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A · Element

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Air magic sites

Spells that need Air 133

Every spell on the wiki that needs Air, by level.

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Air spells. Verified 6.37.
Effect
Air ShieldAlt0A10caster10—noneGives the caster the Air Shield effect.6.37
Spell
Air Shield
School
Alt
Level
0
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Air Shield effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Charge BodyAlt1A10caster5—noneWhen a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.6.37
Spell
Charge Body
School
Alt
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
When a charged body is struck in melee combat, a powerful jolt of electricity will strike the attacker.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gust of WindsEvo1A135 +5/A210—noneCreates a wind gust strong enough to knock soldiers prone.6.37
Spell
Gust of Winds
School
Evo
Level
1
Paths
A1
Range
35 +5/A
Area
2
Fatigue
10
Gems
—none
Effect
Creates a wind gust strong enough to knock soldiers prone.
Version
6.37
Precision
2
Effects
1
Cast
Combat
LevitateEnch1A10caster20—noneGrants the caster the ability to float a few inches above the ground.6.37
Spell
Levitate
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protection from LightningEnch1A10caster5—noneThis spell protects the caster from thunder and lightning.6.37
Spell
Protection from Lightning
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from thunder and lightning.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shocking GraspEvo1A11one target5—noneDeals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.6.37
Spell
Shocking Grasp
School
Evo
Level
1
Paths
A1
Range
1
Area
one target
Fatigue
5
Gems
—none
Effect
Deals 18 shock damage, rising with path level, to one unit within reach, ignoring armour, followed by a Minor Area Shock.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TrueshotEnch1A11015—noneGives the units in one square the Improved Precision effect.6.37
Spell
Trueshot
School
Ench
Level
1
Paths
A1
Range
10
Area
1
Fatigue
5
Gems
—none
Effect
Gives the units in one square the Improved Precision effect.
Version
6.37
Precision
5
Effects
1
Cast
Combat
WindrunnerEnch1A10caster10—noneWith this spell the caster will be aided by the wind when he is running.6.37
Spell
Windrunner
School
Ench
Level
1
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
With this spell the caster will be aided by the wind when he is running.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Break the Third SoulThaum2A130one target20—noneAdds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.6.37
Spell
Break the Third Soul
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
Adds 20 fatigue, rising with path level, to one air-breathing unit, ignoring armour and shields; undead and inanimate beings are unaffected, and only Xibalba, in every era, can cast it.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Corpse Man ConstructionConst2A1D1—none—none—none1 AA ritual that creates a Corpse Construct.6.37
Spell
Corpse Man Construction
School
Const
Level
2
Paths
A1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that creates a Corpse Construct.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Eyes of the CondorsEnch2A2—none—none—none1 AThe Condor is sacred to the people of Nazca.6.37
Spell
Eyes of the Condors
School
Ench
Level
2
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flying ShieldEnch2E1A10caster20—noneThe mage animates a shield to protect himself from incoming attacks.6.37
Spell
Flying Shield
School
Ench
Level
2
Paths
E1A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage animates a shield to protect himself from incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lightning BoltEvo2A240 +5/Aone target10—noneThe mage hurls a bolt of lightning towards an enemy.6.37
Spell
Lightning Bolt
School
Evo
Level
2
Paths
A2
Range
40 +5/A
Area
one target
Fatigue
10
Gems
—none
Effect
The mage hurls a bolt of lightning towards an enemy.
Version
6.37
Precision
4
Effects
1
Cast
Combat
Personal FlightEnch2A10caster20—noneGrants the caster the ability to fly.6.37
Spell
Personal Flight
School
Ench
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Grants the caster the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Personal MistformAlt2A20caster10—noneThe mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.6.37
Spell
Personal Mistform
School
Alt
Level
2
Paths
A2
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The mage's body becomes mist. Striking the mist that makes up the mage's body causes the mage very little damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shock WaveEvo2A22610—noneAn electric shock wave will hit a large area in front of the caster.6.37
Spell
Shock Wave
School
Evo
Level
2
Paths
A2
Range
2
Area
6
Fatigue
10
Gems
—none
Effect
An electric shock wave will hit a large area in front of the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Steal BreathThaum2A130one target20—noneThe victim of this spell will have his breath stolen from him.6.37
Spell
Steal Breath
School
Thaum
Level
2
Paths
A1
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The victim of this spell will have his breath stolen from him.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Sulphur HazeEvo2F2A1304 +1/F20—noneThis spell creates several clouds of toxic mist that remain on the battlefield.6.37
Spell
Sulphur Haze
School
Evo
Level
2
Paths
F2A1
Range
30
Area
4 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates several clouds of toxic mist that remain on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon HawkConj2A15—none20—noneThe caster shrieks and soon a Black Hawk will appear on the battlefield.6.37
Spell
Summon Hawk
School
Conj
Level
2
Paths
A1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shrieks and soon a Black Hawk will appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Karasu TengusConj2N1A1—none—none—none2 NThe Karasu Tengu is a sacred being of the wild and the winds.6.37
Spell
Summon Karasu Tengus
School
Conj
Level
2
Paths
N1A1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The Karasu Tengu is a sacred being of the wild and the winds.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon SimarglConj2A1—none—none—none1 AA ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Summon Simargl
School
Conj
Level
2
Paths
A1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Storm PowerConj2A10caster10—noneDuring a storm, this spell can be used to channel the power of the storm through the mage.6.37
Spell
Summon Storm Power
School
Conj
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
During a storm, this spell can be used to channel the power of the storm through the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow of the Western WindEnch3A250 +5/Aone target20—noneWith a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.6.37
Spell
Arrow of the Western Wind
School
Ench
Level
3
Paths
A2
Range
50 +5/A
Area
one target
Fatigue
20
Gems
—none
Effect
With a few swift words the caster enchants an arrow with the power of the Western Wind, the strongest of the four winds, and sends it towards an enemy.
Version
6.37
Precision
25
Effects
1
Cast
Combat
Call of the WindsConj3A2—none—none—none8 ASummons a Great Hawk, along with a large flock of Black Hawks, in a province far away.6.37
Spell
Call of the Winds
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away.
Version
6.37
Precision
—none
Effects
51
Cast
Ritual
Carrier BirdsThaum3A2—none—none—none2 AThis ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.6.37
Spell
Carrier Birds
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This ritual summons a large flock of birds that will quickly transport the mage's magic gems to a commander in another province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Carrier EagleThaum3A2—none—none—none3 AThis ritual summons a large eagle that will quickly transport a magic item to a commander in another province.6.37
Spell
Carrier Eagle
School
Thaum
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This ritual summons a large eagle that will quickly transport a magic item to a commander in another province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cloud of Dreamless SlumberEvo3G2A1303 +1/G20—noneThis spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.6.37
Spell
Cloud of Dreamless Slumber
School
Evo
Level
3
Paths
G2A1
Range
30
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
This spell creates a cloud that will cause those passing through to fall asleep in a dreamless slumber unless strong of mind.
