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Conj

Conjuration

verified 6.37updated 2026-09-30 · Data import · Data: Dom6 Inspector (larzm42)

Conjuration spells 376

Every Conjuration spell on the wiki, by level.

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Conjuration spells. Verified 6.37.
Effect
Call EphorConj0D1—none—none—none7 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Ephor
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Spectral PhilosopherConj0D1—none—none—none11 DThe humans of Therodos were struck hardest by the cataclysm.6.37
Spell
Call Spectral Philosopher
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
The humans of Therodos were struck hardest by the cataclysm.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Greater Hannya PactConj0D2—none—none—none12 DThe Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.6.37
Spell
Greater Hannya Pact
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Chunari seals a second and final pact with the Oni Kings, giving up the last shreds of humanity to become a true Hannya.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hannya PactConj0D1—none—none—none6 DA ritual that transforms its caster into another form; only EA Yomi can cast it.6.37
Spell
Hannya Pact
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
A ritual that transforms its caster into another form; only EA Yomi can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive AcolyteConj0D2—none—none—none10 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Arch BishopConj0D3—none—none—none23 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Arch Bishop
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
23 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive BishopConj0D2—none—none—none16 DThe necromancer revives an ancient and unholy priest.6.37
Spell
Revive Bishop
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
16 D
Effect
The necromancer revives an ancient and unholy priest.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive CensorConj0D2—none—none—none4 DThe necromancer revives an Ermorian Censor.6.37
Spell
Revive Censor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The necromancer revives an Ermorian Censor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Dusk ElderConj0D3—none—none—none20 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Dusk Elder
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Grand LemurConj0D3—none—none—none50 DA Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Grand Lemur
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
A Grand Lemur is the spirit of an ancient Scelerian Grand Thaumaturg that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur AcolyteConj0D2—none—none—none11 DA Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.6.37
Spell
Revive Lemur Acolyte
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
11 D
Effect
A Lemur Acolyte is the spirit of an ancient Scelerian Acolyte that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur CenturionConj0D1—none—none—none5 DA Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.6.37
Spell
Revive Lemur Centurion
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
A Lemur Centurion is the spirit of an ancient Scelerian Centurion that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur ConsulConj0D3—none—none—none25 DA Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.6.37
Spell
Revive Lemur Consul
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Lemur Consul is the spirit of an ancient Scelerian Consul that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur SenatorConj0D2—none—none—none15 DA Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.6.37
Spell
Revive Lemur Senator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
A Lemur Senator is the spirit of an ancient Scelerian Senator that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Lemur ThaumaturgConj0D3—none—none—none20 DA Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.6.37
Spell
Revive Lemur Thaumaturg
School
Conj
Level
0
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Lemur Thaumaturg is the spirit of an ancient Scelerian Thaumaturg that has been brought back from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive LictorConj0D2—none—none—none3 DThe necromancer revives an Ermorian Lictor.6.37
Spell
Revive Lictor
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
The necromancer revives an Ermorian Lictor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Shadow TribuneConj0D1—none—none—none8 DThe spirit of an old Ermorian Tribune is brought back through a Soul Gate.6.37
Spell
Revive Shadow Tribune
School
Conj
Level
0
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The spirit of an old Ermorian Tribune is brought back through a Soul Gate.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive SpectatorConj0D2—none—none—none12 DThe necromancer revives the spectre of an ancient Ermorian mage.6.37
Spell
Revive Spectator
School
Conj
Level
0
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The necromancer revives the spectre of an ancient Ermorian mage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AncestorConj1D11—none20—noneThe spirit of a deceased ancestor is called to the battle.6.37
Spell
Call Ancestor
School
Conj
Level
1
Paths
D1
Range
1
Area
—none
Fatigue
20
Gems
—none
Effect
The spirit of a deceased ancestor is called to the battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Celestial ServantConj1E1S1—none—none—none1 EA ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.6.37
Spell
Celestial Servant
School
Conj
Level
1
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
1 E
Effect
A ritual that summons a Celestial Servant; only T'ien Ch'i, in every era, can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shadow ServantConj1D2—none—none—none5 DThe Shadow Servant is a creature made out of solid darkness.6.37
Spell
Shadow Servant
School
Conj
Level
1
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Shadow Servant is a creature made out of solid darkness.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Spirit CurseConj1D150one target01 DThe caster summons a malign spirit from the underworld and coerces it to curse an enemy.6.37
Spell
Spirit Curse
School
Conj
Level
1
Paths
D1
Range
50
Area
one target
Fatigue
0
Gems
1 D
Effect
The caster summons a malign spirit from the underworld and coerces it to curse an enemy.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Summon AnimalsConj1N2—none—none—none10 NThe caster summons several animals and binds them to his service.6.37
Spell
Summon Animals
School
Conj
Level
1
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons several animals and binds them to his service.
Version
6.37
Precision
—none
Effects
30 +2/N
Cast
Ritual
Summon Cave GrubsConj1E1—none—none—none5 EIn the deep caverns of the earth strange worms and crawling beasts can be found.6.37
Spell
Summon Cave Grubs
School
Conj
Level
1
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
In the deep caverns of the earth strange worms and crawling beasts can be found.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon CrocodilesConj1N1W1—none—none—none4 NThis ritual summons a few crocodiles and has them assist in battles.6.37
Spell
Summon Crocodiles
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
This ritual summons a few crocodiles and has them assist in battles.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Jaguar ToadsConj1N1H1—none—none—none2 NA ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.6.37
Spell
Summon Jaguar Toads
School
Conj
Level
1
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
A ritual that summons 3 Jaguar Toads; only Mictlan, in every era, and MA and LA Xibalba can cast it.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon KappaConj1W1N1—none—none—none3 WA ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.6.37
Spell
Summon Kappa
School
Conj
Level
1
Paths
W1N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
A ritual that summons 5 Kappa; only EA Yomi and LA Jomon can cast it.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon Ko-OniConj1D1—none—none—none4 DThis spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.6.37
Spell
Summon Ko-Oni
School
Conj
Level
1
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
This spell summons six Ko-Oni. Ko-Oni are small mischievous demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Sea DogsConj1N1W1—none—none—none2 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Dogs
School
Conj
Level
1
Paths
N1W1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Tangle VinesConj1N120120—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Vines
School
Conj
Level
1
Paths
N1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Awaken Algae MenConj2N1—none—none—none1 NThe mage awakens some Algae Men and persuades them to serve him.6.37
Spell
Awaken Algae Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Algae Men and persuades them to serve him.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Awaken Vine MenConj2N1—none—none—none1 NThe mage awakens some Vine Men and persuades them to serve him.6.37
Spell
Awaken Vine Men
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The mage awakens some Vine Men and persuades them to serve him.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Host of GanasConj2D1—none—none—none9 DGanas are ghostly warriors serving the Daityas of the Nether Realms.6.37
Spell
Host of Ganas
School
Conj
Level
2
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
Ganas are ghostly warriors serving the Daityas of the Nether Realms.
Version
6.37
Precision
—none
Effects
20 +2/D
Cast
Ritual
Pack of WolvesConj2N1—none—none—none2 NThe caster summons a pack of ferocious wolves and binds them to service.6.37
Spell
Pack of Wolves
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The caster summons a pack of ferocious wolves and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Revive Wailing LadyConj2D2—none—none—none8 DThe necromancer revives the spectre of an Ermorian lady.6.37
Spell
Revive Wailing Lady
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The necromancer revives the spectre of an Ermorian lady.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Abysian AncestorsConj2D1F1—none—none—none5 DThe Anathemant summons the spirits of ancient Abysian warriors.6.37
Spell
Summon Abysian Ancestors
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The Anathemant summons the spirits of ancient Abysian warriors.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Summon Ao-OniConj2W1D1—none—none—none7 WThis spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.6.37
Spell
Summon Ao-Oni
School
Conj
Level
2
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
This spell summons four Ao-Oni. Ao-Oni are short green-skinned demons from the snow covered mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Black DogsConj2D2—none—none—none5 DThe caster summons a pack of Black Dogs.6.37
Spell
Summon Black Dogs
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a pack of Black Dogs.
Version
6.37
Precision
—none
Effects
20
Cast
Ritual
Summon Fire AntsConj2F2N1—none—none—none9 FA ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.6.37
Spell
Summon Fire Ants
School
Conj
Level
2
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
9 F
Effect
A ritual that summons 10 Fire Ants, plus 1 per path level above the requirement.
Version
6.37
Precision
—none
Effects
10 +1/F
Cast
Ritual
Summon HawkConj2A15—none20—noneThe caster shrieks and soon a Black Hawk will appear on the battlefield.6.37
Spell
Summon Hawk
School
Conj
Level
2
Paths
A1
Range
5
Area
—none
Fatigue
20
Gems
—none
Effect
The caster shrieks and soon a Black Hawk will appear on the battlefield.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Horned SerpentsConj2N1—none—none—none4 NThe mage ventures into a sandy desert to summon and bind several Horned Serpents.6.37
Spell
Summon Horned Serpents
School
Conj
Level
2
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The mage ventures into a sandy desert to summon and bind several Horned Serpents.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Karasu TengusConj2N1A1—none—none—none2 NThe Karasu Tengu is a sacred being of the wild and the winds.6.37
Spell
Summon Karasu Tengus
School
Conj
Level
2
Paths
N1A1
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
The Karasu Tengu is a sacred being of the wild and the winds.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Killer MantisConj2N2—none—none—none5 NThis ritual summons a bunch of giant killer mantis.6.37
Spell
Summon Killer Mantis
School
Conj
Level
2
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
This ritual summons a bunch of giant killer mantis.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon OgresConj2E1—none—none—none7 EThe caster summons a group of Ogres and convinces them to serve.6.37
Spell
Summon Ogres
School
Conj
Level
2
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 E
Effect
The caster summons a group of Ogres and convinces them to serve.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon ShadesConj2D2—none—none—none5 DThe caster summons a group of Shades to serve him.6.37
Spell
Summon Shades
School
Conj
Level
2
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons a group of Shades to serve him.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon SimarglConj2A1—none—none—none1 AA ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Summon Simargl
School
Conj
Level
2
Paths
A1
Range
—none
Area
—none
Fatigue
—none
Gems
1 A
Effect
A ritual that summons a Simargl; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Spectral InfantryConj2D1F1—none—none—none5 DThis spell will summon the spirits of a few formidable Abysian warriors who have died in battle.6.37
Spell
Summon Spectral Infantry
School
Conj
Level
2
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell will summon the spirits of a few formidable Abysian warriors who have died in battle.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Summon Storm PowerConj2A10caster10—noneDuring a storm, this spell can be used to channel the power of the storm through the mage.6.37
Spell
Summon Storm Power
School
Conj
Level
2
Paths
A1
Range
0
Area
caster
Fatigue
10
Gems
—none
Effect
During a storm, this spell can be used to channel the power of the storm through the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Water PowerConj2W10caster20—noneThe mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.6.37
Spell
Summon Water Power
School
Conj
Level
2
Paths
W1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The mage gathers power from the surrounding water to enable him to cast more powerful Water magic spells.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Tapestry of DreamsConj2G2—none—none—none4 GThe caster conjures the dreams and memories of a distant land and weaves them into a tapestry that reveals what transpires in the province.6.37
Spell
Tapestry of Dreams
School
Conj
Level
2
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
4 G
Effect
The caster conjures the dreams and memories of a distant land and weaves them into a tapestry that reveals what transpires in the province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ambush of TigersConj3N2—none—none—none9 NThe caster summons an ambush of Tigers and binds them to service.6.37
Spell
Ambush of Tigers
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons an ambush of Tigers and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Awaken Shard WightsConj3D1E1—none—none—none10 DShard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.6.37
Spell
Awaken Shard Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Shard Wights are reanimated Pale Ones taken from their final resting places to serve a Ktonian necromancer or an Oracle of the Ancients as guardians or company.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Barathrus PactConj3E2—none—none—none3 EAn Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.6.37
Spell
Barathrus Pact
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
An Agarthan Oracle ventures down to the Roots of the Earth and seals a pact with Barathrus, the King of Deeper Earth.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Bind PenumbralConj3D1E1—none—none—none1 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.6.37
Spell
Bind Penumbral
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
1 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind Scorpion BeastConj3F1E1—none—none—none2 FThe caster summons and binds a huge scorpion.6.37
Spell
Bind Scorpion Beast
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons and binds a huge scorpion.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Cyclops TribeConj3E2—none—none—none9 EThere are in Ind many strange men. Large men, small men, and men with eyes in the back.6.37
Spell
Call Cyclops Tribe
School
Conj
Level
3
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
9 E
Effect
There are in Ind many strange men. Large men, small men, and men with eyes in the back.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Call KrakensConj3W3—none—none—none4 WSummons several huge octopoid beasts to serve the caster.6.37
Spell
Call Krakens
School
Conj
Level
3
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
Summons several huge octopoid beasts to serve the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Call of the WildConj3N4—none—none—none9 NSummons a werewolf and a large pack of wolves in a distant land.6.37
Spell
Call of the Wild
School
Conj
Level
3
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
Summons a werewolf and a large pack of wolves in a distant land.
