans summoned from the Underworld.6.37
Spell
Summon Ghosts
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Ghosts are the souls of slain humans summoned from the Underworld.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Gozu MezuConj6D3—none—none—none6 DThe caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.6.37
Spell
Summon Gozu Mezu
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
The caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MorriganConj6D2A11—none—none5 DThe caster summons one of the Morrigans in an attempt to turn the tide of the battle.6.37
Spell
Summon Morrigan
School
Conj
Level
6
Paths
D2A1
Range
1
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Oni GeneralConj6D2F1—none—none—none20 DThis spell summons a mighty Oni General.6.37
Spell
Summon Oni General
School
Conj
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
This spell summons a mighty Oni General.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SpectreConj6D3—none—none—none22 DThe necromancer summons the Spectre of a dead mage and binds it to his service.6.37
Spell
Summon Spectre
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
22 D
Effect
The necromancer summons the Spectre of a dead mage and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ValkyriesConj6A3D11—none01 AThe caster summons a group of Valkyries to aid him in battle.6.37
Spell
Summon Valkyries
School
Conj
Level
6
Paths
A3D1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a group of Valkyries to aid him in battle.
Version
6.37
Precision
0
Effects
7
Cast
Combat
Unending NightmareThaum6G3D1353 +1/G20—noneThe target falls asleep in a fitful slumber haunted by nightmares.6.37
Spell
Unending Nightmare
School
Thaum
Level
6
Paths
G3D1
Range
35
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
The target falls asleep in a fitful slumber haunted by nightmares.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Venomous DeathAlt6N2D130one target20—noneThe caster emulates the horrible bite of the Asp, the most deadly of snakes.6.37
Spell
Venomous Death
School
Alt
Level
6
Paths
N2D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The caster emulates the horrible bite of the Asp, the most deadly of snakes.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Wither BonesThaum6D3306 +2/D50—noneThis spell is the nightmare of necromancers.6.37
Spell
Wither Bones
School
Thaum
Level
6
Paths
D3
Range
30
Area
6 +2/D
Fatigue
50
Gems
—none
Effect
This spell is the nightmare of necromancers.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
ZizEnch6D3A2—none—none—none2 DThe Ziz is a dead, rotting Great Eagle given false life by a necromancer.6.37
Spell
Ziz
School
Ench
Level
6
Paths
D3A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bone GrindingAlt7D70whole battlefield01 DWith a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.6.37
Spell
Bone Grinding
School
Alt
Level
7
Paths
D7
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Burden of TimeThaum7D7—none—none—none70 DThis evil enchantment will make everyone in the world age at a highly accelerated rate.6.37
Spell
Burden of Time
School
Thaum
Level
7
Paths
D7
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
This evil enchantment will make everyone in the world age at a highly accelerated rate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call of the DrugvantThaum7D4F1—none—none—none15 DThe Drugvant are the People of the Lie, those under the influence of evil intentions.6.37
Spell
Call of the Drugvant
School
Thaum
Level
7
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Drugvant are the People of the Lie, those under the influence of evil intentions.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion ReanimationEnch7D3—none—none—none10 DDuring a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.6.37
Spell
Carrion Reanimation
School
Ench
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Cloud of DeathEvo7D4A13015 +2/D20—noneA deadly grey cloud will form upon the battlefield.6.37
Spell
Cloud of Death
School
Evo
Level
7
Paths
D4A1
Range
30
Area
15 +2/D
Fatigue
20
Gems
—none
Effect
A deadly grey cloud will form upon the battlefield.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Curse of BalorEnch7G3D12011 +1/G01 GThe caster strikes his enemies with blindness.6.37
Spell
Curse of Balor
School
Ench
Level
7
Paths
G3D1
Range
20
Area
11 +1/G
Fatigue
0
Gems
1 G
Effect
The caster strikes his enemies with blindness.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Ghost Ship ArmadaEnch7W5D3—none—none—none60 WThis spell will awaken the dead Admiral Torgrin and make him fight for your cause.6.37
Spell
Ghost Ship Armada
School
Ench
Level
7
Paths
W5D3
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Great LamentationConj7D5—none—none—none33 DThis spell summons a great number of Wailing Ladies.6.37
Spell
Great Lamentation
School
Conj
Level
7
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
33 D
Effect
This spell summons a great number of Wailing Ladies.
Version
6.37
Precision
—none
Effects
14
Cast
Ritual
Harvester of SorrowsConj7D4—none—none—none20 DA Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.6.37
Spell
Harvester of Sorrows
School
Conj
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LeviathanEnch7D3W1—none—none—none10 DThe Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.6.37
Spell
Leviathan
School
Ench
Level
7
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Life after DeathEnch7D40whole battlefield04 DThis spell gives all friendly units a second chance to fight after dying in the battle.6.37
Spell
Life after Death
School
Ench
Level
7
Paths
D4
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 D
Effect
This spell gives all friendly units a second chance to fight after dying in the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Nether DartsEvo7S1D130 +5/S—none15—noneThe mage fires dark energies towards his enemies.6.37
Spell
Nether Darts
School
Evo
Level
7
Paths
S1D1
Range
30 +5/S
Area
—none
Fatigue
15
Gems
—none
Effect
The mage fires dark energies towards his enemies.
