Water
verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)
Spells that need Water 164
Every spell on the wiki that needs Water, by level.
Swipe sideways for more columns.
| Effect | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blessing of the God-slayer | Ench | 0 | W1H1 | —none | —none | —none | 5 W | A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Freezing Touch | Evo | 0 | W1 | 1 | one target | 10 | —none | Deals 9 cold damage, rising with path level, to one unit within reach, ignoring armour. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Acid Spray | Evo | 1 | W2F1 | 2 | 5 | 20 | —none | The mage extends his hands, spraying acid at his enemies. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Cold Bolt | Evo | 1 | W2 | 50 +5/W | 1 | 20 | —none | A bolt of intense cold issues forth from the caster's hands. | 6.37 | 3 | 1 | Combat |
| ||||||||||||
| Desiccation | Thaum | 1 | W2 | 30 | 1 | 20 | —none | Applies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Geyser | Evo | 1 | W1F1 | 20 +5/W | 3 | 10 | —none | A steaming-hot bolt of water rushes from the caster's hands. | 6.37 | 3 | 1 | Combat |
| ||||||||||||
| Protection from Cold | Ench | 1 | W1 | 0 | caster | 5 | —none | This spell protects the caster from cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Slime | Evo | 1 | W1 | 30 +5/W | 1 | 20 | —none | The caster hurls a ball of sticky goo at his enemies. | 6.37 | 2 | 1 | Combat |
| ||||||||||||
| Summon Crocodiles | Conj | 1 | N1W1 | —none | —none | —none | 4 N | This ritual summons a few crocodiles and has them assist in battles. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Kappa | Conj | 1 | W1N1 | —none | —none | —none | 3 W | A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it. | 6.37 | —none | 5 | Ritual |
| ||||||||||||
| Summon Sea Dogs | Conj | 1 | N1W1 | —none | —none | —none | 2 N | Life underneath the waves corresponds in many ways to that on dry land. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Water Strike | Evo | 1 | W1 | 35 +5/W | 1 | 20 | —none | This spell creates a torrent of Water magic that can rip flesh from bone. | 6.37 | 2 | 1 | Combat |
| ||||||||||||
| Breath of Winter | Ench | 2 | W1 | 0 | caster | 20 | —none | The caster is surrounded by extreme cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Calm Emotions | Thaum | 2 | W1 | 10 | one target | 20 | —none | The caster afflicts the target with phlegmatic humors quenching his raging emotions. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Cold Blast | Evo | 2 | W2 | 7 +1/W | 3 | 20 | —none | A powerful blast of cold strikes a small area close to the caster. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Gooey Water | Alt | 2 | W2 | 35 +5/W | 5 +1/W | 20 | —none | The caster turns a patch of water into sticky slime. | 6.37 | 2 | 1 | Combat |
| ||||||||||||
| Ice Shield | Alt | 2 | W1 | 0 | caster | 20 | —none | The mage transforms the water around him into a shield of ice that protects him from harm. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Quicken Self | Alt | 2 | W1 | 0 | caster | 20 | —none | Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Resist Fire | Alt | 2 | W1 | 0 | caster | 10 | —none | Gives the caster Fire Resistance +5. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Rust Mist | Evo | 2 | E2W1 | 30 | 9 +1/E | 30 | —none | Highly corrosive mists appear on the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Scrying Pool | Thaum | 2 | W1G1 | —none | —none | —none | 2 W | The mage will enchant a pool of water to provide images of a province far away. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Ao-Oni | Conj | 2 | W1D1 | —none | —none | —none | 7 W | This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Water Power | Conj | 2 | W1 | 0 | caster | 20 | —none | The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Water Shield | Ench | 2 | W1 | 0 | caster | 20 | —none | The caster is surrounded by strong currents, making him very difficult to hit in combat. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Acid Bolt | Evo | 3 | W2F1 | 35 +5/W | 1 | 30 | —none | A gush of highly corrosive fluid flows from the mouth of the caster. | 6.37 | 3 | 1 | Combat |
| ||||||||||||
| Bind Frost Fiend | Blood | 3 | B2W2 | —none | —none | —none | 7 B | The caster sacrifices several blood slaves to contact and bind a Frost Fiend. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Krakens | Conj | 3 | W3 | —none | —none | —none | 4 W | Summons several huge octopoid beasts to serve the caster. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Claymen | Ench | 3 | W1E1 | —none | —none | —none | 7 W | The caster forms several clay figures and gives them enchanted life. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Fire Resistance | Alt | 3 | W2 | 15 | 1 | 20 | —none | This spell makes a few units' bodies resistant to fire and flames. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Freeze | Alt | 3 | W2 | 25 | 1 | 20 | —none | The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Freezing Mist | Evo | 3 | W3A1 | 30 | 10 +1/W | 20 | —none | This spell creates a large cloud of numbing cold that remains on the battlefield. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Heavenly Rivers | Conj | 3 | W1S1 | —none | —none | —none | 9 W | The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Katabasis | Ench | 3 | D1W1 | —none | —none | —none | 8 D | A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Lesser Winter Ward | Ench | 3 | W2 | 15 | 1 | 20 | —none | This spell protects several units from cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Mossbody | Alt | 3 | N1W1 | 10 | 1 | 20 | —none | The caster covers the body of a small number of troops in a moist magical moss. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Rain | Evo | 3 | W3 | 0 | caster | 0 | 1 W | This spell creates a heavy rain upon the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Sailors' Death | Thaum | 3 | W3 | 30 | 1 | 20 | —none | The lungs of a small number of targets are filled with water. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Summon Bog Beasts | Conj | 3 | N2W2 | —none | —none | —none | 5 N | The mage summons and binds a few Bog Beasts. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Cave Cows | Conj | 3 | W2E2 | —none | —none | —none | 3 W | The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Cave Crab | Conj | 3 | E1W1 | —none | —none | —none | 4 E | The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Lesser Water Elemental | Conj | 3 | W1 | 1 | —none | 0 | 1 W | The caster summons a Lesser Water Elemental to aid him in battle. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Nagas | Conj | 3 | W2E1 | —none | —none | —none | 15 W | Nagas are semi-divine serpent beings of the Nether World of Patala. | 6.37 | —none | 9 | Ritual |
| ||||||||||||
| Summon Sea Lions | Conj | 3 | N2W1 | —none | —none | —none | 10 N | Life underneath the waves corresponds in many ways to that on dry land. | 6.37 | —none | 16 +1/N | Ritual |
| ||||||||||||
| Summon Unseelie Folk | Conj | 3 | G2W1 | —none | —none | —none | 5 G | The caster summons a group of Unseelie Fay Folk. | 6.37 | —none | 10 | Ritual |
| ||||||||||||
| Summon Yetis | Conj | 3 | W2A1 | —none | —none | —none | 8 W | The caster summons a group of Yeti from the mountains. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Acid Rain | Evo | 4 | W3F1 | 30 | 6 +1/W | 30 | —none | Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile. | 6.37 | ? not verified | 1 | Combat |
| ||||||||||||
| Amalgamation of Water and Flesh | Alt | 4 | W2S1 | —none | —none | —none | 10 W | The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Contact Nagini | Conj | 4 | W2E1 | —none | —none | —none | 25 W | The Nagini is a Naga Princess from the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Yakshini | Conj | 4 | N2W1 | —none | —none | —none | 25 N | Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Curse of the Desert | Thaum | 4 | W3 | 30 | 5 | 30 | —none | This spell will affect several targets with severe dehydration. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Encase in Ice | Alt | 4 | W2 | 25 | 1 | 20 | —none | The caster transforms the water surrounding some enemies into ice. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Herd of Morvarc'h | Conj | 4 | G2W1 | —none | —none | —none | 12 G | The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes. | 6.37 | —none | 10 | Ritual |
| ||||||||||||
| Liquid Body | Alt | 4 | W1 | 0 | caster | 20 | —none | The caster transforms himself into a semi-liquid being. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Mirror of Earth's Memories | Thaum | 4 | W2E2 | —none | —none | —none | 5 W | An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Olm Conclave | Conj | 4 | W1E1 | —none | —none | —none | 20 W | The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Quickness | Alt | 4 | W2 | 15 | 1 | 20 | —none | Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Sacred Crocodile | Conj | 4 | N2W2 | —none | —none | —none | 1 N | All crocodiles are more or less sacred to the populace of C'tis. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| School of Sharks | Conj | 4 | W2 | 0 | —none | 0 | 1 W | The caster attracts several small sharks and makes them attack the enemies. | 6.37 | 0 | 10 +2/W | Combat |
| ||||||||||||
| Send Vodyanoy | Conj | 4 | W2 | —none | —none | —none | 20 W | The caster summons and sends a Vodyanoy to a distant sea province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Slow | Alt | 4 | W2 | 30 | 1 | 20 | —none | This spell will slow down a small group of enemies. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Stygian Skin | Alt | 4 | D1W1 | 0 | caster | 20 | —none | The caster drenches his skin in stygian water, making him almost impervious to physical damage. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Ice Drake | Conj | 4 | W2 | —none | —none | —none | 7 W | The caster summons an Ice Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Jade Serpents | Conj | 4 | W2 | —none | —none | —none | 3 W | The Priest summons two Jade Serpents to serve as temple guardians. | 6.37 | —none | 2 | Ritual |
| ||||||||||||
