Nature
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Nature 226
Every spell on the wiki that needs Nature, by level.
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| Carrion Centaur | Ench | 0 | N1D1 | —none | —none | —none | 8 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur. | 6.37 | —none | 1 | Ritual |
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| Carrion Fortress | Alt | 0 | N3D2 | —none | —none | —none | 45 N | This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls. | 6.37 | —none | 1 | Ritual |
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| Carrion Lady | Ench | 0 | N1D1 | —none | —none | —none | 16 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad. | 6.37 | —none | 1 | Ritual |
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| Carrion Lord | Ench | 0 | N3D2 | —none | —none | —none | 35 N | The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan. | 6.37 | —none | 1 | Ritual |
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| Grow Fortress | Alt | 0 | N4 | —none | —none | —none | 35 N | This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls. | 6.37 | —none | 1 | Ritual |
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| Poison Touch | Alt | 0 | N1 | 1 | one target | 5 | —none | Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour. | 6.37 | 0 | 1 | Combat |
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| Tune of Dancing Death | Ench | 0 | N1 | 0 | 25 | 5 | —none | Nearby enemies start to jerk and move in an uncontrolled manner. | 6.37 | 0 | 1 | Combat |
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| Tune of Fear | Ench | 0 | N1 | 0 | 25 | 5 | —none | Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it. | 6.37 | 0 | 1 | Combat |
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| Tune of Growth | Ench | 0 | N1 | 0 | 25 | 5 | —none | This tune makes roots and vines grow from the ground, entangling nearby enemies. | 6.37 | 0 | 1 | Combat |
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| Cat Eyes | Alt | 1 | N1 | 0 | caster | 5 | —none | This spell grants the caster partial darkvision. | 6.37 | 0 | 1 | Combat |
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| Eagle Eyes | Alt | 1 | N1 | 0 | caster | 5 | —none | This spell grants the mage superior vision and accuracy for both spell casting and archery. | 6.37 | 0 | 1 | Combat |
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| Healing Touch | Ench | 1 | N1 | 1 | 1 | 20 | —none | This spell heals a few targets within reach of the caster. | 6.37 | 1 | 1 | Combat |
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| Orgy | Blood | 1 | B1N1 | —none | —none | —none | 1 B | The reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale. | 6.37 | —none | 1 | Ritual |
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| Personal Barkskin | Alt | 1 | N1 | 0 | caster | 5 | —none | The skin of the caster is transformed into a rough, bark-like hide. | 6.37 | 0 | 1 | Combat |
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| Personal Poison Resistance | Alt | 1 | N1 | 0 | caster | 5 | —none | This spell makes the caster quite resistant to poison. | 6.37 | 0 | 1 | Combat |
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| Protection from Poison | Ench | 1 | N1 | 0 | caster | 5 | —none | This spell protects the caster from poison. | 6.37 | 0 | 1 | Combat |
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| Seven Year Fever | Thaum | 1 | N1F1 | 25 | 1 | 30 | —none | Afflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected. | 6.37 | 2 | 1 | Combat |
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| Summon Animals | Conj | 1 | N2 | —none | —none | —none | 10 N | The caster summons several animals and binds them to his service. | 6.37 | —none | 30 +2/N | Ritual |
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| Summon Crocodiles | Conj | 1 | N1W1 | —none | —none | —none | 4 N | This ritual summons a few crocodiles and has them assist in battles. | 6.37 | —none | ? not verified | Ritual |
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| Summon Jaguar Toads | Conj | 1 | N1H1 | —none | —none | —none | 2 N | A ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it. | 6.37 | —none | 3 | Ritual |
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| Summon Kappa | Conj | 1 | W1N1 | —none | —none | —none | 3 W | A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it. | 6.37 | —none | 5 | Ritual |
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| Summon Sea Dogs | Conj | 1 | N1W1 | —none | —none | —none | 2 N | Life underneath the waves corresponds in many ways to that on dry land. | 6.37 | —none | ? not verified | Ritual |
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| Tangle Vines | Conj | 1 | N1 | 20 | 1 | 20 | —none | Vines will ensnare anyone in the targeted area. | 6.37 | 2 | 1 | Combat |
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| Vine Arrow | Evo | 1 | N1 | 30 +5/N | one target | 20 | —none | Deals 14 piercing damage, rising with path level, to one unit and afflicts it with Entangle. | 6.37 | 0 | 1 | Combat |
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| Awaken Algae Men | Conj | 2 | N1 | —none | —none | —none | 1 N | The mage awakens some Algae Men and persuades them to serve him. | 6.37 | —none | 4 | Ritual |
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| Awaken Vine Men | Conj | 2 | N1 | —none | —none | —none | 1 N | The mage awakens some Vine Men and persuades them to serve him. | 6.37 | —none | 4 | Ritual |
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| Beast Fury | Thaum | 2 | N1 | 10 | 1 | 20 | —none | The caster fills the hearts of beasts with fury. | 6.37 | 2 | 1 | Combat |
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| Construct Manikin | Const | 2 | N1D1 | —none | —none | —none | 7 N | A ritual that creates 16 Manikins, plus 2 per path level above the requirement. | 6.37 | —none | 16 +2/N | Ritual |
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| Enlarge | Alt | 2 | N2 | 10 | 1 | 20 | —none | A few soldiers are magically enlarged for the duration of the battle. | 6.37 | 0 | 1 | Combat |
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| Envenom Arrows | Ench | 2 | N1 | 10 | 1 | 20 | —none | The mage enchants the arrows of a few archers. | 6.37 | 0 | 1 | Combat |
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| Feast of Flesh | Blood | 2 | B1N1 | —none | —none | —none | 50 B | For this ritual, the Blood mage requires a huge banquet of food, drink and young girls. | 6.37 | —none | 18 | Ritual |
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| Gift of the Hare | Ench | 2 | N1 | 15 | 1 +1/N | 20 | —none | Some soldiers are given quick feet. | 6.37 | 0 | 1 | Combat |
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| Gift of the Sacred Swamp | Ench | 2 | N1H1 | 15 | 5 +2/N | 20 | —none | The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp. | 6.37 | 0 | 1 | Combat |
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| Gift of the Serpent | Ench | 2 | N1 | 15 | 1 | 20 | —none | This spell protects some soldiers from poison. | 6.37 | 0 | 1 | Combat |
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| Pack of Wolves | Conj | 2 | N1 | —none | —none | —none | 2 N | The caster summons a pack of ferocious wolves and binds them to service. | 6.37 | —none | 15 +1/N | Ritual |
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| Personal Regeneration | Ench | 2 | N2 | 0 | caster | 20 | —none | Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells. | 6.37 | 0 | 1 | Combat |
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| Proud Steed | Ench | 2 | N1 | 10 | 1 | 20 | —none | The caster enchants an animal mount giving it increased intelligence and defensive prowess. | 6.37 | 2 | 1 | Combat |
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| Summon Fire Ants | Conj | 2 | F2N1 | —none | —none | —none | 9 F | A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement. | 6.37 | —none | 10 +1/F | Ritual |