Version
6.37
Precision
0
Effects
15 +1/S
Cast
Combat
Nightmare MasksEnch7G4D1155 +1/G01 GA few soldiers are wreathed in terror and their faces becomes horrible to behold.6.37
Spell
Nightmare Masks
School
Ench
Level
7
Paths
G4D1
Range
15
Area
5 +1/G
Fatigue
0
Gems
1 G
Effect
A few soldiers are wreathed in terror and their faces becomes horrible to behold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
PlagueThaum7D425101 DWith this spell, the mage will bring a magic plague on some victims.6.37
Spell
Plague
School
Thaum
Level
7
Paths
D4
Range
25
Area
1
Fatigue
0
Gems
1 D
Effect
With this spell, the mage will bring a magic plague on some victims.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ritual of RebirthEnch7D4—none—none—none15 DThe caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.6.37
Spell
Ritual of Rebirth
School
Ench
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Stygian RainsEvo7D3W20whole battlefield02 DThe caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.6.37
Spell
Stygian Rains
School
Evo
Level
7
Paths
D3W2
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 D
Effect
The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Araburu-kamiConj7D1F1—none—none—none5 DThe caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.6.37
Spell
Summon Araburu-kami
School
Conj
Level
7
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CatoblepasConj7W3D2—none—none—none12 WThe caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.6.37
Spell
Summon Catoblepas
School
Conj
Level
7
Paths
W3D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 W
Effect
The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Mound FiendConj7D3—none—none—none28 DThe necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.6.37
Spell
Summon Mound Fiend
School
Conj
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
28 D
Effect
The necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SamanishadaBlood7B3D1—none—none—none35 BThe Samanishadas, Night Walkers, are demon assassins of great renown.6.37
Spell
Summon Samanishada
School
Blood
Level
7
Paths
B3D1
Range
—none
Area
—none
Fatigue
—none
Gems
35 B
Effect
The Samanishadas, Night Walkers, are demon assassins of great renown.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wind of DeathEvo7D4A10whole battlefield01 DWith this horrible spell, the necromancer releases a wind thick with the stench of open graves.6.37
Spell
Wind of Death
School
Evo
Level
7
Paths
D4A1
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With this horrible spell, the necromancer releases a wind thick with the stench of open graves.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wrath of the AncestorsConj7D11—none01 DA host of wrathful ancestral spirits is summoned to decide the battle.6.37
Spell
Wrath of the Ancestors
School
Conj
Level
7
Paths
D1
Range
1
Area
—none
Fatigue
0
Gems
1 D
Effect
A host of wrathful ancestral spirits is summoned to decide the battle.
Version
6.37
Precision
0
Effects
20 +2/D
Cast
Combat
Banquet for the DeadConj8D4H1—none—none—none55 DThe Zamzummite holds a banquet for the deified dead.6.37
Spell
Banquet for the Dead
School
Conj
Level
8
Paths
D4H1
Range
—none
Area
—none
Fatigue
—none
Gems
55 D
Effect
The Zamzummite holds a banquet for the deified dead.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Black DeathThaum8D5—none—none—none15 DThe necromancer curses a province with the Black Death.6.37
Spell
Black Death
School
Thaum
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The necromancer curses a province with the Black Death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Greater DaevaConj8D4F2—none—none—none60 DOne of the Greater Daevas of the Daevic Heptad is summoned.6.37
Spell
Call Greater Daeva
School
Conj
Level
8
Paths
D4F2
Range
—none
Area
—none
Fatigue
—none
Gems
60 D
Effect
One of the Greater Daevas of the Daevic Heptad is summoned.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Eater of the DeadConj8S4D4—none—none—none50 SThe Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.6.37
Spell
Call the Eater of the Dead
School
Conj
Level
8
Paths
S4D4
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Wraith LordConj8D5—none—none—none40 DThe caster summons a Wraith Lord from the Underworld to serve him.6.37
Spell
Call Wraith Lord
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
The caster summons a Wraith Lord from the Underworld to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse of BloodBlood8B3D4—none—none—none96 BThe caster creates a Vampire Lord by cursing the blood of a suitable human servant.6.37
Spell
Curse of Blood
School
Blood
Level
8
Paths
B3D4
Range
—none
Area
—none
Fatigue
—none
Gems
96 B
Effect
The caster creates a Vampire Lord by cursing the blood of a suitable human servant.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dance of the MorrigansConj8D5A20caster04 DThe caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.6.37
Spell
Dance of the Morrigans
School
Conj
Level
8
Paths
D5A2
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Daughter of TyphonConj8N5D2—none—none—none30 NThe mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.6.37
Spell
Daughter of Typhon
School
Conj
Level
8
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DisintegrateAlt8D230one target10—noneThe necromancer points a bony finger at a target, who instantly turns to dust.6.37
Spell
Disintegrate
School
Alt
Level
8
Paths
D2
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
The necromancer points a bony finger at a target, who instantly turns to dust.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Fields of the DeadEnch8D5E20caster02 DThe necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.6.37
Spell
Fields of the Dead
School
Ench
Level
8
Paths
D5E2
Range
0
Area
caster
Fatigue
0
Gems
2 D
Effect
The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hall of the DeadConj8D5E1—none—none—none25 DA Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.6.37
Spell
Hall of the Dead
School
Conj
Level
8
Paths
D5E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version
6.37
Precision
—none
Effects
20 +4/D
Cast
Ritual
Haunted ForestEnch8N5D1—none—none—none60 NVines will merge with anyone killed in the God's Dominion, creating an undead Manikin.6.37
Spell
Haunted Forest
