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F · Element

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Fire magic sites

Spells that need Fire 160

Every spell on the wiki that needs Fire, by level.

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Fire spells. Verified 6.37.
Effect
Fire FliesEvo0F130 +5/F—none20—noneSix burning sparks shoot forth from the wizard's hand.6.37
Spell
Fire Flies
School
Evo
Level
0
Paths
F1
Range
30 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
Six burning sparks shoot forth from the wizard's hand.
Version
6.37
Precision
? not verified
Effects
6
Cast
Combat
Acid SprayEvo1W2F12520—noneThe mage extends his hands, spraying acid at his enemies.6.37
Spell
Acid Spray
School
Evo
Level
1
Paths
W2F1
Range
2
Area
5
Fatigue
20
Gems
—none
Effect
The mage extends his hands, spraying acid at his enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Bind Fiery ImpsBlood1B1F1—none—none—none5 BThe caster sacrifices blood slaves to summon and bind a few fiery imps.6.37
Spell
Bind Fiery Imps
School
Blood
Level
1
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices blood slaves to summon and bind a few fiery imps.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Blood BoilBlood1B1F125one target50—noneThe spell boils the blood of the chosen victim.6.37
Spell
Blood Boil
School
Blood
Level
1
Paths
B1F1
Range
25
Area
one target
Fatigue
50
Gems
—none
Effect
The spell boils the blood of the chosen victim.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Burning HandsEvo1F1115—noneDeals 15 armour-piercing fire damage, rising with path level, to the units in one square within reach.6.37
Spell
Burning Hands
School
Evo
Level
1
Paths
F1
Range
1
Area
1
Fatigue
5
Gems
—none
Effect
Deals 15 armour-piercing fire damage, rising with path level, to the units in one square within reach.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Distill GoldAlt1F1—none—none—none10 FThe alchemist distills gold from minerals.6.37
Spell
Distill Gold
School
Alt
Level
1
Paths
F1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist distills gold from minerals.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire DartsEvo1F130 +5/F—none20—noneWith this spell, a mage can fire many burning missiles towards his enemies.6.37
Spell
Fire Darts
School
Evo
Level
1
Paths
F1
Range
30 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
With this spell, a mage can fire many burning missiles towards his enemies.
Version
6.37
Precision
1
Effects
4 +1/F
Cast
Combat
Flame BoltEvo1F245 +5/F120—noneWith this spell, a mage can send a powerful bolt of flame towards a target.6.37
Spell
Flame Bolt
School
Evo
Level
1
Paths
F2
Range
45 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
With this spell, a mage can send a powerful bolt of flame towards a target.
Version
6.37
Precision
2
Effects
1
Cast
Combat
GeyserEvo1W1F120 +5/W310—noneA steaming-hot bolt of water rushes from the caster's hands.6.37
Spell
Geyser
School
Evo
Level
1
Paths
W1F1
Range
20 +5/W
Area
3
Fatigue
10
Gems
—none
Effect
A steaming-hot bolt of water rushes from the caster's hands.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Protection from FireEnch1F10caster5—noneThis spell partially protects the caster from fire and flames.6.37
Spell
Protection from Fire
School
Ench
Level
1
Paths
F1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell partially protects the caster from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Seven Year FeverThaum1N1F125130—noneAfflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Seven Year Fever
School
Thaum
Level
1
Paths
N1F1
Range
25
Area
1
Fatigue
30
Gems
—none
Effect
Afflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Battle FuryThaum2F210120—noneThe caster fills the hearts of men with righteous fury.6.37
Spell
Battle Fury
School
Thaum
Level
2
Paths
F2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Bonds of FireThaum2F120one target20—noneAfflicts one unit at range with Bonds of Fire, ignoring shields.6.37
Spell
Bonds of Fire
School
Thaum
Level
2
Paths
F1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
Afflicts one unit at range with Bonds of Fire, ignoring shields.
Version
6.37
Precision
3
Effects
1
Cast
Combat
BurnAlt2F130one target10—noneAfflicts one unit at range with Immolate, a fire effect that ignores shields.6.37
Spell
Burn
School
Alt
Level
2
Paths
F1
Range
30
Area
one target
Fatigue
10
Gems
—none
Effect
Afflicts one unit at range with Immolate, a fire effect that ignores shields.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Fire BlastEvo2F27 +1/F320—noneA powerful blast of fiery energies strikes a small area close to the caster.6.37
Spell
Fire Blast
School
Evo
Level
2
Paths
F2
Range
7 +1/F
Area
3
Fatigue
20
Gems
—none
Effect
A powerful blast of fiery energies strikes a small area close to the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FlareEvo2F345 +5/F150—noneWith this spell, a mage can send a ball of flame towards his enemies.6.37
Spell
Flare
School
Evo
Level
2
Paths
F3
Range
45 +5/F
Area
1
Fatigue
50
Gems
—none
Effect
With this spell, a mage can send a ball of flame towards his enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Ignite ArrowsEnch2F210120—noneGives the friendly units in one square the Flaming Arrows effect.6.37
Spell
Ignite Arrows
School
Ench
Level
2
Paths
F2
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
Gives the friendly units in one square the Flaming Arrows effect.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Resist ColdAlt2F10caster10—noneThis spell makes the caster resistant to cold.6.37
Spell
Resist Cold
School
Alt
Level
2
Paths
F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
This spell makes the caster resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Shroud of SplendorEnch2G1F10caster10—noneThe caster is wreathed in fiery splendor.6.37
Spell
Shroud of Splendor
School
Ench
Level
2
Paths
G1F1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
The caster is wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sulphur HazeEvo2F2A1304 +1/F20—noneThis spell creates several clouds of toxic mist that remain on the battlefield.6.37
Spell
Sulphur Haze
School
Evo
Level
2
Paths
F2A1
Range
30
Area
4 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates several clouds of toxic mist that remain on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Abysian AncestorsConj2D1F1—none—none—none5 DThe Anathemant summons the spirits of ancient Abysian warriors.6.37
Spell
Summon Abysian Ancestors
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Anathemant summons the spirits of ancient Abysian warriors.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Summon Fire AntsConj2F2N1—none—none—none9 FA ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.6.37
Spell
Summon Fire Ants
School
Conj
Level
2
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.
Version
6.37
Precision
—none
Effects
10 +1/F
Cast
Ritual
Summon Spectral InfantryConj2D1F1—none—none—none5 DThis spell will summon the spirits of a few formidable Abysian warriors who have died in battle.6.37
Spell
Summon Spectral Infantry
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell will summon the spirits of a few formidable Abysian warriors who have died in battle.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Acid BoltEvo3W2F135 +5/W130—noneA gush of highly corrosive fluid flows from the mouth of the caster.6.37
Spell
Acid Bolt
School
Evo
Level
3
Paths
W2F1
Range
35 +5/W
Area
1
Fatigue
30
Gems
—none
Effect
A gush of highly corrosive fluid flows from the mouth of the caster.
Version
6.37
Precision
3
Effects
1
Cast
Combat
AuguryThaum3F2—none—none—none2 FThe caster pours oil on a pile of soil from a distant province and sets it ablaze.6.37
Spell
Augury
School
Thaum
Level
3
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster pours oil on a pile of soil from a distant province and sets it ablaze.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind DevilBlood3B2F2—none—none—none5 BThe caster sacrifices several blood slaves to contact and bind a Devil.6.37
Spell
Bind Devil
School
Blood
Level
3
Paths
B2F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 B
Effect
The caster sacrifices several blood slaves to contact and bind a Devil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Scorpion BeastConj3F1E1—none—none—none2 FThe caster summons and binds a huge scorpion.6.37
Spell
Bind Scorpion Beast
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons and binds a huge scorpion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cold ResistanceAlt3F215120—noneThis spell makes a few units resistant to cold.6.37
Spell
Cold Resistance
School
Alt
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
False FireEvo3G1F130 +5/G120—noneThis spell resembles the normal fireball, but the fire is not real and has a purple tone to it.6.37
Spell
False Fire
School
Evo
Level
3
Paths
G1F1
Range
30 +5/G
Area
1
Fatigue
20
Gems
—none
Effect
This spell resembles the normal fireball, but the fire is not real and has a purple tone to it.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Fire ShieldEnch3F10caster20—noneA wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.6.37
Spell
Fire Shield
School
Ench
Level
3
Paths
F1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FireballEvo3F235 +5/F120—noneThe hallmark of Fire magic, this spell allows the mage to throw a ball of flame toward his enemies.6.37
Spell
Fireball
School
Evo
Level
3
Paths
F2
Range
35 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
The hallmark of Fire magic, this spell allows the mage to throw a ball of flame toward his enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
ImmolationAlt3F20720—noneThe caster bursts into white-hot flames, badly burning everyone within range.6.37
Spell
Immolation
School
Alt
Level
3
Paths
F2
Range
0
Area
7
Fatigue
20
Gems
—none
Effect
The caster bursts into white-hot flames, badly burning everyone within range.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Inner SunAlt3F1S1—none—none—none1 FThis spell provides the mage with a way to retaliate when attacked by undead warriors.6.37
Spell
Inner Sun
School
Alt
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
This spell provides the mage with a way to retaliate when attacked by undead warriors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lesser Flame WardEnch3F215120—noneThis spell partially protects a few units from fire and flames.6.37
Spell
Lesser Flame Ward
School
Ench
Level
3
Paths
F2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell partially protects a few units from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Magma BoltsEvo3E1F130 +5/E—none20—noneFive bolts of magma shoot towards the enemy at high speed.6.37
Spell
Magma Bolts
School
Evo
Level
3
Paths
E1F1
Range
30 +5/E
Area
—none
Fatigue
20
Gems
—none
Effect
Five bolts of magma shoot towards the enemy at high speed.
