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N · Sorcery

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Nature magic sites

Spells that need Nature 226

Every spell on the wiki that needs Nature, by level.

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Nature spells. Verified 6.37.
Effect
Carrion CentaurEnch0N1D1—none—none—none8 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.6.37
Spell
Carrion Centaur
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Centaur.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion FortressAlt0N3D2—none—none—none45 NThis ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Carrion Fortress
School
Alt
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
45 N
Effect
This ritual forms a fortress of brambles, roots and bones in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion LadyEnch0N1D1—none—none—none16 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.6.37
Spell
Carrion Lady
School
Ench
Level
0
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Dryad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrion LordEnch0N3D2—none—none—none35 NThe Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.6.37
Spell
Carrion Lord
School
Ench
Level
0
Paths
N3D2
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Panic Apostate gives unholy life and powers to the carcass of a rotting Pan.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Grow FortressAlt0N4—none—none—none35 NThis ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.6.37
Spell
Grow Fortress
School
Alt
Level
0
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
This ritual forces nature to form a complete fortress in a matter of weeks, sturdy enough to rival stone walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Poison TouchAlt0N11one target5—noneDeals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.6.37
Spell
Poison Touch
School
Alt
Level
0
Paths
N1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 10 poison damage, rising with path level, to one unit within reach, ignoring armour.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tune of Dancing DeathEnch0N10255—noneNearby enemies start to jerk and move in an uncontrolled manner.6.37
Spell
Tune of Dancing Death
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Nearby enemies start to jerk and move in an uncontrolled manner.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tune of FearEnch0N10255—noneCauses fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.6.37
Spell
Tune of Fear
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
Causes fear of strength 3 in the enemies in a 25-square area around the caster; mindless units are unaffected, and only Pangaea, in every era, can cast it.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tune of GrowthEnch0N10255—noneThis tune makes roots and vines grow from the ground, entangling nearby enemies.6.37
Spell
Tune of Growth
School
Ench
Level
0
Paths
N1
Range
0
Area
25
Fatigue
5
Gems
—none
Effect
This tune makes roots and vines grow from the ground, entangling nearby enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cat EyesAlt1N10caster5—noneThis spell grants the caster partial darkvision.6.37
Spell
Cat Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the caster partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Eagle EyesAlt1N10caster5—noneThis spell grants the mage superior vision and accuracy for both spell casting and archery.6.37
Spell
Eagle Eyes
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell grants the mage superior vision and accuracy for both spell casting and archery.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Healing TouchEnch1N11120—noneThis spell heals a few targets within reach of the caster.6.37
Spell
Healing Touch
School
Ench
Level
1
Paths
N1
Range
1
Area
1
Fatigue
20
Gems
—none
Effect
This spell heals a few targets within reach of the caster.
Version
6.37
Precision
1
Effects
1
Cast
Combat
OrgyBlood1B1N1—none—none—none1 BThe reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.6.37
Spell
Orgy
School
Blood
Level
1
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 B
Effect
The reveler organizes a wild orgy in the woods with the sacrifice of a virgin as the climactic finale.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Personal BarkskinAlt1N10caster5—noneThe skin of the caster is transformed into a rough, bark-like hide.6.37
Spell
Personal Barkskin
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
The skin of the caster is transformed into a rough, bark-like hide.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal Poison ResistanceAlt1N10caster5—noneThis spell makes the caster quite resistant to poison.6.37
Spell
Personal Poison Resistance
School
Alt
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell makes the caster quite resistant to poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from PoisonEnch1N10caster5—noneThis spell protects the caster from poison.6.37
Spell
Protection from Poison
School
Ench
Level
1
Paths
N1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Seven Year FeverThaum1N1F125130—noneAfflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Seven Year Fever
School
Thaum
Level
1
Paths
N1F1
Range
25
Area
1
Fatigue
30
Gems
—none
Effect
Afflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Summon AnimalsConj1N2—none—none—none10 NThe caster summons several animals and binds them to his service.6.37
Spell
Summon Animals
School
Conj
Level
1
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons several animals and binds them to his service.
Version
6.37
Precision
—none
Effects
30 +2/N
Cast
Ritual
Summon CrocodilesConj1N1W1—none—none—none4 NThis ritual summons a few crocodiles and has them assist in battles.6.37
Spell
Summon Crocodiles
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
This ritual summons a few crocodiles and has them assist in battles.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Jaguar ToadsConj1N1H1—none—none—none2 NA ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.6.37
Spell
Summon Jaguar Toads
School
Conj
Level
1
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
A ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon KappaConj1W1N1—none—none—none3 WA ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.6.37
Spell
Summon Kappa
School
Conj
Level
1
Paths
W1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon Sea DogsConj1N1W1—none—none—none2 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Dogs
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Tangle VinesConj1N120120—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Vines
School
Conj
Level
1
Paths
N1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Vine ArrowEvo1N130 +5/None target20—noneDeals 14 piercing damage, rising with path level, to one unit and afflicts it with Entangle.6.37
Spell
Vine Arrow
School
Evo
Level
1
Paths
N1
Range
30 +5/N
Area
one target
Fatigue
20
Gems
—none
Effect
Deals 14 piercing damage, rising with path level, to one unit and afflicts it with Entangle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Algae MenConj2N1—none—none—none1 NThe mage awakens some Algae Men and persuades them to serve him.6.37
Spell
Awaken Algae Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Algae Men and persuades them to serve him.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Awaken Vine MenConj2N1—none—none—none1 NThe mage awakens some Vine Men and persuades them to serve him.6.37
Spell
Awaken Vine Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Vine Men and persuades them to serve him.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Beast FuryThaum2N110120—noneThe caster fills the hearts of beasts with fury.6.37
Spell
Beast Fury
School
Thaum
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of beasts with fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Construct ManikinConst2N1D1—none—none—none7 NA ritual that creates 16 Manikins, plus 2 per path level above the requirement.6.37
Spell
Construct Manikin
School
Const
Level
2
Paths
N1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
A ritual that creates 16 Manikins, plus 2 per path level above the requirement.
Version
6.37
Precision
—none
Effects
16 +2/N
Cast
Ritual
EnlargeAlt2N210120—noneA few soldiers are magically enlarged for the duration of the battle.6.37
Spell
Enlarge
School
Alt
Level
2
Paths
N2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Envenom ArrowsEnch2N110120—noneThe mage enchants the arrows of a few archers.6.37
Spell
Envenom Arrows
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The mage enchants the arrows of a few archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Feast of FleshBlood2B1N1—none—none—none50 BFor this ritual, the Blood mage requires a huge banquet of food, drink and young girls.6.37
Spell
Feast of Flesh
School
Blood
Level
2
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
For this ritual, the Blood mage requires a huge banquet of food, drink and young girls.
Version
6.37
Precision
—none
Effects
18
Cast
Ritual
Gift of the HareEnch2N1151 +1/N20—noneSome soldiers are given quick feet.6.37
Spell
Gift of the Hare
School
Ench
Level
2
Paths
N1
Range
15
Area
1 +1/N
Fatigue
20
Gems
—none
Effect
Some soldiers are given quick feet.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Sacred SwampEnch2N1H1155 +2/N20—noneThe serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.6.37
Spell
Gift of the Sacred Swamp
School
Ench
Level
2
Paths
N1H1
Range
15
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The serpent priest grants some soldiers protection from the noxious fumes of the Sacred Swamp.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the SerpentEnch2N115120—noneThis spell protects some soldiers from poison.6.37
Spell
Gift of the Serpent
School
Ench
Level
2
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects some soldiers from poison.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Pack of WolvesConj2N1—none—none—none2 NThe caster summons a pack of ferocious wolves and binds them to service.6.37
Spell
Pack of Wolves
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The caster summons a pack of ferocious wolves and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Personal RegenerationEnch2N20caster20—noneGives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.6.37
Spell
Personal Regeneration
School
Ench
Level
2
Paths
N2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster regenerative powers. However inanimate mages are not affected by regeneration spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Proud SteedEnch2N110120—noneThe caster enchants an animal mount giving it increased intelligence and defensive prowess.6.37
Spell
Proud Steed
School
Ench
Level
2
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants an animal mount giving it increased intelligence and defensive prowess.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Summon Fire AntsConj2F2N1—none—none—none9 FA ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.6.37
Spell
Summon Fire Ants
School
Conj
Level
2
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.
Version
6.37
Precision
—none
Effects
10 +1/F
Cast
Ritual
Summon Horned SerpentsConj2N1—none—none—none4 NThe mage ventures into a sandy desert to summon and bind several Horned Serpents.6.37
Spell
Summon Horned Serpents
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mage ventures into a sandy desert to summon and bind several Horned Serpents.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Karasu TengusConj2N1A1—none—none—none2 NThe Karasu Tengu is a sacred being of the wild and the winds.6.37
Spell
Summon Karasu Tengus
School
Conj
Level
2
Paths
N1A1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The Karasu Tengu is a sacred being of the wild and the winds.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Killer MantisConj2N2—none—none—none5 NThis ritual summons a bunch of giant killer mantis.6.37
Spell
Summon Killer Mantis
School
Conj
Level
2
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
This ritual summons a bunch of giant killer mantis.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
WebEvo2N125 +2/N320—noneThe mage projects a mass of sticky webs that will trap a small number of enemies.6.37
Spell
Web
School
Evo
Level
2
Paths
N1
Range
25 +2/N
Area
3
Fatigue
20
Gems
—none
Effect
The mage projects a mass of sticky webs that will trap a small number of enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Ambush of TigersConj3N2—none—none—none9 NThe caster summons an ambush of Tigers and binds them to service.6.37
Spell
Ambush of Tigers
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons an ambush of Tigers and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Animate TreeAlt3N110120—noneThis spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.6.37
Spell
Animate Tree
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
This spell will cause a small tree or a couple of large bushes to come alive, uproot themselves and start to fight for the nature mage that awakened them.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Awaken TattoosEnch3N1H120 +2/N5 +2/N20—noneThe caster activates the dormant powers of enchanted tattoos.6.37
Spell
Awaken Tattoos
School
Ench
Level
3
Paths
N1H1
Range
20 +2/N
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
The caster activates the dormant powers of enchanted tattoos.
Version
6.37
Precision
100
Effects
1
Cast
Combat
BarkskinAlt3N110120—noneThe skin of a few soldiers are transformed into a rough, bark-like hide.6.37
Spell
Barkskin
School
Alt
Level
3
Paths
N1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The skin of a few soldiers are transformed into a rough, bark-like hide.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Call of the WildConj3N4—none—none—none9 NSummons a werewolf and a large pack of wolves in a distant land.6.37
Spell
Call of the Wild
School
Conj
Level
3
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
Summons a werewolf and a large pack of wolves in a distant land.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Contact BakenekoConj3N2—none—none—none8 NThe caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.6.37
Spell
Contact Bakeneko
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cross BreedingBlood3B1N1—none—none—none15 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Cross Breeding
School
Blood
Level
3
Paths
B1N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37
Precision
—none
Effects
30 +1/B
Cast
Ritual
Elf ShotEvo3G1N130 +5/Gone target20—noneThis spell mimics the abilities used by sprites to strike humans down without harming them.6.37
Spell
Elf Shot
School
Evo
Level
3
Paths
G1N1
Range
30 +5/G
Area
one target
Fatigue
20
Gems
—none
Effect
This spell mimics the abilities used by sprites to strike humans down without harming them.