Version
6.37
Precision
—none
Effects
40
Cast
Ritual
Call of the WindsConj3A2—none—none—none8 ASummons a Great Hawk, along with a large flock of Black Hawks, in a province far away.6.37
Spell
Call of the Winds
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Summons a Great Hawk, along with a large flock of Black Hawks, in a province far away.
Version
6.37
Precision
—none
Effects
51
Cast
Ritual
Conjure Phantasmal WolvesConj3G15—none01 GThe caster conjures Phantasmal Wolves to aid him in battle.6.37
Spell
Conjure Phantasmal Wolves
School
Conj
Level
3
Paths
G1
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures Phantasmal Wolves to aid him in battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Contact BakenekoConj3N2—none—none—none8 NThe caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.6.37
Spell
Contact Bakeneko
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster contacts and makes a deal with a Bakeneko, a ghost cat of Shinuyama.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact SirinConj3S2—none—none—none8 SA ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.6.37
Spell
Contact Sirin
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
8 S
Effect
A ritual that brings a Sirin into service as a commander; only EA Rus, MA Vanarus, LA Bogarus and LA Zemaitia can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Curse TabletConj3D1—none—none—none3 DWith the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.6.37
Spell
Curse Tablet
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
With the emergent interest in the fate of souls in Arcoscephale, necromantic practices have emerged.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dark KnowledgeConj3D1—none—none—none4 DThe caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.6.37
Spell
Dark Knowledge
School
Conj
Level
3
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons a spirit of the Underworld and coerces it to reveal knowledge of sites of Death in a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heavenly RiversConj3W1S1—none—none—none9 WThe Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.6.37
Spell
Heavenly Rivers
School
Conj
Level
3
Paths
W1S1
Range
—none
Area
—none
Fatigue
—none
Gems
9 W
Effect
The Demon of Heavenly Rivers is a violent Celestial being sprung from heavenly rivers.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Herd of BuffaloesConj3N2—none—none—none8 NThis ritual summons a herd of buffaloes and makes them loyal to the caster.6.37
Spell
Herd of Buffaloes
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
This ritual summons a herd of buffaloes and makes them loyal to the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Herd of ElephantsConj3N2—none—none—none20 NThis ritual summons a herd of elephants and makes them loyal to the caster.6.37
Spell
Herd of Elephants
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
This ritual summons a herd of elephants and makes them loyal to the caster.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Herd of GnusConj3N2—none—none—none5 NThe caster summons a herd of Gnus and binds them to his service.6.37
Spell
Herd of Gnus
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Gnus and binds them to his service.
Version
6.37
Precision
—none
Effects
20 +1/N
Cast
Ritual
Herd of MooseConj3N2—none—none—none5 NThe caster summons a herd of Moose and binds them to his service.6.37
Spell
Herd of Moose
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a herd of Moose and binds them to his service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Lictorian GuardConj3D2—none—none—none10 DThis spell summons a handful of Lictors.6.37
Spell
Lictorian Guard
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a handful of Lictors.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Phoenix PowerConj3F20caster20—noneThis spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.6.37
Spell
Phoenix Power
School
Conj
Level
3
Paths
F2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
This spell enables the mage to cast more powerful Fire spells and also grants him resistance to fire.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Power of the SpheresConj3S10caster01 SThis spell makes the caster more powerful in the elemental and sorcery paths of magic.6.37
Spell
Power of the Spheres
School
Conj
Level
3
Paths
S1
Range
0
Area
caster
Fatigue
0
Gems
1 S
Effect
This spell makes the caster more powerful in the elemental and sorcery paths of magic.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Pride of LionsConj3N2—none—none—none9 NThe caster summons a pride of Great Lions and binds them to his service.6.37
Spell
Pride of Lions
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a pride of Great Lions and binds them to his service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Revive BaneConj3D2—none—none—none7 DWith this ritual, the necromancer revives a Bane and binds him to service.6.37
Spell
Revive Bane
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
With this ritual, the necromancer revives a Bane and binds him to service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Cavern WightsConj3D1E1—none—none—none8 DSince the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.6.37
Spell
Revive Cavern Wights
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
Since the planning of the War under the Sun some Oracles of the Dead have begun experimenting with summoning of the dead.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Revive WightsConj3D2—none—none—none20 DWith this ritual, the necromancer revives a small group of Wights and binds them to serve.6.37
Spell
Revive Wights
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
With this ritual, the necromancer revives a small group of Wights and binds them to serve.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Rhuax PactConj3F1E1—none—none—none2 FAn Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.6.37
Spell
Rhuax Pact
School
Conj
Level
3
Paths
F1E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
An Oracle of Subterranean Fires ventures down to the Roots of the Earth and seals a pact with Rhuax, the King of Magma.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Sleep VinesConj3N1G120120—noneStrange vines with purple flowers will emerge from the ground.6.37
Spell
Sleep Vines
School
Conj
Level
3
Paths
N1G1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Strange vines with purple flowers will emerge from the ground.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Sloth of BearsConj3N2—none—none—none6 NThe caster summons a sloth of Great Bears and binds them to service.6.37
Spell
Sloth of Bears
School
Conj
Level
3
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster summons a sloth of Great Bears and binds them to service.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Sounder of BoarsConj3N1H1—none—none—none15 NThe caster, often a Gutuater, summons a sounder of Great Boars.6.37
Spell
Sounder of Boars
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster, often a Gutuater, summons a sounder of Great Boars.
Version
6.37
Precision
—none
Effects
20
Cast
Ritual
Summon Aka-OniConj3F1D1—none—none—none7 FThis spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Aka-Oni
School
Conj
Level
3
Paths
F1D1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
This spell summons three Aka-Oni. Aka-Oni are short red-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon AmphiptereConj3A2N1—none—none—none3 AThe caster summons an Amphiptere. The Amphiptere is a huge winged serpent.6.37
Spell
Summon Amphiptere
School
Conj
Level
3
Paths
A2N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an Amphiptere. The Amphiptere is a huge winged serpent.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon AngiriConj3F2—none—none—none5 FAngiris are sun-born warriors that left this world ages ago.6.37
Spell
Summon Angiri
School
Conj
Level
3
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
Angiris are sun-born warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon ApsarasConj3S2—none—none—none3 SApsaras are divine nymphs that have left this world ages ago.6.37
Spell
Summon Apsaras
School
Conj
Level
3
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
3 S
Effect
Apsaras are divine nymphs that have left this world ages ago.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon BearsConj3N1H1—none—none—none8 NThe Great Bear is a magnificent and sacred creature.6.37
Spell
Summon Bears
School
Conj
Level
3
Paths
N1H1
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The Great Bear is a magnificent and sacred creature.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon Bog BeastsConj3N2W2—none—none—none5 NThe mage summons and binds a few Bog Beasts.6.37
Spell
Summon Bog Beasts
School
Conj
Level
3
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons and binds a few Bog Beasts.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CowsConj3W2E2—none—none—none3 WThe mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.6.37
Spell
Summon Cave Cows
School
Conj
Level
3
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The mage ventures down into a deep cavern to summon and bind a herd of Cave Cows.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Cave CrabConj3E1W1—none—none—none4 EThe Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.6.37
Spell
Summon Cave Crab
School
Conj
Level
3
Paths
E1W1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The Cave Crab resembles an ordinary crab, only larger than a horse instead of a lot smaller than one.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CondorsConj3A2—none—none—none8 AThe Condor is sacred to the people of Nazca.6.37
Spell
Summon Condors
School
Conj
Level
3
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
The Condor is sacred to the people of Nazca.
Version
6.37
Precision
—none
Effects
10 +1/A
Cast
Ritual
Summon Cu SidheConj3G2—none—none—none5 GA ritual that summons 10 Cu Sidhe; only EA Tir na n'Og, MA Eriu, MA Man and LA Man can cast it.6.37
Spell
Summon Cu Sidhe
School
Conj
Level
3
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
A ritual that summons 10 Cu Sidhe; only EA Tir na n'Og, MA Eriu, MA Man and LA Man can cast it.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon EarthpowerConj3E20caster20—noneThe Earth will lend its endurance to the mage.6.37
Spell
Summon Earthpower
School
Conj
Level
3
Paths
E2
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The Earth will lend its endurance to the mage.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Fay FolkConj3G2N1—none—none—none5 GThe caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Fay Folk
School
Conj
Level
3
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Fay Folk. Fay Folk are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon FirebirdConj3F1S1—none—none—none2 FThe caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.6.37
Spell
Summon Firebird
School
Conj
Level
3
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 F
Effect
The caster summons a Firebird. The Firebird is a legendary bird with a brightly glowing plumage.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GlososConjuration · level 3 · #501Conj3D2—none—none—none10 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon GlososConjuration · level 3 · #495Conj3D2—none—none—none13 DThe caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.6.37
Spell
Summon Glosos
School
Conj
Level
3
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster travels to a graveyard and summons the vile sows known as Glosos and binds them to his service.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon JaguarsConj3N2H1—none—none—none20 NThe caster summons a pack of Jaguars and binds them to service.6.37
Spell
Summon Jaguars
School
Conj
Level
3
Paths
N2H1
Range
—none
Area
—none
Fatigue
—none
Gems
20 N
Effect
The caster summons a pack of Jaguars and binds them to service.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
Summon Konoha TengusConj3A1E1—none—none—none3 AThis spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.6.37
Spell
Summon Konoha Tengus
School
Conj
Level
3
Paths
A1E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
This spell summons a handful of Konoha Tengu, sacred beings of the mountain winds.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Lesser Air ElementalConj3A11—none01 AThe caster summons a Lesser Air Elemental to aid him in battle.6.37
Spell
Summon Lesser Air Elemental
School
Conj
Level
3
Paths
A1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a Lesser Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Lesser Earth ElementalConj3E11—none01 EThe caster summons a Lesser Earth Elemental to aid him in battle.6.37
Spell
Summon Lesser Earth Elemental
School
Conj
Level
3
Paths
E1
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons a Lesser Earth Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Lesser Fire ElementalConj3F11—none01 FThe caster summons a Lesser Fire Elemental to aid him in a battle.6.37
Spell
Summon Lesser Fire Elemental
School
Conj
Level
3
Paths
F1
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster summons a Lesser Fire Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Lesser Water ElementalConj3W11—none01 WThe caster summons a Lesser Water Elemental to aid him in battle.6.37
Spell
Summon Lesser Water Elemental
School
Conj
Level
3
Paths
W1
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Lesser Water Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon MazzikimConj3N1—none—none—none3 NThe caster summons a group of Mazzikim from the wild.6.37
Spell
Summon Mazzikim
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The caster summons a group of Mazzikim from the wild.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon NagasConj3W2E1—none—none—none15 WNagas are semi-divine serpent beings of the Nether World of Patala.6.37
Spell
Summon Nagas
School
Conj
Level
3
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
Nagas are semi-divine serpent beings of the Nether World of Patala.
Version
6.37
Precision
—none
Effects
9
Cast
Ritual
Summon OkamiConj3N1—none—none—none4 NThe caster summons a pack of Okami, supernatural wolves of Shinuyama.6.37
Spell
Summon Okami
School
Conj
Level
3
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
4 N
Effect
The caster summons a pack of Okami, supernatural wolves of Shinuyama.