Version
6.37
Precision
2
Effects
5
Cast
Combat
Phoenix PowerConj3F20caster20—noneThis spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.6.37
Spell
Phoenix Power
School
Conj
Level
3
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.
Version
6.37
Precision
0
Effects
1
Cast
Combat
RageThaum3F230one target20—noneThe spell fills the heart of a man with furious anger.6.37
Spell
Rage
School
Thaum
Level
3
Paths
F2
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
The spell fills the heart of a man with furious anger.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Rhuax PactConj3F1E1—none—none—none2 FAn Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.6.37
Spell
Rhuax Pact
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Aka-OniConj3F1D1—none—none—none7 FThis spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Aka-Oni
School
Conj
Level
3
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon AngiriConj3F2—none—none—none5 FAngiris are sun-born warriors that left this world ages ago.6.37
Spell
Summon Angiri
School
Conj
Level
3
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
Angiris are sun-born warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon FirebirdConj3F1S1—none—none—none2 FThe caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.6.37
Spell
Summon Firebird
School
Conj
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Lesser Fire ElementalConj3F11—none01 FThe caster summons a Lesser Fire Elemental to aid him in a battle.6.37
Spell
Summon Lesser Fire Elemental
School
Conj
Level
3
Paths
F1
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster summons a Lesser Fire Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
TauroboliumThaum3N1F1—none—none—none6 NThe Heliodromus performs a ritual slaying of a sacred bull.6.37
Spell
Taurobolium
School
Thaum
Level
3
Paths
N1F1
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The Heliodromus performs a ritual slaying of a sacred bull.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acid RainEvo4W3F1306 +1/W30—noneHighly acidic fluids pour down from the sky, showering a limited area with corrosive bile.6.37
Spell
Acid Rain
School
Evo
Level
4
Paths
W3F1
Range
30
Area
6 +1/W
Fatigue
30
Gems
—none
Effect
Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Amalgamation of Fire and FleshAlt4F2S1—none—none—none10 FThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.6.37
Spell
Amalgamation of Fire and Flesh
School
Alt
Level
4
Paths
F2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Bane Fire DartEvo4D1F130 +5/Done target20—noneThe caster projects a dart of Bane Fire against his enemies.6.37
Spell
Bane Fire Dart
School
Evo
Level
4
Paths
D1F1
Range
30 +5/D
Area
one target
Fatigue
20
Gems
—none
Effect
The caster projects a dart of Bane Fire against his enemies.
Version
6.37
Precision
4
Effects
1
Cast
Combat
Bind Jaguar FiendsBlood4B1F1—none—none—none16 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Bind Jaguar Fiends
School
Blood
Level
4
Paths
B1F1
Range
—none
Area
—none
Fatigue
—none
Gems
16 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Breath of the DesertEvo4F3A1—none—none—none5 FThe caster curses a distant province with a dramatic rise in temperature.6.37
Spell
Breath of the Desert
School
Evo
Level
4
Paths
F3A1
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster curses a distant province with a dramatic rise in temperature.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
CombustionAlt4F130120—noneA few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.6.37
Spell
Combustion
School
Alt
Level
4
Paths
F1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Contact JinnConj4F2A1—none—none—none18 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Contact Jinn
School
Conj
Level
4
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
18 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fate of OedipusEvo4F4—none—none—none75 FThe caster punishes a mage for having claimed the Eyes of God.6.37
Spell
Fate of Oedipus
School
Evo
Level
4
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
75 F
Effect
The caster punishes a mage for having claimed the Eyes of God.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire CloudEvo4F3A1308 +1/F20—noneThis spell creates a large cloud of fire and smoke that remain on the battlefield.6.37
Spell
Fire Cloud
School
Evo
Level
4
Paths
F3A1
Range
30
Area
8 +1/F
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of fire and smoke that remain on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Flame Corpse ConstructionEnch4F1D1—none—none—none1 FFirst, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.6.37
Spell
Flame Corpse Construction
School
Ench
Level
4
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
1 F
Effect
First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Furious WarriorsThaum4F2153 +1/F40—noneThe caster fills the hearts of men with righteous fury.6.37
Spell
Furious Warriors
School
Thaum
Level
4
Paths
F2
Range
15
Area
3 +1/F
Fatigue
40
Gems
—none
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Gift of SplendorEnch4G2F110120—noneA few soldiers are wreathed in fiery splendor.6.37
Spell
Gift of Splendor
School
Ench
Level
4
Paths
G2F1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
A few soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HellfireBlood4B1F225 +5/B301 BThe caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.6.37
Spell
Hellfire
School
Blood
Level
4
Paths
B1F2
Range
25 +5/B
Area
3
Fatigue
0
Gems
1 B
Effect
The caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Holy PyreEvo4F240 +5/F—none20—noneThe Holy Pyre burns living targets and consumes undead ones.6.37
Spell
Holy Pyre
School
Evo
Level
4
Paths
F2
Range
40 +5/F
Area
—none
Fatigue
20
Gems
—none
Effect
The Holy Pyre burns living targets and consumes undead ones.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Nest of SalamandersConj4F20—none01 FThe caster conjures a nest of Salamander Asps.6.37
Spell
Nest of Salamanders
School
Conj
Level
4
Paths
F2
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster conjures a nest of Salamander Asps.
Version
6.37
Precision
0
Effects
10 +1/F
Cast
Combat
Prison of FireThaum4F3303 +1/F30—noneShackles of fire will trap a group of enemies.6.37
Spell
Prison of Fire
School
Thaum
Level
4
Paths
F3
Range
30
Area
3 +1/F
Fatigue
30
Gems
—none
Effect
Shackles of fire will trap a group of enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Scorching WindEvo4A2F1406 +1/A30—noneThe Scorching Wind is the primordial wind from which the Hinn were spawned.6.37
Spell
Scorching Wind
School
Evo
Level
4
Paths
A2F1
Range
40
Area
6 +1/A
Fatigue
30
Gems
—none
Effect
The Scorching Wind is the primordial wind from which the Hinn were spawned.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Strange FireEvo4S2F140 +5/S320—noneThe caster unleashes otherworldly fire to smite his enemies.6.37
Spell
Strange Fire
School
Evo
Level
4
Paths
S2F1
Range
40 +5/S
Area
3
Fatigue
20
Gems
—none
Effect
The caster unleashes otherworldly fire to smite his enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon Fire DrakeConj4F2—none—none—none6 FThe caster summons a Fire Drake and binds it to his service.6.37
Spell
Summon Fire Drake
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a Fire Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Flame JelliesConj4F2—none—none—none6 FThe caster summons a swarm of Flame Jellies.6.37
Spell
Summon Flame Jellies
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a swarm of Flame Jellies.
Version
6.37
Precision
—none
Effects
10 +1/F
Cast
Ritual
Terracotta ArmyEnch4F1E1—none—none—none9 FThe caster crafts an army of terracotta soldiers and imbues them with false life.6.37
Spell
Terracotta Army
School
Ench
Level
4
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
The caster crafts an army of terracotta soldiers and imbues them with false life.
Version
6.37
Precision
—none
Effects
15 +1/F
Cast
Ritual
Call DaevasConj5D2F1—none—none—none12 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Daevas
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Call JahiConj5D3F1—none—none—none15 DThe Jahis, 'whores', are thought to be the wives of the Destructive Spirit.6.37
Spell
Call Jahi
School
Conj
Level
5
Paths
D3F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Jahis, 'whores', are thought to be the wives of the Destructive Spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Cold Resistant WarriorsAlt5F31520 +1/F01 FThis spell makes several units resistant to cold.6.37
Spell
Cold Resistant Warriors
School
Alt
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell makes several units resistant to cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Corpse CandleConj5D1F10—none01 DSome Corpse Candles are summoned to help their summoner in battle.6.37
Spell
Corpse Candle
School
Conj
Level
5
Paths
D1F1
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
Some Corpse Candles are summoned to help their summoner in battle.
Version
6.37
Precision
0
Effects
3
Cast
Combat
Falling FiresEvo5F3506 +1/F20—noneThis spell calls down a rain of searing flames on the enemy.6.37
Spell
Falling Fires
School
Evo
Level
5
Paths
F3
Range
50
Area
6 +1/F
Fatigue
20
Gems
—none
Effect
This spell calls down a rain of searing flames on the enemy.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Fires from AfarEvo5F4—none—none—none10 FThe mage fires a row of flame bolts towards an enemy army camp located in a province far away.6.37
Spell
Fires from Afar
School
Evo
Level
5
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The mage fires a row of flame bolts towards an enemy army camp located in a province far away.
