Astral
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Astral 171
Every spell on the wiki that needs Astral, by level.
Swipe sideways for more columns.
| Effect | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Twist Fate | Alt | 0 | S1 | 0 | caster | 10 | —none | Gives the caster the Twist Fate effect. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Arcane Bolt | Evo | 1 | S2 | 40 +5/S | 1 | 20 | —none | The caster fires a bolt of arcane energies that is deadly for magic beings but harmless for humans. | 6.37 | 3 | 1 | Combat |
| ||||||||||||
| Astral Projection | Evo | 1 | S1 | —none | —none | —none | 2 S | The caster's mind is separated from his body and travels the Astral Planes in search of military information. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Blink | Thaum | 1 | S1 | 0 | caster | 10 | —none | Teleports the caster to a new position on the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Celestial Servant | Conj | 1 | E1S1 | —none | —none | —none | 1 E | A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Communion Master | Thaum | 1 | S1 | 0 | caster | 20 | —none | The mage who has cast this spell can use the magic power of the mages who have cast Communion Slave. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Communion Slave | Thaum | 1 | S1 | 0 | caster | 20 | —none | The caster opens his mind to allow other mages to guide his magic power. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Curse | Thaum | 1 | G1S1 | 50 | one target | 30 | —none | The mage curses the target with bad luck. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Farstrike | Thaum | 1 | E2S1 | 50 | one target | 5 | —none | Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level. | 6.37 | 5 | 1 | Combat |
| ||||||||||||
| Horror Mark | Thaum | 1 | S2 | 50 | one target | 20 | —none | The Horror Mark is an astral beacon only perceivable by Horrors. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Resist Magic | Ench | 1 | S1 | 0 | caster | 20 | —none | Gives the caster the Magic Resistance effect. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Star Fires | Evo | 1 | S1 | 35 | —none | 20 | —none | Fires 3 bolts, each dealing 5 damage that ignores armour and rises with path level. | 6.37 | 2 | 3 | Combat |
| ||||||||||||
| Gift of Cheated Fate | Alt | 2 | S1 | 10 | 1 | 20 | —none | The caster changes the future fates of a few soldiers. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Mind Burn | Thaum | 2 | S2 | 100 | one target | 20 | —none | The caster tries to overload the mind of the target. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Returning | Thaum | 2 | S2 | 0 | caster | 0 | 2 S | The caster creates a rift in space that sucks him through, sweeping him back to the home citadel. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Solar Rays | Evo | 2 | S2 | 40 +5/S | 1 | 20 | —none | This spell calls down rays of fire from the sun that set undead targets ablaze. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Arcane Probing | Evo | 3 | S1 | —none | —none | —none | 3 S | The caster projects his astral self in an attempt to locate sites of Astral power. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Astral Shield | Ench | 3 | S1 | 0 | caster | 20 | —none | A shield of Astral energies forms around the mage. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Body Ethereal | Alt | 3 | S1 | 10 | 1 | 30 | —none | The target's body becomes hazy and transparent. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Contact Sirin | Conj | 3 | S2 | —none | —none | —none | 8 S | A ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Healing Light | Evo | 3 | S1N1 | 30 +5/S | 1 | 20 | —none | A cascade of warm and wonderful light showers the targets. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Heavenly Rivers | Conj | 3 | W1S1 | —none | —none | —none | 9 W | The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Inner Sun | Alt | 3 | F1S1 | —none | —none | —none | 1 F | This spell provides the mage with a way to retaliate when attacked by undead warriors. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Magic Duel | Evo | 3 | S1 | 100 | one target | 0 | 1 S | By use of this spell, one Astral mage challenges another Astral mage to a mental duel. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Mind Vessel | Thaum | 3 | S3 | —none | 1 | —none | 15 S | This ritual puts a part of the Aboleth's mind in the humanlike vessel that has been bred for this purpose. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Power of the Spheres | Conj | 3 | S1 | 0 | caster | 0 | 1 S | This spell makes the caster more powerful in the elemental and sorcery paths of magic. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Second Sight | Ench | 3 | S1D1 | 0 | caster | 20 | —none | The caster opens his third eye and observes the spirit world. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Apsaras | Conj | 3 | S2 | —none | —none | —none | 3 S | Apsaras are divine nymphs that have left this world ages ago. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Firebird | Conj | 3 | F1S1 | —none | —none | —none | 2 F | The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Teleport Gems | Thaum | 3 | S3 | —none | —none | —none | 2 S | This ritual can be used by an astral mage to teleport all his magic gems to a commander in a province far away. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Amalgamation of Air and Flesh | Alt | 4 | A2S1 | —none | —none | —none | 10 A | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Amalgamation of Earth and Flesh | Alt | 4 | E2S1 | —none | —none | —none | 10 E | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Amalgamation of Fire and Flesh | Alt | 4 | F2S1 | —none | —none | —none | 10 F | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Amalgamation of Water and Flesh | Alt | 4 | W2S1 | —none | —none | —none | 10 W | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Astral Healing | Ench | 4 | S3 | 0 | whole battlefield | 0 | 1 S | The mage summons Astral power to activate the healing energies inherent in the souls of all living beings. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Astral Window | Thaum | 4 | S2 | —none | —none | —none | 3 S | The caster opens an arcane rift through which he can observe distant lands. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Lesser Horror | Blood | 4 | B2S2 | 5 | one target | 0 | 2 B | The caster sacrifices human blood to attract a few Lesser Horrors. | 6.37 | ? not verified | 1 | Combat |
