Skip to content

Menu

Astral

S · Sorcery

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Astral magic sites

Spells that need Astral 171

Every spell on the wiki that needs Astral, by level.

Swipe sideways for more columns.

Astral spells. Verified 6.37.
Effect
Twist FateAlt0S10caster10—noneGives the caster the Twist Fate effect.6.37
Spell
Twist Fate
School
Alt
Level
0
Paths
S1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster the Twist Fate effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arcane BoltEvo1S240 +5/S120—noneThe caster fires a bolt of arcane energies that is deadly for magic beings but harmless for humans.6.37
Spell
Arcane Bolt
School
Evo
Level
1
Paths
S2
Range
40 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
The caster fires a bolt of arcane energies that is deadly for magic beings but harmless for humans.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Astral ProjectionEvo1S1—none—none—none2 SThe caster's mind is separated from his body and travels the Astral Planes in search of military information.6.37
Spell
Astral Projection
School
Evo
Level
1
Paths
S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
The caster's mind is separated from his body and travels the Astral Planes in search of military information.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial ServantConj1E1S1—none—none—none1 EA ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.6.37
Spell
Celestial Servant
School
Conj
Level
1
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 E
Effect
A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Communion MasterThaum1S10caster20—noneThe mage who has cast this spell can use the magic power of the mages who have cast Communion Slave.6.37
Spell
Communion Master
School
Thaum
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage who has cast this spell can use the magic power of the mages who have cast Communion Slave.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Communion SlaveThaum1S10caster20—noneThe caster opens his mind to allow other mages to guide his magic power.6.37
Spell
Communion Slave
School
Thaum
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his mind to allow other mages to guide his magic power.
Version
6.37
Precision
0
Effects
1
Cast
Combat
CurseThaum1G1S150one target30—noneThe mage curses the target with bad luck.6.37
Spell
Curse
School
Thaum
Level
1
Paths
G1S1
Range
50
Area
one target
Fatigue
30
Gems
—none
Effect
The mage curses the target with bad luck.
Version
6.37
Precision
100
Effects
1
Cast
Combat
FarstrikeThaum1E2S150one target5—noneStrikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.6.37
Spell
Farstrike
School
Thaum
Level
1
Paths
E2S1
Range
50
Area
one target
Fatigue
5
Gems
—none
Effect
Strikes one unit at range for 17 bludgeoning damage plus the caster's strength, rising with path level.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Horror MarkThaum1S250one target20—noneThe Horror Mark is an astral beacon only perceivable by Horrors.6.37
Spell
Horror Mark
School
Thaum
Level
1
Paths
S2
Range
50
Area
one target
Fatigue
20
Gems
—none
Effect
The Horror Mark is an astral beacon only perceivable by Horrors.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Resist MagicEnch1S10caster20—noneGives the caster the Magic Resistance effect.6.37
Spell
Resist Magic
School
Ench
Level
1
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Gives the caster the Magic Resistance effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Star FiresEvo1S135—none20—noneFires 3 bolts, each dealing 5 damage that ignores armour and rises with path level.6.37
Spell
Star Fires
School
Evo
Level
1
Paths
S1
Range
35
Area
—none
Fatigue
20
Gems
—none
Effect
Fires 3 bolts, each dealing 5 damage that ignores armour and rises with path level.
Version
6.37
Precision
2
Effects
3
Cast
Combat
Gift of Cheated FateAlt2S110120—noneThe caster changes the future fates of a few soldiers.6.37
Spell
Gift of Cheated Fate
School
Alt
Level
2
Paths
S1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster changes the future fates of a few soldiers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mind BurnThaum2S2100one target20—noneThe caster tries to overload the mind of the target.6.37
Spell
Mind Burn
School
Thaum
Level
2
Paths
S2
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster tries to overload the mind of the target.
Version
6.37
Precision
100
Effects
1
Cast
Combat
ReturningThaum2S20caster02 SThe caster creates a rift in space that sucks him through, sweeping him back to the home citadel.6.37
Spell
Returning
School
Thaum
Level
2
Paths
S2
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
The caster creates a rift in space that sucks him through, sweeping him back to the home citadel.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Solar RaysEvo2S240 +5/S120—noneThis spell calls down rays of fire from the sun that set undead targets ablaze.6.37
Spell
Solar Rays
School
Evo
Level
2
Paths
S2
Range
40 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
This spell calls down rays of fire from the sun that set undead targets ablaze.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Arcane ProbingEvo3S1—none—none—none3 SThe caster projects his astral self in an attempt to locate sites of Astral power.6.37
Spell
Arcane Probing
School
Evo
Level
3
Paths
S1
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The caster projects his astral self in an attempt to locate sites of Astral power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Astral ShieldEnch3S10caster20—noneA shield of Astral energies forms around the mage.6.37
Spell
Astral Shield
School
Ench
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A shield of Astral energies forms around the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Body EtherealAlt3S110130—noneThe target's body becomes hazy and transparent.6.37
Spell
Body Ethereal
School
Alt
Level
3
Paths
S1
Range
10
Area
1
Fatigue
30
Gems
—none
Effect
The target's body becomes hazy and transparent.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact SirinConj3S2—none—none—none8 SA ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Contact Sirin
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
8 S
Effect
A ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Healing LightEvo3S1N130 +5/S120—noneA cascade of warm and wonderful light showers the targets.6.37
Spell
Healing Light
School
Evo
Level
3
Paths
S1N1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
A cascade of warm and wonderful light showers the targets.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Heavenly RiversConj3W1S1—none—none—none9 WThe Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.6.37
Spell
Heavenly Rivers
School
Conj
Level
3
Paths
W1S1
Range
—none
Area
—none
Fatigue
—none
Gems
9 W
Effect
The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Inner SunAlt3F1S1—none—none—none1 FThis spell provides the mage with a way to retaliate when attacked by undead warriors.6.37
Spell
Inner Sun
School
Alt
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
This spell provides the mage with a way to retaliate when attacked by undead warriors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Magic DuelEvo3S1100one target01 SBy use of this spell, one Astral mage challenges another Astral mage to a mental duel.6.37
Spell
Magic Duel
School
Evo
Level
3
Paths
S1
Range
100
Area
one target
Fatigue
0
Gems
1 S
Effect
By use of this spell, one Astral mage challenges another Astral mage to a mental duel.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Mind VesselThaum3S3—none1—none15 SThis ritual puts a part of the Aboleth's mind in the humanlike vessel that has been bred for this purpose.6.37
Spell
Mind Vessel
School
Thaum
Level
3
Paths
S3
Range
—none
Area
1
Fatigue
—none
Gems
15 S
Effect
This ritual puts a part of the Aboleth's mind in the humanlike vessel that has been bred for this purpose.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Power of the SpheresConj3S10caster01 SThis spell makes the caster more powerful in the elemental and sorcery paths of magic.6.37
Spell
Power of the Spheres
School
Conj
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This spell makes the caster more powerful in the elemental and sorcery paths of magic.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Second SightEnch3S1D10caster20—noneThe caster opens his third eye and observes the spirit world.6.37
Spell
Second Sight
School
Ench
Level
3
Paths
S1D1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster opens his third eye and observes the spirit world.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon ApsarasConj3S2—none—none—none3 SApsaras are divine nymphs that have left this world ages ago.6.37
Spell
Summon Apsaras
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
Apsaras are divine nymphs that have left this world ages ago.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon FirebirdConj3F1S1—none—none—none2 FThe caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.6.37
Spell
Summon Firebird
School
Conj
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Teleport GemsThaum3S3—none—none—none2 SThis ritual can be used by an astral mage to teleport all his magic gems to a commander in a province far away.6.37
Spell
Teleport Gems
School
Thaum
Level
3
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
This ritual can be used by an astral mage to teleport all his magic gems to a commander in a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Amalgamation of Air and FleshAlt4A2S1—none—none—none10 AThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.6.37
Spell
Amalgamation of Air and Flesh
School
Alt
Level
4
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and air.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Earth and FleshAlt4E2S1—none—none—none10 EThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.6.37
Spell
Amalgamation of Earth and Flesh
School
Alt
Level
4
Paths
E2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and earth.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Fire and FleshAlt4F2S1—none—none—none10 FThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.6.37
Spell
Amalgamation of Fire and Flesh
School
Alt
Level
4
Paths
F2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Amalgamation of Water and FleshAlt4W2S1—none—none—none10 WThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.6.37
Spell
Amalgamation of Water and Flesh
School
Alt
Level
4
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Astral HealingEnch4S30whole battlefield01 SThe mage summons Astral power to activate the healing energies inherent in the souls of all living beings.6.37
Spell
Astral Healing
School
Ench
Level
4
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
The mage summons Astral power to activate the healing energies inherent in the souls of all living beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Astral WindowThaum4S2—none—none—none3 SThe caster opens an arcane rift through which he can observe distant lands.6.37
Spell
Astral Window
School
Thaum
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The caster opens an arcane rift through which he can observe distant lands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Lesser HorrorBlood4B2S25one target02 BThe caster sacrifices human blood to attract a few Lesser Horrors.6.37
Spell
Call Lesser Horror
School
Blood
Level
4
Paths
B2S2
Range
5
Area
one target
Fatigue
0
Gems
2 B
Effect
The caster sacrifices human blood to attract a few Lesser Horrors.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Call MalakhConj4S2—none—none—none9 SThe caster calls down a heavenly messenger from the Celestial Sphere.6.37
Spell
Call Malakh
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster calls down a heavenly messenger from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial HoundsConj4A1S1—none—none—none2 AThis spell summons a pair of hounds from the Celestial Sphere.6.37
Spell
Celestial Hounds
School
Conj
Level
4
Paths
A1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This spell summons a pair of hounds from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Contact AlkonostConj4S2—none—none—none15 SThe caster contacts a Alkonost and persuades it to aid him.6.37
Spell
Contact Alkonost
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts a Alkonost and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of the MoonEnch4S130 +5/S120—noneThe caster calls on the powers of the moon and enchants his wolven companions with invulnerability.6.37
Spell
Gift of the Moon
School
Ench
Level
4
Paths
S1
Range
30 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
The caster calls on the powers of the moon and enchants his wolven companions with invulnerability.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Light of the Northern StarConj4S30caster02 SThis spell makes all wizards on the battlefield more powerful in Astral magic.6.37
Spell
Light of the Northern Star
School
Conj
Level
4
Paths
S3
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
This spell makes all wizards on the battlefield more powerful in Astral magic.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mind BlankThaum4G1S10caster20—noneThe caster of this spell will shroud his mind with arcane energies.6.37
Spell
Mind Blank
School
Thaum
Level
4
Paths
G1S1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster of this spell will shroud his mind with arcane energies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mirror WalkThaum4G1S1—none—none—none1 GWith the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between.6.37