| Summon Rusalka | Conj | 4 | W1D1 | —none | —none | —none | 16 W | The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Sea Serpent | Conj | 4 | W2 | —none | —none | —none | 4 W | The caster summons a Sea Serpent and binds it to his service. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Spine Frog | Conj | 4 | N2W1 | —none | —none | —none | 1 N | The caster summons a Spine Frog and binds it to his service. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Swamp Drake | Conj | 4 | N2W1 | —none | —none | —none | 5 N | The mage summons a Swamp Drake and binds it to his service. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Unseelie Archers | Conj | 4 | G2W1 | —none | —none | —none | 10 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Unseelie Soldiers | Conj | 4 | G2W1 | —none | —none | —none | 12 G | The caster summons a group of soldiers from the Dreamwild. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Water Kobold | Conj | 4 | G1W1 | —none | —none | —none | 12 G | The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Vile Water | Ench | 4 | W2 | —none | —none | —none | 2 W | The alchemist creates a bath of water and vitriol. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Voice of Apsu | Conj | 4 | W2 | —none | —none | —none | 2 W | The caster conjures the dreams of Apsu, the Fresh Water Underneath. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Wolven Winter | Alt | 4 | W3 | —none | —none | —none | 5 W | The caster curses a distant province with a dramatic fall in temperature. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Bone Melter | Alt | 5 | W3N2 | 25 | 1 | 20 | —none | When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death. | 6.37 | 3 | 1 | Combat |
| ||||||||||||
| Call Ahurani | Conj | 5 | S2W1 | —none | —none | —none | 12 S | The Ahuranis are Yazatas of waters, rains, prosperity and health. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Kaijin | Conj | 5 | W3 | —none | —none | —none | 25 W | The caster contacts a Kaijin and convinces it to serve the Lord. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Nagaraja | Conj | 5 | W2E1 | —none | —none | —none | 30 W | Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Naiad | Conj | 5 | W3N1 | —none | —none | —none | 35 W | The caster goes to a river and makes a deal with a Naiad. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Nushi | Conj | 5 | W2N1 | —none | —none | —none | 25 W | The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Sea Trolls | Conj | 5 | W3 | —none | —none | —none | 10 W | The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Enslave Sea Trolls | Thaum | 5 | S3W2 | —none | —none | —none | 10 S | An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Falling Frost | Evo | 5 | W3 | 50 | 10 +1/W | 20 | —none | Bolts of breathtaking frost bombard an area. | 6.37 | ? not verified | 1 | Combat |
| ||||||||||||
| Fire Resistant Warriors | Alt | 5 | W3 | 15 | 20 +1/W | 0 | 1 W | This spell makes units' bodies resistant to fire and flames. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Friendly Currents | Ench | 5 | W3 | 0 | caster | 0 | 1 W | This spell makes the water currents aid the caster and all his allies. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Gift of Formlessness | Alt | 5 | W2 | 10 | 1 | 40 | —none | The caster transforms a handful of soldiers into semi-liquid beings. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Internal Alchemy | Alt | 5 | W2S1 | —none | —none | —none | 5 W | The mystics and hermits of T'ien Ch'i have always been obsessed with longevity. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Living Mercury | Ench | 5 | W1E1 | 1 | —none | —none | 6 W | Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Naiad Warriors | Conj | 5 | W3N1 | —none | —none | —none | 18 W | The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world. | 6.37 | —none | 25 | Ritual |
| ||||||||||||
| Quagmire | Ench | 5 | W4 | 0 | caster | 0 | 1 W | Water will start to seep from the ground that will quickly become soft and difficult to traverse. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Send Bukavac | Conj | 5 | W4 | —none | —none | —none | 5 W | The caster summons and sends a Bukavac to wreak havoc in a distant sea province. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Send Tupilak | Ench | 5 | D3W1 | —none | —none | —none | 5 D | The Tupilak is an artificial animal made from various animal cadavers. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Serenity | Thaum | 5 | W3 | 15 | 3 +1/W | 20 | —none | The caster afflicts the targets with phlegmatic humors quenching their raging emotions. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Summon Hekateride | Conj | 5 | N3W1 | —none | —none | —none | 30 N | When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Rimvaettir | Conj | 5 | W2 | —none | —none | —none | 5 W | The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size. | 6.37 | —none | 5 +1/W | Ritual |
| ||||||||||||
| Summon Unseelie Knights | Conj | 5 | G3W1 | —none | —none | —none | 15 G | The caster summons a few mounted knights from the Dreamwild. | 6.37 | —none | 3 | Ritual |
| ||||||||||||