Version
6.37
Precision
—none
Effects
10 +1/N
Cast
Ritual
Summon PenumbralsConj3D1E1—none—none—none6 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.6.37
Spell
Summon Penumbrals
School
Conj
Level
3
Paths
D1E1
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind a Penumbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Sacred ScorpionConj3E1D1—none—none—none2 EThe dark realm of Xibalba is home to many horrors.6.37
Spell
Summon Sacred Scorpion
School
Conj
Level
3
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
2 E
Effect
The dark realm of Xibalba is home to many horrors.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Sea LionsConj3N2W1—none—none—none10 NLife underneath the waves corresponds in many ways to that on dry land.6.37
Spell
Summon Sea Lions
School
Conj
Level
3
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
Life underneath the waves corresponds in many ways to that on dry land.
Version
6.37
Precision
—none
Effects
16 +1/N
Cast
Ritual
Summon Unseelie FolkConj3G2W1—none—none—none5 GThe caster summons a group of Unseelie Fay Folk.6.37
Spell
Summon Unseelie Folk
School
Conj
Level
3
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Unseelie Fay Folk.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon YetisConj3W2A1—none—none—none8 WThe caster summons a group of Yeti from the mountains.6.37
Spell
Summon Yetis
School
Conj
Level
3
Paths
W2A1
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster summons a group of Yeti from the mountains.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
At the End of the RainbowConj4G2—none—none—none3 GThe caster conjures dreams from beyond the Gate of Horn to find what lies hidden at the End of the Rainbow.6.37
Spell
At the End of the Rainbow
School
Conj
Level
4
Paths
G2
Range
—none
Area
—none
Fatigue
—none
Gems
3 G
Effect
The caster conjures dreams from beyond the Gate of Horn to find what lies hidden at the End of the Rainbow.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken DraugarConj4D2—none—none—none12 DThe Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.6.37
Spell
Awaken Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The Draug is a corporeal undead van. They are incredibly strong and can change their size at will or if they are wounded.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Awaken Jotun DraugarConj4D2—none—none—none15 DThe Draug is a corporeal undead Jotun Giant.6.37
Spell
Awaken Jotun Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Draug is a corporeal undead Jotun Giant.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Awaken Vine OgresConj4N3—none—none—none3 NThe mage awakens a group of Vine Ogres and persuades them to serve him.6.37
Spell
Awaken Vine Ogres
School
Conj
Level
4
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
3 N
Effect
The mage awakens a group of Vine Ogres and persuades them to serve him.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Brood of GarmConj4N2—none—none—none10 NThe caster summons a pack of the huge wolves that roam the Jotun forests.6.37
Spell
Brood of Garm
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a pack of the huge wolves that roam the Jotun forests.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Call MalakhConj4S2—none—none—none9 SThe caster calls down a heavenly messenger from the Celestial Sphere.6.37
Spell
Call Malakh
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster calls down a heavenly messenger from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Celestial HoundsConj4A1S1—none—none—none2 AThis spell summons a pair of hounds from the Celestial Sphere.6.37
Spell
Celestial Hounds
School
Conj
Level
4
Paths
A1S1
Range
—none
Area
—none
Fatigue
—none
Gems
2 A
Effect
This spell summons a pair of hounds from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Command DraugarConj4D2—none—none—none12 DNidavangr has fought endless battles against the vanir and the jotuns.6.37
Spell
Command Draugar
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Nidavangr has fought endless battles against the vanir and the jotuns.
Version
6.37
Precision
—none
Effects
4
Cast
Ritual
Conjure Phantasmal WarriorsConj4G25—none01 GThe caster conjures Phantasmal Warriors to aid him in battle.6.37
Spell
Conjure Phantasmal Warriors
School
Conj
Level
4
Paths
G2
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures Phantasmal Warriors to aid him in battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Contact AlkonostConj4S2—none—none—none15 SThe caster contacts a Alkonost and persuades it to aid him.6.37
Spell
Contact Alkonost
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts a Alkonost and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JigamiConj4N1—none—none—none10 NThe Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.6.37
Spell
Contact Jigami
School
Conj
Level
4
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Shugenja contacts and strikes a bargain with a Jigami, a kami of the farms and fields.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JinnConj4F2A1—none—none—none18 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Contact Jinn
School
Conj
Level
4
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
18 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NaginiConj4W2E1—none—none—none25 WThe Nagini is a Naga Princess from the Jeweled City of Patala.6.37
Spell
Contact Nagini
School
Conj
Level
4
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nagini is a Naga Princess from the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshaConj4N2E1—none—none—none25 NYakshas are semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yaksha
School
Conj
Level
4
Paths
N2E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshas are semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact YakshiniConj4N2W1—none—none—none25 NYakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.6.37
Spell
Contact Yakshini
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
Yakshinis are female Yakshas, semi-divine beings of the sacred Mount Kailasa.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ghost GeneralConj4D3—none—none—none10 DThis spell summons a Shura, or warrior ghost, from the Underworld.6.37
Spell
Ghost General
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
This spell summons a Shura, or warrior ghost, from the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
God BroodConj4N2D1—none—none—none12 NThe sorcerer enters the God Forest and summons a brood of sacred hunter spiders.6.37
Spell
God Brood
School
Conj
Level
4
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
The sorcerer enters the God Forest and summons a brood of sacred hunter spiders.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Herd of Morvarc'hConj4G2W1—none—none—none12 GThe caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.6.37
Spell
Herd of Morvarc'h
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a herd of Morvarc'h, legendary black sea-horses with flaming nostrils and burning manes.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Herd of UnicornsConj4G2N1—none—none—none10 GUnicorns are legendary beings of the Dreamwild.6.37
Spell
Herd of Unicorns
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
Unicorns are legendary beings of the Dreamwild.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Light of the Northern StarConj4S30caster02 SThis spell makes all wizards on the battlefield more powerful in Astral magic.6.37
Spell
Light of the Northern Star
School
Conj
Level
4
Paths
S3
Range
0
Area
caster
Fatigue
0
Gems
2 S
Effect
This spell makes all wizards on the battlefield more powerful in Astral magic.
Version
6.37
Precision
0
Effects
1
Cast
Combat
MaggotsConj4N125one target01 NThe mage conjures thousands of maggots, which will start to feed upon an undead being.6.37
Spell
Maggots
School
Conj
Level
4
Paths
N1
Range
25
Area
one target
Fatigue
0
Gems
1 N
Effect
The mage conjures thousands of maggots, which will start to feed upon an undead being.
Version
6.37
Precision
100
Effects
1
Cast
Combat
Nest of AspsConj4N2D10—none01 NThe caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.6.37
Spell
Nest of Asps
School
Conj
Level
4
Paths
N2D1
Range
0
Area
—none
Fatigue
0
Gems
1 N
Effect
The caster conjures a nest of Asps, the deadliest of all serpents, whose poison will desiccate and mummify its victim.
Version
6.37
Precision
0
Effects
10 +1/N
Cast
Combat
Nest of SalamandersConj4F20—none01 FThe caster conjures a nest of Salamander Asps.6.37
Spell
Nest of Salamanders
School
Conj
Level
4
Paths
F2
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
The caster conjures a nest of Salamander Asps.
Version
6.37
Precision
0
Effects
10 +1/F
Cast
Combat
Olm ConclaveConj4W1E1—none—none—none20 WThe caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.6.37
Spell
Olm Conclave
School
Conj
Level
4
Paths
W1E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster contacts the Great Olms of the deeper earth, once allied to the Oracles of Agartha, and persuades them to hold a conclave.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sacred CrocodileConj4N2W2—none—none—none1 NAll crocodiles are more or less sacred to the populace of C'tis.6.37
Spell
Sacred Crocodile
School
Conj
Level
4
Paths
N2W2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
All crocodiles are more or less sacred to the populace of C'tis.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
School of SharksConj4W20—none01 WThe caster attracts several small sharks and makes them attack the enemies.6.37
Spell
School of Sharks
School
Conj
Level
4
Paths
W2
Range
0
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster attracts several small sharks and makes them attack the enemies.
Version
6.37
Precision
0
Effects
10 +2/W
Cast
Combat
Send VodyanoyConj4W2—none—none—none20 WThe caster summons and sends a Vodyanoy to a distant sea province.6.37
Spell
Send Vodyanoy
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
20 W
Effect
The caster summons and sends a Vodyanoy to a distant sea province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Strength of GaiaConj4N3E10caster20—noneThe caster connects himself with the might of the living Earth.6.37
Spell
Strength of Gaia
School
Conj
Level
4
Paths
N3E1
Range
0
Area
caster
Fatigue
20
Gems
—none
Effect
The caster connects himself with the might of the living Earth.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon BarghestsConj4D2—none—none—none7 DThe caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.6.37
Spell
Summon Barghests
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster summons a pack of Barghests. Barghests are huge, black fay hounds from the Fomorian plains.
Version
6.37
Precision
—none
Effects
14
Cast
Ritual
Summon Cave DrakeConj4E2—none—none—none4 EThe caster summons a Cave Drake and binds it to his service.6.37
Spell
Summon Cave Drake
School
Conj
Level
4
Paths
E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a Cave Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Cave KoboldsConj4G1E1—none—none—none5 GThe caster summons a group of Cave Kobolds that have lived manifest in this world for a while.6.37
Spell
Summon Cave Kobolds
School
Conj
Level
4
Paths
G1E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 G
Effect
The caster summons a group of Cave Kobolds that have lived manifest in this world for a while.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fay ArchersConj4G2N1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Archers
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fay FootfolkConj4G2N1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Fay Footfolk
School
Conj
Level
4
Paths
G2N1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fire DrakeConj4F2—none—none—none6 FThe caster summons a Fire Drake and binds it to his service.6.37
Spell
Summon Fire Drake
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a Fire Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Flame JelliesConj4F2—none—none—none6 FThe caster summons a swarm of Flame Jellies.6.37
Spell
Summon Flame Jellies
School
Conj
Level
4
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
6 F
Effect
The caster summons a swarm of Flame Jellies.
Version
6.37
Precision
—none
Effects
10 +1/F
Cast
Ritual
Summon GryphonsConj4A2—none—none—none9 AThe caster summons and takes control of a convocation of gryphons.6.37
Spell
Summon Gryphons
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
9 A
Effect
The caster summons and takes control of a convocation of gryphons.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Ice DrakeConj4W2—none—none—none7 WThe caster summons an Ice Drake and binds it to his service.6.37
Spell
Summon Ice Drake
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
7 W
Effect
The caster summons an Ice Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Jade SerpentsConj4W2—none—none—none3 WThe Priest summons two Jade Serpents to serve as temple guardians.6.37
Spell
Summon Jade Serpents
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
3 W
Effect
The Priest summons two Jade Serpents to serve as temple guardians.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon Kithaironic LionConj4N3E1—none—none—none5 NThe caster summons a Kithaironic Lion and binds it to his service.6.37
Spell
Summon Kithaironic Lion
School
Conj
Level
4
Paths
N3E1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster summons a Kithaironic Lion and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KusarikkusConj4E1—none—none—none4 EThe caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.6.37
Spell
Summon Kusarikkus
School
Conj
Level
4
Paths
E1
Range
—none
Area
—none
Fatigue
—none
Gems
4 E
Effect
The caster summons a pair of Kusarikku, fabled Bull Men of enkidu legends.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Summon LammashtasConj4D20—none01 DThe caster summons two Lammashtas to the battle.6.37
Spell
Summon Lammashtas
School
Conj
Level
4
Paths
D2
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
The caster summons two Lammashtas to the battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Summon LeogryphsConj4N2—none—none—none12 NWith this ritual a convocation of Leogryphs is summoned and controlled.6.37
Spell
Summon Leogryphs
School
Conj
Level
4
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
12 N
Effect
With this ritual a convocation of Leogryphs is summoned and controlled.
Version
6.37
Precision
—none
Effects
20 +2/N
Cast
Ritual
Summon LikhoConj4D1—none—none—none10 DThe caster summons a crone of misfortune.6.37
Spell
Summon Likho
School
Conj
Level
4
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
The caster summons a crone of misfortune.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OmukadeConj4E2D1—none—none—none5 EThe caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.6.37
Spell
Summon Omukade
School
Conj
Level
4
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
The caster summons an Omukade, a monstrous centipede that lives in the lands of the Bakemono.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon OniConj4E1D1—none—none—none8 EThis spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.6.37
Spell
Summon Oni
School
Conj
Level
4
Paths
E1D1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
This spell summons three Oni. Oni are small ugly demons with wild staring eyes, unkempt red hair and pot-bellies.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon RusalkaConj4W1D1—none—none—none16 WThe caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.6.37
Spell
Summon Rusalka
School
Conj
Level
4
Paths
W1D1
Range
—none
Area
—none
Fatigue
—none
Gems
16 W
Effect
The caster approaches a river or lake where a young maiden has drowned herself and summons her dead spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Sea SerpentConj4W2—none—none—none4 WThe caster summons a Sea Serpent and binds it to his service.6.37
Spell
Summon Sea Serpent
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a Sea Serpent and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Shade BeastsConj4D3—none—none—none15 DThe caster summons several Shade Beasts to serve him.6.37
Spell
Summon Shade Beasts
School
Conj
Level
4
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The caster summons several Shade Beasts to serve him.