| ||||||||||||
| Call Malakh | Conj | 4 | S2 | —none | —none | —none | 9 S | The caster calls down a heavenly messenger from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Celestial Hounds | Conj | 4 | A1S1 | —none | —none | —none | 2 A | This spell summons a pair of hounds from the Celestial Sphere. | 6.37 | —none | 2 | Ritual |
| ||||||||||||
| Contact Alkonost | Conj | 4 | S2 | —none | —none | —none | 15 S | The caster contacts a Alkonost and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Gift of the Moon | Ench | 4 | S1 | 30 +5/S | 1 | 20 | —none | The caster calls on the powers of the moon and enchants his wolven companions with invulnerability. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Light of the Northern Star | Conj | 4 | S3 | 0 | caster | 0 | 2 S | This spell makes all wizards on the battlefield more powerful in Astral magic. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Mind Blank | Thaum | 4 | G1S1 | 0 | caster | 20 | —none | The caster of this spell will shroud his mind with arcane energies. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Mirror Walk | Thaum | 4 | G1S1 | —none | —none | —none | 1 G | With the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Nether Bolt | Evo | 4 | S1D1 | 35 +5/S | 1 | 15 | —none | The mage fires a bolt of dark energies towards his enemies. | 6.37 | 2 | 1 | Combat |
| ||||||||||||
| Paralyze | Thaum | 4 | S2 | 100 | one target | 20 | —none | The caster overloads the target's mind and effectively paralyzes the target for a very long time. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Spell Ward | Ench | 4 | S2 | 15 | 20 +1/S | 0 | 1 S | The mage seals the minds of a large group of friendly units against malign spells. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Strange Fire | Evo | 4 | S2F1 | 40 +5/S | 3 | 20 | —none | The caster unleashes otherworldly fire to smite his enemies. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Summon Vidyadhara | Conj | 4 | S2 | —none | —none | —none | 15 S | Vidyadharas are divine sages that left this world ages ago. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Teleport | Thaum | 4 | S3 | —none | —none | —none | 2 S | With this spell, the mage can transport himself to almost any province in the world, only those very very far away are out of range for this ritual. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Telestic Animation | Thaum | 4 | S2 | —none | —none | —none | 5 S | The mage crafts a statue and places a golden plate inscribed with divine names within its head. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Acashic Record | Conj | 5 | S2 | —none | —none | —none | 10 S | This spell lets the caster access the acashic records to find out the history for one nation. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Astral Geyser | Evo | 5 | S3 | 50 +5/S | 1 | 20 | —none | Tiny holes are blasted into the astral space. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Baleful Star | Alt | 5 | S3 | —none | —none | —none | 7 S | The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Ahurani | Conj | 5 | S2W1 | —none | —none | —none | 12 S | The Ahuranis are Yazatas of waters, rains, prosperity and health. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Celestial Chastisement | Evo | 5 | S3 | 20 | one target | 20 | —none | The mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Contact Angel of the Host | Conj | 5 | S3 | —none | —none | —none | 7 S | The caster contacts an Angel of the Host and asks for its aid. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Gamayun | Conj | 5 | S3 | —none | —none | —none | 25 S | The caster contacts a Gamayun and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Dispel | Ench | 5 | S3 | —none | —none | —none | 30 S | This enchantment enables a mage to destroy an active global enchantment. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Enslave Sea Trolls | Thaum | 5 | S3W2 | —none | —none | —none | 10 S | An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Geoglyphs | Ench | 5 | S3E2 | —none | —none | —none | 18 S | The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Gift of Spirit Sight | Ench | 5 | S3D1 | 15 | 1 | 20 | —none | This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Gifts from Heaven | Evo | 5 | E3S1 | 100 | 1 | 50 | —none | A strange whizzing sound emanates from the heavens. | 6.37 | ? not verified | 3 | Combat |
| ||||||||||||