School
Ench
Level
8
Paths
N5D1
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
King of BanefiresConj8D3F4—none—none—none50 DThe caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.6.37
Spell
King of Banefires
School
Conj
Level
8
Paths
D3F4
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lictorian LegionConj8D4—none—none—none35 DThis spell summons an entire legion of Lictors.6.37
Spell
Lictorian Legion
School
Conj
Level
8
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
This spell summons an entire legion of Lictors.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
ManifestationConj8D5—none—none—none4 DWith this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.6.37
Spell
Manifestation
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
With this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Poison GolemConst8D4E2—none—none—none35 DA ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Poison Golem
School
Const
Level
8
Paths
D4E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soul DrainThaum8S5D50caster05 SThe caster creates a well of unlife on the battlefield and opens a channel between himself and the well.6.37
Spell
Soul Drain
School
Thaum
Level
8
Paths
S5D5
Range
0
Area
caster
Fatigue
0
Gems
5 S
Effect
The caster creates a well of unlife on the battlefield and opens a channel between himself and the well.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Stygian PathsThaum8D5—none—none—none15 DAll lands are connected to the Underworld and every location in the Underworld corresponds to a location in the lands of the living, but time passes differently in the Underworld.6.37
Spell
Stygian Paths
School
Thaum
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
All lands are connected to the Underworld and every location in the Underworld corresponds to a location in the lands of the living, but time passes differently in the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dai OniConj8D4F1—none—none—none45 DThis spells summons a mighty demon king from the Netherworld.6.37
Spell
Summon Dai Oni
School
Conj
Level
8
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
45 D
Effect
This spells summons a mighty demon king from the Netherworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MandehaBlood8B5D2—none—none—none133 BThe Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.6.37
Spell
Summon Mandeha
School
Blood
Level
8
Paths
B5D2
Range
—none
Area
—none
Fatigue
—none
Gems
133 B
Effect
The Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Theft of the SunEnch8D6F3—none—none—none70 DSince the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.6.37
Spell
Theft of the Sun
School
Ench
Level
8
Paths
D6F3
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Undead MasteryThaum8D70whole battlefield07 DThe caster takes control over all undead beings on the entire battlefield.6.37
Spell
Undead Mastery
School
Thaum
Level
8
Paths
D7
Range
0
Area
whole battlefield
Fatigue
0
Gems
7 D
Effect
The caster takes control over all undead beings on the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Unleash Imprisoned OnesAlt8E6D4—none—none—none100 ESince before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.6.37
Spell
Unleash Imprisoned Ones
School
Alt
Level
8
Paths
E6D4
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vortex of UnlifeEvo8D530 +2/D8 +1/D20—noneThis vortex affects a large area and passes straight through armor and damages the targets' souls directly.6.37
Spell
Vortex of Unlife
School
Evo
Level
8
Paths
D5
Range
30 +2/D
Area
8 +1/D
Fatigue
20
Gems
—none
Effect
This vortex affects a large area and passes straight through armor and damages the targets' souls directly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Well of MiseryConj8D6—none—none—none80 DThis mighty ritual is a blessing to units across the world.6.37
Spell
Well of Misery
School
Conj
Level
8
Paths
D6
Range
—none
Area
—none
Fatigue
—none
Gems
80 D
Effect
This mighty ritual is a blessing to units across the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of the DeadEnch9D5—none—none—none10 DAnimates an entire army of skeletal Longdead Warriors in a distant province.6.37
Spell
Army of the Dead
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Animates an entire army of skeletal Longdead Warriors in a distant province.
Version
6.37
Precision
—none
Effects
100 +5/D
Cast
Ritual
Ghost RidersConj9D5—none—none—none5 DThis spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.6.37
Spell
Ghost Riders
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.
Version
6.37
Precision
—none
Effects
75
Cast
Ritual
Legion of WightsConj9D5—none—none—none20 DThe necromancer summons a contingent of Wights from the Underworld to serve him.6.37
Spell
Legion of Wights
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer summons a contingent of Wights from the Underworld to serve him.
Version
6.37
Precision
—none
Effects
17 +3/D
Cast
Ritual
LichcraftEnch9D5—none—none—none25 DWith knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.6.37
Spell
Lichcraft
School
Ench
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
With knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Remnants in the DepthsThaum9D6W4—none—none—none90 DMassive amounts of death and disease have always been safely locked away at the bottom of the oceans.6.37
Spell
Remnants in the Depths
School
Thaum
Level
9
Paths
D6W4
Range
—none
Area
—none
Fatigue
—none
Gems
90 D
Effect
Massive amounts of death and disease have always been safely locked away at the bottom of the oceans.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Tartarian GateConj9D7—none—none—none7 DThe caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.6.37
Spell
Tartarian Gate
School
Conj
Level
9
Paths
D7
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
UtterdarkAlt9D9—none—none—none100 DThe world is covered by a blanket of utter darkness.6.37
Spell
Utterdark
School
Alt
Level
9
Paths
D9
Range
—none
Area
—none
Fatigue
—none
Gems
100 D
Effect
The world is covered by a blanket of utter darkness.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Items that need Death 59

Every item on the wiki whose forging needs Death, by construction level.

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Death items. Verified 6.37.