Version
6.37
Precision
3
Effects
1
Cast
Combat
FarflightEnch3A110120—noneThe caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight
School
Ench
Level
3
Paths
A1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster enchants the arrows and bolts of a small group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Freezing MistEvo3W3A13010 +1/W20—noneThis spell creates a large cloud of numbing cold that remains on the battlefield.6.37
Spell
Freezing Mist
School
Evo
Level
3
Paths
W3A1
Range
30
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of numbing cold that remains on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Gift of FlightEnch3A210120—noneGrants a few units the ability to fly.6.37
Spell
Gift of Flight
School
Ench
Level
3
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Grants a few units the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the Third SoulThaum3A120one target20—noneThe Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.6.37
Spell
Gift of the Third Soul
School
Thaum
Level
3
Paths
A1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The Camazotz of Xibalba practice a magic tradition that teaches that a person has four souls; blood, bone, breath and shadow.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Lesser Thunder WardEnch3A215120—noneThis spell protects a few units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Lesser Thunder Ward
School
Ench
Level
3
Paths
A2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects a few units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistAlt3A30caster01 AThe caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.6.37
Spell
Mist
School
Alt
Level
3
Paths
A3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster creates a dense magical mist across the battlefield that makes it difficult to see far and prevents any cloud effects from dissipating properly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Protective WindsAlt3A2153 +1/A40—nonePowerful winds will protect a group of friendly units from enemy projectiles.6.37
Spell
Protective Winds
School
Alt
Level
3
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Powerful winds will protect a group of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Seeking ArrowEnch3A3—none—none—none4 AThe caster sends an enchanted arrow across the world to find a suitable heart to penetrate.6.37
Spell
Seeking Arrow
School
Ench
Level
3
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The caster sends an enchanted arrow across the world to find a suitable heart to penetrate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Storm WindEvo3A240 +5/A8 +2/A10—noneCreates winds strong enough to knock soldiers prone.6.37
Spell
Storm Wind
School
Evo
Level
3
Paths
A2
Range
40 +5/A
Area
8 +2/A
Fatigue
10
Gems
—none
Effect
Creates winds strong enough to knock soldiers prone.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Summon AmphiptereConj3A2N1—none—none—none3 AThe caster summons an Amphiptere. The Amphiptere is a huge winged serpent.6.37
Spell
Summon Amphiptere
School
Conj
Level
3
Paths
A2N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CondorsConj3A2—none—none—none8 AThe Condor is sacred to the people of Nazca.6.37
Spell
Summon Condors
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
10 +1/A
Cast
Ritual
Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Lesser Air ElementalConj3A11—none01 AThe caster summons a Lesser Air Elemental to aid him in battle.6.37
Spell
Summon Lesser Air Elemental
School
Conj
Level
3
Paths
A1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a Lesser Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon YetisConj3W2A1—none—none—none8 WThe caster summons a group of Yeti from the mountains.6.37
Spell
Summon Yetis
School
Conj
Level
3
Paths
W2A1
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster summons a group of Yeti from the mountains.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Air and FleshAlt4A2S1—none—none—none10 AThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.6.37
Spell
Amalgamation of Air and Flesh
School
Alt
Level
4
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
AuspexThaum4A2—none—none—none2 AThe caster listens to the winds and observes the flight of birds.6.37
Spell
Auspex
School
Thaum
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
The caster listens to the winds and observes the flight of birds.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Storm DemonBlood4B2A2—none—none—none10 BThe caster sacrifices several blood slaves to contact and bind a Storm Demon.6.37
Spell
Bind Storm Demon
School
Blood
Level
4
Paths
B2A2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
The caster sacrifices several blood slaves to contact and bind a Storm Demon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Breath of the DesertEvo4F3A1—none—none—none5 FThe caster curses a distant province with a dramatic rise in temperature.6.37
Spell
Breath of the Desert
School
Evo
Level
4
Paths
F3A1
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster curses a distant province with a dramatic rise in temperature.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial HoundsConj4A1S1—none—none—none2 AThis spell summons a pair of hounds from the Celestial Sphere.6.37
Spell
Celestial Hounds
School
Conj
Level
4
Paths
A1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This spell summons a pair of hounds from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Cloud TrapezeEnch4A2—none—none—none3 AThe caster swings himself up and away with incredible speed, landing in a province far away.6.37
Spell
Cloud Trapeze
School
Ench
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster swings himself up and away with incredible speed, landing in a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JinnConj4F2A1—none—none—none18 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Contact Jinn
School
Conj
Level
4
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
18 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire CloudEvo4F3A1308 +1/F20—noneThis spell creates a large cloud of fire and smoke that remain on the battlefield.6.37
Spell
Fire Cloud
School
Evo
Level
4
Paths
F3A1
Range
30
Area
8 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of fire and smoke that remain on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
HurricaneEvo4A3—none—none—none5 AThe caster unleashes a violent hurricane upon a province, devastating the countryside.6.37
Spell
Hurricane
School
Evo
Level
4
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster unleashes a violent hurricane upon a province, devastating the countryside.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lacerating WindsAlt4A240 +5/A5 +1/A20—noneThe caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.6.37
Spell
Lacerating Winds
School
Alt
Level
4
Paths
A2
Range
40 +5/A
Area
5 +1/A
Fatigue
20
Gems
—none
Effect
The caster makes the very winds themselves attack his enemies by hardening and sharpening the air itself.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Levitate SoldiersEnch4A2153 +1/A40—noneSeveral soldiers are granted the ability to float a few inches above the ground.6.37
Spell
Levitate Soldiers
School
Ench
Level
4
Paths
A2
Range
15
Area
3 +1/A
Fatigue
40
Gems
—none
Effect
Several soldiers are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MistformAlt4A210120—noneThe bodies of a few soldiers becomes mist.6.37
Spell
Mistform
School
Alt
Level
4
Paths
A2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The bodies of a few soldiers becomes mist.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Scorching WindEvo4A2F1406 +1/A30—noneThe Scorching Wind is the primordial wind from which the Hinn were spawned.6.37
Spell
Scorching Wind
School
Evo
Level
4
Paths
A2F1
Range
40
Area
6 +1/A
Fatigue
30
Gems
—none
Effect
The Scorching Wind is the primordial wind from which the Hinn were spawned.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shroud of Flying ShardsEnch4E2A10caster20—noneThe caster is surrounded by whirling winds and obsidian shards.6.37
Spell
Shroud of Flying Shards
School
Ench
Level
4
Paths
E2A1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by whirling winds and obsidian shards.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon GryphonsConj4A2—none—none—none9 AThe caster summons and takes control of a convocation of gryphons.6.37
Spell
Summon Gryphons
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
9 A
Effect
The caster summons and takes control of a convocation of gryphons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon ShedimBlood4B3A1—none—none—none28 BWith a sacrifice of blood, the caster summons three Shedim from the desert.6.37
Spell
Summon Shedim
School
Blood
Level
4
Paths
B3A1
Range
—none
Area
—none
Fatigue
—none
Gems
28 B
Effect
With a sacrifice of blood, the caster summons three Shedim from the desert.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Storm DrakeConj4A2—none—none—none5 AThe caster summons a Storm Drake and binds it to his service.6.37
Spell
Summon Storm Drake
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster summons a Storm Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon WyvernsConj4A2—none—none—none3 AThe caster summons two wyverns and binds them to his service.6.37
Spell
Summon Wyverns
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons two wyverns and binds them to his service.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Thunder StrikeEvo4A3100150—noneA thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.6.37
Spell
Thunder Strike
School
Evo
Level
4
Paths
A3
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A thunderbolt strikes the battlefield. The mage can make the thunderbolt strike very far away.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Trueshot WarriorsEnch4A21520 +1/A01 AA large group of soldiers get increased Precision.6.37
Spell
Trueshot Warriors
School
Ench
Level
4
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
A large group of soldiers get increased Precision.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arrow WardAlt5A31520 +1/A01 AThe air itself will protect a large number of friendly units from enemy projectiles.6.37
Spell
Arrow Ward
School
Alt
Level
5
Paths
A3
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The air itself will protect a large number of friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact DraconiansConj5A3—none—none—none20 AThe caster summons a tribe of Draconians and binds them to his service.6.37