| Heavenly Fires | Conj | 5 | F1S1 | —none | —none | —none | 4 F | The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Internal Alchemy | Alt | 5 | W2S1 | —none | —none | —none | 5 W | The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Project Self | Evo | 5 | G3S1 | —none | —none | —none | 5 G | The caster sends a projection of himself to a distant land. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Ritual of Returning | Ench | 5 | S2 | —none | —none | —none | 3 S | The mage will return to the home citadel at once if he is wounded. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Seith Curse | Thaum | 5 | D1S1 | —none | —none | —none | 3 D | Seith is an ancient form of sorcery, reputedly invented by Angerboda. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Send Lesser Horror | Blood | 5 | B3S3 | —none | —none | —none | 14 B | The caster contacts and forces one or a few Lesser Horrors to attack a distant province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Solar Eclipse | Alt | 5 | F3S1 | 0 | caster | 0 | 1 F | The spell will blot out the sun, but only for a little while and in a limited area. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Soul Slay | Thaum | 5 | S3 | 100 | one target | 20 | —none | The caster attempts to rip the target's mind from his body. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Stellar Cascades | Evo | 5 | S2 | 35 | 7 | 20 | —none | Light from a stellar body will shower down upon a group of enemies. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Summon Ether Warriors | Conj | 5 | S3D1 | —none | —none | —none | 15 S | The caster opens a rift in space and summons a few Ether Warriors. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Summon Gandharvas | Conj | 5 | S2 | —none | —none | —none | 15 S | Gandharvas are divine warrior-musicians that left this world ages ago. | 6.37 | —none | 6 | Ritual |
| ||||||||||||
| Summon Huacas | Conj | 5 | S2 | —none | —none | —none | 12 S | The Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans. | 6.37 | —none | 5 | Ritual |
| ||||||||||||
| Summon Kimpurushas | Conj | 5 | N2S1 | —none | —none | —none | 15 N | Kimpurushas are divine lion-headed warriors that left this world ages ago. | 6.37 | —none | 6 | Ritual |
| ||||||||||||
| Summon Ujigami | Conj | 5 | E1S1 | —none | —none | —none | 8 E | The caster summons an Ujigami from the spirit world. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Yazatas | Conj | 5 | S2 | —none | —none | —none | 12 S | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 6 | Ritual |
| ||||||||||||
| Teleport Item | Thaum | 5 | S2 | —none | —none | —none | 3 S | This ritual can be used by an astral mage to teleport a single magic item to a commander in a province far away. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| The Eyes of God | Ench | 5 | S5 | —none | —none | —none | 50 S | This enchantment enables the mage to see all provinces in the world. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Winged Monkeys | Conj | 5 | N3S2 | —none | —none | —none | 10 N | The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Acashic Knowledge | Conj | 6 | S3 | —none | —none | —none | 25 S | This spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Angelic Choir | Conj | 6 | S3 | —none | —none | —none | 15 S | The caster contacts an angelic choir and asks for its aid. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Astral Fires | Evo | 6 | S4F1 | 45 +5/S | 1 | 20 | —none | Astral fires consume the essence of materials as ordinary fires consume wood. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Bind Tzitzimitl | Blood | 6 | B2S2 | —none | —none | —none | 10 B | Tzitzimitl are demons of the Stellar Spheres. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Celestial Soldiers | Conj | 6 | A2S1 | —none | —none | —none | 15 A | The Celestial Soldier is a being of the Celestial Sphere. | 6.37 | —none | 6 | Ritual |
| ||||||||||||
| Call Celestial Yazad | Conj | 6 | S4 | —none | —none | —none | 40 S | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Hashmal | Conj | 6 | S3F1 | —none | —none | —none | 21 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Horror | Blood | 6 | B3S3 | 5 | one target | 0 | 3 B | The caster sacrifices human blood to attract a Horror. | 6.37 | ? not verified | 1 | Combat |
| ||||||||||||
| Celestial Music | Thaum | 6 | S3 | 1 | whole battlefield | 0 | 1 S | The caster begins playing the music of the Celestial Spheres. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Contact CouatlConjuration · level 6 | Conj | 6 | N1S1 | —none | —none | —none | 40 N | The mage contacts a Couatl and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Harbinger | Conj | 6 | S4 | —none | —none | —none | 25 S | The caster contacts a heavenly Harbinger. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Hesperide | Conj | 6 | F3S1 | —none | —none | —none | 35 F | The caster contacts and attracts one of the Hesperides. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Void Spectre | Conj | 6 | S3 | —none | —none | —none | 25 S | With this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Control | Alt | 6 | S3 | 25 | one target | 0 | 1 S | The caster alters the magical bonds of a magical being, making it serve him instead of its creator. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Craft Keledone | Const | 6 | E2S2 | —none | —none | —none | 5 E | The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Deceive the Decree of the Lost | Thaum | 6 | G3S1 | —none | —none | —none | 45 G | In Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Dome of Arcane Warding | Ench | 6 | S4 | —none | —none | —none | 10 S | An astral dome is created over the entire province that the mage is located in. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Dreams of R'lyeh | Thaum | 6 | S3G1 | —none | —none | —none | 4 S | This spell can target the dreams of an enemy commander anywhere in the world. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Enslave Mind | Thaum | 6 | S4 | 100 | one target | 20 | —none | The caster enslaves the body and mind of one target. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Ether Gate | Conj | 6 | S4D1 | —none | —none | —none | 90 S | This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Gateway | Thaum | 6 | S4 | —none | —none | —none | 10 S | The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant laboratory that has been prepared for the gateway. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Golem Construction | Const | 6 | S3E2 | —none | —none | —none | 35 S | A ritual that creates a Golem, which serves as a commander; it can be cast underwater. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Imprint Souls | Thaum | 6 | S4 | —none | —none | —none | 15 S | The people of a small village in a remote province will have their minds gradually broken down. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Mind Hunt | Evo | 6 | S4 | —none | —none | —none | 2 S | The caster's mind is separated from his body and travels the astral planes in search of enemy commanders' minds. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Mirror Mind | Thaum | 6 | G2S1 | 15 | 3 +1/G | 20 | —none | The caster of this spell will shroud the minds of a few soldiers with arcane energies. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Opposition | Ench | 6 | S3 | 25 | one target | 20 | —none | The caster creates a supernatural force diametrically opposed to a target magical being. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Rewrite Fate | Alt | 6 | S4 | 15 | 20 +1/S | 0 | 1 S | The caster alters the fate of a large group of soldiers. | 6.37 | 5 | 1 | Combat |
| ||||||||||||
| Summon Garudas | Conj | 6 | S2 | —none | —none | —none | 21 S | Garudas are divine bird-warriors that left this world ages ago. | 6.37 | —none | 6 | Ritual |
| ||||||||||||
| Summon Kenzoku | Conj | 6 | S1E1 | —none | —none | —none | 9 S | The caster summons a Kenzoku from the spirit world. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Kinnara | Conj | 6 | S3 | —none | —none | —none | 25 S | The Kinnara is a divine being and musician of the Spheres. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Maruts | Conj | 6 | S2 | —none | —none | —none | 18 S | Maruts are storm-born divine warriors armed with lightning and demon-slaying swords. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| The Wrath of God | Evo | 6 | S5A3 | —none | —none | —none | 70 S | With this enchantment, lighting will strike the enemies of the God, no matter where they are. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Angelic Host | Conj | 7 | S5 | —none | —none | —none | 50 S | The caster contacts an Arch Angel and asks for its aid. | 6.37 | —none | 7 | Ritual |
| ||||||||||||
| Antimagic | Ench | 7 | S3 | 0 | whole battlefield | 0 | 2 S | The mage seals the minds of all friendly units against malign spells. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Blood Moon | Blood | 7 | B7S5 | —none | —none | —none | 90 B | By making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Arel | Conj | 7 | S4N1 | —none | —none | —none | 39 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Fravashi | Conj | 7 | S3 | —none | —none | —none | 30 S | With the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact CouatlConjuration · level 7 | Conj | 7 | N1S1 | —none | —none | —none | 40 N | The mage contacts a Couatl and persuades it to aid him. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Disenchantment | Ench | 7 | S5 | —none | —none | —none | 50 S | This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Divine Name | Thaum | 7 | S5 | —none | —none | —none | 25 S | The caster inscribes a divine name on a piece of paper and places it in the head of a mindless being. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Dome of Corruption | Blood | 7 | B4S4 | —none | —none | —none | 20 B | The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Doom | Alt | 7 | S4 | 0 | whole battlefield | 0 | 1 S | This spell curses all enemy units on the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Enchanted Walls | Alt | 7 | S5 | —none | —none | —none | 12 S | By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Heavenly Wrath | Conj | 7 | S3F1 | —none | —none | —none | 35 S | This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Nether Darts | Evo | 7 | S1D1 | 30 +5/S | —none | 15 | —none | The mage fires dark energies towards his enemies. | 6.37 | 0 | 15 +1/S | Combat |
| ||||||||||||
| Reascendance | Blood | 7 | B4S1 | —none | —none | —none | 88 B | By sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Send Dream Horror | Blood | 7 | B3S4 | —none | —none | —none | 15 B | The caster sends a Defiler of Dreams to attack a distant province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Solar Brilliance | Ench | 7 | S5 | 0 | caster | 0 | 3 S | The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Stellar Focus | Ench | 7 | S5 | —none | —none | —none | 60 S | This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Siddha | Conj | 7 | S4 | —none | —none | —none | 35 S | This spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Vortex of Returning | Thaum | 7 | S4 | 0 | whole battlefield | 0 | 3 S | The caster creates a rift in space that carries the entire army back to the home province on astral currents. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Will of the Fates | Alt | 7 | S5 | 0 | whole battlefield | 0 | 2 S | The caster alters the fate of an entire battle. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Arcane Domination | Alt | 8 | S7 | 0 | whole battlefield | 0 | 7 S | The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Astral Tempest | Evo | 8 | S5 | 0 | caster | 0 | 2 S | The caster unleashes an astral storm upon the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Astral Travel | Thaum | 8 | S5 | —none | —none | —none | 25 S | The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Aurora Borealis | Evo | 8 | G5S1 | 1 | 1 | 0 | 2 G | The caster drapes the night skies in dancing curtains of otherworldly lights. | 6.37 | ? not verified | 1 | Combat |
| ||||||||||||