Version
6.37
Precision
—none
Effects
20
Cast
Ritual
Flame WardEnch5F21520 +1/F01 FThis spell partially protects several units from fire and flames.6.37
Spell
Flame Ward
School
Ench
Level
5
Paths
F2
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
This spell partially protects several units from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flaming ArrowsEnch5F31520 +1/F01 FThe mage enchants the arrows of a large number of friendly archers.6.37
Spell
Flaming Arrows
School
Ench
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
The mage enchants the arrows of a large number of friendly archers.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of the FuriesThaum5F31520 +1/F01 FThe caster fills the hearts of men with righteous fury.6.37
Spell
Gift of the Furies
School
Thaum
Level
5
Paths
F3
Range
15
Area
20 +1/F
Fatigue
0
Gems
1 F
Effect
The caster fills the hearts of men with righteous fury.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Heavenly FiresConj5F1S1—none—none—none4 FThe Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.6.37
Spell
Heavenly Fires
School
Conj
Level
5
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Hidden FlameEvo5F3S140 +5/F120—noneThe caster unleashes the Hidden Flame upon the enemies of this world.6.37
Spell
Hidden Flame
School
Evo
Level
5
Paths
F3S1
Range
40 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
The caster unleashes the Hidden Flame upon the enemies of this world.
Version
6.37
Precision
0
Effects
1
Cast
Combat
IncinerateAlt5F330one target20—noneA single target is consumed by flames from the inside.6.37
Spell
Incinerate
School
Alt
Level
5
Paths
F3
Range
30
Area
one target
Fatigue
20
Gems
—none
Effect
A single target is consumed by flames from the inside.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Inner FurnaceEnch5F30whole battlefield01 FThe caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.6.37
Spell
Inner Furnace
School
Ench
Level
5
Paths
F3
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Liquid Flames of RhuaxEvo5F3E130 +5/F120—noneThis deadly spell hurls a ball of molten metal at the enemies.6.37
Spell
Liquid Flames of Rhuax
School
Evo
Level
5
Paths
F3E1
Range
30 +5/F
Area
1
Fatigue
20
Gems
—none
Effect
This deadly spell hurls a ball of molten metal at the enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Nightmare ConstructionEnch5F1D1—none—none—none2 FNot only human dead are crafted into servants of the necromancers.6.37
Spell
Nightmare Construction
School
Ench
Level
5
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
Not only human dead are crafted into servants of the necromancers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Pyre of CatharsisThaum5F3—none—none—none4 FCatharsis was once the spirit of the Purifying Flames.6.37
Spell
Pyre of Catharsis
School
Thaum
Level
5
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
Catharsis was once the spirit of the Purifying Flames.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Raging HeartsThaum5F4—none—none—none10 FFury will start to grow in the hearts of all people in an entire province.6.37
Spell
Raging Hearts
School
Thaum
Level
5
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
Fury will start to grow in the hearts of all people in an entire province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Solar EclipseAlt5F3S10caster01 FThe spell will blot out the sun, but only for a little while and in a limited area.6.37
Spell
Solar Eclipse
School
Alt
Level
5
Paths
F3S1
Range
0
Area
caster
Fatigue
0
Gems
1 F
Effect
The spell will blot out the sun, but only for a little while and in a limited area.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Fire ElementalConj5F31—none01 FThe Caster summons a Fire Elemental to aid him in a battle.6.37
Spell
Summon Fire Elemental
School
Conj
Level
5
Paths
F3
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The Caster summons a Fire Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon IfritBlood5B1F3—none—none—none58 BAfarit are powerful Jinnun born from smokeless flame.6.37
Spell
Summon Ifrit
School
Blood
Level
5
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
58 B
Effect
Afarit are powerful Jinnun born from smokeless flame.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Jinn WarriorsConj5F2A1—none—none—none13 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Summon Jinn Warriors
School
Conj
Level
5
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Kuro-OniConj5D2F1—none—none—none9 DThis spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Kuro-Oni
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Summer LionsConj5F3—none—none—none13 FThe caster summons and binds five Summer Lions.6.37
Spell
Summon Summer Lions
School
Conj
Level
5
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
The caster summons and binds five Summer Lions.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon ZmeyConj5F2—none—none—none5 FThe caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.6.37
Spell
Summon Zmey
School
Conj
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Transmute FireAlt5F2—none—none—none10 FThe alchemist transmutes fire gems into gold.6.37
Spell
Transmute Fire
School
Alt
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The alchemist transmutes fire gems into gold.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Will o' the WispConj5F10—none01 FTwo Will o' the Wisps are summoned to help their summoner in battle.6.37
Spell
Will o' the Wisp
School
Conj
Level
5
Paths
F1
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
Two Will o' the Wisps are summoned to help their summoner in battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Astral FiresEvo6S4F145 +5/S120—noneAstral fires consume the essence of materials as ordinary fires consume wood.6.37
Spell
Astral Fires
School
Evo
Level
6
Paths
S4F1
Range
45 +5/S
Area
1
Fatigue
20
Gems
—none
Effect
Astral fires consume the essence of materials as ordinary fires consume wood.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Aura of SplendorEnch6G3F1155 +1/G40—noneSeveral soldiers are wreathed in fiery splendor.6.37
Spell
Aura of Splendor
School
Ench
Level
6
Paths
G3F1
Range
15
Area
5 +1/G
Fatigue
40
Gems
—none
Effect
Several soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Bane FireEvo6D3F145 +5/D120—noneThe Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.6.37
Spell
Bane Fire
School
Evo
Level
6
Paths
D3F1
Range
45 +5/D
Area
1
Fatigue
20
Gems
—none
Effect
The Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld.
Version
6.37
Precision
1
Effects
1
Cast
Combat
BlindnessAlt6F120one target20—noneA very bright light flashes in the target's eyes.6.37
Spell
Blindness
School
Alt
Level
6
Paths
F1
Range
20
Area
one target
Fatigue
20
Gems
—none
Effect
A very bright light flashes in the target's eyes.
Version
6.37
Precision
100
Effects
1
Cast
Combat
BoilAlt6F3W130120—noneThis spell heats up a large underwater area to the point of boiling.6.37
Spell
Boil
School
Alt
Level
6
Paths
F3W1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell heats up a large underwater area to the point of boiling.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Call HashmalConj6S3F1—none—none—none21 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Hashmal
School
Conj
Level
6
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call LadonConj6F3N2—none—none—none15 FThe caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.6.37
Spell
Call Ladon
School
Conj
Level
6
Paths
F3N2
Range
—none
Area
—none
Fatigue
—none
Gems
15 F
Effect
The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call MelqartBlood6B3F2—none—none—none99 BThe Melqart is a Rephaite king of a city.6.37
Spell
Call Melqart
School
Blood
Level
6
Paths
B3F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Melqart is a Rephaite king of a city.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Birds of SplendorConj6F2N1—none—none—none7 FIn Magnificent Ind lives the Yllerions, the Birds of Splendor.6.37
Spell
Call the Birds of Splendor
School
Conj
Level
6
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
In Magnificent Ind lives the Yllerions, the Birds of Splendor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call YataConj6D3F2—none—none—none40 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Yata
School
Conj
Level
6
Paths
D3F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
CholeriaThaum6F5—none—none—none20 FThe caster affects a friendly province with the humor of fire, choleria.6.37
Spell
Choleria
School
Thaum
Level
6
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
20 F
Effect
The caster affects a friendly province with the humor of fire, choleria.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact HesperideConj6F3S1—none—none—none35 FThe caster contacts and attracts one of the Hesperides.6.37
Spell
Contact Hesperide
School
Conj
Level
6
Paths
F3S1
Range
—none
Area
—none
Fatigue
—none
Gems
35 F
Effect
The caster contacts and attracts one of the Hesperides.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
End of CultureThaum6F5—nonewhole battlefield—none60 FThis is the End of Culture for the entire world as chaos will increase worldwide.6.37
Spell
End of Culture
School
Thaum
Level
6
Paths
F5
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 F
Effect
This is the End of Culture for the entire world as chaos will increase worldwide.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Eternal PyreEnch6F6—none—none—none80 FA huge blazing pyre lights up the landscape.6.37
Spell
Eternal Pyre
School
Ench
Level
6
Paths
F6
Range
—none
Area
—none
Fatigue
—none
Gems
80 F
Effect
A huge blazing pyre lights up the landscape.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Flame EruptionEvo6F27 +1/F1530—noneThis spell works like the Burning Hands spell except that the flames cover a much larger area.6.37
Spell
Flame Eruption
School
Evo
Level
6
Paths
F2
Range
7 +1/F
Area
15
Fatigue
30
Gems
—none
Effect
This spell works like the Burning Hands spell except that the flames cover a much larger area.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Forge Brass BullConst6F3E3—none—none—none25 FA ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.6.37
Spell
Forge Brass Bull
School
Const
Level
6
Paths
F3E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heat from HellEnch6F40caster02 FThe entire battlefield is struck by heat worse than that of the hottest of deserts.6.37