Effect
Skull Talisman1D15 D—nonemiscThis talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer.6.37
Item
Skull Talisman
Construction
1
Paths
D1
Gems
5 D
Boosters
—none
Slot
misc
Effect
This talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bane Blade2-hand · Construction 33D15 D—none2-handBane Blades are horrible swords made from a strange alloy crafted in the Underworld.6.37
Item
Bane Blade
Construction
3
Paths
D1
Gems
5 D
Boosters
—none
Slot
2-hand
Effect
Bane Blades are horrible swords made from a strange alloy crafted in the Underworld.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Bane Blade1-hand · Construction 33D15 D—none1-handBane Blades are horrible swords made from a strange alloy crafted in the Underworld.6.37
Item
Bane Blade
Construction
3
Paths
D1
Gems
5 D
Boosters
—none
Slot
1-hand
Effect
Bane Blades are horrible swords made from a strange alloy crafted in the Underworld.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
Generic
Black Bow of Botulf3D15 D—nonemissileCrafted from unknown materials, anyone hurt by an arrow from this black bow will become feebleminded for the rest of its life.6.37
Item
Black Bow of Botulf
Construction
3
Paths
D1
Gems
5 D
Boosters
—none
Slot
missile
Effect
Crafted from unknown materials, anyone hurt by an arrow from this black bow will become feebleminded for the rest of its life.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Black Laurel3D210 D—nonecrownThis black crown is a laurel that was once carried by the dictator who plunged Ermor into the endless despair of undeath.6.37
Item
Black Laurel
Construction
3
Paths
D2
Gems
10 D
Boosters
—none
Slot
crown
Effect
This black crown is a laurel that was once carried by the dictator who plunged Ermor into the endless despair of undeath.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Champion's Skull3D15 D—nonemiscEvery night, this skull whispers battle wisdom into the ears of its pupil.6.37
Item
Champion's Skull
Construction
3
Paths
D1
Gems
5 D
Boosters
—none
Slot
misc
Effect
Every night, this skull whispers battle wisdom into the ears of its pupil.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Doom Glaive3D1S15 D + 5 S—none2-handA two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields.6.37
Item
Doom Glaive
Construction
3
Paths
D1S1
Gems
5 D + 5 S
Boosters
—none
Slot
2-hand
Effect
A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields.
Version
6.37
Damage
16
Unique
—none
Magic penetration
—none
National
Generic
Duskdagger3D1S15 D + 5 S—none1-handA slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun.6.37
Item
Duskdagger
Construction
3
Paths
D1S1
Gems
5 D + 5 S
Boosters
—none
Slot
1-hand
Effect
A slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Effigy of War3D1N15 D + 5 N—nonemiscThe shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies.6.37
Item
Effigy of War
Construction
3
Paths
D1N1
Gems
5 D + 5 N
Boosters
—none
Slot
misc
Effect
The shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rod of the Leper King3D15 D—none1-handThis green metal sceptre will grant the wielder the ability to lead more of the undead and will grant that ability to those previously unable to do so.6.37
Item
Rod of the Leper King
Construction
3
Paths
D1
Gems
5 D
Boosters
—none
Slot
1-hand
Effect
This green metal sceptre will grant the wielder the ability to lead more of the undead and will grant that ability to those previously unable to do so.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
Generic
Spear of the Morrigan3D1A15 D + 5 A—none1-handThe Morrigans are heralds of death, collectors of souls and bringers of strife.6.37
Item
Spear of the Morrigan
Construction
3
Paths
D1A1
Gems
5 D + 5 A
Boosters
—none
Slot
1-hand
Effect
The Morrigans are heralds of death, collectors of souls and bringers of strife.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
National
Amulet of the Dead5D15 D—nonemiscThis amulet is made of a green turquoise and will enhance its user's effectiveness at raising the dead.6.37
Item
Amulet of the Dead
Construction
5
Paths
D1
Gems
5 D
Boosters
—none
Slot
misc
Effect
This amulet is made of a green turquoise and will enhance its user's effectiveness at raising the dead.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bane Venom Charm5D210 D—nonemiscA dark green crystalline jewel that throbs with a dull light, this item is used by spies to poison wells near enemy armies.6.37
Item
Bane Venom Charm
Construction
5
Paths
D2
Gems
10 D
Boosters
—none
Slot
misc
Effect
A dark green crystalline jewel that throbs with a dull light, this item is used by spies to poison wells near enemy armies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Carrion Bow5N1D13 N + 2 D—nonemissileThe Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target.6.37
Item
Carrion Bow
Construction
5
Paths
N1D1
Gems
3 N + 2 D
Boosters
—none
Slot
missile
Effect
The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
National
Carrion Seed5N1D15 N + 5 D—nonemiscSometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life.6.37
Item
Carrion Seed
Construction
5
Paths
N1D1
Gems
5 N + 5 D
Boosters
—none
Slot
misc
Effect
Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Crown of Bones5D210 D—nonecrownThis crown is made from the bones of dead apprentices of necromancers.6.37
Item
Crown of Bones
Construction
5
Paths
D2
Gems
10 D
Boosters
—none
Slot
crown
Effect
