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W · Element

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Water magic sites

Spells that need Water 164

Every spell on the wiki that needs Water, by level.

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Water spells. Verified 6.37.
Effect
Blessing of the God-slayerEnch0W1H1—none—none—none5 WA ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.6.37
Spell
Blessing of the God-slayer
School
Ench
Level
0
Paths
W1H1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
A ritual that gives one chosen unit the Blessing of God Slayer effect; only EA Mekone can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Freezing TouchEvo0W11one target10—noneDeals 9 cold damage, rising with path level, to one unit within reach, ignoring armour.6.37
Spell
Freezing Touch
School
Evo
Level
0
Paths
W1
Range
1
Area
one target
Fatigue
10
Gems
—none
Effect
Deals 9 cold damage, rising with path level, to one unit within reach, ignoring armour.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Acid SprayEvo1W2F12520—noneThe mage extends his hands, spraying acid at his enemies.6.37
Spell
Acid Spray
School
Evo
Level
1
Paths
W2F1
Range
2
Area
5
Fatigue
20
Gems
—none
Effect
The mage extends his hands, spraying acid at his enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Cold BoltEvo1W250 +5/W120—noneA bolt of intense cold issues forth from the caster's hands.6.37
Spell
Cold Bolt
School
Evo
Level
1
Paths
W2
Range
50 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
A bolt of intense cold issues forth from the caster's hands.
Version
6.37
Precision
3
Effects
1
Cast
Combat
DesiccationThaum1W230120—noneApplies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected.6.37
Spell
Desiccation
School
Thaum
Level
1
Paths
W2
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
Applies the Desiccation effect to the units in one square, ignoring armour, unless magic resistance stops it; undead and inanimate beings are unaffected.
Version
6.37
Precision
100
Effects
1
Cast
Combat
GeyserEvo1W1F120 +5/W310—noneA steaming-hot bolt of water rushes from the caster's hands.6.37
Spell
Geyser
School
Evo
Level
1
Paths
W1F1
Range
20 +5/W
Area
3
Fatigue
10
Gems
—none
Effect
A steaming-hot bolt of water rushes from the caster's hands.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Protection from ColdEnch1W10caster5—noneThis spell protects the caster from cold.6.37
Spell
Protection from Cold
School
Ench
Level
1
Paths
W1
Range
0
Area
caster
Fatigue
5
Gems
—none
Effect
This spell protects the caster from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
SlimeEvo1W130 +5/W120—noneThe caster hurls a ball of sticky goo at his enemies.6.37
Spell
Slime
School
Evo
Level
1
Paths
W1
Range
30 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
The caster hurls a ball of sticky goo at his enemies.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Summon CrocodilesConj1N1W1—none—none—none4 NThis ritual summons a few crocodiles and has them assist in battles.6.37
Spell
Summon Crocodiles
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
This ritual summons a few crocodiles and has them assist in battles.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon KappaConj1W1N1—none—none—none3 WA ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.6.37
Spell
Summon Kappa
School
Conj
Level
1
Paths
W1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon Sea DogsConj1N1W1—none—none—none2 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Dogs
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Water StrikeEvo1W135 +5/W120—noneThis spell creates a torrent of Water magic that can rip flesh from bone.6.37
Spell
Water Strike
School
Evo
Level
1
Paths
W1
Range
35 +5/W
Area
1
Fatigue
20
Gems
—none
Effect
This spell creates a torrent of Water magic that can rip flesh from bone.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Breath of WinterEnch2W10caster20—noneThe caster is surrounded by extreme cold.6.37
Spell
Breath of Winter
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by extreme cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Calm EmotionsThaum2W110one target20—noneThe caster afflicts the target with phlegmatic humors quenching his raging emotions.6.37
Spell
Calm Emotions
School
Thaum
Level
2
Paths
W1
Range
10
Area
one target
Fatigue
20
Gems
—none
Effect
The caster afflicts the target with phlegmatic humors quenching his raging emotions.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Cold BlastEvo2W27 +1/W320—noneA powerful blast of cold strikes a small area close to the caster.6.37
Spell
Cold Blast
School
Evo
Level
2
Paths
W2
Range
7 +1/W
Area
3
Fatigue
20
Gems
—none
Effect
A powerful blast of cold strikes a small area close to the caster.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gooey WaterAlt2W235 +5/W5 +1/W20—noneThe caster turns a patch of water into sticky slime.6.37
Spell
Gooey Water
School
Alt
Level
2
Paths
W2
Range
35 +5/W
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster turns a patch of water into sticky slime.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Ice ShieldAlt2W10caster20—noneThe mage transforms the water around him into a shield of ice that protects him from harm.6.37
Spell
Ice Shield
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage transforms the water around him into a shield of ice that protects him from harm.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Quicken SelfAlt2W10caster20—noneQuickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.6.37
Spell
Quicken Self
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of the caster and enhances his ability to dodge and evade incoming attacks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Resist FireAlt2W10caster10—noneGives the caster Fire Resistance +5.6.37
Spell
Resist Fire
School
Alt
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
Gives the caster Fire Resistance +5.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Rust MistEvo2E2W1309 +1/E30—noneHighly corrosive mists appear on the battlefield.6.37
Spell
Rust Mist
School
Evo
Level
2
Paths
E2W1
Range
30
Area
9 +1/E
Fatigue
30
Gems
—none
Effect
Highly corrosive mists appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Scrying PoolThaum2W1G1—none—none—none2 WThe mage will enchant a pool of water to provide images of a province far away.6.37
Spell
Scrying Pool
School
Thaum
Level
2
Paths
W1G1
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The mage will enchant a pool of water to provide images of a province far away.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Ao-OniConj2W1D1—none—none—none7 WThis spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.6.37
Spell
Summon Ao-Oni
School
Conj
Level
2
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Water PowerConj2W10caster20—noneThe mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.6.37
Spell
Summon Water Power
School
Conj
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Water ShieldEnch2W10caster20—noneThe caster is surrounded by strong currents, making him very difficult to hit in combat.6.37
Spell
Water Shield
School
Ench
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster is surrounded by strong currents, making him very difficult to hit in combat.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Acid BoltEvo3W2F135 +5/W130—noneA gush of highly corrosive fluid flows from the mouth of the caster.6.37
Spell
Acid Bolt
School
Evo
Level
3
Paths
W2F1
Range
35 +5/W
Area
1
Fatigue
30
Gems
—none
Effect
A gush of highly corrosive fluid flows from the mouth of the caster.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Bind Frost FiendBlood3B2W2—none—none—none7 BThe caster sacrifices several blood slaves to contact and bind a Frost Fiend.6.37
Spell
Bind Frost Fiend
School
Blood
Level
3
Paths
B2W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 B
Effect
The caster sacrifices several blood slaves to contact and bind a Frost Fiend.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call KrakensConj3W3—none—none—none4 WSummons several huge octopoid beasts to serve the caster.6.37
Spell
Call Krakens
School
Conj
Level
3
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
Summons several huge octopoid beasts to serve the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
ClaymenEnch3W1E1—none—none—none7 WThe caster forms several clay figures and gives them enchanted life.6.37
Spell
Claymen
School
Ench
Level
3
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster forms several clay figures and gives them enchanted life.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Fire ResistanceAlt3W215120—noneThis spell makes a few units' bodies resistant to fire and flames.6.37
Spell
Fire Resistance
School
Alt
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell makes a few units' bodies resistant to fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
FreezeAlt3W225120—noneThe caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.6.37
Spell
Freeze
School
Alt
Level
3
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster freezes his enemies. Frozen units are slowed and suffer from fatigue each turn.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Freezing MistEvo3W3A13010 +1/W20—noneThis spell creates a large cloud of numbing cold that remains on the battlefield.6.37
Spell
Freezing Mist
School
Evo
Level
3
Paths
W3A1
Range
30
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
This spell creates a large cloud of numbing cold that remains on the battlefield.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Heavenly RiversConj3W1S1—none—none—none9 WThe Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.6.37
Spell
Heavenly Rivers
School
Conj
Level
3
Paths
W1S1
Range
—none
Area
—none
Fatigue
—none
Gems
9 W
Effect
The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
KatabasisEnch3D1W1—none—none—none8 DA mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.6.37
Spell
Katabasis
School
Ench
Level
3
Paths
D1W1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
A mystic of the Sacred River of Death and Rebirth descends into the underworld through the Sacred River and prepares a path for an eventual return from the underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lesser Winter WardEnch3W215120—noneThis spell protects several units from cold.6.37
Spell
Lesser Winter Ward
School
Ench
Level
3
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
This spell protects several units from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MossbodyAlt3N1W110120—noneThe caster covers the body of a small number of troops in a moist magical moss.6.37
Spell
Mossbody
School
Alt
Level
3
Paths
N1W1
Range
10
Area
1
Fatigue
20
Gems
—none
Effect
The caster covers the body of a small number of troops in a moist magical moss.
