Death
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Death 228
Every spell on the wiki that needs Death, by level.
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| Call Ephor | Conj | 0 | D1 | —none | —none | —none | 7 D | The humans of Therodos were struck hardest by the cataclysm. | 6.37 | —none | 1 | Ritual |
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| Call Spectral Philosopher | Conj | 0 | D1 | —none | —none | —none | 11 D | The humans of Therodos were struck hardest by the cataclysm. | 6.37 | —none | 1 | Ritual |
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| Carrion Centaur | Ench | 0 | N1D1 | —none | —none | —none | 8 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur. | 6.37 | —none | 1 | Ritual |
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| Carrion Fortress | Alt | 0 | N3D2 | —none | —none | —none | 45 N | This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls. | 6.37 | —none | 1 | Ritual |
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| Carrion Lady | Ench | 0 | N1D1 | —none | —none | —none | 16 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad. | 6.37 | —none | 1 | Ritual |
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| Carrion Lord | Ench | 0 | N3D2 | —none | —none | —none | 35 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan. | 6.37 | —none | 1 | Ritual |
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| Greater Hannya Pact | Conj | 0 | D2 | —none | —none | —none | 12 D | The Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya. | 6.37 | —none | 1 | Ritual |
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| Hand of Dust | Alt | 0 | D1 | 1 | one target | 10 | —none | Deals 6 damage, rising with path level, to one unit within reach, ignoring armour and shields. | 6.37 | 0 | 1 | Combat |
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| Hannya Pact | Conj | 0 | D1 | —none | —none | —none | 6 D | A ritual that transforms its caster into another form; only EA Yomi can cast it. | 6.37 | —none | 1 | Ritual |
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| Revive Acolyte | Conj | 0 | D2 | —none | —none | —none | 10 D | The necromancer revives an ancient and unholy priest. | 6.37 | —none | 1 | Ritual |
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| Revive Arch Bishop | Conj | 0 | D3 | —none | —none | —none | 23 D | The necromancer revives an ancient and unholy priest. | 6.37 | —none | 1 | Ritual |
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| Revive Bishop | Conj | 0 | D2 | —none | —none | —none | 16 D | The necromancer revives an ancient and unholy priest. | 6.37 | —none | 1 | Ritual |
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| Revive Censor | Conj | 0 | D2 | —none | —none | —none | 4 D | The necromancer revives an Ermorian Censor. | 6.37 | —none | 1 | Ritual |
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| Revive Dusk Elder | Conj | 0 | D3 | —none | —none | —none | 20 D | The necromancer revives the spectre of an ancient Ermorian mage. | 6.37 | —none | 1 | Ritual |
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| Revive Grand Lemur | Conj | 0 | D3 | —none | —none | —none | 50 D | A Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Grave Consort | Ench | 0 | D1 | —none | —none | —none | 10 D | A ritual that summons a Grave Consort as a commander; only LA C'tis can cast it. | 6.37 | —none | 1 | Ritual |
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| Revive Lemur Acolyte | Conj | 0 | D2 | —none | —none | —none | 11 D | A Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Lemur Centurion | Conj | 0 | D1 | —none | —none | —none | 5 D | A Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Lemur Consul | Conj | 0 | D3 | —none | —none | —none | 25 D | A Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Lemur Senator | Conj | 0 | D2 | —none | —none | —none | 15 D | A Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Lemur Thaumaturg | Conj | 0 | D3 | —none | —none | —none | 20 D | A Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld. | 6.37 | —none | 1 | Ritual |
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| Revive Lictor | Conj | 0 | D2 | —none | —none | —none | 3 D | The necromancer revives an Ermorian Lictor. | 6.37 | —none | 1 | Ritual |
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| Revive Shadow Tribune | Conj | 0 | D1 | —none | —none | —none | 8 D | The spirit of an old Ermorian Tribune is brought back through a Soul Gate. | 6.37 | —none | 1 | Ritual |
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| Revive Spectator | Conj | 0 | D2 | —none | —none | —none | 12 D | The necromancer revives the spectre of an ancient Ermorian mage. | 6.37 | —none | 1 | Ritual |
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| Revive Tomb King | Ench | 0 | D3 | —none | —none | —none | 23 D | The mummified corpse of an ancient Lizard King is brought from his sacred tomb and given life through dark rites of rebirth. | 6.37 | —none | 1 | Ritual |
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| Revive Tomb Priest | Ench | 0 | D2 | —none | —none | —none | 16 D | The mummified corpse of a High Priest is brought from his tomb and given life through dark rites of rebirth. | 6.37 | —none | 1 | Ritual |
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| Sanguine Heritage | Blood | 0 | B3D3 | —none | —none | —none | 44 B | During the Malediction, evil was let loose in the kingdom. | 6.37 | —none | 1 | Ritual |
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| Animate Dead | Ench | 1 | D1 | 5 | —none | 20 | —none | The necromancer animates a lifeless corpse to unholy service. | 6.37 | ? not verified | 1 | Combat |
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| Animate Skeleton | Ench | 1 | D1 | 5 | —none | 30 | —none | The necromancer enchants the bones of a fallen warrior, giving it false life. | 6.37 | ? not verified | 1 | Combat |
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| Call Ancestor | Conj | 1 | D1 | 1 | —none | 20 | —none | The spirit of a deceased ancestor is called to the battle. | 6.37 | 0 | 1 | Combat |
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| Decay | Thaum | 1 | D1 | 25 | one target | 20 | —none | This spell makes the victim age, wither and die at an incredibly fast rate. | 6.37 | 3 | 1 | Combat |
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| Dust to Dust | Thaum | 1 | D1 | 30 | 1 | 20 | —none | Deals 22 damage, rising with path level, to the units in one square, ignoring armour; magic resistance can halve it. | 6.37 | 0 | 1 | Combat |
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| Frighten | Thaum | 1 | D1 | 50 | 1 | 5 | —none | The spell fills the targeted unit with fear. | 6.37 | 5 | 1 | Combat |
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| Hand of Death | Alt | 1 | D2 | 1 | one target | 5 | —none | The left hand of the caster becomes deadly and destroys anything it touches. | 6.37 | 0 | 1 | Combat |
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| Reanimation | Ench | 1 | D1 | —none | —none | —none | 3 D | The necromancer enchants ten well-prepared corpses and gives them false life. | 6.37 | —none | 10 +1/D | Ritual |
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| Shadow Servant | Conj | 1 | D2 | —none | —none | —none | 5 D | The Shadow Servant is a creature made out of solid darkness. | 6.37 | —none | 1 | Ritual |
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| Skeletal Body | Alt | 1 | D1 | 0 | caster | 20 | —none | The body of the caster dries up and becomes impossibly thin and skeletal. | 6.37 | 0 | 1 | Combat |
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| Spirit Curse | Conj | 1 | D1 | 50 | one target | 0 | 1 D | The caster summons a malign spirit from the underworld and coerces it to curse an enemy. | 6.37 | 100 | 1 | Combat |
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| Summon Ko-Oni | Conj | 1 | D1 | —none | —none | —none | 4 D | This spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Bind Bone Fiends | Blood | 2 | B1D1 | —none | —none | —none | 5 B | The caster sacrifices several blood slaves to summon and bind several Bone Fiends from the realms of the dead. | 6.37 | —none | ? not verified | Ritual |