Version
6.37
Precision
4
Effects
1
Cast
Combat
EpopteiaEnch3N1—none—none—none12 NMystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.6.37
Spell
Epopteia
School
Ench
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
Mystics of the Great Mother gather in the spring and perform the Epopteia, Greater Mystery, in order to bless the land with one year of fertility.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
From Death Comes LifeAlt3D1N1—none—none—none3 DThe Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.6.37
Spell
From Death Comes Life
School
Alt
Level
3
Paths
D1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The Panageis uses sacred carcasses from a Megara Chasm to complete the cycle of death and rebirth and procure fertility in the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of Cat EyesAlt3N1152 +1/N20—noneThis spell grants a few soldiers partial darkvision.6.37
Spell
Gift of Cat Eyes
School
Alt
Level
3
Paths
N1
Range
15
Area
2 +1/N
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HaruspexThaum3N2—none—none—none2 NThe caster opens the bellies of newly slaughtered animals and observes their livers.6.37
Spell
Haruspex
School
Thaum
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The caster opens the bellies of newly slaughtered animals and observes their livers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
HealEnch3N115120—noneThis spell can heal up to three human-sized targets within close range.6.37
Spell
Heal
School
Ench
Level
3
Paths
N1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell can heal up to three human-sized targets within close range.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Healing LightEvo3S1N130 +5/S120—noneA cascade of warm and wonderful light showers the targets.6.37
Spell
Healing Light
School
Evo
Level
3
Paths
S1N1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
A cascade of warm and wonderful light showers the targets.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Herd of BuffaloesConj3N2—none—none—none8 NThis ritual summons a herd of buffaloes and makes them loyal to the caster.6.37
Spell
Herd of Buffaloes
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
This ritual summons a herd of buffaloes and makes them loyal to the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Herd of ElephantsConj3N2—none—none—none20 NThis ritual summons a herd of elephants and makes them loyal to the caster.6.37
Spell
Herd of Elephants
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
This ritual summons a herd of elephants and makes them loyal to the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Herd of GnusConj3N2—none—none—none5 NThe caster summons a herd of Gnus and binds them to his service.6.37
Spell
Herd of Gnus
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Gnus and binds them to his service.
Version
6.37
Precision
—none
Effects
20 +1/N
Cast
Ritual
Herd of MooseConj3N2—none—none—none5 NThe caster summons a herd of Moose and binds them to his service.6.37
Spell
Herd of Moose
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Moose and binds them to his service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
MossbodyAlt3N1W110120—noneThe caster covers the body of a small number of troops in a moist magical moss.6.37
Spell
Mossbody
School
Alt
Level
3
Paths
N1W1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster covers the body of a small number of troops in a moist magical moss.
Version
6.37
Precision
0
Effects
1
Cast
Combat
PanicThaum3N2305 +2/N20—noneThis spell will cause panic to spread among the enemies.6.37
Spell
Panic
School
Thaum
Level
3
Paths
N2
Range
30
Area
5 +2/N
Fatigue
20
Gems
—none
Effect
This spell will cause panic to spread among the enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Poison DartsEvo3N130 +5/N—none20—noneThe caster shoots a handful of enchanted darts against his enemies.6.37
Spell
Poison Darts
School
Evo
Level
3
Paths
N1
Range
30 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a handful of enchanted darts against his enemies.
Version
6.37
Precision
3
Effects
5 +1/N
Cast
Combat
Pride of LionsConj3N2—none—none—none9 NThe caster summons a pride of Great Lions and binds them to his service.6.37
Spell
Pride of Lions
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a pride of Great Lions and binds them to his service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
RegenerationEnch3N315140—noneThis spell gives a small number of targets regenerative powers.6.37
Spell
Regeneration
School
Ench
Level
3
Paths
N3
Range
15
Area
1
Fatigue
40
Gems
—none
Effect
This spell gives a small number of targets regenerative powers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rhapsody of LifeThaum3N115 +5/None target20—noneThe Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.6.37
Spell
Rhapsody of Life
School
Thaum
Level
3
Paths
N1
Range
15 +5/N
Area
one target
Fatigue
20
Gems
—none
Effect
The Rhapsodies are mystical spellsongs and elegies associated with the cycles of life and death.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Sleep VinesConj3N1G120120—noneStrange vines with purple flowers will emerge from the ground.6.37
Spell
Sleep Vines
School
Conj
Level
3
Paths
N1G1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Strange vines with purple flowers will emerge from the ground.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Sloth of BearsConj3N2—none—none—none6 NThe caster summons a sloth of Great Bears and binds them to service.6.37
Spell
Sloth of Bears
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster summons a sloth of Great Bears and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Sounder of BoarsConj3N1H1—none—none—none15 NThe caster, often a Gutuater, summons a sounder of Great Boars.6.37
Spell
Sounder of Boars
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster, often a Gutuater, summons a sounder of Great Boars.
Version
6.37
Precision
—none
Effects
20
Cast
Ritual
Summon AmphiptereConj3A2N1—none—none—none3 AThe caster summons an Amphiptere. The Amphiptere is a huge winged serpent.6.37
Spell
Summon Amphiptere
School
Conj
Level
3
Paths
A2N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon BearsConj3N1H1—none—none—none8 NThe Great Bear is a magnificent and sacred creature.6.37
Spell
Summon Bears
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Great Bear is a magnificent and sacred creature.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon Bog BeastsConj3N2W2—none—none—none5 NThe mage summons and binds a few Bog Beasts.6.37
Spell
Summon Bog Beasts
School
Conj
Level
3
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons and binds a few Bog Beasts.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fay FolkConj3G2N1—none—none—none5 GThe caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Fay Folk
School
Conj
Level
3
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon JaguarsConj3N2H1—none—none—none20 NThe caster summons a pack of Jaguars and binds them to service.6.37
Spell
Summon Jaguars
School
Conj
Level
3
Paths
N2H1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The caster summons a pack of Jaguars and binds them to service.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
Summon MazzikimConj3N1—none—none—none3 NThe caster summons a group of Mazzikim from the wild.6.37
Spell
Summon Mazzikim
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The caster summons a group of Mazzikim from the wild.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon OkamiConj3N1—none—none—none4 NThe caster summons a pack of Okami, supernatural wolves of Shinuyama.6.37
Spell
Summon Okami
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The caster summons a pack of Okami, supernatural wolves of Shinuyama.
Version
6.37
Precision
—none
Effects
10 +1/N
Cast
Ritual
Summon Sea LionsConj3N2W1—none—none—none10 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Lions
School
Conj
Level
3
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
16 +1/N
Cast
Ritual
TauroboliumThaum3N1F1—none—none—none6 NThe Heliodromus performs a ritual slaying of a sacred bull.6.37
Spell
Taurobolium
School
Thaum
Level
3
Paths
N1F1
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The Heliodromus performs a ritual slaying of a sacred bull.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
TorporAlt3N235120—noneThis spell targets the metabolism and bodily functions of a few units.6.37
Spell
Torpor
School
Alt
Level
3
Paths
N2
Range
35
Area
1
Fatigue
20
Gems
—none
Effect
This spell targets the metabolism and bodily functions of a few units.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Whispers of the WildThaum3N2—none—none—none3 NThe caster taps into the minds and perceptions of the animals of a distant forest province to gain insight into what transpires in the province.6.37
Spell
Whispers of the Wild
School
Thaum
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The caster taps into the minds and perceptions of the animals of a distant forest province to gain insight into what transpires in the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken Vine OgresConj4N3—none—none—none3 NThe mage awakens a group of Vine Ogres and persuades them to serve him.6.37
Spell
Awaken Vine Ogres
School
Conj
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The mage awakens a group of Vine Ogres and persuades them to serve him.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Blood FecundityBlood4B2N2—none—none—none10 BThe mage performs a great blood ceremony in order to increase the fertility of the land.6.37
Spell
Blood Fecundity
School
Blood
Level
4
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The mage performs a great blood ceremony in order to increase the fertility of the land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Breath of the DragonEvo4N220 +5/N4 +1/N20—noneThe caster opens his mouth to let bile stream against his enemies.6.37
Spell
Breath of the Dragon
School
Evo
Level
4
Paths
N2
Range
20 +5/N
Area
4 +1/N
Fatigue
20
Gems
—none
Effect
The caster opens his mouth to let bile stream against his enemies.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Brood of GarmConj4N2—none—none—none10 NThe caster summons a pack of the huge wolves that roam the Jotun forests.6.37
Spell
Brood of Garm
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a pack of the huge wolves that roam the Jotun forests.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Construct MandragoraConst4N2D1—none—none—none10 NThis ritual lets vines and roots animate human corpses.6.37
Spell
Construct Mandragora
School
Const
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
This ritual lets vines and roots animate human corpses.
Version
6.37
Precision
—none
Effects
10 +2/N
Cast
Ritual
Contact JigamiConj4N1—none—none—none10 NThe Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.6.37
Spell
Contact Jigami
School
Conj
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshaConj4N2E1—none—none—none25 NYakshas are semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yaksha
School
Conj
Level
4
Paths
N2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshiniConj4N2W1—none—none—none25 NYakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yakshini
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cure DiseaseThaum4N4—none—none—none5 NThis ritual cures a unit from disease, an affliction that otherwise is certain to result in a quick and early death.6.37
Spell
Cure Disease
School
Thaum
Level
4
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
This ritual cures a unit from disease, an affliction that otherwise is certain to result in a quick and early death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark SlumberEnch4N4D2—none—none—none15 NThe Caster calls on the wrath of the forest to engulf a village in a distant province.6.37
Spell
Dark Slumber
School
Ench
Level
4
Paths
N4D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The Caster calls on the wrath of the forest to engulf a village in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental FortitudeAlt4N10caster10—noneIncreases resistance to fire, cold and lightning.6.37
Spell
Elemental Fortitude
School
Alt
Level
4
Paths
N1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Increases resistance to fire, cold and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FerocityThaum4N2153 +1/N20—noneThe caster fills the hearts of beasts with fury.6.37
Spell
Ferocity
School
Thaum
Level
4
Paths
N2
Range
15
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of beasts with fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
God BroodConj4N2D1—none—none—none12 NThe sorcerer enters the God Forest and summons a brood of sacred hunter spiders.6.37
Spell
God Brood
School
Conj
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
The sorcerer enters the God Forest and summons a brood of sacred hunter spiders.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Group BarkskinAlt4N2153 +1/N40—noneThe skin of several soldiers are transformed into a rough, bark-like hide.6.37
Spell
Group Barkskin
School
Alt
Level
4
Paths
N2
Range
15
Area
3 +1/N
Fatigue
40
Gems
—none
Effect
The skin of several soldiers are transformed into a rough, bark-like hide.