Version
6.37
Precision
0
Effects
1
Cast
Combat
RainEvo3W30caster01 WThis spell creates a heavy rain upon the battlefield.6.37
Spell
Rain
School
Evo
Level
3
Paths
W3
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
This spell creates a heavy rain upon the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Sailors' DeathThaum3W330120—noneThe lungs of a small number of targets are filled with water.6.37
Spell
Sailors' Death
School
Thaum
Level
3
Paths
W3
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
The lungs of a small number of targets are filled with water.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Summon Bog BeastsConj3N2W2—none—none—none5 NThe mage summons and binds a few Bog Beasts.6.37
Spell
Summon Bog Beasts
School
Conj
Level
3
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons and binds a few Bog Beasts.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CowsConj3W2E2—none—none—none3 WThe mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.6.37
Spell
Summon Cave Cows
School
Conj
Level
3
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CrabConj3E1W1—none—none—none4 EThe Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.6.37
Spell
Summon Cave Crab
School
Conj
Level
3
Paths
E1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Lesser Water ElementalConj3W11—none01 WThe caster summons a Lesser Water Elemental to aid him in battle.6.37
Spell
Summon Lesser Water Elemental
School
Conj
Level
3
Paths
W1
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Lesser Water Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon NagasConj3W2E1—none—none—none15 WNagas are semi-divine serpent beings of the Nether World of Patala.6.37
Spell
Summon Nagas
School
Conj
Level
3
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
Nagas are semi-divine serpent beings of the Nether World of Patala.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon Sea LionsConj3N2W1—none—none—none10 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Lions
School
Conj
Level
3
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
16 +1/N
Cast
Ritual
Summon Unseelie FolkConj3G2W1—none—none—none5 GThe caster summons a group of Unseelie Fay Folk.6.37
Spell
Summon Unseelie Folk
School
Conj
Level
3
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Unseelie Fay Folk.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon YetisConj3W2A1—none—none—none8 WThe caster summons a group of Yeti from the mountains.6.37
Spell
Summon Yetis
School
Conj
Level
3
Paths
W2A1
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster summons a group of Yeti from the mountains.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Acid RainEvo4W3F1306 +1/W30—noneHighly acidic fluids pour down from the sky, showering a limited area with corrosive bile.6.37
Spell
Acid Rain
School
Evo
Level
4
Paths
W3F1
Range
30
Area
6 +1/W
Fatigue
30
Gems
—none
Effect
Highly acidic fluids pour down from the sky, showering a limited area with corrosive bile.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Amalgamation of Water and FleshAlt4W2S1—none—none—none10 WThe alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.6.37
Spell
Amalgamation of Water and Flesh
School
Alt
Level
4
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The alchemists of Marignon have, with the possible aid of infernal tutors, devised means to fuse human bodies with elemental essence creating living amalgams of flesh and water.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Contact NaginiConj4W2E1—none—none—none25 WThe Nagini is a Naga Princess from the Jeweled City of Patala.6.37
Spell
Contact Nagini
School
Conj
Level
4
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nagini is a Naga Princess from the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshiniConj4N2W1—none—none—none25 NYakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yakshini
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse of the DesertThaum4W330530—noneThis spell will affect several targets with severe dehydration.6.37
Spell
Curse of the Desert
School
Thaum
Level
4
Paths
W3
Range
30
Area
5
Fatigue
30
Gems
—none
Effect
This spell will affect several targets with severe dehydration.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Encase in IceAlt4W225120—noneThe caster transforms the water surrounding some enemies into ice.6.37
Spell
Encase in Ice
School
Alt
Level
4
Paths
W2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
The caster transforms the water surrounding some enemies into ice.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Herd of Morvarc'hConj4G2W1—none—none—none12 GThe caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.6.37
Spell
Herd of Morvarc'h
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Liquid BodyAlt4W10caster20—noneThe caster transforms himself into a semi-liquid being.6.37
Spell
Liquid Body
School
Alt
Level
4
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster transforms himself into a semi-liquid being.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Mirror of Earth's MemoriesThaum4W2E2—none—none—none5 WAn Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.6.37
Spell
Mirror of Earth's Memories
School
Thaum
Level
4
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
An Agarthan Oracle ventures down to the Womb of the Earth and gazes into the reflections of the First Pool to gain knowledge of subterranean sources of magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Olm ConclaveConj4W1E1—none—none—none20 WThe caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.6.37
Spell
Olm Conclave
School
Conj
Level
4
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
QuicknessAlt4W215120—noneQuickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.6.37
Spell
Quickness
School
Alt
Level
4
Paths
W2
Range
15
Area
1
Fatigue
20
Gems
—none
Effect
Quickness increases the speed of a small number of units and enhances their ability to dodge and evade incoming attacks.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Sacred CrocodileConj4N2W2—none—none—none1 NAll crocodiles are more or less sacred to the populace of C'tis.6.37
Spell
Sacred Crocodile
School
Conj
Level
4
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
All crocodiles are more or less sacred to the populace of C'tis.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
School of SharksConj4W20—none01 WThe caster attracts several small sharks and makes them attack the enemies.6.37
Spell
School of Sharks
School
Conj
Level
4
Paths
W2
Range
0
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster attracts several small sharks and makes them attack the enemies.
Version
6.37
Precision
0
Effects
10 +2/W
Cast
Combat
Send VodyanoyConj4W2—none—none—none20 WThe caster summons and sends a Vodyanoy to a distant sea province.6.37
Spell
Send Vodyanoy
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster summons and sends a Vodyanoy to a distant sea province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
SlowAlt4W230120—noneThis spell will slow down a small group of enemies.6.37
Spell
Slow
School
Alt
Level
4
Paths
W2
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell will slow down a small group of enemies.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Stygian SkinAlt4D1W10caster20—noneThe caster drenches his skin in stygian water, making him almost impervious to physical damage.6.37
Spell
Stygian Skin
School
Alt
Level
4
Paths
D1W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster drenches his skin in stygian water, making him almost impervious to physical damage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Ice DrakeConj4W2—none—none—none7 WThe caster summons an Ice Drake and binds it to his service.6.37
Spell
Summon Ice Drake
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster summons an Ice Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Jade SerpentsConj4W2—none—none—none3 WThe Priest summons two Jade Serpents to serve as temple guardians.6.37
Spell
Summon Jade Serpents
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The Priest summons two Jade Serpents to serve as temple guardians.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon RusalkaConj4W1D1—none—none—none16 WThe caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.6.37
Spell
Summon Rusalka
School
Conj
Level
4
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 W
Effect
The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Sea SerpentConj4W2—none—none—none4 WThe caster summons a Sea Serpent and binds it to his service.6.37
Spell
Summon Sea Serpent
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a Sea Serpent and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Spine FrogConj4N2W1—none—none—none1 NThe caster summons a Spine Frog and binds it to his service.6.37
Spell
Summon Spine Frog
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The caster summons a Spine Frog and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Swamp DrakeConj4N2W1—none—none—none5 NThe mage summons a Swamp Drake and binds it to his service.6.37
Spell
Summon Swamp Drake
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons a Swamp Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Unseelie ArchersConj4G2W1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Archers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Unseelie SoldiersConj4G2W1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Soldiers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Water KoboldConj4G1W1—none—none—none12 GThe caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Water Kobold
School
Conj
Level
4
Paths
G1W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vile WaterEnch4W2—none—none—none2 WThe alchemist creates a bath of water and vitriol.6.37
Spell
Vile Water
School
Ench
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The alchemist creates a bath of water and vitriol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Voice of ApsuConj4W2—none—none—none2 WThe caster conjures the dreams of Apsu, the Fresh Water Underneath.6.37
Spell
Voice of Apsu
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The caster conjures the dreams of Apsu, the Fresh Water Underneath.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wolven WinterAlt4W3—none—none—none5 WThe caster curses a distant province with a dramatic fall in temperature.6.37
Spell
Wolven Winter
School
Alt
Level
4
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster curses a distant province with a dramatic fall in temperature.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bone MelterAlt5W3N225120—noneWhen affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.6.37
Spell
Bone Melter
School
Alt
Level
5
Paths
W3N2
Range
25
Area
1
Fatigue
20
Gems
—none
Effect
When affected by this spell, the targets will melt, dissolving instantly, resulting in a quick and certain death.