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| Break the Fourth Soul | Thaum | 2 | D1 | 30 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 5 | 1 | Combat |
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| Construct Manikin | Const | 2 | N1D1 | —none | —none | —none | 7 N | A ritual that creates 16 Manikins, plus 2 per path level above the requirement. | 6.37 | —none | 16 +2/N | Ritual |
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| Corpse Man Construction | Const | 2 | A1D1 | —none | —none | —none | 1 A | A ritual that creates a Corpse Construct. | 6.37 | —none | 1 | Ritual |
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| Host of Ganas | Conj | 2 | D1 | —none | —none | —none | 9 D | Ganas are ghostly warriors serving the Daityas of the Nether Realms. | 6.37 | —none | 20 +2/D | Ritual |
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| Iron Corpse Reanimation | Ench | 2 | E1D1 | —none | —none | —none | 2 E | The Ktonian Necromancers of Agartha use the dead in many ways. | 6.37 | —none | ? not verified | Ritual |
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| Reanimate Ancestor | Ench | 2 | E2D2 | —none | —none | —none | 3 E | An Iron Ancestor is a reanimated and iron-forged dead body possessed by a ghost. | 6.37 | —none | 1 | Ritual |
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| Revive King | Ench | 2 | D1 | —none | —none | —none | 3 D | The king is dead, long live the king! With this ritual, the necromancer revives a Mound King and binds him to his service. | 6.37 | —none | 1 | Ritual |
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| Revive Wailing Lady | Conj | 2 | D2 | —none | —none | —none | 8 D | The necromancer revives the spectre of an Ermorian lady. | 6.37 | —none | 1 | Ritual |
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| Summon Abysian Ancestors | Conj | 2 | D1F1 | —none | —none | —none | 5 D | The Anathemant summons the spirits of ancient Abysian warriors. | 6.37 | —none | 7 | Ritual |
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| Summon Ao-Oni | Conj | 2 | W1D1 | —none | —none | —none | 7 W | This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Summon Black Dogs | Conj | 2 | D2 | —none | —none | —none | 5 D | The caster summons a pack of Black Dogs. | 6.37 | —none | 20 | Ritual |
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| Summon Shades | Conj | 2 | D2 | —none | —none | —none | 5 D | The caster summons a group of Shades to serve him. | 6.37 | —none | ? not verified | Ritual |
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| Summon Spectral Infantry | Conj | 2 | D1F1 | —none | —none | —none | 5 D | This spell will summon the spirits of a few formidable Abysian warriors who have died in battle. | 6.37 | —none | 7 | Ritual |
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| Weakness | Alt | 2 | D1 | 25 | one target | 20 | —none | The mage damages the life force of the target making it permanently weaker. | 6.37 | 3 | 1 | Combat |
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| Awaken Shard Wights | Conj | 3 | D1E1 | —none | —none | —none | 10 D | Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company. | 6.37 | —none | ? not verified | Ritual |
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| Bind Penumbral | Conj | 3 | D1E1 | —none | —none | —none | 1 D | An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral. | 6.37 | —none | 1 | Ritual |
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| Create Revenant | Ench | 3 | D2 | —none | —none | —none | 9 D | The necromancer summons a spirit from the Underworld and makes it possess a human corpse. | 6.37 | —none | 1 | Ritual |
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| Curse Tablet | Conj | 3 | D1 | —none | —none | —none | 3 D | With the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged. | 6.37 | —none | 1 | Ritual |
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| Dark Knowledge | Conj | 3 | D1 | —none | —none | —none | 4 D | The caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province. | 6.37 | —none | 1 | Ritual |
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| From Death Comes Life | Alt | 3 | D1N1 | —none | —none | —none | 3 D | The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province. | 6.37 | —none | 1 | Ritual |
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| Gift of the Fourth Soul | Thaum | 3 | D1 | 20 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 2 | 1 | Combat |
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| Horrible Visage | Ench | 3 | G2D1 | 0 | caster | 10 | —none | The caster is wreathed in terror and his face becomes horrible to behold. | 6.37 | 0 | 1 | Combat |
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| Katabasis | Ench | 3 | D1W1 | —none | —none | —none | 8 D | A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld. | 6.37 | —none | 1 | Ritual |
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| Lictorian Guard | Conj | 3 | D2 | —none | —none | —none | 10 D | This spell summons a handful of Lictors. | 6.37 | —none | 5 | Ritual |
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| Raise Skeletons | Ench | 3 | D2 | 5 | —none | 40 | —none | The necromancer enchants the bones of a handful warriors, giving them false life. | 6.37 | ? not verified | 3 | Combat |
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| Revive Bane | Conj | 3 | D2 | —none | —none | —none | 7 D | With this ritual, the necromancer revives a Bane and binds him to service. | 6.37 | —none | 1 | Ritual |
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| Revive Cavern Wights | Conj | 3 | D1E1 | —none | —none | —none | 8 D | Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead. | 6.37 | —none | 5 | Ritual |
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| Revive Wights | Conj | 3 | D2 | —none | —none | —none | 20 D | With this ritual, the necromancer revives a small group of Wights and binds them to serve. | 6.37 | —none | 5 | Ritual |
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| Rhapsody of the Dead | Thaum | 3 | D1 | 15 +5/D | 4 +2/D | 20 | —none | The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death. | 6.37 | 0 | 1 | Combat |
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| Second Sight | Ench | 3 | S1D1 | 0 | caster | 20 | —none | The caster opens his third eye and observes the spirit world. | 6.37 | 0 | 1 | Combat |
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| Shadow Bolt | Evo | 3 | D2 | 35 +5/D | 1 | 20 | —none | Deals 7 damage, rising with path level, to the units in one square and can paralyse them, ignoring armour and shields; magic resistance can halve the damage or stop the paralysis, and undead are unaffected. | 6.37 | 3 | 1 | Combat |
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| Summon Aka-Oni | Conj | 3 | F1D1 | —none | —none | —none | 7 F | This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Summon GlososConjuration · level 3 · #501 | Conj | 3 | D2 | —none | —none | —none | 10 D | The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service. | 6.37 | —none | 9 | Ritual |
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| Summon GlososConjuration · level 3 · #495 | Conj | 3 | D2 | —none | —none | —none | 13 D | The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service. | 6.37 | —none | 9 | Ritual |
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| Summon Penumbrals | Conj | 3 | D1E1 | —none | —none | —none | 6 D | An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral. | 6.37 | —none | 6 | Ritual |
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| Summon Sacred Scorpion | Conj | 3 | E1D1 | —none | —none | —none | 2 E | The dark realm of Xibalba is home to many horrors. | 6.37 | —none | 1 | Ritual |
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| Arouse Hunger | Alt | 4 | D3 | —none | —none | —none | 8 D | The necromancer curses about forty beings in a far away province with undeath, more for skillful death mages. | 6.37 | —none | 40 +5/D | Ritual |