Spell
Mirror Walk
School
Thaum
Level
4
Paths
G1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 G
Effect
With the help of two large flawless and perfectly aligned mirrors, the mirror mage can step into one mirror and then exit through the other regardless of the distance between.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Nether BoltEvo4S1D135 +5/S115—noneThe mage fires a bolt of dark energies towards his enemies.6.37
Spell
Nether Bolt
School
Evo
Level
4
Paths
S1D1
Range
35 +5/S
Area
1
Fatigue
15
Gems
—none
Effect
The mage fires a bolt of dark energies towards his enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
ParalyzeThaum4S2100one target20—noneThe caster overloads the target's mind and effectively paralyzes the target for a very long time.6.37
Spell
Paralyze
School
Thaum
Level
4
Paths
S2
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster overloads the target's mind and effectively paralyzes the target for a very long time.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Spell WardEnch4S21520 +1/S01 SThe mage seals the minds of a large group of friendly units against malign spells.6.37
Spell
Spell Ward
School
Ench
Level
4
Paths
S2
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The mage seals the minds of a large group of friendly units against malign spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strange FireEvo4S2F140 +5/S320—noneThe caster unleashes otherworldly fire to smite his enemies.6.37
Spell
Strange Fire
School
Evo
Level
4
Paths
S2F1
Range
40 +5/S
Area
3
Fatigue
20
Gems
—none
Effect
The caster unleashes otherworldly fire to smite his enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon VidyadharaConj4S2—none—none—none15 SVidyadharas are divine sages that left this world ages ago.6.37
Spell
Summon Vidyadhara
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Vidyadharas are divine sages that left this world ages ago.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
TeleportThaum4S3—none—none—none2 SWith this spell, the mage can transport himself to almost any province in the world, only those very very far away are out of range for this ritual.6.37
Spell
Teleport
School
Thaum
Level
4
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
With this spell, the mage can transport himself to almost any province in the world, only those very very far away are out of range for this ritual.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Telestic AnimationThaum4S2—none—none—none5 SThe mage crafts a statue and places a golden plate inscribed with divine names within its head.6.37
Spell
Telestic Animation
School
Thaum
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 S
Effect
The mage crafts a statue and places a golden plate inscribed with divine names within its head.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acashic RecordConj5S2—none—none—none10 SThis spell lets the caster access the acashic records to find out the history for one nation.6.37
Spell
Acashic Record
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
This spell lets the caster access the acashic records to find out the history for one nation.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Astral GeyserEvo5S350 +5/S120—noneTiny holes are blasted into the astral space.6.37
Spell
Astral Geyser
School
Evo
Level
5
Paths
S3
Range
50 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
Tiny holes are blasted into the astral space.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Baleful StarAlt5S3—none—none—none7 SThe caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.6.37
Spell
Baleful Star
School
Alt
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster invokes the great Maleficent and forces the evil star to take a conjunctive position in the heavens above one province, causing unfortunate events and evil deeds to occur.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AhuraniConj5S2W1—none—none—none12 SThe Ahuranis are Yazatas of waters, rains, prosperity and health.6.37
Spell
Call Ahurani
School
Conj
Level
5
Paths
S2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Ahuranis are Yazatas of waters, rains, prosperity and health.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial ChastisementEvo5S320one target20—noneThe mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god.6.37
Spell
Celestial Chastisement
School
Evo
Level
5
Paths
S3
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
The mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Contact Angel of the HostConj5S3—none—none—none7 SThe caster contacts an Angel of the Host and asks for its aid.6.37
Spell
Contact Angel of the Host
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster contacts an Angel of the Host and asks for its aid.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact GamayunConj5S3—none—none—none25 SThe caster contacts a Gamayun and persuades it to aid him.6.37
Spell
Contact Gamayun
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a Gamayun and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DispelEnch5S3—none—none—none30 SThis enchantment enables a mage to destroy an active global enchantment.6.37
Spell
Dispel
School
Ench
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
This enchantment enables a mage to destroy an active global enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enslave Sea TrollsThaum5S3W2—none—none—none10 SAn Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.6.37
Spell
Enslave Sea Trolls
School
Thaum
Level
5
Paths
S3W2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
GeoglyphsEnch5S3E2—none—none—none18 SThe Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.6.37
Spell
Geoglyphs
School
Ench
Level
5
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
The Coyas of Nazca, daughters of the Moon, are accomplished students of the stellar bodies and their connection with the earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Gift of Spirit SightEnch5S3D115120—noneThis spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.6.37
Spell
Gift of Spirit Sight
School
Ench
Level
5
Paths
S3D1
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell grants a few soldiers spirit sight, making it possible to see invisible units and spirits.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gifts from HeavenEvo5E3S1100150—noneA strange whizzing sound emanates from the heavens.6.37
Spell
Gifts from Heaven
School
Evo
Level
5
Paths
E3S1
Range
100
Area
1
Fatigue
50
Gems
—none
Effect
A strange whizzing sound emanates from the heavens.
Version
6.37
Precision
? not verified
Effects
3
Cast
Combat
Heavenly FiresConj5F1S1—none—none—none4 FThe Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.6.37
Spell
Heavenly Fires
School
Conj
Level
5
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Hidden FlameEvo5F3S140 +5/F120—noneThe caster unleashes the Hidden Flame upon the enemies of this world.6.37
Spell
Hidden Flame
School
Evo
Level
5
Paths
F3S1
Range
40 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
The caster unleashes the Hidden Flame upon the enemies of this world.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Internal AlchemyAlt5W2S1—none—none—none5 WThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Internal Alchemy
School
Alt
Level
5
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Project SelfEvo5G3S1—none—none—none5 GThe caster sends a projection of himself to a distant land.6.37
Spell
Project Self
School
Evo
Level
5
Paths
G3S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster sends a projection of himself to a distant land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ritual of ReturningEnch5S2—none—none—none3 SThe mage will return to the home citadel at once if he is wounded.6.37
Spell
Ritual of Returning
School
Ench
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
The mage will return to the home citadel at once if he is wounded.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Seith CurseThaum5D1S1—none—none—none3 DSeith is an ancient form of sorcery, reputedly invented by Angerboda.6.37
Spell
Seith Curse
School
Thaum
Level
5
Paths
D1S1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
Seith is an ancient form of sorcery, reputedly invented by Angerboda.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lesser HorrorBlood5B3S3—none—none—none14 BThe caster contacts and forces one or a few Lesser Horrors to attack a distant province.6.37
Spell
Send Lesser Horror
School
Blood
Level
5
Paths
B3S3
Range
—none
Area
—none
Fatigue
—none
Gems
14 B
Effect
The caster contacts and forces one or a few Lesser Horrors to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Solar EclipseAlt5F3S10caster01 FThe spell will blot out the sun, but only for a little while and in a limited area.6.37
Spell
Solar Eclipse
School
Alt
Level
5
Paths
F3S1
Range
0
Area
caster
Fatigue
0
Gems
1 F
Effect
The spell will blot out the sun, but only for a little while and in a limited area.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Soul SlayThaum5S3100one target20—noneThe caster attempts to rip the target's mind from his body.6.37
Spell
Soul Slay
School
Thaum
Level
5
Paths
S3
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster attempts to rip the target's mind from his body.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Stellar CascadesEvo5S235720—noneLight from a stellar body will shower down upon a group of enemies.6.37
Spell
Stellar Cascades
School
Evo
Level
5
Paths
S2
Range
35
Area
7
Fatigue
20
Gems
—none
Effect
Light from a stellar body will shower down upon a group of enemies.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon Ether WarriorsConj5S3D1—none—none—none15 SThe caster opens a rift in space and summons a few Ether Warriors.6.37
Spell
Summon Ether Warriors
School
Conj
Level
5
Paths
S3D1
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster opens a rift in space and summons a few Ether Warriors.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon GandharvasConj5S2—none—none—none15 SGandharvas are divine warrior-musicians that left this world ages ago.6.37
Spell
Summon Gandharvas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Gandharvas are divine warrior-musicians that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon HuacasConj5S2—none—none—none12 SThe Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.6.37
Spell
Summon Huacas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon KimpurushasConj5N2S1—none—none—none15 NKimpurushas are divine lion-headed warriors that left this world ages ago.6.37
Spell
Summon Kimpurushas
School
Conj
Level
5
Paths
N2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
Kimpurushas are divine lion-headed warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon UjigamiConj5E1S1—none—none—none8 EThe caster summons an Ujigami from the spirit world.6.37
Spell
Summon Ujigami
School
Conj
Level
5
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
The caster summons an Ujigami from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon YazatasConj5S2—none—none—none12 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Summon Yazatas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Teleport ItemThaum5S2—none—none—none3 SThis ritual can be used by an astral mage to teleport a single magic item to a commander in a province far away.6.37
Spell
Teleport Item
School
Thaum
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
This ritual can be used by an astral mage to teleport a single magic item to a commander in a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
The Eyes of GodEnch5S5—none—none—none50 SThis enchantment enables the mage to see all provinces in the world.6.37
Spell
The Eyes of God
School
Ench
Level
5
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This enchantment enables the mage to see all provinces in the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winged MonkeysConj5N3S2—none—none—none10 NThe caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.6.37
Spell
Winged Monkeys
School
Conj
Level
5
Paths
N3S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acashic KnowledgeConj6S3—none—none—none25 SThis spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.6.37
Spell
Acashic Knowledge
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
This spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Angelic ChoirConj6S3—none—none—none15 SThe caster contacts an angelic choir and asks for its aid.6.37
Spell
Angelic Choir
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts an angelic choir and asks for its aid.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Astral FiresEvo6S4F145 +5/S120—noneAstral fires consume the essence of materials as ordinary fires consume wood.6.37
Spell
Astral Fires
School
Evo
Level
6
Paths
S4F1
Range
45 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
Astral fires consume the essence of materials as ordinary fires consume wood.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Bind TzitzimitlBlood6B2S2—none—none—none10 BTzitzimitl are demons of the Stellar Spheres.6.37
Spell
Bind Tzitzimitl
School
Blood
Level
6
Paths
B2S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 B
Effect
Tzitzimitl are demons of the Stellar Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Celestial SoldiersConj6A2S1—none—none—none15 AThe Celestial Soldier is a being of the Celestial Sphere.6.37
Spell
Call Celestial Soldiers
School
Conj
Level
6