Spell
Contact Draconians
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster summons a tribe of Draconians and binds them to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enliven GargoylesEnch5E3A1—none—none—none12 EA group of grotesque, winged statues are given false life by this powerful enchantment.6.37
Spell
Enliven Gargoyles
School
Ench
Level
5
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
A group of grotesque, winged statues are given false life by this powerful enchantment.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Farflight ArrowsEnch5A21520 +1/A01 AThe caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.6.37
Spell
Farflight Arrows
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of a large group of soldiers, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Messenger CrowsConj5A4—none—none—none6 AThe caster sends out a vast murder of crows to scout a distant province.6.37
Spell
Messenger Crows
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The caster sends out a vast murder of crows to scout a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Orb LightningEvo5A220one target20—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Orb Lightning
School
Evo
Level
5
Paths
A2
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison CloudEvo5N3A1306 +1/N20—noneThe caster creates a cloud of noxious spores dangerous to men.6.37
Spell
Poison Cloud
School
Evo
Level
5
Paths
N3A1
Range
30
Area
6 +1/N
Fatigue
20
Gems
—none
Effect
The caster creates a cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Raven FeastConj5A4—none—none—none3 AThe caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.6.37
Spell
Raven Feast
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lady MiddayConj5A3D1—none—none—none5 AThe Lady Midday is a malign spirit of the noon.6.37
Spell
Send Lady Midday
School
Conj
Level
5
Paths
A3D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The Lady Midday is a malign spirit of the noon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
StormAlt5A40caster01 AThe caster controls the weather and conjures a mighty storm on the battlefield.6.37
Spell
Storm
School
Alt
Level
5
Paths
A4
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster controls the weather and conjures a mighty storm on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Air ElementalConj5A31—none01 AThe caster summons an Air Elemental to aid him in battle.6.37
Spell
Summon Air Elemental
School
Conj
Level
5
Paths
A3
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons an Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Jinn WarriorsConj5F2A1—none—none—none13 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Summon Jinn Warriors
School
Conj
Level
5
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Spring HawksConj5A3—none—none—none13 AThe caster summons and binds five Spring Hawks.6.37
Spell
Summon Spring Hawks
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
13 A
Effect
The caster summons and binds five Spring Hawks.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon UgalluConj5A3—none—none—none24 AThe caster summons an Ugallu to smite the demons of evil.6.37
Spell
Summon Ugallu
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
24 A
Effect
The caster summons an Ugallu to smite the demons of evil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder WardEnch5A21520 +1/A01 AThis spell protects several units from the damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Ward
School
Ench
Level
5
Paths
A2
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
This spell protects several units from the damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Trade WindEnch5A4—none—none—none10 AThe caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.6.37
Spell
Trade Wind
School
Ench
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The caster creates a perpetual stable wind in a coastal province that enables merchants to quickly sail to and from the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
WatcherEnch5A3E1—none—none—none5 AThe mage creates a stone statue and gives it awareness and magical powers.6.37
Spell
Watcher
School
Ench
Level
5
Paths
A3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The mage creates a stone statue and gives it awareness and magical powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wind RideConj5A5—none—none—none10 AThe Air mage summons a whirlwind in a province of his choice.6.37
Spell
Wind Ride
School
Conj
Level
5
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The Air mage summons a whirlwind in a province of his choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wrath of PazuzuBlood5B1A3—none—none—none15 BThe caster unleashes an infernal tempest from the realm of Pazuzu upon a province.6.37
Spell
Wrath of Pazuzu
School
Blood
Level
5
Paths
B1A3
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster unleashes an infernal tempest from the realm of Pazuzu upon a province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BlizzardAlt6A4W30caster01 AThe caster conjures an unexpected blizzard.6.37
Spell
Blizzard
School
Alt
Level
6
Paths
A4W3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster conjures an unexpected blizzard.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call Celestial SoldiersConj6A2S1—none—none—none15 AThe Celestial Soldier is a being of the Celestial Sphere.6.37
Spell
Call Celestial Soldiers
School
Conj
Level
6
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 A
Effect
The Celestial Soldier is a being of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Contact HouriConj6A2G1—none—none—none26 AThe Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.6.37
Spell
Contact Houri
School
Conj
Level
6
Paths
A2G1
Range
—none
Area
—none
Fatigue
—none
Gems
26 A
Effect
The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Solid AirEnch6A5—none—none—none20 AA dome made out of air is created over the entire province the mage is in.6.37
Spell
Dome of Solid Air
School
Ench
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
A dome made out of air is created over the entire province the mage is in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul AirThaum6D5A1—none—none—none75 DThe air will become polluted by a deadly disease when this enchantment is cast.6.37
Spell
Foul Air
School
Thaum
Level
6
Paths
D5A1
Range
—none
Area
—none
Fatigue
—none
Gems
75 D
Effect
The air will become polluted by a deadly disease when this enchantment is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Greater FarflightEnch6A40whole battlefield01 AThe caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.6.37
Spell
Greater Farflight
School
Ench
Level
6
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The caster enchants the arrows and bolts of all friendly soldiers on the battlefield, making the arrows fly swift and far.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Parting of the SoulThaum6D1A130one target40—noneSince the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.6.37
Spell
Parting of the Soul
School
Thaum
Level
6
Paths
D1A1
Range
30
Area
one target
Fatigue
40
Gems
—none
Effect
Since the pollution of the Cleansing Flame, funerary pyres are strictly forbidden in Caelum.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Perpetual StormEvo6A5—none—none—none70 AAn enormous storm will rage constantly over the entire world.6.37
Spell
Perpetual Storm
School
Evo
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
70 A
Effect
An enormous storm will rage constantly over the entire world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
SanguiniaThaum6A5—none—none—none20 AThe caster affects a friendly province with the humor of air, sanguinia.6.37
Spell
Sanguinia
School
Thaum
Level
6
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster affects a friendly province with the humor of air, sanguinia.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send AatxeConj6A3—none—none—none6 AThe Aatxe is a flaming bull spirit and servant of the Mother of Storms.6.37
Spell
Send Aatxe
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The Aatxe is a flaming bull spirit and servant of the Mother of Storms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Smokeless FlameEvo6F3A135 +5/F130—noneThe Smokeless Flame is the primordial fire from which the Jinn were spawned.6.37
Spell
Smokeless Flame
School
Evo
Level
6
Paths
F3A1
Range
35 +5/F
Area
1
Fatigue
30
Gems
—none
Effect
The Smokeless Flame is the primordial fire from which the Jinn were spawned.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon BinnConj6W1A1—none—none—none4 WThe Binn are spiritual beings of an earlier time.6.37
Spell
Summon Binn
School
Conj
Level
6
Paths
W1A1
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The Binn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon DakiniBlood6B4A1—none—none—none81 BThe Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.6.37
Spell
Summon Dakini
School
Blood
Level
6
Paths
B4A1
Range
—none
Area
—none
Fatigue
—none
Gems
81 B
Effect
The Dakini is a bloodthirsty apparition of vengeance from the Nether Realms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Great EaglesConj6A3—none—none—none8 AGreat Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.6.37
Spell
Summon Great Eagles
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon HinnConj6A1F1—none—none—none4 AThe Hinn are spiritual beings of an earlier time.6.37
Spell
Summon Hinn
School
Conj
Level
6
Paths
A1F1
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The Hinn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon MorriganConj6D2A11—none—none5 DThe caster summons one of the Morrigans in an attempt to turn the tide of the battle.6.37
Spell
Summon Morrigan
School
Conj
Level
6
Paths
D2A1
Range
1
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Si'latConj6A2—none—none—none21 AThe Sahir summons a Si'lat and binds it to his service.6.37
Spell
Summon Si'lat
School
Conj
Level
6
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
21 A
Effect
The Sahir summons a Si'lat and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ValkyriesConj6A3D11—none01 AThe caster summons a group of Valkyries to aid him in battle.6.37
Spell
Summon Valkyries
School
Conj
Level
6
Paths
A3D1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a group of Valkyries to aid him in battle.