Version
6.37
Precision
3
Effects
1
Cast
Combat
Call AhuraniConj5S2W1—none—none—none12 SThe Ahuranis are Yazatas of waters, rains, prosperity and health.6.37
Spell
Call Ahurani
School
Conj
Level
5
Paths
S2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Ahuranis are Yazatas of waters, rains, prosperity and health.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact KaijinConj5W3—none—none—none25 WThe caster contacts a Kaijin and convinces it to serve the Lord.6.37
Spell
Contact Kaijin
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The caster contacts a Kaijin and convinces it to serve the Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarajaConj5W2E1—none—none—none30 WNagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.6.37
Spell
Contact Nagaraja
School
Conj
Level
5
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
30 W
Effect
Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NaiadConj5W3N1—none—none—none35 WThe caster goes to a river and makes a deal with a Naiad.6.37
Spell
Contact Naiad
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster goes to a river and makes a deal with a Naiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NushiConj5W2N1—none—none—none25 WThe Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.6.37
Spell
Contact Nushi
School
Conj
Level
5
Paths
W2N1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Sea TrollsConj5W3—none—none—none10 WThe caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Sea Trolls
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Enslave Sea TrollsThaum5S3W2—none—none—none10 SAn Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.6.37
Spell
Enslave Sea Trolls
School
Thaum
Level
5
Paths
S3W2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
An Aboleth Mind Lord extends his mind to locate and attract a group of Sea Troll Warriors.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Falling FrostEvo5W35010 +1/W20—noneBolts of breathtaking frost bombard an area.6.37
Spell
Falling Frost
School
Evo
Level
5
Paths
W3
Range
50
Area
10 +1/W
Fatigue
20
Gems
—none
Effect
Bolts of breathtaking frost bombard an area.
Version
6.37
Precision
? not verified
Effects
1
Cast
Combat
Fire Resistant WarriorsAlt5W31520 +1/W01 WThis spell makes units' bodies resistant to fire and flames.6.37
Spell
Fire Resistant Warriors
School
Alt
Level
5
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell makes units' bodies resistant to fire and flames.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Friendly CurrentsEnch5W30caster01 WThis spell makes the water currents aid the caster and all his allies.6.37
Spell
Friendly Currents
School
Ench
Level
5
Paths
W3
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
This spell makes the water currents aid the caster and all his allies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Gift of FormlessnessAlt5W210140—noneThe caster transforms a handful of soldiers into semi-liquid beings.6.37
Spell
Gift of Formlessness
School
Alt
Level
5
Paths
W2
Range
10
Area
1
Fatigue
40
Gems
—none
Effect
The caster transforms a handful of soldiers into semi-liquid beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Internal AlchemyAlt5W2S1—none—none—none5 WThe mystics and hermits of T'ien Ch'i have always been obsessed with longevity.6.37
Spell
Internal Alchemy
School
Alt
Level
5
Paths
W2S1
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The mystics and hermits of T'ien Ch'i have always been obsessed with longevity.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living MercuryEnch5W1E11—none—none6 WIndependent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.6.37
Spell
Living Mercury
School
Ench
Level
5
Paths
W1E1
Range
1
Area
—none
Fatigue
—none
Gems
6 W
Effect
Independent of each other the Oracles of the deeper earth and the alchemists of T'ien Ch'i have discovered the means to distill and animate the liquid silver of the deeps.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Naiad WarriorsConj5W3N1—none—none—none18 WThe caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.6.37
Spell
Naiad Warriors
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
18 W
Effect
The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
QuagmireEnch5W40caster01 WWater will start to seep from the ground that will quickly become soft and difficult to traverse.6.37
Spell
Quagmire
School
Ench
Level
5
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Water will start to seep from the ground that will quickly become soft and difficult to traverse.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Send BukavacConj5W4—none—none—none5 WThe caster summons and sends a Bukavac to wreak havoc in a distant sea province.6.37
Spell
Send Bukavac
School
Conj
Level
5
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster summons and sends a Bukavac to wreak havoc in a distant sea province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send TupilakEnch5D3W1—none—none—none5 DThe Tupilak is an artificial animal made from various animal cadavers.6.37
Spell
Send Tupilak
School
Ench
Level
5
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Tupilak is an artificial animal made from various animal cadavers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
SerenityThaum5W3153 +1/W20—noneThe caster afflicts the targets with phlegmatic humors quenching their raging emotions.6.37
Spell
Serenity
School
Thaum
Level
5
Paths
W3
Range
15
Area
3 +1/W
Fatigue
20
Gems
—none
Effect
The caster afflicts the targets with phlegmatic humors quenching their raging emotions.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon HekaterideConj5N3W1—none—none—none30 NWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Hekateride
School
Conj
Level
5
Paths
N3W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon RimvaettirConj5W2—none—none—none5 WThe Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.6.37
Spell
Summon Rimvaettir
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.
Version
6.37
Precision
—none
Effects
5 +1/W
Cast
Ritual
Summon Unseelie KnightsConj5G3W1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Unseelie Knights
School
Conj
Level
5
Paths
G3W1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Water ElementalConj5W31—none01 WThe caster summons a Water Elemental to aid him in battle.6.37
Spell
Summon Water Elemental
School
Conj
Level
5
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Water Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Winter WolvesConj5W3—none—none—none6 WThe caster summons and binds five Winter Wolves.6.37
Spell
Summon Winter Wolves
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
The caster summons and binds five Winter Wolves.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Voice of TiamatConj5W2—none—none—none8 WThe caster conjures up the dreams of Tiamat, the Raging Sea.6.37
Spell
Voice of Tiamat
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster conjures up the dreams of Tiamat, the Raging Sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winter WardEnch5W21520 +1/W01 WThis spell protects several units from cold.6.37
Spell
Winter Ward
School
Ench
Level
5
Paths
W2
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
This spell protects several units from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Winter's ChillAlt5W3255 +1/W20—noneThe caster freezes several enemy soldiers.6.37
Spell
Winter's Chill
School
Alt
Level
5
Paths
W3
Range
25
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster freezes several enemy soldiers.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Bind Ice DevilBlood6B3W3—none—none—none88 BThe Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.6.37
Spell
Bind Ice Devil
School
Blood
Level
6
Paths
B3W3
Range
—none
Area
—none
Fatigue
—none
Gems
88 B
Effect
The Blood mage sacrifices several blood slaves to contact and bind one of the six Ice Devils.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
BlizzardAlt6A4W30caster01 AThe caster conjures an unexpected blizzard.6.37
Spell
Blizzard
School
Alt
Level
6
Paths
A4W3
Range
0
Area
caster
Fatigue
0
Gems
1 A
Effect
The caster conjures an unexpected blizzard.