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 A
Effect
The Celestial Soldier is a being of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Call Celestial YazadConj6S4—none—none—none40 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Celestial Yazad
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call HashmalConj6S3F1—none—none—none21 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Hashmal
School
Conj
Level
6
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call HorrorBlood6B3S35one target03 BThe caster sacrifices human blood to attract a Horror.6.37
Spell
Call Horror
School
Blood
Level
6
Paths
B3S3
Range
5
Area
one target
Fatigue
0
Gems
3 B
Effect
The caster sacrifices human blood to attract a Horror.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Celestial MusicThaum6S31whole battlefield01 SThe caster begins playing the music of the Celestial Spheres.6.37
Spell
Celestial Music
School
Thaum
Level
6
Paths
S3
Range
1
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
The caster begins playing the music of the Celestial Spheres.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact CouatlConjuration · level 6Conj6N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
6
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact HarbingerConj6S4—none—none—none25 SThe caster contacts a heavenly Harbinger.6.37
Spell
Contact Harbinger
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a heavenly Harbinger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact HesperideConj6F3S1—none—none—none35 FThe caster contacts and attracts one of the Hesperides.6.37
Spell
Contact Hesperide
School
Conj
Level
6
Paths
F3S1
Range
—none
Area
—none
Fatigue
—none
Gems
35 F
Effect
The caster contacts and attracts one of the Hesperides.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Void SpectreConj6S3—none—none—none25 SWith this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.6.37
Spell
Contact Void Spectre
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
With this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
ControlAlt6S325one target01 SThe caster alters the magical bonds of a magical being, making it serve him instead of its creator.6.37
Spell
Control
School
Alt
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
0
Gems
1 S
Effect
The caster alters the magical bonds of a magical being, making it serve him instead of its creator.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Craft KeledoneConst6E2S2—none—none—none5 EThe caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.6.37
Spell
Craft Keledone
School
Const
Level
6
Paths
E2S2
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster crafts a Keledone, a wondrous statue of gold, and gives it the ability to sing heavenly songs.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Deceive the Decree of the LostThaum6G3S1—none—none—none45 GIn Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death.6.37
Spell
Deceive the Decree of the Lost
School
Thaum
Level
6
Paths
G3S1
Range
—none
Area
—none
Fatigue
—none
Gems
45 G
Effect
In Magnificent Ind there was a wasteland inhabited by six-fingered giants with skin as pale as death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Arcane WardingEnch6S4—none—none—none10 SAn astral dome is created over the entire province that the mage is located in.6.37
Spell
Dome of Arcane Warding
School
Ench
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An astral dome is created over the entire province that the mage is located in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dreams of R'lyehThaum6S3G1—none—none—none4 SThis spell can target the dreams of an enemy commander anywhere in the world.6.37
Spell
Dreams of R'lyeh
School
Thaum
Level
6
Paths
S3G1
Range
—none
Area
—none
Fatigue
—none
Gems
4 S
Effect
This spell can target the dreams of an enemy commander anywhere in the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enslave MindThaum6S4100one target20—noneThe caster enslaves the body and mind of one target.6.37
Spell
Enslave Mind
School
Thaum
Level
6
Paths
S4
Range
100
Area
one target
Fatigue
20
Gems
—none
Effect
The caster enslaves the body and mind of one target.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Ether GateConj6S4D1—none—none—none90 SThis ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.6.37
Spell
Ether Gate
School
Conj
Level
6
Paths
S4D1
Range
—none
Area
—none
Fatigue
—none
Gems
90 S
Effect
This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
GatewayThaum6S4—none—none—none10 SThe caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant laboratory that has been prepared for the gateway.6.37
Spell
Gateway
School
Thaum
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant laboratory that has been prepared for the gateway.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Golem ConstructionConst6S3E2—none—none—none35 SA ritual that creates a Golem, which serves as a commander; it can be cast underwater.6.37
Spell
Golem Construction
School
Const
Level
6
Paths
S3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
A ritual that creates a Golem, which serves as a commander; it can be cast underwater.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Imprint SoulsThaum6S4—none—none—none15 SThe people of a small village in a remote province will have their minds gradually broken down.6.37
Spell
Imprint Souls
School
Thaum
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The people of a small village in a remote province will have their minds gradually broken down.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mind HuntEvo6S4—none—none—none2 SThe caster's mind is separated from his body and travels the astral planes in search of enemy commanders' minds.6.37
Spell
Mind Hunt
School
Evo
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
2 S
Effect
The caster's mind is separated from his body and travels the astral planes in search of enemy commanders' minds.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Mirror MindThaum6G2S1153 +1/G20—noneThe caster of this spell will shroud the minds of a few soldiers with arcane energies.6.37
Spell
Mirror Mind
School
Thaum
Level
6
Paths
G2S1
Range
15
Area
3 +1/G
Fatigue
20
Gems
—none
Effect
The caster of this spell will shroud the minds of a few soldiers with arcane energies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
OppositionEnch6S325one target20—noneThe caster creates a supernatural force diametrically opposed to a target magical being.6.37
Spell
Opposition
School
Ench
Level
6
Paths
S3
Range
25
Area
one target
Fatigue
20
Gems
—none
Effect
The caster creates a supernatural force diametrically opposed to a target magical being.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Rewrite FateAlt6S41520 +1/S01 SThe caster alters the fate of a large group of soldiers.6.37
Spell
Rewrite Fate
School
Alt
Level
6
Paths
S4
Range
15
Area
20 +1/S
Fatigue
0
Gems
1 S
Effect
The caster alters the fate of a large group of soldiers.
Version
6.37
Precision
5
Effects
1
Cast
Combat
Summon GarudasConj6S2—none—none—none21 SGarudas are divine bird-warriors that left this world ages ago.6.37
Spell
Summon Garudas
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
Garudas are divine bird-warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon KenzokuConj6S1E1—none—none—none9 SThe caster summons a Kenzoku from the spirit world.6.37
Spell
Summon Kenzoku
School
Conj
Level
6
Paths
S1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster summons a Kenzoku from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KinnaraConj6S3—none—none—none25 SThe Kinnara is a divine being and musician of the Spheres.6.37
Spell
Summon Kinnara
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Kinnara is a divine being and musician of the Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MarutsConj6S2—none—none—none18 SMaruts are storm-born divine warriors armed with lightning and demon-slaying swords.6.37
Spell
Summon Maruts
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
Maruts are storm-born divine warriors armed with lightning and demon-slaying swords.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
The Wrath of GodEvo6S5A3—none—none—none70 SWith this enchantment, lighting will strike the enemies of the God, no matter where they are.6.37
Spell
The Wrath of God
School
Evo
Level
6
Paths
S5A3
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
With this enchantment, lighting will strike the enemies of the God, no matter where they are.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Angelic HostConj7S5—none—none—none50 SThe caster contacts an Arch Angel and asks for its aid.6.37
Spell
Angelic Host
School
Conj
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The caster contacts an Arch Angel and asks for its aid.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
AntimagicEnch7S30whole battlefield02 SThe mage seals the minds of all friendly units against malign spells.6.37
Spell
Antimagic
School
Ench
Level
7
Paths
S3
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The mage seals the minds of all friendly units against malign spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Blood MoonBlood7B7S5—none—none—none90 BBy making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.6.37
Spell
Blood Moon
School
Blood
Level
7
Paths
B7S5
Range
—none
Area
—none
Fatigue
—none
Gems
90 B
Effect
By making an enormous blood sacrifice when both the stars and the moon are right, it is possible to imbue the moon with the power of the blood.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call ArelConj7S4N1—none—none—none39 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Arel
School
Conj
Level
7
Paths
S4N1
Range
—none
Area
—none
Fatigue
—none
Gems
39 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call FravashiConj7S3—none—none—none30 SWith the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.6.37
Spell
Call Fravashi
School
Conj
Level
7
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
With the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CouatlConjuration · level 7Conj7N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
7
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DisenchantmentEnch7S5—none—none—none50 SThis ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.6.37
Spell
Disenchantment
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
This ritual is a more powerful Dispel. If cast at sufficient power it will destroy an active global enchantment, but if it fails it will still reduce the power of the targeted enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Divine NameThaum7S5—none—none—none25 SThe caster inscribes a divine name on a piece of paper and places it in the head of a mindless being.6.37
Spell
Divine Name
School
Thaum
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster inscribes a divine name on a piece of paper and places it in the head of a mindless being.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of CorruptionBlood7B4S4—none—none—none20 BThe caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.6.37
Spell
Dome of Corruption
School
Blood
Level
7
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
20 B
Effect
The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
DoomAlt7S40whole battlefield01 SThis spell curses all enemy units on the battlefield.6.37
Spell
Doom
School
Alt
Level
7
Paths
S4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 S
Effect
This spell curses all enemy units on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Enchanted WallsAlt7S5—none—none—none12 SBy enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.6.37
Spell
Enchanted Walls
School
Alt
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
By enchanting the walls of a castle they will become slightly more difficult to breach, but more importantly ethereal beings will not be able to pass through the walls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heavenly WrathConj7S3F1—none—none—none35 SThis spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.6.37
Spell
Heavenly Wrath
School
Conj
Level
7
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Nether DartsEvo7S1D130 +5/S—none15—noneThe mage fires dark energies towards his enemies.6.37
Spell
Nether Darts
School
Evo
Level
7
Paths
S1D1
Range
30 +5/S
Area
—none
Fatigue
15
Gems
—none
Effect
The mage fires dark energies towards his enemies.
Version
6.37
Precision
0
Effects
15 +1/S
Cast
Combat
ReascendanceBlood7B4S1—none—none—none88 BBy sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.6.37
Spell
Reascendance
School
Blood
Level
7
Paths
B4S1
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
By sacrificing enough blood, the caster shatters the infernal prison of a Fallen Angel, allowing it to reascend to the Earthly Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Dream HorrorBlood7B3S4—none—none—none15 BThe caster sends a Defiler of Dreams to attack a distant province.6.37
Spell
Send Dream Horror
School
Blood
Level
7
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
15 B
Effect
The caster sends a Defiler of Dreams to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Solar BrillianceEnch7S50caster03 SThe sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.6.37
Spell
Solar Brilliance
School
Ench
Level
7
Paths
S5
Range
0
Area
caster
Fatigue
0
Gems
3 S
Effect
The sun starts to shine with a brilliance that destroys the retinas of all soldiers on the battlefield and burns all undead and demonic units to cinders.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Stellar FocusEnch7S5—none—none—none60 SThis spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.6.37