Version
6.37
Precision
0
Effects
7
Cast
Combat
The Wrath of GodEvo6S5A3—none—none—none70 SWith this enchantment, lighting will strike the enemies of the God, no matter where they are.6.37
Spell
The Wrath of God
School
Evo
Level
6
Paths
S5A3
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
With this enchantment, lighting will strike the enemies of the God, no matter where they are.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wind GuideEnch6A30whole battlefield01 AMakes all friendly units shoot more accurately and reduces the problem of firing during Storm.6.37
Spell
Wind Guide
School
Ench
Level
6
Paths
A3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
Makes all friendly units shoot more accurately and reduces the problem of firing during Storm.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wrathful SkiesEvo6A50caster02 AThe sky turns dark and lightning strikes all over the battlefield.6.37
Spell
Wrathful Skies
School
Evo
Level
6
Paths
A5
Range
0
Area
caster
Fatigue
0
Gems
2 A
Effect
The sky turns dark and lightning strikes all over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ZizEnch6D3A2—none—none—none2 DThe Ziz is a dead, rotting Great Eagle given false life by a necromancer.6.37
Spell
Ziz
School
Ench
Level
6
Paths
D3A2
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
The Ziz is a dead, rotting Great Eagle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arrow FendAlt7A40whole battlefield01 AThe air itself will protect all friendly units from enemy projectiles.6.37
Spell
Arrow Fend
School
Alt
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
The air itself will protect all friendly units from enemy projectiles.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cloud of DeathEvo7D4A13015 +2/D20—noneA deadly grey cloud will form upon the battlefield.6.37
Spell
Cloud of Death
School
Evo
Level
7
Paths
D4A1
Range
30
Area
15 +2/D
Fatigue
20
Gems
—none
Effect
A deadly grey cloud will form upon the battlefield.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Contact Cloud VilaConj7A4—none—none—none40 AThe caster travels to a remote mountain top to contact a Vila and persuade her to aid him.6.37
Spell
Contact Cloud Vila
School
Conj
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
40 A
Effect
The caster travels to a remote mountain top to contact a Vila and persuade her to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark SkiesThaum7A5—none—none—none50 ABlack clouds billow forth and cover the lands of your Dominion.6.37
Spell
Dark Skies
School
Thaum
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
Black clouds billow forth and cover the lands of your Dominion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental Opposition of EarthEvo7A5—none—none—none60 AThe caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Earth
School
Evo
Level
7
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster channels vast amounts of Air Arcana against all active Global Earth Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Featherweight ArmyEnch7A40whole battlefield02 AAll soldiers on the battlefield are granted the ability to float a few inches above the ground.6.37
Spell
Featherweight Army
School
Ench
Level
7
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 A
Effect
All soldiers on the battlefield are granted the ability to float a few inches above the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Fog WarriorsAlt7A41520 +1/A01 AThe bodies of a large group of friendly troops become misty and almost impossible to damage.6.37
Spell
Fog Warriors
School
Alt
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The bodies of a large group of friendly troops become misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Living CloudsConj7A41—none02 AThe caster releases the power of the winds and calls forth several mid-sized Air Elementals.6.37
Spell
Living Clouds
School
Conj
Level
7
Paths
A4
Range
1
Area
—none
Fatigue
0
Gems
2 A
Effect
The caster releases the power of the winds and calls forth several mid-sized Air Elementals.
Version
6.37
Precision
0
Effects
4 +1/A
Cast
Combat
Mass FlightEnch7A41520 +1/A01 AThe caster grants a large number of soldiers the ability to fly.6.37
Spell
Mass Flight
School
Ench
Level
7
Paths
A4
Range
15
Area
20 +1/A
Fatigue
0
Gems
1 A
Effect
The caster grants a large number of soldiers the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Poison MistEvo7N3A13015 +3/N40—noneThe caster creates a large cloud of noxious spores dangerous to men.6.37
Spell
Poison Mist
School
Evo
Level
7
Paths
N3A1
Range
30
Area
15 +3/N
Fatigue
40
Gems
—none
Effect
The caster creates a large cloud of noxious spores dangerous to men.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Rain of StonesEvo7E3A10caster01 EThe sky blackens and rumbling sounds echo over the battlefield.6.37
Spell
Rain of Stones
School
Evo
Level
7
Paths
E3A1
Range
0
Area
caster
Fatigue
0
Gems
1 E
Effect
The sky blackens and rumbling sounds echo over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
ThunderstormEvo7A4—none—none—none30 AThe caster unleashes a devastating thunderstorm upon an enemy army.6.37
Spell
Thunderstorm
School
Evo
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
30 A
Effect
The caster unleashes a devastating thunderstorm upon an enemy army.