| Summon Water Elemental | Conj | 5 | W3 | 1 | —none | 0 | 1 W | The caster summons a Water Elemental to aid him in battle. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Winter Wolves | Conj | 5 | W3 | —none | —none | —none | 6 W | The caster summons and binds five Winter Wolves. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Voice of Tiamat | Conj | 5 | W2 | —none | —none | —none | 8 W | The caster conjures up the dreams of Tiamat, the Raging Sea. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Winter Ward | Ench | 5 | W2 | 15 | 20 +1/W | 0 | 1 W | This spell protects several units from cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Winter's Chill | Alt | 5 | W3 | 25 | 5 +1/W | 20 | —none | The caster freezes several enemy soldiers. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Bind Ice Devil | Blood | 6 | B3W3 | —none | —none | —none | 88 B | The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Blizzard | Alt | 6 | A4W3 | 0 | caster | 0 | 1 A | The caster conjures an unexpected blizzard. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Boil | Alt | 6 | F3W1 | 30 | 1 | 20 | —none | This spell heats up a large underwater area to the point of boiling. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Cleansing Water | Evo | 6 | W2 | 30 +5/W | 5 +1/W | 20 | —none | The caster projects a torrent of water against undead enemies. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Contact Beregina | Conj | 6 | W3E1 | —none | —none | —none | 35 W | The caster approaches a shore or riverbank and tries to contact a Beregina. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Contact Nagarishi | Conj | 6 | W3E1 | —none | —none | —none | 40 W | Nagarishis are sages of considerable power living in the Jeweled City of Patala. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Foul Vapors | Ench | 6 | N4W1 | 0 | caster | 0 | 2 N | Poisonous gas will begin to seep from the ground shortly after this spell is cast. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Frost Dome | Ench | 6 | W5 | —none | —none | —none | 15 W | A frost dome is created over the entire province where the spell is cast. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Frozen Heart | Alt | 6 | W1 | 25 +5/W | one target | 20 | —none | The victim's heart is instantly frozen. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Grip of Winter | Ench | 6 | W4 | 0 | caster | 0 | 2 W | The entire battlefield is harrowed by enormous cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Illwinter | Blood | 6 | B5W3 | —none | —none | —none | 120 B | The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Manifest Vitriol | Alt | 6 | W2F1 | —none | —none | —none | 3 W | The alchemist conjures a manifestation of the alchemical principle of vitriol. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Phlegmatia | Thaum | 6 | W5 | —none | —none | —none | 20 W | The caster curses a province with the humor of water, phlegmatia. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Sea King's Court | Conj | 6 | W4 | —none | —none | —none | 55 W | The caster contacts a Sea King and his retinue of twenty Sea Trolls. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Shark Attack | Conj | 6 | W3 | 1 | —none | 0 | 3 W | The caster attracts sharks to the smell of blood in the water. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Streams from Hades | Conj | 6 | W4D1 | —none | —none | —none | 40 W | The caster draws forth water from the Underworld and summons a Kokythiad. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Binn | Conj | 6 | W1A1 | —none | —none | —none | 4 W | The Binn are spiritual beings of an earlier time. | 6.37 | —none | ? not verified | Ritual |
| ||||||||||||
| Summon Bishop Fish | Conj | 6 | W3 | —none | —none | —none | 15 W | The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Monster Fish | Conj | 6 | W3 | —none | —none | —none | 6 W | This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Unseelie Prince | Conj | 6 | G4W1 | —none | —none | —none | 30 G | The caster summons a Fay Prince from the Dreamwild. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Water Ward | Ench | 6 | W1 | 15 | 25 | 0 | 1 W | Many soldiers become surrounded by strong currents, making them very difficult to hit in combat. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Winter's Call | Blood | 6 | B3W2 | —none | —none | —none | 86 B | The caster sacrifices blood to summon a Herald of the Eternal Winter. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Acid Storm | Evo | 7 | W4F1 | 0 | caster | 0 | 3 W | The whole battlefield is showered in highly corrosive fluids pouring down from the heavens. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Call Anzus | Conj | 7 | W2E2 | —none | —none | —none | 4 W | The caster summons a pair of Anzu bird-monsters. | 6.37 | —none | 2 | Ritual |
| ||||||||||||
| Crawl | Alt | 7 | W3 | 30 | 6 +2/W | 0 | 1 W | This spell will slow down a large group of enemies. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Elemental Opposition of Fire | Evo | 7 | W5 | —none | —none | —none | 60 W | The caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Ghost Ship Armada | Ench | 7 | W5D3 | —none | —none | —none | 60 W | This spell will awaken the dead Admiral Torgrin and make him fight for your cause. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Ice Strike | Evo | 7 | W2 | 30 | —none | 20 | —none | The caster hurls a ball of ice at his enemies. | 6.37 | 1 | 1 | Combat |
| ||||||||||||
| Ice Walls | Alt | 7 | W5 | —none | —none | —none | 15 W | The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Leviathan | Ench | 7 | D3W1 | —none | —none | —none | 10 D | The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Living Castle | Conj | 7 | N4W1 | —none | —none | —none | 40 N | The caster conjures a castle of living kelp and algae. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Living Water | Conj | 7 | W4 | 1 | —none | 0 | 2 W | The caster releases the powers of Water and calls forth several mid-sized Water Elementals. | 6.37 | 0 | 4 +1/W | Combat |