Version
6.37
Precision
—none
Effects
30 +3/D
Cast
Ritual
Summon ShikomeConj4D2—none—none—none5 DThe shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.6.37
Spell
Summon Shikome
School
Conj
Level
4
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The shikome are hags of the underworld. They are sent to hunt down those who try to escape the land of the dead.
Version
6.37
Precision
—none
Effects
10
Cast
Ritual
Summon Spine FrogConj4N2W1—none—none—none1 NThe caster summons a Spine Frog and binds it to his service.6.37
Spell
Summon Spine Frog
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The caster summons a Spine Frog and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Storm DrakeConj4A2—none—none—none5 AThe caster summons a Storm Drake and binds it to his service.6.37
Spell
Summon Storm Drake
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The caster summons a Storm Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Swamp DrakeConj4N2W1—none—none—none5 NThe mage summons a Swamp Drake and binds it to his service.6.37
Spell
Summon Swamp Drake
School
Conj
Level
4
Paths
N2W1
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The mage summons a Swamp Drake and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Unseelie ArchersConj4G2W1—none—none—none10 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Archers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Unseelie SoldiersConj4G2W1—none—none—none12 GThe caster summons a group of soldiers from the Dreamwild.6.37
Spell
Summon Unseelie Soldiers
School
Conj
Level
4
Paths
G2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a group of soldiers from the Dreamwild.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon VidyadharaConj4S2—none—none—none15 SVidyadharas are divine sages that left this world ages ago.6.37
Spell
Summon Vidyadhara
School
Conj
Level
4
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Vidyadharas are divine sages that left this world ages ago.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Water KoboldConj4G1W1—none—none—none12 GThe caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.6.37
Spell
Summon Water Kobold
School
Conj
Level
4
Paths
G1W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 G
Effect
The caster summons a water Kobold. Kobolds are small fay creatures from the Dreamwild who occasionally appear on the fringes of civilized lands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon WyvernsConj4A2—none—none—none3 AThe caster summons two wyverns and binds them to his service.6.37
Spell
Summon Wyverns
School
Conj
Level
4
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons two wyverns and binds them to his service.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Tangle ThicketConj4N2203 +1/N30—noneVines will ensnare anyone in the targeted area.6.37
Spell
Tangle Thicket
School
Conj
Level
4
Paths
N2
Range
20
Area
3 +1/N
Fatigue
30
Gems
—none
Effect
Vines will ensnare anyone in the targeted area.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Vengeful VinesConj4N1D120120—nonePoisonous vines with dark flowers will emerge from the ground.6.37
Spell
Vengeful Vines
School
Conj
Level
4
Paths
N1D1
Range
20
Area
1
Fatigue
20
Gems
—none
Effect
Poisonous vines with dark flowers will emerge from the ground.
Version
6.37
Precision
2
Effects
1
Cast
Combat
Voice of ApsuConj4W2—none—none—none2 WThe caster conjures the dreams of Apsu, the Fresh Water Underneath.6.37
Spell
Voice of Apsu
School
Conj
Level
4
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
2 W
Effect
The caster conjures the dreams of Apsu, the Fresh Water Underneath.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acashic RecordConj5S2—none—none—none10 SThis spell lets the caster access the acashic records to find out the history for one nation.6.37
Spell
Acashic Record
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 S
Effect
This spell lets the caster access the acashic records to find out the history for one nation.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken SepulchralConj5D2E1—none—none—none3 DA Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.6.37
Spell
Awaken Sepulchral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
3 D
Effect
A Ktonian Necromancer summons the soul of a dead Seal Guard and makes it repossess its mummified body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Awaken SleeperConj5G4—none—none—none10 GThe caster locates and awakens an ancient hero from his eternal sleep.6.37
Spell
Awaken Sleeper
School
Conj
Level
5
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
10 G
Effect
The caster locates and awakens an ancient hero from his eternal sleep.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind UmbralConj5D2E1—none—none—none2 DAn Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.6.37
Spell
Bind Umbral
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
2 D
Effect
An Oracle of the Dead ventures down to the deeper reaches of Agartha and the Chamber of the Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AhuraniConj5S2W1—none—none—none12 SThe Ahuranis are Yazatas of waters, rains, prosperity and health.6.37
Spell
Call Ahurani
School
Conj
Level
5
Paths
S2W1
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Ahuranis are Yazatas of waters, rains, prosperity and health.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call DaevasConj5D2F1—none—none—none12 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Daevas
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Call JahiConj5D3F1—none—none—none15 DThe Jahis, 'whores', are thought to be the wives of the Destructive Spirit.6.37
Spell
Call Jahi
School
Conj
Level
5
Paths
D3F1
Range
—none
Area
—none
Fatigue
—none
Gems
15 D
Effect
The Jahis, 'whores', are thought to be the wives of the Destructive Spirit.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Conjure Phantasmal BeastConj5G35—none01 GThe caster conjures a Phantasmal Beast to aid him in battle.6.37
Spell
Conjure Phantasmal Beast
School
Conj
Level
5
Paths
G3
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures a Phantasmal Beast to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Angel of the HostConj5S3—none—none—none7 SThe caster contacts an Angel of the Host and asks for its aid.6.37
Spell
Contact Angel of the Host
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
7 S
Effect
The caster contacts an Angel of the Host and asks for its aid.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Boar of CarnutesConj5N1E1—none—none—none7 NThe caster summons one of the Great Boars of Carnutes.6.37
Spell
Contact Boar of Carnutes
School
Conj
Level
5
Paths
N1E1
Range
—none
Area
—none
Fatigue
—none
Gems
7 N
Effect
The caster summons one of the Great Boars of Carnutes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Dai TenguConj5A2E1—none—none—none55 AThe caster ventures into the wild mountains and makes a pact with a Tengu King.6.37
Spell
Contact Dai Tengu
School
Conj
Level
5
Paths
A2E1
Range
—none
Area
—none
Fatigue
—none
Gems
55 A
Effect
The caster ventures into the wild mountains and makes a pact with a Tengu King.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact DraconiansConj5A3—none—none—none20 AThe caster summons a tribe of Draconians and binds them to his service.6.37
Spell
Contact Draconians
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
20 A
Effect
The caster summons a tribe of Draconians and binds them to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Forest TrollsConj5N3—none—none—none10 NThe caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Forest Trolls
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster contacts a few Forest Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Contact GamayunConj5S3—none—none—none25 SThe caster contacts a Gamayun and persuades it to aid him.6.37
Spell
Contact Gamayun
School
Conj
Level
5
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a Gamayun and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact KaijinConj5W3—none—none—none25 WThe caster contacts a Kaijin and convinces it to serve the Lord.6.37
Spell
Contact Kaijin
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The caster contacts a Kaijin and convinces it to serve the Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact LarConj5N1—none—none—none16 NA priest of the old faith summons and persuades a Lar to join the servants of the empire.6.37
Spell
Contact Lar
School
Conj
Level
5
Paths
N1
Range
—none
Area
—none
Fatigue
—none
Gems
16 N
Effect
A priest of the old faith summons and persuades a Lar to join the servants of the empire.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Mori-no-kamiConj5N3—none—none—none21 NThe Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.6.37
Spell
Contact Mori-no-kami
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The Shugenja contacts and strikes a bargain with a Mori-no-kami, a god of the Jomonese forests.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact MujinaConj5N2—none—none—none21 NThe caster contacts and makes a deal with a Mujina, a magical badger.6.37
Spell
Contact Mujina
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
21 N
Effect
The caster contacts and makes a deal with a Mujina, a magical badger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NagarajaConj5W2E1—none—none—none30 WNagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.6.37
Spell
Contact Nagaraja
School
Conj
Level
5
Paths
W2E1
Range
—none
Area
—none
Fatigue
—none
Gems
30 W
Effect
Nagarajas, Naga Kings, are the rulers of the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NaiadConj5W3N1—none—none—none35 WThe caster goes to a river and makes a deal with a Naiad.6.37
Spell
Contact Naiad
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster goes to a river and makes a deal with a Naiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact NushiConj5W2N1—none—none—none25 WThe Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.6.37
Spell
Contact Nushi
School
Conj
Level
5
Paths
W2N1
Range
—none
Area
—none
Fatigue
—none
Gems
25 W
Effect
The Nushi is a swamp spirit. It has the appearance of a withered old crone, but takes the appearance of a beautiful woman when in the company of men.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Sea TrollsConj5W3—none—none—none10 WThe caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Sea Trolls
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The caster contacts a few Sea Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Contact TanukiConj5N2—none—none—none26 NThe caster contacts and makes a deal with a Tanuki, a magical raccoon dog.6.37
Spell
Contact Tanuki
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
26 N
Effect
The caster contacts and makes a deal with a Tanuki, a magical raccoon dog.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TrollsConj5E3—none—none—none10 EThe caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.6.37
Spell
Contact Trolls
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
10 E
Effect
The caster contacts a few Trolls and persuades them to serve in exchange for the chance to eat a child or two.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Corpse CandleConj5D1F10—none01 DSome Corpse Candles are summoned to help their summoner in battle.6.37
Spell
Corpse Candle
School
Conj
Level
5
Paths
D1F1
Range
0
Area
—none
Fatigue
0
Gems
1 D
Effect
Some Corpse Candles are summoned to help their summoner in battle.
Version
6.37
Precision
0
Effects
3
Cast
Combat
Ghost GripConj5D125—none10—noneThe caster summons energies from beyond the grave to target some troops on the battlefield.6.37
Spell
Ghost Grip
School
Conj
Level
5
Paths
D1
Range
25
Area
—none
Fatigue
10
Gems
—none
Effect
The caster summons energies from beyond the grave to target some troops on the battlefield.
Version
6.37
Precision
3
Effects
5
Cast
Combat
Heavenly FiresConj5F1S1—none—none—none4 FThe Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.6.37
Spell
Heavenly Fires
School
Conj
Level
5
Paths
F1S1
Range
—none
Area
—none
Fatigue
—none
Gems
4 F
Effect
The Demon of Heavenly Fires is a violent Celestial being sprung from heavenly fires.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
HowlConj5N30caster03 NThe caster summons a pack of wolves to aid him in battle.6.37
Spell
Howl
School
Conj
Level
5
Paths
N3
Range
0
Area
caster
Fatigue
0
Gems
3 N
Effect
The caster summons a pack of wolves to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
LamentationConj5D3—none—none—none25 DThis spell summons a handful of Wailing Ladies.6.37
Spell
Lamentation
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
This spell summons a handful of Wailing Ladies.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Messenger CrowsConj5A4—none—none—none6 AThe caster sends out a vast murder of crows to scout a distant province.6.37
Spell
Messenger Crows
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The caster sends out a vast murder of crows to scout a distant province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Monster BoarConj5N3—none—none—none10 NThe caster summons a monster boar and sends it to a distant province to ravage the land.6.37
Spell
Monster Boar
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a monster boar and sends it to a distant province to ravage the land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Naiad WarriorsConj5W3N1—none—none—none18 WThe caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.6.37
Spell
Naiad Warriors
School
Conj
Level
5
Paths
W3N1
Range
—none
Area
—none
Fatigue
—none
Gems
18 W
Effect
The caster summons a contingent of Kydnides, warrior Naiads willing to leave their native river to wreak vengeance upon those who harm the rivers of the world.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
Procession of the UnderworldConj5D3—none—none—none13 DThe caster leads a Lampade procession astray from its travels through the Underworld.6.37
Spell
Procession of the Underworld
School
Conj
Level
5
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
13 D
Effect
The caster leads a Lampade procession astray from its travels through the Underworld.
