Fire
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Fire 160
Every spell on the wiki that needs Fire, by level.
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| Fire Flies | Evo | 0 | F1 | 30 +5/F | —none | 20 | —none | Six burning sparks shoot forth from the wizard's hand. | 6.37 | ? not verified | 6 | Combat |
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| Acid Spray | Evo | 1 | W2F1 | 2 | 5 | 20 | —none | The mage extends his hands, spraying acid at his enemies. | 6.37 | 0 | 1 | Combat |
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| Bind Fiery Imps | Blood | 1 | B1F1 | —none | —none | —none | 5 B | The caster sacrifices blood slaves to summon and bind a few fiery imps. | 6.37 | —none | ? not verified | Ritual |
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| Blood Boil | Blood | 1 | B1F1 | 25 | one target | 50 | —none | The spell boils the blood of the chosen victim. | 6.37 | 100 | 1 | Combat |
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| Burning Hands | Evo | 1 | F1 | 1 | 1 | 5 | —none | Deals 15 armour-piercing fire damage, rising with path level, to the units in one square within reach. | 6.37 | 0 | 1 | Combat |
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| Distill Gold | Alt | 1 | F1 | —none | —none | —none | 10 F | The alchemist distills gold from minerals. | 6.37 | —none | 1 | Ritual |
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| Fire Darts | Evo | 1 | F1 | 30 +5/F | —none | 20 | —none | With this spell, a mage can fire many burning missiles towards his enemies. | 6.37 | 1 | 4 +1/F | Combat |
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| Flame Bolt | Evo | 1 | F2 | 45 +5/F | 1 | 20 | —none | With this spell, a mage can send a powerful bolt of flame towards a target. | 6.37 | 2 | 1 | Combat |
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| Geyser | Evo | 1 | W1F1 | 20 +5/W | 3 | 10 | —none | A steaming-hot bolt of water rushes from the caster's hands. | 6.37 | 3 | 1 | Combat |
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| Protection from Fire | Ench | 1 | F1 | 0 | caster | 5 | —none | This spell partially protects the caster from fire and flames. | 6.37 | 0 | 1 | Combat |
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| Seven Year Fever | Thaum | 1 | N1F1 | 25 | 1 | 30 | —none | Afflicts the units in one square with Disease unless magic resistance stops it; undead and inanimate beings are unaffected. | 6.37 | 2 | 1 | Combat |
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| Battle Fury | Thaum | 2 | F2 | 10 | 1 | 20 | —none | The caster fills the hearts of men with righteous fury. | 6.37 | 2 | 1 | Combat |
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| Bonds of Fire | Thaum | 2 | F1 | 20 | one target | 20 | —none | Afflicts one unit at range with Bonds of Fire, ignoring shields. | 6.37 | 3 | 1 | Combat |
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| Burn | Alt | 2 | F1 | 30 | one target | 10 | —none | Afflicts one unit at range with Immolate, a fire effect that ignores shields. | 6.37 | 100 | 1 | Combat |
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| Fire Blast | Evo | 2 | F2 | 7 +1/F | 3 | 20 | —none | A powerful blast of fiery energies strikes a small area close to the caster. | 6.37 | 0 | 1 | Combat |
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| Flare | Evo | 2 | F3 | 45 +5/F | 1 | 50 | —none | With this spell, a mage can send a ball of flame towards his enemies. | 6.37 | 1 | 1 | Combat |
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| Ignite Arrows | Ench | 2 | F2 | 10 | 1 | 20 | —none | Gives the friendly units in one square the Flaming Arrows effect. | 6.37 | 0 | 1 | Combat |
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| Resist Cold | Alt | 2 | F1 | 0 | caster | 10 | —none | This spell makes the caster resistant to cold. | 6.37 | 0 | 1 | Combat |
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| Shroud of Splendor | Ench | 2 | G1F1 | 0 | caster | 10 | —none | The caster is wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Sulphur Haze | Evo | 2 | F2A1 | 30 | 4 +1/F | 20 | —none | This spell creates several clouds of toxic mist that remain on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Summon Abysian Ancestors | Conj | 2 | D1F1 | —none | —none | —none | 5 D | The Anathemant summons the spirits of ancient Abysian warriors. | 6.37 | —none | 7 | Ritual |
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| Summon Fire Ants | Conj | 2 | F2N1 | —none | —none | —none | 9 F | A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement. | 6.37 | —none | 10 +1/F | Ritual |
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| Summon Spectral Infantry | Conj | 2 | D1F1 | —none | —none | —none | 5 D | This spell will summon the spirits of a few formidable Abysian warriors who have died in battle. | 6.37 | —none | 7 | Ritual |
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| Acid Bolt | Evo | 3 | W2F1 | 35 +5/W | 1 | 30 | —none | A gush of highly corrosive fluid flows from the mouth of the caster. | 6.37 | 3 | 1 | Combat |
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| Augury | Thaum | 3 | F2 | —none | —none | —none | 2 F | The caster pours oil on a pile of soil from a distant province and sets it ablaze. | 6.37 | —none | 1 | Ritual |
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| Bind Devil | Blood | 3 | B2F2 | —none | —none | —none | 5 B | The caster sacrifices several blood slaves to contact and bind a Devil. | 6.37 | —none | 1 | Ritual |
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| Bind Scorpion Beast | Conj | 3 | F1E1 | —none | —none | —none | 2 F | The caster summons and binds a huge scorpion. | 6.37 | —none | 1 | Ritual |
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| Cold Resistance | Alt | 3 | F2 | 15 | 1 | 20 | —none | This spell makes a few units resistant to cold. | 6.37 | 0 | 1 | Combat |
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| False Fire | Evo | 3 | G1F1 | 30 +5/G | 1 | 20 | —none | This spell resembles the normal fireball, but the fire is not real and has a purple tone to it. | 6.37 | 1 | 1 | Combat |
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| Fire Shield | Ench | 3 | F1 | 0 | caster | 20 | —none | A wall of fire surrounds the mage. Anyone trying to strike the mage in melee combat will be burned by the Fire Shield immediately after attacking. | 6.37 | 0 | 1 | Combat |
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| Fireball | Evo | 3 | F2 | 35 +5/F | 1 | 20 | —none | The hallmark of Fire magic, this spell allows the mage to throw a ball of flame toward his enemies. | 6.37 | 1 | 1 | Combat |
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| Immolation | Alt | 3 | F2 | 0 | 7 | 20 | —none | The caster bursts into white-hot flames, badly burning everyone within range. | 6.37 | 0 | 1 | Combat |