Spell
Heat from Hell
School
Ench
Level
6
Paths
F4
Range
0
Area
caster
Fatigue
0
Gems
2 F
Effect
The entire battlefield is struck by heat worse than that of the hottest of deserts.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HellscapeAlt6F4—none—none—none10 FThe caster calls on the fires of Rhuax to curse a distant province with blistering heat.6.37
Spell
Hellscape
School
Alt
Level
6
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
The caster calls on the fires of Rhuax to curse a distant province with blistering heat.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Iron GryphonConst6F3E1—none—none—none6 FThe mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.6.37
Spell
Iron Gryphon
School
Const
Level
6
Paths
F3E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Magma EruptionEvo6E2F2306 +1/E50—noneA shower of magma and rocks shoots out from the ground.6.37
Spell
Magma Eruption
School
Evo
Level
6
Paths
E2F2
Range
30
Area
6 +1/E
Fatigue
50
Gems
—none
Effect
A shower of magma and rocks shoots out from the ground.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Manifest VitriolAlt6W2F1—none—none—none3 WThe alchemist conjures a manifestation of the alchemical principle of vitriol.6.37
Spell
Manifest Vitriol
School
Alt
Level
6
Paths
W2F1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Reanimate ArchersEnch6D2F1—none—none—none5 DThe necromancer enchants ten well-prepared corpses and gives them false life.6.37
Spell
Reanimate Archers
School
Ench
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The necromancer enchants ten well-prepared corpses and gives them false life.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Smokeless FlameEvo6F3A135 +5/F130—noneThe Smokeless Flame is the primordial fire from which the Jinn were spawned.6.37
Spell
Smokeless Flame
School
Evo
Level
6
Paths
F3A1
Range
35 +5/F
Area
1
Fatigue
30
Gems
—none
Effect
The Smokeless Flame is the primordial fire from which the Jinn were spawned.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon Fire SnakesConj6F2—none—none—none8 FThe caster summons and binds several Fire Snakes.6.37
Spell
Summon Fire Snakes
School
Conj
Level
6
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
The caster summons and binds several Fire Snakes.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Flame SpiritConj6F3—none—none—none30 FThis ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.6.37
Spell
Summon Flame Spirit
School
Conj
Level
6
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
30 F
Effect
This ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon HinnConj6A1F1—none—none—none4 AThe Hinn are spiritual beings of an earlier time.6.37
Spell
Summon Hinn
School
Conj
Level
6
Paths
A1F1
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The Hinn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Oni GeneralConj6D2F1—none—none—none20 DThis spell summons a mighty Oni General.6.37
Spell
Summon Oni General
School
Conj
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
This spell summons a mighty Oni General.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ShaytanBlood6B1F3—none—none—none73 BThe Shayatin are malign Jinnun, spiritual beings born from smokeless flame.6.37
Spell
Summon Shaytan
School
Blood
Level
6
Paths
B1F3
Range
—none
Area
—none
Fatigue
—none
Gems
73 B
Effect
The Shayatin are malign Jinnun, spiritual beings born from smokeless flame.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vafur FlamesEnch6F5—none—none—none10 FThis spell recreates the legendary enchantment of Asgård.6.37
Spell
Vafur Flames
School
Ench
Level
6
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
10 F
Effect
This spell recreates the legendary enchantment of Asgård.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acid StormEvo7W4F10caster03 WThe whole battlefield is showered in highly corrosive fluids pouring down from the heavens.6.37
Spell
Acid Storm
School
Evo
Level
7
Paths
W4F1
Range
0
Area
caster
Fatigue
0
Gems
3 W
Effect
The whole battlefield is showered in highly corrosive fluids pouring down from the heavens.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Bind Arch DevilBlood7B4F2—none—none—none99 BThe Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.6.37
Spell
Bind Arch Devil
School
Blood
Level
7
Paths
B4F2
Range
—none
Area
—none
Fatigue
—none
Gems
99 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call of the DrugvantThaum7D4F1—none—none—none15 DThe Drugvant are the People of the Lie, those under the influence of evil intentions.6.37
Spell
Call of the Drugvant
School
Thaum
Level
7
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Drugvant are the People of the Lie, those under the influence of evil intentions.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dome of Flaming DeathEnch7F4—none—none—none8 FAn invisible web of Fire magic is created over the entire province where this spell is cast.6.37
Spell
Dome of Flaming Death
School
Ench
Level
7
Paths
F4
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
An invisible web of Fire magic is created over the entire province where this spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Elemental Opposition of WaterEvo7F5—none—none—none60 FThe caster channels vast amounts of Fire Arcana against all active Global Water Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Water
School
Evo
Level
7
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
60 F
Effect
The caster channels vast amounts of Fire Arcana against all active Global Water Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire StormEvo7F50caster03 FA massive storm of fire is unleashed on the battlefield.6.37
Spell
Fire Storm
School
Evo
Level
7
Paths
F5
Range
0
Area
caster
Fatigue
0
Gems
3 F
Effect
A massive storm of fire is unleashed on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
GigantomachiaThaum7E4F4—nonewhole battlefield—none60 EThe war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.6.37
Spell
Gigantomachia
School
Thaum
Level
7
Paths
E4F4
Range
—none
Area
whole battlefield
Fatigue
—none
Gems
60 E
Effect
The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hail of Burning EmbersEnch7F40whole battlefield02 FThe mage enchants the arrows of all friendly archers on the battlefield.6.37
Spell
Hail of Burning Embers
School
Ench
Level
7
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
The mage enchants the arrows of all friendly archers on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Heavenly WrathConj7S3F1—none—none—none35 SThis spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.6.37
Spell
Heavenly Wrath
School
Conj
Level
7
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living FireConj7F41—none02 FThe caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.6.37
Spell
Living Fire
School
Conj
Level
7
Paths
F4
Range
1
Area
—none
Fatigue
0
Gems
2 F
Effect
The caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.
Version
6.37
Precision
0
Effects
4 +1/F
Cast
Combat
Phoenix PyreAlt7F20caster20—noneThis spell gives the mage limited immortality.6.37
Spell
Phoenix Pyre
School
Alt
Level
7
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell gives the mage limited immortality.
Version
6.37
Precision
0
Effects
1
Cast
Combat
PurgatoryThaum7F6—none—none—none60 FHoly fire will strike undead enemy creatures in the God's Dominion.6.37
Spell
Purgatory
School
Thaum
Level
7
Paths
F6
Range
—none
Area
—none
Fatigue
—none
Gems
60 F
Effect
Holy fire will strike undead enemy creatures in the God's Dominion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Araburu-kamiConj7D1F1—none—none—none5 DThe caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.6.37
Spell
Summon Araburu-kami
School
Conj
Level
7
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Warriors of the DawnEnch7G4F12020 +1/G01 GA large group of soldiers are wreathed in fiery splendor.6.37
Spell
Warriors of the Dawn
School
Ench
Level
7
Paths
G4F1
Range
20
Area
20 +1/G
Fatigue
0
Gems
1 G
Effect
A large group of soldiers are wreathed in fiery splendor.
Version
6.37
Precision
0
Effects
1
Cast
Combat
All-consuming PyreAlt8F504001 FThe caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.6.37
Spell
All-consuming Pyre
School
Alt
Level
8
Paths
F5
Range
0
Area
40
Fatigue
0
Gems
1 F
Effect
The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call Greater DaevaConj8D4F2—none—none—none60 DOne of the Greater Daevas of the Daevic Heptad is summoned.6.37
Spell
Call Greater Daeva
School
Conj
Level
8
Paths
D4F2
Range
—none
Area
—none
Fatigue
—none
Gems
60 D
Effect
One of the Greater Daevas of the Daevic Heptad is summoned.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call OphanConj8S5F2—none—none—none49 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Ophan
School
Conj
Level
8
Paths
S5F2
Range
—none
Area
—none
Fatigue
—none
Gems
49 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
ConflagrationAlt8F2301020—noneMany enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.6.37
Spell
Conflagration
School
Alt
Level
8
Paths
F2
Range
30
Area
10
Fatigue
20
Gems
—none
Effect
Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Contact MaridConj8W2F4—none—none—none60 WThe caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.6.37
Spell
Contact Marid
School
Conj
Level
8
Paths
W2F4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Scorpion ManConj8E1F1—none—none—none12 EThe Scorpion Man is the most frightening beast that wanders the desert.6.37
Spell
Contact Scorpion Man
School
Conj
Level
8
Paths
E1F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
The Scorpion Man is the most frightening beast that wanders the desert.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Fire FendEnch8F40whole battlefield01 FThis spell partially protects the entire army from fire and flames.6.37
Spell
Fire Fend
School
Ench
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 F
Effect
This spell partially protects the entire army from fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flameflesh ArmyAlt8F40whole battlefield02 FThis spell transforms the caster's entire army into a legion of red-hued apparitions.6.37
Spell
Flameflesh Army
School
Alt
Level
8
Paths
F4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 F
Effect
This spell transforms the caster's entire army into a legion of red-hued apparitions.