Version
6.37
Precision
—none
Effects
15
Cast
Ritual
Raven FeastConj5A4—none—none—none3 AThe caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.6.37
Spell
Raven Feast
School
Conj
Level
5
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
3 A
Effect
The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Revive Bane LordConj5D4—none—none—none12 DWith this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.6.37
Spell
Revive Bane Lord
School
Conj
Level
5
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
With this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send BukavacConj5W4—none—none—none5 WThe caster summons and sends a Bukavac to wreak havoc in a distant sea province.6.37
Spell
Send Bukavac
School
Conj
Level
5
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The caster summons and sends a Bukavac to wreak havoc in a distant sea province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send Lady MiddayConj5A3D1—none—none—none5 AThe Lady Midday is a malign spirit of the noon.6.37
Spell
Send Lady Midday
School
Conj
Level
5
Paths
A3D1
Range
—none
Area
—none
Fatigue
—none
Gems
5 A
Effect
The Lady Midday is a malign spirit of the noon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Spirit MasteryConj5D1—none—none—none4 DThe caster summons spirits of the newly dead and prevents them from entering the Underworld.6.37
Spell
Spirit Mastery
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
The caster summons spirits of the newly dead and prevents them from entering the Underworld.
Version
6.37
Precision
—none
Effects
25 +1/D
Cast
Ritual
Spirits of the WoodConj5N3—none—none—none8 NThe caster summons several spirits that inhabit ancient trees.6.37
Spell
Spirits of the Wood
School
Conj
Level
5
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster summons several spirits that inhabit ancient trees.
Version
6.37
Precision
—none
Effects
15 +1/N
Cast
Ritual
Summon Air ElementalConj5A31—none01 AThe caster summons an Air Elemental to aid him in battle.6.37
Spell
Summon Air Elemental
School
Conj
Level
5
Paths
A3
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons an Air Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Bean SidheConj5D1—none—none—none25 DThe Caster summons the spirit of a long dead Sidhe woman.6.37
Spell
Summon Bean Sidhe
School
Conj
Level
5
Paths
D1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Caster summons the spirit of a long dead Sidhe woman.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon BluecapConj5G2E1—none—none—none20 GThe caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.6.37
Spell
Summon Bluecap
School
Conj
Level
5
Paths
G2E1
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster summons a Cave Kobold from the Dreamwild and prevents the magic of the dreamwild to leave its body.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Earth ElementalConj5E31—none01 EThe caster summons an Earth Elemental to aid him in a battle.6.37
Spell
Summon Earth Elemental
School
Conj
Level
5
Paths
E3
Range
1
Area
—none
Fatigue
0
Gems
1 E
Effect
The caster summons an Earth Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Ether WarriorsConj5S3D1—none—none—none15 SThe caster opens a rift in space and summons a few Ether Warriors.6.37
Spell
Summon Ether Warriors
School
Conj
Level
5
Paths
S3D1
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster opens a rift in space and summons a few Ether Warriors.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Fall BearsConj5E3—none—none—none13 EThe caster summons and binds five Fall Bears.6.37
Spell
Summon Fall Bears
School
Conj
Level
5
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
13 E
Effect
The caster summons and binds five Fall Bears.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Fay KnightsConj5G3N1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Fay Knights
School
Conj
Level
5
Paths
G3N1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Fire ElementalConj5F31—none01 FThe Caster summons a Fire Elemental to aid him in a battle.6.37
Spell
Summon Fire Elemental
School
Conj
Level
5
Paths
F3
Range
1
Area
—none
Fatigue
0
Gems
1 F
Effect
The Caster summons a Fire Elemental to aid him in a battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon GandharvasConj5S2—none—none—none15 SGandharvas are divine warrior-musicians that left this world ages ago.6.37
Spell
Summon Gandharvas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
Gandharvas are divine warrior-musicians that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon HekaterideConj5N3W1—none—none—none30 NWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Hekateride
School
Conj
Level
5
Paths
N3W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Hound of TwilightConj5E2D1—none—none—none3 EThe Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.6.37
Spell
Summon Hound of Twilight
School
Conj
Level
5
Paths
E2D1
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
The Hounds of Twilight are stygian monsters spawned by the Mother of Monsters at the dawn of time.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon HuacasConj5S2—none—none—none12 SThe Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.6.37
Spell
Summon Huacas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
The Huacas, 'sacred ones', were semi-divine beings of an earlier age and the ancestors of the Nazcans.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon Jinn WarriorsConj5F2A1—none—none—none13 FJinnun are spiritual beings born from smokeless flame in a distant past.6.37
Spell
Summon Jinn Warriors
School
Conj
Level
5
Paths
F2A1
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
Jinnun are spiritual beings born from smokeless flame in a distant past.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon KimpurushasConj5N2S1—none—none—none15 NKimpurushas are divine lion-headed warriors that left this world ages ago.6.37
Spell
Summon Kimpurushas
School
Conj
Level
5
Paths
N2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
Kimpurushas are divine lion-headed warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Kuro-OniConj5D2F1—none—none—none9 DThis spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.6.37
Spell
Summon Kuro-Oni
School
Conj
Level
5
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
9 D
Effect
This spell summons four Kuro-Oni. Kuro-Oni are black-skinned demons from the wild mountains of Yomi.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon LilotConj5N4—none—none—none15 NThe caster summons a Lilot from the wild.6.37
Spell
Summon Lilot
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster summons a Lilot from the wild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ManticoresConj5N2E2—none—none—none10 NThe Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.6.37
Spell
Summon Manticores
School
Conj
Level
5
Paths
N2E2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The Manticore, or man-eater, is a horrible half-beast that prowls the wilderness.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Monster ToadConj5N2—none—none—none1 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toad
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
1 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Monster ToadsConj5N2—none—none—none5 NThe Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.6.37
Spell
Summon Monster Toads
School
Conj
Level
5
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The Monster Toad is a huge toad only found in the forests of Mictlan and the temple marshes of C'tis.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon RimvaettirConj5W2—none—none—none5 WThe Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.6.37
Spell
Summon Rimvaettir
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
5 W
Effect
The Skratti summons a group of Rimvaettir, small beings spawned from Glacial Frost in ancient times and reminiscent of the Niefel Giants in all but size.
Version
6.37
Precision
—none
Effects
5 +1/W
Cast
Ritual
Summon Spring HawksConj5A3—none—none—none13 AThe caster summons and binds five Spring Hawks.6.37
Spell
Summon Spring Hawks
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
13 A
Effect
The caster summons and binds five Spring Hawks.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Summer LionsConj5F3—none—none—none13 FThe caster summons and binds five Summer Lions.6.37
Spell
Summon Summer Lions
School
Conj
Level
5
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
13 F
Effect
The caster summons and binds five Summer Lions.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon SupayasConj5D2—none—none—none8 DThe Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.6.37
Spell
Summon Supayas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
The Supaya is the ghost of a Huaca, the semi-divine ancestors of the Nazcans.
Version
6.37
Precision
—none
Effects
5
Cast
Ritual
Summon UgalluConj5A3—none—none—none24 AThe caster summons an Ugallu to smite the demons of evil.6.37
Spell
Summon Ugallu
School
Conj
Level
5
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
24 A
Effect
The caster summons an Ugallu to smite the demons of evil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon UjigamiConj5E1S1—none—none—none8 EThe caster summons an Ujigami from the spirit world.6.37
Spell
Summon Ujigami
School
Conj
Level
5
Paths
E1S1
Range
—none
Area
—none
Fatigue
—none
Gems
8 E
Effect
The caster summons an Ujigami from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon UmbralsConj5D2E1—none—none—none8 DAn Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.6.37
Spell
Summon Umbrals
School
Conj
Level
5
Paths
D2E1
Range
—none
Area
—none
Fatigue
—none
Gems
8 D
Effect
An Oracle or a Ktonian Necromancer ventures down to the deeper reaches of Agartha and the Chamber of the Broken Seal to summon and bind an Umbral.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon Unseelie KnightsConj5G3W1—none—none—none15 GThe caster summons a few mounted knights from the Dreamwild.6.37
Spell
Summon Unseelie Knights
School
Conj
Level
5
Paths
G3W1
Range
—none
Area
—none
Fatigue
—none
Gems
15 G
Effect
The caster summons a few mounted knights from the Dreamwild.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon VetalasConj5D2—none—none—none10 DA Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.6.37
Spell
Summon Vetalas
School
Conj
Level
5
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
A Vetala is a malicious spirit who haunts graveyards and takes possession of corpses.
Version
6.37
Precision
—none
Effects
15
Cast
Ritual
Summon Water ElementalConj5W31—none01 WThe caster summons a Water Elemental to aid him in battle.6.37
Spell
Summon Water Elemental
School
Conj
Level
5
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
1 W
Effect
The caster summons a Water Elemental to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Summon Winter WolvesConj5W3—none—none—none6 WThe caster summons and binds five Winter Wolves.6.37
Spell
Summon Winter Wolves
School
Conj
Level
5
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
The caster summons and binds five Winter Wolves.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon YazatasConj5S2—none—none—none12 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Summon Yazatas
School
Conj
Level
5
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
12 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon ZmeyConj5F2—none—none—none5 FThe caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.6.37
Spell
Summon Zmey
School
Conj
Level
5
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
5 F
Effect
The caster summons a Zmey. The Zmey is a three headed dragon capable of breathing flames.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Vermin FeastConj5N4—none—none—none6 NThe caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.6.37
Spell
Vermin Feast
School
Conj
Level
5
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
6 N
Effect
The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Voice of TiamatConj5W2—none—none—none8 WThe caster conjures up the dreams of Tiamat, the Raging Sea.6.37
Spell
Voice of Tiamat
School
Conj
Level
5
Paths
W2
Range
—none
Area
—none
Fatigue
—none
Gems
8 W
Effect
The caster conjures up the dreams of Tiamat, the Raging Sea.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Will o' the WispConj5F10—none01 FTwo Will o' the Wisps are summoned to help their summoner in battle.6.37
Spell
Will o' the Wisp
School
Conj
Level
5
Paths
F1
Range
0
Area
—none
Fatigue
0
Gems
1 F
Effect
Two Will o' the Wisps are summoned to help their summoner in battle.