This crown is made from the bones of dead apprentices of necromancers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Whispering Dead5G1D15 G + 5 D—nonecrownA crown with head protection 9 that gives nightmare aura 24, undreaming 4 and glamour manipulation; mindless beings cannot wear it.6.37
Item
Crown of the Whispering Dead
Construction
5
Paths
G1D1
Gems
5 G + 5 D
Boosters
—none
Slot
crown
Effect
A crown with head protection 9 that gives nightmare aura 24, undreaming 4 and glamour manipulation; mindless beings cannot wear it.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Horror Helmet5D210 D—noneheadA dark helmet with strange appendages, it is enchanted with dark magic, allowing its wearer to rout all but the bravest of opponents.6.37
Item
Horror Helmet
Construction
5
Paths
D2
Gems
10 D
Boosters
—none
Slot
head
Effect
A dark helmet with strange appendages, it is enchanted with dark magic, allowing its wearer to rout all but the bravest of opponents.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Implementor Axe5E1D15 E + 5 D—none2-handThis axe screams with unholy voices that can be heard during the night.6.37
Item
Implementor Axe
Construction
5
Paths
E1D1
Gems
5 E + 5 D
Boosters
—none
Slot
2-hand
Effect
This axe screams with unholy voices that can be heard during the night.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Skull Mentor5D210 D—nonemiscThis cranium of a dead mage will aid its owner in the study of magic.6.37
Item
Skull Mentor
Construction
5
Paths
D2
Gems
10 D
Boosters
—none
Slot
misc
Effect
This cranium of a dead mage will aid its owner in the study of magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Skull Staff5D210 DD+12-handThe Skull Staff is an ebony staff adorned with a human skull.6.37
Item
Skull Staff
Construction
5
Paths
D2
Gems
10 D
Boosters
D+1
Slot
2-hand
Effect
The Skull Staff is an ebony staff adorned with a human skull.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Skull Standard5N2D110 N + 5 D—none2-handThe goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard.6.37
Item
Skull Standard
Construction
5
Paths
N2D1
Gems
10 N + 5 D
Boosters
—none
Slot
2-hand
Effect
The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
Generic
Spirit Mask5D2N110 D + 5 N—noneheadA mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit.6.37
Item
Spirit Mask
Construction
5
Paths
D2N1
Gems
10 D + 5 N
Boosters
—none
Slot
head
Effect
A mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Star of Darkness5D15 D—none1-handThis morningstar is enchanted with the magic of death and anyone wounded by it will have their vitality sucked out from them.6.37
Item
Star of Darkness
Construction
5
Paths
D1
Gems
5 D
Boosters
—none
Slot
1-hand
Effect
This morningstar is enchanted with the magic of death and anyone wounded by it will have their vitality sucked out from them.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Totem Shield5D1G15 D + 5 G—noneshieldThe head painted on this shield will cast curses on anyone striking its bearer.6.37
Item
Totem Shield
Construction
5
Paths
D1G1
Gems
5 D + 5 G
Boosters
—none
Slot
shield
Effect
The head painted on this shield will cast curses on anyone striking its bearer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Vision's Foe5A1D15 A + 5 D—nonemissileThis arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes.6.37
Item
Vision's Foe
Construction
5
Paths
A1D1
Gems
5 A + 5 D
Boosters
—none
Slot
missile
Effect
This arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes.
Version
6.37
Damage
13
Unique
—none
Magic penetration
—none
National
Generic
Wraith Sword5D210 D—none2-handWhen in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down.6.37
Item
Wraith Sword
Construction
5
Paths
D2
Gems
10 D
Boosters
—none
Slot
2-hand
Effect
When in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Banefire Crossbow7D15 D—nonemissileThis weapon is loaded with bolts from the Realm of Dead.6.37
Item
Banefire Crossbow
Construction
7
Paths
D1
Gems
5 D
Boosters
—none
Slot
missile
Effect
This weapon is loaded with bolts from the Realm of Dead.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Bone Armor7D425 D—nonebodyArmor crafted from the ribs of lepers, it is inscribed with runes that leech the life force from living beings and grant that energy to its wearer.6.37
Item
Bone Armor
Construction
7
Paths
D4
Gems
25 D
Boosters
—none
Slot
body
Effect
Armor crafted from the ribs of lepers, it is inscribed with runes that leech the life force from living beings and grant that energy to its wearer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Evening Star7F1D15 F + 5 D—none1-handThis morningstar is enchanted with the fires of the Evening Star.6.37
Item
Evening Star
Construction
7
Paths
F1D1
Gems
5 F + 5 D
Boosters
—none
Slot
1-hand
Effect
This morningstar is enchanted with the fires of the Evening Star.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Eye Pendant7E3D315 E + 15 D—nonemiscA pendant set with three enchanted Eye Agates.6.37
Item
Eye Pendant
Construction
7
Paths
E3D3
Gems
15 E + 15 D
Boosters
—none
Slot
misc
Effect
A pendant set with three enchanted Eye Agates.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ivory Bow7D3A115 D + 5 A—nonemissileThis horrible bow is made from the Ivory of the Underworld, human bones.6.37
Item
Ivory Bow
Construction
7
Paths
D3A1
Gems
15 D + 5 A
Boosters
—none
Slot
missile
Effect
This horrible bow is made from the Ivory of the Underworld, human bones.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Lantern Shield7D2F110 D + 5 F—noneshieldThis metal shield is set with turquoise stones that burn with otherworldly light.6.37