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| Summon Horned Serpents | Conj | 2 | N1 | —none | —none | —none | 4 N | The mage ventures into a sandy desert to summon and bind several Horned Serpents. | 6.37 | —none | ? not verified | Ritual |
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| Summon Karasu Tengus | Conj | 2 | N1A1 | —none | —none | —none | 2 N | The Karasu Tengu is a sacred being of the wild and the winds. | 6.37 | —none | 3 | Ritual |
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| Summon Killer Mantis | Conj | 2 | N2 | —none | —none | —none | 5 N | This ritual summons a bunch of giant killer mantis. | 6.37 | —none | ? not verified | Ritual |
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| Web | Evo | 2 | N1 | 25 +2/N | 3 | 20 | —none | The mage projects a mass of sticky webs that will trap a small number of enemies. | 6.37 | 2 | 1 | Combat |
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| Ambush of Tigers | Conj | 3 | N2 | —none | —none | —none | 9 N | The caster summons an ambush of Tigers and binds them to service. | 6.37 | —none | 15 +1/N | Ritual |
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| Animate Tree | Alt | 3 | N1 | 10 | 1 | 20 | —none | This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them. | 6.37 | 100 | 1 | Combat |
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| Awaken Tattoos | Ench | 3 | N1H1 | 20 +2/N | 5 +2/N | 20 | —none | The caster activates the dormant powers of enchanted tattoos. | 6.37 | 100 | 1 | Combat |
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| Barkskin | Alt | 3 | N1 | 10 | 1 | 20 | —none | The skin of a few soldiers are transformed into a rough, bark-like hide. | 6.37 | 100 | 1 | Combat |
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| Call of the Wild | Conj | 3 | N4 | —none | —none | —none | 9 N | Summons a werewolf and a large pack of wolves in a distant land. | 6.37 | —none | 40 | Ritual |
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| Contact Bakeneko | Conj | 3 | N2 | —none | —none | —none | 8 N | The caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama. | 6.37 | —none | 1 | Ritual |
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| Cross Breeding | Blood | 3 | B1N1 | —none | —none | —none | 15 B | Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster. | 6.37 | —none | 30 +1/B | Ritual |
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| Elf Shot | Evo | 3 | G1N1 | 30 +5/G | one target | 20 | —none | This spell mimics the abilities used by sprites to strike humans down without harming them. | 6.37 | 4 | 1 | Combat |
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| Epopteia | Ench | 3 | N1 | —none | —none | —none | 12 N | Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility. | 6.37 | —none | 1 | Ritual |
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| From Death Comes Life | Alt | 3 | D1N1 | —none | —none | —none | 3 D | The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province. | 6.37 | —none | 1 | Ritual |
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| Gift of Cat Eyes | Alt | 3 | N1 | 15 | 2 +1/N | 20 | —none | This spell grants a few soldiers partial darkvision. | 6.37 | 0 | 1 | Combat |
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| Haruspex | Thaum | 3 | N2 | —none | —none | —none | 2 N | The caster opens the bellies of newly slaughtered animals and observes their livers. | 6.37 | —none | 1 | Ritual |
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| Heal | Ench | 3 | N1 | 15 | 1 | 20 | —none | This spell can heal up to three human-sized targets within close range. | 6.37 | 5 | 1 | Combat |
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| Healing Light | Evo | 3 | S1N1 | 30 +5/S | 1 | 20 | —none | A cascade of warm and wonderful light showers the targets. | 6.37 | 100 | 1 | Combat |
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| Herd of Buffaloes | Conj | 3 | N2 | —none | —none | —none | 8 N | This ritual summons a herd of buffaloes and makes them loyal to the caster. | 6.37 | —none | ? not verified | Ritual |
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| Herd of Elephants | Conj | 3 | N2 | —none | —none | —none | 20 N | This ritual summons a herd of elephants and makes them loyal to the caster. | 6.37 | —none | ? not verified | Ritual |
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| Herd of Gnus | Conj | 3 | N2 | —none | —none | —none | 5 N | The caster summons a herd of Gnus and binds them to his service. | 6.37 | —none | 20 +1/N | Ritual |
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| Herd of Moose | Conj | 3 | N2 | —none | —none | —none | 5 N | The caster summons a herd of Moose and binds them to his service. | 6.37 | —none | 15 +1/N | Ritual |
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| Mossbody | Alt | 3 | N1W1 | 10 | 1 | 20 | —none | The caster covers the body of a small number of troops in a moist magical moss. | 6.37 | 0 | 1 | Combat |
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| Panic | Thaum | 3 | N2 | 30 | 5 +2/N | 20 | —none | This spell will cause panic to spread among the enemies. | 6.37 | 1 | 1 | Combat |
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| Poison Darts | Evo | 3 | N1 | 30 +5/N | —none | 20 | —none | The caster shoots a handful of enchanted darts against his enemies. | 6.37 | 3 | 5 +1/N | Combat |
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| Pride of Lions | Conj | 3 | N2 | —none | —none | —none | 9 N | The caster summons a pride of Great Lions and binds them to his service. | 6.37 | —none | 15 +1/N | Ritual |
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| Regeneration | Ench | 3 | N3 | 15 | 1 | 40 | —none | This spell gives a small number of targets regenerative powers. | 6.37 | 0 | 1 | Combat |
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| Rhapsody of Life | Thaum | 3 | N1 | 15 +5/N | one target | 20 | —none | The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death. | 6.37 | 5 | 1 | Combat |
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| Sleep Vines | Conj | 3 | N1G1 | 20 | 1 | 20 | —none | Strange vines with purple flowers will emerge from the ground. | 6.37 | 2 | 1 | Combat |
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| Sloth of Bears | Conj | 3 | N2 | —none | —none | —none | 6 N | The caster summons a sloth of Great Bears and binds them to service. | 6.37 | —none | 15 +1/N | Ritual |
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| Sounder of Boars | Conj | 3 | N1H1 | —none | —none | —none | 15 N | The caster, often a Gutuater, summons a sounder of Great Boars. | 6.37 | —none | 20 | Ritual |
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| Summon Amphiptere | Conj | 3 | A2N1 | —none | —none | —none | 3 A | The caster summons an Amphiptere. The Amphiptere is a huge winged serpent. | 6.37 | —none | 1 | Ritual |
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| Summon Bears | Conj | 3 | N1H1 | —none | —none | —none | 8 N | The Great Bear is a magnificent and sacred creature. | 6.37 | —none | 10 | Ritual |
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| Summon Bog Beasts | Conj | 3 | N2W2 | —none | —none | —none | 5 N | The mage summons and binds a few Bog Beasts. | 6.37 | —none | ? not verified | Ritual |
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| Summon Fay Folk | Conj | 3 | G2N1 | —none | —none | —none | 5 G | The caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands. | 6.37 | —none | 10 | Ritual |
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| Summon Jaguars | Conj | 3 | N2H1 | —none | —none | —none | 20 N | The caster summons a pack of Jaguars and binds them to service. | 6.37 | —none | 25 | Ritual |
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| Summon Mazzikim | Conj | 3 | N1 | —none | —none | —none | 3 N | The caster summons a group of Mazzikim from the wild. | 6.37 | —none | 10 | Ritual |