Version
6.37
Precision
—none
Effects
40 +5/A
Cast
Ritual
Wailing WindsEvo7G4A10caster02 GThe mage releases a wind of horrible screams and sighs.6.37
Spell
Wailing Winds
School
Evo
Level
7
Paths
G4A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
The mage releases a wind of horrible screams and sighs.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Wind of DeathEvo7D4A10whole battlefield01 DWith this horrible spell, the necromancer releases a wind thick with the stench of open graves.6.37
Spell
Wind of Death
School
Evo
Level
7
Paths
D4A1
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 D
Effect
With this horrible spell, the necromancer releases a wind thick with the stench of open graves.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Army of MistAlt8A50whole battlefield03 AThe entire army becomes misty and almost impossible to damage.6.37
Spell
Army of Mist
School
Alt
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The entire army becomes misty and almost impossible to damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Chain LightningEvo8A325one target30—noneThe mage hurls an orb of pure lightning towards the enemies.6.37
Spell
Chain Lightning
School
Evo
Level
8
Paths
A3
Range
25
Area
one target
Fatigue
30
Gems
—none
Effect
The mage hurls an orb of pure lightning towards the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Dance of the MorrigansConj8D5A20caster04 DThe caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.6.37
Spell
Dance of the Morrigans
School
Conj
Level
8
Paths
D5A2
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gale GateThaum8A5—none—none—none60 AThe caster opens a rift in space creating a gate into a realm of storms.6.37
Spell
Gale Gate
School
Thaum
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
60 A
Effect
The caster opens a rift in space creating a gate into a realm of storms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mists of DeceptionEnch8G5A10caster02 GThis powerful enchantment creates a magic mist on the battlefield.6.37
Spell
Mists of Deception
School
Ench
Level
8
Paths
G5A1
Range
0
Area
caster
Fatigue
0
Gems
2 G
Effect
This powerful enchantment creates a magic mist on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Queen of Elemental AirConj8A5—none—none—none50 AThe caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.6.37
Spell
Queen of Elemental Air
School
Conj
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soaring ArmyEnch8A50whole battlefield03 AThe caster grants all friendly soldiers on the battlefield the ability to fly.6.37
Spell
Soaring Army
School
Ench
Level
8
Paths
A5
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 A
Effect
The caster grants all friendly soldiers on the battlefield the ability to fly.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ChaacConj8A4—none—none—none75 AThe caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.6.37
Spell
Summon Chaac
School
Conj
Level
8
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
75 A
Effect
The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MaridConj8F4A2—none—none—none66 FThe Marids are rebellious Jinnun of vast powers.6.37
Spell
Summon Marid
School
Conj
Level
8
Paths
F4A2
Range
—none
Area
—none
Fatigue
—none
Gems
66 F
Effect
The Marids are rebellious Jinnun of vast powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon TelkhineConj8W5A2—none—none—none69 WThe caster releases one of the Telkhines from its Tartarian prison.6.37
Spell
Summon Telkhine
School
Conj
Level
8
Paths
W5A2
Range
—none
Area
—none
Fatigue
—none
Gems
69 W
Effect
The caster releases one of the Telkhines from its Tartarian prison.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thunder FendEnch8A40whole battlefield01 AThis spell protects the entire army from damage and stun effects caused by lightning and thunder.6.37
Spell
Thunder Fend
School
Ench
Level
8
Paths
A4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 A
Effect
This spell protects the entire army from damage and stun effects caused by lightning and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Infernal TempestBlood9B5A2—none—none—none50 BThe caster unleashes an infernal tempest.6.37
Spell
Infernal Tempest
School
Blood
Level
9
Paths
B5A2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster unleashes an infernal tempest.
Version
6.37
Precision
—none
Effects
12 +1/B
Cast
Ritual
Lightning FieldEvo9A63010001 AThis very powerful spell charges a large area with the power of air and thunder.6.37
Spell
Lightning Field
School
Evo
Level
9
Paths
A6
Range
30
Area
100
Fatigue
0
Gems
1 A
Effect
This very powerful spell charges a large area with the power of air and thunder.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Winds of Arcane DroughtThaum9A7S6—none—none—none90 AThe caster creates an enormous whirlwind that originates in the province where the ritual is performed.6.37
Spell
Winds of Arcane Drought
School
Thaum
Level
9
Paths
A7S6
Range
—none
Area
—none
Fatigue
—none
Gems
90 A
Effect
The caster creates an enormous whirlwind that originates in the province where the ritual is performed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

Default columns only · 3 more columns online

Items that need Air 72

Every item on the wiki whose forging needs Air, by construction level.

Swipe sideways for more columns.

Air items. Verified 6.37.
Effect
Ring of Tamed Lightning1A15 A—nonemiscThis aquamarine ring gives the owner almost total immunity from lightning.6.37
Item
Ring of Tamed Lightning
Construction
1
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
This aquamarine ring gives the owner almost total immunity from lightning.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sling of Accuracy1A15 A—nonemissileA magic sling with +5 precision whose stones add half the wielder's strength.6.37
Item
Sling of Accuracy
Construction
1
Paths
A1
Gems
5 A
Boosters
—none
Slot
missile
Effect
A magic sling with +5 precision whose stones add half the wielder's strength.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Amulet of Breathing3A210 A—nonemiscAnyone wearing this item will be able to breathe underwater.6.37
Item
Amulet of Breathing
Construction
3
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
Anyone wearing this item will be able to breathe underwater.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Amulet of Missile Protection3A210 A—nonemiscThis amulet protects its wearer from incoming missiles.6.37
Item
Amulet of Missile Protection
Construction
3
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
This amulet protects its wearer from incoming missiles.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Armor of the Five Elements3E1A12 E + 2 A—nonebodyThe weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance.6.37
Item
Armor of the Five Elements
Construction
3
Paths
E1A1
Gems
2 E + 2 A
Boosters
—none
Slot
body
Effect
The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Chi Shoes3A15 A—nonefeetThese shoes are still amazingly light despite their iron soles.6.37
Item
Chi Shoes
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
feet
Effect
These shoes are still amazingly light despite their iron soles.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Shah3F1A15 F + 5 AH+1crownThe Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings.6.37
Item
Crown of the Shah
Construction
3
Paths
F1A1
Gems
5 F + 5 A
Boosters
H+1
Slot
crown
Effect
The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Eye of Aiming3A15 A—nonemiscBy replacing his own eye with this magic gem, a man will improve the eyesight of his remaining eye enormously.6.37
Item
Eye of Aiming
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
By replacing his own eye with this magic gem, a man will improve the eyesight of his remaining eye enormously.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Flying Ointment3A2N110 A + 5 N—nonemiscThe Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew.6.37
Item
Flying Ointment
Construction
3
Paths
A2N1
Gems
10 A + 5 N
Boosters
—none
Slot
misc
Effect
The Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Ice Mist Scimitar3W1A15 W + 5 A—none1-handA scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings.6.37
Item
Ice Mist Scimitar
Construction
3
Paths
W1A1
Gems
5 W + 5 A
Boosters
—none
Slot
1-hand
Effect
A scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Lightweight Scale Mail3A15 A—nonebodyLightweight Scale Mail has been enchanted with Air magic, making it lighter.6.37
Item
Lightweight Scale Mail
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
body
Effect
Lightweight Scale Mail has been enchanted with Air magic, making it lighter.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Mirror Armor3G1A15 G + 5 A—nonebodyBody armour with protection 17 on the body and 9 on the arms and legs that gives +3 magic resistance and 4 hit points.6.37
Item
Mirror Armor
Construction
3
Paths
G1A1
Gems
5 G + 5 A
Boosters
—none
Slot
body
Effect
Body armour with protection 17 on the body and 9 on the arms and legs that gives +3 magic resistance and 4 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Owl Quill3A15 A—nonemiscThis pen writes down everything its owner says, making research easier.6.37
Item
Owl Quill
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
This pen writes down everything its owner says, making research easier.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Piercer3E1A15 E + 5 A—nonemissileA two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater.6.37
Item
Piercer
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
missile
Effect
A two-handed crossbow with +10 precision whose armour-negating bolts can be shot underwater.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Ring of Levitation3A15 A—nonemiscThis ring will make its wearer levitate a foot above the ground.6.37