Version
6.37
Precision
0
Effects
1
Cast
Combat
BoilAlt6F3W130120—noneThis spell heats up a large underwater area to the point of boiling.6.37
Spell
Boil
School
Alt
Level
6
Paths
F3W1
Range
30
Area
1
Fatigue
20
Gems
—none
Effect
This spell heats up a large underwater area to the point of boiling.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Cleansing WaterEvo6W230 +5/W5 +1/W20—noneThe caster projects a torrent of water against undead enemies.6.37
Spell
Cleansing Water
School
Evo
Level
6
Paths
W2
Range
30 +5/W
Area
5 +1/W
Fatigue
20
Gems
—none
Effect
The caster projects a torrent of water against undead enemies.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact BereginaConj6W3E1—none—none—none35 WThe caster approaches a shore or riverbank and tries to contact a Beregina.6.37
Spell
Contact Beregina
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster approaches a shore or riverbank and tries to contact a Beregina.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarishiConj6W3E1—none—none—none40 WNagarishis are sages of considerable power living in the Jeweled City of Patala.6.37
Spell
Contact Nagarishi
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Foul VaporsEnch6N4W10caster02 NPoisonous gas will begin to seep from the ground shortly after this spell is cast.6.37
Spell
Foul Vapors
School
Ench
Level
6
Paths
N4W1
Range
0
Area
caster
Fatigue
0
Gems
2 N
Effect
Poisonous gas will begin to seep from the ground shortly after this spell is cast.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frost DomeEnch6W5—none—none—none15 WA frost dome is created over the entire province where the spell is cast.6.37
Spell
Frost Dome
School
Ench
Level
6
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
A frost dome is created over the entire province where the spell is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Frozen HeartAlt6W125 +5/Wone target20—noneThe victim's heart is instantly frozen.6.37
Spell
Frozen Heart
School
Alt
Level
6
Paths
W1
Range
25 +5/W
Area
one target
Fatigue
20
Gems
—none
Effect
The victim's heart is instantly frozen.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Grip of WinterEnch6W40caster02 WThe entire battlefield is harrowed by enormous cold.6.37
Spell
Grip of Winter
School
Ench
Level
6
Paths
W4
Range
0
Area
caster
Fatigue
0
Gems
2 W
Effect
The entire battlefield is harrowed by enormous cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Hidden in SnowEnch6W3D1—none—none—none65 WThis spell can only be cast where there are high mountains nearby.6.37
Spell
Hidden in Snow
School
Ench
Level
6
Paths
W3D1
Range
—none
Area
—none
Fatigue
—none
Gems
65 W
Effect
This spell can only be cast where there are high mountains nearby.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
IllwinterBlood6B5W3—none—none—none120 BThe caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.6.37
Spell
Illwinter
School
Blood
Level
6
Paths
B5W3
Range
—none
Area
—none
Fatigue
—none
Gems
120 B
Effect
The caster sacrifices the blood of innocent virgins in an attempt to revive the old Rimtursar, ancient giants of terrible might and the ancestors of the Jotun.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Manifest VitriolAlt6W2F1—none—none—none3 WThe alchemist conjures a manifestation of the alchemical principle of vitriol.6.37
Spell
Manifest Vitriol
School
Alt
Level
6
Paths
W2F1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The alchemist conjures a manifestation of the alchemical principle of vitriol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
PhlegmatiaThaum6W5—none—none—none20 WThe caster curses a province with the humor of water, phlegmatia.6.37
Spell
Phlegmatia
School
Thaum
Level
6
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster curses a province with the humor of water, phlegmatia.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sea King's CourtConj6W4—none—none—none55 WThe caster contacts a Sea King and his retinue of twenty Sea Trolls.6.37
Spell
Sea King's Court
School
Conj
Level
6
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
55 W
Effect
The caster contacts a Sea King and his retinue of twenty Sea Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shark AttackConj6W31—none03 WThe caster attracts sharks to the smell of blood in the water.6.37
Spell
Shark Attack
School
Conj
Level
6
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
3 W
Effect
The caster attracts sharks to the smell of blood in the water.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Streams from HadesConj6W4D1—none—none—none40 WThe caster draws forth water from the Underworld and summons a Kokythiad.6.37
Spell
Streams from Hades
School
Conj
Level
6
Paths
W4D1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
The caster draws forth water from the Underworld and summons a Kokythiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon BinnConj6W1A1—none—none—none4 WThe Binn are spiritual beings of an earlier time.6.37
Spell
Summon Binn
School
Conj
Level
6
Paths
W1A1
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The Binn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Bishop FishConj6W3—none—none—none15 WThe caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.6.37
Spell
Summon Bishop Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Monster FishConj6W3—none—none—none6 WThis spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.6.37
Spell
Summon Monster Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Unseelie PrinceConj6G4W1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Unseelie Prince
School
Conj
Level
6
Paths
G4W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Water WardEnch6W1152501 WMany soldiers become surrounded by strong currents, making them very difficult to hit in combat.6.37
Spell
Water Ward
School
Ench
Level
6
Paths
W1
Range
15
Area
25
Fatigue
0
Gems
1 W
Effect
Many soldiers become surrounded by strong currents, making them very difficult to hit in combat.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Winter's CallBlood6B3W2—none—none—none86 BThe caster sacrifices blood to summon a Herald of the Eternal Winter.6.37
Spell
Winter's Call
School
Blood
Level
6
Paths
B3W2
Range
—none
Area
—none
Fatigue
—none
Gems
86 B
Effect
The caster sacrifices blood to summon a Herald of the Eternal Winter.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acid StormEvo7W4F10caster03 WThe whole battlefield is showered in highly corrosive fluids pouring down from the heavens.6.37
Spell
Acid Storm
School
Evo
Level
7
Paths
W4F1
Range
0
Area
caster
Fatigue
0
Gems
3 W
Effect
The whole battlefield is showered in highly corrosive fluids pouring down from the heavens.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Call AnzusConj7W2E2—none—none—none4 WThe caster summons a pair of Anzu bird-monsters.6.37
Spell
Call Anzus
School
Conj
Level
7
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a pair of Anzu bird-monsters.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
CrawlAlt7W3306 +2/W01 WThis spell will slow down a large group of enemies.6.37
Spell
Crawl
School
Alt
Level
7
Paths
W3
Range
30
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
This spell will slow down a large group of enemies.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Elemental Opposition of FireEvo7W5—none—none—none60 WThe caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them.6.37
Spell
Elemental Opposition of Fire
School
Evo
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster channels vast amounts of Water Arcana against all active Global Fire Enchantments to simultaneously dispel them.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ghost Ship ArmadaEnch7W5D3—none—none—none60 WThis spell will awaken the dead Admiral Torgrin and make him fight for your cause.6.37
Spell
Ghost Ship Armada
School
Ench
Level
7
Paths
W5D3
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
This spell will awaken the dead Admiral Torgrin and make him fight for your cause.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ice StrikeEvo7W230—none20—noneThe caster hurls a ball of ice at his enemies.6.37
Spell
Ice Strike
School
Evo
Level
7
Paths
W2
Range
30
Area
—none
Fatigue
20
Gems
—none
Effect
The caster hurls a ball of ice at his enemies.
Version
6.37
Precision
1
Effects
1
Cast
Combat
Ice WallsAlt7W5—none—none—none15 WThe caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.6.37
Spell
Ice Walls
School
Alt
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster strengthens the walls of a castle by covering them in ice, making the walls very difficult to breach.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LeviathanEnch7D3W1—none—none—none10 DThe Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.6.37
Spell
Leviathan
School
Ench
Level
7
Paths
D3W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The Leviathan is a dead, rotting Asp Turtle given false life by a necromancer.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living CastleConj7N4W1—none—none—none40 NThe caster conjures a castle of living kelp and algae.6.37
Spell
Living Castle
School
Conj
Level
7
Paths
N4W1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster conjures a castle of living kelp and algae.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living WaterConj7W41—none02 WThe caster releases the powers of Water and calls forth several mid-sized Water Elementals.6.37
Spell
Living Water
School
Conj
Level
7
Paths
W4
Range
1
Area
—none
Fatigue
0
Gems
2 W
Effect
The caster releases the powers of Water and calls forth several mid-sized Water Elementals.
Version
6.37
Precision
0
Effects
4 +1/W
Cast
Combat
Murdering WinterEvo7W5—none—none—none40 WA sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice.6.37
Spell
Murdering Winter
School
Evo
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
A sudden, furious blizzard will strike an enemy army camp in a province of the mage's choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Prison of SednaAlt7W3256 +2/W01 WThe caster transforms the water surrounding the enemies into ice.6.37
Spell
Prison of Sedna
School
Alt
Level
7
Paths
W3
Range
25
Area
6 +2/W
Fatigue
0
Gems
1 W
Effect
The caster transforms the water surrounding the enemies into ice.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Sea of IceAlt7W6—none—none—none80 WAll lakes, seas and rivers in the world are frozen by this powerful enchantment.6.37
Spell
Sea of Ice
School
Alt
Level
7
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
80 W
Effect
All lakes, seas and rivers in the world are frozen by this powerful enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Stygian RainsEvo7D3W20whole battlefield02 DThe caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.6.37
Spell
Stygian Rains
School
Evo
Level
7
Paths
D3W2
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 D
Effect
The caster channels the forces of the underworld and releases a torrent of stygian rains upon the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Asp TurtleConj7W3—none—none—none10 WThe Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.6.37
Spell
Summon Asp Turtle
School
Conj
Level
7
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CatoblepasConj7W3D2—none—none—none12 WThe caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.6.37
