Air
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Air 133
Every spell on the wiki that needs Air, by level.
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| Air Shield | Alt | 0 | A1 | 0 | caster | 10 | —none | Gives the caster the Air Shield effect. | 6.37 | 0 | 1 | Combat |
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| Charge Body | Alt | 1 | A1 | 0 | caster | 5 | —none | When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker. | 6.37 | 0 | 1 | Combat |
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| Gust of Winds | Evo | 1 | A1 | 35 +5/A | 2 | 10 | —none | Creates a wind gust strong enough to knock soldiers prone. | 6.37 | 2 | 1 | Combat |
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| Levitate | Ench | 1 | A1 | 0 | caster | 20 | —none | Grants the caster the ability to float a few inches above the ground. | 6.37 | 0 | 1 | Combat |
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| Protection from Lightning | Ench | 1 | A1 | 0 | caster | 5 | —none | This spell protects the caster from thunder and lightning. | 6.37 | 0 | 1 | Combat |
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| Shocking Grasp | Evo | 1 | A1 | 1 | one target | 5 | —none | Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock. | 6.37 | 0 | 1 | Combat |
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| Trueshot | Ench | 1 | A1 | 10 | 1 | 5 | —none | Gives the units in one square the Improved Precision effect. | 6.37 | 5 | 1 | Combat |
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| Windrunner | Ench | 1 | A1 | 0 | caster | 10 | —none | With this spell the caster will be aided by the wind when he is running. | 6.37 | 0 | 1 | Combat |
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| Break the Third Soul | Thaum | 2 | A1 | 30 | one target | 20 | —none | Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it. | 6.37 | 5 | 1 | Combat |
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| Corpse Man Construction | Const | 2 | A1D1 | —none | —none | —none | 1 A | A ritual that creates a Corpse Construct. | 6.37 | —none | 1 | Ritual |
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| Eyes of the Condors | Ench | 2 | A2 | —none | —none | —none | 1 A | The Condor is sacred to the people of Nazca. | 6.37 | —none | 1 | Ritual |
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| Flying Shield | Ench | 2 | E1A1 | 0 | caster | 20 | —none | The mage animates a shield to protect himself from incoming attacks. | 6.37 | 0 | 1 | Combat |
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| Lightning Bolt | Evo | 2 | A2 | 40 +5/A | one target | 10 | —none | The mage hurls a bolt of lightning towards an enemy. | 6.37 | 4 | 1 | Combat |
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| Personal Flight | Ench | 2 | A1 | 0 | caster | 20 | —none | Grants the caster the ability to fly. | 6.37 | 0 | 1 | Combat |
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| Personal Mistform | Alt | 2 | A2 | 0 | caster | 10 | —none | The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage. | 6.37 | 0 | 1 | Combat |
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| Shock Wave | Evo | 2 | A2 | 2 | 6 | 10 | —none | An electric shock wave will hit a large area in front of the caster. | 6.37 | 0 | 1 | Combat |
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| Steal Breath | Thaum | 2 | A1 | 30 | one target | 20 | —none | The victim of this spell will have his breath stolen from him. | 6.37 | 5 | 1 | Combat |
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| Sulphur Haze | Evo | 2 | F2A1 | 30 | 4 +1/F | 20 | —none | This spell creates several clouds of toxic mist that remain on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Hawk | Conj | 2 | A1 | 5 | —none | 20 | —none | The caster shrieks and soon a Black Hawk will appear on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Karasu Tengus | Conj | 2 | N1A1 | —none | —none | —none | 2 N | The Karasu Tengu is a sacred being of the wild and the winds. | 6.37 | —none | 3 | Ritual |
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| Summon Simargl | Conj | 2 | A1 | —none | —none | —none | 1 A | A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it. | 6.37 | —none | 1 | Ritual |
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| Summon Storm Power | Conj | 2 | A1 | 0 | caster | 10 | —none | During a storm, this spell can be used to channel the power of the storm through the mage. | 6.37 | 0 | 1 | Combat |
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| Arrow of the Western Wind | Ench | 3 | A2 | 50 +5/A | one target | 20 | —none | With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy. | 6.37 | 25 | 1 | Combat |
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| Call of the Winds | Conj | 3 | A2 | —none | —none | —none | 8 A | Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away. | 6.37 | —none | 51 | Ritual |
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| Carrier Birds | Thaum | 3 | A2 | —none | —none | —none | 2 A | This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province. | 6.37 | —none | 1 | Ritual |
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| Carrier Eagle | Thaum | 3 | A2 | —none | —none | —none | 3 A | This ritual summons a large eagle that will quickly transport a magic item to a commander in another province. | 6.37 | —none | 1 | Ritual |
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| Cloud of Dreamless Slumber | Evo | 3 | G2A1 | 30 | 3 +1/G | 20 | —none | This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind. | 6.37 | 3 | 1 | Combat |
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| Farflight | Ench | 3 | A1 | 10 | 1 | 20 | —none | The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far. | 6.37 | 0 | 1 | Combat |
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| Freezing Mist | Evo | 3 | W3A1 | 30 | 10 +1/W | 20 | —none | This spell creates a large cloud of numbing cold that remains on the battlefield. | 6.37 | 1 | 1 | Combat |