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| Inner Sun | Alt | 3 | F1S1 | —none | —none | —none | 1 F | This spell provides the mage with a way to retaliate when attacked by undead warriors. | 6.37 | —none | 1 | Ritual |
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| Lesser Flame Ward | Ench | 3 | F2 | 15 | 1 | 20 | —none | This spell partially protects a few units from fire and flames. | 6.37 | 0 | 1 | Combat |
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| Magma Bolts | Evo | 3 | E1F1 | 30 +5/E | —none | 20 | —none | Five bolts of magma shoot towards the enemy at high speed. | 6.37 | 2 | 5 | Combat |
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| Phoenix Power | Conj | 3 | F2 | 0 | caster | 20 | —none | This spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire. | 6.37 | 0 | 1 | Combat |
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| Rage | Thaum | 3 | F2 | 30 | one target | 20 | —none | The spell fills the heart of a man with furious anger. | 6.37 | 100 | 1 | Combat |
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| Rhuax Pact | Conj | 3 | F1E1 | —none | —none | —none | 2 F | An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma. | 6.37 | —none | 3 | Ritual |
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| Summon Aka-Oni | Conj | 3 | F1D1 | —none | —none | —none | 7 F | This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Summon Angiri | Conj | 3 | F2 | —none | —none | —none | 5 F | Angiris are sun-born warriors that left this world ages ago. | 6.37 | —none | ? not verified | Ritual |
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| Summon Firebird | Conj | 3 | F1S1 | —none | —none | —none | 2 F | The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage. | 6.37 | —none | 1 | Ritual |
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| Summon Lesser Fire Elemental | Conj | 3 | F1 | 1 | —none | 0 | 1 F | The caster summons a Lesser Fire Elemental to aid him in a battle. | 6.37 | 0 | 1 | Combat |
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| Taurobolium | Thaum | 3 | N1F1 | —none | —none | —none | 6 N | The Heliodromus performs a ritual slaying of a sacred bull. | 6.37 | —none | 1 | Ritual |
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| Acid Rain | Evo | 4 | W3F1 | 30 | 6 +1/W | 30 | —none | Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile. | 6.37 | ? not verified | 1 | Combat |
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| Amalgamation of Fire and Flesh | Alt | 4 | F2S1 | —none | —none | —none | 10 F | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and fire. | 6.37 | —none | ? not verified | Ritual |
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| Bane Fire Dart | Evo | 4 | D1F1 | 30 +5/D | one target | 20 | —none | The caster projects a dart of Bane Fire against his enemies. | 6.37 | 4 | 1 | Combat |
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| Bind Jaguar Fiends | Blood | 4 | B1F1 | —none | —none | —none | 16 B | The Ozelotl is a sacred jaguar fiend of the Mictlan forests. | 6.37 | —none | 3 | Ritual |
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| Breath of the Desert | Evo | 4 | F3A1 | —none | —none | —none | 5 F | The caster curses a distant province with a dramatic rise in temperature. | 6.37 | —none | 1 | Ritual |
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| Combustion | Alt | 4 | F1 | 30 | 1 | 20 | —none | A few enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victim. | 6.37 | 100 | 1 | Combat |
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| Contact Jinn | Conj | 4 | F2A1 | —none | —none | —none | 18 F | Jinnun are spiritual beings born from smokeless flame in a distant past. | 6.37 | —none | 1 | Ritual |
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| Fate of Oedipus | Evo | 4 | F4 | —none | —none | —none | 75 F | The caster punishes a mage for having claimed the Eyes of God. | 6.37 | —none | 1 | Ritual |
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| Fire Cloud | Evo | 4 | F3A1 | 30 | 8 +1/F | 20 | —none | This spell creates a large cloud of fire and smoke that remain on the battlefield. | 6.37 | 1 | 1 | Combat |
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| Flame Corpse Construction | Ench | 4 | F1D1 | —none | —none | —none | 1 F | First, the major part of the corpse's midsection is removed and a wooden barrel is inserted in its place. | 6.37 | —none | 1 | Ritual |
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| Furious Warriors | Thaum | 4 | F2 | 15 | 3 +1/F | 40 | —none | The caster fills the hearts of men with righteous fury. | 6.37 | 2 | 1 | Combat |
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| Gift of Splendor | Ench | 4 | G2F1 | 10 | 1 | 20 | —none | A few soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Hellfire | Blood | 4 | B1F2 | 25 +5/B | 3 | 0 | 1 B | The caster opens a channel to the Inferno through which the dark flames of the sulphur lake pour. | 6.37 | 0 | 2 | Combat |
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| Holy Pyre | Evo | 4 | F2 | 40 +5/F | —none | 20 | —none | The Holy Pyre burns living targets and consumes undead ones. | 6.37 | 1 | 1 | Combat |
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| Nest of Salamanders | Conj | 4 | F2 | 0 | —none | 0 | 1 F | The caster conjures a nest of Salamander Asps. | 6.37 | 0 | 10 +1/F | Combat |
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| Prison of Fire | Thaum | 4 | F3 | 30 | 3 +1/F | 30 | —none | Shackles of fire will trap a group of enemies. | 6.37 | 2 | 1 | Combat |
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| Scorching Wind | Evo | 4 | A2F1 | 40 | 6 +1/A | 30 | —none | The Scorching Wind is the primordial wind from which the Hinn were spawned. | 6.37 | 0 | 1 | Combat |
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| Strange Fire | Evo | 4 | S2F1 | 40 +5/S | 3 | 20 | —none | The caster unleashes otherworldly fire to smite his enemies. | 6.37 | 1 | 1 | Combat |
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| Summon Fire Drake | Conj | 4 | F2 | —none | —none | —none | 6 F | The caster summons a Fire Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
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| Summon Flame Jellies | Conj | 4 | F2 | —none | —none | —none | 6 F | The caster summons a swarm of Flame Jellies. | 6.37 | —none | 10 +1/F | Ritual |
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| Terracotta Army | Ench | 4 | F1E1 | —none | —none | —none | 9 F | The caster crafts an army of terracotta soldiers and imbues them with false life. | 6.37 | —none | 15 +1/F | Ritual |
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| Call Daevas | Conj | 5 | D2F1 | —none | —none | —none | 12 D | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 6 | Ritual |
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| Call Jahi | Conj | 5 | D3F1 | —none | —none | —none | 15 D | The Jahis, 'whores', are thought to be the wives of the Destructive Spirit. | 6.37 | —none | 1 | Ritual |