Version
6.37
Precision
100
Effects
1
Cast
Combat
HasteEnch4N31520 +1/N01 NA large number of soldiers are given quick feet.6.37
Spell
Haste
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large number of soldiers are given quick feet.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Herd of UnicornsConj4G2N1—none—none—none10 GUnicorns are legendary beings of the Dreamwild.6.37
Spell
Herd of Unicorns
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
Unicorns are legendary beings of the Dreamwild.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Immaculate MountsEnch4N2103 +1/N20—noneThe caster enchants animal mounts giving them increased intelligence and defensive prowess.6.37
Spell
Immaculate Mounts
School
Ench
Level
4
Paths
N2
Range
10
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
The caster enchants animal mounts giving them increased intelligence and defensive prowess.
Version
6.37
Precision
2
Effects
1
Cast
Combat
MaggotsConj4N125one target01 NThe mage conjures thousands of maggots, which will start to feed upon an undead being.6.37
Spell
Maggots
School
Conj
Level
4
Paths
N1
Range
25
Area
one target
Fatigue
0
Gems
1 N
Effect
The mage conjures thousands of maggots, which will start to feed upon an undead being.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Nest of AspsConj4N2D10—none01 NThe caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.6.37
Spell
Nest of Asps
School
Conj
Level
4
Paths
N2D1
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.
Version
6.37
Precision
0
Effects
10 +1/N
Cast
Combat
Poison WardEnch4N21520 +1/N01 NThis spell protects several units from natural poisons.6.37
Spell
Poison Ward
School
Ench
Level
4
Paths
N2
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell protects several units from natural poisons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rage of the Cornered RatThaum4N2203 +1/N20—noneA group of animals are provoked into a berserker rage.6.37
Spell
Rage of the Cornered Rat
School
Thaum
Level
4
Paths
N2
Range
20
Area
3 +1/N
Fatigue
20
Gems
—none
Effect
A group of animals are provoked into a berserker rage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sacred CrocodileConj4N2W2—none—none—none1 NAll crocodiles are more or less sacred to the populace of C'tis.6.37
Spell
Sacred Crocodile
School
Conj
Level
4
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
All crocodiles are more or less sacred to the populace of C'tis.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Serpent Fang ArrowsEnch4N31520 +1/N01 NThe mage enchants the arrows of a large number of archers.6.37
Spell
Serpent Fang Arrows
School
Ench
Level
4
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
The mage enchants the arrows of a large number of archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ShrinkAlt4N220 +2/N120—noneA few soldiers are shrunk for the rest of their lives.6.37
Spell
Shrink
School
Alt
Level
4
Paths
N2
Range
20 +2/N
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are shrunk for the rest of their lives.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strength of GaiaConj4N3E10caster20—noneThe caster connects himself with the might of the living Earth.6.37
Spell
Strength of Gaia
School
Conj
Level
4
Paths
N3E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster connects himself with the might of the living Earth.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Fay ArchersConj4G2N1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Archers
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fay FootfolkConj4G2N1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Footfolk
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Kithaironic LionConj4N3E1—none—none—none5 NThe caster summons a Kithaironic Lion and binds it to his service.6.37
Spell
Summon Kithaironic Lion
School
Conj
Level
4
Paths
N3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a Kithaironic Lion and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon LeogryphsConj4N2—none—none—none12 NWith this ritual a convocation of Leogryphs is summoned and controlled.6.37
Spell
Summon Leogryphs
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
With this ritual a convocation of Leogryphs is summoned and controlled.
Version
6.37
Precision
—none
Effects
20 +2/N
Cast
Ritual
Summon Spine FrogConj4N2W1—none—none—none1 NThe caster summons a Spine Frog and binds it to his service.6.37
Spell
Summon Spine Frog
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The caster summons a Spine Frog and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Swamp DrakeConj4N2W1—none—none—none5 NThe mage summons a Swamp Drake and binds it to his service.6.37
Spell
Summon Swamp Drake
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons a Swamp Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
SwarmAlt4N20—none01 NThe caster summons and transforms several insects, bugs and reptiles.6.37
Spell
Swarm
School
Alt
Level
4
Paths
N2
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster summons and transforms several insects, bugs and reptiles.
Version
6.37
Precision
0
Effects
20 +2/N
Cast
Combat
Tangle ThicketConj4N2203 +1/N30—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Thicket
School
Conj
Level
4
Paths
N2
Range
20
Area
3 +1/N
Fatigue
30
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Thousand Year GinsengConst4N1—none—none—none4 NThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Thousand Year Ginseng
School
Const
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Touch of MadnessThaum4N120130—noneA small group of soldiers are forced to go berserk.6.37
Spell
Touch of Madness
School
Thaum
Level
4
Paths
N1
Range
20
Area
1
Fatigue
30
Gems
—none
Effect
A small group of soldiers are forced to go berserk.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Vengeful VinesConj4N1D120120—nonePoisonous vines with dark flowers will emerge from the ground.6.37
Spell
Vengeful Vines
School
Conj
Level
4
Paths
N1D1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Poisonous vines with dark flowers will emerge from the ground.
Version
6.37
Precision
2
Effects
1
Cast
Combat
WildnessThaum4N330120—noneAnimals in the enemy army become wild, unpredictable and difficult to control.6.37
Spell
Wildness
School
Thaum
Level
4
Paths
N3
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Animals in the enemy army become wild, unpredictable and difficult to control.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Wooden ConstructionConst4N3—none—none—none6 NCreates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.6.37
Spell
Wooden Construction
School
Const
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
Creates Lumber Constructs. A Lumber Construct is a magically animated wooden construction resembling a human.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Awaken Dark VinesBlood5B1N3—none—none—none12 BThe caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.6.37
Spell
Awaken Dark Vines
School
Blood
Level
5
Paths
B1N3
Range
—none
Area
—none
Fatigue
—none
Gems
12 B
Effect
The caster spills sacrificial blood in the depths of dark forests to awaken forces that have slept since the coming of man.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Awaken HamadryadEnch5N4—none—none—none25 NHamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.6.37
Spell
Awaken Hamadryad
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Hamadryads are tree-nymphs. They are wise and skilled in nature magic and protect the forests they inhabit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken the DreamwildEnch5G4N2—none—none—none18 GThe caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.6.37
Spell
Awaken the Dreamwild
School
Ench
Level
5
Paths
G4N2
Range
—none
Area
—none
Fatigue
—none
Gems
18 G
Effect
The caster enters the heart of a forest and performs a ritual to awaken the slumbering powers of the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Blood PoisoningAlt5N230one target20—noneThe blood of the target is turned into poison.6.37
Spell
Blood Poisoning
School
Alt
Level
5
Paths
N2
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The blood of the target is turned into poison.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Bone MelterAlt5W3N225120—noneWhen affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.6.37
Spell
Bone Melter
School
Alt
Level
5
Paths
W3N2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Cat-eyed WarriorsAlt5N31520 +1/N01 NThis spell grants a large group of soldiers partial darkvision.6.37
Spell
Cat-eyed Warriors
School
Alt
Level
5
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell grants a large group of soldiers partial darkvision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Charm AnimalThaum5N220one target20—noneAn animal is charmed by the mage.6.37
Spell
Charm Animal
School
Thaum
Level
5
Paths
N2
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
An animal is charmed by the mage.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Contact Boar of CarnutesConj5N1E1—none—none—none7 NThe caster summons one of the Great Boars of Carnutes.6.37
Spell
Contact Boar of Carnutes
School
Conj
Level
5
Paths
N1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
The caster summons one of the Great Boars of Carnutes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Forest TrollsConj5N3—none—none—none10 NThe caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Forest Trolls
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Contact LarConj5N1—none—none—none16 NA priest of the old faith summons and persuades a Lar to join the servants of the empire.6.37
Spell
Contact Lar
School
Conj
Level
5
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
A priest of the old faith summons and persuades a Lar to join the servants of the empire.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Mori-no-kamiConj5N3—none—none—none21 NThe Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.6.37
Spell
Contact Mori-no-kami
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact MujinaConj5N2—none—none—none21 NThe caster contacts and makes a deal with a Mujina, a magical badger.6.37
Spell
Contact Mujina
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The caster contacts and makes a deal with a Mujina, a magical badger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NaiadConj5W3N1—none—none—none35 WThe caster goes to a river and makes a deal with a Naiad.6.37
Spell
Contact Naiad
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster goes to a river and makes a deal with a Naiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NushiConj5W2N1—none—none—none25 WThe Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.6.37
Spell
Contact Nushi
School
Conj
Level
5
Paths
W2N1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TanukiConj5N2—none—none—none26 NThe caster contacts and makes a deal with a Tanuki, a magical raccoon dog.6.37
Spell
Contact Tanuki
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
26 N
Effect
The caster contacts and makes a deal with a Tanuki, a magical raccoon dog.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Faery TrodEnch5N4G1—none—none—none20 NThe mage leads his army into a magic forest to find a Faery Trod.6.37
Spell
Faery Trod
School
Ench
Level
5
Paths
N4G1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The mage leads his army into a magic forest to find a Faery Trod.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fort of the AncientsAlt5N4—none—none—none35 NIn ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.6.37
Spell
Fort of the Ancients
School
Alt
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
In ancient times, Pangaea made its forts not from mud and mortar but bramble and birch.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of ReasonThaum5N4—none—none—none20 NThis gift grants commander status and a sharp intellect to any one being.6.37
Spell
Gift of Reason
School
Thaum
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
This gift grants commander status and a sharp intellect to any one being.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Group RegenerationEnch5N3153 +1/N60—noneThis spell gives a group of targets regenerative powers.6.37
Spell
Group Regeneration
School
Ench
Level
5
Paths
N3
Range
15
Area
3 +1/N
Fatigue
60
Gems
—none
Effect
This spell gives a group of targets regenerative powers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HowlConj5N30caster03 NThe caster summons a pack of wolves to aid him in battle.6.37
Spell
Howl
School
Conj
Level
5
Paths
N3
Range
0
Area
caster
Fatigue
0
Gems
3 N
Effect
The caster summons a pack of wolves to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Monster BoarConj5N3—none—none—none10 NThe caster summons a monster boar and sends it to a distant province to ravage the land.6.37
Spell
Monster Boar
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a monster boar and sends it to a distant province to ravage the land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mother OakAlt5N5—none—none—none50 NThe oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.6.37
Spell
Mother Oak
School
Alt
Level
5
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
The oldest and mightiest of all oaks in the realm is enchanted to become the greatest oak there ever was.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Naiad WarriorsConj5W3N1—none—none—none18 WThe caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.6.37
Spell
Naiad Warriors
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
18 W
Effect
The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
Pack FerocityThaum5N21520 +1/N01 NThe caster fills the hearts of beasts with fury.6.37
Spell
Pack Ferocity
School
Thaum
Level
5
Paths
N2
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
The caster fills the hearts of beasts with fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Poison ArrowsEvo5N235 +5/N—none20—noneThe caster shoots a few enchanted arrows against his enemies.6.37
Spell
Poison Arrows
School
Evo
Level
5
Paths
N2
Range
35 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a few enchanted arrows against his enemies.