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| Gift of Flight | Ench | 3 | A2 | 10 | 1 | 20 | —none | Grants a few units the ability to fly. | 6.37 | 0 | 1 | Combat |
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| Gift of the Third Soul | Thaum | 3 | A1 | 20 | one target | 20 | —none | The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow. | 6.37 | 0 | 1 | Combat |
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| Lesser Thunder Ward | Ench | 3 | A2 | 15 | 1 | 20 | —none | This spell protects a few units from the damage and stun effects caused by lightning and thunder. | 6.37 | 0 | 1 | Combat |
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| Mist | Alt | 3 | A3 | 0 | caster | 0 | 1 A | The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly. | 6.37 | 0 | 1 | Combat |
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| Protective Winds | Alt | 3 | A2 | 15 | 3 +1/A | 40 | —none | Powerful winds will protect a group of friendly units from enemy projectiles. | 6.37 | 0 | 1 | Combat |
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| Seeking Arrow | Ench | 3 | A3 | —none | —none | —none | 4 A | The caster sends an enchanted arrow across the world to find a suitable heart to penetrate. | 6.37 | —none | 1 | Ritual |
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| Storm Wind | Evo | 3 | A2 | 40 +5/A | 8 +2/A | 10 | —none | Creates winds strong enough to knock soldiers prone. | 6.37 | 3 | 1 | Combat |
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| Summon Amphiptere | Conj | 3 | A2N1 | —none | —none | —none | 3 A | The caster summons an Amphiptere. The Amphiptere is a huge winged serpent. | 6.37 | —none | 1 | Ritual |
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| Summon Condors | Conj | 3 | A2 | —none | —none | —none | 8 A | The Condor is sacred to the people of Nazca. | 6.37 | —none | 10 +1/A | Ritual |
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| Summon Konoha Tengus | Conj | 3 | A1E1 | —none | —none | —none | 3 A | This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds. | 6.37 | —none | ? not verified | Ritual |
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| Summon Lesser Air Elemental | Conj | 3 | A1 | 1 | —none | 0 | 1 A | The caster summons a Lesser Air Elemental to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Summon Yetis | Conj | 3 | W2A1 | —none | —none | —none | 8 W | The caster summons a group of Yeti from the mountains. | 6.37 | —none | ? not verified | Ritual |
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| Amalgamation of Air and Flesh | Alt | 4 | A2S1 | —none | —none | —none | 10 A | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air. | 6.37 | —none | ? not verified | Ritual |
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| Auspex | Thaum | 4 | A2 | —none | —none | —none | 2 A | The caster listens to the winds and observes the flight of birds. | 6.37 | —none | 1 | Ritual |
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| Bind Storm Demon | Blood | 4 | B2A2 | —none | —none | —none | 10 B | The caster sacrifices several blood slaves to contact and bind a Storm Demon. | 6.37 | —none | 1 | Ritual |
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| Breath of the Desert | Evo | 4 | F3A1 | —none | —none | —none | 5 F | The caster curses a distant province with a dramatic rise in temperature. | 6.37 | —none | 1 | Ritual |
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| Celestial Hounds | Conj | 4 | A1S1 | —none | —none | —none | 2 A | This spell summons a pair of hounds from the Celestial Sphere. | 6.37 | —none | 2 | Ritual |
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| Cloud Trapeze | Ench | 4 | A2 | —none | —none | —none | 3 A | The caster swings himself up and away with incredible speed, landing in a province far away. | 6.37 | —none | 1 | Ritual |
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| Contact Jinn | Conj | 4 | F2A1 | —none | —none | —none | 18 F | Jinnun are spiritual beings born from smokeless flame in a distant past. | 6.37 | —none | 1 | Ritual |
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| Fire Cloud | Evo | 4 | F3A1 | 30 | 8 +1/F | 20 | —none | This spell creates a large cloud of fire and smoke that remain on the battlefield. | 6.37 | 1 | 1 | Combat |
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| Hurricane | Evo | 4 | A3 | —none | —none | —none | 5 A | The caster unleashes a violent hurricane upon a province, devastating the countryside. | 6.37 | —none | 1 | Ritual |
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| Lacerating Winds | Alt | 4 | A2 | 40 +5/A | 5 +1/A | 20 | —none | The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself. | 6.37 | 1 | 1 | Combat |
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| Levitate Soldiers | Ench | 4 | A2 | 15 | 3 +1/A | 40 | —none | Several soldiers are granted the ability to float a few inches above the ground. | 6.37 | 0 | 1 | Combat |
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| Mistform | Alt | 4 | A2 | 10 | 1 | 20 | —none | The bodies of a few soldiers becomes mist. | 6.37 | 0 | 1 | Combat |
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| Scorching Wind | Evo | 4 | A2F1 | 40 | 6 +1/A | 30 | —none | The Scorching Wind is the primordial wind from which the Hinn were spawned. | 6.37 | 0 | 1 | Combat |
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| Shroud of Flying Shards | Ench | 4 | E2A1 | 0 | caster | 20 | —none | The caster is surrounded by whirling winds and obsidian shards. | 6.37 | 0 | 1 | Combat |
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| Summon Gryphons | Conj | 4 | A2 | —none | —none | —none | 9 A | The caster summons and takes control of a convocation of gryphons. | 6.37 | —none | ? not verified | Ritual |