Version
6.37
Precision
0
Effects
2
Cast
Combat
Wind RideConj5A5—none—none—none10 AThe Air mage summons a whirlwind in a province of his choice.6.37
Spell
Wind Ride
School
Conj
Level
5
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
10 A
Effect
The Air mage summons a whirlwind in a province of his choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Winged MonkeysConj5N3S2—none—none—none10 NThe caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.6.37
Spell
Winged Monkeys
School
Conj
Level
5
Paths
N3S2
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Acashic KnowledgeConj6S3—none—none—none25 SThis spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.6.37
Spell
Acashic Knowledge
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
This spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Angelic ChoirConj6S3—none—none—none15 SThe caster contacts an angelic choir and asks for its aid.6.37
Spell
Angelic Choir
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster contacts an angelic choir and asks for its aid.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Awaken Tomb OracleConj6D3E2—none—none—none30 DWhen one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.6.37
Spell
Awaken Tomb Oracle
School
Conj
Level
6
Paths
D3E2
Range
—none
Area
—none
Fatigue
—none
Gems
30 D
Effect
When one of the ancient Oracles dies, it is mummified and buried in a tomb under the Hall of the Oracles.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Bind KeresConj6D2—none—none—none12 DThe caster summons and binds three Keres.6.37
Spell
Bind Keres
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 D
Effect
The caster summons and binds three Keres.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Call Celestial SoldiersConj6A2S1—none—none—none15 AThe Celestial Soldier is a being of the Celestial Sphere.6.37
Spell
Call Celestial Soldiers
School
Conj
Level
6
Paths
A2S1
Range
—none
Area
—none
Fatigue
—none
Gems
15 A
Effect
The Celestial Soldier is a being of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Call Celestial YazadConj6S4—none—none—none40 SOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Celestial Yazad
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
40 S
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call HashmalConj6S3F1—none—none—none21 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Hashmal
School
Conj
Level
6
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call LadonConj6F3N2—none—none—none15 FThe caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.6.37
Spell
Call Ladon
School
Conj
Level
6
Paths
F3N2
Range
—none
Area
—none
Fatigue
—none
Gems
15 F
Effect
The caster summons Ladon, the Hesperian Dragon, and ends its eternal vigil.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Birds of SplendorConj6F2N1—none—none—none7 FIn Magnificent Ind lives the Yllerions, the Birds of Splendor.6.37
Spell
Call the Birds of Splendor
School
Conj
Level
6
Paths
F2N1
Range
—none
Area
—none
Fatigue
—none
Gems
7 F
Effect
In Magnificent Ind lives the Yllerions, the Birds of Splendor.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call YataConj6D3F2—none—none—none40 DOnce the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.6.37
Spell
Call Yata
School
Conj
Level
6
Paths
D3F2
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
Once the Caelian peoples were under the rule of divine beings known as Yazatas and Daevas.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact BereginaConj6W3E1—none—none—none35 WThe caster approaches a shore or riverbank and tries to contact a Beregina.6.37
Spell
Contact Beregina
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
35 W
Effect
The caster approaches a shore or riverbank and tries to contact a Beregina.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CouatlConjuration · level 6Conj6N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
6
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Forest GiantsConj6N3—none—none—none2 NThis ritual summons a pair of Giants and forces them to serve.6.37
Spell
Contact Forest Giants
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
2 N
Effect
This ritual summons a pair of Giants and forces them to serve.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Contact HarbingerConj6S4—none—none—none25 SThe caster contacts a heavenly Harbinger.6.37
Spell
Contact Harbinger
School
Conj
Level
6
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The caster contacts a heavenly Harbinger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact HesperideConj6F3S1—none—none—none35 FThe caster contacts and attracts one of the Hesperides.6.37
Spell
Contact Hesperide
School
Conj
Level
6
Paths
F3S1
Range
—none
Area
—none
Fatigue
—none
Gems
35 F
Effect
The caster contacts and attracts one of the Hesperides.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Hill GiantConj6E3—none—none—none3 EThis ritual summons a Giant and forces him to serve.6.37
Spell
Contact Hill Giant
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
3 E
Effect
This ritual summons a Giant and forces him to serve.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact HouriConj6A2G1—none—none—none26 AThe Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.6.37
Spell
Contact Houri
School
Conj
Level
6
Paths
A2G1
Range
—none
Area
—none
Fatigue
—none
Gems
26 A
Effect
The Malika contacts a Houri and persuades her to use her skills to infiltrate and seduce the enemies of the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Huli JingConj6N2—none—none—none30 NThe Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Huli Jing
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Huli Jing is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact JorogumoConj6N2D1—none—none—none32 NThe caster contacts and makes a deal with a Jorogumo, a supernatural spider.6.37
Spell
Contact Jorogumo
School
Conj
Level
6
Paths
N2D1
Range
—none
Area
—none
Fatigue
—none
Gems
32 N
Effect
The caster contacts and makes a deal with a Jorogumo, a supernatural spider.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact KitsuneConj6N2—none—none—none30 NThe Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.6.37
Spell
Contact Kitsune
School
Conj
Level
6
Paths
N2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The Kitsune is a fox spirit. It has the appearance of a silvery fox with many tails.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Lamia QueenConj6N5D2—none—none—none25 NThe caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.6.37
Spell
Contact Lamia Queen
School
Conj
Level
6
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
25 N
Effect
The caster performs the rites necessary to communicate with and persuade a Lamia Queen to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact LamiasConj6N3—none—none—none5 NThe caster performs the rites necessary to summon Lamias, serpent women, to aid him.6.37
Spell
Contact Lamias
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
5 N
Effect
The caster performs the rites necessary to summon Lamias, serpent women, to aid him.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Contact NagarishiConj6W3E1—none—none—none40 WNagarishis are sages of considerable power living in the Jeweled City of Patala.6.37
Spell
Contact Nagarishi
School
Conj
Level
6
Paths
W3E1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
Nagarishis are sages of considerable power living in the Jeweled City of Patala.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact TatsuConj6E3—none—none—none19 EThe shugenja ventures up into a mountainous region and makes contact with a tatsu.6.37
Spell
Contact Tatsu
School
Conj
Level
6
Paths
E3
Range
—none
Area
—none
Fatigue
—none
Gems
19 E
Effect
The shugenja ventures up into a mountainous region and makes contact with a tatsu.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Void SpectreConj6S3—none—none—none25 SWith this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.6.37
Spell
Contact Void Spectre
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
With this spell an Astral mage can contact a dead Starspawn and call him forth into this world as a Void Spectre.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dirge for the DeadConj6D3H1—none—none—none25 DThe Zamzummite contacts and summons a Ditanu from Sheol.6.37
Spell
Dirge for the Dead
School
Conj
Level
6
Paths
D3H1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
The Zamzummite contacts and summons a Ditanu from Sheol.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ether GateConj6S4D1—none—none—none90 SThis ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.6.37
Spell
Ether Gate
School
Conj
Level
6
Paths
S4D1
Range
—none
Area
—none
Fatigue
—none
Gems
90 S
Effect
This ritual opens a gate to the Astral Plane and summons a clan of Ether Warriors led by an Ether Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Forest Troll TribeConj6N3—none—none—none37 NThe caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.6.37
Spell
Forest Troll Tribe
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
37 N
Effect
The caster contacts a Troll Shaman and his retinue of fifteen Forest Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Locust SwarmsConj6N3—none—none—none8 NThe caster unleashes swarms of locusts upon a province.6.37
Spell
Locust Swarms
School
Conj
Level
6
Paths
N3
Range
—none
Area
—none
Fatigue
—none
Gems
8 N
Effect
The caster unleashes swarms of locusts upon a province.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Sea King's CourtConj6W4—none—none—none55 WThe caster contacts a Sea King and his retinue of twenty Sea Trolls.6.37
Spell
Sea King's Court
School
Conj
Level
6
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
55 W
Effect
The caster contacts a Sea King and his retinue of twenty Sea Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Send AatxeConj6A3—none—none—none6 AThe Aatxe is a flaming bull spirit and servant of the Mother of Storms.6.37
Spell
Send Aatxe
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
6 A
Effect
The Aatxe is a flaming bull spirit and servant of the Mother of Storms.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Shark AttackConj6W31—none03 WThe caster attracts sharks to the smell of blood in the water.6.37
Spell
Shark Attack
School
Conj
Level
6
Paths
W3
Range
1
Area
—none
Fatigue
0
Gems
3 W
Effect
The caster attracts sharks to the smell of blood in the water.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Streams from HadesConj6W4D1—none—none—none40 WThe caster draws forth water from the Underworld and summons a Kokythiad.6.37
Spell
Streams from Hades
School
Conj
Level
6
Paths
W4D1
Range
—none
Area
—none
Fatigue
—none
Gems
40 W
Effect
The caster draws forth water from the Underworld and summons a Kokythiad.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon BinnConj6W1A1—none—none—none4 WThe Binn are spiritual beings of an earlier time.6.37
Spell
Summon Binn
School
Conj
Level
6
Paths
W1A1
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The Binn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Bishop FishConj6W3—none—none—none15 WThe caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.6.37
Spell
Summon Bishop Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
The caster summons a Bishop Fish. The legendary Bishop Fish is a strange fish with fins resembling priestly robes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon DaktylConj6E3A1—none—none—none30 EWhen the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.6.37
Spell
Summon Daktyl
School
Conj
Level
6
Paths
E3A1
Range
—none
Area
—none
Fatigue
—none
Gems
30 E
Effect
When the spectre of Therodos was laid to rest the remaining Daktyloi and Hekaterides sequestered themselves on remote islands.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Fay PrinceConj6G4N1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Fay Prince
School
Conj
Level
6
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Fire SnakesConj6F2—none—none—none8 FThe caster summons and binds several Fire Snakes.6.37
Spell
Summon Fire Snakes
School
Conj
Level
6
Paths
F2
Range
—none
Area
—none
Fatigue
—none
Gems
8 F
Effect
The caster summons and binds several Fire Snakes.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon Flame SpiritConj6F3—none—none—none30 FThis ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.6.37
Spell
Summon Flame Spirit
School
Conj
Level
6
Paths
F3
Range
—none
Area
—none
Fatigue
—none
Gems
30 F
Effect
This ritual summons a Flame Spirit. Flame Spirits are beings made of pure fire that are highly skilled in fire magic.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon GarudasConj6S2—none—none—none21 SGarudas are divine bird-warriors that left this world ages ago.6.37
Spell
Summon Garudas
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
21 S
Effect
Garudas are divine bird-warriors that left this world ages ago.
Version
6.37
Precision
—none
Effects
6
Cast
Ritual
Summon GhostsConj6D2—none—none—none10 DGhosts are the souls of slain humans summoned from the Underworld.6.37
Spell
Summon Ghosts
School
Conj
Level
6
Paths
D2
Range
—none
Area
—none
Fatigue
—none
Gems
10 D
Effect
Ghosts are the souls of slain humans summoned from the Underworld.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon GnomeConj6G3E2—none—none—none35 GThe caster summons a Gnome to serve him.6.37
Spell
Summon Gnome
School
Conj
Level
6
Paths
G3E2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster summons a Gnome to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Gozu MezuConj6D3—none—none—none6 DThe caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.6.37
Spell
Summon Gozu Mezu
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
6 D
Effect
The caster opens a gate to the underworld and calls forth a pair of demon jailers and torturers of the dead, Ox-head and Horse-face.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Great EaglesConj6A3—none—none—none8 AGreat Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.6.37
Spell
Summon Great Eagles
School
Conj
Level
6
Paths
A3
Range
—none
Area
—none
Fatigue
—none
Gems
8 A
Effect
Great Eagles are eagles large enough to carry a horse and fierce enough to battle a dragon.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon HinnConj6A1F1—none—none—none4 AThe Hinn are spiritual beings of an earlier time.6.37
Spell
Summon Hinn
School
Conj
Level
6
Paths
A1F1
Range
—none
Area
—none
Fatigue
—none
Gems
4 A
Effect
The Hinn are spiritual beings of an earlier time.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Summon KenzokuConj6S1E1—none—none—none9 SThe caster summons a Kenzoku from the spirit world.6.37
Spell
Summon Kenzoku
School
Conj
Level
6
Paths
S1E1
Range
—none
Area
—none
Fatigue
—none
Gems
9 S
Effect
The caster summons a Kenzoku from the spirit world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon KinnaraConj6S3—none—none—none25 SThe Kinnara is a divine being and musician of the Spheres.6.37
Spell
Summon Kinnara
School
Conj
Level
6
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
25 S
Effect
The Kinnara is a divine being and musician of the Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon LaumaConj6G2N2—none—none—none35 GThe caster performs a ritual dance to attract a Lauma.6.37
Spell
Summon Lauma
School
Conj
Level
6
Paths
G2N2
Range
—none
Area
—none
Fatigue
—none
Gems
35 G
Effect
The caster performs a ritual dance to attract a Lauma.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MarutsConj6S2—none—none—none18 SMaruts are storm-born divine warriors armed with lightning and demon-slaying swords.6.37
Spell
Summon Maruts
School
Conj
Level
6
Paths
S2
Range
—none
Area
—none
Fatigue
—none
Gems
18 S
Effect
Maruts are storm-born divine warriors armed with lightning and demon-slaying swords.
Version
6.37
Precision
—none
Effects
3
Cast
Ritual
Summon Monster FishConj6W3—none—none—none6 WThis spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.6.37
Spell
Summon Monster Fish
School
Conj
Level
6
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
6 W
Effect
This spell summons a Monster Fish. This huge fish lives only in the deepest gorges of the ocean.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MorriganConj6D2A11—none—none5 DThe caster summons one of the Morrigans in an attempt to turn the tide of the battle.6.37
Spell
Summon Morrigan
School
Conj
Level
6
Paths
D2A1
Range
1
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons one of the Morrigans in an attempt to turn the tide of the battle.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Oni GeneralConj6D2F1—none—none—none20 DThis spell summons a mighty Oni General.6.37
Spell
Summon Oni General
School
Conj
Level
6
Paths
D2F1
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
This spell summons a mighty Oni General.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Si'latConj6A2—none—none—none21 AThe Sahir summons a Si'lat and binds it to his service.6.37
Spell
Summon Si'lat
School
Conj
Level
6
Paths
A2
Range
—none
Area
—none
Fatigue
—none
Gems
21 A
Effect
The Sahir summons a Si'lat and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SpectreConj6D3—none—none—none22 DThe necromancer summons the Spectre of a dead mage and binds it to his service.6.37
Spell
Summon Spectre
School
Conj
Level
6
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
22 D
Effect
The necromancer summons the Spectre of a dead mage and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SpritesConj6G1N11—none01 GThe caster summons six sprites to aid him in battle.6.37
Spell
Summon Sprites
School
Conj
Level
6
Paths
G1N1
Range
1
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster summons six sprites to aid him in battle.