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| Summon Okami | Conj | 3 | N1 | —none | —none | —none | 4 N | The caster summons a pack of Okami, supernatural wolves of Shinuyama. | 6.37 | —none | 10 +1/N | Ritual |
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| Summon Sea Lions | Conj | 3 | N2W1 | —none | —none | —none | 10 N | Life underneath the waves corresponds in many ways to that on dry land. | 6.37 | —none | 16 +1/N | Ritual |
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| Taurobolium | Thaum | 3 | N1F1 | —none | —none | —none | 6 N | The Heliodromus performs a ritual slaying of a sacred bull. | 6.37 | —none | 1 | Ritual |
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| Torpor | Alt | 3 | N2 | 35 | 1 | 20 | —none | This spell targets the metabolism and bodily functions of a few units. | 6.37 | 100 | 1 | Combat |
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| Whispers of the Wild | Thaum | 3 | N2 | —none | —none | —none | 3 N | The caster taps into the minds and perceptions of the animals of a distant forest province to gain insight into what transpires in the province. | 6.37 | —none | 1 | Ritual |
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| Awaken Vine Ogres | Conj | 4 | N3 | —none | —none | —none | 3 N | The mage awakens a group of Vine Ogres and persuades them to serve him. | 6.37 | —none | 3 | Ritual |
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| Blood Fecundity | Blood | 4 | B2N2 | —none | —none | —none | 10 B | The mage performs a great blood ceremony in order to increase the fertility of the land. | 6.37 | —none | 1 | Ritual |
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| Breath of the Dragon | Evo | 4 | N2 | 20 +5/N | 4 +1/N | 20 | —none | The caster opens his mouth to let bile stream against his enemies. | 6.37 | ? not verified | 1 | Combat |
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| Brood of Garm | Conj | 4 | N2 | —none | —none | —none | 10 N | The caster summons a pack of the huge wolves that roam the Jotun forests. | 6.37 | —none | 5 | Ritual |
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| Construct Mandragora | Const | 4 | N2D1 | —none | —none | —none | 10 N | This ritual lets vines and roots animate human corpses. | 6.37 | —none | 10 +2/N | Ritual |
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| Contact Jigami | Conj | 4 | N1 | —none | —none | —none | 10 N | The Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields. | 6.37 | —none | 1 | Ritual |
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| Contact Yaksha | Conj | 4 | N2E1 | —none | —none | —none | 25 N | Yakshas are semi-divine beings of the sacred Mount Kailasa. | 6.37 | —none | 1 | Ritual |
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| Contact Yakshini | Conj | 4 | N2W1 | —none | —none | —none | 25 N | Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa. | 6.37 | —none | 1 | Ritual |
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| Cure Disease | Thaum | 4 | N4 | —none | —none | —none | 5 N | This ritual cures a unit from disease, an affliction that otherwise is certain to result in a quick and early death. | 6.37 | —none | 1 | Ritual |
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| Dark Slumber | Ench | 4 | N4D2 | —none | —none | —none | 15 N | The Caster calls on the wrath of the forest to engulf a village in a distant province. | 6.37 | —none | 1 | Ritual |
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| Elemental Fortitude | Alt | 4 | N1 | 0 | caster | 10 | —none | Increases resistance to fire, cold and lightning. | 6.37 | 0 | 1 | Combat |
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| Ferocity | Thaum | 4 | N2 | 15 | 3 +1/N | 20 | —none | The caster fills the hearts of beasts with fury. | 6.37 | 2 | 1 | Combat |
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| God Brood | Conj | 4 | N2D1 | —none | —none | —none | 12 N | The sorcerer enters the God Forest and summons a brood of sacred hunter spiders. | 6.37 | —none | 6 | Ritual |
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| Group Barkskin | Alt | 4 | N2 | 15 | 3 +1/N | 40 | —none | The skin of several soldiers are transformed into a rough, bark-like hide. | 6.37 | 100 | 1 | Combat |
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| Haste | Ench | 4 | N3 | 15 | 20 +1/N | 0 | 1 N | A large number of soldiers are given quick feet. | 6.37 | 0 | 1 | Combat |
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| Herd of Unicorns | Conj | 4 | G2N1 | —none | —none | —none | 10 G | Unicorns are legendary beings of the Dreamwild. | 6.37 | —none | 10 | Ritual |
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| Immaculate Mounts | Ench | 4 | N2 | 10 | 3 +1/N | 20 | —none | The caster enchants animal mounts giving them increased intelligence and defensive prowess. | 6.37 | 2 | 1 | Combat |
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| Maggots | Conj | 4 | N1 | 25 | one target | 0 | 1 N | The mage conjures thousands of maggots, which will start to feed upon an undead being. | 6.37 | 100 | 1 | Combat |
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| Nest of Asps | Conj | 4 | N2D1 | 0 | —none | 0 | 1 N | The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim. | 6.37 | 0 | 10 +1/N | Combat |
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| Poison Ward | Ench | 4 | N2 | 15 | 20 +1/N | 0 | 1 N | This spell protects several units from natural poisons. | 6.37 | 0 | 1 | Combat |
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| Rage of the Cornered Rat | Thaum | 4 | N2 | 20 | 3 +1/N | 20 | —none | A group of animals are provoked into a berserker rage. | 6.37 | 0 | 1 | Combat |
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| Sacred Crocodile | Conj | 4 | N2W2 | —none | —none | —none | 1 N | All crocodiles are more or less sacred to the populace of C'tis. | 6.37 | —none | 1 | Ritual |
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| Serpent Fang Arrows | Ench | 4 | N3 | 15 | 20 +1/N | 0 | 1 N | The mage enchants the arrows of a large number of archers. | 6.37 | 0 | 1 | Combat |
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| Shrink | Alt | 4 | N2 | 20 +2/N | 1 | 20 | —none | A few soldiers are shrunk for the rest of their lives. | 6.37 | 0 | 1 | Combat |
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| Strength of Gaia | Conj | 4 | N3E1 | 0 | caster | 20 | —none | The caster connects himself with the might of the living Earth. | 6.37 | 0 | 1 | Combat |
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| Summon Fay Archers | Conj | 4 | G2N1 | —none | —none | —none | 10 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Fay Footfolk | Conj | 4 | G2N1 | —none | —none | —none | 12 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
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| Summon Kithaironic Lion | Conj | 4 | N3E1 | —none | —none | —none | 5 N | The caster summons a Kithaironic Lion and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Leogryphs | Conj | 4 | N2 | —none | —none | —none | 12 N | With this ritual a convocation of Leogryphs is summoned and controlled. | 6.37 | —none | 20 +2/N | Ritual |
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| Summon Spine Frog | Conj | 4 | N2W1 | —none | —none | —none | 1 N | The caster summons a Spine Frog and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Swamp Drake | Conj | 4 | N2W1 | —none | —none | —none | 5 N | The mage summons a Swamp Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Swarm | Alt | 4 | N2 | 0 | —none | 0 | 1 N | The caster summons and transforms several insects, bugs and reptiles. | 6.37 | 0 | 20 +2/N | Combat |
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| Tangle Thicket | Conj | 4 | N2 | 20 | 3 +1/N | 30 | —none | Vines will ensnare anyone in the targeted area. | 6.37 | 2 | 1 | Combat |
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| Thousand Year Ginseng | Const | 4 | N1 | —none | —none | —none | 4 N | The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. | 6.37 | —none | 1 | Ritual |