Spell
Stellar Focus
School
Ench
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This spell focuses the light of the night sky into a crystal sphere, depriving the entire world of some of its splendor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SiddhaConj7S4—none—none—none35 SThis spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.6.37
Spell
Summon Siddha
School
Conj
Level
7
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vortex of ReturningThaum7S40whole battlefield03 SThe caster creates a rift in space that carries the entire army back to the home province on astral currents.6.37
Spell
Vortex of Returning
School
Thaum
Level
7
Paths
S4
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 S
Effect
The caster creates a rift in space that carries the entire army back to the home province on astral currents.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Will of the FatesAlt7S50whole battlefield02 SThe caster alters the fate of an entire battle.6.37
Spell
Will of the Fates
School
Alt
Level
7
Paths
S5
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 S
Effect
The caster alters the fate of an entire battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Arcane DominationAlt8S70whole battlefield07 SThe caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.6.37
Spell
Arcane Domination
School
Alt
Level
8
Paths
S7
Range
0
Area
whole battlefield
Fatigue
0
Gems
7 S
Effect
The caster alters the magical bonds of all magical beings on the battlefield, making them serve him instead of their creators.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Astral TempestEvo8S50caster02 SThe caster unleashes an astral storm upon the battlefield.6.37
Spell
Astral Tempest
School
Evo
Level
8
Paths
S5
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
The caster unleashes an astral storm upon the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Astral TravelThaum8S5—none—none—none25 SThe caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant province.6.37
Spell
Astral Travel
School
Thaum
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster creates a rift in the fabric of space, allowing him to step through with all troops under his command and enter a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Aurora BorealisEvo8G5S11102 GThe caster drapes the night skies in dancing curtains of otherworldly lights.6.37
Spell
Aurora Borealis
School
Evo
Level
8
Paths
G5S1
Range
1
Area
1
Fatigue
0
Gems
2 G
Effect
The caster drapes the night skies in dancing curtains of otherworldly lights.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Call Amesha SpentaConj8S5—none—none—none60 SOne of the six Amesha Spentas is summoned from the Stellar Sphere.6.37
Spell
Call Amesha Spenta
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
One of the six Amesha Spentas is summoned from the Stellar Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call ApkalluConj8S5—none—none—none60 SThe Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.6.37
Spell
Call Apkallu
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
The Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call OphanConj8S5F2—none—none—none49 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Ophan
School
Conj
Level
8
Paths
S5F2
Range
—none
Area
—none
Fatigue
—none
Gems
49 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Eater of the DeadConj8S4D4—none—none—none50 SThe Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.6.37
Spell
Call the Eater of the Dead
School
Conj
Level
8
Paths
S4D4
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Iron AngelConj8E5S2—none—none—none25 EThe caster contacts an Iron Angel to teach the weak to be strong.6.37
Spell
Contact Iron Angel
School
Conj
Level
8
Paths
E5S2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster contacts an Iron Angel to teach the weak to be strong.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Horror SeedBlood8B3S4—none—none—none25 BA Horror is sent to possess a far away enemy.6.37
Spell
Horror Seed
School
Blood
Level
8
Paths
B3S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 B
Effect
A Horror is sent to possess a far away enemy.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Juggernaut ConstructionConst8S5—none—none—none25 SThe Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.6.37
Spell
Juggernaut Construction
School
Const
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Juggernaut is a colossal structure made out of religious idols and two pairs of enormous wheels.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Meteor ShowerEvo8E5S40caster03 EThis spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.6.37
Spell
Meteor Shower
School
Evo
Level
8
Paths
E5S4
Range
0
Area
caster
Fatigue
0
Gems
3 E
Effect
This spell should only be cast as a last resort as it will likely kill the friendly forces as well as the enemy ones.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Ordeal by FireThaum8F6S6—none—none—none70 FThis enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.6.37
Spell
Ordeal by Fire
School
Thaum
Level
8
Paths
F6S6
Range
—none
Area
—none
Fatigue
—none
Gems
70 F
Effect
This enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Soul DrainThaum8S5D50caster05 SThe caster creates a well of unlife on the battlefield and opens a channel between himself and the well.6.37
Spell
Soul Drain
School
Thaum
Level
8
Paths
S5D5
Range
0
Area
caster
Fatigue
0
Gems
5 S
Effect
The caster creates a well of unlife on the battlefield and opens a channel between himself and the well.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon DevataConj8S5—none—none—none45 SThis spell summons a Devata, a lesser divinity of the Celestial Sphere.6.37
Spell
Summon Devata
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
45 S
Effect
This spell summons a Devata, a lesser divinity of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
UnravelingEnch8S60whole battlefield06 SThe caster unravels the enchantments that bind magic beings together.6.37
Spell
Unraveling
School
Ench
Level
8
Paths
S6
Range
0
Area
whole battlefield
Fatigue
0
Gems
6 S
Effect
The caster unravels the enchantments that bind magic beings together.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Void Pattern LabyrinthEnch8S4G3—none—none—none10 SA void pattern dome is created over the province that the mage is located in.6.37
Spell
Void Pattern Labyrinth
School
Ench
Level
8
Paths
S4G3
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
A void pattern dome is created over the province that the mage is located in.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arcane AnalysisThaum9S4—none—none—none25 SWith this ritual a skillful astral mage can send a thaumaturgical probe into the ether in order to examine the strength and weaknesses of a global enchantment.6.37
Spell
Arcane Analysis
School
Thaum
Level
9
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
With this ritual a skillful astral mage can send a thaumaturgical probe into the ether in order to examine the strength and weaknesses of a global enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arcane DecreeAlt9S6—none—none—none60 SThis decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.6.37
Spell
Arcane Decree
School
Alt
Level
9
Paths
S6
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
This decree forbids anyone but the rightful Pretender God from manipulating the global enchantments.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Arcane NexusEnch9S8—none—none—none150 SThis mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.6.37
Spell
Arcane Nexus
School
Ench
Level
9
Paths
S8
Range
—none
Area
—none
Fatigue
—none
Gems
150 S
Effect
This mighty enchantment absorbs magical energies worldwide to replenish the caster's magical resources.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of LeadAlt9E5S10whole battlefield03 EAn entire army is physically altered into beings with leaden skin.6.37
Spell
Army of Lead
School
Alt
Level
9
Paths
E5S1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with leaden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Astral CorruptionBlood9B6S6—none—none—none166 BThis horrible ritual is the cause of Blood magic being banned in ancient times.6.37
Spell
Astral Corruption
School
Blood
Level
9
Paths
B6S6
Range
—none
Area
—none
Fatigue
—none
Gems
166 B
Effect
This horrible ritual is the cause of Blood magic being banned in ancient times.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Astral DisruptionThaum9S6—none—none—none60 SThe mage manipulates the astral plane, creating ripples that overload the world with magic.6.37
Spell
Astral Disruption
School
Thaum
Level
9
Paths
S6
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
The mage manipulates the astral plane, creating ripples that overload the world with magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AbominationConj9S5W2—none—none—none15 SThe caster summons an Abomination from the nether planes.6.37
Spell
Call Abomination
School
Conj
Level
9
Paths
S5W2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster summons an Abomination from the nether planes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Seven SealsEnch9S4E4—none—none—none14 SA magic dome is created over the entire province.6.37
Spell
Dome of Seven Seals
School
Ench
Level
9
Paths
S4E4
Range
—none
Area
—none
Fatigue
—none
Gems
14 S
Effect
A magic dome is created over the entire province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental DampeningThaum9E7S3—none—none—none60 EThis ritual dampens any attempt at manipulating the elemental powers.6.37
Spell
Elemental Dampening
School
Thaum
Level
9
Paths
E7S3
Range
—none
Area
—none
Fatigue
—none
Gems
60 E
Effect
This ritual dampens any attempt at manipulating the elemental powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heavenly ChoirConj9S7F2—none—none—none144 SA ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.6.37
Spell
Heavenly Choir
School
Conj
Level
9
Paths
S7F2
Range
—none
Area
—none
Fatigue
—none
Gems
144 S
Effect
A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Master EnslaveThaum9S80whole battlefield08 STries to enslave every enemy unit on the battlefield, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.6.37
Spell
Master Enslave
School
Thaum
Level
9
Paths
S8
Range
0
Area
whole battlefield
Fatigue
0
Gems
8 S
Effect
Tries to enslave every enemy unit on the battlefield, ignoring armour; magic resistance easily stops it, and mindless units are unaffected.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Nexus GateThaum9S5E3—none—none—none40 SThe caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.6.37
Spell
Nexus Gate
School
Thaum
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
The caster enscribes and enchants a great stone archway, creating an arcane portal to Nexus, a place between places.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send HorrorBlood9B4S4—none—none—none30 BThe caster contacts and forces a Horror to attack a distant province.6.37
Spell
Send Horror
School
Blood
Level
9
Paths
B4S4
Range
—none
Area
—none
Fatigue
—none
Gems
30 B
Effect
The caster contacts and forces a Horror to attack a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Stellar StrikeEvo9S5E3—none—none—none20 SBy reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.6.37
Spell
Stellar Strike
School
Evo
Level
9
Paths
S5E3
Range
—none
Area
—none
Fatigue
—none
Gems
20 S
Effect
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Strands of Arcane PowerEvo9S7—none—none—none70 SThis mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power.6.37
Spell
Strands of Arcane Power
School
Evo
Level
9
Paths
S7
Range
—none
Area
—none
Fatigue
—none
Gems
70 S
Effect
This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon DevalaConj9S5—none—none—none55 SThe Devala is a personification of music and lesser god of the Celestial Sphere.6.37
Spell
Summon Devala
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The Devala is a personification of music and lesser god of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon RudraConj9S5—none—none—none55 SThe caster summons one of the Rudras from the Celestial Spheres.6.37
Spell
Summon Rudra
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The caster summons one of the Rudras from the Celestial Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Time StopAlt9S60caster01 SThis powerful alteration will slow down time to almost a standstill for everyone but the caster.6.37
Spell
Time Stop
School
Alt
Level
9
Paths
S6
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This powerful alteration will slow down time to almost a standstill for everyone but the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Winds of Arcane DroughtThaum9A7S6—none—none—none90 AThe caster creates an enormous whirlwind that originates in the province where the ritual is performed.6.37
Spell
Winds of Arcane Drought
School
Thaum
Level
9
Paths
A7S6
Range
—none
Area
—none
Fatigue
—none
Gems
90 A
Effect
The caster creates an enormous whirlwind that originates in the province where the ritual is performed.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
WishAlt9S9—none—none—none100 SThis ritual taps the primal powers from beyond the Spheres.6.37
Spell
Wish
School
Alt
Level
9
Paths
S9
Range
—none
Area
—none
Fatigue
—none
Gems
100 S
Effect
This ritual taps the primal powers from beyond the Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