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| Cold Resistant Warriors | Alt | 5 | F3 | 15 | 20 +1/F | 0 | 1 F | This spell makes several units resistant to cold. | 6.37 | 0 | 1 | Combat |
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| Corpse Candle | Conj | 5 | D1F1 | 0 | —none | 0 | 1 D | Some Corpse Candles are summoned to help their summoner in battle. | 6.37 | 0 | 3 | Combat |
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| Falling Fires | Evo | 5 | F3 | 50 | 6 +1/F | 20 | —none | This spell calls down a rain of searing flames on the enemy. | 6.37 | ? not verified | 1 | Combat |
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| Fires from Afar | Evo | 5 | F4 | —none | —none | —none | 10 F | The mage fires a row of flame bolts towards an enemy army camp located in a province far away. | 6.37 | —none | 20 | Ritual |
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| Flame Ward | Ench | 5 | F2 | 15 | 20 +1/F | 0 | 1 F | This spell partially protects several units from fire and flames. | 6.37 | 0 | 1 | Combat |
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| Flaming Arrows | Ench | 5 | F3 | 15 | 20 +1/F | 0 | 1 F | The mage enchants the arrows of a large number of friendly archers. | 6.37 | 0 | 1 | Combat |
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| Gift of the Furies | Thaum | 5 | F3 | 15 | 20 +1/F | 0 | 1 F | The caster fills the hearts of men with righteous fury. | 6.37 | 2 | 1 | Combat |
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| Heavenly Fires | Conj | 5 | F1S1 | —none | —none | —none | 4 F | The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires. | 6.37 | —none | 3 | Ritual |
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| Incinerate | Alt | 5 | F3 | 30 | one target | 20 | —none | A single target is consumed by flames from the inside. | 6.37 | 100 | 1 | Combat |
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| Inner Furnace | Ench | 5 | F3 | 0 | whole battlefield | 0 | 1 F | The caster invokes the power of Rhuax to strengthen the heat burning in every Abysian. | 6.37 | 0 | 1 | Combat |
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| Liquid Flames of Rhuax | Evo | 5 | F3E1 | 30 +5/F | 1 | 20 | —none | This deadly spell hurls a ball of molten metal at the enemies. | 6.37 | 0 | 1 | Combat |
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| Nightmare Construction | Ench | 5 | F1D1 | —none | —none | —none | 2 F | Not only human dead are crafted into servants of the necromancers. | 6.37 | —none | 1 | Ritual |
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| Pyre of Catharsis | Thaum | 5 | F3 | —none | —none | —none | 4 F | Catharsis was once the spirit of the Purifying Flames. | 6.37 | —none | 1 | Ritual |
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| Raging Hearts | Thaum | 5 | F4 | —none | —none | —none | 10 F | Fury will start to grow in the hearts of all people in an entire province. | 6.37 | —none | 1 | Ritual |
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| Solar Eclipse | Alt | 5 | F3S1 | 0 | caster | 0 | 1 F | The spell will blot out the sun, but only for a little while and in a limited area. | 6.37 | 0 | 1 | Combat |
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| Summon Fire Elemental | Conj | 5 | F3 | 1 | —none | 0 | 1 F | The Caster summons a Fire Elemental to aid him in a battle. | 6.37 | 0 | 1 | Combat |
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| Summon Ifrit | Blood | 5 | B1F3 | —none | —none | —none | 58 B | Afarit are powerful Jinnun born from smokeless flame. | 6.37 | —none | 1 | Ritual |
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| Summon Jinn Warriors | Conj | 5 | F2A1 | —none | —none | —none | 13 F | Jinnun are spiritual beings born from smokeless flame in a distant past. | 6.37 | —none | 3 | Ritual |
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| Summon Kuro-Oni | Conj | 5 | D2F1 | —none | —none | —none | 9 D | This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
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| Summon Summer Lions | Conj | 5 | F3 | —none | —none | —none | 13 F | The caster summons and binds five Summer Lions. | 6.37 | —none | ? not verified | Ritual |
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| Summon Zmey | Conj | 5 | F2 | —none | —none | —none | 5 F | The caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames. | 6.37 | —none | 1 | Ritual |
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| Transmute Fire | Alt | 5 | F2 | —none | —none | —none | 10 F | The alchemist transmutes fire gems into gold. | 6.37 | —none | 1 | Ritual |
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| Will o' the Wisp | Conj | 5 | F1 | 0 | —none | 0 | 1 F | Two Will o' the Wisps are summoned to help their summoner in battle. | 6.37 | 0 | 2 | Combat |
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| Astral Fires | Evo | 6 | S4F1 | 45 +5/S | 1 | 20 | —none | Astral fires consume the essence of materials as ordinary fires consume wood. | 6.37 | 100 | 1 | Combat |
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| Aura of Splendor | Ench | 6 | G3F1 | 15 | 5 +1/G | 40 | —none | Several soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| Bane Fire | Evo | 6 | D3F1 | 45 +5/D | 1 | 20 | —none | The Bane Fire is a sickly greenish flame said to burn in the braziers of the Underworld. | 6.37 | 1 | 1 | Combat |
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| Blindness | Alt | 6 | F1 | 20 | one target | 20 | —none | A very bright light flashes in the target's eyes. | 6.37 | 100 | 1 | Combat |
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| Boil | Alt | 6 | F3W1 | 30 | 1 | 20 | —none | This spell heats up a large underwater area to the point of boiling. | 6.37 | 100 | 1 | Combat |
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| Call Hashmal | Conj | 6 | S3F1 | —none | —none | —none | 21 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
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| Call Ladon | Conj | 6 | F3N2 | —none | —none | —none | 15 F | The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil. | 6.37 | —none | 1 | Ritual |
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| Call Melqart | Blood | 6 | B3F2 | —none | —none | —none | 99 B | The Melqart is a Rephaite king of a city. | 6.37 | —none | 1 | Ritual |
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| Call the Birds of Splendor | Conj | 6 | F2N1 | —none | —none | —none | 7 F | In Magnificent Ind lives the Yllerions, the Birds of Splendor. | 6.37 | —none | 1 | Ritual |
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| Call Yata | Conj | 6 | D3F2 | —none | —none | —none | 40 D | Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas. | 6.37 | —none | 1 | Ritual |
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| Choleria | Thaum | 6 | F5 | —none | —none | —none | 20 F | The caster affects a friendly province with the humor of fire, choleria. | 6.37 | —none | 1 | Ritual |