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| Awaken Draugar | Conj | 4 | D2 | —none | —none | —none | 12 D | The Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded. | 6.37 | —none | 4 | Ritual |
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| Awaken Jotun Draugar | Conj | 4 | D2 | —none | —none | —none | 15 D | The Draug is a corporeal undead Jotun Giant. | 6.37 | —none | 3 | Ritual |
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| Bane Fire Dart | Evo | 4 | D1F1 | 30 +5/D | one target | 20 | —none | The caster projects a dart of Bane Fire against his enemies. | 6.37 | 4 | 1 | Combat |
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| Behemoth | Ench | 4 | D3 | —none | —none | —none | 7 D | With this enchantment, the necromancer has mastered a dark ritual enabling him to reanimate the largest of all animals. | 6.37 | —none | 1 | Ritual |
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| Blight | Alt | 4 | E2D1 | —none | —none | —none | 5 E | The caster unleashes a blight upon a distant province. | 6.37 | —none | 1 | Ritual |
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| Bolt of Unlife | Evo | 4 | D2 | 30 +1/D | 1 | 20 | —none | This bolt passes straight through armor and damages the target's soul directly. | 6.37 | 1 | 1 | Combat |
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| Command Draugar | Conj | 4 | D2 | —none | —none | —none | 12 D | Nidavangr has fought endless battles against the vanir and the jotuns. | 6.37 | —none | 4 | Ritual |
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| Construct Mandragora | Const | 4 | N2D1 | —none | —none | —none | 10 N | This ritual lets vines and roots animate human corpses. | 6.37 | —none | 10 +2/N | Ritual |
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| Dark Slumber | Ench | 4 | N4D2 | —none | —none | —none | 15 N | The Caster calls on the wrath of the forest to engulf a village in a distant province. | 6.37 | —none | 1 | Ritual |
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| Flame Corpse Construction | Ench | 4 | F1D1 | —none | —none | —none | 1 F | First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place. | 6.37 | —none | 1 | Ritual |
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| Ghost General | Conj | 4 | D3 | —none | —none | —none | 10 D | This spell summons a Shura, or warrior ghost, from the Underworld. | 6.37 | —none | 1 | Ritual |
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| God Brood | Conj | 4 | N2D1 | —none | —none | —none | 12 N | The sorcerer enters the God Forest and summons a brood of sacred hunter spiders. | 6.37 | —none | 6 | Ritual |
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| Nest of Asps | Conj | 4 | N2D1 | 0 | —none | 0 | 1 N | The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim. | 6.37 | 0 | 10 +1/N | Combat |
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| Nether Bolt | Evo | 4 | S1D1 | 35 +5/S | 1 | 15 | —none | The mage fires a bolt of dark energies towards his enemies. | 6.37 | 2 | 1 | Combat |
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| Raise Dead | Ench | 4 | D2 | 5 | —none | 40 | —none | The necromancer animates several corpses to unholy service. | 6.37 | ? not verified | 10 +2/D | Combat |
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| Stygian Skin | Alt | 4 | D1W1 | 0 | caster | 20 | —none | The caster drenches his skin in stygian water, making him almost impervious to physical damage. | 6.37 | 0 | 1 | Combat |
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| Summon Barghests | Conj | 4 | D2 | —none | —none | —none | 7 D | The caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains. | 6.37 | —none | 14 | Ritual |
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| Summon Lammashtas | Conj | 4 | D2 | 0 | —none | 0 | 1 D | The caster summons two Lammashtas to the battle. | 6.37 | 0 | 2 | Combat |
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| Summon Likho | Conj | 4 | D1 | —none | —none | —none | 10 D | The caster summons a crone of misfortune. | 6.37 | —none | 1 | Ritual |
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| Summon Omukade | Conj | 4 | E2D1 | —none | —none | —none | 5 E | The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono. | 6.37 | —none | 1 | Ritual |
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| Summon Oni | Conj | 4 | E1D1 | —none | —none | —none | 8 E | This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies. | 6.37 | —none | ? not verified | Ritual |
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| Summon Rusalka | Conj | 4 | W1D1 | —none | —none | —none | 16 W | The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit. | 6.37 | —none | 1 | Ritual |
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| Summon Shade Beasts | Conj | 4 | D3 | —none | —none | —none | 15 D | The caster summons several Shade Beasts to serve him. | 6.37 | —none | 30 +3/D | Ritual |
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| Summon Shikome | Conj | 4 | D2 | —none | —none | —none | 5 D | The shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead. | 6.37 | —none | 10 | Ritual |
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| Terror | Thaum | 4 | D3 | 30 | 5 +1/D | 20 | —none | A connection is created between living soldiers and the dead harrowed in the Netherworld. | 6.37 | 1 | 1 | Combat |
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| Twiceborn | Ench | 4 | D2 | —none | —none | —none | 10 D | With this ritual, the necromancer enchants his own body to protect himself from death. | 6.37 | —none | 1 | Ritual |
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| Vengeance of the Dead | Thaum | 4 | G3D1 | —none | —none | —none | 3 G | The mage will contact the dead souls of all the people or creatures that the target has slain. | 6.37 | —none | 1 | Ritual |
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| Vengeful Vines | Conj | 4 | N1D1 | 20 | 1 | 20 | —none | Poisonous vines with dark flowers will emerge from the ground. | 6.37 | 2 | 1 | Combat |
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| Awaken Sepulchral | Conj | 5 | D2E1 | —none | —none | —none | 3 D | A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body. | 6.37 | —none | 1 | Ritual |
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| Bind Umbral | Conj | 5 | D2E1 | —none | —none | —none | 2 D | An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral. | 6.37 | —none | 1 | Ritual |
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| Call Daevas | Conj | 5 | D2F1 | —none | —none | —none | 12 D | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 6 | Ritual |
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| Call Jahi | Conj | 5 | D3F1 | —none | —none | —none | 15 D | The Jahis, 'whores', are thought to be the wives of the Destructive Spirit. | 6.37 | —none | 1 | Ritual |
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| Contact Civateteo | Blood | 5 | B2D2 | —none | —none | —none | 36 B | The mage-priest sits at a crossroads or in a graveyard for a week. | 6.37 | —none | 1 | Ritual |
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| Control the Dead | Thaum | 5 | D2 | 25 | 1 | 20 | —none | The caster takes control over some undead beings. | 6.37 | 0 | 1 | Combat |
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| Corpse Candle | Conj | 5 | D1F1 | 0 | —none | 0 | 1 D | Some Corpse Candles are summoned to help their summoner in battle. | 6.37 | 0 | 3 | Combat |
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| Drain Life | Alt | 5 | D4 | 30 | one target | 10 | —none | The caster drains life force from the target, adding it to his own health and endurance. | 6.37 | 100 | 1 | Combat |
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| Enfeeble | Alt | 5 | D2 | 25 | 6 +2/D | 0 | 1 D | The mage damages the life force of the targets making them permanently weaker. | 6.37 | 3 | 1 | Combat |
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| Ghost Grip | Conj | 5 | D1 | 25 | —none | 10 | —none | The caster summons energies from beyond the grave to target some troops on the battlefield. | 6.37 | 3 | 5 | Combat |