| ||||||||||||
| Murdering Winter | Evo | 7 | W5 | —none | —none | —none | 40 W | A sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Prison of Sedna | Alt | 7 | W3 | 25 | 6 +2/W | 0 | 1 W | The caster transforms the water surrounding the enemies into ice. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Sea of Ice | Alt | 7 | W6 | —none | —none | —none | 80 W | All lakes, seas and rivers in the world are frozen by this powerful enchantment. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Stygian Rains | Evo | 7 | D3W2 | 0 | whole battlefield | 0 | 2 D | The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Asp Turtle | Conj | 7 | W3 | —none | —none | —none | 10 W | The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Catoblepas | Conj | 7 | W3D2 | —none | —none | —none | 12 W | The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Summon Tlaloque | Conj | 7 | W4 | —none | —none | —none | 60 W | The mage-priest summons one of the four Tlaloque. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Thetis' Blessing | Ench | 7 | W5 | —none | —none | —none | 50 W | Allows all troops in the world to enter the sea and breathe under water. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Vengeful Water | Thaum | 7 | W7 | —none | —none | —none | 70 W | The caster chains the seven pillars of water to his god's command. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Wave Warriors | Alt | 7 | W3 | 15 | 20 +1/W | 0 | 1 W | The caster transforms a large group of soldiers into semi-liquid beings. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Claws of Kokytos | Blood | 8 | B3W1 | 35 | one target | 0 | 2 B | A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Contact Marid | Conj | 8 | W2F4 | —none | —none | —none | 60 W | The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Frost Fend | Ench | 8 | W4 | 0 | whole battlefield | 0 | 1 W | This spell protects the entire army from cold. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Frostflesh Army | Alt | 8 | W4 | 0 | whole battlefield | 0 | 2 W | This spell transforms the caster's entire army into a legion of half-frozen apparitions. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Guardians of the Deep | Conj | 8 | W6 | —none | —none | —none | 60 W | Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Liquify | Alt | 8 | W4 | 30 | 3 | 20 | —none | The targets are turned into pools of liquid flesh, causing instant death. | 6.37 | 100 | 1 | Combat |
| ||||||||||||
| Lure of the Deep | Thaum | 8 | G5W2 | —none | —none | —none | 70 G | Sirens will start to emerge from the deeps when this powerful enchantment is cast. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Maelstrom | Evo | 8 | W6 | —none | —none | —none | 80 W | A huge magical maelstrom is created in a sea. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Queen of Elemental Water | Conj | 8 | W5 | —none | —none | —none | 50 W | The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Quickening | Alt | 8 | W2 | 20 | 9 +1/W | 0 | 1 W | This spells grants quickness to a large number of units. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Summon Telkhine | Conj | 8 | W5A2 | —none | —none | —none | 69 W | The caster releases one of the Telkhines from its Tartarian prison. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Tidal Wave | Evo | 8 | W5 | —none | —none | —none | 15 W | The caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Wrath of the Sea | Ench | 8 | W5 | —none | —none | —none | 70 W | The sea will rise and flood all coastal provinces within just a few months. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Abomination | Conj | 9 | S5W2 | —none | —none | —none | 15 S | The caster summons an Abomination from the nether planes. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Call Ancient Presence | Conj | 9 | W5N4 | —none | —none | —none | 15 W | In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Celestial Rainbow | Evo | 9 | G7W5 | —none | —none | —none | 80 G | This ritual creates a rainbow large enough to be seen from everywhere in the world. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Demon Cleansing | Ench | 9 | W5 | 0 | caster | 0 | 1 W | Casts the Demon Cleansing enchantment over the battlefield. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Forces of Ice | Blood | 9 | B5W2 | —none | —none | —none | 50 B | The caster summons and binds several Frost Fiends. | 6.37 | —none | 15 +1/B | Ritual |
| ||||||||||||
| Lost Land | Evo | 9 | E6W5 | —none | —none | —none | 100 E | This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
| Niefel Flames | Evo | 9 | W5 | 40 +5/W | 75 +5/W | 0 | 1 W | A shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks. | 6.37 | 0 | 1 | Combat |
| ||||||||||||
| Remnants in the Depths | Thaum | 9 | D6W4 | —none | —none | —none | 90 D | Massive amounts of death and disease have always been safely locked away at the bottom of the oceans. | 6.37 | —none | 1 | Ritual |
| ||||||||||||
Default columns only · 3 more columns online
Items that need Water 53
Every item on the wiki whose forging needs Water, by construction level.