Version
6.37
Precision
0
Effects
6
Cast
Combat
Summon Unseelie PrinceConj6G4W1—none—none—none30 GThe caster summons a Fay Prince from the Dreamwild.6.37
Spell
Summon Unseelie Prince
School
Conj
Level
6
Paths
G4W1
Range
—none
Area
—none
Fatigue
—none
Gems
30 G
Effect
The caster summons a Fay Prince from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ValkyriesConj6A3D11—none01 AThe caster summons a group of Valkyries to aid him in battle.6.37
Spell
Summon Valkyries
School
Conj
Level
6
Paths
A3D1
Range
1
Area
—none
Fatigue
0
Gems
1 A
Effect
The caster summons a group of Valkyries to aid him in battle.
Version
6.37
Precision
0
Effects
7
Cast
Combat
Troll King's CourtConj6E4—none—none—none65 EThe caster contacts a Troll King and his retinue of Trolls.6.37
Spell
Troll King's Court
School
Conj
Level
6
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
65 E
Effect
The caster contacts a Troll King and his retinue of Trolls.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Angelic HostConj7S5—none—none—none50 SThe caster contacts an Arch Angel and asks for its aid.6.37
Spell
Angelic Host
School
Conj
Level
7
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The caster contacts an Arch Angel and asks for its aid.
Version
6.37
Precision
—none
Effects
7
Cast
Ritual
Animal HordeConj7N4—none—none—none10 NThe caster summons a horde of animals and binds them to his service.6.37
Spell
Animal Horde
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
10 N
Effect
The caster summons a horde of animals and binds them to his service.
Version
6.37
Precision
—none
Effects
? not verified
Cast
Ritual
Awaken Ivy KingConj7N4—none—none—none30 NThe mage awakens an ancient Ivy King and persuades him to serve him.6.37
Spell
Awaken Ivy King
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage awakens an ancient Ivy King and persuades him to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AnzusConj7W2E2—none—none—none4 WThe caster summons a pair of Anzu bird-monsters.6.37
Spell
Call Anzus
School
Conj
Level
7
Paths
W2E2
Range
—none
Area
—none
Fatigue
—none
Gems
4 W
Effect
The caster summons a pair of Anzu bird-monsters.
Version
6.37
Precision
—none
Effects
2
Cast
Ritual
Call ArelConj7S4N1—none—none—none39 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Arel
School
Conj
Level
7
Paths
S4N1
Range
—none
Area
—none
Fatigue
—none
Gems
39 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call FravashiConj7S3—none—none—none30 SWith the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.6.37
Spell
Call Fravashi
School
Conj
Level
7
Paths
S3
Range
—none
Area
—none
Fatigue
—none
Gems
30 S
Effect
With the aid of arcane rituals the Seraphs can summon the divinities of old to lead the nation anew.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Conjure Phantasmal KnightConj7G25—none01 GThe caster conjures a Phantasmal Knight to aid him in battle.6.37
Spell
Conjure Phantasmal Knight
School
Conj
Level
7
Paths
G2
Range
5
Area
—none
Fatigue
0
Gems
1 G
Effect
The caster conjures a Phantasmal Knight to aid him in battle.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Contact Cloud VilaConj7A4—none—none—none40 AThe caster travels to a remote mountain top to contact a Vila and persuade her to aid him.6.37
Spell
Contact Cloud Vila
School
Conj
Level
7
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
40 A
Effect
The caster travels to a remote mountain top to contact a Vila and persuade her to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact CouatlConjuration · level 7Conj7N1S1—none—none—none40 NThe mage contacts a Couatl and persuades it to aid him.6.37
Spell
Contact Couatl
School
Conj
Level
7
Paths
N1S1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The mage contacts a Couatl and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Mountain VilaConj7N4—none—none—none40 NThe caster travels to a remote mountain to contact a Vila and persuade her to aid him.6.37
Spell
Contact Mountain Vila
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster travels to a remote mountain to contact a Vila and persuade her to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Yama-no-kamiConj7E4—none—none—none28 EThe Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.6.37
Spell
Contact Yama-no-kami
School
Conj
Level
7
Paths
E4
Range
—none
Area
—none
Fatigue
—none
Gems
28 E
Effect
The Shugenja contacts and strikes a bargain with a Yama-no-kami, a mountain god and protector of the wild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Great LamentationConj7D5—none—none—none33 DThis spell summons a great number of Wailing Ladies.6.37
Spell
Great Lamentation
School
Conj
Level
7
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
33 D
Effect
This spell summons a great number of Wailing Ladies.
Version
6.37
Precision
—none
Effects
14
Cast
Ritual
Harvester of SorrowsConj7D4—none—none—none20 DA Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.6.37
Spell
Harvester of Sorrows
School
Conj
Level
7
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
A Harvester of Sorrows is summoned. The Harvester is a messenger of death and disease.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Heavenly WrathConj7S3F1—none—none—none35 SThis spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.6.37
Spell
Heavenly Wrath
School
Conj
Level
7
Paths
S3F1
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell calls down an Angel of Fury from the heavens so he can aid the Pretender God in punishing all false Pretenders.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living CastleConj7N4W1—none—none—none40 NThe caster conjures a castle of living kelp and algae.6.37
Spell
Living Castle
School
Conj
Level
7
Paths
N4W1
Range
—none
Area
—none
Fatigue
—none
Gems
40 N
Effect
The caster conjures a castle of living kelp and algae.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Living CloudsConj7A41—none02 AThe caster releases the power of the winds and calls forth several mid-sized Air Elementals.6.37
Spell
Living Clouds
School
Conj
Level
7
Paths
A4
Range
1
Area
—none
Fatigue
0
Gems
2 A
Effect
The caster releases the power of the winds and calls forth several mid-sized Air Elementals.
Version
6.37
Precision
0
Effects
4 +1/A
Cast
Combat
Living EarthConj7E41—none02 EThe caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.6.37
Spell
Living Earth
School
Conj
Level
7
Paths
E4
Range
1
Area
—none
Fatigue
0
Gems
2 E
Effect
The caster releases the powers of the Earth and calls forth several mid-sized Earth Elementals.
Version
6.37
Precision
0
Effects
4 +1/E
Cast
Combat
Living FireConj7F41—none02 FThe caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.6.37
Spell
Living Fire
School
Conj
Level
7
Paths
F4
Range
1
Area
—none
Fatigue
0
Gems
2 F
Effect
The caster releases the powers of Fire and calls forth several mid-sized Fire Elementals.
Version
6.37
Precision
0
Effects
4 +1/F
Cast
Combat
Living WaterConj7W41—none02 WThe caster releases the powers of Water and calls forth several mid-sized Water Elementals.6.37
Spell
Living Water
School
Conj
Level
7
Paths
W4
Range
1
Area
—none
Fatigue
0
Gems
2 W
Effect
The caster releases the powers of Water and calls forth several mid-sized Water Elementals.
Version
6.37
Precision
0
Effects
4 +1/W
Cast
Combat
Lore of LegendsConj7G4—none—none—none20 GThe caster taps into the legends of the dreamwild to unearth long forgotten lore.6.37
Spell
Lore of Legends
School
Conj
Level
7
Paths
G4
Range
—none
Area
—none
Fatigue
—none
Gems
20 G
Effect
The caster taps into the legends of the dreamwild to unearth long forgotten lore.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Araburu-kamiConj7D1F1—none—none—none5 DThe caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.6.37
Spell
Summon Araburu-kami
School
Conj
Level
7
Paths
D1F1
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
The caster summons an Araburu-kami, a malign and violent god sent to Yomi for its bad manners.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Asp TurtleConj7W3—none—none—none10 WThe Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.6.37
Spell
Summon Asp Turtle
School
Conj
Level
7
Paths
W3
Range
—none
Area
—none
Fatigue
—none
Gems
10 W
Effect
The Asp Turtle is probably the most powerful beast encountered outside the deep gorges in the ocean.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon BalamConj7N4—none—none—none60 NThe caster summons one of the four Balam.6.37
Spell
Summon Balam
School
Conj
Level
7
Paths
N4
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster summons one of the four Balam.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Calydonian BoarConj7N5—none—none—none9 NThe caster summons a Calydonian Boar and binds it to his service.6.37
Spell
Summon Calydonian Boar
School
Conj
Level
7
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
9 N
Effect
The caster summons a Calydonian Boar and binds it to his service.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon CatoblepasConj7W3D2—none—none—none12 WThe caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.6.37
Spell
Summon Catoblepas
School
Conj
Level
7
Paths
W3D2
Range
—none
Area
—none
Fatigue
—none
Gems
12 W
Effect
The caster ventures into a deep and unwholesome swamp and summons a Catoblepas, a horrible beastly bull that breathes poison and whose gaze is death.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Mound FiendConj7D3—none—none—none28 DThe necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.6.37
Spell
Summon Mound Fiend
School
Conj
Level
7
Paths
D3
Range
—none
Area
—none
Fatigue
—none
Gems
28 D
Effect
The necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon SiddhaConj7S4—none—none—none35 SThis spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.6.37
Spell
Summon Siddha
School
Conj
Level
7
Paths
S4
Range
—none
Area
—none
Fatigue
—none
Gems
35 S
Effect
This spell summons a Siddha, a sacred being that has achieved physical as well as spiritual perfection.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon TlaloqueConj7W4—none—none—none60 WThe mage-priest summons one of the four Tlaloque.6.37
Spell
Summon Tlaloque
School
Conj
Level
7
Paths
W4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The mage-priest summons one of the four Tlaloque.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wild HuntConj7G5N3—none—none—none50 GThe caster unleashes the Wild Hunt upon the world.6.37
Spell
Wild Hunt
School
Conj
Level
7
Paths
G5N3
Range
—none
Area
—none
Fatigue
—none
Gems
50 G
Effect
The caster unleashes the Wild Hunt upon the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wrath of the AncestorsConj7D11—none01 DA host of wrathful ancestral spirits is summoned to decide the battle.6.37
Spell
Wrath of the Ancestors
School
Conj
Level
7
Paths
D1
Range
1
Area
—none
Fatigue
0
Gems
1 D
Effect
A host of wrathful ancestral spirits is summoned to decide the battle.