| Call Amesha Spenta | Conj | 8 | S5 | —none | —none | —none | 60 S | One of the six Amesha Spentas is summoned from the Stellar Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Apkallu | Conj | 8 | S5 | —none | —none | —none | 60 S | The Mashmashu contacts the celestial sphere to call upon an Umu-apkallu. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Ophan | Conj | 8 | S5F2 | —none | —none | —none | 49 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call the Eater of the Dead | Conj | 8 | S4D4 | —none | —none | —none | 50 S | The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Iron Angel | Conj | 8 | E5S2 | —none | —none | —none | 25 E | The caster contacts an Iron Angel to teach the weak to be strong. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Horror Seed | Blood | 8 | B3S4 | —none | —none | —none | 25 B | A Horror is sent to possess a far away enemy. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Juggernaut Construction | Const | 8 | S5 | —none | —none | —none | 25 S | The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Meteor Shower | Evo | 8 | E5S4 | 0 | caster | 0 | 3 E | This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Ordeal by Fire | Thaum | 8 | F6S6 | —none | —none | —none | 70 F | This enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Soul Drain | Thaum | 8 | S5D5 | 0 | caster | 0 | 5 S | The caster creates a well of unlife on the battlefield and opens a channel between himself and the well. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Devata | Conj | 8 | S5 | —none | —none | —none | 45 S | This spell summons a Devata, a lesser divinity of the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Unraveling | Ench | 8 | S6 | 0 | whole battlefield | 0 | 6 S | The caster unravels the enchantments that bind magic beings together. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Void Pattern Labyrinth | Ench | 8 | S4G3 | —none | —none | —none | 10 S | A void pattern dome is created over the province that the mage is located in. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Arcane Analysis | Thaum | 9 | S4 | —none | —none | —none | 25 S | With this ritual a skillful astral mage can send a thaumaturgical probe into the ether in order to examine the strength and weaknesses of a global enchantment. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Arcane Decree | Alt | 9 | S6 | —none | —none | —none | 60 S | This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Arcane Nexus | Ench | 9 | S8 | —none | —none | —none | 150 S | This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Army of Lead | Alt | 9 | E5S1 | 0 | whole battlefield | 0 | 3 E | An entire army is physically altered into beings with leaden skin. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Astral Corruption | Blood | 9 | B6S6 | —none | —none | —none | 166 B | This horrible ritual is the cause of Blood magic being banned in ancient times. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Astral Disruption | Thaum | 9 | S6 | —none | —none | —none | 60 S | The mage manipulates the astral plane, creating ripples that overload the world with magic. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Abomination | Conj | 9 | S5W2 | —none | —none | —none | 15 S | The caster summons an Abomination from the nether planes. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Dome of Seven Seals | Ench | 9 | S4E4 | —none | —none | —none | 14 S | A magic dome is created over the entire province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Elemental Dampening | Thaum | 9 | E7S3 | —none | —none | —none | 60 E | This ritual dampens any attempt at manipulating the elemental powers. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Heavenly Choir | Conj | 9 | S7F2 | —none | —none | —none | 144 S | A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Master Enslave | Thaum | 9 | S8 | 0 | whole battlefield | 0 | 8 S | Tries to enslave every enemy unit on the battlefield, ignoring armour; magic resistance easily stops it, and mindless units are unaffected. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Nexus Gate | Thaum | 9 | S5E3 | —none | —none | —none | 40 S | The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Send Horror | Blood | 9 | B4S4 | —none | —none | —none | 30 B | The caster contacts and forces a Horror to attack a distant province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Stellar Strike | Evo | 9 | S5E3 | —none | —none | —none | 20 S | By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. | 6.37 | —none | 40 | Ritual |
| ||||||||||||
| Strands of Arcane Power | Evo | 9 | S7 | —none | —none | —none | 70 S | This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Devala | Conj | 9 | S5 | —none | —none | —none | 55 S | The Devala is a personification of music and lesser god of the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Rudra | Conj | 9 | S5 | —none | —none | —none | 55 S | The caster summons one of the Rudras from the Celestial Spheres. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Time Stop | Alt | 9 | S6 | 0 | caster | 0 | 1 S | This powerful alteration will slow down time to almost a standstill for everyone but the caster. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Winds of Arcane Drought | Thaum | 9 | A7S6 | —none | —none | —none | 90 A | The caster creates an enormous whirlwind that originates in the province where the ritual is performed. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Wish | Alt | 9 | S9 | —none | —none | —none | 100 S | This ritual taps the primal powers from beyond the Spheres. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
Default columns only · 3 more columns online
Items that need Astral 82
Every item on the wiki whose forging needs Astral, by construction level.
Swipe sideways for more columns.