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| Gift of Spirit Sight | Ench | 5 | S3D1 | 15 | 1 | 20 | —none | This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits. | 6.37 | 0 | 1 | Combat |
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| Horde of Skeletons | Ench | 5 | D2 | 5 | —none | 40 | —none | The necromancer enchants the bones of the dead and calls forth a horde of Longdead Warriors. | 6.37 | ? not verified | ? not verified | Combat |
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| Invulnerability | Alt | 5 | D3 | 0 | caster | 20 | —none | The flesh of the caster is made almost invulnerable from normal weapons. | 6.37 | 0 | 1 | Combat |
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| Lamentation | Conj | 5 | D3 | —none | —none | —none | 25 D | This spell summons a handful of Wailing Ladies. | 6.37 | —none | 5 | Ritual |
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| Leeching Darkness | Thaum | 5 | D3 | 30 | 3 +1/D | 20 | —none | A deadly cloud of darkness will form upon the battlefield. | 6.37 | 1 | 1 | Combat |
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| Memories of Stone | Ench | 5 | D2E1 | —none | —none | —none | 10 D | In a barren desert the Yeddeoni have found the fossilized remains of Rephaim armed with archaic weapons. | 6.37 | —none | ? not verified | Ritual |
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| Nightmare Construction | Ench | 5 | F1D1 | —none | —none | —none | 2 F | Not only human dead are crafted into servants of the necromancers. | 6.37 | —none | 1 | Ritual |
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| Pale Riders | Ench | 5 | D3 | —none | —none | —none | 10 D | The necromancer enchants the bones of dead warriors and their horses, giving them false life. | 6.37 | —none | 25 +2/D | Ritual |
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| Procession of the Underworld | Conj | 5 | D3 | —none | —none | —none | 13 D | The caster leads a Lampade procession astray from its travels through the Underworld. | 6.37 | —none | 15 | Ritual |
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| Reawaken Fossil | Ench | 5 | E2D1 | —none | —none | —none | 10 E | Abysian mages have recently discovered a gorge near the borders of Gath, where ancient magic has been uncovered by eroding winds and a mighty earthquake. | 6.37 | —none | ? not verified | Ritual |
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| Revive Bane Lord | Conj | 5 | D4 | —none | —none | —none | 12 D | With this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld. | 6.37 | —none | 1 | Ritual |
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| Seith Curse | Thaum | 5 | D1S1 | —none | —none | —none | 3 D | Seith is an ancient form of sorcery, reputedly invented by Angerboda. | 6.37 | —none | 1 | Ritual |
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| Send Lady Midday | Conj | 5 | A3D1 | —none | —none | —none | 5 A | The Lady Midday is a malign spirit of the noon. | 6.37 | —none | 1 | Ritual |
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| Send Tupilak | Ench | 5 | D3W1 | —none | —none | —none | 5 D | The Tupilak is an artificial animal made from various animal cadavers. | 6.37 | —none | 1 | Ritual |
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| Shadow Blast | Evo | 5 | D2 | 35 +5/D | 9 +1/D | 0 | 1 D | The necromancer hurls a blast of dark energies against his enemies. | 6.37 | 0 | 1 | Combat |
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| Spirit Mastery | Conj | 5 | D1 | —none | —none | —none | 4 D | The caster summons spirits of the newly dead and prevents them from entering the Underworld. | 6.37 | —none | 25 +1/D | Ritual |
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| Summon Bean Sidhe | Conj | 5 | D1 | —none | —none | —none | 25 D | The Caster summons the spirit of a long dead Sidhe woman. | 6.37 | —none | 1 | Ritual |
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| Summon Ether Warriors | Conj | 5 | S3D1 | —none | —none | —none | 15 S | The caster opens a rift in space and summons a few Ether Warriors. | 6.37 | —none | 3 | Ritual |
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| Summon Hound of Twilight | Conj | 5 | E2D1 | —none | —none | —none | 3 E | The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time. | 6.37 | —none | 1 | Ritual |
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| Summon Kuro-Oni | Conj | 5 | D2F1 | —none | —none | —none | 9 D | This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Summon Sandhyabalas | Blood | 5 | B2D1 | —none | —none | —none | 25 B | The Sandhyabalas, Strong-in-Twilight, are demon ogres of the night. | 6.37 | —none | 3 | Ritual |
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| Summon Supayas | Conj | 5 | D2 | —none | —none | —none | 8 D | The Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans. | 6.37 | —none | 5 | Ritual |
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| Summon Umbrals | Conj | 5 | D2E1 | —none | —none | —none | 8 D | An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral. | 6.37 | —none | 6 | Ritual |
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| Summon Vetalas | Conj | 5 | D2 | —none | —none | —none | 10 D | A Vetala is a malicious spirit who haunts graveyards and takes possession of corpses. | 6.37 | —none | 15 | Ritual |
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| Awaken Tomb Oracle | Conj | 6 | D3E2 | —none | —none | —none | 30 D | When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles. | 6.37 | —none | 1 | Ritual |
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| Bane Fire | Evo | 6 | D3F1 | 45 +5/D | 1 | 20 | —none | The Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld. | 6.37 | 1 | 1 | Combat |
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| Bind Keres | Conj | 6 | D2 | —none | —none | —none | 12 D | The caster summons and binds three Keres. | 6.37 | —none | 3 | Ritual |
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| Blast of Unlife | Evo | 6 | D3 | 30 +1/D | 2 | 20 | —none | This blast passes straight through armor and damages the targets' souls directly. | 6.37 | 0 | 1 | Combat |
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| Blood Rite | Blood | 6 | B2D2 | 1 | —none | —none | 11 B | The caster curses a human thrall with vampirism. | 6.37 | —none | 1 | Ritual |
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| Call Yata | Conj | 6 | D3F2 | —none | —none | —none | 40 D | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 1 | Ritual |
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| Contact Jorogumo | Conj | 6 | N2D1 | —none | —none | —none | 32 N | The caster contacts and makes a deal with a Jorogumo, a supernatural spider. | 6.37 | —none | 1 | Ritual |
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| Contact Lamia Queen | Conj | 6 | N5D2 | —none | —none | —none | 25 N | The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him. | 6.37 | —none | 1 | Ritual |
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| Darkness | Alt | 6 | D4 | 0 | caster | 0 | 4 D | The battlefield is covered in a blanket of darkness that even renders torches useless. | 6.37 | 0 | 1 | Combat |
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| Dirge for the Dead | Conj | 6 | D3H1 | —none | —none | —none | 25 D | The Zamzummite contacts and summons a Ditanu from Sheol. | 6.37 | —none | 1 | Ritual |
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| Enliven Marble Oracle | Ench | 6 | E3D1 | —none | —none | —none | 35 E | Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. | 6.37 | —none | 1 | Ritual |
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| Ermorian Legion | Ench | 6 | D4 | —none | —none | —none | 15 D | This spell reanimates an entire legion of dead soldiers from the Old Empire. | 6.37 | —none | 50 | Ritual |
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| Ether Gate | Conj | 6 | S4D1 | —none | —none | —none | 90 S | This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord. | 6.37 | —none | 1 | Ritual |
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| Foul Air | Thaum | 6 | D5A1 | —none | —none | —none | 75 D | The air will become polluted by a deadly disease when this enchantment is cast. | 6.37 | —none | 1 | Ritual |