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| Summon Shedim | Blood | 4 | B3A1 | —none | —none | —none | 28 B | With a sacrifice of blood, the caster summons three Shedim from the desert. | 6.37 | —none | 3 | Ritual |
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| Summon Storm Drake | Conj | 4 | A2 | —none | —none | —none | 5 A | The caster summons a Storm Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Wyverns | Conj | 4 | A2 | —none | —none | —none | 3 A | The caster summons two wyverns and binds them to his service. | 6.37 | —none | 2 | Ritual |
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| Thunder Strike | Evo | 4 | A3 | 100 | 1 | 50 | —none | A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away. | 6.37 | ? not verified | 1 | Combat |
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| Trueshot Warriors | Ench | 4 | A2 | 15 | 20 +1/A | 0 | 1 A | A large group of soldiers get increased Precision. | 6.37 | 0 | 1 | Combat |
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| Arrow Ward | Alt | 5 | A3 | 15 | 20 +1/A | 0 | 1 A | The air itself will protect a large number of friendly units from enemy projectiles. | 6.37 | 0 | 1 | Combat |
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| Contact Dai Tengu | Conj | 5 | A2E1 | —none | —none | —none | 55 A | The caster ventures into the wild mountains and makes a pact with a Tengu King. | 6.37 | —none | 1 | Ritual |
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| Contact Draconians | Conj | 5 | A3 | —none | —none | —none | 20 A | The caster summons a tribe of Draconians and binds them to his service. | 6.37 | —none | 1 | Ritual |
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| Enliven Gargoyles | Ench | 5 | E3A1 | —none | —none | —none | 12 E | A group of grotesque, winged statues are given false life by this powerful enchantment. | 6.37 | —none | ? not verified | Ritual |
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| Farflight Arrows | Ench | 5 | A2 | 15 | 20 +1/A | 0 | 1 A | The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far. | 6.37 | 0 | 1 | Combat |
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| Messenger Crows | Conj | 5 | A4 | —none | —none | —none | 6 A | The caster sends out a vast murder of crows to scout a distant province. | 6.37 | —none | 1 | Ritual |
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| Orb Lightning | Evo | 5 | A2 | 20 | one target | 20 | —none | The mage hurls an orb of pure lightning towards the enemies. | 6.37 | 0 | 1 | Combat |
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| Poison Cloud | Evo | 5 | N3A1 | 30 | 6 +1/N | 20 | —none | The caster creates a cloud of noxious spores dangerous to men. | 6.37 | ? not verified | 1 | Combat |
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| Raven Feast | Conj | 5 | A4 | —none | —none | —none | 3 A | The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead. | 6.37 | —none | 1 | Ritual |
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| Send Lady Midday | Conj | 5 | A3D1 | —none | —none | —none | 5 A | The Lady Midday is a malign spirit of the noon. | 6.37 | —none | 1 | Ritual |
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| Storm | Alt | 5 | A4 | 0 | caster | 0 | 1 A | The caster controls the weather and conjures a mighty storm on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Air Elemental | Conj | 5 | A3 | 1 | —none | 0 | 1 A | The caster summons an Air Elemental to aid him in battle. | 6.37 | 0 | 1 | Combat |
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| Summon Jinn Warriors | Conj | 5 | F2A1 | —none | —none | —none | 13 F | Jinnun are spiritual beings born from smokeless flame in a distant past. | 6.37 | —none | 3 | Ritual |
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| Summon Spring Hawks | Conj | 5 | A3 | —none | —none | —none | 13 A | The caster summons and binds five Spring Hawks. | 6.37 | —none | ? not verified | Ritual |
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| Summon Ugallu | Conj | 5 | A3 | —none | —none | —none | 24 A | The caster summons an Ugallu to smite the demons of evil. | 6.37 | —none | 1 | Ritual |
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| Thunder Ward | Ench | 5 | A2 | 15 | 20 +1/A | 0 | 1 A | This spell protects several units from the damage and stun effects caused by lightning and thunder. | 6.37 | 0 | 1 | Combat |
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| Trade Wind | Ench | 5 | A4 | —none | —none | —none | 10 A | The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province. | 6.37 | —none | 1 | Ritual |
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| Watcher | Ench | 5 | A3E1 | —none | —none | —none | 5 A | The mage creates a stone statue and gives it awareness and magical powers. | 6.37 | —none | 1 | Ritual |
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| Wind Ride | Conj | 5 | A5 | —none | —none | —none | 10 A | The Air mage summons a whirlwind in a province of his choice. | 6.37 | —none | 1 | Ritual |
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| Wrath of Pazuzu | Blood | 5 | B1A3 | —none | —none | —none | 15 B | The caster unleashes an infernal tempest from the realm of Pazuzu upon a province. | 6.37 | —none | 1 | Ritual |
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| Blizzard | Alt | 6 | A4W3 | 0 | caster | 0 | 1 A | The caster conjures an unexpected blizzard. | 6.37 | 0 | 1 | Combat |
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| Call Celestial Soldiers | Conj | 6 | A2S1 | —none | —none | —none | 15 A | The Celestial Soldier is a being of the Celestial Sphere. | 6.37 | —none | 6 | Ritual |
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| Contact Houri | Conj | 6 | A2G1 | —none | —none | —none | 26 A | The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord. | 6.37 | —none | 1 | Ritual |