Default columns only · 3 more columns online

Items that need Astral 82

Every item on the wiki whose forging needs Astral, by construction level.

Swipe sideways for more columns.

Astral items. Verified 6.37.
Effect
Enchanted Helmet1S15 S—noneheadThis enchanted helmet is both sturdy and comfortable.6.37
Item
Enchanted Helmet
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
head
Effect
This enchanted helmet is both sturdy and comfortable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Pike1S15 S—none2-handA two-handed magic pike of length 5, with +3 attack and +1 defence, whose piercing blows add the wielder's strength.6.37
Item
Enchanted Pike
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
2-hand
Effect
A two-handed magic pike of length 5, with +3 attack and +1 defence, whose piercing blows add the wielder's strength.
Version
6.37
Damage
9
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Ring Mail Armor1S15 S—nonebodyThis ring mail is enchanted to be particularly durable.6.37
Item
Enchanted Ring Mail Armor
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
body
Effect
This ring mail is enchanted to be particularly durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Shield1S15 S—noneshieldThis round shield is enchanted with Astral magic, making it quicker than all ordinary shields.6.37
Item
Enchanted Shield
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
shield
Effect
This round shield is enchanted with Astral magic, making it quicker than all ordinary shields.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Spear1S15 S—none1-handThis spear is enchanted with accuracy and quickness.6.37
Item
Enchanted Spear
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
1-hand
Effect
This spear is enchanted with accuracy and quickness.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
Generic
Enchanted Sword1S15 S—none1-handThis sword is enchanted with accuracy and quickness.6.37
Item
Enchanted Sword
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
1-hand
Effect
This sword is enchanted with accuracy and quickness.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Rabbit Foot Charm1S15 S—nonemiscThe rabbit foot is a symbol of good luck.6.37
Item
Rabbit Foot Charm
Construction
1
Paths
S1
Gems
5 S
Boosters
—none
Slot
misc
Effect
The rabbit foot is a symbol of good luck.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Doom Glaive3D1S15 D + 5 S—none2-handA two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields.6.37
Item
Doom Glaive
Construction
3
Paths
D1S1
Gems
5 D + 5 S
Boosters
—none
Slot
2-hand
Effect
A two-handed glaive whose every hit also triggers Small Area Curse and Decay on the target's square, ignoring shields.
Version
6.37
Damage
16
Unique
—none
Magic penetration
—none
National
Generic
Duskdagger3D1S15 D + 5 S—none1-handA slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun.6.37
Item
Duskdagger
Construction
3
Paths
D1S1
Gems
5 D + 5 S
Boosters
—none
Slot
1-hand
Effect
A slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Knife of the Damned3N1S15 N + 5 S—none1-handThis knife will curse anyone it touches.6.37
Item
Knife of the Damned
Construction
3
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
1-hand
Effect
This knife will curse anyone it touches.
Version
6.37
Damage
4
Unique
—none
Magic penetration
—none
National
Generic
Purple Silk Garments3S1W13 S + 2 W—nonebodyThe Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.6.37
Item
Purple Silk Garments
Construction
3
Paths
S1W1
Gems
3 S + 2 W
Boosters
—none
Slot
body
Effect
The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Shaman's Staff3N1S15 N + 5 S—none2-handEven though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature.6.37
Item
Shaman's Staff
Construction
3
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
2-hand
Effect
Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature.
Version
6.37
Damage
3
Unique
—none
Magic penetration
1
National
Generic
Shield of Meteoritic Iron3S3E215 S + 10 E—noneshieldThis heavy shield is made of sky metal, a material known to focus and enhance arcane powers.6.37
Item
Shield of Meteoritic Iron
Construction
3
Paths
S3E2
Gems
15 S + 10 E
Boosters
—none
Slot
shield
Effect
This heavy shield is made of sky metal, a material known to focus and enhance arcane powers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Wound Fend Amulet3E1S15 E + 5 S—nonemiscAn amulet set with an enchanted lapis lazuli stone.6.37
Item
Wound Fend Amulet
Construction
3
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
An amulet set with an enchanted lapis lazuli stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Amulet of Antimagic5S15 S—nonemiscThis star-shaped amulet will grant increased magic resistance to its wearer, but remember: Not all spells can be resisted with magic resistance.6.37
Item
Amulet of Antimagic
Construction
5
Paths
S1
Gems
5 S
Boosters
—none
Slot
misc
Effect
This star-shaped amulet will grant increased magic resistance to its wearer, but remember: Not all spells can be resisted with magic resistance.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Armor of Meteoritic Iron5E1S15 E + 5 S—nonebodyThis heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic.6.37
Item
Armor of Meteoritic Iron
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
body
Effect
This heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Astral Serpent5N1S15 N + 5 S—nonemiscTrapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent.6.37
Item
Astral Serpent
Construction
5
Paths
N1S1
Gems
5 N + 5 S
Boosters
—none
Slot
misc
Effect
Trapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Coin of Meteoritic Iron5S2E210 S + 10 ES+1miscThis medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth.6.37
Item
Coin of Meteoritic Iron
Construction
5
Paths
S2E2
Gems
10 S + 10 E
Boosters
S+1
Slot
misc
Effect
This medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of Command5S210 S—nonecrownWith this crown, a commander can lead more men than ever before.6.37
Item
Crown of Command
Construction
5
Paths
S2
Gems
10 S
Boosters
—none
Slot
crown
Effect
With this crown, a commander can lead more men than ever before.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Elf Bane5E1S15 E + 5 S—none1-handThis mighty axe shreds the strands of arcane energy that hold magical beings together.6.37
Item
Elf Bane
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
1-hand
Effect
This mighty axe shreds the strands of arcane energy that hold magical beings together.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Eye of the Void5S15 S—nonemiscThis eye, taken from a dead Void being, should be put in the eye socket of a newly removed eye.6.37
Item
Eye of the Void
Construction
5
Paths
S1
Gems
5 S
Boosters
—none
Slot
misc
Effect
This eye, taken from a dead Void being, should be put in the eye socket of a newly removed eye.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
2
National
Generic
Golden Barding5F1S15 F + 5 S—nonebardingThis barding is made out of real gold and enchanted with magic to make it even better.6.37
Item
Golden Barding
Construction
5
Paths
F1S1
Gems
5 F + 5 S
Boosters
—none
Slot
barding
Effect
This barding is made out of real gold and enchanted with magic to make it even better.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Herald Lance5S210 S—none1-handThis spear is enchanted with essence from the Sun.6.37
Item
Herald Lance
Construction
5
Paths
S2
Gems
10 S
Boosters
—none
Slot
1-hand
Effect
This spear is enchanted with essence from the Sun.
Version
6.37
Damage
6
Unique
—none
Magic penetration
—none
National
Generic
Moon Blade5S15 S—none2-handA blade tempered in stellar light, it causes additional damage to magical beings.6.37
Item
Moon Blade
Construction
5
Paths
S1
Gems
5 S
Boosters
—none
Slot
2-hand
Effect
A blade tempered in stellar light, it causes additional damage to magical beings.
Version
6.37
Damage
13
Unique
—none
Magic penetration
—none
National
Generic
Robe of Shadows5S210 S—nonebodyThis robe will make its wearer ethereal and thus almost invulnerable to non-magical damage.6.37
Item
Robe of Shadows
Construction
5
Paths
S2
Gems
10 S
Boosters
—none
Slot
body
Effect
This robe will make its wearer ethereal and thus almost invulnerable to non-magical damage.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shield of the Accursed5S2B110 S + 5 B—noneshieldThis large, round shield is carved with disturbing patterns.6.37
Item
Shield of the Accursed
Construction
5
Paths
S2B1
Gems
10 S + 5 B
Boosters
—none
Slot
shield
Effect
This large, round shield is carved with disturbing patterns.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shroud of the Battle Saint5S15 S—nonebodyThis simple shroud is drenched in the blood of champions of the Faith who have fallen in battle.6.37
Item
Shroud of the Battle Saint
Construction
5
Paths
S1
Gems
5 S
Boosters
—none
Slot
body
Effect