Version
6.37
Precision
0
Effects
1
Cast
Combat
HydrophobiaThaum8F230501 FThe spell afflicts enemies with rabies. Affected units become rabid and will attack anything nearby, even friends.6.37
Spell
Hydrophobia
School
Thaum
Level
8
Paths
F2
Range
30
Area
5
Fatigue
0
Gems
1 F
Effect
The spell afflicts enemies with rabies. Affected units become rabid and will attack anything nearby, even friends.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Infernal PrisonBlood8B3F135one target02 BA gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.6.37
Spell
Infernal Prison
School
Blood
Level
8
Paths
B3F1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into the Inferno, the realm of Devils.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Iron DragonConst8E4F2—none—none—none25 EThe caster makes a mechanical dragon covered with thick iron plates.6.37
Spell
Iron Dragon
School
Const
Level
8
Paths
E4F2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster makes a mechanical dragon covered with thick iron plates.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
King of BanefiresConj8D3F4—none—none—none50 DThe caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.6.37
Spell
King of Banefires
School
Conj
Level
8
Paths
D3F4
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
King of Elemental FireConj8F5—none—none—none50 FThe caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.6.37
Spell
King of Elemental Fire
School
Conj
Level
8
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
50 F
Effect
The caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ordeal by FireThaum8F6S6—none—none—none70 FThis enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.6.37
Spell
Ordeal by Fire
School
Thaum
Level
8
Paths
F6S6
Range
—none
Area
—none
Fatigue
—none
Gems
70 F
Effect
This enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Pillar of FireEvo8F2100120—noneThis spell creates a huge column of fire that strikes from the sky.6.37
Spell
Pillar of Fire
School
Evo
Level
8
Paths
F2
Range
100
Area
1
Fatigue
20
Gems
—none
Effect
This spell creates a huge column of fire that strikes from the sky.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rain of JaguarsBlood8B6F2—none—none—none40 BThe Ozelotl is a sacred jaguar fiend of the Mictlan forests.6.37
Spell
Rain of Jaguars
School
Blood
Level
8
Paths
B6F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 B
Effect
The Ozelotl is a sacred jaguar fiend of the Mictlan forests.
Version
6.37
Precision
—none
Effects
14 +1/B
Cast
Ritual
Second SunEvo8F8—none—none—none80 FThe caster creates a huge ball of fire in the sky.6.37
Spell
Second Sun
School
Evo
Level
8
Paths
F8
Range
—none
Area
—none
Fatigue
—none
Gems
80 F
Effect
The caster creates a huge ball of fire in the sky.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dai OniConj8D4F1—none—none—none45 DThis spells summons a mighty demon king from the Netherworld.6.37
Spell
Summon Dai Oni
School
Conj
Level
8
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
45 D
Effect
This spells summons a mighty demon king from the Netherworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MaridConj8F4A2—none—none—none66 FThe Marids are rebellious Jinnun of vast powers.6.37
Spell
Summon Marid
School
Conj
Level
8
Paths
F4A2
Range
—none
Area
—none
Fatigue
—none
Gems
66 F
Effect
The Marids are rebellious Jinnun of vast powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
The Kindly OnesConj8F6N4—none—none—none40 FThe caster unleashes the Erinyes upon the world.6.37
Spell
The Kindly Ones
School
Conj
Level
8
Paths
F6N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 F
Effect
The caster unleashes the Erinyes upon the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Theft of the SunEnch8D6F3—none—none—none70 DSince the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.6.37
Spell
Theft of the Sun
School
Ench
Level
8
Paths
D6F3
Range
—none
Area
—none
Fatigue
—none
Gems
70 D
Effect
Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Army of GoldAlt9E5F10whole battlefield03 EAn entire army is physically altered into beings with golden skin.6.37
Spell
Army of Gold
School
Alt
Level
9
Paths
E5F1
Range
0
Area
whole battlefield
Fatigue
0
Gems
3 E
Effect
An entire army is physically altered into beings with golden skin.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flame StormEvo9F540 +5/F5001 FDeals 15 armour-piercing fire damage, rising with path level, to every unit in a 50-square area.6.37
Spell
Flame Storm
School
Evo
Level
9
Paths
F5
Range
40 +5/F
Area
50
Fatigue
0
Gems
1 F
Effect
Deals 15 armour-piercing fire damage, rising with path level, to every unit in a 50-square area.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Flames from the SkyEvo9F5—none—none—none30 FWith this spell, the mage hurls a maelstrom of flaming spheres towards an enemy province.6.37
Spell
Flames from the Sky
School
Evo
Level
9
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
30 F
Effect
With this spell, the mage hurls a maelstrom of flaming spheres towards an enemy province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heavenly ChoirConj9S7F2—none—none—none144 SA ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.6.37
Spell
Heavenly Choir
School
Conj
Level
9
Paths
S7F2
Range
—none
Area
—none
Fatigue
—none
Gems
144 S
Effect
A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Infernal ForcesBlood9B5F2—none—none—none50 BThe caster summons and binds several Devils and twenty Imps.6.37
Spell
Infernal Forces
School
Blood
Level
9
Paths
B5F2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Devils and twenty Imps.
Version
6.37
Precision
—none
Effects
18 +1/B
Cast
Ritual
Volcanic EruptionEvo9F4E3—none—none—none25 FThe caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.6.37
Spell
Volcanic Eruption
School
Evo
Level
9
Paths
F4E3
Range
—none
Area
—none
Fatigue
—none
Gems
25 F
Effect
The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Items that need Fire 79

Every item on the wiki whose forging needs Fire, by construction level.

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Fire items. Verified 6.37.
Effect
Fire Sword1F15 F—none1-handA magic sword with +1 attack and +1 defence whose slashing blows add the wielder's strength.6.37
Item
Fire Sword
Construction
1
Paths
F1
Gems
5 F
Boosters
—none
Slot
1-hand
Effect
A magic sword with +1 attack and +1 defence whose slashing blows add the wielder's strength.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Pendant of Courage1F15 F—nonemiscThis rose crystal pendant gives the wearer increased morale.6.37
Item
Pendant of Courage
Construction
1
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
This rose crystal pendant gives the wearer increased morale.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ring of Fire1F15 F—nonemiscA ring that gives fire resistance 15 to its wearer and to their mount.6.37
Item
Ring of Fire
Construction
1
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
A ring that gives fire resistance 15 to its wearer and to their mount.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Burning Blade3F15 F—none1-handThe blade of this sword is constantly burning unless it is sheathed in its scabbard.6.37
Item
Burning Blade
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
1-hand
Effect
The blade of this sword is constantly burning unless it is sheathed in its scabbard.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Burning Pearl3F15 F—nonemiscA pearl that gives fire resistance 5, +4 attack and patience −1.6.37
Item
Burning Pearl
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
A pearl that gives fire resistance 5, +4 attack and patience −1.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Shah3F1A15 F + 5 AH+1crownThe Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings.6.37
Item
Crown of the Shah
Construction
3
Paths
F1A1
Gems
5 F + 5 A
Boosters
H+1
Slot
crown
Effect
The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Dragon Helmet3F15 F—noneheadA helmet with head protection 22 that gives fire resistance 5, +4 morale and darkvision 50.6.37
Item
Dragon Helmet
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
head
Effect
A helmet with head protection 22 that gives fire resistance 5, +4 morale and darkvision 50.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Fire in a Jar3F15 F—nonemiscThis jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle.6.37
Item
Fire in a Jar
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
This jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Fire Plate3F15 F—nonebodyBody armour with protection 23 on the body and 9 on the arms and legs that gives fire resistance 5, +2 morale and 4 hit points.6.37
Item
Fire Plate
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
body
Effect
Body armour with protection 23 on the body and 9 on the arms and legs that gives fire resistance 5, +2 morale and 4 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Holy Scourge3F15 F—none2-handA two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead.6.37
Item
Holy Scourge
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
2-hand
Effect
A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead.
Version
6.37
Damage
6
Unique
—none
Magic penetration
—none
National
Generic
Just Man's Cross3F15 F—nonemissileA two-handed crossbow with +4 precision whose armour-piercing bolts add a third of the wielder's strength and deal an extra 20 armour-negating damage to demons and undead.6.37
Item
Just Man's Cross
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
missile
Effect
A two-handed crossbow with +4 precision whose armour-piercing bolts add a third of the wielder's strength and deal an extra 20 armour-negating damage to demons and undead.
Version
6.37
Damage
12
Unique
—none
Magic penetration
—none
National
Generic
Mace of Eruption3F15 F—none1-handThis ornate mace looks expensive enough to be used by a king.6.37
Item
Mace of Eruption
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
1-hand
Effect
This ornate mace looks expensive enough to be used by a king.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Mercybrand3F210 F—none1-handA branding iron, ever hot and glowing red, forged in the House of Just Fires.6.37
Item
Mercybrand
Construction
3
Paths
F2
Gems
10 F
Boosters
—none
Slot
1-hand
Effect
A branding iron, ever hot and glowing red, forged in the House of Just Fires.