| Effect | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | S1 | 5 S | —none | head | This enchanted helmet is both sturdy and comfortable. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | 2-hand | A two-handed magic pike of length 5, with +3 attack and +1 defence, whose piercing blows add the wielder's strength. | 6.37 | 9 | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | body | This ring mail is enchanted to be particularly durable. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | shield | This round shield is enchanted with Astral magic, making it quicker than all ordinary shields. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | 1-hand | This spear is enchanted with accuracy and quickness. | 6.37 | 7 | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | 1-hand | This sword is enchanted with accuracy and quickness. | 6.37 | 8 | —none | —none | Generic | |
| |||||||||||
| 1 | S1 | 5 S | —none | misc | The rabbit foot is a symbol of good luck. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | D1S1 | 5 D + 5 S | —none | 2-hand | A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields. | 6.37 | 16 | —none | —none | Generic | |
| |||||||||||
| 3 | D1S1 | 5 D + 5 S | —none | 1-hand | A slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun. | 6.37 | 3 | —none | —none | Generic | |
| |||||||||||
| 3 | N1S1 | 5 N + 5 S | —none | 1-hand | This knife will curse anyone it touches. | 6.37 | 4 | —none | —none | Generic | |
| |||||||||||
| 3 | S1W1 | 3 S + 2 W | —none | body | The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. | 6.37 | —none | —none | —none | National | |
| |||||||||||
| 3 | N1S1 | 5 N + 5 S | —none | 2-hand | Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature. | 6.37 | 3 | —none | 1 | Generic | |
| |||||||||||
| 3 | S3E2 | 15 S + 10 E | —none | shield | This heavy shield is made of sky metal, a material known to focus and enhance arcane powers. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | E1S1 | 5 E + 5 S | —none | misc | An amulet set with an enchanted lapis lazuli stone. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S1 | 5 S | —none | misc | This star-shaped amulet will grant increased magic resistance to its wearer, but remember: Not all spells can be resisted with magic resistance. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | E1S1 | 5 E + 5 S | —none | body | This heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | N1S1 | 5 N + 5 S | —none | misc | Trapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S2E2 | 10 S + 10 E | S+1 | misc | This medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S2 | 10 S | —none | crown | With this crown, a commander can lead more men than ever before. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | E1S1 | 5 E + 5 S | —none | 1-hand | This mighty axe shreds the strands of arcane energy that hold magical beings together. | 6.37 | 12 | —none | —none | Generic | |
| |||||||||||
| 5 | S1 | 5 S | —none | misc | This eye, taken from a dead Void being, should be put in the eye socket of a newly removed eye. | 6.37 | —none | —none | 2 | Generic | |
| |||||||||||
| 5 | F1S1 | 5 F + 5 S | —none | barding | This barding is made out of real gold and enchanted with magic to make it even better. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S2 | 10 S | —none | 1-hand | This spear is enchanted with essence from the Sun. | 6.37 | 6 | —none | —none | Generic | |
| |||||||||||
| 5 | S1 | 5 S | —none | 2-hand | A blade tempered in stellar light, it causes additional damage to magical beings. | 6.37 | 13 | —none | —none | Generic | |
| |||||||||||
| 5 | S2 | 10 S | —none | body | This robe will make its wearer ethereal and thus almost invulnerable to non-magical damage. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S2B1 | 10 S + 5 B | —none | shield | This large, round shield is carved with disturbing patterns. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S1 | 5 S | —none | body | This simple shroud is drenched in the blood of champions of the Faith who have fallen in battle. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | E1S1 | 5 E + 5 S | —none | misc | The Sky Metal Matrix grants a mage the ability to command a communion. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | E1S1 | 5 E + 5 S | —none | misc | The Slave Matrix opens the bearer's mind so that his power can be used by another mage. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | B3S1 | 15 B + 5 S | —none | misc | By replacing a mage's heart with this one he will become an obedient and capable member of any sabbath. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | S1 | 5 S | —none | misc | Spells cast with the help of a Spell Focus are harder to resist with magic resistance. | 6.37 | —none | —none | 1 | Generic | |
| |||||||||||
| 5 | S2 | 10 S | —none | 1-hand | A staff enchanted with the power of the Stellar Spheres. | 6.37 | 0 | —none | —none | Generic | |
| |||||||||||
| 5 | S2 | 10 S | —none | 1-hand | The vajra, the diamond thunderbolt, is the weapon of the gods. | 6.37 | 5 | —none | —none | National | |
| |||||||||||
| 7 | S3 | 15 S | —none | misc | The arcane lens makes it easier to project magic rituals at far away provinces. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | S4 | 25 S | —none | 2-hand | This banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful. | 6.37 | 1 | —none | —none | Generic | |
| |||||||||||
| 7 | S4W2 | 25 S + 10 W | —none | crown | This crown is suited for the most powerful of mages. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | S1 | 5 S | —none | missile | The hazy quarrels of this crossbow pierce all armor and slay the soul of anyone hit. | 6.37 | 999 | —none | —none | Generic | |
| |||||||||||
| 7 | S1F1 | 5 S + 5 F | —none | 2-hand | A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. | 6.37 | 0 | —none | —none | National | |
| |||||||||||
| 7 | B3S1 | 15 B + 5 S | —none | 1-hand | A demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings. | 6.37 | ? not verified | —none | —none | Generic | |
| |||||||||||