This simple shroud is drenched in the blood of champions of the Faith who have fallen in battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sky Metal Matrix5E1S15 E + 5 S—nonemiscThe Sky Metal Matrix grants a mage the ability to command a communion.6.37
Item
Sky Metal Matrix
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
The Sky Metal Matrix grants a mage the ability to command a communion.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Slave Matrix5E1S15 E + 5 S—nonemiscThe Slave Matrix opens the bearer's mind so that his power can be used by another mage.6.37
Item
Slave Matrix
Construction
5
Paths
E1S1
Gems
5 E + 5 S
Boosters
—none
Slot
misc
Effect
The Slave Matrix opens the bearer's mind so that his power can be used by another mage.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Slave's Heart5B3S115 B + 5 S—nonemiscBy replacing a mage's heart with this one he will become an obedient and capable member of any sabbath.6.37
Item
Slave's Heart
Construction
5
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
misc
Effect
By replacing a mage's heart with this one he will become an obedient and capable member of any sabbath.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Spell Focus5S15 S—nonemiscSpells cast with the help of a Spell Focus are harder to resist with magic resistance.6.37
Item
Spell Focus
Construction
5
Paths
S1
Gems
5 S
Boosters
—none
Slot
misc
Effect
Spells cast with the help of a Spell Focus are harder to resist with magic resistance.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
1
National
Generic
Starfire Staff5S210 S—none1-handA staff enchanted with the power of the Stellar Spheres.6.37
Item
Starfire Staff
Construction
5
Paths
S2
Gems
10 S
Boosters
—none
Slot
1-hand
Effect
A staff enchanted with the power of the Stellar Spheres.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
Generic
Vajra5S210 S—none1-handThe vajra, the diamond thunderbolt, is the weapon of the gods.6.37
Item
Vajra
Construction
5
Paths
S2
Gems
10 S
Boosters
—none
Slot
1-hand
Effect
The vajra, the diamond thunderbolt, is the weapon of the gods.
Version
6.37
Damage
5
Unique
—none
Magic penetration
—none
National
National
Arcane Lens7S315 S—nonemiscThe arcane lens makes it easier to project magic rituals at far away provinces.6.37
Item
Arcane Lens
Construction
7
Paths
S3
Gems
15 S
Boosters
—none
Slot
misc
Effect
The arcane lens makes it easier to project magic rituals at far away provinces.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Banner of the Northern Star7S425 S—none2-handThis banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful.6.37
Item
Banner of the Northern Star
Construction
7
Paths
S4
Gems
25 S
Boosters
—none
Slot
2-hand
Effect
This banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful.
Version
6.37
Damage
1
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Magi7S4W225 S + 10 W—nonecrownThis crown is suited for the most powerful of mages.6.37
Item
Crown of the Magi
Construction
7
Paths
S4W2
Gems
25 S + 10 W
Boosters
—none
Slot
crown
Effect
This crown is suited for the most powerful of mages.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ethereal Crossbow7S15 S—nonemissileThe hazy quarrels of this crossbow pierce all armor and slay the soul of anyone hit.6.37
Item
Ethereal Crossbow
Construction
7
Paths
S1
Gems
5 S
Boosters
—none
Slot
missile
Effect
The hazy quarrels of this crossbow pierce all armor and slay the soul of anyone hit.
Version
6.37
Damage
999
Unique
—none
Magic penetration
—none
National
Generic
Jellyberd7S1F15 S + 5 F—none2-handA grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.6.37
Item
Jellyberd
Construction
7
Paths
S1F1
Gems
5 S + 5 F
Boosters
—none
Slot
2-hand
Effect
A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
National
Master's Athame7B3S115 B + 5 S—none1-handA demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings.6.37
Item
Master's Athame
Construction
7
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
1-hand
Effect
A demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Moonvine Bracelet7N3S115 N + 5 SN+1miscA bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command…6.37
Item
Moonvine Bracelet
Construction
7
Paths
N3S1
Gems
15 N + 5 S
Boosters
N+1
Slot
misc
Effect
A bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command…
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ring of Returning7S315 S—nonemiscThis magical ring will know if its wearer gets wounded.6.37
Item
Ring of Returning
Construction
7
Paths
S3
Gems
15 S
Boosters
—none
Slot
misc
Effect
This magical ring will know if its wearer gets wounded.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ring of Sorcery7S660 SS+1D+1N+1G+1miscThis ring is one of the most powerful magic-enhancing objects.6.37
Item
Ring of Sorcery
Construction
7
Paths
S6
Gems
60 S
Boosters
S+1D+1N+1G+1
Slot
misc
Effect
This ring is one of the most powerful magic-enhancing objects.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
1
National
Generic
Ring of Wizardry7S780 S+ allmiscThis ring may be the most powerful of all magic-enhancing objects.6.37
Item
Ring of Wizardry
Construction
7
Paths
S7
Gems
80 S
Boosters
+ all
Slot
misc
Effect
This ring may be the most powerful of all magic-enhancing objects.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
1
National
Generic
Silver Silk Garments7S1A13 S + 2 A—nonebodyThe Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.6.37
Item
Silver Silk Garments
Construction
7
Paths
S1A1
Gems
3 S + 2 A
Boosters
—none
Slot
body
Effect
The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Starshine Skullcap7S210 SS+1headThis skullcap is enchanted with pure Astral light, which gives it an eerie glow.6.37
Item
Starshine Skullcap
Construction
7
Paths
S2
Gems
10 S
Boosters
S+1
Slot
head
Effect
This skullcap is enchanted with pure Astral light, which gives it an eerie glow.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Stone Idol7E2S210 E + 10 S—nonemiscA stone crafted in the image of a false god.6.37
Item
Stone Idol
Construction
7
Paths
E2S2
Gems
10 E + 10 S
Boosters
—none
Slot
misc
Effect
A stone crafted in the image of a false god.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueAmon Hotep9F5S440 F + 25 S—nonecrownThis golden headgear contains the soul of Amon Hotep, the First Mummy.6.37
Item
Amon Hotep
Construction
9
Paths
F5S4
Gems
40 F + 25 S
Boosters
—none
Slot
crown
Effect
This golden headgear contains the soul of Amon Hotep, the First Mummy.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueArdmon's Soul Trap9B3S115 B + 5 S—nonemiscThis trap was devised by the feared Blood mage Ardmon.6.37
Item
Ardmon's Soul Trap
Construction
9
Paths
B3S1
Gems
15 B + 5 S
Boosters
—none
Slot
misc
Effect
This trap was devised by the feared Blood mage Ardmon.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueArmor of the Dawn9E2S110 E + 5 S—nonebodyAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Armor of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
body
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueArmor of Virtue9S315 S—nonebodyThis brilliant armor blesses the wearer and protects him from harm and malice.6.37
Item
Armor of Virtue
Construction
9
Paths
S3
Gems
15 S
Boosters
—none
Slot
body
Effect
This brilliant armor blesses the wearer and protects him from harm and malice.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueAtlas of Creation9E5S540 E + 40 SE+1S+1N+1miscThis large tome is filled with truths concerning the creation of the world.6.37
Item
Atlas of Creation
Construction
9
Paths
E5S5
Gems
40 E + 40 S
Boosters
E+1S+1N+1
Slot
misc
Effect
This large tome is filled with truths concerning the creation of the world.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueBoots of the Planes9S540 S—nonefeetThese boots allow the wearer to pass through the very fabric of reality.6.37
Item
Boots of the Planes
Construction
9
Paths
S5
Gems
40 S
Boosters
—none
Slot
feet
Effect
These boots allow the wearer to pass through the very fabric of reality.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueBow of the Titans9A3S215 A + 10 S—nonemissileA two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle.6.37
Item
Bow of the Titans
Construction
9
Paths
A3S2
Gems
15 A + 10 S
Boosters
—none
Slot
missile
Effect
A two-handed bow of range 100 that needs strength 18 to use; its bearer gains +1 Air ritual range and can cast Seeking Arrow in battle.
Version
6.37
Damage
22
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDawn Fang9E2S110 E + 5 S—none1-handAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Dawn Fang
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
1-hand
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
? not verified
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDimensional Rod9S315 SS+11-handThis rod has a close connection to time and space.6.37
Item
Dimensional Rod