Item
Lantern Shield
Construction
7
Paths
D2F1
Gems
10 D + 5 F
Boosters
—none
Slot
shield
Effect
This metal shield is set with turquoise stones that burn with otherworldly light.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Robe of Invulnerability7D210 D—nonebodyThis cloak makes its wearer invulnerable to all but the most powerful non-magical attacks.6.37
Item
Robe of Invulnerability
Construction
7
Paths
D2
Gems
10 D
Boosters
—none
Slot
body
Effect
This cloak makes its wearer invulnerable to all but the most powerful non-magical attacks.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Scorpion Crown7F3D215 F + 10 D—nonecrownA crown with head protection 9 that gives poison resistance 5 and +5 magic leadership.6.37
Item
Scorpion Crown
Construction
7
Paths
F3D2
Gems
15 F + 10 D
Boosters
—none
Slot
crown
Effect
A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shadow Brand7D2E110 D + 5 E—none1-handAs soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire.6.37
Item
Shadow Brand
Construction
7
Paths
D2E1
Gems
10 D + 5 E
Boosters
—none
Slot
1-hand
Effect
As soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Skull of Fire7F1D15 F + 5 DF+1miscA Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic.6.37
Item
Skull of Fire
Construction
7
Paths
F1D1
Gems
5 F + 5 D
Boosters
F+1
Slot
misc
Effect
A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Skullface7D540 DD+1headThis helmet is made out of a human skull and enchanted with black magic.6.37
Item
Skullface
Construction
7
Paths
D5
Gems
40 D
Boosters
D+1
Slot
head
Effect
This helmet is made out of a human skull and enchanted with black magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Standard of the Damned7D425 D—none2-handThis standard drains life energy from enemies and adds it to the owner of the standard.6.37
Item
Standard of the Damned
Construction
7
Paths
D4
Gems
25 D
Boosters
—none
Slot
2-hand
Effect
This standard drains life energy from enemies and adds it to the owner of the standard.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
Generic
Wraith Crown7D540 D—nonecrownWraith Crowns are worn by the wraith lords of the Underworld.6.37
Item
Wraith Crown
Construction
7
Paths
D5
Gems
40 D
Boosters
—none
Slot
crown
Effect
Wraith Crowns are worn by the wraith lords of the Underworld.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueCarcator the Pocket Lich9D425 D—nonemiscCarcator is a Pocket Lich. In fact, he is the only known existing Pocket Lich.6.37
Item
Carcator the Pocket Lich
Construction
9
Paths
D4
Gems
25 D
Boosters
—none
Slot
misc
Effect
Carcator is a Pocket Lich. In fact, he is the only known existing Pocket Lich.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDisease Grinder9D3F115 D + 5 F—nonemiscThis item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.6.37
Item
Disease Grinder
Construction
9
Paths
D3F1
Gems
15 D + 5 F
Boosters
—none
Slot
misc
Effect
This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHolger the Head9E1D15 E + 5 D—nonemiscThis is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero.6.37
Item
Holger the Head
Construction
9
Paths
E1D1
Gems
5 E + 5 D
Boosters
—none
Slot
misc
Effect
This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueIgor Könhelm's Tome9A2D210 A + 10 D—nonemiscHerr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning.6.37
Item
Igor Könhelm's Tome
Construction
9
Paths
A2D2
Gems
10 A + 10 D
Boosters
—none
Slot
misc
Effect
Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePicus's Axe of Rulership9D2E110 D + 5 E—none1-handPicus and Procas were two brothers who ruled a kingdom together.6.37
Item
Picus's Axe of Rulership
Construction
9
Paths
D2E1
Gems
10 D + 5 E
Boosters
—none
Slot
1-hand
Effect
Picus and Procas were two brothers who ruled a kingdom together.
Version
6.37
Damage
12
Unique
Unique
Magic penetration
—none
National
Generic
uniqueRod of Death9D315 D—none1-handThis scepter was stolen from the Lord of the Underworld by a powerful necromancer and given to his mortal general.6.37
Item
Rod of Death
Construction
9
Paths
D3
Gems
15 D
Boosters
—none
Slot
1-hand
Effect
This scepter was stolen from the Lord of the Underworld by a powerful necromancer and given to his mortal general.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSceptre of Dark Regency9D660 DD+21-handA sceptre of silver and steel, set with tourmalines and enchanted with black magic, this sceptre was crafted by Shantanok, the ruler of the Black Coven, in the forges of the Obsidian Citadel.6.37
Item
Sceptre of Dark Regency
Construction
9
Paths
D6
Gems
60 D
Boosters
D+2
Slot
1-hand
Effect
A sceptre of silver and steel, set with tourmalines and enchanted with black magic, this sceptre was crafted by Shantanok, the ruler of the Black Coven, in the forges of the Obsidian Citadel.
Version
6.37
Damage
0
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSun Slayer9D660 DD+12-handThis gruesome blade was designed by Vestur of the Black Coven.6.37
Item
Sun Slayer
Construction
9
Paths
D6
Gems
60 D
Boosters
D+1
Slot
2-hand
Effect
This gruesome blade was designed by Vestur of the Black Coven.
Version
6.37
Damage
13
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSword of Injustice9D425 DH+11-handA simple sword of ordinary appearance, this blade was once not unlike other swords.6.37
Item
Sword of Injustice
Construction
9
Paths
D4
Gems
25 D
Boosters
H+1
Slot
1-hand
Effect
A simple sword of ordinary appearance, this blade was once not unlike other swords.