Version
6.37
Precision
3
Effects
4 +1/N
Cast
Combat
Poison CloudEvo5N3A1306 +1/N20—noneThe caster creates a cloud of noxious spores dangerous to men.6.37
Spell
Poison Cloud
School
Evo
Level
5
Paths
N3A1
Range
30
Area
6 +1/N
Fatigue
20
Gems
—none
Effect
The caster creates a cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Rain of ToadsBlood5B3N1—none—none—none20 BThe caster creates a horrible omen, turning the falling rain in a target province into toads.6.37
Spell
Rain of Toads
School
Blood
Level
5
Paths
B3N1
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster creates a horrible omen, turning the falling rain in a target province into toads.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Spirits of the WoodConj5N3—none—none—none8 NThe caster summons several spirits that inhabit ancient trees.6.37
Spell
Spirits of the Wood
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster summons several spirits that inhabit ancient trees.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Summon Fay KnightsConj5G3N1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Fay Knights
School
Conj
Level
5
Paths
G3N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon HekaterideConj5N3W1—none—none—none30 NWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Hekateride
School
Conj
Level
5
Paths
N3W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KimpurushasConj5N2S1—none—none—none15 NKimpurushas are divine lion-headed warriors that left this world ages ago.6.37
Spell
Summon Kimpurushas
School
Conj
Level
5
Paths
N2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
Kimpurushas are divine lion-headed warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon LilotConj5N4—none—none—none15 NThe caster summons a Lilot from the wild.6.37
Spell
Summon Lilot
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster summons a Lilot from the wild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ManticoresConj5N2E2—none—none—none10 NThe Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.6.37
Spell
Summon Manticores
School
Conj
Level
5
Paths
N2E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Monster ToadConj5N2—none—none—none1 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toad
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Monster ToadsConj5N2—none—none—none5 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toads
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
The Ravenous SwarmThaum5N31—none01 NThis spell is sometimes used by nature mages to combat the undead.6.37
Spell
The Ravenous Swarm
School
Thaum
Level
5
Paths
N3
Range
1
Area
—none
Fatigue
0
Gems
1 N
Effect
This spell is sometimes used by nature mages to combat the undead.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Vermin FeastConj5N4—none—none—none6 NThe caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.6.37
Spell
Vermin Feast
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Weavers of the WoodEnch5N4—none—none—none6 NThe caster makes spiders large and small weave a giant web covering an entire forest province.6.37
Spell
Weavers of the Wood
School
Ench
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes spiders large and small weave a giant web covering an entire forest province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winged MonkeysConj5N3S2—none—none—none10 NThe caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.6.37
Spell
Winged Monkeys
School
Conj
Level
5
Paths
N3S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BeckoningThaum6G4N2—none—none—none20 GThe caster awakens the forces of the wild, which call out to lure the unwary.6.37
Spell
Beckoning
School
Thaum
Level
6
Paths
G4N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster awakens the forces of the wild, which call out to lure the unwary.
Version
6.37
Precision
—none
Effects
75 +5/G
Cast
Ritual
Call LadonConj6F3N2—none—none—none15 FThe caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.6.37
Spell
Call Ladon
School
Conj
Level
6
Paths
F3N2
Range
—none
Area
—none
Fatigue
—none
Gems
15 F
Effect
The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Birds of SplendorConj6F2N1—none—none—none7 FIn Magnificent Ind lives the Yllerions, the Birds of Splendor.6.37
Spell
Call the Birds of Splendor
School
Conj
Level
6
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
In Magnificent Ind lives the Yllerions, the Birds of Splendor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CouatlConjuration · level 6Conj6N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
6
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Forest GiantsConj6N3—none—none—none2 NThis ritual summons a pair of Giants and forces them to serve.6.37
Spell
Contact Forest Giants
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
This ritual summons a pair of Giants and forces them to serve.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Contact Huli JingConj6N2—none—none—none30 NThe Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Huli Jing
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JorogumoConj6N2D1—none—none—none32 NThe caster contacts and makes a deal with a Jorogumo, a supernatural spider.6.37
Spell
Contact Jorogumo
School
Conj
Level
6
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
32 N
Effect
The caster contacts and makes a deal with a Jorogumo, a supernatural spider.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact KitsuneConj6N2—none—none—none30 NThe Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Kitsune
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Lamia QueenConj6N5D2—none—none—none25 NThe caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.6.37
Spell
Contact Lamia Queen
School
Conj
Level
6
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact LamiasConj6N3—none—none—none5 NThe caster performs the rites necessary to summon Lamias, serpent women, to aid him.6.37
Spell
Contact Lamias
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster performs the rites necessary to summon Lamias, serpent women, to aid him.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Eagle-eyed WarriorsAlt6N31520 +1/N01 NA large group of soldiers are granted superior vision and accuracy.6.37
Spell
Eagle-eyed Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are granted superior vision and accuracy.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Forest DomeEnch6N5—none—none—none10 NVegetation will grow into a dome that covers the entire province where the spell is cast.6.37
Spell
Forest Dome
School
Ench
Level
6
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Vegetation will grow into a dome that covers the entire province where the spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forest Troll TribeConj6N3—none—none—none37 NThe caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.6.37
Spell
Forest Troll Tribe
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
37 N
Effect
The caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul VaporsEnch6N4W10caster02 NPoisonous gas will begin to seep from the ground shortly after this spell is cast.6.37
Spell
Foul Vapors
School
Ench
Level
6
Paths
N4W1
Range
0
Area
caster
Fatigue
0
Gems
2 N
Effect
Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Giant WarriorsAlt6N3101001 NA large group of soldiers are magically enlarged for the duration of the battle.6.37
Spell
Giant Warriors
School
Alt
Level
6
Paths
N3
Range
10
Area
10
Fatigue
0
Gems
1 N
Effect
A large group of soldiers are magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Growing FuryThaum6N40caster01 NA growing fury will affect all friendly units on the battlefield.6.37
Spell
Growing Fury
School
Thaum
Level
6
Paths
N4
Range
0
Area
caster
Fatigue
0
Gems
1 N
Effect
A growing fury will affect all friendly units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hail of Serpent FangsEnch6N40whole battlefield02 NThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Serpent Fangs
School
Ench
Level
6
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Iron PigsAlt6E3N1—none—none—none9 EThe caster transforms seven ordinary boars into beings of flesh and steel.6.37
Spell
Iron Pigs
School
Alt
Level
6
Paths
E3N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
The caster transforms seven ordinary boars into beings of flesh and steel.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Locust SwarmsConj6N3—none—none—none8 NThe caster unleashes swarms of locusts upon a province.6.37
Spell
Locust Swarms
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster unleashes swarms of locusts upon a province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
ReliefEnch6N50caster01 NThis battle enchantment reduces the fatigue of all friendly units on the battlefield.6.37
Spell
Relief
School
Ench
Level
6
Paths
N5
Range
0
Area
caster
Fatigue
0
Gems
1 N
Effect
This battle enchantment reduces the fatigue of all friendly units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Stream of LifeEvo6N340 +5/N120—noneThe caster pours life into the bodies of his enemies in an attempt to overload the body systems of the targets.6.37
Spell
Stream of Life
School
Evo
Level
6
Paths
N3
Range
40 +5/N
Area
1
Fatigue
20
Gems
—none
Effect
The caster pours life into the bodies of his enemies in an attempt to overload the body systems of the targets.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Summon Fay PrinceConj6G4N1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Fay Prince
School
Conj
Level
6
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon LaumaConj6G2N2—none—none—none35 GThe caster performs a ritual dance to attract a Lauma.6.37
Spell
Summon Lauma
School
Conj
Level
6
Paths
G2N2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster performs a ritual dance to attract a Lauma.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SpritesConj6G1N11—none01 GThe caster summons six sprites to aid him in battle.6.37
Spell
Summon Sprites
School
Conj
Level
6
Paths
G1N1
Range
1
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster summons six sprites to aid him in battle.
Version
6.37
Precision
0
Effects
6
Cast
Combat
TransformationAlt6N2—none—none—none8 NThe caster is transformed into a random monster or animal.6.37
Spell
Transformation
School
Alt
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster is transformed into a random monster or animal.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Venomous DeathAlt6N2D130one target20—noneThe caster emulates the horrible bite of the Asp, the most deadly of snakes.6.37
Spell
Venomous Death
School
Alt
Level
6
Paths
N2D1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The caster emulates the horrible bite of the Asp, the most deadly of snakes.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Wooden WarriorsAlt6N31520 +1/N01 NThis spell gives Barkskin to a large group of soldiers.6.37
Spell
Wooden Warriors
School
Alt
Level
6
Paths
N3
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
This spell gives Barkskin to a large group of soldiers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Animal HordeConj7N4—none—none—none10 NThe caster summons a horde of animals and binds them to his service.6.37
Spell
Animal Horde
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a horde of animals and binds them to his service.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Army of Immaculate MountsEnch7N40whole battlefield02 NThe caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.6.37
Spell
Army of Immaculate Mounts
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The caster enchants all friendly animal mounts on the battlefield, giving them increased intelligence and defensive prowess.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken Ivy KingConj7N4—none—none—none30 NThe mage awakens an ancient Ivy King and persuades him to serve him.6.37
Spell
Awaken Ivy King
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage awakens an ancient Ivy King and persuades him to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken TreelordEnch7N5—none—none—none35 NThe Treelords are ancient living trees that were once vibrant and very powerful.6.37
Spell
Awaken Treelord
School
Ench
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
35 N
Effect
The Treelords are ancient living trees that were once vibrant and very powerful.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call ArelConj7S4N1—none—none—none39 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Arel
School
Conj
Level
7
Paths
S4N1
Range
—none
Area
—none
Fatigue
—none
Gems
39 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CouatlConjuration · level 7Conj7N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
7
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Mountain VilaConj7N4—none—none—none40 NThe caster travels to a remote mountain to contact a Vila and persuade her to aid him.6.37
Spell
Contact Mountain Vila
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster travels to a remote mountain to contact a Vila and persuade her to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Creeping DoomAlt7N30—none01 NThis spell enlarges a huge number of insects to enormous proportions.6.37
Spell
Creeping Doom
School
Alt
Level
7
Paths
N3
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
This spell enlarges a huge number of insects to enormous proportions.