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| Ktonian Legion | Ench | 6 | E2D2 | —none | —none | —none | 15 E | The Ktonian Necromancers of Agartha use the dead in many ways. | 6.37 | —none | 30 +5/E | Ritual |
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| Leprosy | Thaum | 6 | D5 | —none | —none | —none | 10 D | The mage conjures forth a wasting disease upon an enemy army in a distant province. | 6.37 | —none | 1 | Ritual |
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| Parting of the Soul | Thaum | 6 | D1A1 | 30 | one target | 40 | —none | Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum. | 6.37 | 100 | 1 | Combat |
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| Reanimate Archers | Ench | 6 | D2F1 | —none | —none | —none | 5 D | The necromancer enchants ten well-prepared corpses and gives them false life. | 6.37 | —none | 10 | Ritual |
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| Rigor Mortis | Ench | 6 | D4 | 0 | caster | 0 | 3 D | The necromancer causes the joints of both friends and enemies to stiffen as their bodies suffer the fate of the newly dead. | 6.37 | 0 | 1 | Combat |
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| Skeletal Legion | Alt | 6 | D4 | 0 | whole battlefield | 0 | 1 D | The caster transforms an entire army into skeletal beings, making them highly resistant to piercing attacks. | 6.37 | 0 | 1 | Combat |
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| Soul Vortex | Alt | 6 | D3 | 0 | caster | 40 | —none | Anyone close to the necromancer will have his life force drained from him. | 6.37 | 0 | 1 | Combat |
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| Streams from Hades | Conj | 6 | W4D1 | —none | —none | —none | 40 W | The caster draws forth water from the Underworld and summons a Kokythiad. | 6.37 | —none | 1 | Ritual |
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| Summon Ghosts | Conj | 6 | D2 | —none | —none | —none | 10 D | Ghosts are the souls of slain humans summoned from the Underworld. | 6.37 | —none | ? not verified | Ritual |
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| Summon Gozu Mezu | Conj | 6 | D3 | —none | —none | —none | 6 D | The caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face. | 6.37 | —none | 1 | Ritual |
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| Summon Morrigan | Conj | 6 | D2A1 | 1 | —none | —none | 5 D | The caster summons one of the Morrigans in an attempt to turn the tide of the battle. | 6.37 | —none | 1 | Ritual |
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| Summon Oni General | Conj | 6 | D2F1 | —none | —none | —none | 20 D | This spell summons a mighty Oni General. | 6.37 | —none | 1 | Ritual |
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| Summon Spectre | Conj | 6 | D3 | —none | —none | —none | 22 D | The necromancer summons the Spectre of a dead mage and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Valkyries | Conj | 6 | A3D1 | 1 | —none | 0 | 1 A | The caster summons a group of Valkyries to aid him in battle. | 6.37 | 0 | 7 | Combat |
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| Unending Nightmare | Thaum | 6 | G3D1 | 35 | 3 +1/G | 20 | —none | The target falls asleep in a fitful slumber haunted by nightmares. | 6.37 | 100 | 1 | Combat |
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| Venomous Death | Alt | 6 | N2D1 | 30 | one target | 20 | —none | The caster emulates the horrible bite of the Asp, the most deadly of snakes. | 6.37 | 100 | 1 | Combat |
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| Wither Bones | Thaum | 6 | D3 | 30 | 6 +2/D | 50 | —none | This spell is the nightmare of necromancers. | 6.37 | ? not verified | 1 | Combat |
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| Ziz | Ench | 6 | D3A2 | —none | —none | —none | 2 D | The Ziz is a dead, rotting Great Eagle given false life by a necromancer. | 6.37 | —none | 1 | Ritual |
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| Bone Grinding | Alt | 7 | D7 | 0 | whole battlefield | 0 | 1 D | With a horrible grinding noise, all units on the battlefield fall to the ground as their bones crack and break. | 6.37 | 0 | 1 | Combat |
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| Burden of Time | Thaum | 7 | D7 | —none | —none | —none | 70 D | This evil enchantment will make everyone in the world age at a highly accelerated rate. | 6.37 | —none | 1 | Ritual |
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| Call of the Drugvant | Thaum | 7 | D4F1 | —none | —none | —none | 15 D | The Drugvant are the People of the Lie, those under the influence of evil intentions. | 6.37 | —none | 1 | Ritual |
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| Carrion Reanimation | Ench | 7 | D3 | —none | —none | —none | 10 D | During a dark and stormy night, the unburied dead stir as the necromancer unleashes the vast powers of his art. | 6.37 | —none | ? not verified | Ritual |
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| Cloud of Death | Evo | 7 | D4A1 | 30 | 15 +2/D | 20 | —none | A deadly grey cloud will form upon the battlefield. | 6.37 | ? not verified | 1 | Combat |
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| Curse of Balor | Ench | 7 | G3D1 | 20 | 11 +1/G | 0 | 1 G | The caster strikes his enemies with blindness. | 6.37 | 100 | 1 | Combat |
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| Ghost Ship Armada | Ench | 7 | W5D3 | —none | —none | —none | 60 W | This spell will awaken the dead Admiral Torgrin and make him fight for your cause. | 6.37 | —none | 1 | Ritual |
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| Great Lamentation | Conj | 7 | D5 | —none | —none | —none | 33 D | This spell summons a great number of Wailing Ladies. | 6.37 | —none | 14 | Ritual |
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| Harvester of Sorrows | Conj | 7 | D4 | —none | —none | —none | 20 D | A Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease. | 6.37 | —none | 1 | Ritual |
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| Leviathan | Ench | 7 | D3W1 | —none | —none | —none | 10 D | The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer. | 6.37 | —none | 1 | Ritual |
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| Life after Death | Ench | 7 | D4 | 0 | whole battlefield | 0 | 4 D | This spell gives all friendly units a second chance to fight after dying in the battle. | 6.37 | 0 | 1 | Combat |
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| Nether Darts | Evo | 7 | S1D1 | 30 +5/S | —none | 15 | —none | The mage fires dark energies towards his enemies. | 6.37 | 0 | 15 +1/S | Combat |
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| Nightmare Masks | Ench | 7 | G4D1 | 15 | 5 +1/G | 0 | 1 G | A few soldiers are wreathed in terror and their faces becomes horrible to behold. | 6.37 | 0 | 1 | Combat |
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| Plague | Thaum | 7 | D4 | 25 | 1 | 0 | 1 D | With this spell, the mage will bring a magic plague on some victims. | 6.37 | 0 | 1 | Combat |
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| Ritual of Rebirth | Ench | 7 | D4 | —none | —none | —none | 15 D | The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth. | 6.37 | —none | 1 | Ritual |
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| Stygian Rains | Evo | 7 | D3W2 | 0 | whole battlefield | 0 | 2 D | The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Araburu-kami | Conj | 7 | D1F1 | —none | —none | —none | 5 D | The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners. | 6.37 | —none | 1 | Ritual |
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| Summon Catoblepas | Conj | 7 | W3D2 | —none | —none | —none | 12 W | The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death. | 6.37 | —none | 1 | Ritual |
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| Summon Mound Fiend | Conj | 7 | D3 | —none | —none | —none | 28 D | The necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger. | 6.37 | —none | 1 | Ritual |