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| Dome of Solid Air | Ench | 6 | A5 | —none | —none | —none | 20 A | A dome made out of air is created over the entire province the mage is in. | 6.37 | —none | 1 | Ritual |
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| Foul Air | Thaum | 6 | D5A1 | —none | —none | —none | 75 D | The air will become polluted by a deadly disease when this enchantment is cast. | 6.37 | —none | 1 | Ritual |
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| Greater Farflight | Ench | 6 | A4 | 0 | whole battlefield | 0 | 1 A | The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far. | 6.37 | 0 | 1 | Combat |
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| Parting of the Soul | Thaum | 6 | D1A1 | 30 | one target | 40 | —none | Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum. | 6.37 | 100 | 1 | Combat |
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| Perpetual Storm | Evo | 6 | A5 | —none | —none | —none | 70 A | An enormous storm will rage constantly over the entire world. | 6.37 | —none | 1 | Ritual |
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| Sanguinia | Thaum | 6 | A5 | —none | —none | —none | 20 A | The caster affects a friendly province with the humor of air, sanguinia. | 6.37 | —none | 1 | Ritual |
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| Send Aatxe | Conj | 6 | A3 | —none | —none | —none | 6 A | The Aatxe is a flaming bull spirit and servant of the Mother of Storms. | 6.37 | —none | 1 | Ritual |
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| Smokeless Flame | Evo | 6 | F3A1 | 35 +5/F | 1 | 30 | —none | The Smokeless Flame is the primordial fire from which the Jinn were spawned. | 6.37 | 1 | 1 | Combat |
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| Summon Binn | Conj | 6 | W1A1 | —none | —none | —none | 4 W | The Binn are spiritual beings of an earlier time. | 6.37 | —none | ? not verified | Ritual |
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| Summon Dakini | Blood | 6 | B4A1 | —none | —none | —none | 81 B | The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms. | 6.37 | —none | 1 | Ritual |
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| Summon Daktyl | Conj | 6 | E3A1 | —none | —none | —none | 30 E | When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. | 6.37 | —none | 1 | Ritual |
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| Summon Great Eagles | Conj | 6 | A3 | —none | —none | —none | 8 A | Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon. | 6.37 | —none | ? not verified | Ritual |
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| Summon Hinn | Conj | 6 | A1F1 | —none | —none | —none | 4 A | The Hinn are spiritual beings of an earlier time. | 6.37 | —none | ? not verified | Ritual |
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| Summon Morrigan | Conj | 6 | D2A1 | 1 | —none | —none | 5 D | The caster summons one of the Morrigans in an attempt to turn the tide of the battle. | 6.37 | —none | 1 | Ritual |
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| Summon Si'lat | Conj | 6 | A2 | —none | —none | —none | 21 A | The Sahir summons a Si'lat and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Valkyries | Conj | 6 | A3D1 | 1 | —none | 0 | 1 A | The caster summons a group of Valkyries to aid him in battle. | 6.37 | 0 | 7 | Combat |
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| The Wrath of God | Evo | 6 | S5A3 | —none | —none | —none | 70 S | With this enchantment, lighting will strike the enemies of the God, no matter where they are. | 6.37 | —none | 1 | Ritual |
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| Wind Guide | Ench | 6 | A3 | 0 | whole battlefield | 0 | 1 A | Makes all friendly units shoot more accurately and reduces the problem of firing during Storm. | 6.37 | 0 | 1 | Combat |
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| Wrathful Skies | Evo | 6 | A5 | 0 | caster | 0 | 2 A | The sky turns dark and lightning strikes all over the battlefield. | 6.37 | 0 | 1 | Combat |
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| Ziz | Ench | 6 | D3A2 | —none | —none | —none | 2 D | The Ziz is a dead, rotting Great Eagle given false life by a necromancer. | 6.37 | —none | 1 | Ritual |
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| Arrow Fend | Alt | 7 | A4 | 0 | whole battlefield | 0 | 1 A | The air itself will protect all friendly units from enemy projectiles. | 6.37 | 0 | 1 | Combat |
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| Cloud of Death | Evo | 7 | D4A1 | 30 | 15 +2/D | 20 | —none | A deadly grey cloud will form upon the battlefield. | 6.37 | ? not verified | 1 | Combat |
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| Contact Cloud Vila | Conj | 7 | A4 | —none | —none | —none | 40 A | The caster travels to a remote mountain top to contact a Vila and persuade her to aid him. | 6.37 | —none | 1 | Ritual |
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| Dark Skies | Thaum | 7 | A5 | —none | —none | —none | 50 A | Black clouds billow forth and cover the lands of your Dominion. | 6.37 | —none | 1 | Ritual |
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| Elemental Opposition of Earth | Evo | 7 | A5 | —none | —none | —none | 60 A | The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them. | 6.37 | —none | 1 | Ritual |
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| Featherweight Army | Ench | 7 | A4 | 0 | whole battlefield | 0 | 2 A | All soldiers on the battlefield are granted the ability to float a few inches above the ground. | 6.37 | 0 | 1 | Combat |
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| Fog Warriors | Alt | 7 | A4 | 15 | 20 +1/A | 0 | 1 A | The bodies of a large group of friendly troops become misty and almost impossible to damage. | 6.37 | 0 | 1 | Combat |