Version
6.37
Precision
0
Effects
70 +5/N
Cast
Combat
Curse of the Frog PrinceAlt7N225one target20—noneThe victim is cursed with the form of a frog for the rest of his life.6.37
Spell
Curse of the Frog Prince
School
Alt
Level
7
Paths
N2
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The victim is cursed with the form of a frog for the rest of his life.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Fury of the WildThaum7N40whole battlefield02 NThe caster fills the hearts of beasts with fury.6.37
Spell
Fury of the Wild
School
Thaum
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
The caster fills the hearts of beasts with fury.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of HealthEnch7N6—none—none—none50 NThis gift grants excellent health to all loyal subjects inside the God's Dominion.6.37
Spell
Gift of Health
School
Ench
Level
7
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
50 N
Effect
This gift grants excellent health to all loyal subjects inside the God's Dominion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Land of the Ever YoungEnch7G5N1—none—none—none10 GWith this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.6.37
Spell
Land of the Ever Young
School
Ench
Level
7
Paths
G5N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
With this enchantment in place everyone in the province will grow old much much slower than usual, only aging one year in four winters.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living CastleConj7N4W1—none—none—none40 NThe caster conjures a castle of living kelp and algae.6.37
Spell
Living Castle
School
Conj
Level
7
Paths
N4W1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster conjures a castle of living kelp and algae.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mass RegenerationEnch7N41520 +1/N01 NGives regenerative powers to a large group of units.6.37
Spell
Mass Regeneration
School
Ench
Level
7
Paths
N4
Range
15
Area
20 +1/N
Fatigue
0
Gems
1 N
Effect
Gives regenerative powers to a large group of units.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MiasmaEvo7N4—none—none—none25 NWith this ritual a nature mage will try to poison an entire enemy army camp by releasing the poisonous gases that are trapped under the ground.6.37
Spell
Miasma
School
Evo
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
With this ritual a nature mage will try to poison an entire enemy army camp by releasing the poisonous gases that are trapped under the ground.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Oaken ArmyAlt7N40whole battlefield03 NThis spell gives Barkskin to all friendly units on the entire battlefield.6.37
Spell
Oaken Army
School
Alt
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This spell gives Barkskin to all friendly units on the entire battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison MistEvo7N3A13015 +3/N40—noneThe caster creates a large cloud of noxious spores dangerous to men.6.37
Spell
Poison Mist
School
Evo
Level
7
Paths
N3A1
Range
30
Area
15 +3/N
Fatigue
40
Gems
—none
Effect
The caster creates a large cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Purify BloodBlood7B4N10whole battlefield03 BThe entire army is purified and protected from poisons for the remainder of the battle.6.37
Spell
Purify Blood
School
Blood
Level
7
Paths
B4N1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 B
Effect
The entire army is purified and protected from poisons for the remainder of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Serpent's BlessingEnch7N40whole battlefield02 NThis spell makes all friendly units on the battlefield resistant to natural poisons.6.37
Spell
Serpent's Blessing
School
Ench
Level
7
Paths
N4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 N
Effect
This spell makes all friendly units on the battlefield resistant to natural poisons.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Storm of ThornsEvo7N235 +5/N—none20—noneThe caster shoots a storm of enchanted Vine Arrows against his enemies.6.37
Spell
Storm of Thorns
School
Evo
Level
7
Paths
N2
Range
35 +5/N
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shoots a storm of enchanted Vine Arrows against his enemies.
Version
6.37
Precision
0
Effects
10 +2/N
Cast
Combat
Summon BalamConj7N4—none—none—none60 NThe caster summons one of the four Balam.6.37
Spell
Summon Balam
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster summons one of the four Balam.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Calydonian BoarConj7N5—none—none—none9 NThe caster summons a Calydonian Boar and binds it to his service.6.37
Spell
Summon Calydonian Boar
School
Conj
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a Calydonian Boar and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wild HuntConj7G5N3—none—none—none50 GThe caster unleashes the Wild Hunt upon the world.6.37
Spell
Wild Hunt
School
Conj
Level
7
Paths
G5N3
Range
—none
Area
—none
Fatigue
—none
Gems
50 G
Effect
The caster unleashes the Wild Hunt upon the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of GiantsAlt8N50whole battlefield03 NAn entire army is magically enlarged for the duration of the battle.6.37
Spell
Army of Giants
School
Alt
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
An entire army is magically enlarged for the duration of the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army RegenerationEnch8N50whole battlefield03 NGives regenerative powers to all friendly units on the battlefield.6.37
Spell
Army Regeneration
School
Ench
Level
8
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
Gives regenerative powers to all friendly units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call the Worm That WalksThaum8N5—none—none—none30 NPotent nature mages do not die easily, and for the more potent even death might not stop them.6.37
Spell
Call the Worm That Walks
School
Thaum
Level
8
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
Potent nature mages do not die easily, and for the more potent even death might not stop them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact LeshiyConj8N6—none—none—none60 NThe caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.6.37
Spell
Contact Leshiy
School
Conj
Level
8
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Daughter of TyphonConj8N5D2—none—none—none30 NThe mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.6.37
Spell
Daughter of Typhon
School
Conj
Level
8
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Faerie CourtConj8G4N1—none—none—none60 GThe caster summons a Faery Queen and her court from the Dreamwild.6.37
Spell
Faerie Court
School
Conj
Level
8
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
60 G
Effect
The caster summons a Faery Queen and her court from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Haunted ForestEnch8N5D1—none—none—none60 NVines will merge with anyone killed in the God's Dominion, creating an undead Manikin.6.37
Spell
Haunted Forest
School
Ench
Level
8
Paths
N5D1
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
Vines will merge with anyone killed in the God's Dominion, creating an undead Manikin.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Improved Cross BreedingBlood8B2N2—none—none—none20 BHundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.6.37
Spell
Improved Cross Breeding
School
Blood
Level
8
Paths
B2N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
Hundreds of different creatures from mice to humans are magically cross-bred and grown in an effort to produce a powerful monster.
Version
6.37
Precision
—none
Effects
40 +3/B
Cast
Ritual
PolymorphAlt8N32510 +2/N02 NThe caster transforms his enemies into swine.6.37
Spell
Polymorph
School
Alt
Level
8
Paths
N3
Range
25
Area
10 +2/N
Fatigue
0
Gems
2 N
Effect
The caster transforms his enemies into swine.
Version
6.37
Precision
5
Effects
1
Cast
Combat
The Kindly OnesConj8F6N4—none—none—none40 FThe caster unleashes the Erinyes upon the world.6.37
Spell
The Kindly Ones
School
Conj
Level
8
Paths
F6N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 F
Effect
The caster unleashes the Erinyes upon the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wild GrowthConj8N42010 +2/N40—noneVines and roots sprout from the ground, grabbing all enemies within reach.6.37
Spell
Wild Growth
School
Conj
Level
8
Paths
N4
Range
20
Area
10 +2/N
Fatigue
40
Gems
—none
Effect
Vines and roots sprout from the ground, grabbing all enemies within reach.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of RatsAlt9N50whole battlefield04 NThe entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.6.37
Spell
Army of Rats
School
Alt
Level
9
Paths
N5
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 N
Effect
The entire enemy army takes on the aspect of the rat and becomes small and nervous for the rest of their lives.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken ForestAlt9N50—none02 NThis spell will awaken all the bushes and small trees on the battlefield.6.37
Spell
Awaken Forest
School
Alt
Level
9
Paths
N5
Range
0
Area
—none
Fatigue
0
Gems
2 N
Effect
This spell will awaken all the bushes and small trees on the battlefield.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Awaken TarrasqueConj9N5—none—none—none15 NThe caster awakens an ancient sleeping dragon.6.37
Spell
Awaken Tarrasque
School
Conj
Level
9
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster awakens an ancient sleeping dragon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Beast MasteryThaum9N60whole battlefield04 NAll animals on the battlefield are bound to the will of the caster.6.37
Spell
Beast Mastery
School
Thaum
Level
9
Paths
N6
Range
0
Area
whole battlefield
Fatigue
0
Gems
4 N
Effect
All animals on the battlefield are bound to the will of the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call Ancient PresenceConj9W5N4—none—none—none15 WIn the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.6.37
Spell
Call Ancient Presence
School
Conj
Level
9
Paths
W5N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enchanted ForestsConj9N7—none—none—none90 NAll forests will start to whisper the hymns to the pretender that controls this enchantment.6.37
Spell
Enchanted Forests
School
Conj
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
90 N
Effect
All forests will start to whisper the hymns to the pretender that controls this enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gaia's BlessingEnch9N5E20whole battlefield03 NThis powerful enchantment protects an entire army from the power of the elements.6.37
Spell
Gaia's Blessing
School
Ench
Level
9
Paths
N5E2
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 N
Effect
This powerful enchantment protects an entire army from the power of the elements.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of Nature's BountyEnch9N7—none—none—none70 NAll life in the God's Dominion is blessed.6.37
Spell
Gift of Nature's Bounty
School
Ench
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
70 N
Effect
All life in the God's Dominion is blessed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

Default columns only · 3 more columns online

Items that need Nature 91

Every item on the wiki whose forging needs Nature, by construction level.

Swipe sideways for more columns.

Nature items. Verified 6.37.