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| Touch of Madness | Thaum | 4 | N1 | 20 | 1 | 30 | —none | A small group of soldiers are forced to go berserk. | 6.37 | 0 | 1 | Combat |
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| Vengeful Vines | Conj | 4 | N1D1 | 20 | 1 | 20 | —none | Poisonous vines with dark flowers will emerge from the ground. | 6.37 | 2 | 1 | Combat |
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| Wildness | Thaum | 4 | N3 | 30 | 1 | 20 | —none | Animals in the enemy army become wild, unpredictable and difficult to control. | 6.37 | 3 | 1 | Combat |
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| Wooden Construction | Const | 4 | N3 | —none | —none | —none | 6 N | Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human. | 6.37 | —none | 4 | Ritual |
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| Awaken Dark Vines | Blood | 5 | B1N3 | —none | —none | —none | 12 B | The caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man. | 6.37 | —none | 2 | Ritual |
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| Awaken Hamadryad | Ench | 5 | N4 | —none | —none | —none | 25 N | Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit. | 6.37 | —none | 1 | Ritual |
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| Awaken the Dreamwild | Ench | 5 | G4N2 | —none | —none | —none | 18 G | The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Blood Poisoning | Alt | 5 | N2 | 30 | one target | 20 | —none | The blood of the target is turned into poison. | 6.37 | 100 | 1 | Combat |
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| Bone Melter | Alt | 5 | W3N2 | 25 | 1 | 20 | —none | When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death. | 6.37 | 3 | 1 | Combat |
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| Cat-eyed Warriors | Alt | 5 | N3 | 15 | 20 +1/N | 0 | 1 N | This spell grants a large group of soldiers partial darkvision. | 6.37 | 0 | 1 | Combat |
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| Charm Animal | Thaum | 5 | N2 | 20 | one target | 20 | —none | An animal is charmed by the mage. | 6.37 | 100 | 1 | Combat |
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| Contact Boar of Carnutes | Conj | 5 | N1E1 | —none | —none | —none | 7 N | The caster summons one of the Great Boars of Carnutes. | 6.37 | —none | 1 | Ritual |
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| Contact Forest Trolls | Conj | 5 | N3 | —none | —none | —none | 10 N | The caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two. | 6.37 | —none | ? not verified | Ritual |
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| Contact Lar | Conj | 5 | N1 | —none | —none | —none | 16 N | A priest of the old faith summons and persuades a Lar to join the servants of the empire. | 6.37 | —none | 1 | Ritual |
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| Contact Mori-no-kami | Conj | 5 | N3 | —none | —none | —none | 21 N | The Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests. | 6.37 | —none | 1 | Ritual |
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| Contact Mujina | Conj | 5 | N2 | —none | —none | —none | 21 N | The caster contacts and makes a deal with a Mujina, a magical badger. | 6.37 | —none | 1 | Ritual |
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| Contact Naiad | Conj | 5 | W3N1 | —none | —none | —none | 35 W | The caster goes to a river and makes a deal with a Naiad. | 6.37 | —none | 1 | Ritual |
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| Contact Nushi | Conj | 5 | W2N1 | —none | —none | —none | 25 W | The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men. | 6.37 | —none | 1 | Ritual |
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| Contact Tanuki | Conj | 5 | N2 | —none | —none | —none | 26 N | The caster contacts and makes a deal with a Tanuki, a magical raccoon dog. | 6.37 | —none | 1 | Ritual |
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| Faery Trod | Ench | 5 | N4G1 | —none | —none | —none | 20 N | The mage leads his army into a magic forest to find a Faery Trod. | 6.37 | —none | 1 | Ritual |
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| Fort of the Ancients | Alt | 5 | N4 | —none | —none | —none | 35 N | In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch. | 6.37 | —none | 1 | Ritual |
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| Gift of Reason | Thaum | 5 | N4 | —none | —none | —none | 20 N | This gift grants commander status and a sharp intellect to any one being. | 6.37 | —none | 1 | Ritual |
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| Group Regeneration | Ench | 5 | N3 | 15 | 3 +1/N | 60 | —none | This spell gives a group of targets regenerative powers. | 6.37 | 0 | 1 | Combat |
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| Howl | Conj | 5 | N3 | 0 | caster | 0 | 3 N | The caster summons a pack of wolves to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Monster Boar | Conj | 5 | N3 | —none | —none | —none | 10 N | The caster summons a monster boar and sends it to a distant province to ravage the land. | 6.37 | —none | 1 | Ritual |
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| Mother Oak | Alt | 5 | N5 | —none | —none | —none | 50 N | The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was. | 6.37 | —none | 1 | Ritual |
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| Naiad Warriors | Conj | 5 | W3N1 | —none | —none | —none | 18 W | The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world. | 6.37 | —none | 25 | Ritual |
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| Pack Ferocity | Thaum | 5 | N2 | 15 | 20 +1/N | 0 | 1 N | The caster fills the hearts of beasts with fury. | 6.37 | 2 | 1 | Combat |
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| Poison Arrows | Evo | 5 | N2 | 35 +5/N | —none | 20 | —none | The caster shoots a few enchanted arrows against his enemies. | 6.37 | 3 | 4 +1/N | Combat |
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| Poison Cloud | Evo | 5 | N3A1 | 30 | 6 +1/N | 20 | —none | The caster creates a cloud of noxious spores dangerous to men. | 6.37 | ? not verified | 1 | Combat |
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| Rain of Toads | Blood | 5 | B3N1 | —none | —none | —none | 20 B | The caster creates a horrible omen, turning the falling rain in a target province into toads. | 6.37 | —none | 1 | Ritual |
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| Spirits of the Wood | Conj | 5 | N3 | —none | —none | —none | 8 N | The caster summons several spirits that inhabit ancient trees. | 6.37 | —none | 15 +1/N | Ritual |
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| Summon Fay Knights | Conj | 5 | G3N1 | —none | —none | —none | 15 G | The caster summons a few mounted knights from the Dreamwild. | 6.37 | —none | 3 | Ritual |
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| Summon Hekateride | Conj | 5 | N3W1 | —none | —none | —none | 30 N | When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. | 6.37 | —none | 1 | Ritual |
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| Summon Kimpurushas | Conj | 5 | N2S1 | —none | —none | —none | 15 N | Kimpurushas are divine lion-headed warriors that left this world ages ago. | 6.37 | —none | 6 | Ritual |
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| Summon Lilot | Conj | 5 | N4 | —none | —none | —none | 15 N | The caster summons a Lilot from the wild. | 6.37 | —none | 1 | Ritual |
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| Summon Manticores | Conj | 5 | N2E2 | —none | —none | —none | 10 N | The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness. | 6.37 | —none | 3 | Ritual |
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| Summon Monster Toad | Conj | 5 | N2 | —none | —none | —none | 1 N | The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis. | 6.37 | —none | 1 | Ritual |