| 7 | N3S1 | 15 N + 5 S | N+1 | misc | A bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command… | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | S3 | 15 S | —none | misc | This magical ring will know if its wearer gets wounded. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | S6 | 60 S | S+1D+1N+1G+1 | misc | This ring is one of the most powerful magic-enhancing objects. | 6.37 | —none | —none | 1 | Generic | |
| |||||||||||
| 7 | S7 | 80 S | + all | misc | This ring may be the most powerful of all magic-enhancing objects. | 6.37 | —none | —none | 1 | Generic | |
| |||||||||||
| 7 | S1A1 | 3 S + 2 A | —none | body | The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. | 6.37 | —none | —none | —none | National | |
| |||||||||||
| 7 | S2 | 10 S | S+1 | head | This skullcap is enchanted with pure Astral light, which gives it an eerie glow. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | E2S2 | 10 E + 10 S | —none | misc | A stone crafted in the image of a false god. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| unique | 9 | F5S4 | 40 F + 25 S | —none | crown | This golden headgear contains the soul of Amon Hotep, the First Mummy. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | B3S1 | 15 B + 5 S | —none | misc | This trap was devised by the feared Blood mage Ardmon. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E2S1 | 10 E + 5 S | —none | body | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3 | 15 S | —none | body | This brilliant armor blesses the wearer and protects him from harm and malice. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E5S5 | 40 E + 40 S | E+1S+1N+1 | misc | This large tome is filled with truths concerning the creation of the world. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
unique Boots of the Planes | 9 | S5 | 40 S | —none | feet | These boots allow the wearer to pass through the very fabric of reality. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | A3S2 | 15 A + 10 S | —none | missile | A two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle. | 6.37 | 22 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E2S1 | 10 E + 5 S | —none | 1-hand | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | ? not verified | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3 | 15 S | S+1 | 1-hand | This rod has a close connection to time and space. | 6.37 | 0 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S5 | 40 S | —none | misc | Mages have the knowledge to protect entire provinces with the help of powerful rituals, but these rituals are always extremely time consuming and costly in magical resources. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E7S7 | 80 E + 80 S | —none | misc | An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E2S1 | 10 E + 5 S | —none | head | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | F3S2 | 15 F + 10 S | H+1 | shield | A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3W2 | 15 S + 10 W | —none | misc | Nethgul is an ancient Starspawn whose body has been dead for a very long time. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E4S4 | 25 E + 25 S | —none | 2-hand | When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle. | 6.37 | 35 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S2 | 10 S | —none | feet | These worn sandals of unknown origin will teleport the wearer around the battlefield. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | E2S1 | 10 E + 5 S | —none | shield | At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | F3S3 | 15 F + 15 S | H+1 | 2-hand | Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%. | 6.37 | 15 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | F5S5 | 40 F + 40 S | —none | misc | The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S5B1 | 40 S + 5 B | —none | misc | An ancient harpoon made of bone with a tip of rusted iron. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S4B2 | 25 S + 10 B | G+1 | misc | This magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | N5S3 | 40 N + 15 S | —none | misc | The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S4F4 | 25 S + 25 F | —none | crown | It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S5F5 | 40 S + 40 F | F+2S+2 | misc | This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S5G4 | 40 S + 25 G | —none | misc | As soon as combat starts, the harmonica will start its ominous wail. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3B3 | 15 S + 15 B | S+1B+1 | 2-hand | This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason. | 6.37 | 5 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3E2 | 15 S + 10 E | —none | misc | This marble chest is covered with quintessence, the source of all magic, on its inside. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | N2S1 | 10 N + 5 S | —none | 1-hand | This is the sharpest tooth from the most venomous Wyrm ever known to have lived. | 6.37 | 3 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S5F1 | 40 S + 5 F | F+1 | 2-hand | A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. | 6.37 | 4 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | G4S4 | 25 G + 25 S | S+1G+1B+1 | misc | Gustius was the most famous mage of the discipline of mind and dreams. | 6.37 | —none | Unique | 2 | Generic |
| |||||||||||
| unique | 9 | S6B1 | 60 S + 5 B | S+2 | misc | Karomatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | A2S2 | 10 A + 10 S | A+1S+1 | misc | This ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3B2 | 15 S + 10 B | B+1 | misc | This book contains a study about the planes of Hell and the magic that holds them together. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W3S2 | 15 W + 10 S | W+1 | 2-hand | Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly. | 6.37 | 13 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S1D1 | 5 S + 5 D | —none | 1-hand | This is one of two spears made for the sons of a king in ancient times. | 6.37 | ? not verified | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S1B1 | 5 S + 5 B | —none | 1-hand | This is one of two spears made for the sons of a king in ancient times. | 6.37 | 10 | Unique | —none | Generic |
| |||||||||||
The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Astral mages 54
Every nation whose own mages reach Astral, with the highest level.
Swipe sideways for more columns.