Effect
Bear Claw Talisman1E1N15 E + 5 N—nonemiscA talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1.6.37
Item
Bear Claw Talisman
Construction
1
Paths
E1N1
Gems
5 E + 5 N
Boosters
—none
Slot
misc
Effect
A talisman that gives +5 strength and +2 morale to its wearer and their mount, and beauty −1.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Berserker Pelt1N15 N—nonebodyThis wolf pelt will enrage its wearer, increasing his strength and battle prowess, but reducing his defence.6.37
Item
Berserker Pelt
Construction
1
Paths
N1
Gems
5 N
Boosters
—none
Slot
body
Effect
This wolf pelt will enrage its wearer, increasing his strength and battle prowess, but reducing his defence.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Long Strides1N15 N—nonefeetBoots that give 6 extra map movement and swiftness 100.6.37
Item
Boots of Long Strides
Construction
1
Paths
N1
Gems
5 N
Boosters
—none
Slot
feet
Effect
Boots that give 6 extra map movement and swiftness 100.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Hardwood Club1N15 N—none1-handThis club has been enchanted with Nature magic to make it extraordinarily sturdy, and is at least as effective as a proper iron mace.6.37
Item
Hardwood Club
Construction
1
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This club has been enchanted with Nature magic to make it extraordinarily sturdy, and is at least as effective as a proper iron mace.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
Generic
Raw Hide Shield1N15 N—noneshieldThis shield is made from the hides of exceptional bulls.6.37
Item
Raw Hide Shield
Construction
1
Paths
N1
Gems
5 N
Boosters
—none
Slot
shield
Effect
This shield is made from the hides of exceptional bulls.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Snake Ring1N15 N—nonemiscThis ring gives the wearer almost total immunity to poisons and the ability to poison enemies by touching them.6.37
Item
Snake Ring
Construction
1
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
This ring gives the wearer almost total immunity to poisons and the ability to poison enemies by touching them.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Barkskin Amulet3N15 N—nonemiscThe flesh of the wearer turns rough and barklike, making him less vulnerable to cuts and bruises.6.37
Item
Barkskin Amulet
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
The flesh of the wearer turns rough and barklike, making him less vulnerable to cuts and bruises.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Birch Boots3N15 N—nonefeetThese boots made from a combination of hide and birch are surprisingly soft and comfortable.6.37
Item
Birch Boots
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
feet
Effect
These boots made from a combination of hide and birch are surprisingly soft and comfortable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blade of Grass3G1N15 G + 5 N—none1-handThis sword is actually a blade of grass, large as any sword and enchanted by the magic of the dreamwild.6.37
Item
Blade of Grass
Construction
3
Paths
G1N1
Gems
5 G + 5 N
Boosters
—none
Slot
1-hand
Effect
This sword is actually a blade of grass, large as any sword and enchanted by the magic of the dreamwild.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
Generic
Cat Charm3N210 N—nonemiscThe wearer of this charm will have catlike reflexes when threatened.6.37
Item
Cat Charm
Construction
3
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
The wearer of this charm will have catlike reflexes when threatened.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Clam of Pearls3W1N15 W + 5 N—nonemiscThis small shell is taken from a living clam and inscribed with runes of creation and absorption.6.37
Item
Clam of Pearls
Construction
3
Paths
W1N1
Gems
5 W + 5 N
Boosters
—none
Slot
misc
Effect
This small shell is taken from a living clam and inscribed with runes of creation and absorption.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dire Wolf Pelt3N15 N—nonebodyThis enchanted dire wolf pelt is very light and will increase the battle skill of its wearer as well as protect him from cold.6.37
Item
Dire Wolf Pelt
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
body
Effect
This enchanted dire wolf pelt is very light and will increase the battle skill of its wearer as well as protect him from cold.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Effigy of War3D1N15 D + 5 N—nonemiscThe shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies.6.37
Item
Effigy of War
Construction
3
Paths
D1N1
Gems
5 D + 5 N
Boosters
—none
Slot
misc
Effect
The shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Barding3N15 N—nonebardingA leather barding enchanted with nature magic to make it stronger and more durable.6.37
Item
Enchanted Barding
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
barding
Effect
A leather barding enchanted with nature magic to make it stronger and more durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Saddle3N15 N—nonebardingA saddle that gives 2 hit points and the proud steed property.6.37
Item
Enchanted Saddle
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
barding
Effect
A saddle that gives 2 hit points and the proud steed property.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enormous Cauldron of Broth3N315 N—nonemiscAs the name implies, this is a truly enormous cauldron filled with broth.6.37
Item
Enormous Cauldron of Broth
Construction
3
Paths
N3
Gems
15 N
Boosters
—none
Slot
misc
Effect
As the name implies, this is a truly enormous cauldron filled with broth.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Eye Shield3N210 N—noneshieldA buckler made to resemble a single round eye, this item is disturbingly lifelike.6.37
Item
Eye Shield
Construction
3
Paths
N2
Gems
10 N
Boosters
—none
Slot
shield
Effect
A buckler made to resemble a single round eye, this item is disturbingly lifelike.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Flying Ointment3A2N110 A + 5 N—nonemiscThe Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew.6.37
Item
Flying Ointment
Construction
3
Paths
A2N1
Gems
10 A + 5 N
Boosters
—none
Slot
misc
Effect
The Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Gloves of the Gladiator3N210 N—none2-handThese gloves are straps made from the cured skin of master gladiators.6.37
Item
Gloves of the Gladiator
Construction
3
Paths
N2
Gems
10 N
Boosters
—none
Slot
2-hand
Effect
These gloves are straps made from the cured skin of master gladiators.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Gossamer Cloth3G2N110 G + 5 N—nonemiscA piece of cloth made from dreams and hopes.6.37
Item
Gossamer Cloth
Construction
3
Paths
G2N1
Gems
10 G + 5 N
Boosters
—none
Slot
misc
Effect
A piece of cloth made from dreams and hopes.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Handful of Acorns3N15 N—nonemiscWhen planted in the ground, these enchanted acorns will produce three Vine Men that will aid the owner in battle.6.37
Item
Handful of Acorns
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
When planted in the ground, these enchanted acorns will produce three Vine Men that will aid the owner in battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Horned Helmet3N15 N—noneheadAn imposing helmet sporting two great horns, this item allows its wearer to deliver a powerful gore attack in battle.6.37
Item
Horned Helmet
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
head
Effect
An imposing helmet sporting two great horns, this item allows its wearer to deliver a powerful gore attack in battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Hunter's Knife3N15 N—none1-handThis knife has been enchanted with Nature magic and is so sharp that it can cut through chainmail as easily as a deer skin.6.37
Item
Hunter's Knife
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This knife has been enchanted with Nature magic and is so sharp that it can cut through chainmail as easily as a deer skin.
Version
6.37
Damage
4
Unique
—none
Magic penetration
—none
National
Generic
Ivy Crown3N15 N—nonecrownThe Ivy Crown is a replica of the ivy crowns that were worn by exalted Vine Men in the ancient times before men came and drove them away.6.37
Item
Ivy Crown
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
crown
Effect
The Ivy Crown is a replica of the ivy crowns that were worn by exalted Vine Men in the ancient times before men came and drove them away.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Jade Knife3N1B15 N + 5 B—none1-handA Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices.6.37
Item
Jade Knife
Construction
3
Paths
N1B1
Gems
5 N + 5 B
Boosters
—none
Slot
1-hand
Effect
A Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
National
Kithaironic Lion Pelt3N1E13 N + 2 E—nonebodyThe Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt.6.37
Item
Kithaironic Lion Pelt
Construction
3
Paths
N1E1
Gems
3 N + 2 E
Boosters
—none
Slot
body
Effect
The Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Knife of the Damned3N1S15 N + 5 S—none1-handThis knife will curse anyone it touches.6.37
Item
Knife of the Damned
Construction
3
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
1-hand
Effect
This knife will curse anyone it touches.
Version
6.37
Damage
4
Unique
—none
Magic penetration
—none
National
Generic
Ranger's Boots3N15 N—nonefeetThese magic boots are made for rangers and scouts who need to move far and without being noticed.6.37
Item
Ranger's Boots
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
feet
Effect
These magic boots are made for rangers and scouts who need to move far and without being noticed.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ranger's Cloak3N15 N—nonebodyThis robe will make its wearer blend into the surroundings, a very useful thing when sneaking.6.37
Item
Ranger's Cloak
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
body
Effect
This robe will make its wearer blend into the surroundings, a very useful thing when sneaking.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shaman's Staff3N1S15 N + 5 S—none2-handEven though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature.6.37
Item
Shaman's Staff
Construction
3
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
2-hand
Effect
Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature.
Version
6.37
Damage
3
Unique
—none
Magic penetration
1
National
Generic
Shillelagh3G1N13 G + 2 N—none1-handA Shillelagh is made from a piece of an old oak that is inhabited by faeries.6.37
Item
Shillelagh
Construction
3
Paths
G1N1
Gems
3 G + 2 N
Boosters
—none
Slot
1-hand
Effect
A Shillelagh is made from a piece of an old oak that is inhabited by faeries.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
National
Thorn Spear3N15 N—none1-handThis wooden spear is covered with poisonous thorns.6.37
Item
Thorn Spear
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This wooden spear is covered with poisonous thorns.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
Generic
Thorn Staff3N15 N—none2-handThis wooden quarterstaff is covered with poisonous thorns.6.37
Item
Thorn Staff
Construction
3
Paths
N1
Gems
5 N
Boosters
—none
Slot
2-hand
Effect
This wooden quarterstaff is covered with poisonous thorns.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
Generic
Vine Whip3N210 N—none1-handThis whip has been enchanted with the essence of Nature.6.37
Item
Vine Whip
Construction
3
Paths
N2
Gems
10 N
Boosters
—none
Slot
1-hand
Effect
This whip has been enchanted with the essence of Nature.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Acorn Necklace5N1E15 N + 5 E—nonemiscThe oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.6.37
Item
Acorn Necklace
Construction
5
Paths
N1E1
Gems
5 N + 5 E
Boosters
—none
Slot
misc
Effect
The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Amulet of Giants5N15 N—nonemiscThe wearer of this amulet will instantly grow in size and become as strong as a giant.6.37
Item
Amulet of Giants
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
The wearer of this amulet will instantly grow in size and become as strong as a giant.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Amulet of Resilience5N210 N—nonemiscThis leather amulet is set with nine amber stones that pulsate with power.6.37
Item
Amulet of Resilience
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
This leather amulet is set with nine amber stones that pulsate with power.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Armor of Twisting Thorns5B3N215 B + 10 NN+1B+1bodyThorns will protrude from all over the mage's body.6.37
Item
Armor of Twisting Thorns
Construction
5
Paths
B3N2
Gems
15 B + 10 N
Boosters
N+1B+1
Slot
body
Effect
Thorns will protrude from all over the mage's body.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Astral Serpent5N1S15 N + 5 S—nonemiscTrapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent.6.37
Item
Astral Serpent
Construction
5
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
misc
Effect
Trapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boar Leather Barding5N15 N—nonebardingBarding for a mount, with protection 15 on the head and body and 7 on the limbs, that gives 6 hit points.6.37
Item
Boar Leather Barding
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 15 on the head and body and 7 on the limbs, that gives 6 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of the Messenger5N15 N—nonefeetWell-made boots crafted out of unicorn leather, they allow their wearer to run any distance without getting tired.6.37
Item
Boots of the Messenger
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
feet
Effect
Well-made boots crafted out of unicorn leather, they allow their wearer to run any distance without getting tired.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Carrion Bow5N1D13 N + 2 D—nonemissileThe Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target.6.37
Item
Carrion Bow
Construction
5
Paths
N1D1
Gems
3 N + 2 D
Boosters
—none
Slot
missile
Effect
The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
National
Carrion Seed5N1D15 N + 5 D—nonemiscSometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life.6.37
Item
Carrion Seed
Construction
5
Paths
N1D1
Gems
5 N + 5 D
Boosters
—none
Slot
misc
Effect
Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Cornucopia5N315 N—nonemiscBlowing the Horn of Plenty will not only produce all manner of fruits and legumes but also a limited quantity of short lived Nature gems.6.37
Item
Cornucopia
Construction
5
Paths
N3
Gems
15 N
Boosters
—none
Slot
misc
Effect
Blowing the Horn of Plenty will not only produce all manner of fruits and legumes but also a limited quantity of short lived Nature gems.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Endless Bag of Wine5N15 N—nonemiscThis wineskin is enchanted with powers of creation and produces endless amounts of wine.6.37
Item
Endless Bag of Wine
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
This wineskin is enchanted with powers of creation and produces endless amounts of wine.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Green Dragon Scale Mail5N210 N—nonebodyArmor made from the scales of a true dragon, it is almost weightless and very durable.6.37
Item
Green Dragon Scale Mail
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
body
Effect
Armor made from the scales of a true dragon, it is almost weightless and very durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Headdress of the Bull5N15 N—nonecrownThe Buffalo is a symbol of strength, beauty and fierce loyalty.6.37
Item
Headdress of the Bull
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
crown
Effect
The Buffalo is a symbol of strength, beauty and fierce loyalty.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Homunculus5N210 N—nonemiscThe caster awakens and befriends a mandrake root by feeding it his own blood.6.37
Item
Homunculus
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
The caster awakens and befriends a mandrake root by feeding it his own blood.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Horn of Valor5N15 N—nonemiscThe sound of this horn will encourage friends in battle.6.37
Item
Horn of Valor
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
The sound of this horn will encourage friends in battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Lychantropos' Amulet5N210 N—nonemiscThis iron amulet is crafted in the image of a wolf's head.6.37
Item
Lychantropos' Amulet
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
This iron amulet is crafted in the image of a wolf's head.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Manual of Water Breathing5N3W115 N + 5 W—nonemiscThe owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water.6.37
Item
Manual of Water Breathing
Construction
5
Paths
N3W1
Gems
15 N + 5 W
Boosters
—none
Slot
misc
Effect
The owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Miraculous Cure All Elixir5N540 N—nonemiscThis elixir is brewed from magic leaves of very strong potency.6.37
Item
Miraculous Cure All Elixir
Construction
5
Paths
N5
Gems
40 N
Boosters
—none
Slot
misc
Effect
This elixir is brewed from magic leaves of very strong potency.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Pixie Shoes5G1N15 G + 5 N—nonefeetShoes that give +2 defence, luck and 6 extra map movement.6.37
Item
Pixie Shoes
Construction
5
Paths
G1N1
Gems
5 G + 5 N
Boosters
—none
Slot
feet
Effect
Shoes that give +2 defence, luck and 6 extra map movement.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rat Tail5N15 N—none1-handThis whip is made from the hair of one hundred rats that were enchanted by a Nature mage.6.37
Item
Rat Tail
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This whip is made from the hair of one hundred rats that were enchanted by a Nature mage.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Ring of Regeneration5N210 N—nonemiscThis golden ring is set with enchanted turquoises and amber stones.6.37
Item
Ring of Regeneration
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
This golden ring is set with enchanted turquoises and amber stones.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Serpent Kryss5N15 N—none1-handThis green blade is tempered in the venom of seven poisonous snakes.6.37
Item
Serpent Kryss
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This green blade is tempered in the venom of seven poisonous snakes.