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| Summon Monster Toads | Conj | 5 | N2 | —none | —none | —none | 5 N | The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis. | 6.37 | —none | 3 | Ritual |
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| The Ravenous Swarm | Thaum | 5 | N3 | 1 | —none | 0 | 1 N | This spell is sometimes used by nature mages to combat the undead. | 6.37 | 0 | 1 | Combat |
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| Vermin Feast | Conj | 5 | N4 | —none | —none | —none | 6 N | The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle. | 6.37 | —none | 1 | Ritual |
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| Weavers of the Wood | Ench | 5 | N4 | —none | —none | —none | 6 N | The caster makes spiders large and small weave a giant web covering an entire forest province. | 6.37 | —none | 1 | Ritual |
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| Winged Monkeys | Conj | 5 | N3S2 | —none | —none | —none | 10 N | The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land. | 6.37 | —none | 1 | Ritual |
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| Beckoning | Thaum | 6 | G4N2 | —none | —none | —none | 20 G | The caster awakens the forces of the wild, which call out to lure the unwary. | 6.37 | —none | 75 +5/G | Ritual |
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| Call Ladon | Conj | 6 | F3N2 | —none | —none | —none | 15 F | The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil. | 6.37 | —none | 1 | Ritual |
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| Call the Birds of Splendor | Conj | 6 | F2N1 | —none | —none | —none | 7 F | In Magnificent Ind lives the Yllerions, the Birds of Splendor. | 6.37 | —none | 1 | Ritual |
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| Contact CouatlConjuration · level 6 | Conj | 6 | N1S1 | —none | —none | —none | 40 N | The mage contacts a Couatl and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
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| Contact Forest Giants | Conj | 6 | N3 | —none | —none | —none | 2 N | This ritual summons a pair of Giants and forces them to serve. | 6.37 | —none | 2 | Ritual |
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| Contact Huli Jing | Conj | 6 | N2 | —none | —none | —none | 30 N | The Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails. | 6.37 | —none | 1 | Ritual |
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| Contact Jorogumo | Conj | 6 | N2D1 | —none | —none | —none | 32 N | The caster contacts and makes a deal with a Jorogumo, a supernatural spider. | 6.37 | —none | 1 | Ritual |
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| Contact Kitsune | Conj | 6 | N2 | —none | —none | —none | 30 N | The Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails. | 6.37 | —none | 1 | Ritual |
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| Contact Lamia Queen | Conj | 6 | N5D2 | —none | —none | —none | 25 N | The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him. | 6.37 | —none | 1 | Ritual |
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| Contact Lamias | Conj | 6 | N3 | —none | —none | —none | 5 N | The caster performs the rites necessary to summon Lamias, serpent women, to aid him. | 6.37 | —none | ? not verified | Ritual |
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| Eagle-eyed Warriors | Alt | 6 | N3 | 15 | 20 +1/N | 0 | 1 N | A large group of soldiers are granted superior vision and accuracy. | 6.37 | 0 | 1 | Combat |
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| Forest Dome | Ench | 6 | N5 | —none | —none | —none | 10 N | Vegetation will grow into a dome that covers the entire province where the spell is cast. | 6.37 | —none | 1 | Ritual |
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| Forest Troll Tribe | Conj | 6 | N3 | —none | —none | —none | 37 N | The caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls. | 6.37 | —none | 1 | Ritual |
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| Foul Vapors | Ench | 6 | N4W1 | 0 | caster | 0 | 2 N | Poisonous gas will begin to seep from the ground shortly after this spell is cast. | 6.37 | 0 | 1 | Combat |
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| Giant Warriors | Alt | 6 | N3 | 10 | 10 | 0 | 1 N | A large group of soldiers are magically enlarged for the duration of the battle. | 6.37 | 0 | 1 | Combat |
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| Growing Fury | Thaum | 6 | N4 | 0 | caster | 0 | 1 N | A growing fury will affect all friendly units on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Hail of Serpent Fangs | Ench | 6 | N4 | 0 | whole battlefield | 0 | 2 N | The mage enchants the arrows of all friendly archers on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Iron Pigs | Alt | 6 | E3N1 | —none | —none | —none | 9 E | The caster transforms seven ordinary boars into beings of flesh and steel. | 6.37 | —none | ? not verified | Ritual |
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| Locust Swarms | Conj | 6 | N3 | —none | —none | —none | 8 N | The caster unleashes swarms of locusts upon a province. | 6.37 | —none | 1 | Ritual |
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| Relief | Ench | 6 | N5 | 0 | caster | 0 | 1 N | This battle enchantment reduces the fatigue of all friendly units on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Stream of Life | Evo | 6 | N3 | 40 +5/N | 1 | 20 | —none | The caster pours life into the bodies of his enemies in an attempt to overload the body systems of the targets. | 6.37 | 2 | 1 | Combat |
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| Summon Fay Prince | Conj | 6 | G4N1 | —none | —none | —none | 30 G | The caster summons a Fay Prince from the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Summon Lauma | Conj | 6 | G2N2 | —none | —none | —none | 35 G | The caster performs a ritual dance to attract a Lauma. | 6.37 | —none | 1 | Ritual |
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| Summon Sprites | Conj | 6 | G1N1 | 1 | —none | 0 | 1 G | The caster summons six sprites to aid him in battle. | 6.37 | 0 | 6 | Combat |
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| Transformation | Alt | 6 | N2 | —none | —none | —none | 8 N | The caster is transformed into a random monster or animal. | 6.37 | —none | 1 | Ritual |
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| Venomous Death | Alt | 6 | N2D1 | 30 | one target | 20 | —none | The caster emulates the horrible bite of the Asp, the most deadly of snakes. | 6.37 | 100 | 1 | Combat |
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| Wooden Warriors | Alt | 6 | N3 | 15 | 20 +1/N | 0 | 1 N | This spell gives Barkskin to a large group of soldiers. | 6.37 | 0 | 1 | Combat |
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| Animal Horde | Conj | 7 | N4 | —none | —none | —none | 10 N | The caster summons a horde of animals and binds them to his service. | 6.37 | —none | ? not verified | Ritual |
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| Army of Immaculate Mounts | Ench | 7 | N4 | 0 | whole battlefield | 0 | 2 N | The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess. | 6.37 | 0 | 1 | Combat |
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| Awaken Ivy King | Conj | 7 | N4 | —none | —none | —none | 30 N | The mage awakens an ancient Ivy King and persuades him to serve him. | 6.37 | —none | 1 | Ritual |
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| Awaken Treelord | Ench | 7 | N5 | —none | —none | —none | 35 N | The Treelords are ancient living trees that were once vibrant and very powerful. | 6.37 | —none | 1 | Ritual |
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| Call Arel | Conj | 7 | S4N1 | —none | —none | —none | 39 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
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| Contact CouatlConjuration · level 7 | Conj | 7 | N1S1 | —none | —none | —none | 40 N | The mage contacts a Couatl and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