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| Living Clouds | Conj | 7 | A4 | 1 | —none | 0 | 2 A | The caster releases the power of the winds and calls forth several mid-sized Air Elementals. | 6.37 | 0 | 4 +1/A | Combat |
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| Mass Flight | Ench | 7 | A4 | 15 | 20 +1/A | 0 | 1 A | The caster grants a large number of soldiers the ability to fly. | 6.37 | 0 | 1 | Combat |
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| Poison Mist | Evo | 7 | N3A1 | 30 | 15 +3/N | 40 | —none | The caster creates a large cloud of noxious spores dangerous to men. | 6.37 | ? not verified | 1 | Combat |
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| Rain of Stones | Evo | 7 | E3A1 | 0 | caster | 0 | 1 E | The sky blackens and rumbling sounds echo over the battlefield. | 6.37 | 0 | 1 | Combat |
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| Thunderstorm | Evo | 7 | A4 | —none | —none | —none | 30 A | The caster unleashes a devastating thunderstorm upon an enemy army. | 6.37 | —none | 40 +5/A | Ritual |
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| Wailing Winds | Evo | 7 | G4A1 | 0 | caster | 0 | 2 G | The mage releases a wind of horrible screams and sighs. | 6.37 | 0 | 1 | Combat |
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| Wind of Death | Evo | 7 | D4A1 | 0 | whole battlefield | 0 | 1 D | With this horrible spell, the necromancer releases a wind thick with the stench of open graves. | 6.37 | 0 | 1 | Combat |
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| Army of Mist | Alt | 8 | A5 | 0 | whole battlefield | 0 | 3 A | The entire army becomes misty and almost impossible to damage. | 6.37 | 0 | 1 | Combat |
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| Chain Lightning | Evo | 8 | A3 | 25 | one target | 30 | —none | The mage hurls an orb of pure lightning towards the enemies. | 6.37 | 0 | 1 | Combat |
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| Dance of the Morrigans | Conj | 8 | D5A2 | 0 | caster | 0 | 4 D | The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful. | 6.37 | 0 | 1 | Combat |
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| Gale Gate | Thaum | 8 | A5 | —none | —none | —none | 60 A | The caster opens a rift in space creating a gate into a realm of storms. | 6.37 | —none | 1 | Ritual |
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| Mists of Deception | Ench | 8 | G5A1 | 0 | caster | 0 | 2 G | This powerful enchantment creates a magic mist on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Queen of Elemental Air | Conj | 8 | A5 | —none | —none | —none | 50 A | The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air. | 6.37 | —none | 1 | Ritual |
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| Soaring Army | Ench | 8 | A5 | 0 | whole battlefield | 0 | 3 A | The caster grants all friendly soldiers on the battlefield the ability to fly. | 6.37 | 0 | 1 | Combat |
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| Summon Chaac | Conj | 8 | A4 | —none | —none | —none | 75 A | The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain. | 6.37 | —none | 1 | Ritual |
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| Summon Dwarf of the Four Directions | Conj | 8 | A4E3 | —none | —none | —none | 62 A | In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place. | 6.37 | —none | 1 | Ritual |
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| Summon Marid | Conj | 8 | F4A2 | —none | —none | —none | 66 F | The Marids are rebellious Jinnun of vast powers. | 6.37 | —none | 1 | Ritual |
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| Summon Telkhine | Conj | 8 | W5A2 | —none | —none | —none | 69 W | The caster releases one of the Telkhines from its Tartarian prison. | 6.37 | —none | 1 | Ritual |
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| Thunder Fend | Ench | 8 | A4 | 0 | whole battlefield | 0 | 1 A | This spell protects the entire army from damage and stun effects caused by lightning and thunder. | 6.37 | 0 | 1 | Combat |
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| Infernal Tempest | Blood | 9 | B5A2 | —none | —none | —none | 50 B | The caster unleashes an infernal tempest. | 6.37 | —none | 12 +1/B | Ritual |
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| Lightning Field | Evo | 9 | A6 | 30 | 100 | 0 | 1 A | This very powerful spell charges a large area with the power of air and thunder. | 6.37 | 0 | 1 | Combat |
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| Winds of Arcane Drought | Thaum | 9 | A7S6 | —none | —none | —none | 90 A | The caster creates an enormous whirlwind that originates in the province where the ritual is performed. | 6.37 | —none | 1 | Ritual |
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Default columns only · 3 more columns online
Items that need Air 72
Every item on the wiki whose forging needs Air, by construction level.
Swipe sideways for more columns.
| Effect | |||||||||||
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| 1 | A1 | 5 A | —none | misc | This aquamarine ring gives the owner almost total immunity from lightning. | 6.37 | —none | —none | —none | Generic | |
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| 1 | A1 | 5 A | —none | missile | A magic sling with +5 precision whose stones add half the wielder's strength. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | A2 | 10 A | —none | misc | Anyone wearing this item will be able to breathe underwater. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A2 | 10 A | —none | misc | This amulet protects its wearer from incoming missiles. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1A1 | 2 E + 2 A | —none | body | The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance. | 6.37 | —none | —none | —none | National | |
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| 3 | A1 | 5 A | —none | feet | These shoes are still amazingly light despite their iron soles. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1A1 | 5 F + 5 A | H+1 | crown | The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings. | 6.37 | —none | —none | —none | National | |