Version
6.37
Damage
4
Unique
—none
Magic penetration
—none
National
Generic
Skull Standard5N2D110 N + 5 D—none2-handThe goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard.6.37
Item
Skull Standard
Construction
5
Paths
N2D1
Gems
10 N + 5 D
Boosters
—none
Slot
2-hand
Effect
The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
Generic
Snake Bladder Stick5N15 N—none1-handThis is a simple wooden stick with an inflated bladder attached to one end, much like the bladders carried by fools and jesters.6.37
Item
Snake Bladder Stick
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
This is a simple wooden stick with an inflated bladder attached to one end, much like the bladders carried by fools and jesters.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Spider Amulet5N15 N—nonemiscThis amulet is enchanted to bestow the properties of a spider to its user.6.37
Item
Spider Amulet
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
misc
Effect
This amulet is enchanted to bestow the properties of a spider to its user.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Spirit Mask5D2N110 D + 5 N—noneheadA mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit.6.37
Item
Spirit Mask
Construction
5
Paths
D2N1
Gems
10 D + 5 N
Boosters
—none
Slot
head
Effect
A mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Summer Sword5N2E110 N + 5 E—none1-handIf thrust into the ground, this sword brings good weather and fertility to the surrounding countryside.6.37
Item
Summer Sword
Construction
5
Paths
N2E1
Gems
10 N + 5 E
Boosters
—none
Slot
1-hand
Effect
If thrust into the ground, this sword brings good weather and fertility to the surrounding countryside.
Version
6.37
Damage
11
Unique
—none
Magic penetration
—none
National
Generic
Thistle Mace5N210 NN+11-handThis enchanted thistle is shaped like a mace and hard enough to crack skulls.6.37
Item
Thistle Mace
Construction
5
Paths
N2
Gems
10 N
Boosters
N+1
Slot
1-hand
Effect
This enchanted thistle is shaped like a mace and hard enough to crack skulls.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Vine Bow5N15 N—nonemissileThis magic bow will fire living vines at the target.6.37
Item
Vine Bow
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
missile
Effect
This magic bow will fire living vines at the target.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
Generic
Vine Shield5N210 N—noneshieldThis is a buckler made of tightly woven, living vines that writhe and twist like snakes.6.37
Item
Vine Shield
Construction
5
Paths
N2
Gems
10 N
Boosters
—none
Slot
shield
Effect
This is a buckler made of tightly woven, living vines that writhe and twist like snakes.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Whip of Command5N15 N—none1-handThe wielder of this whip will have his authority greatly increased and will be able to command more men.6.37
Item
Whip of Command
Construction
5
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
The wielder of this whip will have his authority greatly increased and will be able to command more men.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Abominable Arms7B4N225 B + 10 N—nonemiscA cursed item that gives two extra arms but −3 attack and −3 defence, a chest wound and a 5% horrormark chance; inanimate beings cannot use it.6.37
Item
Abominable Arms
Construction
7
Paths
B4N2
Gems
25 B + 10 N
Boosters
—none
Slot
misc
Effect
A cursed item that gives two extra arms but −3 attack and −3 defence, a chest wound and a 5% horrormark chance; inanimate beings cannot use it.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Axe of Hate7N15 N—none1-handEnchanting this axe takes a long period of time, during which it is used to slowly chop down the tree from which it was made.6.37
Item
Axe of Hate
Construction
7
Paths
N1
Gems
5 N
Boosters
—none
Slot
1-hand
Effect
Enchanting this axe takes a long period of time, during which it is used to slowly chop down the tree from which it was made.
Version
6.37
Damage
13
Unique
—none
Magic penetration
—none
National
Generic
Boots of Seven Mile Strides7N210 N—nonefeetMost of the strides taken with these boots will be perfectly normal, but on occasions a stride will be many miles long instead.6.37
Item
Boots of Seven Mile Strides
Construction
7
Paths
N2
Gems
10 N
Boosters
—none
Slot
feet
Effect
Most of the strides taken with these boots will be perfectly normal, but on occasions a stride will be many miles long instead.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Elixir of Life7N2F210 N + 10 F—nonemiscWith the Elixir of Life, a man can keep living forever.6.37
Item
Elixir of Life
Construction
7
Paths
N2F2
Gems
10 N + 10 F
Boosters
—none
Slot
misc
Effect
With the Elixir of Life, a man can keep living forever.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Hydra Skin Armor7N210 N—nonebodyThis armor is made from the skin of a hydra.6.37
Item
Hydra Skin Armor
Construction
7
Paths
N2
Gems
10 N
Boosters
—none
Slot
body
Effect
This armor is made from the skin of a hydra.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Moonvine Bracelet7N3S115 N + 5 SN+1miscA bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command…6.37
Item
Moonvine Bracelet
Construction
7
Paths
N3S1
Gems
15 N + 5 S
Boosters
N+1
Slot
misc
Effect
A bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command…
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Pocket Ship7N3A215 N + 10 A—nonemiscThis ship is able to grow and shrink whenever it is needed.6.37
Item
Pocket Ship
Construction
7
Paths
N3A2
Gems
15 N + 10 A
Boosters
—none
Slot
misc
Effect
This ship is able to grow and shrink whenever it is needed.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Treelord's Staff7N540 NN+22-handA staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length.6.37
Item
Treelord's Staff
Construction
7
Paths
N5
Gems
40 N
Boosters
N+2
Slot
2-hand
Effect
A staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
uniqueBoots of Antaeus9E4N125 E + 5 NE+1feetBoots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement.6.37
Item
Boots of Antaeus
Construction
9
Paths
E4N1
Gems
25 E + 5 N
Boosters
E+1
Slot
feet
Effect
Boots that give +1 Earth, 10% regeneration, reinvigoration 5 and 6 extra map movement.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of the Ivy King9N210 N—nonecrownThis crown was worn by the High King of the exalted Vine Men in ancient times, when the Vine Men were still a great race.6.37
Item
Crown of the Ivy King
Construction
9
Paths
N2
Gems
10 N
Boosters
—none
Slot
crown
Effect
This crown was worn by the High King of the exalted Vine Men in ancient times, when the Vine Men were still a great race.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFenris' Pelt9N425 N—nonebodyThis pelt is the flayed skin of the Father of All Wolves.6.37
Item
Fenris' Pelt
Construction
9
Paths
N4
Gems
25 N
Boosters
—none
Slot
body
Effect
This pelt is the flayed skin of the Father of All Wolves.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFever Fetish9F1N15 F + 5 N—nonemiscThis fetish will disease its bearer and use the heat of his fever to produce magical Fire gems.6.37
Item
Fever Fetish
Construction
9
Paths
F1N1
Gems
5 F + 5 N
Boosters
—none
Slot
misc
Effect
This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFountain of Youth9N3F315 N + 15 F—nonemiscWhen the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life.6.37
Item
Fountain of Youth
Construction
9
Paths
N3F3
Gems
15 N + 15 F
Boosters
—none
Slot
misc
Effect
When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHarvest Blade9B3N115 B + 5 N—none2-handA large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood.6.37
Item
Harvest Blade
Construction
9
Paths
B3N1
Gems
15 B + 5 N
Boosters
—none
Slot
2-hand
Effect
A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood.
Version
6.37
Damage
16
Unique
Unique
Magic penetration
—none
National
Generic
uniqueMidget's Revenge9N1W15 N + 5 W—nonemiscOnce upon a time there was Gustafus, who was a little person.6.37
Item
Midget's Revenge
Construction
9
Paths
N1W1
Gems
5 N + 5 W
Boosters
—none
Slot
misc
Effect
Once upon a time there was Gustafus, who was a little person.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePercival the Pocket Knight9E1N15 E + 5 N—nonemiscPercival the Pocket Knight is, as his name implies, a Pocket Knight.6.37
Item
Percival the Pocket Knight
Construction
9
Paths
E1N1
Gems
5 E + 5 N
Boosters
—none
Slot
misc
Effect
Percival the Pocket Knight is, as his name implies, a Pocket Knight.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueRobe of Calius the Druid9N315 N—nonebodyThis robe was created by Calius to protect him from magic and all of the Elements.6.37
Item
Robe of Calius the Druid
Construction
9
Paths
N3
Gems
15 N
Boosters
—none
Slot
body
Effect
This robe was created by Calius to protect him from magic and all of the Elements.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSoulstone of the Wolves9N6E160 N + 5 E—nonemiscThis stone is a symbol of all wolvenkin.6.37
Item
Soulstone of the Wolves
Construction
9
Paths
N6E1
Gems
60 N + 5 E
Boosters
—none
Slot
misc
Effect
This stone is a symbol of all wolvenkin.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Boots of Calius the Druid9N425 N—nonefeetThis pair of boots was created by the powerful druid Calius.6.37
Item
The Boots of Calius the Druid
Construction
9
Paths
N4
Gems
25 N
Boosters
—none
Slot
feet
Effect
This pair of boots was created by the powerful druid Calius.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Chalice9N5S340 N + 15 S—nonemiscThe bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands.6.37
Item
The Chalice
Construction
9
Paths
N5S3
Gems
40 N + 15 S
Boosters
—none
Slot
misc
Effect
The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Green Eye9N210 N—nonemiscThis eye once belonged to a mighty druid.6.37
Item
The Green Eye
Construction
9
Paths
N2
Gems
10 N
Boosters
—none
Slot
misc
Effect
This eye once belonged to a mighty druid.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
2
National
Generic
uniqueThe Jade Mask9D6N360 D + 15 ND+2headThis powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance.6.37
Item
The Jade Mask
Construction
9
Paths
D6N3
Gems
60 D + 15 N
Boosters
D+2
Slot
head
Effect
This powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
National
uniqueThe Manual of Cross Breeding9B3N315 B + 15 N—nonemiscThis tome contains the results of cross breeding between all kinds of different species using various techniques.6.37
Item
The Manual of Cross Breeding
Construction
9
Paths
B3N3
Gems
15 B + 15 N
Boosters
—none
Slot
misc
Effect
This tome contains the results of cross breeding between all kinds of different species using various techniques.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Sharpest Tooth9N2S110 N + 5 S—none1-handThis is the sharpest tooth from the most venomous Wyrm ever known to have lived.6.37
Item
The Sharpest Tooth
Construction
9
Paths
N2S1
Gems
10 N + 5 S
Boosters
—none
Slot
1-hand
Effect
This is the sharpest tooth from the most venomous Wyrm ever known to have lived.