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| Contact Mountain Vila | Conj | 7 | N4 | —none | —none | —none | 40 N | The caster travels to a remote mountain to contact a Vila and persuade her to aid him. | 6.37 | —none | 1 | Ritual |
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| Creeping Doom | Alt | 7 | N3 | 0 | —none | 0 | 1 N | This spell enlarges a huge number of insects to enormous proportions. | 6.37 | 0 | 70 +5/N | Combat |
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| Curse of the Frog Prince | Alt | 7 | N2 | 25 | one target | 20 | —none | The victim is cursed with the form of a frog for the rest of his life. | 6.37 | 100 | 1 | Combat |
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| Fury of the Wild | Thaum | 7 | N4 | 0 | whole battlefield | 0 | 2 N | The caster fills the hearts of beasts with fury. | 6.37 | 0 | 1 | Combat |
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| Gift of Health | Ench | 7 | N6 | —none | —none | —none | 50 N | This gift grants excellent health to all loyal subjects inside the God's Dominion. | 6.37 | —none | 1 | Ritual |
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| Land of the Ever Young | Ench | 7 | G5N1 | —none | —none | —none | 10 G | With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters. | 6.37 | —none | 1 | Ritual |
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| Living Castle | Conj | 7 | N4W1 | —none | —none | —none | 40 N | The caster conjures a castle of living kelp and algae. | 6.37 | —none | 1 | Ritual |
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| Mass Regeneration | Ench | 7 | N4 | 15 | 20 +1/N | 0 | 1 N | Gives regenerative powers to a large group of units. | 6.37 | 0 | 1 | Combat |
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| Miasma | Evo | 7 | N4 | —none | —none | —none | 25 N | With this ritual a nature mage will try to poison an entire enemy army camp by releasing the poisonous gases that are trapped under the ground. | 6.37 | —none | ? not verified | Ritual |
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| Oaken Army | Alt | 7 | N4 | 0 | whole battlefield | 0 | 3 N | This spell gives Barkskin to all friendly units on the entire battlefield. | 6.37 | 0 | 1 | Combat |
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| Poison Mist | Evo | 7 | N3A1 | 30 | 15 +3/N | 40 | —none | The caster creates a large cloud of noxious spores dangerous to men. | 6.37 | ? not verified | 1 | Combat |
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| Purify Blood | Blood | 7 | B4N1 | 0 | whole battlefield | 0 | 3 B | The entire army is purified and protected from poisons for the remainder of the battle. | 6.37 | 0 | 1 | Combat |
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| Serpent's Blessing | Ench | 7 | N4 | 0 | whole battlefield | 0 | 2 N | This spell makes all friendly units on the battlefield resistant to natural poisons. | 6.37 | 0 | 1 | Combat |
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| Storm of Thorns | Evo | 7 | N2 | 35 +5/N | —none | 20 | —none | The caster shoots a storm of enchanted Vine Arrows against his enemies. | 6.37 | 0 | 10 +2/N | Combat |
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| Summon Balam | Conj | 7 | N4 | —none | —none | —none | 60 N | The caster summons one of the four Balam. | 6.37 | —none | 1 | Ritual |
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| Summon Calydonian Boar | Conj | 7 | N5 | —none | —none | —none | 9 N | The caster summons a Calydonian Boar and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Wild Hunt | Conj | 7 | G5N3 | —none | —none | —none | 50 G | The caster unleashes the Wild Hunt upon the world. | 6.37 | —none | 1 | Ritual |
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| Army of Giants | Alt | 8 | N5 | 0 | whole battlefield | 0 | 3 N | An entire army is magically enlarged for the duration of the battle. | 6.37 | 0 | 1 | Combat |
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| Army Regeneration | Ench | 8 | N5 | 0 | whole battlefield | 0 | 3 N | Gives regenerative powers to all friendly units on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Call the Worm That Walks | Thaum | 8 | N5 | —none | —none | —none | 30 N | Potent nature mages do not die easily, and for the more potent even death might not stop them. | 6.37 | —none | 1 | Ritual |
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| Contact Leshiy | Conj | 8 | N6 | —none | —none | —none | 60 N | The caster enters a deep forest and contacts its spirit ruler and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
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| Daughter of Typhon | Conj | 8 | N5D2 | —none | —none | —none | 30 N | The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there. | 6.37 | —none | 1 | Ritual |
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| Faerie Court | Conj | 8 | G4N1 | —none | —none | —none | 60 G | The caster summons a Faery Queen and her court from the Dreamwild. | 6.37 | —none | 1 | Ritual |
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| Haunted Forest | Ench | 8 | N5D1 | —none | —none | —none | 60 N | Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin. | 6.37 | —none | 1 | Ritual |
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| Improved Cross Breeding | Blood | 8 | B2N2 | —none | —none | —none | 20 B | Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster. | 6.37 | —none | 40 +3/B | Ritual |
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| Polymorph | Alt | 8 | N3 | 25 | 10 +2/N | 0 | 2 N | The caster transforms his enemies into swine. | 6.37 | 5 | 1 | Combat |
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| The Kindly Ones | Conj | 8 | F6N4 | —none | —none | —none | 40 F | The caster unleashes the Erinyes upon the world. | 6.37 | —none | 1 | Ritual |
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| Wild Growth | Conj | 8 | N4 | 20 | 10 +2/N | 40 | —none | Vines and roots sprout from the ground, grabbing all enemies within reach. | 6.37 | 0 | 1 | Combat |
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| Army of Rats | Alt | 9 | N5 | 0 | whole battlefield | 0 | 4 N | The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives. | 6.37 | 0 | 1 | Combat |
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| Awaken Forest | Alt | 9 | N5 | 0 | —none | 0 | 2 N | This spell will awaken all the bushes and small trees on the battlefield. | 6.37 | 100 | 1 | Combat |
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| Awaken Tarrasque | Conj | 9 | N5 | —none | —none | —none | 15 N | The caster awakens an ancient sleeping dragon. | 6.37 | —none | 1 | Ritual |
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| Beast Mastery | Thaum | 9 | N6 | 0 | whole battlefield | 0 | 4 N | All animals on the battlefield are bound to the will of the caster. | 6.37 | 0 | 1 | Combat |
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| Call Ancient Presence | Conj | 9 | W5N4 | —none | —none | —none | 15 W | In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter. | 6.37 | —none | 1 | Ritual |
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| Enchanted Forests | Conj | 9 | N7 | —none | —none | —none | 90 N | All forests will start to whisper the hymns to the pretender that controls this enchantment. | 6.37 | —none | 1 | Ritual |
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| Gaia's Blessing | Ench | 9 | N5E2 | 0 | whole battlefield | 0 | 3 N | This powerful enchantment protects an entire army from the power of the elements. | 6.37 | 0 | 1 | Combat |
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| Gift of Nature's Bounty | Ench | 9 | N7 | —none | —none | —none | 70 N | All life in the God's Dominion is blessed. | 6.37 | —none | 1 | Ritual |
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Default columns only · 3 more columns online
Items that need Nature 91
Every item on the wiki whose forging needs Nature, by construction level.
Swipe sideways for more columns.