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| 3 | A1 | 5 A | —none | misc | By replacing his own eye with this magic gem, a man will improve the eyesight of his remaining eye enormously. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A2N1 | 10 A + 5 N | —none | misc | The Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew. | 6.37 | —none | —none | —none | National | |
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| 3 | W1A1 | 5 W + 5 A | —none | 1-hand | A scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings. | 6.37 | 8 | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | body | Lightweight Scale Mail has been enchanted with Air magic, making it lighter. | 6.37 | —none | —none | —none | Generic | |
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| 3 | G1A1 | 5 G + 5 A | —none | body | Body armour with protection 17 on the body and 9 on the arms and legs that gives +3 magic resistance and 4 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | misc | This pen writes down everything its owner says, making research easier. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1A1 | 5 E + 5 A | —none | missile | A two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | misc | This ring will make its wearer levitate a foot above the ground. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | misc | This ring will warn its wearer of impending danger and gives him a chance of evading assassination and seduction attempts. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | body | This robe has the power to repel incoming missiles with strong gusts of wind. | 6.37 | —none | —none | —none | Generic | |
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| 3 | E1A1 | 5 E + 5 A | —none | shield | A magic shield with protection 21 and defence 7. | 6.37 | —none | —none | —none | Generic | |
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| 3 | D1A1 | 5 D + 5 A | —none | 1-hand | The Morrigans are heralds of death, collectors of souls and bringers of strife. | 6.37 | ? not verified | —none | —none | National | |
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| 3 | E1A1 | 5 E + 5 A | —none | misc | These four birds will float constantly above its owner until the owner gets into melee with his enemies. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | 1-hand | Whenever this whip cracks a powerful jolt of lightning will erupt and shock anyone nearby. | 6.37 | ? not verified | —none | —none | Generic | |
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| 3 | A1 | 5 A | —none | missile | Arrows fired from this bow will find their intended target, regardless of distance. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | A2 | 10 A | —none | shield | This kite shield is enchanted with Air magic, making it light and quick. | 6.37 | —none | —none | —none | Generic | |
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| 3 | A2 | 10 A | —none | shield | A shield with protection 16, defence 8 and no encumbrance that a mounted bearer cannot use. | 6.37 | —none | —none | —none | Generic | |
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| 3 | B2A1 | 10 B + 5 A | —none | misc | The Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly. | 6.37 | —none | —none | —none | National | |
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| 5 | W1A1 | 5 W + 5 A | —none | misc | This amulet turns the air into water all around the wearer. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | misc | An entire storm is trapped inside this bag. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | body | A silvery haubergeon enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2E1 | 10 A + 5 E | —none | body | A silvery hauberk enchanted to be exceptionally light and durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | misc | The wearer of this silver bracelet has bonded with a Qarin, a Jiniri spirit companion that protects him and aids him in magical research and other endeavors. | 6.37 | —none | —none | —none | National | |
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| 5 | A1 | 5 A | —none | body | The wearer of this magic plate cuirass is granted resistance to lightning. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | misc | This shield is enchanted with spells of flight, durability and protection. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1 | 5 A | —none | misc | This trident is enchanted with spells of flight. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A3 | 15 A | —none | misc | This carpet can be used to fly through as many as three provinces per turn. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1E1 | 5 A + 5 E | —none | missile | An arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed. | 6.37 | 15 | —none | —none | Generic | |
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| 5 | A5 | 40 A | A+1 | misc | This horn is made of turquoise and blued steel. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1 | 5 A | —none | 1-hand | This spear unleashes a bolt of lightning whenever it strikes a target. | 6.37 | 5 | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | barding | This barding has been enchanted with air magic to make it extremely light and easy for the mount to move around with. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | misc | These pills grant waterbreathing ability to 25 human-sized soldiers. | 6.37 | —none | —none | —none | Generic | |
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Shock Trident | 5 | A1 | 5 A | —none | 2-hand | Whenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby. | 6.37 | 10 | —none | —none | Generic |