Swipe sideways for more columns.
| Effect | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | W1 | 5 W | —none | feet | With these boots on the wearer will be able to both run on water and swim in it with surprising speed. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 1 | W1 | 5 W | —none | 1-hand | The Ice Lance is a spear made mostly out of ice and enchanted with Water magic that increases the defensive skills of the wielder. | 6.37 | 3 | —none | —none | Generic | |
| |||||||||||
| 1 | W1 | 5 W | —none | 1-hand | The Ice Sword is the signature weapon of the Ice Crafters of Caelum. | 6.37 | 6 | —none | —none | Generic | |
| |||||||||||
| 1 | W1 | 5 W | —none | misc | This sapphire ring gives the owner almost total immunity from cold in all forms. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W1 | 5 W | —none | 1-hand | This horrid living weapon is grown in the lightless chasms of the deep seas. | 6.37 | ? not verified | —none | —none | National | |
| |||||||||||
| 3 | W1N1 | 5 W + 5 N | —none | misc | This small shell is taken from a living clam and inscribed with runes of creation and absorption. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W1 | 5 W | —none | 1-hand | Red Coral is commonly used in enchanted items to protect against the bleeding caused by battle wounds, but it can just as easily be enchanted to cause bleeding. | 6.37 | 9 | —none | —none | Generic | |
| |||||||||||
| 3 | E1W1 | 5 E + 5 W | —none | 1-hand | This magical instrument will automatically hit the enemy in the eye and spoon it out. | 6.37 | ? not verified | —none | —none | Generic | |
| |||||||||||
| 3 | W1 | 5 W | —none | misc | This flask is full of water blessed by a high ranking priest and enchanted by a Water mage to keep the bless from dissipating. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W2 | 10 W | —none | shield | This shield is made of enchanted ice and its enchantment will increase in power when it is cold and decrease when it is warm. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W1 | 5 W | —none | head | This helmet is made of enchanted ice and will protect its wearer from both physical harm and cold. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W1A1 | 5 W + 5 A | —none | 1-hand | A scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings. | 6.37 | 8 | —none | —none | Generic | |
| |||||||||||
| 3 | S1W1 | 3 S + 2 W | —none | body | The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. | 6.37 | —none | —none | —none | National | |
| |||||||||||
| 3 | W1 | 5 W | —none | misc | Anyone wearing this item will be able to breathe underwater. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | W1 | 5 W | —none | body | Made from the skin of a single huge Atlantian, this armor grants the wearer the ability to breathe both air and water. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 3 | F1W1 | 2 F + 2 W | —none | 1-hand | The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade. | 6.37 | 8 | —none | —none | National | |
| |||||||||||
| 5 | W1A1 | 5 W + 5 A | —none | misc | This amulet turns the air into water all around the wearer. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | W2 | 10 W | —none | body | Armor made from the scales of a true dragon, it is almost weightless and very durable. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | W1E1 | 5 W + 5 E | —none | crown | A crown with head protection 9 that gives its wearer dragon mastery. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | W1 | 5 W | —none | 1-hand | As soon as this sword is drawn, the blade will burst into icy blue flames and anyone hit will be frozen by the extremely cold fire. | 6.37 | 8 | —none | —none | Generic | |
| |||||||||||
| 5 | W3 | 15 W | —none | 2-hand | This strange staff is adorned with pebbles of ice. | 6.37 | 3 | —none | —none | Generic | |
| |||||||||||
| 5 | N3W1 | 15 N + 5 W | —none | misc | The owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | G1W1 | 5 G + 5 W | —none | misc | This keg is enchanted with the magic of the fay. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | W3 | 15 W | W+1 | body | A Water mage who wears this robe will find that it helps him in the use of Water magic. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 5 | W2F2 | 10 W + 10 F | —none | 1-hand | The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell. | 6.37 | 7 | —none | 2 | Generic | |