| Effect | |||||||||||
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| 1 | E1N1 | 5 E + 5 N | —none | misc | A talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1. | 6.37 | —none | —none | —none | Generic | |
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| 1 | N1 | 5 N | —none | body | This wolf pelt will enrage its wearer, increasing his strength and battle prowess, but reducing his defence. | 6.37 | —none | —none | —none | Generic | |
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Boots of Long Strides | 1 | N1 | 5 N | —none | feet | Boots that give 6 extra map movement and swiftness 100. | 6.37 | —none | —none | —none | Generic |
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| 1 | N1 | 5 N | —none | 1-hand | This club has been enchanted with Nature magic to make it extraordinarily sturdy, and is at least as effective as a proper iron mace. | 6.37 | 5 | —none | —none | Generic | |
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| 1 | N1 | 5 N | —none | shield | This shield is made from the hides of exceptional bulls. | 6.37 | —none | —none | —none | Generic | |
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| 1 | N1 | 5 N | —none | misc | This ring gives the wearer almost total immunity to poisons and the ability to poison enemies by touching them. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | misc | The flesh of the wearer turns rough and barklike, making him less vulnerable to cuts and bruises. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | feet | These boots made from a combination of hide and birch are surprisingly soft and comfortable. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1N1 | 5 G + 5 N | —none | 1-hand | This sword is actually a blade of grass, large as any sword and enchanted by the magic of the dreamwild. | 6.37 | 7 | —none | —none | Generic | |
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| 3 | N2 | 10 N | —none | misc | The wearer of this charm will have catlike reflexes when threatened. | 6.37 | —none | —none | —none | Generic | |
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| 3 | W1N1 | 5 W + 5 N | —none | misc | This small shell is taken from a living clam and inscribed with runes of creation and absorption. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | body | This enchanted dire wolf pelt is very light and will increase the battle skill of its wearer as well as protect him from cold. | 6.37 | —none | —none | —none | Generic | |
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| 3 | D1N1 | 5 D + 5 N | —none | misc | The shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | barding | A leather barding enchanted with nature magic to make it stronger and more durable. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | barding | A saddle that gives 2 hit points and the proud steed property. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N3 | 15 N | —none | misc | As the name implies, this is a truly enormous cauldron filled with broth. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N2 | 10 N | —none | shield | A buckler made to resemble a single round eye, this item is disturbingly lifelike. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A2N1 | 10 A + 5 N | —none | misc | The Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew. | 6.37 | —none | —none | —none | National | |
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| 3 | N2 | 10 N | —none | 2-hand | These gloves are straps made from the cured skin of master gladiators. | 6.37 | 3 | —none | —none | Generic | |
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| 3 | G2N1 | 10 G + 5 N | —none | misc | A piece of cloth made from dreams and hopes. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | misc | When planted in the ground, these enchanted acorns will produce three Vine Men that will aid the owner in battle. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | head | An imposing helmet sporting two great horns, this item allows its wearer to deliver a powerful gore attack in battle. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | 1-hand | This knife has been enchanted with Nature magic and is so sharp that it can cut through chainmail as easily as a deer skin. | 6.37 | 4 | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | crown | The Ivy Crown is a replica of the ivy crowns that were worn by exalted Vine Men in the ancient times before men came and drove them away. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1B1 | 5 N + 5 B | —none | 1-hand | A Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices. | 6.37 | 1 | —none | —none | National | |
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| 3 | N1E1 | 3 N + 2 E | —none | body | The Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1S1 | 5 N + 5 S | —none | 1-hand | This knife will curse anyone it touches. | 6.37 | 4 | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | feet | These magic boots are made for rangers and scouts who need to move far and without being noticed. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | body | This robe will make its wearer blend into the surroundings, a very useful thing when sneaking. | 6.37 | —none | —none | —none | Generic | |
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| 3 | N1S1 | 5 N + 5 S | —none | 2-hand | Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature. | 6.37 | 3 | —none | 1 | Generic | |
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| 3 | G1N1 | 3 G + 2 N | —none | 1-hand | A Shillelagh is made from a piece of an old oak that is inhabited by faeries. | 6.37 | 5 | —none | —none | National | |
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| 3 | N1 | 5 N | —none | 1-hand | This wooden spear is covered with poisonous thorns. | 6.37 | 5 | —none | —none | Generic | |
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| 3 | N1 | 5 N | —none | 2-hand | This wooden quarterstaff is covered with poisonous thorns. | 6.37 | 5 | —none | —none | Generic | |
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| 3 | N2 | 10 N | —none | 1-hand | This whip has been enchanted with the essence of Nature. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | N1E1 | 5 N + 5 E | —none | misc | The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | misc | The wearer of this amulet will instantly grow in size and become as strong as a giant. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N2 | 10 N | —none | misc | This leather amulet is set with nine amber stones that pulsate with power. | 6.37 | —none | —none | —none | Generic | |
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| 5 | B3N2 | 15 B + 10 N | N+1B+1 | body | Thorns will protrude from all over the mage's body. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1S1 | 5 N + 5 S | —none | misc | Trapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | barding | Barding for a mount, with protection 15 on the head and body and 7 on the limbs, that gives 6 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | feet | Well-made boots crafted out of unicorn leather, they allow their wearer to run any distance without getting tired. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1D1 | 3 N + 2 D | —none | missile | The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target. | 6.37 | 5 | —none | —none | National | |
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| 5 | N1D1 | 5 N + 5 D | —none | misc | Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life. | 6.37 | —none | —none | —none | National | |
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| 5 | N3 | 15 N | —none | misc | Blowing the Horn of Plenty will not only produce all manner of fruits and legumes but also a limited quantity of short lived Nature gems. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | misc | This wineskin is enchanted with powers of creation and produces endless amounts of wine. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N2 | 10 N | —none | body | Armor made from the scales of a true dragon, it is almost weightless and very durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | crown | The Buffalo is a symbol of strength, beauty and fierce loyalty. | 6.37 | —none | —none | —none | National | |
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| 5 | N2 | 10 N | —none | misc | The caster awakens and befriends a mandrake root by feeding it his own blood. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | misc | The sound of this horn will encourage friends in battle. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N2 | 10 N | —none | misc | This iron amulet is crafted in the image of a wolf's head. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N3W1 | 15 N + 5 W | —none | misc | The owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N5 | 40 N | —none | misc | This elixir is brewed from magic leaves of very strong potency. | 6.37 | —none | —none | —none | Generic | |
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| 5 | G1N1 | 5 G + 5 N | —none | feet | Shoes that give +2 defence, luck and 6 extra map movement. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | 1-hand | This whip is made from the hair of one hundred rats that were enchanted by a Nature mage. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | N2 | 10 N | —none | misc | This golden ring is set with enchanted turquoises and amber stones. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | 1-hand | This green blade is tempered in the venom of seven poisonous snakes. | 6.37 | 4 | —none | —none | Generic | |
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| 5 | N2D1 | 10 N + 5 D | —none | 2-hand | The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard. | 6.37 | 1 | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | 1-hand | This is a simple wooden stick with an inflated bladder attached to one end, much like the bladders carried by fools and jesters. | 6.37 | ? not verified | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | misc | This amulet is enchanted to bestow the properties of a spider to its user. | 6.37 | —none | —none | —none | Generic | |
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| 5 | D2N1 | 10 D + 5 N | —none | head | A mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N2E1 | 10 N + 5 E | —none | 1-hand | If thrust into the ground, this sword brings good weather and fertility to the surrounding countryside. | 6.37 | 11 | —none | —none | Generic | |
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| 5 | N2 | 10 N | N+1 | 1-hand | This enchanted thistle is shaped like a mace and hard enough to crack skulls. | 6.37 | 3 | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | missile | This magic bow will fire living vines at the target. | 6.37 | 5 | —none | —none | Generic | |