Spell
Summon Catoblepas
School
Conj
Level
7
Paths
W3D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 W
Effect
The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon TlaloqueConj7W4—none—none—none60 WThe mage-priest summons one of the four Tlaloque.6.37
Spell
Summon Tlaloque
School
Conj
Level
7
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The mage-priest summons one of the four Tlaloque.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Thetis' BlessingEnch7W5—none—none—none50 WAllows all troops in the world to enter the sea and breathe under water.6.37
Spell
Thetis' Blessing
School
Ench
Level
7
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
Allows all troops in the world to enter the sea and breathe under water.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vengeful WaterThaum7W7—none—none—none70 WThe caster chains the seven pillars of water to his god's command.6.37
Spell
Vengeful Water
School
Thaum
Level
7
Paths
W7
Range
—none
Area
—none
Fatigue
—none
Gems
70 W
Effect
The caster chains the seven pillars of water to his god's command.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wave WarriorsAlt7W31520 +1/W01 WThe caster transforms a large group of soldiers into semi-liquid beings.6.37
Spell
Wave Warriors
School
Alt
Level
7
Paths
W3
Range
15
Area
20 +1/W
Fatigue
0
Gems
1 W
Effect
The caster transforms a large group of soldiers into semi-liquid beings.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Claws of KokytosBlood8B3W135one target02 BA gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.6.37
Spell
Claws of Kokytos
School
Blood
Level
8
Paths
B3W1
Range
35
Area
one target
Fatigue
0
Gems
2 B
Effect
A gate is opened and the target is instantly thrown into Kokytos, the icy realm of Devils.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Contact MaridConj8W2F4—none—none—none60 WThe caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.6.37
Spell
Contact Marid
School
Conj
Level
8
Paths
W2F4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Frost FendEnch8W40whole battlefield01 WThis spell protects the entire army from cold.6.37
Spell
Frost Fend
School
Ench
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
1 W
Effect
This spell protects the entire army from cold.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Frostflesh ArmyAlt8W40whole battlefield02 WThis spell transforms the caster's entire army into a legion of half-frozen apparitions.6.37
Spell
Frostflesh Army
School
Alt
Level
8
Paths
W4
Range
0
Area
whole battlefield
Fatigue
0
Gems
2 W
Effect
This spell transforms the caster's entire army into a legion of half-frozen apparitions.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Guardians of the DeepConj8W6—none—none—none60 WSea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.6.37
Spell
Guardians of the Deep
School
Conj
Level
8
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
LiquifyAlt8W430320—noneThe targets are turned into pools of liquid flesh, causing instant death.6.37
Spell
Liquify
School
Alt
Level
8
Paths
W4
Range
30
Area
3
Fatigue
20
Gems
—none
Effect
The targets are turned into pools of liquid flesh, causing instant death.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Lure of the DeepThaum8G5W2—none—none—none70 GSirens will start to emerge from the deeps when this powerful enchantment is cast.6.37
Spell
Lure of the Deep
School
Thaum
Level
8
Paths
G5W2
Range
—none
Area
—none
Fatigue
—none
Gems
70 G
Effect
Sirens will start to emerge from the deeps when this powerful enchantment is cast.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
MaelstromEvo8W6—none—none—none80 WA huge magical maelstrom is created in a sea.6.37
Spell
Maelstrom
School
Evo
Level
8
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
80 W
Effect
A huge magical maelstrom is created in a sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Queen of Elemental WaterConj8W5—none—none—none50 WThe caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.6.37
Spell
Queen of Elemental Water
School
Conj
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
QuickeningAlt8W2209 +1/W01 WThis spells grants quickness to a large number of units.6.37
Spell
Quickening
School
Alt
Level
8
Paths
W2
Range
20
Area
9 +1/W
Fatigue
0
Gems
1 W
Effect
This spells grants quickness to a large number of units.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon TelkhineConj8W5A2—none—none—none69 WThe caster releases one of the Telkhines from its Tartarian prison.6.37
Spell
Summon Telkhine
School
Conj
Level
8
Paths
W5A2
Range
—none
Area
—none
Fatigue
—none
Gems
69 W
Effect
The caster releases one of the Telkhines from its Tartarian prison.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Tidal WaveEvo8W5—none—none—none15 WThe caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people.6.37
Spell
Tidal Wave
School
Evo
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster unleashes a huge tidal wave upon a distant province, destroying the lands and killing the people.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wrath of the SeaEnch8W5—none—none—none70 WThe sea will rise and flood all coastal provinces within just a few months.6.37
Spell
Wrath of the Sea
School
Ench
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
70 W
Effect
The sea will rise and flood all coastal provinces within just a few months.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AbominationConj9S5W2—none—none—none15 SThe caster summons an Abomination from the nether planes.6.37
Spell
Call Abomination
School
Conj
Level
9
Paths
S5W2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster summons an Abomination from the nether planes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Ancient PresenceConj9W5N4—none—none—none15 WIn the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.6.37
Spell
Call Ancient Presence
School
Conj
Level
9
Paths
W5N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial RainbowEvo9G7W5—none—none—none80 GThis ritual creates a rainbow large enough to be seen from everywhere in the world.6.37
Spell
Celestial Rainbow
School
Evo
Level
9
Paths
G7W5
Range
—none
Area
—none
Fatigue
—none
Gems
80 G
Effect
This ritual creates a rainbow large enough to be seen from everywhere in the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Demon CleansingEnch9W50caster01 WCasts the Demon Cleansing enchantment over the battlefield.6.37
Spell
Demon Cleansing
School
Ench
Level
9
Paths
W5
Range
0
Area
caster
Fatigue
0
Gems
1 W
Effect
Casts the Demon Cleansing enchantment over the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Forces of IceBlood9B5W2—none—none—none50 BThe caster summons and binds several Frost Fiends.6.37
Spell
Forces of Ice
School
Blood
Level
9
Paths
B5W2
Range
—none
Area
—none
Fatigue
—none
Gems
50 B
Effect
The caster summons and binds several Frost Fiends.
Version
6.37
Precision
—none
Effects
15 +1/B
Cast
Ritual
Lost LandEvo9E6W5—none—none—none100 EThis most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.6.37
Spell
Lost Land
School
Evo
Level
9
Paths
E6W5
Range
—none
Area
—none
Fatigue
—none
Gems
100 E
Effect
This most powerful ritual will cause an entire province to slowly sink until it has become lost far under the surface of the sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Niefel FlamesEvo9W540 +5/W75 +5/W01 WA shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks.6.37
Spell
Niefel Flames
School
Evo
Level
9
Paths
W5
Range
40 +5/W
Area
75 +5/W
Fatigue
0
Gems
1 W
Effect
A shower of blue flames shoots out from the caster's hands and flies towards the enemy ranks.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Remnants in the DepthsThaum9D6W4—none—none—none90 DMassive amounts of death and disease have always been safely locked away at the bottom of the oceans.6.37
Spell
Remnants in the Depths
School
Thaum
Level
9
Paths
D6W4
Range
—none
Area
—none
Fatigue
—none
Gems
90 D
Effect
Massive amounts of death and disease have always been safely locked away at the bottom of the oceans.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Items that need Water 53

Every item on the wiki whose forging needs Water, by construction level.

Swipe sideways for more columns.

Water items. Verified 6.37.
Effect
Fish Scale Boots1W15 W—nonefeetWith these boots on the wearer will be able to both run on water and swim in it with surprising speed.6.37
Item
Fish Scale Boots
Construction
1
Paths
W1
Gems
5 W
Boosters
—none
Slot
feet
Effect
With these boots on the wearer will be able to both run on water and swim in it with surprising speed.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ice Lance1W15 W—none1-handThe Ice Lance is a spear made mostly out of ice and enchanted with Water magic that increases the defensive skills of the wielder.6.37
Item
Ice Lance
Construction
1
Paths
W1
Gems
5 W
Boosters
—none
Slot
1-hand
Effect
The Ice Lance is a spear made mostly out of ice and enchanted with Water magic that increases the defensive skills of the wielder.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Ice Sword1W15 W—none1-handThe Ice Sword is the signature weapon of the Ice Crafters of Caelum.6.37
Item
Ice Sword
Construction
1
Paths
W1
Gems
5 W
Boosters
—none
Slot
1-hand
Effect
The Ice Sword is the signature weapon of the Ice Crafters of Caelum.
Version
6.37
Damage
6
Unique
—none
Magic penetration
—none
National
Generic
Ring of Frost1W15 W—nonemiscThis sapphire ring gives the owner almost total immunity from cold in all forms.6.37
Item
Ring of Frost
Construction
1
Paths
W1
Gems
5 W
Boosters
—none
Slot
misc
Effect
This sapphire ring gives the owner almost total immunity from cold in all forms.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Anemone Mace3W15 W—none1-handThis horrid living weapon is grown in the lightless chasms of the deep seas.6.37
Item
Anemone Mace
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
1-hand
Effect
This horrid living weapon is grown in the lightless chasms of the deep seas.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
National
Clam of Pearls3W1N15 W + 5 N—nonemiscThis small shell is taken from a living clam and inscribed with runes of creation and absorption.6.37
Item
Clam of Pearls
Construction
3
Paths
W1N1
Gems
5 W + 5 N
Boosters
—none
Slot
misc
Effect
This small shell is taken from a living clam and inscribed with runes of creation and absorption.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Coral Blade3W15 W—none1-handRed Coral is commonly used in enchanted items to protect against the bleeding caused by battle wounds, but it can just as easily be enchanted to cause bleeding.6.37
Item
Coral Blade
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
1-hand
Effect
Red Coral is commonly used in enchanted items to protect against the bleeding caused by battle wounds, but it can just as easily be enchanted to cause bleeding.
Version
6.37
Damage
9
Unique
—none
Magic penetration
—none
National
Generic
Eyecatcher3E1W15 E + 5 W—none1-handThis magical instrument will automatically hit the enemy in the eye and spoon it out.6.37
Item
Eyecatcher
Construction
3
Paths
E1W1
Gems
5 E + 5 W
Boosters
—none
Slot
1-hand
Effect
This magical instrument will automatically hit the enemy in the eye and spoon it out.