Version
6.37
Damage
7
Unique
—none
Magic penetration
—none
National
National
Sceptre of Authority3F15 F—none1-handA sceptre that gives its bearer +50 leadership and lets them cast Burn in battle.6.37
Item
Sceptre of Authority
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
1-hand
Effect
A sceptre that gives its bearer +50 leadership and lets them cast Burn in battle.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
Generic
Soul Contract3B3F175 B + 5 F—nonemiscThe Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers.6.37
Item
Soul Contract
Construction
3
Paths
B3F1
Gems
75 B + 5 F
Boosters
—none
Slot
misc
Effect
The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Staff of Flame Focus3F15 F—none2-handThis staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces.6.37
Item
Staff of Flame Focus
Construction
3
Paths
F1
Gems
5 F
Boosters
—none
Slot
2-hand
Effect
This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Sword of the Five Elements3F1W12 F + 2 W—none1-handThe weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade.6.37
Item
Sword of the Five Elements
Construction
3
Paths
F1W1
Gems
2 F + 2 W
Boosters
—none
Slot
1-hand
Effect
The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
National
Brimstone Boots5F1E15 F + 5 E—nonefeetBoots that give fire resistance 15, +4 strength and waste survival.6.37
Item
Brimstone Boots
Construction
5
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
feet
Effect
Boots that give fire resistance 15, +4 strength and waste survival.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Charcoal Shield5E2F110 E + 5 F—noneshieldA massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis.6.37
Item
Charcoal Shield
Construction
5
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
shield
Effect
A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Cockerel Scepter5F210 F—none1-handA short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum.6.37
Item
Cockerel Scepter
Construction
5
Paths
F2
Gems
10 F
Boosters
—none
Slot
1-hand
Effect
A short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum.
Version
6.37
Damage
6
Unique
—none
Magic penetration
—none
National
National
Elemental Armor5E2F110 E + 5 F—nonebodyThis enchanted plate hauberk protects its wearer from heat, cold, and lightning.6.37
Item
Elemental Armor
Construction
5
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
body
Effect
This enchanted plate hauberk protects its wearer from heat, cold, and lightning.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Fire Bola5F15 F—nonemissileA bola whose hits add the wielder's strength and bind the target in Fire Bonds.6.37
Item
Fire Bola
Construction
5
Paths
F1
Gems
5 F
Boosters
—none
Slot
missile
Effect
A bola whose hits add the wielder's strength and bind the target in Fire Bonds.
Version
6.37
Damage
2
Unique
—none
Magic penetration
—none
National
Generic
Flambeau5F315 F—none2-handEach hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle.6.37
Item
Flambeau
Construction
5
Paths
F3
Gems
15 F
Boosters
—none
Slot
2-hand
Effect
Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle.
Version
6.37
Damage
13
Unique
—none
Magic penetration
—none
National
Generic
Flame Helmet5F425 FF+1headA helmet with head protection 21 that gives +1 Fire and reinvigoration −3.6.37
Item
Flame Helmet
Construction
5
Paths
F4
Gems
25 F
Boosters
F+1
Slot
head
Effect
A helmet with head protection 21 that gives +1 Fire and reinvigoration −3.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Golden Barding5F1S15 F + 5 S—nonebardingThis barding is made out of real gold and enchanted with magic to make it even better.6.37
Item
Golden Barding
Construction
5
Paths
F1S1
Gems
5 F + 5 S
Boosters
—none
Slot
barding
Effect
This barding is made out of real gold and enchanted with magic to make it even better.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Golden Hoplon5F210 F—noneshieldA shield with protection 23 that gives its bearer fire resistance 15.6.37
Item
Golden Hoplon
Construction
5
Paths
F2
Gems
10 F
Boosters
—none
Slot
shield
Effect
A shield with protection 23 that gives its bearer fire resistance 15.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Helmet of Heroes5F1E15 F + 5 E—noneheadA helmet with head protection 19 that gives its wearer inspirational leadership +2.6.37
Item
Helmet of Heroes
Construction
5
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
head
Effect
A helmet with head protection 19 that gives its wearer inspirational leadership +2.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Huaca Headdress5F210 F—nonecrownThe Huaca Headdress is a golden crown of ancient times.6.37
Item
Huaca Headdress
Construction
5
Paths
F2
Gems
10 F
Boosters
—none
Slot
crown
Effect
The Huaca Headdress is a golden crown of ancient times.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Medallion of Vengeance5F15 F—nonemiscA medallion that makes its wearer explode on death with strength 10.6.37
Item
Medallion of Vengeance
Construction
5
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
A medallion that makes its wearer explode on death with strength 10.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Red Dragon Scale Mail5F210 F—nonebodyBody armour with protection 22 on the body and 11 on the arms and legs that gives fire resistance 15, +4 morale and 6 hit points.6.37
Item
Red Dragon Scale Mail
Construction
5
Paths
F2
Gems
10 F
Boosters
—none
Slot
body
Effect
Body armour with protection 22 on the body and 11 on the arms and legs that gives fire resistance 15, +4 morale and 6 hit points.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rune Smasher5W2F210 W + 10 F—none1-handThe Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell.6.37
Item
Rune Smasher
Construction
5
Paths
W2F2
Gems
10 W + 10 F
Boosters
—none
Slot
1-hand
Effect
The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell.
Version
6.37
Damage
7
Unique
—none
Magic penetration
2
National
Generic
Salamander Silk Garments5F15 F—nonebodyIn Magnificent Ind are worms called Salamanders.6.37
Item
Salamander Silk Garments
Construction
5
Paths
F1
Gems
5 F
Boosters
—none
Slot
body
Effect
In Magnificent Ind are worms called Salamanders.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Staff of Corrosion5W2F110 W + 5 F—none2-handThis staff can be used to fire Acid Bolts at the enemy.6.37
Item
Staff of Corrosion
Construction
5
Paths
W2F1
Gems
10 W + 5 F
Boosters
—none
Slot
2-hand
Effect
This staff can be used to fire Acid Bolts at the enemy.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Wand of Wild Fire5F315 F—none1-handLets its bearer cast Fireball in battle.6.37
Item
Wand of Wild Fire
Construction
5
Paths
F3
Gems
15 F
Boosters
—none
Slot
1-hand
Effect
Lets its bearer cast Fireball in battle.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
Generic
Carmine Cleaver7F2E110 F + 5 E—none2-handA battle axe made of stabilized lavasteel.6.37
Item
Carmine Cleaver
Construction
7
Paths
F2E1
Gems
10 F + 5 E
Boosters
—none
Slot
2-hand
Effect
A battle axe made of stabilized lavasteel.
Version
6.37
Damage
18
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Titans7E2F110 E + 5 F—nonecrownThis item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.6.37
Item
Crown of the Titans
Construction
7
Paths
E2F1
Gems
10 E + 5 F
Boosters
—none
Slot
crown
Effect
This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Demon Whip7F1B15 F + 5 B—none1-handWhen this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire.6.37
Item
Demon Whip
Construction
7
Paths
F1B1
Gems
5 F + 5 B
Boosters
—none
Slot
1-hand
Effect
When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Dragon Sceptre7F210 F—none1-handThis sceptre will make it easier for mages to summon and control various kinds of smaller dragons.6.37
Item
Dragon Sceptre
Construction
7
Paths
F2
Gems
10 F
Boosters
—none
Slot
1-hand
Effect
This sceptre will make it easier for mages to summon and control various kinds of smaller dragons.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Elixir of Life7N2F210 N + 10 F—nonemiscWith the Elixir of Life, a man can keep living forever.6.37
Item
Elixir of Life
Construction
7
Paths
N2F2
Gems
10 N + 10 F
Boosters
—none
Slot
misc
Effect
With the Elixir of Life, a man can keep living forever.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Evening Star7F1D15 F + 5 D—none1-handThis morningstar is enchanted with the fires of the Evening Star.6.37
Item
Evening Star
Construction
7
Paths
F1D1
Gems
5 F + 5 D
Boosters
—none
Slot
1-hand
Effect
This morningstar is enchanted with the fires of the Evening Star.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Fire Brand7F1E15 F + 5 E—none1-handEach hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale.6.37
Item
Fire Brand
Construction
7
Paths
F1E1
Gems
5 F + 5 E
Boosters
—none
Slot
1-hand
Effect
Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Hell Sword7B2F210 B + 10 F—none2-handA sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.6.37
Item
Hell Sword
Construction
7
Paths
B2F2
Gems
10 B + 10 F
Boosters
—none
Slot
2-hand
Effect
A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Jellyberd7S1F15 S + 5 F—none2-handA grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.6.37
Item
Jellyberd
Construction
7
Paths
S1F1
Gems
5 S + 5 F
Boosters
—none
Slot
2-hand
Effect
A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils.