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| Contact Hesperide | Conj | 6 | F3S1 | —none | —none | —none | 35 F | The caster contacts and attracts one of the Hesperides. | 6.37 | —none | 1 | Ritual |
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| End of Culture | Thaum | 6 | F5 | —none | whole battlefield | —none | 60 F | This is the End of Culture for the entire world as chaos will increase worldwide. | 6.37 | —none | 1 | Ritual |
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| Eternal Pyre | Ench | 6 | F6 | —none | —none | —none | 80 F | A huge blazing pyre lights up the landscape. | 6.37 | —none | 1 | Ritual |
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| Flame Eruption | Evo | 6 | F2 | 7 +1/F | 15 | 30 | —none | This spell works like the Burning Hands spell except that the flames cover a much larger area. | 6.37 | 0 | 1 | Combat |
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| Forge Brass Bull | Const | 6 | F3E3 | —none | —none | —none | 25 F | A ritual that creates a Khalkotauros; nine nations can cast it, among them Arcoscephale in every era. | 6.37 | —none | 1 | Ritual |
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| Heat from Hell | Ench | 6 | F4 | 0 | caster | 0 | 2 F | The entire battlefield is struck by heat worse than that of the hottest of deserts. | 6.37 | 0 | 1 | Combat |
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| Hellscape | Alt | 6 | F4 | —none | —none | —none | 10 F | The caster calls on the fires of Rhuax to curse a distant province with blistering heat. | 6.37 | —none | 1 | Ritual |
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| Iron Gryphon | Const | 6 | F3E1 | —none | —none | —none | 6 F | The mage casts an iron statue in the form of a gryphon and infuses it with fiery magic. | 6.37 | —none | 1 | Ritual |
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| Magma Eruption | Evo | 6 | E2F2 | 30 | 6 +1/E | 50 | —none | A shower of magma and rocks shoots out from the ground. | 6.37 | 0 | 1 | Combat |
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| Manifest Vitriol | Alt | 6 | W2F1 | —none | —none | —none | 3 W | The alchemist conjures a manifestation of the alchemical principle of vitriol. | 6.37 | —none | 1 | Ritual |
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| Reanimate Archers | Ench | 6 | D2F1 | —none | —none | —none | 5 D | The necromancer enchants ten well-prepared corpses and gives them false life. | 6.37 | —none | 10 | Ritual |
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| Smokeless Flame | Evo | 6 | F3A1 | 35 +5/F | 1 | 30 | —none | The Smokeless Flame is the primordial fire from which the Jinn were spawned. | 6.37 | 1 | 1 | Combat |
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| Summon Fire Snakes | Conj | 6 | F2 | —none | —none | —none | 8 F | The caster summons and binds several Fire Snakes. | 6.37 | —none | ? not verified | Ritual |
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| Summon Flame Spirit | Conj | 6 | F3 | —none | —none | —none | 30 F | This ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic. | 6.37 | —none | 1 | Ritual |
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| Summon Hinn | Conj | 6 | A1F1 | —none | —none | —none | 4 A | The Hinn are spiritual beings of an earlier time. | 6.37 | —none | ? not verified | Ritual |
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| Summon Oni General | Conj | 6 | D2F1 | —none | —none | —none | 20 D | This spell summons a mighty Oni General. | 6.37 | —none | 1 | Ritual |
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| Summon Shaytan | Blood | 6 | B1F3 | —none | —none | —none | 73 B | The Shayatin are malign Jinnun, spiritual beings born from smokeless flame. | 6.37 | —none | 1 | Ritual |
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| Vafur Flames | Ench | 6 | F5 | —none | —none | —none | 10 F | This spell recreates the legendary enchantment of Asgård. | 6.37 | —none | 1 | Ritual |
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| Acid Storm | Evo | 7 | W4F1 | 0 | caster | 0 | 3 W | The whole battlefield is showered in highly corrosive fluids pouring down from the heavens. | 6.37 | 0 | 1 | Combat |
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| Bind Arch Devil | Blood | 7 | B4F2 | —none | —none | —none | 99 B | The Blood mage sacrifices several blood slaves to contact and bind one of the five Arch Devils to serve him. | 6.37 | —none | 1 | Ritual |
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| Call of the Drugvant | Thaum | 7 | D4F1 | —none | —none | —none | 15 D | The Drugvant are the People of the Lie, those under the influence of evil intentions. | 6.37 | —none | 1 | Ritual |
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| Dome of Flaming Death | Ench | 7 | F4 | —none | —none | —none | 8 F | An invisible web of Fire magic is created over the entire province where this spell is cast. | 6.37 | —none | 1 | Ritual |
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| Elemental Opposition of Water | Evo | 7 | F5 | —none | —none | —none | 60 F | The caster channels vast amounts of Fire Arcana against all active Global Water Enchantments to simultaneously dispel them. | 6.37 | —none | 1 | Ritual |
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| Fire Storm | Evo | 7 | F5 | 0 | caster | 0 | 3 F | A massive storm of fire is unleashed on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Gigantomachia | Thaum | 7 | E4F4 | —none | whole battlefield | —none | 60 E | The war upon the gods is declared. Trembling and cowering in fear, false gods sense the rattling of spears forged for the armies of the giants. | 6.37 | —none | 1 | Ritual |
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| Hail of Burning Embers | Ench | 7 | F4 | 0 | whole battlefield | 0 | 2 F | The mage enchants the arrows of all friendly archers on the battlefield. | 6.37 | 0 | 1 | Combat |
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| Heavenly Wrath | Conj | 7 | S3F1 | —none | —none | —none | 35 S | This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders. | 6.37 | —none | 1 | Ritual |
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| Living Fire | Conj | 7 | F4 | 1 | —none | 0 | 2 F | The caster releases the powers of Fire and calls forth several mid-sized Fire Elementals. | 6.37 | 0 | 4 +1/F | Combat |
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| Phoenix Pyre | Alt | 7 | F2 | 0 | caster | 20 | —none | This spell gives the mage limited immortality. | 6.37 | 0 | 1 | Combat |
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| Purgatory | Thaum | 7 | F6 | —none | —none | —none | 60 F | Holy fire will strike undead enemy creatures in the God's Dominion. | 6.37 | —none | 1 | Ritual |
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| Summon Araburu-kami | Conj | 7 | D1F1 | —none | —none | —none | 5 D | The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners. | 6.37 | —none | 1 | Ritual |