Version
6.37
Damage
? not verified
Unique
—none
Magic penetration
—none
National
Generic
Flask of Holy Water3W15 W—nonemiscThis flask is full of water blessed by a high ranking priest and enchanted by a Water mage to keep the bless from dissipating.6.37
Item
Flask of Holy Water
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
misc
Effect
This flask is full of water blessed by a high ranking priest and enchanted by a Water mage to keep the bless from dissipating.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ice Aegis3W210 W—noneshieldThis shield is made of enchanted ice and its enchantment will increase in power when it is cold and decrease when it is warm.6.37
Item
Ice Aegis
Construction
3
Paths
W2
Gems
10 W
Boosters
—none
Slot
shield
Effect
This shield is made of enchanted ice and its enchantment will increase in power when it is cold and decrease when it is warm.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ice Helmet3W15 W—noneheadThis helmet is made of enchanted ice and will protect its wearer from both physical harm and cold.6.37
Item
Ice Helmet
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
head
Effect
This helmet is made of enchanted ice and will protect its wearer from both physical harm and cold.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Ice Mist Scimitar3W1A15 W + 5 A—none1-handA scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings.6.37
Item
Ice Mist Scimitar
Construction
3
Paths
W1A1
Gems
5 W + 5 A
Boosters
—none
Slot
1-hand
Effect
A scimitar that gives its bearer cold resistance 10; its damage is not changed by Fire blessings.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Purple Silk Garments3S1W13 S + 2 W—nonebodyThe Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.6.37
Item
Purple Silk Garments
Construction
3
Paths
S1W1
Gems
3 S + 2 W
Boosters
—none
Slot
body
Effect
The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Ring of Water Breathing3W15 W—nonemiscAnyone wearing this item will be able to breathe underwater.6.37
Item
Ring of Water Breathing
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
misc
Effect
Anyone wearing this item will be able to breathe underwater.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Shambler Skin Armor3W15 W—nonebodyMade from the skin of a single huge Atlantian, this armor grants the wearer the ability to breathe both air and water.6.37
Item
Shambler Skin Armor
Construction
3
Paths
W1
Gems
5 W
Boosters
—none
Slot
body
Effect
Made from the skin of a single huge Atlantian, this armor grants the wearer the ability to breathe both air and water.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sword of the Five Elements3F1W12 F + 2 W—none1-handThe weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade.6.37
Item
Sword of the Five Elements
Construction
3
Paths
F1W1
Gems
2 F + 2 W
Boosters
—none
Slot
1-hand
Effect
The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
National
Amulet of the Fish5W1A15 W + 5 A—nonemiscThis amulet turns the air into water all around the wearer.6.37
Item
Amulet of the Fish
Construction
5
Paths
W1A1
Gems
5 W + 5 A
Boosters
—none
Slot
misc
Effect
This amulet turns the air into water all around the wearer.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Blue Dragon Scale Mail5W210 W—nonebodyArmor made from the scales of a true dragon, it is almost weightless and very durable.6.37
Item
Blue Dragon Scale Mail
Construction
5
Paths
W2
Gems
10 W
Boosters
—none
Slot
body
Effect
Armor made from the scales of a true dragon, it is almost weightless and very durable.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Dragon Crown5W1E15 W + 5 E—nonecrownA crown with head protection 9 that gives its wearer dragon mastery.6.37
Item
Dragon Crown
Construction
5
Paths
W1E1
Gems
5 W + 5 E
Boosters
—none
Slot
crown
Effect
A crown with head protection 9 that gives its wearer dragon mastery.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Frost Brand5W15 W—none1-handAs soon as this sword is drawn, the blade will burst into icy blue flames and anyone hit will be frozen by the extremely cold fire.6.37
Item
Frost Brand
Construction
5
Paths
W1
Gems
5 W
Boosters
—none
Slot
1-hand
Effect
As soon as this sword is drawn, the blade will burst into icy blue flames and anyone hit will be frozen by the extremely cold fire.
Version
6.37
Damage
8
Unique
—none
Magic penetration
—none
National
Generic
Ice Pebble Staff5W315 W—none2-handThis strange staff is adorned with pebbles of ice.6.37
Item
Ice Pebble Staff
Construction
5
Paths
W3
Gems
15 W
Boosters
—none
Slot
2-hand
Effect
This strange staff is adorned with pebbles of ice.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Manual of Water Breathing5N3W115 N + 5 W—nonemiscThe owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water.6.37
Item
Manual of Water Breathing
Construction
5
Paths
N3W1
Gems
15 N + 5 W
Boosters
—none
Slot
misc
Effect
The owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Neverending Keg of Mead5G1W15 G + 5 W—nonemiscThis keg is enchanted with the magic of the fay.6.37
Item
Neverending Keg of Mead
Construction
5
Paths
G1W1
Gems
5 G + 5 W
Boosters
—none
Slot
misc
Effect
This keg is enchanted with the magic of the fay.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Robe of the Sea5W315 WW+1bodyA Water mage who wears this robe will find that it helps him in the use of Water magic.6.37
Item
Robe of the Sea
Construction
5
Paths
W3
Gems
15 W
Boosters
W+1
Slot
body
Effect
A Water mage who wears this robe will find that it helps him in the use of Water magic.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rune Smasher5W2F210 W + 10 F—none1-handThe Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell.6.37
Item
Rune Smasher
Construction
5
Paths
W2F2
Gems
10 W + 10 F
Boosters
—none
Slot
1-hand
Effect
The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell.
Version
6.37
Damage
7
Unique
—none
Magic penetration
2
National
Generic
Staff of Corrosion5W2F110 W + 5 F—none2-handThis staff can be used to fire Acid Bolts at the enemy.6.37
Item
Staff of Corrosion
Construction
5
Paths
W2F1
Gems
10 W + 5 F
Boosters
—none
Slot
2-hand
Effect
This staff can be used to fire Acid Bolts at the enemy.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Sword of Swiftness5W210 W—none1-handThis sword is amazingly light and quick, allowing its wielder to strike at twice the speed of any normal man.6.37
Item
Sword of Swiftness
Construction
5
Paths
W2
Gems
10 W
Boosters
—none
Slot
1-hand
Effect
This sword is amazingly light and quick, allowing its wielder to strike at twice the speed of any normal man.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
Water Lens5W15 W—nonemiscThis liquid globe makes it easier to project Water rituals at faraway provinces, and can also be used to empower combat spells.6.37
Item
Water Lens
Construction
5
Paths
W1
Gems
5 W
Boosters
—none
Slot
misc
Effect
This liquid globe makes it easier to project Water rituals at faraway provinces, and can also be used to empower combat spells.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Boots of Quickness7W210 W—nonefeetBoots that give quickness and 12 extra map movement.6.37
Item
Boots of Quickness
Construction
7
Paths
W2
Gems
10 W
Boosters
—none
Slot
feet
Effect
Boots that give quickness and 12 extra map movement.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Bottle of Living Water7W210 W—nonemiscA water elemental is imprisoned in this bottle.6.37
Item
Bottle of Living Water
Construction
7
Paths
W2
Gems
10 W
Boosters
—none
Slot
misc
Effect
A water elemental is imprisoned in this bottle.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Crown of the Magi7S4W225 S + 10 W—nonecrownThis crown is suited for the most powerful of mages.6.37
Item
Crown of the Magi
Construction
7
Paths
S4W2
Gems
25 S + 10 W
Boosters
—none
Slot
crown
Effect
This crown is suited for the most powerful of mages.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Demon Bane7W15 W—none2-handCreated to slay demons, this sword protects its wielder from fire and delivers severe damage to its target.6.37
Item
Demon Bane
Construction
7
Paths
W1
Gems
5 W
Boosters
—none
Slot
2-hand
Effect
Created to slay demons, this sword protects its wielder from fire and delivers severe damage to its target.
Version
6.37
Damage
15
Unique
—none
Magic penetration
—none
National
Generic
Jade Armor7W2E110 W + 5 E—nonebodyA heavy scale mail composed of small bits of jade stone.6.37
Item
Jade Armor
Construction
7
Paths
W2E1
Gems
10 W + 5 E
Boosters
—none
Slot
body
Effect
A heavy scale mail composed of small bits of jade stone.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Mercury Barrel7W1E15 W + 5 E—nonemiscWhen the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal.6.37
Item
Mercury Barrel
Construction
7
Paths
W1E1
Gems
5 W + 5 E
Boosters
—none
Slot
misc
Effect
When the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
National
Rainbow Armor7G1W15 G + 5 W—nonebodyThis brilliant armor is made of small crystals and enchanted with the protective powers of the rainbow.6.37
Item
Rainbow Armor
Construction
7
Paths
G1W1
Gems
5 G + 5 W
Boosters
—none
Slot
body
Effect
This brilliant armor is made of small crystals and enchanted with the protective powers of the rainbow.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Rime Hammer7W2A110 W + 5 A—none2-handThis huge maul is enchanted with water to make it strike hard and with air to make it light to swing.6.37
Item
Rime Hammer
Construction
7
Paths
W2A1
Gems
10 W + 5 A
Boosters
—none
Slot
2-hand
Effect
This huge maul is enchanted with water to make it strike hard and with air to make it light to swing.