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| 5 | A2E1 | 10 A + 5 E | —none | body | A chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A1 | 5 A | —none | misc | An arcane device used to trap and store lightning. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | missile | When the string of the Thunder Bow is drawn, a lightning bolt will appear where the arrow should have been, ready to be fired at the archer's enemies. | 6.37 | 0 | —none | —none | Generic | |
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| 5 | A1D1 | 5 A + 5 D | —none | missile | This arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes. | 6.37 | 13 | —none | —none | Generic | |
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| 5 | A3 | 15 A | —none | misc | This horn is designed to tear down castle walls. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | body | Armor made from the scales of a true dragon, it is almost weightless and very durable. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | misc | The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. | 6.37 | —none | —none | —none | National | |
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| 5 | A4 | 25 A | A+1 | head | This helmet will increase the wearer's skill in Air magic. | 6.37 | —none | —none | —none | Generic | |
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| 5 | A2 | 10 A | —none | feet | These shoes grant their wearer the ability to fly. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A4 | 25 A | —none | misc | This magic item will enable a commander to travel underwater with an army consisting of up to 150 human-sized troops or 50 humans with horses. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A1 | 5 A | —none | feet | Just like a spider, the wearer of these boots will be able to walk on sheer walls as well as sticky webs without problem, and will also be protected from nets and from being entangled. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A1 | 5 A | —none | missile | A two-handed bow whose nonmagical arrows add half the wielder's strength. | 6.37 | 8 | —none | —none | Generic | |
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| 7 | D3A1 | 15 D + 5 A | —none | missile | This horrible bow is made from the Ivory of the Underworld, human bones. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | A1E1 | 5 A + 5 E | —none | misc | The Nabaean Sahirs are known for their skills in Jinn magic. | 6.37 | —none | —none | —none | National | |
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| 7 | A1E1 | 5 A + 5 E | —none | barding | Barding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield. | 6.37 | —none | —none | —none | Generic | |
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| 7 | N3A2 | 15 N + 10 A | —none | misc | This ship is able to grow and shrink whenever it is needed. | 6.37 | —none | —none | —none | Generic | |
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| 7 | W2A1 | 10 W + 5 A | —none | 2-hand | This huge maul is enchanted with water to make it strike hard and with air to make it light to swing. | 6.37 | 21 | —none | —none | Generic | |
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| 7 | A5B5 | 40 A + 40 B | + all | body | This robe is infused with the power of Air and the blood of forty virgins. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A1E1 | 5 A + 5 E | —none | shield | This formidable tower shield is enchanted with Earth to make it strong. | 6.37 | —none | —none | —none | Generic | |
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| 7 | S1A1 | 3 S + 2 A | —none | body | The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. | 6.37 | —none | —none | —none | National | |
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| 7 | A3 | 15 A | —none | head | A helmet with head protection 20 whose wearer casts Lightning Bolt automatically in battle. | 6.37 | —none | —none | —none | Generic | |
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| 7 | A4E4 | 25 A + 25 E | F+1A+1W+1E+1 | 2-hand | A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range. | 6.37 | 3 | —none | —none | Generic | |
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| 7 | A5 | 40 A | —none | 2-hand | The owner of this potent item is always accompanied by heavy rainstorms and thunder. | 6.37 | 3 | —none | —none | Generic | |
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| 7 | A1 | 5 A | —none | body | Weightless Scale Mail is the armor of choice for any magician. | 6.37 | —none | —none | —none | Generic | |
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| unique | 9 | A3S2 | 15 A + 10 S | —none | missile | A two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle. | 6.37 | 22 | Unique | —none | Generic |
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| unique | 9 | W3A3 | 15 W + 15 A | —none | head | A helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A2D2 | 10 A + 10 D | —none | misc | Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A4 | 25 A | A+1 | misc | This orb was sculpted from pure air and is constantly sparkling and crackling from the lightning trapped inside it. | 6.37 | —none | Unique | —none | Generic |
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unique Tempest | 9 | A5 | 40 A | —none | 2-hand | A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning. | 6.37 | 15 | Unique | —none | Generic |
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| unique | 9 | A5 | 40 A | —none | misc | This golden ship is able to grow and shrink whenever it is needed. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A5F4 | 40 A + 25 F | —none | misc | This lamp contains Al-Khazim, the almighty Djinn. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A2S2 | 10 A + 10 S | A+1S+1 | misc | This ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic. | 6.37 | —none | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Air mages 40
Every nation whose own mages reach Air, with the highest level.