Item
Ring of Levitation
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
This ring will make its wearer levitate a foot above the ground.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ring of Warning3A15 A—nonemiscThis ring will warn its wearer of impending danger and gives him a chance of evading assassination and seduction attempts.6.37
Item
Ring of Warning
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
This ring will warn its wearer of impending danger and gives him a chance of evading assassination and seduction attempts.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Robe of Missile Protection3A15 A—nonebodyThis robe has the power to repel incoming missiles with strong gusts of wind.6.37
Item
Robe of Missile Protection
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
body
Effect
This robe has the power to repel incoming missiles with strong gusts of wind.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shield of Valor3E1A15 E + 5 A—noneshieldA magic shield with protection 21 and defence 7.6.37
Item
Shield of Valor
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
shield
Effect
A magic shield with protection 21 and defence 7.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Spear of the Morrigan3D1A15 D + 5 A—none1-handThe Morrigans are heralds of death, collectors of souls and bringers of strife.6.37
Item
Spear of the Morrigan
Construction
3
Paths
D1A1
Gems
5 D + 5 A
Boosters
—none
Slot
1-hand
Effect
The Morrigans are heralds of death, collectors of souls and bringers of strife.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
National
Stone Birds3E1A15 E + 5 A—nonemiscThese four birds will float constantly above its owner until the owner gets into melee with his enemies.6.37
Item
Stone Birds
Construction
3
Paths
E1A1
Gems
5 E + 5 A
Boosters
—none
Slot
misc
Effect
These four birds will float constantly above its owner until the owner gets into melee with his enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Thunder Whip3A15 A—none1-handWhenever this whip cracks a powerful jolt of lightning will erupt and shock anyone nearby.6.37
Item
Thunder Whip
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
1-hand
Effect
Whenever this whip cracks a powerful jolt of lightning will erupt and shock anyone nearby.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Trueshot Longbow3A15 A—nonemissileArrows fired from this bow will find their intended target, regardless of distance.6.37
Item
Trueshot Longbow
Construction
3
Paths
A1
Gems
5 A
Boosters
—none
Slot
missile
Effect
Arrows fired from this bow will find their intended target, regardless of distance.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Weightless Kite Shield3A210 A—noneshieldThis kite shield is enchanted with Air magic, making it light and quick.6.37
Item
Weightless Kite Shield
Construction
3
Paths
A2
Gems
10 A
Boosters
—none
Slot
shield
Effect
This kite shield is enchanted with Air magic, making it light and quick.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Weightless Tower Shield3A210 A—noneshieldA shield with protection 16, defence 8 and no encumbrance that a mounted bearer cannot use.6.37
Item
Weightless Tower Shield
Construction
3
Paths
A2
Gems
10 A
Boosters
—none
Slot
shield
Effect
A shield with protection 16, defence 8 and no encumbrance that a mounted bearer cannot use.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Witches' Ointment3B2A110 B + 5 A—nonemiscThe Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly.6.37
Item
Witches' Ointment
Construction
3
Paths
B2A1
Gems
10 B + 5 A
Boosters
—none
Slot
misc
Effect
The Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Amulet of the Fish5W1A15 W + 5 A—nonemiscThis amulet turns the air into water all around the wearer.6.37
Item
Amulet of the Fish
Construction
5
Paths
W1A1
Gems
5 W + 5 A
Boosters
—none
Slot
misc
Effect
This amulet turns the air into water all around the wearer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bag of Winds5A210 A—nonemiscAn entire storm is trapped inside this bag.6.37
Item
Bag of Winds
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
An entire storm is trapped inside this bag.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brightmail Haubergeon5A1E15 A + 5 E—nonebodyA silvery haubergeon enchanted to be exceptionally light and durable.6.37
Item
Brightmail Haubergeon
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
body
Effect
A silvery haubergeon enchanted to be exceptionally light and durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Brightmail Hauberk5A2E110 A + 5 E—nonebodyA silvery hauberk enchanted to be exceptionally light and durable.6.37
Item
Brightmail Hauberk
Construction
5
Paths
A2E1
Gems
10 A + 5 E
Boosters
—none
Slot
body
Effect
A silvery hauberk enchanted to be exceptionally light and durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Companion Bracelet5A210 A—nonemiscThe wearer of this silver bracelet has bonded with a Qarin, a Jiniri spirit companion that protects him and aids him in magical research and other endeavors.6.37
Item
Companion Bracelet
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
The wearer of this silver bracelet has bonded with a Qarin, a Jiniri spirit companion that protects him and aids him in magical research and other endeavors.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Copper Plate5A15 A—nonebodyThe wearer of this magic plate cuirass is granted resistance to lightning.6.37
Item
Copper Plate
Construction
5
Paths
A1
Gems
5 A
Boosters
—none
Slot
body
Effect
The wearer of this magic plate cuirass is granted resistance to lightning.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dancing Shield5A1E15 A + 5 E—nonemiscThis shield is enchanted with spells of flight, durability and protection.6.37
Item
Dancing Shield
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
misc
Effect
This shield is enchanted with spells of flight, durability and protection.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dancing Trident5A15 A—nonemiscThis trident is enchanted with spells of flight.6.37
Item
Dancing Trident
Construction
5
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
This trident is enchanted with spells of flight.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Flying Carpet5A315 A—nonemiscThis carpet can be used to fly through as many as three provinces per turn.6.37
Item
Flying Carpet
Construction
5
Paths
A3
Gems
15 A
Boosters
—none
Slot
misc
Effect
This carpet can be used to fly through as many as three provinces per turn.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Golden Arbalest5A1E15 A + 5 E—nonemissileAn arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed.6.37
Item
Golden Arbalest
Construction
5
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
missile
Effect
An arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed.
Version
6.37
Damage
15
Unique
—none
Magic penetration
—none
National
Generic
Horn of Storms5A540 AA+1miscThis horn is made of turquoise and blued steel.6.37
Item
Horn of Storms
Construction
5
Paths
A5
Gems
40 A
Boosters
A+1
Slot
misc
Effect
This horn is made of turquoise and blued steel.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Lightning Spear5A15 A—none1-handThis spear unleashes a bolt of lightning whenever it strikes a target.6.37
Item
Lightning Spear
Construction
5
Paths
A1
Gems
5 A
Boosters
—none
Slot
1-hand
Effect
This spear unleashes a bolt of lightning whenever it strikes a target.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
Generic
Lightweight Cataphract Barding5A210 A—nonebardingThis barding has been enchanted with air magic to make it extremely light and easy for the mount to move around with.6.37
Item
Lightweight Cataphract Barding
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
barding
Effect
This barding has been enchanted with air magic to make it extremely light and easy for the mount to move around with.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Pills of Water Breathing5A210 A—nonemiscThese pills grant waterbreathing ability to 25 human-sized soldiers.6.37
Item
Pills of Water Breathing
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
These pills grant waterbreathing ability to 25 human-sized soldiers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shock Trident5A15 A—none2-handWhenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby.6.37
Item
Shock Trident
Construction
5
Paths
A1
Gems
5 A
Boosters
—none
Slot
2-hand
Effect
Whenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Silver Hauberk5A2E110 A + 5 E—nonebodyA chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies.6.37
Item
Silver Hauberk
Construction
5
Paths
A2E1
Gems
10 A + 5 E
Boosters
—none
Slot
body
Effect
A chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Storm Spool5A15 A—nonemiscAn arcane device used to trap and store lightning.6.37
Item
Storm Spool
Construction
5
Paths
A1
Gems
5 A
Boosters
—none
Slot
misc
Effect
An arcane device used to trap and store lightning.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Thunder Bow5A210 A—nonemissileWhen the string of the Thunder Bow is drawn, a lightning bolt will appear where the arrow should have been, ready to be fired at the archer's enemies.6.37
Item
Thunder Bow
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
missile
Effect
When the string of the Thunder Bow is drawn, a lightning bolt will appear where the arrow should have been, ready to be fired at the archer's enemies.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
Generic
Vision's Foe5A1D15 A + 5 D—nonemissileThis arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes.6.37
Item
Vision's Foe
Construction
5
Paths
A1D1
Gems
5 A + 5 D
Boosters
—none
Slot
missile
Effect
This arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes.