Version
6.37
Damage
6
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Ankh9D540 D—nonemiscAlso known as the Amulet of Life, the Ankh was made in ancient times to cheat Death of its prize.6.37
Item
The Ankh
Construction
9
Paths
D5
Gems
40 D
Boosters
—none
Slot
misc
Effect
Also known as the Amulet of Life, the Ankh was made in ancient times to cheat Death of its prize.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Black Book of Secrets9D2B210 D + 10 BD+1B+1miscThis ancient book is infused with power and can be a great help when using Death and Blood magic.6.37
Item
The Black Book of Secrets
Construction
9
Paths
D2B2
Gems
10 D + 10 B
Boosters
D+1B+1
Slot
misc
Effect
This ancient book is infused with power and can be a great help when using Death and Blood magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Crown of Despair9D210 D—nonecrownThis beautiful but ominous crown was originally crafted by the sorcerer-king Raigömur, who was also the high priest of the Prince of Death.6.37
Item
The Crown of Despair
Construction
9
Paths
D2
Gems
10 D
Boosters
—none
Slot
crown
Effect
This beautiful but ominous crown was originally crafted by the sorcerer-king Raigömur, who was also the high priest of the Prince of Death.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Crown of Pure Blood9B4D225 B + 10 D—nonecrownThis crown was first created by a mad vampire lord with a particular fondness of eating blood slaves.6.37
Item
The Crown of Pure Blood
Construction
9
Paths
B4D2
Gems
25 B + 10 D
Boosters
—none
Slot
crown
Effect
This crown was first created by a mad vampire lord with a particular fondness of eating blood slaves.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Death Globes9D210 D—nonemiscThese three spheres consist of pure death magic and a capable death mage is required to control them.6.37
Item
The Death Globes
Construction
9
Paths
D2
Gems
10 D
Boosters
—none
Slot
misc
Effect
These three spheres consist of pure death magic and a capable death mage is required to control them.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Flailing Hands9D210 DD+12-handThis flail is made of human bones bound with iron.6.37
Item
The Flailing Hands
Construction
9
Paths
D2
Gems
10 D
Boosters
D+1
Slot
2-hand
Effect
This flail is made of human bones bound with iron.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
1
National
Generic
uniqueThe Jade Mask9D6N360 D + 15 ND+2headThis powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance.6.37
Item
The Jade Mask
Construction
9
Paths
D6N3
Gems
60 D + 15 N
Boosters
D+2
Slot
head
Effect
This powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
National
uniqueThe Sickle whose Crop is Pain9D660 D—none1-handA sickle made from beaten bronze with runes inscribed along its edges and a blood-groove running down the center of the blade, this tool is not used to cut rye or wheat.6.37
Item
The Sickle whose Crop is Pain
Construction
9
Paths
D6
Gems
60 D
Boosters
—none
Slot
1-hand
Effect
A sickle made from beaten bronze with runes inscribed along its edges and a blood-groove running down the center of the blade, this tool is not used to cut rye or wheat.
Version
6.37
Damage
5
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTwin Spear1-hand · Construction 9 · #1129S1D15 S + 5 D—none1-handThis is one of two spears made for the sons of a king in ancient times.6.37
Item
Twin Spear
Construction
9
Paths
S1D1
Gems
5 S + 5 D
Boosters
—none
Slot
1-hand
Effect
This is one of two spears made for the sons of a king in ancient times.
Version
6.37
Damage
? not verified
Unique
Unique
Magic penetration
—none
National
Generic
uniqueWoundflame9D425 D—none1-handThis short sword of black steel was quenched in the blood of lepers and the tears of plague victims during its creation.6.37
Item
Woundflame
Construction
9
Paths
D4
Gems
25 D
Boosters
—none
Slot
1-hand
Effect
This short sword of black steel was quenched in the blood of lepers and the tears of plague victims during its creation.
Version
6.37
Damage
8
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

Default columns only · 4 more columns online

Nations with Death mages 45

Every nation whose own mages reach Death, with the highest level.

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Nations with Death. Verified 6.37.
Abysia#104Late Age104B3H3F2S2D16.37
Nation
Abysia
Era
Late Age
Number
104
Paths
B3H3F2S2D1
Rare paths
E2
Version
6.37
Agartha#15Early Age15E3H3W2F1D16.37
Nation
Agartha
Era
Early Age
Number
15
Paths
E3H3W2F1D1
Rare paths
—none
Version
6.37