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| Summon Samanishada | Blood | 7 | B3D1 | —none | —none | —none | 35 B | The Samanishadas, Night Walkers, are demon assassins of great renown. | 6.37 | —none | 1 | Ritual |
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| Wind of Death | Evo | 7 | D4A1 | 0 | whole battlefield | 0 | 1 D | With this horrible spell, the necromancer releases a wind thick with the stench of open graves. | 6.37 | 0 | 1 | Combat |
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| Wrath of the Ancestors | Conj | 7 | D1 | 1 | —none | 0 | 1 D | A host of wrathful ancestral spirits is summoned to decide the battle. | 6.37 | 0 | 20 +2/D | Combat |
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| Banquet for the Dead | Conj | 8 | D4H1 | —none | —none | —none | 55 D | The Zamzummite holds a banquet for the deified dead. | 6.37 | —none | 1 | Ritual |
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| Black Death | Thaum | 8 | D5 | —none | —none | —none | 15 D | The necromancer curses a province with the Black Death. | 6.37 | —none | 1 | Ritual |
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| Call Greater Daeva | Conj | 8 | D4F2 | —none | —none | —none | 60 D | One of the Greater Daevas of the Daevic Heptad is summoned. | 6.37 | —none | 1 | Ritual |
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| Call the Eater of the Dead | Conj | 8 | S4D4 | —none | —none | —none | 50 S | The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator. | 6.37 | —none | 1 | Ritual |
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| Call Wraith Lord | Conj | 8 | D5 | —none | —none | —none | 40 D | The caster summons a Wraith Lord from the Underworld to serve him. | 6.37 | —none | 1 | Ritual |
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| Curse of Blood | Blood | 8 | B3D4 | —none | —none | —none | 96 B | The caster creates a Vampire Lord by cursing the blood of a suitable human servant. | 6.37 | —none | 1 | Ritual |
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| Dance of the Morrigans | Conj | 8 | D5A2 | 0 | caster | 0 | 4 D | The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful. | 6.37 | 0 | 1 | Combat |
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| Daughter of Typhon | Conj | 8 | N5D2 | —none | —none | —none | 30 N | The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there. | 6.37 | —none | 1 | Ritual |
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| Disintegrate | Alt | 8 | D2 | 30 | one target | 10 | —none | The necromancer points a bony finger at a target, who instantly turns to dust. | 6.37 | 100 | 1 | Combat |
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| Fields of the Dead | Ench | 8 | D5E2 | 0 | caster | 0 | 2 D | The necromancer releases the powers of the underworld and reanimates bodies and bones across the entire battlefield. | 6.37 | 0 | 1 | Combat |
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| Hall of the Dead | Conj | 8 | D5E1 | —none | —none | —none | 25 D | A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb. | 6.37 | —none | 20 +4/D | Ritual |
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| Haunted Forest | Ench | 8 | N5D1 | —none | —none | —none | 60 N | Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin. | 6.37 | —none | 1 | Ritual |
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| King of Banefires | Conj | 8 | D3F4 | —none | —none | —none | 50 D | The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires. | 6.37 | —none | 1 | Ritual |
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| Lictorian Legion | Conj | 8 | D4 | —none | —none | —none | 35 D | This spell summons an entire legion of Lictors. | 6.37 | —none | 25 | Ritual |
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| Manifestation | Conj | 8 | D5 | —none | —none | —none | 4 D | With this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld. | 6.37 | —none | 1 | Ritual |
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| Poison Golem | Const | 8 | D4E2 | —none | —none | —none | 35 D | A ritual that creates a Poison Golem, which serves as a commander; it can be cast underwater. | 6.37 | —none | 1 | Ritual |
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| Soul Drain | Thaum | 8 | S5D5 | 0 | caster | 0 | 5 S | The caster creates a well of unlife on the battlefield and opens a channel between himself and the well. | 6.37 | 0 | 1 | Combat |
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| Stygian Paths | Thaum | 8 | D5 | —none | —none | —none | 15 D | All lands are connected to the Underworld and every location in the Underworld corresponds to a location in the lands of the living, but time passes differently in the Underworld. | 6.37 | —none | 1 | Ritual |
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| Summon Dai Oni | Conj | 8 | D4F1 | —none | —none | —none | 45 D | This spells summons a mighty demon king from the Netherworld. | 6.37 | —none | 1 | Ritual |
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| Summon Mandeha | Blood | 8 | B5D2 | —none | —none | —none | 133 B | The Mandehas are three huge and horrible Rakshasa brothers intent on one goal and one goal only: To gobble up the sun and plunge the world into eternal slumber. | 6.37 | —none | 1 | Ritual |
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| Theft of the Sun | Ench | 8 | D6F3 | —none | —none | —none | 70 D | Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity. | 6.37 | —none | 1 | Ritual |
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| Undead Mastery | Thaum | 8 | D7 | 0 | whole battlefield | 0 | 7 D | The caster takes control over all undead beings on the entire battlefield. | 6.37 | 0 | 1 | Combat |
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| Unleash Imprisoned Ones | Alt | 8 | E6D4 | —none | —none | —none | 100 E | Since before the founding of Agartha there has been a forbidden chamber under the Roots of the Earth. | 6.37 | —none | 1 | Ritual |
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| Vortex of Unlife | Evo | 8 | D5 | 30 +2/D | 8 +1/D | 20 | —none | This vortex affects a large area and passes straight through armor and damages the targets' souls directly. | 6.37 | 0 | 1 | Combat |
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| Well of Misery | Conj | 8 | D6 | —none | —none | —none | 80 D | This mighty ritual is a blessing to units across the world. | 6.37 | —none | 1 | Ritual |
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| Army of the Dead | Ench | 9 | D5 | —none | —none | —none | 10 D | Animates an entire army of skeletal Longdead Warriors in a distant province. | 6.37 | —none | 100 +5/D | Ritual |
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| Ghost Riders | Conj | 9 | D5 | —none | —none | —none | 5 D | This spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld. | 6.37 | —none | 75 | Ritual |
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| Legion of Wights | Conj | 9 | D5 | —none | —none | —none | 20 D | The necromancer summons a contingent of Wights from the Underworld to serve him. | 6.37 | —none | 17 +3/D | Ritual |
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| Lichcraft | Ench | 9 | D5 | —none | —none | —none | 25 D | With knowledge of this ritual, the Death mage has discovered the means to remove his own viscera and place it in a jar, killing himself, only to return as an immortal undead being of great power. | 6.37 | —none | 1 | Ritual |
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| Remnants in the Depths | Thaum | 9 | D6W4 | —none | —none | —none | 90 D | Massive amounts of death and disease have always been safely locked away at the bottom of the oceans. | 6.37 | —none | 1 | Ritual |
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| Tartarian Gate | Conj | 9 | D7 | —none | —none | —none | 7 D | The caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place. | 6.37 | —none | 1 | Ritual |
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| Utterdark | Alt | 9 | D9 | —none | —none | —none | 100 D | The world is covered by a blanket of utter darkness. | 6.37 | —none | 1 | Ritual |
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Items that need Death 59
Every item on the wiki whose forging needs Death, by construction level.