Construction
9
Paths
S3
Gems
15 S
Boosters
S+1
Slot
1-hand
Effect
This rod has a close connection to time and space.
Version
6.37
Damage
0
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDome of the Ancients9S540 S—nonemiscMages have the knowledge to protect entire provinces with the help of powerful rituals, but these rituals are always extremely time consuming and costly in magical resources.6.37
Item
Dome of the Ancients
Construction
9
Paths
S5
Gems
40 S
Boosters
—none
Slot
misc
Effect
Mages have the knowledge to protect entire provinces with the help of powerful rituals, but these rituals are always extremely time consuming and costly in magical resources.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueGate Stone9E7S780 E + 80 S—nonemiscAn intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through.6.37
Item
Gate Stone
Construction
9
Paths
E7S7
Gems
80 E + 80 S
Boosters
—none
Slot
misc
Effect
An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHelmet of the Dawn9E2S110 E + 5 S—noneheadAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Helmet of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
head
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueImmaculate Shield9F3S215 F + 10 SH+1shieldA shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2.6.37
Item
Immaculate Shield
Construction
9
Paths
F3S2
Gems
15 F + 10 S
Boosters
H+1
Slot
shield
Effect
A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueNethgul9S3W215 S + 10 W—nonemiscNethgul is an ancient Starspawn whose body has been dead for a very long time.6.37
Item
Nethgul
Construction
9
Paths
S3W2
Gems
15 S + 10 W
Boosters
—none
Slot
misc
Effect
Nethgul is an ancient Starspawn whose body has been dead for a very long time.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniquePillar of Truths9E4S425 E + 25 S—none2-handWhen the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle.6.37
Item
Pillar of Truths
Construction
9
Paths
E4S4
Gems
25 E + 25 S
Boosters
—none
Slot
2-hand
Effect
When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle.
Version
6.37
Damage
35
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSandals of the Crane9S210 S—nonefeetThese worn sandals of unknown origin will teleport the wearer around the battlefield.6.37
Item
Sandals of the Crane
Construction
9
Paths
S2
Gems
10 S
Boosters
—none
Slot
feet
Effect
These worn sandals of unknown origin will teleport the wearer around the battlefield.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueShield of the Dawn9E2S110 E + 5 S—noneshieldAt the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.6.37
Item
Shield of the Dawn
Construction
9
Paths
E2S1
Gems
10 E + 5 S
Boosters
—none
Slot
shield
Effect
At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSword of Justice9F3S315 F + 15 SH+12-handEach hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.6.37
Item
Sword of Justice
Construction
9
Paths
F3S3
Gems
15 F + 15 S
Boosters
H+1
Slot
2-hand
Effect
Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.
Version
6.37
Damage
15
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Ark9F5S540 F + 40 S—nonemiscThe holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces.6.37
Item
The Ark
Construction
9
Paths
F5S5
Gems
40 F + 40 S
Boosters
—none
Slot
misc
Effect
The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Astral Harpoon9S5B140 S + 5 B—nonemiscAn ancient harpoon made of bone with a tip of rusted iron.6.37
Item
The Astral Harpoon
Construction
9
Paths
S5B1
Gems
40 S + 5 B
Boosters
—none
Slot
misc
Effect
An ancient harpoon made of bone with a tip of rusted iron.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Black Mirror9S4B225 S + 10 BG+1miscThis magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame.6.37
Item
The Black Mirror
Construction
9
Paths
S4B2
Gems
25 S + 10 B
Boosters
G+1
Slot
misc
Effect
This magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Chalice9N5S340 N + 15 S—nonemiscThe bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands.6.37
Item
The Chalice
Construction
9
Paths
N5S3
Gems
40 N + 15 S
Boosters
—none
Slot
misc
Effect
The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe First Crown9S4F425 S + 25 F—nonecrownIt may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted.6.37
Item
The First Crown
Construction
9
Paths
S4F4
Gems
25 S + 25 F
Boosters
—none
Slot
crown
Effect
It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Forbidden Light9S5F540 S + 40 FF+2S+2miscThis stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings.6.37
Item
The Forbidden Light
Construction
9
Paths
S5F5
Gems
40 S + 40 F
Boosters
F+2S+2
Slot
misc
Effect
This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Horror Harmonica9S5G440 S + 25 G—nonemiscAs soon as combat starts, the harmonica will start its ominous wail.6.37
Item
The Horror Harmonica
Construction
9
Paths
S5G4
Gems
40 S + 25 G
Boosters
—none
Slot
misc
Effect
As soon as combat starts, the harmonica will start its ominous wail.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Oath Rod of Kurgi9S3B315 S + 15 BS+1B+12-handThis black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason.6.37
Item
The Oath Rod of Kurgi
Construction
9
Paths
S3B3
Gems
15 S + 15 B
Boosters
S+1B+1
Slot
2-hand
Effect
This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason.
Version
6.37
Damage
5
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Quintessence Chest9S3E215 S + 10 E—nonemiscThis marble chest is covered with quintessence, the source of all magic, on its inside.6.37
Item
The Quintessence Chest
Construction
9
Paths
S3E2
Gems
15 S + 10 E
Boosters
—none
Slot
misc
Effect
This marble chest is covered with quintessence, the source of all magic, on its inside.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Sharpest Tooth9N2S110 N + 5 S—none1-handThis is the sharpest tooth from the most venomous Wyrm ever known to have lived.6.37
Item
The Sharpest Tooth
Construction
9
Paths
N2S1
Gems
10 N + 5 S
Boosters
—none
Slot
1-hand
Effect
This is the sharpest tooth from the most venomous Wyrm ever known to have lived.
Version
6.37
Damage
3
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Staff from the Sun9S5F140 S + 5 FF+12-handA mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.6.37
Item
The Staff from the Sun
Construction
9
Paths
S5F1
Gems
40 S + 5 F
Boosters
F+1
Slot
2-hand
Effect
A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.
Version
6.37
Damage
4
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Trapped Dreams of Hruvur9G4S425 G + 25 SS+1G+1B+1miscGustius was the most famous mage of the discipline of mind and dreams.6.37
Item
The Trapped Dreams of Hruvur
Construction
9
Paths
G4S4
Gems
25 G + 25 S
Boosters
S+1G+1B+1
Slot
misc
Effect
Gustius was the most famous mage of the discipline of mind and dreams.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
2
National
Generic
uniqueThe Void Sphere9S6B160 S + 5 BS+2miscKaromatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb.6.37
Item
The Void Sphere
Construction
9
Paths
S6B1
Gems
60 S + 5 B
Boosters
S+2
Slot
misc
Effect
Karomatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of High Power9A2S210 A + 10 SA+1S+1miscThis ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic.6.37
Item
Tome of High Power
Construction
9
Paths
A2S2
Gems
10 A + 10 S
Boosters
A+1S+1
Slot
misc
Effect
This ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTome of the Lower Planes9S3B215 S + 10 BB+1miscThis book contains a study about the planes of Hell and the magic that holds them together.6.37
Item
Tome of the Lower Planes
Construction
9
Paths
S3B2
Gems
15 S + 10 B
Boosters
B+1
Slot
misc
Effect
This book contains a study about the planes of Hell and the magic that holds them together.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTrident from Beyond9W3S215 W + 10 SW+12-handAnyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly.6.37
Item
Trident from Beyond
Construction
9
Paths
W3S2
Gems
15 W + 10 S
Boosters
W+1
Slot
2-hand
Effect
Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly.
Version
6.37
Damage
13
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTwin Spear1-hand · Construction 9 · #1129S1D15 S + 5 D—none1-handThis is one of two spears made for the sons of a king in ancient times.6.37
Item
Twin Spear
Construction
9
Paths
S1D1
Gems
5 S + 5 D
Boosters
—none
Slot
1-hand
Effect
This is one of two spears made for the sons of a king in ancient times.
Version
6.37
Damage
? not verified
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTwin Spear1-hand · Construction 9 · #1119S1B15 S + 5 B—none1-handThis is one of two spears made for the sons of a king in ancient times.6.37
Item
Twin Spear
Construction
9
Paths
S1B1
Gems
5 S + 5 B
Boosters
—none
Slot
1-hand
Effect
This is one of two spears made for the sons of a king in ancient times.
Version
6.37
Damage
10
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