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| Warriors of the Dawn | Ench | 7 | G4F1 | 20 | 20 +1/G | 0 | 1 G | A large group of soldiers are wreathed in fiery splendor. | 6.37 | 0 | 1 | Combat |
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| All-consuming Pyre | Alt | 8 | F5 | 0 | 40 | 0 | 1 F | The caster erupts in a pyre of white-hot flames, incinerating everyone and everything in a large area around him. | 6.37 | 0 | 1 | Combat |
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| Call Greater Daeva | Conj | 8 | D4F2 | —none | —none | —none | 60 D | One of the Greater Daevas of the Daevic Heptad is summoned. | 6.37 | —none | 1 | Ritual |
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| Call Ophan | Conj | 8 | S5F2 | —none | —none | —none | 49 S | The caster calls down a manifestation of heavenly power from the Celestial Sphere. | 6.37 | —none | 1 | Ritual |
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| Conflagration | Alt | 8 | F2 | 30 | 10 | 20 | —none | Many enemies are set ablaze. The spell ignores enemy armor, but it is not always strong enough to kill the victims. | 6.37 | 100 | 1 | Combat |
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| Contact Marid | Conj | 8 | W2F4 | —none | —none | —none | 60 W | The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord. | 6.37 | —none | 1 | Ritual |
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| Contact Scorpion Man | Conj | 8 | E1F1 | —none | —none | —none | 12 E | The Scorpion Man is the most frightening beast that wanders the desert. | 6.37 | —none | 1 | Ritual |
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| Fire Fend | Ench | 8 | F4 | 0 | whole battlefield | 0 | 1 F | This spell partially protects the entire army from fire and flames. | 6.37 | 0 | 1 | Combat |
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| Flameflesh Army | Alt | 8 | F4 | 0 | whole battlefield | 0 | 2 F | This spell transforms the caster's entire army into a legion of red-hued apparitions. | 6.37 | 0 | 1 | Combat |
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| Hydrophobia | Thaum | 8 | F2 | 30 | 5 | 0 | 1 F | The spell afflicts enemies with rabies. Affected units become rabid and will attack anything nearby, even friends. | 6.37 | 100 | 1 | Combat |
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| Infernal Prison | Blood | 8 | B3F1 | 35 | one target | 0 | 2 B | A gate is opened and the target is instantly thrown into the Inferno, the realm of Devils. | 6.37 | 100 | 1 | Combat |
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| Iron Dragon | Const | 8 | E4F2 | —none | —none | —none | 25 E | The caster makes a mechanical dragon covered with thick iron plates. | 6.37 | —none | 1 | Ritual |
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| King of Banefires | Conj | 8 | D3F4 | —none | —none | —none | 50 D | The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires. | 6.37 | —none | 1 | Ritual |
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| King of Elemental Fire | Conj | 8 | F5 | —none | —none | —none | 50 F | The caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire. | 6.37 | —none | 1 | Ritual |
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| Ordeal by Fire | Thaum | 8 | F6S6 | —none | —none | —none | 70 F | This enchantment sets the magical ether ablaze by utilizing a huge amount of magic fire gems. | 6.37 | —none | 1 | Ritual |
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| Pillar of Fire | Evo | 8 | F2 | 100 | 1 | 20 | —none | This spell creates a huge column of fire that strikes from the sky. | 6.37 | 0 | 1 | Combat |
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| Rain of Jaguars | Blood | 8 | B6F2 | —none | —none | —none | 40 B | The Ozelotl is a sacred jaguar fiend of the Mictlan forests. | 6.37 | —none | 14 +1/B | Ritual |
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| Second Sun | Evo | 8 | F8 | —none | —none | —none | 80 F | The caster creates a huge ball of fire in the sky. | 6.37 | —none | 1 | Ritual |
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| Summon Dai Oni | Conj | 8 | D4F1 | —none | —none | —none | 45 D | This spells summons a mighty demon king from the Netherworld. | 6.37 | —none | 1 | Ritual |
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| Summon Marid | Conj | 8 | F4A2 | —none | —none | —none | 66 F | The Marids are rebellious Jinnun of vast powers. | 6.37 | —none | 1 | Ritual |
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| The Kindly Ones | Conj | 8 | F6N4 | —none | —none | —none | 40 F | The caster unleashes the Erinyes upon the world. | 6.37 | —none | 1 | Ritual |
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| Theft of the Sun | Ench | 8 | D6F3 | —none | —none | —none | 70 D | Since the disappearance of the Sun, the Zotz have longed for the warmth and reputed splendor of the celestial entity. | 6.37 | —none | 1 | Ritual |
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| Army of Gold | Alt | 9 | E5F1 | 0 | whole battlefield | 0 | 3 E | An entire army is physically altered into beings with golden skin. | 6.37 | 0 | 1 | Combat |
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| Flame Storm | Evo | 9 | F5 | 40 +5/F | 50 | 0 | 1 F | Deals 15 armour-piercing fire damage, rising with path level, to every unit in a 50-square area. | 6.37 | 0 | 1 | Combat |
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| Flames from the Sky | Evo | 9 | F5 | —none | —none | —none | 30 F | With this spell, the mage hurls a maelstrom of flaming spheres towards an enemy province. | 6.37 | —none | 1 | Ritual |
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| Heavenly Choir | Conj | 9 | S7F2 | —none | —none | —none | 144 S | A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it. | 6.37 | —none | 1 | Ritual |
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| Infernal Forces | Blood | 9 | B5F2 | —none | —none | —none | 50 B | The caster summons and binds several Devils and twenty Imps. | 6.37 | —none | 18 +1/B | Ritual |
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| Volcanic Eruption | Evo | 9 | F4E3 | —none | —none | —none | 25 F | The caster unleashes a volcanic eruption upon a distant province, destroying the lands and killing one third of the population. | 6.37 | —none | 1 | Ritual |
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Default columns only · 3 more columns online
Items that need Fire 79
Every item on the wiki whose forging needs Fire, by construction level.
Swipe sideways for more columns.
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| 1 | F1 | 5 F | —none | 1-hand | A magic sword with +1 attack and +1 defence whose slashing blows add the wielder's strength. | 6.37 | 10 | —none | —none | Generic | |
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| 1 | F1 | 5 F | —none | misc | This rose crystal pendant gives the wearer increased morale. | 6.37 | —none | —none | —none | Generic | |