| |||||||||||
| 5 | W2F1 | 10 W + 5 F | —none | 2-hand | This staff can be used to fire Acid Bolts at the enemy. | 6.37 | 3 | —none | —none | Generic | |
| |||||||||||
| 5 | W2 | 10 W | —none | 1-hand | This sword is amazingly light and quick, allowing its wielder to strike at twice the speed of any normal man. | 6.37 | 10 | —none | —none | Generic | |
| |||||||||||
| 5 | W1 | 5 W | —none | misc | This liquid globe makes it easier to project Water rituals at faraway provinces, and can also be used to empower combat spells. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W2 | 10 W | —none | feet | Boots that give quickness and 12 extra map movement. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W2 | 10 W | —none | misc | A water elemental is imprisoned in this bottle. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | S4W2 | 25 S + 10 W | —none | crown | This crown is suited for the most powerful of mages. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W1 | 5 W | —none | 2-hand | Created to slay demons, this sword protects its wielder from fire and delivers severe damage to its target. | 6.37 | 15 | —none | —none | Generic | |
| |||||||||||
| 7 | W2E1 | 10 W + 5 E | —none | body | A heavy scale mail composed of small bits of jade stone. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W1E1 | 5 W + 5 E | —none | misc | When the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal. | 6.37 | —none | —none | —none | National | |
| |||||||||||
| 7 | G1W1 | 5 G + 5 W | —none | body | This brilliant armor is made of small crystals and enchanted with the protective powers of the rainbow. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W2A1 | 10 W + 5 A | —none | 2-hand | This huge maul is enchanted with water to make it strike hard and with air to make it light to swing. | 6.37 | 21 | —none | —none | Generic | |
| |||||||||||
| 7 | W2 | 10 W | —none | body | Armor made of interlinked ice crystals, it protects the wearer from cold and surrounds him with a wind of ice and snow. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W3 | 15 W | —none | misc | This magic item will enable a commander to travel underwater with an army consisting of up to 100 human-sized troops or 25 giants. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | F4W4 | 25 F + 25 W | F+1A+1W+1E+1 | 2-hand | Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5. | 6.37 | 3 | —none | —none | Generic | |
| |||||||||||
| 7 | W1 | 5 W | W+1 | misc | This bracelet is made of water and makes the casting of Water magic less arduous. | 6.37 | —none | —none | —none | Generic | |
| |||||||||||
| 7 | W3 | 15 W | —none | 2-hand | The wielder of this trident will be able to command the currents of the sea to help him and his friends. | 6.37 | 10 | —none | —none | Generic | |
| |||||||||||
| unique | 9 | W2 | 10 W | —none | misc | As soon as a hostile demon comes close, the bell will chime and send powerful blasts at the demon. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | F4W4 | 25 F + 25 W | F+1A+1W+1E+1 | crown | This is the crown worn by the lord of the elements. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W4 | 25 W | —none | crown | This crown has an ancient, powerful frost being trapped in its diamonds. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | F2W2 | 10 F + 10 W | —none | 1-hand | Ember is the sword that is cold and hot at the same time. | 6.37 | 15 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W3A3 | 15 W + 15 A | —none | head | A helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | N1W1 | 5 N + 5 W | —none | misc | Once upon a time there was Gustafus, who was a little person. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | S3W2 | 15 S + 10 W | —none | misc | Nethgul is an ancient Starspawn whose body has been dead for a very long time. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W4E1 | 25 W + 5 E | W+1 | misc | This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W4 | 25 W | W+1 | misc | This orb was sculpted from pure water and is constantly making pleasant sounds from the waves trapped inside it. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W3S2 | 15 W + 10 S | W+1 | 2-hand | Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly. | 6.37 | 13 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W3 | 15 W | —none | 1-hand | The wielder of this wand can shower frost and ice among the enemy ranks. | 6.37 | 2 | Unique | —none | Generic |