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| 1 | D1 | 5 D | —none | misc | This talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer. | 6.37 | —none | —none | —none | Generic | |
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Bane Blade2-hand · Construction 3 | 3 | D1 | 5 D | —none | 2-hand | Bane Blades are horrible swords made from a strange alloy crafted in the Underworld. | 6.37 | 10 | —none | —none | Generic |
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| 3 | D1 | 5 D | —none | 1-hand | Bane Blades are horrible swords made from a strange alloy crafted in the Underworld. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | D1 | 5 D | —none | missile | Crafted from unknown materials, anyone hurt by an arrow from this black bow will become feebleminded for the rest of its life. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | D2 | 10 D | —none | crown | This black crown is a laurel that was once carried by the dictator who plunged Ermor into the endless despair of undeath. | 6.37 | —none | —none | —none | National | |
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| 3 | D1 | 5 D | —none | misc | Every night, this skull whispers battle wisdom into the ears of its pupil. | 6.37 | —none | —none | —none | Generic | |
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| 3 | D1S1 | 5 D + 5 S | —none | 2-hand | A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields. | 6.37 | 16 | —none | —none | Generic | |
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| 3 | D1S1 | 5 D + 5 S | —none | 1-hand | A slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun. | 6.37 | 3 | —none | —none | Generic | |
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| 3 | D1N1 | 5 D + 5 N | —none | misc | The shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies. | 6.37 | —none | —none | —none | Generic | |
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| 3 | D1 | 5 D | —none | 1-hand | This green metal sceptre will grant the wielder the ability to lead more of the undead and will grant that ability to those previously unable to do so. | 6.37 | 0 | —none | —none | Generic | |
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| 3 | D1A1 | 5 D + 5 A | —none | 1-hand | The Morrigans are heralds of death, collectors of souls and bringers of strife. | 6.37 | ? not verified | —none | —none | National | |
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| 5 | D1 | 5 D | —none | misc | This amulet is made of a green turquoise and will enhance its user's effectiveness at raising the dead. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D2 | 10 D | —none | misc | A dark green crystalline jewel that throbs with a dull light, this item is used by spies to poison wells near enemy armies. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1D1 | 3 N + 2 D | —none | missile | The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target. | 6.37 | 5 | —none | —none | National | |
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| 5 | N1D1 | 5 N + 5 D | —none | misc | Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life. | 6.37 | —none | —none | —none | National | |
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| 5 | D2 | 10 D | —none | crown | This crown is made from the bones of dead apprentices of necromancers. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1D1 | 5 G + 5 D | —none | crown | A crown with head protection 9 that gives nightmare aura 24, undreaming 4 and glamour manipulation; mindless beings cannot wear it. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D2 | 10 D | —none | head | A dark helmet with strange appendages, it is enchanted with dark magic, allowing its wearer to rout all but the bravest of opponents. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E1D1 | 5 E + 5 D | —none | 2-hand | This axe screams with unholy voices that can be heard during the night. | 6.37 | 10 | —none | —none | Generic | |
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| 5 | D2 | 10 D | —none | misc | This cranium of a dead mage will aid its owner in the study of magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D2 | 10 D | D+1 | 2-hand | The Skull Staff is an ebony staff adorned with a human skull. | 6.37 | 3 | —none | —none | Generic | |
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| 5 | N2D1 | 10 N + 5 D | —none | 2-hand | The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard. | 6.37 | 1 | —none | —none | Generic | |
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| 5 | D2N1 | 10 D + 5 N | —none | head | A mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D1 | 5 D | —none | 1-hand | This morningstar is enchanted with the magic of death and anyone wounded by it will have their vitality sucked out from them. | 6.37 | 10 | —none | —none | Generic | |
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| 5 | D1G1 | 5 D + 5 G | —none | shield | The head painted on this shield will cast curses on anyone striking its bearer. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1D1 | 5 A + 5 D | —none | missile | This arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes. | 6.37 | 13 | —none | —none | Generic | |
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| 5 | D2 | 10 D | —none | 2-hand | When in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | D1 | 5 D | —none | missile | This weapon is loaded with bolts from the Realm of Dead. | 6.37 | 10 | —none | —none | Generic | |
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| 7 | D4 | 25 D | —none | body | Armor crafted from the ribs of lepers, it is inscribed with runes that leech the life force from living beings and grant that energy to its wearer. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1D1 | 5 F + 5 D | —none | 1-hand | This morningstar is enchanted with the fires of the Evening Star. | 6.37 | 10 | —none | —none | Generic | |
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| 7 | E3D3 | 15 E + 15 D | —none | misc | A pendant set with three enchanted Eye Agates. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D3A1 | 15 D + 5 A | —none | missile | This horrible bow is made from the Ivory of the Underworld, human bones. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | D2F1 | 10 D + 5 F | —none | shield | This metal shield is set with turquoise stones that burn with otherworldly light. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D2 | 10 D | —none | body | This cloak makes its wearer invulnerable to all but the most powerful non-magical attacks. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F3D2 | 15 F + 10 D | —none | crown | A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D2E1 | 10 D + 5 E | —none | 1-hand | As soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire. | 6.37 | 12 | —none | —none | Generic | |
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| 7 | F1D1 | 5 F + 5 D | F+1 | misc | A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D5 | 40 D | D+1 | head | This helmet is made out of a human skull and enchanted with black magic. | 6.37 | —none | —none | —none | Generic | |
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| 7 | D4 | 25 D | —none | 2-hand | This standard drains life energy from enemies and adds it to the owner of the standard. | 6.37 | 1 | —none | —none | Generic | |
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| 7 | D5 | 40 D | —none | crown | Wraith Crowns are worn by the wraith lords of the Underworld. | 6.37 | —none | —none | —none | Generic | |
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| unique | 9 | D4 | 25 D | —none | misc | Carcator is a Pocket Lich. In fact, he is the only known existing Pocket Lich. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D3F1 | 15 D + 5 F | —none | misc | This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E1D1 | 5 E + 5 D | —none | misc | This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A2D2 | 10 A + 10 D | —none | misc | Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2E1 | 10 D + 5 E | —none | 1-hand | Picus and Procas were two brothers who ruled a kingdom together. | 6.37 | 12 | Unique | —none | Generic |