Default columns only · 4 more columns online

Nations with Astral mages 54

Every nation whose own mages reach Astral, with the highest level.

Swipe sideways for more columns.

Nations with Astral. Verified 6.37.
Abysia#16Early Age16F4H3B2E1S16.37
Nation
Abysia
Era
Early Age
Number
16
Paths
F4H3B2E1S1
Rare paths
—none
Version
6.37
Abysia#104Late Age104B3H3F2S2D16.37
Nation
Abysia
Era
Late Age
Number
104
Paths
B3H3F2S2D1
Rare paths
E2
Version
6.37
Abysia#63Middle Age63F3B3H3S2E16.37
Nation
Abysia
Era
Middle Age
Number
63
Paths
F3B3H3S2E1
Rare paths
—none
Version
6.37
AndramaniaLate Age121F2N2H2E1S16.37
Nation
Andramania
Era
Late Age
Number
121
Paths
F2N2H2E1S1
Rare paths
W2D1B1
Version
6.37
Arcoscephale#5Early Age5N3A2E1S1H16.37
Nation
Arcoscephale
Era
Early Age
Number
5
Paths
N3A2E1S1H1
Rare paths
F2W2
Version
6.37
Arcoscephale#95Late Age95S2H2D1N1G16.37
Nation
Arcoscephale
Era
Late Age
Number
95
Paths
S2H2D1N1G1
Rare paths
F2W2E2
Version
6.37
Arcoscephale#50Middle Age50S3H2N16.37
Nation
Arcoscephale
Era
Middle Age
Number
50
Paths
S3H2N1
Rare paths
F2W2E2
Version
6.37
Atlantis#126Late Age126W3D2H2S16.37
Nation
Atlantis
Era
Late Age
Number
126
Paths
W3D2H2S1
Rare paths
A2E2F1
Version
6.37
Atlantis#88Middle Age88W3H3S26.37
Nation
Atlantis
Era
Middle Age
Number
88
Paths
W3H3S2
Rare paths
F3E3
Version
6.37
Bandar LogMiddle Age68S3N2H16.37
Nation
Bandar Log
Era
Middle Age
Number
68
Paths
S3N2H1
Rare paths
W2E2
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
C'tis#27Early Age27D3H3S1N16.37
Nation
C'tis
Era
Early Age
Number
27
Paths
D3H3S1N1
Rare paths
W2
Version
6.37
C'tis#75Middle Age75H3D2N2W1S16.37
Nation
C'tis
Era
Middle Age
Number
75
Paths
H3D2N2W1S1
Rare paths
—none
Version
6.37
Ermor#8Early Age8H3F2D2S16.37
Nation
Ermor
Era
Early Age
Number
8
Paths
H3F2D2S1
Rare paths
A2W1E1N1
Version
6.37
ErytheiaLate Age125W2H2F1S16.37
Nation
Erytheia
Era
Late Age
Number
125
Paths
W2H2F1S1
Rare paths
E3A2N1
Version
6.37
FeminieLate Age119S3G3F2H26.37
Nation
Feminie
Era
Late Age
Number
119
Paths
S3G3F2H2
Rare paths
W2N2
Version
6.37
GathLate Age107H3N2B2E1S1D16.37
Nation
Gath
Era
Late Age
Number
107
Paths
H3N2B2E1S1D1
Rare paths
F3
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
JomonLate Age110W2S2H2E1N16.37
Nation
Jomon
Era
Late Age
Number
110
Paths
W2S2H2E1N1
Rare paths
F3A3
Version
6.37
KailasaEarly Age20W3E3S2N1G1H16.37
Nation
Kailasa
Era
Early Age
Number
20
Paths
W3E3S2N1G1H1
Rare paths
—none
Version
6.37
Man#100Late Age100A2H2E1S1G16.37
Nation
Man
Era
Late Age
Number
100
Paths
A2H2E1S1G1
Rare paths
F1D1
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
Marignon#61Middle Age61F3H3S26.37
Nation
Marignon
Era
Middle Age
Number
61
Paths
F3H3S2
Rare paths
A2E2
Version
6.37
MarverniEarly Age12E2S2H2N16.37
Nation
Marverni
Era
Early Age
Number
12
Paths
E2S2H2N1
Rare paths
W3
Version
6.37
Mictlan#25Early Age25B3H3F2W2S2N26.37
Nation
Mictlan
Era
Early Age
Number
25
Paths
B3H3F2W2S2N2
Rare paths
D1
Version
6.37
Mictlan#111Late Age111W3H3F2S2N2B26.37
Nation
Mictlan
Era
Late Age
Number
111
Paths
W3H3F2S2N2B2
Rare paths
D1
Version
6.37
Mictlan#73Middle Age73S3H3F2A2W2N26.37
Nation
Mictlan
Era
Middle Age
Number
73
Paths
S3H3F2A2W2N2
Rare paths
D1B1
Version
6.37
MidgårdLate Age115A2S2H2G1B16.37
Nation
Midgård
Era
Late Age
Number
115
Paths
A2S2H2G1B1
Rare paths
E3D3
Version
6.37
Na'BaMiddle Age65F3A2G2H2E1S16.37
Nation
Na'Ba
Era
Middle Age
Number
65
Paths
F3A2G2H2E1S1
Rare paths
N2
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
Pangaea#97Late Age97N3E2S1H16.37
Nation
Pangaea
Era
Late Age
Number
97
Paths
N3E2S1H1
Rare paths
A1W1D1B1
Version
6.37
PatalaLate Age108W2E2S2H2N1G16.37
Nation
Patala
Era
Late Age
Number
108
Paths
W2E2S2H2N1G1
Rare paths
—none
Version
6.37
Pelagia#40Early Age40W4H3S1N16.37
Nation
Pelagia
Era
Early Age
Number
40
Paths
W4H3S1N1
Rare paths
A2E1
Version
6.37
Pelagia#86Middle Age86W4H2F1A1E1S16.37
Nation
Pelagia
Era
Middle Age
Number
86
Paths
W4H2F1A1E1S1
Rare paths
N3
Version
6.37
PhaeaciaMiddle Age77A3W2H2S1G16.37
Nation
Phaeacia
Era
Middle Age
Number
77
Paths
A3W2H2S1G1
Rare paths
E2
Version
6.37
Phlegra#96Late Age96H2F1A1W1E1S16.37
Nation
Phlegra
Era
Late Age
Number
96
Paths
H2F1A1W1E1S1
Rare paths
—none
Version
6.37
PiconyeLate Age120H3S2F1E16.37
Nation
Piconye
Era
Late Age
Number
120
Paths
H3S2F1E1
Rare paths
W2N2
Version
6.37
Pythium#98Late Age98N2H2F1W1S1D16.37
Nation
Pythium
Era
Late Age
Number
98
Paths
N2H2F1W1S1D1
Rare paths
A1E1G1B1
Version
6.37
Pythium#56Middle Age56S3H3A2W16.37
Nation
Pythium
Era
Middle Age
Number
56
Paths
S3H3A2W1
Rare paths
F2
Version
6.37
R'lyeh#44Early Age44W3S3H3D16.37
Nation
R'lyeh
Era
Early Age
Number
44
Paths
W3S3H3D1
Rare paths
E2G2N1
Version
6.37
R'lyeh#127Late Age127S3W2H2G16.37
Nation
R'lyeh
Era
Late Age
Number
127
Paths
S3W2H2G1
Rare paths
E3N1
Version
6.37
R'lyeh#89Middle Age89S3W2H26.37
Nation
R'lyeh
Era
Middle Age
Number
89
Paths
S3W2H2
Rare paths
E3G3N1
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
RusEarly Age32A3F2N2H2S16.37
Nation
Rus
Era
Early Age
Number
32
Paths
A3F2N2H2S1
Rare paths
E1
Version
6.37
SauromatiaEarly Age9D3S1N1B1H16.37
Nation
Sauromatia
Era
Early Age
Number
9
Paths
D3S1N1B1H1
Rare paths
W2
Version
6.37
SceleriaMiddle Age55H3S2D26.37
Nation
Sceleria
Era
Middle Age
Number
55
Paths
H3S2D2
Rare paths
A2W2
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
Ulm#101Late Age101S2H2E1B16.37
Nation
Ulm
Era
Late Age
Number
101
Paths
S2H2E1B1
Rare paths
F1A1D1G1
Version
6.37
UrukMiddle Age66S3H3W2N2E16.37
Nation
Uruk
Era
Middle Age
Number
66
Paths
S3H3W2N2E1
Rare paths
A2
Version
6.37
UtgårdLate Age117S2D2B2H2W1G16.37
Nation
Utgård
Era
Late Age
Number
117
Paths
S2D2B2H2W1G1
Rare paths
N2
Version
6.37
YsMiddle Age85G3W2H2E1S16.37
Nation
Ys
Era
Middle Age
Number
85
Paths
G3W2H2E1S1
Rare paths
F2N1
Version
6.37

Default columns only · 1 more columns online

Last updated 2026-09-30 by Data importVerified for 6.37 (current)

Report an error