Version
6.37
Damage
13
Unique
—none
Magic penetration
—none
National
Generic
Wall Shaker5A315 A—nonemiscThis horn is designed to tear down castle walls.6.37
Item
Wall Shaker
Construction
5
Paths
A3
Gems
15 A
Boosters
—none
Slot
misc
Effect
This horn is designed to tear down castle walls.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
White Dragon Scale Mail5A210 A—nonebodyArmor made from the scales of a true dragon, it is almost weightless and very durable.6.37
Item
White Dragon Scale Mail
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
body
Effect
Armor made from the scales of a true dragon, it is almost weightless and very durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Windcatcher Sail5A210 A—nonemiscThe Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.6.37
Item
Windcatcher Sail
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
misc
Effect
The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Winged Helmet5A425 AA+1headThis helmet will increase the wearer's skill in Air magic.6.37
Item
Winged Helmet
Construction
5
Paths
A4
Gems
25 A
Boosters
A+1
Slot
head
Effect
This helmet will increase the wearer's skill in Air magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Winged Shoes5A210 A—nonefeetThese shoes grant their wearer the ability to fly.6.37
Item
Winged Shoes
Construction
5
Paths
A2
Gems
10 A
Boosters
—none
Slot
feet
Effect
These shoes grant their wearer the ability to fly.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Barrel of Air7A425 A—nonemiscThis magic item will enable a commander to travel underwater with an army consisting of up to 150 human-sized troops or 50 humans with horses.6.37
Item
Barrel of Air
Construction
7
Paths
A4
Gems
25 A
Boosters
—none
Slot
misc
Effect
This magic item will enable a commander to travel underwater with an army consisting of up to 150 human-sized troops or 50 humans with horses.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of the Spider7A15 A—nonefeetJust like a spider, the wearer of these boots will be able to walk on sheer walls as well as sticky webs without problem, and will also be protected from nets and from being entangled.6.37
Item
Boots of the Spider
Construction
7
Paths
A1
Gems
5 A
Boosters
—none
Slot
feet
Effect
Just like a spider, the wearer of these boots will be able to walk on sheer walls as well as sticky webs without problem, and will also be protected from nets and from being entangled.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bow of War7A15 A—nonemissileA two-handed bow whose nonmagical arrows add half the wielder's strength.6.37
Item
Bow of War
Construction
7
Paths
A1
Gems
5 A
Boosters
—none
Slot
missile
Effect
A two-handed bow whose nonmagical arrows add half the wielder's strength.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Ivory Bow7D3A115 D + 5 A—nonemissileThis horrible bow is made from the Ivory of the Underworld, human bones.6.37
Item
Ivory Bow
Construction
7
Paths
D3A1
Gems
15 D + 5 A
Boosters
—none
Slot
missile
Effect
This horrible bow is made from the Ivory of the Underworld, human bones.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Jinn Bottle7A1E15 A + 5 E—nonemiscThe Nabaean Sahirs are known for their skills in Jinn magic.6.37
Item
Jinn Bottle
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
misc
Effect
The Nabaean Sahirs are known for their skills in Jinn magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Knight's Barding7A1E15 A + 5 E—nonebardingBarding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield.6.37
Item
Knight's Barding
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 23 on the head and body and 17 on the limbs, that gives 8 hit points and an 80% air shield.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Pocket Ship7N3A215 N + 10 A—nonemiscThis ship is able to grow and shrink whenever it is needed.6.37
Item
Pocket Ship
Construction
7
Paths
N3A2
Gems
15 N + 10 A
Boosters
—none
Slot
misc
Effect
This ship is able to grow and shrink whenever it is needed.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rime Hammer7W2A110 W + 5 A—none2-handThis huge maul is enchanted with water to make it strike hard and with air to make it light to swing.6.37
Item
Rime Hammer
Construction
7
Paths
W2A1
Gems
10 W + 5 A
Boosters
—none
Slot
2-hand
Effect
This huge maul is enchanted with water to make it strike hard and with air to make it light to swing.
Version
6.37
Damage
21
Unique
—none
Magic penetration
—none
National
Generic
Robe of the Magi7A5B540 A + 40 B+ allbodyThis robe is infused with the power of Air and the blood of forty virgins.6.37
Item
Robe of the Magi
Construction
7
Paths
A5B5
Gems
40 A + 40 B
Boosters
+ all
Slot
body
Effect
This robe is infused with the power of Air and the blood of forty virgins.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Scutata Volturnus7A1E15 A + 5 E—noneshieldThis formidable tower shield is enchanted with Earth to make it strong.6.37
Item
Scutata Volturnus
Construction
7
Paths
A1E1
Gems
5 A + 5 E
Boosters
—none
Slot
shield
Effect
This formidable tower shield is enchanted with Earth to make it strong.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Silver Silk Garments7S1A13 S + 2 A—nonebodyThe Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.6.37
Item
Silver Silk Garments
Construction
7
Paths
S1A1
Gems
3 S + 2 A
Boosters
—none
Slot
body
Effect
The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Spirit Helmet7A315 A—noneheadA helmet with head protection 20 whose wearer casts Lightning Bolt automatically in battle.6.37
Item
Spirit Helmet
Construction
7
Paths
A3
Gems
15 A
Boosters
—none
Slot
head
Effect
A helmet with head protection 20 whose wearer casts Lightning Bolt automatically in battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Staff of Elemental Mastery2-hand · Construction 7 · #827A4E425 A + 25 EF+1A+1W+1E+12-handA mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range.6.37
Item
Staff of Elemental Mastery
Construction
7
Paths
A4E4
Gems
25 A + 25 E
Boosters
F+1A+1W+1E+1
Slot
2-hand
Effect
A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Staff of Storms7A540 A—none2-handThe owner of this potent item is always accompanied by heavy rainstorms and thunder.6.37
Item
Staff of Storms
Construction
7
Paths
A5
Gems
40 A
Boosters
—none
Slot
2-hand
Effect
The owner of this potent item is always accompanied by heavy rainstorms and thunder.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Weightless Scale Mail7A15 A—nonebodyWeightless Scale Mail is the armor of choice for any magician.6.37
Item
Weightless Scale Mail
Construction
7
Paths
A1
Gems
5 A
Boosters
—none
Slot
body
Effect
Weightless Scale Mail is the armor of choice for any magician.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueBow of the Titans9A3S215 A + 10 S—nonemissileA two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle.6.37
Item
Bow of the Titans
Construction
9
Paths
A3S2
Gems
15 A + 10 S
Boosters
—none
Slot
missile
Effect
A two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle.
Version
6.37
Damage
22
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHelmet of Perfection9W3A315 W + 15 A—noneheadA helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye.6.37
Item
Helmet of Perfection
Construction
9
Paths
W3A3
Gems
15 W + 15 A
Boosters
—none
Slot
head
Effect
A helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueIgor Könhelm's Tome9A2D210 A + 10 D—nonemiscHerr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning.6.37
Item
Igor Könhelm's Tome
Construction
9
Paths
A2D2
Gems
10 A + 10 D
Boosters
—none
Slot
misc
Effect
Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Elemental Air9A425 AA+1miscThis orb was sculpted from pure air and is constantly sparkling and crackling from the lightning trapped inside it.6.37
Item
Orb of Elemental Air
Construction
9
Paths
A4
Gems
25 A
Boosters
A+1
Slot
misc
Effect
This orb was sculpted from pure air and is constantly sparkling and crackling from the lightning trapped inside it.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTempest9A540 A—none2-handA blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning.6.37
Item
Tempest
Construction
9
Paths
A5
Gems
40 A
Boosters
—none
Slot
2-hand
Effect
A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning.