Version
6.37
Precision
0
Effects
20 +2/D
Cast
Combat
Banquet for the DeadConj8D4H1—none—none—none55 DThe Zamzummite holds a banquet for the deified dead.6.37
Spell
Banquet for the Dead
School
Conj
Level
8
Paths
D4H1
Range
—none
Area
—none
Fatigue
—none
Gems
55 D
Effect
The Zamzummite holds a banquet for the deified dead.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Amesha SpentaConj8S5—none—none—none60 SOne of the six Amesha Spentas is summoned from the Stellar Sphere.6.37
Spell
Call Amesha Spenta
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
One of the six Amesha Spentas is summoned from the Stellar Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call ApkalluConj8S5—none—none—none60 SThe Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.6.37
Spell
Call Apkallu
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
60 S
Effect
The Mashmashu contacts the celestial sphere to call upon an Umu-apkallu.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Greater DaevaConj8D4F2—none—none—none60 DOne of the Greater Daevas of the Daevic Heptad is summoned.6.37
Spell
Call Greater Daeva
School
Conj
Level
8
Paths
D4F2
Range
—none
Area
—none
Fatigue
—none
Gems
60 D
Effect
One of the Greater Daevas of the Daevic Heptad is summoned.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call OphanConj8S5F2—none—none—none49 SThe caster calls down a manifestation of heavenly power from the Celestial Sphere.6.37
Spell
Call Ophan
School
Conj
Level
8
Paths
S5F2
Range
—none
Area
—none
Fatigue
—none
Gems
49 S
Effect
The caster calls down a manifestation of heavenly power from the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call the Eater of the DeadConj8S4D4—none—none—none50 SThe Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.6.37
Spell
Call the Eater of the Dead
School
Conj
Level
8
Paths
S4D4
Range
—none
Area
—none
Fatigue
—none
Gems
50 S
Effect
The Death mage uses ancient and unholy rituals to call forth the Eater of the Dead, a dreadful being once banished to the Void by the previous Pantokrator.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Wraith LordConj8D5—none—none—none40 DThe caster summons a Wraith Lord from the Underworld to serve him.6.37
Spell
Call Wraith Lord
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
40 D
Effect
The caster summons a Wraith Lord from the Underworld to serve him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Iron AngelConj8E5S2—none—none—none25 EThe caster contacts an Iron Angel to teach the weak to be strong.6.37
Spell
Contact Iron Angel
School
Conj
Level
8
Paths
E5S2
Range
—none
Area
—none
Fatigue
—none
Gems
25 E
Effect
The caster contacts an Iron Angel to teach the weak to be strong.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact LeshiyConj8N6—none—none—none60 NThe caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.6.37
Spell
Contact Leshiy
School
Conj
Level
8
Paths
N6
Range
—none
Area
—none
Fatigue
—none
Gems
60 N
Effect
The caster enters a deep forest and contacts its spirit ruler and persuades it to aid him.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact MaridConj8W2F4—none—none—none60 WThe caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.6.37
Spell
Contact Marid
School
Conj
Level
8
Paths
W2F4
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
The caster contacts a Marid and persuades it to abandon its rebellious ways and return to serve the awakening Lord.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Contact Scorpion ManConj8E1F1—none—none—none12 EThe Scorpion Man is the most frightening beast that wanders the desert.6.37
Spell
Contact Scorpion Man
School
Conj
Level
8
Paths
E1F1
Range
—none
Area
—none
Fatigue
—none
Gems
12 E
Effect
The Scorpion Man is the most frightening beast that wanders the desert.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Dance of the MorrigansConj8D5A20caster04 DThe caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.6.37
Spell
Dance of the Morrigans
School
Conj
Level
8
Paths
D5A2
Range
0
Area
caster
Fatigue
0
Gems
4 D
Effect
The caster unleashes the Morrigans on the battlefield, coloring the skies red and wrathful.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Daughter of TyphonConj8N5D2—none—none—none30 NThe mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.6.37
Spell
Daughter of Typhon
School
Conj
Level
8
Paths
N5D2
Range
—none
Area
—none
Fatigue
—none
Gems
30 N
Effect
The mage enters the misty swamps of Pythia to find the entrance to the underworld hidden there.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Earth AttackConj8E5—none—none—none5 EA huge Earth Elemental will appear in a province of the caster's choice.6.37
Spell
Earth Attack
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
5 E
Effect
A huge Earth Elemental will appear in a province of the caster's choice.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Faerie CourtConj8G4N1—none—none—none60 GThe caster summons a Faery Queen and her court from the Dreamwild.6.37
Spell
Faerie Court
School
Conj
Level
8
Paths
G4N1
Range
—none
Area
—none
Fatigue
—none
Gems
60 G
Effect
The caster summons a Faery Queen and her court from the Dreamwild.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Guardians of the DeepConj8W6—none—none—none60 WSea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.6.37
Spell
Guardians of the Deep
School
Conj
Level
8
Paths
W6
Range
—none
Area
—none
Fatigue
—none
Gems
60 W
Effect
Sea monsters will help the local militia defend underwater provinces for as long as this spell is in effect.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Hall of the DeadConj8D5E1—none—none—none25 DA Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.6.37
Spell
Hall of the Dead
School
Conj
Level
8
Paths
D5E1
Range
—none
Area
—none
Fatigue
—none
Gems
25 D
Effect
A Tomb Oracle or a powerful Ktonian Necromancer releases vast powers and opens a tomb hall to let unquiet spirits animate the entire tomb.
Version
6.37
Precision
—none
Effects
20 +4/D
Cast
Ritual
King of BanefiresConj8D3F4—none—none—none50 DThe caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.6.37
Spell
King of Banefires
School
Conj
Level
8
Paths
D3F4
Range
—none
Area
—none
Fatigue
—none
Gems
50 D
Effect
The caster calls upon the supernatural forces of Fire itself and summons Anthrax, the King of Banefires.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
King of Elemental EarthConj8E5—none—none—none50 EThe caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.6.37
Spell
King of Elemental Earth
School
Conj
Level
8
Paths
E5
Range
—none
Area
—none
Fatigue
—none
Gems
50 E
Effect
The caster calls upon the supernatural forces of the Earth itself and summons one of the Kings of Elemental Earth.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
King of Elemental FireConj8F5—none—none—none50 FThe caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.6.37
Spell
King of Elemental Fire
School
Conj
Level
8
Paths
F5
Range
—none
Area
—none
Fatigue
—none
Gems
50 F
Effect
The caster calls upon the supernatural forces of Fire itself and summons one of the Kings of Elemental Fire.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Lictorian LegionConj8D4—none—none—none35 DThis spell summons an entire legion of Lictors.6.37
Spell
Lictorian Legion
School
Conj
Level
8
Paths
D4
Range
—none
Area
—none
Fatigue
—none
Gems
35 D
Effect
This spell summons an entire legion of Lictors.
Version
6.37
Precision
—none
Effects
25
Cast
Ritual
ManifestationConj8D5—none—none—none4 DWith this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.6.37
Spell
Manifestation
School
Conj
Level
8
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
4 D
Effect
With this spell, an Ashen Angel is summoned with the promise of an opportunity to kill a commander in this realm and to bring his soul back to the Lord of the Netherworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Queen of Elemental AirConj8A5—none—none—none50 AThe caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.6.37
Spell
Queen of Elemental Air
School
Conj
Level
8
Paths
A5
Range
—none
Area
—none
Fatigue
—none
Gems
50 A
Effect
The caster calls on the supernatural forces of the sky itself and summons one of the three Queens of Elemental Air.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Queen of Elemental WaterConj8W5—none—none—none50 WThe caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.6.37
Spell
Queen of Elemental Water
School
Conj
Level
8
Paths
W5
Range
—none
Area
—none
Fatigue
—none
Gems
50 W
Effect
The caster calls the supernatural forces of the sea itself and summons one of the three Queens of Elemental Water.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon ChaacConj8A4—none—none—none75 AThe caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.6.37
Spell
Summon Chaac
School
Conj
Level
8
Paths
A4
Range
—none
Area
—none
Fatigue
—none
Gems
75 A
Effect
The caster summons one of the four Chaac, powerful warrior spirits of thunder and rain.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dai OniConj8D4F1—none—none—none45 DThis spells summons a mighty demon king from the Netherworld.6.37
Spell
Summon Dai Oni
School
Conj
Level
8
Paths
D4F1
Range
—none
Area
—none
Fatigue
—none
Gems
45 D
Effect
This spells summons a mighty demon king from the Netherworld.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon DevataConj8S5—none—none—none45 SThis spell summons a Devata, a lesser divinity of the Celestial Sphere.6.37
Spell
Summon Devata
School
Conj
Level
8
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
45 S
Effect
This spell summons a Devata, a lesser divinity of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon Dwarf of the Four DirectionsConj8A4E3—none—none—none62 AIn every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.6.37
Spell
Summon Dwarf of the Four Directions
School
Conj
Level
8
Paths
A4E3
Range
—none
Area
—none
Fatigue
—none
Gems
62 A
Effect
In every cardinal direction the Sky and the Earth meet, and in each of these places there is a dwarf of vast powers holding the Dome of the Sky in place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon MaridConj8F4A2—none—none—none66 FThe Marids are rebellious Jinnun of vast powers.6.37
Spell
Summon Marid
School
Conj
Level
8
Paths
F4A2
Range
—none
Area
—none
Fatigue
—none
Gems
66 F
Effect
The Marids are rebellious Jinnun of vast powers.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon TelkhineConj8W5A2—none—none—none69 WThe caster releases one of the Telkhines from its Tartarian prison.6.37
Spell
Summon Telkhine
School
Conj
Level
8
Paths
W5A2
Range
—none
Area
—none
Fatigue
—none
Gems
69 W
Effect
The caster releases one of the Telkhines from its Tartarian prison.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
The Kindly OnesConj8F6N4—none—none—none40 FThe caster unleashes the Erinyes upon the world.6.37
Spell
The Kindly Ones
School
Conj
Level
8
Paths
F6N4
Range
—none
Area
—none
Fatigue
—none
Gems
40 F
Effect
The caster unleashes the Erinyes upon the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Well of MiseryConj8D6—none—none—none80 DThis mighty ritual is a blessing to units across the world.6.37
Spell
Well of Misery
School
Conj
Level
8
Paths
D6
Range
—none
Area
—none
Fatigue
—none
Gems
80 D
Effect
This mighty ritual is a blessing to units across the world.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Wild GrowthConj8N42010 +2/N40—noneVines and roots sprout from the ground, grabbing all enemies within reach.6.37
Spell
Wild Growth
School
Conj
Level
8
Paths
N4
Range
20
Area
10 +2/N
Fatigue
40
Gems
—none
Effect
Vines and roots sprout from the ground, grabbing all enemies within reach.
Version
6.37
Precision
0
Effects
1
Cast
Combat
Awaken TarrasqueConj9N5—none—none—none15 NThe caster awakens an ancient sleeping dragon.6.37
Spell
Awaken Tarrasque
School
Conj
Level
9
Paths
N5
Range
—none
Area
—none
Fatigue
—none
Gems
15 N
Effect
The caster awakens an ancient sleeping dragon.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call AbominationConj9S5W2—none—none—none15 SThe caster summons an Abomination from the nether planes.6.37
Spell
Call Abomination
School
Conj
Level
9
Paths
S5W2
Range
—none
Area
—none
Fatigue
—none
Gems
15 S
Effect
The caster summons an Abomination from the nether planes.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Call Ancient PresenceConj9W5N4—none—none—none15 WIn the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.6.37
Spell
Call Ancient Presence
School
Conj
Level
9
Paths
W5N4
Range
—none
Area
—none
Fatigue
—none
Gems
15 W
Effect
In the deepest parts of the most fearsome swamps there is something that devours everything that dares to enter.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Enchanted ForestsConj9N7—none—none—none90 NAll forests will start to whisper the hymns to the pretender that controls this enchantment.6.37
Spell
Enchanted Forests
School
Conj
Level
9
Paths
N7
Range
—none
Area
—none
Fatigue
—none
Gems
90 N
Effect
All forests will start to whisper the hymns to the pretender that controls this enchantment.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Ghost RidersConj9D5—none—none—none5 DThis spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.6.37
Spell
Ghost Riders
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
5 D
Effect
This spell summons 75 Longdead Horsemen led by a Wraith Lord of the Netherworld.
Version
6.37
Precision
—none
Effects
75
Cast
Ritual
Heavenly ChoirConj9S7F2—none—none—none144 SA ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.6.37
Spell
Heavenly Choir
School
Conj
Level
9
Paths
S7F2
Range
—none
Area
—none
Fatigue
—none
Gems
144 S
Effect
A ritual that summons a Seraph as a commander, together with Angels and Harbingers of the Heavenly Choir; only MA Marignon, LA Marignon and MA Pythium can cast it.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Legion of WightsConj9D5—none—none—none20 DThe necromancer summons a contingent of Wights from the Underworld to serve him.6.37
Spell
Legion of Wights
School
Conj
Level
9
Paths
D5
Range
—none
Area
—none
Fatigue
—none
Gems
20 D
Effect
The necromancer summons a contingent of Wights from the Underworld to serve him.
Version
6.37
Precision
—none
Effects
17 +3/D
Cast
Ritual
Summon DevalaConj9S5—none—none—none55 SThe Devala is a personification of music and lesser god of the Celestial Sphere.6.37
Spell
Summon Devala
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The Devala is a personification of music and lesser god of the Celestial Sphere.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Summon RudraConj9S5—none—none—none55 SThe caster summons one of the Rudras from the Celestial Spheres.6.37
Spell
Summon Rudra
School
Conj
Level
9
Paths
S5
Range
—none
Area
—none
Fatigue
—none
Gems
55 S
Effect
The caster summons one of the Rudras from the Celestial Spheres.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual
Tartarian GateConj9D7—none—none—none7 DThe caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.6.37
Spell
Tartarian Gate
School
Conj
Level
9
Paths
D7
Range
—none
Area
—none
Fatigue
—none
Gems
7 D
Effect
The caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place.
Version
6.37
Precision
—none
Effects
1
Cast
Ritual

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Last updated 2026-09-30 by Data importVerified for 6.37 (current)

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