Version
6.37
Damage
3
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Tome of Gaia9N2E210 N + 10 EE+1N+1miscThis ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic.6.37
Item
The Tome of Gaia
Construction
9
Paths
N2E2
Gems
10 N + 10 E
Boosters
E+1N+1
Slot
misc
Effect
This ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueWondrous Box of Monsters9N425 N—nonemiscWhen opened in battle, random monsters will start to appear and attack the owner's enemies.6.37
Item
Wondrous Box of Monsters
Construction
9
Paths
N4
Gems
25 N
Boosters
—none
Slot
misc
Effect
When opened in battle, random monsters will start to appear and attack the owner's enemies.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

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Nations with Nature mages 54

Every nation whose own mages reach Nature, with the highest level.

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Nations with Nature. Verified 6.37.
AndramaniaLate Age121F2N2H2E1S16.37
Nation
Andramania
Era
Late Age
Number
121
Paths
F2N2H2E1S1
Rare paths
W2D1B1
Version
6.37
Arcoscephale#5Early Age5N3A2E1S1H16.37
Nation
Arcoscephale
Era
Early Age
Number
5
Paths
N3A2E1S1H1
Rare paths
F2W2
Version
6.37
Arcoscephale#95Late Age95S2H2D1N1G16.37
Nation
Arcoscephale
Era
Late Age
Number
95
Paths
S2H2D1N1G1
Rare paths
F2W2E2
Version
6.37
Arcoscephale#50Middle Age50S3H2N16.37
Nation
Arcoscephale
Era
Middle Age
Number
50
Paths
S3H2N1
Rare paths
F2W2E2
Version
6.37
AsphodelMiddle Age53N3D2H2G16.37
Nation
Asphodel
Era
Middle Age
Number
53
Paths
N3D2H2G1
Rare paths
W2E2
Version
6.37
Bandar LogMiddle Age68S3N2H16.37
Nation
Bandar Log
Era
Middle Age
Number
68
Paths
S3N2H1
Rare paths
W2E2
Version
6.37
C'tis#27Early Age27D3H3S1N16.37
Nation
C'tis
Era
Early Age
Number
27
Paths
D3H3S1N1
Rare paths
W2
Version
6.37
C'tis#113Late Age113D3H3F1N16.37
Nation
C'tis
Era
Late Age
Number
113
Paths
D3H3F1N1
Rare paths
E2S2
Version
6.37
C'tis#75Middle Age75H3D2N2W1S16.37
Nation
C'tis
Era
Middle Age
Number
75
Paths
H3D2N2W1S1
Rare paths
—none
Version
6.37
EriuMiddle Age58G3N2H2A1W1E16.37
Nation
Eriu
Era
Middle Age
Number
58
Paths
G3N2H2A1W1E1
Rare paths
F1
Version
6.37
GathLate Age107H3N2B2E1S1D16.37
Nation
Gath
Era
Late Age
Number
107
Paths
H3N2B2E1S1D1
Rare paths
F3
Version
6.37
HinnomEarly Age17B3N2E1D1H16.37
Nation
Hinnom
Era
Early Age
Number
17
Paths
B3N2E1D1H1
Rare paths
F4S4A2
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
JomonLate Age110W2S2H2E1N16.37
Nation
Jomon
Era
Late Age
Number
110
Paths
W2S2H2E1N1
Rare paths
F3A3
Version
6.37
KailasaEarly Age20W3E3S2N1G1H16.37
Nation
Kailasa
Era
Early Age
Number
20
Paths
W3E3S2N1G1H1
Rare paths
—none
Version
6.37
LankaEarly Age21A2N2B2H2D1G16.37
Nation
Lanka
Era
Early Age
Number
21
Paths
A2N2B2H2D1G1
Rare paths
—none
Version
6.37
Machaka#28Early Age28F3N3E2D2H2G16.37
Nation
Machaka
Era
Early Age
Number
28
Paths
F3N3E2D2H2G1
Rare paths
—none
Version
6.37
Machaka#76Middle Age76F2E2N2G2H2D16.37
Nation
Machaka
Era
Middle Age
Number
76
Paths
F2E2N2G2H2D1
Rare paths
—none
Version
6.37
Man#57Middle Age57N3G2E1H16.37
Nation
Man
Era
Middle Age
Number
57
Paths
N3G2E1H1
Rare paths
A2W2F1
Version
6.37
MarverniEarly Age12E2S2H2N16.37
Nation
Marverni
Era
Early Age
Number
12
Paths
E2S2H2N1
Rare paths
W3
Version
6.37
Mictlan#25Early Age25B3H3F2W2S2N26.37
Nation
Mictlan
Era
Early Age
Number
25
Paths
B3H3F2W2S2N2
Rare paths
D1
Version
6.37
Mictlan#111Late Age111W3H3F2S2N2B26.37
Nation
Mictlan
Era
Late Age
Number
111
Paths
W3H3F2S2N2B2
Rare paths
D1
Version
6.37
Mictlan#73Middle Age73S3H3F2A2W2N26.37
Nation
Mictlan
Era
Middle Age
Number
73
Paths
S3H3F2A2W2N2
Rare paths
D1B1
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
Oceania#41Early Age41N4W2G2H2A1E16.37
Nation
Oceania
Era
Early Age
Number
41
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Oceania#87Middle Age87N4W2G2H2A1E16.37
Nation
Oceania
Era
Middle Age
Number
87
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Pangaea#7Early Age7N4H2E1G1B16.37
Nation
Pangaea
Era
Early Age
Number
7
Paths
N4H2E1G1B1
Rare paths
W2
Version
6.37
Pangaea#97Late Age97N3E2S1H16.37
Nation
Pangaea
Era
Late Age
Number
97
Paths
N3E2S1H1
Rare paths
A1W1D1B1
Version
6.37
Pangaea#52Middle Age52N3E2B2H26.37
Nation
Pangaea
Era
Middle Age
Number
52
Paths
N3E2B2H2
Rare paths
W1G1
Version
6.37
PatalaLate Age108W2E2S2H2N1G16.37
Nation
Patala
Era
Late Age
Number
108
Paths
W2E2S2H2N1G1
Rare paths
—none
Version
6.37
Pelagia#40Early Age40W4H3S1N16.37
Nation
Pelagia
Era
Early Age
Number
40
Paths
W4H3S1N1
Rare paths
A2E1
Version
6.37
Phlegra#51Middle Age51F3E2A1D1N1H16.37
Nation
Phlegra
Era
Middle Age
Number
51
Paths
F3E2A1D1N1H1
Rare paths
W2
Version
6.37
Pyrène#14Early Age14A3E3N2W1H16.37
Nation
Pyrène
Era
Early Age
Number
14
Paths
A3E3N2W1H1
Rare paths
—none
Version
6.37
Pyrène#62Middle Age62B3A2N2H2F1E16.37
Nation
Pyrène
Era
Middle Age
Number
62
Paths
B3A2N2H2F1E1
Rare paths
—none
Version
6.37
Pythium#98Late Age98N2H2F1W1S1D16.37
Nation
Pythium
Era
Late Age
Number
98
Paths
N2H2F1W1S1D1
Rare paths
A1E1G1B1
Version
6.37
RusEarly Age32A3F2N2H2S16.37
Nation
Rus
Era
Early Age
Number
32
Paths
A3F2N2H2S1
Rare paths
E1
Version
6.37
SauromatiaEarly Age9D3S1N1B1H16.37
Nation
Sauromatia
Era
Early Age
Number
9
Paths
D3S1N1B1H1
Rare paths
W2
Version
6.37
ShinuyamaMiddle Age70F2E2D2W1N1H16.37
Nation
Shinuyama
Era
Middle Age
Number
70
Paths
F2E2D2W1N1H1
Rare paths
—none
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
TherodosEarly Age42N3W2E2H2A16.37
Nation
Therodos
Era
Early Age
Number
42
Paths
N3W2E2H2A1
Rare paths
F2D2
Version
6.37
Tir na n'OgEarly Age11G4N2H2A1W16.37
Nation
Tir na n'Og
Era
Early Age
Number
11
Paths
G4N2H2A1W1
Rare paths
E2
Version
6.37
Ulm#13Early Age13E2N2H16.37
Nation
Ulm
Era
Early Age
Number
13
Paths
E2N2H1
Rare paths
F2A2W2D2
Version
6.37
UrEarly Age19N3H3W2E2D16.37
Nation
Ur
Era
Early Age
Number
19
Paths
N3H3W2E2D1
Rare paths
A2S1
Version
6.37
UrukMiddle Age66S3H3W2N2E16.37
Nation
Uruk
Era
Middle Age
Number
66
Paths
S3H3W2N2E1
Rare paths
A2
Version
6.37
VaettiheimLate Age118W1D1N1G1B1H16.37
Nation
Vaettiheim
Era
Late Age
Number
118
Paths
W1D1N1G1B1H1
Rare paths
S3
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Xibalba#26Early Age26D3B3F2H2E1N16.37
Nation
Xibalba
Era
Early Age
Number
26
Paths
D3B3F2H2E1N1
Rare paths
A1
Version
6.37
Xibalba#112Late Age112W3H3E2D2N2B16.37
Nation
Xibalba
Era
Late Age
Number
112
Paths
W3H3E2D2N2B1
Rare paths
F1A1
Version
6.37
Xibalba#74Middle Age74W3E2D2N2H2B16.37
Nation
Xibalba
Era
Middle Age
Number
74
Paths
W3E2D2N2H2B1
Rare paths
F1A1
Version
6.37
YomiEarly Age23D3F2E2N1H16.37
Nation
Yomi
Era
Early Age
Number
23
Paths
D3F2E2N1H1
Rare paths
A2
Version
6.37
ZemaitiaLate Age124E2N2G2H16.37
Nation
Zemaitia
Era
Late Age
Number
124
Paths
E2N2G2H1
Rare paths
F2A2
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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