Version
6.37
Damage
21
Unique
—none
Magic penetration
—none
National
Generic
Rime Hauberk7W210 W—nonebodyArmor made of interlinked ice crystals, it protects the wearer from cold and surrounds him with a wind of ice and snow.6.37
Item
Rime Hauberk
Construction
7
Paths
W2
Gems
10 W
Boosters
—none
Slot
body
Effect
Armor made of interlinked ice crystals, it protects the wearer from cold and surrounds him with a wind of ice and snow.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Sea King's Goblet7W315 W—nonemiscThis magic item will enable a commander to travel underwater with an army consisting of up to 100 human-sized troops or 25 giants.6.37
Item
Sea King's Goblet
Construction
7
Paths
W3
Gems
15 W
Boosters
—none
Slot
misc
Effect
This magic item will enable a commander to travel underwater with an army consisting of up to 100 human-sized troops or 25 giants.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Staff of Elemental Mastery2-hand · Construction 7 · #767F4W425 F + 25 WF+1A+1W+1E+12-handGives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.6.37
Item
Staff of Elemental Mastery
Construction
7
Paths
F4W4
Gems
25 F + 25 W
Boosters
F+1A+1W+1E+1
Slot
2-hand
Effect
Gives its bearer +1 in Fire, Air, Water and Earth, +1 ritual range in each of those paths, and fire and cold resistance 5.
Version
6.37
Damage
3
Unique
—none
Magic penetration
—none
National
Generic
Water Bracelet7W15 WW+1miscThis bracelet is made of water and makes the casting of Water magic less arduous.6.37
Item
Water Bracelet
Construction
7
Paths
W1
Gems
5 W
Boosters
W+1
Slot
misc
Effect
This bracelet is made of water and makes the casting of Water magic less arduous.
Version
6.37
Damage
—none
Unique
—none
Magic penetration
—none
National
Generic
Wave Breaker7W315 W—none2-handThe wielder of this trident will be able to command the currents of the sea to help him and his friends.6.37
Item
Wave Breaker
Construction
7
Paths
W3
Gems
15 W
Boosters
—none
Slot
2-hand
Effect
The wielder of this trident will be able to command the currents of the sea to help him and his friends.
Version
6.37
Damage
10
Unique
—none
Magic penetration
—none
National
Generic
uniqueBell of Cleansing9W210 W—nonemiscAs soon as a hostile demon comes close, the bell will chime and send powerful blasts at the demon.6.37
Item
Bell of Cleansing
Construction
9
Paths
W2
Gems
10 W
Boosters
—none
Slot
misc
Effect
As soon as a hostile demon comes close, the bell will chime and send powerful blasts at the demon.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of the Elements9F4W425 F + 25 WF+1A+1W+1E+1crownThis is the crown worn by the lord of the elements.6.37
Item
Crown of the Elements
Construction
9
Paths
F4W4
Gems
25 F + 25 W
Boosters
F+1A+1W+1E+1
Slot
crown
Effect
This is the crown worn by the lord of the elements.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueCrown of the Frost King9W425 W—nonecrownThis crown has an ancient, powerful frost being trapped in its diamonds.6.37
Item
Crown of the Frost King
Construction
9
Paths
W4
Gems
25 W
Boosters
—none
Slot
crown
Effect
This crown has an ancient, powerful frost being trapped in its diamonds.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueEmber9F2W210 F + 10 W—none1-handEmber is the sword that is cold and hot at the same time.6.37
Item
Ember
Construction
9
Paths
F2W2
Gems
10 F + 10 W
Boosters
—none
Slot
1-hand
Effect
Ember is the sword that is cold and hot at the same time.
Version
6.37
Damage
15
Unique
Unique
Magic penetration
—none
National
Generic
uniqueHelmet of Perfection9W3A315 W + 15 A—noneheadA helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye.6.37
Item
Helmet of Perfection
Construction
9
Paths
W3A3
Gems
15 W + 15 A
Boosters
—none
Slot
head
Effect
A helmet with head protection 25 that gives awe 5, inspirational leadership +3 and 5 hit points, and costs its wearer an eye.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueMidget's Revenge9N1W15 N + 5 W—nonemiscOnce upon a time there was Gustafus, who was a little person.6.37
Item
Midget's Revenge
Construction
9
Paths
N1W1
Gems
5 N + 5 W
Boosters
—none
Slot
misc
Effect
Once upon a time there was Gustafus, who was a little person.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueNethgul9S3W215 S + 10 W—nonemiscNethgul is an ancient Starspawn whose body has been dead for a very long time.6.37
Item
Nethgul
Construction
9
Paths
S3W2
Gems
15 S + 10 W
Boosters
—none
Slot
misc
Effect
Nethgul is an ancient Starspawn whose body has been dead for a very long time.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Atlantis9W4E125 W + 5 EW+1miscThis crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers.6.37
Item
Orb of Atlantis
Construction
9
Paths
W4E1
Gems
25 W + 5 E
Boosters
W+1
Slot
misc
Effect
This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueOrb of Elemental Water9W425 WW+1miscThis orb was sculpted from pure water and is constantly making pleasant sounds from the waves trapped inside it.6.37
Item
Orb of Elemental Water
Construction
9
Paths
W4
Gems
25 W
Boosters
W+1
Slot
misc
Effect
This orb was sculpted from pure water and is constantly making pleasant sounds from the waves trapped inside it.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic
uniqueTrident from Beyond9W3S215 W + 10 SW+12-handAnyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly.6.37
Item
Trident from Beyond
Construction
9
Paths
W3S2
Gems
15 W + 10 S
Boosters
W+1
Slot
2-hand
Effect
Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly.
Version
6.37
Damage
13
Unique
Unique
Magic penetration
—none
National
Generic
uniqueWinter Bringer9W315 W—none1-handThe wielder of this wand can shower frost and ice among the enemy ranks.6.37
Item
Winter Bringer
Construction
9
Paths
W3
Gems
15 W
Boosters
—none
Slot
1-hand
Effect
The wielder of this wand can shower frost and ice among the enemy ranks.
Version
6.37
Damage
2
Unique
Unique
Magic penetration
—none
National
Generic
uniqueWyrmskin Boots9W2E210 W + 10 E—nonefeetThese boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life.6.37
Item
Wyrmskin Boots
Construction
9
Paths
W2E2
Gems
10 W + 10 E
Boosters
—none
Slot
feet
Effect
These boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life.
Version
6.37
Damage
—none
Unique
Unique
Magic penetration
—none
National
Generic

The faceted gem marks a unique item: an artifact, which can be forged only once per game.

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Nations with Water mages 51

Every nation whose own mages reach Water, with the highest level.

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Nations with Water. Verified 6.37.