Agartha#102Late Age102E2D2H2F1W16.37
Nation
Agartha
Era
Late Age
Number
102
Paths
E2D2H2F1W1
Rare paths
S2
Version
6.37
Agartha#59Middle Age59E3H3F1W1D16.37
Nation
Agartha
Era
Middle Age
Number
59
Paths
E3H3F1W1D1
Rare paths
—none
Version
6.37
Arcoscephale#95Late Age95S2H2D1N1G16.37
Nation
Arcoscephale
Era
Late Age
Number
95
Paths
S2H2D1N1G1
Rare paths
F2W2E2
Version
6.37
AshdodMiddle Age64D2H2E16.37
Nation
Ashdod
Era
Middle Age
Number
64
Paths
D2H2E1
Rare paths
F4S4
Version
6.37
AsphodelMiddle Age53N3D2H2G16.37
Nation
Asphodel
Era
Middle Age
Number
53
Paths
N3D2H2G1
Rare paths
W2E2
Version
6.37
Atlantis#126Late Age126W3D2H2S16.37
Nation
Atlantis
Era
Late Age
Number
126
Paths
W3D2H2S1
Rare paths
A2E2F1
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
C'tis#27Early Age27D3H3S1N16.37
Nation
C'tis
Era
Early Age
Number
27
Paths
D3H3S1N1
Rare paths
W2
Version
6.37
C'tis#113Late Age113D3H3F1N16.37
Nation
C'tis
Era
Late Age
Number
113
Paths
D3H3F1N1
Rare paths
E2S2
Version
6.37
C'tis#75Middle Age75H3D2N2W1S16.37
Nation
C'tis
Era
Middle Age
Number
75
Paths
H3D2N2W1S1
Rare paths
—none
Version
6.37
Caelum#24Early Age24A4H2F1W1E1D16.37
Nation
Caelum
Era
Early Age
Number
24
Paths
A4H2F1W1E1D1
Rare paths
—none
Version
6.37
Caelum#106Late Age106A2D2H2W1E16.37
Nation
Caelum
Era
Late Age
Number
106
Paths
A2D2H2W1E1
Rare paths
F2
Version
6.37
Ermor#8Early Age8H3F2D2S16.37
Nation
Ermor
Era
Early Age
Number
8
Paths
H3F2D2S1
Rare paths
A2W1E1N1
Version
6.37
FomoriaEarly Age10A3D2G2H26.37
Nation
Fomoria
Era
Early Age
Number
10
Paths
A3D2G2H2
Rare paths
W2N2E1
Version
6.37
GathLate Age107H3N2B2E1S1D16.37
Nation
Gath
Era
Late Age
Number
107
Paths
H3N2B2E1S1D1
Rare paths
F3
Version
6.37
HelheimEarly Age31D3A2E2G2H26.37
Nation
Helheim
Era
Early Age
Number
31
Paths
D3A2E2G2H2
Rare paths
F1
Version
6.37
HinnomEarly Age17B3N2E1D1H16.37
Nation
Hinnom
Era
Early Age
Number
17
Paths
B3N2E1D1H1
Rare paths
F4S4A2
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
JotunheimMiddle Age80W2B2H2D1G16.37
Nation
Jotunheim
Era
Middle Age
Number
80
Paths
W2B2H2D1G1
Rare paths
S4N4
Version
6.37
LankaEarly Age21A2N2B2H2D1G16.37
Nation
Lanka
Era
Early Age
Number
21
Paths
A2N2B2H2D1G1
Rare paths
—none
Version
6.37
Machaka#28Early Age28F3N3E2D2H2G16.37
Nation
Machaka
Era
Early Age
Number
28
Paths
F3N3E2D2H2G1
Rare paths
—none
Version
6.37
Machaka#76Middle Age76F2E2N2G2H2D16.37
Nation
Machaka
Era
Middle Age
Number
76
Paths
F2E2N2G2H2D1
Rare paths
—none
Version
6.37
MuspelheimEarly Age34F3H2A1D1G1B16.37
Nation
Muspelheim
Era
Early Age
Number
34
Paths
F3H2A1D1G1B1
Rare paths
S3N3
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
NiefelheimEarly Age33W3D2B2H2G16.37
Nation
Niefelheim
Era
Early Age
Number
33
Paths
W3D2B2H2G1
Rare paths
S3N3
Version
6.37
Phlegra#51Middle Age51F3E2A1D1N1H16.37
Nation
Phlegra
Era
Middle Age
Number
51
Paths
F3E2A1D1N1H1
Rare paths
W2
Version
6.37
Pythium#98Late Age98N2H2F1W1S1D16.37
Nation
Pythium
Era
Late Age
Number
98
Paths
N2H2F1W1S1D1
Rare paths
A1E1G1B1
Version
6.37
R'lyeh#44Early Age44W3S3H3D16.37
Nation
R'lyeh
Era
Early Age
Number
44
Paths
W3S3H3D1
Rare paths
E2G2N1
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
SauromatiaEarly Age9D3S1N1B1H16.37
Nation
Sauromatia
Era
Early Age
Number
9
Paths
D3S1N1B1H1
Rare paths
W2
Version
6.37
SceleriaMiddle Age55H3S2D26.37
Nation
Sceleria
Era
Middle Age
Number
55
Paths
H3S2D2
Rare paths
A2W2
Version
6.37
ShinuyamaMiddle Age70F2E2D2W1N1H16.37
Nation
Shinuyama
Era
Middle Age
Number
70
Paths
F2E2D2W1N1H1
Rare paths
—none
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
UrEarly Age19N3H3W2E2D16.37
Nation
Ur
Era
Early Age
Number
19
Paths
N3H3W2E2D1
Rare paths
A2S1
Version
6.37
UtgårdLate Age117S2D2B2H2W1G16.37
Nation
Utgård
Era
Late Age
Number
117
Paths
S2D2B2H2W1G1
Rare paths
N2
Version
6.37
VaettiheimLate Age118W1D1N1G1B1H16.37
Nation
Vaettiheim
Era
Late Age
Number
118
Paths
W1D1N1G1B1H1
Rare paths
S3
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Xibalba#26Early Age26D3B3F2H2E1N16.37
Nation
Xibalba
Era
Early Age
Number
26
Paths
D3B3F2H2E1N1
Rare paths
A1
Version
6.37
Xibalba#112Late Age112W3H3E2D2N2B16.37
Nation
Xibalba
Era
Late Age
Number
112
Paths
W3H3E2D2N2B1
Rare paths
F1A1
Version
6.37
Xibalba#74Middle Age74W3E2D2N2H2B16.37
Nation
Xibalba
Era
Middle Age
Number
74
Paths
W3E2D2N2H2B1
Rare paths
F1A1
Version
6.37
YomiEarly Age23D3F2E2N1H16.37
Nation
Yomi
Era
Early Age
Number
23
Paths
D3F2E2N1H1
Rare paths
A2
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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