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| 1 | F1 | 5 F | —none | misc | A ring that gives fire resistance 15 to its wearer and to their mount. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | 1-hand | The blade of this sword is constantly burning unless it is sheathed in its scabbard. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | misc | A pearl that gives fire resistance 5, +4 attack and patience −1. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1A1 | 5 F + 5 A | H+1 | crown | The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings. | 6.37 | —none | —none | —none | National | |
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| 3 | F1 | 5 F | —none | head | A helmet with head protection 22 that gives fire resistance 5, +4 morale and darkvision 50. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | misc | This jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | body | Body armour with protection 23 on the body and 9 on the arms and legs that gives fire resistance 5, +2 morale and 4 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | 2-hand | A two-handed weapon that strikes twice a round with +5 attack, gains +2 attack against shields and deals an extra 7 armour-negating damage to demons and undead. | 6.37 | 6 | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | missile | A two-handed crossbow with +4 precision whose armour-piercing bolts add a third of the wielder's strength and deal an extra 20 armour-negating damage to demons and undead. | 6.37 | 12 | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | 1-hand | This ornate mace looks expensive enough to be used by a king. | 6.37 | 8 | —none | —none | Generic | |
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| 3 | F2 | 10 F | —none | 1-hand | A branding iron, ever hot and glowing red, forged in the House of Just Fires. | 6.37 | 7 | —none | —none | National | |
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| 3 | F1 | 5 F | —none | 1-hand | A sceptre that gives its bearer +50 leadership and lets them cast Burn in battle. | 6.37 | 0 | —none | —none | Generic | |
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| 3 | B3F1 | 75 B + 5 F | —none | misc | The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers. | 6.37 | —none | —none | —none | Generic | |
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| 3 | F1 | 5 F | —none | 2-hand | This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces. | 6.37 | 3 | —none | —none | Generic | |
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| 3 | F1W1 | 2 F + 2 W | —none | 1-hand | The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade. | 6.37 | 8 | —none | —none | National | |
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| 5 | F1E1 | 5 F + 5 E | —none | feet | Boots that give fire resistance 15, +4 strength and waste survival. | 6.37 | —none | —none | —none | Generic | |
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| 5 | E2F1 | 10 E + 5 F | —none | shield | A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F2 | 10 F | —none | 1-hand | A short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum. | 6.37 | 6 | —none | —none | National | |
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| 5 | E2F1 | 10 E + 5 F | —none | body | This enchanted plate hauberk protects its wearer from heat, cold, and lightning. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F1 | 5 F | —none | missile | A bola whose hits add the wielder's strength and bind the target in Fire Bonds. | 6.37 | 2 | —none | —none | Generic | |
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| 5 | F3 | 15 F | —none | 2-hand | Each hit also deals 8 Holy Fire damage, which cannot be repelled, in a 3-square area; the bearer gains fire resistance 5 and can cast Holy Pyre in battle. | 6.37 | 13 | —none | —none | Generic | |
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| 5 | F4 | 25 F | F+1 | head | A helmet with head protection 21 that gives +1 Fire and reinvigoration −3. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F1S1 | 5 F + 5 S | —none | barding | This barding is made out of real gold and enchanted with magic to make it even better. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F2 | 10 F | —none | shield | A shield with protection 23 that gives its bearer fire resistance 15. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F1E1 | 5 F + 5 E | —none | head | A helmet with head protection 19 that gives its wearer inspirational leadership +2. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F2 | 10 F | —none | crown | The Huaca Headdress is a golden crown of ancient times. | 6.37 | —none | —none | —none | National | |
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| 5 | F1 | 5 F | —none | misc | A medallion that makes its wearer explode on death with strength 10. | 6.37 | —none | —none | —none | Generic | |
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| 5 | F2 | 10 F | —none | body | Body armour with protection 22 on the body and 11 on the arms and legs that gives fire resistance 15, +4 morale and 6 hit points. | 6.37 | —none | —none | —none | Generic | |
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| 5 | W2F2 | 10 W + 10 F | —none | 1-hand | The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell. | 6.37 | 7 | —none | 2 | Generic | |
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| 5 | F1 | 5 F | —none | body | In Magnificent Ind are worms called Salamanders. | 6.37 | —none | —none | —none | National | |
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| 5 | W2F1 | 10 W + 5 F | —none | 2-hand | This staff can be used to fire Acid Bolts at the enemy. | 6.37 | 3 | —none | —none | Generic | |
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| 5 | F3 | 15 F | —none | 1-hand | Lets its bearer cast Fireball in battle. | 6.37 | 0 | —none | —none | Generic | |
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| 7 | F2E1 | 10 F + 5 E | —none | 2-hand | A battle axe made of stabilized lavasteel. | 6.37 | 18 | —none | —none | Generic | |
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| 7 | E2F1 | 10 E + 5 F | —none | crown | This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1B1 | 5 F + 5 B | —none | 1-hand | When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | F2 | 10 F | —none | 1-hand | This sceptre will make it easier for mages to summon and control various kinds of smaller dragons. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | N2F2 | 10 N + 10 F | —none | misc | With the Elixir of Life, a man can keep living forever. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1D1 | 5 F + 5 D | —none | 1-hand | This morningstar is enchanted with the fires of the Evening Star. | 6.37 | 10 | —none | —none | Generic | |