Agartha#15Early Age15E3H3W2F1D16.37
Nation
Agartha
Era
Early Age
Number
15
Paths
E3H3W2F1D1
Rare paths
—none
Version
6.37
Agartha#102Late Age102E2D2H2F1W16.37
Nation
Agartha
Era
Late Age
Number
102
Paths
E2D2H2F1W1
Rare paths
S2
Version
6.37
Agartha#59Middle Age59E3H3F1W1D16.37
Nation
Agartha
Era
Middle Age
Number
59
Paths
E3H3F1W1D1
Rare paths
—none
Version
6.37
Atlantis#43Early Age43E3H3W2F16.37
Nation
Atlantis
Era
Early Age
Number
43
Paths
E3H3W2F1
Rare paths
S1
Version
6.37
Atlantis#126Late Age126W3D2H2S16.37
Nation
Atlantis
Era
Late Age
Number
126
Paths
W3D2H2S1
Rare paths
A2E2F1
Version
6.37
Atlantis#88Middle Age88W3H3S26.37
Nation
Atlantis
Era
Middle Age
Number
88
Paths
W3H3S2
Rare paths
F3E3
Version
6.37
BerytosEarly Age29F2A2W2B2H2E16.37
Nation
Berytos
Era
Early Age
Number
29
Paths
F2A2W2B2H2E1
Rare paths
S1
Version
6.37
C'tis#75Middle Age75H3D2N2W1S16.37
Nation
C'tis
Era
Middle Age
Number
75
Paths
H3D2N2W1S1
Rare paths
—none
Version
6.37
Caelum#24Early Age24A4H2F1W1E1D16.37
Nation
Caelum
Era
Early Age
Number
24
Paths
A4H2F1W1E1D1
Rare paths
—none
Version
6.37
Caelum#106Late Age106A2D2H2W1E16.37
Nation
Caelum
Era
Late Age
Number
106
Paths
A2D2H2W1E1
Rare paths
F2
Version
6.37
Caelum#71Middle Age71A3W2H16.37
Nation
Caelum
Era
Middle Age
Number
71
Paths
A3W2H1
Rare paths
S2D2F1
Version
6.37
EriuMiddle Age58G3N2H2A1W1E16.37
Nation
Eriu
Era
Middle Age
Number
58
Paths
G3N2H2A1W1E1
Rare paths
F1
Version
6.37
ErytheiaLate Age125W2H2F1S16.37
Nation
Erytheia
Era
Late Age
Number
125
Paths
W2H2F1S1
Rare paths
E3A2N1
Version
6.37
JomonLate Age110W2S2H2E1N16.37
Nation
Jomon
Era
Late Age
Number
110
Paths
W2S2H2E1N1
Rare paths
F3A3
Version
6.37
JotunheimMiddle Age80W2B2H2D1G16.37
Nation
Jotunheim
Era
Middle Age
Number
80
Paths
W2B2H2D1G1
Rare paths
S4N4
Version
6.37
KailasaEarly Age20W3E3S2N1G1H16.37
Nation
Kailasa
Era
Early Age
Number
20
Paths
W3E3S2N1G1H1
Rare paths
—none
Version
6.37
Marignon#103Late Age103H3F2G2B2A1W1E1S16.37
Nation
Marignon
Era
Late Age
Number
103
Paths
H3F2G2B2A1W1E1S1
Rare paths
N1
Version
6.37
MekoneEarly Age6F2E2H2A1W16.37
Nation
Mekone
Era
Early Age
Number
6
Paths
F2E2H2A1W1
Rare paths
—none
Version
6.37
Mictlan#25Early Age25B3H3F2W2S2N26.37
Nation
Mictlan
Era
Early Age
Number
25
Paths
B3H3F2W2S2N2
Rare paths
D1
Version
6.37
Mictlan#111Late Age111W3H3F2S2N2B26.37
Nation
Mictlan
Era
Late Age
Number
111
Paths
W3H3F2S2N2B2
Rare paths
D1
Version
6.37
Mictlan#73Middle Age73S3H3F2A2W2N26.37
Nation
Mictlan
Era
Middle Age
Number
73
Paths
S3H3F2A2W2N2
Rare paths
D1B1
Version
6.37
NidavangrMiddle Age81W2S2D2N2A1E1H16.37
Nation
Nidavangr
Era
Middle Age
Number
81
Paths
W2S2D2N2A1E1H1
Rare paths
B3
Version
6.37
NiefelheimEarly Age33W3D2B2H2G16.37
Nation
Niefelheim
Era
Early Age
Number
33
Paths
W3D2B2H2G1
Rare paths
S3N3
Version
6.37
Oceania#41Early Age41N4W2G2H2A1E16.37
Nation
Oceania
Era
Early Age
Number
41
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
Oceania#87Middle Age87N4W2G2H2A1E16.37
Nation
Oceania
Era
Middle Age
Number
87
Paths
N4W2G2H2A1E1
Rare paths
—none
Version
6.37
PatalaLate Age108W2E2S2H2N1G16.37
Nation
Patala
Era
Late Age
Number
108
Paths
W2E2S2H2N1G1
Rare paths
—none
Version
6.37
Pelagia#40Early Age40W4H3S1N16.37
Nation
Pelagia
Era
Early Age
Number
40
Paths
W4H3S1N1
Rare paths
A2E1
Version
6.37
Pelagia#86Middle Age86W4H2F1A1E1S16.37
Nation
Pelagia
Era
Middle Age
Number
86
Paths
W4H2F1A1E1S1
Rare paths
N3
Version
6.37
PhaeaciaMiddle Age77A3W2H2S1G16.37
Nation
Phaeacia
Era
Middle Age
Number
77
Paths
A3W2H2S1G1
Rare paths
E2
Version
6.37
Phlegra#96Late Age96H2F1A1W1E1S16.37
Nation
Phlegra
Era
Late Age
Number
96
Paths
H2F1A1W1E1S1
Rare paths
—none
Version
6.37
Pyrène#14Early Age14A3E3N2W1H16.37
Nation
Pyrène
Era
Early Age
Number
14
Paths
A3E3N2W1H1
Rare paths
—none
Version
6.37
Pythium#98Late Age98N2H2F1W1S1D16.37
Nation
Pythium
Era
Late Age
Number
98
Paths
N2H2F1W1S1D1
Rare paths
A1E1G1B1
Version
6.37
Pythium#56Middle Age56S3H3A2W16.37
Nation
Pythium
Era
Middle Age
Number
56
Paths
S3H3A2W1
Rare paths
F2
Version
6.37
R'lyeh#44Early Age44W3S3H3D16.37
Nation
R'lyeh
Era
Early Age
Number
44
Paths
W3S3H3D1
Rare paths
E2G2N1
Version
6.37
R'lyeh#127Late Age127S3W2H2G16.37
Nation
R'lyeh
Era
Late Age
Number
127
Paths
S3W2H2G1
Rare paths
E3N1
Version
6.37
R'lyeh#89Middle Age89S3W2H26.37
Nation
R'lyeh
Era
Middle Age
Number
89
Paths
S3W2H2
Rare paths
E3G3N1
Version
6.37
RaghaLate Age105F3A3H2W1S1D1B16.37
Nation
Ragha
Era
Late Age
Number
105
Paths
F3A3H2W1S1D1B1
Rare paths
—none
Version
6.37
ShinuyamaMiddle Age70F2E2D2W1N1H16.37
Nation
Shinuyama
Era
Middle Age
Number
70
Paths
F2E2D2W1N1H1
Rare paths
—none
Version
6.37
T'ien Ch'i#22Early Age22W2H2F1A1E1S1D1N1G16.37
Nation
T'ien Ch'i
Era
Early Age
Number
22
Paths
W2H2F1A1E1S1D1N1G1
Rare paths
—none
Version
6.37
T'ien Ch'i#109Late Age109W2E2D2N2A1S1H16.37
Nation
T'ien Ch'i
Era
Late Age
Number
109
Paths
W2E2D2N2A1S1H1
Rare paths
G2
Version
6.37
T'ien Ch'i#69Middle Age69W2N2H2F1A1E1S1G16.37
Nation
T'ien Ch'i
Era
Middle Age
Number
69
Paths
W2N2H2F1A1E1S1G1
Rare paths
—none
Version
6.37
TherodosEarly Age42N3W2E2H2A16.37
Nation
Therodos
Era
Early Age
Number
42
Paths
N3W2E2H2A1
Rare paths
F2D2
Version
6.37
Tir na n'OgEarly Age11G4N2H2A1W16.37
Nation
Tir na n'Og
Era
Early Age
Number
11
Paths
G4N2H2A1W1
Rare paths
E2
Version
6.37
UrEarly Age19N3H3W2E2D16.37
Nation
Ur
Era
Early Age
Number
19
Paths
N3H3W2E2D1
Rare paths
A2S1
Version
6.37
UrukMiddle Age66S3H3W2N2E16.37
Nation
Uruk
Era
Middle Age
Number
66
Paths
S3H3W2N2E1
Rare paths
A2
Version
6.37
UtgårdLate Age117S2D2B2H2W1G16.37
Nation
Utgård
Era
Late Age
Number
117
Paths
S2D2B2H2W1G1
Rare paths
N2
Version
6.37
VaettiheimLate Age118W1D1N1G1B1H16.37
Nation
Vaettiheim
Era
Late Age
Number
118
Paths
W1D1N1G1B1H1
Rare paths
S3
Version
6.37
VanarusMiddle Age79A2H2F1W1E1D1N1G1B16.37
Nation
Vanarus
Era
Middle Age
Number
79
Paths
A2H2F1W1E1D1N1G1B1
Rare paths
—none
Version
6.37
Xibalba#112Late Age112W3H3E2D2N2B16.37
Nation
Xibalba
Era
Late Age
Number
112
Paths
W3H3E2D2N2B1
Rare paths
F1A1
Version
6.37
Xibalba#74Middle Age74W3E2D2N2H2B16.37
Nation
Xibalba
Era
Middle Age
Number
74
Paths
W3E2D2N2H2B1
Rare paths
F1A1
Version
6.37
YsMiddle Age85G3W2H2E1S16.37
Nation
Ys
Era
Middle Age
Number
85
Paths
G3W2H2E1S1
Rare paths
F2N1
Version
6.37

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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