Version
6.37
Damage
15
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Flying Ship9A540 A—nonemiscThis golden ship is able to grow and shrink whenever it is needed.6.37
Item
The Flying Ship
Construction
9
Paths
A5
Gems
40 A
Boosters
—none
Slot
misc
Effect
This golden ship is able to grow and shrink whenever it is needed.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Magic Lamp9A5F440 A + 25 F—nonemiscThis lamp contains Al-Khazim, the almighty Djinn.6.37
Item
The Magic Lamp
Construction
9
Paths
A5F4
Gems
40 A + 25 F
Boosters
—none
Slot
misc
Effect
This lamp contains Al-Khazim, the almighty Djinn.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of High Power9A2S210 A + 10 SA+1S+1miscThis ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic.6.37
Item
Tome of High Power
Construction
9
Paths
A2S2
Gems
10 A + 10 S
Boosters
A+1S+1
Slot
misc
Effect
This ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

Default columns only · 4 more columns online

Nations with Air mages 40

Every nation whose own mages reach Air, with the highest level.

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Nations with Air. Verified 6.37.
Arcoscephale#5Early Age5N3A2E1S1H16.37
Nation
Arcoscephale
Era
Early Age
Number
5
Paths
N3A2E1S1H1
Rare paths
F2W2
Version
6.37
BerytosEarly Age29F2A2W2B2H2E16.37
Nation
Berytos
Era
Early Age
Number
29
Paths
F2A2W2B2H2E1
Rare paths
S1
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
Caelum#24Early Age24A4H2F1W1E1D16.37
Nation
Caelum
Era
Early Age
Number
24
Paths
A4H2F1W1E1D1
Rare paths
—none
Version
6.37
Caelum#106Late Age106A2D2H2W1E16.37
Nation
Caelum
Era
Late Age
Number
106
Paths
A2D2H2W1E1
Rare paths
F2
Version
6.37
Caelum#71Middle Age71A3W2H16.37
Nation
Caelum
Era
Middle Age
Number
71
Paths
A3W2H1
Rare paths
S2D2F1
Version
6.37
EriuMiddle Age58G3N2H2A1W1E16.37
Nation
Eriu
Era
Middle Age
Number
58
Paths
G3N2H2A1W1E1
Rare paths
F1
Version
6.37
FomoriaEarly Age10A3D2G2H26.37
Nation
Fomoria
Era
Early Age
Number
10
Paths
A3D2G2H2
Rare paths
W2N2E1
Version
6.37
HelheimEarly Age31D3A2E2G2H26.37
Nation
Helheim
Era
Early Age
Number
31
Paths
D3A2E2G2H2
Rare paths
F1
Version
6.37
LankaEarly Age21A2N2B2H2D1G16.37
Nation
Lanka
Era
Early Age
Number
21
Paths
A2N2B2H2D1G1
Rare paths
—none
Version
6.37
Man#100Late Age100A2H2E1S1G16.37
Nation
Man
Era
Late Age
Number
100
Paths
A2H2E1S1G1
Rare paths
F1D1
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
MekoneEarly Age6F2E2H2A1W16.37
Nation
Mekone
Era
Early Age
Number
6
Paths
F2E2H2A1W1
Rare paths
—none
Version
6.37
Mictlan#73Middle Age73S3H3F2A2W2N26.37
Nation
Mictlan
Era
Middle Age
Number
73
Paths
S3H3F2A2W2N2
Rare paths
D1B1
Version
6.37
MidgårdLate Age115A2S2H2G1B16.37
Nation
Midgård
Era
Late Age
Number
115
Paths
A2S2H2G1B1
Rare paths
E3D3
Version
6.37
MuspelheimEarly Age34F3H2A1D1G1B16.37
Nation
Muspelheim
Era
Early Age
Number
34
Paths
F3H2A1D1G1B1
Rare paths
S3N3
Version
6.37
Na'BaMiddle Age65F3A2G2H2E1S16.37
Nation
Na'Ba
Era
Middle Age
Number
65
Paths
F3A2G2H2E1S1
Rare paths
N2
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
Oceania#41Early Age41N4W2G2H2A1E16.37
Nation
Oceania
Era
Early Age
Number
41
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Oceania#87Middle Age87N4W2G2H2A1E16.37
Nation
Oceania
Era
Middle Age
Number
87
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Pelagia#86Middle Age86W4H2F1A1E1S16.37
Nation
Pelagia
Era
Middle Age
Number
86
Paths
W4H2F1A1E1S1
Rare paths
N3
Version
6.37
PhaeaciaMiddle Age77A3W2H2S1G16.37
Nation
Phaeacia
Era
Middle Age
Number
77
Paths
A3W2H2S1G1
Rare paths
E2
Version
6.37
Phlegra#96Late Age96H2F1A1W1E1S16.37
Nation
Phlegra
Era
Late Age
Number
96
Paths
H2F1A1W1E1S1
Rare paths
—none
Version
6.37
Phlegra#51Middle Age51F3E2A1D1N1H16.37
Nation
Phlegra
Era
Middle Age
Number
51
Paths
F3E2A1D1N1H1
Rare paths
W2
Version
6.37
Pyrène#14Early Age14A3E3N2W1H16.37
Nation
Pyrène
Era
Early Age
Number
14
Paths
A3E3N2W1H1
Rare paths
—none
Version
6.37
Pyrène#123Late Age123B3G2H2A16.37
Nation
Pyrène
Era
Late Age
Number
123
Paths
B3G2H2A1
Rare paths
F2E2N1
Version
6.37
Pyrène#62Middle Age62B3A2N2H2F1E16.37
Nation
Pyrène
Era
Middle Age
Number
62
Paths
B3A2N2H2F1E1
Rare paths
—none
Version
6.37
Pythium#56Middle Age56S3H3A2W16.37
Nation
Pythium
Era
Middle Age
Number
56
Paths
S3H3A2W1
Rare paths
F2
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
RusEarly Age32A3F2N2H2S16.37
Nation
Rus
Era
Early Age
Number
32
Paths
A3F2N2H2S1
Rare paths
E1
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
TherodosEarly Age42N3W2E2H2A16.37
Nation
Therodos
Era
Early Age
Number
42
Paths
N3W2E2H2A1
Rare paths
F2D2
Version
6.37
Tir na n'OgEarly Age11G4N2H2A1W16.37
Nation
Tir na n'Og
Era
Early Age
Number
11
Paths
G4N2H2A1W1
Rare paths
E2
Version
6.37
UbarEarly Age18F2A2G1H16.37
Nation
Ubar
Era
Early Age
Number
18
Paths
F2A2G1H1
Rare paths
E1
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Vanheim#30Early Age30A2E2G2H2B16.37
Nation
Vanheim
Era
Early Age
Number
30
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37
Vanheim#78Middle Age78A2E2G2H2B16.37
Nation
Vanheim
Era
Middle Age
Number
78
Paths
A2E2G2H2B1
Rare paths
F2D2
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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