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| 7 | F1E1 | 5 F + 5 E | —none | 1-hand | Each hit also deals 14 armour-piercing fire damage to the target's square; the bearer gains fire resistance 5 and +2 morale. | 6.37 | 8 | —none | —none | Generic | |
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| 7 | B2F2 | 10 B + 10 F | —none | 2-hand | A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | S1F1 | 5 S + 5 F | —none | 2-hand | A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. | 6.37 | 0 | —none | —none | National | |
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| 7 | D2F1 | 10 D + 5 F | —none | shield | This metal shield is set with turquoise stones that burn with otherworldly light. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1 | 5 F | —none | misc | This lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells. | 6.37 | —none | —none | —none | Generic | |
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| 7 | G4F2 | 25 G + 10 F | H+1 | misc | This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F4 | 25 F | —none | 1-hand | The wielder of this wand will be able to Incinerate enemies at will. | 6.37 | ? not verified | —none | —none | Generic | |
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| 7 | F3D2 | 15 F + 10 D | —none | crown | A crown with head protection 9 that gives poison resistance 5 and +5 magic leadership. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1G1 | 5 F + 5 G | —none | shield | A shield with protection 23 that gives its bearer awe 1. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F1D1 | 5 F + 5 D | F+1 | misc | A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic. | 6.37 | —none | —none | —none | Generic | |
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| 7 | F4W4 | 25 F + 25 W | F+1A+1W+1E+1 | 2-hand | Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5. | 6.37 | 3 | —none | —none | Generic | |
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| 7 | E3F1 | 15 E + 5 F | —none | misc | The smiths of Ulm have always dreamed of holding more hammers in their hands. | 6.37 | —none | —none | —none | Generic | |
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| 7 | B2F1 | 10 B + 5 F | —none | misc | This heart made from ruby and blood is full of life force and magic power. | 6.37 | —none | —none | —none | Generic | |
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| unique | 9 | E1F1 | 5 E + 5 F | —none | misc | This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F5S4 | 40 F + 25 S | —none | crown | This golden headgear contains the soul of Amon Hotep, the First Mummy. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F5E3 | 40 F + 15 E | —none | crown | A cursed crown that gives +5 strength, +4 magic resistance, +150 leadership, inspirational leadership +1 and protective force 30, and casts Charm automatically in battle. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F4W4 | 25 F + 25 W | F+1A+1W+1E+1 | crown | This is the crown worn by the lord of the elements. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F4 | 25 F | —none | crown | This crown has an ancient, powerful fire being trapped in its rubies. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | D3F1 | 15 D + 5 F | —none | misc | This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F2W2 | 10 F + 10 W | —none | 1-hand | Ember is the sword that is cold and hot at the same time. | 6.37 | 15 | Unique | —none | Generic |
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| unique | 9 | F1N1 | 5 F + 5 N | —none | misc | This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | N3F3 | 15 N + 15 F | —none | misc | When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E5F3 | 40 E + 15 F | —none | 2-hand | A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. | 6.37 | 20 | Unique | —none | Generic |
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| unique | 9 | F3S2 | 15 F + 10 S | H+1 | shield | A shield with protection 30 that makes its bearer blessed and gives +1 Holy and awe 2. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | B1F1 | 5 B + 5 F | —none | 2-hand | This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living. | 6.37 | 14 | Unique | —none | Generic |
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| unique | 9 | F3 | 15 F | —none | 1-hand | Each hit also adds 10 fatigue to the units in the target's square, ignoring armour; the bearer gains +100 leadership, cold resistance 10 and +2 Fire ritual range, and can cast Flare in battle. | 6.37 | 0 | Unique | —none | Generic |
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| unique | 9 | F4 | 25 F | F+1 | misc | This orb was forged from pure fire and is constantly radiating heat from the fire inside it. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F2E2 | 10 F + 10 E | —none | barding | Barding for a mount, with protection 23 on the head and body and 20 on the limbs, that gives shock and fire resistance 15, +4 magic resistance and 20 hit points. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F3S3 | 15 F + 15 S | H+1 | 2-hand | Each hit also deals 8 Holy Fire damage in a 3-square area; the wielder gains +1 Holy and fire resistance 15, can cast Prison of Fire, and has an inferno return and a kokytos return of 100%. | 6.37 | 15 | Unique | —none | Generic |
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| unique | 9 | F5S5 | 40 F + 40 S | —none | misc | The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | S4F4 | 25 S + 25 F | —none | crown | It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | S5F5 | 40 S + 40 F | F+2S+2 | misc | This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | A5F4 | 40 A + 25 F | —none | misc | This lamp contains Al-Khazim, the almighty Djinn. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | F3 | 15 F | F+1 | misc | By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | E3F3 | 15 E + 15 F | —none | misc | After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods. | 6.37 | —none | Unique | —none | Generic |
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| unique | 9 | S5F1 | 40 S + 5 F | F+1 | 2-hand | A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. | 6.37 | 4 | Unique | —none | Generic |
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| unique | 9 | G4F2 | 25 G + 10 F | G+1 | 2-hand | When this sword is swung in combat, it will explode in a shower of light. | 6.37 | 17 | Unique | —none | Generic |
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| unique | 9 | E4F2 | 25 E + 10 F | —none | 1-hand | The ancient god who once wore these chains is unknown, but the purpose of the chains is not. | 6.37 | 5 | Unique | —none | Generic |
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| unique | 9 | F5 | 40 F | —none | 1-hand | This blade is made of solid Fire tempered in an Elemental brazier. | 6.37 | 22 | Unique | —none | Generic |
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The faceted gem marks a unique item: an artifact, which can be forged only once per game.