Version
6.37
Damage
0
Unique
—none
Magic penetration
—none
National
National
Lantern Shield7D2F110 D + 5 F—noneshieldThis metal shield is set with turquoise stones that burn with otherworldly light.6.37
Item
Lantern Shield
Construction
7
Paths
D2F1
Gems
10 D + 5 F
Boosters
—none
Slot
shield
Effect
This metal shield is set with turquoise stones that burn with otherworldly light.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Lightless Lantern7F15 F—nonemiscThis lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells.6.37
Item
Lightless Lantern
Construction
7
Paths
F1
Gems
5 F
Boosters
—none
Slot
misc
Effect
This lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ring of the False Prophet7G4F225 G + 10 FH+1miscThis ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet.6.37
Item
Ring of the False Prophet
Construction
7
Paths
G4F2
Gems
25 G + 10 F
Boosters
H+1
Slot
misc
Effect
This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rod of the Phoenix7F425 F—none1-handThe wielder of this wand will be able to Incinerate enemies at will.6.37
Item
Rod of the Phoenix
Construction
7
Paths
F4
Gems
25 F
Boosters
—none
Slot
1-hand
Effect
The wielder of this wand will be able to Incinerate enemies at will.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Scorpion Crown7F3D215 F + 10 D—nonecrownA crown with head protection 9 that gives poison resistance 5 and +5 magic leadership.6.37
Item
Scorpion Crown
Construction
7
Paths
F3D2
Gems
15 F + 10 D
Boosters
—none
Slot
crown
Effect
A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shield of Gleaming Gold7F1G15 F + 5 G—noneshieldA shield with protection 23 that gives its bearer awe 1.6.37
Item
Shield of Gleaming Gold
Construction
7
Paths
F1G1
Gems
5 F + 5 G
Boosters
—none
Slot
shield
Effect
A shield with protection 23 that gives its bearer awe 1.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Skull of Fire7F1D15 F + 5 DF+1miscA Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic.6.37
Item
Skull of Fire
Construction
7
Paths
F1D1
Gems
5 F + 5 D
Boosters
F+1
Slot
misc
Effect
A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Staff of Elemental Mastery2-hand · Construction 7 · #767F4W425 F + 25 WF+1A+1W+1E+12-handGives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.6.37
Item
Staff of Elemental Mastery
Construction
7
Paths
F4W4
Gems
25 F + 25 W
Boosters
F+1A+1W+1E+1
Slot
2-hand
Effect
Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
The Copper Arm7E3F115 E + 5 F—nonemiscThe smiths of Ulm have always dreamed of holding more hammers in their hands.6.37
Item
The Copper Arm
Construction
7
Paths
E3F1
Gems
15 E + 5 F
Boosters
—none
Slot
misc
Effect
The smiths of Ulm have always dreamed of holding more hammers in their hands.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
The Heart of Quickness7B2F110 B + 5 F—nonemiscThis heart made from ruby and blood is full of life force and magic power.6.37
Item
The Heart of Quickness
Construction
7
Paths
B2F1
Gems
10 B + 5 F
Boosters
—none
Slot
misc
Effect
This heart made from ruby and blood is full of life force and magic power.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
uniqueAlchemist's Stone9E1F15 E + 5 F—nonemiscThis stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.6.37
Item
Alchemist's Stone
Construction
9
Paths
E1F1
Gems
5 E + 5 F
Boosters
—none
Slot
misc
Effect
This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueAmon Hotep9F5S440 F + 25 S—nonecrownThis golden headgear contains the soul of Amon Hotep, the First Mummy.6.37
Item
Amon Hotep
Construction
9
Paths
F5S4
Gems
40 F + 25 S
Boosters
—none
Slot
crown
Effect
This golden headgear contains the soul of Amon Hotep, the First Mummy.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of Overmight9F5E340 F + 15 E—nonecrownA cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle.6.37
Item
Crown of Overmight
Construction
9
Paths
F5E3
Gems
40 F + 15 E
Boosters
—none
Slot
crown
Effect
A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of the Elements9F4W425 F + 25 WF+1A+1W+1E+1crownThis is the crown worn by the lord of the elements.6.37
Item
Crown of the Elements
Construction
9
Paths
F4W4
Gems
25 F + 25 W
Boosters
F+1A+1W+1E+1
Slot
crown
Effect
This is the crown worn by the lord of the elements.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of the Fire King9F425 F—nonecrownThis crown has an ancient, powerful fire being trapped in its rubies.6.37
Item
Crown of the Fire King
Construction
9
Paths
F4
Gems
25 F
Boosters
—none
Slot
crown
Effect
This crown has an ancient, powerful fire being trapped in its rubies.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueDisease Grinder9D3F115 D + 5 F—nonemiscThis item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.6.37
Item
Disease Grinder
Construction
9
Paths
D3F1
Gems
15 D + 5 F
Boosters
—none
Slot
misc
Effect
This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueEmber9F2W210 F + 10 W—none1-handEmber is the sword that is cold and hot at the same time.6.37
Item
Ember
Construction
9
Paths
F2W2
Gems
10 F + 10 W
Boosters
—none
Slot
1-hand
Effect
Ember is the sword that is cold and hot at the same time.
Version
6.37
Damage
15
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFever Fetish9F1N15 F + 5 N—nonemiscThis fetish will disease its bearer and use the heat of his fever to produce magical Fire gems.6.37
Item
Fever Fetish
Construction
9
Paths
F1N1
Gems
5 F + 5 N
Boosters
—none
Slot
misc
Effect
This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueFountain of Youth9N3F315 N + 15 F—nonemiscWhen the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life.6.37
Item
Fountain of Youth
Construction
9
Paths
N3F3
Gems
15 N + 15 F
Boosters
—none
Slot
misc
Effect
When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHammer of the Forge Lord9E5F340 E + 15 F—none2-handA very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.6.37
Item
Hammer of the Forge Lord
Construction
9
Paths
E5F3
Gems
40 E + 15 F
Boosters
—none
Slot
2-hand
Effect
A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft.
Version
6.37
Damage
20
Unique
Unique
Magic penetration
—none
National
Generic
uniqueImmaculate Shield9F3S215 F + 10 SH+1shieldA shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2.6.37
Item
Immaculate Shield
Construction
9
Paths
F3S2
Gems
15 F + 10 S
Boosters
H+1
Slot
shield
Effect
A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueInfernal Sword9B1F15 B + 5 F—none2-handThis sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.6.37
Item
Infernal Sword
Construction
9
Paths
B1F1
Gems
5 B + 5 F
Boosters
—none
Slot
2-hand
Effect
This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living.
Version
6.37
Damage
14
Unique
Unique
Magic penetration
—none
National
Generic
uniqueO'al Kan's Sceptre9F315 F—none1-handEach hit also adds 10 fatigue to the units in the target's square, ignoring armour; the bearer gains +100 leadership, cold resistance 10 and +2 Fire ritual range, and can cast Flare in battle.6.37
Item
O'al Kan's Sceptre
Construction
9
Paths
F3
Gems
15 F
Boosters
—none
Slot
1-hand
Effect
Each hit also adds 10 fatigue to the units in the target's square, ignoring armour; the bearer gains +100 leadership, cold resistance 10 and +2 Fire ritual range, and can cast Flare in battle.
Version
6.37
Damage
0
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Elemental Fire9F425 FF+1miscThis orb was forged from pure fire and is constantly radiating heat from the fire inside it.6.37
Item
Orb of Elemental Fire
Construction
9
Paths
F4
Gems
25 F
Boosters
F+1
Slot
misc
Effect
This orb was forged from pure fire and is constantly radiating heat from the fire inside it.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSunrise Barding9F2E210 F + 10 E—nonebardingBarding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points.6.37
Item
Sunrise Barding
Construction
9
Paths
F2E2
Gems
10 F + 10 E
Boosters
—none
Slot
barding
Effect
Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueSword of Justice9F3S315 F + 15 SH+12-handEach hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.6.37
Item
Sword of Justice
Construction
9
Paths
F3S3
Gems
15 F + 15 S
Boosters
H+1
Slot
2-hand
Effect
Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%.
Version
6.37
Damage
15
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Ark9F5S540 F + 40 S—nonemiscThe holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces.6.37
Item
The Ark
Construction
9
Paths
F5S5
Gems
40 F + 40 S
Boosters
—none
Slot
misc
Effect
The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe First Crown9S4F425 S + 25 F—nonecrownIt may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted.6.37
Item
The First Crown
Construction
9
Paths
S4F4
Gems
25 S + 25 F
Boosters
—none
Slot
crown
Effect
It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Forbidden Light9S5F540 S + 40 FF+2S+2miscThis stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings.6.37
Item
The Forbidden Light
Construction
9
Paths
S5F5
Gems
40 S + 40 F
Boosters
F+2S+2
Slot
misc
Effect
This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Magic Lamp9A5F440 A + 25 F—nonemiscThis lamp contains Al-Khazim, the almighty Djinn.6.37
Item
The Magic Lamp
Construction
9
Paths
A5F4
Gems
40 A + 25 F
Boosters
—none
Slot
misc
Effect
This lamp contains Al-Khazim, the almighty Djinn.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Ruby Eye9F315 FF+1miscBy replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic.6.37
Item
The Ruby Eye
Construction
9
Paths
F3
Gems
15 F
Boosters
F+1
Slot
misc
Effect
By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Silver Arms9E3F315 E + 15 F—nonemiscAfter having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods.6.37
Item
The Silver Arms
Construction
9
Paths
E3F3
Gems
15 E + 15 F
Boosters
—none
Slot
misc
Effect
After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Staff from the Sun9S5F140 S + 5 FF+12-handA mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.6.37
Item
The Staff from the Sun
Construction
9
Paths
S5F1
Gems
40 S + 5 F
Boosters
F+1
Slot
2-hand
Effect
A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun.