Swipe sideways for more columns.
| Arcoscephale#5 | Early Age | 5 | N3A2E1S1H1 | F2W2 | 6.37 |
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| Berytos | Early Age | 29 | F2A2W2B2H2E1 | S1 | 6.37 |
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| Bogarus | Late Age | 116 | H3F2A2S2B2E1D1 | —none | 6.37 |
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| Caelum#24 | Early Age | 24 | A4H2F1W1E1D1 | —none | 6.37 |
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| Caelum#106 | Late Age | 106 | A2D2H2W1E1 | F2 | 6.37 |
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| Caelum#71 | Middle Age | 71 | A3W2H1 | S2D2F1 | 6.37 |
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| Eriu | Middle Age | 58 | G3N2H2A1W1E1 | F1 | 6.37 |
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| Fomoria | Early Age | 10 | A3D2G2H2 | W2N2E1 | 6.37 |
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| Helheim | Early Age | 31 | D3A2E2G2H2 | F1 | 6.37 |
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| Lanka | Early Age | 21 | A2N2B2H2D1G1 | —none | 6.37 |
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| Man#100 | Late Age | 100 | A2H2E1S1G1 | F1D1 | 6.37 |
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| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
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| Mekone | Early Age | 6 | F2E2H2A1W1 | —none | 6.37 |
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| Mictlan#73 | Middle Age | 73 | S3H3F2A2W2N2 | D1B1 | 6.37 |
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| Midgård | Late Age | 115 | A2S2H2G1B1 | E3D3 | 6.37 |
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| Muspelheim | Early Age | 34 | F3H2A1D1G1B1 | S3N3 | 6.37 |
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| Na'Ba | Middle Age | 65 | F3A2G2H2E1S1 | N2 | 6.37 |
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| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
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| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
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| Oceania#41 | Early Age | 41 | N4W2G2H2A1E1 | —none | 6.37 |
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| Oceania#87 | Middle Age | 87 | N4W2G2H2A1E1 | —none | 6.37 |
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| Pelagia#86 | Middle Age | 86 | W4H2F1A1E1S1 | N3 | 6.37 |
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| Phaeacia | Middle Age | 77 | A3W2H2S1G1 | E2 | 6.37 |
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| Phlegra#96 | Late Age | 96 | H2F1A1W1E1S1 | —none | 6.37 |
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| Phlegra#51 | Middle Age | 51 | F3E2A1D1N1H1 | W2 | 6.37 |
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| Pyrène#14 | Early Age | 14 | A3E3N2W1H1 | —none | 6.37 |
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| Pyrène#123 | Late Age | 123 | B3G2H2A1 | F2E2N1 | 6.37 |
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| Pyrène#62 | Middle Age | 62 | B3A2N2H2F1E1 | —none | 6.37 |
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| Pythium#56 | Middle Age | 56 | S3H3A2W1 | F2 | 6.37 |
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| Ragha | Late Age | 105 | F3A3H2W1S1D1B1 | —none | 6.37 |
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| Rus | Early Age | 32 | A3F2N2H2S1 | E1 | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
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| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
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| Therodos | Early Age | 42 | N3W2E2H2A1 | F2D2 | 6.37 |
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| Tir na n'Og | Early Age | 11 | G4N2H2A1W1 | E2 | 6.37 |
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| Ubar | Early Age | 18 | F2A2G1H1 | E1 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Vanheim#30 | Early Age | 30 | A2E2G2H2B1 | F2D2 | 6.37 |
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| Vanheim#78 | Middle Age | 78 | A2E2G2H2B1 | F2D2 | 6.37 |
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Default columns only · 1 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)