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| 5 | N2 | 10 N | —none | shield | This is a buckler made of tightly woven, living vines that writhe and twist like snakes. | 6.37 | —none | —none | —none | Generic | |
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| 5 | N1 | 5 N | —none | 1-hand | The wielder of this whip will have his authority greatly increased and will be able to command more men. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | B4N2 | 25 B + 10 N | —none | misc | A cursed item that gives two extra arms but −3 attack and −3 defence, a chest wound and a 5% horrormark chance; inanimate beings cannot use it. | 6.37 | —none | —none | —none | Generic | |
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| 7 | N1 | 5 N | —none | 1-hand | Enchanting this axe takes a long period of time, during which it is used to slowly chop down the tree from which it was made. | 6.37 | 13 | —none | —none | Generic | |
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Boots of Seven Mile Strides | 7 | N2 | 10 N | —none | feet | Most of the strides taken with these boots will be perfectly normal, but on occasions a stride will be many miles long instead. | 6.37 | —none | —none | —none | Generic |
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| 7 | N2F2 | 10 N + 10 F | —none | misc | With the Elixir of Life, a man can keep living forever. | 6.37 | —none | —none | —none | Generic | |
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| 7 | N2 | 10 N | —none | body | This armor is made from the skin of a hydra. | 6.37 | —none | —none | —none | Generic | |
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| 7 | N3S1 | 15 N + 5 S | N+1 | misc | A bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command… | 6.37 | —none | —none | —none | Generic | |
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| 7 | N3A2 | 15 N + 10 A | —none | misc | This ship is able to grow and shrink whenever it is needed. | 6.37 | —none | —none | —none | Generic | |
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| 7 | N5 | 40 N | N+2 | 2-hand | A staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length. | 6.37 | 3 | —none | —none | Generic | |
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| unique | 9 | E4N1 | 25 E + 5 N | E+1 | feet | Boots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N2 | 10 N | —none | crown | This crown was worn by the High King of the exalted Vine Men in ancient times, when the Vine Men were still a great race. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N4 | 25 N | —none | body | This pelt is the flayed skin of the Father of All Wolves. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F1N1 | 5 F + 5 N | —none | misc | This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N3F3 | 15 N + 15 F | —none | misc | When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | B3N1 | 15 B + 5 N | —none | 2-hand | A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood. | 6.37 | 16 | Unique | —none | Generic |
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| unique | 9 | N1W1 | 5 N + 5 W | —none | misc | Once upon a time there was Gustafus, who was a little person. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E1N1 | 5 E + 5 N | —none | misc | Percival the Pocket Knight is, as his name implies, a Pocket Knight. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N3 | 15 N | —none | body | This robe was created by Calius to protect him from magic and all of the Elements. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N6E1 | 60 N + 5 E | —none | misc | This stone is a symbol of all wolvenkin. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N4 | 25 N | —none | feet | This pair of boots was created by the powerful druid Calius. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N5S3 | 40 N + 15 S | —none | misc | The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N2 | 10 N | —none | misc | This eye once belonged to a mighty druid. | 6.37 | —none | Unique | 2 | Generic |
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| unique | 9 | D6N3 | 60 D + 15 N | D+2 | head | This powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance. | 6.37 | —none | Unique | —none | National |
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| unique | 9 | B3N3 | 15 B + 15 N | —none | misc | This tome contains the results of cross breeding between all kinds of different species using various techniques. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N2S1 | 10 N + 5 S | —none | 1-hand | This is the sharpest tooth from the most venomous Wyrm ever known to have lived. | 6.37 | 3 | Unique | —none | Generic |
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| unique | 9 | N2E2 | 10 N + 10 E | E+1N+1 | misc | This ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N4 | 25 N | —none | misc | When opened in battle, random monsters will start to appear and attack the owner's enemies. | 6.37 | —none | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Nature mages 54
Every nation whose own mages reach Nature, with the highest level.
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| Andramania | Late Age | 121 | F2N2H2E1S1 | W2D1B1 | 6.37 |
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| Arcoscephale#5 | Early Age | 5 | N3A2E1S1H1 | F2W2 | 6.37 |
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| Arcoscephale#95 | Late Age | 95 | S2H2D1N1G1 | F2W2E2 | 6.37 |
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| Arcoscephale#50 | Middle Age | 50 | S3H2N1 | F2W2E2 | 6.37 |
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| Asphodel | Middle Age | 53 | N3D2H2G1 | W2E2 | 6.37 |
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| Bandar Log | Middle Age | 68 | S3N2H1 | W2E2 | 6.37 |
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| C'tis#27 | Early Age | 27 | D3H3S1N1 | W2 | 6.37 |
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| C'tis#113 | Late Age | 113 | D3H3F1N1 | E2S2 | 6.37 |
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| C'tis#75 | Middle Age | 75 | H3D2N2W1S1 | —none | 6.37 |
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| Eriu | Middle Age | 58 | G3N2H2A1W1E1 | F1 | 6.37 |
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| Gath | Late Age | 107 | H3N2B2E1S1D1 | F3 | 6.37 |
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| Hinnom | Early Age | 17 | B3N2E1D1H1 | F4S4A2 | 6.37 |
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| Ind | Middle Age | 67 | S3H3B2F1E1D1N1 | W2 | 6.37 |
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| Jomon | Late Age | 110 | W2S2H2E1N1 | F3A3 | 6.37 |
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| Kailasa | Early Age | 20 | W3E3S2N1G1H1 | —none | 6.37 |
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| Lanka | Early Age | 21 | A2N2B2H2D1G1 | —none | 6.37 |
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| Machaka#28 | Early Age | 28 | F3N3E2D2H2G1 | —none | 6.37 |
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| Machaka#76 | Middle Age | 76 | F2E2N2G2H2D1 | —none | 6.37 |
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| Man#57 | Middle Age | 57 | N3G2E1H1 | A2W2F1 | 6.37 |
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| Marverni | Early Age | 12 | E2S2H2N1 | W3 | 6.37 |
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| Mictlan#25 | Early Age | 25 | B3H3F2W2S2N2 | D1 | 6.37 |
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| Mictlan#111 | Late Age | 111 | W3H3F2S2N2B2 | D1 | 6.37 |
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| Mictlan#73 | Middle Age | 73 | S3H3F2A2W2N2 | D1B1 | 6.37 |
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| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
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| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
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| Oceania#41 | Early Age | 41 | N4W2G2H2A1E1 | —none | 6.37 |
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| Oceania#87 | Middle Age | 87 | N4W2G2H2A1E1 | —none | 6.37 |
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| Pangaea#7 | Early Age | 7 | N4H2E1G1B1 | W2 | 6.37 |
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| Pangaea#97 | Late Age | 97 | N3E2S1H1 | A1W1D1B1 | 6.37 |
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| Pangaea#52 | Middle Age | 52 | N3E2B2H2 | W1G1 | 6.37 |
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| Patala | Late Age | 108 | W2E2S2H2N1G1 | —none | 6.37 |
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| Pelagia#40 | Early Age | 40 | W4H3S1N1 | A2E1 | 6.37 |
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| Phlegra#51 | Middle Age | 51 | F3E2A1D1N1H1 | W2 | 6.37 |
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| Pyrène#14 | Early Age | 14 | A3E3N2W1H1 | —none | 6.37 |
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| Pyrène#62 | Middle Age | 62 | B3A2N2H2F1E1 | —none | 6.37 |
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| Pythium#98 | Late Age | 98 | N2H2F1W1S1D1 | A1E1G1B1 | 6.37 |
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| Rus | Early Age | 32 | A3F2N2H2S1 | E1 | 6.37 |
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| Sauromatia | Early Age | 9 | D3S1N1B1H1 | W2 | 6.37 |
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| Shinuyama | Middle Age | 70 | F2E2D2W1N1H1 | —none | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
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| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
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| Therodos | Early Age | 42 | N3W2E2H2A1 | F2D2 | 6.37 |
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| Tir na n'Og | Early Age | 11 | G4N2H2A1W1 | E2 | 6.37 |
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| Ulm#13 | Early Age | 13 | E2N2H1 | F2A2W2D2 | 6.37 |
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| Ur | Early Age | 19 | N3H3W2E2D1 | A2S1 | 6.37 |
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| Uruk | Middle Age | 66 | S3H3W2N2E1 | A2 | 6.37 |
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| Vaettiheim | Late Age | 118 | W1D1N1G1B1H1 | S3 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Xibalba#26 | Early Age | 26 | D3B3F2H2E1N1 | A1 | 6.37 |
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| Xibalba#112 | Late Age | 112 | W3H3E2D2N2B1 | F1A1 | 6.37 |
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| Xibalba#74 | Middle Age | 74 | W3E2D2N2H2B1 | F1A1 | 6.37 |
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| Yomi | Early Age | 23 | D3F2E2N1H1 | A2 | 6.37 |
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| Zemaitia | Late Age | 124 | E2N2G2H1 | F2A2 | 6.37 |
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Default columns only · 1 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)