| |||||||||||
| unique | 9 | W2E2 | 10 W + 10 E | —none | feet | These boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life. | 6.37 | —none | Unique | —none | Generic |
| |||||||||||
The faceted gem marks a unique item: an artifact, which can be forged only once per game.
Default columns only · 4 more columns online
Nations with Water mages 51
Every nation whose own mages reach Water, with the highest level.
Swipe sideways for more columns.
| Agartha#15 | Early Age | 15 | E3H3W2F1D1 | —none | 6.37 |
|---|---|---|---|---|---|
| |||||
| Agartha#102 | Late Age | 102 | E2D2H2F1W1 | S2 | 6.37 |
| |||||
| Agartha#59 | Middle Age | 59 | E3H3F1W1D1 | —none | 6.37 |
| |||||
| Atlantis#43 | Early Age | 43 | E3H3W2F1 | S1 | 6.37 |
| |||||
| Atlantis#126 | Late Age | 126 | W3D2H2S1 | A2E2F1 | 6.37 |
| |||||
| Atlantis#88 | Middle Age | 88 | W3H3S2 | F3E3 | 6.37 |
| |||||
| Berytos | Early Age | 29 | F2A2W2B2H2E1 | S1 | 6.37 |
| |||||
| C'tis#75 | Middle Age | 75 | H3D2N2W1S1 | —none | 6.37 |
| |||||
| Caelum#24 | Early Age | 24 | A4H2F1W1E1D1 | —none | 6.37 |
| |||||
| Caelum#106 | Late Age | 106 | A2D2H2W1E1 | F2 | 6.37 |
| |||||
| Caelum#71 | Middle Age | 71 | A3W2H1 | S2D2F1 | 6.37 |
| |||||
| Eriu | Middle Age | 58 | G3N2H2A1W1E1 | F1 | 6.37 |
| |||||
| Erytheia | Late Age | 125 | W2H2F1S1 | E3A2N1 | 6.37 |
| |||||
| Jomon | Late Age | 110 | W2S2H2E1N1 | F3A3 | 6.37 |
| |||||
| Jotunheim | Middle Age | 80 | W2B2H2D1G1 | S4N4 | 6.37 |
| |||||
| Kailasa | Early Age | 20 | W3E3S2N1G1H1 | —none | 6.37 |
| |||||
| Marignon#103 | Late Age | 103 | H3F2G2B2A1W1E1S1 | N1 | 6.37 |
| |||||
| Mekone | Early Age | 6 | F2E2H2A1W1 | —none | 6.37 |
| |||||
| Mictlan#25 | Early Age | 25 | B3H3F2W2S2N2 | D1 | 6.37 |
| |||||
| Mictlan#111 | Late Age | 111 | W3H3F2S2N2B2 | D1 | 6.37 |
| |||||
| Mictlan#73 | Middle Age | 73 | S3H3F2A2W2N2 | D1B1 | 6.37 |
| |||||
| Nidavangr | Middle Age | 81 | W2S2D2N2A1E1H1 | B3 | 6.37 |
| |||||
| Niefelheim | Early Age | 33 | W3D2B2H2G1 | S3N3 | 6.37 |
| |||||
| Oceania#41 | Early Age | 41 | N4W2G2H2A1E1 | —none | 6.37 |
| |||||
| Oceania#87 | Middle Age | 87 | N4W2G2H2A1E1 | —none | 6.37 |
| |||||
| Patala | Late Age | 108 | W2E2S2H2N1G1 | —none | 6.37 |
| |||||
| Pelagia#40 | Early Age | 40 | W4H3S1N1 | A2E1 | 6.37 |
| |||||
| Pelagia#86 | Middle Age | 86 | W4H2F1A1E1S1 | N3 | 6.37 |
| |||||
| Phaeacia | Middle Age | 77 | A3W2H2S1G1 | E2 | 6.37 |
| |||||
| Phlegra#96 | Late Age | 96 | H2F1A1W1E1S1 | —none | 6.37 |
| |||||
| Pyrène#14 | Early Age | 14 | A3E3N2W1H1 | —none | 6.37 |
| |||||
| Pythium#98 | Late Age | 98 | N2H2F1W1S1D1 | A1E1G1B1 | 6.37 |
| |||||
| Pythium#56 | Middle Age | 56 | S3H3A2W1 | F2 | 6.37 |
| |||||
| R'lyeh#44 | Early Age | 44 | W3S3H3D1 | E2G2N1 | 6.37 |
| |||||
| R'lyeh#127 | Late Age | 127 | S3W2H2G1 | E3N1 | 6.37 |
| |||||
| R'lyeh#89 | Middle Age | 89 | S3W2H2 | E3G3N1 | 6.37 |
| |||||
| Ragha | Late Age | 105 | F3A3H2W1S1D1B1 | —none | 6.37 |
| |||||
| Shinuyama | Middle Age | 70 | F2E2D2W1N1H1 | —none | 6.37 |
| |||||
| T'ien Ch'i#22 | Early Age | 22 | W2H2F1A1E1S1D1N1G1 | —none | 6.37 |
| |||||
| T'ien Ch'i#109 | Late Age | 109 | W2E2D2N2A1S1H1 | G2 | 6.37 |
| |||||
| T'ien Ch'i#69 | Middle Age | 69 | W2N2H2F1A1E1S1G1 | —none | 6.37 |
| |||||
| Therodos | Early Age | 42 | N3W2E2H2A1 | F2D2 | 6.37 |
| |||||
| Tir na n'Og | Early Age | 11 | G4N2H2A1W1 | E2 | 6.37 |
| |||||
| Ur | Early Age | 19 | N3H3W2E2D1 | A2S1 | 6.37 |
| |||||
| Uruk | Middle Age | 66 | S3H3W2N2E1 | A2 | 6.37 |
| |||||
| Utgård | Late Age | 117 | S2D2B2H2W1G1 | N2 | 6.37 |
| |||||
| Vaettiheim | Late Age | 118 | W1D1N1G1B1H1 | S3 | 6.37 |
| |||||
| Vanarus | Middle Age | 79 | A2H2F1W1E1D1N1G1B1 | —none | 6.37 |
| |||||
| Xibalba#112 | Late Age | 112 | W3H3E2D2N2B1 | F1A1 | 6.37 |
| |||||
| Xibalba#74 | Middle Age | 74 | W3E2D2N2H2B1 | F1A1 | 6.37 |
| |||||
| Ys | Middle Age | 85 | G3W2H2E1S1 | F2N1 | 6.37 |
| |||||
Default columns only · 1 more columns online
Last updated 2026-09-30 by Data importVerified for 6.37 (current)