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Nations with Fire mages 43
Every nation whose own mages reach Fire, with the highest level.
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| Abysia#16 | Early Age | 16 | F4H3B2E1S1 | —none | 6.37 |
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| Abysia#104 | Late Age | 104 | B3H3F2S2D1 | E2 | 6.37 |
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| Abysia#63 | Middle Age | 63 | F3B3H3S2E1 | —none | 6.37 |
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| Agartha#15 | Early Age | 15 | E3H3W2F1D1 | —none | 6.37 |
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| Agartha#102 | Late Age | 102 | E2D2H2F1W1 | S2 | 6.37 |
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| Agartha#59 | Middle Age | 59 | E3H3F1W1D1 | —none | 6.37 |
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| Andramania | Late Age | 121 | F2N2H2E1S1 | W2D1B1 | 6.37 |
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| Atlantis#43 | Early Age | 43 | E3H3W2F1 | S1 | 6.37 |
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| Berytos | Early Age | 29 | F2A2W2B2H2E1 | S1 | 6.37 |
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| Bogarus | Late Age | 116 | H3F2A2S2B2E1D1 | —none | 6.37 |
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| C'tis#113 | Late Age | 113 | D3H3F1N1 | E2S2 | 6.37 |
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| Caelum#24 | Early Age | 24 | A4H2F1W1E1D1 | —none | 6.37 |
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| Ermor#8 | Early Age | 8 | H3F2D2S1 | A2W1E1N1 | 6.37 |
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| Erytheia | Late Age | 125 | W2H2F1S1 | E3A2N1 | 6.37 |
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| Feminie | Late Age | 119 | S3G3F2H2 | W2N2 | 6.37 |
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| Ind | Middle Age | 67 | S3H3B2F1E1D1N1 | W2 | 6.37 |
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| Machaka#28 | Early Age | 28 | F3N3E2D2H2G1 | —none | 6.37 |
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| Machaka#76 | Middle Age | 76 | F2E2N2G2H2D1 | —none | 6.37 |
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| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
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| Marignon#61 | Middle Age | 61 | F3H3S2 | A2E2 | 6.37 |
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| Mekone | Early Age | 6 | F2E2H2A1W1 | —none | 6.37 |
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| Mictlan#25 | Early Age | 25 | B3H3F2W2S2N2 | D1 | 6.37 |
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| Mictlan#111 | Late Age | 111 | W3H3F2S2N2B2 | D1 | 6.37 |
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| Mictlan#73 | Middle Age | 73 | S3H3F2A2W2N2 | D1B1 | 6.37 |
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| Muspelheim | Early Age | 34 | F3H2A1D1G1B1 | S3N3 | 6.37 |
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| Na'Ba | Middle Age | 65 | F3A2G2H2E1S1 | N2 | 6.37 |
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| Nazca | Middle Age | 72 | H3F2A2E2S2D2N1 | —none | 6.37 |
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| Pelagia#86 | Middle Age | 86 | W4H2F1A1E1S1 | N3 | 6.37 |
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| Phlegra#96 | Late Age | 96 | H2F1A1W1E1S1 | —none | 6.37 |
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| Phlegra#51 | Middle Age | 51 | F3E2A1D1N1H1 | W2 | 6.37 |
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| Piconye | Late Age | 120 | H3S2F1E1 | W2N2 | 6.37 |
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| Pyrène#62 | Middle Age | 62 | B3A2N2H2F1E1 | —none | 6.37 |
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| Pythium#98 | Late Age | 98 | N2H2F1W1S1D1 | A1E1G1B1 | 6.37 |
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| Ragha | Late Age | 105 | F3A3H2W1S1D1B1 | —none | 6.37 |
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| Rus | Early Age | 32 | A3F2N2H2S1 | E1 | 6.37 |
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| Shinuyama | Middle Age | 70 | F2E2D2W1N1H1 | —none | 6.37 |
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| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
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| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
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| Ubar | Early Age | 18 | F2A2G1H1 | E1 | 6.37 |
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| Ulm#60 | Middle Age | 60 | E2H2F1 | A1S1 | 6.37 |
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| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
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| Xibalba#26 | Early Age | 26 | D3B3F2H2E1N1 | A1 | 6.37 |
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| Yomi | Early Age | 23 | D3F2E2N1H1 | A2 | 6.37 |
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Last updated 2026-09-30 by Data importVerified for 6.37 (current)