Version
6.37
Damage
4
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Sword of Many Colors9G4F225 G + 10 FG+12-handWhen this sword is swung in combat, it will explode in a shower of light.6.37
Item
The Sword of Many Colors
Construction
9
Paths
G4F2
Gems
25 G + 10 F
Boosters
G+1
Slot
2-hand
Effect
When this sword is swung in combat, it will explode in a shower of light.
Version
6.37
Damage
17
Unique
Unique
Magic penetration
—none
National
Generic
uniqueThe Tartarian Chains9E4F225 E + 10 F—none1-handThe ancient god who once wore these chains is unknown, but the purpose of the chains is not.6.37
Item
The Tartarian Chains
Construction
9
Paths
E4F2
Gems
25 E + 10 F
Boosters
—none
Slot
1-hand
Effect
The ancient god who once wore these chains is unknown, but the purpose of the chains is not.
Version
6.37
Damage
5
Unique
Unique
Magic penetration
—none
National
Generic
uniqueUnquenched Sword9F540 F—none1-handThis blade is made of solid Fire tempered in an Elemental brazier.6.37
Item
Unquenched Sword
Construction
9
Paths
F5
Gems
40 F
Boosters
—none
Slot
1-hand
Effect
This blade is made of solid Fire tempered in an Elemental brazier.
Version
6.37
Damage
22
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

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Nations with Fire mages 43

Every nation whose own mages reach Fire, with the highest level.

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Nations with Fire. Verified 6.37.
Abysia#16Early Age16F4H3B2E1S16.37
Nation
Abysia
Era
Early Age
Number
16
Paths
F4H3B2E1S1
Rare paths
—none
Version
6.37
Abysia#104Late Age104B3H3F2S2D16.37
Nation
Abysia
Era
Late Age
Number
104
Paths
B3H3F2S2D1
Rare paths
E2
Version
6.37
Abysia#63Middle Age63F3B3H3S2E16.37
Nation
Abysia
Era
Middle Age
Number
63
Paths
F3B3H3S2E1
Rare paths
—none
Version
6.37
Agartha#15Early Age15E3H3W2F1D16.37
Nation
Agartha
Era
Early Age
Number
15
Paths
E3H3W2F1D1
Rare paths
—none
Version
6.37
Agartha#102Late Age102E2D2H2F1W16.37
Nation
Agartha
Era
Late Age
Number
102
Paths
E2D2H2F1W1
Rare paths
S2
Version
6.37
Agartha#59Middle Age59E3H3F1W1D16.37
Nation
Agartha
Era
Middle Age
Number
59
Paths
E3H3F1W1D1
Rare paths
—none
Version
6.37
AndramaniaLate Age121F2N2H2E1S16.37
Nation
Andramania
Era
Late Age
Number
121
Paths
F2N2H2E1S1
Rare paths
W2D1B1
Version
6.37
Atlantis#43Early Age43E3H3W2F16.37
Nation
Atlantis
Era
Early Age
Number
43
Paths
E3H3W2F1
Rare paths
S1
Version
6.37
BerytosEarly Age29F2A2W2B2H2E16.37
Nation
Berytos
Era
Early Age
Number
29
Paths
F2A2W2B2H2E1
Rare paths
S1
Version
6.37
BogarusLate Age116H3F2A2S2B2E1D16.37
Nation
Bogarus
Era
Late Age
Number
116
Paths
H3F2A2S2B2E1D1
Rare paths
—none
Version
6.37
C'tis#113Late Age113D3H3F1N16.37
Nation
C'tis
Era
Late Age
Number
113
Paths
D3H3F1N1
Rare paths
E2S2
Version
6.37
Caelum#24Early Age24A4H2F1W1E1D16.37
Nation
Caelum
Era
Early Age
Number
24
Paths
A4H2F1W1E1D1
Rare paths
—none
Version
6.37
Ermor#8Early Age8H3F2D2S16.37
Nation
Ermor
Era
Early Age
Number
8
Paths
H3F2D2S1
Rare paths
A2W1E1N1
Version
6.37
ErytheiaLate Age125W2H2F1S16.37
Nation
Erytheia
Era
Late Age
Number
125
Paths
W2H2F1S1
Rare paths
E3A2N1
Version
6.37
FeminieLate Age119S3G3F2H26.37
Nation
Feminie
Era
Late Age
Number
119
Paths
S3G3F2H2
Rare paths
W2N2
Version
6.37
IndMiddle Age67S3H3B2F1E1D1N16.37
Nation
Ind
Era
Middle Age
Number
67
Paths
S3H3B2F1E1D1N1
Rare paths
W2
Version
6.37
Machaka#28Early Age28F3N3E2D2H2G16.37
Nation
Machaka
Era
Early Age
Number
28
Paths
F3N3E2D2H2G1
Rare paths
—none
Version
6.37
Machaka#76Middle Age76F2E2N2G2H2D16.37
Nation
Machaka
Era
Middle Age
Number
76
Paths
F2E2N2G2H2D1
Rare paths
—none
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
Marignon#61Middle Age61F3H3S26.37
Nation
Marignon
Era
Middle Age
Number
61
Paths
F3H3S2
Rare paths
A2E2
Version
6.37
MekoneEarly Age6F2E2H2A1W16.37
Nation
Mekone
Era
Early Age
Number
6
Paths
F2E2H2A1W1
Rare paths
—none
Version
6.37
Mictlan#25Early Age25B3H3F2W2S2N26.37
Nation
Mictlan
Era
Early Age
Number
25
Paths
B3H3F2W2S2N2
Rare paths
D1
Version
6.37
Mictlan#111Late Age111W3H3F2S2N2B26.37
Nation
Mictlan
Era
Late Age
Number
111
Paths
W3H3F2S2N2B2
Rare paths
D1
Version
6.37
Mictlan#73Middle Age73S3H3F2A2W2N26.37
Nation
Mictlan
Era
Middle Age
Number
73
Paths
S3H3F2A2W2N2
Rare paths
D1B1
Version
6.37
MuspelheimEarly Age34F3H2A1D1G1B16.37
Nation
Muspelheim
Era
Early Age
Number
34
Paths
F3H2A1D1G1B1
Rare paths
S3N3
Version
6.37
Na'BaMiddle Age65F3A2G2H2E1S16.37
Nation
Na'Ba
Era
Middle Age
Number
65
Paths
F3A2G2H2E1S1
Rare paths
N2
Version
6.37
NazcaMiddle Age72H3F2A2E2S2D2N16.37
Nation
Nazca
Era
Middle Age
Number
72
Paths
H3F2A2E2S2D2N1
Rare paths
—none
Version
6.37
Pelagia#86Middle Age86W4H2F1A1E1S16.37
Nation
Pelagia
Era
Middle Age
Number
86
Paths
W4H2F1A1E1S1
Rare paths
N3
Version
6.37
Phlegra#96Late Age96H2F1A1W1E1S16.37
Nation
Phlegra
Era
Late Age
Number
96
Paths
H2F1A1W1E1S1
Rare paths
—none
Version
6.37
Phlegra#51Middle Age51F3E2A1D1N1H16.37
Nation
Phlegra
Era
Middle Age
Number
51
Paths
F3E2A1D1N1H1
Rare paths
W2
Version
6.37
PiconyeLate Age120H3S2F1E16.37
Nation
Piconye
Era
Late Age
Number
120
Paths
H3S2F1E1
Rare paths
W2N2
Version
6.37
Pyrène#62Middle Age62B3A2N2H2F1E16.37
Nation
Pyrène
Era
Middle Age
Number
62
Paths
B3A2N2H2F1E1
Rare paths
—none
Version
6.37
Pythium#98Late Age98N2H2F1W1S1D16.37
Nation
Pythium
Era
Late Age
Number
98
Paths
N2H2F1W1S1D1
Rare paths
A1E1G1B1
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
RusEarly Age32A3F2N2H2S16.37
Nation
Rus
Era
Early Age
Number
32
Paths
A3F2N2H2S1
Rare paths
E1
Version
6.37
ShinuyamaMiddle Age70F2E2D2W1N1H16.37
Nation
Shinuyama
Era
Middle Age
Number
70
Paths
F2E2D2W1N1H1
Rare paths
—none
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
UbarEarly Age18F2A2G1H16.37
Nation
Ubar
Era
Early Age
Number
18
Paths
F2A2G1H1
Rare paths
E1
Version
6.37
Ulm#60Middle Age60E2H2F16.37
Nation
Ulm
Era
Middle Age
Number
60
Paths
E2H2F1
Rare paths
A1S1
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Xibalba#26Early Age26D3B3F2H2E1N16.37
Nation
Xibalba
Era
Early Age
Number
26
Paths
D3B3F2H2E1N1
Rare paths
A1
Version
6.37
YomiEarly Age23D3F2E2N1H16.37
Nation
Yomi
Era
Early Age
Number
23
Paths
D3F2E2N1H1
Rare paths
A2
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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