| Abysia#16 | Early Age | 16 | F4H3B2E1S1 | —none | 6.37 |
|---|---|---|---|---|---|
| |||||
| Abysia#104 | Late Age | 104 | B3H3F2S2D1 | E2 | 6.37 |
| |||||
| Abysia#63 | Middle Age | 63 | F3B3H3S2E1 | —none | 6.37 |
| |||||
| Andramania | Late Age | 121 | F2N2H2E1S1 | W2D1B1 | 6.37 |
| |||||
| Arcoscephale#5 | Early Age | 5 | N3A2E1S1H1 | F2W2 | 6.37 |
| |||||
| Arcoscephale#95 | Late Age | 95 | S2H2D1N1G1 | F2W2E2 | 6.37 |
| |||||
| Arcoscephale#50 | Middle Age | 50 | S3H2N1 | F2W2E2 | 6.37 |
| |||||
| Atlantis#126 | Late Age | 126 | W3D2H2S1 | A2E2F1 | 6.37 |
| |||||
| Atlantis#88 | Middle Age | 88 | W3H3S2 | F3E3 | 6.37 |
| |||||
| Bandar Log | Middle Age | 68 | S3N2H1 | W2E2 | 6.37 |
| |||||
| Bogarus | Late Age | 116 | H3F2A2S2B2E1D1 | —none | 6.37 |
| |||||
| C'tis#27 | Early Age | 27 | D3H3S1N1 | W2 | 6.37 |
| |||||
| C'tis#75 | Middle Age | 75 | H3D2N2W1S1 | —none | 6.37 |
| |||||
| Ermor#8 | Early Age | 8 | H3F2D2S1 | A2W1E1N1 | 6.37 |
| |||||
| Erytheia | Late Age | 125 | W2H2F1S1 | E3A2N1 | 6.37 |
| |||||
| Feminie | Late Age | 119 | S3G3F2H2 | W2N2 | 6.37 |
| |||||
| Gath | Late Age | 107 | H3N2B2E1S1D1 | F3 | 6.37 |
| |||||
| Ind | Middle Age | 67 | S3H3B2F1E1D1N1 | W2 | 6.37 |
| |||||
| Jomon | Late Age | 110 | W2S2H2E1N1 | F3A3 | 6.37 |
| |||||
| Kailasa | Early Age | 20 | W3E3S2N1G1H1 | —none | 6.37 |
| |||||
| Man#100 | Late Age | 100 | A2H2E1S1G1 | F1D1 | 6.37 |
| |||||
| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
| |||||
| Marignon#61 | Middle Age | 61 | F3H3S2 | A2E2 | 6.37 |
| |||||
| Marverni | Early Age | 12 | E2S2H2N1 | W3 | 6.37 |
| |||||
| Mictlan#25 | Early Age | 25 | B3H3F2W2S2N2 | D1 | 6.37 |
| |||||
| Mictlan#111 | Late Age | 111 | W3H3F2S2N2B2 | D1 | 6.37 |
| |||||
| Mictlan#73 | Middle Age | 73 | S3H3F2A2W2N2 | D1B1 | 6.37 |
| |||||
| Midgård | Late Age | 115 | A2S2H2G1B1 | E3D3 | 6.37 |
| |||||
| Na'Ba | Middle Age | 65 | F3A2G2H2E1S1 | N2 | 6.37 |
| |||||
| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
| |||||
| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
| |||||
| Pangaea#97 | Late Age | 97 | N3E2S1H1 | A1W1D1B1 | 6.37 |
| |||||
| Patala | Late Age | 108 | W2E2S2H2N1G1 | —none | 6.37 |
| |||||
| Pelagia#40 | Early Age | 40 | W4H3S1N1 | A2E1 | 6.37 |
| |||||
| Pelagia#86 | Middle Age | 86 | W4H2F1A1E1S1 | N3 | 6.37 |
| |||||
| Phaeacia | Middle Age | 77 | A3W2H2S1G1 | E2 | 6.37 |
| |||||
| Phlegra#96 | Late Age | 96 | H2F1A1W1E1S1 | —none | 6.37 |
| |||||
| Piconye | Late Age | 120 | H3S2F1E1 | W2N2 | 6.37 |
| |||||
| Pythium#98 | Late Age | 98 | N2H2F1W1S1D1 | A1E1G1B1 | 6.37 |
| |||||
| Pythium#56 | Middle Age | 56 | S3H3A2W1 | F2 | 6.37 |
| |||||
| R'lyeh#44 | Early Age | 44 | W3S3H3D1 | E2G2N1 | 6.37 |
| |||||
| R'lyeh#127 | Late Age | 127 | S3W2H2G1 | E3N1 | 6.37 |
| |||||
| R'lyeh#89 | Middle Age | 89 | S3W2H2 | E3G3N1 | 6.37 |
| |||||
| Ragha | Late Age | 105 | F3A3H2W1S1D1B1 | —none | 6.37 |
| |||||
| Rus | Early Age | 32 | A3F2N2H2S1 | E1 | 6.37 |
| |||||
| Sauromatia | Early Age | 9 | D3S1N1B1H1 | W2 | 6.37 |
| |||||
| Sceleria | Middle Age | 55 | H3S2D2 | A2W2 | 6.37 |
| |||||
| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
| |||||
| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
| |||||
| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
| |||||
| Ulm#101 | Late Age | 101 | S2H2E1B1 | F1A1D1G1 | 6.37 |
| |||||
| Uruk | Middle Age | 66 | S3H3W2N2E1 | A2 | 6.37 |
| |||||
| Utgård | Late Age | 117 | S2D2B2H2W1G1 | N2 | 6.37 |
| |||||
| Ys | Middle Age | 85 | G3W2H2E1S1 | F2N1 | 6.37 |
| |||||
Default columns only · 1 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)