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| unique | 9 | D3 | 15 D | —none | 1-hand | This scepter was stolen from the Lord of the Underworld by a powerful necromancer and given to his mortal general. | 6.37 | 10 | Unique | —none | Generic |
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| unique | 9 | D6 | 60 D | D+2 | 1-hand | A sceptre of silver and steel, set with tourmalines and enchanted with black magic, this sceptre was crafted by Shantanok, the ruler of the Black Coven, in the forges of the Obsidian Citadel. | 6.37 | 0 | Unique | —none | Generic |
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| unique | 9 | D6 | 60 D | D+1 | 2-hand | This gruesome blade was designed by Vestur of the Black Coven. | 6.37 | 13 | Unique | —none | Generic |
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| unique | 9 | D4 | 25 D | H+1 | 1-hand | A simple sword of ordinary appearance, this blade was once not unlike other swords. | 6.37 | 6 | Unique | —none | Generic |
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| unique | 9 | D5 | 40 D | —none | misc | Also known as the Amulet of Life, the Ankh was made in ancient times to cheat Death of its prize. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2B2 | 10 D + 10 B | D+1B+1 | misc | This ancient book is infused with power and can be a great help when using Death and Blood magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2 | 10 D | —none | crown | This beautiful but ominous crown was originally crafted by the sorcerer-king Raigömur, who was also the high priest of the Prince of Death. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | B4D2 | 25 B + 10 D | —none | crown | This crown was first created by a mad vampire lord with a particular fondness of eating blood slaves. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2 | 10 D | —none | misc | These three spheres consist of pure death magic and a capable death mage is required to control them. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D2 | 10 D | D+1 | 2-hand | This flail is made of human bones bound with iron. | 6.37 | 10 | Unique | 1 | Generic |
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| unique | 9 | D6N3 | 60 D + 15 N | D+2 | head | This powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance. | 6.37 | —none | Unique | —none | National |
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| unique | 9 | D6 | 60 D | —none | 1-hand | A sickle made from beaten bronze with runes inscribed along its edges and a blood-groove running down the center of the blade, this tool is not used to cut rye or wheat. | 6.37 | 5 | Unique | —none | Generic |
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| unique | 9 | S1D1 | 5 S + 5 D | —none | 1-hand | This is one of two spears made for the sons of a king in ancient times. | 6.37 | ? not verified | Unique | —none | Generic |
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| unique | 9 | D4 | 25 D | —none | 1-hand | This short sword of black steel was quenched in the blood of lepers and the tears of plague victims during its creation. | 6.37 | 8 | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Death mages 45
Every nation whose own mages reach Death, with the highest level.
Swipe sideways for more columns.
| Abysia#104 | Late Age | 104 | B3H3F2S2D1 | E2 | 6.37 |
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| Agartha#15 | Early Age | 15 | E3H3W2F1D1 | —none | 6.37 |
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| Agartha#102 | Late Age | 102 | E2D2H2F1W1 | S2 | 6.37 |
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| Agartha#59 | Middle Age | 59 | E3H3F1W1D1 | —none | 6.37 |
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| Arcoscephale#95 | Late Age | 95 | S2H2D1N1G1 | F2W2E2 | 6.37 |
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| Ashdod | Middle Age | 64 | D2H2E1 | F4S4 | 6.37 |
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| Asphodel | Middle Age | 53 | N3D2H2G1 | W2E2 | 6.37 |
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| Atlantis#126 | Late Age | 126 | W3D2H2S1 | A2E2F1 | 6.37 |
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| Bogarus | Late Age | 116 | H3F2A2S2B2E1D1 | —none | 6.37 |
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| C'tis#27 | Early Age | 27 | D3H3S1N1 | W2 | 6.37 |
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| C'tis#113 | Late Age | 113 | D3H3F1N1 | E2S2 | 6.37 |
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| C'tis#75 | Middle Age | 75 | H3D2N2W1S1 | —none | 6.37 |
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| Caelum#24 | Early Age | 24 | A4H2F1W1E1D1 | —none | 6.37 |
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| Caelum#106 | Late Age | 106 | A2D2H2W1E1 | F2 | 6.37 |
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| Ermor#8 | Early Age | 8 | H3F2D2S1 | A2W1E1N1 | 6.37 |
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| Fomoria | Early Age | 10 | A3D2G2H2 | W2N2E1 | 6.37 |
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| Gath | Late Age | 107 | H3N2B2E1S1D1 | F3 | 6.37 |
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| Helheim | Early Age | 31 | D3A2E2G2H2 | F1 | 6.37 |
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| Hinnom | Early Age | 17 | B3N2E1D1H1 | F4S4A2 | 6.37 |
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| Ind | Middle Age | 67 | S3H3B2F1E1D1N1 | W2 | 6.37 |
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| Jotunheim | Middle Age | 80 | W2B2H2D1G1 | S4N4 | 6.37 |
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| Lanka | Early Age | 21 | A2N2B2H2D1G1 | —none | 6.37 |
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| Machaka#28 | Early Age | 28 | F3N3E2D2H2G1 | —none | 6.37 |
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| Machaka#76 | Middle Age | 76 | F2E2N2G2H2D1 | —none | 6.37 |
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| Muspelheim | Early Age | 34 | F3H2A1D1G1B1 | S3N3 | 6.37 |
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| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
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| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
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| Niefelheim | Early Age | 33 | W3D2B2H2G1 | S3N3 | 6.37 |
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| Phlegra#51 | Middle Age | 51 | F3E2A1D1N1H1 | W2 | 6.37 |
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| Pythium#98 | Late Age | 98 | N2H2F1W1S1D1 | A1E1G1B1 | 6.37 |
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| R'lyeh#44 | Early Age | 44 | W3S3H3D1 | E2G2N1 | 6.37 |
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| Ragha | Late Age | 105 | F3A3H2W1S1D1B1 | —none | 6.37 |
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| Sauromatia | Early Age | 9 | D3S1N1B1H1 | W2 | 6.37 |
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| Sceleria | Middle Age | 55 | H3S2D2 | A2W2 | 6.37 |
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| Shinuyama | Middle Age | 70 | F2E2D2W1N1H1 | —none | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
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| Ur | Early Age | 19 | N3H3W2E2D1 | A2S1 | 6.37 |
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| Utgård | Late Age | 117 | S2D2B2H2W1G1 | N2 | 6.37 |
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| Vaettiheim | Late Age | 118 | W1D1N1G1B1H1 | S3 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Xibalba#26 | Early Age | 26 | D3B3F2H2E1N1 | A1 | 6.37 |
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| Xibalba#112 | Late Age | 112 | W3H3E2D2N2B1 | F1A1 | 6.37 |
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| Xibalba#74 | Middle Age | 74 | W3E2D2N2H2B1 | F1A1 | 6.37 |
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| Yomi | Early Age | 23 | D3F2E2N1H1 | A2 | 6.37 |
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Last updated 2026-09-30 by Data importVerified for 6.37 (current)
